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Archive for November, 2013

Not So Secret RP Spots: Spaceports

Published by under Role Play,Uncategorized on Nov. 22. 2013.

((The RP XP with MJ #55))

RPXPMJ_55

One issue facing RolePlayers in any MMO is where to find a good place to RP. For an RP location to be “perfect,” it needs to fit three criteria: 1) It’s free of trolls and “noisemakers” who have nothing better to do than disturb your RP session while they wait for the PvP queue to pop, 2) It matches the specifics of the location you have in mind for your story, and 3) You can get to it with minimal difficulty (You don’t want to limit your RP possibilities by establishing a setting on the other side of a field of Level 50 mobs unless all of your RP partners are Level 50 or above. Even then, it can be annoying if conflict is not part of your story at the time).

This week I thought I’d start a new segment on the RP XP where I scout out locations for RP and give you some ideas to play with. Most of the locations I give you will be easily accessible for any character with a starship (Level 15+ depending on class story and how much you have to grind to get there). They’re also fairly open. In fact, my first example is one you probably pass through every day. As far as the first of my criteria for location scouting, /shrug you’ll find trolls everywhere, but anyone you’re going to see in today’s subject are on their way from point A to point B. They don’t have time to stop and AOE into your chit-chat.

SPACEPORTS

For this example I’m taking a look at the Anchorhead Spaceport with a Republic Smuggler, but the examples are the same (or close) no matter your class or faction.

One of the earliest beefs about SWTOR was targeted at the spaceports; specifically, the spaceport design (singular) and how they all look alike. While this is true, the beef quickly became moot as players discovered that the ports weren’t necessarily meant to be social hubs. They’re transit points, and anyone playing the game since launch probably rockets through them on a speeder without giving them a second glance. That’s said, I think it’s sad that more people don’t put the spaceports to better use. I’m talking to you, my fellow RPers.

So let’s take a look at a spaceport located on one of the most iconic planets in the Star Wars universe, and let’s see if there’s any RP that can be done here…

 

55_A

Every spaceport in the game is MASSIVE. Sure, they only have two “rooms,” the main body of the map and your hangar (with one exception that I know of: there’s a lift to a hidden hangar on Dromund Kaas. Datacron hunters know the one I’m talking about). However, “rooms” do not make the space, and there’s a lot you can do with the spaceports in SWTOR. The game architects worked wonders creating the illusion of multiple rooms and levels through subtle placement of stairs, platforms, obstacles and furniture. I’m reminded of BioWare’s Mass Effect game and the layout of the Citadel. It was meant to be a massive space station, but the map itself is rather small. “Unnecessary” corners, bridges, alleys and long or winding ramps gave you the impression that you were in a huge location without actually having to stretch the map out in all directions. Many of the smaller locations in SWTOR are the same. Don’t believe that you can fit something big inside something small? The next time you’re on Vaiken Station’s hangar ring, take a look at the map and note how small the bounty hunter’s ship looks. Doesn’t feel that way inside, though, does it? That’s because it has multiple levels. In many cases, building “up” instead of “out” can create more space to play with.

 

55_B

A quick tour of the Anchorhead Spaceport reveals a central “lobby” and two “wings.” The wings, like the one pictured above, are usually festooned with small lounge-like areas, sculptures, potted plants, customs droids, and usually a good smattering of artifacts that let you know what planet you’re on. The spaceport on the Republic side of Taris, for example, features a hologram of Governor Saresh inviting you to her “lovely” planet and warning you to watch out for the nasty things outside the established safe zones.

 

55_C

Each spaceport features a centralized lounge area. Some, like the Anchorhead spaceport pictured above, include comfy-looking sunken lounge spaces with subdued lighting. These are perfect for clandestine meetings or conducting “business” between a Smuggler and his spice-dealing contact, or a Jedi and her new Padawan. Other ports may fill these spaces with statues or pieces of art. Either way, they’re open for your RP.

 

55_D

There are some great gems planted throughout the spaceports in SWTOR that remind you of modern airports or transportation depots. As far as RP is concerned, note the sparse NPC placement in the terminal pictured above. How easy would it be to establish a scene here? You’ve probably seen characters hop behind the bar on your local space station to serve drinks and act as your friendly neighborhood bartender. How about hopping behind this counter and acting as your not-so-friendly neighborhood DMV employee?

(No offense to DMV employees intended. I’m sure many are sunny and thrilled to do what they do.)

 

55_E

Now let’s take a look inside the hangar. One of the greatest aspects of RPing in the hangar space of a spaceport is also its only drawback: it’s private. If you want to RP with someone else in the hangar, you have to invite them into a group (and don’t forget to check your preferences to allow same instance access for same classes).

Hangar interiors are nearly as big as the rest of the spaceport. There are lounge areas, loading platforms and control centers, many with unmanned computer terminals and sweet locations to stage an RP sequence.

 

55_F

The control center rooms in each hangar are spacious and detailed. It only takes a small amount of imagination to transform these locations into something else. Imagine them as factory control centers, training centers, control towers, commerce centers, hidden bases, etc.

 

55_G

There are a surprising number of unmanned computer terminals and machines inside the hangars. The new sitting emotes could come in handy here as many of the computer terminals are designed so they can be accessed by a character standing in front of them or sitting. Your choice if you have one of the “/chair” emotes.

 

55_H

And let’s not forget the hangar itself: a huge factory-sized space with workers and droids, manned and unmanned machines, computers and load lifters, fuel lines, magnetic loaders and repulsorlift crates.

The trick to RPing in locations like this is to use your imagination. Say you’re setting up a scene where your trooper (and two members of his unit) have been assigned to guard a freighter. Just imagine your own BT-7 Thunderclap as that beat up old Corellian freighter and utilize the hangar space accordingly.

That goes for exterior locations as well. Feel free to draw upon your Star Wars lore and create new locations inside existing ones. Coruscant isn’t the only planet-sized city, especially during the time of the Old Republic. Use the slimy pools and forests of Taris as the swamps of Mimban. Use the sandy caves of Tatooine as the sandy caves of Geonosis. Use the bases on Illum as a hidden Jedi enclave on Rhen Var.

There’s no denying that the world maps in SWTOR are gigantic. Even players who beef about the game have spoken favorably about the immense landscapes compared to other MMOs. The bottom line is this: If you’re an RPer, step away from the bar. Take your RP on the road and forge your own adventure in the galaxy far, far away. You’ll be surprised at how easy it is once you get started.

 

((The RP XP with MJ)) appears exclusively at swtor-life.com almost every Friday. If you want to contact MJ about a story idea, questions about RP, or comment, feel free to reply below, follow him on Twitter @MJswtor, or write to him at swtorliferp(at)gmail.com. He answers every email, message and post. 😉 ))

 

 

2 responses so far

Adding Drama to your RP

Published by under Role Play on Nov. 15. 2013.

((The RP XP with MJ #54))
RPXPMJ_54
First: some ground rules. There’s a huge misconception when it comes to the D-word. Drama often gets a bad rap in the RP community because it’s usually associated with social-political issues within a guild or among your RP partners. “We’re a drama-free guild!” “I don’t have time for your drama!” “Stop being so dramatic!” See? Negative. The truth is that drama is a Greek term that describes action, particularly in fiction. It can include both good and not-so-good performances, bringing to mind the symbol for drama: the masks of comedy and tragedy.
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Think of “drama” as adding color to your RolePlay. Drama can allow you to paint a vast canvas of emotion with few words and describe emotes that, quite honestly, BioWare will never program into the game because they’re too complex. How you bring life to your character through drama is what makes your portrayal memorable. It gives you something other RPers will want to flock to. Let’s take a look at some ways to zap some life into your RP through the strategic use of drama in dialogue and exposition.
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DRAMA AND DIALOGUE
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One of the major rules of RolePlay is that you have to BE something. Happy, sad, angry, pensive, frustrated, anxious, nervous, etc. The list is miles long. If someone asks you, “How are you?” and you typically respond with a shrug and a mumbled, “Fine,” that’s fine in real life (RL). You have to remember that RolePlay is about action, excitement, adventure and — yes — drama. If you want “fine,” log out and look in a mirror. In SWTOR you’re a Jedi Knight, an Imperial Agent, a Bounty Hunter, or a combination Smuggler/Fighter Pilot. You are the adventuresome character you’ve created. You’re not “fine.” You’re awesome.
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Let’s start with this:
[Vemdin] says: “I just got back from Taris.”
[Krebble] says: “How did that go?”
[Vemdin] says: “Ok.”
[Krebble] says: “Just ok?”
[Vemdin] says: “There were rakghouls. I almost got bit. It sucked.”
[Krebble] says: “Bummer.”
[Vemdin] says: “Tell me about it.”
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Snore! Let’s break this down piece by piece and see if we can make it more dramatic. It looks like we have a couple of friends meeting up, probably for a Corellian Ale or a caf. Or, considering the use of common earthbound colloquialisms like “sucked” and “bummer,” they were probably drinking Jack and Cokes. /facepalm.
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[Vemdin] says: “I just got back from Taris.”
(Good. Vemdin has established a topic. Not too dramatic, but at least it’s a dialogue opener.)
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[.Krebble] says: “How did that go?”
(Excellent! A follow-up to encourage more dialogue. Dry, but ok as chit-chat goes.)
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[Vemdin] says: “Ok.”
(Did I already say “snore?” This is Role PLAY. Give us something MORE.)
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[Krebble] says: “Just ok?”
(That a boy, Krebbs. Make him work for it!)
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[Vemdin] says: “There were rakghouls. I almost got bit. It sucked.”
(Even if we forgive Vemdin’s player for not having any working knowledge of how terrifying an actual rakghoul attack is, this is such a blah response — and so totally out of Star Wars characterization — it stinks like the innards of a taun taun’s carcass dropped on Mimban at high noon.)
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[Krebble] says: “Bummer.”
(Oh, Krebbs, I had such high hopes for you. I’d say it looks like Krebble took a cue from Vemdin and decided “bummer” was an adequate follow-up for “sucked.” You’re right. Time to hop on your speeder bike and leave the bar.)
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[Vemdin] says: “Tell me about it.”
(No. Stop right there.)
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So, how can we fix this dialogue? Is there a way to spice it up without using exposition or emotes? Let’s take a look.
[Vemdin] says: “I just… got back from Taris.”
[Krebble] says: “Oh? How did that go?”
[Vemdin] says: “Ehh… I’d rather not talk about it, but if you really want to know… oh, man.”
[Krebble] says: “That bad, huh? Tell me.”
[Vemdin] says: “Rakghouls everywhere. We almost didn’t make it off-planet. There were swarms everywhere. Everywhere!”
[Krebble] says: “You’re lucky you made it out alive.”
[Vemdin] says: “I can’t even be sure I did. They were so /close/ I could smell their breaths.”
Let’s break this one down. We’re still not 100 percent, but this is a huge improvement over our original snore-fest.
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[Vemdin] says: “I just… got back from Taris.”
(Unlike actual spoken dialogue, you have to SHOW when you’re pausing by using an ellipse (…). This written pause almost makes us feel like Vemdin is out of breath, or at the very least reluctant about talking about Taris. Oooh, drama!)
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[Krebble] says: “Oh? How did that go?”
(All Krebble did here was add an exclamatory question. Both ask the same thing. Putting “Oh?” and “How did that go?” together gives some emphasis to his interest in Vemdin’s story.)
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[Vemdin] says: “Ehh… I’d rather not talk about it, but if you really want to know… oh, man.”
(More good use of the elipse, and Vemdin also uses a non-verbal verbalization. “Ehh” isn’t a word, it’s a sound like “Meh,” “Uhh,” or “Hm.” It breathes life into the character and his story.)
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[Krebble] says: “That bad, huh? Tell me.”
(Good job, Krebbs.)
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[Vemdin] says: “Rakghouls everywhere. We almost didn’t make it off-planet. There were swarms everywhere. Everywhere!”
(He’s really emphasizing “everywhere.” I’m guessing there were a lot of them. “Swarm” is a great noun here because it paints a picture outside the reality. Naturally, rakghouls don’t “swarm,” but everyone can visualize a swarm of bees or hornets. This paints an interesting image and creates a new thought: Swarming Rakghouls. Yikes.)
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[Krebble] says: “You’re lucky you made it out alive.”
(Yup. That’s a dramatic observation.)
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[Vemdin] says: “I can’t even be sure I did. They were so /close/ I could smell their breaths.”
(Always remember that you have other senses in addition to the ones you use most. Smell and touch are often forgotten in RP. They usually play better in exposition, but as you can see, they work in dialogue too. Also, notice the slash marks bracketing the word ‘close’? These are emphasizers. In written fiction you’d read that in italics (“They were so close I could smell their breaths”). Italics add punch by putting stress on a word or phrase. I personally like the slashes because they make it look like the word is leaning (ie. Italics), but you can also use any of these: *close*, >close>, [close], -close- or CLOSE. Just make sure your meaning is clear. All CAPS typing is generally used for shouting, yelling, screaming or simply being LOUD.
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DRAMA AND EXPOSITION
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Let’s take our example and punch it up with a little exposition and see where else we can take it. Exposition (ie. “emoting” through description by using /e instead of a canned action) is an awesome tool for bringing life to a virtual situation. (NOTE: The orange type signifies the default emote cue. You get this in game by typing /e.)
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Vemdin practically collapses on the bar. “I just… got back from Taris.”
[Krebble] says: “Oh? How did that go?” He turns to face Vemdin, almost leaning back to avoid close contact.
[Vemdin] says: “Ehh… I’d rather not talk about it,” He winces. “But if you really want to know… oh, man.”
Krebble eyes his friend suspiciously. “That bad, huh? Tell me.”
Vemdin is almost breathless as he speaks. “Rakghouls everywhere. We almost didn’t make it off-planet. There were swarms /everywhere/. Everywhere!”
[Krebble] says: “You’re lucky you made it out alive.” He takes a half step back.
Vemdin winces as if in pain. “I can’t even be sure I did. They were so /close/ I could smell their breaths.” He touches a gash torn in his greaves.
Krebble notices the gash for the first time. He rests his hand on his blaster.
 

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What a difference! Did you see it? Did you feel it? Let’s do the breakdown.
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Vemdin practically collapses on the bar. “I just… got back from Taris.”
(The physical action adds to the elipse, giving us an “emote” that helps to explain the pause. You can easily imagine he’s breathless.)
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[Krebble] says: “Oh? How did that go?” He turns to face Vemdin, almost leaning back to avoid close contact.
(The first hint of Krebble’s suspicion that something’s wrong without actually saying it. He leans back to avoid his friend. Notice also that he put his exposition AFTER his dialogue. That’s perfectly fine and doesn’t require “/e”.)
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[Vemdin] says: “Ehh… I’d rather not talk about it,” He winces. “But if you really want to know… oh, man.”
(Winces? Uh oh! That’s typically a sign of pain, or at the very least discomfort. We didn’t really get that in the dialogue-only version, but now it’s palpable.)
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Krebble eyes his friend suspiciously. “That bad, huh? Tell me.”
(And now he says it: I’m suspicious of what’s going on.)
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Vemdin is almost breathless as he speaks. “Rakghouls everywhere. We almost didn’t make it off-planet. There were swarms /everywhere/. Everywhere!”
(Breathless, plus the emphasis on “everywhere.” Double uh-oh.)
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[Krebble] says: “You’re lucky you made it out alive.” He takes a half step back.
(Krebb’s paranoia continues to show in his actions; in this case adding distance. They player may actually move Krebble farther away with just a simple tap of the A, S, W, or D, but you don’t really want to put emphasis on anything physical at this point. It’s all about the description and the rising drama in the air through their dialogue and exposition.)
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Vemdin winces as if in pain. “I can’t even be sure I did. They were so close I could smell their breaths.” He touches a gash torn in his greaves.
(Another wince, but this time making it clear that he could be in pain rather than just winded or breaking wind. Then, oh boy, he calls attention to something through a physical action the player couldn’t otherwise actually do. There is no /gashtouch emote.)
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Krebble notices the gash for the first time. He rests his hand on his blaster.
(No dialogue, but Krebble sets the tone for what could happen next. The drama reaches a crescendo as Krebbs fears that his friend may be infected with the rakghoul plague… and what he would do if it’s true.)
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Well, there you have it. A simple, rather blah moment of BARPing becomes the setting for a dramatic confrontation between two friends. This scene could have easily ended on a comedic note if all of Vemdin’s posturing and wincing ended with him dumping a pebble out of his shoe instead of finding a rakghoul gash in his pants.
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Keep in mind as you spice up your dialogue and exposition that too much can be a detriment to your RP. Even if you’re a rocket-fast typist, you’re going to bore (or worse, intimidate.) your RP partner by “showing off” with a novel-sized slice of grossly unnecessary fiction. The best tip I can give is this: If you have to use some kind of continuation flag (<c>, +, >>, etc.) because you’ve run out of space, you’re doing too much unnecessary typing.
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Vemdin wanders close to the bar, his shoulders slumped and his head hung low. There is a deep resonant breathing from inside the helmet as he approaches his friend, Krebble. Ah, Krebble. He hadn’t seen him in, what <c>
>> three years? No, four. He trusted his friend with his life, but there were certain things he had to hold back and he knew that. Every muscle and bone in Vemdin’s body ached as he shuffled up to the bar and collapsed on its hard duroplast su<c>
>>rface. He removed his helmet and a hiss of escaping air filled the din around the cantina. He smirked and winced, then looked at his friend. “I just…got back from Taris.” He eyed his friend, curious to know how he would res<c>
>>pond to his obvious pain.
[Krebble] says: ((Wake me when it’s my turn)) 
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SIDEBAR: Hey, friends of the RP XP. I wanted to take a moment to apologize before getting into this week’s topic. The past couple of weeks kind of steamrolled me with real life obligations. Upon starting the column up again, I swore I’d stick to a tight schedule with a weekly dose of RP goodness, but the godmodders of fate had other plans. That said, I’ll give you my best pouty face and come right out and say it: ((The RP XP with MJ)) may not be a weekly occurrence going forward. I’ll still TRY to have something for you every Friday, but chances are I’m going to skip a week here or there. /kneel /apologize. But don’t give up! There are ways to get more RP goodness out of me. One is to follow me on Twitter @MJswtor. The other is to write to me with your comments, questions or ideas at mjtorrp@gmail.com or swtorliferp@gmail.com. I answer ALL emails.
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(What are your experiences with drama? Comedy? Have any stories to share about a favorite RP moment? Let me know. @MJswtor on Twitter, or write to me at mjtorrp[at]gmail.com or swtorliferp[at]gmail.com. ((The RP XP with MJ)) appears exclusively on swtor-life.com …ehh… almost every Friday. If you’d like to know more about MJ, RP or getting the most out of your RolePlay, drop me a line.)

2 responses so far