Crafting for reals, I am serious!
Finally SWTOR is released and operating, the NDA is not a problem anymore, and I have had time to experience and digest the crafting system in SWTOR. It has been a long drawn out time of waiting for this game and to find out if I will be pleased or not based on what they have created as their crafting system and dubbed “crew skills”.
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Dumbing Down!
As a person who is still not in beta testing at this time I have the freedom to speak my mind and theorize on certain in game mechanics in SWTOR because legitimately I do not know for sure what some of them truly are like. I have not as yet been infiltrated and absorbed by beta testing knowledge so I am still pure in my speculations and ramblings.
Take crew skills and crafting in SWTOR for instance, they have released a lot of general information in the past from mainly one dev diary and a lot of fansite interviews and some various Q&A’s found on the internet at different sites.
There is information out there, but it is just so up in the air right now what with all the rumors and hub bub I have been hearing floating around about how they are changing so many things about the crafting system at this time.
While I understand that they must change things as a result of feedback from the testers and actual time people have spent kicking the tires and such, the things I am hearing are worrying me to no end.
Why you ask?
Well OK, you twisted my arm.
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Have you just about dried up and blown away from the lack of information released on crew skills in Star Wars the Old Republic MMO?
I feel your pain and that is why I come to you today to preach the word and let you know to have faith, information is coming!
Monday the 19th TORWARS one of my favorite fansites focusing around SWTOR released an interview they had with my hero on the SWTOR developer team, Lead System Designer Damion Schubert.
In this interview Damion had some nice nuggets of information for us such as this when asked about what system he can’t wait to see players mess with,
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Sitting here last night playing the beta of the Neverwinter heroes facebook game, I happened to do my nightly stroll across the swtor.com web page on crew skills before I went to bed, just to check on my pretties you understand, when I saw that the rest of the blanks had been filled in. I have been waiting for this day and still it took me by surprise.
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So do you want a Light or Darkside blaster?
From a recent article on Darth Hater by Raiden entitled “Morality Gear” and a conversation with my friend Zlatto from AskAJedi I am perplexed by this question.
Just what does morality gear restrictions mean to the crafter in SWTOR?
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One of the things I have really liked about crafting systems in past games I have played was the ability to break items down into raw resources or the ability to “Deconstruct” them. Sure the ability usually was present to just go gather myself and gain the resources I needed that way. Also I could just go to the auction house and buy them, but sometimes it wasn’t practical to do either or economical with crazy server prices and it was just easier to deconstruct stuff I had lying around for the few ingots of a certain type of metal or wooden grips, etc, I needed at the time.
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From the interview that me and Serge had with Damion Schubert and the Developer Q&A we attended with him, I got wind of something that has my ears perked for sure. The mention or hinting at a new mechanic on the horizon for crew skills in SWTOR.
I was hit by the realization of what I think I understand them to be planning immediately. In the Q&A with Damion Schubert when the first question of the session was asked to him, he replied with a response that included this little gem about a mystery “research system”
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One of the big items of news that came from the UK player event SWTORGB, that I especially liked was the information we got on the mysterious “Datacrons”. Credited by Daniel Erickson as the first known person in a community play event to discover one, “Kandycane” brings us this tidbit on the discovery and it’s use from his game play impressions…..
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Something I have been wondering about for quite some time is the level of item one can expect to craft after a “crafting crit” takes place during item creation. Will the created item be on par with raid loot drops, PVP drops, or other drops or rewards from missions?
Read on!
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My question to you today is:
Based on your normal play style how do you see yourself acquiring the materials you need to craft in SWTOR?
Will you use the auction house mechanic relying on other players to provide the auctions for you to buy, or will you rely on yourself and your companions to gather what you need via the gathering mechanics and the missions?
Read on!
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