1.1.5 Patch Notes
PioWare relapsed the Patch Notes for 1.1.5 yesterday. Among the usual general bug fixes there were some updates included to get players ready for game update 1.2, as well as the inclusion of the much sought after /roll function.
Several high-end speeders have been reduced in price until 1.2, making this the optimum time to pick up that expensive speeder you had you eye one. Previously unavailable endgame color crystals are also on sale for a limited time at the fleet, and the Dark/Light side requirements on some crystals have been removed as well. Word is that these items will only be available for purchase until update 1.2 is deployed, so head to the fleet and pick them up today while you still can.
There have been several changes to the PvP game as well. Now players can compete in Warzones and earn progress towards completing their Ilum daily and week quests. Healers will also be happy to hear that they will start receiving medals when a target they healed makes a kill in game. The Valor gained from Warzones has been increased, medals are now worth 500 Valor and 10 Commendations, and players affected by Damage Over Time abilities will no longer be interrupted when interacting with objectives.
These are only a small sampling of the changes made in the recent patch. If you want to read all of this week’s notes you can check them all out after the jump.
General
- Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6).
Classes and Combat
General
- Moving while channeling an ability (such as Telekinetic Throw and Force Lightning) will no longer cancel the Global Cooldown, which would allow those abilities to deal more damage than intended.
Sith Warrior
- The French version of the “Darth” title is now correct.
Flashpoints and Operations
Operations
General
- Bosses in Operations now drop the correct amount of loot when the group is using the Master Looter loot distribution setting.
Eternity Vault
- The “Duel of the Fates” and “Penalty of Destiny” effects are now properly removed when the Infernal Council encounter resets.
- An issue that could cause buttons to stop responding during the Ancient Pylons encounter has been fixed.
Karagga’s Palace
- Completing Karagga’s Palace in Nightmare Mode now correctly grants the title “The Unyielding.”
Items
General
- New high-level black-yellow color crystals can now be purchased from the Pre-Order Vendors on the Imperial and Republic Fleets.
- Several high end speeder models have been temporarily reduced in price until Game Update 1.2.
- A vendor that sells a variety of previously unavailable endgame crystals has been added temporarily to the Imperial and Republic Fleets until Game Update 1.2.
- The Portable Holo Dancer once again displays the correct visual effect.
- Dark/Light requirements present on some color crystals have been removed.
Missions and NPCs
Missions
Republic
- Chaos and Harmony: Corrected an issue that caused Children of the Emperor to disappear and reappear during the final boss fight, making the encounter more difficult that intended.
Imperial
- Manufacturing Miracles: Corrected a dialogue problem that could cause Destris’ conversation to end prematurely.
PvP
General
- Players can now build credit towards the Battle for Ilum daily and weekly missions by playing Warzones.
Warzones
General
- Healers in Warzones now receive kill credit when a healed player kills an enemy.
- Players affected by a Damage Over Time ability are no longer interrupted when interacting with objectives.
- Battlemaster and Champion Commendations are now available on the PvP Vendor for Warzone and Mercenary Commendations. Champion Gear Bags are still available.
- Valor gained from Warzones has been increased.
- Medals are now worth 500 Valor and 10 Commendations. Players only earn Valor and Commendations for the first 4 medals earned each match.
- Increased the Warzone AFK timeout from 60 seconds to 90 seconds.
Alderaan Civil War
- The speeder bikes that transport players back to the battle now have a three-second activation time to increase the likelihood that an organized attacking team can successfully take the side turrets.
World PvP
Ilum
- To improve Ilum performance, the two large defense turrets outside each base on the Western Shelf no longer fire lasers into the air.
- Players can now kill a much larger streak of players before they are temporarily prevented from gaining more Valor for kills. Additionally, once the threshold has been passed, players will be prevented from gaining Valor for a shorter period of time.
UI
General
- The Shader Complexity preference now supports a “Very Low” option.
- Codex entry popups now display correctly for level 50 players when they are unlocked.
Miscellaneous Bug Fixes
- An issue that could cause players in guilds to be occasionally kicked from Groups and Operations Groups shortly after joining them has been corrected.
- The use of specific emotes during instant ability activations can no longer result in unintended player movement.
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