Zombies in my SWTOR!
To coincide with the release of the new content addition dubbed 1.1 “Rise of the Rakghouls” on this Tuesday, David Bass from Bioware sent us some pictures to publish and I decided to gather up what info I have been seeing on the internet about it for you to read as well. A new flashpoint is a very exciting thing when talking about new content being added to the game because they are very fun from my experience. They are a great diversion from all the other outstanding features that Bioware has in SWTOR from the story, the crewskills and crafting, the PVP, and on with many other great things they have in store for you.
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Crafting for reals, I am serious!
Finally SWTOR is released and operating, the NDA is not a problem anymore, and I have had time to experience and digest the crafting system in SWTOR. It has been a long drawn out time of waiting for this game and to find out if I will be pleased or not based on what they have created as their crafting system and dubbed “crew skills”.
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((The RP XP with MJ #21))
Aaaahh! What happened to my RP XP? Where’s the witty picture? Where’s the ongoing fiction about the smuggler who stole the rock? They’ll be back, my friends. But this week I thought I’d address an aspect of the game few RPers even consider.
This edition of the RP XP is all about in-game preferences for RolePlayers. Early last month, swtor-life’s own Mr. Warlock gave some great advice for preference settings to make your life easier in Star Wars: The Old Republic. The first of his two-part series can be found here. While those prefs were awesome suggestions for gaming, they don’t necessarily meet the oddball needs of those of us who fly the crazy RPer’s banner.
That got me to thinking about what preferences I use and how I pick them to suit my RP needs.
Keep in mind that these are my own choices. Yours may be different. I just thought I’d share what I found and maybe give you some ideas for tweaking your own SWTOR setup….
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Twi’leks are one of the most well known alien species in the Star Wars universe, with their tentacles swinging from their heads and their varied skin colors making them easy to recognize among the denizens of the galaxy. Their species has been seen in almost every role in the galaxy, from Jedi to Sith, from senator to slave. They also happen to be, in my opinion, the least humanoid looking species a player can play in The Old Republic, making them popular among those players who are trying to make their character as unique as possible. Today we will take a look at the cultural and physiological aspects unique to this species. Continue Reading »
So, I have been trying PvP in pretty much all its formats since launch. I have to say that I am happy with it overall. Continue Reading »
((The RP XP with MJ #20))
The ruddy-skinned Twi’lek looked up at the Jedi temple and squinted against the bright sunlight. When she looked back down she noticed she was the center of attention.
The young Jedi Zabrak with her said, “There’s a Twi’lek village near here, but we don’t get many your color, Yulel.”
Yulel ignored him and started down the steps toward the taxi launch.
“Wait. Where are you going?”
“I’m not staying here, Tarik. I hate you guys.”
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Hot off the presses comes word on one thing that has crossed my mind while I have been playing the game so far since launch and that is the question of whether or not Bioware is going to be as aggressive as other companies have been in getting control of their in game economy via banning or suspension. As my inbox fills with spam, power leveling advertisements, offers to sell me credits and such, I have been wondering this for sure.
On average as it is now I get about two whispers a day and a in game email, I report them all and ignore them but they do not stop. While this does not seem like an insane amount I have to wonder when factored in among all the players of the game just how big of a problem this is. I have seen in the past in a MMO just how bad things like this can become and just how much damage they can do to a in game economy. That is why I was very glad to see them address this issue as to some of the steps they have been taking to fight things like exploiting a in game mechanic to farm credits.
Recently, in this forum post on the official forums, Stephen Reid had this to say about steps they have recently taken to try to combat this situation:
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