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Archive for April, 2011

London Hands-on Event Impressions

Published by under Events,gameplay on Apr. 05. 2011.

UK gamers playing SWTOR

Pure joy on their faces

As we reported earlier today, there is a hands-on event being held in London today where lucky people that applied for a pass at the official forums are now enjoying all SWTOR has to offer. They all get to visit the Origin worlds and here are the first impressions from the gamers.

deanogee @ official forums said:

I thought the (Jedi Knight) gameplay was pretty smooth and the story progressed nicely as your were immersed straight away into a “heroes” role. Despite playing for an hour It felt like I was only a small percentage of the way through the sub plot upon the orgin world Typhon, progressing only 2-3 levels in the process. Nevertheless with the whole game being bigger than every single previous BioWare project put together I see this story lasting a very long time and loads of tiny sub-plots along the way.

p.s Titles are confimed (i.e Darth’s, Lord’s etc) and you apparently hit the advanced classes around lv 10.

I also found the two Jedi Knight buffs at the start allowed either you to buff yourself so you did more damage, or/and buff players around you.

Plus in pretty much every fight you are in – an enemy drops something which you can pick up.

Darth-Reaver @ official forums said:

Ok so i just want to say it was great to meet and chat to Daniel Erickson and Stephen Reid

So i played the Sith Warrior for half my time and the other half i played a Bounty
Hunter, the game runs nice and smooth quest system was easy to follow.

Combat is very similar to WOW both mele and ranged, i did find vendors, trainers and a taxi system on my short travels.

the games is looking very good, however i did notice some very minor bugs while i was playing.

But very fun to play.

We had a small Q&A after with Daniel Erickson and Stephen Reid and as others have said Darth Titles are confirmed I asked if there was still going to be an open Beta before release and i was told “No Comment”

We got a cool poster that i got signed and choice of T-Shirt, i got the Sith one

Ilmarian @ Twitter said:

Had an awesome evening at #SWTORGB Big thanks to everyone at Bioware for making this happen. I think #SWTOR is the first true mmoRPG!

qmyn @ Twitter said:

#swtorgb was totally surreal. The BioWare guys are truly inspiring. Amazing game coming to a galaxy near you soon.

aartanaway @ Twitter said:

  • Play time is nearly over, having fun but there is just not enough time!!!
  • Smuggler – fun play quite a lot of ducking/diving, fun ranged stuff. Game isnt too buggy but there are a few annoying things.
  • Jedi guardian – much more fun opening area IMHO, some beautiful graphics. Combat feels great with the test sabre 🙂

You can find more impressions as they come in on the official forum thread or on Twitter.

Update with more impressions and pics:

Dariel at the official forums said:

Played a Sith Inquisitor tonight at the event.

Only got to level 4 but I absolutely loved the voice over. Even the random NPCs standing around which don’t have much of a purpose are talking to each other and they have voice over too whilst they chat, continuously found my self stopping and listening to what they had to gossip about.

The phased story areas were pretty awesome definitely felt very cinematic and heroic every time you went into one. I had one scenario where I was interrogating a guy and had the options to reason with him, talk trash or just straight up electrocute him . There were some traditional kill x and collect y but nothing in terms of having to grind mobs as you were usually leading yourself to the next part of a story or phased area.

At level 4 i had 4 attack abilities and 1 buff, i only learned from the trainer twice and peeked at what i could expect, i can truly say i was always excited to level in that respect. I had learned force lightning at level 3 and overload which was a AOE knockback at 4.

Combat did feel a little button smashy at first until i did get overload which sort of put me into a bit of a rotation but can’t comment much past that with only being so few levels in.

Questions were answered in the last 15 minutes, highlights of that were : No companions in Warzones, there will be titles e.g Darth / Lord etc Daniel Erickson briefly explained they were ranks you gain but nothing else on that, no more planet announcements, flashpoints can have companions but only filling the main 4 group spots.

At the end of the event we all got decieved posters (choice of malgus or the jedi) which Daniel Erickson, Stephen Reid and Gabe Amatangelo signed and a choice of Empire and Republic Shirts.

matteh at the official forums said:

I played the trooper, had a great time playing grouped with another 2 troopers

One thing mentioned is that we were playing off the NA servers and there are no European servers currently (I could stand corrected on how far along they are) but could show how far/close are from release or open beta.

Took me about an hour and a half to get to level 5.5 skipping a few conversations to get a bit further. Also there is a queue group/solo button for joining warzones don’t know if its been mentioned before. I ejoyed the mini map and the whole transparent part of it. The questing as a group was well put together. Any of other questions about the trooper or the gameplay I’ll be happy to answer

Nighthaunterz at the official forums had a very long post that you can read in its entirety here. Here are the most important things to know:

There is no swimming in the game.
There is a maximum of 4 characters in a flashpoint, this limit includes companions.
There is auto facing, it is odd.
NPCs could shoot through solid objects, maybe a bug.
There will be no other major planets announced (planets whith 10+ hours gameplay).
Staying alive is pretty easy, you can handle 5+ mobs at once.
There were class specific areas in certain buildings.
There was a clear indication of when you were choosing a light side or dark side answer prior to getting points.
You can refuse quests through conversations.
The voice acting is very good.
There is an ear equipment slot…
I didn’t notice any weather.

2 responses so far

PAX East 2011 Highlights Video

Published by under Events,PAX East,video on Apr. 05. 2011.

In a surprising mid-week update official SWTOR site released a video showcasing the highlights of the Old Republic’s presence at Penny Arcade Expo in Boston. We can see the excitement of the crowds and how awesome the booth looked. If you look closely you can see various well known faces from the SWTOR community and Corellian Run Radio is keeping a list of all that they spotted. Oh, and props to the honeymoon couple and the girl in princess Leia costume.

4 responses so far

Yoda was a Combat Rogue…

Published by under Class,Editorial,Game Mechanics,gameplay on Apr. 05. 2011.

Hello gentle readers. Let’s step into the way-back machine and journey all the way back in history to the golden age of  2002.  Lets re-live a moment of Star Wars mythology that to me at least, was so awesome and anticipated, I have to say it was my single favorite scene in the movie.  In case there was any doubt in anyone’s mind about which piece of awesome I refer to, it is: The minute Yoda went all Toshiro Mifune on Dooku.  If there was such a thing as getting pimp slapped by the force, that would have been the definitive example.

 

Yoda was a Rogue you see.  Seriously.   He was fast, used little shoto saber(s), did lots of spinny, flippy shit, and tried to basically turn Dooku into some force inspired origami meat-swan. That’s what rogues do, right? Fast agile attacks meant to inflict maximum damage with minimum exposure?  I’m pretty sure that is right, and if not, Sorry.  I’m rusty.  I just couldn’t help but think “WoW, that’s how I fight with my rogue in WoW!”  Are mmo’s borrowing from the movies and lore, or are the movies and modules borrowing from mmo’s these days?  Can all my Iconic Star-Wars Classes be broken down and classified with mmo standards?

 

There was a great disturbance in the force when BioWare announced the classes and some of the advanced classes that all but confirmed we would be seeing a “Trinity-like” setup for grouping and endgame.   One of the big worries was the newly verified scientific law called “WoW in space” or simply “Whiner’s law”, which states:

Part 1

With all games being equal, World of Warcraft will always rank exponentially lower on the innovative scale, and higher on the casual fanboy scale than any other game it is paired with.  Therefore, any game who makes any decisions based on the success of WoW or it’s business model is doomed to utter failure as it will be too similar and / or too different than WoW, and as no two identical / opposite things can occupy the same mmo-sphere, the larger of the two (Being wow) will consume the smaller of the two (being everyone and everything else) and eventually remove it from the time stream as well. If it is like WoW it is a horrible idea, only because WoW was so successful. We love WoW so much it’s like Diabetes.

Part 2 of the law states:

Bibbity bibbity boo.  There is a God and his name is Celery.

 

Because it’s like WoW it’s not necessarily a bad thing. Doesn’t mean it’s a brilliant idea either.  My concern personally (other than dying before the game actually launches) is that I will be playing a rogue with a lightsaber, or a paladin with a lightsaber or a hunter…. with a lightsaber.  Will my Jedi, I have waited so long for, play like every other button spamming raid donkey or will it be a unique and new play style.  Do I want that comfortable feel of long played and tested mechanics or that totally new type immersion?  At this time I have to say I just don’t know.  I trust BioWare to make great games, but this idea of going further than imitation into flat out cloning of another game’s mechanics is something I didn’t expect.  I’m not sure if it is going to turn out well for them along a critical reception point of view. Until some widespread people get more hands on time with the game, we just don’t know. An hour here or 15 minutes there is nowhere near enough time to form an opinion.    Just remember folks,  If it looks like a rogue, and stabs like a rogue, well hell….  It might be a Jedi, and I think i’m ok with that.

 

 

2 responses so far

Brit invasion

Published by under Events on Apr. 05. 2011.

Entrance

Entrance to gaming area

Computer setup

It is a special day for all the fans of the Old Republic in the United Kingdom because they will get a chance to play the game in London tonight from 7pm GMT. The event was announced on the forums a few days ago by Stephen Reid and forum members that applied were given invites on first-come, first-serve basis (follow this link for the complete announcement). Above images show the space where the gameplay demo will be held and I must say it looks awesome and futuristic. Members of the press are also playing the game as I write this article and we expect their reactions all throughout the day. Gameplay demo includes only the Origin worlds and each person will be given a whole hour to play. We’ll be monitoring how things go and what people’s reactions are and we’ll keep you posted on any news that might come out from this event. You may also follow #SWTORGB on Twitter, because that is the “official tag” for the event. If you are attending the event we would love to hear from you and what you thought of the game. Feel free to contact us if you want to share your experience.

2 responses so far

Force Meridian Joins SWTOR Life

Published by under Site news on Apr. 04. 2011.

Force Meridian

I have the great honor of welcoming another talented SWTOR fan to our ranks. Force Meridian will be adding an article here and there to the site providing his fun and engaging thoughts to the mix. You might know his writing from his excellent blog at forcemeridian.blogspot.com. You want to know more about him?

 

Well, he is a wandering scribe and chronicler of the “Revan Rancor Roundup on Lehon,” and author of the guide, “Everything You Ever Wanted to Know about Kolto (But Were Afraid to Ask),”. Force Meridian was kind enough to drop by this region of hyperspace to contribute a few pieces here and there, out of the kindness of his heart… Well, that and the fact that he currently owes Mikro 50,000 credits on account of a losing streak in a back alley game of Sabaac…

 

Welcome aboard mate!

2 responses so far

Forum Friday: The Appearance Post

Published by under speculation on Apr. 01. 2011.

If you ever visit the Official Swtor Forums, you know that there are many, many discussions going on relating to what is known and what is still unknown in relation to the game. We all see these posts and probably even read some of the pages to see what everyone is talking about. One that I find interesting is a discussion on the General Forums talking about The Appearance Tab.

 

What this post, started by member Horeon, is about is whether or not there will be a system in place similar to the Outfit system currently used in Lotro and other games. This post deals mostly in how it works in relation to the PVP system in the game. Here is the original post:

Question: With the appearance tab we have two groups of players: Those who are well informed about the enemy’s weaknesses and those who are practically going blind. How will the a-tab manage to overcome such a serious and very important PvP issue?

For a person to “gimp” himself by using the a-tab system (keep it on during pvp), it means he will be able to see the a-tabs of ALL the players he encounters in his screen.

If the opposing team does not use a-tabs (which means have the a-tab off and thus see their opponents’ actual gear), then they will -by default- show their actual gear.

So in this case you have:

A-team: uses a-tab, sees all players’ a-tabs of those who have a-tabs on
B-team: doesn’t use a-tab, sees everyone’s actual gear and at the same time they show their actual gear.

This means that even though A-team chooses to see their opponents in the “wrong” gear, the opponents simply cannot be wearing it, unless they, too, choose to see their opponents “wrong gear”. Through this, it is impossible to hide your own gear, without hiding that of others. This completely solves the presented PvP “issue” of recognition and gear-identification.

I would love to see an appearance mechanic worked into Swtor. Just for those times you want to pull a Princess Leia and make everyone think you are a Bounty Hunter looking to claim a reward for the mark on a certain Wookie. It goes with the Universe. Not everyone is who you think they are or what they appear.

 

In regards to the forum post, most of the discussion is about its implementation in a PVP setting. In PVP, if using this system, how do you tell what class you are going up against to prepare yourself for the fight? Couldn’t the system be abused by some to give the false impression of being a certain class but in fact be another, thus trying to initially tip the outcome of the fight in their favor? sure it could and would most definitely.

 

This isn’t another character sheet to give you more gear options or anything like that. It is a feature that would let you keep the cosmetic look of gear that you find appealing on your character, while still being able to use better gear for stats and other features that outweigh the look of what you are showing everyone else.

 

Personally, even though I highly approve of the system itself, I don’t think it should ever be allowed in a PVP setting just because of those that would go out of their way to abuse it for their gain. For a game of this setting though, I think there should be something in place in case you want to look like how you want AND still PVP at the same time.

 

I’d like something to to make it so that you see your appearance look on your screen, but others could see you in the natural state of what your class is and what you are really wearing/equipped with. Exactly what is also stated in the thread:

We don’t want to look unique – we simply want to decide how we look.

We don’t want to appear with sexy sleeveless shirts while in fact we are wearing massive armor – we want limitations based on class.

We don’t want to enforce the appearance tab – we want everyone to be happy, so if you don’t like them, there should be a toggle available.

We don’t want people posting in this thread without reading the entire OP.

I think most people agree that an appearance tab on the Character Sheet would add massively to what already looks to be a huge game as is. Add another Appearance Tab to the Companion, and you would truly have something. Find the way to have it in PVP without it giving advantage to either side and I think you have a winner.

 

Forum Friday is a new weekly posting regarding the posts from the Official Swtor Forums. If you find a post you find interesting and would like to see it discussed here, then Contact Swtor Life with your idea.

 


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