Game business site MCV reported a few days back that “development sources” told them that Star Wars: The Old Republic will be released worldwide this September. In the comments section of this very brief and unsupported news item we see Michael@MCV (supposedly chief at MCV) repeating several times that their source is not EA Louse and that their source was credible enough for them to publish this. Here’s a quote from the comments:
We heard a date. We added context around what is looking like drawn-out, perhaps challenged, production. That’s it. You’re just reading too much into it, and being strangely defensive over the suggestion that it might be later than Spring, or delivered earlier than the end of EA’s FY2012.
September may well change, yes. But currently, that’s the target.
Just a day later Tyler Rowe of Bioware wrote on the official forums that Spring 2011 is still the target. You can read the thread this was posted in here.
Personally, I am a big fan of release when it is done philosophy of game development. If this means that the game needs more time to be completely done I am all for delay and do not find it a bit disturbing – fanboy or not. I think MMO gamers are sick and tired of rushed out releases.
I am guessing that Pax East will be the place to be at to hear next big news about SWTOR anyways. Until than this is just heresay speculation, but we had to report on it since a lot of major news outlets have also reported on it.
The question I want to pose to you today is;
What will your worth be as a crafter in Star Wars The Old Republic MMO?
I think on this subject a lot because to me it is very important. I derive great pleasure from being able to learn all the details about a crafting system in a massively multiplayer online game that I call home away from home.
I then achieve even more pleasure when I am able to take that knowledge and produce the finest items available to me as a master of that craft, in the most efficient manner. Provided that the game system I am in will allow the crafters to produce top-tier items. When I do however find a game that allows this, it is a joy to be a crafter because I know the fame that awaits the diligent, the methodical.
I have been called a “min-maxer” before and that’s ok. To achieve greatness and fame in a crafting arena one must be efficient, and creative. One must use a crafting and in-game economy to maximum effectiveness to be considered a true master.
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From the last blog post I did we looked at the developer blog “closer look at crew skills” by Patrick Mallot. It was this piece of it that inspired this blog post and a lot of personal joy from me.
These are my personal opinions anyway. 🙂
“It’s worth noting that players will definitely need to be directly involved in the process when learning rare schematics”
That tells us that there will be such a thing as rare schematics, and that we as a player will have to be directly involved in the learning process. Learning the schematic won’t be something that the player can pass on to the companion because the schematic will need to inscribe itself into the players learned items database so that the player can access the recipe later when he wants to craft that item from that certain crafting skill.
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With the first blog that I will post about the crew skills system in SWTOR I wanted to reach back into a dev blog from the main site and show you why it was that I decided I was going to partake in this crafting system they are creating.
from the dev blog entitled ” closer look at crew skills” written by Patrick Malott
You can find what I am referring to there. I wanted to take just the first part because to me it says enough to let me know I like where this is heading…
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Swtorcrafter Bounty Hunter!
About the author,
Swtorcrafter is a crafter at heart, dating back to the start of the Ultima Online beta. It was there that he developed his love of massively multiplayer online crafting systems, in game economies and fan site creation. It was there in that realm that he was first introduced to what it was like to play online with other people instead of just a single player PC game.
It was a grand six years, the longest he has been in any one MMO since.
He has searched countless realms searching for that feeling again, sometimes finding satisfaction, sometimes not.
Now as he grows older he decides it is time to “go all in” one last time to try to find that perfect anvil, the crafting system of his dreams, and the community to share his thoughts and insights with.
*Enter stage right*
The Game: Star Wars The Old Republic MMO by Bioware.
The Community: www.swtor-life.com
*fingers crossed*