Swtorcrafter Bounty Hunter!
How can a guild best support their crafters in SWTOR, part 2
With the small amount of material available on the crew skills system it is really hard to speculate on what I think will be important for a guild to focus on when trying to support their crafting efforts. I am going to speculate anyway though because it can’t hurt to guess at this stage.
Read on!
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Swtorcrafter Bounty Hunter!
(A topic suggested by my loyal blog reader Daelda, thanks!)
The question I want to pose to you today is:
How can a guild best support their crafters in SWTOR?
One of the things I absolutely hate to see in a guild group is a lack of optimization of equipment. When I see guild groups in game and I mouse over their equipment and they are wearing shoddy, mismatched gear that is tiers below the optimization that I as a crafter know is available, it makes me sad.
It could be this way for many reasons, either they don’t know any better, or possibly their guild crafters are failing in gearing up the guild. If it is the latter then possibly it stems from a lack of support from the people they need to be gearing up.
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My question to you today is:
What if the class you choose affects your crew skills ability?
In past games that I have played I have found that sometimes the class I choose to play affects the potential I have to use the crafting system to its fullest amount. By using certain mechanics of a class system sometimes you can gain advantage over other aspiring master craftsmen looking to advance to grandmaster craftsman status.
Some examples of this to let you know what I mean would be like one of the characters I used to have in Ultima Online.
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My question to you today,
What can we do to make crafting more fun in SWTOR?
For some people in MMO’s today crafting can sometimes be looked at as simply more than a utilitarian function, a means to help the overall leveling process. As something you do as merely a side thought when you need some type of item in-game. Some people would go so far as to call crafting “boring”, or something they do out of boredom.
To us that thoroughly enjoy these types of systems in MMO’s, we know them to be capable of so much more.
So what can we do to make crafting more fun in SWTOR?
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The question I want to pose to you today is;
What will your worth be as a crafter in Star Wars The Old Republic MMO?
I think on this subject a lot because to me it is very important. I derive great pleasure from being able to learn all the details about a crafting system in a massively multiplayer online game that I call home away from home.
I then achieve even more pleasure when I am able to take that knowledge and produce the finest items available to me as a master of that craft, in the most efficient manner. Provided that the game system I am in will allow the crafters to produce top-tier items. When I do however find a game that allows this, it is a joy to be a crafter because I know the fame that awaits the diligent, the methodical.
I have been called a “min-maxer” before and that’s ok. To achieve greatness and fame in a crafting arena one must be efficient, and creative. One must use a crafting and in-game economy to maximum effectiveness to be considered a true master.
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From the last blog post I did we looked at the developer blog “closer look at crew skills” by Patrick Mallot. It was this piece of it that inspired this blog post and a lot of personal joy from me.
These are my personal opinions anyway. 🙂
“It’s worth noting that players will definitely need to be directly involved in the process when learning rare schematics”
That tells us that there will be such a thing as rare schematics, and that we as a player will have to be directly involved in the learning process. Learning the schematic won’t be something that the player can pass on to the companion because the schematic will need to inscribe itself into the players learned items database so that the player can access the recipe later when he wants to craft that item from that certain crafting skill.
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With the first blog that I will post about the crew skills system in SWTOR I wanted to reach back into a dev blog from the main site and show you why it was that I decided I was going to partake in this crafting system they are creating.
from the dev blog entitled ” closer look at crew skills” written by Patrick Malott
You can find what I am referring to there. I wanted to take just the first part because to me it says enough to let me know I like where this is heading…
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Swtorcrafter Bounty Hunter!
About the author,
Swtorcrafter is a crafter at heart, dating back to the start of the Ultima Online beta. It was there that he developed his love of massively multiplayer online crafting systems, in game economies and fan site creation. It was there in that realm that he was first introduced to what it was like to play online with other people instead of just a single player PC game.
It was a grand six years, the longest he has been in any one MMO since.
He has searched countless realms searching for that feeling again, sometimes finding satisfaction, sometimes not.
Now as he grows older he decides it is time to “go all in” one last time to try to find that perfect anvil, the crafting system of his dreams, and the community to share his thoughts and insights with.
*Enter stage right*
The Game: Star Wars The Old Republic MMO by Bioware.
The Community: www.swtor-life.com
*fingers crossed*