twitter logo and link to our twitter account
SWTOR Life Logo
Search our SWTOR Database

SWTOR Developer Tracker

Welcome to our super-fast, search-able and sortable Developer Tracker for Bioware's Star Wars The Old Republic. It is a collection of posts made by the developers and other Bioware employes on the official SWTOR forums. There is an existing feature on the official forums, but we didn't like its functionality, so we improved upon it.

Our developer tracker lets you search by keywords in our little search box. You can sort by each of the columns (Developer name, Forum or date) in both ascending and descending order. Best of all it is powered by javascript and all your actions should be instant. We hope you enjoy it and we'll try and expand on the current functionality in the future.

You are seeing all 3102 dev posts. To view just the latest 200 click here
Dev. Name Forum Thread Date Post Permalink
 Antonia Phillips Public Test Server [Feedback] Group Finder 1339448580
So, some of you may have seen my posts in the forums and might have been wondering, “Who is this person?” Well, here it is! My name is Antonia “Toni” Phillips; I’m an industry veteran who has been working on SWTOR for the last two years, most recently with the Group Finder team.

A solid Group Finder system is very important to us and we have been keeping a close eye on the forums and your feedback. We are evaluating all of the feedback from the PTS and I wanted to take a moment to respond to the most popular topics we’ve seen.

Thanks for all the responses and keep it coming!



Shuttling to Starting Location:
One of the issues most commonly noted is that you are not returned to your original location when you end/exit a Flashpoint or Operation.

This is not a bug; let me explain that a little bit better!

In the game today, without the Group Finder, when you exit a Flashpoint or Operation you are NOT shuttled back to your original location - you're taken to the entrance.

Although this is currently how the Flashpoint and Operation exit technology functions, we understand the importance of modifying this functionality, especially for the Group Finder. We already have a plan to provide this as soon as possible. The moment we know what update this can be included with, we will let you know!



Tiers of Flashpoints:
What is the difference between Tier 1 and Tier 2 Flashpoints, you ask? Difficulty! Tier 2 Flashpoints are more difficult than Tier 1 and we felt that it wouldn’t be a good experience to place undergeared players into groups where they couldn’t meaningfully perform their assigned role. To support this, Tier 2 Flashpoints will be disabled by default and must be actively enabled through the Group Finder filters. Although there is only a single selection (Lost Island) for Tier 2 right now, there will be more in the future.

In addition, Tier 1 and Tier 2 Flashpoints share the same Group Finder daily reward mission. As we gather feedback when this feature goes live we will be making changes to the reward structure as needed.



Gear Score:
While we may never implement a “Gear Score” system, we understand the need to correctly match players with appropriate content. We also understand the need to match groups with a high chance for success. We are currently evaluating several ideas to improve this.


Ignore lists and Group Finder:
Quick Tip: if you place a player on your ignore list you will never be matched in a Group Finder group with that player. Although we have a loading screen tip already implemented for this option, we realize that we will need to more clearly communicate this.


Advanced Classes and Roles:
The roles that you are allowed to queue for in Group Finder are based on your Advanced Class and not your skill point allocation. For example, if you are a Jedi Sage you can queue for both Damage and Healing. We know that this option launches in advance of multi-speccing. However, once you launch Group Finder you can limit yourself to a specific role if you so choose.


Queuing Order:
Group Finder attempts to place you into a group by evaluating potential group matches in a specific order. This order is matched to the in-game order displayed in the Group Finder window. For example, at level 50, Group Finder will first check if you can form a valid Operation, and if not, it will then check Hard Mode Flashpoints, and so on. The specifics:
  • At level 50 this will be in the following order: Story Mode Operations, Hard Mode Flashpoints Tier 1, Hard Mode Flashpoints Tier 2, Flashpoints, Planetary Destinations
  • Under level 50 this will be in the following order: Flashpoints, Planetary Destinations


Planetary Destinations:
You want more content controls for Planetary Destinations and so do we! We know that planetary destinations are an area of improvement for Group Finder in future releases, and we're looking at more options, like adding directly selectable Heroic Missions and world bosses.


As we form our plan for future improvements, one of the pieces we need the most is your feedback. We are in the process of evaluating potential designs for player-set group size and specific mission queuing, among many others.

What do you want to see?
4597405
 Joveth Gonzalez General Discussion copy char to testserver... 1339441980
Hi folks, as promised, we have investigated this issue after seeing how a large number of people didn't have their characters copied (based on the amount of posts in this thread), we decided to go back and manually re-enter those accounts again. Many of you that signed up on Friday should now see your characters copied over.

There was an error involved in one of the manual processes in character copying and we have since rectified this. We apologize for any misunderstanding.

Please enjoy playing on the Public Test Server!
4596501
 Allison Berryman General Discussion Official Q&A Thread for June 15th Blog Post 1339439280
Thanks for posting your questions, everyone! Watch this Friday for our new Q&A blog!
4596065
 Allison Berryman General Discussion Community Q&A Blog Discussion: June 8th, 2012 1339429860
I'd like to talk a little more about how we select questions for the Q&A and what its goals are. The intent of the Community Q&A is for us to answer some specific game-related questions from the community - especially those about how something works or why we chose to make something work in a particular way. Sometimes, we can answer questions about upcoming content (when we have the information), and sometimes we'll address concerns or questions about upcoming changes (such as class changes in an update or other changes that are of interest to the community).

However, we don't use it to answer questions based on the popularity of the question - for big things that we know are very important to the community (like upcoming character transfers), we'll use standalone blogs or similar methods as soon as we have information to share instead of waiting to put it in a Q&A. We are always very aware of what the important issues are in the community, and we're dedicated to addressing those as soon as we're able, but the Community Q&A is not the venue we'll generally use to address that kind of topic. We also may not be able to answer some questions about upcoming content if we have no new details or information to share.

Thanks to everyone for your continuing participation in the Community Q&A!
4594675
 Allison Berryman Public Test Server tionese/columni/rakata/warmaster set bonuses 1339428180
Quote:
Originally Posted by beatonthis
whats the point of having adaptive social gear if we cant take our set bonuses from the end game sets and put them into them? i know campaign and WH are linked to the armouring mod so why not just copy that for all the rest?
Campaign and War Hero are both newer sets of gear. The armoring mods of the older sets don't carry the set bonus with them, but Campaign, War Hero, and new sets going forward will.
4594438
 Allison Berryman Public Test Server Guardian/Juggernaut Feedback: Single Saber Mastery 1339427760
Quote: Originally Posted by BigRedJedi
This is just the tip of the iceberg on feedback, and I encourage everyone that is contributing to the PTS Feedback to be as specific as possible in addressing concerns, rather than the all-too-common "The sky is falling" and "ZOMG Nerfs!" threads that do little except capably demonstrate that we silly humans are terrified of change.
Thank you very much for being constructive and specific. This kind of feedback, which isn't alarmist and is thought-out and detailed, is exactly the kind of feedback we hope to see more of on the PTS. Having specific details about what players like or don't like helps us provide good feedback!
4594377
 Amber Green Public Test Server Stucking in the Air 1339415580
Hello there! Thanks for taking the time to be detailed in describing this issue. We would appreciate additional details about this, please.

First, will you please confirm if this is something that is consistently happening to you, or was it only in this one instance? Additionally, does this happen with any specific abilities?

Thanks for testing! o/''\o
4592816
 Eric Campbell General Discussion [Server Status] Server Unavailable: Public Test Server 1339298040
We are currently investigating issues that have caused the Public Test server to go down. No current ETA, we will update you as soon as we know more. Thank you for your patience!

Update [11:20pm CDT] - Server is back up and ready for play! Thanks for your patience!
4585456
 Allison Berryman Public Test Server [Feedback] Group Finder 1339220160
Thanks for all the Group Finder feedback, everyone! We're working diligently to gather your bug reports and feedback. In regards to role icons being incorrect - we have fixes for this and several other Group Finder UI issues coming soon. Keep your reports and feedback coming!
4576076
 Joveth Gonzalez General Discussion copy char to testserver... 1339192680
Quote:
Originally Posted by sovrad
if this is preview of how server transfers are going to work in 4 days, may the old and the new gods bless you because you are gonna have one really bad day on 6/12.
I like you because you're a Game of Thrones fan.

While I can certainly appreciate your skepticism, understand that these are two very different processes. We all want to make sure that character transfers work 100% of the time, but as it is a new system, of course there may be some things to work out once it goes live. Rest assured that many eyes will be monitoring to make sure that the process goes well.
4577941
 Joveth Gonzalez General Discussion copy char to testserver... 1339192320
Allison relayed that character copies were done for today and that players who filled out their surveys incorrectly, may not have copied over. One of the most common reasons why a copy fails is a mistake somewhere on the survey, but of course, other factors may be a cause. In fact, on the PTS blog we state:

We cannot guarantee that every character will copy to the PTS successfully, however we can assure you that characters on Live servers will not be affected in any way should the tool fail. If you notice that you filled out the survey but your character did not copy, please fill out the survey again.

We know you are all excited to play, but please also allow for constructive discourse.
4577903
 Allison Berryman General Discussion copy char to testserver... 1339189560
Quote:
Originally Posted by Seront
Allison, @SWTOR tweeted only 40 minutes ago that transfers are still ongoing:

" We're still copying. Check back later tonight if you haven't been copied over yet! -KF"

Are they really finished for the day or not?
They are finished for the day - the copy process for today's batch has been completed.
4577582
 Allison Berryman General Discussion copy char to testserver... 1339189440
Quote:
Originally Posted by Niorlan
I checked the information I put in very carefully when I filled out the survey last (which was before the deadline), and still my character isn't copied over. I do think the system does need to be re-evaluated, because it does not seem to work as confidently as you might believe if so many of us still do not have characters copied over despite putting in the right information.
There could be additional reasons for a character copy to fail (which we'll investigate) that are unknown, but one reason we could identify was not filling out the survey correctly. For any that failed for other reasons, we still may not be able to copy those characters, but we'll investigate the causes.
4577564
 Allison Berryman General Discussion copy char to testserver... 1339187160
We have completed the batch of copies - players who filled out the survey since the last copy should now be copied to the PTS. We did have some instances where the information was not filled out correctly, and unfortunately those characters could not be copied. Thanks to everyone for your interest in helping us test 1.3 - we're looking forward to your feedback and bug reports!
4577322
 Alyson Bridge General Discussion Scheduled Maintenance: June 12th, 2012 1339182000

Edit: We have extended the planned window to 7am CDT.

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, June 12th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 7AM CDT (5AM PDT/8AM EDT/1PM BST/2PM CEST/10PM AEST). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than five hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, June 12th, 2012
Time: 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 7AM CDT (5AM PDT/8AM EDT/1PM BST/2PM CEST/10PM AEST)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than five hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
4576712
 Allison Berryman General Discussion copy char to testserver... 1339172280
Quote:
Originally Posted by Kaywinnit
What if we filled it out correctly originally, and still haven't been copied over, are those copies still taking place as well?
As we mentioned earlier in the thread, if you were not copied, filling out the survey again and ensuring it was correct would include you in today's batch.
4575326
 Allison Berryman General Discussion Community Q&A Blog Discussion: June 8th, 2012 1339171500
Hey everyone,

Please discuss this week's Community Q&A blog in this thread!
4575182
 Allison Berryman General Discussion Official Q&A Thread for June 15th Blog Post 1339171500
Hello and welcome to the official Q&A thread for questions to be answered for the June 15th, 2012 Q&A blog post.

As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select questions from the community and post answers to them every Friday. We’ll have the next set of answers next week on June 15th, 2012, but before that, we need your questions!

Please use this thread to ask your question (one per community member, so make it count!). On Monday at 2PM CDT (8PM BST/9PM CEST/5AM AEST), we will close this thread, select the questions, and get answers to them for Friday’s blog post.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
  1. Keep your question relatively short. Background details are welcome, but don’t go overboard.
  2. Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
  3. Use common sense – we cannot answer everything, especially on far-reaching content.
  4. This should go without saying, but be respectful.
  5. Limit yourself to one question in this thread, please. You can always ask another question next week!
  6. And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

As development plans are always subject to change, questions about future features will often get vague answers which can be repetitive and sometimes annoying. With that in mind, the development team is more interested in questions about current in-game features or systems, or questions about why development decisions were made. You’re still welcome to ask questions about future features and we’ll continue to answer them where appropriate – just expect the occasional ‘soon.’

Any other posts apart from questions in the thread will be removed.

With that being said, please ask away!
4575175
 Will Wallace Public Test Server 1.3 Character specific legacy perks 1339167900
Quote: Originally Posted by Iwipe
Anyone know if the legacy perks for earlier speeder training grant you the speeder training as well?
The speeder perks grant the ability automatically when you purchase them, no trainer necessary.

As for costs and benefits, I appreciate the constructive and comprehensive feedback. I'm re-evaluating the numbers and seeing what can change (for example, I'm dropping costs on the companion affection perks and boosting the modifiers). Prices and benefits are not set in stone at this point, so thanks for helping test and evaluate them!
4574560
 A Peckenpaugh Public Test Server Faction Mirror Images Corrections 1339166700
This is one of those cases where something that used to work has just stopped working. We'll figure out why and get the fix in. Thanks for pointing this out!
4574415
 Allison Berryman General Discussion Practical PTS changes 1339166400
We do use the PTS to uncover issues and to gather player feedback and telemetry, and what is on the PTS today will be updated several times before Game Update 1.3 goes live as we implement more fixes and changes. Each time we update the PTS, we'll post patch notes so you can see what we changed. We appreciate everyone checking out the new features on the PTS and posting their bug reports and feedback!
4574372
 Allison Berryman General Discussion copy char to testserver... 1339162260
We'll be running the batch through today, so if you have filled out everything correctly, you should see your character on PTS before the day is over!
4573859
 Allison Berryman General Discussion copy char to testserver... 1339160280
Just a reminder - you have about an hour to get the survey filled out to be included in today's character copy. If you previously filled out the survey but didn't get copied, please fill out the survey again and make sure you have entered all your information correctly!
4573613
 Joveth Gonzalez General Discussion Character Transfer, Server Populations and You 1339110120
Quote:
Originally Posted by smithre
Joveth, I think some people are concerned around the timeframe that a linked origin server and destination server will have to ensure that all members of a guild can transfer using the free process. Maybe if you could clarify that piece, it would help matters. For example, with a guild of 300, if say ServerA -> ServerB transfers were only open for 2 weeks, then it is possible that some members of the guild may miss out on the window due to schedules, etc. However, if the process between ServerA -> ServerB is available for months, then I think the concern is relatively unfounded.
Hey smithre, thank you for your post. I actually did address this in an earlier post:

"Additionally, players need not worry about rushing to transfer as free character transfers between selected servers will remain available for as long as it is needed to help balance server populations naturally. Rest assured that if we ever decide to stop this free character transfer service, players will be given plenty of advanced notice."
4569640
 Joveth Gonzalez General Discussion Character Transfer, Server Populations and You 1339107780
Quote:
Originally Posted by Kindara
Read everythign they said if the destination gets full the destination will be changed. If you don't get transfered at the EXACT same time as your guild mates you will NOT be on the server with them. Read the above post it pretty much says it.

You can get F'd over by this move.
This is simply not correct. From my previous post:

"In order to ensure an optimal playing experience for every server, we’ll be offering direct transfers from one origin server to a pre-selected destination server. This means that the destination server will already be selected for the origin server. As mentioned in our blog post, all server types and languages will be respected. You will not find your PvE characters transferred to a PvP server, or vice versa.

Therefore, all guild members on the origin server will be eligible to transfer to the same destination server, ensuring that the guild has the opportunity to stay together.
...
Please note that we will not be dividing the population of an origin server onto multiple destination servers for this free character transfer process.
"

With this information, you can see that you do not need to transfer at the same exact time.
4569378
 Joveth Gonzalez General Discussion Character Transfer, Server Populations and You 1339106880
Quote:
Originally Posted by Ramladon
The only question/suggestion that I have Is why doesn't the guild bank move with the guild leader when they transfer? GM has unlimited access anyway, so if they wanted to ninja it they could anyway. I don't understand the reasoning behind needing to put a ticket in for the guild bank.

Also do we need to move all items out of the guild bank before the move and the ticket will only revive the slots the guild has purchased or will the ticket move all items and money from one guild bank to the new server?
There will be a full FAQ published on Tuesday to answer most of your questions, but I wanted to go ahead and answer these two.

1. Due to a variety of factors (including the naming and re-naming process after transferring characters), this was deemed to be the most efficient method in assuring that Guilds retain their Guild Banks on the new server.

2. Yes, you will have to:
  • Remove all items & credits from the Guild Bank.
  • Disband the Guild.
  • Transfer to the new server and reform the Guild.
  • Contact Customer Service to re-establish the Guild Bank and Guild Bank tabs.

Hopefully that answers your question.
4569281
 Joveth Gonzalez General Discussion Public Test Server Character Copy Service Deadline 6/8 1339104480
Hi everyone, I just wanted to let you know that the character copy service for PTS will remain available until 10am CDT tomorrow, June 8th, 2012.

Please be aware that this will be the last batch of character copies to PTS for a while, so be sure to sign up if you want your characters copied to PTS!
4568995
 Joveth Gonzalez Public Test Server Character Copy Service Deadline 6/8 1339104240
Hi everyone, I just wanted to let you know that the character copy service for PTS will remain available until 10am CDT tomorrow, June 8th, 2012.

Please be aware that this will be the last batch of character copies to PTS for a while, so be sure to sign up if you want your characters copied to PTS!
4568967
 Antonia Phillips Public Test Server LFG Tool 1339102080
Quote: Originally Posted by Kolavere
This does not appear to be working consistently. Some people seem to be able to get replacements for members who leave or are kicked, but others are not.

Some form of feedback about where you stand in the queue would also be nice, as I currently can't tell if it's just taking my healer an hour to find a group because there's a specific role missing or I'm bugged.
Thanks for the feedback!

We are actively investigating the issues that are being reported with backfilling group members. The more details that anyone who encounters these issues can provide, the better!

One of the areas we want to improve upon in future releases of Group Finder is the messaging surrounding your state and queue position.
4568643
 Allison Berryman General Discussion Character Transfer, Server Populations and You 1339097820
Quote: Originally Posted by joeypesci
My question is, can all of my 8 characters that are on one server move or only one of them?
If your server becomes eligible for free character transfers, you'll be able to move all your characters from that server onto the destination server.
4568002
 Allison Berryman General Discussion cost of transfers 1339096860
On Tuesday (the 12th), we'll be starting the free character transfer service - if your server becomes eligible for transfer, you'll be able to move all your characters to the selected destination server free of charge.
4567852
 Allison Berryman General Discussion Predict Chaos 1st week of Server Transfers 1339096620
We do have more information about character transfers coming, and we'll post a detailed FAQ that will answer many specific questions. As for being concerned about not being able to transfer to the same server as your son during free transfers, you don't have anything to worry about. Each server that becomes eligible for transfers will have just one destination server, and you'll be able to move all your characters from your origin server to that destination server. We'll announce these servers at the start of the program and then will add more as the program continues (and you'll be able to see all the information on www.swtor.com/transfer starting on the 12th), and we'll make sure to let everyone know what servers are available and when.
4567818
 Allison Berryman General Discussion copy char to testserver... 1339094820
Quote:
Originally Posted by Tiberus
I signed up the 1st day the article was posted and didnt get copied. I have since signed up again and still not copied?
If you haven't been copied, you should try filling the survey out again before the end of the day today. If it is filled out correctly, you'll be copied as part of tomorrow's batch!
4567525
 Allison Berryman General Discussion copy char to testserver... 1339093740

Update: We are extending the cut off time until 10AM CDT tomorrow, June 8th. This will be the last batch of character copies for a while, so be sure to sign up!

I have some more information for those of you interested in getting your character copied over to PTS. If you haven't, make sure to fill out the survey in the news article by midnight CDT tonight (6/7). We'll be doing another batch of copies on Friday, but you must have your survey filled out by the end of the day today. We'll continue to copy more characters periodically and will let you know as we do!
4567372
 Joveth Gonzalez General Discussion Character Transfer, Server Populations and You 1339082940
Quote: Originally Posted by Rogoo
Joveth, what is the plan for RP servers ?

Will we be allowed transfers from RP-PvP to PvP servers ?
Hi Rogoo,

As mentioned in the blog post, we will be maintaining server types. So it will be RP-PvP to RP-PvP.
4565734
 David Hunt Public Test Server Artifice RE bugged? 1339082760
There are a few bugs that were introduced in the latest build, which is the first build that went to PTS, that impact getting the correct (or any) augment slot component from Reverse Engineering. These bugs will be corrected in upcoming PTS builds before the system goes live.

The basic rule is that if an item can be worn and crit crafted to receive an augment slot, then when you RE it you should get augment slot components.
4565689
 Allison Berryman General Discussion Character Transfer, Server Populations and You 1339047060
Quote: Originally Posted by Alxandria
I have a question:
How will we be affected (if any) if say we are on an origin server, but have no desire to move, either because we like small servers, or we just don't want to deal with the xfer process?
You are not required to move when transfers become available; it's your choice if you'd like to stay on your server.
4555662
 Amber Green Public Test Server PTS Available 1339046400
The Public Test Server is now available and ready for testing. Thanks for your patience! o/''\o
4555514
 Antonia Phillips Public Test Server Problems with the LFG Tool 1339020180
Quote: Originally Posted by ZudetGambeous

1. Devona should not be in the same tier as EV/KP.

2. No Gear check?
1. We agree and Denova will not be available through Group Finder when we go live.
2. Thanks for the suggestion! We are already planning for enhancements to Group Finder in future releases, and this is definitely one that we will evaluate.
4558920
 Allison Berryman Public Test Server The new TAB targetting system is HORRIBLE 1339016580
Quote:
Originally Posted by celldoom
I updated the OP with the example pic. Its abit extreme but should be clear enough
Thanks for elaborating! Specific feedback like this is really helpful
4558280
 Antonia Phillips Public Test Server LFG Tool 1339016280
Quote: Originally Posted by Vkpower
I would like to know if there will be an option to use the LFG tool with a premade group? It will be nice if we can get the benefits of the LFG dailies with some friends that you can coordinate better
Yes, you can queue for Group Finder with pre-made groups. However, only the Group Leader can queue your group as a whole.
  • Once you are a part of a pre-made group, you will not be able to queue individually until you leave the group.
  • If you are queued as a group and you are not the Group Leader, the Group Finder will display the content that the Group Leader queued you for.
You can queue with a full group that is valid for the content. For example, for a Flashpoint, you'll need to have characters to fill the tank and healer roles.

If your Group is not valid when the Group Leader attempts to queue, it will display a message and give you the opportunity to change roles for the group.

You can also queue with a partial group. When you queue with a partial group in Group Finder and you are matched with other players for content you will be formed into a new group.
4558221
 Allison Berryman Public Test Server The new TAB targetting system is HORRIBLE 1339015080
Can you provide us with some specifics about what you don't like? The more details you can provide about what you don't like with the system on PTS, the better we can relay concrete feedback. Just saying you don't like something is not as helpful as providing examples of what is causing you frustration.
4557989
 Allison Berryman General Discussion Character Transfer, Server Populations and You 1339014360
Quote:
Originally Posted by Valtrise
Am i mistaken are are you saying that the server transfer ratio is one to one where no other origin server will transfer to the destination sever or another origin server?
To quote directly from the blog:

Quote:
In some cases, a large number of origin servers will be eligible to move to a single destination server. In others, very few origin servers will be transferring to existing high population destination servers.
So, in some cases, multiple origin servers will be assigned the same destination server. The end goal is to have destination servers with higher populations, and that may require sourcing from several origin servers.
4557854
 Allison Berryman General Discussion Character Transfer, Server Populations and You 1339012620
Quote: Originally Posted by Sulvan
From what the dev has posted i think that they are going to let us transfer off any server and go to any light server i think.
This is not correct. We'll be providing a list of origin servers and destination servers. Each origin server will have one destination server, and players can elect to transfer their characters from the origin server to the destination. Our goal is to have destination servers with a much higher active player population, so we'll be monitoring the process and adding new origin and destination pairs as necessary to reach that goal.
4557474
 Allison Berryman General Discussion Character Transfer, Server Populations and You 1339012440
Quote:
Originally Posted by bawker
The metrics have been there to study for a while . . .since we have no choice of where we're going to go, BioWare obviously has at least some idea of what pairs are where.
We haven't finalized the initial list of origin and destination servers. We know everyone is eager to see them, and we will provide them when we're able - we don't want to provide a list and then have to change it.
4557440
 Allison Berryman General Discussion Character Transfer, Server Populations and You 1339012140
Quote: Originally Posted by bawker
When do we get to pick where we want to transfer, Allison?

How much will it inevitably cost?
Right now, we're just talking about the free character transfers - like it mentions in the blog, more options may become available in the future, but that's all we've said as of now.
4557372
 Allison Berryman General Discussion Character Transfer, Server Populations and You 1339011900
Quote: Originally Posted by islander
OK, I see one big, big problem. Let me quote the article:

"We're sure many of you are interested to learn which servers are eligible for outgoing transfers and which servers are eligible to receive transfers. However, because the process will be gradual, we cannot provide that information in advance. Depending on the number of characters transferred, the destination and origin servers eligible for transfer may be altered during the process. We don't want to promise a destination in case it may change."

What I interpret this to mean, is there's no guarantee my guildmates will end up transfered to the same server as me (I'm the GM of a guild on Kinrath Spider)

I'd love to get clarification on this
It looks like this line is causing a little bit of confusion. Hopefully I can help clear that up! What we're saying here is that we're unable to provide the origins and destinations in advance because those lists may change internally as we watch the response to transfers. We'll be monitoring populations and how many players are transferring, which will inform our decisions about further origin and destination servers. We won't be changing the destination on you once it's announced, we just don't want to announce a pair too early.
4557329
 Joveth Gonzalez General Discussion Character Transfer, Server Populations and You 1339011180
Quote:
Originally Posted by skepticck
So if i understand this correctly, each origin server can only transfer to ONE pre-selected destination server, so you can't really select where you want to transfer, the destination server is already pre-selected depending on your origin server.

Am i right about this or am i understanding it wrong ?
This is correct for the free character transfer service.
4557173
 Joveth Gonzalez General Discussion Character Transfer, Server Populations and You 1339010520
Quote:
Originally Posted by Keypek
This is a good thing definitely. Only problem I foresee is that a guild of people who want to stay together happens to be on one of the origin servers. They allow us to move to a destination server for a day... two days... a week... whatever their timeframe is. But then that opportunity is limited in time and/or the destination server changes suddenly without warning and we still have half of our guild trying to transfer off the origin server or we have a couple integral members on vacation for the week and completely miss being able to transfer. Suddenly we either have to choose to keep the whole guild on a suddenly dead server or screw over a chunk of our guild members and leave without warning to them.

Like I said this transfer is definitely a very good thing and happy it is sooner then later. But not having some sort of guild transfer function could be problematic.
Many guild leaders have contacted us with their concerns about coordinating their guild members in preparation for the free character transfer service and I wanted to take some time to explain how this process will work.

In order to ensure an optimal playing experience for every server, we’ll be offering direct transfers from one origin server to a pre-selected destination server. This means that the destination server will already be selected for the origin server. As mentioned in our blog post, all server types and languages will be respected. You will not find your PvE characters transferred to a PvP server, or vice versa.

Therefore, all guild members on the origin server will be eligible to transfer to the same destination server, ensuring that the guild has the opportunity to stay together.

As we mentioned in our blog, the character transfer service will be made available gradually, starting with a small number of origin servers and adding more until all servers eligible for transfer are available in the service. We know everyone is excited for the opportunity to transfer their characters, but it is critical that we do this gradually to ensure both a smooth transfer as well as a great player experience on the destination servers.

Eligible servers will be listed as they become available for transfers at www.swtor.com/transfer, which will go live on Tuesday. This is to prevent potential server load issues.

Please note that we will not be dividing the population of an origin server onto multiple destination servers for this free character transfer process.

Additionally, players need not worry about rushing to transfer as free character transfers between selected servers will remain available for as long as it is needed to help balance server populations naturally. Rest assured that if we ever decide to stop this free character transfer service, players will be given plenty of advanced notice.

We hope that this clarifies any confusion.
4557046
 David Hunt Public Test Server Matrix Datacron not updated 1339009140
I believe it's in the next PTS build.
4556747
 Allison Berryman General Discussion Character Transfer, Server Populations and You 1339008240
Quote:
Originally Posted by Karabal
That's fantastic news. My only concern is that I will be moving from one dead server to another.
This is exactly the situation we're working to avoid by limiting transfers. To quote the blog:

Quote:
Remember, the goal here is to push almost every destination server to an active population that's higher.
Our overall goal is that destination servers will have a higher active population than origin servers that are able to transfer to them.
4556571
 Allison Berryman General Discussion Character Transfer, Server Populations and You 1339006080
Everyone, please keep the thread on-topic. If you have a comment or questions about the character transfer announcement, please post them here, but please avoid posting about other topics so that we can clearly see feedback and questions.
4556109
 Allison Berryman Public Test Server PTS Available 1339001160
1:15PM CDT: The PTS server is now available and ready for testing! Thanks for your patience.

12:46PM CDT: The PTS is currently unavailable. We are investigating and will provide updates in this thread. Thank you for testing!
4554975
 Allison Berryman Public Test Server [Q] Progress on PTS 1339000320
The poster above is correct - progress made on the PTS is not mirrored on or transferred to any live server.
4554751
 Allison Berryman Public Test Server [bug] Lost augument slots 1338995400
Quote:
Originally Posted by Rogean
How many of us spent time, credits, tons of resources attempting to reverse engineer black hole equipment, then getting the mats to craft them enough for crit augment slots.. and now it is entirely wasted?
This is why we have 1.3 on the PTS - in order to help us recognize issues like this and correct them before the update goes live. We appreciate all the reports and will be working on fixes for this and other issues reported on PTS!
4553829
 Allison Berryman Public Test Server Old PTR Titles 1338995340
Yes, you should still be able to receive the titles for reaching level 10 and completing Chapter 1 on the PTS with a new character!
4553809
 Allison Berryman Public Test Server [bug] Lost augument slots 1338994860
Thanks for the clarification and for testing!
4553732
 Alyson Bridge General Discussion Game Update 1.3: Allies is on Public Test Server! 1338994800
Game Update 1.3: Allies is on the horizon and promises to bring a number of welcomed systems to Star Wars™: The Old Republic™. With this latest game update, players will be able to join each other to take on the most challenging content in the game through the new Group Finder tool. The Group Finder tool will allow players to search for groups based on the type of content they’re looking to play, as well as their group’s needs in combat.

Read More
4553724
 Alyson Bridge General Discussion Adaptive Social Gear in Action! 1338994800
With the inclusion of Adaptive Gear in Game Update 1.3: Allies, you and your friends will be able to wear any social item in the game, and add augments to let you use it in the most perilous battles. See some of the different social items that you’ll be able to wear in any Flashpoint or Operation in this video.

Watch Now
4553723
 Allison Berryman Public Test Server [bug] Lost augument slots 1338994620
To be clear: your augments haven't disappeared, they were just unattached from your gear and placed into your inventory on PTS?
4553682
 Allison Berryman Public Test Server Character copies? 1338993480
Quote:
Originally Posted by Diegles
I havn't seen this "survey" you guys keep talking about, and I am wondering if I can fill it out still, now that 1.3 is on the PTS?
You can still sign up to be copied - you can find the information in this news article.

If you filled out the survey before Monday, your character should be copied. If your character isn't copied, please fill out the survey again and make sure that all the information is correct. We'll continue to copy characters over periodically, so you'll need to check back to see if your copy has completed.
4553472
 Allison Berryman Public Test Server issue logging in 1338993300
Quote: Originally Posted by Reshals
Im in.. but my character hasn't been copied yet so its a little bitter sweet... Guess I'll start grinding and pray that my transfer shows up sometime this week.
It's possible that you'll need to complete the survey again (in case there was an error). If you fill it out again, you'll need to wait for the copy process to complete, so you'll want to check in daily.
4553434
 Allison Berryman Public Test Server issue logging in 1338992820
Looks like several of you beat me to it, but players are now able to log into the PTS. Get in there and test!
4553347
 Allison Berryman Public Test Server issue logging in 1338992460
Quote: Originally Posted by Reshals
I wonder if Allison lost a bet to be the one to Moderate the PTS forum today... LOL
Well, the Community Representatives are doing most of the actual moderating, but I'm here to help provide whatever information I can and answer questions that I'm able to. I like the PTS forum - getting to see player feedback on the new changes (once we get you all in and testing) is exciting for us!
4553256
 Allison Berryman Public Test Server issue logging in 1338992040
Everyone, we are aware that you're still receiving errors and cannot log into the PTS. As soon as we have a resolution, we'll make sure to post about it.
4553152
 Allison Berryman Public Test Server Arsenal changes. 1338991620
Hey Reshals - it looks like there was, indeed, a typo! The correct line (once we update it) will read:

"...there is a 50% chance per point to vent 8 Heat every 6 seconds."

Good catch!
4553057
 Amber Green Public Test Server PTS Game Update 1.3 Patch Notes 1338990900
The following issues are present in the most recent version of Game Update 1.3 on the Public Test Server. We are working to correct them as soon as possible. Thank you for helping us test the new game content!


Public Test Server - High-Priority Known Issues
UPDATED: 6/8


General
  • Some conversation options are not displaying in French and German.
  • Players are currently unable to harvest any resource nodes without a Companion Character summoned.
  • When Anti-Aliasing is set to “High,” intractable objects will not display as “glowing.”

Flashpoints and Operations
  • For the Directive 7 Flashpoint, Bulwark is currently being greedier than intended and is only dropping credits and crafting crystals.

Group Finder
  • Group Finder will not allow players to select or queue for content that is already listed in their Mission Log.
    Workaround: Players must complete or abandon any Flashpoint or Operation missions that are currently in the Mission Log and then refresh the user interface (CTRL+U twice) to have the grayed out content display as available.
  • In a rare occasion, the Group Finder lockout timer (displayed as an icon) will stop displaying in the Group Finder window. The lockout is still active on the player, and it will reset 15 minutes after accepting a Group Finder invite.
  • When in a Group Finder group, Role Icons on the group and operation frames are not properly reflecting the assigned role of that player character. The tooltips when mousing over the Role Icons are correct.
  • Players are not currently informed when being placed into a Group Finder group that is in progress, rather than beginning a new objective. Players can toggle the option to join "In Progress" groups via the destination filter for each content category.
  • In rare instances, players who are queued using Group Finder may form a group that contains no other players.
    Workaround: Players must either exit their instance and wait the lockout timer to clear (about 15 minutes) or wait for the Group Finder Acceptance Window to time out (2 minutes).

UI
  • Shift+Click does not currently link items in the chat window.
  • Players are not currently able to split stacks of items in the inventory window, because clearing the value will fill as "NaN" and not allow further entry.

Items
  • Certain items that once contained augment slots are not currently modifiable due to the slots being unavailable.
4552928
 Allison Berryman Public Test Server Arsenal changes. 1338990600
Thanks for pointing that out! We'll take a look and update with the correct values!
4552861
 Allison Berryman Public Test Server Ranked WZ 1338990480
Hey testcan - we do appreciate that everyone is eager to give feedback on the changes, but we encourage testers to spend some time trying out the changes before providing feedback. We also encourage you to provide detailed, constructive feedback on issues that are important to you. Posts with little information about why players dislike the change are not as helpful to us as posts from people who have tried out changes and provide their thoughtful feedback. Thank you for understanding!
4552838
 Allison Berryman Public Test Server Arsenal changes. 1338989880
Hey Areaz - if you haven't yet, you should check out the 1.3 class changes blog from Austin Peckenpaugh we just posted. It discusses some of the class changes that are coming in more detail and may answer some of the questions you have!
4552721
 Allison Berryman Public Test Server issue logging in 1338989640
Make sure to watch the Dev Tracker for more updates - if the thread starts moving fast it may be easy to lose replies with more information. We're continuing to look into this!
4552692
 Allison Berryman Public Test Server issue logging in 1338988980
Thanks for the reports, everyone - we're investigating your reports and will get you in as soon as we can.
4552585
 Allison Berryman Public Test Server Maraudeur vs Sentinel 1338988920
Sometimes issues affect one class's abilities (or tooltips, in one of the cases here) but not the other's, and this may be what you're seeing here. Nevertheless, we'll take a look and ensure that nothing that should have been in both was missed.
4552565
 Allison Berryman General Discussion Game Update 1.3 is on PTS! 1338988680
Quote:
Originally Posted by EvilMcDoom
still can't get on the server,
Thanks for the reports, we're looking into it. We'll get you into PTS as soon as we can!
4552530
 Allison Berryman General Discussion Game Update 1.3 is on PTS! 1338988560
You can read the 1.3 Patch Notes now, too! Please keep in mind that the patch notes are NOT final, and that there will very likely be changes, additions, and potentially removals before the update reaches live servers. The Public Test Server forum is open, too, so keep that in mind once you've had a chance to test the new features and want to provide your feedback or post any issues you encountered. Thank you for testing!
4552506
 Joveth Gonzalez General Discussion Game Update 1.3 is on PTS! 1338988320
Game Update 1.3 is now on PTS!
4552472
 Allison Berryman General Discussion Conversation roll? 1338988320
Quote:
Originally Posted by monkgryphon
Is there an update on this issue? Going to get a small hotfix, a workaround, whatever?
We are working on a fix for this issue and will deploy it in an upcoming patch. Thanks again to everyone who reported it!
4552468
 Joveth Gonzalez General Discussion Character Transfer, Server Populations and You 1338988320
A compilation of questions and answers from the Community Team on this topic can be found below:

General



www.swtor.com/transfer, which will go live on Tuesday. This is to prevent potential server load issues.

Please note that we will not be dividing the population of an origin server onto multiple destination servers for this free character transfer process.

Additionally, players need not worry about rushing to transfer as free character transfers between selected servers will remain available for as long as it is needed to help balance server populations naturally. Rest assured that if we ever decide to stop this free character transfer service, players will be given plenty of advanced notice.

We hope that this clarifies any confusion.
----
Quote: Originally Posted by Ramladon
The only question/suggestion that I have Is why doesn't the guild bank move with the guild leader when they transfer? GM has unlimited access anyway, so if they wanted to ninja it they could anyway. I don't understand the reasoning behind needing to put a ticket in for the guild bank.

Also do we need to move all items out of the guild bank before the move and the ticket will only revive the slots the guild has purchased or will the ticket move all items and money from one guild bank to the new server?
Quote: Originally Posted by JovethGonzalez
There will be a full FAQ published on Tuesday to answer most of your questions, but I wanted to go ahead and answer these two.

1. Due to a variety of factors (including the naming and re-naming process after transferring characters), this was deemed to be the most efficient method in assuring that Guilds retain their Guild Banks on the new server.

2. Yes, you will have to:
  • Remove all items & credits from the Guild Bank.
  • Disband the Guild.
  • Transfer to the new server and reform the Guild.
  • Contact Customer Service to re-establish the Guild Bank and Guild Bank tabs.

Hopefully that answers your question.
4569652
 Allison Berryman General Discussion Game Update 1.3 is on PTS! 1338987120
Quote:
Originally Posted by Antissa
So to get this thread back on track.

Anyone got any idea when the PTS server will be up?
We haven't mentioned an exact time, but it won't be too long now!
4552324
 Courtney Woods General Discussion The Weekly Forum Thread Round-Up: June 5th, 2012 1338936240
Hello everyone,

Discuss this week's Forum Thread Round-Up blog and nominate interesting discussions for next week in this thread!

As the blog mentions, the Discussion Round-Up blog is meant to highlight interesting, productive discussions and not the most talked about forum threads.
4548482
 Courtney Woods General Discussion Class changes and balance in Game Update 1.3 1338933660
Senior Designer Austin Peckenpaugh lets us in on details around class changes and balance in Game Update 1.3.

Quote:
I think it’s important to first communicate that not all class changes are meant to address balance. In fact, I try and treat usability, quality of life, and balance all as equal parts of good class design. To that end, when class changes come to a server near you, it doesn’t necessarily mean that your class was “too good” or “too bad” prior to the patch. In fact, it’s just as likely that these changes are meant to address kinks or even pains in your day-to-day play, ability functionality, and rotations.

Read More
4548191
 Joveth Gonzalez General Discussion Game Update 1.3 is on PTS! 1338933420
Quote:
Originally Posted by Maxumus
Any chance of new titles being added for testing 1.3 like they had with 1.2. Me and some others thought it was a nice touch to the testing.
You'll find out soon enough!
4548143
 Joveth Gonzalez General Discussion Game Update 1.3 is on PTS! 1338932760
Quote:
Originally Posted by Mookind
I think they have made a specific point to not give custy service help for the copying of to the PTS servers

It would be nice to know how I log on to this server tho..............Or at least where I check
As mentioned in my original post, check this blog for information on setting up PTS and this blog on how to transfer a character. We hope to see you there!
4548042
 Allison Berryman General Discussion Game Update 1.3 is on PTS! 1338932400
Quote: Originally Posted by Archdragon
Will servers be up according to US time or EU time or random yet to be decided tomorrow time? ^^

Just curious of aprox time frame on when tomorrow it will be up so one can be prepared!
We don't have an approximate time when we'll bring up the PTS right now - I know it's suspenseful, but the wait is almost over!
4547992
 Courtney Woods General Discussion Character Transfer, Server Populations and You 1338931920
In a previous Community Q&A we talked about character transfers, and announced that they were coming in early summer. Character transfers are a complex process, but we're almost ready to go. Starting next week on June 12th, 2012, we’re allowing character transfers to occur between selected servers in order to provide a better gameplay experience for our players by ensuring population balance across the service.

Read More
4547928
 Allison Berryman General Discussion Game Update 1.3 is on PTS! 1338931740
Quote:
Originally Posted by dotan
Any word on what/who's charcter are getting copyed over?
If you followed the steps in the survey (linked in this news article) correctly, your character should be copied over. You'll know if your character was copied when you are able to log into the PTS when it is updated with 1.3 and open for logins.
4547904
 Allison Berryman General Discussion Game Update 1.3 is on PTS! 1338930600
Quote:
Originally Posted by syntxerr
Oh dear, give us those patch notes finally, I'm too excited!
It won't be long now! Make sure you set aside some time to read them tomorrow, there are quite a few!
4547752
 Allison Berryman General Discussion Game Update 1.3 is on PTS! 1338930180
Quote: Originally Posted by Sultan
When will the 1.3 patch notes be posted?
They'll be available when the server opens up to players. We'll post them in the PTS forum. Remember: the PTS notes are not final and are subject to changes and removals! We'll also open the PTS forums back up, but please keep in mind that we only want feedback and bug reports related to the 1.3 changes posted in the PTS forums
4547691
 Joveth Gonzalez General Discussion Game Update 1.3 is on PTS! 1338929820

Update 6/6: It's live on PTS!

Game Update 1.3 is coming to our Public Test Server Tomorrow and we want you to be prepared! You may now download and update to the latest version of the Public Test Server.

Check out this blog for more information on how to set up for testing on PTS and this blog for how to sign up for character copying.

We’ll see you on PTS tomorrow!
4547643
 Allison Berryman General Discussion Conversation roll? 1338921900
Thanks for the reports - we'll take a look at this!
4546634
 Allison Berryman General Discussion New Content vs Current Content STILL BUGGED 1338902640
Hi Enlanzer -

We do release frequent patches in addition to our Game Updates to address issues that players are experiencing with content already in the game. You can read all of our previous patch notes here: http://www.swtor.com/patchnotes. You'll also see even more fixes for issues in Flashpoints and Operations in the upcoming Game Update 1.3. Remember, if you encounter a bug, the best thing you can do is report it using the in-game Customer Service tool - this ensures that your report will be reviewed and added to the system if it isn't already there!
4543950
 Allison Berryman General Discussion The ONE thing you could do to make me a 50% happier customer. 1338901980
Quote:
Originally Posted by Philosomanic
Would you mind explaining why you don't put issues like this on the list?
There are a couple reasons something may not be on the known issues list. One of the biggest factors we base the known issues list on is visibility - how many players are actively reporting it, how many threads or posts we see here and on other sites, etc. If we didn't see lots of very visible reports, it's possible that it simply wasn't considered for the public list. Another factor can be whether or not we still need reports on the issue (as someone guessed above) - if we're having trouble reproducing it or need more information, placing it on the known issues list can discourage people from reporting it because they see that we know about it already (even if we were to note we want more reports, the general impact is that we'll get less reports). Sometimes items are on the list because they are high-priority issues that are easily visible.

We appreciate you providing your feedback on this issue and the known issues list. We'll be working to improve the list, and though we won't ever list every issue we're aware of on it (it wouldn't be practical for players reading the list for us to include, say, minor art bugs like a visible seam or slightly misplaced rock), we're going to keep improving listings to include more bugs like the one you've reported here.
4543854
 Allison Berryman General Discussion Freedom of Information Act request: The Mega Server 1338874320
Hey everyone - we know you're very eager to hear more about this, but we don't have any new information right now. As always, we're working to get information about character transfer and other important topics to you as quickly as possible, and we appreciate your patience in the meantime! As soon as we have more info, you'll see it!
4534867
 Allison Berryman General Discussion The ONE thing you could do to make me a 50% happier customer. 1338844200
dev tracker for informational posts like this one (or our weekly dev tracker roundup on the blog if you prefer!).
4537357
 Allison Berryman General Discussion The ONE thing you could do to make me a 50% happier customer. 1338842340
Hey Philosomanic!

First off - while we do try to track high-priority known issues on the known issues list, not everything will end up there, though it doesn't mean we're not working on it! We often choose items for the known issues based on the volume of reports and complaints we're seeing, but they aren't the only things we're fixing.

I just asked the devs, and you'll be pleased to know that a fix for the slow effect you described is in the works! We have lots of fixes on the way, and we'll look into your other report as well - there may already be a fix in the works for it, too.
4536936
 Allison Berryman General Discussion Joveth & Community reps, time to share the info now, now is the time 1338841380
We are really glad everyone is so excited about the information you're getting from E3! For your questions, this would be a great time to post in the Q&A thread for this week (and, of course, we'll answer what we can in threads). We have just revealed quite a bit of upcoming content, but please remember that we may not be able to go into fine detail about everything right away. Keep your eyes peeled as E3 continues for more details - you're sure to see some new articles and answers!
4536714
 Allison Berryman General Discussion Why doesnt bioware update site! 1338840120
We will be posting news to the site, so expect a recap of the news on the main page before too long!
4536431
 Allison Berryman General Discussion The new content looks awesome 1338839400
We're glad to see the excitement! We have a lot of awesome stuff in store for everyone
4536241
 Courtney Woods General Discussion Preview Exciting New Reveals from E3! 1338837360
Take a look at some of the exciting new content that will be coming to Star Wars™: The Old Republic™ in the coming months, including new Space Combat missions, a new Operation, a brand new planet, called Makeb for you and your friends to explore, and more!

Watch Now
4535711
 Allison Berryman General Discussion "Free Trial Members can not Chat" 1338834300
In our Weekend Pass Free Trials and our Friend Trials, the players on the trial can't use General, Trade, or PvP chat, but they can use group chat, guild chat, whisper (and replies), and /say. If your friend is unable to use the channels they should be (as listed in the FAQ here: http://www.swtor.com/info/faq/game#q400150), please let us know!
4535308
 Allison Berryman General Discussion Will 1.3 bring new lower graphics options? 1338825780
Quote: Originally Posted by Lethemback
Allison, does that include general engine optimization for all settings? You mention improvements and optimizations for lower-spec machines, but we know that there's general performance issues that affect everyone. Can we expect improvements on that coming in 1.3 too?

Cheers.
In general, large updates include some performance optimizations for the game, and that includes 1.3. Now, not every player is going to see a huge leap in performance, but we are always working on improving it across the spectrum.
4534216
 Allison Berryman General Discussion Will 1.3 bring new lower graphics options? 1338817860
We're always working on improving the performance of the game, and we do have more improvements for players on lower-spec machines coming in 1.3. This may not include new, lower settings, but optimizations should help many players using those machines.
4533346
 Eric Musco Customer Service The login service is currently unavailable. Please visit our forums... 1338652260
This issue should now be resolved!

Thank you again for your patience while we worked to fix this. If this issue persists for any of you, please post in this thread so we can monitor it.
4522453
 Eric Musco Customer Service The login service is currently unavailable. Please visit our forums... 1338648540
Hey everyone,

Just wanted to stop in and let you know that we are aware of the issue and investigating. I will post any updates in this thread as I have them.

Thanks in advance for your patience!

4522060
 Amber Green Flashpoints, Operations, and Heroic Missions Cademimu still bugged? 1338640740
Hi folks. We are currently working on a fix for Companion Characters who are defeated upon entering this Flashpoint. Thanks for your reports about this! o/''\o
4521334
 David Hunt Crew Skills Anyone know what this weapon is and if it can be crafted as an orange 1338589440
Hello,

I believe the exact configuration you are looking for can only be found as a CC weapon called
Iresso's Superior Rifle
You can find an upgraded version of that weapon in the
S-311 Fusion Saboteur
4518184
 Alyson Bridge General Discussion Community Team General Update: May 31st, 2012 1338587040
jams and let out our "I sit in this chair for a good portion of the day" energy. And Ari from the Marketing team made a surprise visit to do the worm -- he was a little late to the party, but it worked to our advantage because we weren't dancing and could watch him flail around on the carpet.

Let’s do another one next Friday (6/8) at 5PM CDT. It feels so good move around when my brain starts frying near the end of the day.

Also, thumbs up to you creating a video showing us your in-game dance moves. Do it!
4517979
 Allison Berryman General Discussion One Month, followed by closure. 1338583620
Because the PTS is not a "normal" server, it will experience downtime that our other live servers do not experience. The main goal for the PTS is to provide players the ability to assist us in testing upcoming Game Update content, but it is not guaranteed to have the same server uptime or updates as the other servers. Though you can play on PTS (and we encourage you to help test whenever new content is deployed), you will experience more interruptions if you choose to make it a permanent home - its real purpose is for testing, not for permanent play. We apologize for the inconvenience and hope this gives you some more information about the PTS.
4517632
 Courtney Woods General Discussion Official Q&A Thread for June 8th, 2012 Q&A Blog Post 1338577500
Hello and welcome to the official Q&A thread for questions to be answered for the June 8th, 2012 Q&A blog post.

As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. We’ll have the next set of answers next week on June 8th, 2012, but before that, we need your questions!

Please use this thread to ask your question (one per community member, so make it count!). On Monday at 2PM CDT (8PM BST/9PM CEST/5AM AEST), we will close this thread, select ten questions, and get answers to them for Friday’s blog post.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
  1. Keep your question relatively short. Background details are welcome, but don’t go overboard.
  2. Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
  3. Use common sense – we cannot answer everything, especially on far-reaching content.
  4. This should go without saying, but be respectful.
  5. Limit yourself to one question in this thread, please. You can always ask another question next week!
  6. And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

As development plans are always subject to change, questions about future features will often get vague answers which can be repetitive and sometimes annoying. With that in mind, the development team is more interested in questions about current in-game features or systems, or questions about why development decisions were made. You’re still welcome to ask questions about future features and we’ll continue to answer them where appropriate – just expect the occasional ‘soon.’

Any other posts apart from questions in the thread will be removed.

With that being said, please ask away!
4516985
 Courtney Woods General Discussion Community Q&A: June 1st, 2012 1338577260
Hey everyone,

Please discuss this week's Community Q&A blog in this thread!
4516947
 Courtney Woods General Discussion Scheduled Maintenance: June 5th, 2012 1338576960
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, June 5th , 2012 from 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, June 5th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).

All game servers will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
4516896
 Allison Berryman General Discussion When is 1.3 coming out 1338563640
Quote:
Originally Posted by Ansalem
yeah but that post was from 5/25 so technically a week has already passed...shouldn't it be in the next 'couple' of weeks now?
Good try! We know everyone wants to hear more solid dates, and I promise that we'll share them as soon as we can!
4515289
 Allison Berryman General Discussion Dear Community Team, a humble opinion 1338563460
First of all, thanks for being constructive with your post - we appreciate it when people express something that can be frustrating while being nice. I hope this will shed a little light on why you see so much "soon" sometimes:

We like to give out solid dates when we have them, no doubt about that. However, we also want you to know about things we're working on - sometimes before they have a solid date.

We do try to balance: the community wants to know what's going on, what's on the table, and what's coming for the game. We also want you to know that information, but in game development, deadlines and dates shift very often as a result of the multitude of variables that are part of the process (one example is having serious bugs come up in testing that require time to address). This means that we sometimes need to be vague about when a feature or change is coming.

We don't want to give dates and then constantly adjust them because that creates confusion and plenty of frustration, but we do want you to know what we're working on. This often leads to us having to be vague in order to provide information, but we're always working toward the goal of delivering a date to you for anything that's coming up. We know that the vagueness can be frustrating, but silence can be, too, and we want to give you information! We'll keep working to get dates whenever we can, but I can't promise you won't see another "soon" when we talk about future plans.
4515264
 Joveth Gonzalez General Discussion Community Team General Update: May 31st, 2012 1338562140
Quote: Originally Posted by Agarwaenn
Someone said this sounds great? This is bad news my friend. They have not even finished INITIAL development on this. They still have testing, and bug fixing to go..... Means server transfers will not go live for many, many weeks yet. :-( (This system should have been worked on in BETA, not months after launch)
I'm not sure why you think that, as I wrote "We’ve just about finished up on the development side of things..." meaning that we're about to engage in testing.
4515121
 Allison Berryman General Discussion Does Bioware Favor Empire 1338561720
Quote:
Originally Posted by Caspian_Rho
Then in that case I noticed a bug.... faction imbalance, not sure if you guys know, Imp channeled abilities going off before the 'mirrored' Republic ones. Looking at the quotes and the way you (BW) portray Rebels and Imps, to say 'we don't favour' is like Vader saying I don't like black..
We have already released several fixes for abilities that weren't precisely mirrored, and have more coming (such as an upcoming change for Project to bring it in line with Shock)! As I mentioned, please make sure you report any of these you notice with the in-game tool. Keep in mind that bugs are never intentional, and we actively work to address them!
4515076
 Allison Berryman General Discussion Does Bioware Favor Empire 1338560880
Quote:
Originally Posted by Lurchy
Unfortunately, it is this dissecting of any and everything that is said by BW guys no matter how innocuously it is meant that is restricting them from just being able to openly involve themselves in direct discussion with the player base. Pretty difficult to get involved in a conversation when you have a few thousand people all poised to twist and turn every word you say to support their many and various tinfoil hat theories.
We're always prepared for that to happen, but we don't want to let it stop us from participating where we can. Of course, we don't favor a faction (but if you notice a bug that might cause an imbalance, please do report it using the in-game tool!), and our Social Media Representative was just having some fun with the response.
4514981
 Allison Berryman Flashpoints, Operations, and Heroic Missions mox parser malware 1338560640
Quote: Originally Posted by icfnpwiked
Just FYI my main account was suspended for a week because this is considered 3rd party by bioware.
It is not our policy to take action against accounts for using DPS parsers. If your account was actioned in error, we strongly encourage you to contact Customer Service for investigation.

As a general public service announcement to everyone: you should always be cautious about what you install on your machine!
4514959
 Joveth Gonzalez General Discussion Community Team General Update: May 31st, 2012 1338560580
Quote:
Originally Posted by robjossa
great to see bw start caring about the community and getting involved... u guys seem to have really stepped to the plate so once again great job
Thanks! Much appreciated.

Quote:
Originally Posted by robjossa
although i'm getting lonely on my sever really hope the transfers some out soon gets kinda boring staying on the fleet trying to get a q. but once u guys do that ill be very happy with the game
I know you are all eager for information regarding character transfers and I just wanted to let you all know that this is definitely a studio wide priority. We’ve just about finished up on the development side of things, but in order to ensure a high quality service, the system needs to undergo extensive testing. The testing cycle, as some of you may know, is variable and highly dependent on a number of things. With that being said, as soon as this process is complete and we are confident in the quality of the service, you can expect to hear more detailed information.
4514953
 Allison Berryman General Discussion When is 1.3 coming out 1338560400
We haven't announced a date for 1.3 to go live yet, but it will be coming to the Public Test Server in the next few weeks. Check out this article in the Test Center for more info about testing 1.3. We're glad to see the excitement for 1.3!
4514926
 Courtney Woods General Discussion Community Team General Update: May 31st, 2012 1338560160
Quote:
Originally Posted by Mirdthestrill
I'm one of the people who is immensely enjoying this game (sadly in the minority...) and it's great to see the Team (capitalized or not?) taking an even more active role in the game! Hope it goes well and productively for you.

Random Emoticon Story just for you!

> > > > > > (Insert munching noises)

P.S. What spec do you play, Courtney?
I'm all about Marksmanship
4514898
 Allison Berryman General Discussion Community Team General Update: May 31st, 2012 1338530220
Quote: Originally Posted by SithEBM
Allison Berryman, could you join The Fatman and PvP with us Imps?
I'm flattered, but my characters must remain secret, so I'm afraid you'll never know the answer!
4508684
 Allison Berryman General Discussion Community Team General Update: May 31st, 2012 1338529800
Quote:
Originally Posted by Elfindreams
Oh I understand the length of time to fix/priorities/etc. My problem is that bugs that are practically identical to ones listed on the thread go unannounced on the thread. For specific example there is a mention in the thread right now of a quest that if you do the last step in a quest the bonus mission goes away. I reported a similar bug where in a specific quest the last bonus boss and the computer to activate to finish the quest are equally easy to get to and in the same instance. If you kill the boss then activate the computer you complete the bonus and the quest, you activate the computer and then kill the boss... no bonus. I reported that a month ago. Still not in the known issues list.

If one is visible enough to make the list, shouldn't the other? It just seems that what makes the list is arbitrary and insufficient to keep people from tripping over (and having to report) bugs that you already know about, which wastes our time, supports time and r&d time.
It's likely that the bug you're talking about is already known as well, but it may not be in the known issues list if we needed more reports about it or if it was a less visible mission. Please do report it with the in-game CS tool, though!
4508613
 Allison Berryman General Discussion Community Team General Update: May 31st, 2012 1338529260
Quote:
Originally Posted by Elfindreams
As an example, a majority of the quest bugs and such that get logged don't ever make it into the known issues list on the forums. It seems the only way something gets on the known issues list is if someone posted something in the forums (not via bug report) and it spawned a multi-page threadnaught. Or if you were lucky enough to catch the eye of particular devs/etc.
You're right in that the known issues list on the forums isn't a comprehensive list of all the in-game issues. The goal of that list is primarily to make sure highly-visible issues that impact many players are listed. That doesn't mean that other reports go into a black hole, and we do encourage you to use in-game Customer Service to report bugs. This way, they'll be put into the system for sure. Once a bug is entered (and once it's checked to see if it has already been entered), the time to fix it varies, since we have to prioritize bug fixes based on resources for each specific fix. On the forums, we do try to post when we (on the community team) have passed an issue along, but the in-game CS portal is the best way to report individual bugs.
4508536
 Joveth Gonzalez General Discussion Community Team General Update: May 31st, 2012 1338529140
Quote:
Originally Posted by LarryRow
Can't you post links to these exclusive interviews? The press site still gets hits; we still have to go there to get the info. Otherwise, users just copy paste it into a forum post and the site gets less hits.
This is something that we started doing recently. Essentially, once a thread about exclusive content gets posted by a player, we'll do our best to sticky it in General Discussion to make sure that the news is seen.

Quote:
Originally Posted by LarryRow
Shouldn't that be, "through Character Transfers, Game Update 1.3, and beyond" or is that not an ordered list?
This wasn't ordered in any way.

Quote:
Originally Posted by LarryRow
Finally, I like your idea about matching community team members to specific game elements and their respective developers. I look forward to seeing more activity in the forums from you guys in the future. Forward!
Thanks! We're definitely excited about this.
4508507
 Allison Berryman General Discussion Community Team General Update: May 31st, 2012 1338527820
Quote:
Originally Posted by Lurchy
A question I do have is:- Once the population consolidation issue has been resolved and the game has settled down to <insert number here> amount of Servers, will each of those servers finally get its OWN forum so that the players can actually start making a community?
Specific server forums is something we will very likely revisit in the future. No promises, but we definitely hear feedback regarding them.
4508295
 Allison Berryman General Discussion Community Team General Update: May 31st, 2012 1338527700
Everyone - we're happy to answer questions you have about the community team, our plans for communication, the forums, and topics related to this blog, but please understand that we can't necessarily field any question about the game right now in this thread. Like Joveth posted earlier, we do know that character transfer is very important to you all, but we don't have new information at the moment. If you do have questions about the game, I'd recommend posting them in our upcoming Q&A blog thread.
4508277
 Allison Berryman General Discussion Community Team General Update: May 31st, 2012 1338527220
Quote:
Originally Posted by psi_overtake
Are the forums the best way to communicate our feedback, or are other methods better for dissemination?
The forums are a great way to provide feedback (cue me as a broken record: as long as it is constructive and specific). Many of us on the team are always monitoring the forums and reading threads in all the subforums. Additionally, the Community Representatives send us their own reports that detail feedback and important issues. Unfortunately, sometimes we can't always respond to an issue immediately, especially if we have incomplete information or need further investigation, but we are always reading and passing feedback along (and, of course, always working to bring the community answers and details when we're able to share them).
4508209
 Joveth Gonzalez General Discussion Community Team General Update: May 31st, 2012 1338526980
Quote:
Originally Posted by Drudenfusz
Does Chris Collins not play SWTOR or why does the article tells us what everyone is playing except for him?
Oh he does, but at the time of writing, I think he had left the office (they're in Ireland). I'll be sure to ask him when he gets back in and update accordingly.
4508178
 Joveth Gonzalez General Discussion Community Team General Update: May 31st, 2012 1338526800
Quote: Originally Posted by Jinxblog
I have an interesting question for you guys.

We get asked a lot "What do you (the players) want? What features, Ops, etc do would you like to see in the future of this game?"

Well, what does the Community Team of SW:TOR want? What does the future community look like to you guys? Are there any new features you would like to see in-game or on the forums that would help out immensely with your jobs?
That's a very good question and the truth is that we're aiming for a future in which we have a closer collaboration between you folks, us (the community team), and the development team. I believe that with the new specialty initiative (the one I mention in the blog post), we'll be getting closer to that. Once the infrastructure is set up, the goal is to be more agile in responding to questions and concerns (from the community team POV). As for the game? Well, we're players too so we all have different opinions on this. I love exploring in our game, so I'd personally love to see new planets down the line.
4508148
 Eric Campbell General Discussion Community Team General Update: May 31st, 2012 1338525840
Quote: Originally Posted by Tentou
Sure you don't mean Sorcerer?
Nope.

The Sorcerer may have *more* lightning than I do, but there's no way I'm giving up my double-bladed saber. It also doesn't mean I don't use Shock, Force Lightning, or Electrocute every chance I get.

\m/ 0.0 \m/
4512503
 Eric Campbell General Discussion Community Team General Update: May 31st, 2012 1338506220
Quote:
Originally Posted by Mudmink
I like this thread. It's nice to get to know our Community Team!

And /highfive to Eric! Sith Inquisitor all the way
Thanks! All my friends know there was no way I would have chosen anything else as my main, haha.


Quote:
Originally Posted by erei
Just a question, there is 2people in your staff without AC (Eric Campbell as inquisitor and Eric Musco as trooper). Does that mean they play both AC, they are still trooper/inq at lvl 50 (quite the challenge IMO), or they are still on the first planet ?
Another one, do you guys play the server we use, and are "undercover" inside some guild, not saying they are part of the staff, but enjoying the game the same way we do (like Eve online staff), or do they have a special guild (like GW staff) ?
Easy answer from me - Sith Assassin. Throwing lightning at everything in my path and raining mass destruction down on my enemies is far too much fun. As for my guild? They have no idea who I am. ^_^
4511331
 Joveth Gonzalez General Discussion Community Team General Update: May 31st, 2012 1338503760
Quote: Originally Posted by Oddzball
Joveth is a very odd name by the way.

That your real name?
Yes it is
4511102
 Joveth Gonzalez General Discussion Community Team General Update: May 31st, 2012 1338502800
Quote: Originally Posted by KeithGap

Can I make a suggestion that you throw some pics of folks up somewhere on the site? It does tend to make people feel more human when you can see what they look like.
Oh we will. Everyone is going to have a detailed profile published in the upcoming weeks and you'll be able to see what we all look like.
I'm not gonna lie: we're quite the lookers.
At least that's what our moms tell us.
4511005
 Joveth Gonzalez General Discussion Community Team General Update: May 31st, 2012 1338502560
Quote: Originally Posted by Oddzball
So if any of you want to answer, I have a question, not specifically SWTOR related, but, what games are you playing BESIDES SWTOR. I notice Allison said she was a gamer, what's she playing, or Joveth? etc etc.

I really think this is great either way that we might be getting more interaction from you folks. Heck I cant remember the last time any of you really had a conversation with us on the forums since beta except for Joveth..
When we start publishing more detailed profiles for each community team member, we'll talk about the games that we love. We're all pretty much gamers here on the team, but you may (or not) be surprised at how diverse our tastes are
4510981
 Joveth Gonzalez General Discussion The Weekly Forum Thread Round-Up: May 30th, 2012 1338501420
Quote:
Originally Posted by RiP_AzaZeL
Why is it that all the important threads about issues with the game (mainly server population) get closed almost instantly. and the ones that really dont matter at all like "creating the silliest class you can" and other non sense get promoted.

Does BW really think they are fooling us by trying to paint the picture that everything is fine and dandy. Its not all rainbows and butterflies. there's serious issues here that dont get any attention. how come none of the real threads get put on here?

i'm sure my post wont get an answer, infact it'll probably get deleted but whatever. it is what it is. Real issues still being ignored and BW still trying to foolishly cover up by showing the few players that are concerned with ridiculous things like additional companions or how hilts look.
This is because that is not the purpose of this blog post, as mentioned at the beginning of this thread. There is no ulterior motive: we just want to highlight some fun, interesting threads from the community.

We are aware of the various issues and concerns from the community and we are doing our best to make sure that your voices get heard.

Going forward, please try to remain on topic in this thread.
4510861
 Allison Berryman General Discussion Problem with login server? 1338498120
Hey everyone - these issues should be resolved. If you continue experiencing them, please let us know!
4510489
 Amber Green General Discussion Community Team General Update: May 31st, 2012 1338497880
Quote: Originally Posted by jibboo
One thing that I'd like to see if the Community Managers could assist with is getting a response to the current sound issues ...

Since 1.2, we have been monitoring the threads about sound issues carefully. However, the problem is not isolated to one or even a few individual bugs. Rather, there have been multiple (sometimes overlapping) problems - some with similar symptoms. Thus far, we’ve been able to address several of the prominent issues like the “jet engine” and other loud noise on the fleet (1.2.0c, 1.2.1 ) and sounds stacking when getting multiple PvP medals (1.2.2), and we haven’t stopped working on fixes for other issues that you’re seeing, such as sound that “crackles” or losing sound gradually and/or randomly.

Your reports surrounding issues are always helpful when they’re ongoing and/or complex (and when they’re not!), so please don’t hesitate to add information and details to existing threads if you are seeing problems. Thanks for all of the details and information you’ve already given! o/’’\o
4510447
 Allison Berryman General Discussion Community Team General Update: May 31st, 2012 1338497640
Quote: Originally Posted by Jaavik


Now here's my question. How forthcoming are you allowed to be with the community? Are you able to acknowledge problems and/or mistakes or are you forced to not denounce the company in any way? I'm trying to word this carefully, because if i don't, it kinda answers itself if you don't answer at all..hehe. I guess what I'm asking is are you here to represent Bioware or to represent us?
Hopefully this will answer the question: one of our biggest priorities has always been to be advocates for the community and their concerns to the developers directly. A great deal of what we do involves communicating the community's feedback. On the other side, we always work to bring information to the community, and that can mean everything from blogs about new features to communicating information when we have unexpected issues or extended maintenance. Like I've mentioned, we can't always share information right away, but it's always our goal to get information to the players about things that are important to you.
4510394
 Amber Green General Discussion Problem with login server? 1338494700
Hello everyone. Thank you for the reports. We are currently investigating the issues some players are seeing with logins.
4509814
 Alyson Bridge General Discussion Community Team General Update: May 31st, 2012 1338494160
Quote:
Originally Posted by Lord_Karsk
Very nice, and grats to Eric Musco. You came along way from hosting the Torocast podcast.
And you sure know how to talk fast,and you understand gaming on a high lvl.

But i wish you all the best(even thou you give me warnings and infractions)
BTW get Allison to dance on the next E3 again,she knows how to party hoaa
It's all about the baby Tauntaun 5-second dance party. We should all have a Tauntaun dance-off at 5PM CDT today. Get out of our chairs, turn up the volume for 5-seconds and move like we mean it! Who's with me?
4509698
 Joveth Gonzalez General Discussion Community Team General Update: May 31st, 2012 1338493980
here.

Actually let me see who has the bandwidth to get started on this project from our team...

...also rainbow jebus?
4509661
 Allison Berryman General Discussion Community Team General Update: May 31st, 2012 1338493620
community blog and news section (which does have a 1.3 overview link, though it isn't as detailed as patch notes) for content similar to what you're requesting, but it would certainly be worth looking into a more static "coming soon" page.

Regarding the patch notes: we do know they are of great interest to our players, but we typically release them alongside updates on the PTS and live servers. Previously, weekly updates were available on PTS (so players on live servers would get the notes "early"), but we are now using PTS only for larger game updates. We plan to continue releasing notes alongside updates (the 1.3 notes will be available when 1.3 is available on PTS), but won't likely release notes earlier than that - they change frequently up until release, and releasing them early would make them prone to inaccuracies. We also work to provide blogs alongside changes to features to help explain, from the developer's point of view, why those changes were made, and we'll continue doing that as well!
4509592
 Eric Musco General Discussion Community Team General Update: May 31st, 2012 1338493440
Quote:
Originally Posted by erei
Just a question, there is 2people in your staff without AC (Eric Campbell as inquisitor and Eric Musco as trooper). Does that mean they play both AC, they are still trooper/inq at lvl 50 (quite the challenge IMO), or they are still on the first planet ?

For me at least that just meant I am currently playing my way through the game on my Trooper (which is a Commando, btw). I also have a level 50 Juggernaut and Operative, I think that is what you were going for in your question! Speaking of…

Quote:
Originally Posted by Jinxblog
Do you guys participate in player Ops? I ask because Vent is usually required and who knows, perhaps my raid is coordinating and talking with a BW employee xD

As an avid player of Operations in SWTOR I can tell you that I definitely participate on the Live servers in player ops and with that, the players have no idea that I am a BioWare employee. So I could be in your raid and you would never know! Unless you recognize my voice… I would just recommend you accuse everyone in your raid of being me, just to be safe.

4509569
 Alyson Bridge General Discussion Community Team General Update: May 31st, 2012 1338493320
Quote:
Originally Posted by BenjaminminU
Nice to see the team introduce themselves, kind of offended that we have no jedi knights or bounty hunters though :/ those are my mains
I play Bounty Hunter also... mostly because I like catching people on fire and using my jet pack.
4509548
 Joveth Gonzalez General Discussion Community Team General Update: May 31st, 2012 1338492840
Quote:
Originally Posted by Mumit
It feels like there's been more communication in this thread today than there has been in the last two weeks. Can we expect a level of communication like this going forward, or will it be reverting back to the level of communication we usually have seen where it's limited to mostly server outages?

Is there a community representative independent of the PVP or PVE representative who's goal is to explain the reasoning behind class changes, or is that mostly going to remain limited to developer posts after class changes have already been pushed to live servers?
I'm very glad that you brought this up. As a reminder, we on the community team work with the development team, but we're not developers. With that being said, our philosophy has always been that it's best to have them explain any changes or new features that they've been working on.

To that end, we have several blogs that are currently either being written or in the process of being approved for posting regarding upcoming changes in Game Update 1.3, and yes, class changes is one of those blog posts.

I know you all hate this word, but expect the first of these blog posts to coincide with Game Update 1.3's deployment onto PTS... very soon.
4509479
 Allison Berryman General Discussion Community Team General Update: May 31st, 2012 1338492120
Quote: Originally Posted by OmySpy
I was excited to see the original update post today, but I feel so uplifted seeing the DevTracker full of new posts!

I think a lot of people are disheartened without some connection to the game-makers; if we don't hear any news, we have no idea what's going on. "Maybe everything is going according to plan, or maybe everyone on the team got fired ( ) including the person who updates the website and we'll never know!" Being able to talk to you guys about problems or things we enjoy about the game is really nice for the community, and I hope we hear from you often!
We definitely want to participate with you all and keep you as updated as possible. As a really avid gamer myself, I know what it's like to have to wait for information and to be frustrated when there isn't anything new, but unfortunately sometimes we're just not able to give more details until everything is 100% ready. We do know that reminding people about the information we HAVE given is important, so do be on the lookout for posts from us that direct people to the information we've already posted, as well as other posts and blogs! Thanks for your feedback
4509383
 Eric Musco General Discussion Community Team General Update: May 31st, 2012 1338488460
Quote:
Originally Posted by Lord_Karsk
Very nice, and grats to Eric Musco. You came along way from hosting the Torocast podcast.
And you sure know how to talk fast,and you understand gaming on a high lvl.

Thank you for the kind words. I assure you that in my new role, the speed at which I speak will remain speedily intact!

Quote:
Originally Posted by QuickBunnie
Will the community changes affect your events that are being planned? Since fans would need to buy tickets ahead of time, it would be nice to get a quick update if there were any changes.

Specifically, it was implied by David Bass and Stephen Reid that they were going to try to make the SW:TOR event at Star Wars: Celebration VI the 'big' event for the trade show season. Is this still the goal of the community team? Is it still an official SWTOR event?

Thanks for your update.

The events that were in David’s capable hands definitely still remain! You can look forward to seeing SWTOR at both San Diego Comic-con and Star Wars Celebration later this year. If I may steal your words, it is definitely the goal of the Community team that Star Wars: Celebration VI will be the ‘big’ event for the trade show season!
4508891
 Joveth Gonzalez General Discussion Community Team General Update: May 31st, 2012 1338487980
Quote:
Originally Posted by mikphobos
great to see they introduce... but how good, reliable and what experience they have?

because so far it was the community manager Joveth Gonzalez , who was fast to point its finger and name a customer (fan as they call us) of lie and make up something on the fatman while they have some world pvp issue withs a GM, and they even say actions was gonna be taken again him. one hour later he come back with a apology saying he was wrong..

actions like that show he is very green for this job still.....
so im worry about if this team is actually good news, or its just gonna be more problems.....
It's certainly understandable to be cautious of any new changes, but I wanted to let you know that I've worked several years as a Community Manager prior to BioWare, but that's not why I wanted to respond to this.

I've already explained what happened this past weekend and apologized personally to the original player affected. Our CS team also quickly called every single person affected and apologized for what had happened.

Mistakes happen and lessons were definitely learned, and we're going to be more thorough in everything that we do. Since all parties involved have no further issues with each other, I'm going to officially ask that we move beyond this. I'm going to, and I hope that you can as well. There is no reason to discuss this further.
4508824
 Joveth Gonzalez General Discussion Community Team General Update: May 31st, 2012 1338487320
Quote:
Originally Posted by JohnSkylar
Do you think that some of these folks you've mentioned, with all the characters they play, would be interested in planning some live social events with players? That would be awesome.
Yes. The logistics of all of that would have to be mapped out first (approvals, possible legal issues, etc), but it's definitely something that we want to investigate for the future.
4508729
 Allison Berryman General Discussion Community Team General Update: May 31st, 2012 1338483240
Quote:
Originally Posted by MarshalVaako
Hello

Just popping in to say not everyone in the community is full of bile. There are those who not only love SWTOR but still have faith in Bioware and the future of the game.

Thank you for the introductions and I look forward to seeing how this will aid in future development.


Cheers
Thanks for the positive post. Our community has a ton of awesome, passionate members who are here discussing the game, posting guides, and sharing information and experiences. We also have players who have concerns, and we DO want to see those concerns expressed (so long as they're posted civilly and constructively). Constructive, specific feedback is essential in helping us pass information to the developers.
4508103
 Joveth Gonzalez General Discussion Community Team General Update: May 31st, 2012 1338483060
Quote:
Originally Posted by Lurchy
Kick that slacker Chris up the bum and get him to introduce his crew to us EU types
He just did! The French team and the German team!

Quote:
Originally Posted by Lurchy
It would be nice to see you guys actively joining in the forum discussions also (although I know that can be damned tricky as people love to twist and deliberately misread even the most carefully worded posts).
That's what we're aiming to do
4508071
 Allison Berryman General Discussion Community Team General Update: May 31st, 2012 1338482940
Quote:
Originally Posted by Keymod
Will you mostly be using twitter or the forums for communication
We always want to make sure information reaches players on outlets that are convenient for them, and that means we'll continue to use a variety of outlets to get information out there, BUT we do want to make sure news and important information is represented on all our official outlets - that means the forums, our blog, and our social media pages. We'll continue blogs like our Q&A, which takes questions directly from the forums, and we'll always work to get information to you here.

This doesn't mean that there won't ever be exclusive info on press sites, but we will always work to make sure that players can get important game information and news, no matter where you choose to look.
4508046
 Joveth Gonzalez General Discussion Community Team General Update: May 31st, 2012 1338482340
Listen folks, If you're going to be incredibly rude and break any of our forum rules, you're going to have a bad time. [insert meme image]

We're going to respond to things that we can actually respond to.

Outside of interviews that have been given, any of our news articles and our weekly Q&As, I honestly do not have any new information as of right now other than what I just posted. When we do have new information we'll share it with you.
4507966
 Joveth Gonzalez General Discussion Community Team General Update: May 31st, 2012 1338481800
Quote:
Originally Posted by Pargon
Oh hi there! Watch your step. The footing in this place can be tricky, it seems.
I know Kung Fu.
4507886
 Joveth Gonzalez General Discussion Community Team General Update: May 31st, 2012 1338481740
Quote:
Originally Posted by Alaskangeek
Ok, so if this community team is really here to listen and do something for the community...listen up!

We really need transfers!
Put 1.3 on hold and have the whole dev team just work on that.

I plan to be here until the end, but even I'm wondering why I should continue to pay $15/month for a single player RPG?

"It's coming" "We are working hard on it" does not give the community hope...deadlines do.

Of course the response will be "we'll tell you when we can tell you." In the mean time, the un-sub counter keeps rising cause the community has nothing to look forward to, except, "checks in the mail! No really it is!"
We're very aware that this is the top issue facing the community right now and rest assured that the teams are working on launching this when it is ready. It's definitely one of our priorities, but we want to make sure that it is fully functional and ready before it goes live. This is why you're going to be seeing a lot of "soon"s and "we're working on it".

In sum: we are listening and character transfers are our priority.

4507872
 Joveth Gonzalez General Discussion Community Team General Update: May 31st, 2012 1338481080
Quote:
Originally Posted by Jinxblog
Clearly, you are missing the point. Community managers, as the name implies, manage the community. They are the liaisons between us, the players, and the development team. If we want a speeder bike that hold 8 people (a personal dream of mine), we tell them and they bug the dev for us. If the dev team wants to know what playable species we want the most, they tell the community team and they ask us. They are the bridge between the worlds. I don't expect them to know when new stuff is coming out because that is not the role they play.
I was a little worried that you were going to start calling the community team your own personal speeder bike.
4507797
 Joveth Gonzalez General Discussion Community Team General Update: May 31st, 2012 1338480600
Quote:
Originally Posted by BossJawa
So again what benefits do you bring, spin team I guess?
We've outlined all of this in the blog post itself.
4507732
 Courtney Woods General Discussion Community Team General Update: May 31st, 2012 1338480600
Quote:
Originally Posted by Helistin
Nice to hear from you and thanks for introducing the people behind the keyboards. Go Courtney & snipers
Let's show them how Imperial Intelligence handles things! Pa-Chow!
4507731
 Joveth Gonzalez General Discussion Community Team General Update: May 31st, 2012 1338480300
Quote: Originally Posted by Adderdin
Great... but we dont care who you are and what your roles in bioware are.

If you have no information regarding the future of this game, the patch notes, a short list of "things that are going live within next 30 days" or "things that will be going live within next 60 days", the entire introduction is exactly as this post - worthless.
You're definitely entitled to your own opinion, and obviously game updates are incredibly important to all of us, but please note that we are the community team and not the development team. This blog post was meant to address the community team and new changes. We'll have more information for you regarding the game itself when we are able to share.
4507696
 Amber Green General Discussion Companion still doesn't have a head 1338478500
Quote:
Originally Posted by JeramieCrowe
This is not the time to lose one's head on this issue.
We agree and would like to apologize for any confusion here! We've pulled the patch note with regards to headless companions, and we are working to ensure a fix with the next patch. Thanks for your reports! o/''\o
4507460
 Courtney Woods General Discussion Community Team General Update: May 31st, 2012 1338476400
Hello everyone,

Please discuss the Community Team General Update Blog in this thread.
4507162
 Allison Berryman Flashpoints, Operations, and Heroic Missions Commendation chest after Firebrand + Stormcaller 1338475740
Everyone, thanks for the reports! We've begun investigating this! I don't have any further information right now, but we're aware of these reports and are looking into it.
4507050
 Courtney Woods General Discussion The Weekly Forum Thread Round-Up: May 30th, 2012 1338410700
Hey everyone,

Discuss this week's Forum Thread Round-Up blog and nominate interesting discussions for next week in this thread!

As the blog mentions, the Discussion Round-Up blog is meant to highlight interesting, productive discussions and not the most talked about forum threads.
4501994
 Amber Green PvP PvP weekly now gives... 1338409980
Hello everyone! This change was made to PvP mission rewards, and the following was added to the 1.2.5 Patch Notes:
  • Level 50 PvP missions now grant 100 Warzone Commendations for daily missions and 300 Warzone Commendations for weekly missions.

We apologize for any confusion.
4501885
 Amber Green General Discussion Server Now Available: Ice Breaker 1338407340
The Ice Breaker server is now up and available. Thanks for your understanding!
4501552
 Amber Green General Discussion Server Now Available: Ice Breaker 1338405480
We are continuing to work to bring this server up as soon as possible. Thank you very much for your patience.
4501318
 Allison Berryman General Discussion Why Do I have to visit Twitter to get TOR info ? 1338403260
Hey everyone - we do use several methods to get information out there, and social media is one of those methods. However, for anything that is critical to the service (maintenance announcements and updates, etc) and for our blogs and Q&As (which often contain new information that is of interest to the community), we use multiple methods - forum posts, tweets, and Facebook posts. For instance, we put a message in our launcher, a post on our forums, and information on Twitter earlier today when we experienced issues with some of the servers after maintenance. Anytime we're sharing something important and new, you will definitely see it here and on the site, as well as on other outlets that may be more convenient for some of our community. We encourage you to check our community blog and developer tracker frequently for news and information!
4501065
 Amber Green General Discussion Patch 1.2.5: I know I'm probably the only one that... 1338402240
Hello everyone. The changes made with the patch note in this OP apply to the keybindings for music (ctrl+M) and ambient sound (ctrl+A) only. The toggle for overall sound (ctrl+S) was left untouched. Sorry for any confusion, and we have clarified the patch note as well to read:
  • Players can no longer assign keybindings to toggle off music (ctrl+M) and ambient sounds (ctrl+A) . These can still be adjusted using the sliders in the Preferences Window and all sound can still be toggled using ctrl+S.

Thanks for your understanding! o/''\o
4500939
 Amber Green General Discussion Server Now Available: Ice Breaker 1338401400
*Update 3:50PM CDT (1:50PM PDT/4:50PM EDT/9:50PM BST/10:50PM CEST/6:50AM AEST): The server is now available for play! Thanks for your understanding!*



Update 3:15PM CDT (1:15PM PDT/4:15PM EDT/9:15PM BST/10:15PM CEST/6:15AM AEST): We are continuing to work to bring this server up as soon as possible. Thank you very much for your patience.

We are currently investigating issues that have caused the Ice Breaker server to become unavailable. There is not currently an estimation for when the server will be up, but we will update this thread with new information as soon as it becomes available.

To check the status of your server, please visit the Server Status page.
4500850
 Amber Green General Discussion Servers in the European Region Now Available 1338396000
All game servers are now available. Thank you for your patience!
4500107
 Amber Green General Discussion Servers in the European Region Now Available 1338394080
A small number of European servers (listed above) are currently still undergoing maintenance. We will update this thread with new information as soon as it becomes available. To check the status of your server, please visit the Server Status Page.
4499641
 Allison Berryman General Discussion And once again, Europe gets screwed over Maintainance times 1338389820
Quote:
Originally Posted by Costello
Can you at least tell us why these servers are still down and not others?

Can you tell us why when it seems painfully obvious to everyone that individual servers can be brought down for maintenance that we don't have staggered maintenance times for different time zones. So that instead of having the servers down at 4pm they can be brought down at 4am when there are about 50 people in total playing.
Because of the way our servers are structured across the various datacenters, it is possible for technical issues to affect some servers but not others. This doesn't mean that we're able to take only some servers down to deploy updates to the game as a whole – the way the game and updating it for all players works right now requires us to bring all the servers down when we make updates to the game. Right now, we are working as quickly as we can to make your servers available for play, and we'll get more information for you as soon as we can.
4498463
 Amber Green General Discussion Servers in the European Region Now Available 1338389700
We are still investigating issues preventing maintenance from being completed on a small number of European servers. We appreciate your understanding while we work to bring these servers back up.
4498437
 Allison Berryman General Discussion Swtor.com not working with google chrome 1338388680
Hey, thanks for reporting this issue. We noticed it earlier today, and it should be working correctly now. Clear your cache and reload if you're using Chrome, and let us know if you continue to experience problems!
4498170
 Allison Berryman General Discussion And once again, Europe gets screwed over Maintainance times 1338388620
Thanks again for your patience, everyone. We're working to get more information regarding when the affected servers will be back online. As soon as we have more information (including an estimate as to when we'll bring them back up), we'll let you know right away. We apologize again for the inconvenience.
4498149
 Amber Green General Discussion Servers in the European Region Now Available 1338386520
The European servers listed above are still unavailable. At this time we do not have an estimate for the end of the maintenance. We'll continue to post updates an information in this thread as they become available. Thank you for your patience!
4497644
 Allison Berryman General Discussion incompetence with extended notification 1338384480
Thanks for your patience, everyone. We know that it's frustrating if your server is affected by maintenance extensions, but we'll work to keep you updated as quickly as we can when we get new information. We encourage everyone to watch this post (or just follow us on Twitter if that's more convenient for you). Thanks for posting your feedback, but we're going to close this thread and ask that you please watch for our updates on maintenance.
4497319
 Allison Berryman General Discussion And once again, Europe gets screwed over Maintainance times 1338384240
Hey everyone - we're working on bringing these servers back up as quickly as we can and apologize for the inconvenience. Thanks for your patience in the meantime, and please make sure to check the maintenance thread for updates as soon as they become available - we'll update with any further information we get: http://www.swtor.com/community/showthread.php?t=465008
4497277
 Allison Berryman General Discussion 8am BST should mean 8am BST, not before! 1338383940
Part of our procedure is to make sure we broadcast messages on each server to inform players 15 minutes in advance when the servers are coming down for maintenance. We do this just to ensure everyone gets a warning, and it isn't often that we do bring the servers down any earlier than stated in our maintenance blogs and launcher messages. We definitely don't want to interrupt anyone's play any more than we have to! If you didn't get a warning on your server, I'd definitely like to know so that we can make sure nothing went wrong!

Just as a reminder to everyone: We ask that you please respect others on the forums. We want you to post your opinion and let us know what you think, but there's no need to bash anyone because they have a different opinion. Please try to be civil when responding to each other, even if you disagree.
4497235
 Amber Green General Discussion Servers in the European Region Now Available 1338383580
We appreciate your patience as we continue maintenance on the European servers listed above. To check the status of your server, please visit the Server Status Page.
4497179
 Allison Berryman General Discussion Coming in 24 hours......... 1338324360
Hey everyone - we haven't announced a timeframe this specific for more information on this topic yet. We'll have more information for you as soon as we can share it and we appreciate your patience. Because there isn't any new information, we're going to close this thread, but we do encourage you to continue discussion in one of our threads about this topic (like this one: http://www.swtor.com/community/showthread.php?t=441119). Thanks!
4493645
 Joveth Gonzalez PvP STS World PVP - Hoth - Accounts threatened by GM 1338073080
Hi everyone, I just wanted to start off by apologizing to the people that brought this issue to our attention. Our investigation teams looked very carefully through logs to see if any of the reported chat had occurred but for reasons that are currently unknown, it did not appear in the initial investigation. After verification from the teams, I came on here with the information that I had at the time. However, since then, a separate internal investigation has found evidence that this did, in fact, occur and the CS agent involved will be dealt with accordingly.

Again, I apologize to anyone affected. To those players impacted by this issue, you will be receiving personal calls from our Customer Service team shortly to review the situation and receive a personal apology.

Please enjoy the rest of your weekend.
4475137
 Eric Musco General Discussion Scheduled Server Restart: <Tomb of Freedon Nadd> and <The Fatman> 1338072900
Later tonight and early tomorrow morning we will be having a brief server restart on two of our servers to address issues that some players may be experiencing with Warzones and server disconnects. The servers affected and the time of their restart is as follows:

Tomb of Freedon Nadd: 8PM CDT, Saturday May 26th
Fatman: 2AM CDT, Sunday May 27th

Thank you for your patience.
4475128
 Joveth Gonzalez PvP STS World PVP - Hoth - Accounts threatened by GM 1338056100
It appears that other players claiming to be from the same guild were posting and reporting similar screenshots. We have since thoroughly investigated every player from the screenshots and have found nothing in the logs that supports their claims. As a reminder, CS agents will never contact you through general chat, unless it is during a Free Weekend Pass Trial and they are assisting new players on starter planets. Thank you for your time.
4473774
 Joveth Gonzalez PvP STS World PVP - Hoth - Accounts threatened by GM 1338042660
Our internal fraud team has confirmed that this is fake and we are closing this thread. Kiroshei has been actioned against accordingly. As per our forum rules, fake reports of this kind will not be tolerated.
4472438
 Courtney Woods General Discussion Official Q&A Thread for June 1st, 2012 Q&A Blog Post 1337976720
Hello and welcome to the official Q&A thread for questions to be answered for the June 1st, 2012 Q&A blog post.

As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. We’ll have the next set of answers next week on June 1st, 2012, but before that, we need your questions!

Please use this thread to ask your question (one per community member, so make it count!). On Monday at 2PM CDT (8PM BST/9PM CEST/5AM AEST), we will close this thread, select ten questions, and get answers to them for Friday’s blog post. Please note that this is a day earlier than our standard Tuesday deadline.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
  1. Keep your question relatively short. Background details are welcome, but don’t go overboard.
  2. Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
  3. Use common sense – we cannot answer everything, especially on far-reaching content.
  4. This should go without saying, but be respectful.
  5. Limit yourself to one question in this thread, please. You can always ask another question next week!
  6. And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

As development plans are always subject to change, questions about future features will often get vague answers which can be repetitive and sometimes annoying. With that in mind, the development team is more interested in questions about current in-game features or systems, or questions about why development decisions were made. You’re still welcome to ask questions about future features and we’ll continue to answer them where appropriate – just expect the occasional ‘soon.’

Any other posts apart from questions in the thread will be removed.

With that being said, please ask away!
4467761
 Courtney Woods General Discussion Community Q&A: May 25th, 2012 – Special Edition: Game Update 1.3 1337976300
Hey everyone,

Please discuss this week's Community Q&A blog in this thread!
4467701
 Courtney Woods General Discussion Servers in the European Region Now Available 1337975220
**UPDATE 12:40PM CDT (10:40AM PDT/1:40PM EDT/6:40PM BST/7:40PM CEST/3:40AM AEST, May 31st): All game servers are now available. Thank you for your patience!**

UPDATE 12PM CDT (10AM PDT/1PM EDT/6PM BST/7PM CEST/3AM AEST, May 31st): A small number of European servers (listed below) are currently still undergoing maintenance. We will update this thread with new information as soon as it becomes available. To check the status of your server, please visit the Server Status Page.

UPDATE 11AM CDT (9AM PDT/12PM EDT/5PM BST/6PM CEST/2AM AEST, May 31st): We are still investigating issues preventing maintenance from being completed on a small number of European servers. We appreciate your understanding while we work to bring these servers back up.


UPDATE 10AM CDT (8AM PDT/11AM EDT/4PM BST/5PM CEST/1AM AEST, May 31st): The European servers listed above are still unavailable. At this time, we do not have an estimate for the end of the maintenance. We'll continue to post updates and information in this thread as they become available. To check the status of your server, please visit the Server Status Page. Thank you for your patience!**



Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Wednesday, May 30th , 2012 from 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.
Scheduled Maintenance

Date: Wednesday, May 30th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
4467562
 Courtney Woods General Discussion The Weekly Forum Thread Round-Up: May 25th, 2012 1337958360
Hey everyone,

Discuss this week's Forum Thread Round-Up blog and nominate interesting discussions for next week in this thread!

As the blog mentions, the Discussion Round-Up blog is meant to highlight interesting, productive discussions and not the most talked about forum threads.
4465367
 Courtney Woods General Discussion New Star Wars: The Old Republic Novel Cover Revealed! 1337894940
Revealed at last year’s New York Comic-Con and scheduled to be released in November 2012, Star Wars: The Old Republic: Annihilation marks New York Times bestselling author (and Star Wars™: The Old Republic™ writer) Drew Karpyshyn’s second novel set in the Star Wars: The Old Republic MMO universe.

Drew’s previous novel, Star Wars: The Old Republic: Revan, focused on the eponymous character’s continuing storyline beyond the original Knights of the Old Republic video game and leading into Star Wars: The Old Republic.


Read More
4459865
 David Hunt Crew Skills Slicing Lock box Missions - Still not right or broke again? 1337890320
Quote: Originally Posted by ThiborF
And my understanding is that companion affection may alter the % chance I get for receiving a prototype (blue) case vs. premium (green) but does not affect the credit amounts found inside.
Yes. Affection alters your chance to crit. It has no impact on the result of the crit, either in item composition or credits in the boxes. Crits are the primary source of blue boxes.

Quote: Originally Posted by ThiborF
"Yes, it is intended that slicing lock box missions be a risk and you won't necessarily get back the mission cost"
OR
"No, it's no intended that you should lose money by running those and we'll look into it."
Slicing does not guarantee profitability in a microcosm. Any giving slicing streak can result in a credit loss or a credit gain. There's substantial randomness in the results of the mission and the results of the box. Each box has a +/- 30% variance on credit payout. That means the top end payout is nearly 2x (85% specifically) higher than the bottom payout.

Total profitability is also not just based solely on the box. The expected profits include a baseline crit result and composition of the results from those, some of which fluctuate in value depending on the market. Those profits are ratio'd between raw credits and trade-able goods.


Quote: Originally Posted by AreQ
I feel like its better from the bug time, but worse than pre-bug and post bug. :/
Heres a timeline:

-good - (bug) terrible - (repaired) good - (now) not good but not terrible either. Verry low income.
Unless you are going quite a ways back on the timeline, there should only be two values:

A (before the bug) --> B (during the bug) --> A (after the bug fix)
4459253
 Courtney Woods General Discussion Scheduled Maintenance Next Week is on May 30th, 2012 1337805120
Hi everyone,

We wanted to inform you all that due to the Memorial Day holiday on Monday, May 28th, 2012, we will be moving next week’s scheduled maintenance to Wednesday, May 30th, 2012.

More details will be posted in Friday’s Maintenance blog.

Thank you.
4449791
 Joveth Gonzalez General Discussion A Message from the Community Team 1337789940
Hi everyone,

I’ll start off by calling out the elephant in the room: yes, there was some restructuring here at the studio recently and we had to bid farewell to some of our colleagues and yes, we are all deeply saddened by this.

Their work and dedication to SWTOR will not be forgotten.

Here on the community team, we’ve had a bit of time to process this and we’re beginning to look towards the future of SWTOR’s community and what it means for you and for our team.

In the upcoming weeks, we’re going to be making a few changes and working on new initiatives in order to enhance our relationship with you, the fans, and with our developers. We’ll also be reintroducing the team so that you can get to know us a bit more.

As Greg Zeschuk mentioned in his forum post, we still have plenty of new, exciting content and features for the game, and we’re going to need your continued involvement and feedback.

Rest assured that the community team is still here, still listening: whether it’s here in our forums, on our official twitter account, one of the many fan sites, or the SWTOR subreddit.

Thank you all for your continuing support.
4447163
 Courtney Woods General Discussion Coming Soon to STAR WARS: The Old Republic 1337702040
Star Wars™: The Old Republic™ Game Director James Ohlen highlights some of the new content coming up in Game Update 1.3 and beyond, including a fully-featured Group Finder, a Character Transfer System, several new Legacy Perks that allow you to customize your experience, and more!

Watch Now
4435729
 Greg Zeschuk General Discussion Studio Update 1337699040
Hey folks, since you’re reading this you may likely have heard that we’ve done some restructuring here on the SWTOR team. Sadly, we are bidding farewell to some talented, passionate and exceptionally hard-working people who helped make SWTOR a reality. Impacting people’s lives this way is always very hard, but we’re ensuring the affected people are treated with dignity, fairness and respect.

Looking back at launch, we all came together and did something historic. We executed one of the largest, most successful and stable launches of any MMO yet in industry history. That is not an easy feat for any development team or company and we are humbled and honored by our fan community’s strong support both at launch and beyond.

Looking forward, the studio remains vibrant and passionate about our many upcoming initiatives for Star Wars: The Old Republic. We still have a very substantial development team working on supporting and growing the game, and we feel we are in a strong position, with your continued involvement and feedback, to continue to build Star Wars: The Old Republic as one of the most compelling and successful online experiences in the world today. There are many strong initiatives planned for cool new content and new features that we’re excited to tell you about in the upcoming weeks and months.

Rest assured that we remain dedicated to delivering a high quality service in SWTOR to you, our fans, and we will continue to support and grow Star Wars: The Old Republic over the weeks, months and years to come.

Thanks,
Greg and Ray
4435219
 David Hunt Crew Skills @David Hunt: rethink 50k augment costs in 1.3 1337629620
Thanks very much for the feedback.

A small confession - I started responding to the augment questions in the other thread a week before I actually finished the post. During that time, we were still discussing and testing augment costs. I can't say what they'll be when Game Update 1.3 goes live, but it will be something less than 50K.
4428011
 Joveth Gonzalez General Discussion Game Update 1.3 preview now on ign 1337619420
Hey folks, IGN has the exclusive news and video for now (which is why you didn't see this here on our site), but you'll see all of it on our site soon. For now, please go ahead and use this as the official discussion for this news.

Thanks!
4426299
 Eric Musco General Discussion Server unerreichbar: Murakami Orchid 1337483400
Wir untersuchen gerade Probleme die verursacht haben, dass der Server „Murakami Orchid" nicht erreichbar ist. Wir können euch leider derzeit noch keine neue Zeit für die Vollendung der Wartungsarbeiten nennen. Wir werden diesen Thread aktualisieren, sobald wir neue Informationen haben.
4415596
 David Hunt Crew Skills Please allow artifice to make augment kits 1337404380
For Game Update 1.3, augment kit creation is limited to the classes that can currently make augments. This is necessary for the introduction of the system; it allows us to distribute the components at a steady rate, because each augmentable item you RE results in a portion of the augment slot. The items created by the other crew skills don't fit in with this progression as cleanly - if we decide to allow Artifice or Cybertech to acquire the kits through their commonly created items, under our current systems they would produce kits substantially faster than the other skills. It is safer to open augment kits to a limited set of crew skills.

Augment tables are an important part of the plan for crafting and items in general, and we're committed to continually integrating re-evaluating the feature and integrating it into future. Our intent is to provide a system that utilizes crafting to give all gear the same statistical potential while we monitor economic data and gather player feedback to determine what other changes or additions to make. Adding augment kits to additional crew skills is on the list of possibilities, but it is by no means guaranteed. We're working on other updates to how some of the systems work - both internally and externally - that may improve the viability of including augment kits in other skills without creating a substantial imbalance. Along with the economic data and feedback, that will determine whether augment kits expand to other crew skills.

Long term, we have economic plans that involve continually refreshing crew skills with new content. Since we are early in those stages, every time we make an update it will make the most recently changed crew skills seem superior. If we included major additions for every crew skill each update at our current pace, it would likely create a result that is incomplete and devalues the system as a whole. As each crew skill gets a wider range of viable items/services, the impact of an individual addition should decrease, and we'll see a smoother cadence between the crew skills.
4405935
 David Hunt Crew Skills Augment slot on all gear 1.3 1337376360
Quote: Originally Posted by Felioats
When you say "expected power level," what type of content are you talking about?
New endgame tier content. I can't give you exact specifics as it's not defined yet. However, it's probably safe to say that by the time you're one or two sets past Campaign and we release a new set, the content for the new set will expect your Campaign +1/+2 gear to be augmented.

Quote: Originally Posted by MorgothPl
That brings other question - any lev 400 armstech thing will do? FOr example, will the reverse engineering of barrel 22, give same mats, as for example RE the "elegant assault cannon" lev 50 moddable orange?
Anything that could crit craft and get an augment. So you can't get the component from a stim or a mod.
4407855
 David Hunt Flashpoints, Operations, and Heroic Missions Ideas for making Flashpoints not useless after in columi 1337366340
The Group Finder daily quest for Hard Mode Flashpoints in Game Update 1.3 gives Black Hole Commendations.
4406620
 David Hunt Flashpoints, Operations, and Heroic Missions Ops Loot and classes present 1337366100
Adding multiple members of the same class to a group does not impact the drops given. The game only registers whether a class is present in a group, not how many of them are present, when determining drops.
4406589
 Joveth Gonzalez General Discussion Official Q&A Thread for May 25th, 2012 Q&A Blog Post 1337365620
Hi everyone! Thanks to Community Representative Parali, we now have an archive of all the Q&A questions that have ever been asked. Please take a look here to see if your question(s) may have already been answered.

thanks!
4406529
 Joveth Gonzalez General Discussion Weekly Q&A Archive 1337365500
WEEKLY Q&A ARCHIVE

Welcome to the weekly Q&A Archive, a convenient place where we have collected all of the questions and answers from our Q&A blog series for your perusal.

Before posting a question for an upcoming Q&A, we urge you to check this archive to see if it has already been answered.


To read all Weekly Q&As, go here.


TABLE OF CONTENTS

Character
Classes
Companions
Crew Skills
Dailies, Missions
Economy
Flashpoints, Operations
Future Content
Gear
Guilds
Legacy
Loot
Mods, Augments, Crystals
Nuts & Bolts
PvP
Role-Play
Servers
Story
Grab Bag


CHARACTER


CLASSES

Abilities
Advanced Classes
Smuggler/Imperial Agent
Trooper/Bounty Hunter
Roles
Etc.

COMPANIONS

CREW SKILLS

Schematics, Reverse Engineering
Etc.

DAILIES, MISSIONS

ECONOMY

FLASHPOINTS, OPERATIONS

FUTURE CONTENT

GEAR
(See also Mods, Augments, Crystals)

Alignment
Appearance

Commendations
Mods (See also Mods, Augments, Crystals)
Social
Stats
Weapons
Etc.
GUILDS

LEGACY

Abilities:
Species:
Unlocks:
Etc.

LOOT


MODS, AUGMENTS, CRYSTALS

Augments
Crystals
Mods
Etc.

NUTS & BOLTS

Bugs
Features
UI, Settings
Etc.
PvP

Warzones
Etc.

ROLE-PLAY (See also Gear, Social)

SERVERS

Population, Factions
Transfers

STORY

GRAB BAG

4406503
 David Hunt Crew Skills Augment slot on all gear 1.3 1337360220
Quote: Originally Posted by ehtom
What happens to my current augmented gear? Will it all break because it is now too low level to accept lv49 augments??
Your gear will have MK-6 slots. Here's how it works.

Existing augments will update to require a specific augment slot MK#. Any augmented item will have the greater of these two applied:

1) The crafted item's natural augment MK
2) The inserted augment's required MK

If you have level 10 items with level 50 augments, they will have MK-6 augment slots. If you have the same item without an augment inserted, it will have a MK-1 augment slot (same as if you crafted it after the patch).
4405816
 David Hunt Crew Skills Augment slot on all gear 1.3 1337355420
Quote: Originally Posted by SpatterJack
Can these augment kits be used on ANY item, or are they restricted to player-crafted items ?
Any item.

Quote: Originally Posted by SpatterJack
Will all grades of crafted items (green, blue and purple) yield augment kit components when RE'ed ?
Yes.

Quote: Originally Posted by SpatterJack
Great to see that the augment kits are level-tiered. Will that be tiers 1 to 6 (similar to the crew skill level tiers) ?
Similar progression to crafting.

Quote: Originally Posted by SpatterJack
I assume the components from RE will also be level-tiered ? So we'll get "Augment Material 1" from RE'ing L10-16 crafted items (e.g. belts and bracers), and "Augment Material 2" from RE'ing L17-25 items, etc. ?
Yes.

Quote: Originally Posted by SpatterJack
When you say that the drop rate is not random, and "currently it's set to 10", does that mean we get the same amount of augment components, regardless of which item is RE'ed ? So you can RE either 10 bracers or 10 chest pieces and still only have enough components to make 1 augment kit ?
Yes. This is how the RE system functions in this scenario. There's a chance we may explore something scaled by different item types in the future, but it is not currently possible for the augment component.

Quote: Originally Posted by DarthDemens
This is the one I really want some more information on. Exactly how does the tier system work?
  1. You can apply any augment kit to any equippable green+ item. (ie: not junk loot)
  2. When you view any augment, the tooltip will say what level of augment slot it requires.
  3. As long as the item you want to put the augment in has that level of slot or greater, then you can apply the augment.
  4. All other modding rules are followed (such as passing requirements down to the original item).
So for your level 10 item, if you know you will use it until 50, then you should apply the highest level kit and replace the augment as you level. If you use a lower tier kit and reach a point where you want to place augments higher than the kit originally used on the item, you will need to upgrade the augment slot using a new kit.

Does this adequately cover the questions about how the tiers function?


Quote: Originally Posted by Magnusheart
But how much will it cost credits wise?
4.5k-50k depending on tier.

Quote: Originally Posted by MonikaTSarn
Which items/slots will these augment kits work for ?
All items. Head/chest/legs/hands/feet/waist/wrist/implant/earpiece/mainhand/offhand/relic/droid slots. And if I missed something, that too

Quote: Originally Posted by xenofire
It's 44k per enhancement/mod/armoring to pull out ilvl 61s. That's 132k per piece. Moving all my stuff to crit crafted variants was very expensive.
~31k/93k in 1.3. In terms of static credits for this case, it costs a little bit more to extract + augment in 1.3 than it does to just extract in 1.2.

Quote: Originally Posted by MorgothPl
So, lets talk specifics. Lets say, I've made the orange, lev 400 blaster - Two Finger's Revenge. It took me some durasteel / zal alloy, along with 10 blue mats from lev 49-50 missions, and 3 lev 7 exotic crafting mats - biometric cell.

Of course, it was not critical hit, so no augments. To get the augment slot, I need to RE 10 items. But, the question is, any lev 400 armstech weapon be sufficient, or do I need to craft 10x orange lev 400 weapons, to get an augment hit.

If it's the latter case, then the crafting system will be pointless, becasue, if I make 10 orange blasters, there is a nice change, especially with armstech crit companion, that I'll get augmented weapon before I get an augment.
You need to craft 10x equippable items from any skill in the same augment tier. In this case, that means any level 400 armstech weapon should suffice. In future tiers, it may be difficult to find cheap recipes. With the introduction of augment tables, all existing level 49+ gear is in the MK-6 augment category. At some point we'll introduce new augments levels that require MK-7, and at that time there probably won't be as large of a selection of items to RE to get them. As we introduce more items and tiers, the density of items you can RE to get MK-7 will increase, and MK-8 will eventually appear and continue along that cadence.

Quote: Originally Posted by MadHobbit
As one of those players who has a char running around in bikini costume,since i ws able to get it from the social vendor,as far as i can tell I will NOT be able to augment it.:-(
This is not correct. You will be able to augment it. This specific outfit is also set to adaptive weight in 1.3.

Quote: Originally Posted by Lugosi
-"Our goal with the modification system has always been to allow players to use any gear they choose and have it function at maximum statistical efficiency."
-"For items made after 1.3, the crit augment slot matches the level of the item. That means that lower level items won’t get as much inherent value from crits as higher level items."

-"Q: So, that means if I craft a level 39 custom piece and it crits, its augment slot will only be able to accept augments up to whatever tier corresponds with that item level?"
-"Correct"

Am I missing something here? So much for any gear having maximum statistical efficiency.
Augment slots can be upgraded. It's substantially more valuable to crit a level 50 crafted orange because it gets the high tier augment, and you're spending the higher tier materials on that item. Crit crafting lower level items does not provide as much of a bonus, because you'll want to upgrade the slot if you use it at higher level. It's also cheap to create the lower level items.

Quote: Originally Posted by Malinok
In my opinion they already did this, when 1.2 hit, Augmented Orange was a hot ticket item......and notice how the augments went from having just 1 Primary stat to a lowered amount of that stat plus endurance? The balance was right there, they knew augments would be a long term and widespread gear goal for all players, thus they lowered the amount of the primary stat (Strength, Willpower, Power, Crit, Endurance) by 10 for all augments and added the 11 endurance.
Augment stat distribution was indeed changed with the long-term expectation of gradually making them part of your expected power level.

Quote: Originally Posted by Wulffion
In this interview they say, that any 49+ crit crafted item comes with a MK-6 slot ("Augmentation Slot MK-6 49+"), but the level 49 augments need a MK-7 slot. So apparently you need a MK-7 augment kit in ANY case. That would make crit crafting completely useless...
Sorry for the confusion - this is a timing issue. When I responded to the first questions in the interview, augments went up to MK-7 and that was included in the screenshot. By the time the follow-up was complete augments had changed to end at MK-6, and thus that's reflected in the table. I didn't notice until after the interview was live, so the screenshot is dated. Augments range from MK-1 to MK-6, the 22 augments require MK-6, and the highest crafted items get an MK-6 augment slot.

Quote: Originally Posted by GnatB
I think they did say in one of those articles that (currently) the price for adding a lvl 50 augment slot is 50k. I believe they also said in the same article that they were, in fact, reducing the cost of extracting mods.
Although it can be derived from one of my answers above: the reduction to extraction costs is 30%. Extraction and augment costs will be continue to be evaluated based on the economic data we get from 1.3.
4405177
 Joveth Gonzalez General Discussion No Downtime on May 22nd 1337353260
We’d like to inform players that we will not be requiring any downtime during our usual scheduled maintenance window on Tuesday, May 22nd, 2012.

Both the website and the game servers will be available for play.

Enjoy the game!
4404922
 Joveth Gonzalez Customer Service Customer Service Droids In Game For Weekend Pass 1337349180
During our Weekend Pass this Friday, Saturday, and Sunday (May 18 – 20), our Customer Service Droids will be available in-game on a number of servers to assist players. They’ll be happy to help you!

CS Droids will be participating on the following servers:

Friday, Saturday, and Sunday:
Kellian Jarro
Kissai Caste
Murakami Orchid
Perlemian Trade Route
Thana Vesh

Saturday and Sunday only:
Dalborra

The Customer Service Droids may also appear in other servers throughout the weekend.
4404446
 Amber Green General Discussion BUG: Legacy Shows Sith Species as Human 1337283420
Quote: Originally Posted by GonzyHalcyon
Might need to change the Known Issues thing to just say all non-humans.

At the least, my Cyborg Agent is also shown as Human.
Thanks for pointing this out! We've updated the entry on Known Issues to reflect that the Cyborg species is displayed incorrectly as well. o/''\o
4399110
 Joveth Gonzalez General Discussion Weekly Forum Thread Round-Up Discussion: May 17th, 2012 1337281740
Hi everyone,

There seems to be some confusion as to why this new blog exists.

We wanted to be able to provide some highlights of constructive and interesting discussions that are happening in the forums that may not have been noticed by most players in our community.

My posting of this blog does not detract from the development of the game or character transfers. As with our other blogs, it is meant to add content for players in our community to read and enjoy.

We are listening. And we know what your major concerns are. Please see this response for more information.

As a reminder, please remember to stay on topic in this discussion.
4398832
 Joveth Gonzalez General Discussion Hello Anyone Home Hellooooo *Knocks on BioWares Door* 1337280120
Quote: Originally Posted by Angel_of_Cain
Does this mean the transfers are part of 1.3?
Quote: Originally Posted by NewFADS

1) Server transfers are PART of Game Update 1.3. All details will be contained therein.

Quote: Originally Posted by Voidillusion
Actually they specifically said transfers would be prior to 1.3. Just saying.
To clarify, we are working on a blog about character transfer details in ADDITION to development blogs about Game Update 1.3. The two are not necessarily tied together.
4398596
 Joveth Gonzalez General Discussion Hello Anyone Home Hellooooo *Knocks on BioWares Door* 1337272380
Hey folks,

I just wanted to clear up some things and let you know that we are listening and that more information regarding Game Update 1.3 will be coming soon. We’re in internal testing on the major features right now, and we’re getting closer every day to deploying Game Update 1.3 to the Public Test Server – but we can’t guarantee there won’t still be hurdles. We’re also working on several new developer blogs about Game Update 1.3 that we know you want to hear more about (including one about character transfer details). We know that you’re looking for specific details, but we want to avoid releasing any information that is incomplete. Rest assured that we are absolutely listening and are working to bring you the information you want.

We appreciate your discussions here on the forums and we’ll try our best to step in wherever we can (and we’re always here reading, gathering your concerns, and passing them on internally), but there will be times when we really can’t say anything. As a result, you’re going to be hearing a lot of “soon” and “we’re working on it” because that’s as specific as we can get right now. When we can get more specific, we will. If we’re quiet, it doesn’t mean we’re not listening and it certainly doesn’t mean we’re not working to bring you more information – our goal is to always bring you accurate information as soon as we can.

Thanks for your patience as our developers continue to work diligently on maintaining the quality of Game Update 1.3 and releasing it to you soon.
4397408
 Amber Green General Discussion BUG: Legacy Shows Sith Species as Human 1337270580
Hello everyone. Thanks for your reports! We've added this to the Known Issues Thread and are working on a fix.



4397059
 Joveth Gonzalez General Discussion Weekly Forum Thread Round-Up Discussion: May 17th, 2012 1337266560
Discuss this week's Forum Thread Round-Up blog and nominate discussions for next week in this thread!
4396451
 Joveth Gonzalez General Discussion GTN Search Issues [BUG] 1337201640
Thanks everyone for your responses. I've submitted feedback to our developers and they are currently investigating. I'll be sure to keep you updated. Thank you for your patience, and apologies for any inconvenience.
4391486
 David Hunt Crew Skills Augment Slot Proc Chances Lower Since Maintenance Patch? 1337185980
There was no intentional change to the rates.
4389553
 Amber Green Imperial Agent Cannot Complete Agent Story Line Bug 1337175300
As several of you have reported, unfortunately, The Star Chamber mission is still unable to be completed for some Imperial Agents. We apologize for the inconvenience. This is a high-priority issue for us, and we are currently working on a fix for an upcoming patch. Thanks very much for your patience!
4388020
 Amber Green General Discussion Another patch.. another bug... 1337110320
Hi everyone! We are currently investigating the issue where certain headslot items are causing Ashara's head to disappear. To help us gather information, please post in this thread with the name of any helmets that cause this to occur. Your reports are appreciated!
4381864
 Joveth Gonzalez General Discussion GTN Search Issues [BUG] 1337108040
Hi folks, I just wanted to check to see if you are still seeing issues with search as you've outlined above. Please let me know, along with any other specific details that you can share. Thanks!
4381606
 Courtney Woods General Discussion Weekend Pass Free Trial Has Started! 1337098200
BioWare and LucasArts are happy to announce that this weekend will be another Weekend Pass Free Trial, giving people interested in Star Wars™: The Old Republic™ the chance to take the first steps in their personal Star Wars™ saga for free*! This Weekend Pass Free Trial will begin on Thursday, May 17th at 12:01AM CDT / 5:01AM GMT, and end on Monday, May 21st at 2:00AM CDT / 7:00AM GMT.

Read More
4379856
 David Hunt General Discussion Community Q&A – May 11th, 2012 Blog Discussion 1337094900
Quote: Originally Posted by iRouven
Maybe I'm the only one blissfully unaware of this - could we elaborate a bit more what kind of limit we are talking here? Should I not learn every available (low level) recipe to outfit my other characters so as to leave room for potential "good" or "rare" higher level ones?
To clarify, we do not limit how many schematics you can learn. It's an internal soft cap such that if drastically increased the number of recipes in a short time we may encounter issues. It just means we can't universally allow all items to create new RE recipes at this time, but there's plenty of room for new recipes and you will be able to learn them all.
4378793
 David Hunt Crew Skills Scematic limit? 1337092140
My statement wasn't very clear. The schematic limit doesn't affect you in game, and never will. You can acquire every single schematic available to your skill plus all research variants without issue.

The limit I was referring to is a very soft internal cap that could cause problems if we suddenly increased the possible schematics you can acquire by a factor of 20, but it would still not impact you.
4377975
 Courtney Woods General Discussion Winner of a Life-Size Figure of Darth Malgus Selected 1337025660
In April, BioWare and LucasArts announced a partnership with Sideshow Collectibles to give one lucky fan of Star Wars™: The Old Republic™ a Life-Size figure of the imposing and powerful Darth Malgus. In the weeks that followed, thousands of you entered yourselves for a chance to take Malgus home, and now that the contest has come to a close, a winner has been chosen!

Read More
4371761
 Amber Green General Discussion Warzones Not Popping - Hidden Beks Server 1336867260
The Hidden Beks server is now available for play!
4354764
 Amber Green General Discussion Warzones Not Popping - Hidden Beks Server 1336865160
We will soon be performing a brief server restart on the Hidden Beks server to resolve the issues with Warzones. We'll post in this thread as soon as the server is available again. Thanks for your patience!
4354594
 Eric Musco General Discussion Warzones Not Popping - Hidden Beks Server 1336856880

We are currently investigating an issue which is causing Warzones to not pop on the Hidden Beks server. Keep your eyes on this thread as we will keep you updated here. Thanks!

Update 5:40 PM CDT - We are still investigating the issue. We hope to have a resolution soon.

Update 6:30 PM CDT - Thank you for your continued patience as we work to fix the issue!

Update 7:28 PM CDT - We will soon be performing a brief server restart on the Hidden Beks server to resolve the issues with Warzones. We'll post in this thread as soon as the server is available again. Thanks for your patience!


Update 8:00 PM CDT - The Hidden Becks server is now available for play!
4353693
 Joveth Gonzalez General Discussion [Servers are online] Scheduled Maintenance: May 15th, 2012 1336801080
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, May 15th , 2012 from 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, May 15th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
4343545
 Joveth Gonzalez General Discussion Official Q&A Thread for May 25th, 2012 Q&A Blog Post 1336800840


Update: Hi everyone! Thanks to Community Representative Parali, we now have an archive of all the Q&A questions that have ever been asked. Please take a look here to see if your question(s) may have already been answered.

Thanks! - JG



Hello and welcome to the official Q&A thread for questions to be answered for the May 25th, 2012 Q&A blog post.

As a reminder, we’ll be starting up a Q&A blog series in which we will select ten questions from the community and post answers to them on Fridays. We’ll have the next set of answers in two weeks on May 25th, 2012, but before that, we need your questions!

For the next Q&A, we will be focusing on questions regarding Game Update 1.3, so please keep your questions limited to that topic.

Please use this thread to ask your question (one per community member, so make it count!). On May 22nd, 2012 at 2PM CDT (8PM BST/9PM CEST/5AM AEST), we will close this thread, select ten questions, and get answers to them for May 25th's blog post.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
  1. Keep your question relatively short. Background details are welcome, but don’t go overboard.
  2. Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
  3. Use common sense – we cannot answer everything, especially on far-reaching content.
  4. This should go without saying, but be respectful.
  5. Limit yourself to one question in this thread, please. You can always ask another question next week!
  6. And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

As development plans are always subject to change, questions about future features will often get vague answers which can be repetitive and sometimes annoying. With that in mind, the development team is more interested in questions about current in-game features or systems, or questions about why development decisions were made. You’re still welcome to ask questions about future features and we’ll continue to answer them where appropriate – just expect the occasional ‘soon.’

Any other posts apart from questions in the thread will be removed.

With that being said, please ask away!
4343501
 Joveth Gonzalez General Discussion Community Q&A – May 11th, 2012 Blog Discussion 1336800600
Discuss this week's Community Q&A blog in this thread!
4343460
 Joveth Gonzalez General Discussion Community Q&A – May 11th, 2012 Blog Discussion 1336773900
Quote: Originally Posted by Allyhoo
I'm disappointed there will be no Q&A next week...I also couldn't tell from the post if the switch to once every two-weeks is permanent or just for this next time. I hope it isn't permanent
The reason (as stated in the blog) is so that we don't end up with a Q&A with the same questions asked over and over and the same responses from the devs about features coming soon. We've taken your feedback and we wanted to be able to choose new questions that result in in-depth answers from our developers. This way, we can accumulate questions for two weeks and choose from there.

We'll definitely monitor community reaction to this and then decide from there if we want to continue to do weekly or bi-weekly Q&As.
4345892
 Joveth Gonzalez General Discussion Community Q&A – May 11th, 2012 Blog Discussion 1336773720
Quote: Originally Posted by Lord_Karsk
And nothing on dead servers etc. Keep ignoring reality bw...
We actually addressed server issues in a previous Q&A and will have more information on character transfers very soon.
4345865
 Joveth Gonzalez General Discussion Official Q&A Thread for May 25th, 2012 Q&A Blog Post 1336772040
As a reminder, PLEASE keep your questions related to Game Update 1.3. Thank you!
4345621
 Allison Berryman General Discussion Does PTS get the live patches? 1336762800
Quote: Originally Posted by grezgorz
Two significant UI bugs I reported when 1.2 was on the PTS were received and the tickets closed, but the bugs remain in game. Should I re-submit those reports expecting different results?
If you report a bug in-game and the ticket is closed, it doesn't indicate that we've decided to ignore the bug report (and, of course, it doesn't mean we think the bug is invalid or fixed either), even if it has been some time and the bug persists. We review bug reports and pass issues along into our internal system for tracking. Once it's there, it's prioritized like other bugs, which means that it could be some time before a fix gets out to live servers. We address bugs as fast as we're able, but some fixes that may appear to be simple can be more involved than they would seem. That doesn't mean we don't address them, just that we want to address them as we're confidently able to do so.

One thing that we know prohibits some players from testing effectively on PTS right now is that we do not currently have an option to copy your character to public test. This is an option we do want to make available to facilitate testing, and though I can't speak to future changes to testing plans specifically, we're happy to see feedback from people who want to test.
4344302
 Allison Berryman General Discussion Does PTS get the live patches? 1336749960
Quote: Originally Posted by Holden_Dissent
I'm just guessing that they do internal testing on mini patches.
We test all of our patches internally before they reach the live servers and always work to catch issues before they go out. We know it can be frustrating when an issue does reach the live servers (like the Matrix Cube issue this week), but testing is an important part of our process - as is correcting issues as quickly as we can if they do reach live servers. We're always working on improving our testing process (internally and on the PTS) and we're happy to hear constructive feedback about it!
4342168
 Allison Berryman General Discussion Does PTS get the live patches? 1336746060
At this time, we are not using the PTS to test patches deployed during weekly maintenance, but we will continue to use it to test the larger updates (such as the upcoming 1.3 update). When we update the PTS, it is very useful for us to have players submit bug reports in-game and on the forums (which will open up when we deploy) on that server. In the meantime, if you encounter a bug in the game on the live servers, we encourage you to submit it - the developers do receive these bugs and your reports help!
4341408
 David Hunt Crew Skills Augment slot on all gear 1.3 1336664160
Quote: Originally Posted by Sithhelmet
1. Are players the only way to obtain these kits?
Yes.

Quote: Originally Posted by Sithhelmet
2. What items will be RE'able to get the materials to make the kits?
Crafted gear.

Quote: Originally Posted by Sithhelmet
3. Where will the schematic for the augment kit be obtained?
From a Crew Skill trainer.

Quote: Originally Posted by Ancaglon
This will work very nicely if the augment kits are level-tiered.
Augment kits are tiered.

Quote: Originally Posted by SpatterJack
I imagine that the materials needed for building the Enhancement kits will be randomly dropped in small quantities as a by-product of the RE process, in addition to the "standard material refund" from RE'ing.
Not quite. Augment material drops from reverse engineering are not random. They are, however, in addition to the standard return you see now.

Quote: Originally Posted by Screaming_Ziva
How many items are we going to have to RE to get enough mats for one augment kit? 5? 10? 20?
It's currently set to 10, so that's what you can expect to see when it first hits Public Test. As with anything that's not live, this is subject to change.

I expect that many people will not use those 10 crafts on the item they want. Instead, they'll make one copy of the item, then if it does not crit they'll make 10 cheap items that fall into the same range and provide the necessary component.
4330446
 David Hunt Crew Skills Augment slot on all gear 1.3 1336626600
Quote:
Originally Posted by Kosef
So...what will be the point of crafters now. Why allow any and everyone to just use an augment table to get augment slot. They could have simply allowed crafters to create an augment kit, that could be traded/sold, that a player could then in turn take to a augment table and use...but no.
Adding an augment to an item through the augment table will require an augment kit and credits. The kits can be traded and are created by crafters. RE'ing crafted items gives you the materials required to create augment kits.
4317096
 Joveth Gonzalez General Discussion Maintenance: May 10th, 2012 COMPLETED 1336589580
Maintenance will be happening on Thursday, May 10th 2012. Please see the changes in the original forum post above.
4318387
 Allison Berryman General Discussion What happened to the fix for lost Matrix cubes? 1336580880
We know this issue is important to many of our players and will get updated information about the maintenance to address the issue very soon (we're working on getting the updated time right now). Thanks for your patience in the meantime!
4316465
 David Bass General Discussion Star Wars: The Old Republic Official Podcast Episode I 1336575300
Quote: Originally Posted by LtGeneralGezlin
Great to hear this podcast. Was a little disappointed to hear you won't be going to RTX this year. I would figure that you would, considering both Bioware and Rooster Teeth are in Austin, and members of the TOR team have been on the RT podcast.
The events I mentioned on the podcast are just the ones we've committed to so far. We're still looking into returning to RTX, especially since it's right next door to us. At the very least, I'll be there on my own. Come say hi! I'll bring Taun Fawn codes!
4315086
 David Bass Bounty Hunter Bio nerfed tracer lock during the last down time. 1336570920
I think there might be some confusion here between two different abilities/skills, so let me attempt to clarify, and if you still believe it's not working this way, I'll have someone from the Combat team take a look.
  • The Tracer Missile ability stacks a debuff on your target. Without the skill "Light 'Em Up", it takes 5 shots to build the stack to 5. With the skill, it takes 3 shots (as each shot now grants 2 stacks). I just logged in to check, and it still does work this way.
  • The skill "Tracer Lock" grants a buff on yourself, increasing the damage your next Rail Shot will do. This is not affected by "Light 'Em Up," and I don't believe it ever has been.

Can you please look at both your buff and your target's debuff and confirm this is working the way it should be? The debuff should stack twice as fast as the buff, neither of which have been changed. If you guys have more questions, let me know and I'll get someone to take a look.

Thanks!
4314231
 David Hunt Crew Skills Crafting Orange gear augmented...... 1336540560
http://www.swtor.com/blog/community-qa-april-27th-2012

Quote:
DarthTexas: Can you give some insight to the numbers behind crafting? What is the baseline crit chance for crafting? How does companion affection affect crit chance? Exactly how much of a boost is +1 or +5 critical chance in crafting? Having the Reverse Engineer % chance is a nice step in removing some of the unknowns in crafting; now we just need the numbers on the creation side to be less ambiguous.

Patrick Malott (Systems Designer): The baseline crit chance for crafting is dependent on the difficulty of the crafting action relative to your current crafting skill level. The difficulty is color coded in the crafting GUI.

Orange Difficulty: 10%

Yellow, Green, and Gray Difficulty: 15%

Companion Affection scales Crew Skill chance up to +5% at maximum affection.

A Companion Trait critical chance bonus of +1 or +5 is a percentage. Example: The Imperial Agent companion character Kaliyo grants a +2 bonus to Underworld Trading Critical. This is +2% bonus.

Using Kaliyo at maximum affection as an example, if she ran a green difficulty Underworld Trading mission for you, she would have a 22% chance to score a mission critical success.
While the Kaliyo example uses a mission, crafting and missions use the same setup. It's worth noting that crit chance is not on a per item basis - orange gear has the same crit chance as everything else. In 1.3, the introduction of Augment Tables should help counteract a string of bad luck on crafting crits.
4302999
 A Peckenpaugh Mercenary Arsenal talent Barrage doesn't work 1336528080
Quote: Originally Posted by acnoj
So point 3 is why my Unload damage seemed to come out too low, I expected Barrage to incrase damage by 25% but the way it stacks with Riddle means it's really 18.8%.
I haven't checked your math, but your logic is correct. In the current game, the way our math works is that multiplicative mods are summed in their entirety and then applied, such that if you received a 33% damage bonus to Unload, and then received a 25% damage bonus to Unload, you'd receive a [1+0.33+0.25=1.58] damage increase to Unload, NOT a [(1+0.33)*1.25=1.66] damage increase to Unload.
4308995
 Allison Berryman General Discussion Maintenance: May 10th, 2012 UPDATED 1336520640
Update: This maintenance period has been postponed and the servers will NOT be taken offline tonight. We’ll post more information about the rescheduled time in this thread as soon as it is available. Thank you for your patience.
4308126
 Allison Berryman Crew Skills still cant RE all orange crafted gear! 1336504920
As some of you have mentioned, endgame crafted Custom items (like Campaign and Black Hole gear) CAN be reverse engineered. Non-endgame crafted Custom items and social gear cannot be reverse engineered at this time - sorry again for the confusion; we'll make sure the patch note reflects this. We do still plan on allowing non-endgame crafted items to be reverse engineered in the future.
4305121
 Eric Musco General Discussion Episode I du podcast officiel de Star Wars: The Old Republic 1336504620
Bonjour à tous ! Mon nom est Eric Musco, et Brooks Guthrie et moi sommes heureux de vous présenter cet épisode du podcast officiel de Star Wars™: The Old Republic™, « Rockets Boots ». Vous pouvez l’écouter en utilisant le lecteur intégré, en le téléchargeant et en l’écoutant sur votre lecteur MP3 préféré ou sur notre chaîne YouTube.

Dans cet épisode, nous recevons Daniel Erickson et Damion Schubert pour discuter de ce que nous avons vu dans la mise à jour 1.2 ainsi que de ce à quoi nous pouvons nous attendre pour la mise à jour 1.3. De plus, David Bass fait un passage pour nous parler du déroulement de PAX East et dévoiler certains de nos plans concernant les conventions à venir cette année. Si vous avez des questions ou des commentaires à propos du podcast, n’hésitez pas à nous le dire dans ce sujet de conversation.

Merci de nous avoir écouté !

Veuillez noter que ce podcast est uniquement disponible en anglais.
4305028
 Eric Musco General Discussion Star Wars: The Old Republic Official Podcast Episode I 1336504620
Hello everyone! My name is Eric Musco and I, along with Brooks Guthrie are happy to bring you episode one of the official Star Wars™: The Old Republic™ podcast, “Rocket Boots”. You can listen by using the embedded player, by downloading and listening on your preferred MP3 player, or check it out on our YouTube channel.

In this episode, we sit down with Daniel Erickson and Damion Schubert to talk about what we saw in Game Update 1.2 and what we can expect as we look forward to Game Update 1.3. Also, David Bass stops by to tell us about how things went at PAX East and share some of our convention plans for the rest of the year. If you have any questions or comments about the show, feel free to let us know in this forum thread.

Thanks for listening!

Read more.
4305027
 Amber Green Jedi Consular Lars Beddag quest bugged? 1336503780
Hello everyone! This mission was fixed with Patch 1.2.3. It was not individually noted but was fixed with a few others and noted as:

"Implemented changes to ensure that mission encounters reset (and related enemies respawn) correctly. A small number of missions had encounters that did not properly reset."

Thanks for your reports. Have fun out there! o/''\o

4304784
 Joveth Gonzalez General Discussion Official Q&A Thread for May 11th, 2012 Q&A Blog Post 1336501440
Thanks for your questions everyone! We are now locking this thread in order to select questions for our developers. Be sure to check the Q&A blog on Friday to see if your question was answered by one of them!
4304071
 Allison Berryman Crew Skills still cant RE all orange crafted gear! 1336500660
We have some more details about this patch note - this change made more Custom (orange) items available for reverse engineering, but it currently does not include crafted Custom items. We will be adding the ability to reverse engineer crafted Custom items in the future, but that functionality was not included in this change. Sorry for the confusion; we're updating the patch note right now.
4303864
 Joveth Gonzalez General Discussion GTN Search Issues [BUG] 1336500600
Hi folks, as an update to my previous post, you should see some improvements after last night's patch (1.2.3). Specifically, these changes were made:

Galactic Trade Network
  • An issue that prevented some item category searches from functioning unless an item name or price range was also specified has been corrected.
  • The default value for the Rarity field is now Standard instead of Any. This allows players to search for most items without requiring that they select an option in the Rarity field.

We hope that this alleviates some of the issues that you've been facing as we continue to improve the GTN experience.
4303838
 Joveth Gonzalez General Discussion Matrix Cubes 1336496340
Hi folks! As an update to this, we will be deploying a patch tomorrow morning, May 9th, starting at 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) lasting until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). For full details, please check out this blog post.
4302754
 Alyson Bridge General Discussion Maintenance: May 10th, 2012 COMPLETED 1336494180

We will be performing an unscheduled maintenance this Thursday, May 10th, 2012. Patch notes will be made available shortly after the servers come back up.

The servers will be down for four hours on Thursday, May 10th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

Maintenance

Date: Thursday, May 10th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).

All game servers will be offline during this period. This game maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
4302155
 David Bass PvP New Warzone Daily Mission 1336492380
This was indeed a change that was missed in the patch notes. We apologize for this and are working to add it in shortly.

With this change, daily Warzone missions now require "6 played matches," however any win in a Warzone counts as 2 "played matches". This still provides a solid incentive for you to win, but also allows players who lose matches to progress their daily mission by participating.
4301609
 Chris Collins General Discussion Matrix Cubes 1336485480
Hi everyone,

I just wanted to give you an update regarding what happened and to let you know what our next steps are regarding the Matrix Cubes.

After last night's patch, players reported that Matrix Cubes had disappeared from their inventories. This was an unintended consequence of a behind-the-scenes change to how mission items work. You may have also noticed some mission items missing if you were in the middle of certain missions as well.

The team has been working on a fix since this was first reported, and we hope to get it out to you as quickly as possible. In the meantime, we ask that you hold off on contacting Customer Service at this time. Our goal is to restore the items to you as part of a new patch, without needing any manual intervention from Customer Service.

We very much appreciate your patience today as we work to resolve this issue. Once we have more information regarding the timing of the patch, we'll let you know.
4299610
 Chris Collins General Discussion Matrix Cubes 1336473000
We have identified that loading into a new area while having a Matrix Cube equipped can cause the item to disappear.

We recommend that you refrain from equipping a Matrix Cube until further notice.
4296365
 Chris Collins General Discussion Matrix Cubes 1336469700
We are currently investigating reports from players regarding missing Matrix Cubes.

We will update this thread once we have more information.
4295692
 Amber Green General Discussion Lord Ieldis Server: Warzone Queuing Issues 1336443840
We are currently investigating the issues preventing players from queuing for PvP Warzones on the Lord Ieldis server. We apologize for the inconvenience and appreciate your patience while we research a solution.
4291360
 Allison Berryman General Discussion (New Content Patch) Allies -- 1.3 announced ? 1336419660
Regarding 1.3, there isn't a "guild alliances" features slated for that update. 1.3 will introduce more new features (like the Group Finder) to the game, though! We encourage you to check out SWTOR.com and our community blog for more news about 1.3 as it becomes available!
4287196
 Allison Berryman General Discussion Subs down 25% 1336418820
Quote: Originally Posted by Gaje
so whats these 2 new expansions that it mentions

1.3 and 1.4 or 2 new expansions ?
This is referring to content patches (like 1.2 and 1.3), not to "expansions" (which most people think of as a boxed product).
4287006
 Allison Berryman Flashpoints, Operations, and Heroic Missions Nightmare pilgrim despawns permenantly? 1336416300
Everyone, thank you for the reports of this issue. I can confirm that we have a fix coming for this (being unable to summon the Nightmare Pilgrim in some circumstances) very soon. We apologize for the inconvenience!
4286522
 Allison Berryman General Discussion Every patch brings more bugs than fixes. 1336415160
Hello everyone - we do have a fix for the issue with taking cover while moving that will be deployed very soon.

We know that encountering bugs can be frustrating and appreciate your report. If you do encounter a bug, we encourage you to file an in-game bug report, which will be forwarded on to the correct teams. If you're having technical issues, you may also contact support to get help with troubleshooting any known issues.
4286339
 Amber Green General Discussion Server Unavailable: Canderous Ordo 1336408800
The "Canderous Ordo" server is now available! Thank you for your patience.
4285180
 Allison Berryman General Discussion DEVS - Shows us that you hear us. 1336408740
Everyone - we're always reading the forums and gathering your feedback on issues that are important to you. Though we can't respond immediately to every issue (and sometimes it does take some time before we have information on a topic), we're always escalating new bugs or problems and working on getting responses to the topics that are important to you.

We strongly encourage you to keep an eye on the dev tracker and to make sure that you're always reading our community blog to keep on top of our latest communications. Don't forget to ask any question you have in our weekly Q&A as well - again, though we can't always answer every question, we're always reading your feedback and working on getting more information for you.
4285162
 Allison Berryman General Discussion TORWARS has an interesting piece. 1336408200
We definitely want the forums to be a welcoming place for people to discuss the game, but we also understand that people do have lots of feedback that they want to share with us, and that some of that feedback is going to be negative. We do work to encourage constructive criticism (and often close threads that are not constructive), but we also don't want to close everything that says something negative. We're always reading the forums and gathering feedback to pass along. All constructive feedback and discussion does have a place here, and we hope that everyone in the community can respect others' opinions - even if they differ from your own.

Our Community Representatives work hard to help keep the forums clean and to keep threads and posts within the rules, but it is very, very helpful if community members use the "flag" feature to report anything that breaks the rules. This brings it to our attention quickly so the Community Representatives can address it. If someone is breaking the rules, we encourage you to flag the post and move on, and we'll take care of it! Just flagging and not responding in kind helps keep flaming and other unconstructive posts off the forums.
4285055
 Amber Green General Discussion Server Unavailable: Canderous Ordo 1336405740
**UPDATE: The "Canderous Ordo" server is now available! Thank you for your patience.**


We are currently investigating issues that have caused the “Canderous Ordo” server to become unavailable, and there is currently no ETA for when the server will be available again.

We will update this thread with new information as it becomes available. To check the status of your server, please visit the Server Status Page.
4284558
 Daniel Erickson Flashpoints, Operations, and Heroic Missions Foundry HM...I can not acquire the mission 1336398000
Hey Folks,

This system was a leftover relic that resulted from originally moving these Flashpoints up to Hard Mode. These requirements will disappear for Game Update 1.3.

Hope that helps!
4283201
 Courtney Woods General Discussion Star Wars: The Old Republic The Return of Fan Friday 1336197540
In celebration of “May the 4th be with you” we’ve decided to create a special Fan Friday. For Star Wars™ Day, we are highlighting some of the most creative and talented members of our community by showcasing them in our Community Blog!

This week we have a community member spotlight, new forum emoticons, and to begin with, some amazing fan art.


Read More
4257294
 Courtney Woods General Discussion Scheduled Maintenance: May 8th, 2012 1336157820
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, May 8th , 2012 from 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

This weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, May 8th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8 AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).

All game servers will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
4257912
 Joveth Gonzalez General Discussion Star Wars: The Old Republic The Return of Fan Friday 1336155120
At first I was like and then I was like . Finally, I was all like
4257433
 Joveth Gonzalez General Discussion Community Q&A – May 4th, 2012 Blog Discussion 1336111140
Discuss this week's Community Q&A blog in this thread!
4244059
 Joveth Gonzalez General Discussion Official Q&A Thread for May 11th, 2012 Q&A Blog Post 1336068300

Hello and welcome to the official Q&A thread for questions to be answered for the May 11th, 2012 Q&A blog post.

As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. We’ll have the next set of answers next week on May 11th, 2012, but before that, we need your questions!

Please use this thread to ask your question (one per community member, so make it count!). On Tuesday at 2PM CDT (8PM BST/9PM CEST/5AM AEST), we will close this thread, select ten questions, and get answers to them for Friday’s blog post.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
  1. Keep your question relatively short. Background details are welcome, but don’t go overboard.
  2. Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
  3. Use common sense – we cannot answer everything, especially on far-reaching content.
  4. This should go without saying, but be respectful.
  5. Limit yourself to one question in this thread, please. You can always ask another question next week!
  6. And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

As development plans are always subject to change, questions about future features will often get vague answers which can be repetitive and sometimes annoying. With that in mind, the development team is more interested in questions about current in-game features or systems, or questions about why development decisions were made. You’re still welcome to ask questions about future features and we’ll continue to answer them where appropriate – just expect the occasional ‘soon.’

Any other posts apart from questions in the thread will be removed.

With that being said, please ask away!
4244130
 Stephen Reid General Discussion Feedback request from James Ohlen - potential future planets 1336023180
Hello everyone! James Ohlen, Game Director for Star Wars: The Old Republic, is looking for your feedback on the game's development once again. This week he's looking out to the stars... and the planets of the Star Wars universe.

James takes feedback directly via his Twitter account (@JamesOhlen), but if you're not on Twitter, his question is below and you can give your feedback here which will be passed on to him.

As always, we ask you to limit your feedback to the question at hand and keep your feedback constructive as well as on-topic!

Here is James' question for this week:

"What planet in the Star Wars universe do you want to see in Star Wars: The Old Republic that is not currently in the game?"

You can name any planet you like, but remember, planets in The Old Republic can be fully explorable (like Coruscant, Tatooine, Hoth etc) and/or destinations that are seen as part of a Flashpoint or Operation (like Taral V, Denova, Kaon, etc).

As a reminder, you can follow James on Twitter @JamesOhlen. You can also follow our main account @SWTOR.
4229478
 Amber Green General Discussion UI Feature Feedback Request 1335989580
Hello everyone. Now that you’ve been able to use the UI Customization features implemented with Game Update 1.2, the developers would like to request your feedback. In this thread, please post to let us know what UI features or functions you would like to see implemented in the future.

We are already working on a few areas based on your feedback, such as additional hotbars and more customizable buff bars. While we do not have an estimate for when these features will be implemented, we are hoping that more great ideas will come from you!

Thanks in advance for your thoughts. We’re looking forward to seeing your suggestions.
4231726
 Joveth Gonzalez General Discussion GTN Search Issues [BUG] 1335986880
Hi everyone, we've sent this up for investigation and it looks like we are going to have something to improve this experience in an upcoming patch. Thank you for your reports and for your patience.
4231072
 A Peckenpaugh Bounty Hunter Proof that Tracer Missile and Heat Seekers are broken 1335983400
Quote: Originally Posted by Phasewalker
As of late I've been reading a lot of post on the forums on how the Devs. just wrecked Merc Bounty Hunters and to all those non believers out there its true. I ran some testing on the Arsenal spec'ed dps using the operation lvl testing dummy on the Imperial fleet here are the numbers as proof
Hi Phasewalker. I wanted to drop in to tell you that these abilities aren't broken. Considering your small sample size, your numbers are actually quite accurate.

I'll go step by step as to why that's the case, but if you're a TLDR kind of reader: operation training dummies have armor that gives them 35% kinetic and energy DR.


Quote: Originally Posted by Phasewalker
(Tracer Missile) tool tip indicates its dmg is between 1736-1872 kenetic damage i logged 17 stacked armor debuff " which is 20%" average hit normal hit 1410.705. As you can see the damage is way off by the way this is with High Velocity Cylinder on which grants a 35% armor penetration automatically
The tooltip says that on average you deal 1804 kinetic damage with Tracer Missile, and you found that on average, your Tracer Missile inflicts 1410 kinetic damage. You include that this is with 5 stacks of Heat Signatures and with High Velocity Gas Cylinder running.

In this test, you ignore 55% of the target's armor rating. 20% from Heat Sigs + 35% from your Cylinder.

Operations training dummies have 5814 armor rating (not visible to you), which translates through our armor formula to about 35% DR. With your setup, you cut that armor rating down by 55%, effectively turning it into 2616 armor rating. [5814 * 0.45 = 2616] 2616 armor rating translates through our armor formula to 19.5% DR.

Therefore, an average Tracer Missile would deal 1804 kinetic damage, and a target with 19.5% DR would take 1452 kinetic damage. [1804 * 0.805 = 1452] This is only 3% different than the 1410 you reported, which given your small sample size is well within expectations.


Quote: Originally Posted by Phasewalker
On too (Heat Seeker Missile) which is also bugged tool tip indicates 2126-2263 kinetic damage and is supposed to receive a 4% damage bonus for each stack of tracer missile which goes up too 5, so you should receive a 20% armor reduction and a 20% damage increase to Heat Seekers Damage. Get ready to be "surprised" fully stacked with high velocity cylinder on normal hits average 2145.25 laughable uh.
The same methodology above applies to your Heatseeker Missiles. The tooltip says they deal an average of 2194 kinetic damage. Since the target has 5 Heat Signatures, that HSM deals 2632 kinetic damage. [2194 * 1.2 = 2632] Cutting through the same 55% armor rating as before, the target still has 19.5% DR, meaning that on average, your HSM inflicts 2119 kinetic damage. [2632 * 0.805 = 2119] This is only 1% different than the 2145 you reported, which given your small sample size is well within expectations.

Quote: Originally Posted by Phasewalker
with High Velocity Cylinder on which grants a 35% armor penetration automatically which is not calculated in bonus dmg in any way in the tool tip
All tooltips in the game show damage dealt, not damage inflicted after armor. Our tooltips do not show you the damage the ability will inflict after the target's armor.

I hope this clears things up for you guys. To the best of my knowledge, these abilities are still working as intended.
4230212
 Allison Berryman General Discussion Bio/EA Please clarify the policy for using 3rd party combat parcers 1335973080
Quote: Originally Posted by schnopsnosn
Funny thing.
Our MT just got a one week ban for "using 3rd-party-programs" while he's only using the MOX parser.
As we mentioned before - if anyone feels they have been banned in error, we strongly encourage that individual to contact Customer Service. The only way we can assist if someone feels they have had an action taken against them in error is if they contact us directly.
4227933
 Allison Berryman General Discussion Bio/EA Please clarify the policy for using 3rd party combat parcers 1335902340
We’ve asked our Terms of Service department, and we can confirm it is not part of our policy to ban players for using combat log parsers. If anyone feels like an action has been taken against their account in error, we strongly encourage you to contact support (http://www.swtor.com/support/form) with details. Please keep in mind that we do monitor for anything that violates the Terms of Service (speedhacking, botting, or any other third-party software that interacts with the client to result in unintended behavior). We also encourage people to be very careful about downloading and using any third-party software – remember to take the safety of your computer seriously!
4218318
 Allison Berryman General Discussion Patch Notes reading "X changed to Y #/credits/damage/etc." You aren't fooling anyone. 1335902040
Quote: Originally Posted by ArmoredJuneBug
I not only agree with the OP but would ideally like to see every minuscule detail added to the patch notes, including minor typo fixes in bonus missions or whatever.
We do our best to find a balance between giving players detailed information and condensing notes that have less impact on players to make the notes more readable overall. We always want to note (in detail) changes to mechanics, fixes to issues that could prevent progression on missions, new options, and fixes to high-visibility problems (like things on our known issues list), but we do tend to condense notes about typos, minor art changes (like fixes to seams in terrain), and other minor changes into broader notes. You can see good examples of this in the 1.2 notes with the general notes about cinematics polish and other similar notes.
4218245
 Joveth Gonzalez Gunslinger Cover Issues - Post 1.2.2 1335897900
Hi folks, thanks for reporting this. We've confirmed and added this to our list of Known Issues and we are now working on a fix for an upcoming patch. Apologies for the inconvenience and thank you for your patience.
4217499
 Allison Berryman General Discussion Patch Notes reading "X changed to Y #/credits/damage/etc." You aren't fooling anyone. 1335891240
Thanks for the response! I'll see if I can get more specific information about the note. We'll also continue working to make sure our notes are as detailed as we can make them - we may not be able to provide all details for every note, but it's our goal to make sure they're clear and informative!

edit: I inquired about this note, and it appears this was a bugfix and that this particular mission was not granting commendations as intended!
4216136
 Allison Berryman General Discussion Patch Notes reading "X changed to Y #/credits/damage/etc." You aren't fooling anyone. 1335890220
Is there a particular note you'd like more information about? We do want to include specific information about increases and reductions where possible (you'll notice many notes with "reduced x by y (down from z)" ), but some notes may not have as detailed information as others. We'll continue working to make sure notes are as detailed as possible - we know the information is important!
4215918
 Allison Berryman General Discussion So BW is hearing us loud and clear about the models of armor? 1335889860
Hey folks - just to make sure everyone concerned about this topic has seen our Q&A comments on it, here's what we said in the March 30th Community Q&A:

Quote:
Players have expressed some dissatisfaction with endgame armor sets – can you comment on your plans for future endgame appearances?

Daniel Erickson: We have heard the community loud and clear when it comes to armor sets. What we’ve heard the players say is, “I don’t care how high level I get, I still want my core sets to look and feel like Star Wars and like my class - cooler but not crazy. Keep the crazy to optional gear.” I will warn that creating new armor is a part of our game with long lead times so it will take a set or so before players see a strong shift in direction but we’re already working on some stuff I love and I think players will too.
It's important to note the last bit about new armor sets having long lead times (meaning it may take a bit before you notice a change in direction), but we've definitely heard player feedback on this!
4215849
 Joveth Gonzalez Flashpoints, Operations, and Heroic Missions Hardmode Denova Last Boss - Bug? 1335823320
Hi everyone,

The latest update on this is that our developers have found a fix which should resolve the issue. It will be implemented soon in an upcoming patch.

Thank you for your patience with this.
4207383
 A Peckenpaugh Mercenary Arsenal talent Barrage doesn't work 1335793500
Hey guys, I'm not seeing this internally, but after looking at the script, I did notice that the Barrage buff is removed prematurely when you are NOT dual wielding.

In other words, as long as you're dual wielding, Barrage is working as intended. If you are only wielding a single blaster, it does appear that Barrage ends prematurely. So keep both blasters handy for maximum effectiveness!

Just in case you're single-wielding though, we've fixed this bug for a future patch. Thanks for reports.
4201239
 Charles Boyd Trooper Shutting Catboy down 1335716640
In a conversation that becomes available after the first companion mission with Jorgan (where you go to Nar Shaddaa looking for the Deadeyes) he will mention some weapons malfunctions and ask to inspect all of the team's weaponry, including the Player's. The [Flirt] options here are the ones that initiate the romance; not the necklace conversation later.

If you did not pick any of those options, and still ended up in a romance with Jorgan, then it's a bug.

2) Once your character was on the romance path, it was not possible to "break up" with Jorgan. I believe this is currently working as intended. That said, we've definitely seen all the feedback on the matter and are discussing possible changes to the system for the future, but I don't think we're ready to talk about any of those potential changes in detail as yet. As mentioned, please don't hesitate to post your own feelings on the matter in the suggestion box to add to the feedback!

If #1 occurred, please resubmit the issue and only mention that aspect of it, in order to clarify what needs to be investigated. And, again, I'm very sorry for all the trouble this has caused for you.
4191664
 Joveth Gonzalez General Discussion Community Q&A – April 27th 2012 Blog Discussion 1335592680
Discuss this week's Community Q&A blog in this thread!
4172048
 Joveth Gonzalez General Discussion Official Q&A Thread for May 4th, 2012 Q&A Blog Post 1335592620

Hello and welcome to the official Q&A thread for questions to be answered for the May 4th, 2012 Q&A blog post.

As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. We’ll have the next set of answers next week on May 4th, 2012, but before that, we need your questions!

Please use this thread to ask your question (one per community member, so make it count!). On Tuesday at 2PM CDT (8PM BST/9PM CEST/5AM AEST), we will close this thread, select ten questions, and get answers to them for Friday’s blog post.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
  1. Keep your question relatively short. Background details are welcome, but don’t go overboard.
  2. Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
  3. Use common sense – we cannot answer everything, especially on far-reaching content.
  4. This should go without saying, but be respectful.
  5. Limit yourself to one question in this thread, please. You can always ask another question next week!
  6. And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

As development plans are always subject to change, questions about future features will often get vague answers which can be repetitive and sometimes annoying. With that in mind, the development team is more interested in questions about current in-game features or systems, or questions about why development decisions were made. You’re still welcome to ask questions about future features and we’ll continue to answer them where appropriate – just expect the occasional ‘soon.’

Any other posts apart from questions in the thread will be removed.

With that being said, please ask away!
4172033
 Allison Berryman General Discussion Why not ask for feedback In-Game? 1335592560
Posts on the forums are not the only method we use to get feedback. They're definitely a place we look at and ask for player feedback, but we have extensive metrics and telemetry and other resources we use to guide decisions about the game. All the pieces are important, but we don't just use one source to gather information. I don't know if adding in-game surveys is something we would do, but do rest assured that we get lots of information and feedback through multiple channels!
4172019
 Stephen Reid General Discussion APAC character transfer - now complete 1335564300
Hey everyone, I'm pleased to announce that the manual APAC character transfer process is now complete. Many, many thousands of eligible characters were transferred, allowing many more players in the Asia-Pacific region access to servers with lower latency. To all of you with transferred characters, we hope you enjoy your new 'home'.

This marks the end of our first stage of character transfers. Now our focus turns to a more robust, automated and larger scale character transfer service, which is currently in active development within the studio. More details were given in an answer in today's Community Q&A, but I'll quote Dallas Dickinson here:

"We will be rolling out our Character Transfer Service in early summer. First we'll have some targeted free transfers from/to specific servers, but that will be followed with a broader system where you can either take advantage of free promotional transfers to specific servers or paid transfers to the server of your choice."

A few final notes on the APAC transfers:

Renaming issues? Please contact Customer Service

We know as part of the character transfer process if you had placeholder characters, it could be tricky to rename them. We're working to improve that for the future, but for now if you need to rename a transferred character you can contact Customer Service and ask for their assistance. Please bear in mind they're dealing with a number of requests right now, but will get to your request as soon as possible.

Live in the Asia Pacific region but didn't get transferred?

We appreciate that some players didn't get a chance to take part in the Asia-Pacific transfer process. While in the future all players will be able to take advantage of our character transfer system, for now, Customer Service is able to help with select transfers for those who would benefit from the lower latency gained from playing on an Asia Pacific server.

There are specific requirements that must be met for these requests, as follows:

• The country of residence on your account must be listed as Australia, New Zealand, Hong Kong, Singapore or another appropriate Asia Pacific country. You must also reside in that country.
• You must have already redeemed your product code for Star Wars: The Old Republic.
• You must have an active account, by setting up a recurring subscription or applying a Game Time Code.
• Only level 10 or above characters are eligible for transfer.
• Characters created after February 28th on an EU or US server are not eligible for transfer.

Getting characters transferred via Customer Service is a manual process with checks included. Please do not expect a transfer to complete quickly. However, if you are qualified, Customer Service will be happy to help you.
4175256
 Joveth Gonzalez General Discussion Community Q&A – April 27th 2012 Blog Discussion 1335561360
Quote:
Originally Posted by Voren_Kurn
Sooo the listing of "Field Respec" in the Legacy menu (under the "Coming in 1.3 section" )is something other than duel spec? Or should that legacy page be titled something else bioware?
Field Respec is not the same as dual spec.
4174656
 Stephen Reid General Discussion Community Q&A – April 27th 2012 Blog Discussion 1335559440
Quote:
Originally Posted by Yasu
So wait, if I want to transfer from a dead server to another dead server I can do it for free, but if I want to transfer to a server where there are people playing I have to pay? Is that it?
No, that's not it.

As we said, we'll have more details to share closer to launch. Between Group Finder and a Character Transfer Service, our plans are designed to allow more players to play together more often.
4174224
 Joveth Gonzalez General Discussion Community Relations 1335557880
Quote:
Originally Posted by Gaje
...but i do expect to see the community relations team take some issues to the Dev team...
This is what we do on a daily basis here in the office. Our community representatives give us daily reports on top issues and we investigate them and bring them up to our development team. When we have a solution or some information to post, we make sure to update any major forum threads related to the issue.

Quote:
Originally Posted by Gaje
There is very little info about whats coming up in game other then vague oh XYZ feature may be 1.3 1.4 or 1.million that's in 2014
I suggest checking out our patch notes, community blog, news site, weekly Q&As, Weekly Dev Track Summary Blogs, Weekly Patch Notes Updates, and of course, here in General Discussion, to name a few places.

Of course, our general policy is to not talk in detail about specific features until we are 100% sure that it is on its way. You can imagine what would happen if we gave a specific date, months in advance, only to come up against an unforeseen obstacle that causes us to delay a particular feature. This is why you'll see many replies by us and our developers that simply say "soon".


Quote:
Originally Posted by Gaje
My point is Bioware, get on the boards/twitter/facebook wherever you decide and start interacting with your player base, if it doesn't fix anything it shows your interested in what players views are, communicate where the game is going, after all its something we are all invested in.
We have a dedicated social media team monitoring our official Facebook fan page and answering comments, questions, and concerns over on our official Twitter account.

You can also find the SWTOR community team members on Twitter by checking out this list.

Finally, we've been fairly active over in the SWTOR subreddit on Reddit.

I hope that I've helped in addressing your concerns, but please let us know if you still have any issues.
4173881
 Courtney Woods General Discussion Scheduled Maintenance: May 1st, 2012 1335555180
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, May 1st , 2012 from 12:01AM CDT (April 30th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 4AM CDT (2AM PDT/5AM EDT/10AM BST/11AM CEST/7PM AEST). In recognition of it being a holiday for most European countries, we have moved up maintenance time by two hours. All game servers and SWTOR.com will be offline during this period.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, May 1st, 2012 (See PDT timing below)

Time: 12:01AM CDT (April 30th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 4AM CDT (2AM PDT/5AM EDT/10AM BST/11AM CEST/7PM AEST).

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
4173284
 Randy Begel Spoilers Bounty Hunter on Belsavis... 1335552840
Quote: Originally Posted by Haratu
I got a new dialogue option, but despite my honest replies, he shrugged me off as if I was a nobody.
We are talking about a Sith Lord. Besides, he was a little preoccupied. And a bit of a jerk.

Quote: Originally Posted by Haratu
Either this is a pointless exercise, or i pressed the wrong thing.
It's more a matter of internal consistency in your story than divergent game play. I wouldn't recommend anyone going out of your way to meet the criteria as it's currently implemented unless that's important to you. Thanks for checking it out regardless, it shows the checks are working, just not ideal for the quest flow since it encourages doing both quests in one go.

I've filed a bug, and hopefully there's a simple solution that will get it working without any player gymnastics.

Thanks all.
4172729
 Allison Berryman General Discussion I am angry about the economic exploit. 1335535500
We're always watching for any potential economic exploits and correct them as a very high priority, and we absolutely do investigate and take action against anyone we've found that takes advantage of exploits like this. We actively monitor the game and have data that assists us in finding people who abuse game systems. Rest assured that players who have been found abusing any exploit will have appropriate actions taken against their accounts.
4168959
 Allison Berryman General Discussion Companions not a priority? No stats fix 1335465240
As someone mentioned above, we are definitely aware of Companion stats not being adjusted properly and are working to resolve it in an upcoming patch. We're sorry for the inconvenience! Since this has already been addressed in the thread linked above, we're going to close this thread.
4155443
 Joveth Gonzalez General Discussion Maintenance: April 27th, 2012 1335465240
We will be deploying a patch and performing an unscheduled maintenance this Friday, April 27th, 2012. Patch notes will be made available shortly after the servers come back up.

The servers will be down for four hours on Friday, April 27th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Maintenance

Date: Friday, April 27th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).

All game servers will be offline during this period. This game maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
4155440
 Stephen Reid General Discussion APAC character transfer: what to expect 1335453660
Quote: Originally Posted by sidiouswumpscut
Where can you sign up for these transfers? Can you please make it easier for paying subscribers to know about this and were they can go instead of making it secret?
This is a specific, one-off character transfer process for those who were playing on US and European servers before Asia-Pacific servers were available for play. When a broader, more robust character transfer system is available, we'll make that very clear to all players.

For anyone who missed the initial window but may still be eligible, we'll have some more news on that before too long.
4152596
 Joveth Gonzalez Flashpoints, Operations, and Heroic Missions Hardmode Denova Last Boss - Bug? 1335451860
Hey folks, I just wanted to update this thread with the latest info. Our designers are still investigating but they're hopeful that they'll find a solution to this fairly soon. However, it may take a bit of time for the fix to be patched in. I will keep you all posted. Thanks again for bringing this to our attention.
4152182
 Stephen Reid General Discussion APAC character transfer: working with 'name placeholder' characters 1335447540
Quote: Originally Posted by DarthBrundleFLY
These are facts your so called Customer Service should be able to see...so why after "investigating" the issue I have lost the name to someone who has just created the toon on the server in the last few days.
Unfortunately there's nothing further I can do. There will always be a risk upon deleting a character name on your destination server that it might be legitimately used by someone else.

In your case, knowing your character's name (which is shared by a well-known Expanded Universe character who has been in comics, a current TV show and even the Star Wars movies) the chances of someone looking to use that name for their character is relatively high. Given that you have already seen this name is being used by another player, I hope you can understand they had the same instinct as you in naming their character, and allow them to enjoy the game.

Quote: Originally Posted by Turbosith
I asked Customer Service about renaming my characters because of this bug - Clicked on my Marauder but my trooper was renamed (because it was at the top of the list) and they said they couldn't help with renaming my characters.

Can they not just reset it, like they did when my character was in violation of copyright or when it was transferred yesterday?
Speaking to Customer Service today, there may have been some confusion with some representatives. We're ensuring there's better clarity.

We have a temporary issue in that Customer Service cannot currently change Legacy names, but I have confirmed that Customer Service can and will rename your character's first names if you have accidentally renamed them. It may take a short while, but it will be done.
4151113
 Joveth Gonzalez General Discussion Rakghoul Plague Outbreak World Event: Thank You 1335419880
Thanks everyone, for your kind words and constructive feedback. As with anything we do, we're definitely going to be taking a look at the community response to this event and work on ways to improve anything that we do in the future.

It was incredible to see all of the excitement from players in-game and on the forums

Thanks again!
4139129
 Joveth Gonzalez Flashpoints, Operations, and Heroic Missions Hardmode Denova Last Boss - Bug? 1335418620
Hey folks, in order to better understand this issue better, can you let us know if this is 8 or 16 man hard mode? Thank you!
4138828
 Randy Begel Spoilers Bounty Hunter on Belsavis... 1335418380
I'll look into this. There are alternate lines that should be available if you've

freed the Dread Masters.

I suspect that it may be checking to see if you've completed the quest to give you those lines, but if you haven't turned the quest in those checks would fail.
4138751
 Courtney Woods General Discussion Expansion into New European and Middle Eastern Countries 1335412860
We are excited to announce that Star Wars™: The Old Republic™ has officially launched in a wide range of new countries throughout Europe and the Middle East. Fans of the iconic franchise and PC gamers alike can now embark on their very own Star Wars™ saga, and explore a rich and vibrant galaxy with thousands of other players.

Read More
4145505
 Stephen Reid General Discussion APAC character transfer: what to expect 1335388140
submit a ticket to Customer Service. We have to deal with account level issues on an individual basis.
4141755
 Charles Boyd Trooper Shutting Catboy down 1335386460
First, allow me to apologize that you encountered this situation. It certainly was not our intention to railroad anyone into any companion romance plotline. Player choice is a core part of the game experience, and anything taking that away is very concerning!

It is not intended for Players to enter a romance with Jorgan without specifically choosing to flirt with him, by picking Player options marked with [Flirt] when he first shows a romantic interest. If you never chose such options, and have not already filed a bug on this issue, please do, so that we can investigate further.
4141452
 Stephen Reid General Discussion APAC character transfer: working with 'name placeholder' characters 1335384180
Quote: Originally Posted by DarthBrundleFLY
So now I loose my main toons name to a a character that can only be a few days old...how is that fair...I know it places you in a difficult position as you don't want to upset either subscriber but I have done everything that was possible in the framework you allowed and I loose my mains name which is important to me.
Hey again - I'm sorry about that situation. Unfortunately there's nothing I can do directly. I've spoken to Customer Service and they'll be getting in touch with you, although there is no guarantee we'll be able to resolve the situation to your satisfaction, I'm afraid.

While I'm here posting, I wanted to draw your attention to a small quirk in the renaming process, which if you don't pay attention may cause you to have issues. I've updated the original post in this thread, but here's the relevant part:

If you have more than one transferred character, regardless of which character you select, you will be prompted to rename all of your transferred characters in order from the top of the character selection screen downwards. Please take extra care to ensure you are renaming the correct character by comparing their temporary names to ensure they match.
4141005
 Allison Berryman General Discussion Anyone get the 30 day credit, yet not get the Tauntaun pet? 1335382080
Hey folks, just to make sure it's clear: you can receive one before the other. You should receive both by midnight CDT tonight, but it is entirely possible to receive one before the other, and in either order. Don't worry - everything is on its way!
4140483
 Joveth Gonzalez Flashpoints, Operations, and Heroic Missions Hardmode Denova Last Boss - Bug? 1335381120
Thanks everyone, we're going to have one of our designers take a look now to investigate.
4140260
 Stephen Reid General Discussion Feedback request from James Ohlen - Group Finder 1335378180
Hey everyone, thank you for your feedback on last week's question. James will be reaching out for more feedback later today, so look out for that.
4139491
 Stephen Reid General Discussion Feedback request from James Ohlen - In-game events 1335377820
Hello everyone! James Ohlen, Game Director for Star Wars: The Old Republic, is looking for your feedback on the game's development once again. This week, with the Rakghoul Plague finally contained, he's looking for feedback on in-game events.

James takes feedback directly via his Twitter account (@JamesOhlen), but if you're not on Twitter, his question is below and you can give your feedback here which will be passed on to him.

As always, we ask you to limit your feedback to the question at hand and keep your feedback constructive as well as on-topic!

Here is James' question for this week:

"The Rakghoul Plague was a very popular event. You’re going to see more surprises like it in the future.

I want to hear your thoughts on why you thought the Rakghoul plague was fun. Also, what kind of stuff would you like to see in the future?"


As a reminder, you can follow James on Twitter @JamesOhlen. You can also follow our main account @SWTOR.
4139407
 Stephen Reid General Discussion APAC character transfer: working with 'name placeholder' characters 1335363300
contact Customer Service and they may be able to help you.

The most common reason for a character to not be transferred is because of lack of space on the destination server, or because a character was deleted after the original cut-off point. It sounds like it may be the first issue for you, but do contact CS who may be able to help.
4135839
 David Bass General Discussion Free 30 days and Tauntaun Ram pet 1335361320
Hi everyone,

I apologize for the confusion surrounding this but the Legacy Promotion page is accurate. If your account met the Legacy Promotion requirements by April 22nd, you will receive your rewards via in-game mail by 11:59 pm CDT today:


Stephen's post:

here.

We hope this sheds some light on the matter. Again, apologies for any confusion this caused!

4135382
 Amber Green General Discussion Ashara Zavros model incomplete since launch 1335333480
Hi everyone. Although the resolution may not come with the next patch, we are currently working on a fix for Ashara's body, so please keep your eyes on patch notes in coming weeks. We appreciate your patience.
4122649
 Stephen Reid General Discussion APAC character transfer: working with 'name placeholder' characters 1335306540
what to expect.

If characters have stayed where they are, that may be because you were out of character slots on your destination server. Please contact Customer Service if you want to discuss further.
4126954
 Stephen Reid General Discussion APAC character transfer: what to expect 1335306420
Hey everyone on the other side of the world! The character transfer process has started for those of you who were eligible for inclusion. I wanted to give you a heads-up on what to expect during this process and a few more details.

As previously mentioned, this is the first version of our character transfer process, and it is mostly conducted manually. This means that the process will take a little while. We're proceeding carefully, monitoring the process as we transfer batches of characters. We're transferring people based on when they initially signed up for character transfer (after the page went live on April 17th), which means if you filled out the form early, the chances are you'll get transferred a little earlier, too. Please don't ask for an estimation on when you'll be transferred; as we stated at the beginning of the process, it'll take up to a week for all transfers to complete (but we're hoping less than that).

The transfer process has to occur when the servers are online, and we're doing it during office hours here in Austin. That translates to very late at night/early mornings for Australia and New Zealand (apologies to other timezones, they're the two I know sort-of-off-hand!). Here's what happens from your perspective as a player:

- If you are in-game when the transfer process starts for your character(s) then you will be disconnected from the server. You will receive an error message that's tagged as 'Error Code 6'. If this happens, it's time to take a break from the game for a while!

- If you are not in-game, you may attempt to login and find you are unable to.

- In either case, you will not be able to login to the characters you are transferring while the transfer is taking place, or create new characters on that origin server. You can create or play characters on other servers if you wish.

- The transfer process can take up to three hours, but should generally take less.

- After your transfer is complete, you will log back into the game and should find that your transferred characters are no longer listed on your character select screen. That's a good sign! You should then back out of character select and go back to server selection.

- At the bottom of the server selection screen, click the Asia Pacific tab. Select the server or servers you elected to transfer characters to; you should find them waiting for you.

- As described in my previous post, you may need to rename your characters. Please refer to that post for (hopefully) all the info you need.

- If you are still unable to login and find your transferred characters over three hours after the process intiated as described above, please contact Customer Service for assistance.

That's it! If you still have questions, please feel free to post them in this thread. I'd also ask you to review the existing FAQ as well as my previous post about renaming characters.
4126923
 Stephen Reid General Discussion APAC character transfer: Legacy Tauntaun Ram Pet delayed 1335306120
Hey everyone. This message only applies to those players who are transferring characters to the Asia-Pacific servers.

As you may know, by April 25, 2012, 11:59PM CDT / April 26, 2012, 4:59AM GMT, we are due to grant all active subscribers (as of April 12, 2012, 12:00PM CDT, 5:00PM GMT or April 22, 2012, 12:00PM CDT, 5:00PM GMT) the in-game Legacy Tauntaun Ram Pet via in-game mail.

As in-game mail items do not transfer as part of the current character transfer process it’s possible that some players would be transferred before they could receive their pet via in-game mail.

To ensure no-one misses out, we are briefly delaying delivery of the Tauntaun Ram Pet to those who are transferring their characters. Everyone who has transferred characters(s) to the Asia-Pacific servers should receive their Tauntaun Ram Pet via in-game mail early next week (starting April 30th). We’ll bring you more exact details closer to the time.

We apologize for the delay in delivering the Tauntaun. This does mean those of you who transferred characters will be Tauntaun-less for a few more days, but we'll ensure you all get your new best friend early next week. Thanks in advance for your patience and understanding.
4126844
 Joveth Gonzalez General Discussion Official Q&A Thread for April 27th, 2012 Q&A Blog Post 1335304320
Since it is after 2PM CDT, we will be closing this thread now. Thank you for all of your questions! Tune in this Friday to see if your question was answered by our developers.
4126451
 Amber Green General Discussion New Marauder/Sentinel vendors? 1335296580
Hello there everyone! We just wanted post in this thread to let you know that there was a slight mistake in the patch notes that may have led to some confusion.

We have edited the note as follows:
  • Marauder and Sentinel items have been added to the light side and dark side vendors on the Republic and Imperial Fleets.

Thanks for your understanding, and we're sorry for any inconvenience. o/''\o
4124442
 Stephen Reid General Discussion APAC character transfer: working with 'name placeholder' characters 1335279540
covered in the FAQ in some detail.

contact Customer Service to ask them about restoring those characters on your original server - but you may have to wait until our final character transfer process comes online before you can transfer them to Asia-Pacific servers. Ask them nicely, they'll try and help you out.
4119304
 Joveth Gonzalez General Discussion Companion Ear/Implant Bug not fixed 1335279060
First of all, thank you all for reporting this. Unfortunately, it looks like this specific fix did not work as intended. We've removed the patch note and this will be updated in our known issues list. A fix will be coming in an upcoming patch.

Apologies, and thank you for your patience.
4119147
 Joveth Gonzalez General Discussion Companion Ear/Implant Bug not fixed 1335274980
Hi everyone, thanks for reporting this. We're currently investigating and will update as soon as we have new information for you.
4117987
 Joveth Gonzalez General Discussion Attention Citizens: The Rakghoul Plague Outbreak 1335216660
We wanted to warn players that the effects of the plague may linger after the event is over. Vaccines will still be readily available.
4106379
 Stephen Reid General Discussion APAC character transfer: working with 'name placeholder' characters 1335213120
Quote: Originally Posted by ChinamanAthena
Will we see server transfers for everyone soon since it is obviously already implemented into the game, it shouldnt take much longer to server transfers for every server up.
As I've mentioned before, the character transfer system for Asia-Pacific servers is not the final system - it is in fact essentially a prototype for the final system, designed to transfer a small amount of characters (relatively speaking).

The final character transfer system is in development now and is a high priority for the development team. However, as this is a complex technical challenge with many 'moving parts' it will not be available until some time after the Asia-Pacific character transfer process is finished. When we have more details and a more accurate ETA to share, we will do so.
4105628
 David Hunt Crew Skills Base armor/damage stat question 1335205980
If an item can be modified, the base mod (hilt, barrel, armoring) is the sole determinant of base values (damage, armor).

The rating on the base mod gives you a comparative value for whether it will be higher than what you have, as it adjusts for different item types.

For example, the same armoring in heavy armor will provide more armor than it will in light armor. But a higher rating mod in either armor type will result in an improvement.
4103897
 Joveth Gonzalez General Discussion Attention Citizens: The Rakghoul Plague Outbreak 1335205200
Hi everyone, we just wanted to remind people to turn in your Rakghoul DNA before maintenance tomorrow morning at 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST). Jeelvic the Jawa will be disappearing after tonight, but he may possibly return by himself at some point in the future.
4103707
 Stephen Reid General Discussion APAC character transfer: working with 'name placeholder' characters 1335197460
Hey all, thanks for feedback. Looks like I covered most questions but here's are answers for a couple of outstanding ones.

From the FAQ:

Quote:
If your Legacy name is already taken on the selected Asia Pacific server, you will be prompted to choose a new Legacy name when you log into the server.
Also do note what happens if you've already unlocked Legacy on an APAC server - you'll keep that Legacy name regardless:

Quote:
If you have played a character on an Asia Pacific server to the point where you have unlocked your Legacy and chosen your Legacy name, then all characters created on or imported to your selected Asia Pacific server will use that Legacy name.
Here's a related question:

Quote: Originally Posted by Ignicity
My question is, will we be given the option to change our Legacy Name upon transfer. For example, I have a level 31 legacy on The Swiftsure and no legacy on Master Dar'Nala. If i transfer a character to Master Dar'Nala, will I be able to rename my Legacy even if it's not taken?
Good news Ignicity - yes, you will! Essentially after transfer you'll be presented with the same 'choose your Legacy name' dialog you saw after first completing Chapter 1 of the game. The only exception is if you have already unlocked Legacy on your destination APAC server; that name will take precedence.
4101886
 Joveth Gonzalez PvP OLD bug returned: WZ WON / PLAYED NOT ACCOUNTED 1335196440
Quote: Originally Posted by emartell
I notice it more with novare. But it's there
This is an issue that should have resolved itself by now. The Ilum daily and weekly missions were removed in Game Update 1.2, and we suspect that these were still in your log at the time. Since Novare Coast is brand new, wins in that Warzone were not counting towards your recently extinct daily/weekly.

Please us know if you are still having issues!
4101642
 David Hunt Crew Skills Are we missing level 50 Techstaff from Armstech? 1335196320
Quote: Originally Posted by WLpride
No level 50 techstaff int the game anymore. There were level 50 but are now level 48.

I think this is a bug or oversight. Can anyone else confirm?
They have level 50 stats, but require level 48. Crafting items often get a small required level reduction, and techblades and techstaffs have an additional reduction because of their generally limited availability.
4101623
 David Hunt Crew Skills Allow us to RE orange to get some mats back. 1335196080
There's a limitation that prevents reverse engineering these items currently. We are working on addressing the issue.
4101558
 Joveth Gonzalez General Discussion Community Q&A – April 20th 2012 Blog Discussion 1334970540
posted guidelines for asking questions), we try our best to provide answers whenever we can. Also, as it says at the top of the blog post, these questions are from before April 3rd, since our Q&A was delayed last week. We expect more recent questions in next week's Q&A.

Thanks for posting this, BlackMink!
4073829
 Courtney Woods General Discussion Scheduled Maintenance: April 24th, 2012 1334955180
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, April 24th , 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, April 24th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST)

All game servers will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
4071714
 Joveth Gonzalez General Discussion Official Q&A Thread for April 27th, 2012 Q&A Blog Post 1334953500

Hello and welcome to the official Q&A thread for questions to be answered for the April 27th, 2012 Q&A blog post.

As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. We’ll have the next set of answers next week on May 1st, 2012, but before that, we need your questions!

Please use this thread to ask your question (one per community member, so make it count!). On Tuesday at 2PM CST (8PM BST/9PM CEST/5AM AEST), we will close this thread, select ten questions, and get answers to them for Friday’s blog post.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
  1. Keep your question relatively short. Background details are welcome, but don’t go overboard.
  2. Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
  3. Use common sense – we cannot answer everything, especially on far-reaching content.
  4. This should go without saying, but be respectful.
  5. Limit yourself to one question in this thread, please. You can always ask another question next week!
  6. And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

Any other posts apart from questions in the thread will be removed. With that being said, please ask away!
4071389
 Joveth Gonzalez General Discussion Community Q&A – April 20th 2012 Blog Discussion 1334953380
Discuss this week's Community Q&A blog in this thread!
4071352
 Stephen Reid General Discussion APAC character transfer: working with 'name placeholder' characters 1334952000
Quote: Originally Posted by DavydM
That makes sense, but just to be safe can we get some sort of assurance that if this process screws up can we get customer support to rename our characters afterwards for us? I think that would make a lot of people feel a lot happier about it
Customer Service will absolutely be able to help you in that (hopefully unlikely) scenario.
4071075
 Stephen Reid General Discussion APAC character transfer: working with 'name placeholder' characters 1334950200
As a reminder: these instructions only apply to the Asia-Pacific character transfer system. A more advanced character transfer system is being developed.

Hello everyone. We've heard from quite a few of you who created 'name placeholder' characters on the APAC servers (Dalborra, Gav Daragon and Master Dar'Nala) upon their launch, and are now wondering if you should delete those placeholder characters before the transfer process begins. This is partially covered in our FAQ but I wanted to go into more detail and hopefully clarify for you.

This is a little tricky so please read carefully, and I'll try to answer follow-up questions in this thread as they occur. (Apologies in advance if due to timezone differences or the weekend I'm not super-prompt.) If you have any issues with the character transfer process, please contact Customer Service.

Here's the short version: if you have sufficient character slots free on your destination server, you can transfer your characters and then delete your placeholder characters - therefore ensuring you retain your character name after transfer.

Let's get more detailed. First, you need to be aware of the restrictions on character slots. There will always only be eight character slots available on any single target server for you to transfer characters to, and transferred characters will not 'overwrite' characters with the same name. That's important because if you're transferring characters to 'replace' a placeholder character, you may find that you don't have enough free slots to transfer to.

For example: you have six characters that you wish to transfer to the Dalborra server, on which you have previously created six placeholder characters with the same names as your incoming transferred characters. As those six characters do not 'overwrite' the existing placeholder characters, you will be unable to move all six characters and will actually only be able to move two.

This essentially means that if you are trying to transfer more than four characters to 'replace' a placeholder character, you will not be able to transfer all of them to a single server. You will need to delete some characters on the destination server to make room for incoming transferred characters. This does mean that there's a chance another character will be created on that server with that name in the interim.

However, if you do have free slots, you can transfer characters to your destination server, delete your placeholder characters, then rename your transferred characters. This process would happen as follows:

- After your transfer is complete, you will be notified via email.

- You will login to the game and navigate to the new region in the server select screen.

- You will select your chosen destination server.

- On the character select screen you will see any of your placeholder characters, and also your transferred characters. (Your transferred characters will have randomly generated names; you should be able to recognize them visually, though!)

- You may delete any or all of your placeholder characters.

IMPORTANT NOTE ON RENAMING: If you have more than one transferred character, regardless of which character you select, you will be prompted to rename all of your transferred characters in order from the top of the character selection screen downwards. Please take extra care to ensure you are renaming the correct character by comparing their temporary names to ensure they match.

- After a placeholder character is deleted, click their 'replacement' character (see note above!) and then click 'Play'. You will be prompted to rename them. Rename them to your previous 'placeholder' name. (You will actually not login to the game after this point, but will remain on the character select screen and see your renamed character.)

- Your character will be renamed and ready to play.

- After you have renamed your first transferred character, you will be prompted to rename every other character that has been transferred. If you have not deleted your other placeholder characters at this point, click the 'X' to cancel the rename process.

In summary, if you are attempting to transfer more than four characters to a single server with 'name placeholder' characters, then you may need to delete some placeholder characters to make room for all your characters that are being transferred. However if you have space (or choose to transfer characters to differing servers) you should be able to use your 'name placeholders' to ensure you keep your transferred characters' names.

Hopefully this makes the process a little clearer. Again, as a reminder, this is not a description of any final character transfer process - just what will be occurring specifically for the Asia-Pacific character transfer process.
4070664
 David Hunt Crew Skills I can't RE Campaign Gear o.O 1334948400
This is a bug that we're investigating. As theorized above, you can work around this by inserting low level mods. You only need the armoring. The results of RE will be unaffected - I was able to learn the recipe from the specific item mentioned here with nothing but a level 10 green armoring in the shell.
4070263
 David Hunt Crew Skills Does the War Hero set bonus transfer? 1334947260
While you can follow the rule of "gear that is new in 1.2 or later has the set bonus on the mods," there are also a couple ways to tell if a set bonus will transfer by looking at an item you have:

1. Open the modification window for the item, then mouseover the Armoring. If the tooltip for the Armoring lists a set bonus, then it is the source of the bonus.

2. If the item is equipped, check the set bonus criteria in the item tooltip. Instead of seeing something like "War Hero Force-Master's Boots" you will see "War Hero Force-Master's Boots (Armoring)." The (Armoring) indicates that the set bonus is coming from the mod, not the gear.
4070006
 Stephen Reid General Discussion Character Transfers Now Available for Asia Pacific Territories 1334946900
Everyone - I'd like to ask you, before posting in this thread, to please read my previous replies, especially this one.

To re-iterate: this is not the final character transfer process. We understand people's desires for other features regarding character transfer and we're working to bring as many of them to you as possible. However, complaining about the current process is ultimately futile - it is not changing.

For those of you who reside in the Asia-Pacific area outside of the initially stated four countries, after the initial character transfer process is complete we'll talk more about what can be done for you. We are not ignoring your feedback, but we must ask for your patience while we finish up the first stage of our long-term plans for character transfers.
4069916
 Stephen Reid Crew Skills Slicing Lockbox Changes Intended? 1334945820
Hey all, thank you for reports into this issue. We escalated this to the development team and after investigation, got confirmation that this was a bug.

It's being worked on now and a fix should be rolled out in a future patch. In the meantime, it'll be added to our known issues list.
4069651
 Joveth Gonzalez Customer Service CS Droids In-Game 1334936520
During our Weekend Pass this Friday, Saturday, and Sunday (April 20 – 22), our Customer Service Droids will be available in-game on a number of servers to assist players. They’ll be happy to help you!

CS Droids will be participating on the following servers:

Friday, Saturday, and Sunday:
Kellian Jarro
Kissai Caste
Murakami Orchid
Perlemian Trade Route
Thana Vesh

Saturday and Sunday only:
Dalborra

The Customer Service Droids may also appear in other servers throughout the weekend.
4067458
 Georg Zoeller PvP Change to rewards is a step in the right direction, but TTK is still way too short. 1334934240
Quote: Originally Posted by Sookster
You're the only one in this thread that brought up Columi gear, why? What does Columi gear have to do with pvp? Recruit is garbage aside the increased expertise over Centurion and Champion gear, however Cent and Champ still has much better stats. Why should I buy a suit of Recruit and only have 13K health with 900 expertise which doesn't help much when the suit's stats are low. Even if recruit's stats are low, endurance should've been a little higher.

PS- oh and thanks for swapping out +power stats for +defense stats on Tionese, Centurion and Champion gear, they're so useless to me as a medicine operative...
That was precisely the point of my post: 900 expertise is worth a lot. The difference of 900 expertise in PvP is a lot more pronounced than additional 200 health from higher endurance on Centurion gear.

Recruit is on par, if not better than Centurion gear when it comes to PvP due to the importance of expertise post 1.2. (It replaced Centurion gear). Yes, you're missing out on a bunch of health and PvE stats and a set bonus, but the difference in expertise that affects survivability, healing and damage makes up for it.

Tionese, Centurion and Champion are identical to 1.1.5 now (a bug related to the stats on that gear changing was fixed in the last patch).
4066956
 Georg Zoeller PvP Change to rewards is a step in the right direction, but TTK is still way too short. 1334930940
Hey guys,

A few additional notes on this topic, fresh from a meeting with Gabe and the PvP team.

(a) Expertise difference between combatants is the single most important factor in time to kill in PvP.

Having zero or little expertise on your gear (e.g. pure PvE gear) is the primary reason for people to experience a sped-up time to death in Game Update 1.2. While it was quite viable pre-1.2 to bring your Rakata or Columi gear without any added expertise into PvP, the increased focus on expertise in the PvP track of gear has made it much harder to compete with that equipment compared to even the entry level Recruit set.

Consequently, the single most effective step you can take to decrease time to death (i.e. increase time to kill of your opponent) is to gear for increased expertise. Coming from PvE, obtaining at least some pieces of Recruit gear is definitely recommended.

We're aware that this fact is not adequately communicated in the game and that the cost of recruit gear is perceived as too prohibitive by some of you. We're in the process of working on a solution for these issues at the moment.

TL;DR: Expertise is a lot more valuable than any other stat in PvP. Recruit gear easily beats Columi for PvP.

(b) In response to your feedback, we've re-tested all classes to ensure they are falling within our desired DPS targets and found one issue with Demo Round / Heatseeker Missile which was getting increased DPS, not just from other people's stacks but also from an unwanted interaction with other skills. That issue was corrected in the 1.2.0c patch this week.

(c) There has been some level of inflation in the overall DPS budget of the game as result of Legacy benefits and other changes. Over time, these add up and as it stands, we have established that the global burst potential across the game is slightly higher than we are targeting. We will likely take some minor to moderate action about this in the near future by adjustments to the magnitude and duration of offensive relics (longer duration, reduced magnitude, identical power amortized over time).

(d) When faced with groups of enemies, stacking debuffs can result a real TTK issue. We are in process of revamping the debuff system in the game to reduce the impact of multi player debuff stacking on TTK.
4066157
 Georg Zoeller General Discussion Farming "The Unusual Egg" 1334882520
Hey,

There are more than two egg spawns on Alderaan. From what I can gather so far, the community has not found all of them yet.
4058608
 David White General Discussion Social X 1334869740
Hi everyone, we had recently discovered an issue that allowed these items to be used in ways detrimental to other player's gameplay and have taken the temporary step of removing them from availability. We are in process of determining further steps and will likely alter their functionality before putting them back in or replace them with a different but still cool reward. In the meantime, their value has been changed so that they can be sold back to the vendor at no loss. We apologize for any confusion.
4056139
 Georg Zoeller General Discussion Tauntaun Mystery [SOLVED] 1334867220
Quote: Originally Posted by Jinxblog
I am 400 Biochem and yes, I was startled as well when I saw the "No Research Available" message.
Only the original drop will have a research chance. Any crafted jerky should have a 'no research available' message.
4055492
 Stephen Reid General Discussion Character Transfers Now Available for Asia Pacific Territories 1334851320
Hey all, I've been catching up on this thread and wanted to point out a few things.

If you have any kind of issue with the form itself or questions about why something doesn't appear to be working, please contact Customer Service directly via this page. I'm afraid we cannot address individual queries via the Forums. Every request has to be looked at individually and often your account details will have to be referenced; that has to be done by Customer Service. You can also post in the Customer Service Forums.

Requesting a character transfer in this thread will not work. If you are currently eligible for a transfer then you will need to login to your account and use the form. If you have issues with the form, please contact Customer Service.

Quote: Originally Posted by Obbu
Has there been any official word on other common countries who normally want to play on oceanic servers instead of US ones?

I am personally an Australian and thus qualify for the transfer, but many countries that normally gravitate towards the superior pings on oceanic servers have not been offered the transfer as yet.
Right now the initial transfer process is available for eligible countries only. However, we're looking at possible 'edge cases' (like you described) and we'll have more information on that after the initial transfers are completed.

Regarding the transfer process generally. It's important to realize this is not the final character transfer process. This is an early and somewhat inelegant method of allowing those players who opted to play the game before the official launch date in their country to move their characters onto servers with better local latency. Our 'final' character transfer process is currently in development.

Lastly, I know many have asked about 'placeholder' characters on the transfer servers. I'm gathering more details and double-checking everything, and will update you further with more details about that soon.
4051347
 Amber Green PvP What is wrong with the new Warzone rewards? What can be done to fix the problem? 1334850780
Hello everyone! As an update to this topic, we wanted to point out that patch 1.2.0c this morning made changes to help with Warzone Reward issues:

PvP
  • Increased rewards for players on the losing side of Warzone matches.
  • Players will now receive rewards for Warzones if they have earned at least one medal.

Thanks again for your feedback; we've been listening! o/''\o
4051185
 Joveth Gonzalez General Discussion [Updated] Take Part in the next Weekend Pass 1334847900
Hi everyone! We just wanted everyone to know that the Weekend Pass has officially started! Welcome to all of our new players!
4050339
 Stephen Reid General Discussion Character Transfers Now Available for Asia Pacific Territories 1334813520
Quote: Originally Posted by Tovrin
I'm more concerned that many of us haven't actually received emails that transfers are finally available. I'm Guildmaster of our group and only found out because one of my guildies wanted to confirm where we were going. A quick check of our small group confirmed he was the ONLY one to get the email.

What's up with that?!
There's a couple of things possibly up with that.

All of the emails have now been sent. However, if you didn't receive an email, you may still be eligible for transfer. First of all, it's possible the email is in a Spam folder or similar, so please check that. Secondly, as this email is defined as a Marketing email, you may be opted 'out' to receive those kinds of emails in your account preferences. If so, you wouldn't have been sent the email.

Regardless, anyone who feels they should be eligible should login to their account and check the account transfer page. If they are currently eligible, that page (the one we've all been talking about) will be available to them.
4031984
 A Peckenpaugh Operative Let's STOP the spread of misinformation about operative DPS (high OR low!) 1334806860
I wanted to pop in and say two things:

First, I appreciate threads like this, and good job for putting it together.

Second, please be careful using training dummies for DPS tests and comparisons. As contrary to our intentions as it is, training dummies are not as of yet the fully reliable DPS testing resource we want them to be. This is because they cannot dodge or deflect attacks at the moment.

For Operatives, that fact doesn't have much of an impact. However, if you're going to look at Marauder and Sentinel DPS numbers and go "wow, we're nowhere near that," keep in mind that they gain a significant benefit from attacking a target that cannot defend due to their dual wield mechanic. Targets with a 0% defense chance will take significantly more offhand strikes from dual wielders than is typical.

On the subject of training dummy dodge and deflect, we have a fix for it that will show up in a weekly patch in the near future (don't know when off the top of my head). So, keep up the cool thread, but keep a level head about dual wielders on training dummies.
4039844
 A Peckenpaugh Commando No free respec for Combat Medics??? 1334800680
Quote: Originally Posted by Alecz
You could give everyone a free respec, you know. That would probably be easier even than choosing who gets and who does not get.
This, to put it nicely, a kind of self-centred suggestion. That said, it's an easy conclusion to come to when you're the well-informed, knowledge-gathering, systems-minded forum-going type of player. But, believe it or not, that's the minority of any gaming audience. I know it's hard to believe when you look around and all you see is similar knowledge-gathering and knowledge-sharing forum-goers, but that's still the minority.

Most players have their accessibility and understanding of the game damaged when they get a free respec. For most players, this is a jarring and unwelcome experience. We don't want to have to give out respecs at all, which is why it is only limited to when it's technically essential to making your character not break. I know that's not the answer you want to hear, but it's still the answer.
4038901
 Joveth Gonzalez General Discussion [Server Status] Darth Malak and The Shadow Runner Back Up 1334789340


Update: Servers are back up and running.


We are currently investigating issues that have caused a few of our servers to become unavailable. The servers affected are Darth Malak and The Shadow Runner.

We currently do not have an estimated time for the servers to come back online.

We will update this thread with new information as it becomes available.

To check the status of your server, visit the Server Status page.
4036912
 Courtney Woods General Discussion Maintenance: April 19th, 2012 1334779920
We will be deploying a patch and performing an unscheduled maintenance this Thursday, April 19th, 2012. Patch notes will be made available shortly after the servers come back up.

The servers will be down for four hours on Thursday, April 19th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Maintenance

Date: Thursday, April 19th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST).

All game servers will be offline during this period. This game maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
4034526
 Stephen Reid General Discussion Character Transfers Now Available for Asia Pacific Territories 1334766120
Hello everyone, I've been told that our hotfix has now been deployed and the page should be working for everyone who is currently qualified for Asia-Pacific character transfers.

If you experience issues, please ensure your browser isn't caching the page incorrectly by logging out, deleting your cache and cookies, and then if necessary trying in a different browser.
4030777
 Stephen Reid General Discussion Feedback request from James Ohlen - Group Finder 1334763300
Hello everyone! James Ohlen, Game Director for Star Wars: The Old Republic, is looking for your feedback on the game's development once again. This week, with the development team hard at work on the next Game Update, he's asking for feedback on a planned feature.

James takes feedback directly via his Twitter account (@JamesOhlen), but if you're not on Twitter, his question is below and you can give your feedback here which will be passed on to him. You can also cast your vote on a poll.

As always, we ask you to limit your feedback to the question at hand and keep your feedback constructive as well as on-topic!

Here is James' question for this week:

What part of a Group Finder feature is most important to you? Is it forming a group for Operations, for Flashpoints, for Heroics, for something else - or do you have no preference?

As a note; at this time the Group Finder feature in development is limited to searching on a single server only.

You can vote in the attached poll on these options.

As a reminder, you can follow James on Twitter @JamesOhlen. You can also follow our main account @SWTOR.
4029963
 Stephen Reid General Discussion Character Transfers Now Available for Asia Pacific Territories 1334758800
Good morning from Austin, everyone. We've got good news and not-so-good news.

The good news is the web and database teams have been working closely together to figure out the issues we've seen overnight, and they've been successful. Your reports have helped them run down and diagnose the key issue that was affecting this process, and they are now working on resolving this.

The not-so-good news is that between some fast development, testing and deployment, the solution won't be online until a little later today (Austin time). When that happens the form should start working for all.

For now, there's no more need to give us your server or character details. Thank you to everyone who did so. We'll give you an update later on today as the solution is rolled out. Once again, apologies for the delay and inconvenience, but we're working hard to resolve the situation.
4028586
 Stephen Reid General Discussion Aussie Character Transfers 1334726040
Hey all, the web team is having a few teething problems with the page. They're working on it right now.

I'll try and get you an update when I have one to share. Sorry for the delay!
4011630
 Stephen Reid General Discussion Character Transfers Now Available for Asia Pacific Territories 1334704980
Hey everyone, thank you for giving us some character names and source servers to work from, it'll help the diagnosis and repair work.

A solution is unlikely to be online in the next few hours, but you'll still be included in the transfer process. We will work to ensure everyone who wants to be included is handled correctly.

To answer this question:

the FAQ - the example at the end may help:

Quote:
How does the Legacy system work for Asia Pacific character transfers?

The Legacy system will work differently depending on whether or not you have already unlocked your Legacy on an Asia Pacific server by the time the character transfer takes place.

If you have played a character on an Asia Pacific server to the point where you have unlocked your Legacy and chosen your Legacy name, then all characters created on or imported to your selected Asia Pacific server will use that Legacy name.

If you have not played a character on an Asia Pacific server to the point where your Legacy is unlocked, but are importing characters who have unlocked their Legacy, you will be prompted to choose your Legacy name when you first log in to your selected Asia Pacific server after your characters have been transferred. The name you choose will then be applied to all characters on your selected Asia Pacific server.

If you have not unlocked your Legacy on your selected Asia Pacific server, or on any of the characters you wish to transfer, then your Legacy will be unlocked through normal gameplay (Completion of Chapter 1 on any character) on your selected Asia Pacific server.

In order to determine your Legacy XP on your selected Asia Pacific server, we will consider the Legacy XP Level of all characters you wish to transfer, as well as the Legacy XP already present on the Asia Pacific server (if any), and apply the highest Legacy XP value found among all your characters to your account on your selected Asia Pacific server.

For example, a player has three characters from different North American or European servers that they want to transfer to one of the Asia Pacific Servers. The first character has a Legacy Level of 5, the second is from a different server and has Legacy Level 7, and the third is from another server and has Legacy level 12. The highest Legacy Level here is Level 12. If you already have a Legacy Level greater than 12 on an Asia Pacific server, it will remain unchanged. If that’s not the case, when all of these characters are transferred to the new Asia Pacific server, the Legacy Level will be set to Legacy Level 12 which matches the highest Legacy Level achieved by one of your characters.
4018010
 Stephen Reid General Discussion Character Transfers Now Available for Asia Pacific Territories 1334700540
Hey everyone, we've had some teething problems with this page earlier today but we're now seeing transfers being accepted within the system.

EDITED 4/20: The form is now working correctly. If you have any issues, please contact Customer Service.
4016965
 Stephen Reid General Discussion Exclusive? Um... 1334698860
We haven't 'run out' of colors, but generally we'll be staying closer to the 'classic' colors as seen in the movies - generally meaning green, red, blue, purple, orange/yellow etc.

Variations will exist, particularly in hue and core colors, and we will have unusual outliers such as the white lightsaber crystal that was available for a period of time before Game Update 1.2.
4016528
 Stephen Reid Suggestion Box Razer Crystal Suggestion! (Stop the fighting!) 1334697420
Hey all, you may want to check my post in the first thread about this issue.

We appreciate the feedback and will relay it to the development team.
4016137
 Stephen Reid General Discussion Exclusive? Um... 1334697180
Hey everyone, we realize there’s some confusion over this so I just wanted to clarify a little.

The two color crystals being discussed are separate items and are subtly different in color. They are both essentially green, but as we are attempting to keep close to the ‘classic Star Wars’ lightsaber/blaster colors in The Old Republic, that was a deliberate choice by the design team.

As there’s been some debate over the different colors, I had some screenshots created that show off the two different crystals in use in a lightsaber. You can see the ‘SE Black Green Color Crystal’ here. (This is the crystal awarded to those who purchase Razer hardware.) You can see the ‘Advanced Black Green Hawkeye Crystal’ here. (This is the crystal available as part of the Rakghoul Plague event.) For comparison, you can see both of them in use by a dual wielding Jedi Sentinel here.

For those who really want detail, I checked the RGB values of both crystals while in use. The ‘SE Black Green Color Crystal’ has RGB values of 217/255/9 at my sample point. The ‘Advanced Black Green Hawkeye Crystal’ has RGB values of 188/255/17 at my sample point (as close as I could to the previous sample point).

While we understand some concerns that the two crystals are similar in color, we feel they’re distinct enough to be valid choices for any player. There are no current plans to alter either of the crystal colors in-game, however we're listening to your feedback on the issue and may potentially make changes in the future.

As a reminder, the Advanced Black Green Hawkeye Crystal is currently only available in-game as part of the Rakghoul Plague event, by exchanging Rakghoul DNA samples with the event vendor.
4016075
 Joveth Gonzalez General Discussion Update for those affected by patching issues on April 11th 1334696580
Hi everyone, just as an update to this thread: emails have started going out to players that were affected by this. Please check your inboxes. If you need further assistance on this matter, please contact Customer Service.
Thank you!
4015923
 Courtney Woods General Discussion Character Transfers Now Available for Asia Pacific Territories 1334695440
Today we are excited to announce that from now until April 24, 2012, 2:01PM AEST, 4:01PM NZST, 12:01PM HKT, 12:01PM SGT, qualifying players in the Asia Pacific territories who purchased Star Wars™: The Old Republic™ prior to the game’s official launch in their region will be able to transfer their characters, for free, to a locally-hosted server!

Read More
4015635
 Stephen Reid General Discussion Aussie Character Transfers 1334694300
Quote: Originally Posted by Bocek
Is there actually going to be an email sent about this form? A lot of people don't come to this site so they will never know about this from they need to fill buy the 24th. This isn't very far away.
The form issues are being worked on right now, and I'm told should be resolved in the next couple of hours.

An email will be sent to those eligible when we're satisifed everything's working correctly.
4015285
 Allison Berryman General Discussion 1.2 Sound *argh my ears* 1334693160
Hey everyone - thanks for reporting the sound issues you've seen since 1.2. I can confirm that fixes for many of these issues (including the loud sound on the Fleet, volume issues in Space Combat, and more) are in the works right now and will be deployed as soon as they're ready. Please note that not all issues may be addressed in the same update, but we've seen your reports and have fixes coming!
4014938
 Joveth Gonzalez General Discussion Attention Citizens: The Rakghoul Plague Outbreak 1334689860


Update #2 April 23rd: We wanted to warn players that the effects of the plague may linger after the event is over. Vaccines will still be readily available.

Update #1 April 23rd: We just wanted to remind people to turn in your Rakghoul DNA before maintenance tomorrow morning at 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST). Jeelvic the Jawa will be disappearing after tonight, but he may possibly return by himself at some point in the future.

Attention citizens:

We are happy to announce that we are starting to make progress in the neutralization of the Rakghoul Plague Outbreak. It is our hope that the outbreak will be completely contained by April 24th at 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST). Citizens have until this time to completely avoid Tatooine and to not engage in investigations of suspicious wreckage on its surface.

Thank you.
4013846
 Courtney Woods General Discussion [Updated] Take Part in the next Weekend Pass 1334680860
This weekend, BioWare and LucasArts will be holding another Weekend Pass Free Trial, allowing people who are curious about Star Wars™: The Old Republic™ the opportunity to begin their own personal Star Wars™ saga free* of charge! This Weekend Pass Free Trial will begin on Thursday, April 19th at 12:01AM CDT / 5:01AM GDT and run until Monday, April 23rd at 2:00AM CDT / 7:00AM GDT.

Read More

Update: We just wanted everyone to know that the Weekend Pass has officially started! Welcome to all of our new players!
4010937
 Stephen Reid General Discussion Aussie Character Transfers 1334676840
Hey everyone; the date you're seeing on the Asia-Pacific character transfer form is (obviously) incorrect. The web team is working on updating it right now.

The corrected date will be April 24th. The FAQ which went live this morning also reflects that date.

Apologies for the confusion.
4009606
 Courtney Woods General Discussion Welcome to the new Star Wars™: The Old Republic™ website! 1334661960
We are excited to unveil the brand new Star Wars™: The Old Republic™ website! We’ve completely rebuilt the website from the ground-up, with the intention of providing you with the latest game updates in an easy to navigate way. In addition to all of the latest news and information that is released, we’re also going to give you much more information about in-game content. Right now, you can check out our updated Flashpoints page on the Holonet, which includes information for each of the seventeen Flashpoints currently in the game.

Read More
4009084
 A Peckenpaugh Commando No free respec for Combat Medics??? 1334627940
Quote:
Originally Posted by HotLeadSingerGuy
Then explain why Shadows got a re-skill lol.
The "you get a free respec" system is automated. It happens when skill tree structure changes. We don't do it by hand. If Shadows got a free respec, then there's a bug in the system and we'll investigate. Thanks for pointing that out.

Quote:
Originally Posted by Chuck_Diesel
Wow, that was so unwarranted. RuQu is one of the most mature, concise posters on the SWTOR forums. A conversation about free respecs is perhaps not the most critical discussion in the world, but I really don't understand where this condescending response is coming from.
Sorry you feel that way. I wasn't trying to be mean. I answered RuQu's real questions and had some fun with his "not real" question:

Quote:
Originally Posted by RuQu
Perhaps you felt there was no point refunding Commando skill points because you realize that there is no point playing a Commando in 1.2?
Maybe "/facepalm" would have been more appropriate?
4006007
 Daniel Erickson PvP On Warzone Scoring and Rewards 1334592360
Hey folks,

Some follow up news from observations of play and feedback over the weekend. In the next couple of days we will be deploying a small patch that will address the following issues:
  • As discussed, minimum medals to gain rewards will go from 3 to 1 to better reward those who are backfilled.
  • Warzones will once again be shutting down when population imbalance is detected. This was an unfortunate bug where a feature of Ranked Warzones (in full team play it is not desirable to let one team end the game prematurely by quitting out) was incorrectly implemented globally.
  • Completion of Warzones will gain a large increase in the percentage of rewards it represents, so while scoring is still the primary driver, you will cease to see games that give no rewards if players have a minimum of 1 medal earned.
  • We are extending the time we wait for a full team of eight to better make sure Warzones pop with complete teams.

A huge thank you to everyone who played this weekend and provided valuable feedback and analysis.
3995612
 Georg Zoeller General Discussion In Game Special event - Happening Now 1334536440
Quote: Originally Posted by Dolcia
I don't know if this is a bug or what, but I cannot blow up. it has been over an hour. Any known fix?
Please note that switching areas, etc. will reset the timer on the plague's current phase. So if you keep travelling, you ward off the progress of the plague.
3982466
 Lars Malcharek General Discussion [Restart] Drooga's Pleasure Barge 1334476080
Heya,

due to a problem with warzones not opening upon Drooga's pleasure Barge, we need to restart toe shard.

We expect the Server to be back very soon.
3968563
 Georg Zoeller General Discussion Rakling and Other new 1.2 Pets 1334457960
Quote: Originally Posted by Zen-Truehazzrd
people should work hidden stuff in game there self if there not smart enuf to figure it out they dont need the pet. i hate how every lil hiden thing in this game hits the forums and youtube less then 1 week after a patch. heck the egg for the bird was on you tube 12 hours before 1.2 live.

do you really want everyone having these pets it takes away joy of having somehting rare if everyone has it.
Not really true. The magenta crystal was found many weeks after it was put into the game the first time. There's still a few untold secrets in the game too, but those are for you to find, not us to mention
3965764
 Georg Zoeller General Discussion Tauntaun Hoth Mystery 1334457900
The Tauntaun can already be obtained in-game (and could be obtained on PTS for the last 4 weeks before that), although nobody managed to find it.

Some of you actually had ideas that are pretty close to the truth and I've seen at least one comment out there on the internet that indicates the tauntaun was found, but not captured.
3965754
 Georg Zoeller General Discussion Magenta Crystal Shard 1334457780
This is not faction limited, both factions have access to the crystals and the means of refinement.
3965731
 Daniel Erickson PvP On Warzone Scoring and Rewards 1334358480
Hey folks,

There's been a lot of discussion about the changes to the Warzone rewards system in Game Update 1.2 and the type of play style that it encourages. I wanted to help out a bit and point out a major change not all players may have noticed and share some of our plans.

First of all, rest assured we are keeping a close watch on the results of our reward changes to Warzones in 1.2 and we will continue to pull constant metrics to make sure they are going in the right direction as players get used to the new rules.

To refresh everyone's memories, one of the most important aspects of the new changes is that your team's performance inside the Warzone has a direct impact on a portion of the rewards you are given at the end of the Warzone. Even if your team is losing, the closer you can make the game the better your rewards will be - so don't give up hope! Giving up and letting the other team 'win faster' is now the worst possible route you can take to rewards.

Secondly, one of the things we have already identified to fix is to reduce the minimum amount of medals a player must receive to gain any reward at all. Currently that value is three (3), and we are going to reduce that to only needing one (1) medal to gain rewards. This should make sure we cover that all important backfill player while still protecting against the freeloaders.

As we move forward, we will continue to meet and discuss other possible changes based on the feedback here on the Forums as well as the data coming in from the live servers. As always, we appreciate your comments and want to hear from you.
3941716
 Stephen Reid General Discussion Legacy Promotion now expanded 1334356080
Quote: Originally Posted by Angror
Not to burst your bubble but i would imagine that the same conditions applied that were already in place, had to have legacy lvl 6 before midnight on April 12th 2012.
No - as Greg's post mentions - everyone will have until April 22nd at noon CDT (5:00pm GMT) to gain either Legacy Level 6 or a level 50 character.

Quote: Originally Posted by Rodstorm
There was mention of a pet Tauntaun as well on the website, who now gets that?
That hasn't changed - every active subscriber.
3940765
 Stephen Reid General Discussion Legacy Promotion now expanded 1334354880
Quote:
Originally Posted by AvalonTreman
So wait, if we have a level 50 character, we get 30 days. Legacy lvl 6, also 30 days, but if we have both... possible 60 days?
I'm afraid not. You'll get 30 days either for having a Level 50 character or for having Legacy Level 6 on your account. Thanks for your dedication though.

Quote:
Originally Posted by ExperimentOmega
What if you are legacy level 28?
Ditto for you.
3940250
 Greg Zeschuk General Discussion Legacy Promotion now expanded 1334353860
Hello everyone! At BioWare we're always listening to our fans and we've heard our community's comments around players with Level 50 characters being the only group awarded 30 days of play time. We appreciate the feedback and are pleased to announce that we are expanding our Legacy Promotion, also awarding 30 days of play time at no charge to players that have reached Legacy Level 6 (who may not have a 50th level character).

We just released the innovative Legacy System as part of Game Update 1.2, and felt that looking at Legacy point progression across all of your characters was a great way to reward our most avid players. This means that any of the experience you earn with any of your characters brings you closer to the goal of Legacy Level 6. The choice of how to get to Legacy Level 6 is yours.

First, you need to have passed Chapter 1 to unlock your legacy. Examples of how to get to Legacy Level 6 include:
  • A pair of characters Level 45 and 42
  • A trio of characters of Levels 45, 32 and 32
  • A bunch of characters Levels 35, 33, 31, 29 and 20
  • A single 50th level character that has enjoyed the endgame for a brief time
Remember these are just examples – you’re free to choose how to earn your Legacy experience to gain Legacy Level 6.

We've also got another significant piece of good news: everyone will have until April 22nd at noon CDT (5:00pm GMT - click here for a time zone converter) to have a Level 50 character or Legacy Level 6 on their account to get 30 days of game time on us. (Your 30 days of game time will be applied to your account on April 25th by 11:59pm CDT.) Players will now have multiple options, as well as more time, to try and reach these goals and play all the great new content in Game Update 1.2.

As always, we appreciate your feedback and will do our best to surprise and delight our customers.

Dr Greg Zeschuk
Studio GM, BioWare Austin


[As an FYI: the news story and webpage regarding Legacy Promotion will be updated tonight or early next week with up-to-date information.]
3939824
 Alyson Bridge General Discussion Scheduled Maintenance: April 17th, 2012 1334347140
Hello everyone!

We will be bringing down servers for five hours on Tuesday, April 17th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 7AM CDT (5AM PDT/8AM EDT/1PM BST/2PM CEST/10PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than five hours, but could be extended.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

In addition to this, we will be performing maintenance on SWTOR.com for its new redesign. The website will be unavailable for ten hours from 1AM CDT (April 16th, 11PM PDT/2AM EDT/7AM BST/8AM CEST/4PM AEST) until 11AM CDT (9AM PDT/12PM EDT/5PM BST/6PM CEST/April 18th,2AM AEST). Once the site comes back up, the new redesign will be unveiled.

Scheduled Maintenance

Date: Tuesday April 17th, 2012

Time:
  • Server Maintenance: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 7AM CDT (5AM PDT/8AM EDT/1PM BST/2PM CEST/10PM AEST).
    All game servers will be offline during this period. This game maintenance is expected to take no more than five hours.
  • Web Maintenance: 1AM CDT (April 16th, 11PM PDT/2AM EDT/7AM BST/8AM CEST/4PM AEST) until 11AM CDT (9AM PDT/12PM EDT/5PM BST/6PM CEST/April 18th,2AM AEST).
    SWTOR.com will be unavailable during this period. This web maintenance is expected to take no more than ten hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
3936903
 Joveth Gonzalez General Discussion [Servers up!] Updated: Servers Are Up As of 3:00PM CDT & One Day Compensation 1334343600
All servers are now back up and running! Please note that you will download a small patch upon login (approx. 200MB). Thank you for your patience. As a reminder, due to today's unexpected maintenance, all active subscribers will receive a full day of game time as compensation.
3933908
 Alyson Bridge General Discussion Win a Life-Sized Figure of Darth Malgus 1334334180
Starting today and continuing until May 11th, 2012, individuals who have registered accounts with www.StarWarsTheOldRepublic.com will be able to enter for a chance to win a life-sized figure of Darth Malgus, valued at nearly $6,000. To enter, make your way to the Sideshow Collectible’s contest page, and fill out their general contest form with your name, address, phone number and email. Remember to use the same email address that you used to register your Star Wars: The Old Republic account! If you do not yet have an account on www.StarWarsTheOldRepublic.com, you can create one by clicking the “Sign Up” button at the upper-right corner of the browser window and following the simple steps that follow.

Read More
3919388
 Joveth Gonzalez General Discussion [Servers up!] Updated: Servers Are Up As of 3:00PM CDT & One Day Compensation 1334333760
Due to the unexpected extended maintenance today, we are going to be offering all active subscribers a full day of game time as compensation. We apologize for any inconvenience.

Thank you for your patience.
3918776
 Joveth Gonzalez General Discussion Time Zones !! 1334332680
Quote: Originally Posted by jedimurphy
I live in Central time zone (Illinois) so translated what time are servers going to be up used to seeing CST which is Central Standard Time .
Hi, we switched over to Central Daylight Time (CDT) on March 11th, 2012. Closing this thread, since this should have answered your question.
3916921
 Stephen Reid General Discussion [Servers up!] Updated: Servers Are Up As of 3:00PM CDT & One Day Compensation 1334328840
UPDATE: 10:53AM CDT

During last night's maintenance, some areas of the game were reverted to pre-Game Update 1.2 status. Some areas were 'missing' and characters that were in those areas would be unavailable. We took the live servers offline at approx 9:30AM CDT (Austin time).

Our server and deployment teams are now working to rebuild assets for the live servers, but this is unfortunately not a quick process. We currently estimate that our downtime could be up to eight hours, but that time may be extended.

We are expecting the servers to be available again at 6:00PM CDT (US: 4:00PM PDT, 7:00PM EDT. Europe: April 14th, 12:00AM BST, 1:00AM CEST. AU: 9:00AM AEST. NZ: 11:00AM NZST). We'll update you with information in this thread when we have it.

We sincerely apologize for the unexpected downtime today. We’ll update you with more details later.

Thank you for your patience while we work to resolve this issue.
3909226
 Cameron Winston Sniper sniper marksman shields all of them still bad 1334327160
Quote: Originally Posted by Tenacity
And entrench's knockback protection only really works in pvp. Probably 80% of the strong, elite, champion, and boss mobs you fight in PvE will knock you right out of cover even with entrench active.
When this happens to you, it is a bug - please report it as such and we will work to get them all taken care of. The name of the mob in question, and your quest (if any) are useful in tracking these down. Bonus if you can tell us the name of the ability that knocked you out.
3906215
 Joveth Gonzalez General Discussion Patch 1.2.0a is BROKEN! Rerolled to pre-1.2 1334326500
Quote: Originally Posted by Pythoris
Oh no...

You mean all that money I spent on our guild bank is gone!?

You have got to be kidding me...
Rest assured that after this unscheduled maintenance, your guild bank (and everything in it) will return to its normal state.
3904949
 Stephen Reid General Discussion [Servers up!] Updated: Servers Are Up As of 3:00PM CDT & One Day Compensation 1334323080

Update: 3:00PM CDT Servers are back up!

All live servers will be coming down in approximately 15 minutes for an unscheduled maintenance (approx 9:30am CDT, 3:30PM BST, 4:30PM CEST, 12:30AM (April 14th) AEST).

We have no ETA for servers being back online at this time, but will update this thread.

We apologize for any inconvenience.
3899809
 Eric Musco Customer Service patch 1.2.0a 1334322240
If you are having issues logging into your character, we are aware of the issue and are looking into it now. We will give you an update as soon as we have more information! Thank you for your patience.
3899036
 Chris Collins General Discussion Upcoming Patch Tomorrow April 13th, 2012 1334320020
This maintenance is now complete and the servers are back online.
3897083
 Cameron Winston Bounty Hunter Bioware why the ninja nerf to death from above? 1334295480
Damage from Death From Above should not be any different in this patch. All that was adjusted was the radius of the effect. Damage is applied faster now (every .5 second instead of every second) but the overall damage is the same.
3865967
 Allison Berryman General Discussion Inheritance Construction Kits items level up with character? 1334294760
Quote:
Originally Posted by Solgath
no it doesn't appear they do, nor do they work for any character but that class, so if u have a sith warrior, and get one of those items, its only usable by a sith warrior, and no one else, nor does it have any slots or customization available, so as it stands, legacy items are totally and utterly useless
Hey everyone, just a clarification - when you receive your Inheritance Construction Kit, you should mail it to the character in your Legacy that you'd like to give the weapon to. The in-game mail that accompanies the Construction Kit contains instructions. The character you mail it to can then redeem the Kit on Dromund Kaas or Coruscant to receive the item! You should not redeem the Kit on your main character, as you'll receive an item for that character's class.
3865609
 Allison Berryman Crew Skills anybody learned an orange schematic through RE yet? 1334293920
Hello everyone - if you can obtain a schematic through reverse engineering, you'll see a tooltip that indicates that research is available. If you see "No Research Available" on the tooltip, reverse engineering that item won't grant a schematic. Hope this clears things up a little!
3865188
 A Peckenpaugh Sith Inquisitor Death Field 1334285940
Quote: Originally Posted by DarthVoi
Why is Death Field still only healing me for 1% of my life regardless of how many targets I hit?
If it's what I think it is, there's a known issue that healing flytext overlaps, so when all three heals go off at once, you just see one (even though there are two more behind it). You can confirm this by checking how much health you actually gain by comparing your current health before and after using Death Field.
3881405
 A Peckenpaugh Commando Nerfs for...more fun? 1334284620
Citation:
Envoyé par NeverRose
With all respect, even if you cut Grav Round damage by half, people would still spam it due to numerous buffs it provides.
That is correct. However, I'll repeat, the reduction in Grav Round damage was made to address how much damage Grav Round contributes to your total rotation - not to address how many times you press the Grav Round button. Players have run off with the idea that we're trying to eliminate Grav Round spamming, which is not the case. My goal has been to eliminate how effective Grav Round spamming is if it's all you do.

An effective Gunnery rotation still utilizes Grav Round as both a "build up" ability and a "resource dump" ability. That hasn't changed, nor was it my goal to change that. What has changed is that competitive DPS now comes from utilizing all of your key rotational abilities instead of leaning so very heavily on just Grav Round. I hope that's more clear now.
3880932
 A Peckenpaugh Commando No free respec for Combat Medics??? 1334282640
Quote: Originally Posted by RuQu
However, many of us have played other games in this industry and it is fairly common practice to give a free respec when you gut someone's class. The idea being that if someone isn't happy with the changes to (Combat Medic for instance) they can then choose a different path (ie Gunnery), with no penalties.

You guys hit the Commando/Merc ACs with some pretty massive nerfs across the entire class, it should have been expected that a significant number of both Gunnery and Combat Medic Commandos would be planning to reroll.
I know that as an individual, it's easy to rationalize this line of thinking, but understand that we cannot make everyone happy.

If we made judgement calls for who to give respecs to, and a class did not receive a free respec after a change, we'd be accused of "neglecting" that class (just like in this thread!). If we made judgement calls for who to give respecs to, and a class did receive a free respec after a change, we'd be accused of admitting the spec got "gutted," to use your words. And why wouldn't players think that - we just handed them free tickets to go elsewhere, right?

The only fair, honest, and logical way to give free respecs is to base them on technical necessity.

Quote: Originally Posted by RuQu
Perhaps you felt there was no point refunding Commando skill points because you realize that there is no point playing a Commando in 1.2?
Or, Commando skill points weren't refunded for the reasons I've already given and elaborated on.

Also, devs get standard-issue troll resistance when they join the biz, just FYI.
3880189
 Georg Zoeller General Discussion The Unusual Egg 1334282280
Congratulations. The egg has been solved!
3880010
 Alyson Bridge General Discussion Upcoming Patch Tomorrow April 13th, 2012 1334271240
Hi everyone,

We will be bringing down servers for four hours on April 13th, 2012 from 6AM CDT (4PM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST) until 10AM CDT (8AM PDT/11AM EDT/4PM BST/5PM CEST/1AM AEST) in order to deploy a patch.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

Upcoming Patch

Date: Friday, April 13th, 2012

Time: 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/5PM AEST) until 10AM CDT (8AM PDT/11AM EDT/4PM BST/5PM CEST/1AM AEST)

All game servers will be offline during this period. This deployment is expected to take no more than four hours. Patch notes will be posted shortly afterwards.

Thank you for your patience as we maintain service for Star Wars: The Old Republic.
3875507
 A Peckenpaugh Commando Commando get's In Combat Rez? Amazing! (Thanks Bioware) 1334271060
Citation:
Envoyé par Naviss
snip
Glad this is an addition that you like.

We ultimately felt that "no in-combat res" was a bad way to differentiate class utility. And like you said, there was so little talk about it, I was curious if anyone noticed.

Unfortunately, there may be a lot of level 50 Commandos running around not knowing that their trainer has something new to give them if they'd only give her a visit. Spread the word.
3875403
 Stephen Reid General Discussion Yesterday's Patch Issue 1334268720
Hello everyone, apologies for the delay in getting back to you. As you can imagine decisions can take a while to be made.

Our final update on this and the action being taken is described in this post. Once again, I'd like to apologize for the inconvenience caused.
3874307
 Stephen Reid General Discussion Update for those affected by patching issues on April 11th 1334268480
On April 11th, an early version of Game Update 1.2 was deployed early by mistake. During a brief window of time players logging into the game may have downloaded the patch and found they were unable to log in. We corrected this unintentional change as soon as possible.

After correcting the issue, players who downloaded the early patch and wished to continue playing before Game Update 1.2’s live deployment were required to re-download the game client, or re-install from retail DVDs.

We sincerely apologize to those players inconvenienced by this issue. We understand your play time is valuable and we are making changes to ensure this does not happen again.

In addition, we have now identified all players who were affected by this error, and as compensation an extra three days of game time will be added to their current subscriptions. These three days will be credited to affected accounts by Tuesday, April 17th.

Once again, we apologize for any inconvenience. Thank you for playing Star Wars: The Old Republic.
3874182
 A Peckenpaugh Commando No free respec for Combat Medics??? 1334267880
Free respecs are only given when the structure of the skill tree changes, such that if you were to log in and NOT receive a free respec, your character would be broken.

For example, if you used to have 3/3 in a skill box, and we changed that skill so that it now required another skill that you didn't have, or we changed it so that it only had 2 points and you now had 3/2, you'd have a broken character. And that would be bad.

We don't give out free respecs based on an arbitrary judgement call as to how many changes were made; we give them out so your characters will continue to work. Hope that makes sense.
3873880
 A Peckenpaugh Commando Nerfs for...more fun? 1334267640
For clarity, the purpose of the change was to address the issue that Grav Round, on its own, was responsible for too much of your overall DPS. In other words, using totally made up numbers, if all you did was mindlessly spam Grav Round, you could still achieve something like 85% (again, totally made up) of your total damage dealing potential.

Not only was it bad, it wasn't fun (for the target or the caster). When things are bad, not fun, and yet they're still effective, they become high profile candidates for tweaking.

What we did was lower Grav Round's damage and increase Demo Round's damage. I don't know what the net result is off the top of my head, but we feel it's much, much closer to a "rebalance" than an outright "nerf."

And in case you're worried, if it turns out to be more of a nerf than a rebalance (which we don't want to be the case), then we'll fix it. But even then that'll probably be in ways that don't directly affect the damage dealt by Grav Round.
3873786
 A Peckenpaugh Classes Inquisitors/Consulars... we all OK being the only pair to lose our level 46 ability? 1334267280
What would you put in its place? We might not replace it with anything (or at least not any time soon), but I'd still like to hear suggestions.
3873602
 A Peckenpaugh Trooper First "tick" of Plasma Cell bugged? 1334266980
We're going to look into this. Thanks for the heads-up.
3873460
 Georg Zoeller Crew Skills anybody learned an orange schematic through RE yet? 1334263080
Unless an item clearly states 'Research Available', there is no chance for learning anything from it through reverse engineering.
3871390
 Stephen Reid General Discussion Celebrate Game Update 1.2: Legacy 1334260860
Quote: Originally Posted by Improv-
I'd like to know this as well. I cancelled my recurring payment but I still have days left and no ban. Will those of us in this position receive it as well? No mail as of yet.
Emails should be completely sent by tomorrow.

Essentially, anyone who has game time left on their account, is able to login (ie, is not banned) and is not playing the game as part of a Friend's Trial will be eligible for the game time.

Quote: Originally Posted by Darth_Urtani
Anyone know if I'll still be able to get the Tauntaun? I cancelled my sub a while ago (due to...personal reasons), but I still have 98 Days left on my sub.
As long as you are not banned (and you're posting, so you're not) you should be fine.

Quote: Originally Posted by Becvar
I have 4 50s, do I get 120 days of free game time?
I'm afraid not, no.
3870165
 A Peckenpaugh Powertech DFA hitting for 500? 1334259900
DFA's total damage was not changed in patch 1.2, but it ticks more frequently and deals less damage per tick. The overall damage and DPS dealt by DFA has not changed.

The only balance adjustments made to DFA are the ones you see in the patch notes (starts faster and has a smaller radius).
3869608
 Stephen Reid General Discussion Celebrate Game Update 1.2: Legacy 1334259600
Quote:
Originally Posted by RenzoMalice
where do i get my tauntaun >.>
Assuming you qualify, the Legacy Tauntaun Ram will be delivered to your in-game mail by April 24th, 2012, 11:59pm CDT.

More info is on the Legacy Promotion page.
3869457
 Georg Zoeller Crew Skills Allow Reverse-Engineering of Battlemaster Orange Gear 1334259120
This is in fact something we are working on at the moment.
3869200
 Georg Zoeller Crew Skills anybody learned an orange schematic through RE yet? 1334259000
Quote:
Originally Posted by SlimsPicken
thanks! that sucks.

people wanted variety. I have been saving up tons of world drops I intended to RE (TH corpsmans set for BH- the only good looking gear)

guess that aint happening.
We have added a number of orange appearance schematics to the system through mission discoveries.
3869131
 Stephen Reid General Discussion Celebrate Game Update 1.2: Legacy 1334258520
Quote:
Originally Posted by Cmdluke
one question though, is the tauntaun pet the same one being given away at conventions or will it be a different one?
This is a different pet from the Tauntaun Fawn, which was recently given away at PAX East.
3868878
 Alyson Bridge General Discussion Celebrate Game Update 1.2: Legacy 1334257380
Game Update 1.2: Legacy is finally here, bringing a wide range of new game features and playable content to Star Wars™: The Old Republic™! With Legacy, you can now create your very own Legacy family tree, sharing the skills mastered by one character with everyone in your family tree. You will also be able to experience new adventures, including the new Operation, Explosive Conflict, the Novare Coast PvP Warzone, and much, much more!

Read More
3868303
 Joveth Gonzalez General Discussion Kira's voice is borked now 1334256600
Thank you for reporting this issue. It has been escalated and is being looked into at the moment. We'll keep you posted on any new developments.
3867939
 Georg Zoeller General Discussion The Unusual Egg 1334254980
I will give the customary one hint on this, since we're now off PTS.

Czerka.
3867185
 Allison Berryman General Discussion Unify color fail 1334254500
Hey everyone - we are aware of this issue and will be addressing it in an upcoming patch. Thank you for the reports!
3866991
 David Bass General Discussion A few 1.2 bug/issues 1334254020
Quote:
Originally Posted by Lysico
1. In warzones, you can not move the scoreboard. It used to be middle of map, not it is off set to the right. It is one of the UI items that can't be moved.
Each of the scoreboards are customizable. Make sure your dropdown in the Interface Editor is set to "Warzone" or "All" in order to see and move the PvP scorecards.
3866755
 Alyson Bridge General Discussion Begin Your Legacy with Game Update 1.2! 1334247360
BioWare and LucasArts are excited to announce that Legacy, Game Update 1.2 for Star Wars™: The Old Republic™ is now live! This game update includes a number of additions to the game and the next evolution of the Legacy system. Now players will be able to tie their different characters together in a Legacy family tree to unlock new abilities, emotes and other perks. You can learn more about the Legacy system in our Developer Dispatch: The Legacy System.

Read More
3863549
 Alyson Bridge General Discussion Operation: Explosive Conflict 1334247360
In Explosive Conflict, the legendary warlord Kephess has united two warring armies under his flag, declaring Denova’s independence and proclaiming himself its ruler. Now the Republic and the Empire, each battling for control over the planet’s vital resources, send their most powerful heroes to battle through the warlord’s army of soldiers and mercenaries before facing off against Kephess himself for control of Denova.

Watch Now
3863547
 David Bass General Discussion Missing UI Features 1334247180
Quote:
Originally Posted by QuelessQuest
With the updated UI customization I was expecting:
  • Movable Pop-up Windows
  • Resizable Pop-up Windows
  • Resizable Main Map

Am I missing how to do this? The window frustration when opening a character sheet, inventory, etc. was what bugged me the most about the UI and that apparently hasn't changed.

And now that I have everything else scaled the way I want it, I still can't do anything about the large overhead map.

It's a start, but not done, and a little late.
While you can't resize the windows yet (and that is feedback I'll pass to the team!), you can indeed move them around. Open the UI Editor and check "Enable Movable Secondary Window."
3863460
 Stephen Reid General Discussion Yesterday's Patch Issue 1334245260
I want to assure everyone that we are taking the situation and your feedback very seriously. Discussions are ongoing and I hope to update all of you later today.

We are, as requested, 'going to bat' for you. Bear with us as the wheels turn.
3862388
 Allison Berryman General Discussion The PTS titles 1334244360
Hey everyone! The titles are on their way - sorry we didn't communicate the slight delay earlier, but if you reached level 10 and/or the end of Chapter 1 on PTS, you'll receive your in-game mail tomorrow!
3861959
 Allison Berryman General Discussion The PTS titles 1334241120
Thanks for the reports - we'll get more information about the PTS titles as soon as we're able.
3860392
 Allison Berryman General Discussion The PTS titles 1334240940
Did you receive an item that grants the titles in your in-game mail? You should receive them in this way if your PTS character reached level 10 and/or the end of Chapter 1.
3860333
 Stephen Reid General Discussion Yesterday's Patch Issue 1334240220
Quote:
Originally Posted by ChunkyThunder
This is frankly ridiculous, I mean a patch leaking, mistake - whatever. But then lying to us and telling us it'd be fine tomorrow? When in actuality I now have to wait god knows how many hours for the game to re-download everything? If I don't receive some kind of compensation for the 2 days of play time that I've now lost because of them I'm cancelling my subscription.
We completely understand your frustration - we're frustrated too. We were given incorrect information and we relayed that to you in error. All we can do right now is apologize.

I want to be clear that no-one intentionally lied; the messaging was a mistake, but one that compounded our earlier mistake, and that's unacceptable.

If you haven't seen, I have updated our original thread with revised instructions. As you probably realize, your options at this point are to either let the client complete a full download, or re-install from physical DVDs. Re-installing should reduce your download size considerably.

There are still discussions ongoing about this issue, and I'll update you when I have more to share.
3859991
 Amber Green Public Test Server PTS Forums Temporarily Closed 1334238300
The PTS forum is currently closed. It will re-open when a new update is available on the PTS. Watch the stickies for new patch notes when the update is available! We’re looking forward to your feedback on upcoming changes!
3859073
 Allison Berryman General Discussion Armorings broken? 1334237640
Thanks for the post about this - we'll get that note updated so that it's more clear!
3858791
 Stephen Reid General Discussion Patch Issue, April 11th - Information 1334233860
Good morning everyone. After yesterday's patch deployment issue, we issued information about re-patching in good faith, specifically this statement:

Quote:
1. If you are currently re-downloading the client, and are in initial "downloading" phase (around 11GB), you can exit the launcher to interrupt this download and play 1.2 tomorrow without having to complete it. If you reach any "installing" phase, you will need to complete the re-download.
Sadly, it now appears that information was incorrect.

At this time, we understand that anyone who cancelled the patching process as described above will need to complete a full re-download of the game client, or re-install the game and then re-patch. There are two options available to you:
  1. Allow the launcher to re-download the full game client and patch to Game Update 1.2
  2. If you have access to physical install DVDs from a retail box, uninstall your game client and re-install the game, then patch to Game Update 1.2
Both of these options will allow you to play Game Update 1.2.

We sincerely apologize for the inconvenience and the confusion caused by this messaging.
3857104
 Amber Green General Discussion Scheduled Maintenance for Game Update 1.2: April 12, 2012 1334229000
Hello everyone! The game servers are now open with Game Update 1.2!
3855367
 Amber Green General Discussion 1.2 patch notes 1334227920
Hello everyone! We're excited about Game Update 1.2 and have now posted the official Game Update 1.2 Patch Notes here.

Have fun out there! o/''\o

3854793
 Amber Green General Discussion Yesterday's Patch Issue 1334226060
Hello everyone. Unfortunately, the Community Team has learned that some of the information we gave yesterday was inaccurate with regards to this this issue, and some players may be required to fully install the game again before playing today.

We are truly sorry for the inconvenience and will be updating you all with more details in this thread as soon as they’re available. Thank you!
3853800
 Allison Berryman General Discussion why is my launcher allready downloading patch? 1334208420
Quote:
Originally Posted by gauchotodd
To clarify: if we finish the download and get to the install phase, we will need to do it again tomorrow, plus the patch?
If you get to an install phase while re-downloading the full client, you'll just need to let your re-download complete. Tomorrow, you'll only need to download the 1.2 patch (around 1 GB).
3833361
 Allison Berryman General Discussion why is my launcher allready downloading patch? 1334208000
Everyone, we do apologize for the inconvenience if you have been affected by this issue.

I wanted to update to emphasize that, if you want to cancel a re-download of of the client, you must do so in the first downloading phase (the 11GB phase). If the patcher reaches an "installing" phase, you will need to complete the redownload and patch tomorrow. If you stop the download during this downloading phase, you will be able to play 1.2 tomorrow when it is deployed.
3833181
 Allison Berryman General Discussion why is my launcher allready downloading patch? 1334207520
Everyone, I've compiled some answers to questions we're seeing frequently and put them in a response to the sticky about this issue. Please see this thread for answers to common questions: http://www.swtor.com/community/showthread.php?t=400099
3832978
 Allison Berryman General Discussion Patch Issue Today - Information 1334207280
More information based on questions we're seeing frequently. Again, we sincerely apologize if you were inconvenienced by this issue.

1. If you are currently re-downloading the client, and are in initial "downloading" phase (around 11GB), you can exit the launcher to interrupt this download and play 1.2 tomorrow without having to complete it. If you reach any "installing" phase, you will need to complete the re-download.

2. It is fine to log in and play normally right now - the window in which players could be affected was brief.

3. If you started or completed the download and want to play today, you can re-install from your physical discs (but you will need to patch up to 1.1.5, the most recent live version).

4. If you re-download the client today, you will not have to re-download the full client tomorrow.
3832877
 Allison Berryman General Discussion why is my launcher allready downloading patch? 1334206980
Quote:
Originally Posted by Agthomson
I'm mid-11Gb download.

If I stop it now will the launcher 100% work tomorrow, or will it continue the 11gb patch??
If you cancel while you are still in the download phase (not the "installing" phase), you will be able to play tomorrow.
3832748
 Allison Berryman General Discussion why is my launcher allready downloading patch? 1334206920
Quote:
Originally Posted by Clan_Mor
So just for my understanding. If I restarted the client after downloading patch 1.2 and get the main assets 1 with 11 GB download, if i download this I will be able to play today?
Yes, if you complete a client re-download after downloaded the patch earlier today, you will be able to play today. If you do not complete it (cancel while it is still downloading), you would not need to download the 1.2 patch tomorrow when it is deployed.
3832728
 David Bass General Discussion Legacy Toons - Will the level faster with 1.2? 1334206860
Quote:
Originally Posted by jedi_newb
I apologize if this has already been answered, but I was trying to dig through some of the legacy topics, and I was wondering if there are any unlocks or features of 1.2 that allow your legacy characters to level faster?
Quote:
Originally Posted by Bowtuk
the "coming soon" part of the legacy interface adds xp buffs (pvp, flashpoint, or quests?) that you can buy for legacy alts.
Purchasable character-specific upgrades (including increased XP for certain elements of the game) are indeed in the Coming Soon tab of Legacy. You can expect these upgrades to become available in Game Update 1.3.
3832725
 A Peckenpaugh Public Test Server 1.2 Sniper DPS broken? 1334186160
Quote:
Originally Posted by Idrug
are those the same tester that didn't realized the ranked WZ problems up till some hours ago?
As the class designer, I personally run my own DPS, healing, and tanking tests for all classes. We have testers that run all kinds of PVP and Flashpoint/Ops content for a wide range of tests (and do a great job), but the testing that I refer to, validate, and post about in this thread is conducted by myself and the rest of the combat team.
3839302
 A Peckenpaugh Public Test Server 1.2 Sniper DPS broken? 1334185620
Quote:
Originally Posted by Crankyhobo
There is no way that they have not seen this thread its been on the front page most of every day for over a week. Which makes it no coincidence that a response only comes a few hours before the entire board is wiped clean without a trace. If i'm wrong, and they haven't seen it then there are bigger problems than any of this.
The truth is much less tantalizing. I (like the rest of the studio) have been hard at work on Game Update 1.2, and now that things are settling down I have the personal time to address a thread like this.
3839089
 Stephen Reid General Discussion Update on Ranked Warzones in Game Update 1.2 1334185200
Quote:
Originally Posted by TonyIommi
Stephen thank you for the response to what is obviously a great concern for fans. I personally feel if we could get some insight into what was wrong with the system as well as a time frame for when we can expect to see ranked warzones in games it would go to alleviate many concerns the community has. The blog post said it would be "phased" in which I take to mean it will be over the course of several patches but not necesarilly patch 1.3 or 1.4 but rather perhaps in between the major patching cycle?
While we have no current ETA for Ranked Warzones to be implemented, as a full development/testing cycle needs to be completed, we're hopeful it'll happen before the next major Game Update (1.3).

Quote:
Originally Posted by RachelAnne
And what about solo ranked? Will we be able to solo queue then, there is nothing mentioned in the blog about that.
Queuing for solo Ranked Warzones will be implemented after the eight-man queuing system is implemented.
3838968
 Stephen Reid General Discussion Update on Ranked Warzones in Game Update 1.2 1334183640
Quote:
Originally Posted by Daitakk
I don't mind a feature not being completed in the announced timeline due to technical or design problems. But this is deceit, you lied to string people along. All of the communications up until this very moment have been hyping ranked warzones as a major part of 1.2.
I understand your frustration, but that's just not the case.

While I can't give you a window into the studio other than my word, the decision to cut this feature was made very recently. There was no deliberate delay and we brought you the news as soon as it was known. It was a very difficult decision for the development team, and not one that was taken lightly. The PvP team is hard at work on reinstating Ranked Warzones right now.
3838437
 Stephen Reid General Discussion Update on Ranked Warzones in Game Update 1.2 1334183280
Quote:
Originally Posted by BoMbY
It was never intended to let you queue with more than four in normal warzones, this was a ranked warzone only feature.
Unfortunately, this is the case. You will be able to queue in an eight-man team when Ranked Warzones are implemented.

Regarding the timing of this announcement, the decision was made late in our testing for Game Update 1.2, after the team had examined the data and done additional internal testing. There was no deliberate delay. As soon as the decision was made, we communicated that to you. We realize it's a late announcement, but we felt it was only fair to communicate the change before Game Update 1.2 was pushed live.

Work on re-instating Ranked Warzones has already begun, and is the highest priority for the PvP team right now. They all want to bring the feature to you as soon as possible. However, we will not compromise on quality by rushing it to launch. As Daniel said, once we are satisfied Ranked Warzones work well and are fun for all who want to take part in them, we'll launch them.
3838310
 Allison Berryman General Discussion Update on Ranked Warzones in Game Update 1.2 1334183100
Quote:
Originally Posted by Danylko
Ok, this isn't a "I quit, you suck Bioware" post. I have a legit question:

Does this mean Champion gear and such stay? Will we still be able to buy the bags now and collect the same as we have in the past few months?

Also, what is this "alternate method" to obtain war hero gear?
All of the other changes to gear and commendations (currently listed in the PTS 1.2 Patch Notes) will still be going into the game. The only change we're making at this time is that players won't be able to queue for Ranked Warzones.

You will, however, be able to trade Warzone Commendations for Ranked Warzone Commendations in order to purchase War Hero gear.
3838252
 Allison Berryman General Discussion Update on Ranked Warzones in Game Update 1.2 1334181900
Quote:
Originally Posted by Redmarx
Not surprising since NO PVP testing was done on the 1.2 PTS.
Testing (internally and on the PTS) was part of what led us to the decision we've had to make. We know that it is disappointing that we've had to push the feature back, but we have done testing.

We do want everyone to be able to join us in testing on a high-level character on the PTS, but for this testing period, it wouldn't have been as easy as granting characters experience via an NPC. We are continuing to work on improvements to our PTS testing and appreciate your patience.
3837797
 Allison Berryman General Discussion Update on Ranked Warzones in Game Update 1.2 1334181480
Quote:
Originally Posted by Jenrais
How? lol
As others have posted in the thread, you'll be able to trade Warzone Commendations for Ranked Warzone Commendations, so you will be able to begin purchasing War Hero gear before Ranked Warzones are implemented. We know many of you have been looking forward to Ranked Warzones, and apologize for the delay.
3837666
 Allison Berryman General Discussion Update on Ranked Warzones in Game Update 1.2 1334180880
Quote:
Originally Posted by Sith_Cho
Talk about a half-response. So are we suppose to assume that all the pvp changes with gear and comms suppose to not be implemented as well?
The new gear and commendation changes haven't been removed - players will not be able to queue for Ranked Warzones, but War Hero gear can be obtained.
3837433
 A Peckenpaugh Public Test Server 1.2 Sniper DPS broken? 1334180400
Quote:
Originally Posted by TarristerWelm
It doesn't seem that the dev that responded, had been following either. He commented on target dummies lowering sniper dps and real world situations being the example to pull metrics. Yet that is what most of the parses were, real world (read: raids/ops), and they were lower. Hmm. Sucks that even when they read feedback they can't comprehend said feedback.
I should have separated my thoughts more clearly. Maybe I can clear up some of the confusion.

For those testing their DPS against training dummies, be aware that, depending on your spec and gear, right now there is an issue that will cause training dummies to not be the accurate depiction of DPS that we want them to be. We're working on that.

For those testing their DPS in the new Ops, the simple response is that our tests show higher numbers. We aren't seeing a shortage in Sniper/Gunslinger DPS. To the contrary, we're seeing them hit our targets.

Lastly, in doing these tests, we exposed an issue in how we value weapon damage and defense, the result of which would increase weapon damage globally by a very small amount. When we change our assumptions, we want to apply the result to the live game to keep the many, many varieties of character builds all playing "with the same rules," with an eye on not upsetting balance too much. To put this into words relevant to this thread, Snipers and Gunslingers will see a small increase to weapon damage in a patch some undetermined time after 1.2, which in additional tests, caused them to hit and sometimes exceed our targets by a margin we're perfectly comfortable with.

To those asking about the issue with alacrity causing ticks of channeled attacks to drop, we're looking into it. Thanks very much for bringing that to our attention.
3837262
 Courtney Woods General Discussion Update on Ranked Warzones in Game Update 1.2 1334178300
Please discuss Daniel Erickson’s blog on Ranked Warzones in Game Update 1.2 here.
3836663
 Stephen Reid General Discussion why is my launcher allready downloading patch? 1334171400
Quote:
Originally Posted by vawen
So you give as a solution to download the patch and at the same time you shutdown all the servers but one?
No, as a precaution to ensure that we did not get any more players into a state where they had to re-patch, we removed the patch data from the CDN.

If we'd allowed it to stay there, there was a possibility more people would have been affected.

While this did mean that those downloading would temporarily be slowed down, it prevented the issue from affecting more players.

Quote:
Originally Posted by ChairForceOne
I was able to completely reinstall the game but im still having an issue connecting for a patch. I close and reopened the client again after readint his post but im still having troubles downloading it.
Please contact Customer Service if this issue continues.
3835104
 Stephen Reid General Discussion why is my launcher allready downloading patch? 1334170800
Quote:
Originally Posted by DarthMat
so...basically, I have a patch that was meant for tomorrow and the servers aren't currently running it so I have to wait. Correct?
That's correct, and we're very sorry that this occurred. Again, we apologize to everyone affected.

As the window of time for this issue was brief, the number of players affected was small, in relative terms. This was a simple human mistake, but we're taking steps to ensure an error like this does not occur again.

Regarding download speeds, to ensure that no-one was given the wrong patch data via our content delivery network by accident (something that's out of our control), we decided to remove all patch data temporarily. This meant for a period of time anyone who was patching was downloading from a single server. This was not a deliberate 'throttling' of download speeds, but it would have affected you. Our content delivery network is now back up to full capacity and download speeds should improve. This issue was only explained to me recently, so I apologize for the delay in detailing this.

If you choose to continue to patch the game client today and have any further issues in downloading, please contact Customer Service.

Again, our sincere apologies for the issue.
3834969
 Allison Berryman General Discussion why is my launcher allready downloading patch? 1334163480
Quote:
Originally Posted by JLapp
So just so I'm clear.

I downloaded the 900mb patch and started the game. I restarted the launcher and an 11gb downloaded started, which I canceled.

If I start up tomorrow I will just be able to download the remaining 1.2 data (shouldn't be a large download).


I just want to make sure starting the 11gb download didn't mess up anything with my game so I can re-download everything tonight if I have to.
If you cancelled the client re-download (during the 11gb download phase, not the "installing" phase), you will be able to log in and play 1.2 tomorrow.
3832635
 Allison Berryman General Discussion why is my launcher allready downloading patch? 1334163240
Quote:
Originally Posted by ADTRr
Is is safe to log in now? im not one to qq about stuff that happens in this game but even i have to admit this is a bit ridiculous.
Yes - logging in now is fine. We corrected the issue very quickly, and players who log in now will be unaffected.
3832513
 Allison Berryman General Discussion Patch Issue, April 11th - Information 1334163000
Yesterday (April 11th), some patch-related changes were mistakenly deployed early. These changes only affected those logging into the game for a brief window. We corrected this unintentional change as soon as possible.

Game Update 1.2 is now deployed to the live servers. If you downloaded the early-deployed patch yesterday and did not re-patch the client, you should be able to login and play without additional patching.

We apologize for the confusion and inconvenience caused.

[Edited 4/12 to reflect current information.]
3832410
 Allison Berryman General Discussion why is my launcher allready downloading patch? 1334163000
Quote:
Originally Posted by Wugan
If we have the original game CD, does it make sense to just re-install and then patch from there to avoid an 11gb download?
You can re-install from your physical disks, but remember that you'll still need to patch up to 1.1.5 after the installation.
3832390
 Allison Berryman General Discussion why is my launcher allready downloading patch? 1334162700
Hey everyone, sorry for the brief confusion. Here’s what happened and how it affects you.

Some patch-related changes were mistakenly deployed early. Luckily, these changes only affected players for a very brief (less than 15-minute) window. We corrected this unintentional change very quickly.

Here’s how it affects you:

If you started or completed the patch download, you have two options:
  • If you want to continue playing today, you will need to restart your client and re-download the client
  • If you want to wait until tomorrow and play when 1.2 is deployed to the servers, you can close your client and restart it tomorrow after the patch is deployed (approximately 8AM CDT).

We apologize for the confusion, but only a very small number of players were affected by this unintentional change. Thank you for your understanding.
3832287
 Allison Berryman General Discussion why is my launcher allready downloading patch? 1334160540
Everyone, we advise that you do not log into the launcher until we can provide more information. Thank you for hanging on while we get more info for you.
3831276
 Allison Berryman General Discussion why is my launcher allready downloading patch? 1334160420
Hey everyone - we are looking into this right now and will get you more information as soon as it's available.
3831236
 David Bass General Discussion Does anyone know if the patch will reset lockout timers?? 1334160000
Operation lockouts reset on Tuesday mornings, regardless of maintenance. I've double checked with the team, and they confirmed that lockouts will not reset tonight during maintenance.

This means that anyone who has already cleared Karagga's Palace or Eternity Vault this week will not be able to run them again until their lockouts reset on Tuesday, however everyone should be able to attempt the new Operation: Explosive Conflict immediately after the patch.
3831114
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334157960
Quote:
Originally Posted by Karenai
Very important question. Is it going to be possible to learn offset items trough RE? And can those have augment slots?
The general tenor now is, that everything can have augment slots. But what about the biochem nerf? Were we not supposed to have two implants instead of one augmented upon crit?

Also: Which item slots exactly will be able to have augment slots? Considering max level equip only. There seems to be very much confusion as to which items can be augmented and which not.
There is no Biochem nerf. You retain the ability to create augmented implants just like before.
3830585
 A Peckenpaugh Public Test Server 1.2 Sniper DPS broken? 1334154780
I believe there are a couple of culprits contributing to the subpar DPS being reported in this thread.

First, for those unaware, we've identified that training dummies cannot dodge or deflect attacks, which is an issue we're working on a solution for. In the mean time however, this means Accuracy Rating is effectively not contributing to your DPS when attacking a training dummy. As this is a very common stat on Sniper and Gunslinger gear, it's likely that tests performed against training dummies will show lower DPS than other classes that rely less on Accuracy.

Additionally, we've adjusted some of our assumptions regarding how weapon damage interacts with enemy chances to dodge and deflect. In an as-of-yet-undetermined patch after 1.2, you'll see a small but noticeable damage increase to a few key attacks for Snipers and Gunslingers.

Lastly, I'd be remiss if I didn't point out that Snipers and Gunslingers are a difficult class to play. As "pure DPS" classes (like the Marauder and Sentinel), Snipers and Gunslingers require a good deal of skill to wield properly, and finding and executing a proper rotation is key to ideal resource management and damage output.

In summary, our internal tests don't support these claims, but some of that is due in part to the "real world conditions" in which these tests are conducted. Our findings are and continue to be that Snipers and Gunslingers, in the right hands, played in a real world setting are actually performing extremely well. These classes are on and beyond our targets, extremely similar in performance to Marauders and Sentinels. And for clarity, those "targets" I'm mentioning are the kill times and DPS that we aim all damage dealing specs in the game to meet (and it's the same target values for all specs).
3829884
 Allison Berryman General Discussion 1.2 patch notes 1334153640
You can see the most recent PTS notes (which we've been updating throughout testing process) right here - they are close to the final notes. The final final notes will be available in the launcher and on the website at the end of our maintenance period!
3829657
 Joveth Gonzalez General Discussion Maintenance time for Sweden? 1334152080
Quote:
Originally Posted by naverev
I believe its CEST, 7am - 3pm.
That is correct. Please note that all of our maintenance times are posted in the accompanying blog.

With that being said, I will be closing this thread
3829283
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334113980
Quote:
Originally Posted by Twiistaa
I'm assuming you meant the new World Boss on Voss, and not the one on Belsavis?
Correct, my mistake. The new 16 man World Boss on Voss. Post updated.
3824697
 David Hunt Public Test Server Question on EV vs KP for Black hole Comms 1334108280
Quote:
Originally Posted by exphryl
Trying to get some clarification here.

I saw where they said NM.KP Will drop Black hole Comms. Was NM.EV taken out of this picture?
Black Hole Commendations do drop in Nightmare Mode Karagga's Palace. They do not drop in Nightmare Mode EV.

Quote:
Originally Posted by Jholiday
I understood that BH commendations would come from Karaggas NM but according to this post from Georg Z they in fact won't. I am disappointed about this change.
Black Hole Commendations are often added to places with appropriate rate-limited content, which is a bit different than some of the previous high level commendations.

Georg's list is not exhaustive for every commendation and endgame item source, but rather hits the main ones. For example, you can also get some Black Hole comms from the new world boss.
3824116
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334107680
A few other notes that escaped the initial post:

Augments stay at their current effective level (49) and we are not planning to add a new tier of augments in the near future.

Augments also had their stats adjusted/split (as discussed in other threads) to account for their wider availability in the system. The overall effect of the change is a net increase in survival time for players due to increased health from endurance.

There are also a large number of changes (and fixes) to creature abilities in 1.2 as well (too many to list individually as single abilities can affects hundreds of creatures), so you may see different results running PvE content after 1.2.
3824054
 Georg Zoeller Public Test Server What happens to BM bags as of patch? 1334107020
Quote:
Originally Posted by Skolops
They are, but as daily rewards you can stack them up. I've had 4 or 5 champion bags at once due to completing all 4 daily/weeklies at the same time.

Hmm... seems to not work for BM bags though. Interesting.
I suggest that you turn those quests in before 1.2.
3823975
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334106420
Quote:
Originally Posted by EntertheNori
What about the Champion Gear appearances? I much prefer the Champion Commando coloring (white with black and red) over the Battlemaster one (pale blue-ish). Are there Champion appearance schematics?
Currently no, but that's something we are looking at for the future.

Nothing stops you from moving BM mods into the Champion gear chest in 1.2 and matching color to chest though. You'll also get the ability to augment it in the future (we're aiming for Game Update 1.3) , so definitely hold on to that Champion shell.
3823894
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334106240
Quote:
Originally Posted by Karl-Just-Karl
Just so that I am completely clear. PvE gear had too much accuracy and we were encouraged to take advantage of its mod-able nature and swap in some surge or alacrity. We swapped in some surge surge or alacrity. We were then told that the gear was going to be re-itemized but only if you replaced the surge or alacrity stuff with the original accuracy heavy mods and enhancements. replaced the surge or alacrity stuff with the original accuracy heavy mods and enhancements. Now we are being told that PvE gear will not be re-itemized at all. Did I miss something?
Existing PvE gear will not change, no. Basically we found that way too many people have modded their PvE gear in a lot of different ways and there is no clean way for us to make changes to that gear without causing serious trouble for a large number of players (see Battlemaster for a small taste of the problem).

Since existing PvE content is also balanced for that gear, there is no pressing in game need to change the stat distribution on the gear apart from 'it is certainly not optimal' and, as you said, a lot of players have taken the matter into their own hand and already adjusted gear to their liking.

Going forward, the stat distribution on gear (Black Hole, Campaign) is significantly improved.
3823878
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334106000
Quote:
Originally Posted by Shonuff
Georg

I know the team wants to save some of the discoveries for suprises but what about the imfamous white crystals? Are they much easier to get/harder? I have the idea of creating a Miraluka Sith Inquistor with white gear and white saber or maybe one for my main.

I would create an Inquisitor now and buy the crystal but I want the Miraluka and that requires 1.2 to do it. What will happen with the white crystals after the vendor is gone?
Answered this before, but here we go:

In 1.2 there is no way of getting a white crystal.

We will probably introduce some way to obtain the crystal through gameplay at some point in the future (definitely not in 1.2, likely not in 1.3), but whatever that ends up being, it will not be as easy as walking up to that vendor.
3823849
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334105820
Quote:
Originally Posted by VulcanLogic
Hey Georg, can you let us know whether or not tanking mods will be added to the cybertech trainer? These are the mods I'm talking about:

Resilient/Robust/Weighted (main stat + absorb)
and
Deflecting/Elusive/Reinforced (main stat + defense)

They've been missing the whole time and are still missing as of April 10. Also, will cybertechs be able to RE the level 61's coming out so they can do piece work for others? Artificers for the enhancements? This would end some of the complaining about itemization, if anyone can just design their own for their own gear.

Thanks,

Vulcano
Hey,

Let me check into the status of that with the Crew Skills designers regarding these questions and get back to you.
3823831
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334105760
Quote:
Originally Posted by Ripcurldude
What about the lvl of augments? Are they staying the same? Just like crystals?
You are correct.

The highest augment level is 49 at this point and that does not change with this patch. Any existing augments you collected will still be top of the line for 1.2 and very likely 1.3.
3823823
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334105520
Quote:
Originally Posted by Edgecase
What happens to the currencies we currently have accumulated? I currently have Battlemaster tokens, Champion tokens, Centurion tokens, Mercenary commendations, and Warzone commendations. Do they get converted at some ratio, or do they just go away (or sit and waste space on my currency screen)?

I also have a couple Champion bags from weeklies sitting in my inventory that I've been too lazy to open - what will happen to them?
We are providing several boxes you can trade the items for (e.g. PvP storage boxes with random item rolls) along with some other venues.

However, given that Champion gear will no longer be obtainable at all in the game after 1.2, you should carefully weigh if you want to turn those commendations in before the patch. I'm sure your companion would appreciate a nice set of champion gear

Your choice.
3823790
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334105340
Quote:
Originally Posted by Dylancholy
I'm still confused about social gear. Specifically, the armor.
The Republic Officer social gear, for example, is "light armor."
Is it viable for me, a Gunslinger, to put my end game mods in that?
Or will it stay light armor?
Sadly, for 1.2. it will stay light armor.

We are currently working on what we call 'adaptive gear' technology for a future Game Update (hopefully 1.3) which will make social equipment morph to the correct armor type for a player. Together with the ability to infuse mod slots into existing gear, this will make social gear a completely viable option when it rolls out.
3823766
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334105160
Quote:
Originally Posted by SCHodge
Is there a way to get the Campaign gear schematic to someone else - either by letting all profs RE everything, or by trading the gear? E.g., I'm an armstech smuggler, and I get a chest piece I like. Can I RE it for the schematic, or trade it to an armortech, or is the only way to get an orange of this to find a raiding, armortech smuggler who has looted and RE'd it?

Thanks,

Shayne
Hey,

You cannot RE a piece of gear for someone else. However, rolling for 'disassemble' (same priority as greed) in an Operation will allow any Armortech player a chance at the schematic.
3823736
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334104980
Quote:
Originally Posted by Magmaros
So...no answer as to why you guys decided not to make a new and interesting set bonus?
With the scope of 1.2 being as big as it is, adding and balancing a new set bonus was sadly not possible in terms of scope.

So, the answer for this was 'time and resource constraints'. Simple as that.
3823712
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334104800
Quote:
Originally Posted by ztee
Actually, crafting is viable without the added augment. My complaint is exactly that ... why do i HAVE to go through a crafter to obtain BIS gear? Why is that hard to understand and why isnt running a HM or NMM ops providing me with said gear?
The answer is that we feel that crafters are an integral role of the game economy as of Game Update 1.2.

We know there are some fears and uncertainty about this (after all, few other MMOs have done something like this and we know people get uncomfortable about such things) and we do take those concerns seriously.

Questions like 'But what if there are not enough crafters?' or 'Is there going to be enough supply?' are valid, especially on faction imbalanced servers, and we do take those seriously and have had long discussions about them before committing to this system.

Short term (1.2.x), there are going to be some changes to the way the game economy works that will alleviate a lot of these concerns.

Mid term (currently planned for Game Update 1.3), we are introducing a mechanic that allows anyone to add augment slots to any orange gear (including social), but we are doing it in a way that keeps crafters valuable. We will discuss this in more detail in a while after the 1.2 focus has died down a bit.
3823683
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334104440
Quote:
Originally Posted by Kiwaukee
Two questions:

1) What will happen to the daily pvp quest rewards? Will we still be given a bag choice depending on rank, and if so, what will it contain?

2) Sort of a follow-up - I just recently obtained valor level 60 and have been trying to save Battlemaster commendations so that I can purchase the weapon (for 3 commendations), but I only have one. Will Battlemaster gear still be available for purchase with leftover commendations after the patch, or should I use the commendation now to purchase an item that only costs 1? Will existing battlemaster/champion/centurion commendations be exchanged for warzone commendations?
1) Some quests reward Warzone commendations, other reward Ranked WZ commendations. We eliminated all RNG mechanics from the PvP gear progression, so no more opening of Battlemaster bags.

2) The answer is that you probably want to use them towards an item. The longer answer is that yes, there's some things you can use your old commendations on, but how desirable they are is in the eye of the beholder.

The ever analyzing Dulfy posted a pretty good summary of what to do with your old commendations here: http://dulfy.net/2012/03/20/your-old...tions-and-1-2/ (Thanks Dulfy, making my life much easier )
3823628
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334104260
Quote:
Originally Posted by Talorra
Hi Georg,

First off, thank you for the clarification on this. Much appreciated. Two questions for you on the crystals:

1.) Are the black/orange and black/purple crystals tied to a faction for drops? As in, black/orange (which I have from PTS testing as a Republic player) for Republic, and black/purple for Imperial?

2.) Will artifice be able to reverse engineer these (and other +41s, like cyan, purple, blue/black, etc) to learn the schematic and then craft them? I looked for an RE "tooltip" on PTS and did not see it for the crystals, but was unsure if this was missing on the UI or working as intended.

I sure would like to have a set of the black/purple crystals for my sabers. And on number two, I understand completely if the new tier of crystal colors is not RE-able, to keep some "prestige" to them for running Operations. Would be nice to RE and craft the Rakata/Columi colors though.
1. No. We have done away with the faction restriction that existed for example on the purple crystal and we don't intend to reintroduce them. As such, both colors are available to both factions.

2. We are introducing PvP crafting in 1.2 with a limited set of expertise crystals (blue/yellow crystals) that are exclusive to crafters. Their schematics are obtained via Warzone commendations, as are the materials needed to craft them.

We will likely expand this system in the future, but did not feel like the RNG drive RE mechanic is the right way to go about this for 1.2. A future RE system update that lessens the RNG dependency might open the door to something like what you are describing.
3823606
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334103960
Quote:
Originally Posted by Hardsteel
My questoin is the current cent/champ gear tokens that we have for currency saved up? what happen to them? I know there alot of pvpers right now that have alot of them? Is there going to be a way of exchange for gear etc ?
I suggest spending them pre 1.2.
3823565
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334103840
Quote:
Originally Posted by bodr
What about PvP implants, earpieces, mods, etc? Can we learn schematic with Reverse Engineering?

'Schematic boxes' on the PvP vendor at PTS contains only Head, Body, Legs, Hands and Boots.
No. At the current time, what you can learn for PvP is appearances and certain color crystals.

We may extend this in the future, but as it stands, we prefer people to earn their PvP mods through PvP, not from the GTN.
3823548
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334103660
Quote:
Originally Posted by JPLaro
I think we cannot afk in 1.2, if we dont have like 4? medal, we get nothing from the match.
We don't believe AFK is going to be as much of a problem in Game Update 1.2, between the ability to vote kick people and the fact that you don't get any rewards if you don't display a certain level of participation. We'll be paying close attention to this after the update goes live.
3823514
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334103540
Quote:
Originally Posted by XavinNydek
This is a very good question. Right now there are very limited (about 12 sets per weight/type)
orange schematic options compared to the model/skin combinations in the game as green/orange/NPCs. You say there are "more", does that mean we will finally get some real variety?

I also have to say, as someone who likes the look of the BM gear better than the new stuff, I don't like having to trade it away to get the WH stats. At least give us schematics so we can get a set made.
1.2. adds a number of new orange appearances, through the new endgame sets as well as through mission discoveries.

We are also looking to make additional schematics available in the future and Champion is on the list for that, for example. For 1.2, with all it's features and additional work, I think we added a good number of new endgame appearance options, but there's definitely room for a lot more

You will be able to get the Battlemaster appearance via crafted shells and transfer War Hero mods, including set bonus, into it.

Also keep in mind that we are aiming to allow you to be able to add augment slots to existing moddable shells in Game Update 1.3, so definitely hold on to that Champion set of yours if you like it.
3823497
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334103240
Quote:
Originally Posted by JPLaro
Hi Georg,

I think the white crystal is being removed for 1.2, can you, or someone else confirm this?

Also, will the white crystal be bound to legacy or bound to character?

I bought the white crystal and love it. I wont have the time to level my 3rd alt to 5o (or 47) before 1.2, and I don't have the credits right now.

I think it would be a cool feature to have rare color crystals bound to legacy so we can use them with alts!

What do you think?
Hey,

I can confirm that it is not possible to obtain the white crystal come 1.2. Currently they are bind per character. I do think your suggestion of binding it to legacy warrants some discussion, so we'll look into that.
3823454
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334103180
Quote:
Originally Posted by DecanAndersen
Thanks for the reply, awesome news!
Guess you didnt get my edited question, so just a quick one more.

New orange gear:
Will there be new designs besides the pvp and fp gear?
Where will they be? Dropped on marked or available for crafters to buy at the synthweaver vendor?
And finally, will there PLEASE be more male like cloth for light armor?
I dont want my shadow to run around looking like a drag-queen
I have found ONE pair of pants for him, muse-leggings.
And that took me ages to find, on Quesh.

Keep up the great work.
Yes, we've added additional orange gear to the game. Schematics for it is distributed mostly through mission discoveries.
3823446
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334103000
Quote:
Originally Posted by ztee
Why are crafters making BiS gear once the schematic is obtained?

I don’t like the fact orange gear will be required from a min / max perspective.

Any word on being able to add augment slots to purple ops obtained items without the need to RE / go through a crafter.
The word is that yes, we are aiming to provide the ability to add augment slots to any orange gear (including social gear) with a future Game Update (we're hoping for 1.3). More on this later.
3823431
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334102880
Quote:
Originally Posted by Ofoz
I assume when I log in after the patch that all my existing Columi and Rakata will have the armoring slot added to it?
That is correct.
3823417
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334093580
Quote:
Originally Posted by DecanAndersen
Hey Georg, a lot of great news.

Just one question.
Im an artifice, and i was hoping for new schematics at my vendor.
Will i be unemployed in 1,2 as well as i am now in 1,1,5 with the crystal vendor?
As you describe it, expertise crystals can be bought in the pvp vendor,
and new schematics will only drop on hard raids.
Im kind of nervous about this, as there are no other crafting skill that appeals to me.

Decan
Hey,

First off, some colors of expertise crystals are crafter only - the schematics and materials are obtained through the PvP vendor.

We've added a low level and endgame version of the magenta crystals, with the schematic available through a number of sources in game (not just Operations).

The crystal vendor from 1.1.5 was removed and several of the crystals are now exclusive to artifice. See the complete 1.2. patch notes for details.
3821879
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334093220
Quote:
Originally Posted by DarthBloodloss
Are there going to be a new level of implants and earpieces for us to spend daily commendations on, at an increased price? Or will the commendations continue to be used mainly for Rakata Ear/Implants at 120 per?
We have added new relics that can be purchased with daily commendations in 1.2.
3821798
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334093040
Quote:
Originally Posted by Kaze-Yama
Is it wrong to say these changes screw a ton of players and many players will be forced to grind gear they already own because they modified it and won't receive the updated stats.

Also I still won't accept any half *** explanation as to why champion gear didn't get its expertise scaled. Bioware has simply shown the utmost laziness in converting gear to 1.2. I really have no incentive to even try and get new gear since come 1.3 or 1.4 they will just screw players over again and force them to grind once again.

The "definitive word" simply shows that Bioware really cares little about players aside from concocting new ways to keep players grinding.
Champion gear is statistically superior to Recruit gear, features a great set bonus and is moddable/upgradeable. As such it's a significant upgrade over the new Recruit gear in our opinion.
3821752
 Georg Zoeller General Discussion The definitive word on end game itemization in 1.2 1334091360
Hi,

There have been quite a few threads where you have voiced confusion regarding the end game itemization in 1.2 and I want to take the opportunity to clarify what you are going to see in the game when Game Update 1.2 goes live on Thursday.

One of the issues we are dealing with on the PTS Forums is that we are not only introducing changes from the current state of the game (1.1.5x), but also several changes a week. Without wiping our Forums weekly, it is inevitable that these updates cause significant confusion about what it is in the game, what is intended to be in the game, etc.

So, without further ado....

PvE

Tionese / Columi / Rakata Gear

These sets are not changing. Their stats have not changed from their pre 1.2 state and they are acquired in the same way as they were before 1.2, except for the following changes:

- The drop rate for Tionese commendations has been increased from all the existing sources.

- Columi can now be acquired, in addition to the existing sources, from the new Lost Island Flashpoint (Hard Mode) and their distribution rate has been slightly increased, mostly through weekly quests.

- Rakata can now be acquired, in addition to existing sources, from the final Boss of the new Lost Island Flashpoint (Hard Mode) and the story mode of Operation: Explosive Conflict on Denova.

A temporary change on PTS that modified some existing rakata gear has not been taken into the final version 1.2 based on testing feedback.

"Campaign" and "Black Hole" Gear

Campaign gear is the new tier of PvE set items we are rolling out with the Explosive Conflict Operation. It shares the set bonus with Rakata, allowing seamless equipment upgrades and is acquired through tokens acquired in Hard Mode of Operation: Explosive Conflict and the new World Boss on Voss [Edited: changed location of the World Boss].

All Campaign gear can also be reverse engineered for a chance to learn the associated schematic. For armor, this means a chance to learn the custom (orange) appearance of item, for implants, earpieces, mods, etc. This means learning to craft the item itself. All of these may be crafted critical for an additional augment slot or, in case of a mods, additional resulting items.

Campaign gear uses a different stat distribution from previous sets with greater variety of available stats and better base stats.

Unlike Rakata, Columi and Tionese gear, Campaign gear carries it's set bonus on the armoring of every piece. This means that players may transfer all mods and armoring out of campaign gear into any custom (orange) appearance available without losing the benefit of the set bonus. Please note that moving an armoring with a set bonus into a pre 1.2. item shell with a set bonus (e.g. a Rakata Shell) will be resolved with the armoring taking precedence (Sorry, no stacking here )

As mentioned previously, all armoring found in endgame gear now 'binds to slot' upon extraction - Armoring removed from a pair of gloves will only fit into another set of gloves. However, there is the possibility to acquire 'universal' armorings that fit into any slot through direct drops (e.g. not contained in an item). Those however will never carry a set bonus.

Black Hole Gear is similar to Campaign gear, but lacks the set bonus. It does however offer additional stat distribution options not available on Campaign gear. It also cannot be reverse engineered into appearances (although mods / earpieces, etc. can be learned).

Black Hole gear, unlike Campaign items, is acquired from trading in Black Hole Commendations found through weekly quests in the new Corellia area as well as the weekly quest for the Rise of the Rakghoul flashpoints (Kaon/Lost Island). It also drops on bosses in Operation: Explosive Conflict on all difficulties.

Two new color crystal variations may be found as part of the random drops in the new Operation: Black Core Purple and Black Core Orange. These colors are introduced separately from the weapons, which now come by default with more traditional colors available. It is worth noting that we are not extending the stat progression on crystals, meaning the existing +41 crystals found in 1.1.5 continue to be the top end of the crystal progression.

PvP

Centurion and Champion

Centurion and Champion gear, as of 1.2, has not changed, but will no longer be available for purchase. Existing gear on characters of course stays in the game.

Recruit Gear

Recruit gear is the new, blue entry level PvP gear available from the new PvP Recruit vendor on the fleet. It is acquired directly through credits without any Valor requirement and serves as a bootstrap to enable players coming straight out of the leveling game to participate in endgame PvP in the 50+ bracket. Power wise, it sits between Centurion and Champion, but lacks the set bonus and cannot be modified.

Battlemaster Gear

Battlemaster Gear, as of 1.2, no longer requires a 60 Valor rating and is acquired straight through Warzone commendations at the Battlemaster PvP vendor on the fleet.

As of 1.2, Battlemaster gear features an increased budget of expertise and an update stat distribution on a small subset of items on some classes.

These changes to the stat distribution are a result of issues fixed with the original Battlemaster set of mods. As mentioned before, we will automatically update your Battlemaster items to the new version when you log into the game the first time after 1.2 has been deployed, provided that the items still contain their original mods. Reinserting these mods into the existing gear will suffice for this purpose.

War Hero Gear

War Hero gear is the new tier of PvP items introduced with patch 1.2. It is acquired through trade in of 'ranked warzone commendations' and the corresponding Battlemaster Shell (empty appearance, mods may be extracted before trade-in). Some items do not require a Battlemaster trade-in but instead can be acquired by warzone commendations. War Hero gear does not require a valor rating.

I found this community created image to be a nice visual summary of the situation (although prices may still change as we put finishing touches onto the patch).

Just as with Campaign gear, War Hero items carry their set bonus on the armoring and all mods, including the armoring which may be extracted and moved into any custom (orange) shell in the game.

An additional upgrade option exists for players who wish to benefit from an additional augment slot but retain their Battlemaster or War Hero appearance: It is possible for crafters to obtain the schematics to create orange (and potentially augmented) version of the armor through 'schematic boxes' on the PvP vendor and sell the resulting items to players via the GTN.

It is worth noting that these crafted appearances will require the player to have Valor Rank 60 (Battlemaster) or 70 (War Hero) to equip.

As a side note, we will allow trading of Warzone commendations into ranked Warzone commendations at a ratio of 3:1.

All in all, PvP gear in 1.2 features a much stronger focus on Expertise in itemization and the diminishing returns cap for this stat has been modified to account for that change.

Color crystal wise, we've added Expertise crystals of various colors for direct purchase via warzone / ranked commendations, as well as crafted PvP expertise crystals of several colors.

Any more questions? I'll be monitoring this thread for a while and try to clarify what I can.


-- Georg
3821341
 Courtney Woods General Discussion Scheduled Maintenance for Game Update 1.2: April 12, 2012 1334084880
Hello everyone!

We will be bringing down servers for eight hours on April 12th, 2012 from 12:01AM CDT (April 11th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST) in order to deploy Game Update 1.2 - Legacy. All game servers will be offline during this period. SWTOR.com will be available. This maintenance is expected to take no more than eight hours, but could be extended.

Please note the timing on this maintenance period, which is beginning earlier than usual.

Game Update 1.2 – Legacy introduces new content and features for all Star Wars™: The Old Republic™ players. Earn new rewards and build your family tree with the expanded Legacy System, explore Lost Island, a new Flashpoint, challenge the new Operation: Explosive Conflict, and face off against your foes (or your allies) in Novare Coast, a new Warzone. You can also experience new daily missions on Corellia, customize your User Interface, create a new Guild Bank for your guild, and more! Learn more about Game Update 1.2 here!

After this maintenance is over, restart the game launcher to patch to Game Update 1.2. This patch will be up to approximately 1Gb in size, depending on when you last updated the game.

Scheduled Maintenance

Date: Thursday, April 12th, 2012 (See PDT timing below)

Time: 12:01AM CDT (April 11th, 10:01PM PDT/1:01AM EDT/6:01AM BST/7:01AM CEST/3:01PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST)

All game servers will be offline during this period. SWTOR.com will be available. This maintenance is expected to take no more than eight hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
3819730
 Allison Berryman General Discussion Official Q&A Thread for April 13th, 2012 Q&A Blog Post 1334081040
Thanks for posting your questions! We'll start selecting questions now - look for our blog with answers on Friday! Make sure to check out the Community Blog for our previous Q&As and other informative posts.
3818826
 Stephen Reid General Discussion 1.2 release date? 1334070780
We know everyone is very anxious to hear when Game Update 1.2 is going live. We'll be sharing those details with you very soon.

A deployment of this size and complexity has a lot of moving parts, and as is our usual policy, we will not reveal dates until they are locked down. The good news is, we're really close to revealing that date.

Thanks for your patience.
3816316
 Georg Zoeller Public Test Server [PVP] Valor Rank requirement gone on PTS ? 1334030700
Quote:
Originally Posted by Wilow
Crafted WarHero gear still requires Valor rank 70 on the PTS (so the crit-made gear with the augment slot).
This.
3812346
 A Peckenpaugh Gunslinger Hunker down damage reduction? 1334026680
Quote:
Originally Posted by DataBeaver
Is this something that was in beta and was removed, but they forgot to change the description? The ability tooltip doesn't mention damage reduction.
That sounds plausible. I wasn't aware of this issue. I'll look into it. Thanks!
3811952
 Amber Green General Discussion Server Available: Mecrosa Order (FR - PvP) [UPDATED 3:05AM CDT] 1333906800
We are continuing to work to bring Mecrosa Order up as soon as possible, but there is currently no ETA for availability. We apologize for the inconvenience. Please continue to watch this thread for updates. To check the status of your server, visit the Server Status page.
3791707
 Amber Green General Discussion Server Available: Mecrosa Order (FR - PvP) [UPDATED 3:05AM CDT] 1333868700
Mecrosa Order is now available for players to log in! Thanks for your patience.
3792110
 Amber Green General Discussion Server Available: Mecrosa Order (FR - PvP) [UPDATED 3:05AM CDT] 1333868040
We appreciate your patience as we work to bring the Mecrosa Order (FR - PvP) server back up. We'll continue to post updates as to the current status and will let you know here when it's back up.
3792056
 Amber Green General Discussion Server Available: Mecrosa Order (FR - PvP) [UPDATED 3:05AM CDT] 1333865820
Hello everyone! Unfortunately this server is still unavailable, and we do not have estimate for when it will be up again. Keep watching this thread for further information.
3791873
 Amber Green Public Test Server Ranked Warzone testing 4/6 1333864860
Hello everyone! We were pleased with the turnout and reports thus far regarding the PTS Ranked Warzone testing event on 4/6. The thread was unopened for Feedback posting when we'd said it would be, and we're sorry that it wasn't opened before the event like we'd planned. Nonetheless, we welcome your Ranked Warzone feedback and bug reports here. Thanks for your continued help with testing the new 1.2 content on the Public Test Server!
3791801
 Amber Green General Discussion Server Available: Mecrosa Order (FR - PvP) [UPDATED 3:05AM CDT] 1333860660
**UPDATE 3:05AM CDT (1:05AM PDT/ 4:05AM EDT/ 9:05AM BST/ 10:05AM CDT/ 6:05PM AEDT) - Mecrosa Order (FR - PvP) is now available for players to log in! Thanks for your patience.**

*UPDATE 2:55AM CDT (12:55AM PDT/ 4:55AM EDT/ 8:55AM BST/ 9:55AM CDT/ 5:55PM AEDT) - We appreciate your patience as we work to bring the Mecrosa Order (FR - PvP) server back up. We'll continue to post updates as to the current status and will let you know here when it's back up.*

*UPDATE 2:15AM CDT (12:15AM PDT/ 4:15AM EDT/ 8:15AM BST/ 9:15AM CDT/ 5:15PM AEDT) - Hello everyone! Unfortunately this server is still unavailable, and we do not have estimate for when it will be up again. Keep watching this thread for further information. *

*UPDATE 1:40AM CDT (11:40PM PDT/ 3:40AM EDT/ 7:40AM BST/ 8:40AM CDT/ 4:40PM AEDT) - We are continuing to work to bring Mecrosa Order up as soon as possible, but there is currently no ETA for availability. We apologize for the inconvenience, and please continue to watch this thread for updates. To check the status of your server, visit the Server Status page.*




We are currently performing a brief server restart for Mecrosa Order. We expect the server to be available again at 1:45AM CDT (11:45PM PDT/ 3:45AM EDT/ 7:45AM BST/ 8:45AM CDT/ 4:14PM AEDT).

We will update this thread when more information becomes available. Thanks for your patience!
3791522
 Amber Green Public Test Server PTS Testing Event 4/6: Ranked Warzones Feedback Thread 1333776240
Thank you to everyone who participated in Wednesday’s Ranked Warzone Testing Event. Your feedback has been very valuable. We’ve made a few adjustments based on your feedback since Wednesday so we would like to get your help again! If you have a level 50 character on the Public Test Server, please join us today starting at 2PM CDT (12PM PDT/ 3PM EDT/ 8PM GMT/ 9PM CEST/ 1AM AEDT), and queue up only for Ranked Warzones. Our developers will be observing this event and are looking for bug reports and feedback from our PTS testers.

During the event, we encourage you to test as many areas as possible by queuing with full and partial groups and by watching you your ranking numbers change. In order to fully test ranking changes, you may need to complete 10-15 Ranked Warzone matches. We appreciate your participation and are looking forward to seeing your bug reports and feedback in this thread!

Please focus on the questions below when providing your feedback:
  • Did you consistently get placed into Ranked Warzone matches?
  • Did you try to queue as an Operations Group of 5 – 8 players? If so, how long, on average, did it take to find a match?
  • Once you started getting Rating shifts, how much did your rating shift when you won and lost?
  • Is there anything about the Ranked system that you feel is unclear and needs to be better explained to the player?
  • Did you feel that the competition inside Ranked Warzones had better team balance than normal queues? Did your opinion on the balance between teams change as the test continued and players ratings were adjusted?
3776626
 Courtney Woods General Discussion Scheduled Maintenance (web-only) April 10th, 2012 1333746480
Hello everyone,

We wanted to let you know that we will be performing scheduled maintenance on the SWTOR.com website for four hours on Tuesday, April 10th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST). SWTOR.com will be offline during this period, but game servers will be up and running. This maintenance is expected to take no more than four hours, but could be extended.

Enjoy the game!

Scheduled Maintenance

Date: Tuesday, April 10th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST)

SWTOR.com will be offline during this period but game servers will be up and running. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
3779001
 Allison Berryman Public Test Server Ataru Form: not "increased by 10%", but reduced by 25%? 1333730280
The original note:

"Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%."

is now correct! Initially, it was discovered that this note was not correct (the first change on PTS did not adjust the damage correctly), but the issue has since been addressed, and damage from Ataru Form effects has been increased.
3776164
 Amber Green Public Test Server Public Test Server Patch Downtime - 4/6 1333730280
The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 4/6/2012 Notes.
3776160
 Amber Green Public Test Server PTS Update 4/6/2012 Notes 1333730100

Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes


These notes detail changes made to the PTS server on 4/6/2012. These changes ONLY apply to the PTS server.


Classes and Combat

Imperial Agent
  • Adrenaline Probe's sound effect no longer repeats itself.

Crew Skills

Crafting Skills
  • Crafted PvP (Battlemaster, War Hero, and Rated War Hero) gear now correctly binds on equip (instead of on pickup).

Flashpoints and Operations

Operations

Eternity Vault
  • Cover classes can now take cover on platforms when fighting Gharj.
  • The reliability of Soa's Ball Lightnings has been improved, and an issue that could cause them to deal damage twice has been addressed.

Explosive Conflict
  • Turrets at the start of the minefield no longer deal damage outside of their intended range.
  • Kephess' Savage Wound debuff now has a tooltip.

Items

General
  • Three mainhand War Hero weapons that required offhand weapons for purchase now correctly require the appropriate mainhand weapon.

Vendors
  • Items to purchase with Unassembled Rakata Implants have been added to the Rakata vendors on the Fleets.

Legacy
  • The Operations Training dummy no longer spawns the Warzone Training Dummy.


PvP

General
  • A button that appeared erroneously in the Warzone queuing UI has been removed.
  • Warzones no longer end early due to differing team populations.
  • Corrected an issue that could prevent players from being added to the Operation Group in Warzones.


Warzones

Alderaan Civil War
  • The speeder bikes that transport players to the East and West turrets have been resinstated.
Novare Coast
  • Players now receive an appropriate message when they defend an objective.
  • Defending the East turret now grants objective points.

Space Combat

General
  • Corrected an issue that prevented non-repeatable Space Combat Missions from awarding Fleet Commendations.
UI

General
  • Adding a level range argument to the /who command now correctly returns filtered results.
  • Corrected the icons for Imperial Agent Advanced Class selection.

Guild Bank
  • The record of Guild Bank activity is now maintained in the ledger for players that have left the guild.
  • Leaving and re-joining a guild no longer resets weekly Guild Bank limits.

Groups and Targeting
  • The Assassin and Sorcerer class icons are now associated with the correct Advanced Class.

Miscellaneous Bug Fixes
  • Some minor text and localization errors have been corrected.
  • An issue that prevented players from modifying equipped companion gear has been addressed.
  • Corrected an issue that caused area loot and autoloot options to occasionally cease functioning upon area transition.
3776116
 Allison Berryman Public Test Server Ataru Form: not "increased by 10%", but reduced by 25%? 1333728660
Hey everyone - we can confirm that this has been updated on PTS. The original patch note is now correct. Thanks for all your reports and for testing on the PTS!
3775814
 Amber Green Public Test Server Public Test Server Patch Downtime - 4/6 1333727160
**UPDATE: The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 4/6/2012 Notes. **


Please be advised that the Public Test Server will be unavailable at 12PM CDT (10AM PDT/5PM EDT/6PM GMT/7PM CET/4AM AEDT) to deploy a patch to Game Update 1.2.

We will work to make the server available for testing as soon as possible, so please watch this thread for updates. To check the status of the PTS server, you can visit the Test Center. Thank you for your patience!
3775501
 Joveth Gonzalez General Discussion new Warzone coming to Game Update 1.2 on April 10th! View More 1333727100
Just to confirm, we are not going to be deploying Game Update 1.2 on Tuesday. This was a minor text error that has since been corrected. I'll be closing this thread and redirecting you all to this main discussion that is currently underway. Rest assured, that you will know ahead of time when Game Update 1.2 is going to be released.
Thanks
3775494
 Joveth Gonzalez General Discussion Official Q&A Thread for April 13th, 2012 Q&A Blog Post 1333725600
Hello and welcome to the official Q&A thread for questions to be answered for the April 13th, 2012 Q&A blog post.

As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. We’ll have the next set of answers next week on April 13th, 2012, but before that, we need your questions!

Please use this thread to ask your question (one per community member, so make it count!). On Tuesday at 2PM CST (8PM BST/9PM CEST/5AM AEST), we will close this thread, select ten questions, and get answers to them for Friday’s blog post.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
  1. Keep your question relatively short. Background details are welcome, but don’t go overboard.
  2. Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
  3. Use common sense – we cannot answer everything, especially on far-reaching content.
  4. This should go without saying, but be respectful.
  5. Limit yourself to one question in this thread, please. You can always ask another question next week!
  6. And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

Any other posts apart from questions in the thread will be removed. With that being said, please ask away!
3775182
 Joveth Gonzalez General Discussion Community Q&A – April 6th 2012 Blog Discussion 1333725240
Discuss this week's Community Q&A blog in this thread!
3775129
 Courtney Woods General Discussion Warzone: Novare Coast 1333720560
In the Novare Coast player-vs-player Warzone, opposing forces battle for control of three mortar turrets that overlook a strategically vital beachhead. Control of the turrets means control of the beach, which very well may decide who takes control of the contested world of Denova!

Watch Now
3774184
 Allison Berryman Customer Service CS Droids In-Game 1333719720
During our Weekend Pass this Friday, Saturday, and Sunday (April 6 - 8), our Customer Service Droids will be available in-game on a number of servers to assist players. They’ll be happy to help you!

CS Droids will be participating on the following servers:

Friday, Saturday, and Sunday:
Kellian Jarro
Kissai Caste
Murakami Orchid
Perlemian Trade Route
Thana Vesh

Saturday and Sunday only:
Dalborra


The Customer Service Droids may also appear in other servers throughout the weekend.
3774047
 Allison Berryman Public Test Server Battlemaster and Rakata itemization reverted on PTS - not sure if intentional 1333658040
Zitat:
Zitat von Lostpenguins
http://www.swtor.com/community/showt...=391125&page=2

Wow... you guys actually took the time to respond to it, close the thread, and point them here...

BUT YOU CAN'T SEEM TO GIVE US AN ANSWER!

Freaking amazing...
Please keep in mind that our Community Representatives are not developers and are unable to comment on input requests like this one. That said, we (the Community Team) have definitely seen the concerns expressed in this thread and are working to get a response, but want to make sure we have the correct information when we do respond. Thanks for your patience!
3766546
 Amber Green Public Test Server Ranked Wz, any Pre req? 1333604700
Hello there! All level 50 PTS characters will be able to queue up and help with today's Ranked Warzones event. o/''\o (high five)
3750393
 Stephen Reid General Discussion Feedback request from James Ohlen - "Your Star Wars fantasy" 1333603440


Hello everyone! James Ohlen, Game Director for Star Wars: The Old Republic, is on the hunt for direct feedback once again. This week, he's asking for feedback on a general topic that I think you'll all have an opinion on!

James takes feedback directly via his Twitter account, but if you're not on Twitter, we're going to reproduce his question here and would love to get your feedback here too - as well as your votes on a poll.

As always, we ask you to limit your feedback to the question at hand and keep your feedback constructive as well as on-topic!

Here is James' question for this week:

Which Star Wars fantasy excites you the most? Full 3D space battles, vehicle combat (AT-ATs), pod/speeder racing or capital ship battles?

You can vote in the attached poll. Obviously each of these fantasies are big, enormous ideas, so we're sure you'll have plenty of feedback to give!

You can follow James on Twitter @JamesOhlen; you can follow our main account @SWTOR.
3750121
 Amber Green Public Test Server Public Test Server Patch Downtime - 4/4 1333602180
The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 4/4/2012 Notes.
3749868
 Courtney Woods General Discussion Join us in our next Weekend Pass 1333576560
Throughout the month of March, thousands of people began their personal Star Wars™ saga by taking part in the Star Wars™: The Old Republic™ Weekend Pass Free* Trial! We want to thank everyone who has taken part in the program so far, and we want to continue allowing those of you who are curious about the game to have the chance to experience The Old Republic™ for yourselves. That is why we are happy to announce that BioWare and LucasArts will be holding a third Weekend Pass Free Trial in the month of April!

Read More
3753539
 Stephen Reid PvP Feedback request from James Ohlen - Open World PvP 1333569420
Thank you to everyone who voted and commented in this thread. We're happy to hear more feedback, but the poll has now closed.

If you'd like to vote and comment on James' feedback question for this week, please visit this thread.
3752102
 Stephen Reid General Discussion Feedback request from James Ohlen - "Your Star Wars fantasy" 1333566480
Quote:
Originally Posted by Merex
A dungeon/heroic mission finder. So...none of those four.
A feature that's in active development for a future Game Update.

'None of the above' isn't an option on the poll, as you may have noticed. Please keep your feedback restricted to the question and options above.

I know it's a tough choice.
3751473
 Stephen Reid Public Test Server 1.2 New armor models! 1333566360
Everyone, thanks for all the feedback. I've been slowly working my way through all of your comments and compiling them for our art department; so thank you for taking the time to comment.

You may have also seen a comment about armor sets from Daniel in last Friday's Q&A - if you haven't, here's what he said:

Quote:
Players have expressed some dissatisfaction with endgame armor sets – can you comment on your plans for future endgame appearances?

Daniel Erickson: We have heard the community loud and clear when it comes to armor sets. What we’ve heard the players say is, “I don’t care how high level I get, I still want my core sets to look and feel like Star Wars and like my class - cooler but not crazy. Keep the crazy to optional gear.” I will warn that creating new armor is a part of our game with long lead times so it will take a set or so before players see a strong shift in direction but we’re already working on some stuff I love and I think players will too.
Your feedback's been received and is being looked at now. When we have any further updates on future armor sets, we'll be sure to share them with you. Thank you again for your thoughts!
3751444
 Amber Green Public Test Server PTS Testing Event 4/4: Ranked Warzones 1333555260
We are seeking additional focus testing for Ranked Warzones and need your help! If you have a level 50 character on the Public Test Server, please join us today starting at 3PM CDT (1PM PDT/ 4PM EDT/ 9PM GMT/ 10PM CEST/ 2AM AEDT), and queue up only for Ranked Warzones. Our developers will be observing this event and are looking for bug reports and feedback from our PTS testers.

During the event, we encourage you to test as many areas as possible by queuing with full and partial groups and by watching your ELO ranking changes. In order to fully test ELO ranking changes, you may need to complete 10-15 Ranked Warzone matches. We appreciate your participation and are looking forward to seeing your bug reports and feedback in this thread!

Please focus on the questions below when providing your feedback:
  • Did you consistently get placed into Ranked Warzone matches?
  • Did you try to queue as an Operations Group of 5 – 8 players? If so, how long, on average, did it take to find a match?
  • Once you started getting Rating shifts, how much did your rating shift when you won and lost?
  • Is there anything about the Ranked system that you feel is unclear and needs to be better explained to the player?
  • Did you feel that the competition inside Ranked Warzones had better team balance than normal queues? Did your opinion on the balance between teams change as the test continued and players ratings were adjusted?
3749122
 Amber Green Public Test Server Public Test Server Patch Downtime - 4/4 1333552260
UPDATE: The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 4/4/2012 Notes.**

Please be advised that the Public Test Server will be unavailable at 12PM CDT (10AM PDT/2PM EDT/6PM GMT/7PM CET/3AM AEDT) to deploy a patch to Game Update 1.2.

We will work to make the server available for testing as soon as possible, so please watch this thread for updates. To check the status of the PTS server, you can visit the Test Center. Thank you for your patience!
3748441
 Amber Green Public Test Server PTS Update 4/4/2012 Notes 1333552080

Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes


These notes detail changes made to the PTS server on 4/4/2012. These changes apply ONLY to the PTS server.


Flashpoints and Operations

Flashpoints

Lost Island
  • Corrected an issue that caused Hybrid Rakghoul Brutes and Gunners to respawn during this Flashpoint.

The False Emperor
  • Removed an invisible barrier that could prevent completion of this Flashpoint.
Operations

Explosive Conflict
  • Toth uses his Area of Effect Smash less frequently.
  • Toth is no longer invulnerable during his berserk phase.
  • An issue that could cause Zorn to execute Baradium Heave at an incorrect target has been addressed.
  • The Stormcaller Blast tank can no longer be taunted while it is activating Double Destruction.
  • Corrected an animation issue affecting Kephess Walkers.
  • Kephess' Area of Effect ability is now shown in the correct place for all Operation Group members.

Legacy
  • Localized versions of Legacy emotes now work correctly.


PvP

General
  • Daily and weekly PvP missions now reward 99 Warzone Commendations.

Warzones

General
  • The PvP matchmaking system for Ranked Warzones now searches for a longer period of time before matching a large queued group of players with a smaller one.
UI

Galactic Trade Network
  • GTN searches now take the level range entered by the player into account when searching "Usable By" (instead of automatically searching for a +5/-5 level range).

Miscellaneous Bug Fixes
  • Corrected an issue that could cause players to get stuck in a falling state on some terrain.
  • Character eyes no longer appear to be pink if Character Texture Atlasing is set to the "High" option.
  • Desktop resolution is now restored correctly when the game is exited if its fullscreen mode resolution differs from the desktop resolution.
  • Added an appropriate error message for a guild issue that may occur under extremely rare circumstances.
  • Some minor mapnote, cinematic, text, and art issues have been corrected.
3748401
 David Bass General Discussion Come see The Old Republic at PAX East! 1333551180
I forgot to mention one important thing! PAX East will be our first show where we'll have The Old Republic's Razer peripherals at each computer. If you haven't had a chance to see the keyboard, mouse, and headset in action, this will be your opportunity to come check them out and play with them!
3748200
 Courtney Woods General Discussion A Quick Look at UI Customization 1333545480
Star Wars™: The Old Republic’s™ Lead Interface Artist Michael Voigt gives you a tour of the new User Interface customization options coming in Game Update 1.2: Legacy.

Watch Now
3747129
 Georg Zoeller Public Test Server 1.2 PVP orange crafting BOP - why? 1333518480
The item set changes just haven't fully propagated to the server yet, the items created from those schematics will be BoE with one of the next updates to PTS.
3737089
 David Bass General Discussion Guild Summit Panels have been posted! 1333481100
The remaining panels have been posted. If you have any feedback about the structure of the panels, please let us know in this thread. Thanks!

http://www.youtube.com/playlist?list=PLF60542CBEE892F02
3738247
 David Bass General Discussion Come see The Old Republic at PAX East! 1333468260
The Meet & Greet will take place at the BioWare Base inside the PAX convention center (Room 105). Here are the details:

Date: Saturday, April 7th
Time: 8:00PM -11:00PM
Location: Room 105 in the Boston Exhibiton & Convention Center (e.g. the BioWare Base)
What: Meet the developers of The Old Republic, grab some drinks, and hang out with the rest of the SW:TOR community!

You will need a PAX badge to get into the convention center, but the room itself is open to all PAX attendees. We hope to see you there!
3735474
 Amber Green Customer Service Login Issues 1333464360
Hello everyone. We apologize for the inconvenience, but the brief log in issues on Lord Adraas have now been resolved. Thanks for your patience!
3734534
 David Hunt Public Test Server 1.2 moddable item questions 1333402800
Modded waists and wrists are still rare in 1.2, but there are a few more of them. When waists or wrists are modifiable, they do not have the third slot (because they have lower stats than the chest/head/legs/hands/feet).

Earpieces and implants don't support mods.
3727321
 David Hunt Public Test Server Companion Gear Mods? 1333399620
Quote:
Originally Posted by RickRedOne
Did I miss a change ? "Kira's Double-bladed Lightsaber" can have the mod's changed in Live, but it along with other companion Gear does not have this option in 1.2.

Is this an intended change or a bug?
The opposite should be true - some companion weapons had mods added to them.

Does the gear you're seeing show any stats on it aside from force or tech power? Can you list any other specific companion items where you're seeing this? There's a bug (fix coming soon) that results in a number of items on PTS that have no mods on them. Checking Kira's Double-bladed Lightsaber, I see four mods, all green quality:

Green Color Crystal - L8 +2 End
Hilt - L14 +6 End +4 Will
Mod - L14 +2 End +8 Will
Enhancement - L14 +8 End
3726659
 Stephen Reid General Discussion Ship Droid: april fools or not? 1333390620
Tempting as it is to continue the gag...

... no, a Ship Droid feature is not part of Game Update 1.2. This was an April Fool's joke and we hope you enjoyed the fun. (For anyone who was concerned the videos you saw as part of the update took up development time, it was all achieved through the magic of video editing.) Of course, part of any April Fool's joke is seeing how many people you can fool, hence our generally po-faced attitude on places like Twitter. Hopefully you can induldge us for one day out of the year.

Spurred by the joke, a lot of people have expressed excitement over the idea of mini-games in The Old Republic. This is something that's always been a potential future feature, but we've got no announcements to make on that right now. We'd probably also try to ensure they were more fun than re-padding ship seats.
3724605
 Joveth Gonzalez General Discussion Official Outage Timing Wrong 1333375380
Hey thank you for letting us know! This has now been corrected. Apologies for the confusion, but with all of the recent time adjustments, there was a risk in making a mistake >.<

Thanks again, and enjoy your day!
3721044
 Eric Musco General Discussion [Server Status] Server Unavailable: Dreshdae Cantina 1333313220
We are currently investigating issues that have caused the Dreshdae Cantina server to go down. No current ETA, we will update you as soon as we know more. Thank you for your patience!

Update - 5:20PM CDT - Dreshdae Cantina is once again available!
3713294
 Courtney Woods General Discussion Live the Ship Droid Experience! 1333252800
Cruising around the galaxy in your own personal starship is an important aspect of Star Wars™: The Old Republic™. The player’s starship is like a home, and the player’s companions are like a family. No one knows this better than the dedicated Ship Droids who maintain the vessels: C2-N2 for Republic characters and 2V-R8 for Imperial characters.

Jedi Knights, Smugglers, Bounty Hunters and the other class characters may be the heroes in the wider galaxy, but on board the starship, the Ship Droids are the heroes. That’s why, as part of Game Update 1.2, you will soon be able to assume direct control over your Droid’s actions with Ship Droid™, a brand new mini-game coming to The Old Republic!


Read More
3705237
 Georg Zoeller General Discussion Community Q&A – March 30th 2012 Blog Discussion 1333178400
Quote:
Originally Posted by pangwl
I'm still abit confused...

So can someone clarify for me, what will indeed happen to Champion gears? I mean I thought it'll just be retained but players won't be able to get them anymore? Now, I'm seeing/ reading that it'll automatically be downgraded to Recruit gear ? I thought it was only the BM set that automatically switches over unless the mods/ enchs were modified?
Your existing Champion gear stays Champion gear.

Recruit gear is a separate set of gear that can be acquired for credits in Game Update 1.2.
3695880
 Jesse Sky Public Test Server Feedback on Zorn and Toth HM (Post-3/29 Changes) 1333171740
Guys, thanks for the feedback. Some wires got crossed on the ground target attack, but we've got a fix coming soon, along with some additional hardening on the berserk mechanic. I'd also like to send a shout-out to all the guilds who have been streaming their attempts on PTS, as it gives us a lot of great data for fixes and future mechanics.

3688623
 Cameron Winston Classes Why haven't you fixed Shadow/Assassin's Training? 1333170060
Hey there,

I'd like to say officially that Shock/Project do in fact deal 25% more damage if you are a Shadow or an Assassin. The tooltip, however, only displays the lower value which is an issue we are working on addressing but cannot at this time.

If you strongly feel that same level/gear's classes are not dealing this extra damage, please bug this in game with the new combat logs and we can investigate further. However, all the internal testing we have done on this issue confirms solidly that the extra damage is being applied.

- Cameron
3688264
 Georg Zoeller Public Test Server NVSCCS - New in 1.2 1333163640
Quote:
Originally Posted by gramz
the egg is on an 8hr respawn timer.
There's more than one...
3694459
 Stephen Reid Public Test Server 1.2 New armor models! 1333148940
Great feedback already; thank you for being specific and thoughtful. Keep it coming!

Quote:
Originally Posted by Stryklone
Why do you make that an either/or question? Must the look of gear be absolutely locked to its efficiency? Again, let the players make their own choices.
Mostly I make it either/or for discussion, that's all. It's not a maxim.

We hope we're letting you make more choices in Game Update 1.2 (and will continue down that path). That said, there will always be some players, I believe, who want to be able to wear the 'absolute best' or 'most rare' armor in the game - and we want them to feel that its default appearance is cool. Hence, this sort of discussion.

I'm leaving the office so won't be as frequent in this thread, but keep the thoughts coming, people. Thank you!
3692682
 David Bass General Discussion Guild Summit Panels have been posted! 1333148580

UPDATE 4/3/12: The remaining panels have been posted. If you have any feedback about the structure of the panels, please let us know in this thread. Thanks!


ORIGINAL POST: We've launched a new YouTube playlist featuring the Guild Summit panels, which were held on March 5th in Austin, TX. Today we are releasing the Operations/Flashpoints panel and the Player Vs. Player panel, and we'll be posting more next week.

You'll find the playlist for these videos on YouTube here:

http://www.youtube.com/playlist?list=PLF60542CBEE892F02

Since this was our first Guild Summit, we're very interested in hearing your feedback about the entirety of the event (as well as the content within the panels themselves). Let us know your thoughts below!
3692618
 Eric Musco General Discussion A Preview of our New Podcast 1333148460
Quote:
Originally Posted by Abisco
I really enjoyed listening to it. Great insight on whats going on with 1.2

Can we get a link to the iTunes podcast? I can't seem to find it.
Although I can't give you an exact timeframe, we will be posting this episode to iTunes soon. We will let you know once we do and will definitely be posting all future episodes there as well, so make sure to subscribe!

3692601
 Stephen Reid Public Test Server 1.2 New armor models! 1333148280
Quote:
Originally Posted by CecilTellyn
With all due respect, no amount of high res textures or seeing something in-game is going to change the fact that those armors just look ridiculous. It's not the resolution, it's the metal blades sticking out everywhere, the feathers, the horns. I assume the blades and horns don't just magically disappear when viewed in a higher resolution.

I'm glad you are listening to us though because the current armor designs are just terrible.
With all due respect, that's not entirely constructive criticism, but I see your point.

Obviously, anything visual is going to be highly subjective, but we're not trying to be avant garde for the sake of it. Like I said, the team is listening and we want to hear which specific elements you may have an issue with, too.
3692569
 Stephen Reid Public Test Server 1.2 New armor models! 1333147020
Quote:
Originally Posted by Amalak
Simple Robes for Force Users would be great, looking back at the movies or books etc....

I play Sith chars and all Im looking for is black hooded robes, pure and simple... while some of the designs arent too bad, I really dont needed spikey shoulders or metal bikinis...
Here's an open question in regards to that.

We always have to balance two things with armor. On the one hand, there's the gameplay requirement of "Make high level, very exclusive armor look like it's unique and powerful so other players can see that at a glance".

On the other, there's the aesthetics requirement - to make clothing echo the simple, almost plain looking clothing that's seen on some characters in the Star Wars saga. That led, in part, to orange gear in the game, which allows you to have an iconic appearance that doesn't suggest your gear's statistics.

The question is, how do you balance that? Arguably Obi-Wan's robes in Episode IV are very 'low level' in appearance. Would you want to see that as an armor set for a high level character? Would you not be concerned that players would see you as low-level? Or do aesthetics trump gameplay for you?
3692344
 Stephen Reid Public Test Server 1.2 New armor models! 1333145640
Quote:
Originally Posted by Henu
IF the public had some idea's, could we post pic's, drawings or sketches somewhere?
We'd prefer to see links to inspirational sources, rather than "Make it look exactly like this". That gives the artists ideas.

With that said, we've heard the requests for some sort of community interaction on future armor sets, and we're looking into that.
3692131
 Joveth Gonzalez General Discussion Community Q&A – March 30th 2012 Blog Discussion 1333145280
Discuss this week's Community Q&A blog in this thread!
3692071
 Eric Musco General Discussion A Preview of our New Podcast 1333144800
Hello everyone! My name is Eric Musco and I, along with Brooks Guthrie are happy to bring you a sneak peek of the official STAR WARS: The Old Republic podcast. You can listen to our pilot episode here by using the embedded player, or download and listen on your preferred MP3 player.

Our goal with this show is to give you, the community, insight into development of The Old Republic by hearing directly from the developers creating the game. In our pilot episode, Brooks and I sit down with combat team members Austin Peckenpaugh and Cameron Winston to talk about some of the changes coming in Game Update 1.2.


Listen Now
3691984
 Stephen Reid Public Test Server 1.2 New armor models! 1333144560
Hey everyone, thank you to everyone who took the time to leave feedback. The development team are very aware of everyone's thoughts and we've particularly appreciated constructive comments which will always give us a better idea about how to change things in the game.

Wholesale changes to the armor sets in Game Update 1.2 are not possible at this time. Creating new armor sets is a process with a long lead time, so changes cannot be made quickly. However, we're listening to your feedback and that will influence things going forward. We would also urge you to look at the armor sets in-game. With the new color matching options available in Game Update 1.2 and higher resolution textures, some of you might be more impressed by armor sets in-game.

With that said, we'd like to make this discussion a bit more constructive moving forward. We understand some of you aren't fans of the armor sets as shown; that's fine, and we've heard you loud and clear. We've also heard the calls to make armor more 'iconic' and 'more Star Wars like' - and thanks to those of you who provided reference to your favorite armor styles.

We'd like to see more of that, so feel free to provide more constructive comments on what you feel your end game armor styles should look like for your class in The Old Republic.
3691938
 David Bass General Discussion Come see The Old Republic at PAX East! 1333143960
Quote:
Originally Posted by LtHanley
The registration for the community lounge and stuff is all of that going to be around the Bioware Base?
No, we're not part of the BioWare Base. The Old Republic can be found at Booths 212 and 312 on the main PAX showfloor. The BioWare Base is located outside the main hall, in Room 105.
3691855
 Joveth Gonzalez General Discussion April 3 Downtime = 1.2? 1333143300
Quote:
Originally Posted by Hazado
So are we finally going to get the 1.2 patch on april 3rd?

Got a confirm of NO on 1.2
Tuesday will be a standard maintenance. You folks will know ahead of time when maintenance will include Game Update 1.2.

Thanks!
3691735
 Courtney Woods General Discussion PvP in Game Update 1.2 1333138320
Gabe Amatangelo explains some of the upcoming changes and design choices for PvP:

Quote:
Fellow PvPers,

We believe competitive measure is an important part of a complete PvP experience. As such we are excited to be introducing the first phase of that to Star Wars™: The Old Republic™’s PvP gameplay in Game Update 1.2: Legacy, with Pre-Season of Ranked Warzones. We want to emphasize this is Pre-Season while the community and development teams collect data and refine the system in preparation for Season One, which will begin with the inclusion of cross-server Warzone queuing. The Pre-Season ratings will be reset when Season One officially begins.
Read More
3690689
 David Bass General Discussion Come see The Old Republic at PAX East! 1333138260
It's time for the beginning of the 2012 convention season, which kicks off with PAX East in Boston next week. Since this is our first major convention post-launch, we wanted to share with you some of our plans for the event.

Playable Demos
We'll be bringing Game Update 1.2 with us to the show, so for those of you who have been unable to check it out on the Public Test Server, this will be a great opportunity to see the new customizable User Interface, Legacy, and more.

We'll also have The Old Republic's Razer peripherals at each computer. If you haven't had a chance to see the keyboard, mouse, and headset in action, this will be your opportunity to come check them out and play with them!

Community Lounge
We're premiering our Community Lounge for the first time this year, an area of the booth for players of The Old Republic to hang out and socialize with developers, other players, and the Community team throughout the weekend. Stop by our registration desk, grab a name badge, and meet your fellow Republic and Empire fans!

New Warzone: Novare Coast
We'll have a signup sheet for anyone who comes by and wants to put a team together to face off in the new Novare Coast Warzone. Prizes await the winners!

Exclusive In-Game Mini-Pet: Tauntaun Fawn
For the first time ever, fans who visit our booth will be able to pick up a code redeemable for a tauntaun mini-pet in-game. These special black and white tauntauns are only available by coming to one of our events, so check out the Events page for more information about where we'll be this year.

Community Meet & Greet
The Meet & Greet will take place at the BioWare Base inside the PAX convention center (Room 105). Here are the details:

Date: Saturday, April 7th
Time: 8:00PM -11:00PM
Location: Room 105 in the Boston Exhibiton & Convention Center (e.g. the BioWare Base)
What: Meet the developers of The Old Republic, grab some drinks, and hang out with the rest of the SW:TOR community!

You will need a PAX badge to get into the convention center, but the room itself is open to all PAX attendees. We hope to see you there!

MMORPG.com panel: The Future of Online Gaming
James Ohlen, Game Director, will be appearing on MMORPG.com's panel on Friday evening at 6PM in the Main Theater, to discuss where the MMO genre is heading in the next ten years. Attendees will be able to ask questions directly to the panelists, so come prepared!


We're really excited for this first opportunity to spend time with players of the game in-person, and we can't wait to see you in Boston!
3690685
 Alyson Bridge General Discussion Scheduled Maintenance: April 3rd, 2012 [UPDATED] 1333135680
We have received word that maintenance will now be taking longer than what we had originally posted on Friday.

We will now be performing scheduled maintenance for seven hours on Tuesday, April 3rd, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 9AM CDT (7AM PDT/10AM EDT/3PM BST/4PM CEST/12AM AEST). This maintenance is expected to take no more than five hours, but could be extended.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, April 3rd, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 9AM CDT (7AM PDT/10AM EDT/3PM BST/4PM CEST/12AM AEST)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than five hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
3690094
 Amber Green Public Test Server PTS Testing Event 3/31: Warzones 1333133940
On 3/31 from 1PM CDT (11AM PDT/ 2PM EDT/ 7PM GMT/ 8PM CEST/ 12AM AEDT) until 3PM CDT (1PM PDT/ 4PM EDT/ 9PM GMT/ 10PM CEST/ 2AM AEDT), we invite all our PTS testers to queue up for Warzones! Our developers will be observing this event and are looking for bug reports and feedback from our PTS testers. If you haven’t tested Novare Coast, the new Warzone, now’s your chance to check it out and provide your feedback! All you need to do to participate is queue up for (and play) Warzones on PTS during the listed hours. We encourage you to test as many areas as possible by queuing with full and partial groups, playing many matches in a row, and if you have a level 50 character, please focus your testing efforts by queuing for Ranked Warzones.

We appreciate your participation and are looking forward to seeing your bug reports and feedback in this thread (we will open it when the event begins)!

When providing your feedback, respond to the following if you can:

Ranked Warzones:
*Note: To ensure that you are able to answer these questions, you may need to play several matches in a row to ensure Ratings shifts.
  • Did you consistently get placed into Ranked Warzone matches?
  • Did you try to queue as an Operations Group of 5 – 8 players? If so, how long, on average, did it take to find a match?
  • Once you started getting Rating shifts, how much did your rating shift when you won and lost?
  • Is there anything about the Ranked system that you feel is unclear and needs to be better explained to the player?
  • Did you feel that the competition inside Ranked Warzones had better team balance than normal queues? Did your opinion on the balance between teams change as the test continued and players ratings were adjusted?

In Novare Coast:
  • Was your team ever able to "spawn camp" the opposition?
  • Did you find the objectives easy or difficult to capture overall?
  • What did you like and dislike about this Warzone?

Objective Scoring:
  • Are there any actions in Warzones you feel should be rewarded that aren't?
  • Do you think objective medals should be easier to obtain in any of the Warzones?

Rewards:
  • Do you feel like you're receiving Warzone rewards (xp, credits, commendations, and Valor) on PTS that are comparable to rewards on live servers?
3689797
 Amber Green Public Test Server Public Test Server Patch Downtime - 3/30 1333132800
The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 3/30/2012 Notes.
3689516
 David Hunt Public Test Server Question on purchasing War Hero Gear 1333131420
Quote:
Originally Posted by Saajin
Does the purchase trade in the original Battlemaster item I'm carrying, or does it take those Orange robes that are now equipped with the Battlemaster set Armoring in them?
The mods in the Battlemaster Gear don't matter. It can have all or none of the mods or a different configuration - it will still qualify for the trade.

Quote:
Originally Posted by Saajin
2) Let's say I've got two Battlemaster sets on me. I'm wearing one and carrying the other in my inventory. I go to trade in for War Hero gear.
It will take the item in your inventory, not from your character. Even if you only have the item on your character, it will not let you purchase the War Hero trade. Items you have equipped do not count as valid currencies.
3689182
 Amber Green Public Test Server PTS Update 3/30/2012 Notes 1333131060

Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes


These notes detail changes made to the PTS server on 3/30/2012. These changes ONLY apply to the PTS server.


Classes and Combat

General
  • Corrected an issue that could cause some ability animations to loop continuously.
  • The Combat Log's timestamps now include milliseconds.
  • Corrected an issue that could cause class trainers to appear to have new training available when they do not.
  • The healing bonus granted per point of Expertise has been reduced due to the amount of Expertise available on PvP items.


Smuggler

Scoundrel
  • Corrected an issue introduced on PTS that allowed Scoundrels to attack more rapidly than intended after using specific abilities.
Imperial Agent

Operative
  • Corrected an issue introduced on PTS that allowed Operatives to attack more rapidly than intended after using specific abilities.
Crew Skills

Crafting Skills
  • Craftable Custom (orange) Battlemaster and War Hero PvP armor has been added to Synthweaving and Armormech. The schematics for these items can be purchased from Battlemaster and War Hero vendors.

Reverse Engineering
  • Item tooltips now indicate when no research can be obtained to prevent players from reverse engineering items when there is no chance for a new schematic.
  • PvP items purchased with credits (Recruit and Champion gear) can no longer be reverse engineered.
Flashpoints and Operations

Flashpoints

Directive 7
  • Corrected an issue that could cause Interrogator to spawn more Cyborgs than intended.

Lost Island
  • Corrected an issue that occasionally caused a black screen to appear if a player logged out and back in while in the Lost Island Flashpoint.
  • The Flutterplume Plaguebearer is now immune to stun effects.

The False Emperor
  • Removed an invisible barrier that could prevent completion of this Flashpoint.

The Foundry
  • An issue that prevented the core cylinder to appear when the locks were activated too quickly during the HK-47 encounter has been corrected.
Operations

Eternity Vault
  • Soa's Mind Traps now kill players who are stuck inside the trap for the full 2-minute duration.

Explosive Conflict
  • Corrected an issue that caused multiple Trandoshan Shooters to appear in the same location.
  • Players can no longer circumvent the minefield puzzle after being defeated by Vorgath.
  • Changes have been made to the Hover Tank encounter to improve visual effects and the visibility of the players in the tanks. This makes the encounter easier to understand for players.
  • The Warstrider Battlewalker no longer becomes stuck in a crouching animation.
  • The Pulsar Droids in the Kephess encounter have been rebalanced and are more melee-friendly.


    Toth and Zorn
    • Corrected an issue that could prevent Toth and Zorn from using ground-targeted abilities in some circumstances.
    • Toth is no longer invulnerable during his berserk phase, and now uses his cleave ability as intended.
    • Zorn's "Fearful" debuff now deals less damage.
    • Threat is no longer reset when Toth leaps to Zorn.
    • Area of Effect damage is now appropriate for 16-player groups.
Items

General
  • The Korrealis vehicles are no longer invisible.
  • Corrected an issue that could prevent stats and set bonuses from appearing on items purchased from Campaign and Black Hole vendors.
  • Level 50 Artifact quality PvP items can no longer be purchased by characters under level 50.
  • New endgame tanking Relics now feature stats appropriate for all tanking classes.

Vendors
  • The Crisis Point vendors are now labeled as "Campaign and Black Hole" vendors.

Legacy
  • The cooldowns for the Legacy Heroic Moment abilities Sticky Grenade and Orbital Strike now match cooldowns for other Heroic Moment abilities.
  • Corrected an issue that prevented players from assigning certain relations in the Family Tree after choosing a relation with another character.
  • All cybernetic options are now present on each head when creating a Legacy character of the Cyborg species.
  • The Legacy Family Tree now correctly updates when the character gains a level.


Missions and NPCs

Missions

World Missions

Tython
  • Egg Smashing: An animation issue that could make egg-breaking difficult has been addressed.
Class Missions

Jedi Consular
  • Fearless: Corrected an issue that could prevent an NPC needed to progress this mission from appearing.

Trooper
  • Catching Up: Seargeant Jaxo's conversation is now enabled for characters that could not complete it.
NPCs
  • The Nightmare Pilgrim no longer uses Bloodmark more frequently than intended.
  • Corrected an issue that could cause the Nightmare Pilgrim to become invulnerable if the Thing from the Stars was defeated before it activated Energy Screen.
  • Corrected an issue that could cause friendly NPCs to attack players of the incorrect faction.
PvP

General
  • Corrected an issue that could allow players defending Warzone objectives to be vote kicked for being AFK.
  • Implemented performance optimizations related to gaining medals in Warzones.
  • Players receive fewer on-screen notifications for gaining objective points in some areas.
  • Players who leave a Ranked Warzone early are now prohibited from entering another Warzone for 15 minutes (up from 5).
  • When a player leaves a Warzone, that player's votes to kick teammates are now removed correctly.

Warzones

Alderaan Civil War
  • The speeder bikes that transported players to the East and West turrets have been removed.

Novare Coast
  • Players can no longer activate emplacement controls after being defeated.
  • Players can no longer capture emplacements if another player uses an ability that places the entire group in stealth.

Voidstar
  • Corrected an issue that could prevent this Warzone from ending correctly when the second attacking team’s progress exceeded the first team’s.
  • Players no longer receive defender credit for "defending" doors that have already been destroyed.
UI

General
  • Players can now add other players to their friends list even if they are offline.
  • Corrected an issue that prevented stats in the character window from taking gear into account after leveling up.

Chat
  • Converting a group into an Operation group now changes the active chat channel to the Operation group channel.
  • Typing /general now correctly changes the chat channel.

Galactic Trade Network
  • In-game mail messages generated by the Galactic Trade Network now contain more specific information about the item sold.

Groups and Targeting
  • The target tooltip now updates appropriately if the player's target changes while the mouse hovers over the target frame.

Guild Banks
  • Corrected an issue that could cause the "allow withdraw" option to incorrectly appear as Off for ranks that were granted withdraw access.
  • Guild Bank deposit errors are now clearer.
Miscellaneous Bug Fixes
  • Addressed some performance issues in the Overrun Machine Vault on Belsavis.
  • Defensive turrets no longer fire on mission NPCs outside the Imperial daily mission hub on Corellia.
  • New characters no longer begin play with dark or light side points.
  • Corrected a rare issue that could cause character appearance to change when equipping certain items.
  • The "Your Ship" option is now disabled on shuttles located on Origin Worlds if the player has not yet obtained their personal starship.
  • Several text errors have been fixed, some minor art adjustments (in the UI and world) have been made, and some cinematics have received minor polish tweaks.
  • Corrected an issue that could cause degraded performance during combat.
  • An issue that could prevent disconnected players from logging back into the game during Flashpoints and Operations has been corrected.
3689112
 David Hunt Public Test Server So can I remove armoring mods from BM/Rakata gear? 1333125780
Quote:
Originally Posted by Urkanan
What happens if I remove the PvE armorings from 1.2 chest and leg pieces, with PvE bonus attached, and put them in my PvP chest and legs "shells" from pre-1.2, which also have the PvP bonus attached?
Mods are the primary building blocks of items. Just as the damage on a base mod is what matters for a weapon, the same is true for the set bonus.

If you put a set bonus mod in a set bonus shell, the set bonus on the mod replaces the set bonus on the shell. In this case, you would have the PvP appearance with the PvE stats and set bonus.
3688058
 Amber Green Public Test Server Public Test Server Patch Downtime - 3/30 1333123620
** The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 3/30/2012 Notes. **


Please be advised that the Public Test Server will be unavailable at 2PM CDT (12PM PDT/3PM EDT/8PM GMT/9PM CET/6AM AEDT) to deploy a patch to Game Update 1.2.

We will work to make the server available for testing as soon as possible, so please watch this thread for updates. To check the status of the PTS server, you can visit the Test Center. Thank you for your patience!
3687595
 Amber Green Server Names I - N Dar'Nala General 1333068420
Hello everyone. We apologize for the inconvenience, and we have now resolved this issue. The server is back online and is ready for players to log in. Thank you for your patience and reports.
3679766
 Amber Green Public Test Server Since patch getting dropped to Desktop every few minutes. 1333055520
Hello everyone! Today's patch implemented a fix for this issue. We will watch this thread, so if you see any more crashes of this nature, please update here. Thanks again for your reports and for testing the new content on PTS! o/''\o
3677604
 Amber Green Public Test Server Public Test Server Patch Downtime - 3/29 1333054980
The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 3/29/2012 Notes.
3677486
 Amber Green Public Test Server PTS server status? 1333051140
Quote:
Originally Posted by Red-Dwarf
http://www.swtor.com/test-center

Server status listed at top
The Test Center is a great source for anyone interested in what's happening on the Public Test Server! In addition to the PTS server status, you can also find the current PTS Patch Notes and System Alerts.

We added a link to the downtime thread and will include it in the future to alleviate confusion and properly direct players. Thanks for testing! o/''\o (high five)
3676532
 Amber Green Public Test Server PTS Update 3/29/2012 Notes [UPDATED] 1333040040

Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes

Updated: 4/3/2012


These notes detail changes made to the PTS server on 3/29/2012. These changes ONLY apply to the PTS server.


Classes and Combat

General
  • "Unknown" is no longer displayed as a target or source of damage in the combat log or chat window.
  • The combat log now includes abilities that generate threat.


Jedi Knight

General
  • Force Leap now places a "root" visual effect on the affected target.
  • Master Strike damage has been increased by approximately 15%.

Guardian
  • Forceclap has been removed.

Sith Warrior

General
  • Force Charge now places a "root" visual effect on the affected target.
  • Ravage damage has been increased by approximately 15%.
  • An issue that prevented Force Scream from affecting Weak and Standard enemies has been corrected.

Juggernaut
  • Crash has been removed.

Jedi Consular

Sage

Seer
  • Valiance now reduces the health spent by Noble Sacrifice by 2% per point (up from 1% per point).

Sith Inquisitor

Sorcerer

Corruption
  • Dark Resilience now reduces the health spent by Consumption by 2% per point (up from 1% per point).

Smuggler

Gunslinger

Saboteur
  • Shock Charge now resets its cooldown if the target is defeated while under its effects.

Dirty Fighting (Gunslinger)
  • Nice Try is a new Tier 6 skill that reduces damage taken from periodic effects and gives Vital Shot and Shrap Bomb a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
  • Quick Getaway has been replaced by Hold Your Ground, which additionally reduces the cooldown of Escape.
Scoundrel

Dirty Fighting (Scoundrel)
  • Nice Try is a new Tier 6 skill that reduces the damage taken from periodic effects and gives Vital Shot and Shrap Bomb a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
  • Quick Getaway has been replaced by Smuggled Defense, which additionally reduces the cooldown of Escape.

Imperial Agent

Sniper

Engineering
  • Interrogation Probe's cooldown now resets if a target is defeated while under its effects.

Lethality(Sniper)
  • Lingering Toxins is a new Tier 6 skill that reduces damage taken from periodic effects and gives Corrosive Dart and Corrosive Grenade a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
  • Vanish has been replaced by Hold Your Ground, which now additionally reduces the cooldown of Escape.
Operative

Lethality (Operative)
  • Lingering Toxins is a new Tier 6 skill that reduces damage taken from periodic effects and gives Corrosive Dart and Corrosive Grenade a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
  • Vanish has been replaced by Escape Plan, which now additionally reduces the cooldown of Escape.

Bounty Hunter

General
  • Jet Charge now places a "root" visual effect on the affected target.

Mercenary
  • Onboard AED is a new level 50 ability that allows the Mercenary to revive an incapacitated ally. It is usable in combat.
  • Power Surge can now be trained at level 46.

    Bodyguard
    • Critical Efficiency's buff description now properly refers to Rapid Scan.

Trooper

General
  • Storm now places a "root" visual effect on the affected target.

Commando
  • Emergency Medical Probe is a new level 50 ability that allows the Commando to revive an incapacitated ally. It is usable in combat.
  • Tech Override is now trainable at level 46.

Crew Skills

General
  • Droid companions now use the correct voice processing when being dismissed or sent on Crew Missions.

Flashpoints and Operations

Flashpoints

General
  • The Cademimu and Colicoid War Games missions now update properly for the entire party when speaking to the Flashpoint Courier Droid.
  • Corrected an issue that caused some bosses to display an incorrect amount of total health after being defeated.
  • Players no longer receive mission credit for some Story Mode Flashpoint or Operation missions when completing Nightmare Mode.
  • Emergency Fleet Passes can no longer be used in Flashpoints or Operations.

Directive 7
  • Corrected an issue that could prevent Mentor from becoming vulnerable in the final phase of this fight in Hard Mode.

Kaon Under Siege
  • KR-82 Expulsor Droid now uses his grapple ability correctly.

Lost Island
  • Scientists in the Dr. Lorrick encounter no longer appear in their tanks after being released.
  • Energy Coils no longer persist if the LR-5 Sentinel Droid resets.
  • Sav-Rak now resets if attempting to pursue a player beyond the confines of his platform and tower area.
Operations

Eternity Vault
  • Killing Soa in Nightmare Mode now grants the correct Codex entries.
  • An "Emergency Reset" button has been added to the Ancient Pylons encounter.

Explosive Conflict
  • Corrected an issue that caused a continuous sound to play when triggering Kephess' cinematic.
  • In Hard Mode, the tooltip for Charged Burst in the Hovertank encounter now correctly indicates that it can be dispelled.

    Toth and Zorn
    • Several changes have been made to Toth and Zorn to improve the encounter.
    • The visual effects for Toth's berserk phase have been improved.
    • The cooldown of Toth's Area of Effect Smash ability has been increased after he leaps to Zorn.
    • Zorn's Embolden buff now more clearly indicates who is affected.
    • Players now receive the correct Codex entries upon defeating Toth and Zorn.
    • Knockbacks have been removed from Toth and Zorn's Area of Effect abilities.
    • The radius of the ground target for the Rock Spire attack has been increased.
    • The visual effects for the Fearful debuff have been improved.
    • The enrage timer has been increased in Story Mode.
    • Zorn now chases players if there are none in range of his rock toss.

Items

General
  • Modifiable items now have repair costs based on the level of their base modification.
  • The color palette for new endgame Bounty Hunter armor has been brightened.
  • Corrected an issue that could prevent Augment slots from displaying properly.
  • Commendation costs for Battlemaster and War Hero offhand weapons have been adjusted. Battlemaster offhands can be purchased for 1550 Warzone Commendations, and War Hero offhands can be purchased for 3470 Ranked Warzone Commendations. *UPDATED 4/3*

Vendors
  • Color crystals have been added to the PvP items vendor.

Legacy
  • Deleting a character from the Family Tree no longer causes errors in the Family Tree display.
  • Players are no longer incorrectly granted access to some Legacy features before their Legacy has been unlocked.


Missions and NPCs

General
  • Items that are usable from the mission tracker now appear correctly when the item is obtained.
  • Addressed an issue that could cause text in the mission tracker to overlap.
  • Audio for several intro cinematics now plays correctly for distant sound sources.
  • An issue that could cause client crashes during a few specific conversations (ex: a conversation with General Threnoldt) has been fixed.

Missions

World Missions

Corellia
  • Chasing the Shadow: Koric's Hypermatter Grenade now correctly deals damage over time.
  • Control the Battlefield: This mission now updates correctly in the mission tracker.
  • Counter Eco-Terrorism: Irradiated water that the player must walk through now consistently causes damage.

Hoth
  • Aratech Coral: Players now properly receive credit when they defeat Snowblind.
Class Missions

Bounty Hunter
  • Hail the Conquering Hero: Players can no longer become stuck in a looping conversation during this mission while talking to the Huntmaster.

Trooper
  • Catching Up: Players who missed this mission will now have it granted if they are eligible.
NPCs
  • When fighting the Nightmare Pilgrim, Paranoia now stacks to the proper amount on players.
  • Enraged Gore and Reload are now activated at the same time during the Nightmare Pilgrim encounter.

PvP

General
  • PvP daily and weekly missions no longer provide obsolete rewards.

Warzones
  • Players can no longer purchase Warzone Commendations by trading in Ranked Warzone Commendations.


    Novare Coast
    • Bunkers now look damaged regardless of how far the player was from the bunker when it was damaged.

Space Combat

General
  • Activating Space Combat abilities with keyboard hotkeys no longer incorrectly displays a "no target" error message.
UI

General
  • Players can now invite guild members to a group from anywhere in the galaxy by right-clicking the player's name in the guild window.
  • Corrected an issue that could cause numerical information to include decimals.
  • Several graphical issues with the item modification UI have been addressed.
  • Players can no longer save and exit the interface editor without selecting "yes" or "no" on the pending changes prompt.
  • Corrected an issue that caused the interface editor and pending changes prompts to remain open if secondary UI windows were open.
  • Disabling "Enable Movable Secondary Windows" while the preferences window is open no longer prevents the preferences window from opening again.
  • The Response Wheel can no longer be disabled via the interface editor.
  • Paging a hotbar up and down no longer dispays hotbars that are already displayed elsewhere.
  • The ESC key now properly cancels timer dialog windows.

Galactic Trade Network
  • GTN filters for companion characters (specifically some Droid companions) now return the correct results.
  • The "Search" button in the GTN is no longer available if only a category (and not a sub-category) has been selected. Players do not need to select a category or sub-category if searching by entering text.
  • Corrected an issue that caused search text to be ignored when category and sub-category settings were active.

Guild Bank
  • The Guild Bank ledger now sorts alphabetically by name by default.
  • Guild Bank logs now properly reflect the number of items removed from a stack.
  • The number of guild members required to purchase a Guild Bank has been reduced to 12 (from 15).
  • The cost for Guild Bank tabs 5-8 has been increased significantly.

Groups and Targeting
  • Class icons that appear on nameplates now represent the player's correct Advanced Class.
  • The option to enable or disable class icons now has the correct label in the preferences window.

Maps
  • The minimap now updates properly when players leave or are removed from a group.
  • Corrected an issue that could cause framerate performance to degrade while using the Galaxy Map.

Miscellaneous Bug Fixes
  • Several text errors throughout the game have been corrected.
  • Jedi arriving on the Republic Fleet from Tython now appear at the shuttle doors.
  • An issue that prevented emote animations from playing while the player had one of their mini-pets targeted has been corrected.
  • Corrected an issue that caused some audio to repeat itself when changing rooms.
  • The game camera no longer moves itself when Smart Camera is toggled off.
  • Several audio issues have been corrected.
  • Corrected an issue that could cause the game to crash when specific NPC animations were played.
3673704
 David Hunt Public Test Server Artificer: Off-hand slot costs asymetry 1333039500
Offhand Lightsabers are shells - modifiable weapons with no hilt/mod/enhancement. The only stats they have are from the premodded color crystal.

Offhand shields have endgame stats.
3673560
 Amber Green Public Test Server Public Test Server Patch Downtime - 3/29 1333036680
** The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 3/29/2012 Notes. **

Please be advised that the Public Test Server will be unavailable at 2PM CDT (12PM PDT/3PM EDT/8PM GMT/9PM CET/6AM AEDT) to deploy a patch to Game Update 1.2.

We will work to make the server available for testing as soon as possible, so please watch this thread for updates. To check the status of the PTS server, you can visit the Test Center. Thank you for your patience!
3672819
 Courtney Woods General Discussion Your Legacy Begins 1333032960
Senior Designer William Wallace details the upcoming Legacy System changes in Game Update 1.2:

Quote:
Where would you start if you were constructing the Skywalker family tree? Let’s start with Anakin. If you ask me, Anakin is a level 50 Sith Warrior anchoring the top of the family tree. He’s married to Padme Amidala and they have two kids, Luke and Leia. Luke and Leia were both strong in the Force, like their father before them. Leia ends up marrying Han Solo, undoubtedly a level 50 Smuggler, and they have three children who all turn out to be Jedi. Luke marries Mara Jade, and they in turn have Ben, who is also a powerful Jedi Knight. Looking at their family tree, it’s clear that the Skywalker legacy produces powerful Force users and great heroes.
Read More
3671821
 Allison Berryman Public Test Server force scream broken 1332999180
Hey folks! Thanks for the report - this bug is known and will be fixed very soon on PTS!
3659555
 Stephen Reid PvP Feedback request from James Ohlen - Open World PvP 1332972240
Quote:
Originally Posted by Practel
Are you doing anything about SWTOR at Pax East?
Not really on topic - but yes, we'll be at PAX East.

Quote:
Originally Posted by davebushe
Is there any particular reason that James can't post himself? It seems a bit odd....
He's a very busy man and has minions who can handle that task (ie, me).
3663114
 Stephen Reid PvP Feedback request from James Ohlen: PvP 1332971760
Thanks for your feedback, everyone! James and the PvP development team appreciate it.

James wanted more feedback specifically regarding Open World PvP, as it was most requested last week. To give your thoughts on that topic, and vote on a poll about Open World PvP objectives, please visit that thread!

As we have more than enough feedback to chew on regarding PvP in general, I'm going to close this thread. As always you're welcome to post elsewhere in the PvP Forums to give your feedback, or in the PTS Forums if you're testing Game Update 1.2.
3663008
 David Bass General Discussion Operations auto-assigned loot problems 1332970740
Good news! We announced at the Guild Summit that we're removing this "pre-destined loot" system from Story difficulty in Game Update 1.2.
3662787
 Amber Green General Discussion [Notice] Server Maintenance: Infinite Empire 1332969240
The server is now open and available for play! Thank you for your patience.
3662502
 Amber Green General Discussion [Notice] Server Maintenance: Infinite Empire 1332966840
Unfortunately, the maintenance window on Infinite Empire has been extended by 30 minutes. We apologize for the inconvenience and will update this thread when more information is available.
3662018
 Stephen Reid PvP Feedback request from James Ohlen - Open World PvP 1332966240
Hello everyone. James Ohlen, Game Director for Star Wars: The Old Republic, is asking for feedback once again - getting into more detail regarding PvP.

Once again, he's going to be taking feedback directly via his Twitter account, but if you're not on Twitter, we're going to reproduce his question here and would love to get your feedback here too. This week we also have a poll for you to vote in.

Please limit your feedback to the question James wants discussed. Feel free to link to other threads and please keep your feedback constructive and on-topic!

Here is James' question for this week. As Open World PvP was the most asked-for feature last week:

What kind of Open World PVP excites you most?

You can vote in the attached poll. Here are some more details on each type of objective:

'Raw' Open World - faction vs faction, with no faction population restriction mechanics AKA 'true' Open World PvP. Factions claim objectives.

PvPvE balanced - bolstering the underdog faction through NPCs, turrets, etc. Factions claim objectives.

Faction population capped - strict balancing in place between faction populations in objective areas. Factions claim objectives.

Guild based - everyone is your enemy except players in your guild. Guilds claim objectives.

Remember, you can follow James on Twitter @JamesOhlen; you can follow our main account @SWTOR.
3661899
 Allison Berryman Public Test Server NEED DEVELOPER ATTENTION! 3/27 Gamebreaking EC Raid Bug 1332965160
Thank you all for the reports - we're aware of these issues and are working to address them!
3661668
 Stephen Reid General Discussion GM/Dev Hosted Events in SWTOR? 1332964860
Thanks for the questions, everyone. I chatted with the events team and got a few more details for you.

Quote:
Originally Posted by dosadnik
1. Are you going to announce like "Today we are having the [insert name here] event" or is it just going to happen.

2. Is it going to be more like a 1 day thing or more like a 1 week thing?
We'd like it to be a surprise, so we probably won't announce it in advance. Heck, we've said too much already.

It won't just be a day, but we can't tell you the total length right now - mostly because it might be extended depending on popularity.

Quote:
Originally Posted by Mephane
I don't like the idea of stumbling into a one-time event, playing along, doing whatever there is to do, and then end up learning afterwards of the things I did not see or know of.
That's fair. Knowing our community, I fully expect every aspect of any event to be quickly dissected and the details spread far and wide very quickly. In fact, it'll probably be tougher just to avoid spoilers!

That said, we'll monitor the community reaction during the event and if it seems people are 'missing stuff' we'll try and ensure that the method of seeing (or getting) that 'stuff' is made clear(er) so people get their chance.

Also, right now our initial event does not feature any 'rare drops', so hopefully that'll ease any RNG pain.

Quote:
Originally Posted by Felioats
I rather like the events I've seen in another game, which are unique quests, monsters and loot surrounding a story that's only around for some-odd weeks.
I think you'll like our event plans then.

With that said, I want to manage people's expectations. The events team has been working on this event (and future events) but they're a small sub-team of the main development team. So I'm afraid to say...
Quote:
Originally Posted by JPLaro
Big planetary battle!!!!!!!!!!!!
Epic planet size pvp and pve!
... that is a bit outside of their scope.

We still think you'll have some fun. Roll on Game Update 1.2!
3661588
 Allison Berryman Public Test Server PTS Testing Focus: UI Customization 1332964680
While we do appreciate all kinds of feedback, we ask that you use this thread to report bugs (things that are not working correctly or consistently or appear to be broken) in the UI Customization system.

If there's a feature you'd like to see relating to UI customization, we encourage you to post it in our Suggestion Box. If you'd to provide feedback that isn't a bug report on the UI Customization options currently on PTS, please do post a thread in the PTS forum. Thanks for helping us test UI Customization!
3661545
 Amber Green Public Test Server PTS Testing Focus: Guild Banks 1332963360
Greetings, testers! We’d like for everyone on PTS in a guild to help us test the new Guild Bank feature. Though we’ve been reading the PTS forum for bugs and feedback, we’re looking for some more testing of this feature.

The next time several members of your testing guild are online, we’d like for you to have several people use the Guild Bank at once to help us uncover any bugs in the system. Please have several guild members perform Guild Bank operations simultaneously – changing permissions, depositing and removing items, and any other activities you can think of involving using the Guild Bank features.

Please post any bugs you find in this thread. Thank you very much for helping us test this new feature!
3661198
 Amber Green Public Test Server PTS Testing Focus: UI Customization 1332963300
Greetings, testers! We want to encourage everyone on PTS to test our new UI Customization options in the game and post any bugs you find in this thread!

We have been avidly reading the PTS forum to gather feedback and bug reports, but wanted to post this thread to encourage testers to post any bugs they’ve found in this system (even minor ones) if they haven’t done so.

Characters of any level can test this system, so please do try it out and let us know in this thread if something isn’t working correctly. Thank you for your participation on PTS!
3661182
 Amber Green Public Test Server PTS Testing Event 3/29: Warzones 1332963060
On 3/29 from 7PM CDT (5PM PDT/ 8PM EDT/ 1AM GMT/ 2AM CEST/ 11AM AEDT) until 9PM CDT (7PM PDT/ 10PM EDT/ 3AM GMT/ 4AM CEST/ 1PM AEDT), we invite all our PTS testers to queue up for Warzones! Our developers will be observing this event and are looking for bug reports and feedback from our PTS testers. If you haven’t tested Novare Coast, the new Warzone, now’s your chance to check it out and provide your feedback! All you need to do to participate is queue up for (and play) Warzones on PTS during the listed hours. We appreciate your participation and are looking forward to seeing your bug reports and feedback in this thread!

When providing your feedback, respond to the following if you can:

In Novare Coast:
  • Was your team ever able to "spawn camp" the opposition?
  • Did you find the objectives easy or difficult to capture overall?
  • What did you like and dislike about this Warzone?

Objective Scoring:
  • Are there any actions in Warzones you feel should be rewarded that aren't?
  • Do you think objective medals should be easier to obtain in any of the Warzones?

Rewards:
  • Do you feel like you're receiving Warzone rewards (xp, credits, commendations, and Valor) on PTS that are comparable to rewards on live servers?
3661128
 Amber Green General Discussion [Notice] Server Maintenance: Infinite Empire 1332959940
**UPDATE 5:15PM CDT (3:15PM PDT/ 6:30PM EDT/ 11:15PM GMT/ 12:15AM CEST/ 9:15AM AEDT): The server is now open and available for play! Thank you for your patience.**


**UPDATE 4:30PM CDT (2:30PM PDT/ 5:30PM EDT/ 10:30PM GMT/ 11:30PM CEST/ 8:30AM AEDT): Unfortunately, the maintenance window on Infinite Empire has been extended by 30 minutes. We apologize for the inconvenience and will update this thread when more information is available.**

We will soon be performing server maintenance on the following server: Infinite Empire. The server will be unavailable at 3PM CDT (1PM PDT/ 4PM EDT/ 9PM GMT/ 10PM CEST/ 7AM AEDT), and we expect the server to be available again by 5PM CDT (3PM PDT/ 7PM EDT/ 11PM GMT/ 12AM CEST/ 9AM AEDT). This maintenance is expected to take no more than two hours, but could be extended.

Please watch this thread for information and updates as they become available. To check the status of your server, please visit the Server Status Page. Thank you for your patience.
3660473
 Stephen Reid General Discussion GM/Dev Hosted Events in SWTOR? 1332908820
We have a dedicated team within the larger development team that's working on in-game events. Our definition of 'events' are time-limited, game-wide events that hopefully many of you will get to see.

The team has been hard at work putting an event together that will... manifest after Game Update 1.2 reaches the live servers. The event will be quite widespread and should be hard to miss.

There are already plans for events in the future as well, but details on those will have to wait. We want there to be an element of surprise.
3651031
 Stephen Reid Suggestion Box BioWare, let me make you some money. 1332908280
Integration between social networks and SWTOR has been discussed. Of course, many things are discussed.

If/when it happens, we'll try to ensure it's beneficial and complementary to the game experience.
3650985
 Stephen Reid Customer Service [Mandalore the Indomitable] Can't log into server 1332907620
Our server team believes they have resolved the issues, but we'd appreciate it if anyone attempting to login completely exits their SWTOR client and then tries to login once more.

If you continue to have login issues, please post in this thread or contact Customer Service.
3650906
 Stephen Reid Customer Service [Mandalore the Indomitable] Can't log into server 1332906420
Hey all. The previous thread has been closed, and we'll continue to issue updates as we have them here.

The Live Services team has been investigating issues on Mandalore the Indomitable (Let's just use the acronym MtI for ease of typing!). We're making progress. While most of you reading this will not be in-game, if you do try to login to MtI, you may have intermittent connection issues as the server team do their work.

If we have to take down the entire server for any length of time I'll let you know here. We're sorry for the inconvenience and we'll resolve things ASAP.
3650768
 Stephen Reid Customer Service Mandalore the Indomitable - Terribly Messed Up 1332906120
Hey everyone, we appreciate your patience here.

Our Live Services team has been looking into the issues on this server and we're making progress. I'm going to close this thread for now and continue to update in this existing thread. Please check in there for further information as we get it. Thank you!
3650728
 Amber Green Public Test Server Since patch getting dropped to Desktop every few minutes. 1332877920
Quote:
Originally Posted by Alloysious
I regularly spacebar through all cinematics and I am still hard-crashing to desktop.
While using the spacebar works for most cases of this particular crash, there will be instances where skipping through does not provide a workaround. We're sorry for the hindrance to testing on PTS for some players, and please watch for updates in the near future.
3646102
 Amber Green Public Test Server Since patch getting dropped to Desktop every few minutes. 1332877140
Hello there! We are aware of this issue and have a fix incoming in a future PTS patch. If you are experiencing the problem during a particular conversation or cinematic, skipping through (using spacebar) will prevent the crash in most cases, allowing you to progress. Thanks for testing! o/''\o
3645925
 Will Wallace Public Test Server Legacy system family tree---what is the benefit? 1332875820
All characters in your legacy get all of your global legacy unlocks, regardless of the arrangement of characters in your family tree.

The family tree is just a fun visualization of the relationships between your characters - we don't want you to ever have to "respec" your family to get the unlocks you want, or for guilds to require you to have a certain family arrangement in order to pick up the right rewards.
3645559
 Allison Berryman Public Test Server Experience from Warzones has been decreased 1332872820
Just to clear up any potential confusion: the note you're referring to only applies to PTS. When we initially updated PTS to 1.2, XP gains from Warzones were too high, so we adjusted them (on PTS). The XP gained from Warzones right now (after today's patch) should be very similar to the amount gained on live servers!
3644756
 Amber Green General Discussion [Server Status] Some Servers Unavailable: Dalborra, Gav Daragon, and Master Dar'Nala 1332871440
All servers are now available. Thank you for your patience!
3644330
 Amber Green Public Test Server Public Test Server Patch Downtime - 3/27 1332866820
The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 3/27/2012 Notes.
3643015
 Amber Green General Discussion [Server Status] Some Servers Unavailable: Dalborra, Gav Daragon, and Master Dar'Nala 1332866700
**UPDATE 2PM CDT (12PM PDT/ 3PM EDT/ 8PM GMT/ 9PM CEST/ 6AM AEDT): All game servers are now available. Thank you for your patience!**

We are currently performing a brief server restart. The servers affected are Dalborra,Gav Daragon, and Master Dar'Nala. We expect these servers to be available again at 2PM CDT (12PM PDT/ 3PM EDT/ 8PM GMT/ 9PM CEST/ 6AM AEDT).

To check the status of your server, please visit the Server Status page.

Thank you for your patience!
3642983
 Stephen Reid Customer Service Dalborra Down?? 1332863520
Quote:
Originally Posted by FearTheReapr
Had you performed REGULAR maintenance i.e. bring down all servers, Completely, Then there would, At the very least, Not be so many complaints, And, PERHAPS, Not be so much 'complaining' (I use that word loosely, Since, For the MOST part, TOR players seem more constructive) about problems, And you, as the tech/dev support staff, Would have more time to fix said problems.
Hi there,

While it's easy to connect the maintenance timing with the issues we're experiencing on these servers, the two actually aren't related in this case.

We're still conducting the investigation as mentioned, but at this point we know that the brief outage that happened for some players last night (from our timezone perspective) was related to a network hardware issue, and not from maintenance.

In other words, this was an unfortunate coincidence - but that's all it was.
3642111
 Amber Green Public Test Server Public Test Server Patch Downtime - 3/27 1332856080
**UPDATE 12:50PM CST (10:50AM PST/ 1:50AM EST/ 6:50PM GMT/ 7:50PM CET/ 4:50AM AEST) :The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 3/27/2012 Notes. **

Please be advised that the Public Test Server will be unavailable at 10AM CST (8AM PST/ 11AM EST/ 4PM GMT/ 5PM CET/ 2AM AEST) to deploy a patch to Game Update 1.2.

We will work to make the server available for testing as soon as possible, so please watch this thread for updates. Thank you for your patience!
3640098
 Amber Green Public Test Server PTS Update 3/27/2012 Notes 1332826560

Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes


These notes detail changes made to the PTS server on 3/27/2012. These changes ONLY apply to the PTS server.


Classes and Combat

General
  • Corrected an issue that prevented healing ability tooltips from taking skill tree investments into account.
Flashpoints and Operations

Flashpoints

Lost Island
  • Loot drops in Lost Island have been improved are now more appropriate for this Flashpoint's difficulty.
  • The Putrid Shaclaw's "Rot Gas" attack effect now indicates the attack's radius correctly.
  • The Putrid Shaclaw's Vile Shaclaw minions no longer respawn mid-fight.
Operations

Eternity Vault
  • Annihilation Droid XRR-3's "Burning (Physical)" damage over time has been renamed "Burning" to accurately reflect that it cannot be removed.
  • Corrected an issue that could prevent Soa from spawning on the last platform after releasing players from Mind Traps.

Explosive Conflict
  • Transmission dialogues now play correctly in this Operation.
  • Tanks who use Force Leap or similar abilities no longer have the "standing on a hovertank" buff removed when leaping from the Firebrand to the Stormcaller.
  • The Stormcaller Tank's damage output has been reduced, making healing slightly easier during this encounter.
  • Imperial Demolitions Droids no longer target players using the probe scanner.
  • Several tooltips related to NPC and boss abilities in this Operation have been updated to provide more information.

Items

General
  • Most War Hero gear now requires a piece of Battlemaster gear for purchase.
  • The War Hero (Rated) chest, head, legs, hands, and feet items now come with empty modification slots. They can be purchased for Ranked Warzone Commendations. The wrist and belt items are still purchased by trading in the equivalent non-ranked item and spending Ranked Warzone Commendations, and cases of non-equivalent stats have been corrected.

Vendors
  • Champion PvP vendors are now labeled as "Recruit" PvP vendors.

Legacy
  • The character model in the Legacy tree now continues to animate if the player closes and re-opens the window.
  • The "Companion Dance" Legacy emote now causes the companion to dance upon first use after summoning that companion.
  • Corrected an issue that could cause hair or facial features of Species unlocked via Legacy to clip through headgear.


Missions and NPCs

Missions
  • Adjustments have been made to some cinematics that had minor issues.
  • Some missions that had improper or missing map notes have been updated.

World Missions

Corellia
  • Chasing the Shadow: The boss in this mission no longer becomes stuck in a looping animation if players stand in a particular location during this encounter.
  • The End of Torvix: Corrected an issue that prevented all players in a group from completing this mission.
NPCs
  • Nightmare Pilgrim (World Boss) now drops loot quantities appropriate for 16-player groups.

PvP

General
  • Corrected an issue that prevented kill credit (for the kill count statistic) from being granted to all players participating in a PvP encounter.
  • Level 50 players are no longer eligible for leveling PvP missions.

Warzones
  • The amount of medals needed to perform a medal streak has been increased to 8, 14, and 18.
  • Corrected an issue that could prevent some Huttball and Voidstar matches from ending on the Public Test Server.
  • The number of Attacker Objective Points gained for capturing turrets in Alderaan Civil War and the emplacements in Novare Coast have been reduced, but the number of points granted for defeating players who are defending an objective have been increased.
  • Players now receive Defender Objective Points more frequently while defending doors in the Voidstar, but receive a smaller number of points each time they are granted.
  • Corrected an error in ratings calculation for players who leave a Warzone early or join one in progress.
  • Players now correctly receive Dauntless medals for winning a Warzone within a certain timeframe.
  • Experience gained from Warzones has been decreased to bring it in-line with other activities.
  • Players who leave a Ranked Warzone before the end of the match are no longer able to queue for another Warzone for 5 minutes.

    Alderaan Civil War
    • Turret audio no longer "stacks" on itself during this Warzone.

    Novare Coast
    • Control region names now correctly match objectives.

    Voidstar
    • Voidstar matches now wait until the pre-match is over before starting the countdown to close if there are too few players.

World PvP
  • Items with Mercenary Commendation purchase costs have been removed or converted to have Warzone Commendation costs.
  • Players can still trade Mercenary Commendations for Warzone Commendations. 10 Mercenary Commendations can be traded for 10 Warzone Commendations.

    Ilum
    • The Battle for Ilum Daily and Weekly missions can no longer be shared.

    The Outlaws' Den (Tatooine)
    • PvP treasure chests on Tatooine now drop Warzone Commendations, with a chance to drop Recruit PvP gear.
    • The Ilum PvP Territory Control Tutorial no longer displays.

UI

General
  • Character portraits no longer appear completely black in some instances while using the Very Low shader complexity option.
  • Corrected an issue that prevented some chat errors from displaying properly.

Galactic Trade Network
  • Players can now compare items on the GTN or in mail to items equipped by their companion.

Miscellaneous Bug Fixes
  • Several text errors (missing or incorrect text) have been fixed.
  • Some minor art issues have been addressed.
  • Corrected an issue that could cause the camera to become jittery when colliding with objects in the world.
  • An issue that could cause character models to appear invisible while wearing some armor models with the Very Low Shader setting enabled has been addressed.
  • Corrected an issue that could cause weapons to shift incorrectly in character hands while moving.
  • An issue that could cause cloth to stretch incorrectly while riding speeder bikes has been fixed.
  • Corrected an issue that could prevent conversation audio from playing.
3627837
 Georg Zoeller Public Test Server NVSCCS - New in 1.2 1332805800
I feel obliged to mention that the oro bird eggs are a different mystery from the NVSCCS from these crystal formations. Three very different things with different steps involved
3632774
 Eric Musco General Discussion [Server Status] Server Unavailable: <Anchorhead> 1332600720
We are currently investigating issues that have caused the Anchorhead server to become unavailable. We will let you know as soon as we have more information and thank you for your patience.

Update 11:30 AM - We have discovered the issue and are working on a fix, ETA of approximately one hour."

Update 11:55 AM - The server is once again available! Thank you for your patience.
3600435
 Daniel Erickson Public Test Server light/dark points applied incorrectly 1332568080
Hey Folks,

This is definitely a bug.

Once upon a time we did briefly have characters starting at different places on the LS/DS scale but the inability to do so without giving the player actual DS/LS points (as you're seeing here) was why we removed it — since many people want to achieve a perfect score on one side or the other. The old code seems to have turned itself back on but it will not be going to the live servers this way.

Good catch!
3588954
 Will Wallace Classes Chapter 2 or 3 for class buff? 1332556980
Quote:
Originally Posted by GeorgZoeller
Honestly the Darth Hater interview was at the end of two long days, with me not even having a voice any more. It's possible that I said something wrong here. I'll ask William Wallace, the Designer responsible for Legacy, to clarify.
Clarification begins...now.

The class buff unlocks occur when a character finishes Chapter 2. At that point, that character's class buff is unlocked for all characters of his legacy.

Each class' buff applies all of your unlocked class buffs with a single click. It's not 4 buttons you have to keep on your quickbar. One click, all the buffs.

An example: I have an Imperial Agent that finishes Chapter 2. The Agent unlocks his class buff for my legacy. I now go log onto my level 1 Sith Inquisitor. When my Sith Inquisitor casts Mark of Power, it ALSO applies the effects of Coordination, since I have unlocked the Agent's buff.

Furthermore, to get the full set of buffs, you only need to unlock 4 classes. Unlocking the buff for Agent and Smuggler still only nets you a single buff effect, so you can't stack their +Crit bonuses together. (Because that might be a wee bit overpowered. Maybe.)

Clarification ends... now.
3595185
 Georg Zoeller Public Test Server NVSCCS - New in 1.2 1332552420
I will drop one hint (the same number of hints I gave on the magenta situation).

Two planets are involved in this chain and you already identified both.
3594612
 Georg Zoeller General Discussion We have talked about Nerfs, how about Legacy? 1332551580
Quote:
Originally Posted by KyoMamoru
You did misunderstand the system. I watched the Guild Summit, and I've been following 1.2 rather closely. Every current character will have all the Legacy options at their finger tips, outside of race changing.
Correct.
3594480
 Georg Zoeller Crew Skills Slicers: How do you feel about losing the ability to obtain Augments in 1.2? 1332550200
Quote:
Originally Posted by Avenir
like a fair trade off if it happens the only way to get the materials will be through slicers. Now if they make the materials obtainable by other means then this will be another huge slap into the face to all Slicers.
No plans for that, don't worry.
3594273
 Georg Zoeller Public Test Server Combat Log Parser 1332550080
Quote:
Originally Posted by MaverickXIV
I'm sure this will make a lot of people happy, and I'd hate to make you feel like no matter what you do will anger a lot of people anyway (though that is true, and I'm sure you're aware of this), I have to say that I am strongly against this.

I don't believe that the logs should be flushed regularly, but (at best) they should be flushed at the end of combat. This is how most people will use them anyway, checking after a wipe to see what happened. Why allow for people to "watch the meters and not the encounter" for really no benefitat all? In my years of "hardcore" raiding in WoW, I have seen someone use Recount on the fly maybe twice.

Depending on how "regular" you're making the flush, this could even bring about something like Deadly Boss Mods as well. Say a boss is queuing up an large, long-cast-time attack. If this AbilityActivate event can be picked up relatively quickly in real time, then an overlay mod can bring up some big flashy graphic to warn the player.

Are you sure this is what you want?
Hey,

You're right, it's impossible for us to make any decision that doesn't upset someone. (See: Sprint at level 1.)

That said, we looked at end of combat, but due to the way the log and the combat system work (event ordering), it is currently unavoidable for exit combat events to sometimes process before the last interactions during the combat have happened.

I think the current solution is a decent middle ground, the log flushes will not be real time but timely enough to provide informational value and avoid half cut off lines in the parser.
3594252
 Georg Zoeller Public Test Server "The chance of researching schematics ... significantly increased." - Seems the same. 1332549180
Quote:
Originally Posted by Shaynae
I spent all day trying to get a purple hilt 12... it was slow going because I'd have to send my companions out for the gems, but I had no success. This is very different from my previous experience.

Is it possible that something got screwed up in this last patch? I've had bad streaks before, but this would be legendary.
Which schematic specifically?
3594145
 Georg Zoeller Public Test Server 1.2 Sorc Nerfs 1332549120
Quote:
Originally Posted by Cleet_Xia
What I am oposed to is sage/sorc being nerfed so hard that fresh 50's won't be able to complete story mode FP & OPs without gear that drops in HMs.

As for the BW internal testers being able to complete the HM after the nerf- they should be able to.. they've always known how the bosses worked- it's all they do all day.
Hey,

We would be concerned too if that was the result, which is why this content has been tested and continues to be tested. We have nothing to gain from excluding a class from game content, so please understand that the outcome you are afraid of is something we don't want to see either.

As for our testers knowing the mechanics; sure, they usually do (although we do blind tests as well), but they are also not perfectly geared either to ensure there's some wiggle room to test for 'less perfection'.
3594134
 Georg Zoeller Public Test Server Sticky grenade...really? 1332548760
One of the constraints we're dealing with for the Trooper is the fact that it would be a bit ridiculous for your Sith Warrior to pull an assault cannon from his pocket, which really is the weapon most trooper signature abilities use
3594086
 Jesse Sky Public Test Server 16-Man Toth/Zorn vs. 8-Man Toth/Zorn 1332545640
Guys, thanks for the excellent write-up. We're incorporating your feedback into our iteration on the fight.
3593593
 Georg Zoeller Public Test Server Healer Testing and the Search for "Underlying Changes" 1332542580
Quote:
Originally Posted by otakuon
Out of curiosity, isn't the reason most of these changes are being implemented is to make the game more challenging? It would seem that ever since launch the "majority" of players have been screaming that the game is WAY too easy. Given that assumption, shouldn't it be much harder now for a top-end guild with BiS gear to clear a NM Ops unless they change their method of approach?
The reason for some of the changes is in fact to increase the challenge level of top end content by tightening class balance. Healing through top end content was, as a fact, not tightly balanced enough in the past and a prime contributor to the fact that our top end difficulty content was just not providing the challenge level people expected.

This encapsulates both the medpac change (without being able to make safe assumption about the availability of optional healing, it is impossible to strike a reliable balance that doesn't require people to shell out hundreds of thousands of credits for item based healing) as well as the class changes.

The other major reason is class to class and role to role balance.
3593053
 Georg Zoeller Public Test Server 16-Man Toth/Zorn vs. 8-Man Toth/Zorn 1332542160
Hey,

Regarding the 'wall' bug (dubbed SWIST - Spontaneous Wall Induced Self Termination), we're aware of it (it affects players across PTS, not just this encounter) and have people working on the issue.

-Georg
3592973
 Georg Zoeller Public Test Server "The chance of researching schematics ... significantly increased." - Seems the same. 1332541680
Quote:
Originally Posted by FrostyDroid
Great, this is what I really want to see.

The thing about RNG is if people don't know what the chance is, the try to make guesses based on random-walk data.
The thing about pure RNG is that it can suck for people. With billions of dice being rolled each day, chances of someone having a bad streak are pretty high.

Long term, I'd like to add some self correction/streak limiting to features like Crit Crafting and reverse engineering that ensure that after a certain amount of bad luck, you get some compensation.
3592885
 Georg Zoeller Classes Chapter 2 or 3 for class buff? 1332541200
Quote:
Originally Posted by Qwurdilu
thats what everyone says, but in the interview on darthater i saw this:
Georg Zoeller: "The buffs are a separate thing that you get for bringing the class to Chapter 2"

(http://www.darthhater.com/articles/s...zoeller/page-2)
Honestly the Darth Hater interview was at the end of two long days, with me not even having a voice any more. It's possible that I said something wrong here. I'll ask William Wallace, the Designer responsible for Legacy, to clarify.
3592784
 Courtney Woods General Discussion Community Q&A: March 23rd 2012 1332540300
Discuss this week's Community Q&A blog in this thread!
3592621
 Allison Berryman Customer Service CS Droids In-Game 1332539580
During our Weekend Pass this Friday, Saturday, and Sunday (March 23 – 25), our Customer Service Droids will be available in-game on a number of servers to assist players. They’ll be happy to help you!

CS Droids will be participating on the following servers:

Friday, Saturday, and Sunday:
Kellian Jarro
Kissai Caste
Murakami Orchid
Perlemian Trade Route
Thana Vesh

Saturday and Sunday only:
Dalborra
3592474
 Courtney Woods General Discussion No Downtime with Maintenance March 27th 1332538080
We will not be requiring any downtime for maintenance on Tuesday, March 27th.

Both the website and the game servers will be available for play during our usual maintenance window.

Enjoy the game!
3592118
 David Bass General Discussion Guild Summit General Discussion 1332516660
We're still working on them! They're taking a bit to process and we ran into a couple technical issues with the recordings, but we're making progress and will post them to YouTube as soon as they're done.
3586565
 Stephen Reid General Discussion Aussie Server Maintenance 1332508140
As mentioned by Blaine Christine (Senior Producer, Live Services) in March 2nd's Q&A, unfortunately at this time we're unable to run separate maintenance windows for different regions. All of The Old Republic's game servers are in the same service environment. The upside is that players have no restrictions on where they can play - something many players in Oceanic regions continue to benefit from. The downside is that we have to bring all servers down for maintenance at the same time. Our global maintenance time was chosen because it is when the lowest number of players - globally - are on the game servers.

That said, bringing servers down on a Friday night in any time zone is not something we do lightly. In this case, there were several server-side fixes we had to conduct (see the brief patch notes here) to ensure continued stability of the game. While I know no-one wants to lose gaming time on a Friday night, I'm sure you also do not want to endure random server crashes that could occur at any time and with no warning.

We always take unscheduled maintenances very seriously and weigh the pros and cons. In this case we felt it was important enough to conduct this maintenance ASAP. As soon as the decision was made, the maintenance timing was communicated.

Again I apologize for the inconvenience, but for the overall stability of the service, this maintenance was required.
3584263
 Amber Green Public Test Server Looking for High Level Guilds for Game Update 1.2 Testing [UPDATED 3/27] 1332482220
Hello everyone! We wanted to post to ensure that there is not confusion among players who had characters copied to the Public Test Server. Legacy experience and levels accumulated prior to transfer have not been restored on copied characters.

However, after the PTS Update on 3/22, each copied character who had unlocked their Legacy prior to being copied has been granted 1 Legacy level on the Public Test Server. However, the level will not be visible the first time the character is logged in, and players will need to log in to their copied character twice to grant Level 1.

Thank you all for testing Game Update 1.2!
3567447
 Amber Green General Discussion Upcoming Patch Tomorrow, March 23rd, 2012 1332480780
Hi everyone,

We will be bringing down servers for four hours on March 23rd, 2012 from 2AM CDT (12AM PDT/3AM EDT/7AM GMT/8AM CET/6PM AEDT) until 6AM CDT (4AM PDT/7AM EDT/11AM GMT/12PM CET/10PM AEDT) to deploy a patch. All game servers will be offline during this period, and the deployment is expected to take no more than four hours.


Upcoming Patch

Date: Friday, March 23rd, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/7AM GMT/8AM CET/6PM AEDT) to 6AM CDT (4AM PDT/7AM EDT/11AM GMT/12PM CET/10PM AEDT)

All game servers will be offline during this period. This deployment is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

3567015
 Georg Zoeller Public Test Server Medpacks... are you kidding me?!?!!?!? 1332480360
Quote:
Originally Posted by Brightmist
No you don't, your getting out of combat mechanic is completely broken.
You are welcome to send us bugs if you think you have a case where it is broken. We'll gladly fix it for you in that case.
3566876
 Georg Zoeller Public Test Server NVSCCS - New in 1.2 1332480300
I really hope I didn't encourage mass genocide of innocent animals. I can assure you, that's not productive.
3566860
 Georg Zoeller Public Test Server HM Lost Island - overtuned? Your thoughts 1332480240
Quote:
Originally Posted by Daayz
OP were you using a sorc healer?

If so that was your problem, they can't heal in 1.2 anymore.
To put it bluntly, that's just not true.

Our own testers (internal and contracted) can run the Flashpoint just fine, as can all other classes that have a healer role.
3566833
 Georg Zoeller Public Test Server Combat Log Parser 1332479940
Quote:
Originally Posted by ToxicDonut
Thanks for the reply. I'm not sure what I wrote was clear, either that or I just don't completely understand your response. So are you saying it won't show @player as using skill 'Incinerator' unless they are the one who pushes the button to initiate the damage? If thats the case then I understand. But if I'm dps'ing in the pit and the NPC takes damage from the Incinerator and I didn't initiate the action and on the log it still shows damage initiated by me, then I guess I don't understand that.
Ultimately, the answer to this is different on a per case basis. It depends how exactly a specific fight is implemented. In reality, I don't think this is going to be too much of an issue for log developers (our own parsers have special case coding for some of these cases), but if it poses a significant issue for you guys, we'll see what we can do.
3566729
 Georg Zoeller Public Test Server War Hero Weapon's Color Crystal 1332478740
Quote:
Originally Posted by Amalak
I noticed the new War Hero weapons had the color crystal locked, anyone know what the default color, the color crystal is in the new weapons?
Hey, just wanted to let you know that this will change in a future patch to PTS (e.g. it will be unlocked).
3576104
 Georg Zoeller Public Test Server Combat Log Parser 1332466500
Just wanted to drop by and let you know that we've heard your feedback and will be adding regular flushing of the log buffer to disk in the future so you don't have to employ the enable/disable log workaround anymore.

-- Georg
3574446
 Georg Zoeller General Discussion Question RE: 2.5m White Crystals 1332465960
Hey,

This is a valid question and I want to give you some answers so you have some certainty when planning your purchases.

It is our stated goal to decouple the choice of crystal color from the choice of stats in the game. To that end, with Game Update 1.2, you will find that there are endgame variations (+41) for all available crystal colors in the game (Reminder: white is no longer available in 1.2, it's available for a limited time at vendors only).

We have no intention of introducing a new tier of color crystals in the short or mid term future (e.g. 1.3, 1.4). I can't make any statements beyond that at this point, but this should give you planning certainty.

The same is true for augments - the current augments (Rating 22, Level 49) will be the top level augments for the forseeable future. It is a certainty that we will introduce a new tier of augments at some point in the future, but not for several months.

Hope this helps

Georg
3574370
 Georg Zoeller Crew Skills Biochem 1.2 Nerf details inside 1332461700
The blog is incorrect, my fault. We'll update it.

You will still be able to crit on the creation of implants.

Sorry for the confusion.
3573657
 Georg Zoeller Public Test Server "The chance of researching schematics ... significantly increased." - Seems the same. 1332457320
You'll be pleased to hear that a future update to PTS will include the precise percentage chance of researching a new schematic in the item tooltip.
3572837
 Georg Zoeller Public Test Server A parser to create human readable Combat Logs 1332457140
Just wanted to say, I like this. It's a different approach than the graph / charting solution most other parsers are going so far, but equally valid. Thumbs up.
3572789
 Georg Zoeller Public Test Server HM Lost Island - overtuned? Your thoughts 1332457020
Quote:
Originally Posted by littleming
This is part of the problem though. You're basing your balance on players who have far more experience with the game than your general population. When you tweak it too hard your middle of the road, and casual players are going to get pissed off. And guess what? They make up the majority of your player base.
That aside, as I said before - I made no statement regarding the balance of Hard Mode Lost Island. That might well be overtuned (and is subject to testing on PTS for that reason). My comment was directed at the assumption that the Sorcerer healing changes were the reason why people had trouble with Lost Island.

Healers are now more closely balanced in Game Update 1.2. If you have trouble with a sorcerer in Lost Island, you'll likely have the same trouble with other healer roles.

Side note: Contracted testers were actually taken from across the community.
3572758
 Allison Berryman General Discussion Veela server 1332453060
The affected servers are being brought back up right now! They will all be available shortly. Thanks for your patience!
3571825
 Allison Berryman General Discussion Veela server 1332451860
Hey folks - we're aware that a few servers are currently unavailable. We're investigating and will update you with any further information!
3571410
 Georg Zoeller Public Test Server HM Lost Island - overtuned? Your thoughts 1332445740
Before this derails into a healer-centric thread.

What I did not rule out is that the new Flashpoint is too hard. That's entirely possible and something we're going to decide after analyzing more test data.

My comment was directed at the specific assumption that Sorcerer healers would be the reason for the troubles experienced.
3569635
 Allison Berryman General Discussion So I am assuming 1.2 releases tomorrow? 1332444300
1.2 will not be released in the upcoming maintenance, but you can hop onto the Public Test Server to check it out! We'll be releasing updates to PTS as we prepare to move 1.2 to live servers, and we'll let you know when 1.2 will be live as soon as we can.
3569179
 Georg Zoeller Public Test Server Medpacks... are you kidding me?!?!!?!? 1332444300
Quote:
Originally Posted by joeypesci
And what about PVE? Doing a HM Flashpoint or Op and only being able to use one heal.
It's an intentional change. You can use 1 medpac per individual combat, not 1 per Flashpoint. That makes it much easier for us to balance a Flashpoint more tightly to player ability.
3569193
 Georg Zoeller Public Test Server 1.2 - New Rakata Itemization 1332436860
Quote:
Originally Posted by Raurok
Georg,

Hopefully you will see this and respond, but will this update require the exact mods that were in the armor, or just the same type? Reason I am asking is because I have multiple copies of the same mod and enhancement, and I have no way of telling which exact mod/enhancement came from which exact piece of armor.
Same type.
3557924
 Georg Zoeller Public Test Server 1.2 Patch notes contradictory with Zoeller Quote on speeders, please clarify 1332435720
Quote:
Originally Posted by Diviciacus
Wait, that means that white will no longer be obtainable in 1.2 at all? That's a scary thought.
You got that right.
3557795
 Georg Zoeller Public Test Server Ataru Form: not "increased by 10%", but reduced by 25%? 1332434460
Quote:
Originally Posted by Metanor
Thanks for respond Cameron. Any chances of the fix appearing on the PTS so we have a chance to check it out before it goes live?
Very much so.
3566071
 Allison Berryman Public Test Server [TEXT] "loc:12056:preferences" is still there 1332431820
Thanks for the report! We'll be updating PTS more as we prepare for it to go live, so we may not immediately address each bug, but we'll work to take care of reports as quickly as we can!
3565290
 Georg Zoeller Public Test Server Combat Log Parser 1332430860
Quote:
Originally Posted by Xxxxxxxxxxxxxx
Except, he was talking about MOBS taking damage from the environment, not players.
Same deal. They apply the environmental damage to themselves in some cases when damage is dealt from sources that are not class or character abilities.
3564988
 Georg Zoeller Public Test Server Medpacks... are you kidding me?!?!!?!? 1332430740
Quote:
Originally Posted by Foxcolt
I can understand the change for PVE fine...no issues there...

But ooc mechanics in PVP are broken..I've played entire hutball matches without dying and without ever leaving combat... a 6-10min game where I can only use my PVP medpack once?
You exit combat in PvP 8 seconds after the last hostile action. DOTs do not refresh this status.

You're playing very unusual games of Huttball if you never drop out of combat. Especially given that the ball resets to the center after someone scores, moving the action quickly.
3564950
 Georg Zoeller Public Test Server Medpacks... are you kidding me?!?!!?!? 1332430560
Making the medpacs variable more controllable for endgame content is a necessary precondition for the creation of tighter, more closely balanced fights.

We don't want medpacs to be as important as class abilities, and we feel they should not become part of rotations. On longer boss fights, this is a trend we've seen happening, and we've counteracted this. Obviously, where needed, boss mechanics would be adjusted to account for this, but we don't really anticipate much impact for that on existing content.

New content (such as Operation: Explosive Conflict and Flashpoint: The Lost Island) is significantly tighter balanced already, with this limitation in mind.

A positive side effect is that the cost of running endgame content is somewhat reduced by this change.

We are still in discussions to restore pre-level 50 medpacs to their previous condition to avoid negatively affecting the PvE game during the leveling process for people that heavily rely on medpacs.
3564900
 Georg Zoeller Public Test Server NVSCCS - New in 1.2 1332428040
It'll be interesting if this takes longer than the magenta crystal. I doubt it.

Definitely some interesting thoughts in this thread, some may even be correct.
3564202
 Amber Green Public Test Server Public Test Server Patch Downtime - 3/22 [UPDATED] 1332427680
The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 3/22/2012 Notes.
3564094
 Georg Zoeller Public Test Server Combat Log Parser 1332426780
Quote:
Originally Posted by ToxicDonut
Noticed a few issues with parses of fights like Fabricator where mobs take damage from environment. It records the damage as issued from the player. Anything that can be done about that? The Incinerator damage on the G4B3 Fabricator fight is but one example of this.
Hey - this is a bit more complicated, since that is actually what happens internally in the game (players apply unavoidable environment damage to themselves). Since the log reflects what happens in the game, that is what you see.

It's not perfect and we're going to look into ways of making that less obscure, but changing the log to display something different from what actually happens is not a step taken lightly, so you might not see any changes on this for a bit.
3563802
 Amber Green Public Test Server PTS Update 3/22/2012 Notes 1332426240

Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes


These notes detail changes made to the PTS server on 3/22/2012. These changes ONLY apply to the PTS server.


Classes and Combat

General
  • Using a stun-breaking ability no longer keeps a player that was knocked down from standing up.
  • Repeatedly pressing the hotkey for a channeled ability will no longer cancel the channeling.
  • Medpacs can now only be used once per fight. When a medpac is used during combat, another cannot be used until after combat has ended.
  • Leuro-Khian, the Skill Mentor aboard the Republic Fleet, now resets respec costs correctly.

Bounty Hunter

Mercenary

Arsenal
  • Bonus damage dealt by Heatseeker Missiles now correctly takes the number of your Heat Signatures on the target into account.
Trooper

Commando

Gunnery
  • Bonus damage dealt by Demolition Round now correctly takes the number of your Gravity Vortices on the target into account.

Crew Skills

Crafting Skills
  • Schematics are no longer consumed if a player attempts to use one that is already known.


Flashpoints and Operations

Flashpoints

The Esseles
  • Interrupting Ironfist's Headshot ability will no longer cause him to use it more often than intended.

Red Reaper
  • Damage from SV-3 Eradicator Droid's beam has been increased, but it no longer shifts pillar colors while actively attacking with the beam.

Items

General
  • Campaign weapons and off-hand items are now available on the Crisis Point vendors.
  • Tooltips for off-hand weapons now indicate they cannot be equipped by Sorcerers and Guardians.

Vendors
  • Junk (grey) items no longer appear in the buyback window.
  • The vendor buyback window has been expanded to 12 slots.

Missions and NPCs

General
  • Mission and Flashpoint phases now cancel conversations if a member of the group is in combat.
  • Corrected a rare case where some rewards out of a group of mission rewards would not be received by a player with a full or almost-full inventory.
  • Players who have progress in the same phase are no longer prevented from grouping with each other if they did not use the /accept command.
  • Players can now continue to abandon and reset missions without restarting the game if they closed the abandon or reset confirmation dialogue by using the "x" button.

Missions

Jedi Knight
  • New Intelligence: This mission's rewards are now level-appropriate.

Sith Warrior
  • Check In: Players no longer receive a codex text error when logging into the game while on this mission.

PvP

General
  • High-level PvP Daily and Weekly missions now reward a combination of Warzone and Ranked Warzone Commendations.
  • "Dauntless" medals now correctly start at Dauntless I.
  • PvP medpacs now have a 1.5-minute cooldown (down from 3).

Warzones
  • Players participating in the new Ranked Warzones will receive a penalty debuff if they leave ranked games before they are complete. This debuff prevents the player from re-queuing for a ranked game for a period of time. For the time being, we are not extending this to affect players participating in unranked Warzones. Leaving an unranked game will not initiate a debuff, and players who have the penalty debuff will still be able to queue for Unranked games.

Huttball
  • The visual effects from the fire traps no longer continue to play on characters they killed.

Space Combat
  • Ships in Space Combat Missions are now visible.


UI

General
  • The Character Window now correctly updates when modifying companion equipment while on your personal starship.
  • Corrected several instances of incorrect or missing tooltips.
  • Bind Points now appear on the World Map as "locked" if they are not discovered.
  • An option to continue playing sounds when the game loses focus (via alt-tab, etc) has been added.
  • Certain chat commands and their corresponding messages have been properly localized in French and German. These commands include /ckick, /mute, /moderate, /channellist, and /list.

Groups and Targeting
  • Class icons now appear next to nameplates. This feature can be toggled off in the preferences menu.

Miscellaneous Bug Fixes
  • Some locations where players could get stuck have been fixed.
  • Some missing and incorrect text has been fixed.
  • Some art assets that were missing or placed improperly have been fixed.
  • A rare issue that could cause multiple sound effects to inappropriately play on top of each other has been corrected.
  • Dark side appearance, if enabled, now appears correctly at character selection.
3563641
 Georg Zoeller Public Test Server ** Feedback on PvP Credit Reduction/Elimination ** 1332425460
Guys,

We've changed the way rewards are given in Warzones (rewards are now based on participation - if you idle, you get nothing), and this has resulted in you seeing some odd values on PTS.

The current credit and XP numbers you are seeing are temporary. In a future patch to PTS, you will provide the necessary data for the system to allocate proper rewards.

Sorry for the confusion here, but it's the nature of the test server to sometimes receive incomplete systems. If we intended the current behavior to be final, you would have seen a patch note explaining this change.

TL;DR: Don't worry too much. You're looking at temporary data. Credit and XP rewards for Warzones, while changed to take participation into account, are not significantly changed from the numbers you've seen before. We expect some changes (as you are more likely to lose games early in your career, so we want to compensate for that), but nothing is finalized yet.
3563455
 Cameron Winston Public Test Server Ataru Form: not "increased by 10%", but reduced by 25%? 1332424800
Thanks for bringing this to our attention. Ataru form is indeed doing less damage and this is not intended. We will be correcting this before Game Update 1.2 goes live.

Thanks for your feedback!
3563301
 Courtney Woods General Discussion Developer Dispatch: The Legacy System 1332424260
The Legacy system in Star Wars™: The Old Republic™ will allow you to create your very own family tree, connecting each of your characters together and unlocking a host of skills and abilities that would otherwise be unobtainable. Watch this Developer Dispatch to learn about what Legacy is and how it will continue to evolve with the game.

Watch Now
3563182
 Amber Green Public Test Server Public Test Server Patch Downtime - 3/22 [UPDATED] 1332423900
**UPDATE: 10:50AM CST (8:50AM PST/ 11:50AM EST/ 3:50PM GMT/ 4:50PM CET/ 2:50AM AEST) - The Public Test Server is now available and ready for new content testing! The changes are listed in the PTS Update 3/22/2012 Notes.**

Please be advised that the Public Test Server will be unavailable at 10AM CST (8AM PST/ 11AM EST/ 3PM GMT/ 4PM CET/ 2AM AEST) to deploy a patch to Game Update 1.2.

We will work to make the server available for testing as soon as possible, so please watch this thread for updates. Thank you for your patience!
3563070
 Amber Green Public Test Server [Chat Hack] People spoofing names in chat? 1332419340
Hello there everyone. Please post in this thread if you notice any other instances of this in chat channels on PTS.

To clarify, we appreciate your bug reports, and you are able to report issues on the forums or via the in-game /bug feature. Each method has its advantages. Using /bug is direct and ensures that the details are fresh in your mind when reporting, since you don't have to leave the game to give us the information. Forum reports allow for others to add details or help elaborate on an issue you may be seeing. Additionally, we are able to update forum report threads with resolution information or developer clarification as needed.

Regardless of the method you decide to use, thanks for the reports and for helping to test the new content on the Public Test Server! o/''\o (high five)

3561868
 Georg Zoeller Public Test Server 1.2 - New Rakata Itemization 1332367260
Quote:
Originally Posted by getdownsb
So I either have to re-grind the gear or spend a million credits (again) to put the terrible mods back in?

:/
I am not sure why you would do that when there is an entire new gear tier above rakata that you could and should work towards instead.

Your hand modified Rakata gear is still among the top of the line equipment.
3553531
 Stephen Reid PvP Feedback request from James Ohlen: PvP 1332357240
Hey everyone! James Ohlen, Game Director for Star Wars: The Old Republic, would like to solicit some feedback from the community on weekly basis.

He's going to be taking feedback directly via his Twitter account, but if you're not on Twitter, we're going to reproduce his question here and would love to get your feedback here too.

Please limit your feedback to the question James wants discussed. Feel free to link to other threads and please keep your feedback constructive and on-topic!

Here is James' question for this week:

If you could make one change to PVP in SWTOR, what would you want it to be?

Remember, you can follow James on Twitter @JamesOhlen; you can follow our main account @SWTOR.
3550846
 David Bass Public Test Server Looking for High Level Guilds for Game Update 1.2 Testing [UPDATED 3/27] 1332355500
Thank you all so much for your overwhelming interest in this program! Our inbox has exploded with guilds who are interested in helping us test end game content in Game Update 1.2. At this time, we're going to close applications while we continue to process those we have received up to this point.

Due to the number of responses we received, we cannot guarantee that every guild who applied to this program will have their requested characters copied to PTS. However we will continue to copy over guilds who have already applied as Game Update 1.2 testing progresses, so more guilds will be included before testing concludes. You may have to be patient for your character to be made available. In the future, we will be implementing a public-facing character copy tool for the Public Test Server, which will allow you to copy your own characters over to Public Test. We'll provide more information at a later time.

For those guilds who have already been copied, a few things you should look out for:
  1. If your guild was copied, you will not be contacted individually. We've received too many to be able to respond individually. You should check the PTS once a day or so to see if your character is there. Please do not email us requesting the status of your application.
  2. If your guild was copied, but your character was not, it is likely the information they submitted in the application was inaccurate. We cannot guarantee that we will be able to copy your correct character for your guild, but have your guild leader submit a corrected application to us if this is the case.
  3. We discovered a bug during this copying process that occasionally causes the wrong character to get copied over from a player's account. We are attempting to fix this error on our end, however we cannot promise it will be resolved during this phase of testing. If this affects you, we regret that we cannot fix your character's copy until we have resolved the error. We’ll update with more information when it becomes available.

We want to thank you again for your participation in this limited-testing program. In the future, we plan to open this up to more and more participants, eventually allowing everyone to copy their own characters to the Public Test Server.
3550391
 Allison Berryman General Discussion Whats the nicest thing youve done for another player 1332354360
It's great to see people talking about helping out others in the game! I don't know if I have an awesome "nicest thing," but I always take the time to help people find things or get to places, and I love to help out when people have trouble with a class mission, like many in this thread.
3550068
 David Hunt Suggestion Box Worries about daily quest zone after 1.2 1332309480
Quote:
Originally Posted by Hologramx
My suggestion is, make it possible to exchange the current daily commendations to the new commendation in a specific rate, like 2:1 or 3:1, so it is still meaningful to stay at the less crowded zones in Belsavis/Ilum instead of everyone rushing into Corellia.
The new daily area provides the same daily commendation currency as the existing daily areas. Currently, in the new area, Black Hole Commendations are only given out on a single weekly quest. If they're being seen on the daily quests themselves, that's a bug.
3531857
 David Hunt Public Test Server So can I remove armoring mods from BM/Rakata gear? 1332309120
Quote:
Originally Posted by gramz
It almost seems as if all NEW items (ie black hole, campaign and the new tier of raid gear) will have the set bonus ON the armoring.

Correct for any items that have a set bonus. The set bonus is on Campaign armorings.

Quote:
Originally Posted by gramz
I got some campaign boots last night, with no stats whatso ever, no armoring, no mod, no set bonus.
There's an unrelated issue that's causing some items to appear blank - that's the case here. The actual Campaign boots will have full stats and mods.

Quote:
Originally Posted by whenbearsreign
Okay, this needs some MAJOR clarification. The wording of it makes it seem like we won't be able to remove the armoring of any set bonuses pieces we have in 1.2 from the pieces we currently have in 1.1.5.
When you acquire an item does not matter.

You can remove armoring from any item that has one.

If you remove the armoring from some high end items, it will bind to that slot (so it can only be transferred from chest to chest).

Currently, Armorings of level 61 or above (new in 1.2) have the set bonus on the armoring.

Items of level 58 or below (existed before 1.2) have the set bonus on the item, not the armoring.

Quote:
Originally Posted by whenbearsreign
Ideally, on day 1 on 1.2, the first thing I was going to do was remove the set bonus from my Rakatta chest and put it into my PVP chest, turning that PVP chest into a PVE one. Will that NOT be possible without having to reacquire both pieces after 1.2?
It will have the PvP set bonus with PvE stats. Reacquiring the pieces in 1.2 will not change the results. To get the PvE set bonus on your PvP gear, you will need to acquire the Campaign gear, extract the armorings and put them in your PvP gear. If you only want the chest, you can keep the other 4 Rakata set pieces equipped, get just the Campaign chest and put that armoring in your PvP chest.
3531734
 Georg Zoeller General Discussion Crew Skills in Game Update 1.2 1332308700
Quote:
Originally Posted by Nyhm
Wait. We just heard a day or two ago that White Crystals are being removed from the vendors, and no way to get them after. and that they MAY come back, but devs havent made up their mind yet.

Now in the article I read this:

So... are white crystals staying in game or not?
The key word is 'available'. White crystals are not available in Game Update 1.2.
3531583
 Georg Zoeller Public Test Server NVSCCS - New in 1.2 1332308460
I like where this thread is going....
3531488
 Jesse Sky Flashpoints, Operations, and Heroic Missions How long until FP bosses are fixed? 1332284940
Thanks for reporting these issues - we will look into them ASAP.
3537245
 Allison Berryman General Discussion Official Questions Thread for March 23rd, 2012 Q&A Blog Post 1332280200
Thank you for posting your questions! We'll gather some up and post the answers on Friday. Watch the blog for the update!
3536041
 Georg Zoeller General Discussion Crew Skills in Game Update 1.2 1332276900
Hey,

A bunch of you have brought up the point that reverse engineering orange quest item appearances would be a risky business.

That's true - which is why we did not enable reverse engineering for these. It would be pretty frustrating for players to destroy the quest reward they worked so hard to get for a chance at being able to craft the appearance.

Instead, many of the these appearances are now available through tradeable schematics found through mission discoveries.

Another clarification regarding augment slots:

In the mid-term (e.g. past Game Update 1.2), we are planning on adding means to the game that allow you to add augment slots to equipment you already have.

So while critical crafted appearances are the only source of augment slots in Game Update 1.2., this is a temporary arrangement that will change in the future when we implement means to retrofit existing gear (including social) with augment slots (without devaluing crafters in the process).
3535201
 Georg Zoeller Public Test Server 1.2 - New Rakata Itemization 1332275160
Quote:
Originally Posted by antonmb
The itemization/mods inside Rakata gear on the PTS are MUCH better. However, will we be allowed to trade in our current Rakata gear for the new ones then?

Right now, the Rakata mods I already have (some pulled out) are NOT retroactively affected by this change - however, the Rakata pieces on my companion for example, whose mods I didn't change, WERE affected by the new itemization. If this is the case, then it's like we'll have to work on grabbing our sets all over again just because 1.2 Rakata mods > 1.1.x Rakata mods. So I do hope there will be retroactive change, even if the mods have been pulled out.

Secondly, the Battlemaster Mods/Enhancements have the same stat budgets as Rakatas, but with +expertise. So, it feels like you can just grind WZ commendations, pull out the BM mods, and slot them in and get Rakata-level/equal stats +expertise. Is this intended? Or do the devs intend to reduce the secondary stat budgets on the BM gear because of the added expertise on the mods/enhancements?
Hey, some answers.

1. Yes, we have updated the stat distribution on Rakata gear with 1.2.

2. If you have not modified your gear, it will seamlessly update the mods inside when you log into the game the first time after the patch has been applied.

3. If you have modified your gear, it will retain any changes you have made. Any mods you didn't change out will update.

4. Restoring the original mods into the item, before 1.2, will cause them to upgrade at the time of the patch.

The problem, of course, is that if you hand modified your gear, we ultimately have no way of knowing what your intention was. Maybe you wanted to use the mod you removed somewhere else, maybe you just wanted to replace it. We cannot make any assumption as to the intention of individual users when modding the item, preventing us from upgrading already modified items post fact.

TL;DR: Any 'original' mod in an updated item will upgrade with the patch. Any 'foreign' mod added to an item will be left untouched.

Hope that answers your questions.
3534712
 Georg Zoeller Public Test Server 2 changes that will hurt new players? 1332274500
Hey,

Thanks for reporting the arrival bay issue, that's definitely not as intended.

We have not made changes to the origin world credit budget, though.
3534499
 Amber Green Public Test Server 1.2 PTS Bug Report - Corellia 1332268800
Hello again. We have performed a server restart to allow access to The Black Hole. Thank you again for your reports and for testing Game Update 1.2!
3532643
 Amber Green Public Test Server New Operation not active? 1332268680
Hello everyone! We did a server restart to allow access to Explosive Conflict and are looking forward to your feedback. Thanks again for your reports, and have fun out there!
3532606
 David Hunt Public Test Server Current Champion Gear 1332268560
Quote:
Originally Posted by Anishor
But if you left default mods in, you'll get the updated mods?
Yes - assuming the item changed. However, we prefer to avoid changing the stats or mods on items when possible.

Quote:
Originally Posted by RMIGZ
Can you expand on this? Right now I have a full set of Champion gear. What can I expect to happen with patch 1.2? Please make your explanation as detailed as possible. Thank you!
While the Champion gear vendor has been replaced with the Recruit gear vendor, they are two separate item sets. You can no longer acquire Centurion or Champion gear, but they are still in the game if you already have them. Recruit gear is a new set of blue PvP gear. It has no mods and is purchased with credits. Champion is fully moddable purple gear with a set bonus.

If you already have Champion gear, the biggest difference you will notice is that you can now see the Armoring in appropriate items. This armoring can be extracted, and it binds to the specific slot it came from - such as the chest or legs.

It's possible that there are exceptions, but the stats on your Champion gear should be unchanged. The armoring mod in them accounts for the stats on the gear that used to be unmodifiable.

Unlike Champion gear, Battlemaster gear does have stat changes. All current and future (1.2+) tier PvP gear is going through a stat transition to give it more expertise. This means you will see many more expertise versions of Mods and Enhancements instead of primarily on the base mod (Armoring/Hilt/Barrel).
3532586
 Georg Zoeller Public Test Server 1.2 Patch notes contradictory with Zoeller Quote on speeders, please clarify 1332262860
Lots of questions here, let me see what I can do.

The Tirsa Prime is being sold to the exclusive audience of the VIP lounge in the future, at a severely increased price. The other vendor landspeeders are no longer for sale.

The top-end PvP speeders had their requirements not removed in 1.1.5, that was intentional.

The preorder vendor will retain its crystals in 1.2, yes. We have also added a way to upgrade the Razer crystal for 1.2.

The current crystal vendor on the fleet (white crystals, etc.) will be removed with 1.2. The crystals on the vendor (with the exception of the white one) can now be acquired through other means (crafting, etc.)
3523668
 Stephen Reid Public Test Server [COMPLETE] Public Test Server restart: 3/20, 12:30pm CST 1332260580
UPDATE: The Public Test Server has been restarted and is now ready for players.

ORIGINAL MESSAGE: We will be restarting the Public Test Server at approximately 12:30pm CST today, March 20th.

In-game messaging will be sent in advance of the restart.

We'll be making some configuration changes to the server and will bring it back online as soon as possible. We'll update this thread with more information when the server is available again.
3529966
 Amber Green Public Test Server 1.2 PTS Bug Report - Corellia 1332258900
Hello everyone. Thank you for your reports to inform us that you're still having difficulty accessing The Black Hole. We're working to get this resolved as soon as possible, and we will post an update when there's more information available.
3529389
 Amber Green Public Test Server New Operation not active? 1332258840
Hello there. Thank you for posting to let us know that you're still having difficulty accessing the new Operation. We're working to get this resolved as soon as possible, and we will post an update when there's more information available.
3529369
 Courtney Woods General Discussion Crew Skills in Game Update 1.2 1332258180
Georg Zoeller gives an update on crafting and Crew Skills:

Quote:
Since the launch of Star Wars™: The Old Republic™, the Crew Skill system has been incredibly popular. Every week in-game, 52 million items are produced or harvested, 4.5 million item mods are installed and more than 35 million items change hands. Players actively participating in the Crew Skill system are generally better geared and have more credits in the bank than pure consumers.
Read More
3529159
 Courtney Woods General Discussion Take Part in our upcoming Weekend Pass 1332255960
Over the last weekend, people had the opportunity to take part in the Star Wars™: The Old Republic™ Weekend Pass Free* Trial. The response was overwhelmingly successful, and we are incredibly grateful to everyone who took part. However, we also understand that not everyone has had the opportunity to play the game. To that end, we are excited to announce that individuals who did not take part in the first Weekend Pass Free Trial will have another opportunity to live out their very own Star Wars™ saga, for free, with the second Star Wars: The Old Republic Weekend Pass Free Trial! Participants in the previous Weekend Pass Free Trial and any other free trials are not eligible for this upcoming Weekend Pass Free Trial period.

Read More
3528486
 Cameron Winston Public Test Server A clarification on PVP gear 1332255120
The new Recruit gear introduced in Game Update 1.2 will not replace existing Champion gear on players that already have it. Existing Champion gear remains superior to Recruit gear but can no longer be acquired.

We have also made modifications to the stat composition of Rakata gear which will result in an update of Rakata enhancements on select gear pieces. If those enhancements have been switched out for others, no changes will be made to the item in question.

- Cameron
3528242
 Amber Green Public Test Server 1.2 PTS Bug Report - Corellia 1332254220
Hello everyone! Thank you for your reports. During maintenance we resolved issues that were preventing access to The Black Hole. It is now open and ready for testing!
3527940
 Amber Green Public Test Server New Operation not active? 1332253860
Hello everyone. The new Game Update 1.2 Operation, Explosive Conflict, is now available and ready for testing!
3527847
 Tony Moreno General Discussion In-Game and Web Customer Service Portal temporarily unavailable 1332241620
UDPATE: In-Game and Web Customer Service Portal should now be available. Thank you for your patience!
3524707
 Tony Moreno General Discussion In-Game and Web Customer Service Portal temporarily unavailable 1332238740
The In-Game and Web Customer Service Portal are temporarily unavailable. However e-mail and phone support are still available. We are working to resolve this issue as soon as possible.

We apologize for any inconvenience. Thank you for your patience!
3524229
 Georg Zoeller Public Test Server What Happen To Credits In Warzone? 1332219240
PvP rewards are not final.

There have been some changes to how we track Warzone wins and dispense rewards and the full reward data has not been populated to the test server yet.
3523624
 Georg Zoeller Public Test Server Combat Log Parser 1332218940
Quote:
Originally Posted by Matril
It would be helpful if you could eliminate the nested delimiters. It would make parsing quite a bit easier. Here's an example:

Code:
[03/18/2012 20:27:57] 
[Hybrid Rakghoul Techmaster {2898192391733248}] 
[@Somedude] [Smoke Grenade {2848396540903424}] 
[ApplyEffect {836045448945477}: Accuracy Reduced [Tech] {2848396540903685}] ()
The "[Tech]" string inside the [ApplyEffect ...] makes things difficult. Not impossible, mind you, just difficult. I don't have enough examples to suggest an alternative... maybe "Tech" doesn't even needs the square brackets? What else could appear here... maybe "Force"?

Oh, yeah, and +1 for millisecond timestamps.
Going to get you milliseconds, hopefully in time for 1.2, if not shortly thereafter.

As for the string inside apply effect, the trouble is that this is part of the ability name, it's not a nested delimiter. The good news is that there's a very small list of those, so creating an exclusion list will work (mostly) [Tech] [Force]. Still looking at other options though.
3523592
 Georg Zoeller Public Test Server Current Champion Gear 1332193500
Quote:
Originally Posted by Anishor
But if you left default mods in, you'll get the updated mods?
Naturally!
3518894
 Stephen Reid Public Test Server Nightmare Pilgrim Feedback/Q & A 1332187680
I just wanted to step in here and say 'thank you' to Draxxen (and his guild) for the excellent write-up here.

The development team specifically cited this post as a great example of how to put together feedback on the game - constructive criticism, detailed examples and suggestions.

Bravo and thank you!
3517240
 Georg Zoeller Public Test Server New required daily grind for operation - NO 1332179880
Quote:
Originally Posted by TreF
Actually, you kind of do expect players to run daily quests in order to participate in Operations because we get less than 1k credits in a full clear, and have repair bills that sometimes go upwards of 200k. I literally have to grind dailies just to have enough to repair each week, not to mention getting stims and medpacks.

You are giving people the choice of grinding dailies or buying credits online. I personally do not buy credits, but it sure is tempting. My time is valuable and taking 2 hours a day for dailies is worth a lot.
You might have noticed we significantly increased credits acquired by playing Operations on PTST and will do more if needed.
3505190
 David Hunt Public Test Server Crafting Changes? Where? 1332175260
Most of the new schematics are not actual schematic items - they're reverse engineering discoveries.
3513093
 David Hunt Public Test Server Current Champion Gear 1332174960
For all items: If you somehow customize the mods, that customization will persist. Changes to the items in a patch will not destroy the mods you've added.
3513013
 David Hunt Public Test Server So can I remove armoring mods from BM/Rakata gear? 1332174600
The part that only applies to new gear is the set bonus. Before Game Update 1.2, the set bonus is attached to the shell item, and thus it cannot be moved from old items. In Game Update 1.2, the set bonus will be attached to the armoring, meaning you can move it between items.
3512899
 Cameron Winston Public Test Server Corso Rigs change no it patch notes. 1332166260
Thanks guys - looks like this missed the patch notes. Game Update 1.2 has a huge number of changes and sometimes smaller stuff can get omitted by accident in the patch note process.

I can confirm that this is an intended change. We will get the notes updated as soon as we can.

Thanks!

- Cameron
3510393
 Georg Zoeller General Discussion So, why did they nerf (remove) commendation drops? 1332133560
While it is fashionable to cry nerf about various things, no changes have been made to commendation drop rates for months.
3496222
 Allison Berryman Public Test Server MASSIVE Voidstar glitch - PLEASE FIX ASAP 1332084360
Hey everyone! Thanks for the reports. We understand that encountering an issue on PTS can be frustrating (especially when you're excited to help test the new content and features). We do plan on releasing updates to PTS to address problems you encounter. Thanks for testing on PTS, and watch the stickies for information about updates and fixes!
3494844
 Georg Zoeller Public Test Server Combat Log Parser 1332025680
Make sure to let us know what kind of improvements or changes you would like to see from the data stream.

-- Georg
3485519
 Cameron Winston Public Test Server New required daily grind for operation - NO 1332025560
Hey guys - saw this and wanted to clarify. The patch note isn't QUITE precise - sorry for the confusion. Part of the patch note process for PTS is to ensure we're not confusing anyone, so we'll amend.

The item is required to do the new Heroic World Boss "The Nightmare Pilgrim" on Voss. It is NOT required for any of the 1.2 Operation content, nor is he the last boss of that content. The Operation is entirely seperate and does not require any of the items listed to complete on any difficulty level.

To be clear: we do not expect players to run daily quests in order to participate in Operations.

-Cameron
3485473
 Georg Zoeller General Discussion No Medium/Heavy Social Armor? 1332019200
As mentioned at the Guild Summit, we are working on a system that makes Social Gear adapt to the armor class of the wearer. However, that system will not be in 1.2. but in a subsequent patch.
3483812
 Georg Zoeller Public Test Server Sage Seer Tree Changes Initial Thoughts 1332019080
Thank you for actually testing things in the game before posting. It's feedback from people like you we are interested in.

Games are not balanced on paper and actual gameplay impact of changes is not easily determined from patch notes, especially when so much of the surrounding game logic has been modified.

It is impossible to capture every element of change in patch notes, and it's even more impossible to prevent people from reacting to patch notes without taking the time to actually test.

We will be monitoring the game data coming from PTS, as well as guild feedback and constructive feedback based on gameplay on PTS and make adjustments and changes for the PTS period of the patch and beyond where necessary.
3483776
 Georg Zoeller Public Test Server UI import/export to file? 1332017760
On Windows 7, it'd be here

C:\Users\YOURNAME\AppData\Local\SWTOR\publictest\s ettings\GUIProfiles
3483433
 Georg Zoeller Public Test Server Character Versioning Error 1332013980
You cannot fix a versioning error on your end, which is why it is very important you contact Customer Service so they can understand what causes this issue on our end.

Thanks!

-- Georg
3482412
 Georg Zoeller Public Test Server UI thingy- Can anyone move their Chat bar? Mine won't move. 1331955600
Zitat:
Zitat von Tricky-Ha
I wanted to put that chat bar right down in the lower right corner but the new UI improvements don't let me do that, I think.

My chat section does not become selectable when I'm in the Interface Editor.

is it just me?

The chat section was movable before the interface changes, which is why you can still move it outside the interface editor.
3469439
 Georg Zoeller Public Test Server Bounty Hunter Nerf pretty big. 1331955540
Zitat:
Zitat von Niil
Tracer will have a 1.5 second cast time with a 16 second heat cost, when talented, just like it does now. Except it will do 10% less damage. Heatseeker does 10% more. Barrage proc rate was "increased significantly". Unload is better damage anyways. We've gotta be missing something because they didn't change any of the proc or stacking stuff which is all based off tracer, or they didn't mention it in the notes.
Let me also say that there's significant under the hood changes to stats, diminishing returns, itemization stat budget, a new tier of gear with different stats and more diverse mods, changes to PvE and PvP math, etc.

That means that it is not possible to assess impact of class changes in regards to power gain or loss from the patch notes alone, people will have to go on PTS and actually play to get the full picture.

Which we highly encourage you to do!
3469423
 Courtney Woods General Discussion Game Update 1.2: Legacy is on the Public Test Sever! 1331954700
Game Update 1.2 for Star Wars™: The Old Republic™ will be released for public download soon! Entitled Legacy, this latest update to the game will allow players to experience brand new in-game content, including a new Flashpoint, a new PvP Warzone and a new Operation. All of this new content is now live on the Public Test Server so if you’re currently a player, we encourage you to check it out and give us your feedback! Be sure to visit the Star Wars: The Old Republic Test Center to learn more, and you can also take a look at many of the new features coming in Game Update 1.2 in our New Features video.

Read More
3469275
 Courtney Woods General Discussion Your Saga Continues: Story in Game Update 1.2 1331954460
Star Wars™ has always been a continuing saga from the moment that the phrase ‘Episode IV’ scrolled upwards onto movie screens. With those words an ongoing, epic story was born, and Star Wars™: The Old Republic™ continues the tradition.

Quote:
I’m Charles Boyd, a writer here at BioWare Austin for Star Wars: The Old Republic and I wanted to share a sneak peek at the story behind Game Update 1.2. The development team has designed each of our game updates to shed a bit more light on the state of the galaxy and the ongoing war between the Galactic Republic and the Sith Empire, with new story details and hints about the future spread across every piece of content. Game Update 1.2 will be our biggest update yet, but your adventure in a galaxy far, far away is just getting started!
Read More
3469226
 Allison Berryman Public Test Server Public Test Server Patch Downtime - 3/16 1331953560
The Public Test Server is now open for testing!
3469102
 Amber Green Public Test Server PTS Game Update 1.2 Patch Notes 1331953020
The following issues are present in the most recent version of Game Update 1.2 on the Public Test Server. We are working to correct them as soon as possible. Thank you for helping us test the new game content!


Public Test Server - High-Priority Known Issues
  • With the exception of Capital Starships, all ships are invisible.

  • Selecting a System using the ship’s Galaxy Map can cause a drastic drop in framerate.
    Workaround: Players are able to transition to a new area, log out, or close the client to resolve the issue. Additionally, opening the Galaxy Map again but not selecting a system will allow the frame rate to recover if the map is left open for a few moments.
3469031
 Georg Zoeller General Discussion Official word on white crystal extinction in 1.2? 1331945940
Zitat:
Zitat von Frigidman
I keep seeing flying rumors by people who either know the correct answer (but never quote source) or just think they know the answer. However I've been unable to actually find any solid official response:

Are the white crystals going to be 'gone', as in no longer attainable, once 1.2 goes live?

IE: If you don't buy one now, you will never get one ever again?

Thanks for any REAL responses with quoted sources!
Never is such a harsh word.

There will be no way to obtain white color crystals in Game Update 1.2 or any of the 1.2 series of patches. As for further into the future, it is fair to say that we have not yet made up our minds.

However, should a white color crystal be made available at a later time, you can be certain that the mode of acquiring it will be significantly more involved than going to a vendor. That's a one-time opportunity during patch 1.1.5 that will likely not return for a long, long time.
3467987
 Georg Zoeller Sniper TESTING RESULTS: Devouring Microbes, Corrosive Microbes, Lethal Injectors 1331945520
Zitat:
Zitat von Stranden
Gonna bump this too. Guess one should send it in to the dev team as well.. Thanks for the research!
We're aware and Game Update 1.2 is resolving this.
3467937
 Georg Zoeller General Discussion Community Q&A – March 16th 2012 Blog Discussion 1331943180
Zitat:
Zitat von veyl
Dear George. If you're going to answer a question from the Q/A please answer the entirety of it. Especially this one which is weighing heavy on ANY PLAYERS MIND that has leveled alts while waiting for 1.2 (instead of quitting the game.)

Ziko: Already having 8 characters on my server...will I be forced to delete characters in order to take advantage of the Legacy system or will I be able to change race & new Legacy customization features on pre-existing characters and will there be more character slots added?

Georg Zoeller (Principal Lead Combat Designer): We have heard at the Guild Summit that there's interest in being able to acquire additional character slots on the servers. We are in the process of determining the requirements for such a step and will update the community when such a feature has moved past the planning state.

Please answer the first part of the question that is entirely more important than adding additional slots which you don't even know if you're going to do or not.

There are plenty of us that do not want to have to delete our characters that we got to 50 because your character options/customization was so limited to begin with. (If you say it's not limited, I'd suggest going back to how many threads were on the beta forums about Character creation.)
Sure, we've already answered this one at the Guild Summit: At present time, we will not be offering the ability to change the race of your existing character.

As for applying unlocked legacy customization features for character creation to existing characters, please see Damion's answer regarding the 'Barbershop' feature.
3467611
 Allison Berryman Customer Service Important Security Reminder 1331937600
Star Wars™: The Old Republic™ uses our website, SWTOR.com, for all website authentication activity and for authentication through our launcher. Please do not visit any other site and use your personal login credentials (your password, security answers, or your authenticator key). Doing so will compromise the security of your account. If you receive an e-mail or in-game message asking you to use your login credentials, exercise caution and make sure to manually enter www.SWTOR.com in your browser to visit our site – many scam sites will attempt to impersonate official communications in order to steal your account information. We recommend attaching a security key to your account to ensure your security.
3466596
 Joveth Gonzalez General Discussion Community Q&A – March 16th 2012 Blog Discussion 1331937120
Discuss this week's Community Q&A blog in this thread!
3466482
 Joveth Gonzalez General Discussion Official Questions Thread for March 23rd, 2012 Q&A Blog Post 1331936280
Hello and welcome to the official Q&A thread for questions to be answered for the March 23rd, 2012 Q&A blog post.

As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. We’ll have the next set of answers next week on March 23rd, 2012, but before that, we need your questions!

Please use this thread to ask your question (one per community member, so make it count!). On Tuesday at 2PM CDT (7PM GMT), we will close this thread, select ten questions, and get answers to them for Friday’s blog post.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
  1. Keep your question relatively short. Background details are welcome, but don’t go overboard.
  2. Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
  3. Use common sense – we cannot answer everything, especially on far-reaching content.
  4. This should go without saying, but be respectful.
  5. Limit yourself to one question in this thread, please. You can always ask another question next week!
  6. Be sure to check if your question was already answered during our Guild Summit.
  7. And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

Any other posts apart from questions in the thread will be removed. With that being said, please ask away!
3466298
 Amber Green Public Test Server Public Test Server Patch Downtime - 3/16 1331933040
Please be advised that the Public Test Server will be unavailable at 6:30PM CST (4:30PM PST/ 8:30PM CST/ 11:30PM GMT/ 12:30AM CET/11:30AM AEST) while we deploy Game Update 1.2. Once the server is up and running, we will post PTS Patch Notes.

We'll work to make the server available again as soon as possible, so please watch this thread for updates as they become available. Thank you for your patience!
3465583
 Courtney Woods General Discussion Scheduled Maintenance: March 20th, 2012 1331932800
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for five hours on Tuesday, March 20th, 2012 from 2AM CDT (12AM PDT/3AM EDT/7AM GMT/8AM CET/7PM AEDT) until 7AM CDT (5AM PDT/8AM EDT/12PM GMT/1PM CET/12AM AEDT). All game servers will be offline during this period. This maintenance is expected to take no more than five hours, but could be extended.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, March 20th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/7AM GMT/8AM CET/7PM AEDT) until 7AM CDT (5AM PDT/8AM EDT/12PM GMT/1PM CET/12AM AEDT)

All game servers will be offline during this period. This maintenance is expected to take no more than five hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
3465545
 Amber Green Public Test Server PTS Game Update 1.2 Patch Notes 1331926800

Game Update 1.2 PTS Patch Notes (Continued)



The patch notes published for the Public Test Server are not final and are subject to change.

The following URL will allow you link to the Miscellaneous Bug Fixes PTS Notes directly: http://www.swtor.com/community/showp...1&postcount=12


Miscellaneous Bug Fixes
  • The Jawa Balloon on Tatooine no longer occasionally disappears from underneath players.
  • The Emergency Fleet Pass now takes Republic players to the center of Carrick Station instead of the Tython and Ord Mantell arrival hangar.
  • The camera now collides with water instead of becoming submerged.
  • Opening a taxi terminal now cancels any active ability activation.
  • Corrected an issue that allowed players to use personal Starship doors outside the appropriate range.
  • The /stuck command no longer kills the player if they log out and back in on the ship Holoterminal (or other similar objects).
  • Corrected a rare client crash related to companion weapons.
  • Corrected several ambient conversations that triggered too often or too infrequently.
  • Added musical triggers to some missions and encounters.
  • Numerous spelling and grammatical errors in text throughout the game have been corrected.
  • Corrected several localization errors in text and voiceover.
  • The full area of Club Ufora is now considered a private area (where companions will talk with player characters).
  • Players on Tatooine and Belsavis now only see their own faction's Quick Travel Points on the map.
  • The Chiss social ability is now described correctly during character creation.
  • Republic players can now access the Lower Office Atrium in New Venture Plaza on Nar Shaddaa without passing through Empire territory.
  • The Aim Datacron on Belsavis is now obtainable.
  • Cantina music now plays more consistently.
  • The Imperial Panteer Hideout Bind Point is no longer visible to Republic players on the map.
  • A Bind Point now exists at the Jedi Temple on Coruscant.
  • The High Profile Ward in Shadowtown on Nar Shaddaa now has a medcenter.
  • Players can no longer use Fleet Passes in areas that are Quick Travel restricted.
  • Corrected an issue that caused windowed resolution to not be saved if the desktop resolution changed while the game was running.
  • Clicking off-screen while in dual-monitor mode no longer causes icons to be accidentally dragged when focus is returned to the game.
3464191
 Amber Green Public Test Server PTS Game Update 1.2 Patch Notes 1331926020

Game Update 1.2 PTS Patch Notes (Continued)



The patch notes published for the Public Test Server are not final and are subject to change.

The following URL will allow you link to the UI PTS Notes directly: http://www.swtor.com/community/showp...6&postcount=11


UI

General
  • New UI Customization features are now available! Players can customize their UI by moving and resizing UI elements. Customization options can be accessed by clicking the new "Edit Interface" button, which has replaced the "Extend Quickslots" button. Many UI options are now located in the new "Edit Interface" mode.
  • Notification of contact from a Customer Service Representative in-game is now more obvious.
  • Subtitles can now be toggled using the /subtitles command in the Chat Window.
  • If a player attempts to use a shuttle with 3 or more pending mission rewards, the player is asked to accept those rewards before continuing.
  • Tooltips no longer get stuck on slider UI components.
  • Corrected an issue that could cause the UI to incorrectly register a drag when returning from ALT-TAB.
  • The cancel and apply buttons are now grayed out on the item modification table until the player adds a pending modification.
  • The loot window can no longer be drawn off-screen in some circumstances.
  • Companion tooltips now properly reflect whether they are selling junk items or performing a Crew Mission.
  • The language used in tooltips (when referencing damage types and other specific items) has been updated to be more consistent.
  • The preference for "Show Sith Corruption" is now labeled "Show Dark Side Corruption."
  • New tutorials have been added for Flashpoints, Operations, and Quick Travel.
  • Shift-clicking a stack of items no longer links that item if the Chat Window is not active.
  • The Social Preferences options page has been organized more clearly.
  • Several minor text formatting and alignment issues have been addressed.
  • Players are now able to disable the Smart Camera in the preferences menu.

Crew Skills
  • The mission reward panel no longer closes other UI panels.
  • Crew Skill trainer windows no longer reopen after players move away from the trainer.

Social
  • Hovering over the LFG column in the Social Window now displays a tooltip showing the individual's LFG message.
  • "Reply" chat targets are no longer cleared upon area transitions.
  • French and German chat commands for speaking in general chat now work properly.
  • The /bow emote no longer loops when used.
  • Base crafted items can now be hyperlinked in chat.
  • A new option to suppress the Crew Mission reward window in Warzones has been added.
  • Items will now compare against all valid equipment slots.
  • Emotes no longer remove a player from stealth.

Codex
  • The Codex entry for killing a player with a turret now correctly requires the player to complete that task.

Groups and Targeting
  • Players can now choose to view the targets of their group members in the group UI. This is disabled by default but can be edited in the "Edit Interface" mode.
  • Target of target can now be enabled for the player.
  • Players can now invite other players to their group via right-click menu from the guild roster.
  • Player class names now appear on the target frame.
  • When characters become hostile or friendly to the player, nameplates are now turned on and off as specified in nameplate preferences.
  • Dead characters and creatures no longer display a nameplate unless selected.
  • Focus target visual effects are now more distinct and recognizable.

Galactic Trade Network
  • The Galactic Trade Network interface now supports text-based searches without category restrictions.
  • The Galactic Trade Network interface has been updated to support better filtering and faster paging.
  • The rarity drop-down in the GTN interface now contains an option for Custom (orange) rarity.
  • A "Slot" pulldown menu has been added to the GTN Interface for more specific item searches.
  • GTN Terminals in Kaas City are now available again.

Maps
  • Players can no longer "click through" the Galaxy Map to interact with the main game UI.
  • The map no longer becomes translucent when riding a taxi.
  • Map transitions throughout the game have been updated - many instances where a map would incorrectly transition to another have been corrected.
  • The Spaceport section of Coruscant can now be explored correctly.
3463996
 Amber Green Public Test Server PTS Game Update 1.2 Patch Notes 1331925960

Game Update 1.2 PTS Patch Notes (Continued)



The patch notes published for the Public Test Server are not final and are subject to change.

The following URL will allow you link to the Space Combat PTS Notes directly: http://www.swtor.com/community/showp...8&postcount=10


Space Combat

General
  • Visual effects for trajectory and impact on missiles have been improved.
  • The Alien Energy Capacitor now has stats appropriate for its level.
  • Transitions on entering Space Combat Missions have been visually improved.
  • The Grade 3 Beam Generator tooltip now correctly displays a rate of fire of 7 shots per second.
  • The experience rewarded for some "one time" Space Combat Missions (granted when a new tier of missions is available) has been rebalanced.
  • Players who are away too long while in Space Combat Missions are now logged out.
  • Kira will now speak during Jedi Knight Space Combat Missions after Doc has been gained as a companion.
  • Large ships more readily display surface damage as the attached hardpoints are destroyed.
3463978
 Amber Green Public Test Server PTS Game Update 1.2 Patch Notes 1331925720

Game Update 1.2 PTS Patch Notes (Continued)



The patch notes published for the Public Test Server are not final and are subject to change.

The following URL will allow you link to the PvP PTS Notes directly: http://www.swtor.com/community/showp...16&postcount=9


PvP

General
  • Aurak Base and outlying Republic-controlled areas on Hoth have received reinforcements in the form of PvP guards.
  • Certain PvP abilities are no longer removed when a duel finishes.
  • Republic Guardpost Beta on Belsavis is now entirely considered Republic territory.
  • The throne room of Lord Jordan Thul is now considered Empire territory.
  • The medcenter in the Lower Flamewood area of The Old Paths on Voss is now a Sanctuary.
  • Republic Troopers now protect Ken-La Outpost.
  • The buff for the PvP Overcharge powerup now has the correct tooltip.
  • The Warzone Commendation cap has been increased to 2000 (up from 1000).
  • PvP stats, such as kills, Group Rating, Solo Rating, MVP votes received, total Warzone wins, and more are now tracked and can be seen on the Warzone Window. Highest Solo and Group Ratings can also be seen on the Character page. Highest Solo and Group Ratings can also be seen on the "Who" list.


Warzones

General
  • Players in Warzones may now flag another player on the team as potentially AFK by right-clicking their name in the Operation Group window and selecting "Vote to Kick from Warzone." Once enough team members have flagged a player in this way, the player is given a warning and a small window to begin playing or they are removed from the Warzone.
  • The amount of Valor and Commendations awarded at the end of a Warzone is now based on your team's score, with a bonus for the winning team. Experience rewards are still based on the amount of time spent in the Warzone.
  • Warzone daily missions while leveling have been condensed to one mission that is always equal to the level of the player.
  • Players who are removed from Warzones for being AFK are now returned to their original locations (instead of to the Fleet).
  • Vendors are no longer available inside Warzones.
  • Credit rewards for Warzones have been rebalanced.
  • The Scoreboard displayed at the end of a Warzone now displays the correct faction icons in same-faction Warzone matches.
  • The Scoreboard's Objective column now correctly tracks a player's offensive and defensive objective contribution. Additionally, players now receive notification during the match when their actions have accrued offensive or defensive objective points.
  • Level 50 Warzone daily and weekly missions now reward Warzone Commendations.
  • New medals are now awarded to the winning team based on how quickly they win (up to 6 medals for the fastest victories).
  • New medals are now awarded for offensive and defensive objective actions. There are now 6 offensive and 6 defensive medals awarded for performing Warzone-specific objective actions.
  • The Warzone reward medal cap has been increased to 8.
  • Rewards per medal earned have been rebalanced considering the new medals available.
  • Players who earn few to no medals now have overall rewards reduced (for instance, an AFK player would receive no rewards).

Ranked Warzones
  • Pre-Season One of Ranked Warzones has begun! Participate for more competitive matches and greater rewards.
  • Level 50 players can queue solo or in a group of up to 8 players via the Queue Solo Ranked and Queue Group Ranked buttons in the Warzone Queue Window.
  • After a Ranked Warzone has ended, your Solo Rating or Group Rating will be adjusted based on the outcome of the match and the ratings of all players participating.
  • Players are rewarded Ranked Warzone Commendations based on performance; these Commendations can be used to purchase the new War Hero PvP gear.
  • Players with high ratings can purchase Rated War Hero gear and vehicles. Rated War Hero gear has the same stats as War Hero gear, but has a more prestigious appearance.

Novare Coast
  • The Republic and Empire are locked in a brutal conflict by air and sea on the new planet, Denova. An Imperial dropship has crash-landed near the Republic coastal base and quickly established a fortification.
  • Teams need to turn the mortar cannons on the opponent's fortification to bring it down. However, both fortifications are shielded and one mortar cannon is not enough to disable the shield. A team must control at least two cannons in order to damage the enemy fortification.
  • This is a majority 3-point domination map with tug-of-war style objective control.
  • Control progress is saved when interrupted and can be resumed by a player on the same team or fought back by a player of the opposing team. The more players involved, the faster control shifts.
  • A training simulation-themed variant of the Warzone supports same faction matches.

Alderaan Civil War
  • Several performance improvements have been made throughout the Warzone.
  • The objective cannons' rate of fire has been slowed down. The amount of damage dealt by the large turret blasts has been increased proportionally to maintain the same overall score rate.
  • Empire-controlled objective markers now appear purple.
  • Travel time for speeder bikes for the side objectives has been increased. The time it takes to interact with speeder bikes is once again instantaneous.

Huttball
  • Giradda the Hutt now sees to it that any player standing on the ball stand when the ball respawns are slain.
  • The damage hazards deal is now a set percentage of total player health and is elemental damage.

Voidstar
  • The Voidstar can now be played by two teams of the same faction.
  • Players on the defending team are no longer placed on the speeder path if its duration would make them arrive late to the start of the match.
  • The map on the loading screen for the Voidstar has been updated.
  • In the case of both teams reaching the same objective in their respective attacking rounds, the team who reached the objective in the shortest time now wins the match.
  • The game now ends as soon as the Round 2 attacker's progress exceeds the progress made by the other team in Round 1.

World PvP

Ilum
  • The Battle of Ilum daily and weekly missions have been removed from the game.

The Outlaws' Den (Tatooine)
  • Quick Travel items that transport players to the hub near Outlaw's Den are now available from PvP vendors found on the Republic and Imperial Fleets.
3463916
 Amber Green Public Test Server PTS Game Update 1.2 Patch Notes 1331925420

Game Update 1.2 PTS Patch Notes (Continued)



The patch notes published for the Public Test Server are not final and are subject to change.

The following URL will allow you link to the Missions and NPCs PTS Notes directly: http://www.swtor.com/community/showp...35&postcount=8


Missions and NPCs

General
  • Many minor mission bugs have been fixed. Some respawn timers have been adjusted, group credit for mission objectives is granted in more missions, more enemies appear in some instances where too few were available, and many other minor adjustments have been made to improve the experience while completing missions. Not all of these minor adjustments have received an individual note.
  • Some missions that have received updates (fixes for map notes, Story Areas, and some text fixes) have been reset. Players are only affected if a mission they had in progress has been changed in this way.
  • Usable mission items can now be activated from the tracked mission log that appears on the right side of the screen.
  • The chances for one player to win the majority of rolls in Multiplayer Conversations have been diminished.
  • Many missions that were missing mission completion or codex images have been updated to include the correct image.
  • Several missions that require the player to defeat a specific enemy NPC have been updated. In affected missions, the player can now interact with an object in the world to spawn the target (instead of needing to wait for a respawn).
  • Several missions that had missing paraphrase dialogue options have been updated to include the missing text.
  • Corrected many instances where text and voiceovers did not match.
  • Corrected instances in the French and German clients where subtitles for alien dialogue progressed too quickly.
  • Many instances where players could unintentionally leave Story Areas for missions have been corrected.
  • Map notes for a large number of missions have been updated and are now more accurate, and many missing map notes have been added.
  • Several bonus missions that previously were not removed from the mission tracker are now removed at the appropriate time.
  • Corrected many mission conversations and mission-related items that could be re-initiated or re-used.
  • Troopers now receive the Item Modification tutorial correctly.
  • Fleet Passes are now rewarded to players that complete Chapter 1 and 2 of their class story, and new quick travel items are available as rewards for Inquisitors, Agents, Consulars, and Troopers, who must travel to the Citadel, Jedi Council, or Senate at the end of these Chapters.


World Missions

Korriban
  • Dark Science: The correct follow-up mail is now sent for the light side choice in this mission.

Ord Mantell
  • Clearing the Air: Players in groups can now join the first conversation via Holocall.

Coruscant
  • Automatic Maintenance: Rogue Disposal Droids now engage players in combat correctly.

Nar Shaddaa
  • Back Alley: Corrected an issue that prevented players from receiving credit for fighting waves of enemies.
  • Dead Drop: The Flame's assassin now spawns upon destroying the dead agent's corpse.
  • Extermination: This mission now correctly recognizes past player choices.
  • Sending a Message: Exchange X4-Z2 Battle Droids now apply to this bonus mission's kill count.

Taris (Imperial)
  • No Escape: Killing Thana Vesh with Force Push now properly defeats her.
  • The Siege of Olaris: The Droid associated with this mission's objective now consistently exits his cage after being activated.

Taris (Republic)
  • Chasing History: Corrected an issue that prevented players from starting the cinematic at the fourth cairn while in a group.

Balmorra (Imperial)
  • Flight Plan: An issue that could prevent the player from interacting with the shuttle controls has been corrected.
  • Step Lightly: This mission can now be abandoned.

Balmorra (Republic)
  • The Hunt for Lord Tharsis: The stages of this mission that take place in the Heroic area are now correctly labeled and are balanced for 4-player groups.
  • Trash to Treasure: Multiple bosses no longer spawn if players simultaneously activate the input panels or master controls.

Alderaan
  • A Spy in House Organa: An issue that could cause this mission to become blocked has been corrected.

  • The Fall of House Cortess: If the player sides with House Cortess, the attacking Killiks no longer despawn and end the fight prematurely.

Tatooine
  • Geonosian War: Players now receive proper credit for completing the final stage of this mission while in a group.
  • Pre-Emptive Strike: This mission no longer resets if a player uses stealth.
  • Timely Arrival: The Czerka Records Terminal can now be used by all members of a group.

Belsavis
  • Old Enemies, Lights Out, Open Communications, The Stasis Generator: These missions are now Heroic 2+ instead of Heroic 4. Their rewards are unchanged.
  • NPCs related to Belsavis daily missions are now level 50.
  • Esh-kha Containment: Players who complete "Key to the Vaults" before completing this mission can now complete it properly.
  • Lights Out: A mission step to defeat Field Commander Anhur has been added to this mission.
  • Riot on Belsavis: Players who completed "Terror in the Flesh" can now proceed past the conversation with Commander Calum.
  • Unintended Consequences: The Malfunctioning Guardian Droids now drop all 3 types of components for this mission.

Voss
  • Into the Crosshairs: Players affected by a bug that allowed them to complete this mission without receiving "Primary Target" can now speak to Pevthak-Fra and receive the latter mission to continue the Voss Republic storyline.

Hoth
  • Unlikely Allies: Players can now complete this mission if they reset it.

Corellia
  • Corsec Crackdown: This mission now progresses properly if a group member was not in combat when the other members of the group were defeated after using the Comm Array.
  • Jaggalors on the Loose: Companion affection is now applied correctly during this mission.
  • Prison Busting: Turrets no longer despawn completely from the world.

Ilum
  • A New Order: Repair Droids no longer repair shield generators even though they have been defeated.
  • Cutting the Cord: Players are now credited with the correct amount of kills even if out of line of sight.
  • Defend the Shipment: Corrected an issue that caused an interactive object to become unusable for 2 minutes if it was used in combat.
  • Pilot Down: The Door Release now correctly starts its cinematic.
  • Sabotage: Corrected an issue that could cause this mission to become blocked.

Class Missions

Jedi Knight
  • A Hero's Rest: Players can now use the Republic Fleet option on the Tython shuttle to travel there while on this mission.
  • Guided by the Force: Sith Harrowers now animate properly during combat.
  • Desert Duel: Players can no longer block mission progression by knocking Lord Praven off the cliff.
  • Doomsday: The chest attached to the bonus puzzle for this mission is now lootable upon solving the puzzle. Additionally, if the player is defeated near the forcefield doorway, they no longer become stuck due to reviving on the other side of the forcefield.
  • The Defector: This mission can now be acquired via the Holoterminal for Jedi Knights who completed the Taris and Nar Shaddaa class missions without receiving it.

Sith Warrior
  • Pendant of Bone: Corrected an issue that prevented some players from getting credit for defeating the Gormak Warmaster.
  • Request an Audience: This mission now correctly recognizes past player choices.
  • Seek Answers: Players on this mission now see the appropriate loading screen text.
  • The Padawan Exposed: Additional light and dark side point opportunities are now available in this mission. This mission also now correctly recognizes past player choices.
  • The Transponder Station: The player's companion is now knocked out for the boss fight as depicted in the cinematic, and the fight has been rebalanced to take this into account. Additionally, an issue that could cause players to become stuck in the elevator has been corrected.

Jedi Consular
  • Chaos and Harmony: An issue that could make it more difficult than intended to save the final boss has been addressed.
  • Looking Out for the Little Guy: This mission no longer grants commendations for the wrong planet.
  • New Horizons: This conversation now takes place in person instead of on the ship Holoterminal.
  • The Summit: This mission's Holoterminal conversation no longer hangs indefinitely.

Sith Inquisitor
  • A Map for the Future: Players can no longer become blocked on this mission if they dismiss Khem Val before clicking on the debris wall.
  • Legacy: Players are informed that Khem Val is required for this mission if the Inquisitor on the mission is in a group.
  • The Dark Council: This mission now grants light and dark side points correctly.
  • Visions and Visionaries: Players now receive dark or light side point rewards for this mission correctly.

Smuggler
  • Beast Mastery: Players who romanced Azalie now see the correct conversation upon returning to the Smuggler Hangar.
  • Brotherhood: Players can no longer become stuck in this mission's phase if they leave it by entering a Warzone, logging out, or crashing.
  • Illusions: Players can now complete this mission if they were previously unable to re-enter the phase after leaving.
  • Landing Party: Players can no longer defeat ambushers before instructed.
  • Modest Proposals: Ivory now only appears on the player's ship if they chose to recruit him on Belsavis.

Imperial Agent
  • Defender of the Empire: Line of sight issues when engaging 'The Eagle' on the bridge of his ship have been resolved.
  • Epoch of Fear: This mission's boss no longer experiences line of sight issues.
  • Heist: SCORPIO is now summoned immediately as a guest companion at the appropriate time.
  • Hero of the People: Players in a group can no longer become stuck in the phased area for this mission of the Agent in the group leaves first.
  • The Assassin's Fortress: Players who are defeated on this mission are now revived at the Outpost Zaroshe medcenter.
  • The Star Chamber: It is no longer possible to explore the entire Star Chamber before the "Gather Information on the Star Cabal" step.
  • Subverting Karrels Jarvis: Light side points are now awarded at a different time in this mission.

Trooper
  • Battle of the Gauntlet: Corrected an issue that caused the bridges crossing the Gauntlet to retract unexpectedly and kill players. Players can now return to the Gauntlet before completing the mission without having to reset it.
  • Catching Up: Players now correctly receive a mission item from Jaxo in the mail.
  • Inconspicuous Valor: Party members can no longer plant the explosives and prevent mission progression. This mission now updates correctly when taking the shuttle from the Republic Fleet to Coruscant.
  • Power Play: Players no longer remain stuck inside the phase if they log out in the phase after completing the step "Speak to Senator Evran."
  • Public Relations: This mission now recognizes if the chamber is sealed before the step to seal it is acquired.
  • Rescue Operation: The CL-A1 transfer coil is now correctly counted as a mission item.
  • Return to Duty: Prellon Garn now becomes stunned during the escort (instead of dying). Prellon is also now present for the step "Escort Prellon to Safety."
  • Revenge Served Cold: The Thul Cryo Dragoon is now responsive in combat.
  • Stay Frosty: Players on The Shadow Fist mission will find it has been reset. This mission no longer remains in the mission log if it is not completed.
  • Suppression of Hostilities: The count for bonus objectives now updates correctly.

Bounty Hunter
  • A Dangerous Auction: Players no longer receive an incorrect post-mission mail.
  • A Failure to Communicate: Players can no longer summon a companion devoted to guarding the area's entrance or advance further into the phase before progressing necessary mission steps.
  • A Thousand Pardons: Zale Barrows can no longer be knocked into the lava, preventing mission progression.
  • Digging His Own Grave: Players can now progress this mission without waiting for the phase to reset if they answer their class holocall outside the story area.
  • Finale: The final boss has been adjusted from level 48 to level 50 to provide the intended challenge level.
  • Hail the Conquering Hero: Corrected an issue that could cause this mission to become blocked on the step "Speak to Crysta Markon."
  • Honor or Glory: Corrected an issue that caused some dialogue options to be hidden.
  • Imperial Bounty: This mission can now be reset if the player was unable to complete it.
  • Number One with a Bullet: Corrected an issue that prevented some Bounty Hunters from seeing the correct loading screen text after completing this mission. A crash that could occur when speaking to Darth Tormen has been fixed.
  • No Strings Attached: Corrected an issue that caused NPCs to vanish unexpectedly after a fight. For players who were in progress on this mission, the mission's progress has been reset.
  • Some People Just Need Killing: The class story boss associated with this mission is now level 50.
  • Target Rich Environment: This mission can now be abandoned.
  • The Heart of Darkness: Players now receive credit for this mission if they travel to Dromund Kaas via the shuttle in the Imperial Fleet.
  • The Spirit of Vengeance: Corrected an issue that could cause players returning to this area to become stuck in the air.
  • To Walk in Dark Places: Torian no longer remains with the player if they exit the phase after he joins for the mission.

NPCs
  • Strong and Elite humanoid enemies no longer throw grenades at or use Headshot on targets in cover.
  • Master Marksmen on Hoth no longer instantly knock the player back after being attacked with Leap or Charge abilities.
  • Republic Troopers and Officers protecting core Republic interests on Hoth are now properly trained to defend against level 50 players.
  • The World Boss Gargath on Hoth now drops level 50 loot.
  • Some enemies and NPCs that were previously invisible can now be seen again.
  • Many NPCs that were positioned incorrectly or played inappropriate animations have been corrected.
  • Many groups of enemy NPCs that previously evaded in combat or pathed incorrectly have been adjusted.
  • The "Sticky Grenade" debuff now appears correctly when used by enemy NPCs.
  • Grand Chief Keshk now always drops at least a Premium item.
  • Several vendors and other NPCs that had missing or incorrect voice have been updated.
  • A rather dangerous Wampa specimen has been observed on Highmount Ridge on Hoth.
3463835
 Amber Green Public Test Server PTS Game Update 1.2 Patch Notes 1331924400

Game Update 1.2 PTS Patch Notes (Continued)



The patch notes published for the Public Test Server are not final and are subject to change.

The following URL will allow you link to the Legacy PTS Notes directly: http://www.swtor.com/community/showp...57&postcount=7

Legacy
  • Players can now unlock a wide variety of rewards by leveling characters and reaching new Legacy levels, including buffs for your characters, unlocking additional Species choices for every class, and upgrades for your personal Starship.
  • Legacy Experience awarded for Warzone completion and Space Combat kills is now in line with rewards from other activities.
  • Legacy names now display immediately once the player chooses one.

3463557
 Amber Green Public Test Server PTS Game Update 1.2 Patch Notes 1331924400

Game Update 1.2 PTS Patch Notes (Continued)



The patch notes published for the Public Test Server are not final and are subject to change.

The following URL will allow you link to the Items and Economy PTS Notes directly: http://www.swtor.com/community/showp...44&postcount=6


Items and Economy

General
  • Loot drops from endgame activities, such as Operations and Flashpoints, now take group composition into account.
  • The variety of stats and modifications for new endgame items is substantially higher compared to that of older endgame items.
  • Orobird eggs of different types may now be poached in several locations. Those who can find means of incubation may find themselves in possession of loyal vanity pet soon.
  • Tauntaun vanity pets can now be acquired on the planet Hoth, though the exact means of acquisition are a mystery.
  • Several unusual crystal formations have been reported in the mountainous regions of Alderaan.
  • The cost of several relics has been reduced.
  • Several relics that were previously bound on pickup are now bind on equip.
  • The required level of several relics has been reduced by 1.
  • Items that are restricted by Valor or Social Rank can no longer be purchased until the player meets the rank requirements.
  • Offhand weapons are now more clearly marked as such.
  • Some pieces of gear that displayed incorrectly on character models have been adjusted.
  • The Collector's Edition Training Droid can now be used on non-humanoid enemies.
  • The required level for equipping the Imperial Trooper and Republic Officer outfits has been reduced.
  • The Male Formal Suit can now be purchased from the Coruscant social vendor. The Female Elegant Dress can now be purchased from the Dromund Kaas social vendor.
  • Sniper Rifles no longer drop for Republic players.
  • Corrected some instances where two items could show the same Armor or Weapon Damage Rating but have different values. The values are unchanged - the ratings have been updated to reflect the correct values.
  • An issue that caused some items to be unlinkable in chat has been addressed.
  • The modified DTB-27 Bolt Pistol is now displayed as a Custom (orange) weapon. The properties of the item remain unchanged.
  • The "Punisher" item no longer has incorrect stats on its Republic version.
  • The cost of Tionese gear (in crystals and commendations) has been substantially reduced.
  • A set of modifiable Techblades and Techstaffs has been added to the game.
  • The Galactic Trade Network's commission for both neutral and faction-based terminals is now 6%.

Modifications
  • Players can now remove Armoring modifications from items with set bonuses and transfer those set bonuses to Custom (orange) items. These modifications can only be transferred to an item that is equipped in the same slot.
  • Some high-end item modifications are now restricted to particular item slots and may only be transferred into the same slot on a new item.
  • A new modification set with Expertise for all item modification types has been added to the game.
  • High-end weapons found on Operation bosses now come equipped with more common color crystals. The special color crystals associated with high-end Operations are now separate drops.
  • High-end PvP weapons now come equipped with more common color crystals by default. Color crystals associated with specific PvP tiers can now be purchased separately from the PvP vendor.
  • Players with the "Razer" Green-Black color crystal may upgrade to a high-end version of this crystal via a vendor on Coruscant and Dromund Kaas.

Vehicles
  • New achievement missions that grant the Aratech Ice, Coral, Nightscythe, and Fire are now available on the Fleets.
  • The Korrealis Commander and Korrealis Baron landspeeders have been removed from vendors.
  • The Tirsa Prime speeder has had its cost reduced and is now available from the VIP vendor.
  • License costs for Vehicle Piloting rank 1, 2, and 3 have been reduced.
  • While credit costs for all 110% speed vehicles have been increased, the overall total acquisition cost for speeder licenses and vehicles at level 50 has been slightly reduced.
  • All vehicles that are not bound can now be sold on the Galactic Trade Network.
  • Summoning a vehicle no longer benefits from Alacrity.
  • The Aratech Dagger and Aratech Scythe vehicle items now grant the appropriate vehicle abilities upon use.
  • The Longspur Recon vehicle is now an Artifact-quality item.

Vendors
  • A Crew Skills trade vendor is now ready for business in the Corellia Spaceport.
  • New items purchasable with Black Hole Commendations have been added to Corellia.
  • The PvP items vendor now sells Baradium Flux, a grade 7 PvP crafting material used in the construction of Blue, Cyan, Purple, and Yellow Expertise color crystals.
  • The PvP items vendor now sells a grade 6 crafting PvP box that randomly rewards crafting materials as well as Mission Discoveries and Expertise color crystal schematics.
  • The Fleet commendation vendor now sells grade 6, 7, and 8 crafting material boxes that randomly reward crafting materials.
  • Vendors that sell items for Marauders and Sentinels have been added to the Fleets.
  • The Imperial Cantina vendors on Hoth now sell similar food items to their Republic counterparts.
  • PvP vendors no longer sell Champion Bags.
  • PvP vendors now sell the Recruit set, a new entry-level PvP set (for level 50 players), for credits.
  • Battlemaster PvP vendors now sell Battlemaster gear pieces for Warzone Commendations.
  • The Valor Rank requirement has been removed from Battlemaster earpieces and implants.
  • New War Hero PvP vendors can be found on the Republic and Imperial Fleets. They sell the new War Hero and Rated War Hero PvP sets for Ranked Warzone Commendations and the equivalent Battlemaster piece.
  • New Campaign vendors can be found on the Fleets. They sell Campaign gear for commendations earned in the new Operation: Explosive Conflict.
3463544
 Amber Green Public Test Server PTS Game Update 1.2 Patch Notes 1331924280

Game Update 1.2 PTS Patch Notes (Continued)



The patch notes published for the Public Test Server are not final and are subject to change.

The following URL will allow you link to the Flashpoints and Operations PTS Notes directly: http://www.swtor.com/community/showp...08&postcount=5


Flashpoints and Operations

General
  • The Exit Area ability is now interrupted when damage is taken.
Flashpoints
  • Kaon Under Siege has been removed from the mission [WEEKLY] Galactic Conflicts. It is now part of a new mission combined with Lost Island: [WEEKLY] Rakghoul Conflicts.
  • Lost Island is now part of the following missions: [DAILY] Emerging Conflicts V and [DAILY] Galactic Conflicts.
  • It is no longer possible to share certain Flashpoint missions with party members who are on preliminary steps of that mission, as they could cause mission blocking issues.
  • Random loot on some bosses in Normal Mode Flashpoints has been significantly improved.
  • Lockouts have been removed from Hard Mode Flashpoints.
  • You will no longer lose access to a Flashpoint phase immediately after defeating the final boss in Hard Mode. Access is removed upon completing the [FLASHPOINT] mission.

    Athiss
    • The Beast of Vodal Kressh's knockback effects now correctly check for knockback resistance.
    • The Prophet of Vodal's Dark Spirits now have a buff that provides more information about the fight mechanics.
    • The debuff "Crushing Death Field" is now visible.

    Boarding Party
    • Storm Squad's enrage timer in Hard Mode has been increased to 2.5 minutes.

    Colicoid War Game
    • The patrolling Droid in the hazard course now despawns when the sixth gate controller is used.

    Directive 7
    • Players can now receive the mission for "Flashpoint: Directive 7" without first starting "Immediate Vengeance" or "Violent Uprising."
    • Mentor's claw previously targeted the group's healer more than intended. It now focuses on its initial target.

    Hammer Station
    • Reduced the frequency of knockbacks used by enemy NPCs.
    • 2R-CH no longer attacks players through walls and no longer grapples players in cover.
    • Battlelord Kreshan is now immune to interrupts.
    • The visibility of the "Unshakable" buff on DN-314 has been improved to better inform players that it cannot be interrupted.

    Kaon Under Siege
    • The health of KR-82 Expulser's probe Droids has been decreased significantly.

    Lost Island
    • Lost Island, a new Flashpoint, is available for play! Having uncovered the sources of the Rakghoul plague outbreak in the Tion Hegemony, players must travel to Ord Mantell and confront Dr. Lorrick, the mad scientist who engineered this horrific biological weapon.

    Red Reaper
    • An issue that could cause Lord Kherus to stop fighting under some circumstances has been addressed.

    Taral V
    • Corrected a Jungle Lurker encounter that appeared in the wrong area in Hard Mode.

    The Battle of Ilum
    • Players can no longer be bombed while inside a bunker.
    • Krel Thak's enrage timer has been increased to 2.5 minutes in Hard Mode.
    • Faction-appropriate friendly NPCs now spawn correctly at the beginning of this Flashpoint.

    The Black Talon
    • GXR5 now properly animates during Full Auto. Its Power Punch can now be resisted, and its stun can be broken. Power Blast now properly animates with the correct visual effects and deflection appearance. His basic attack no longer places a blank debuff on players.
    • Probe Droids spawned during the GXR5 fight now have the correct icon.
    • Sgt. Boran's Medic now animates properly when healing. His Sniper's Snipe ability has been altered slightly in function.
    • Ghulil is now immune to interrupts in Hard Mode and uses backhand correctly in Normal Mode.

    The Esseles
    • Lieutenant Isric's Stockstrike now occurs less frequently, and the stun it causes can now be resisted. His Suppressive Fire now deals its damage over 6 seconds.
    • Ironfist's Jet Charge no longer knocks players down. Missile Salvo's tooltip has been clarified to expose the interrupt immunity gained during this phase.
    • ISS7's Head Smash can now be resisted.
    • ISS9 has been redesigned to be friendlier to melee combatants.
    • Vokk's Essence Drain can now be resisted, and its stun can be broken. Vokk no longer throws two lightsabers at the same target (unless no other target is alive).


    The False Emperor
    • An issue that could prevent HK-47 from spawning correctly has been resolved.

    The Foundry
    • A remaining small window in which the final boss of this Flashpoint could be rendered invulnerable has been corrected.
    • Corrected an issue that prevented the final boss encounter from starting if the players choose the "Attack" option.


Operations
  • Normal Mode is now labeled "Story Mode" for Operations.
  • Credit rewards for defeating Operations bosses have been significantly increased.
  • Corrected an issue that could allow Operation bosses to resurrect during Nightmare Mode Operations.

    Eternity Vault
    • The "Unshakable" buff is now visible when targeting Soa.
    • Changed the location where Soa's Force Whirlwind drops the player in the second phase of the fight to prevent players from being dropped several hundred meters below when no platforms are remaining.
    • Soa's lightning balls are now destroyed when the platform phase begins.
    • Projection of Soa has been removed from the Mind Traps.
    • A previously malfunctioning escape pod no longer causes players to become stuck upon landing.
    • Eternal Guardians and Eternal Sentinels now spawn correctly in 16-player modes.
    • Eternal Guardians and Eternal Watchers have had their difficulty rebalanced in 16-player modes.
    • Eternal Wardens now perform their grapple ability correctly.
    • The Ancient Pylons puzzle has been reworked to improve reliability. The wheels no longer lock automatically when solved. Players must use the "Confirmation Console" to confirm their symbol selection.

    Explosive Conflict
    • Explosive Conflict, a new Operation, is available for play! The Trandoshan mercenary warlord Kephess has seized the planet Denova, a world rich in resources valuable to the war effort. Players must assault his war camp, situated atop a mountain in densely-wooded terrain, fighting Imperial defectors and heavy war machines along the way.
    • Explosive Conflict is the next tier of Operations, offering new rewards and greater challenges.
    • Four difficulty modes are currently available for this Operation: 8-player Story Mode, 8-player Hard Mode, 16-player Story Mode, and 16-player Hard Mode.

    Karagga's Palace
    • G4-B3 Heavy Fabricator's "Powerhouse" buff now correctly improves the damage of several of his abilities on 16-player Hard Mode.
    • G4-B3's health has been increased in 8- and 16-player Hard Modes.
    • G4-B3's mines will spawn with a small degree of random offset in order to reduce the frequency with which they spawn directly on top of one another. The actual number and relative placement of the mines remains unchanged. These mines now properly clean up post-combat.
    • An issue that could cause G4-B3 to become stuck in the ceiling has been corrected.
    • The Stimulant Dart ability used by Attack-Science Technicians and Mechno-Assault Specialists has been adjusted. It is now easier to control these enemies in an Operations group with less than three crowd control abilities.
    • Support Gunners no longer knock back other enemy NPCs.
    • Karagga's Immortal Guardians no longer leave a debuff on players when struck with Surge.
    • RL-4 no longer refers to story events that have not yet occurred.
    • The Gamorrean Guards that Bonethrasher attempts to eat now have boss immunities.
    • Players can no longer remain trapped "Carbonizing" by Jarg's Carbonizer Probes while outside of Karagga's Palace.
    • Bonethrasher's creatures no longer respawn after the group has killed Bonethrasher and reset the phase.
    • Bonethrasher now correctly performs his Smash attack during 16-player Hard Mode.
    • Corrected an issue that could cause Bonethrasher to be stuck in combat after he defeated the party, preventing players from re-entering.
    • The door to Karagga's Throne room now remains open after the group defeats Jarg & Sorno.
    • In Nightmare Mode, defeating each boss now yields a chest that contains Black Hole Commendations.

3463508
 Amber Green Public Test Server PTS Game Update 1.2 Patch Notes 1331923680

Game Update 1.2 PTS Patch Notes (Continued)


The patch notes published for the Public Test Server are not final and are subject to change.

The following URL will allow you link to the Crew Skills PTS Notes directly: http://www.swtor.com/community/showp...65&postcount=4


Crew Skills

General
  • Companions now use accurate voice responses regarding the success or failure of their Crew Missions when they return.
  • The opportunity to add group members to your friends list no longer appears on Crew Mission rewards windows.
  • Mission rewards now properly display when having more than one waiting in the queue with the window open.


Crafting Skills
  • On critical successes, crafted Custom (orange) gear now receives an Augment slot.
  • The [Exceptional], [Advanced], [Superior], and [Mastercraft] suffixes have been removed from crafted item names. [Augmented] will be appended as a suffix to crafted items that were a critical success.
  • When crafting item modifications (mods, enhancements, etc), a critical success now yields double the quantity of modifications.
  • Crafting materials obtained via endgame content now stack in the player's inventory. They no longer bind on pickup.
  • Endgame crafting materials (Biometric Crystal Alloy, Self-Perpetuating Power Cells, Alien Data Cubes, and Rakata Energy Nodes) now drop less frequently but are freely tradable.
  • Augments can now be crafted by several professions.
  • The Crafting window now displays the correct number of items when crafting from a schematic that yields more than 1 item.
  • Crafting Trainer tutorial missions can now be completed alternatively on the Fleets or on Coruscant or Dromund Kaas.

    Reverse Engineering
    • Players may now reverse engineer many endgame items to research schematics for items and mods. Tier 2 (new) endgame items can be reverse engineered, and players have a chance to learn how to craft these items up on reverse engineering them. Set Armorings do not provide schematics for crafters.
    • Players with the appropriate professions are now able to reverse engineer random drop items and acquire materials from them. This includes Operation materials from endgame items.
    • Reverse engineering Tier 2 items rewards Premium, Prototype, and Artifact quality crafting materials used to craft Tier 2 endgame items.
    • Random items, particularly armor, can now be reverse engineered by crafters based on the items' stats.
    • Crafted Vibroknives and shotguns can now be researched via reverse engineering. Reverse engineering Vibroknives and shotguns may now yield research variants for Armstechs.
    • Artificers can now reverse engineer relics, shields, generators, and foci.
    • Cybertechs can now reverse engineer all earpieces.
    • The chance of researching schematics via reverse engineering has been significantly increased.
    • Augments may now be reverse engineered for a chance to research their schematics by several professions (see below).
    • Players can now decide how many items from a stack they wish to reverse engineer.

    Armormech
    • Armormechs can now learn new schematics that allow the creation of Aim, Cunning, Shield, and Absorb Augments.
    • Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.
    • A critical success while crafting Custom (orange) outfits now adds an Augment slot to the resulting item.
    • The Codex entry for Armormech has been updated.
    • Armormechs can now reverse engineer random armor with Aim or Cunning stats.

    Armstech
    • Armstechs can now learn schematics that allow the creation of Endurance, Surge, Critical, Accuracy, and Power Augments.
    • Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.
    • New schematics to create Custom (orange) ranged and melee weapons have been added.
    • A critical success while crafting Custom (orange) weapons now adds an Augment slot to the resulting item.
    • The Codex entry for Armstech has been updated.

    Artifice
    • Schematics for color crystals in various colors (including endgame-quality varieties) have been added to the game.
    • Endgame-level Magenta Adegan Crystal Schematics may now drop from the World Boss of Voss and creatures in the new daily mission area on Corellia.
    • Mid-level Magenta Adegan Crystal Schematics may now drop from the World Bosses on Tatooine, Alderaan, and Nar Shaddaa.
    • Magenta Crystal Shards are now found on one planet in the game. They can be refined into Pristine Magenta Crystals used in the creation of mid-level magenta color crystals through obscure means.
    • The Magenta Adegan Crystal Schematic obtained from late-game World Bosses no longer binds on pickup.
    • New schematics for Willpower-based shields have been added (for use by Assassins and Shadows).

    Biochem
    • The number of Exotech consumables created per craft is now displayed correctly in the crafting UI.
    • Biochemists can now reverse engineer all implants.
    • Values on tooltips for Rakata reusable stims and adrenals now match the buff correctly.
    • Ice Scrabbler Jerky, a cantina food item with powerful out-of-combat health regeneration effects, has been added as a Biochem recipe. This recipe can be learned by finding the schematic or by reverse engineering Ice Scrabbler Jerky found on Hoth.

    Cybertech
    • Cybertech crafted vehicles no longer bind on pickup.
    • Cybertech vehicle and space schematic mission reward rates have been reduced.
    • Critical successes when crafting grenades now yield double the quantity of items.
    • The cooldown on Cybertech-built grenades has been lowered to 3 minutes.

    Synthweaving
    • Synthweavers can now learn schematics allowing the creation of Strength, Willpower, Defense, Alacrity, and Presence Augments. Augments can be reverse engineered for a chance to research Prototype and Artifact quality schematics.
    • Critical successes while crafting Custom (orange) outfits will add an Augment slot to the resulting item.
    • Additional lower-level light armor schematics have been added.
    • Material requirements for some Custom (orange) outfits have changed.
    • The Codex entry for Synthweaving has been updated.
    • Synthweavers can now reverse engineer random armor drops with Strength or Willpower stats.


Gathering Skills
  • Many gathering nodes that were spawning in unreachable places (such as underneath the world) are now reachable.

    Archaeology
    • A perfect Upari Crystal Formation may now be found in the Belsavis Daily Heroic area.

    Bioanalysis
    • The Red Goo item tooltip now appropriately identifies it as a Grade 6 Biochemical Compound. Level 49-50 Bioanalysis Missions now have a chance to reward Red Goo.

    Scavenging
    • Enriched Durasteel nodes now spawn in the Belsavis Daily Heroic area.

    Slicing
    • Augments have been replaced by Sliced Tech Parts as a Slicing mission reward. These are consumed by Synthweaving, Armstech, and Armormech as a component for crafting Augments.
    • Slicing may occasionally yield Premium quality Augment schematics on critical mission success.


Mission Skills
  • Mission Discovery items now indicate that they can only be used once.

    Diplomacy
    • Diplomacy Mission Discoveries now correctly indicate whether they are a dark or light side mission.
    • The missions "No Redeeming Value" and "Desperation" are now appropriately labeled as moderate yield.
    • Diplomacy missions that previously indicated the player was assisting the other faction are now appropriately faction-restricted.

    Investigation
    • Investigation missions now have a chance of yielding Custom (orange) tech weapon schematics as a reward.
    • The chance for Investigation missions to yield schematics has been increased.
    • Red, Blue, Green, Orange, and Yellow power stat crystal schematics are now possible Investigation mission rewards.

    Treasure Hunting
    • Treasure Hunting missions now have a chance to yield Custom (orange) lightsaber schematics as a reward.

    Underworld Trading
    • The chance to receive schematics from Underworld Trading missions has been increased.
    • Tooltips for missions have been updated to reliably inform the player about expected yields.
3463365
 Amber Green Public Test Server PTS Game Update 1.2 Patch Notes 1331923560

Game Update 1.2 PTS Patch Notes (Continued)


The patch notes published for the Public Test Server are not final and are subject to change.

The following URL will allow you link to the Companion Characters PTS Notes directly: http://www.swtor.com/community/showp...24&postcount=3


Companion Characters

General
  • Companion gifts are now stackable.
  • The cooldown associated with giving companions gifts has been removed. Giving a gift now has a 3-second activation time.
  • Several game areas where Companion Characters would not reliably follow the player have been fixed.
  • The C2 Droid Corporation and their competitors, the 2V Droid Corporation, have developed a series of new sensors for their products, the C2-N2 and 2V-R8 that significantly improve the Droids' Crew Skill efficiency and critical success chances. These products may be purchased via the Legacy Repair Astromech unit on the player's ship (once unlocked).
  • Additionally, the C2-N2 and 2V-R8 Droids have had their personality matrices upgraded with an experimental emotional response chip, allowing them to accept gifts and tokens of appreciation. The Crew Skill performance of these units will increase upon acceptance of these goods.
  • C2-N2 and 2V-R8 have been reprimanded and now vocalize less frequently on personal starships.
  • Tooltips for the companion abilities "Burst," "Aimed Blast," "Swipe," "Wild Energy," and "Blaster Sweep" now correctly reflect ability functionality.
  • All companion marriages are now removed appropriately if the marriage ends.
  • Corrected an issue that caused weapons to display inappropriately beneath some Droid companions (like T7).

Companions

Akaavi Spar
  • The Codex entry for this companion now lists the companion's correct primary weapon.

Aric Jorgan
  • Corrected an issue that could allow a female trooper whose romance with him had ended to receive an additional romance conversation.
  • New companion skins for Aric Jorgan are available as reward choices in the game.

Ashara Zavros
  • Corrected issues that could prevent players from gaining or losing affection in the conversations related to the missions "Peace is a Lie" and "Silent Treatment."

Doc
  • Crazy Talk: Male characters can now consistently complete this conversation.

Elara Dorne
  • Strange Circumstances: Corrected an issue that could prevent players from gaining or losing affection during this conversation.

Ensign Temple
  • Some mission rewards intended for this companion that could not be used have been corrected.

Jaesa Willsaam
  • Jaesa now uses the correct battle cries for her alignment (light or dark).
  • Jaesa no longer teleports to her target if she uses Force Leap while wielding a double-bladed lightsaber.
  • Jaesa now has the ability "Purity of the Light Side" or "Passion of the Dark Side," which passively increases armor by 30%.

Kaliyo Djannis
  • Storm now has a 30-meter range and roots targets.
  • It is no longer possible to break up with Kaliyo and still be eligible for romance conversations.

Khem Val
  • Khem Val's Lightning Punch sound effects now terminate appropriately.

Kira Carsen
  • Kira now has the ability "Purity of the Light Side," which passively increases armor by 30%.

Mako
  • Corrected an issue that allowed players to remain eligible for unlocked romance content after losing romance status with Mako.

Qyzen Fess
  • New companion skins for Qyzen Fess are now available as reward choices in the game.

Nadia Grell
  • Nadia now has the ability "Strength in the Force," which passively increases armor by 30%.

Tanno Vik
  • The Codex entry for this companion now lists the companion's correct primary weapon.

Vector
  • Time to Think: this mission now properly rewards experience.

Xalek
  • A Son's Duty: Corrected an issue that could prevent players from gaining or losing affection during this conversation.
3463324
 Amber Green Public Test Server PTS Game Update 1.2 Patch Notes 1331923380

Game Update 1.2 PTS Patch Notes (Continued)


The patch notes published for the Public Test Server are not final and are subject to change.

The following URL will allow you link directly to the Classes and Combat PTS Notes: http://www.swtor.com/community/showp...66&postcount=2


Classes and Combat

Game Update 1.2. contains a significant number of changes and improvements to the overall class balance and combat gameplay in PvP and PvE based on player and guild feedback, focus testing, and more than two months of combat interaction data from our servers. Our overall goal is, as always, to create a level playing field for our players while ensuring that classes retain their unique playstyles and identities.

These changes are not limited to class abilities and skill trees, but also involve modifications to the underlying combat math (for example diminishing returns, additional augment availability, etc.), which has an impact on combat that is hard to capture in a list of patch notes.

Since our changes involve a number of skill changes for many classes, we are refunding all skill points to the affected Advanced Classes so players can adjust the distribution of their characters' skills as they see fit with the new changes in mind. As a reminder, players can reset any character's skill points in the Combat area on their faction's fleet for free once per week (additional respecs cost credits).

Based on community feedback, we have also added a number of improvements to combat gameplay, such as more reactive animations for certain abilities, better visual and audible cues for important effects, and quality of life changes such as more useful combat revival abilities.

For enthusiasts interested in the detailed mechanics of combat and optimizing their own character, we have added a combat logging feature, which writes a machine-parsable file to disk that can provide detailed insights into what really happens during a combat engagement.


General
  • As a result of game balance efforts, many classes have had their skill tree layouts modified. Affected characters will have their skill points refunded on login.
  • Visual effects for persistent ground-targeted player attacks now reflect the target area of effect more accurately.
  • "Rest" abilities, such as Meditation and Recharge and Reload, are no longer interrupted by taking damage if the player is not currently in combat.
  • The movement visualization when observing players with lower performance has been improved.
  • Combat Training Dummies have been added to the game. Level 50 and 50+ Training Dummies can be found on the Gav Daragon and Ziost Shadow. Level 20, 30, and 40 targets can be found on Coruscant and Dromund Kaas. Level 10 targets can be found on Origin Worlds. Players can unlock Training Dummies for their personal starship through the Legacy System.
  • In-combat revival abilities (Resuscitation Probe, Hearttrigger Patch, Revival, and Reanimation) now revive the target with 25% health (up from 5%) to make them generally more useful for their intended purpose.
  • Several ability tooltips have been updated to include the correct values and information (these tooltip changes do not reflect changes to the ability; tooltips that previously displayed incorrect or incomplete information have been corrected).
  • Several areas throughout the game that have had line of sight-related problems ("cannot see target") have been corrected.
  • An issue that could prevent dual wield visual effects from playing correctly has been fixed.
  • Fixed an issue that would occasionally cause players to become stuck and unable to move after the expiration of a stun debuff.
  • Corrected an issue that could cause players to appear to continue to be dead after being revived.
  • The diminishing return formula for several stats (including expertise) has been adjusted.
  • Special abilities for several classes have been updated to emit light based on their actual weapon color crystal.
  • Minimum and maximum damage ranges now display correctly on the character sheet for all classes.

Combat Log
  • Players may now choose to view victory and defeat messages in the chat window. This feature can be enabled in the new "Combat Logging" section of the preferences menu. This must be enabled for combat messages to appear in the chat window.
  • The "Combat Logging" section in the preferences menu also allows players to stream all combat interactions originating from or directed at their character to a machine-parsable file. When this option is enabled, time stamped log files are written periodically to the Star Wars – The Old Republic\Combat Logs directory in the My Documents folder. Warning: This is an advanced feature. Constant combat logging may use a significant amount of disk space, and players may need to periodically delete old logs.

Jedi Knight

General
  • Awe no longer costs Focus to activate.
  • Dispatch can now be used on targets at or below 30% of maximum health (up from 20%).
  • Force Kick no longer costs Focus to activate.
  • Master Strike can no longer be interrupted.

Sentinel
  • Due to changes in the Sentinel skill trees, Sentinels have had their skill points refunded.
  • Crippling Throw's "Trauma" effect can no longer be cleansed.
  • Force Camouflage now additionally reduces all damage taken by 50% while active.
  • Pacify no longer has a Focus cost and is no longer limited by the global cooldown.
  • Transcendence now affects all Operation Group members.
  • Zen (while in Ataru Form) now additionally reduces the Focus cost and global cooldown of Cyclone Slash.

    Watchman
    • Focused Pursuit has been replaced by Focused Leap, which increases the Focus generated by Force Leap.
    • Force Fade no longer grants damage reduction while Force Camouflage is active. It now increases the duration of Force Camouflage by 1 second per point and increases the movement speed bonus of Force Camouflage by 10% per point.
    • Inflammation now applies a 50% movement speed reduction (up from 30%).
    • Valor is now located in Tier 1 of the skill tree.

    Combat
    • Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%.
    • Ataru Form now correctly triggers when fighting very large targets.
    • Fleetfooted now additionally increases the movement speed bonus granted by Transcendence by 15% per point.
    • Temperance has been replaced by Stagger, which increases Force Leap's immobilize effect.

    Focus (Sentinel)
    • Felling Blow is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
    • Force Exhaustion's cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
    • Gravity now specifically affects Leg Slash and Force Exhaustion.
    • Inner Focus has been redesigned. It now requires 2 points in Singularity and causes Zen (while in Shii-Cho Form) to immediately grant 2 stacks of Singularity per point.
    • Master Focus now increases the damage of Master Strike instead of affecting Force Stasis.
    • Singularity's buff effects now last 20 seconds (up from 15).
    • Swelling Winds is now located in Tier 1 of the Focus skill tree. It increases the damage dealt by Force Sweep and Cyclone Slash and reduces the cooldown of Force Sweep.
    • Unwavering Focus has been removed from the game.
    • Zealous Leap now immobilizes the target for 1 second.
    • Zephyr has been replaced by Zephyrean Slash, which allows Slash critical hits to have a chance to refund 2 points of Focus while the Sentinel is in Shii-Cho Form.

Guardian
  • Due to changes to the Guardian skill trees, Guardians have had their skill points refunded.
  • Added Forceclap, a new passive ability granted at level 10 that causes Force Leap to stun the target for 2 seconds. This effect cannot occur more than once every 12 seconds.
  • Added Focused Defense, a new ability that allows the Guardian to spend Focus to lower threat. While active, one point of Focus is spent each time damage is taken to heal the Guardian for a small amount. This ability is usable while stunned and is not limited by the global cooldown.

    Vigilance
    • Commanding Awe is now located in Tier 5 of the skill tree. It increases the Guardian's damage reduction while Focused Defense is active.
    • Single Saber Mastery is no longer restricted to certain stances.
    • Stagger is now located in Tier 1 of the Vigilance skill tree.
    • Sundering Throw is now located in Tier 6 of the Vigilance skill tree.
    • Zen Strike now generates 2 points of Focus when it is triggered.

    Defense
    • Blade Barrier is now located in Tier 4 of the skill tree.
    • Blade Storm no longer consumes stacks of Courage while the "Momentum" buff is active.
    • Command no longer reduces the cooldown of Challenging Call and is now located in Tier 5 of the skill tree.
    • Dust Storm is now a 3-point skill that provides the same overall effect.
    • Guardian Slash now generates 50% additional threat.
    • Momentum is now a 2-point skill that provides the same overall effect.
    • Pacification is now a 1-point skill with a slightly reduced overall effect.
    • Shield Specialization is now located in Tier 5 of the skill tree.
    • Stasis Mastery is now located in Tier 4 of the skill tree.

    Focus (Guardian)
    • Felling Blow is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
    • Force Exhaustion's cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
    • Gravity now specifically affects Freezing Force and Force Exhaustion.
    • Inner Focus has been redesigned. It now requires 2 points in Singularity and causes Combat Focus to immediately grant 2 stacks of Singularity per point.
    • Master Focus now increases the damage of Master Strike instead of affecting Force Stasis.
    • Singularity's buff effects now last 20 seconds (up from 15).
    • Swelling Winds is now located in Tier 1 of the Focus skill tree. It increases the damage dealt by Force Sweep and Cyclone Slash and reduces the cooldown of Force Sweep.
    • Through Peace, a new 2-point skill located in Tier 6, has been added. It reduces the initial activation cost of Focused Defense by 1 Focus per point.
    • Unwavering Focus has been removed from the game.
    • Zealous Leap now immobilizes the target for 1 second.
    • Zephyr has been replaced by Zephyrean Slash, which allows Slash critical hits to have a chance to refund 2 points of Focus while the Guardian is in Shii-Cho Form.

Sith Warrior

General
  • Disruption no longer costs Rage to activate.
  • Intimidating Roar no longer costs Rage to activate.
  • Ravage can no longer be interrupted.
  • Vicious Throw can now be used on targets at or below 30% of maximum health (up from 20%).

Marauder
  • Due to changes to the Marauder skill trees, Marauders have had their skill points refunded.
  • Deadly Throw's "Trauma" effect can no longer be cleansed.
  • Force Camouflage now additionally reduces all damage taken by 50% while active.
  • Obfuscate no longer has a Rage cost and is no longer limited by the global cooldown.
  • Predation now affects all Operation Group members.
  • Berserk (while in Ataru Form) now additionally reduces the Rage cost and global cooldown of Sweeping Slash.

    Carnage
    • Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%.
    • Ataru Form now correctly triggers when fighting very large targets.
    • Erupting Fury has been replaced by Stagger, which increases Force Charge's immobilize effect.
    • Unbound now additionally increases the movement speed bonus granted by Predation by 15% per point.

    Annihilation
    • Ferocity has been replaced by Enraged Charge, which increases the Rage generated by Force Charge.
    • Phantom no longer grants damage reduction while Force Camouflage is active. It now increases the duration of Force Camouflage by 1 second per point and increases the movement speed bonus of Force Camouflage by 10% per point.
    • Seeping Wound now applies a 50% movement speed reduction (up from 30%).
    • Short Fuse is now located in Tier 1 of the skill tree.

    Rage (Marauder)
    • Decimate is now located in Tier 1 of the Rage skill tree. It increases the damage dealt by Smash and Sweeping Slash and reduces the cooldown of Smash.
    • Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
    • Force Alacrity has been replaced by Overpower, which allows Vicious Slash critical hits to have a chance to refund 2 points of Rage while the Marauder is in Shii-Cho Form.
    • Force Crush's cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
    • Gravity now specifically affects Crippling Slash and Force Crush.
    • Obliterate now immobilizes the target for 1 second.
    • Ravager now increases the damage of Ravage instead of affecting Force Choke.
    • Relentless Fury has been replaced by Berserker. It requires 2 points in Shockwave and causes Berserk (while in Shii-Cho Form) to immediately grant 2 stacks of Shockwave per point.
    • Shockwave's buff effects now last 20 seconds (up from 15).
    • Unbreakable Rage has been removed from the game.

Juggernaut
  • Due to changes to the Juggernaut skill trees, Juggernauts have had their skill points refunded.
  • Added Crash, a new passive ability granted at level 10 that causes Force Charge to stun the target for 2 seconds. This effect cannot occur more than once every 12 seconds.
  • Added Enraged Defense, a new ability that allows the Juggernaut to spend Rage to lower threat. While active, one point of Rage is spent each time damage is taken to heal the Juggernaut for a small amount. This ability is usable while stunned and is not limited by the global cooldown.

    Vengeance
    • Deafening Defense is now located in Tier 5 of the skill tree. It now increases the Juggernaut's damage reduction while Enraged Defense is active.
    • Rampage now generates 2 points of Rage when it is triggered.
    • Single Saber Mastery is no longer restricted to certain stances.
    • Stagger is now located in Tier 1 of the Vengeance skill tree.
    • Sundering Throw is now located in Tier 6 of the Vengeance skill tree.

    Immortal
    • Battle Cry is now a 2-point skill that provides the same overall effect.
    • Crushing Blow now generates 50% additional threat.
    • Force Grip is now located in Tier 4 of the skill tree.
    • Force Scream no longer consumes stacks of Revenge while the "Battle Cry" buff is active.
    • Heavy Handed is now a 1-point skill with a slightly reduced overall effect.
    • Quake is now a 3-point skill that provides the same overall effect.
    • Shield Specialization is now located in Tier 5 of the skill tree.
    • Sonic Barrier is now located in Tier 4 of the skill tree.
    • Thrown Gauntlet no longer reduces the cooldown of Threatening Scream and is now located in Tier 5 of the skill tree.

    Rage (Juggernaut)
    • Decimate is now located in Tier 1 of the Rage skill tree. It increases the damage dealt by Smash and Sweeping Slash and reduces the cooldown of Smash.
    • Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
    • Force Alacrity has been replaced by Overpower, which allows Vicious Slash critical hits to have a chance to refund 2 points of Rage while the Juggernaut is in Shii-Cho Form.
    • Force Crush's cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
    • Gravity now specifically affects Chilling Scream and Force Crush.
    • Obliterate now immobilizes the target for 1 second.
    • Ravager now increases the damage of Ravage instead of affecting Force Choke.
    • Relentless Fury has been replaced by Empowering Rage. It requires 2 points in Shockwave and causes Enrage to immediately grant 2 stacks of Shockwave per point.
    • Shockwave's buff effects now last 20 seconds (up from 15).
    • Through Passion, a new 2-point skill located in Tier 6, has been added. It reduces the initial activation cost of Enraged Defense by 1 Rage per point.
    • Unbreakable Rage has been removed from the game.

Jedi Consular

General
  • Deflection's visual effects are now more noticeable.
  • The Unity ability has been removed from the Jedi Consular class. A similar ability can now be unlocked through the Legacy System.
  • Force Slow's visual effects now begin and end at the correct times.

Sage
  • Due to changes to the Sage skill trees, Sages have had their skill points refunded.
  • Corrected an issue with Force Armor that prevented its appearance from refreshing when its effects were reapplied.
  • Rescue now modifies threat by the correct amount.

    Seer
    • Confound now refreshes properly when Weaken Mind is refreshed.
    • Conveyance no longer unintentionally allows its buff to be applied to more than one healing ability. Its effects have been slightly redesigned. It now increases the critical chance of Benevolence by 60% and reduces the Force cost of Deliverance by 30%.
    • Egress now requires Preservation instead of Valiance.
    • Resplendence no longer removes the health cost from Noble Sacrifice.
    • Salvation's tooltip now correctly mentions that this ability affects a maximum of 8 targets. The ability's functionality has not changed.
    • A display issue that caused the first and second tick of Salvation to appear on top of each other has been corrected.

    Telekinetics
    • Inner Strength now correctly affects Weaken Mind.

    Balance (Sage)
    • Critical Kinesis now increases the critical chance of Telekinetic Throw and Disturbance by 3% per point.
    • Empowered Throw now increases the damage dealt by Project, Telekinetic Throw, and Weaken Mind by 2% per point.
    • Presence of Mind now affects Disturbance and Mind Crush only. Mind Crush's periodic damage now benefits from the 20% damage bonus when it is used to consume the "Presence of Mind" buff.
    • Force in Balance no longer heals the caster if no targets are hit.

Shadow
  • Mass Mind Control: Updated this tooltip to correctly state that the ability does not break stealth. The ability's functionality has not changed.

    Kinetic Combat
    • Kinetic Ward's appearance now refreshes properly when reapplied.

    Balance (Shadow)
    • Force Synergy's activation effects are now more visible.
    • Force in Balance no longer heals the caster if no targets are hit.

Sith Inquisitor

General
  • Deflection's effects are now more noticeable.
  • Electrocute's visual effects now occur more quickly after activation.
  • Energize's effect now triggers a sound effect when it occurs.
  • Force Lightning now correctly plays its sound effects when the initial application of damage kills the target.
  • Force Slow visual effects now begin and end at the correct times.
  • The Sacrifice ability has been removed from the Sith Inquisitor class. A similar ability can now be unlocked through the Legacy System.
  • Shock sound effects have been polished.

Sorcerer
  • Due to changes in Sorcerer skill trees, Sorcerers have had their skill points refunded.
  • Corrected an issue with Static Barrier that prevented its visual effects from refreshing when its effects were reapplied.
  • Extrication now modifies threat by the correct amount.

    Corruption
    • Force Bending no longer unintentionally allows its buff to be applied to more than one healing ability. Its effects have been slightly redesigned. It now increases the critical chance of Dark Heal by 60% and reduces the Force cost of Dark Infusion by 30%.
    • Conspiring Force now refreshes properly when Affliction is refreshed.
    • Fadeout now requires Efficacious Currents instead of Dark Resilience.
    • Force Surge no longer removes the health cost from Consumption.
    • Revivification's tooltip now correctly states that the ability affects a maximum of 8 targets. The ability's functionality hasn't changed.
    • A display issue that caused the first and second tick of Revivification to appear on top of each other has been corrected.

    Lightning
    • Electric Induction now correctly affects Affliction.

    Madness (Sorcerer)
    • Disintegration now increases the critical chance of Force Lightning and Lightning Strike by 3% per point.
    • Calcify now increases the damage dealt by Shock, Force Lightning, and Affliction by 2% per point.
    • Wrath now affects Lightning Strike and Crushing Darkness only. Crushing Darkness's periodic damage now benefits from the 20% damage bonus when it is used to consume the "Wrath" buff.
    • Force in Balance no longer heals the caster if no targets are hit.

Assassin
  • Mass Mind Control: Updated this tooltip to correctly state that the ability does not break stealth. The ability's functionality has not changed.

    Madness (Assassin)
    • Raze's activation effects are now more visible.
    • Force in Balance no longer heals the caster if no targets are hit.

Smuggler

General
  • Dirty Kick can now be used while moving.
  • Players can now "Crouch" (but not roll into cover) while immobilized.
  • Smugglers can no longer be pushed out of cover via the "cover integrity" mechanic, which has been removed from the game.

Gunslinger
  • Due to changes to the Gunslinger skill trees, Gunslingers have had their skill points refunded.
  • Flourish Shot now additionally inflicts trauma, reducing all healing the target receives by 20% for 9 seconds.

    Saboteur
    • Hot Pursuit has been redesigned. It is now located in Tier 4 of the skill tree and makes Quick Shot cost no Energy for 6 seconds after leaving cover.
    • Incendiary Grenade has been improved. It now deals more of its damage in the first few seconds and snares affected targets. If the initial hit strikes a target affected by your Shock Charge, that target is stunned for 2 seconds.
    • Pandemonium is now located in Tier 2 of the skill tree.
    • Sabotage's range has been increased to 60 meters.

    Sharpshooter
    • Burst Volley has been redesigned. It now triggers from dealing damage with blasters and increases Alacrity and Energy regeneration for 10 seconds. This effect cannot occur more than once every 30 seconds.
    • Deadeye is now a 3-point skill that provides the same overall effect.
    • Holed Up is a new 2-point skill located in Tier 6 of the skill tree that reduces damage taken from area attacks by 60% while Hunker Down is active. This change allows the Sharpshooter to remain in cover more often in situations that force other classes to rapidly change locations.
    • Snap Shot's tooltip now correctly mentions that its effect cannot occur more than once every 6 seconds. Functionality has not changed.

    Dirty Fighting (Gunslinger)
    • Bombastic now correctly requires Shrap Bomb.
    • Hemorrhaging Blast no longer has an Energy cost.
    • Hold Your Ground's cooldown reduction for Pulse Detonator has been reduced to 2.5 seconds per point.
    • Holdout Defense now increases Blaster Whip damage by 4% per point.
    • No Holds Barred now increases critical chance by 1% per point.
    • Reopen Wounds now increases the critical chance of Wounding Shots and Speed Shot by 4% per point.
    • Wounding Shots now costs 25 Energy (down from 30). The weapon damage component of this ability has been reduced by approximately 15%, but bleeding damage remains unchanged.

Scoundrel
  • Due to changes to the Scoundrel skill trees, Scoundrels have had their skill points refunded.
  • Back Blast now has a 12-second cooldown and deals approximately 5% more damage.
  • Diagnostic Scan's tooltip now displays the full amount healed over its duration.
  • Shoot First now has a 7.5-second cooldown.
  • Tranquilizer now gives an appropriate error message if used on Droids.
  • Upper Hand no longer triggers a "grunt" sound effect when it occurs.

    Sawbones
    • Emergent Emergencies now additionally increases the maximum stack limit of Upper Hand by 1.
    • Healing Hand now also increases the duration of Upper Hand by 2 seconds per point.
    • Homegrown Pharmacology now additionally reduces the Energy cost of Kolto Cloud by 2 per point.
    • Kolto Cloud has been rebalanced. It now has a 15-second cooldown, heals over 6 seconds, and heals for approximately 10% more than before.
    • Patient Studies now additionally increases the speed at which Diagnostic Scan channels by 15% per point.

    Scrapper
    • Brawler's Grit is now a 2-point skill.
    • Flanking is a new 1-point skill located in Tier 3 of the skill tree. It reduces the Energy cost of Back Blast by 5.
    • K.O. no longer experiences a delay in its knockdown effect.
    • Sawed Off now increases the damage dealt by Back Blast. It is now located in Tier 5 of the skill tree and requires Flanking.
    • Sucker Punch now costs 10 Energy (down from 15) and deals approximately 10% less damage.
    • Turn the Tables has been redesigned and is now a 2-point skill. It no longer increases damage dealt to bleeding targets, but increases the Energy gained by Pugnacity and the damage dealt by Sucker Punch and Flying Fists.
    • Underdog no longer increases Energy gained by Pugnacity. This effect is now part of Turn the Tables.

    Dirty Fighting (Scoundrel)
    • Hemorrhaging Blast no longer has an Energy cost.
    • Holdout Defense now increases Blaster Whip damage by 4% per point.
    • No Holds Barred now increases critical chance by 1% per point.

Imperial Agent

General
  • Debilitate's tooltip now correctly displays its stun duration.
  • Players can now "Crouch" (but not roll into cover) while immobilized.
  • Agents can no longer be pushed out of cover via the "cover integrity" mechanic, which has been removed from the game.

Operative
  • Due to changes to Operative skill trees, Operatives have had their skill points refunded.
  • Backstab now has a 12-second cooldown and deals approximately 5% more damage.
  • Hidden Strike now has a 7.5-second cooldown.
  • Sleep Dart now gives an appropriate error message if used on Droids.
  • Tactical Advantage no longer triggers a "grunt" sound effect when it occurs.

    Concealment
    • Culling has been redesigned and is now a 2-point skill. It no longer increases damage dealt to poisoned targets, but increases the Energy gained by Stim Boost and the damage dealt by Laceration and Collateral Strike.
    • Inclement Conditioning is now a 2-point skill.
    • Flanking is a new 1-point skill located in Tier 3 of the skill tree. It reduces the Energy cost of Backstab by 5.
    • Laceration now costs 10 Energy (down from 15) and deals approximately 10% less damage.
    • Meticulously Kept Blades no longer increases Energy gained by Stim Boost. This effect is now part of Culling.
    • Waylay now increases the damage dealt by Backstab. It is now located in Tier 5 of the skill tree and requires Flanking.

    Medicine
    • Medical Consult now also increases the duration of Tactical Advantage by 2 seconds per point.
    • Medical Therapy now additionally reduces the Energy cost of Recuperative Nanotech by 2 per point.
    • Patient Studies now additionally increases the speed at which Diagnostic Scan channels by 15% per point.
    • Recuperative Nanotech has been rebalanced. It now has a 15-second cooldown, heals over 6 seconds, and heals for approximately 10% more than before.
    • Surgical Precision now additionally increases the maximum stack limit of Tactical Advantage by 1.

    Lethality (Operative)
    • Corrosive Microbes now functions correctly.
    • Lethality now increases critical chance by 1% per point.
    • Razor Edge now increases Shiv damage by 4% per point.
    • Weakening Blast no longer has an Energy cost.

Sniper
  • Due to changes to the Sniper skill trees, Snipers have had their skill points refunded.
  • Shatter Shot now additionally inflicts trauma, reducing all healing the target receives by 20% for 9 seconds.

    Marksmanship
    • Imperial Assassin is now a 3-point skill that provides the same overall effect.
    • Siege Bunker is a new 2-point skill located in Tier 6 of the skill tree that reduces damage taken from area attacks by 60% while Entrench is active. This change allows the Marksman to remain in cover more often in situations that force other classes to rapidly change locations.
    • Snap Shot's tooltip now correctly mentions that its effect cannot occur more than once every 6 seconds. Functionality has not changed.
    • Sniper Volley has been redesigned. It now triggers from dealing damage with rifles and increases Alacrity and energy regeneration for 10 seconds. This effect cannot occur more than once every 30 seconds.

    Engineering
    • Calculated Pursuit has been redesigned. It is now located in Tier 4 of the skill tree and makes Overload Shot cost no energy for 6 seconds after leaving cover.
    • EMP Discharge's range has been increased to 60 meters.
    • Plasma Probe has been improved. It has new visual effects and now deals more of its damage in the first few seconds and snares affected targets. If the initial hit strikes a target affected by your Interrogation Probe, that target is stunned for 2 seconds.
    • Stroke of Genius is now located in Tier 2 of the skill tree.

    Lethality (Sniper)
    • Corrosive Microbes now functions correctly.
    • Cull now costs 25 Energy (down from 30). The weapon damage component of this ability has been reduced by approximately 15%, but poison damage remains unchanged.
    • Hold Your Ground's cooldown reduction for Cover Pulse has been reduced to 2.5 seconds per point.
    • Lethality now increases critical change by 1% per point.
    • Razor Edge now increases Shiv's damage by 4% per point.
    • Razor Rounds now increases the critical chance of Cull and Series of Shots by 4% per point.
    • Targeted Demolition now correctly requires Corrosive Grenade.
    • Weakening Blast no longer has an Energy cost.

Bounty Hunter

General
  • Ability Heat costs are now displayed in skill tree and trainer windows.
  • Death From Above now has a 5-meter radius to bring its range in line with other Bounty Hunter Area of Effect abilities, and it now begins dealing damage sooner after activation.
  • Hydraulic Overrides now has improved audio and visual effects.
  • Incendiary Missile audio has been improved.

Mercenary
  • Cure now generates 8 Heat (down from 16).
  • Jet Boost now triggers snare visual effects on affected targets.
  • Power Shot has been rebalanced. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage.
  • Tracer Missile and Fusion Missile's animations have been exchanged by popular demand from the community.

    Arsenal
    • Barrage: The chance to trigger this effect has been increased significantly.
    • Heatseeker Missiles' damage output has been increased by approximately 10%.
    • Jet Escape now reduces the cooldown of Jet Boost by 2.5 seconds per point.
    • Muzzle Fluting no longer reduces Heat costs. It now reduces the activation time of Power Shot and Tracer Missile by .5 seconds.
    • Power Barrier now provides 1% damage reduction per stack.
    • Tracer Missile has been rebalanced in order to encourage more active gameplay rotations. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage.

    Bodyguard
    • Critical Efficiency now reduces the cost of Rapid Scan by 8 (down from 16).
    • Cure Mind no longer reduces the cost of Cure. It now causes Cure to heal the target for a small amount.
    • Hired Muscle now increases critical chance by 1% per point.
    • Kolto Missile now affects up to 4 targets (up from 3), improving reliability in group and Operation situations.
    • Kolto Residue now increases all healing received by 3% (down from 5%).
    • Kolto Shell now builds 16 Heat when activated.
    • Supercharged Gas now vents 8 Heat (down from 16) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Missile now reduces damage taken by 5% (down from 10%).

    Pyrotech (Mercenary)
    • Prototype Particle Accelerator now requires Combustible Gas Cylinder to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.

Powertech
  • Due to changes to the Powertech skill trees, Powertechs have had their skill points refunded.
  • Quell no longer generates Heat.

    Shield Tech
    • Ablative Upgrades: The absorption amount gained from this skill has been slightly reduced.
    • Empowered Tech is now a 3-point skill.
    • Heat Blast is no longer limited by the global cooldown. Its damage has been reduced by approximately 15%.
    • Heat Screen is a new 2-point skill that causes Flame Burst and Heat Blast to build a stacking buff that increases shield absorption.
    • Oil Slick is no longer limited by the global cooldown.

    Advanced Prototype
    • Charged Gauntlets now triggers from damage dealt such that the bleed caused by Retractable Blade can trigger the buff. It now has a visual effect.
    • Kolto Vents has been replaced by Hamstring, which causes Retractable Blade to slow the target by 30% for 6 seconds.

    Pyrotech (Powertech)
    • Prototype Particle Accelerator now requires Combustible Gas Cylinder to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.

Trooper

General
  • Full Auto's attack animation now begins more quickly to improve reactiveness and faction balance.
  • Mortar Volley's animation has been updated. In addition, it now has a 5-meter radius to bring its range in line with other Trooper Area of Effect abilities and it now begins its damage sooner after activation.

Commando
  • Concussion Charge now triggers snare visual effects on affected targets.
  • Charged Bolts has been rebalanced. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage.
  • Cure now costs 1 Energy Cell (down from 2).

    Gunnery
    • Charged Barrier now provides 1% damage reduction per stack.
    • Curtain of Fire: The chance to trigger this effect has been increased significantly.
    • Demolition Round's damage output has been increased by approximately 10%.
    • Grav Round has been rebalanced. It now costs 2 Energy Cells, has a 2-second activation time, and deals approximately 10% less damage.
    • Muzzle Fluting no longer reduces Energy Cell costs. It now reduces the activation time of Charged Bolts and Grav Round by .5 seconds.
    • Tenacious Defense now reduces the cooldown of Concussion Charge by 2.5 seconds per point.

    Combat Medic
    • Field Training now increases critical chance by 1% per point.
    • Field Triage now reduces the cost of Medical Probe by 1 (down from 2).
    • Kolto Bomb now affects up to 4 targets (up from 3), improving reliability in group and Operation situations.
    • Kolto Residue now increases all healing received by 3% (down from 5%).
    • Psych Aid no longer reduces the cost of Field Aid. It now causes Field Aid to heal the target for a small amount.
    • Supercharge Cells now restores 1 Energy Cell (down from 2) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Bomb now reduces damage taken by 5% (down from 10%).
    • Trauma Probe now costs 2 Energy Cells to activate.

    Assault Specialist (Commando)
    • Ionic Accelerator now requires Plasma Cell to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.

Vanguard
  • Due to changes to the Vanguard skill trees, all Vanguards have had their skill points refunded.
  • Fire Pulse's visual effect more accurately represents its functionality.
  • Riot Strike no longer costs Energy Cells.
  • Animation timing issues with Energy Blast have been addressed.
  • The hit timing delay on Explosive Surge has been improved.

    Shield Specialist
    • Ceramic Plating: The absorption amount gained from this skill has been slightly reduced.
    • Counter Attack is now a 3-point skill.
    • Energy Blast is no longer limited by the global cooldown. Its damage has been reduced by approximately 15%.
    • Power Screen is a new 2-point skill that causes Ion Pulse and Energy Blast to build a stacking buff that increases shield absorption.
    • Smoke Grenade is no longer limited by the global cooldown.

    Tactics
    • Combat Tactics now triggers from damage dealt such that the bleed caused by Gut can trigger the buff. It now has a visual effect.
    • Kolto Recharge has been replaced by Hamstring, which causes Gut to slow the target by 30% for 6 seconds.

    Assault Specialist (Vanguard)
    • Ionic Accelerator now requires Plasma Cell to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.
3463266
 Amber Green Public Test Server PTS Game Update 1.2 Patch Notes 1331923260

Star Wars™: The Old Republic™
Game Update 1.2 PTS Patch Notes


The patch notes published for the Public Test Server are not final and are subject to change. Currently, only English notes are available, but French and German versions will be published when they are available.

A Table of Contents can be found by hitting the "Spoiler" button below.


New Features
General
Classes and Combat
General
Combat Log
Jedi Knight
Sentinel
Guardian
Sith Warrior
Marauder
Juggernaut
Jedi Consular
Sage
Shadow
Sith Inquisitor
Sorcerer
Assassin
Smuggler
Gunslinger
Scoundrel
Imperial Agent
Operative
Sniper
Bounty Hunter
Mercenary
Powertech
Trooper
Commando
Vanguard
Companions
Companion Characters
General
Companions
Crew Skills
General
Crafting Skills
Reverse Engineering
Armormech
Armstech
Artifice
Biochem
Cybertech
Synthweaving
Gathering Skills
Archaelogy
Bioanalysis
Scavenging
Slicing
Mission Skills
Diplomacy
Investigation
Treasure

Flashpoints and Operations
General
Flashpoints
Operations
Items and Economy
General
Modifications
Vehicles
Vendors
Legacy

Missions and NPCs
General
World Missions
Class Missions
NPCs
PVP
General
Warzones
General
Ranked Warzones
Novare Coast
Alderaan Civil War
Huttball
Voidstar
World PVP
Ilum
Outlaws' Den
Space Combat
General
UI
General
Crew Skills
Social
Codex
Galactic Trade Network
Maps
Miscellaneous Bug Fixes



Highlights (New Features)
  • Players can now unlock a wide variety of rewards by leveling characters and reaching new Legacy levels, including buffs for your characters, unlocking additional Species choices for every class, and upgrades for your personal Starship. Build your own Legacy with the new Family Tree!
  • Lost Island, a new Flashpoint, is available for play! Having uncovered the sources of the Rakghoul plague outbreak in the Tion Hegemony, players must travel to Ord Mantell and confront Dr. Lorrick, the mad scientist who engineered this horrific biological weapon.
  • Explosive Conflict, a new Operation, is available for play! The Trandoshan mercenary warlord Kephess has seized the planet Denova, a world rich in resources valuable to the war effort. Players must assault his war camp, situated atop a mountain in densely-wooded terrain, fighting Imperial defectors and heavy war machines along the way. 8- and 16-player Story and Hard Modes are currently available for this Operation.
  • Novare Coast, a new objective-oriented Warzone on the planet Denova, has been added to the game. This Warzone, like Huttball, supports same-faction matches if there are not enough members of the opposing faction to be found.
  • New repeatable high-level daily missions are available in a new area on Corellia, the Black Hole!
  • Guilds now have access to a shared Guild Bank, accessible on the Fleets, with expandable storage.
  • A new tier of gear has been added for both PvP and PvE.
  • Ranked Warzones are here! Players can now queue up and participate in PvP matchups to rank themselves against the competition.
  • Players can now customize their User Interface by moving and resizing UI elements!
  • A new level 50 World Boss with a challenge for a well-coordinated 16-player Operation Group has been sighted in the Gormak Lands region on Voss.
  • Players can now leave comment on entires in the Friends List in the Social Window.



General
  • The Imperial Transportation Authority and the Galactic Republic Safety Council have authorized the use of vehicles in Orbital Space Stations and Spaceports.
  • In-game rewards will be available to players who participate on the Public Test Server. Players will receive a title if they attain level 10 on PTS, and another if they complete Chapter 1.
  • A new preference, "Character Texture Atlasing," is now available. Enabling this option increases the texture quality used when rendering character models.
  • A new "Customize" option now appears on the character sheet. One of the features this button enables is the ability to color coordinate any individual piece of armor with the equipped chestpiece.
  • A new preference, "Awareness Radius," allows players to adjust the number of characters displayed on-screen. Reducing this setting can improve performance in crowded areas on low-end machines.
  • On planets with an Orbital Station, players can now travel directly from the planet shuttle on the surface to their ship.
  • The Sprint ability is now available at level 1.

    General Bug Fixes
    • Cinematics throughout the game have been polished. A large number of cinematics have been improved to address incorrect camera angles, smooth out animation issues, and to correct Companion Characters that appear in the wrong gear or at the wrong time.
    • Cinematics and mission phases have been updated for consistency. For instance, several occurrences of NPCs appearing alive in a phase after a cinematic in which the player chose to kill them have been corrected.
    • Corrected many instances of misplaced geometry, visible seams, and incorrect collision with world objects throughout the game.
    • Many locations where player characters could become stuck on world geometry or fall through the world have been corrected.
    • Some visual effects and animations have been adjusted and fixed in instances where they played incorrectly.
3463218
 Joveth Gonzalez Public Test Server Looking for High Level Guilds for Game Update 1.2 Testing [UPDATED] 1331911920
Hi folks!

We're still manually copying accounts, but some of you should already be copied over to PTS. We'll be continuing the process throughout next week, and we will contact you should we need any other information.

Thanks again for volunteering!
3459917
 Chris Collins General Discussion iTunes and lag issues? 1331910000
While I'm in no way shape or form the greatest font of knowledge when it comes to how SWTOR uses hardware, I have run into this exact issue in the past.

The crux of my issue (and it was to do with another MMO and iTunes) was that I didn't have a sound-card. What was happening was simply that the on board sound chipset was causing a bottleneck and slowing everything down at a processor level, as it has to use the processor - it simply couldn't handle iTunes and rendering another audio source at the same time.

I bought a cheap sound card (£20 ish) and it fixed it instantly.

Again, I'm not saying this will fix your issue in particular, but you didn't list a sound card while talking about audio issues, so I'm working under the assumption that you're using your on-board sound. People often don't think that audio requires processing horsepower too.
3459362
 Allison Berryman General Discussion New patch and server maintenance at peak time? 1331875680
Everyone - we apologize for the inconvenience. We do everything we can to avoid taking the servers down for maintenance outside of our regular weekly maintenance, but in some cases (like this one, unfortunately) we can't avoid it. This patch is necesary to ensure a good experience for all players during our Weekend Pass Trial weekend. We never take interrupting your playtime lightly, and this is no exception. Emergencies do happen occasionally, and we are working as quickly as we can to bring the servers back up so you can continue enjoying the game. In the meantime, we'll keep you updated with any new information that becomes available. Thank you for your understanding and patience as we work to ensure everything goes smoothly this weekend.
3436671
 Amber Green General Discussion [Server Status] European Servers Briefly Unavailable 1331863380
All servers are now available. Thank you for your patience!
3451574
 Georg Zoeller General Discussion Guild Summit Day 2 NDA Lifted! Brand New 1.2 Info! 1331863380
Zitat:
Zitat von Dady_jhoe
Ship Unlocks:
  • Mailbox – Unlockable for 250,000 credits, legacy level 10
  • Repair Droid – Unlockable for 1 million credits, legacy level 8
  • Operation Training Dummy – Unlockable for 250,000 credits, legacy level 10
  • Warzone Training Dummy – Unlockable for 250,000 credits, legacy level 10, valor rank required
  • Black Market Trade Terminal – Unlockable for 5 million credits, legacy level 35

NPC Vendor for in a ship is just a repair droid???
Oh no.

In addition to his capable equipment repair functions, the repair astromech is an officially authorized reseller of exclusive new droid parts from the C2 droid corporations. These highly capable parts enable never before seen Crew Skill performance on any of the corporation's ship maintenance droids!

But wait, there is more.

He will also accept any kind of item for recycling!
3451570
 Amber Green General Discussion [Server Status] European Servers Briefly Unavailable 1331860560
**UPDATE 10:05PM CST (8:05PM PST/ 4:05PM EST/ 3:05AM GMT/ 4:05AM CET/ 3:05PM AEST). All servers are now availabile! Thank you for your patience.**

We are performing a brief server restart on all European servers. We expect the servers to be available again at 10:30PM CST (8:30PM PST/ 4:30PM EST/ 3:30AM GMT/ 4:30AM CET/ 3:30PM AEST). Please watch this thread for updates and information. To check the status of your server, please check the Server Status page.
3450951
 Allison Berryman General Discussion "Fixed an issue causing incorrect access to Weekend Pass players" 1331839980
Please do note that in our messages on the forums, we indicated that this downtime was necessary to ensure a good experience for all players on the game servers during this weekend. We do not bring the servers down unless it is necessary, and but we did need to in this instance. We're sorry for any inconvenience, and did bring the servers back up as quickly as possible.
3445919
 Amber Green General Discussion [Server Status] Available UPDATE 2:50PM CST 1331837400
All game servers are now up and running.

We truly appreciate your patience during this unavoidable downtime, which was necessary to ensure a good experience for all players on the game servers during the Weekend Trial.
3444407
 Joveth Gonzalez Customer Service Two Days Later, Customer Service is Worthless 1331836500
Quote:
Originally Posted by ivanhedgehog
In case you find out later that the customer was actually right, you messed up. then you have to publicly eat a crow the size of a 747.
Which is why we left the door open for this player to submit evidence to the contrary.

On this note, I'm going to be closing this thread, since the player can send me a PM or submit a ticket to CS if he/she believes that our investigation was in error and can provide the aforementioned evidence.

Thanks everyone
3442979
 Allison Berryman General Discussion What happened to the weekly Q&A for 3/9/12? 1331836260
We didn't do a Q&A last week on account of the Guild Summit. However, we did open a new thread for questions last Friday, and you'll see a new round of answers tomorrow!
3442627
 Joveth Gonzalez Customer Service Two Days Later, Customer Service is Worthless 1331834400
Quote:
Originally Posted by MarekLonefeather
I don't know what the hell you people at SWTOR are doing. Two days ago, my character, Topknot, had approximately $80,000 credits in his bank. I was playing him up to five minutes before the server reset. When I logged back on after the server reset, he only had 72 credits. I submitted a in-game customer service ticket. When I checked back later for a status, the customer service ticket was no longer there so I assumed you guys had deleted it. So I sent another customer service ticket asking why it was deleted. Later that day I got a phone call from one of your customer service reps who assured me that my ticket had not been deleted but was just invisible until it is resolved. He asked for further details, which I provided and I suggested that he check the game logs for the amount I had right before reset and the amount I had right after reset. Seemed pretty straightforward to me; I mean how does your game know how much money I have each time I log on if it doesn't record what happens with the money. Your rep, advised that he would investigate but that he could not reimburse my credits until he figured out why they disappeared. When I checked my email later that day, I also had an email from customer service in response to my second customer service ticket reassuring me that my first customer service ticket had not been deleted and was being handled. Here is a cut and paste of that email:

The first email acknowledges my original customer service ticket and assures me it is being worked on but the second email says you cant' find any record of my reporting it. It's fairly obvious to me from these emails that your customer service is set up to stonewall and hope customers will get frustrated and go away. Further, it's fairly obvious to me that your customer service reps have no clue about how this game actually works; asking me if the credits were in my inventory or in my bank; information, by the way, that I answered over the phone. And since, the customer service rep has no clue how the game works, I believe it's reasonable to assume he doesn't have access to the game to perform any kind of investigation.

I think someone at SWTOR better get on the ball and actually do their job and investigate and get me my credits back immediately. I currently have around 1.5 million credits between my characters, so I think it's reasonable to assume I'm not going to risk getting banned by submitting a false claim for 80,000 credits. On the other hand, I'm not going to continue to play a game that steals from me; and neither are my friends.
Hi there MarekLoneFeather,

First, let me start off by letting you know that we are definitely sympathetic to our players whenever problems like this arise.

However, our in-game records simply do not match up to your claims. It seems that right before the patch, you had a fraction of the amount of credits that you had claimed to have and that you spent the majority of it on companion crew skill missions until you were left with less than 100 credits.

If you think that we have reached this conclusion in error, then please provide evidence to the contrary. For now, this is a warning that this type of attitude and the level of rudeness displayed in your post will not be tolerated.

3439781
 Amber Green General Discussion [Server Status] Available UPDATE 2:50PM CST 1331830260
**UPDATE 2:50PM CST (12:50PM PST/ 3:50PM EST/ 7:50PM GMT/ 8:50PM CET/ 7:50AM AEST) – All game servers are now up and running.

We truly appreciate your patience during this unavoidable downtime, which was necessary to ensure a good experience for all players on the game servers during the Weekend Trial.**



The servers are currently unavailable while we deploy a patch. We expect the servers to be available again at 3PM CST (1PM PST/ 4PM EST/ 8PM GMT/ 9PM CET/ 8AM AEST). To check the status of your server, visit the Server Status page.
3433546
 Georg Zoeller Crew Skills Augmentation Slots 1.2 ? 1331826540
Zitat:
Zitat von navido
Only having the Augment slot on crit craft orange gear makes top tier PvP and PvE gear worthless as now to be BiS you need the Augment slot. So while yes they allow you "more choice" you really don't as you MUST have a crit crafted set.
Worthless implies it has no value, which is not the case. You NEED to obtain top tier PvP or PvE gear either way - an empty orange shell with an augment slot isn't of much value if you don't have the mods to go with it (and the set bonus on those top tier armorings).

It's true that there is now a step beyond the top tier gear you are used to, but what kind of orange shell you acquire is up to you. We've unlocked a large number of appearances for the system...
3432355
 Joveth Gonzalez Customer Service Cant update - patcher errors 1331805480
Quote:
Originally Posted by CinderBane
I finally called into BW on the phone and spoke with an actual Tech. He checked with the Forum Customer Service team and they told him that there is no thread where my account is reporting this problem (i.e. problem doesn't exist).

Just emailed the link for this thread and my launcher log to the Tech, so hopefully he can help us.
Hi Cinderbane, there may have been some miscommunication, but in actuality, the team meant to say that they couldn't find your datalogs anywhere on the forums, not your posts. They have since received your email and are going over your logs.
3427484
 Amber Green General Discussion [Server Status] Server Unavailable: Nathema 1331789700
**UPDATE 2:25PM CST - The server is available and is ready for play! Thanks for your patience. **

Hello everyone. We are currently performing a brief server restart. We expect the Nathema server to be available again at 3PM CST (1PM PST/ 4PM EST/ 9PM GMT/ 10PM CET/ 9AM AEST). To check the status of your server, please check the Server Status page.
3417358
 Charles Boyd Trooper Show off your Trooper! 1331756160
Just want to drop in here and thank you all for sharing your awesome Troopers and companions. Keep 'em coming!
3420093
 Courtney Woods General Discussion A Message for New SWTOR Friends Trial and Free Weekend Pass Players 1331755440
Hello and thank you for participating in either the Star Wars™: The Old Republic™ Friends Trial or the Free Weekend Pass Trial! We wanted to take some time to provide you with all of the helpful resources that any new player may need.

First off, be sure to visit the official Friends Trial FAQ, Weekend Pass FAQ, and our New Player Guide. These pages are packed with useful information relevant to any new player.

Additionally, please be sure to check out the New Player Help section of our Forums. Trial players cannot post on our Forums, but they can find plenty of useful information, including various guides and tips for playing SWTOR.

The New Players Fleet Pass thread is a great directory of resources targeted towards new players and the brand new mentorship thread is full of friendly, experienced SWTOR veterans that you can connect with in our game via the /whisper command (unfortunately, Weekend Pass Free Trial players won’t be able to take advantage of this thread since they cannot initiate a whisper).

If you have any issues with your account, please be sure to contact Customer Service.

For any other issues, questions, or comments, please contact us directly is via our Twitter account: @SWTOR.

We hope that you enjoy the game and we’re looking forward to having you stick around beyond your free trial!

May the Force be with you.

The SWTOR Community Team
3419919
 Stephen Reid Operative Bioware should be punished. There is no way they do not know this exists. 1331749980
Hey everyone; class balance conversations can be inflammatory and easily spin out of control. I'd like to ask everyone to keep on topic here and not allow the conversation to become too vitriolic.

Georg has posted multiple times on class balance and our views on the discussion of class balancing. As a general rule we don't comment too much on changes before those changes are playable, usually on the Public Test Server. Changes have been made to Imperial Agents including Operatives in Game Update 1.2, as Georg has mentioned before. You'll be able to see those on PTS before too long; we'll probably provide more detail on the rationale behind those changes after we see some feedback from yourselves based on PTS play. (And we would highly encourage you to play 1.2 on PTS. We're already getting early feedback from in-house testing, but the more we get, the better.)

No class in The Old Republic is being 'ignored', but every class is examined and balanced with an eye to the overall balance of the game. As many of us play one class to the exclusion of others, it's easy sometimes to think that your class is being unfairly treated. It's not a deliberate strategy. Any suggestion that a class is being deliberately ignored in favor of another class (or faction) is unfair, at best.

The development team read the Forums and act on feedback here (as well as many other sources, including a lot of data from within the game). Your feedback has helped shape Game Update 1.2 and it will definitely help shape the game in the future.
3418495
 Amber Green General Discussion [Server Status] Server Unavailable: Nathema 1331749320
The server is available and is ready for play! Thanks for your patience.
3418262
 Joveth Gonzalez New Player Help New Player Mentorship Thread 1331734500
Quote:
Originally Posted by KyoMamoru
I'm confused, I thought the limitation was that the trial accounts cannot:
Use General Chat. [only say]
Can only reply to whispers.
Cannot use the mail system.
Cannot trade.
Cannot go anywhere except first two planets, Warzones, and the fleet.
So, how are these strangers supposed to get our attention?
Nice catch! I've amended my original post, as the Weekend Pass Free Trial players will, unfortunately, not be able to initiate a whisper.
3413864
 Georg Zoeller General Discussion Guild Summit Day 2 NDA Lifted! Brand New 1.2 Info! 1331690040
Quote:
Originally Posted by BlackMink
Now THIS is what has me worried about Legacy. I am personally aproaching 41, and just started my fourth character on their way to level 50. I am cool with legacy unlocking stuff. I am cool with paying some credits to obtain it. But I REALLY don't want to pay more than once for something. I am worried that I will have to pay 5 million credits on each and every character to obtain my ship mailbox.

Is that the case, or can I just buy the ship mailbox once and have it appear on every one of my ships. Legacy benefits are supposed to span all my characters.
Any of the Legacy features in Game Update 1.2 are in fact legacy wide. Any character in your legacy gains their benefit once they are unlocked.
3406683
 Georg Zoeller Crew Skills Augmentation Slots 1.2 ? 1331688360
Quote:
Originally Posted by Rhaphael
AFAIK it is currently not known if they will make a mechanic to create augment slots on existing orange gear. But if they don't, most vendor/quest oranges will become useless....
With Game Update 1.2, we will enable the creation of augment slotted items through various crafting professions.

You will not be able to retrofit existing items with augment slots, but this is something we're discussing internally as 'we probably want to add this', so any of your feedback is worthwhile to us. If/when we offer that option, it will be added in a way that does not devalue the crafter community.

Regarding augments in general, we are NOT increasing the power level of augments. The current top level augments in the game will, for 1.2. at least, remain the most powerful augments in the game. Reverse engineering for augments will be added as well (for the appropriate professions), so any augments already obtained before 1.2. should retain their value.
3406401
 Georg Zoeller Crew Skills Dev's : 1.2 and Techblades etc?? 1331688180
We are adding a set of moddable techblades in 1.2.
3406372
 Georg Zoeller Crew Skills 1.2 reverse engineering and schematics 1331688060
Don't do anything right now

We will offer some more insights into the Crew Skill changes in the near future.
3406358
 Joveth Gonzalez New Player Help New Player Mentorship Thread 1331678100
Hi everyone!

In an effort to help out new players who are just discovering the game via our SWTOR Friends Trial Program, we’d like to ask for any of you experienced SWTOR players to please post your server and character information if you’d like to act as a helpful guide to our new players. Feel free to add any other relevant info you’d like to share about yourself in your post.

These new players may choose to start a new character on your server and /whisper you for advice. Volunteers must be patient and be willing to take the time to help these folks out.

Of course, this is also useful for any new player to make friends as well, not just Trial Program players.

Thanks in advance!

Edit: As many of you have pointed out, this only applies to SWTOR Friends Trial Program players, since the weekend pass players will have additional restrictions. I've edited my post to reflect this.
3404706
 Amber Green Public Test Server Public Test Server Patch Downtime - 3/13 1331674800
Please be advised that the Public Test Server will be unavailable at 5:30PM CST (3:30PM PST/ 6:30PM CST/ 10:30PM GMT/ 11:30PM CET/6:30AM AEST) to deploy patch 1.1.5a. Patch notes are here.

We will work to make the server available for testing as soon as possible, so please watch this thread for updates. Thank you for your patience!
3403842
 Allison Berryman General Discussion Official Q&A Thread for March 16th, 2012 Q&A Blog Post 1331672760
Hey everyone! We're closing this thread and will be selecting questions - look for the answers on Friday!
3403375
 Georg Zoeller General Discussion Guild Summit Day 2 NDA Lifted! Brand New 1.2 Info! 1331667420
Quote:
Originally Posted by Trolltar
I'm not in love with needing hundreds of thousands of credits and legacy levels. If you earned your legacy levels by playing lots of lower level toons, say all in the 20-30 range, you can get the legacy levels without having the credits. And since legacy is supposed to encourage you to play alts and not just run a toon to max and grind dailies all day I think it's a little to contrary of that vision to have the credit requirement too.
You're not likely to have any significant legacy levels if you just play characters in the 20 to 30 range. You only unlock legacy levels once you finish chapter 1 ( ~ level 30) with a character in the first place.

And let me make this clear, since there's some confusion about it:

The system allows you to unlock things EITHER via achieving the unlock condition (e.g. reaching chapter 2 in a specific class, reaching a specific PvP rank, etc) OR by paying credits. It is not both.

The credit option exists so players can enjoy content that they know they would never unlock in regular play (e.g. 'I'd love a pureblood Smuggler, but no way I'll level a Sith Warrior just for that').

Some things (like legacy class abilities) cannot be purchased with credits while other things can only be purchased (not unlocked) but are gated by legacy level (e.g. the GTN for your ship requires you to have a high legacy level before you can purchase it).
3401855
 Georg Zoeller Bounty Hunter BH nerf confirmed 1331665260
Quote:
Originally Posted by Macroecon
By Georg Zoeller. Can be seen here:

http://www.darthhater.com/articles/s...zoeller/page-2

And he didn't so much as say it, but he virtually confirmed my suspicion that they are using aggregate damage/wz statistics to guide their nerf/class rebalance efforts. While understandable, this is IMO highly flawed and will be exposed as such once ranked WZs come into play.
Uh no. I did not state in that interview that we use aggregate damage/wz statistics to guide our class balance efforts.

Damage statistics in Warzones would be a rather crude tool to build class balance on.
3401275
 Amber Green General Discussion OK 17 FLEET INSTANCES??? Seriously ***? 1331656920
Hello again, everyone. The server restart that just completed was done to address this issue, and we will be monitoring this thread for further reports. Please post here if you continue have problems of this nature. Thank you!

o/''\o (high five)
3398584
 Amber Green General Discussion [Server Status] Available 1331656080
All game servers are available for play. Thank you for your patience!
3397956
 Amber Green General Discussion [Server Status] Available 1331653620
**UPDATE 12:30PM CST (10:30AM PST/ 1:30PM EST/ 5:30PM GMT/ 6:30PM CET/7:30AM AEST) : All game servers are available for play. Thank you for your patience!**

We are currently performing a brief server restart. We expect the servers to be available again at 12:30PM CST (10:30AM PST/ 1:30PM EST/ 5:30PM GMT/ 6:30PM CET/7:30AM AEST). Please check this thread for more information and updates. To check the status of your server, visit the Server Status page.
3395848
 Amber Green General Discussion OK 17 FLEET INSTANCES??? Seriously ***? 1331652060
Hello everyone! We appreciate your reports about this issue. The problem is currently being actively investigated, and we will seek resolution as soon as possible. Thanks for your patience!
3395253
 Courtney Woods General Discussion Announcing the The Old Republic Weekend Pass 1331647800
Today we are excited to announce the Star Wars™: The Old Republic™ Weekend Pass Free Trial*. Now for a limited time, you will be able to live out your very own Star Wars™ saga with thousands of other players for free! With the Star Wars: The Old Republic Weekend Pass Free Trial, individuals who don’t already have a previously-active Star Wars: The Old Republic account will be allowed to see a portion of what the game has to offer, free of charge, with no payment method required, for up to four days!

Read More
3393833
 Randy Begel Bounty Hunter Skadge bug? 1331576460
Quote:
Originally Posted by Naizgrel
My skadge is repeating the same line over, and over and over and over, ''You've got somethin' to kill or what?'' every time i talk to him. Anyone else experiencing same bug ?
That should be fixed pending the 1.2 update, so Skadge should be back to spewing his usual colorful vitriol soon.
3384359
 Georg Zoeller Crew Skills Time to end Biochem reusables 1331562000
Quote:
Originally Posted by Glower
And first aid kit!?
Neither
3380216
 Georg Zoeller Crew Skills Shotgun RE? 1331561700
Quote:
Originally Posted by Calimwulf
Sir, do you know or can you say if JC/SI tank shield recipes will be in 1.2 as well? Thank you for the information that you have given.
They are.
3380130
 Georg Zoeller Customer Service GTN Bug. Warning, deposit not returned if you pull the item. 1331517300
Quote:
Originally Posted by poobacca
I pulled some items off the GTN to relist them. I did not get my deposit back. I actually lost a good chunk of change in the process. (over 50k).

I think you get the deposit back if it expires.

Warning. Don't do it. Just wait till expiration. Or they need to fix this.
This is intended behavior. It is a throttling mechanism to prevent people from constantly running between GTN and mailbox.
3373427
 Georg Zoeller Crew Skills Shotgun RE? 1331498400
Shotgun and Vibroknife RE is coming in 1.2.
3370406
 Georg Zoeller Crew Skills Time to end Biochem reusables 1331498340
Just a clarification, since I'm seeing a bit of misinformation around it.

We do not plan to remove the reusable stims. What we said at the Guild Summit is that we're going to phase them out - meaning while the itemization stat budget increases and new tiers of items are introduced, we're not intending to grow the reusable stims along with that at this time.
3370397
 Stephen Reid General Discussion Do you support a Mac OS X client in Star Wars the Old Republic? 1331360220
Quote:
Originally Posted by DarthTHC
BioWare and EA are for-profit businesses. If they thought they could support a Mac client profitably, they'd be working on a Mac client.

SR said they're not working on a Mac client. Ergo, they don't believe they can do it profitably.
Don't make assumptions, please.

I said we're not currently working on a Mac client. That doesn't rule out the possibility of a Mac client in the future; as various interviews have stated, it's always possible.

However, currently, there are no development efforts directed towards a Mac client. Unless it's being done in an underground bunker far from here by stealth-suited developers.
3341062
 Stephen Reid General Discussion Scared of 1.2, are you? 1331359920
Citation:
Envoyé par Wrathoran
Now if you introduce a system (i know very little about it so if people got info im curious) that you could choose a skill from another toon. Like a smuggler with a force shield from sage or the dash of the assassin. Or a Jugg with a grapple line or with maul of the assassin doing heavy backstab...

I just feel that some combination will be really OP. I just fear that since the balance is already REALLY FRAGILE on this game, putting such a big system in that require even more balance will be a total mess.

Like i said , i love the idea but that just scare me to death.
The Heroic Ability Legacy unlock doesn't allow you to pick any ability you like; that would indeed lead to some balancing nightmares.

There was very careful consideration over which abilities to allow as unlocks. With the limitations of the ability only being usable during your Heroic Moment (requiring an active Companion) and the cooldown on that, you shouldn't see too much 'Heroic Ability spam'. We see the unlock as a fun, limited ability that many players will enjoy. It wasn't designed to unbalance the game.
3340977
 Georg Zoeller Healing Devs, you're missing your window to save Operative/Scoundrel healing 1331344440
We are generally not talking about upcoming balance information, for any class, until we have finalized the changes enough to be certain, which usually means when changes are about to hit PTS. This avoids confusion and wrong expectations, but understandably causes people to be impatient.

I have acknowledged, when asked at the Guild Summit, that we determined healing on Operative can use some improvements and have made changes in 1.2 (along with changes to almost every other aspect of the game).

For details, you will have to wait until the patch hits PTS (which should be soon) for the reasons stated. Even then, I would advise you to actually test the changes on the server rather than relying on theory crafting based on patch notes, as some of the underlying rules for the game (e.g. diminishing returns for certain stats) have changed at the same time.

Disclaimer: When I state 'we changed X', it does not preclude changes to Y and Z. I did not say 'we did not change Y and Z' but neither did I say 'we changed Y and Z'. I merely made a singular statement about X, which is not to be constructed as a statement about Y or Z. Even though I just said 'we changed X', the statistical probability for the immediate appearance of threads decrying the lack of change to Y and Z has significantly increased by this statement about X. This puzzling effect is why the first rule of partial class balance discussion is that you do not discuss partial class balance.
3347137
 Georg Zoeller Classes Update 1.2 Class Balances and the Nitty Gritty Details 1331343000
Quote:
Originally Posted by Coldin
One thing that I was really hoping would come out of the Guild Summit was more information on what class balances would be taking place in 1.2. There's been some hints here and there that changes are coming. IGN even reported that Jedi Knights will be receiving some new skills, while Bounty Hunters will be receiving a nerf. In fact, entire skill trees are changing so greatly they're actually refunding our skill points for free.

However we have yet to see any details about this. With 1.2 being pushed out to early April, it's becoming more difficult for me to remain patient. In particular with the reduction to damage to Scoundrel Scrapper damage, and the relative silence of Bioware to concerns about the classes effectiveness in Operations and PVP. I'm not eager to have to wait another month to find out how classes will be changing to become more balanced, and I'm sure many others are becoming impatient as well.

All of the other 1.2 changes and additions sound great so far, but they won't mean much to me if certain classes are still inherently better than others. Let's hear some information about what 1.2 will be doing to classes in particular, and don't skimp on the details.
Nobody outside the building has seen the patch notes for 1.2 yet. So whoever is reporting anything regarding the class changes in 1.2 is likely doing so based on second or third hand commentary from someone who might - or might not - have seen the patch notes.

I got asked some questions regarding individual classes by people at the Guild Summit and have answered all of them. When / if these people decide to divulge those answers is up to them.

In regards to comments about 'relative silence about class X': We generally do not comment on balance related plans or findings on the Forums, for any class, until we have made a firm decision to change something and the patch that does so is on the Public Test Server. Doing anything else would limit options and create unreasonable expectations.

We do, at rare occasions, hint at upcoming changes (e.g. in a Q&A), but these cases are exceptions.

Yes, you may say 'Georg, then give us the real information'. That's fair, we totally appreciate that you guys are impatient. However, giving you that information requires it to be final, and it is not. It will be final enough for initial public consumption when patch 1.2 is on PTS.

It's tempting to give snippets and hints about these changes here, now, to calm people down - but all that will accomplish is everyone who isn't getting their information will cry foul. It's happening already based on the article you are referencing ("Why are you nerfing X but not Y"), which is completely void of any details. On the internet, saying X means that everyone else hears 'Not Y'.

So:

Yes, I want you to have that information, but I want everyone to get it at the same time, when it is ready, and I want you to get the full picture. Thus, you will all get it with the full patch notes on PTS. Once that information is there, you can test the changes on the server and voice your feedback as usual and yes, some people will be happy, some won't.

If we ever reach the point where every class thinks they are completely balanced and everything is great, I'll take the red pill and unplug from the matrix.
3346920
 Georg Zoeller Classes Update 1.2 Class Balances and the Nitty Gritty Details 1331341680
Quote:
Originally Posted by silky_soft_
so you are saying that sent/maur are getting focus/rage 'buff' (/nerf) and some lame skillpoint that gives more range or less cooldown? you know we take this spec that just for the alpha stirke. I don't want to go back to dot dot choke spec
Uh, well, no. How do I explain this?

I am saying exactly what I am saying in my post. Some skills in the game had structural changes. I am not mentioning any specific class. I'm giving a generic example of something that could be considered a structural change.

How you can turn this into something that references Marauders, Sentinels, focus and alpha strikes or DOTs is completely beyond me.
3346706
 Stephen Reid PvP need to post a official sticky about this or a post 1331312580
Quote:
Originally Posted by hargrave
The majority of people myself included up to the guild summit believe ilum and open world pvp is being thrown out the window permanently. Based on what i heard at the guild summit and seeing this http://www.theimperialnetwork.com/wp...12/03/ilum.jpg and people still thinking ilum/open world pvp is bieng phased out permanently you really need to make a sticky or at least make it known on here.
Ilum is being deprecated in Game Update 1.2. The Open World PvP area on Ilum will still be present in 1.2, but rewards previously gained in Ilum will be available in Warzones and that's where we expect the bulk of PvP to take place for now.

As we said during the Guild Summit, the PvP team is 'going back to the drawing board' with Ilum. That means they want to rework it to be fun and engaging. We accept there are issues with the current design and want to ensure that what we end up with is enjoyable for PvP fans. We have no ETA on when a redesigned Ilum might be available, but when we do have more news, we'll share it.

The PvP team definitely monitors these Forums and would love to see constructive feedback on Open World PvP and how you feel it could be improved. They have their own ideas, of course, and they've read many of the posts here but more feedback is always welcome.
3339800
 Stephen Reid General Discussion Do you support a Mac OS X client in Star Wars the Old Republic? 1331311260
There are no current development efforts to create a Mac OS client for Star Wars: The Old Republic (or indeed, for any other operating system or platform).

No-one here hates Macs (in fact, many of us quite like them ) but development efforts are currently focused on expanding and improving the game for PC/Windows.
3339410
 Stephen Reid Guild Summit Forum [Panel Discussion] Player vs. Player (3:00PM CST) 1331310180
Quote:
Originally Posted by cnosyt
8-man queuing is essential. The fact you cannot make a group of all guild-mates/friends to do ranked war-zones is absurd. If this patch is released without full premade capabilities you will see a LOT of backlash. Terrible idea, no reason not to have 8-mans implemented now.
David was trying to clarify the 'Future of Warzones' section of the PvP presentation, but that's caused a bit more confusion; apologies. I huddled with Gabe Amatangelo about this question and got a definitive answer.

You can queue as an eight-man Operations group in Game Update 1.2, for ranked Warzones only.

In the future, whenever cross-server Warzone queuing is possible, the plan is to allow people to create teams of eight which can be named, etc.

The PvP team is aware of the importance of ranked Warzones and PvP rankings in general, hence allowing eight-man queuing. Apologies again for the confusion. We hope everyone's going to enjoy the feature!
3339075
 Georg Zoeller New Player Help 1.1.5 Speeder piloting prices 1331272800
In 1.2, the following things will happen:

1) The cost for training will go down across all tiers.
2) The cost for tier 3 speeder models will go up across the board.
3) Certain landspeeder models will be removed from the game (the ones on sale right now).

The net result will be a significant reduction in level-up license training costs as well as a measurable reduction in the acquisition of your level 50 speeder. Purchasing additional speeders at level 50 will be more expensive, something you could call a luxury tax

TL;DR: If you want to game the system and save money, buy your tier 3 speeder now and wait to get the corresponding license after 1.2 goes live.
3322014
 Georg Zoeller General Discussion No Cross Realm LFG tool please! 1331272200
Quote:
Originally Posted by Bomyne
That's pathetic. So much for community.

LFG tools should include the entire community, not a sub-section of a community.

I guess cross server warzones are also out then.
You're guessing quite wrong. Cross-server Warzones are coming.
3331838
 Georg Zoeller Guild Summit Forum [Panel Discussion] Economy and Crew Skills (4:15PM CST) 1331258940
Quote:
Originally Posted by Mephane
While we are at it, maybe you can give us a confirmation on some of my current assumptions:

- Extracting all pieces from a purple item effectively makes them equivalent to an orange item, i.e. you can put in anything you want (for example, fill a Sith Juggernaut piece with Bounty Hunter mods)
- Not only set items from vendors, but all (or just high level?) purple items allow extraction of mods; I further assume this means you can take one of the many purple belts or bracers and empty them out or partially modify/upgrade them. This would provide a welcome end on the very limited situation regarding moddable belts and bracers, particularly since for some ACs there aren't any at all.
Yes.
3330002
 Amber Green General Discussion [Server Status] Server Unavailable: Shadowtown [UPDATED] 1331252640
Shadowtown is now available for play! Thank you for your patience.
3328656
 Amber Green General Discussion [Server Status] Server Unavailable: Shadowtown [UPDATED] 1331248980
Unfortunately, we must keep Shadowtown unavailable for further maintenance. We have no ETA for when the server will be available again. Please watch this thread for updates and information.
3327717
 Amber Green General Discussion [Server Status] Server Unavailable: Shadowtown [UPDATED] 1331247300
The maintenance window has been extended. We now expect maintenance to end at. 5:30PM CST (3:30PM PST/ 6:30PM EST/ 11:30PM GMT/ 12:30AM CET/ 10:30AM AU-EST). Thank you for your patience.
3327295
 Georg Zoeller Classes Update 1.2 Class Balances and the Nitty Gritty Details 1331245260
Quote:
Originally Posted by Anzel
There were two separate quotes actually. The one in this thread and then this one here...

http://www.swtor.com/community/showt...13#edit3274813

So if they are changing "all class" to the point where they are "granting everyone a free respec" just a few months into the game it makes some of us a little nervous given our experience with SWG and previous MMO's.
Well no.

Any kind of structural change we do (e.g. a skill that had 3 points now has 2 points) or if a skill changes what it does or moves to a different tier will require us to give all players in that tree a free respec. Anything else would be unfair to the player. I'm not going to start changing your character without giving you that option.

Game Update 1.2. contains the result of several months of feedback and data gathered from real player interactions with our servers. We're quite deliberate in our pace of making adjustments to classes, taking our time to see where classes are developing as players get into the game, watching new specs coming and going as the community develops counter measures against them. Game Update 1.2 is an opportunity for us to roll out greater changes and big picture improvements or rebalances.

The changes made to most classes are more evolutionary adjustments or quality of life upgrades along with balance improvements (up and down). Still, we won't be the arbiter of whether a change makes a skill worthwhile or no longer worthwhile for your build, you can make that decision for yourself, hence the free respec.
3326758
 Amber Green General Discussion [Server Status] Server Unavailable: Shadowtown [UPDATED] 1331244000
**UPDATE 6:25: Shadowtown is now available for play! Thank you for your patience. **

UPDATE 5:25PM CST: Unfortunately, we must keep Shadowtown unavailable for further maintenance. We have no ETA for when the server will be available again. Please watch this thread for updates and information.

*UPDATE 4:55 PM CST: The maintenance window has been extended. We now expect maintenance to end at. 5:30PM CST (3:30PM PST/ 6:30PM EST/ 11:30PM GMT/ 12:30AM CET/ 10:30AM AU-EST). Thank you for your patience.*

Hello everyone. We are currently performing a brief server restart. We expect the server to be available again at 5PM CST (3PM PST/ 6PM EST/ 11PM GMT/ 12AM CET/ 10AM AU-EST). To check the status of your server, visit the Server Status page.
3326439
 David Bass Guild Summit Forum [Panel Discussion] Player vs. Player (3:00PM CST) 1331243940
Quote:
Originally Posted by TheTbone
So now I'm confused about 8-man queuing.

At first they made it sound like it was an addition going in with 1.2. But then it was listed on the power point under "Future of Warzones" with "Timeline: TBD".

So yes or no to 8-man for 1.2?

UPDATE: Please see Stephen's post here. I've updated the post below to reflect his comments.

Just to clarify, since I've seen this question a number of times in this thread. What we said was:
  • Cross-server PvP queuing is in the works
  • Once it launches, it will allow us to do things such as:
  • More level bracketing
  • 8-man team creation
  • Ability to queue for a specific warzone

There is no current timeline for this feature, and there's also no guarantee that it will all happen at once, but cross-server queuing will open up a bunch of possibilities for us. Once we have more details, of course, we will let you know.
3326416
 David Bass Public Test Server Looking for High Level Guilds for Game Update 1.2 Testing 1331240760
Hi everyone!

We've received a ton of applications for this program, but unfortunately many guilds have not followed the directions which included this very crucial step:
2. Ensure that each player patches to the Public Test Server and logs into it before submitting your team list via email.
If you did not follow that step, we will be unable to copy your guild over to Public Test, so please make sure you have followed all the directions in this blog post before submitting your list.

Thanks!
3325478
 Courtney Woods General Discussion Coming in Game Update 1.2 1331225100
There are a number of new features coming to Star Wars™: The Old Republic™ with Game Update 1.2, “Legacy”. This includes new playable content, like Operations and Warzones, as well as new game systems like Guild Banks, Player-vs-Player Warzone ranking, and the next evolution of Legacy. Check out all of the exciting new content coming up in this video!

Watch Now
3320624
 Georg Zoeller Operative Bioware should be punished. There is no way they do not know this exists. 1331171280
Hey,

We're perfectly aware that this difference exists.

It's because, shockingly, Agents are not Inquisitors.

The mirror class for the Agent is the Smuggler, the mirror class for the Inquisitor is the Consular.

Just in case it wasn't clear: We have different classes in the game - that means they actually have different abilities, energy systems, costs, etc. In short: It's working as designed.

Georg


edit: fixed a typo where "Consular" should have appeared!
3310841
 Georg Zoeller Guild Summit Forum [Panel Discussion] Economy and Crew Skills (4:15PM CST) 1331171100
Quote:
Originally Posted by hopsandmalt
The only armor customization that is coming in 1.2 is a function they had in the game already at one point. Match to chest or color matching. Thats it.
Incorrect.

For one thing, we allow individual piece matching against chest color in 1.2.

On top of that, we full mod customization of all purple gear in 1.2, including the ability to extract and transfer endgame set bonuses onto custom gear.


-- Georg
3310802
 Georg Zoeller Classes Update 1.2 Class Balances and the Nitty Gritty Details 1331170920
There are balance adjustments to all classes in Game Update 1.2.

Details should be available as soon as 1.2 hits the Public Test Server.

I will abstain from discussing details before that happens for the simple fact that without having the big picture (e.g. the sum of all changes), discussion is moot.

-- Georg
3310771
 Georg Zoeller Crew Skills Cybertech selling Speeders? 1331170620
Quote:
Originally Posted by Bethmora
So, i seen that cybertech will be able to sell speeders. Im guessing we will see scems drop and or buy from the vendor. I did not see if the speeders we have now will be able to sell? I hope not as it should be a perk to us. Now that being said, it takes alot of mats to make these speeders. anyone seen or maybe at the guild summit know if the mat count is lower then what we have to use right now? this is what it takes for the lvl 50 speeder.
10x Mando Iron
22x ciridium
22x zal alloy
12x thermalplast flux
32x durasteel


Now just in mats your looking at 200k so i really hope the mat count comes down a lot to sell at lower prices.
The price of all Tier 3 vendor speeders is going up in 1.2, which in turn impacts the value of the Cybertech speeders.
3310728
 Georg Zoeller General Discussion Bioware: A question for the devs 1331168220
Quote:
Originally Posted by karnyboy
Is there any plan to implement a 64-bit client for SWTOR?

additionally is there any plan to implement a client that takes advantage of 4-8 core cpu's?


Any info would be nice, I'm not looking for promises, a simple it's something we may look into for the future is better than no answer at all.
The game client already takes advantage of any cores you throw at it.

We currently don't have plans for a 64 bit client. There are few advantages to that and a lot of disadvantages (like having to test the entire game with multiple client builds and having to chase down 64 bit versions for any middleware used in the game). Very few games offer native 64 bit clients for that reason.
3310266
 Georg Zoeller General Discussion The fastest way to gain Legacy is.....to not play alts? 1331167860
Quote:
Originally Posted by Rafkin
Does it seem odd to anyone else that playing just your level 50 earns you more Legacy xp than playing your alts?
Not really true.

It is true that you can gain more Legacy XP for doing content with your level 50 character than with a level 1-15 character (if that wasn't true, people would create and destroy throw away characters to optimize Legacy XP, which we really don't want).

We want Legacy to be a viable feature for both players that enjoy in alts and players that do not. So the features and system are balanced to give benefits to both types of players.

-- Georg
3310205
 Georg Zoeller General Discussion Bio says no to macros at Guild Summit. 1331167680
Quote:
Originally Posted by Badlander
It was pretty much said that there will be no macros anytime soon if ever at the guild summit. It seems part of the Dev team hates macros and does not want them in game.

But, they did say there will be some things in game that will help healers and such. What that means who knows they did not explain it very well.
Which i think this is a good thing.
If you're invoking the Guild Summit, let's be a bit more precise about what we've said:

A) Macros are a possibility in the future. We don't hate them.

B) I am opposed to macros that automate combat (shouldn't be a surprise). I'd rather take tedious things (such as sprint turning off after death) and modify the design than to rely on people to create macros to deal with these things - which creates unnecessary barriers of entry in my opinion.

C) We don't consider interface improvements and quality of life features (e.g. mouse over healing) to be macros (so 2 does not apply)

D) Macros for social behaviors, etc are definitely a possibility too.
3310172
 Georg Zoeller General Discussion Advanced White War Hero Crystal 1331167200
As of Game Update 1.2, endgame Lightsabers are fully moddable.
3310082
 Georg Zoeller General Discussion No Cross Realm LFG tool please! 1331167200
Quote:
Originally Posted by MUFanatic
I am disappointed to see the cross realm LFG tool being talked about as a future addition to the game. I was really hoping to keep that out of TOR just because of it's ability to destroy community in a game. I would be all for LFG server wide but cross realm is a no go for me.
The Group Finder feature we've discussed for the near future is definitely single-server only.
3310064
 Georg Zoeller PvP Have They Nerfed Sorcerers? 1331166960
No class balance changes were made in 1.1.5.
3310019
 Chris Collins General Discussion The Darth title in french? (Ref. 1.1.5 general/classes) 1331164620
Quote:
Originally Posted by adogwood
I believe the French title was previously whatever "Emperor's Wrath" is in French -- that was the Act 3 Sith Warrior title in beta too, though in live it's now "Darth."
Adogwood is correct. The title was changed to "Dark", the traditionally used translation of "Darth". I say translation, you're right, there is no direct meaning, but the word "Dark" has been used traditionally since the original trilogy was put out in French speaking countries.
3309486
 Joveth Gonzalez General Discussion Official Q&A Thread for March 16th, 2012 Q&A Blog Post 1331150400
Hello and welcome to the official Q&A thread for questions to be answered for the March 16th, 2012 Q&A blog post.

As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. We’ll have the next set of answers next week on March 16th, 2012, but before that, we need your questions!

Please use this thread to ask your question (one per community member, so make it count!). On Tuesday at 2PM CST (8PM GMT), we will close this thread, select ten questions, and get answers to them for Friday’s blog post.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
  1. Keep your question relatively short. Background details are welcome, but don’t go overboard.
  2. Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
  3. Use common sense – we cannot answer everything, especially on far-reaching content.
  4. This should go without saying, but be respectful.
  5. Limit yourself to one question in this thread, please. You can always ask another question next week!
  6. Be sure to check if your question was already answered during our Guild Summit.
  7. And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

Any other posts apart from questions in the thread will be removed. With that being said, please ask away!
3305297
 Georg Zoeller General Discussion So only nerf to bh mentioned and not sorc? 1331057700
Hah, that's a pretty broad statement in the article.

We have some changes coming for all classes. Enough that we're granting everyone a free respec. What constitutes a nerf and what is a buff is in the eye of the beholder.

We'll post patch notes to the PTS as usual and then you guys can make up your mind about the big picture. Before that getting into heated arguments is a bit pointless.
3274813
 Georg Zoeller General Discussion Which legacy features will be purchaseable? 1331057340
Quote:
Originally Posted by Kiphere
Just curious.

Specifically the Races. Will they be only unlockable via leveling one to 50 or will the race unlocks be available for credit purchase at launch of 1.2?

In general I'd like ot know what features will be unlockable via credits and which will be exclusively through level/content consumption (fininshing act 1, 2, etc).
Hey Kiphere,

Species are definitely unlockable by credits.

The class unlocks (e.g. Legacy Force Choke) cannot be purchased with credits.

For everything else, you'll be able to glean the full list from the PTS as soon as the patch is available there.
3274757
 Amber Green General Discussion [Server Status] Server Unavailable: Exis Station 1331015040
**UPDATE 1PM CST (11AM PST/ 2PM EST/ 7PM GMT/ 8PM CET/ 6AM AU-EST) - The server is now available. Thank you for your patience! **

We are currently performing a brief server restart. We expect the server to be available again by 1:15PM CST (11:15AM PST/ 2:15PM EST/ 7:15PM GMT/ 8:15PM CET/ 6:15AM AU-EST). To check the status of your server, visit the Server Status page.
3261238
 Allison Berryman Guild Summit Forum [Panel Discussion] Operations and Flashpoints (2:00PM CST) 1330978260
Quote:
Originally Posted by Dragondog
Is it just me or isn't the live feed up yet?
It will be up in the next few minutes - they've arrived back at the Summit and will get rolling very soon
3263994
 Amber Green General Discussion [Server Status] Server Unavailable: Exis Station 1330974120
The server is now available. Thank you for your patience!
3262148
 Allison Berryman Guild Summit Forum Guild Summit General Discussion 1330966440
Quote:
Originally Posted by xorcist
I want to see the wall of crazy! XD
We have made sure that is is VERY well-hidden, so you won't miss out on that, either!
3258979
 Allison Berryman Guild Summit Forum Guild Summit General Discussion 1330966260
Everyone, Stephen's "secret stuff" comment was just a joke. The welcome and 1.2 preview were completed a little early, and the Guild Leaders are now headed to the studio to take a tour and have lunch. Once they're back at the Summit (2:00PM CST), the panels will resume. We aren't able to bring video equipment along during the studio tour, but you won't miss any panel discussions.
3258890
 Allison Berryman Guild Summit Forum Guild Summit General Discussion 1330964700
They will be streaming all of the panels - right now, they're taking a break after the welcome to come tour the office and have lunch, and then the panels will resume
3258170
 Courtney Woods General Discussion Friends of STAR WARS: The Old Republic 1330964580
BioWare and LucasArts are excited to announce the Star Wars™: The Old Republic™ Friends Trial starts tomorrow, March 6th!* For a limited time, players who have an active Star Wars: The Old Republic subscription will be able to invite up to three of their friends to explore the Star Wars™ galaxy.

The Star Wars: The Old Republic Friends Trial is an opportunity for players to invite three (3) of their friends to take part in a 7-day trial of the game. During this trial period, invited players can explore each of the four Origin Worlds, and experience the opening adventures for each class as they start along their epic journey.


Read More
3258075
 Allison Berryman Guild Summit Forum [Panel Discussion] State of the Game (10:30AM CST) 1330962780
Though the "State of the Game" panel doesn't begin until 10:30AM CST, the welcome will begin shortly (scheduled for 10:00AM CST)! Enjoy!
3257389
 Allison Berryman General Discussion Guild Summit Begins Monday 1330962060
Hey everyone, the Guild Summit Forum is now open! We've created threads there for discussion of each panel, and a thread for general discussion of the event. The panel threads in the forum will be closed until just before the panel begins, and then we'll open them for discussion. We hope you'll enjoy watching the event and are excited to see what you think!
3257138
 Alyson Bridge General Discussion Guild Summit Begins Monday 1330742760
Next week, representatives of over 150 guilds from around the world will be coming to Austin, Texas to take part in BioWare’s inaugural Star Wars™: The Old Republic™ Guild Summit. During the summit, guild members will have the opportunity to speak with the development team, and see a preview of what the future holds for the game.

Read More
3221098
 Courtney Woods General Discussion Community Q&A: March 2nd 2012 1330738800
Discuss this week's Community Q&A blog in this thread!
3220394
 David Bass General Discussion Guild Summit Info 1330732260
We'll have an update for you before the weekend, including a schedule of events for Monday's livestream as well as instructions for how you can participate from home.
3219038
 Courtney Woods General Discussion Scheduled Maintenance: March 6th, 2012 1330725780
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for six hours on Tuesday, March 6th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET/ 7PM AEST) until 8AM CST (6AM PST/9AM EST/2PM GMT/3PM CET/1AM AEST). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than six hours, but could be extended.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, March 6th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET/ 7PM AEST) until 8AM CST (6AM PST/9AM EST/2PM GMT/3PM CET/1AM AEST)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than six hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
3217601
 Courtney Woods General Discussion The Old Republic Teams with J!NX 1330723200
Fans of Star Wars™: The Old Republic™ can now show their allegiance with pride, as BioWare and LucasArts have partnered with the leader in clothing for gamers and geeks, J!nx, to produce a line of shirts based on the game! The J!nx Star Wars: The Old Republic line offers customers twelve different designs to choose from; eight shirts that represent each of the in-game classes, two shirts that declare your allegiance to the Sith Empire or the Galactic Republic, and shirts that feature the Light Side and Dark Side symbols used in the game.

Read More
3216928
 Georg Zoeller General Discussion Economic Changes in Patch 1.1.5 1330656840
Quote:
Originally Posted by Liamo
Am I understanding this right; The quest of going to Tatooine, then Hoth, then Ilum will be gone because with no work, you can buy your awesome crystals?
You're not understanding it right, no.

See http://www.swtor.com/community/showthread.php?t=335166 for which crystals are sold - magenta isn't on there.

That quest is still there and, in fact, in 1.2, the journey is quite a bit more involved if you want the very top endgame magenta crystal
3202529
 Georg Zoeller Public Test Server Warzone Commendation nerf in new 1.5 update?! 1330656120
Quote:
Originally Posted by tkshinoda
I'm confused about the whole capping medals, as they said that in 1.2 they are adding 16 new objective medals... whats the point of that if they are just going to cap it at 4 anyway? it's a bit of contradiction in the info we are getting from bioware.

How about we get a update on this from bioware or do you like keeping us guessing?.
The changes regarding medals in 1.1.5 are just that, changes for 1.1.5.

Game Update 1.2. overhauls PvP itemization, rewards and medal mechanics and your questions should be answered the moment the patch notes for 1.2. hit PTS.
3202422
 Georg Zoeller Public Test Server PTS Crystals. 1330655820
For those with questions regarding the Razr crystal, we're aware of your request and will be looking at a solution for you in 1.2. Since this might involve exchanging your current crystal for a new one, you might want to make sure not to throw it out.
3202377
 Georg Zoeller General Discussion No Interfactional Emails 1330655700
Quote:
Originally Posted by Geeluc
Can someone explain why not?

I'm assuming it's so you can't sell things on the opposing GTN, but why can't I even send an email to one of my toons from Rebl to Emp?
It's a restriction we're working to lift soon.
3202339
 Georg Zoeller General Discussion Economic Changes in Patch 1.1.5 1330654740
Quote:
Originally Posted by Deewe
That worries me too.

I might be wrong but seems to me BioWare is pushing players to grind credits and cap their characters. For example some to be removed speeders needs social level 10. So for too many players they will stay out of reach.

Another example is I play really casually and have like 60k on my main character. I expect not to be able to afford those speeders either. Not to speak about my 5 others lower level alts!

In a way, if my reading is right it's the opposite of an incentive, as a casual player, to keep subscribed until you fix the game.
Not exactly. The social level 10 requirement isn't present on the for sale speeder
3202157
 Georg Zoeller General Discussion Economic Changes in Patch 1.1.5 1330651860
Quote:
Originally Posted by Mephane
We need a definitive statement: Will the white crystals be craftable in 1.2 (or later), or not? And more vague statements like "they might become craftable at a later point" are not sufficient as an answer.
You can have that definitive answer: There are no plans of making the white crystal craftable in 1.2 or the 1.2.x patch timeline.

May you be able to craft in several months? Maybe. Not decided yet. If so, it would not be easy.
3201564
 Georg Zoeller General Discussion Economic Changes in Patch 1.1.5 1330651500
Quote:
Originally Posted by Emeralddragon
1.2 update is not a huge bug fix. its additional changes and content. If they are going to actually fix the game, they need to assess the current bugs first then implement new changes after that.
You are incorrect. Game Update 1.2 has a lot of fixes, improvements and a lot of new content. You'll get the idea once our patch notes hit PTS.
3201506
 Courtney Woods General Discussion Economic Changes in Patch 1.1.5 1330645320
Please discuss Georg Zoeller's blog post, Economic Changes in Patch 1.1.5, in this thread.
3200157
 Stephen Reid General Discussion What happens to my legacy levels if I character transfer? 1330644600
Quote:
Originally Posted by Palathas
1) As above about legacy levels.

2) Is it just the one character or is it a server full of characters?

3) Are all items carried over from the characters personal hold and what they are wearing? (More of a confirmation)

I'm not creating any Asia-Pacific characters at the moment due to the uncertainty of what's exactly happening with the transfers.
We'll have more information about Legacy levels and experience a little closer to the window for character transfer. The system is still in development, and I don't want to promise anything that may not happen for whatever reason.

With that said, the development team is being very careful to ensure that the experience is as smooth as possible. We don't want to penalize anyone's progression just because they transferred their character.

On question (2), you will be able to transfer multiple characters, although there will be some limitations (eg available slots on a server). Again, more details will come closer to the time, but you will not be limited to one character.

On question (3) the only current restrictions are listed in the FAQ. After transfer:
The character will no longer be a part of its guild - Guilds and guild membership will not be transferred to your new server. You will need to create or join a new guild on your new server.

Your Friends list will be reset – Friend lists are server specific, so you will need to repopulate your list with players from your new server.

Before you transfer your character, it is important to ensure the following:

The character has no items listed on the Galactic Trade Network (auction house) – active Galactic Trade Network listings will not be transferred to your new server.

The character has no items or credits in their mailbox – In-game mail will not be transferred to your new server. Make sure you have removed everything in your mailbox before initiating the transfer. Otherwise, the contents will be lost.
Hope that helps clarify a little!
3199934
 Stephen Reid General Discussion Australian server transfer in LATE April! 1330643160
Citation:
Envoyé par Stealthy_Monkey
I am an Australian player- can you confirm that I will still be eligible for the character transfers if I cancel my account until late april, or whether I'm expected to maintain an active subscription until that date.
You do not have to maintain an active subscription until character transfer is available. From the FAQ:
To qualify for free character transfers, players must meet the following requirements by Tuesday, February 28, 2012, 5:01PM EDT, 7:01PM NZDT, 2:01PM HKT, 2:01PM SGT:

You specified that your country is Australia, New Zealand, Hong Kong, or Singapore during your account registration process.

Redeemed an Official Game Production Registration Code on www.StarWarsTheOldRepublic.com Code Redemption Center.

Have had or currently have entered a valid recurring payment method or redeemed a Pre-Paid Game Time Code.

Only characters created on The Old Republic servers by February 28, 2012, 5:01PM EDT, 7:01PM NZDT, 2:01PM HKT, 2:01PM SGT qualify for transfers.

Characters created by qualified players on a non-Asia Pacific server after the February 28th deadline will not qualify for transfers to Asia Pacific servers.
Emphasis above is mine, but basically as long as you have been a subscriber at some point and meet the other criteria, you're eligible.
3199567
 Amber Green Public Test Server Server Maintenance - PTS - 3/1 1330634880
Maintenance is complete and the Public Test Server is available.
3196936
 Stephen Reid General Discussion Australian server transfer in LATE April! 1330634640
Hello everyone. I can absolutely understand the frustrations expressed here, and I appreciate that for the most part, you're being constructive in your comments. Here's a little more insight into the situation.

The character transfer system is being actively worked on by the development team. It's a large, complex project, made more complicated by the Legacy System - and it has to work perfectly. As always, it is not the only task the team as a whole is undertaking, but it's a priority. It has not been deliberately delayed, nor is it being 'held back' for any reason. As you know, the first stage of the system will be a one-off, optional transfer for those who are based in the regions defined in our FAQ. At some point after that, we'll bring a more fully-featured character transfer system online for all to use.

I can understand the frustration of those of you who have been playing on the US servers and waiting for transfers. We know your enthusiasm and excitement for the game - you wouldn't have taken the steps you did to get the game earlier than the official launch if you weren't enthusiastic. We're working as hard as we can to get the system in place. If we could have brought it online earlier, we would have. However, priorities post-launch had to be directed towards the game itself. The team's been working flat-out to improve the game, including bug fixes and additional content.

When we announced our launch territories last year we knew many more fans were excited to play The Old Republic. That's why we moved quickly to launch in Australia, New Zealand, Hong Kong and Singapore, with more territories being lined up for future launches. Our primary focus when launching in any new territory has to be to reach more players. Ultimately, that's best for the continuing success of the game. We want everyone who wishes to play on the new servers to be able to do so, hence character transfer being offered. With that said, in this case we felt it was important to get the game into the hands of new players as soon as possible. That, combined with our post-launch development priorities, meant that character transfer did not make our launch date for these territories.

The development team remains committed to delivering a robust character transfer system for all, with our first priority being for Asia-Pacific players. If we can bring the system to you earlier than expected, we will, but for now we’re aiming towards late April.
3196835
 Amber Green Public Test Server Server Maintenance - PTS - 3/1 1330631640
**UPDATE 2:45PM CST (12:45PM PST, 3:45PM EST, 8:45PM GMT, 9:45PM CDT) - Maintenance is complete and the server is available!**


Please be advised that the Public Test Server will be unavailable at 2PM CST (12PM PST/ 3PM CST/ 8PM GMT/ 9PM CET) for maintenance. We will work to make the server available for testing as soon as possible, so please watch this thread for updates. Thank you for your patience!
3195910
 Georg Zoeller Gunslinger Cover Fix 1330619520
About the 'gumby' (the green cover indicator).

The game renders a 'gumby' when

1. You have a target selected
2. There is any object in your front facing arc that would grant you cover against the currently selected target.

So you need a target selected for Mr. Gumby to show. As mentioned by others in this thread before, sometimes there is no such hard cover point in the area between you and the target, or there are points that would not break line of sight with the target - in those cases, Mr. Gumby will not be shown.
3192021
 Joveth Gonzalez General Discussion Bioware recruiting local Austin players to test 1.2! 1330561740
Quote:
Originally Posted by Drake_Hound
Wouldn´t it beter to get a wide spectrum from the globe ?
Which is why we made this post as well
3180634
 Joveth Gonzalez General Discussion Bioware recruiting local Austin players to test 1.2! 1330561140
Quote:
Originally Posted by paulgandersman
can you point me to where this is? is there a signup? i'm in austin and would love to test it.
You can find the information right here!
3180463
 Joveth Gonzalez General Discussion Now Recruiting Local (Austin-based) SWTOR Players 1330556040
The Star Wars: The Old Republic team is looking for skilled SWTOR players in the Austin area to test out brand new content in the BioWare Austin office. We are looking for players that are experienced with endgame Operations, Warzones, and Flashpoints.

Thank you for your interest! We have now stopped accepting applications, but be sure to check our site throughout the year for new opportunities!

Thank you!
3179050
 Stephen Reid General Discussion Unoffical Cross-Server is coming to town thread 1330555440
Quote:
Originally Posted by Touchbass
In the dev. Q&A on Feb 10th Dual Spec got confirmed and now an interview with Stephen Reid has just confirmed they are looking into a cross server flash point finder which is huge considering they said they didn't like the notion originally.
It's been discussed, it's gone back and forth from cross-server to single-server.

We'll be talking about this more during the Guild Summit next week.
3178850
 Joveth Gonzalez Public Test Server Looking for High Level Guilds for Game Update 1.2 Testing 1330555140
Hello everyone! We are very excited to announce that Game Update 1.2 will be hitting our Public Test Server soon.

As you know, Game Update 1.2 is packed with new content, including a new Flashpoint, Operation, and Warzone. To that end, we’re looking for some end-game guilds to test this new content and to provide feedback before the update goes out to our live servers.

While we don’t have the technology for mass character transfers yet, we do have a manual process to copy characters from our Live servers to our Public Test Server that we will be offering for Guilds that are accepted for testing.

If you and your Guild would like to help us out in testing Game Update 1.2 content, please check out the details in this blog post.

Spaces are limited, so we can’t guarantee that your Guild will be accepted for testing. Please get your emails in as soon as you can. We are looking to begin the copying process soon. Accepted Guilds will be notified via email, at which point more information will be given.

Thanks in advance!
3178757
 Stephen Reid General Discussion Asia Pacific Server Names and Launch Timing 1330532700
Good morning. First of all, if you haven't seen the FAQ already, I wanted to let you know it's now been updated.

Quote:
Originally Posted by Aussiedroid
Please provide an update on what happens with our Legacy points ASAP. The community has been requesting this info for weeks now. Why is it so hard to get this info??

Also as our friends in EU/US cannot come, can you please give some indication on when wider server transfers will be implemented.
I understand the frustration, and if we had details that we were ready to share, we'd share them. We don't yet.

As I mentioned previously, more information on the character transfer process, especially in regards to things such as Legacy levels, will be released closer to when character transfer is available (currently scheduled for late April).

The Legacy system complicates the character transfer system considerably. We're aware of the implications with transfers though and working to try and ensure the smoothest transition for those with Legacy levels.

General character transfer will follow after the optional one-off transfer already announced for Asia-Pacific players.

Quote:
Originally Posted by deags
I'm Just wondering what is going to happen with character names, when i go to get my characters transferred and my name is already taken is there just going to be quick option to choose a name or will i have to get CS help just to get it done...
From the FAQ:

"If your character name is already taken on the destination server, your character will be transferred, but you will be prompted to choose a new name for the character when you log in to the server."

Quote:
Originally Posted by Etharial
Just logged in to the PVE server, and experienced 400ms+ latency.

Guess I'm staying on the US servers, which gives me about 200-250ms.
Unfortunately, without placing a server in every country, it's impossible to ensure lower latency for all. We'll continue to monitor reports of latency issues for anomalies.

Adding servers in every country that can play The Old Republic is not feasible. However, as anyone playing The Old Republic is able to login to any server or choose any server region, you are not restricted in where you play, and can find the best latency for you.
3171125
 Alyson Bridge General Discussion The Old Republic Launches in Asia Pacific Territories 1330518480
Gamers in Australia, New Zealand, Hong Kong and Singapore can now join the fastest-growing MMORPG of all time, as Star Wars™: The Old Republic™ has officially launched in those countries! Fans will be able to take part in their very own Star Wars™ saga on regional servers.

Read More
3166797
 Amber Green General Discussion A Welcome to Asia Pacific Players 1330515000
This week marks the official launch of Star Wars™: The Old Republic™ in the Asia Pacific territories (Australia, New Zealand, Singapore, and Hong Kong) and we’d like to extend a warm welcome to all of our new players.

To support this launch, we are opening up three new regional servers that are physically based in Australia. Existing Asia Pacific players that have been playing on other servers will have the opportunity to transfer their characters onto these new servers at a later date. Additional details on character transfer and the launch can be found in our FAQ.

We’d also like to take this opportunity to welcome new players to our official Forums! If you haven’t registered yet, please do so by hitting the ‘Sign Up’ button at the top of this page. Also, if you’re new here, we have compiled a guide to the SWTOR Community, which you can find here. In it, you’ll find a brief virtual tour detailing our community blog (where you will find lots of important updates), the Dev Tracker (so that you can keep up with the latest developer Forum responses), our Customer Service section, and much more.

Constructive feedback is incredibly important to us, and we encourage you to post yours here in the Forums.

From everyone here at BioWare Austin, welcome to the game and community. We hope you enjoy Star Wars: The Old Republic!
3166115
 Amber Green Public Test Server Patch Notes - 1.1.5 1330496100

Star Wars™: The Old Republic™ - 1.1.5 Patch Notes


UPDATED 2/28


Flashpoints and Operations

Operations

Eternity Vault
  • An issue that could cause buttons to stop responding during the Ancient Pylons encounter has been fixed.

Karagga's Palace
  • Completing Karagga's Palace in Nightmare Mode within two hours now correctly grants the title "The Unyielding."
PvP

General
  • Players can now build credit towards the Battle for Ilum daily and weekly missions by playing Warzones.

Warzones

General
  • Healers in Warzones now receive kill credit when a healed player kills an enemy.
  • Players affected by a Damage Over Time ability are no longer interrupted when interacting with objectives.
  • Battlemaster and Champion Commendations are now available on the PvP Vendor for Warzone and Mercenary Commendations. Champion Gear Bags are still available.
  • Valor gained from Warzones has been increased.
  • Medals are now worth 500 Valor and 10 Commendations. Players only earn Valor and Commendations for the first 4 medals earned each match.
  • Increased the Warzone AFK timeout from 60 seconds to 90 seconds.

Alderaan Civil War
  • The speeder bikes that transport players back to the battle now have a three-second activation time to increase the likelihood that an organized attacking team can successfully take the side turrets.
UI

General
  • Codex entry popups now display correctly for level 50 players when they are unlocked.

Miscellaneous Bug Fixes
  • An issue that could cause players in guilds to be occasionally kicked from Groups and Operations Groups shortly after joining them has been corrected.
3150977
 Stephen Reid General Discussion Asia Pacific Server Names and Launch Timing 1330476120
I understand many of you have questions regarding character transfers; more information will be shared in the FAQ update tomorrow. This is the FAQ that will be getting updated.

Doubtless you'll have questions after that, and we'll answer those when we are able to.
3158654
 Georg Zoeller Public Test Server Will there be Battlemaster bags? 1330460580

Hi guys,

a) The Battlemaster and Champion bags remain present for the time being.

b) These are the numbers you are looking for.

1 Champion Commendation - 120 Warzone Commendations

1 Battlemaster Commendation - 1000 Warzone Commendations and 1000 Mercenary Commendations (Requires Valor Rank 60)
3153631
 Allison Berryman General Discussion Official Q&A Thread for March 2nd, 2012 Q&A Blog Post 1330459320
Thanks for posting all your questions! We're going to close the thread now, gather up questions, and get answers - look for our blog post this Friday!

Please make sure to check out our previous Q&As:
Q&A Feb. 24
Q&A Feb. 17
Q&A Feb. 10
3153150
 Stephen Reid General Discussion Asia Pacific Server Names and Launch Timing 1330457640
Quote:
Originally Posted by obek_kwae
Hello SR, can you please give us an idea of how close you are to sending emails out regarding transfers for those of us elligible?
Those emails are planned to be sent later this week, not long after official launch timing.
3152576
 Allison Berryman General Discussion Feb 28th patch notes? 1330449480
Hi everyone! Sorry to see there's some confusion about the maintenance. Make sure you check out the community blog frequently - we always announce maintenance times there early, and we post a reminder the day before the maintenance.

In our reminder yesterday, we posted "This week there will be no new patch, but we will be performing regular maintenance on our servers and SWTOR.com." We'll continue to update the blog regularly with maintenance info (and we'll work to make sure you know what to expect during that maintenance), so please make sure to check it out!
3149900
 Stephen Reid General Discussion Asia Pacific Server Names and Launch Timing 1330448520
Good morning, or to those of you on the other side of the world, good morning... for tomorrow.

This week we officially launch Star Wars: The Old Republic in several new territories, including Australia, New Zealand, Singapore and Hong Kong.

Lots of more information on all aspects of the launch will be released tomorrow in an update to our official FAQ, but as we've heard requests for server names and timing, we thought we'd give you those details a little earlier.

Here's our official launch timing. All servers will be online simultaneously at approx 5:01AM CST (Austin time), but with timezones straddling a date:

New Zealand: 12:01am NZDT (March 1st)
Australia: 10:01pm EDT (February 29th)
Singapore: 7:01pm SGT (February 29th)
Hong Kong: 7:01pm HKT (February 29th)

We'll be launching with three initial servers dedicated to these territories. As previously mentioned, these servers are physically located in Australia:

Dalborra (PvE)
Master Dar'Nala (PvP)
Gav Daragon (RP PvE)

If demand requires we open additional servers, we have the hardware ready to go. Our Live Production team will be carefully monitoring server population and potential queues to ensure the best possible experience for players.

As mentioned many more details about the Asia Pacific launch will be forthcoming in tomorrow's FAQ update, so look out for it!
3149579
 Georg Zoeller General Discussion 2/22/2012 -> Can we get an update on where the Combat Log is? 1330150740
We're going to give an update on this topic at the Guild Summit
3076986
 Joveth Gonzalez General Discussion Clarification On Recent Billing Summary Email 1330150560
Hi everyone,

Many of you have received an email earlier today that has caused a bit of confusion that we would like to clear up. The summary and confirmation email that players have received (or will receive) is a delayed email that should have been sent on the original date of the transaction. The date for the actual transaction can be found in the first sentence of the email that was sent out.

In other words, this is not a new charge. Rest assured that if you have cancelled your subscription since the date featured in the email, you are NOT being re-subscribed.

Apologies for any confusion, and in the future you can look forward to receiving summary and confirmation emails in a more timely manner.

Thank you
3076937
 David Bass General Discussion 2/22/2012 -> Can we get an update on where the Combat Log is? 1330136640
Quote:
Originally Posted by georgzoeller
we're going to give an update on this topic at the guild summit
WE ARE?!
3086538
 Georg Zoeller General Discussion Collectors edition vendor 1330136220
Quote:
Originally Posted by belizar
Will the collectors edition ever get updated with more items ? as it stands now the security key vendor offers more/better in some cases.
Yes.
3086446
 Courtney Woods General Discussion Scheduled Maintenance: February 28th, 2012 1330126860
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on Tuesday, February 28th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. This week there will be no new patch, but we will be performing regular maintenance on our servers and on SWTOR.com.

Scheduled Maintenance

Date: Tuesday, February 28th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
3084154
 Joveth Gonzalez General Discussion Community Q&A – Feb 24th 2012 Blog Discussion 1330125420
Discuss this week's Community Q&A blog in this thread!
3083760
 Joveth Gonzalez General Discussion Official Q&A Thread for March 2nd, 2012 Q&A Blog Post 1330125120
Hello and welcome to the official Q&A thread for questions to be answered for the March 2nd, 2012 Q&A blog post.

As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. We’ll have the next set of answers next week on February 24th, 2012, but before that, we need your questions!

Please use this thread to ask your question (one per community member, so make it count!). On Tuesday at 2PM CST (8PM GMT), we will close this thread, select ten questions, and get answers to them for Friday’s blog post.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
  1. Keep your question relatively short. Background details are welcome, but don’t go overboard.
  2. Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
  3. Use common sense – we cannot answer everything, especially on far-reaching content.
  4. This should go without saying, but be respectful.
  5. Limit yourself to one question in this thread, please. You can always ask another question next week!
  6. And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

Any other posts apart from questions in the thread will be removed. With that being said, please ask away!
3083688
 Allison Berryman General Discussion So they gave up on the weekly q/a already? 1330124580
Quote:
Originally Posted by Tricky-Ha
I was looking for that thread, I got some questions. Please get the Devs to openly speak on the forums again, that would be cool thanks.
Make sure to check out the Dev Tracker - we've had some new posts from Georg today regarding some changes in 1.1.5 (as well as the preliminary patch notes for 1.1.5). The best way to see the newest dev posts is to check there!
3083520
 Allison Berryman General Discussion So they gave up on the weekly q/a already? 1330124160
Don't worry! The Q&A is definitely coming; we'll post it as soon as we're able. We appreciate your patience and are glad to see that you're looking forward to it! When we post the new answers, we'll also post the new thread for you to ask questions in for next week, so keep your eyes open.
3083383
 Amber Green Public Test Server PTS players 1330118160
Hello there. We want this to be a productive place for you to discuss the content on this server, and we made the recent changes to this forum to help facilitate better discussion, feedback, and bug reporting for PTS.

While we've said in our Welcome thread that we do plan to implement a character copy feature for this server in the future, we appreciate those of you who are currently helping with the game's development by creating and leveling characters on the Public Test Server.

Have fun out there! o/''\o


3080855
 Georg Zoeller Public Test Server PTS Crystals. 1330118100
Translation has not been finished on some of the items, which is a known issue. We're planning further updates to this patch before it goes live.
3080835
 Georg Zoeller Public Test Server Speeder Reduction Temporary? 1330117920
We are still expecting additional changes to come into this patch and will give you more detailed information when we are able.
3080755
 Georg Zoeller Public Test Server PTS Crystals. 1330117200
Quote:
Originally Posted by DarthBloodloss
Will artifice and other crafted items eventually require "Artifice 400" etc in the way biochem items do?
No. We're actually moving away from that. Most crafted items in the upcoming Game Update 1.2 will be freely tradeable.
3080439
 Georg Zoeller Public Test Server PTS Crystals. 1330115640
Quote:
Originally Posted by FalmeseReb
until 1.2, which I'm guessing will make artifice worthwhile in a big way.
You are correct, this is temporary and includes mostly new items not seen before.

There's also some goodies in there for people with Artifice, but nothing major. The major stuff is in Game Update 1.2 and it will make Artifice a worthwhile endgame profession.
3079829
 Amber Green Public Test Server Patch Notes - 1.1.5 1330110120

Star Wars™: The Old Republic™ - 1.1.5 Patch Notes


Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers. The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.

General
  • Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6).

Classes and Combat

Sith Warrior
  • The French version of the "Darth" title is now correct.

Flashpoints and Operations

Operations

General
  • Bosses in Operations now drop the correct amount of loot when the group is using the Master Looter loot distribution setting.

Eternity Vault
  • The "Duel of the Fates" and "Penalty of Destiny" effects are now properly removed when the Infernal Council encounter resets.
  • An issue that could cause buttons to stop responding during the Ancient Pylons encounter has been fixed. *UPDATED 2/28*


Karagga's Palace
  • Completing Karagga's Palace in Nightmare Mode within two hours now correctly grants the title "The Unyielding." *UPDATED 2/28*

Items

General
  • New high-level black-yellow color crystals can now be purchased from the Pre-Order Vendors on the Imperial and Republic Fleets.
  • Several high end speeder models have been temporarily reduced in price until Game Update 1.2.
  • A vendor that sells a variety of previously unavailable endgame crystals has been added temporarily to the Imperial and Republic Fleets until Game Update 1.2.
  • The Portable Holo Dancer once again displays the correct visual effect.
  • Dark/Light requirements present on some color crystals have been removed.

Missions and NPCs

Missions

Republic
  • Chaos and Harmony: Corrected an issue that caused Children of the Emperor to disappear and reappear during the final boss fight, making the encounter more difficult that intended.

PvP

General
  • Players can now build credit towards the Battle for Ilum daily and weekly missions by playing Warzones. *UPDATED 2/28*
Warzones

General
  • Healers in Warzones now receive kill credit when a healed player kills an enemy. *UPDATED 2/28*
  • Players affected by a Damage Over Time ability are no longer interrupted when interacting with objectives. *UPDATED 2/28*
  • Battlemaster and Champion Commendations are now available on the PvP Vendor for Warzone and Mercenary Commendations. Champion Gear Bags are still available. *UPDATED 2/28*
  • Valor gained from Warzones has been increased. *UPDATED 2/28*
  • Medals are now worth 500 Valor and 10 Commendations. Players only earn Valor and Commendations for the first 4 medals earned each match. *UPDATED 2/28*
  • Increased the Warzone AFK timeout from 60 seconds to 90 seconds. *UPDATED 2/28*

Alderaan Civil War
  • The speeder bikes that transport players back to the battle now have a three-second activation time to increase the likelihood that an organized attacking team can successfully take the side turrets. *UPDATED 2/28*

World PvP

Ilum
  • To improve Ilum performance, the two large defense turrets outside each base on the Western Shelf no longer fire lasers into the air.

UI

General
  • The Shader Complexity preference now supports a "Very Low" option.
  • Codex entry popups now display correctly for level 50 players when they are unlocked. *UPDATED 2/28*

Miscellaneous Bug Fixes
  • An issue that could cause players in guilds to be occasionally kicked from Groups and Operations Groups shortly after joining them has been corrected. *UPDATED 2/28*
3077822
 Georg Zoeller Gunslinger Cover Fix 1330104060
Quote:
Originally Posted by Frigidman
This is something I've always wondered with the cover screen that Gunslinger/Snipers get. When I drop straight into cover screen/crouch on the spot... people like to try and run around 'behind me'. Like it makes some sort of difference. Which from everything I have seen in taking damage, survivability, and dishing damage... it does not.

Even though the 'graphic' is in front of you, it seems to still give you all the benefits of cover even to enemies who are attacking you from behind. However taking hard cover (behind an object) it DOES make a difference if an enemy comes around behind you or not.

As a side note, when you drop to cover screen, they cannot break Line of Sight by simply running to behind you (you turn and shoot them either way).

Be curious to get any sort of official word on "Does cover screen still protect you from rear enemies?"
Hey,

I'll gladly clear this up for you. The official word would be this:

There are two major benefits from cover (in addition to various skills on the Gunslinger/Sniper that make cover an integral part of their gameplay).

(1) People cannot hit you with most ranged attacks while you have cover against them (as in: you are crouched behind an object that breaks line of sight). It does not matter if you used 'Take Cover' or 'Crouch' to get behind the object, the net result is the same. This benefit is available to both the Sniper/Gunslinger and the Scoundrel/Operative and players that remember to take advantage of it can avoid a lot of incoming damage, at least against ranged classes.

(2) Cover screen and Hold Position on the Sniper/Gunslinger Advanced class.

This is a passive ability granted at level 10 upon choosing this advanced class. It creates that small energy shield in front of the player and gives them a 20% ranged defense boost against attacks from any direction.

Ranged defense is used to determine if a target can hit you with a ranged weapon. The higher your ranged defense, the higher the attacker's accuracy must be to compensate. The bigger the difference in your favor, the more likely enemies will miss. (It's a common misconception that 100% accuracy means you hit 100% of the time.) Other factors such as level difference, etc. also come into play of course, but that's it in a nutshell.

Additionally, hold position makes the character immune to interrupts and ability pushback (i.e. activation time increasing when taking damage).

Benefit (1) can be cancelled by simply walking around the target and shooting them in the back (or using melee attacks)

Benefit (2) is active 360 degrees around the target and requires your target to knock you out of cover to be cancelled.

Hope that clears it up.

-- Georg
3075739
 Georg Zoeller Jedi Consular Synthweaving is *HORRIBLE TERRIBAD AWEFUL* 1330048320
Hey, Synthweaving is getting a significant update in the upcoming Game Update 1.2.
3063138
 Georg Zoeller Gunslinger Cover Fix 1330048080
Quote:
Originally Posted by RudeDog
What is the difference between Crouch and Take Cover. Doesn't both Crouch and Take Cover either drop you into the shield cover or move you behind real cover?
Take Cover is slightly slower than Crouch as it does several things in series

(1) Validate your selected hard cover spot with the server.
(2) Roll you into any selected spot / slide into selected spot if close
if that fails
(3) Crouch

So, at the minimum, Take Cover will add client server latency on top of your personal reaction time and default ability activation latency.

Both abilities offer the same benefit: If an object interrupts line of sight between you and an enemy, you gain cover benefits against the enemy.

For PvP specifically, where you need precise control of your character, I really recommend using Crouch (default: shift-f) over Take Cover. There's definitely cases where Take Cover is very useful (you can bridge large distances by rolling into cover), but when faced with fast moving enemies that know how to play line of sight or obstacles like The Pit's fires, you're better off and faster using Crouch. It may take a little bit to get used to using both effectively, but it definitely helps.
3063092
 Georg Zoeller General Discussion Legacy Name Change Confirmed? 1330040040
We're definitely working on this (it's a much requested feature) but we have not made any statements regarding when this will be available.
3060969
 Georg Zoeller PvP Open World PvP is ALIVE!!!!!! 1330036320
We're seeing an increase in Open World PvP on many servers lately.

That's not too surprising as free form, ad hoc open world pvp tends to attract players who have achieved their immediate endgame goals (e.g. achieving Battlemaster).
3059795
 Joveth Gonzalez PvP How Voidstar ties are determined. Answered! 1329958080
Quote:
Originally Posted by Kjetl
Thank you, Joveth, for replying and confirming what's going on. I hope Bioware will continue with this level of open communication in the future on all fronts.
Thank you! We try to keep open communications with you all and with the introduction of our weekly Q&A and the dev tracker summary, we hope to continue this openness with you folks
3039457
 Joveth Gonzalez PvP How Voidstar ties are determined. Answered! 1329956160
Hi folks,

Unfortunately, it seems that our CS droids were in error when they responded to Ashania's original tickets and for that, we apologize.

Currently, in the event of a tie on Voidstar, the winner is randomly chosen. We are going to be improving this with 1.2, but in the meantime, that is how winners are currently chosen for ties on Voidstar.

Again, I apologize for any confusion and thank you for letting us know about this.
3038882
 Allison Berryman General Discussion Portable Holodancer 1329931380
Hey everyone - thanks for the reports. We have a fix for the Portable Holodancer coming soon!
3029937
 Amber Green General Discussion Scheduled Maintenance: February 22nd, 2012 [Updated] 1329923400
All game servers are now available. Thank you for your patience!
3026348
 Amber Green General Discussion Scheduled Maintenance: February 22nd, 2012 [Updated] 1329922860
Today's server maintenance has been extended. At this time, we do not have an estimate for the end of the maintenance. Thank you for your patience.
3025875
 Amber Green Public Test Server PTS Forum Temporarily Closed 1329884280
The PTS forum is currently closed. It will re-open when a new update is available on the PTS. Watch the stickies for new patch notes when the update is available! We’re looking forward to your feedback on upcoming changes!
3019913
 Amber Green Public Test Server How to Post in PTS! 1329884220
In order to ensure that feedback in the PTS forum is organized and useful, please follow these guidelines. Note that posts and threads that do not follow these guidelines will be removed or closed. Thank you!

  1. Make sure that your threads relate directly to the notes for the current PTS version. We are specifically looking for your feedback on the new changes and any NEW bugs that may exist on the PTS related to these changes.

  2. Please only post issues or bugs you have encountered while playing on the PTS that are related to new changes or that are critical issues not present on the live servers.

  3. Do not post threads about bugs or issues that are not addressed by the current patch notes. Please use the In-Game Customer Service Portal to report issues you have encountered on the live servers.

Please note that threads that are not directly related to the current PTS version of the game will be removed from the PTS forums or will be closed. Thanks for helping us keep PTS threads helpful and relevant!
3019900
 Amber Green Public Test Server PTS Forum Changes 1329884100
Hey Everyone! Starting this week, we’re making some changes to the way we manage the PTS forum. We’re making these changes to help improve the visibility of important PTS feedback and to cut down on threads and posts that do not contribute to feedback about the changes currently on the PTS. Here is how the PTS forum will operate from this point forward:
  1. The PTS forum will be closed for posting when the current PTS version of the game is the same as the live version of the game. We still encourage you to post your feedback in the correct subforums, but because the changes are on live servers, it is not necessary to leave the PTS forum open. When we deploy a new version to the PTS, we’ll open the PTS forum back up for feedback!

  2. We’ll be archiving all PTS threads when we close the forum. This will help us ensure that active threads are relevant to the current PTS version.
These changes will help us ensure that we can easily gather feedback from the PTS, and will make the most relevant feedback much more visible. We appreciate your participation and look forward to more feedback!
3019871
 Allison Berryman General Discussion Official Q&A Thread for February 24th, 2012 Q&A Blog Post 1329854460
Thanks for posting your questions! We're closing the thread now and will be selecting questions - look for the answers in our community blog post this Friday, February 24th. We'll also open up a new Q&A thread on Friday to gather questions for next week's Q&A.

Edit: While reviewing the thread, we did notice that a handful of folks asked questions that have been previously addressed. We hope you'll take the time to read our previous Q&A blogs to see if your question has been answered (and to see answers to several other questions)!

Check out previous Q&As here:
Q&A: Feb. 17th
Q&A: Feb. 10th
3011149
 Courtney Woods General Discussion A Look At The Old Republic 1329845400
Star Wars™: The Old Republic™ has been an incredible hit, becoming the fastest-selling MMO of all time with over a million players starting their own Star Wars™ saga in the first 24 hours! See for yourself what just a few of these players have to say about their experiences with the game in this new video!


Watch Now
3007291
 Eric Campbell Customer Service Server Issues 1329802680
Greetings everyone,

Thank you for taking the time to provide us with the Tracert information we requested. After further investigation, it has been determined that this is an external Internet Service Provider issue. We have notified the company in question. Thanks for your patience and we hope to see you back in the game soon! We will post any new information as it becomes available. Thank you.

2996242
 Courtney Woods New Player Help Maps and Navigation 1329521160
In our new series of “Quick Start Guides,” Star Wars™: The Old Republic™ Social Media Coordinator Eric Musco helps new players to better understand certain aspects of the game. The second video in this series, “Maps and Navigation,” will teach players how to use their maps, and give helpful tips on how to travel the galaxy with ease.


Watch Now
2929709
 Joveth Gonzalez General Discussion Scheduled Maintenance: February 22nd, 2012 [Updated] 1329512220
**UPDATE 9:10AM CST (7:10AM PST/10:10AM EST/3:10PM GMT/4:10PM CET) : All game servers are now available. Thank you for your patience! **



**UPDATE 9AM CST (7AM PST/10AM EST/3PM GMT/4PM CET) : Today's server maintenance has been extended. At this time, we do not have an estimate for the end of the maintenance. Thank you for your patience.**


Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for seven hours on Wednesday, February 22nd, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 9AM CST (7AM PST/10AM EST/3PM GMT/4PM CET). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than seven hours, but could be extended.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.


Scheduled Maintenance

Date: Wednesday, February 22nd, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 9AM CST (7AM PST/10AM EST/3PM GMT/4PM CET)


All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than seven hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
2926359
 Joveth Gonzalez Customer Service Question about Asia Pacific Servers. 1329501480
Quote:
Originally Posted by bahugboto
I have an existing account and wish to start a new character on these servers, will there be an Asia/Pacific tab under the location selection list added just like Europe and North America? Does it mean that anyone with existing subscriptions will be able to play on the new servers? Some more info on this will be helpful.
Hi bahugboto! Thanks for your questions! Yes there will be, in fact, an Asia/Pacific tab under the location selection list and anyone with an active SWTOR account will be able to play on these servers We hope that helps!
2921917
 Joveth Gonzalez General Discussion Community Q&A – Feb 17th 2012 Blog Discussion 1329494400
Discuss this week's Community Q&A blog in this thread!
2918283
 Joveth Gonzalez General Discussion Official Q&A Thread for February 24th, 2012 Q&A Blog Post 1329494340
Hello and welcome to the official Q&A thread for questions to be answered for the February 24th, 2012 Q&A blog post.

As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. We’ll have the next set of answers next week on February 24th, 2012, but before that, we need your questions!

Please use this thread to ask your question (one per community member, so make it count!). On Tuesday at 2PM CST (8PM GMT), we will close this thread, select ten questions, and get answers to them for Friday’s blog post.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
  1. Keep your question relatively short. Background details are welcome, but don’t go overboard.
  2. Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
  3. Use common sense – we cannot answer everything, especially on far-reaching content.
  4. This should go without saying, but be respectful.
  5. Limit yourself to one question in this thread, please. You can always ask another question next week!
  6. And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

Any other posts apart from questions in the thread will be removed. With that being said, please ask away!
2918252
 Amber Green Public Test Server Public Test Server Patch Downtime - 2/16 1329459780
**UPDATE 1:56PM CST - The Public Test Server is now available! We look forward to your feedback and reports about the new patch. Thank you for testing. **

Please be advised that the Public Test Server will be unavailable at 1PM CST (11AM PST/ 2PM EST/ 7PM GMT/ 8PM CET) as we deploy Patch 1.1.4.

We will work to make the server available for testing as soon as possible, so please watch this thread for updates as they become available.

Thank you for your patience!
2894864
 Joveth Gonzalez General Discussion STAR WARS™: The Old Republic™ Asia Pacific Launch 1329454500
Quote:
Originally Posted by Joaby
I'd also like to know exactly where the servers are going to be!
Hi there Joaby! Just wanted to let you know that the servers will be located in Australia.
2907915
 Georg Zoeller Smuggler More variety in end game gear, please! 1329438540
From patch 1.2, any orange (custom) appearance in the game will be viable for endgame purposes. Of course there'll be new outfits as well - so these changes together should lead to a very significant amount of variation in endgame, for all classes.
2904241
 Georg Zoeller Smuggler Cunning gear with shield rating? 1329438240
There's some companions that may benefit from these items, but they're certainly not optimal for you personally.
2904161
 Georg Zoeller General Discussion Patches just not beefy enough 1329427620
Quote:
Originally Posted by ThalantyrDSL
Bioware, comon... your patches are horrible.
1. Warfront Exploiting

Constantly logging into sides having stacked players in Hutball, only to grab the ball and hold onto it for 60 seconds to win the round.
As soon as the weekly warzone quest resets the warzones are ripe with exploiters.
This should be pretty high up on your list of things to fix, because it frustrates the hell out of people.

.
Hey, this particular issue is addressed in 1.1.4, it's just not in the PTS patch notes right now.

Please understand that we usually do not include exploit-specific issues in the test server patch notes (though we will be adding this one in). They are usually added in the final patch notes when the patch hits live.

regards
-- Georg
2900018
 Amber Green Public Test Server Patch Notes - 1.1.4 - UPDATED 1329427560
PvP

Warzones

General
  • Fixed a queue interface exploit that allowed players to bring additional players into a warzone. While imbalances can still happen under specific circumstances, the issue can no longer be intentionally triggered by players in this way.
2900008
 Georg Zoeller Trooper 1.1.4 - Mortar Volley fix anytime soon? 1329424080
We have a new set of animations in the development pipeline that will even the timing between the class abilities, yes.

As for timing, at the latest these new animations will roll out with the next major content patch, 1.2.
2898275
 Amber Green General Discussion Why oh why can I hurt other players if I am not PvP flagged? 1329423360
Hi everyone. Thank you all for your patience and reports. We wanted to post in this thread to let you know that we have made this change with patch 1.1.4, which is now live on Public Test Server! You can read the patch notes here.

o/''\o
2921242
 Amber Green General Discussion Why oh why can I hurt other players if I am not PvP flagged? 1329423360
Hi everyone. Thank you all for your patience and reports. We wanted to post in this thread to let you know that we have made this change with patch 1.1.4, which is now live on Public Test Server! You can read the patch notes here.

o/''\o
2897944
 Amber Green Suggestion Box Request to unbind the " \ " key. 1329423060
Hi everyone. We wanted to post in this thread to let you know that we have made this change with patch 1.1.4, which is now live on Public Test Server! You can read the patch notes here.

o/''\o
2897833
 Amber Green Public Test Server Public Test Server Patch Downtime - 2/16 1329422220
The Public Test Server is now available! We look forward to your feedback and reports about the new patch. Thank you for testing.
2897406
 Amber Green Public Test Server Patch Notes - 1.1.4 - UPDATED 1329422040

Star Wars™: The Old Republic™ - 1.1.4 Patch Notes

Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers. The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.

General
  • The key formerly bound to /bug can now be mapped to any action and no longer opens the /bug window. The command is no longer able to be bound to a quickslot, but player can still type /bug in chat to open a new bug report.
Classes and Combat

General
  • Using abilities with indirect targeting (such as area of effect abilities) will no longer cause players to be flagged for PvP if a PvP-flagged player from the opposing faction is within the ability’s range, and the ability will have no effect on the PvP-flagged player.

Imperial Agent

Operative
  • Medical Therapy: Kolto Probe and Recuperative nanotech will now properly benefit from this skill.
Bounty Hunter

Powertech
  • Carbonize: PvP armor for Combat Tech will no longer prevent this skill from stunning enemies.

Flashpoints and Operations

Operations

Eternity Vault
  • Casting Mind Trap will no longer cause Soa to lose threat against his primary target.

Karagga’s Palace
  • G4-B3 Heavy Fabricator now has fewer hit points in Normal Mode.

Items

Vendors
  • “Show Usable” now properly filters to only show equipable items.

Missions and NPCs

Missions

Republic
  • Unlikely Allies: Resetting no longer requires players to abandon and re-acquire the mission in order to complete it.

PvP

Warzones

General
  • Fixed a queue interface exploit that allowed players to bring additional players into a warzone. While imbalances can still happen under specific circumstances, the issue can no longer be intentionally triggered by players in this way. *UPDATED*

Alderaan Civil War
  • The Eastern Turret no longer fires twice under some circumstances when it is captured by the Imperials.

UI

General
  • Added a /version command.
  • Added several new preferences for cooldown appearance:
    • Show Ready Flash: Toggles a bright flash when an ability finishes cooldown.
    • Show Global Cooldown Ready Flash: Toggles a bright flash when an ability finishes global cooldown.
    • Cooldown Style: Changes the art style for the cooldown graphic.
    • Global Cooldown Style: Changes the art style for the global cooldown graphic.
    • Show Cooldown Timer: Toggles cooldown time text on top of the ability icon in the quickbar.

Bug Fixes
  • Sorting will now function properly in the Guild Window.
  • Items placed in a quickbar are no longer removed when training abilities.
  • Using Shift + Right Click to split a stack of usable items will no longer cause the item to be used.

Miscellaneous Bug Fixes
  • Players will no longer experience occasional disconnection when purchasing Crafting Materials from the GTN.
2897337
 Georg Zoeller PvP People leaving wz is now out of control. 1329411120
Quote:
Originally Posted by cenx
Bioware you have to implement "AFK'er kick vote" option with quitter penalty feature at the same time..

If don't, people who intend to leave but cant do it cos of penalty will go AFK in warzones...Give us vote option to kick AFK'ers..
We are indeed doing that as well.
2892486
 Georg Zoeller Crew Skills Artifice is crap? 1329355620
Quote:
Originally Posted by nickCAV
Artifice needs more schematic drops. The poin only ones I've heard of are the magenta crystals
The next major content patch adds additional schematic drops.
2876688
 Georg Zoeller Roleplay and Play-by-Post Republic Filth 1329355200
Dear Sir,

With much delight we confirm your order for 200 C2-N2 Advanced Spaceship Maintenance Droids. The C2 Droid Corporation is enlightened by your humble request for this superior, Republic technology and is looking forward to replace the inferior R2-V8 units found on these hopelessly outdated spaceships of yours.


regards

The Republic.
2876512
 David Bass General Discussion Guild Summit Application Status 1329337320
All emails have now been sent out. Please check your inboxes if you applied for the Guild Summit, and email guilds@swtor.com if you do not receive an email within the next hour or so.

For those who have been put on the waitlist, we'll contact you sometime within the next week if a space opens up for your guild.

For those who did not apply but are anxiously awaiting more details about the Summit and the livestream, we'll be providing that once we're much closer to the event. For now, I can tell you that the livestream will run on Monday, March 5th for the majority of the morning and afternoon. Once we nail down the exact schedule, we'll provide it to you so you can plan around it if necessary.

Thanks again to everyone who applied! We look forward to seeing you in Austin or on the livestream!
2868314
 David Bass General Discussion Guild Summit Application Status 1329335040
Hi everyone,

Thank you so much to everyone who applied for the Guild Summit! We received thousands of applications, have spent the past few days reading through every single one, and we really appreciate all the feedback we received.

In a few minutes we'll begin sending out emails to everyone who applied for the Guild Summit. These emails will let you know if your guild has been selected to attend the Summit at this time. Please do not book any flights or hotels unless you receive an email instructing you to do so. The event has an extremely limited capacity, and without an event badge you will not be allowed into the Summit. Guilds who have not been selected in this first round have been placed on a waitlist, and if any selected guilds do not respond in time, we will open up their space to the waitlist.

Please make sure you check your emails once we confirm that all the emails have been sent out. Any guild leader who receives an acceptance email must confirm their attendance within 48 hours. Guilds who do not confirm in time will lose their place at the Summit to another guild off the waitlist.

If you have any questions about the process once you've received your email, please contact guilds@swtor.com. Thanks all!

Current status update:

2:15PM CST - Emails have now all been sent. Please check your inbox and spam for the email. If you applied but did not receive an email, please contact guilds@swtor.com and we'll investigate.
2867143
 Joveth Gonzalez Customer Service Where are my battlemaster commendations? 1329334860
Apologies about this, but our CSR made an error in his earlier statement. We have tested the Battlemaster Commendations and they are working as intended, per Gabe's previous post. The chance for a Battlemaster Commendation to be in a Battlemaster Bag is still 25%.


Again, apologies for the confusion.
2867062
 Georg Zoeller Operative Operative Medical Therapy does not work 1329288900
Quote:
Originally Posted by ironix
Thanks for acknowledging the issue, but did you really need to backdate the post by 4 days?

EDIT: Incremented the count in my signature. =p
Hey,

After developers make a post, it can take a while for it to show up in the thread at the point it was made. This is a known side effect of the communications pipeline (e.g. to allow the foreign language community reps to provide translations / updates to our international community for relevant topics), not some malicious way of us manipulating the past.

regards
Georg
2833655
 Georg Zoeller PvP People leaving wz is now out of control. 1329263580
Patch 1.2, among many other PvP changes, will remove the reliance on daily quests for your gear progression (and therefore increasing the value of the commendations you get for playing a match to the end) and implement penalties for quitters.
2842864
 Courtney Woods General Discussion STAR WARS™: The Old Republic™ Asia Pacific Launch 1329257820
BioWare and LucasArts are excited to announce that Star Wars™: The Old Republic™ will officially launch in Australia, New Zealand, Hong Kong and Singapore on March 1st, 2012! Fans in these regions who purchase the game will be able to experience their very own Star Wars™ saga on regional servers. Players who have already begun their journey will also have a limited-time opportunity to migrate their characters from their current servers to Asia Pacific servers after the launch on March 1st, giving them the chance to take advantage of the decreased network latency by playing on a regional server. All players who qualify for a character transfer will be notified in early March with more details.


Read More
2840306
 Joveth Gonzalez Customer Service Mass crash after 1 . 1 . 3 1329252840
This patch has now been deployed. Please quit out of the game and relaunch SWTOR. You should see a resolution to the mouse/crash issues.

Thanks everyone for being patient. Please let us know if the issue persists after you have restarted the game.
2837674
 Amber Green Customer Service Companion Conversation Bugged 1329252360
Hello everyone! Thanks for your patience while we implemented a resolution for this issue. It's wonderful to see your enthusiasm over the knowledge that our Companions really DO want our company when they say they do.

Remember that we're always looking to improve the game, and we know that things such as this can make a big difference.

o/''\o

2837401
 Joveth Gonzalez General Discussion Official Q&A Thread for February 17th, 2012 Q&A Blog Post 1329251040
Thanks for all the questions, everybody! As we mentioned before, we'll be closing this thread now to select questions. Tune in this Friday to see if your questions get answered!
2836649
 Joveth Gonzalez Customer Service Mass crash after 1 . 1 . 3 1329249720
Quote:
Originally Posted by Ipea
how soon is very soon this has been goin on 6 hours now and this is a service we pay for,

Get with bioware and quit with the BS protocol droid crap, we like talking to and hearing answers from people not some ****** automated system
Well then, I hope that you like talking to me. I can assure you, that this is not an automated response. You can go ahead and check my posting history if needed. Soon means, as soon as possible. We will keep you all updated when this happens.

Thanks again for being patient.
2835948
 Joveth Gonzalez Customer Service Mass crash after 1 . 1 . 3 1329249060
Hi folks,

I just wanted to let you all know that we are working on deploying a client-side patch (that will not require any server downtime) very soon that should resolve issues relating to the game crashing when certain mouse buttons are pressed.

Thank you for your patience.

2835536
 Georg Zoeller Operative Weak dmg 1329246120
Quote:
Originally Posted by BobaFurz
I did test several classes up to lvl 16, sorcerer, warrior, BH and Operative. I did with all classes aswell pvp for at least 2 lvls.
Please understand that comparing damage between classes at an arbitrary level (16) is not going to yield any useful insight into power differences between classes.
2833865
 Georg Zoeller Operative Operative Medical Therapy does not work 1329179100
Update: The fix for this is scheduled for weekly patch 1.1.4.

-- Georg
2813475
 Damion Schubert General Discussion Do not roll "Need" for companion gear. 1329177840
Need vs. greed isn't as simple in our game because of companions, as well as Orange Gear and mod extraction.

We will probably limit the 'need' button to only people who match the primary class the gear is meant for, and add a new button in between need and greed for players to choose if they intend the gear for these purposes - this will allow CC users to roll against each other without competing with the guy who wants to sell the gear for credits.

I don't have a timeline on this for you guys right now, though - certainly not in the next major patch. In the meantime, I strongly recommend that players who care clearly decide the expected need/greed role behaviors ('no companion need rolling or you're out!') when a group is initially formed. In the meantime, I'll work on getting this feature in the works.
2813008
 Courtney Woods General Discussion Guild Summit Update 1329164520
Thank you to all of the guild leaders who submitted applications to attend the first Guild Summit in Austin. We are currently reviewing guild applications and will be responding back to everyone who applied in the next few days.

For those who are unable to attend the Guild Summit for one reason or another, we’re very happy to announce that we will be providing a livestream of select events during the Guild Summit, including developer presentations and feedback discussions. These livestreams will allow players from around the world to observe and participate in some of the event discussions as well. As a reminder, the Guild Summit will be conducted in English, but anyone can join in on the livestream regardless of their location. If you can’t watch the livestream during the Summit, we’ll also be publishing videos of the panels after the event has ended. As we get closer to the event, we’ll provide more details for how you can get involved. Stay tuned!


Check Out the Blog Here
2806463
 Joveth Gonzalez General Discussion Incoming changes to global cooldown UI Blog Discussion 1328917560
Please discuss Stephen Reid's blog post, Incoming changes to global cooldown UI, in this thread.
2735324
 Joveth Gonzalez General Discussion Community Q&A – Feb 10th 2012 Blog Discussion 1328916960
Discuss this week's Community Q&A blog in this thread!
2735072
 Allison Berryman General Discussion Where is the 10 responses for the weekly Q&A? 1328915940
Hey everyone! The answers are on their way soon!
2734661
 Joveth Gonzalez General Discussion Official Q&A Thread for February 17th, 2012 Q&A Blog Post 1328915940
Hello and welcome to the official Q&A thread for questions to be answered for the February 17th, 2012 Q&A blog post.

As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. We’ll have the next set of answers next week on February 17th, 2012, but before that, we need your questions!

Please use this thread to ask your question (one per community member, so make it count!). On Tuesday at 2PM CST (8PM GMT), we will close this thread, select ten questions, and get answers to them for Friday’s blog post.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:
  1. Keep your question relatively short. Background details are welcome, but don’t go overboard.
  2. Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
  3. Use common sense – we cannot answer everything, especially on far-reaching content.
  4. This should go without saying, but be respectful.
  5. Limit yourself to one question in this thread, please. You can always ask another question next week!
  6. And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

Any other posts apart from questions in the thread will be removed. With that being said, please ask away!
2734664
 Courtney Woods General Discussion Scheduled Maintenance: February 14th, 2012 1328914680
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for four hours on February 14th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, February 14th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
2734176
 Georg Zoeller Customer Service Continuing epidemic in Warzones (with image) Fix this please asap 1328835060
This is known and a fix for it is on the way. Thanks.
2704566
 Georg Zoeller Public Test Server Great we can craft 3 exotech consumables. Can I ACTUALLY LEARN THE PATTERN!? 1328831880
Quote:
Originally Posted by PhoneYoda
Hi Trineda,

I am unclear of your response. Are you complaining about people complaining about 1.1.2 or complaining because people are complaining about the PTR notes for 1.1.3 that refer to being able to craft 3 Exotech items but they unfortunately can't craft any since they can't learn the schematic?

It seems that the OP's concern is regarding the PTR notes: Crafting Exotech consumables now results in three items with a chance of one additional item on a crafting critical.

Because as you clearly stated this exists: Biochem schematics for Exotech adrenals and stims are not currently able to be used.
They are able to be used in patch 1.1.3.
2703311
 Georg Zoeller Operative Operative Medical Therapy does not work 1328831820
A fix for this issue is in progress.
2703296
 Stephen Reid General Discussion Poll: What do you think about the new changes made to global cooldown UI in 1.1.2? 1328829540
Quote:
Originally Posted by cipher_nemo
I post since the poll is locked even though it was started just yesterday. I guess you didn't want to see the "They're terrible" choice skyrocket into like 90%?
No, we had more than enough votes to understand the general feeling on this issue early on. In fact, after this post I'm going to close this thread for now - the feedback's been excellent and we're taking that into account, but the purpose of this thread has run its course.

Since late Tuesday the development team has worked on some new code to allow you to select from a variety of new options for the global cooldown. I saw a preview of the changes today and while I know everyone's UI choices are individual, I think most people will like the options presented to them. They're very flexible, and the 'flashing' most have described is now able to be turned off, along with many other optional choices. The team has spent today cleaning up and finalizing the code, and after that it'll go into our QA process.

As this code change has come in 'hot' it was unfortunately too late for us to add it to the build being readied for next week's planned patch (1.1.3, which is now available on the Public Test Server - here are the notes). We also want to ensure it's got some solid QA testing on it, as it's a change that will be seen by everyone playing the game. With all that in mind, we're currently expecting the changes to be rolled out with patch 1.1.4, which is tentatively scheduled for deployment in the week beginning Monday 20th. As always, the patch should be on the Public Test Server before that, and when it's available, we encourage everyone to try it out and see the changes made.

Before all that, as we know many of you are interested to see the changes, we're going to give you a sneak preview of those options when the code is finalized and ready to show off. We're working on that now and, fingers crossed, we'll be able to show you something tomorrow.
2702348
 Joveth Gonzalez PvP Wz win not counting not fixed. 1328826060
Quote:
Originally Posted by erdadi
Thank you for the explanation. Now I will enter to a warzone in first place and then leave it till the 1.1.3 patch goes live, just for fun.
I encourage everyone to report anyone who does this intentionally in-game.
2700691
 Joveth Gonzalez PvP Wz win not counting not fixed. 1328823900
Hi everyone! The resolution for this issue is now up in our public test server:
  • Fixed an issue causing players to not receive Warzone Win mission credit upon winning a Warzone match when the first player to enter the zone leaves the zone before the match concludes.
As a reminder, because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers.

If this fix is successful, it will be implemented when 1.1.3 goes live.

Thanks again for your continued patience!
2699509
 Amber Green Public Test Server Patch Notes - 1.1.3 - Updated 2/10 1328823360

Star Wars™: The Old Republic™ - 1.1.3 Patch Notes


Note: Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers.The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.

Classes and Combat

General
  • Surge rating has been re-balanced. It now reaches diminishing returns the same way as other damage ratings, and its per point damage contribution has been reduced by approximately 10%.

Bounty Hunter

Mercenary

Arsenal
  • Stabilizers: Correctly adds pushback resistance to Unload.
Trooper

Commando

Gunnery
  • Steadied Aim: Correctly adds pushback resistance to Full Auto.

Companion Characters

General
  • Some taxis that failed to re-summon companions upon reaching their destination now properly re-summon them.
  • Companions no longer indicate they wish to speak with you when you are not yet eligible for their next conversation.
  • If a player is invited to a nearly full group and declines, that player is no longer prevented from summoning a companion.

Crew Skills

Crafting Skills
  • Non-stackable crafting materials are now refunded if the crafting assignment is canceled.
  • The number of non-stackable crafting materials a player has is now correctly reflected in the crafting UI.

Biochem
  • Exotech schematics will now function properly. - Updated 2/10
  • Crafting Exotech consumables now results in three items with a chance of one additional item on a crafting critical.

Flashpoints and Operations

General
  • Conversation rewards like Social and Alignment Points and Companion Affection are gained more consistently during Hard Mode Flashpoints.

Flashpoints

Boarding Party
  • In Hard Mode, players are no longer blocked from re-entering the Flashpoint in some circumstances when the group is defeated during the encounter with Jorland.

Kaon Under Siege
  • Expulsor Droid now drops the correct loot.
Operations

Karagga’s Palace
  • The chest in 8-man Nightmare Mode now spawns properly after defeating Karagga.

Items

General
  • Unique items can no longer be traded to a player that has the maximum number of that item in their inventory.
  • A confirmation dialog is now displayed when purchasing items with commendations or tokens and when purchasing expensive items.

Legacy
  • A confirmation dialog is now displayed when choosing a Legacy name. The UI has been updated to better communicate Legacy name decisions.


Missions and NPCs

General
  • Small amounts of Social Points are no longer lost in some circumstances (rarely at the beginning of a Flashpoint or in some mission conversations).
  • Bonus Series missions on Tatooine (Republic and Imperial) can now be abandoned.

Missions

Imperial
  • Eve of Destruction: This mission progresses properly even if the player does not immediately travel to Corellia.

Republic
  • Need to Impress: Resolved a dialogue issue with Ambassador Jannik that blocked progress in this mission.
  • Rapid Response: This mission can now be failed if the player leaves the mission phase while attempting to destroy the Bomb-Carrying Droids.
  • Taris Bonus Series: The cinematic for the objective "Return to Storm" now completes properly even if the player has not finished Reconstruction Efforts.

PvP

General
  • Fixed an issue causing players to not receive Warzone Win mission credit upon winning a Warzone match when the first player to enter the zone leaves the zone before the match concludes.


World PvP

Ilum
  • Players are now notified when they kill a player but do not receive credit due to rate limits.

Miscellaneous Bug Fixes
  • Players are no longer occasionally disconnected from the game when interacting with a mailbox.
  • Players no longer lose mouse click functionality in some circumstances after pressing multiple mouse buttons.
2699247
 Amber Green Public Test Server Public Test Server Patch Downtime - 2/9 1328823300
The Public Test Server is now available! We look forward to your feedback and reports about the new patch. Thank you for testing.
2699196
 Amber Green Public Test Server Public Test Server Patch Downtime - 2/9 1328816460
**UPDATE 3:35PM CST - The Public Test Server is now available! We look forward to your feedback and reports about the new patch. Thank you for testing. **

Please be advised that the Public Test Server will be unavailable at 3PM CST (1PM PST/ 4PM CST/ 9PM GMT/ 10PM CET) as we deploy Patch 1.1.3.

We will work to make the server available for testing as soon as possible, so please watch this thread for updates as they become available.

Thank you for your patience!
2695494
 Stephen Reid General Discussion Poll: What do you think about the new changes made to global cooldown UI in 1.1.2? 1328798700
Quote:
Originally Posted by gryhmr
So this isnt going to be changed til march?!
No; as I said, "changes will be made to the global cooldown and we'll bring you more information when we have a solid timeline to share." Discussions on that specific issue have been happening since early yesterday and will wrap up today. Hopefully I'll be able to share more later on when you can expect a patch, but it won't wait until March or until 1.2.

I mentioned that broader UI customization options are coming during Game Update 1.2 because many others in the thread had opinions on the UI of the game, generally.

Last but not least; add-ons are still under discussion, but there's no current timeline for when that functionality might be implemented. While add-ons would give a lot more potential options (assuming a robust add-on community), there will still always be many people who want to use the game's default UI (new players, for example!). Therefore it's important for us to ensure the UI that we have works well, hence our ongoing development and expansion of UI options.
2685388
 Stephen Reid General Discussion Poll: What do you think about the new changes made to global cooldown UI in 1.1.2? 1328768760
Changes are definitely going to be made to the UI in response to initial feedback we received after the patch was deployed. (Very little feedback was received on the PTS Forum before the patch was deployed to the live servers, otherwise changes may have been made before the patch's deployment.)

The primary purpose of this poll is to get more accurate numbers on player sentiment. Threads are very helpful for us to get an immediate idea of areas that need attention, but accurate numbers as opposed to post counts help us present a more accurate picture of those affected (threads/post counts can easily be inflated by multiple posts from the same person, opposing points of view, and so on).

If you'd like to give us constructive feedback on changes to the UI and the global cooldown animations, we'd welcome that in this thread. Discussions about the poll or other aspects of development aren't appropriate.
2650482
 Stephen Reid General Discussion Poll: What do you think about the new changes made to global cooldown UI in 1.1.2? 1328745000
Hey everyone, thank you to all of you who gave constructive feedback here. We've closed the poll as we feel we have a good indication of your opinions. As I said previously, changes will be made to the global cooldown and we'll bring you more information when we have a solid timeline to share.

Possibly more than any part of the game, UI is a very subjective topic, so we understand the varied opinions expressed here. The long-term aim for The Old Republic is to give players flexibility in their UI choices and the changes coming for Game Update 1.2 will allow for more of that.

I wanted to also address concerns about the Public Test Server. We're working towards enabling character transfers so you can move your own character across and test new patches. Other ideas to allow the testing of high-level content have been explored, but ultimately character transfer is what we want to allow for everyone.
2662200
 Joveth Gonzalez General Discussion Upcoming Patch Tomorrow, February 9th, 2012 1328736960
Hi everyone,

We will be bringing down servers for four hours on February 9th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET) in order to deploy a patch. This patch will resolve the following:
  • Killing players on Ilum will now consistently grant Valor and mission credit as intended.

All servers will be offline during this period. This deployment is expected to take no more than four hours.


Upcoming Patch

Date: Thursday, February 9th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) to 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET).

All game servers will be offline during this period. This deployment is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

Edit: Patch went live, we are unsticky-ing this thread.
2657468
 Courtney Woods General Discussion Upcoming Patch Tomorrow, February 9th, 2012 1328735760
Hi everyone,

We will be bringing down servers for four hours on February 9th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET) in order to deploy a patch. This patch will resolve the following:

  • Killing players on Ilum will now grant Valor and mission credit as intended.

All servers will be offline during this period. This deployment is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.


Upcoming Patch


Date: Thursday, February 9th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) to 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET).


All game servers will be offline during this period. This deployment is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars: The Old Republic.
2656718
 Joveth Gonzalez PvP ** BIOWARE Response Needed for Game-breaking Ilum Bug ** 1328730300
Hi everyone,

I wanted to let you know that we will be deploying a patch tomorrow (details coming very soon) with the following resolutions:
  • Killing players on Ilum will now consistently grant Valor and mission credit as intended.

Once again, thank you for your patience.
2653452
 Joveth Gonzalez General Discussion Poll: What do you think about the new changes made to global cooldown UI in 1.1.2? 1328717160
Hi folks,

We recently implemented a change to the global cooldown UI with Patch 1.1.2 and we realize that it has been a hot topic here in the Forums. In an effort to prioritize any new changes to the UI, we wanted to poll the community on their opinion of the current global cooldown UI. Please vote in the poll above! As a reminder, please only vote with the cooldown UI changes in mind.
2645530
 Joveth Gonzalez PvP ** BIOWARE Response Needed for Game-breaking Ilum Bug ** 1328661060
Hi everyone,

I wanted to give you all a quick update. The dev team has been investigating the cause of this issue and they're closer to figuring out a solution. As mentioned before, we'll keep you updated with any new developments. Thanks again for your patience on this.
2625272
 Allison Berryman General Discussion How come old patch notes are always mixed in with new? 1328658840
Thanks for the feedback on patch notes! We can definitely work to make sure it's very clear when we post the public test versions of the notes by calling it out more obviously in that post, and we'll work on making sure that the forums know when the final live notes are available (yes, as others have mentioned, they are available in the launcher and on the website, but we can make sure a post gets into the dev tracker, too, for those who prefer that outlet).
2624190
 Allison Berryman General Discussion How come old patch notes are always mixed in with new? 1328648280
Are you asking about the patch notes for 1.1.2, released to all the servers during the most recent maintenance? We always release the preliminary notes for a patch on the forums when we move that patch to the Public Test Server (we published the first 1.1.2 notes last Wednesday), and those notes are subject to change from the time we post them until the patch is deployed to all the servers. We usually update the Public Test Server several days before we update all of the servers, and sometimes the notes we post do change from the PTS version. Does this explain what you're seeing?
2617156
 Allison Berryman General Discussion Official Q&A Thread for February 10th, 2012 Q&A Blog Post 1328645040
Hey folks! We're closing question submissions (and this thread) now. Keep your eyes open this Friday (2/10), when we'll provide answers to ten of your questions. We'll also open up a new Q&A thread Friday to start taking questions for the next Q&A. Thanks for posting your questions!
2614914
 Patrick Malott Crew Skills Is RE broke? 1328643000
The reverse engineering return rate is not currently working as intended. In an upcoming patch, we are improving the reverse engineering rates – especially for the higher-level items. We are also looking into the issue where a player receives "You already know that schematic" instead of learning a new research variation.

Patrick Malott
Systems Designer
2613451
 Joveth Gonzalez General Discussion New Ability Bar Cooldown effect 1328636280
Hi folks,

Thanks very much for the feedback on this. We've sent this up internally to investigate and we will update as soon as we have more information for you. Thank you for your patience.
2607735
 Joveth Gonzalez PvP ** BIOWARE Response Needed for Game-breaking Ilum Bug ** 1328636100
Hi everyone,

Thank you for reporting this issue. We're currently investigating and we'll give you an update as soon as we have one. Apologies for the inconvenience, and thank you for your patience.
2607618
 Georg Zoeller General Discussion Target Dummies for Lvl 50 rotation practice 1328578500
Hi Krisaff,

Thanks for your feedback. We think it's a great idea.
2579553
 Georg Zoeller Crew Skills Has Anyone seen Legendary armor? 1328574720
There are some very rare items in the game.

The rarest one of all, at this point, being a very unique Czerka invention that, so far, only two players (out of 1.85 billion loot checks at that level) have looted since the game launched.

That said, I can confirm that there are currently no Legendary armor pieces in the game. But that may change.
2578190
 Georg Zoeller Crew Skills BWs Negative Approach 1328574060
Quote:
Originally Posted by smartalectwo
Here's looking forward to a crew skills update at some point in the future.
That point will be patch 1.2, the next major game update
2577933
 Georg Zoeller Crew Skills Slicing post-nerf, please look at the numbers BW 1328573520
We are planning major some additions/modifications to slicing in the next major content patch, which will be Game Update 1.2.
2577729
 Amber Green Vanguard BUG: Guard becomes unusable 1328314560
Hello everyone. Thank you for your reports; we are working on this issue and would like your help. If you are experiencing trouble with Guard, please post to report what Class you are guarding when the issue happens. We appreciate your patience as we research a resolution to this problem. Thank you!
2497869
 Courtney Woods General Discussion Begin Your Journey 1328309520
In our new series of “Quick Start Guides,” Star Wars™: The Old Republic™ Social Media Coordinator Eric Musco helps new players to better understand certain aspects of the game. The first installment in this series, “Begin Your Journey,” will guide players through the process of creating your first characters.

Watch Now
2495568
 Courtney Woods STAR WARS Discussion Begin Your Journey 1328309100
In our new series of “Quick Start Guides,” Star Wars™: The Old Republic™ Social Media Coordinator Eric Musco helps new players to better understand certain aspects of the game. The first installment in this series, “Begin Your Journey,” will guide players through the process of creating your first characters.

Watch Now
2495389
 Joveth Gonzalez General Discussion Scheduled Maintenance: February 7th, 2012 - SERVERS ARE BACK ONLINE 1328308080
Hello everyone!

We wanted to let you know that we will be performing scheduled maintenance for four hours on February 7th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET). All game servers will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will be a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.


Scheduled Maintenance

Date: Tuesday, February 7th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET)

All game servers will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

Update: The maintenance has started.

Update: The servers are back online.
2494872
 Joveth Gonzalez General Discussion Official Q&A Thread for February 10th, 2012 Q&A Blog Post 1328306580
Hello and welcome to the official Q&A thread for questions to be answered for the February 10th, 2012 Q&A blog post.

As a reminder, we’ll be starting up a weekly Q&A blog series in which we will select ten questions from the community and post answers to them every Friday. We’ll have our first set of answers next week on February 10th, 2012, but before that, we need your questions!

Please use this thread to ask your questions (one per community member, so make it count!). On Tuesday at 2PM CST (8PM GMT), we will close this thread, select ten questions, and get answers to them for Friday’s blog post.

In order to increase the chances of having your specific question answered and to help us keep the thread manageable, here are some guidelines on asking questions:

1) Keep your question relatively short. Background details are welcome, but don’t go overboard.
2) Please actually ask a question. We want to hear constructive feedback elsewhere in the Forums.
3) Use common sense – we cannot answer everything, especially on far-reaching content.
4) Limit yourself to one question in this thread, please. You can always ask another question next week!
5) And finally, as a reminder, this is not a discussion thread. Do not comment about what somebody else has posted.

Any other posts apart from questions in the thread will be removed. With that being said, please ask away!
2494114
 Joveth Gonzalez PvP Wz win not counting not fixed. 1328288400
Hi again,

Once again, thank you for your patience on this issue. We've found a possible solution for this and we will be implementing it in an upcoming patch as soon as we're able to test and verify this solution internally. This process takes a bit of time, but know that we are working to implement it as soon as we can.
2484102
 Gabe Amatangelo PvP 1.1.2 PvP bag changes. 1328252160
Quote:
Originally Posted by GeorgZoeller
Let me just point this out, since there's confusion about it.

The 1.1.2. bag changes have reduced the RNG element on drops DRAMATICALLY. Exactly what you guys asked for.

Instead of hoping to get specific item tokens, you now get (more) commendations that you can turn into an item of your choice. That is a lot more deterministic and reliable than opening bags and hoping for a token.

-- Georg
It's obvious from comments here that the patch note is not specific enough, so we'll get it updated before the patch goes to the live servers. Here are some specifics:

Champion Bags now always contain 15 Centurion Commendations AND 7 Champion Commendations. Battlemaster Bags now always contain 15 Champion Commendations. So Centurion gearing up progression for new level 50s is increased significantly and Champion gearing up progression will be steady.

We do still intend on adding more intro level 50 PvP items as well as change how Battlemaster Commendations operate toward the same 'steady' goal. It's just the scope of that change was more than could be done in a weekly patch as it included vendor changes, conversions to existing commendations on players already, etc.

That being said, the current interim 'gearing up' system will change significantly when we introduce Ranked Warzones (aiming for Game Update 1.2). Stay tuned for more details on that.

- Gabe
2452276
 Stephen Reid General Discussion Announcing The Old Republic Guild Summit 1328227380
As some of you have been asking about our criteria for the selection of guilds who we've already invited to the Guild Summit, here's some insight.

Guilds were selected with the ultimate aim of ensuring we had a broad representative mixture of guild sizes, playstyles and geographical locations at the summit (with the assumption that no-one might turn up of their own accord). We have guilds from all types of playstyles, large guilds (2,000+ members), small guilds (20 members) and guilds from across North America and Europe. (Note: many guilds are multi-national; our invites were for guild leaders, who were mostly located in NA/EU.) Guilds were also selected because of their constructive and critical feedback during testing of The Old Republic, both pre-launch and post-launch.

Beyond that, we won't be commenting further on our selection criteria. We've invited a large number of guild leaders, but naturally we could not invite everyone - hence our decision to allow interested guild leaders to attend if they chose to. Further dissection of the selection criteria will only lead to speculation and argument. I can assure you that no guild leader is being invited to Austin because they are 'friends with a developer' or anything similar.

It should also be noted that none of the criteria detailed above are exact guidelines on the selection of guild leaders who apply to attend the summit, beyond the general idea that we still want to have a mix of playstyles, guild sizes and locations. (Please note, we did not ask for a guild membership number as part of the application process.)

The initial aim of this thread was to announce the Guild Summit and to answer any questions regarding it. While I can appreciate people's varying opinions on the summit, turning this thread into a continuous argument about the summit's existence or our potential motives is not productive.

Everyone's views have now been clearly stated and noted. We'll be happy to answer further questions about the summit itself, but back and forth arguments have no place here.
2462598
 Gabe Amatangelo PvP 1.1.2 PvP bag changes. 1328212560
The cost of Champion and Centurion items are NOT changing.

The chance for a Battlemaster Commendation to be in a Battlemaster Bag is NOT changing. It is still 25%.

To reiterate the mention in my previous post, we will be changing Battlemaster Commendation drops in a future patch toward the same 'steady' progession goal without changing the overall average time to gear up.
2454364
 Georg Zoeller Crew Skills Crafting Profession Changes in patch 1.1.2 1328208540
Quote:
Originally Posted by Rephlexie
Please I beg of you add some Artifice schematics for us 50s to play with. Even just 23 rating ones. Give us some purpose in gearing out our guilds a bit.
Yes, among other things.
2428182
 Georg Zoeller Public Test Server Biochem 1328208480
These should be fixed on the test server with this patch.
2428163
 Georg Zoeller PvP 1.1.2 PvP bag changes. 1328203860
Let me just point this out, since there's confusion about it.

The 1.1.2. bag changes have reduced the RNG element on drops DRAMATICALLY. Exactly what you guys asked for.

Instead of hoping to get specific item tokens, you now get (more) commendations that you can turn into an item of your choice. That is a lot more deterministic and reliable than opening bags and hoping for a token.

-- Georg
2449059
 David Bass General Discussion Announcing The Old Republic Guild Summit 1328196840
Quote:
Originally Posted by Residentx_NA
Any one want split a room with me at the Marriott? 119.00 is the nightly rate. PM me when they get send out the invites.

that way it's 60.00/night per person.
I highly recommend you hold off on this until you hear back on the status of your application. First, because I don't want you putting money down until you get invited, but more importantly, because I've been securing much cheaper rates than that across hotels in the immediate area (including the DoubleTree itself). More information will be provided to the attendees, and we've got rooms reserved already, so you don't have to worry about them running out.
2444422
 Stephen Reid General Discussion Announcing The Old Republic Guild Summit 1328196300
Quote:
Originally Posted by Jadarra
It also makes sense to choose 'representatives', and the best representatives for the masses are the guild leaders. If you disagree, explain how you would choose 'representatives' from millions of people? Who can provide not only 'individual' feedback, but 'collective' feedback from more than one viewpoint? If you're saying a lottery system accomplishes this, I fail to see the logic. Individuals would provide feedback from one viewpoint, theirs. Guild leaders have collective viewpoints, have heard various complaints and ideas from more than one person and can provide much more in terms of quality than an individual member.

The only part of this that makes me say, 'that sucks' is the lack of compensation. BW should cover the costs.
We are covering costs for a select group, which will make up a significant number of the attendees. We're obviously also covering all the other running costs for the event.

While I understand everyone's opinions here, apparently we're stuck between a rock and a hard place on this one. Previously (for the Fan Site Summits) we invited a select group; we got complaints that it should have been open to others even if they paid for themselves. In this case we invite a select group and in addition open up attendance to anyone who wishes to apply, and some are frustrated that we're asking people to attend at their own expense. Like I said, we understand people's reactions, but we won't be able to please everyone.

Quote:
Originally Posted by limenutpen
Is good but I hope a European summit will take place in a later stage, somewhere around Europe.

By the servers looks like Europe is 40% of the numbers of this game. So Bioware, EA should start to check us as well.
As stated, we will have a significant presence from EU guild leaders. We are conducting the summit in English, but most of our developers are English speaking, so it's a necessity. As I stated, an EU summit of some kind is still possible at some point.

Quote:
Originally Posted by Tarka
Also, what about those who weren't invited by Bioware, and didn't get one of the limited available spots?
Again, we'll have ways for people to interact with the summit who aren't present at the event. That was always part of our planning and we'll have more details soon.

Once again, I'd like to ask for comments to remain constructive in this thread. We are proceeding with the summit and would love to hear your comments about how we can make it a success.
2444126
 Georg Zoeller Crew Skills Crafting Profession Changes in patch 1.1.2 1328166000
Quote:
Originally Posted by burningcurse
I read your statement about rebalancing pvp gear George and I couldn't help but feel upset.

Here is another suggestion/ solution rather than nerfing end game pvp gear, just give the new 50s some BLUE pvp gear to buy!

I'm valor rank 68. have done nothing but play your warzones for the past month and half.

if you nerf end game PVP gear just to bring us down a few notches so that new level 50s wearin greens and blues can beat us then its just not right.


it's like you are punishing those who really put in the time & like to play that aspect of the game(pvp) to appease new level 50s and casual pvpers.

there will always be a gap between new 50s and old ones. As I'm sure you know, it's called Progression, naturally those who have gear will outmatch/outshine those with only leveling/questing loot.
Fair concerns... but nobody said anything about nerfs for PvP gear just yet.

There are many ways of achieving our intended goal, from stabilizing early gear acquisition through diminishing/removal of the random factor to the introduction of new gear over time... and a dozen other methods in-between.

To spell it out: We currently have no intention to modify the stats on existing PvP gear downwards (which I assume you mean by 'nerf'). Nobody has talked about eliminating the gap between old level 50s and new level 50s either.

-- Georg
2428381
 Georg Zoeller Crew Skills Crafting Profession Changes in patch 1.1.2 1328160240
Quote:
Originally Posted by questcequecest
Remember, Bioware, MMOs have 2 end games. PVE and PVP. Don't forget that.
We have no intention of forcing PvP players to do Operations and vice versa.
2426507
 Georg Zoeller General Discussion BioWare your Dev promised action 1328156100
Hi Tinasa,

I would like to clear up a misconception here first:

I promised action, but I did not promise a specific patch for that action. My exact words were 'an upcoming patch'. Not 'the upcoming patch' (1.1.1.) or Patch 1.1.1. I apologize if I confused you, but I picked my words carefully.

As a matter of fact, the modified cooldown UI is live on the test server and ready for your feedback:

http://www.swtor.com/community/showthread.php?t=260938

So, the answer to your question is, barring unforseen circumstances, 'as soon as patch 1.1.2 moves from the test servers to the live servers'. We invite you to get on to the test server and try out the changes for yourself, as well as give us additional feedback if you feel we can do more.

Just to take this opportunity to create some additional clarity:

Contrary to what people may believe, we rarely make hastily-written posts here. In fact, most words you will find in posts like the one you are referring to are chosen very deliberately.

The absence of a specific patch number in a post like this indicates a level of planning uncertainty that prevents a specific statement as to the exact timing of a change from being made. This is usually the case when we know an issue has been identified and addressed internally but still has to pass internal testing.


regards
Georg
2424855
 Georg Zoeller Crew Skills Crafting Profession Changes in patch 1.1.2 1328153460
As stated, we are working on making all crafting professions fully endgame viable. We'll talk more about specifics, like Armstech or Synthweaving when we have specifics to announce.

The reason BioChem is called out specifically in this note is because this patch changes how it works and we want players to understand why that is the case.
2423709
 Georg Zoeller Crew Skills Crafting Profession Changes in patch 1.1.2 1328150340
Quote:
Originally Posted by Vecte
If this means I can actually wear the gear I desire to wear, AND be optimal, well then you have a game-long subscriber here. There is NO customization available right now. Once you hit 50, each class looks the same. I have sets of orange gear that I have collected, and kept, awaiting the day I would be able to remove the mods from my purple gear, so I don't look like everyone else...
That is exactly what that means, yes.
2422610
 Georg Zoeller Crew Skills Crafting Profession Changes in patch 1.1.2 1328150280
Quote:
Originally Posted by Jestunhi
This.

Include pvp gear in the gear with fully unlocked mod slots and let us use the mods in other armour sets.
That is what 'extractable basemods' means.
2422585
 Amber Green Public Test Server Public Test Server Downtime - 2/1 1328144100
The Public Test Server is available. Thank you for helping to test our new content!
2419837
 Stephen Reid General Discussion Announcing The Old Republic Guild Summit 1328143020
Quote:
Originally Posted by Fiachsidhe
How are you not excluding people, if only a tiny sliver of your player base can even apply, and then you have to be selected? You're excluding most of your players before applications even begin!
We're not excluding people because, as we've suggested several times in a number of threads today, we'll be open to feedback and interaction during the summit from everyone - not just those attending. We're not ready to announce further details on how that will work yet, but we will be soon.

Naturally, we can't host a summit and invite the entire population of the game to attend; it's physically not possible. I can understand your feelings that those 'in the room' have a stronger voice than those out of it, but we're taking that into account in our planning.

Quote:
Originally Posted by Bregah
Also, like someone else said, this announcement gives the impression they'll start ASKING what people want in March, and then start coding/implementing it.
There are plenty of guild-centric features already planned and many are in development - for example guild banks, which we've talked about for Game Update 1.2.

We are certainly not holding back on development of these features until the summit happens, although we do hope that during the summit when we talk about future development, we'll get some validation from the community as a whole (and not just those attending) that we're on the right track. (And why are we waiting until the summit? Well, the development team isn't quite ready to talk about many of these features yet, but we've challenged them to ensure they are by the summit.)

Finally, I appreciate the feedback in this thread, but I'd ask you to remain constructive in your comments.
2419275
 Amber Green Public Test Server Patch Notes - 1.1.2 1328142900

Star Wars™: The Old Republic™ - 1.1.2 Patch Notes


Classes and Combat

General
  • Improved response time for ability activation requests in low-framerate situations.
  • Implemented further improvements to ability responsiveness and client-side anticipation of ability executions.
  • The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete.
  • If Sprint was active when a player died, it now remains active when the player is revived.
  • Abilities on cooldown are now more easily distinguished from abilities that can be used.

Jedi Knight

Sentinel
  • Pacify: This ability can no longer be used on Operation Boss enemies.

Watchman
  • Plasma Blades: Now increases damage dealt by burn effects by 5% per point.
  • Searing Saber: Now correctly modifies the critical damage dealt by burn effects.
  • Changes to Searing Saber and Plasma Blades result in an overall increase in Damage Per Second.

Sith Warrior

Marauder
  • Obfuscate: This ability can no longer be used on Operation Boss enemies.

Annihilation
  • Hemorrhage: Now increases damage dealt by bleed effects by 5% per point.
  • Bleedout: Now correctly modifies critical damage dealt by bleed effects.
  • Changes to Hemorrhage and Bleedout result in an overall increase in Damage Per Second.

Jedi Consular

General
  • Unity: Now properly provides damage reduction when used.

Shadow
  • All Techniques now cost 100 Force.
  • Force Technique’s Force Breach now also deals damage when applied. Overall damage dealt by this ability has not changed.

Kinetic Combat
  • Technique Mastery: No longer increases the duration of Force Technique’s Breach effect. It now increases the damage dealt by Force Technique.
  • Particle Acceleration: This skill now also triggers from Spinning Strike. It now triggers from damage dealt (rather than ability use) such that each hit of Spinning Strike, Double Strike, and Whirling blow have an individual chance to yield the Particle Acceleration buff. The chance to trigger has been reduced to 30% per hit, and it now properly increases the critical damage dealt by Project when a Force Potency charge is consumed.
  • Harnessed Shadows: Stacks of Harnessed Shadows now last 30 seconds. Using Slow Time now yields a stack of Harnessed Shadows.

Infiltration
  • Circling Shadows: Now requires the purchase of the Shadow Technique skill. Shadow Technique must be active in order to trigger the Circling Shadows buff. This skill now also triggers from Spinning Strike.

Balance (Shared Tree)
  • Force Focus: Now additionally lowers the cooldown of Force Breach while Force Technique is active.
  • Force Strike: Now triggers from activating melee attacks that hit a target affected by Force Technique’s Breach effect. This effect now triggers more easily but cannot trigger as frequently.
  • Force in Balance: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Force Potency charges.
  • Psychic Absorption: Now doubles the amount of healing generated by Force in Balance and Focused Insight.

Sith Inquisitor

Assassin
  • All Saber Charges now cost 100 Force.
  • Lightning Charge’s Discharge now also deals damage when applied. Overall damage dealt by this ability has not changed.

Darkness
  • Charge Mastery: No longer increases the duration of Lightning Charge’s Discharge effect. It now increases the damage dealt by Lightning Charge.
  • Energize: This skill now also triggers from Assassinate. It now triggers from damage dealt (rather than ability use) such that each hit of Assassinate, Thrash, and Lacerate have an individual chance to yield the Energize buff. The chance to trigger has been reduced to 30% per hit.
  • Harnessed Darkness: Stacks of Harnessed Darkness now last 30 seconds. Using Wither now yields a stack of Harnessed Darkness.

Deception
  • Induction: Now requires the Surging Charge skill to be purchased and requires that Surging Charge is active in order to trigger the Induction buff. This skill now also triggers from Assassinate.

Madness (Shared Tree)
  • Crackling Charge: Now additionally lowers the cooldown of Discharge while Lightning Charge is active.
  • Raze: Now triggers from activating melee attacks that hit a target affected by Lightning Charge’s Discharge effect. This effect now triggers more easily but cannot trigger as frequently.
  • Death Field: Heals the caster for 1% of maximum health for each target struck. This healing effect can no longer crit and no longer consumes Recklessness charges.
  • Devour: Now doubles the amount of healing generated by Death Field and Parasitism.

Smuggler

Gunslinger

Sharpshooter
  • Diversion: This ability can no longer be used on Operation Boss enemies.

Imperial Agent

Sniper

Marksmanship
  • Diversion: This ability can no longer be used on Operation Boss enemies.

Bounty Hunter

Powertech

Advanced Prototype
  • Hydraulic Overrides: Visual and sound effects are now easier to recognize.

Trooper

General
  • Troopers can now access their ship after leaving and returning to Corellia within 30 minutes.

Vanguard

Tactics
  • Hold the Line: Visual and sound effects are now easier to recognize.


Companion Characters

General
  • Companion Characters no longer occasionally appear unclothed when summoned.

Companions

Doc
  • Crazy Talk (mission): Male characters can now complete the conversation related to this mission.


Crew Skills

Crafting Skills
  • Crafting skills no longer inform the player that no missions are defined for the Crew Skill.

Biochem
  • Energized and Exotech stims and adrenals no longer require Biochem to use.
  • Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players.
  • Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals.
  • The Exotech Med Unit schematic obtained from the Eternity Vault Operation now functions properly and can be learned.

Gathering Skills
  • Slightly lowered the amount of resources gathered from harvested droids and creatures.


Flashpoints and Operations

General
  • Players are now able to obtain destined loot from chests when Master Looter is enabled and they are not the Master Looter.

Flashpoints

The False Emperor
  • Jindo Krey’s ship no longer occasionally enters a state that prevents it from taking damage.

Kaon Under Siege
  • Infected Mercenaries can no longer permanently stun players.
Operations

Eternity Vault
  • Soa no longer resets if he uses Mind Trap on the main tank.

Karagga’s Palace
  • The chest that is awarded for defeating Karagga on Nightmare Mode no longer appears partially inside a wall and now properly spawns.
  • Foreman Crusher’s Perforating Rend now correctly applies itself to targets caught within the conical attack.
  • Jarg & Sorno: The Carbonizer Probe no longer disappears if all of the players who attacked it died before the Carbonizer Probe was destroyed.
  • Karagga no longer appears above portions of the walls during the fight.


Items

General
  • Rakata weapons are now correctly rating 140 and are fitted with mark 25 modifications. These items were previously less powerful than intended.
  • The number of commendations in Champion and Battlemaster Bags has been greatly increased, and the direct item trade tokens appear less frequently in Champion Bags. This change allows players to obtain PvP gear at a steady and significantly more predictable rate with an occasional bonus.

Vendors
  • It is no longer possible to purchase items while holding down the Shift, Alt, or Ctrl keys.


Legacy

General
  • The Legacy Experience required to advance to Legacy Levels beyond 20 has been increased.


Missions and NPCs

General
  • Commendation rewards for Hard Mode Flashpoint daily and weekly missions and Operation weekly missions have been increased.

Missions

Imperial
  • General Faraire: Khourlet’s Elite Guards no longer hide behind a door, preventing progression in this mission.
  • Last Stand: Players are now able to complete this mission as long as the Voss Scholars are inside the prison cell.
  • The Big Show: Using Force Cloak, dying, or leaving the phase while on the step “Defeat the Screaming Blade Cultists” can no longer cause the necessary NPCs to disappear and prevent mission progress.

Republic
  • Leave Nothing Behind: The Frozen Biomass Container now remains lootable if the loot window is closed.
  • Most Wanted: A mission item can no longer be rolled on if it is looted while the player is in a group.
  • Need to Impress: Players can now speak to Ambassador Jannik if they have already completed the mission Gormak Country.
  • The Lightspring: The toughness of Vaverone Zare and Nariel Pridence has been decreased. This mission can no longer be failed.
  • The Shadow Fist: Mission progress for players who are on this mission has been reset to the first step. Players can no longer become locked out of the stealth generator room.
Bug Fixes
  • Bonus Series missions on Tatooine can now be abandoned.


PvP

World PvP

Ilum
  • Particle Cannons can no longer be permanently disabled.
  • Players now receive notification when they kill a target that is not worth Valor due to being killed too recently.


Space Combat

General
  • The speed of enemy Ion Cannons has been reduced to improve balance in high-level Space Combat Missions.


UI

General
  • The reverse engineering button no longer occasionally disappears after a crafting skill is initially learned.


Miscellaneous Bug Fixes
  • Loading screens no longer appear in low resolution if the player selects the low-resolution texture option in preferences.
  • Facial animations no longer fail to play correctly in some instances.
  • During brief teleports, the splash screen does not appear incorrectly over loading screens.
  • Players will no longer experience limited audio, black portraits, or the inability to initiate conversations when they reconnect after being disconnected.
2419221
 Joveth Gonzalez General Discussion Why is my SWTOR launcher exe trying to contact University of New Hampsire? 1328141280
Hey everyone,

Due to the odd nature of this issue, one of our developers has asked us to post this on his behalf in order to clarify what is happening:

The network call in question is from a 3rd party library we use as part of our launching system. The call is intended to optimize the performance of a P2P feature of this library which we do not use and do not intend to use. Note that the call is to a public stun protocol server which is, in fact, hosted by the University of New Hampshire. A future update to our launcher will disable this completely.

We hope that answers your question!
2418437
 Cameron Winston Classes Salvation/Revivification Discrepency (Sage/Sorc AOE Heal) 1328140200
The extra 'large' heal at the beginning of Salvation was always unintended, and was removed as part of this fix. The 'double' tick at the beginning was corrected but still appears visually. This issue will be further corrected in an upcoming patch which should make the ticks read much more clearly and be more evenly spaced out.

The design intent of this ability is 11 ticks of healing over a 10 second period to all applicable taregts within the area (Which is also how Revivification works). Hope this helps clarify!
2417943
 Amber Green Public Test Server Public Test Server Downtime - 2/1 1328138700
**UPDATE 6:55PM CST - The Public Test Server is available. Thank you for helping to test our new content! **

Please be advised that the Public Test Server will be unavailable at 5:30PM CST (3:30PM PST/ 6:30PM CST/ 11:30PM GMT/ 12:30AM CET) as we deploy Patch 1.1.2.

We will work to make the server available for testing as soon as possible, so please watch this thread for updates.

Thank you for your patience!
2417123
 Georg Zoeller Crew Skills Crafting Profession Changes in patch 1.1.2 1328138580
Hi,

I wanted to drop some notes on the changes made to the BioChem profession in the patch (1.1.2) that just went onto the Public Test Server, how they fit in the big picture and how we are proceeding forward with crafting professions in endgame in general.

First off, we removed the requirement to have the BioChem profession to use Energized and Exotech stims and adrenals. This was done to (a) remove pressure of players to pick up BioChem for optimal combat performance and (b) to open up the sale of BioChem products to a larger audience on the Galactic Trade Network.

Additionally, we've reduced the effectiveness of the BioChem exclusive Rakata Stimpacks to be equal to Energized stimpacks. Their intended benefit is the cost savings they provide over time, not an increase in power. We are also in progress of reviewing the creation costs of many consumables in the game against the economic realities (acquisition cost of purple mission materials on our live servers) and will likely make adjustments to these in the future.

It is our intention to gradually, over multiple patches, reduce the impact of situational consumables on endgame combat resolution and shift the factors which determine the outcome of combat more towards personal skill. As part of this effort, specifically for PvP, we are also working on changes that will reduce the gear related power difference between new characters at level 50 and players in full PvP gear. We feel that at the current time, this difference is too high.

On a more general note about crafting, our changes to make BioChem consumables freely tradeable are just a small first step as part of a larger scale effort to extend our crafting gameplay, for all professions, into the endgame.

Major changes are currently on schedule for the next major content patch, such as extractable basemods (armoring, barrel, etc.) from purple items, critical crafting successes on orange outfits, more bind-on-equip schematic drops for artifice and other professions, increased relevance of augments, better reverse engineering chance, and other improvements. We want to create significant incentive for players to engage in the crafting economy – as provider of goods or supplier - without requiring players to take up a specific profession as a ticket into endgame.

Long term, our plan is to evolve Star Wars: The Old Republic’s game economy to a more player driven model, strengthen and improve the GTN and embrace the game’s extensive appearance customization throughout the game. We have a long list of improvements planned for that but we’re also anxious to hear from you. Feel free to use this thread to give us your feedback on the topic!

Regards
Georg
2417047
 Courtney Woods General Discussion Maintenance February 2nd, 2012 - ALL SERVERS BACK ONLINE 1328137800
Hello,

Since the latest patch (1.1.1), we’ve been seeing reports about players dealing with hitching and freezing issues. As an effort to alleviate these issues for affected players, we will be performing maintenance tonight starting at 2AM CST, but we don’t expect it to go beyond two hours. We apologize for any inconvenience, but we hope that this will resolve these issues for those players affected by them. This is a server-side only update and will not require a download.

Maintenance

Date: Thursday, February 2nd, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 4AM CST (2AM PST/5AM EST/10AM GMT/11AMPM CET)

All game servers will be offline during this period. This maintenance is expected to take no more than two hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

UPDATE: All servers are back online.
2416571
 Stephen Reid General Discussion Announcing The Old Republic Guild Summit 1328137560
Hello everyone, thanks for your comments so far. I wanted to address a few things that have come up.

Quote:
Originally Posted by Loreki
Again, some effort to include European players would be nice. A separate summit session would be ideal - a small number (5 or 10?) funded places for Europeans to travel over would perhaps wind up being a cheaper alternative.
As this is our first time doing a Guild Summit, naturally we have to be cautious in some aspects of this event. Holding it in Austin makes the most sense, as we're based here and will get the biggest developer turnout with the least impact on development schedules; it's also considerably easier for us to organize when it's local to us.

That said, if the event is a success, a future European summit isn't out of the question. For this event, we have already invited a number of EU guild leaders.

Quote:
Originally Posted by Liberate
Great, so the mega guilds will be the only ones to get a say.
That's definitely not the case - in fact, the application doesn't even ask for the size of the guild to be specified. We're aiming to invite a diverse mix of guilds; small and large, PvP, PvE and RP playstyles. We're interested in a whole variety of opinions and hope that those who attend will respect opinions on the game that might be alternative to theirs.

Quote:
Originally Posted by Fett
After all, given this is an online game, isn't everyone's opinion valid and isn't the web the best medium for presenting material like this?
The web is a very good medium for presenting lots of material - but face to face interaction and conversation is always going to yield great results. Let's be frank, the anonymity of the internet can ensure some pretty radical opinions and can sometimes drown out reasonable discussion. We believe we'll get some great in-depth discussions and feedback out of this event.

With that said, we're aware that some might not be able to attend and are looking for alternative ways to participate. We'll have more information on how you'll be able to contribute soon.

Quote:
Originally Posted by ManiacZX
Does the person applying for this have to be the "Guild Leader" in terms of the top position in the structure of the guild or merely part of the Guild Leadership?
Any guild leader is welcome to apply and then can designate another guild member to attend in their place. This of course assumes that the guild leader's application is accepted for the event.

Last thing; there's been a certain amount of concern in this thread that we're 'expecting' or 'forcing' people to attend the summit. To give you some background, when we held our last Fan Site Summit, at which we invited a number of SWTOR fan sites out to Austin, we heard from a lot of other fan sites that they would have been interested in coming if they were able to pay their own way.

When we started planning the Guild Summit, we decided we would invite a select number of guild leaders to Austin at our expense, just like the Fan Site Summit. In addition, we decided to open applications to all guild leaders who were interested in attending at their own expense. So far, judging by the pile of applications we've received today, plenty of people are interested in joining us in Austin and we're looking forward to welcoming everyone.

We're building this event to gather a broad spectrum of opinions, both from those attending in person and those of you in the wider community. We're not excluding anyone, even if they can't make it to Austin.
2416466
 Joveth Gonzalez PvP Wz win not counting not fixed. 1328128440
Hi everyone,

I wanted to let you all know that we have been investigating this issue with the patch note not matching up to in-game behavior since we started seeing these type of threads yesterday.

After some investigation, it appears that there was some miscommunication between teams and this patch note was not intended to be included in this last patch.

This is a high priority issue for us, and it won't be resolved overnight, but we are actively working towards a solution. We apologize for the error with the patch note and we will also work to prevent situations like that from happening again.

The patch note has since been removed and we will keep you updated on the status of a resolution to this issue.

Thank you very much for your patience and for your understanding.
2410519
 David Bass General Discussion Announcing The Old Republic Guild Summit 1328127960
Quote:
Originally Posted by rhirne
OHHH.. you mean the ones where the only questions that are "answered" are those that have been asked and answered 3412139418 times via forums, official posts, videos, etc...
This is actually one of the major reasons I've been pushing to do something like this for a long time. The events you're referring to are public conventions, where you get an audience of people who don't play the game, and aren't aware of the community and the information that's out there already. At those events, we always want to answer any questions, regardless of whether or not they've been answered before. Your audience at a gaming convention tends to be much more "all-around gamer" and less "hardcore SW:TOR fan", and therefore we cater our plans towards that.

In this case, we're specifically inviting guild leaders who are actively playing the game. While we're inviting guilds from all walks of life, the application process is there because we want to be able to raise the level of discourse we hold with the leaders, and so we can have serious, in-depth discussions about the state of the game. This event isn't just a Q&A like we've done previously, this is a two-way conversation between the people making the game and the people playing the game, and I think that makes a huge difference with this event vs. conventions we've visited in the past.
2410172
 David Bass General Discussion Announcing The Old Republic Guild Summit 1328118840
Those of you who are concerned about hotels: We've been working very closely with the DoubleTree to get a great rate for the event, and we've got a block of rooms being held for those who are coming. In addition, we're working with hotels in the immediate area to get a variety of rates for anyone who wishes to come. No one needs to worry about having to wait until the last minute to book hotels, as that's something we've already taken care of. If your guild's application is accepted, we'll be in touch with all the options we've put together in the Austin area.

If you have more questions about the event, I encourage you to email guilds@swtor.com and I'll be happy to provide more information.
2403881
 Courtney Woods General Discussion Announcing The Old Republic Guild Summit 1328112120
Today, we are pleased to announce the first ever Star Wars™: The Old Republic™ Guild Summit, being hosted in Austin, TX in March. Over the course of a few days, guild leaders from around the world will gather together to discuss the state of the game with the developers from BioWare Austin. Guild leaders (or a designated officer in the event of a guild leader being unable to attend) will participate in Q&A sessions with developers, roundtable feedback discussions, and will get a preview of some upcoming game features.

Read More
2399005
 Georg Zoeller General Discussion About Patch 1.1.1 1328065680
Sorry if you were confused about this, but at the time that post was made, 1.1.1. was already in testing on the PTS server.

'An upcoming' patch means just that - a patch that is upcoming in the future. To be clear, the improvements are still on - and you will know when they are about to roll out based on the patch notes from our public test server. Until you read the inclusion of such improvements there, we cannot give an ETA.
2380580
 Georg Zoeller General Discussion Security Key Vendor 1328065440
There are a number of unique items on the security vendor (including a 1 hour cooldown fleet fast-travel pass) that cannot be found anywhere else in game.

We also intend to update the vendor's inventory over time with additional goodies.

Players can gain access to the security vendor's stock by purchasing and associating a physical security key or the free smartphone key app for Android or IOS with their account.

All details can be found here
http://www.swtor.com/info/security-key
2380502
 Courtney Woods General Discussion Developer Blog: Busting Bugs and Fixing Exploits 1328043780
Hello everyone! We’ve posted a new blog from Richard Vogel that talks about busting bugs and fixing exploits. Click here to read the blog!
2369019
 Randy Begel Bounty Hunter Mako, Torian, and too much affection for the former. 1328043120
Quote:
Originally Posted by Aenene
I am a female BH
I greenlit the first convo with Mako when she asks how you feel regarding Torian. The subject never came back up again, and then once I got torian's faction into the 6k range (and above Mako's) i finished the arc where we get married very quickly after that - going from mid 6k to 9k within the course of the love arc. After that, i got the quest where he is kidnapped and during the ending Mako was doing most of the talking, and the fawning all over him - as if they were an item, however he and I had already gotten married. I have to admit, i am a bit annoyed that her reactions in that way are part of the concrete dialogue (My husband is also a BH merc, male and we run our storyline quests back to back). You'd think that they would have changed that part up a bit if you are already deep into, or at the end of the love arc with him already.

Aenene, if it makes you feel better that is definitely a bug. I'll report it for you and see if we can reproduce what happened and fix it. If you have the time, please submit your own bug report with as many details as you can remember through the game client. It will help immensely in isolating where the break happened.

Thanks!
2368546
 Stephen Reid Crew Skills Artifice - Where to Find a White Lightsaber Crystal (And other rares) 1327967880
Quote:
Originally Posted by Fiachsidhe
They know damn well whats in the game but if they hold off on releasing info and being straight with us, they can manipulate us into entertaining them, which seems more important than solid communication.
While we do know what's in the game, we don't 'hold off on releasing info' for the reasons suggested.

As per my previous post, an item (or mob, or quest, or planet even) may be in the game client, but that doesn't mean it's ready to be used/completed/explored. This is part of the process of live development. This isn't a case of there being extra content in the game that's waiting to be unlocked; an MMO will always be a living piece of software that is added onto continuously. (If everything was already done and we could just 'unlock it' when we wanted to, I know a lot of people around here who'd love to spend more time with their families. ) If a site decides to 'datamine' the game client, they may uncover content, or suggestions of content, that aren't in the game yet. If you read these sites you may come to your own conclusions, but we can't control that.

In the case of the White Lightsaber Crystal, yes, it was in-game during Game Testing. Yes, it was removed - as the development team decided they wanted to change the requirements to acquire it. That was a decision made, in their opinion, to benefit the game in the long term. To suggest that decision was made to 'mess' with players is unfair. It's simply not what was done.

We also did not monitor this thread for an extended period for our own 'amusement'. When we discovered this issue - and it was an issue - we took action. While it might be tempting to look for reasons that are bigger than the truth, the truth is very simple - we took action when we knew an issue was present.
2343564
 Stephen Reid Crew Skills Artifice - Where to Find a White Lightsaber Crystal (And other rares) 1327967340
Quote:
Originally Posted by Forkrul
Just because it's in the game files does not mean it is finished. It could be an area that is not yet fully built, but still has the associated loot already created. Or it could be a fully built and populated area that is still being tuned and the bugs being ironed out.

But yes, keeping fully working and implemented content away is bad imo.
It would be - and that's not what we're doing.

Content found via 'datamining' sites may be in the client, but that doesn't mean it's ready to be in the live game. When it's ready to be in the live game, it should be ready to play and even if it's not easy to find (in the case of an item, for example), it should be possible.

Following WraithAscendant's request, we'll close this thread now.
2343267
 Joveth Gonzalez Customer Service A Note on General Performance Issues 1327966380
Quote:
Originally Posted by Kunari
Our development team is actually investigating this right now. Until we can further test this, however, we can't officially recommend this tip.
2342759
 Stephen Reid Crew Skills Artifice - Where to Find a White Lightsaber Crystal (And other rares) 1327962000
Quote:
Originally Posted by Vandaman
Thank you so much for the reply in both threads. One awesome thing I think even the devs could take from these threads is the things people come up with. A lot of the stuff we tried was probably never thought of by bioware, but would be awesome little puzzles. Would be awesome if the Devs combed through these types of threads and found some cool ideas for puzzles later on in the game.
No promises... but we're always watching!

Quote:
Originally Posted by Shalamahara
I suggest changing the thread title to Queen of Sands Hunt.Unless the devs want to step in and say that boss isnt implimented completely ingame yet either
Here I go, killing your buzz again....

'Queen of Sands' is indeed not in-game... yet. I would venture a guess that you discovered that boss through a datamining site. As a general hint, do not assume everything you read on those sites is currently in-game, especially if there do not seem to be any quests linked to the item.

Again, confirmed by development - 'Queen of Sands' will make an appearance eventually, but we cannot confirm exactly when or how at this point.
2340211
 Joveth Gonzalez Customer Service A Note on General Performance Issues 1327960920
Quote:
Originally Posted by Demetriscy
O.K. I have to agree with you on that, title is quite misleading for its content...
This is a fair point, I have changed the title of this thread in order to avoid any further confusion.
2339433
 Stephen Reid Crew Skills Artifice - Where to Find a White Lightsaber Crystal (And other rares) 1327960320
Hello all - you've obviously already seen my other post regarding the appearance of the White Lightsaber Crystal.

I'm sorry the end result of this 'red herring' has disappointed a lot of people; all we can do is apologize here and set the record straight.

I talked to the development team regarding this and I wanted to reassure all of you who are looking for this crystal that it will be available in the game eventually. At this time we can't give you any more information on when that will happen or how the crystal will ultimately be obtained, but rest assured when it's able to be found, we'll let you know (but depending on the method of obtaining it, we might not give you a road map!).

To WraithAscendant: thanks for starting and maintaining this thread, as a lot of people have gotten enjoyment out of it! I appreciate you updated the original post - you might also want to change the thread title. (If you have issues with that, let us know.)
2339024
 Joveth Gonzalez Customer Service A Note on General Performance Issues 1327960320
Quote:
Originally Posted by TheJestersHat
Now, that i've regained my speech, that's about as useful as a lead freakin' balloon.

Is this it?! The big fix?
To be clear, we never said that this was going to be a quick fix, in fact, I posted the following:

Quote:
Originally Posted by JovethGonzalez
Hi folks, I apologize for the delay in updates on this issue, but as I mentioned before, we needed time to gather data and put all of our information together in one digestible format.

We just finished editing a document that we hope to be able to publish as a forum post here in the CS forums as early as tomorrow.

I can tell you that it's going to be a guide on optimization performance (which includes FPS) for your PCs.

Thank you all for sharing your experiences here and for your patience as we work to continually improve your gaming experience.


Every PC is different, and we wanted to help folks understand the different settings in SWTOR and how they each affect performance including FPS. SWTOR is a demanding game and the PC is a complex machine. It's not always possible to have a single "fix" for various issues and our hope is for this guide to act as a reference to help diagnose your specific issues. Thank you for taking the time to read it.
2339009
 Joveth Gonzalez Customer Service Horrid FPS 1327959000
Hey everyone, the post is now up. Please keep in mind that a variety of factors are at play with any issue, including this one. As Avi mentions in his post, we are always looking at ways to improve optimization. Thanks for your patience, and we hope that you benefit in some way from this post, whether it's in improving performance or at least understanding our goals and methods.
2338067
 Joveth Gonzalez Customer Service A Note on General Performance Issues 1327958700
Hi everyone,

As promised, we wanted to address some of the hot topics in our community right now: FPS (frames per second) and other performance issues. We’ve spent a lot of time reading the forum threads on these topics, and the client team has analyzed many, many performance logs. They’ve also met over the past few weeks to discuss how to best address these topics, and now we want to open up the conversation with you.

Avi Mintz, the Associate Project Manager for the client engineer team, has digested some information together into the post below. Over to Avi:


Hi everyone!

As Joveth mentioned above, my name is Avi Mintz and I’m the Associate Project Manager for the client engineering team.

Developing an MMORPG of this scale and detail means we must support a wide spectrum of performance-impacting scenarios, varied hardware compatibility issues and other unique challenges. Input from our community goes a long way to bolster our investigation efforts and narrow down elusive resolutions to these problems.

To that end, we’re hoping that we can start an open dialogue with you, the community; some of you have called out for this, others have taken the time to publish write-ups, and we are looking forward to collaborating with you to make this game a fantastic journey and a memorable experience for all involved.

Please remember, we read the forums and identify actionable items as often as possible, as well as receiving reports from the Community team on a regular basis. Although we can’t always respond with the frequency or immediacy that you might like, whenever an issue is raised to us, a developer is alerted and assigned to the issue. We prioritize to ensure that the identified issues that affect the largest number of players are dealt with first, but we are always working on whatever we have outstanding.

In this post, I’ll get a little more detailed into our client preferences and suggest some settings changes that may help you. In the future, we’ll update you on our optimization plans as we address known issues. Now that you know a little bit more about our processes, let’s get started.


Game settings and what they mean for performance

Any given PC can bottleneck in a few different locations (processing power, available memory, graphics processing power, etc.). While changing graphics settings can have an impact on any or all of these, finding a ‘sweet spot’ for your system might take a bit of experimentation. Such experimentation is probably best approached by turning everything to ‘Low’, and then turning various features up selectively and noting the effect. We’ve broken down some of the less straightforward options for you here to give you some insight into the workings of our rendering options.

Min-spec shaders
  • The min-spec shader option allows faster rendering, at a reduced quality. This option also turns shadows and bloom off.
Shadows
  • Our shadow options are High / Low / None, where:
  1. The ‘High’ option renders full shadows
  2. The ‘Medium’ option renders only ‘blob’ shadow discs under characters.
  3. The ‘None’ option removes even the ‘blob’ shadows.
As you might expect, your choice of shadow setting can heavily impact frame-rate. High shadows will be, comparatively, much more taxing on your system.
Textures
  • Our texture options are High / Low. We are planning an additional setting for character textures, closer to the quality seen in cinematic scenes, which is under development right now.
Anti-Aliasing
  • Our anti-aliasing options are High / Low / Off. Depending on your system, these options represent different levels of jagged edge smoothing.
  • Anti-aliasing is one of our more system-taxing features, and we do not recommend using it when running a video card with less than 1GB of memory. Keep in mind that the ‘performance cost’ is greater at higher resolutions.
  • Note: anti-aliasing is temporarily disabled for AMD 6900 series cards, due to severe graphical artifacts. We are working with AMD to resolve this bug, and we will re-enable the option for the 6900 series as soon as possible.
Resolution and Window mode
  • Window mode options are Fullscreen / Fullscreen (windowed) / Windowed, where:
  1. ‘Fullscreen’ is what we refer to as ‘Fullscreen exclusive mode’. This option gives you the best frame-rate of the three, but it comes with a trade-off of having to reinitialize the display if you tab away from the game and back.
  2. ‘Fullscreen (windowed)’ is really just a borderless window that stretches to fill your screen. You lose out on the slight performance gain of ‘Fullscreen’, but you can now tab back to the program seamlessly.
  3. ‘Windowed’ is as straightforward as you might expect. If you feel that you’ve gotten the best frame-rate out of this setting, keep in mind that it all comes back to how much resolution you are prepared to sacrifice.

Minimum spec, recommended spec and performance

Error Code 7

Error code 7 is our way of reporting a game initialization failure – essentially, the game failed to run. There has been some speculation about this message being a ‘gate’ blocking players based on their system, but that is not quite accurate. Here are some situations that will result in an error code 7:
  • Missing technology that would cause an unplayable scenario. To be more specific, we require SSE3, introduced in late 2004.
  • Missing PlatformInfo.dll file (part of the SWTOR client).
  • Failure to create a Direct3D device – usually caused by an absent or outdated graphics card driver.
Note that this factor is not related to system processing capabilities, but rather fundamental system architecture (e.g. a 2011 netbook CPU might be able to run SWTOR while a 2004 desktop CPU might not).

If you’re receiving error code 7, but your system should be up to the task of running SWTOR, please contact us through Customer Service with the email tagline ’Error Code 7‘. We have introduced additional logging in patch 1.1.0 that can help us diagnose and pinpoint the source of failure.

Low FPS in the fleets, warzones and Ilum

We’re very aware of the frame-rate degradation that even top-notch systems experience in these gameplay scenarios. We’ve taken measures to control the overall impact that character-heavy scenarios can have on system performance, but there is always more we can do. We are constantly investigating and optimizing, and we are in the process of making changes to the fleets that have hopefully yielded some improvement.

Some of you have pointed out that your GPU is not being fully utilized when in these types of situations; we have found that character-heavy situations like these are usually limited by the CPU, not by rendering, so this makes sense.

Other changes you can make that will help improve performance:
  • We’ve read that some mobile graphics cards might not appropriately set their performance profile when running SWTOR. You can correct this by going to your graphics control panel and manually setting up a profile.
  • Disabling Windows Aero can also improve performance slightly.
  • And, of course, shutting down background programs can only help.
Client crashes

Our data says that, when measured as an average across all players, crashes during SWTOR gameplay are relatively rare. That being said, there might be some users that have the perfect storm of hardware, settings or activities that provoke repeated crashes in a way that we can practically diagnose and fix. If you experience consistent crashes, or if you know of a consistently reproducible one, please take a visit to this thread and post your information there – we’re always looking for more issues like this to fix, and increasing SWTOR stability will always be a top priority for our team.

We recently messaged that we fixed a frame-rate degradation problem that occurred when shadows were on ‘High’; this fix also greatly increased stability on 32-bit systems.

System failures

If your system consistently shuts down unexpectedly, please go to this thread and post your information. Some of you have already done this, and your posts have been extremely helpful. We’ve analyzed all the information you’ve provided so far, and this is what we can say…
  • SWTOR has the capacity to heavily utilize your system. If you are running the game with high graphics settings, this is especially true. System flaws or inadequacies that might not be evident when idling or playing other games could possibly be exposed when you are running SWTOR, especially in moments that put extra pressure on your system (PVP, Operations, etc.) To name a few things you should look out for:
  1. Ensure that your power supply is not failing and that it supplies enough juice to power your system.
  2. For temperature considerations, it’s also worth checking that the power supply fan is working properly. Also ensure that your PC case is properly ventilated and your airflow is unobstructed.
  3. Ensure that your PC is clean and your system is not clogged with dust and dirt.
  4. We recommend taking appropriate precautions (monitoring and cooling) if you are overclocking your hardware. Our advice is to dial things back to the manufacturer’s recommended settings until your system failures are resolved.
  • Blue Screens are displayed when Windows encounters a critical error. Errors of this nature are usually hardware or driver related.
  1. We’ve provided some information here in the CS forums about ways to narrow down and identify the root cause of a given error. Windows tends to log this information, and those logs are a good point to begin an investigation.
For every visit you’ve made to the Forums to post constructively or inform us of an issue – thank you. Your DXDiags help us (even if you do forget to use spoiler tags sometimes!!) and we hope you’ll continue to work with us to make SWTOR great.

Edit (2/7/12): This post has been up for over a week and we are now going to unsticky it in an effort to declutter the CS Forum's main page.
2337868
 Stephen Reid Server Names P - S Requiem presents the White Crystal. Prophecy of the Five server 1327958100
Hello everyone, I wanted to clarify a little on our actions here. Here's the biggest question I wanted to address:

Quote:
Originally Posted by Part_Time_Hero
in otherwords was it intentional ? or something anyone could have stubled upon which was not how bioware intended it to be found?
Unfortunately the actions of the player in question were intentional and deliberate. As well as the item being removed, further action was taken on this player's account. This was not an 'easy exploit', and not something the average player might 'stumble upon'.

Beyond that, we will not be commenting further - either on the player's method of obtaining the crystal or actions on their account.

Right now, it is not possible to legitimately obtain a White Lightsaber Crystal in the game through any gameplay method. In the future, it will be possible to legitimately obtain. When that day comes, we'll let you know so you can go about obtaining the crystal for your characters.

Again, we apologize for not commenting sooner as our investigation was ongoing.
2337461
 Allison Berryman Server Names P - S Requiem presents the White Crystal. Prophecy of the Five server 1327954380
We've done some investigating and discovered that CatchDeathwalker did not obtain the white crystal through legitimate means in the game. Right now, we're removing the crystal from his possession, and we're going to have some more information for you as soon as possible about this situation (but don't worry, we won't post any spoilers!).

We apologize for not responding to this thread sooner, but we needed to investigate the issue before commenting.
2334966
 Stephen Reid General Discussion Lack of communication is unprofessional 1327815660
Hey everyone; I appreciate everyone's views on this topic and I can understand the feelings being expressed here.

Our Live team took the decision to roll out today's 1.1.0c patch during Friday night/Saturday morning with the knowledge that it would affect a higher than usual number of players. Unfortunately, we had to make changes that required server downtime. The Live team felt those changes were urgently required and that was why the maintenance was scheduled. Generally speaking, we try and ensure all required maintenance happens during our weekly maintenance period, but this was one situation where we had to move forward quickly; to not do so could have led to severe performance issues across the service as a whole.

I want to address a couple of other points from the OP:

Quote:
Originally Posted by Demorgoth
1: You post a warning less than two hours before the servers are brought down. Ok, if this is an emergency, tell us it's an emergency. Don't call it 'maintenance' when you decide to pull down all the servers on a Friday night with less than 2 hours notice.
This is a little inaccurate. I'm not sure where your timing comes from, but our original post regarding the downtime was posted at 5:10PM CST (Austin time). At that point, we were unsure of the start time for the maintenance so posted without it. The post was updated with the exact timing of the maintenance at 8:54PM CST, which would give just over five hours notice of the exact timing.

Five hours is not a generous window of notice, and for that we apologize. In this instance, we updated with the precise timing as soon as we could, but we'll strive to improve.

Quote:
Originally Posted by Demorgoth
2: The post is highly ambiguous. If you're pulling the servers down on a Friday, put Friday in the title. If you're pulling the servers down today, in 2 hours, put that in the title to get the word out. The title gives the overwealing impression that the Patch + Maintenance are on Jan 31st.
Overall, this is a fair point. Generally speaking, every Friday we post details of our upcoming maintenance period to give plenty of advance notice. Because of the timing of this patch, we thought it might be easier to roll both notices into one. We didn't feel the ambiguity was too extreme, as the upcoming patch was detailed up front, but I can see how it might have confused some. We'll improve.

As stated, the patch was deemed necessary and urgent enough to be rolled out on a Friday night/Saturday morning (Austin time). We didn't take this lightly, and don't expect or wish it to be a regular occurrence.

To those of you in Europe, I want you to know that we'll be discussing maintenance windows and how we can improve their timing this coming week. We may not have an update immediately (and not before the scheduled maintenance on January 31st) but we have been paying attention to your opinions.

Thanks again for the feedback - it helps us know where to improve.
2280995
 Stephen Reid General Discussion Read-Only Forums - Stop It 1327813020
Quote:
Originally Posted by DunsparrowSolo
Every other MMO continues to allow forum posts while servers are under maintenance, unless the forums themselves are under maintenance. You always shut down forum posts shortly before the server announcements that the servers will be coming down in 15 minutes.

The only logical explanation for this is that they want to stifle speech and complaints on their forums. This is certainly within their rights. Its certainly within my rights to complain about it, talk about why it sucks and get them to change this absurd policy.
Understandable conclusion, but incorrect.

No conspiracy here - and we're not trying to stifle anything. If anyone has complaints, they'll just wait a little longer to complain.

The truth is that the Forums put quite a lot of strain on our servers, and when a downtime starts, many people hit the Forums at once. (Many of whom may not have seen the Forums, Community Blog or tweets previously to know about the downtime in advance.) In the past, we've seen excessive strain on the web servers as a result, and we've had performance issues.

To alleviate that, the decision was made to temporarily put the Forums into a 'read only' mode at the beginning of maintenance periods, to ensure they stay up and can be read (so those folk coming to the Forums who may not have known about the downtime get that information).

Is this acceptable? No, not in the long term. We have teams working on improving things to ensure this doesn't continue to occur; ultimately we want the Forums to remain online and to allow you to post during maintenance periods.

Regarding maintenance periods themselves, we'll be giving some more details on those a little more in the coming week, I hope.
2280305
 Stephen Reid General Discussion [Updated] Corellian Run - restored 1327811220
Hello everyone, Corellian Run is now restored to service and is ready for play.

Thanks for your patience while we resolved things!
2279774
 Stephen Reid General Discussion [Updated] Corellian Run - restored 1327810980
Quote:
Originally Posted by Tribus
I had just gotten the +10 All Stats Datacron about 5 min before it went down.

Maybe Bioware didn't want our group to have it...but we got it anyway despite your silly "server down" technique.
Curses! You figured us out...

On a more serious note we seem close to stability and restoral now. Hang tight.
2279692
 Stephen Reid Customer Service Corellian Run Offline 1327810500
Hello all,

As you've obviously noticed, Corellian Run is offline right now.

Our Live team are working to restore service as soon as possible. For more updates, please check this thread in General Discussion..
2279492
 Stephen Reid General Discussion [Updated] Corellian Run - restored 1327810380
UPDATE: 10:24PM CST - Service has been restored and Corellian Run is now available for play. Enjoy!

Original post:

Hello everyone! The North American East Coast server, Corellian Run, is currently offline. We have no ETA for a restoral of service at this time.

Our Live team is working to restore service as soon as possible. Please keep checking this thread for further updates.
2279459
 Tony Moreno General Discussion Upcoming Patch + Scheduled Maintenance: January 31st, 2012 1327757220
01/28 7:25 AM : The servers are now available! Thank you for your patience.
2256778
 Tony Moreno General Discussion Upcoming Patch + Scheduled Maintenance: January 31st, 2012 1327751760
UPDATE 5:45 AM CST: Today's server maintenance has been extended. At this time, we do not have an estimate for the end of the maintenance. Thank you for your patience.
2256633
 Tony Moreno General Discussion Forum Posting Temporarily Disabled 1327735680
Hello everyone! We have temporarily disabled posting for all community members on Star Wars™: The Old Republic™ Forums.

We will update this thread when posting has been enabled again, and we apologize for any inconvenience. Thank you for your patience!
2256245
 Joveth Gonzalez Customer Service Horrid FPS 1327724100
Quote:
Originally Posted by JovethGonzalez
Hi folks, I apologize for the delay in updates on this issue, but as I mentioned before, we needed time to gather data and put all of our information together in one digestible format.

We just finished editing a document that we hope to be able to publish as a forum post here in the CS forums as early as tomorrow.

I can tell you that it's going to be a guide on optimization performance (which includes FPS) for your PCs.

Thank you all for sharing your experiences here and for your patience as we work to continually improve your gaming experience.
Hi folks, just as an update to this, I did say as early as tomorrow, but it's looking more like Monday. The post is in its final stages of editing and we should be able to post soon.

Thank you
2253385
 Courtney Woods General Discussion Upcoming Patch + Scheduled Maintenance: January 31st, 2012 1327705800
Hi everyone!

We wanted to let you know that we will be performing scheduled maintenance for eight hours on January 31st, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET). All game servers and swtor.com will be offline during this period. This maintenance is expected to take no more than eight hours, but could be extended.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will a patch to download. After the maintenance, please login via the launcher to download the latest patch. If your launcher was open during the maintenance, you must close and reopen it for a fresh login.

Scheduled Maintenance

Date: Tuesday, January 31st, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET)

All game servers and swtor.com will be offline during this period. This maintenance is expected to take no more than eight hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
2246696
 Joveth Gonzalez General Discussion Why oh why can I hurt other players if I am not PvP flagged? 1327702860
Apologies for the delay, but I was waiting to make sure that it was on internal radar and being worked on before I posted.


Quote:
Originally Posted by _Darkstar
OMG thank you so much for replying

We do appreciate it.
2245102
 Joveth Gonzalez General Discussion Why oh why can I hurt other players if I am not PvP flagged? 1327702680
Hi everyone,

I wanted to let you all know that the development team is aware of this issue and is currently investigating different solutions for it. Your feedback is important and we want everyone to be able to have an enjoyable experience. We'll definitely keep you posted with the latest information on this.

Thank you
2244994
 Allison Berryman Customer Service Accident looting and bad customer service from Bioware 1327702020
Everyone – thanks for your patience while we looked into this issue. We’re going to be getting in touch with Fierze directly about his report. In the future, please do report incidents of accidental looting to us via the In-Game Customer Service Portal and we will assist you if we are able, specifically regarding loot for Operations and Hard Mode Flashpoints due to the difficult nature of these encounters. If you looted something accidentally, please contact us. Please also bear in mind that we get a large number of requests of this nature, and as such we ask for your patience when you submit a request.
2244561
 James Baldwin Customer Service Information Request: Network Latency Issues 1327636860
Quote:
Originally Posted by Ruio
I keep spiking ever since the maintenance in the late afternoon...

I'll post a tracert ina few, but I practically can't play the game anymore.
Please keep in mind that the in game latency meter is not a measure of network latency but a measure of game latency. This latency check measures many things from the client to server and is processed by the server code itself not by the network stack on the server.

While high network latency can negatively impact your play experience, a high in game latency measure is not necessarily indicative of a network issue.
2214169
 Joveth Gonzalez Customer Service Horrid FPS 1327631280
Hi folks, I apologize for the delay in updates on this issue, but as I mentioned before, we needed time to gather data and put all of our information together in one digestible format.

We just finished editing a document that we hope to be able to publish as a forum post here in the CS forums as early as tomorrow.

I can tell you that it's going to be a guide on optimization performance (which includes FPS) for your PCs.

Thank you all for sharing your experiences here and for your patience as we work to continually improve your gaming experience.
2212415
 Joveth Gonzalez Customer Service Update and Information Request: Error Code 9000 1327630020
Thanks to those of you that volunteered for us to contact you by phone! Jennifer and her team received a lot of good data that they are currently going through in order to get to the bottom of this issue. Thank you all for your patience in this matter, and for supporting us as we investigate.
2211980
 Joveth Gonzalez Customer Service System Locks Up 1327629960
Quote:
Originally Posted by Sylin


FWIW, Joveth, personal updates like yours (as opposed to cut-n-paste comments from faceless CS droids) go a long way in letting us know BioWare cares.

Waiting patiently on a fix so I can enjoy SWTOR on my new gaming rig!
Thank you! With our forums being so large, it's difficult to be able to go to each thread with a response, in addition to our daily in-office work here at BioWare, but we try! Hopefully we'll resolve this issue soon for you folks!
2211948
 James Baldwin Customer Service Information Request: Network Latency Issues 1327622340
Quote:
Originally Posted by NCPest
Ping statistics for 159.153.92.28:
Packets: Sent = 831, Received = 783, Lost = 48
Approximate round trip times in milli-seconds:
Minimum = 32ms, Maximum = 102ms, Average = 34ms
This packet loss is terrible but your latency looks very good. When you're having these problems, are you seeing packet loss to any other locations or sites? A good way to check is to open several command shells and ping to various locations en route to our network. For instance, in one window ping your in home router, then your ISP default gateway, then our IP address. You shouldn't be seeing any packet loss to your network.

A tool that does this for you, but without all the hassle is WinMTR (available on sourceforge.net).
2208694
 James Baldwin Customer Service Information Request: Network Latency Issues 1327621920
Quote:
Originally Posted by BoneEater
Code:
Routenverfolgung zu 159.153.72.252 über maximal 30 Abschnitte

  1     *        *        *     Zeitüberschreitung der Anforderung.
  2     *        *        *     Zeitüberschreitung der Anforderung.
  3     *        *        *     Zeitüberschreitung der Anforderung.
  4     *        *        *     Zeitüberschreitung der Anforderung.
  5     *        *        *     Zeitüberschreitung der Anforderung.
  6     *        *        *     Zeitüberschreitung der Anforderung.
  7     *        *        *     Zeitüberschreitung der Anforderung.
  8     *        *        *     Zeitüberschreitung der Anforderung.
  9     *        *     User-PC [**********]  meldet: Zielhost nicht erreichbar.
Yeah, pretty damn weird, dunno if that is even helping or if it was just some random launcher problem, but I had to do exactly the same thing as if the game kicked me out due to the insane latency spikes. I had to reconnect my internet connection even though it showed me I was connected perfectly fine. Don't ask me why
This definitely looks like a local network problem. I would have expect you to see, at the very least, a connection for your in home router and default gateway for your ISP.

For everyone else whose posted so far, thanks! Make sure to post both a normal (if available) and problem traceroute. I've started doing some checking into some of the routes for issues but will need more data points from more players (hopefully following a similar route) to firmly identify the issue.

A few of you are showing latency just due to the sheer distance to the server you're playing on. EU players on a West Coast server are rarely going to see latency less than 150ms (and I'm probably being generous with that RTT as it is). I don't suggest playing on a different server and the game should be playable at those ping times (the Aussies playing on the West Coast servers have similar ping times) however you are opening yourself to be impacted by a larger number of variables.

I highly suggest, if possible (and I know it always isn't, looking at you Oz), that you try not to cross an ocean to hit a server.
2208502
 Joveth Gonzalez Customer Service Manual Patching - BioWare, Listen to your customers 1327621200
Quote:
Originally Posted by truedark
Sorry, had to fix that. Was driving me nuts.
Thanks for catching that! Edited
2208133
 Joveth Gonzalez Customer Service Manual Patching - BioWare, Listen to your customers 1327621080
Quote:
Originally Posted by FalconEvo

As you have posted directly in the thread created by me. Are you happy to allow me to continue my work providing manual patching functionality 'until' the issue is fixed by your development team? Im sure I have the backing of the community in relation to this request.
Hi FalconEvo, we appreciate the effort that you are putting into this, but we cannot officially endorse any hosting of files that has to do with installing the game outside of our official site.
2208056
 Joveth Gonzalez Customer Service Manual Patching - BioWare, Listen to your customers 1327620000
Hi everyone,

I just wanted to let you all know that yes, we do have a whole team working on the launcher, as Stephen mentioned on Twitter.

We actually are investigating different possibilities for allowing you to manually patch and we are working on providing the most beneficial solution.

We take this feedback very seriously, and we will update you when we have more information.

Rest assured that we are working diligently to resolve this.

Thank you
2207506
 Randy Begel Bounty Hunter Mako, Torian, and too much affection for the former. 1327617120
Quote:
Originally Posted by Rhinzual
So, like I stated in that Torian the Terminator thread, I'm not even at Taris or even Dromund Kas' second visit a la Act 2 on my Powertech and am sitting on 9060 affection with Mako, not knowing that having more affection with her than Torian (who I don't even have yet) could lock me out of the romance. Now, she grew on me as a character and all and I do not see myself liking Torian in the slightest and since we simply can't kill unwanted companions off for good, I must ask, am I screwed?

If not, then do I just level my Underworld Trading alt up enough to then stuff Torian's face with Rank 6 Companion Gifts, or do I just reroll my whole character? Of course, after reading how Mercs with Concussive Missile have it way easier than Powertechs against those two guards, the idea to reroll in already in my mind.
I have good news for you. You don't need to reroll your character to romance Mako; you're on the right track.

The circumstance you were told about doesn't happen based on having certain levels of affection with one companion or another. It only happens if you are not yet in a romance and even then, you have the ultimate choice over encouraging the situation or saying "no, mine!"

Hope that takes a load off your mind.
2205844
 Joveth Gonzalez Customer Service System Locks Up 1327616340
Hi folks, please see my reply for the other thread that we unstickied.
Bottom line: There is no conspiracy. We simply received enough data for an analysis. We are definitely aware of these issues and please continue to submit your data in this thread. We'll keep everyone updated as soon as we have more information.
Thank you for your help!
2205390
 Allison Berryman Customer Service Accident looting and bad customer service from Bioware 1327611060
Hello Fierze (and others)! Thank you for posting about your concern. We're looking into this report of accidental looting, and will provide more information on this issue as soon as we're able. Thank you for your patience as we investigate.
2201834
 David Bass General Discussion No "Founder" Status? 1327608600
Hi Crash,

You are still in the first 30 days of your account, so you have not yet been charged for a subscription. Once you are charged for your next 30 days, within a week you'll receive an email letting you know that your Founder's medal is waiting for you.

Hope that helps!
2200252
 Cameron Winston Marauder Huge bug with Ataru Form 1327607100
Hello everyone -

Thanks to you, we have identified the issue causing this problem and are currently working on a fix. We'll roll out the fix in a future content patch - watch the Public Test Server for an update.

Thanks for your feedback!

- Cameron
2199221
 Joveth Gonzalez Customer Service Update and Information Request: Error Code 9000 1327596660
Hi folks! Thanks so much for your cooperation in this.

If you can repeatedly get error code 9000, we'd like to schedule a phone call with you in order to troubleshoot this issue within the next few hours.

Please send me a PM if you are repeatedly getting error code 9000 and will be available to assist us via phone within the next few hours by logging into the game.
2192190
 Georg Zoeller Flashpoints, Operations, and Heroic Missions Rakata weapons still useless in 1.1 1327594740
Hi,

This issue will be fixed in an upcoming patch. (Not 1.1.1)

Items already acquired by players will be upgraded automatically to the fixed versions when that happens.
2190974
 Amber Green Public Test Server Public Test Server Downtime - 1/25 1327542720
The Public Test Server is available and ready for play, and the 1.1.1 Public Test Server Patch Notes have been updated to reflect the recent patch. Thank you for helping to test Star Wars™: The Old Republic™!
2171299
 Amber Green Public Test Server 1.1.1 Patch Notes [UPDATED 1/25] 1327541520
The following notes were added with the patch on January 25th:


Flashpoints and Operations

Operations

Karagga’s Palace
  • The damage from G4-B3 Heavy Fabricator's sticky pulse grenade will scale appropriately for the selected Operation difficulty level.
  • Karagga no longer fires his Unstable Energy twice in a row.
  • Taking the shuttle after defeating Karagga no longer transports players to the incorrect hangar.
  • Walls that were missing in Karagga’s Palace are now in place.

Missions and NPCs

Missions

Imperial
  • Declaration of War: The mission will now progress as intended when players interact with their ship’s holoterminal.
  • Reallocation: The final mission conversation will now begin as intended when players interact with their ship’s holoterminal.
NPCs

Bug Fixes
  • Kintan Behemoths no longer occasionally walk on top of trees when in combat.
2170811
 Georg Zoeller General Discussion Delays are gone! 1327540080
Quote:
Originally Posted by RealAeiouy
The speeder issue has NOTHING to do with ability delay
Correct.

The speeder issue is a separate problem (the cast bar is client anticipated and therefore not reflecting the state of the server) that will be handled as a separate fix in the near future.
2170162
 James Baldwin Customer Service Information Request: Network Latency Issues 1327538640
My name is James Baldwin, and I am a network engineer here at BioWare. We are continuing to look into reports regarding ongoing latency and lag issues within the game. While not all in-game lag issues are caused by network latency, we have experienced several network events in the past weeks which have negatively impacted play experience for some. We are continuing to work with our vendors to investigate ongoing issues as well as identifying end user ISPs who may be experiencing high latency or packet loss.

To help us more quickly identify these issues I am beginning this thread to better organize our network latency investigation.

If you believe you are experiencing issues due to network latency, please provide the following in this thread:
  • Time of day you feel latency is worst (if it is restricted to a particular time of day, please include your timezone)
  • Your traceroute output at the time you are experiencing the issue using the 'code' tag (see below for details)
  • Your traceroute output when you are not experiencing the issue as a comparison
To help us get maximum benefit from this thread to help you, please avoid other comments that are not reports on this issue. Thanks.

If you have output from another tool, e.g. winmtr, feel free to include this after you have included output from Microsoft's tracert.

Getting your traceroute output

You can access traceroute through a Command Prompt. Click the Start Menu and type "cmd" or "command". When the shell opens and you are presented a prompt, type one of the following:

If you play on an East Coast server: tracert 159.153.92.28
If you play on a West Coast server: tracert 159.153.68.252
If you play on a European server: tracert 159.153.72.252

When providing the traceroute output, if you are worried about providing information regarding your public IP address, remove any lines up to and include your public IP by replacing them with ***.

Please note: if you are experiencing less than 70ms of network latency and 0% packet loss, you are most likely not experiencing network-induced lag in the game.

Here's what we're looking for as an example:

Time of day: 9PM-10PM Pacific

Code:
Tracing route to 159.153.92.28 over a maximum of 30 hops

  1     1 ms     1 ms     1 ms  ***
  2     1 ms     1 ms     1 ms  aus-brdr-01.twtelecom.net [207.114.255.13]
  3    68 ms    39 ms    40 ms  ash1-pr1-xe-0-3-0-0.us.twtelecom.net [66.192.240.218]
  4    42 ms    42 ms    42 ms  64.125.199.186.t00673-01.above.net [64.125.199.186]
  5    42 ms    43 ms    42 ms  159.153.92.28

Trace complete.
Thank you in advance for your help!
2169506
 Amber Green Public Test Server Public Test Server Downtime - 1/25 1327537620
**UPDATE 7:55PM CST: The Public Test Server is available and ready for play, and the 1.1.1 Public Test Server Patch Notes have been updated to reflect the recent patch. Thank you for helping to test Star Wars™: The Old Republic™!**


Please be advised that the Public Test Server will be unavailable at 6:30PM CST (4:30PM PST/ 7:30PM CST/ 12:30AM GMT/ 1:30AM CET) as we deploy a new patch. We expect the server to be available again at 8:30PM CST (6:30PM PST/ 9:30PM CST/ 2:30AM GMT/ 3:30AM CET).

Please watch this thread for updates as they become available. Thank you for your patience!
2168952
 Joveth Gonzalez Customer Service PC consistently or even periodically resets itself during SWTOR 1327535460
Hi folks,

I wanted to clear up a few wild conspiracy theories here.

To be clear: we unstickied this thread (and kept others) in an effort to organize the front page of the CS forums.

We had originally requested the data for analysis (this thread used to be called Information Request: PC consistently....) and received a lot of data from you folks.

We currently have enough data to analyze, but feel free to continue to post your information here, as our developers are continuing to monitor this thread. We will update as soon as we have any new information for you folks.

Thank you,
2167736
 Allison Berryman General Discussion Major lag spikes 1327528860
Hello everyone, thank you for your reports. We are investigating them and will provide updates as they become available.
2163304
 Cameron Winston Marauder Huge bug with Ataru Form 1327521240
Hey guys -

Thanks for this feedback. We will investigate this issue.

-Cameron
2157074
 Joveth Gonzalez Customer Service [1.1.0b] Lots of disconnects and sound disappearing after 1.1.0b + jumpy latency 1327520760
Hi folks,

We're very sorry to hear about the issues that you are currently experiencing. However, thanks to your posts, we are now aware of them and we are actively working on a solution. We will keep you posted as soon as we have an update for you.

Thank you for your patience!
2156738
 Joveth Gonzalez Customer Service Intermittent Flickering Since Patch 1327473960
Hey folks! This issue should have been resolved with the latest patch:

Miscellaneous Bug Fixes
  • Fixed an issue that could cause graphical inconsistencies, which most often manifested as random screen "flickering."

Please let us know if you are still experiencing this issue in this thread.
2107507
 Georg Zoeller General Discussion Delays are gone! 1327451040
Quote:
Originally Posted by Kjetl
Georg,

Please look into Force in Balance, as even after today's patch, it requires 3-5 button presses to trigger in pvp.
That is because, as stated above, the fix for that is on the Public Test Server in patch 1.1.1 and we're currently at version 1.1.0b on the Live servers
2122522
 Georg Zoeller General Discussion Can we have workbench on out ships? 1327446540
Quote:
Originally Posted by Kyromoo
So, if the workbenches are completely unneeded....WHY did we have one added to the supplies area of the fleet in a patch?
To confuse you?

Okay, maybe not just that. Maybe we have plans for those benches...
2119752
 Georg Zoeller General Discussion Delays are gone! 1327433880
As you guys have noticed (and probably read in the patch notes), one major part of our series of ability delay improvements was patched onto the live servers with the maintenance last night (patch 1.1.0b). We decided that the improvements seen with this fix were significant enough for us to roll this patch out as quickly as possible instead of waiting for the next scheduled patch.

Your feedback from the servers so far indicates that this change has had dramatic, positive impact on combat gameplay.

That said, we're not done improving combat responsiveness!
  • As mentioned in my blog a few days ago, there are some additional fixes currently on our public test server as part of patch 1.1.1, which will roll out as soon as we're satisfied with that patch.
  • We've heard your mixed feedback regarding the new cooldown animation that was part of patch 1.1, and we have improvements to the readability of that UI coming down the pipe.
  • We're looking into improving the accuracy of cast bars. Their behavior should already be significantly improved with today's patch, but we believe there is still room to improve.
  • We're also working on improvements to the responsiveness of individual ability animations, including faction specific timing differences and issues where shortening an ability activation time does not properly shorten it's animation.
Again, thank you for your constructive feedback on this issue, it has been vital to us in identifying and resolving this situation.

Regards

Georg
2110035
 Georg Zoeller General Discussion Ability Delay -- Character Responsiveness (This will make or break SW:TOR) 1327425180
Quote:
Originally Posted by Lakaiiiiiii
Vanish - again never once had to button mash or had it not trigger instantly
The fix for that is in patch 1.1.1, which is currently on PTS.
2102766
 Georg Zoeller General Discussion Concerns about legacy 1327423200
We believe that our Legacy System design strikes a great balance between players that like to play multiple characters and players that rather focus on one main character in endgame.

We know you're anxious to hear more, and don't worry, we'll talk about it in the future before patch 1.2 goes live.
2101244
 Joveth Gonzalez Customer Service Update and Information Request: Error Code 9000 1327384920
Hi everyone! We requested another round of logs from folks and many thanks to those of you that provided them. Our investigation of this issue is well underway and we'd like to ask that, for those of you still experiencing this issue, please see if it persists when you play on the public test server and let us know here in this thread. Thank you!
2063024
 Georg Zoeller General Discussion Update on Ability Delay from Georg 1327264560
Quote:
Originally Posted by Gawlron
Problem with dual core CPUs? What about hex core CPUs? Is the game not optimized for multi-core CPU and GPUs?
Hi Gawlron,

The game requires a multi core processor.

Star Wars: The Old Republic is a CPU intensive game. The problem I described in the blog can happen on all processor configuration (and has nothing to do with the number of cores in your machine), but the effect may be significantly noticeable if you have only two cores.
2028551
 Georg Zoeller General Discussion Can we have workbench on out ships? 1327211160
CTRL-right-clicking an item in your inventory has the same functionality as a workbench, anywhere you may be!
2008137
 Georg Zoeller General Discussion C2N2 Weapons 1327211100
Dear Sir,

I am writing to you in response to your complaint about our product, the C2-N2 droid. We regret that you are experiencing difficulties with this award winning, state of the art household droid.

Sadly, we have to inform you, that the C2-N2 droid, and its Imperial counterpart, the 2V-R8 autonomous ship maintenance unit, are not rated for combat at this time.

Several regrettable incidents, including the loss of a full squad of SIS operatives (apparently triggered by a malfunctioning speech unit voicing its congratulations to the undercover team during a deep cover infiltration mission), have lead the Republic Technical Support Corps to revoke the combat certification from these units and forced us to replace the 'advanced weapon and martial training ROM' from the programming of the unit.

These facts have been clearly disclosed to customers at time of sale, as well as in the programmatic introductory conversation program voiced upon owner transfer.

For this reason, we cannot take responsibility for your problems.

We are however pleased to announce that future updates to the unit's artificial intelligence core will dramatically increase the efficiency of it's emergency medical protocol features - and add some other, more questionable features.

The C2 Droid Corporation is also pleased to announce that we have started investigations into a new line of droid casings and cores, aimed at improving the efficiency of the unit's assembly and construction features. No official release date for this line of top end equipment has been determined at this point.

We thank you for your interest in our product.

The Management

C2-N2 - The only thing that crits is his voice in your earchannel!
2008115
 Georg Zoeller General Discussion Update on Ability Delay from Georg 1327210500
Quote:
Originally Posted by Origami
Good, now if they just fix the graphics problem that this "patch" created, all will be good again in the Star Wars Online universe.
If you are referring to the flickering seen on some planets, yes, a fix is incoming for this.
2007894
 Eric Musco General Discussion [Server Status] Server Unavailable: The Exile Crystal 1327192860
We are currently investigating issues that have caused The Exile Crystal server to become unavailable. No current ETA.

*Update* 7:15pm CST - We have identified the issue and we are working to restore the server as soon as possible. Thank you for your patience!

*Update* 7:50pm CST - ETA of approximately 30 minutes until the server is once again live.

*Update* 8pm CST - The Exile Crystal server is once again available. Thank you for your patience!
2000115
 Allison Berryman Customer Service Account Subscription 1327182240
Thank you all for your patience. This issue has been resolved for many individuals, but we will continue to investigate any potential causes and will update when new information becomes available.
1994400
 Allison Berryman Customer Service Account Subscription 1327175460
Hi everyone - we are currently investigating your reports and will work to resolve any issues as quickly as possible for those who continue to experience a problem. Thank you for your patience!
1990391
 Hall Hood Smuggler Jack Burton - Big Trouble In Little China 1327128780
I can neither confirm nor deny that one of this class' writers has seen BTiLC almost as many times as he's seen Star Wars... and that's a lot.
1938273
 Hall Hood Smuggler Your Smuggler's Theme Song 1327128660
I love this thread.

For me, it's pretty much anything in the James Brown catalog--but especially this epic track:

http://www.youtube.com/watch?v=LJ9CLOEOB5U
1938115
 Georg Zoeller Sentinel Searing Saber not adding 30% crit damage 1327125960
Quote:
Originally Posted by DeltaGun
No problem man. Other classes have the same issue. I am wondering how this one measly thread attracted the attention of the devs so I've taken it upon myself to bring up a Trooper issue here so that maybe a dev will see it.

You see, Troopers are having with a bug of one of our abilities. Regarding Full Auto , Steady Aim, and pushback.

More information at these threads:

http://www.swtor.com/community/showt...ight=full+auto
http://www.swtor.com/community/showt...ight=full+auto
http://www.swtor.com/community/showt...ight=full+auto
http://www.swtor.com/community/showt...ight=full+auto
http://www.swtor.com/community/showt...uto+steady+aim
http://www.swtor.com/community/showt...uto+steady+aim
http://www.swtor.com/community/showt...uto+steady+aim

7+ threads and Troopers have no response. And this is a beta issue, so you can tell why we are in the same boat.
I did not respond to this until the original poster's concern was addressed. That would be bad form and just more encourage thread hijacking in the future.

However, DeltaGun, please understand: there are a lot more Forum threads than there are developers (and indeed, Community team members). We cannot acknowledge every thread personally, it's just not feasible.

That however does not mean we are not aware of an issue or that we don't plan to address an issue. Yes, we've seen the Trooper threads, and yes, they are being looked at. (Before the remaining 6 classes jump in here: Yes, you too).

There will always be a tradeoff between spending time informing the community and updating threads and spending time on testing / implementing / fixing (ie, making the game better). As always, your feedback is appreciated, but it may not always be responded to directly.

-- Georg
1935591
 Amber Green Public Test Server [Notice] Public Test Server Patch Downtime 1/20 1327108860
The Public Test Server Forum is now available. We encourage you to help us test the 1.1.1 content that is now live! Please report your bugs in this forum. Thank you for helping to improve Star Wars™: The Old Republic™ by participating on the Public Test Server.
1957875
 Amber Green Public Test Server 1.1.1 Patch Notes [UPDATED 1/25] 1327108200


Star Wars: The Old Republic - 1.1.1 Patch Notes


Note: The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.


Classes and Combat

General
  • Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
  • Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.
  • Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.


Jedi Knight

Guardian
  • Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).

Jedi Consular

Sage
  • Mental Alacrity: Now correctly costs no Force to activate.
  • Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.

Smuggler

Scoundrel
  • Flechette Round: Now provides 30% armor penetration while active.
  • K.O.: This ability now knocks the target down for 1.5 seconds.
  • Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

Imperial Agent

Operative
  • Acid Blade: Now provides 30% armor penetration while active.
  • Jarring Strike: This ability now knocks the target down for 1.5 seconds.
  • Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

Bounty Hunter

Mercenary
  • Sweeping Blasters can now be made free with Thermal Sensor Override.

Powertech
  • Oil Slick now correctly costs no heat to activate.


Flashpoints and Operations


Flashpoints

Directive 7
  • Bulwark’s Area of Effect cone abilities now properly fire in the direction Bulwark is facing.
  • Some of Bulwark’s abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts.

The False Emperor
  • Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly.

The Foundry
  • Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic.
  • The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur.

The Red Reaper
  • Lord Kherus now grants less experience.
  • Some of Lord Kherus’s abilities have had their damage values adjusted to be more in line with the level of the Flashpoint.
  • Players now enter into melee range with Lord Kherus in order to stop him from throwing crates.

Operations

Eternity Vault
  • Players no longer randomly die in this Operation after being in Gharj’s lava.

Karagga’s Palace
  • Foreman Crusher’s enrage now includes a movement speed increase, allowing him to catch players who attempt to run.
  • Fixed an issue that prevented the Materials Disposal Unit’s main control station from becoming useable again after the Operation Group is defeated by the G4-B3 Heavy Fabricator on 16-man Hard Mode.
  • Fixed an issue that prevented the G4-B3 Heavy Fabricator from deploying the correct number of Proximity Pulse Mines and Security Stun Drones during combat.
  • Karagga no longer snaps up above portions of the walls during combat.
  • The damage from G4-B3 Heavy Fabricator's sticky pulse grenade will scale appropriately for the selected Operation difficulty level. Updated 1/25
  • Karagga no longer fires his Unstable Energy twice in a row. Updated 1/25
  • Taking the shuttle after defeating Karagga no longer transports players to the incorrect hangar. Updated 1/25
  • Walls that were missing in Karagga’s Palace are now in place. Updated 1/25

Bug Fixes

General
  • Fixed an issue that prevented some players in Operations Groups from receiving credit for the missions “[WEEKLY] Deadly Operations,” “[WEEKLY] Galactic Operations,” and “Journey to the Belsavis Depths.” The entire Operations Group now receives credit when the objective is completed.


Items

Bug Fixes
  • Comparative tooltips for researched items no longer have their stats reversed.


Missions and NPCs

Missions

Imperial
  • Number One with a Bullet: Corrected an issue that prevented Bounty Hunters from leaving The Founder.
  • The Eagle’s Nest: The Assassin’s Fortress mission is now correctly a prerequisite for this mission.
  • The Mandalorian Killer: Thendys Noori no longer continues to heal Kellian Jarro after she has surrendered.
  • Declaration of War: The mission will now progress as intended when players interact with their ship’s holoterminal. Updated 1/25
  • Reallocation: The final mission conversation will now begin as intended when players interact with their ship’s holoterminal. Updated 1/25

Republic
  • Death Spiral: Fixed an issue that prevented Jedi Knights who completed the Commander Rayfel encounter from using the shuttle back to Belsavis Orbital Station.
NPCs

Bug Fixes
  • Kintan Behemoths no longer occasionally walk on top of trees when in combat. Updated 1/25


PvP

Warzones
  • Fixed an issue that could prevent players from receiving mission rewards for completing Warzones.


Space Combat

General
  • Added two daily mission commendations to the high-level space dailies Operation Ascendant Pride (Imperial) and Operation New Eclipse (Republic).


UI

General
  • Attempting to loot an item in a group when the Master Looter is off-planet now generates an error message.

Bug Fixes
  • The leader of an Operations Group will no longer receive an incorrect message informing them that their companion has been dismissed.


Miscellaneous Bug Fixes
  • Special items related to different editions of the game have been re-sent if they were deleted by the mail system prior to being claimed.
1957455
 Georg Zoeller General Discussion Did they screw up something and make the FPS lower? 1327105080
Hey,

Please check if anti aliasing is enabled in your graphics settings. It's a new feature with the last patch.
1955322
 Courtney Woods General Discussion Scheduled Maintenance: January 24th, 2012 1327104720
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for six hours on January 24th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 8AM CST (6AM PST/9AM EST/2PM GMT/3PM CET). All game servers will be offline during this period. This maintenance is expected to take no more than six hours, but could be extended.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will a patch to download. Please be sure to update your launcher after any maintenance period.

Scheduled Maintenance

Date: Tuesday, January 24th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 8AM CST (6AM PST/9AM EST/2PM GMT/3PM CET)

All game servers will be offline during this period. This maintenance is expected to take no more than six hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

Read More
1955081
 Amber Green Public Test Server [Notice] Public Test Server Patch Downtime 1/20 1327104240
UPDATE: The Public Test Server Forum is now available. We encourage you to help us test the 1.1.1 content that is now live! Please report your bugs in this forum. Thank you for helping to improve Star Wars™: The Old Republic™ by participating on the Public Test Server.


Please be advised that the Public Test Server will be unavailable at 6:15PM CST (4:15PM PST/ 7:15PM CST/ 12:15AM GMT/ 1:15AM CET) as we deploy a new patch. We expect the server to be available again at 8PM CST (6PM PST/ 9PM CST/ 2AM GMT/ 3AM CET).

Please watch this thread for updates as they become available. Thank you for your patience!
1954735
 Courtney Woods General Discussion Community Blog: Ilum PvP issues 1327103940
Hello everyone! We've posted a new blog from Jeff Hickman that talks more about this week's PvP issues on Ilum. Click here to read the blog!
1954574
 Georg Zoeller General Discussion Update on Ability Delay from Georg 1327099500
Quote:
Originally Posted by dhvyse
This effects EVERYONE. It can affect PvE just as much as PvP. You probably don't even realize it because you are so used to button mashing your abilities to compensate.
That is actually not a correct statement.

As discussed in the past, 'Ability Delay' is a broad term for number of griefances and bugs seen. We have started about 100 different investigations into feedback items gathered from the relevant threads.

Some of the issues we found under the heading 'ability delay' affect people uniformly.

A good number of them however require specific combinations of settings (e.g. miniqueue length), processor hardware, hard drive type, server or client load, number of people in your vicinity or even a specific character class to manifest at varying magnitude. Playstyle (clicker vs. keyboarder) also factors in.

On top of that, people also have different tolerances.

For that reason, it is perfectly valid for some people to say that they have not seen an issue with ability responsiveness at all while others can validly say it is happening all the time.

That said, what matters is that we fix it. Even if two thirds of our players claimed it doesn't happen, we still fix it. Serious problems don't require a majority vote to get addressed.


-- Georg
1951120
 Georg Zoeller General Discussion Update on Ability Delay from Georg 1327098240
Quote:
Originally Posted by Mormack
Did it say 1.2? No, I believe it said next update...which eludes to the so far weekly updates.
Correct. Nobody said 1.2. The improvements mentioned in the blog post are urgent and there is no reason for us to wait for a major content release to roll them out.

Please note that we are very deliberate and careful when using the words 'soon' or 'very soon'. We don't use them lightly.
1950146
 Georg Zoeller General Discussion Update on Ability Delay from Georg 1327097820
Quote:
Originally Posted by Tinasa
You changed the Ability Cool down graphics without request from the players. We can no longer tell when our abilities are cooled down. This problem makes the ability delay problem worse. 700+ replies and more then 70 pages including other threads about this topic exits.

Not one BioWare reply yet. Please REVERT The changes. Thank you.
We've seen your feedback on the change and the team is working on improvements to ability cooldown readability as we speak.
1949812
 Georg Zoeller General Discussion Update on Ability Delay from Georg 1327097700
Quote:
Originally Posted by Dreossk
Does the "delay between player input and ability execution" fix includes the ~2,5 sec delay before the start of the supposedly instant mortar volley of the trooper while the same ability for bounty hunter is really instant?
The Trooper's mortar volley is an animation issue not related to the technical fixes mentioned in this thread. It is however being worked on (take this as a confirmation that we are not satisfied with how the ability reacts to player input and that we intend to fix it).

Please understand if I'm not going to discuss more individual ability concerns in this thread to avoid derailing the topic at this point.

Since I see some demaind for it, I will see if I can get you guys an update on individual ability animation concerns (both balance and gameplay) in the future. You should see a number of non animation concerns with faction ability fixed in an upcoming patch on PTS.

-- Georg
1949707
 Georg Zoeller General Discussion Update on Ability Delay from Georg 1327096860
Quote:
Originally Posted by Powerhowse
Nice update.

Any chance about also dealing with animations and abilities playing after a casting time is up. For example the healing spells for the sage I believe casts after the channel instead of the heal taking affect exactly when the channel ends.

Also differences between abilities affects between mirrored class, will that be addressed soon?
As I mentioned, we are not stopping to work on this topic. The resolutions mentioned in the blog are some of the improvements you can expect to see very soon.

Work on other items continues and that includes us looking at a number of animation related feedback items and reported issues, ranging from faction balance concerns to responsiveness improvements. Please understand that I won't discuss faction balance concerns as part of this thread to keep the discussion focused on the topic of Ability Delay. That does not mean we are ignoring the topic.

Georg
1949045
 Allison Berryman General Discussion Update on Ability Delay from Georg 1327095660
Hello everyone! We've posted a new blog from Georg that talks more about ability delay. Click here to read the blog!
1947950
 Allison Berryman Customer Service No heads 1327093260
Hello! Thank you for the report! We're going to investigate this issue and will provide more information when it becomes available.
1945959
 Georg Zoeller General Discussion Game virtually unplayable now, can't even tell when my cooldowns are on properly. 1327092900
We hear your feedback and are working on adjustments to increase the readability of the cooldown UI in an upcoming patch.

-- Georg
1945576
 Georg Zoeller Crew Skills [Guide] Reverse Engineering 1327081920
Just wanted to drop in and acknowledge this thread as a great source of information and feedback.

We're actively monitoring it for your posts and comments.

As I mentioned before, we are working on improving and extending crafting and reverse engineering and your comments in threads like this one are very useful to us.

-- Georg
1934831
 Cameron Winston Sentinel Searing Saber not adding 30% crit damage 1327078320
Quote:
Originally Posted by yillin
I was curious about this so I refunded my skill points and skilled up to before picking up Bleedout (whatever the sent name is). It isn't adding +30% to crit bleed/burn damage. It is just adding a flat +30% to bleed/burn damage.
This is exactly what is going on. In an upcoming patch, this will correctly add to crit damage of bleed/burn effects instead of base damage. To compensate, Plamsa Blades / Hemorrhage will contribute more base damage to bleed/burn effects. This will result in a slight overall increase in damage output.

As always, thank you for your feedback!

-Cameron
1931343
 Allison Berryman General Discussion Forum Changes Coming! 1327077600
Hey everyone! You'll notice that the new Server Group Forums and the Suggestion Box are now available! We configured the Server Group Forums to require you to select a forum name tag for each thread, so there is no longer a requirement to enter your server name manually - you'll just select it from the drop-down menu when creating a new thread. Thank you all for your patience. We're looking forward to your feedback!
1930645
 Joveth Gonzalez General Discussion Bioware...why am I no longer a battlemaster? 1327024980
Quote:
Originally Posted by ZaneKaiser
So I just got an email from Bioware stating I was caught using an "exploit". Um...the valor thing was a bug on your behalf, I was just playing the game like you told me to. They then told me they will take action to reverse the effect of the exploit?!

So I log in and I see my valor rank go from Battlemaster down to Gladiator

...

I'm sorry but why are you punishing me for something that was your fault?
Hey ZaneKaiser, we just checked with our ToS team and no action was taken against you. Our team is actively investigating those that took extreme advantage of the situation on Ilum, but you, personally, have not been actioned against. However, due to the misinformation that you have posted, your post has been reported to our community forum team and they will take action, per our forum rules.
1898519
 David Hunt Crew Skills Two fast questions 1327021680
Quote:
Originally Posted by Rhaphael
It is believed that companions with higher affection have a greater chance to crit on missions, but for crafting this is not yet proven.
Companion affection improves your crafting efficiency and crit chance.
1896308
 David Hunt Flashpoints, Operations, and Heroic Missions BH/Trooper Gear drop rate. 1327021020
These items should be dropping at roughly the same rate as competing items. A cursory look supported that they are dropping at the intended rate, but we'll investigate this further to see if anything turns up.
1895847
 David Hunt Crew Skills Is RE broke? 1327020900
The rates associated with reverse engineering these items should be the same as it was before the patch, and it should be possible to learn the blue to purple recipes.
1895736
 David Hunt Crew Skills Cybertech: REing X Mod 22 1327020780
Mods have a linear research path. The schematics you learn should always be the same as the base you started with, except at higher quality.
1895655
 Joveth Gonzalez Customer Service Intermittent Flickering Since Patch 1327018440
Hi everyone, thanks for raising awareness about this issue. We have escalated this internally and we are looking actively for a resolution. We should have something soon. Thanks for your patience.
1894062
 Courtney Woods General Discussion Coming Up in STAR WARS: The Old Republic 1327001880
See what you have to look forward to in Star Wars™: The Old Republic™! This new video highlights just some of the new content and game systems coming out over the coming months, including a look at the expanded Legacy system, UI customization, and information on new Warzones and Flashpoints!

Watch Now
1875266
 Amber Green General Discussion Upcoming Patch - 10:30AM CST 1/19 1326995580
All servers are now available. Have fun out there and thank you for your patience!
1866355
 Amber Green General Discussion Forum Posting Temporarily Disabled 1326993300
Hello everyone! We have temporarily disabled posting for all community members on the Star Wars™: The Old Republic™ Forums.

We apologize for any inconvenience. Thank you for your patience!
1866046
 Amber Green General Discussion Upcoming Patch - 10:30AM CST 1/19 1326993000
UPDATE: This maintenance period has been moved and is now scheduled to begin at approximately 10:30AM CST (8:30AM PST/ 11:30AM EST/ 4:30PM GMT/ 5:30PM CET) on 1/19 and end at 2:30PM CST (12:30PM PST/ 3:30PM EST/ 8:30PM GMT/ 9:30PM CET).

Please check this thread for further updates.
1866042
 Stephen Reid General Discussion Upcoming Patch - 10:30AM CST 1/19 1326984900
UPDATE: This maintenance period is now scheduled to begin at approximately 9:30AM CST (7:30AM PST/ 10:30AM EST/ 3:30PM GMT/ 4:30PM CET) on 1/19 and end at 1:30PM CST (11:30AM PST/ 2:30PM EST/ 7:30PM GMT/ 8:30PM CET).

Please check this thread for further updates.
1862471
 Joveth Gonzalez PvP Post 1.1 Ilum PVP Issues Discussion 1326953040
Hi folks,

We're currently investigating potential issues related to the Ilum open world PVP area post 1.1. We understand that this is a topic of much discussion and we ask that you please direct all discussions to this thread.

As always, we ask that the community keep the following things on mind when responding:
  • No insults, name calling, or personal attacks
  • Please stay on topic.
  • If someone violates the Rules of Conduct, please flag it instead of replying to it.

We will update as soon as we have more information.

Update #1

Hey everyone, I just wanted to let you know that we are currently working on an official response to these issues (we used the term "potential" during our initial investigating, and have now removed the wording on the title of this thread) and we will be posting it soon. Please understand that these issues require some time to investigate and we are making sure that we provide you all with the most updated information in our official response.

We understand that some of you may be frustrated, but we ask for your patience on this to give us time to respond with thorough developer input.

Thank you to those of you that have been posting constructively in this thread.

We will have a response shortly.
1790513
 Georg Zoeller Sentinel Searing Saber not adding 30% crit damage 1326952620
Hi guys,

We'll look into this.

-- Georg
1839281
 Allison Berryman General Discussion Upcoming Patch - 8AM CST 1/19 1326952200
UPDATE: This maintenance period is now scheduled to begin at 8AM CST (6AM PST/ 9AM EST/ 2PM GMT/ 3PM CET) on 1/19 and end at 12PM (noon) CST (10AM PST/ 1PM EST/ 6PM GMT/ 7PM CET). Please check this thread for further updates.
1839019
 Allison Berryman Allgemeine Diskussionen Patch 19.01.2012 1326951960
UPDATE: Am 19.01. werden die Server ab 15:00 Uhr MEZ nicht erreichbar sein, weil ein Patch aufgespielt wird. Dieser Patch wird ein wichtiges Problem im Spiel beheben. Wir gehen davon aus, dass die Server ab 19:00 Uhr MEZ wieder verfügbar sind, behalten uns aber eine Verlängerung vor. Bitte schaut in ins Forum um Updates und weitere Informationen zu erhalten.
1838877
 Allison Berryman Discussion générale [19/01] Mise à jour prochaine 1326951960
MISE À JOUR : Nous souhaitons vous informer que les serveurs seront indisponibles à partir de 15H00 CET (heure de Paris) pour une nouvelle mise à jour. Ce déploiement corrigera quelques problèmes de haute priorité en jeu. Le service devrait être à nouveau disponible à 19H00 CET (heure de Paris). Veuillez consulter ce sujet de discussion pour des mises à jour et plus d'informations.
1838845
 Joveth Gonzalez Customer Service Patch 1.1 Install problem 1326942480
Hi everyone, apologies for the belated response on this. Please know that this issue has been raised to our internal team and they are investigating and will be updating the launcher guide soon. We'll post more when we hear it.

Thank you for your patience!
1831411
 Courtney Woods Allgemeine Diskussionen Werdet zum Gründungsmitglied! 1326940500
Wir würden uns gerne bei euch allen dafür bedanken, dass ihr Star Wars™: The Old Republic™ einen der erfolgreichsten MMO-Starts aller Zeiten ermöglicht habt. Als Zeichen unseres Dankes zeichnen wir bis zum 19. März 2012 um 05:01 Uhr MEZ frühe Mitglieder der The Old Republic-Community mit einer einzigartigen Gründermedaille* und einem Gründertitel aus.

Lest hier mehr
1829514
 Courtney Woods Discussion générale Devenez membre Fondateur ! 1326940440
Nous souhaitons vous remercier, vous qui avez contribué à propulser Star Wars™: The Old Republic™ parmi les meilleurs lancements MMO de tous les temps. En gage de notre reconnaissance, à compter de maintenant et jusqu’au 19 mars 2012 à 05H01 CET (heure de Paris), nous récompenserons les membres de la communauté de The Old Republic d’une médaille* et du titre de Fondateur*.

Lire la suite
1829450
 Courtney Woods General Discussion Become a Founding Member! 1326940320
We would like to thank each and every one of you for helping to make Star Wars™: The Old Republic™ one of the most successful MMO launches of all time. To show our appreciation, from now through March 19th, 2012, 12:01AM EST, we are rewarding early members of The Old Republic community with a unique Founder’s medal* and title.

Read More
1829320
 Allison Berryman Discussion générale [19/01] Mise à jour prochaine 1326936540
Veuillez consulter ce sujet de discussion pour des mises à jour ultérieures.

****MISE À JOUR : La maintenance est désormais terminée et les serveurs sont de nouveau disponibles.


***MISE À JOUR : La maintenance a débutée vers 16H50 CET (heure de Paris) et se terminera vers 20H50 CET.


**MISE À JOUR : La période de maintenance est maintenant programmée pour débuter approximativement vers 16H30 CET (Heure de Paris) aujourd'hui et se terminer vers 20H30 CET.

*MISE À JOUR : Nous souhaitons vous informer que les serveurs seront indisponibles à partir de 15H00 CET (heure de Paris) pour une nouvelle mise à jour. Ce déploiement corrigera quelques problèmes de haute priorité en jeu. Le service devrait être à nouveau disponible à 19H00 CET (heure de Paris). Veuillez consulter ce sujet de discussion pour des mises à jour et plus d'informations.


Nous souhaitons vous informer que les serveurs seront indisponibles à partir de 12H00 CET (heure de Paris) pour une nouvelle mise à jour. Ce déploiement corrigera quelques problèmes de haute priorité en jeu. Le service devrait être à nouveau disponible à 17H00 CET (heure de Paris). Veuillez consulter ce sujet de discussion pour des mises à jour et plus d'informations. Pour connaître le statut de votre serveur, veuillez vous rendre sur la page de statut des serveurs.
1825536
 Allison Berryman Allgemeine Diskussionen Patch 19.01.2012 1326936540

UPDATE: Am 19.01. werden die Server ab 15:00 Uhr MEZ nicht erreichbar sein, weil ein Patch aufgespielt wird. Dieser Patch wird ein wichtiges Problem im Spiel beheben. Wir gehen davon aus, dass die Server ab 19:00 Uhr MEZ wieder verfügbar sind, behalten uns aber eine Verlängerung vor. Bitte schaut in ins Forum um Updates und weitere Informationen zu erhalten.


Am 19.01. werden die Server ab 12:00 Uhr MEZ nicht erreichbar sein, weil ein Patch aufgespielt wird. Dieser Patch wird ein wichtiges Problem im Spiel beheben. Wir gehen davon aus, dass die Server ab 17:00 Uhr MEZ wieder verfügbar sind, behalten uns aber eine Verlängerung vor. Bitte schaut in ins Forum um Updates und weitere Informationen zu erhalten. Um den Status eures Servers zu sehen, besucht bitte die Seite it the Server-Status auf unserer Homepage.
1825486
 Allison Berryman General Discussion Upcoming Patch - 10:30AM CST 1/19 1326936480
UPDATE: All servers are now available! Thank you for your patience.

UPDATE: This maintenance period has been moved and is now scheduled to begin at approximately 10:30AM CST (8:30AM PST/ 11:30AM EST/ 4:30PM GMT/ 5:30PM CET) on 1/19 and end at 2:30PM CST (12:30PM PST/ 3:30PM EST/ 8:30PM GMT/ 9:30PM CET).

Please check this thread for further updates.


UPDATE: This maintenance period has been moved and is now scheduled to begin at approximately 9:30AM CST (7:30AM PST/ 10:30AM EST/ 3:30PM GMT/ 4:30PM CET) on 1/19 and end at 1:30PM CST (11:30AM PST/ 2:30PM EST/ 7:30PM GMT/ 8:30PM CET).

Please check this thread for further updates.



Original post: Please be advised that the servers will be unavailable beginning at 5AM CST (3AM PST/ 6AM EST/ 11AM GMT/ 12PM CET) as we deploy a new patch. This deployment will fix a few high priority issues in the game. We expect the service to be available again by 10AM CST (8AM PST/ 11AM EST/ 4PM GMT/ 5PM CET). Please watch this thread for updates and information as they become available. To view the status of your server, please visit the Server Status Page.
1825473
 Joveth Gonzalez PvP Update on Ilum Open World PvP issues 1326936060
Hi everyone,

I just wanted to be clear and let you all know that we’re definitely aware of individuals who took extreme advantage of this situation and we will be carefully evaluating and taking action as necessary.
1824907
 Joveth Gonzalez PvP Post 1.1 Ilum PVP Issues Discussion 1326934740
Hi folks, please refer to our official response to this issue here. As a reminder, please follow our forum rules when responding. We will be closing this thread for now. Please continue to discuss in the redirected thread. Thank you.
1823320
 Gabe Amatangelo PvP Update on Ilum Open World PvP issues 1326933960
Hello everyone; I wanted to update you on the issues we’ve been seeing today on the live servers, specifically within the Open World PvP area on Ilum. We’re aware that on some servers, either Republic or Empire groups have been capturing the Ilum control points, entering the enemy’s base and ‘camping’ the medcenters, preventing the opposite faction from leaving their base to recapture control points. This is not a fair or balanced gameplay experience and can also severely affect client performance, so we’re taking steps to address this.

Our intended design for Ilum Open World PvP is that players are instantly killed when entering the enemy’s base safe area, just like in Warzones, and that the defending faction can take taxis to other points within the zone. In Game Update 1.1, this is not working as intended. We have found the issue preventing this from happening under server load and will be publishing a patch to address the issue. We’re aiming to have this patch published early tomorrow morning (January 19th, 5 AM US CST). [Note, please check the launcher and the main thread for the latest information on patch deployment timing -JG]

In addition to these changes, we’ll be reducing the population cap on Ilum. This should help increase performance by requiring your client to render fewer characters on-screen at once.

Regarding Valor gains, with the 1.1 update, players now receive a base reward of 20 Valor per unique enemy player defeated in a short time, and this base reward is modified by the number of objectives that the player’s faction owns. The gains are rate limited per player killed, encouraging players to attack unique players, not to pursue vendettas. The Valor gains players can see over time will vary greatly depending on the activity level in the zone. This is expected.

To dispel a couple of rumors that have been seen today – there is no Valor gain from destroying turrets within enemy bases, and none from killing NPCs.

We encourage players to avoid Ilum until our patch is deployed. As a temporary measure we will be disabling taxi services which would normally take players into the Open World PvP area. However, players will still be able to taxi out of the area.

We will continue to monitor Ilum across all servers and will make further changes to gameplay if required. We welcome your feedback here on the Forums, but please ensure your feedback is constructive and specific. Feedback based on rumor does not help us isolate potential issues.

Update: Please see Associate Community Manager Joveth Gonzalez's update below:

Quote:
Originally Posted by JovethGonzalez
Hi everyone,

I just wanted to be clear and let you all know that we’re definitely aware of individuals who took extreme advantage of this situation and we will be carefully evaluating and taking action as necessary.
1822494
 Joveth Gonzalez PvP Post 1.1 Ilum PVP Issues Discussion 1326919200
Hey everyone, I just wanted to let you know that we are currently working on an official response to these issues and we will be posting it soon. Please understand that these issues require some time to investigate and we are making sure that we provide you all with the most updated information in our official response.

We understand that some of you may be frustrated, but we ask for your patience on this to give us time to respond with thorough developer input.

Thank you to those of you that have been posting constructively in this thread.

We will have a response shortly.
1804273
 Joveth Gonzalez General Discussion HORRIBLE AA implamentation. 1326914640
Hi folks,

Just in case you missed it, we added the following to the Known Issues thread earlier today:
  • Anti-aliasing is currently disabled for ATI 6900 series graphics cards.
  • Holograms will disappear during conversations if players modify their preferences to turn off bloom while anti-aliasing is on.

To give you all some more insight, the ATI issue is due to a severe graphical glitch and we are in discussions with ATI to resolve this. Thank you for your patience.
1797449
 Courtney Woods General Discussion Design Notes - Game Update 1.1 1326907380
Please use this thread to discuss James Ohlen’s Community Blog Post: Design Notes - Game Update 1.1.
1787375
 Courtney Woods General Discussion Game Update 1.1: ‘Rise of the Rakghouls’ Coming Jan. 17th! 1326903600
Today we are excited to announce Game Update 1.1 for Star Wars™: The Old Republic™ is coming January 17th! Called ‘Rise of the Rakghouls,’ this is the first of what will be many regularly-scheduled content updates for the game.

Read More
1783341
 Amber Green General Discussion Scheduled Maintenance: [UPDATE] Servers Available! 1326895740
The servers are now available with Game Update 1.1 - Rise of the Rakghouls! Thank you for your patience.
1777396
 Amber Green Allgemeine Diskussionen Schreiben im Forum“ vorübergehend nicht verfügbar 1326872400
Liebe Spieler! Wir haben vorrübergehend das Schreiben von Beiträgen im Forum für alle Mitglieder der Star Wars™: The Old Republic™-Community deaktiviert.

Wir werden euch in diesem Thread informieren sobald es wieder möglich ist Beiträge zu schreiben, und entschuldigen uns für entstandene Unannehmlichkeiten. Vielen Dank für eure Geduld!
1777279
 Amber Green Discussion générale Fonctionnalité "écrire dans le forum" temporairement désactivée 1326872340
Nous avons temporairement désactivé l’écriture de messages sur le forum de Star Wars™: The Old Republic™.

Nous mettrons ce message à jour lorsque l’écriture de messages sera réactivée, et nous excusons par avance pour toute gêne occasionnée. Merci de votre patience !
1777269
 Amber Green General Discussion Forum Posting Temporarily Disabled 1326872340
Hello everyone! We have temporarily disabled posting for all community members on the Star Wars™: The Old Republic™ Forums.

We will update this thread when posting has been enabled again, and we apologize for any inconvenience. Thank you for your patience!
1777256
 Amber Green General Discussion Scheduled Maintenance: [UPDATE] Servers Available! 1326869220
**UPDATE 8:10AM CST (6:10 PST/9:10 EST/2:10PM GMT/3:10 CET): The servers are now available with Game Update 1.1 - Rise of the Rakghouls! Thank you for your patience. **

Hello everyone, we wanted to let you know that we have rescheduled weekly maintenance for eight hours on January 18th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET). This downtime is in preparation for our first major game update, Rise of the Rakghouls! All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than eight hours, but could be extended.

Game Update 1.1, Rise of the Rakghouls, is the first of what will be many regularly-scheduled content updates for the game. With this update, expect a vast expansion to the Karagga’s Palace Operation, a brand new Flashpoint called “Kaon Under Siege”, and many more changes!

For more information, check out our Game Update 1.1 news article.

As a reminder, we are still aiming to limit our scheduled maintenance period to once a week, on Tuesdays, but we had to delay this week's maintenance due to some issues found on the Public Test Server that required extra testing. Our goal is still to ensure that the weekly maintenance period to takes place in an off-peak time for both North American and European players. We are also aiming to inform players of the precise duration of any weekly maintenance period at least 24 hours before the maintenance begins.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will a patch to download. Please be sure to update your launcher after any maintenance period.


Scheduled Maintenance

Date: Wednesday, January 18th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) to 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than eight hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

1749818
 Joveth Gonzalez Customer Service Update and Information Request: Error Code 9000 1326829320
Hey everyone! Thanks so much for helping us out with this issue. I've gone and reached out to a few of you for additional help (please check your PMs). As soon as our programmers get the logs that I have requested from these individuals, and they have enough time to test out a few theories, I will be able to post an update.

Thanks again for being so patient!
1753322
 David Bass General Discussion 2012 Events Feedback 1326821640
Thanks for the great feedback, everyone! Look forward to more information about our upcoming events in 2012 soon!
1745750
 David Bass Customer Service Iron Citadel Ilum Broken 1326820380
I want to assure you that we are aware of the issue on Ilum where certain objects may not be able to be interacted with. The team is currently investigating the issue, and we'll provide more information to you once we have it.
1744741
 Amber Green General Discussion January 17th Scheduled Maintenance: Postponed 1326766740
Hello everyone! Because we care about ensuring that Star Wars™: The Old Republic™ provides you with a consistent and quality game play experience, we will be postponing weekly maintenance this week. Downtime was originally scheduled for Tuesday, January 17th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) to 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET) and will now occur at a later date due to issues requiring additional testing that have been discovered with the Game Update 1.1 content on the Public Test Server.

These issues were primarily brought to our attention by the diligent players on the Public Test Server Forums. Your participation in testing helps to improve the game as a whole, and we appreciate your discussion and feedback. The bug reports you provide are a valuable part of the development process. Thank you!

We’re working hard to bring you Game Update 1.1: Rise of the Rakghouls and are working hard to ensure your overall experience with Star Wars: The Old Republic is spectacular! The maintenance window for Game Update 1.1 will be rescheduled for some time within the next few days, and we apologize for any inconvenience this may cause. When there’s a definite time, we will post here on the forums as well as on the Community Blog. Please keep your eye out for updates, and we will provide information as soon as it’s available.

1716974
 Georg Zoeller Public Test Server Is there a way to get to Imperial Fleet on PTS? 1326750300
Just like the current version of the game on the live servers, the Imperial fleet is only accessible after you have gained some levels on your character.
1707246
 Georg Zoeller Public Test Server When do we get a customizable UI? 1326750180
Quote:
Originally Posted by Markn
THEY ARE NOT CHANGING THE UI.
...
You are incorrect. UI customization is something we're working on, and we've said as much.
1707194
 David Bass Public Test Server Scheduled Maintenance: Public Test Server 4PM CST (10PM GMT) 1326669420
Public Test is available again for play. Enjoy!
1665436
 David Bass Public Test Server Game Update 1.1 - Additional Notes 1326665580
Additional patch notes for January 15, 2011:

Ilum

Bug Fixes:
  • Fixed a bug that would not grant proper credit to the first player to interact with a mission loot chest.
  • Players will now receive proper Valor and mission credit when defeating another player.
1663721
 David Bass Public Test Server Scheduled Maintenance: Public Test Server 4PM CST (10PM GMT) 1326665460
The Public Test Server is currently unavailable while we deploy a patch. We expect the services to be available again by 6PM CST (4PM PST/ 7PM EST/ 12AM GMT/ 1AM CET). Please watch this thread for more information and updates.

The new patch notes can be found below:

Ilum

Bug Fixes:
  • Fixed a bug that would not grant proper credit to the first player to interact with a mission loot chest.
  • Players will now receive proper Valor and mission credit when defeating another player.
1663695
 David Bass Public Test Server Scheduled Maintenance: Public Test Server 4PM CST (10PM GMT) 1326659100
Please be advised that the Public Test Server will be unavailable at 4PM CST (2PM PST/ 5PM EST/ 10PM GMT/ 11PM CET) for a new patch. We expect the services to be available again by 6PM CST (4PM PST/ 7PM EST/ 12AM GMT/ 1AM CET). Please watch this thread or for more information and updates. To view the status of the server, please visit the Server Status Page.
1660758
 Georg Zoeller Public Test Server 1.1 Patch Discussion 1326602700
Quote:
Originally Posted by Hambunctious
Someone said that losers of a WZ get nothing in the upcoming patch, is that true?
No, as most things that start with 'someone said...', it is quite untrue
1638250
 Georg Zoeller Allgemeine Diskussionen Anmerkungen zu den Veränderungen bei Biochemie und Cybertech im Spiel-Update 1.1 1326522360
Ein paar von euch haben bereits in den Patch Notes für das Spiel-Update 1.1 gesehen, dass wir einige Anpassungen bei verschiedenen violetten, mit Biochemie und Cybertech hergestellten High-End-Gegenständen vorgenommen haben. Um es einfach auszudrücken, wir haben ihren Einfluss auf das Spiel verringert und möchten euch gerne erklären warum das nötig war.

Die mit Biochemie hergestellten Medipacks waren zu gut. Tatsächlich waren sie sowohl durch die Menge an Heilung, die man durch sie bekommen hat (oft mehr als die Hälfte der Lebenspunkte des Charakters), als auch durch die Frequenz in der man sie nutzen konnte (alle 90 Sekunden!) viel zu gut. Das hat das Spiel für alle anderen negativ beeinflusst. Wir haben die Diskussionen sowohl innerhalb als auch außerhalb des Spiels genau verfolgt, in denen oft gesagt wurden, dass alle Spieler, die nicht Biochemie als Handwerksfertigkeit nehmen würden, „blöde“ und „Gimps“ wären. Das weist für uns darauf hin, dass einige wenige Spieler, für die der Wettbewerb das Wichtigste im Spiel ist, andere Spieler vom Endgame ausgeschlossen haben, wenn sie nicht Biochemie genommen hatten.

Cybertech Granaten konnten vor allem in Kombination mit zusätzlichen Power-ups und Buffs einen deutlich höheren Schaden in kurzer Zeit verursachen als uns lieb war, und konnten PvP-Begegnungen damit schneller beenden als von uns vorgesehen war. Tatsächlich testen wir intern gerade weitere Änderungen an Klassen und Stims, um in einem zukünftigen Patch die Tatsache anzugehen, dass einige in einem PvP-Kampf viel schneller als erwartet ihre Gegner besiegen können.

Wir möchten nicht, dass eure Wahl der Handwerksfähigkeit zu einer Voraussetzung für die Teilnahme an PvP und dem Endgame-Content wird. Natürlich möchten wir, dass Spieler, die viel Energie in ihre Handwerksfähigkeit stecken, davon auch etwas haben. Wir wollen aber nicht, dass eine oder zwei Handwerksfähigkeiten de facto zum „must have“ für jeden werden. Und das ist es, was hier passiert ist.

Wir sind immer sehr vorsichtig mit derlei Änderungen und verstehen natürlich, dass es für einige Spieler frustrierend sein kann, wenn wir sie vornehmen. Bitte bedenkt, dass wir diese Änderungen nicht machen, weil wir Freude daran haben, an euren Charakteren herumzuschrauben, sondern weil wir für alle ein Spiel schaffen möchten, das ihnen Spaß macht.

Uns ist klar, dass die Leute, die wegen der oben beschriebenen Dinge ihre Handwerksfähigkeit geändert haben, nicht besonders glücklich sein werden über diese Änderungen – und auch wenn es für uns einfach wäre so etwas zu sagen wie “so ist das halt in MMOs”, machen wir uns diese Entscheidungen nicht leicht und gehen dabei sehr vorsichtig vor. Gleichzeitig hat das Feedback der Spieler und die Daten, die wir von hunderten Servern gesammelt haben, es sehr klar gemacht, dass wir dieses Problem jetzt angehen müssen, wo erst ein sehr kleiner Teil der Spieler im Endgame sind und die große Mehrheit sich im 20er Levelbereich befindet, um die Anzahl der betroffenen Spieler möglichst gering zu halten.

Zu lang? Nicht gelesen? Viele schöne Worte für “wir nerfen Biochemie und Cybertech Endgame Produkte” weil sie so gut waren, dass die Spieler angefangen haben sie als Pflichtvoraussetzung anzusehen. Eure Wahl der Handwerksfähigkeit sollte nicht der entscheidende Faktor sein, um festzulegen ob ihr am Endgame Content teilnehmen dürft oder dabei erfolgreich sein könnt. Wir glauben immer noch, dass Biochemie und Cybertech sehr wertvolle Crew-Fähigkeiten sind, vor allem wenn man die Menge an Credits bedenkt, die Spieler mit diesen Handwerksfähigkeiten über das GHN machen ... sie sind aber nicht mehr länger das „goldene Ticket“ zum Eintritt in den Endgame Content.

Gruss ins Heimatland
Georg
1580926
 Georg Zoeller Discussion générale Notes au sujet de la biochimie et la cybernétique dans la mise à jour 1.1 1326522300
Comme certains d’entre vous ont pu le remarquer dans les notes de mise à jour pour la 1.1, nous avons fait quelques ajustements à certains objets de haut niveau « violets » fabricables par le joueur, avec les compétences d’équipage biochimie et cybernétique. Pour faire simple, nous avons réduit leur impact sur le jeu, et je voulais vous expliquer pourquoi c’était nécessaire.


Les médipacs confectionnés avec la biochimie étaient trop bons. En fait, ils étaient trop bons non seulement par les soins qu’ils fournissaient (souvent plus de la moitié de la vie d’un personnage) et la fréquence à laquelle ils pouvaient être utilisés (toutes les 90 secondes !). Cela avait un impact négatif sur le jeu pour les autres joueurs. Nous avons suivi de nombreuses discussions, à la fois en jeu et en-dehors de celui-ci, où les joueurs ne prenant pas la compétence biochimie étaient vus comme « stupides » qui « se tiraient un coup de blaster dans le pied ». Ceci indique qu’un petit nombre de joueurs portés sur la compétition refusaient l’accès au contenu de haut niveau à d’autres en se basant sur la possession ou non de la compétence biochimie.

Les grenades de cybernétique avaient un potentiel de dégâts éclair plus important que désiré et entraînaient une résolution des confrontations joueur contre joueur plus rapide que prévue, particulièrement lorsque ces grenades étaient utilisées en conjonction avec d’autres bonus ou améliorations temporaires. En fait, nous sommes en train de tester en interne des changements supplémentaires à apporter aux classes et aux consommables pour régler lors d’une prochaine mise à jour les problèmes d’élimination plus rapide que prévue dans les combats joueur contre joueur.

L’intention dans la conception du jeu était que votre choix de compétence de confection ne doive pas devenir un prérequis ou un mécanisme de « sélection » pour participer au contenu à caractère compétitif (JcJ) et aux défis de haut niveau et de fin de jeu. Nous voulons évidemment que les joueurs s’investissant dans la confection soient récompensés pour leurs efforts, mais nous ne voulons pas qu’une ou deux compétences de confection deviennent de fait des « incontournables » pour tous, ce qui est ce qui s’est passé ici.

Nous sommes extrêmement prudents avec ce genre de changements, et nous comprenons qu’ils puissent être frustrants pour nous joueurs. Veuillez comprendre que nous effectuons ces changements non pas parce que nous aimons ruiner vos personnages, mais parce que ceux-ci sont nécessaires pour garantir à tous un terrain de jeu intéressant et équilibré.

Cependant, nous comprenons que ceux qui ont changé de compétence à cause des évènements décrits ci-dessus seront sans doutes mécontents du changement. Bien qu’il soit facile de dire « c’est ce qui arrive dans les MMO », apporter des modifications comme celles-ci est un processus dans lequel nous sommes très prudents. Les retours des joueurs et les données accumulées sur des centaines de serveurs ont montré de manière très claire que ce problème devait être réglé maintenant, tandis que seule une minorité de joueurs a atteint le niveau maximum et que la majorité des joueurs est aux alentours du niveau 20, afin de minimiser le nombre de joueurs touchés.


En résumé : un bel emballage pour dire « on a rééquilibré les objets de haut niveau de biochimie et cybernétique » car ceux-ci étaient tellement bons que les joueurs commençaient à les considérer comme indispensables. Votre choix de compétence ne devrait pas être le facteur décisif pour votre participation, ou votre succès à haut niveau. Nous pensons toujours que biochimie et cybernétique sont des compétences qui valent le coup, surtout considérant la fortune que ces joueurs peuvent amasser sur le Marché galactique... Elles ne constituent plus cependant le « ticket doré » donnant accès au contenu de haut niveau.
1580853
 Georg Zoeller General Discussion Notes on BioChem and Cybertech in Game Update 1.1 1326522180
As some of you may have already noticed from our patch notes for Game Update 1.1, we’ve made adjustments to several high-end, purple, player crafted items on the BioChem and Cybertech professions. Simply put, we reduced their overall impact on gameplay and I wanted to explain why it was necessary.


BioChem crafted medical kits were too good. In fact, they were too good both in the amount of healing they provided (often more than half a character’s health) and the frequency they could be used (every 90 seconds!). This was negatively impacting the game for everyone else. We’ve seen significant chatter both in and out of game about how players not picking up the BioChem professions would be ‘stupid’ and ‘gimping themselves’. This indicates that a small number of competitive players have been denying access to high end content based on whether a player has the BioChem Crew Skill.


Cybertech grenades, especially when stacked with additional power-ups and other temporary buffs, were creating combat damage burst potential higher than we were comfortable with and caused player versus player engagements in the game to resolve faster than intended. In fact we have additional changes to classes and consumables currently in internal testing to deal with faster than anticipated kill times in player versus player combat in a future patch.



The design intent for the game is that your choice of crafting profession should not become a requirement or ‘gating’ mechanism for participating in competitive content (PvP) and high end endgame challenges. While we certainly want players that engage in the crafting game to reap rewards for their effort, we don’t want one or two crafting professions to become the de facto ‘must have’ choice for everyone, which is what happened here.


We are extremely careful with this type of change, and understand that it can be frustrating for our players when we make them. Please understand, we make these changes not because we like to mess with your character, but because they are required to ensure a level and fun playing field for all players of the game.

At the same time, we understand that people that changed their profession because of the events described above will likely be unhappy about these changes – and while it’s easy to say ‘that’s how it goes in MMOs’, making modifications like this is something we’re always cautious about doing. At the same time, both player feedback and the data gathered from hundreds of servers made it very clear that this issue needed to be dealt with decisively now with only a small minority of players at endgame level and the vast majority of our characters in their 20s to minimize the number of affected players.


TL;DR: Fancy words for ‘we nerfed BioChem and Cybertech endgame products’ because they were so good that players started considering them mandatory. Your choice of profession is not supposed to be the deciding factor for participation and success in endgame content. We still believe that BioChem and Cybertech are very worthwhile Crew Skills, especially considering the significant fortune players with these professions are able to realize on the GTN... they are however no longer the ‘golden ticket’ into endgame content.
1580761
 Joveth Gonzalez Allgemeine Diskussionen Planmäßige Wartungsarbeiten am 17. Januar 2012 1326502980
Liebe Spieler, wir werden am 17. Januar achtstündige Wartungsarbeiten an unserem Dienst vornehmen zur Vorbereitung auf unser erstes großes Spiel-Update Aufstieg der Rakghule, und zwar von 9 Uhr MEZ bis voraussichtlich 17 Uhr MEZ. Während dieser Zeit werden alle Spielserver sowie die SWTOR.de-Homepage nicht erreichbar sein. Wir gehen davon aus, dass diese Arbeiten nicht länger als acht Stunden dauern werden, aber behalten uns eine Verlängerung vor.

Das Spiel-Update 1.1, Aufstieg der Rakghule, ist das erste von vielen regelmäßigen Content-Updates für das Spiel. Bei diesem Update könnt ihr euch auf eine große Erweiterung zur Operation "Karaggas Palast", den brandneuen Flashpoint "Kaon wird belagert" und noch viele weitere Veränderungen freuen!

Mehr Informationen gibt es in unserem Artikel zum Spiel-Update 1.1.

Grundsätzlich ist es unser Ziel nur einmal pro Woche Wartungsarbeiten durchzuführen und zwar jeweils am Dienstag. Wir versuchen, diese Wartungsarbeiten möglichst so durchzuführen, dass sie sowohl für US- als auch für EU-Spieler außerhalb der Kernzeiten stattfinden. Wir werden grundsätzlich versuchen, die Spieler mindestens 24 Stunden im Voraus über die genauen Daten unserer geplanten Wartungsarbeiten zu informieren.

Für unsere neuen Spieler: Diese wöchentlichen Wartungsarbeiten erlauben es uns zum einen Verbesserungen am Spiel vorzunehmen, und zum anderen die Leistung der Server zu überprüfen, um euch auch auf Dauer ein konsistent hochwertiges Spielerlebnis zu liefern. Nach diesen Wartungsarbeiten wird es oft (aber nicht immer!) einen neuen Patch zum Herunterladen geben; wir würden euch daher empfehlen nach Wartungsarbeiten immer euren Launcher zu starten.

Planmäßige Wartungsarbeiten

Datum: Dienstag, der 17. Januar 2012

Zeit: 9 Uhr MEZ bis 17 Uhr MEZ

Während dieser Zeit werden alle Spielserver sowie die SWTOR.de-Homepage nicht erreichbar sein. Wir gehen davon aus, dass diese Arbeiten nicht länger als acht Stunden dauern werden, aber behalten uns eine Verlängerung vor.

Viele Dank für eure Geduld, während wir daran arbeiten Star Wars™: The Old Republic™ weiter zu verbessern.
1597918
 Joveth Gonzalez Discussion générale Maintenance prévue : 17 janvier 2012 1326502920
Bonjour à tous, nous souhaitons vous informer qu’une maintenance prévue aura lieu pendant huit heures le 17 janvier 2012, à partir de de 09H00 CET (heure de Paris) et jusqu’à 17H00 CET (heure de Paris) pour préparer notre première mise à jour d’ampleur : le Soulèvement des rakgoules ! Tous les serveurs et le site SWTOR.com seront indisponibles pendant cette période. Cette maintenance ne devrait pas durer plus de huit heures, mais pourrait être prolongée.

La mise à jour 1.1, le Soulèvement des rakgoules, est la première d’une longue série de mises à jour ajoutant du contenu au jeu. Attendez-vous dans cette mise à jour à une vaste extension de l’opération du palais de Karagga, à une nouvelle zone litigieuse appelée « Le siège de Kaon », et à de nombreux autres changements !

Pour plus d’informations, veuillez consulter notre article sur la mise à jour 1.1.

Nous essayons, en général, de limiter notre maintenance à une fois par semaine : le mardi. Nous prévoyons que cette maintenance hebdomadaire ait lieu pendant une période creuse pour les joueurs d’Europe et d’Amérique du Nord. Nous essaierons d’informer les joueurs de la durée prévue des maintenances quotidiennes au moins 24 heures avant le début de celles-ci.

Maintenance prévue

Date : mardi 17 janvier 2012

Durée : De 09H00 CET (heure de Paris) à 17H00 CET (heure de Paris)

Tous les serveurs et le site SWTOR.com seront indisponibles pendant cette période. Cette maintenance ne devrait pas durer plus de huit heures, mais pourrait être prolongée.

Merci pour votre patience pendant les maintenances de Star Wars™: The Old Republic™.
1597870
 Joveth Gonzalez General Discussion Scheduled Maintenance: January 17th, 2012 1326502800
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for eight hours on January 17th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET) in preparation for our first major game update, Rise of the Rakghouls! All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than eight hours, but could be extended.

Game Update 1.1, Rise of the Rakghouls, is the first of what will be many regularly-scheduled content updates for the game. With this update, expect a vast expansion to the Karagga’s Palace Operation, a brand new Flashpoint called “Kaon Under Siege”, and many more changes!

For more information, check out our Game Update 1.1 news article.

As a reminder, we are aiming to limit our scheduled maintenance period to once a week, on Tuesdays. We are aiming for this weekly maintenance period to take place in an off-peak time for both North American and European players. We are also aiming to inform players of the precise duration of any weekly maintenance period at least 24 hours before the maintenance begins.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will a patch to download. Please be sure to update your launcher after any maintenance period.

Scheduled Maintenance

Date: Tuesday, January 17th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) to 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than eight hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
1597808
 Courtney Woods General Discussion Game Update 1.1: ‘Rise of the Rakghouls’ Coming Jan. 17th! 1326497640
Today we are excited to announce Game Update 1.1 for Star Wars™: The Old Republic™ is coming January 17th! Called ‘Rise of the Rakghouls,’ this is the first of what will be many regularly-scheduled content updates for the game.

Read More
1595037
 Amber Green Public Test Server Public Test Server Downtime - 1/13 - [UPDATE 4:40PM CST] 1326494340
The Public Test Server is available and ready for play!
1592934
 Georg Zoeller Crew Skills All Hail Biochem, our new Overlord. 1326491040
Quote:
Originally Posted by Aerodi
Agreed. I primarily pvp and have biochem, the adrenal/consumable stacking is getting ridiculous.

Truth be told, I wish the adrenals/relic buffs/expertise consumables never existed. Why do we go 49 levels just using our class skills, and then at 50 we add some dumb consumables that inflate the damage everyone can do. Who actually enjoys that?
The stacking situation, correctly identified as problematic by you, is being worked and will be addressed soon as well.

-- Georg
1590318
 Gabe Amatangelo General Discussion Notes on BioChem and Cybertech in Game Update 1.1 1326490860
Hello all,

Quick addendum to Georg's post.

PvP overcharge consumable was meant to share a cooldown with adrenals and not stack with the power ups you can run over to pick up in Warzone maps. So players stacking all three were reaching combat numbers higher than intended, which is why we will be changing that in 1.1.

Additionally, we will continue to monitor and tune crafting professions to ensure they are in line with combat targets and toward the goal of keeping them viable in end game but not mandatory for participation. Currently there are several Armormech, Armstech, Synthweaving and Artifice recipes that can be found in end game content. We will be adding more in future updates.

-Gabe
1590164
 Allison Berryman General Discussion Forum Changes Coming! 1326488340
The search feature is now available again. You must be logged in to use it, but you should notice the search bar above the thread listing in the forums
1588183
 Allison Berryman General Discussion Forum Changes Coming! 1326487860
Quote:
Originally Posted by Jimer_Lins
A great step, thank you!

Moving the Events forum around to be more accessible is something I would also like to thank you for, especially since I run multiple events every week. This is something I'm extremely pleased to see coming!

I look forward to seeing how the new forum layout works. I'm not totally sold on the idea of server group forums, but I'm game to give it a try.

Again, thank you for listening to us.
Thanks for your constructive feedback! We're looking forward to improving the Forums and getting continued feedback from everyone, and hope the new layout will be helpful and make the Forums much easier to use!
1587790
 Allison Berryman General Discussion Forum Changes Coming! 1326487320
Next week, we’re going to implement some changes to the Forums based on feedback we’ve received from the community. These changes are meant to help address some of the concerns the community has and to make Forums organization a little easier to use overall.

In the layout we have now, things like Guild Recruitment and Server Events are spread out and can be difficult to locate. We’ve also seen some requests for places on the forums where players can go to discuss things more closely with others on their particular server, and for a place for suggestions for the game. To start addressing some of these concerns, we will introduce a new forum section: Server Group Forums, and will place the Suggestion Box back in its rightful place under General Discussion.

The Server Group Forums will be divided by server type (PvE, PvP, RP, and RP-PvP), and then alphabetically by the server listing. We have grouped several servers of the same types together to provide areas where players can more easily talk with others on their server (and other players on the same types of servers) – about crafting items, grouping up, hosting events, and more. Each Server Group Forum hosts several servers. If your server’s name falls in the alphabetical range in the forum title, that’s where you’ll post!

Each Server Group Forum has a Guild Recruitment subforum, where players can recruit others into their guilds and look for a guild. There are many more subforums for recruitment in this organization than previously, so it will be much easier to find a guild on your server!

We ask that you please use a [Server Name] tag in front of your threads in these forums when they open to make it easy to see when you make a thread that is specifically intended for other members of your server, and to make sure everyone can see relevant threads easily.

As a side effect of opening these new forums, we will close the Guild Hall and Server Events sections of the forum, as the content for those forums now belongs under our Server Group Forums. We’ll leave those forums visible for a time (but not open for posts) so that you can grab the text of your recruitment posts (or any other posts you’d like to keep from those forums) and post in the new Server Group Forums.

We will also add the Suggestion Box forum to create a place for constructive suggestion threads to live. We encourage you to share your ideas!

We understand that some players would still prefer individual server forums. If volume in the Server Group Forums dictates and it is still too difficult to locate information important to you that relates to your server, we will continue to consider additional changes. We believe this organization will allow us to have a thriving area for per-server discussion, and we’ll remain flexible and receptive to feedback from these changes. As always, if you have any other suggestions for the forums (new forums you’d like to see, changes that would be helpful), we’re glad to hear them. Thank you for providing your constructive feedback!
1587319
 Georg Zoeller General Discussion Notes on BioChem and Cybertech in Game Update 1.1 1326485340
Quote:
Originally Posted by Masahiko
A solid first step.

I hope we will see other Trades advance a bit with items for them like Biochem and Cybertech.
We plan to give all crafting and gathering professions additional and ongoing attention, yes.

It's important to remember that we launched not a month ago - we're in for the long haul. Crafting is an important part of the game and we have plans for it
1585840
 Georg Zoeller General Discussion Why aren't Galactic trade centers linked? 1326484380
The GTN in Nar Shaddaa is linked between factions, but not with the one on the Fleet. This allows you to sell various items of interest for the opposite faction such as companion gifts, weapon and armor schematics and some other items that can only be found by one or the other faction (as well as take advantage of faction based price deviations and commodity shortages).
1585082
 Amber Green Public Test Server Game Update 1.1 - Additional Notes 1326483060

Today, we will update the Public Test Server with even more changes and fixes for Game Update 1.1! We have addressed several mission bugs that could prevent certain missions from progressing correctly, introduced many new fixes for bosses in Flashpoints and Operations, and much more. We’ve added over 70 changes and fixes in these additional notes, and will continue fixing bugs affecting our players as a top priority. Thank you all for playing!

Note: The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.



Star Wars: The Old Republic - Game Update 1.1 Additional Notes


Classes and Combat

General
  • The cooldown indicator on hotbars no longer causes all ability icons to appear grayed out (unusable). Now, when an ability is on cooldown, it will not be grayed out if its activation conditions (like resource costs or range) are met.
  • Using character rotation keys no longer breaks a character out of cover.

Jedi Knight

Guardian
  • Enure: This ability’s cooldown has been reduced to 1.5 minutes.
  • Force Push: Now finishes the cooldown on Force Leap.
Bug Fixes
  • Force Stasis: This ability is now correctly an instant ability when both Stasis Mastery and the 2-piece PvP set bonus are present.
  • Plasma Brand: This ability’s tooltip now properly reflects the damage it does. Its damage has not been adjusted.
Sith Warrior

Juggernaut
  • Endure Pain: This ability’s cooldown has been reduced to 1.5 minutes.
  • Force Push: Now finishes the cooldown on Force Charge.
Bug Fixes
  • Force Choke: This ability is now correctly an instant ability when both Force Grip and the 2-piece PvP set bonus are present.
Smuggler

General
  • Flash Grenade now has a 60-second cooldown.
Scoundrel

Sawbones
  • Accomplished Sawbones: The tooltip now reflects the actual healing bonus of 10/20/30%.
Scrapper
  • Underdog: The tooltip for this skill has been re-worded to clearly state which abilities are modified.
Dirty Fighting (Shared Tree)
  • Rough and Tumble: This skill now properly reduces the cooldown of Wounding Shots.

Companion Characters

Companions

Ashara Zavros
  • Ashara’s Force Blast ability has had its damage increased.
  • Ashara now animates correctly when using dual wield attacks.
Jaesa Willsaam
  • Fixed a bug that could block marriage dialogue options with this companion.
Bug Fixes
  • Companion abilities that have been disabled by the player no longer toggle back on when the companion is re-summoned.
  • Corrected an issue that caused the indicator that a companion wants to talk to you to disappear.
  • Companions no longer need to be re-summoned after selling trash items if the player mounts a vehicle after dispatching them.
  • Traveling from a Contested Area to a Contested Region now causes companions to be unsummoned correctly.

Crew Skills

Crafting Skills

Below, you’ll notice some changes to high-end Biochem and Cybertech crafted items that reduce their output. We understand that these changes may cause concern for Biochemists and Cybertechs, but we’ve made them in order to prevent a situation where any specific crafting skill becomes the objective “best choice” for players challenging endgame content or PvP. We only make this type of change after very careful consideration, and only to ensure a level and fun playing field for all players.

Artifice
  • All mod type item modification schematics have been removed from the Artifice trainer. These schematics were invalid, and could not be used if purchased.
Biochem
  • All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use.
  • The Exotech Medpac is now named “Exotech Med Unit.” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. Use of this item now requires 400 Biochem.
  • The amount healed by Rakata Medpacs has been reduced. This item now additionally increases maximum health briefly. Use of this item now requires 400 Biochem.
Cybertech
  • Wynz-Tek grenades now require 400 Cybertech for use.
  • Wynz-Tek Grenades have had their damage reduced to bring them more in line with grenades of similar level.
  • The Wynz-Tek Firestorm grenade’s damage has been reduced to bring it in line with grenades of similar level. It now deals damage every 3 seconds over 12 seconds.

Flashpoints and Operations

Flashpoints

Maelstrom Prison
  • X-37 Oppressor Droid’s grapple can no longer be resisted, ensuring the fight mechanic behaves as intended.
Colicoid War Game
  • This Flashpoint’s mission now correctly leads the players into the Flashpoint.
The Red Reaper
  • The Red Reaper mission now updates correctly for the entire group when the mission is obtained on the Imperial or Republic Fleets.
Directive 7
  • Bulwark was dealing more damage than intended in Normal Mode. His damage output has been reduced.
  • Corrected an issue that caused Interrogator to sometimes spawn far more cyborgs than intended. The fight is now more manageable.
  • Corrected an issue that allowed Replicator to become susceptible to crowd control in Hard Mode, making the encounter easier than intended.
The False Emperor
  • Tregg no longer immediately initiates his whirlwind attack after leaping to a player target. Players now have more time to react and avoid whirlwind damage.
  • Corrected an issue that caused Jindo Krey to randomly target players with his blaster attack. He now focuses those attacks on his primary target, making him “tankable” as intended.
  • Players can now acquire special Pulse Grenades outside of Darth Malgus’ throne room. These grenades aid groups lacking knockback abilities in defeating him.
Operations

Eternity Vault
  • The Ancient Pylons now reset correctly if not solved within the allotted time.
  • Soa’s mind traps unintentionally had 200k health in Nightmare Mode. This amount has been reduced significantly.
  • The duration of the Penalty of Destiny effect in the Infernal Council encounter has been increased to 1 minute. Players are unable to assist other players in their fight for the duration of this effect.
Karagga’s Palace
  • Reduced the damage of Bonethrasher’s Overhead Smash attack and reduced the distance players are knocked back by his Backhand attack in Hard Mode. This gives players more room to avoid being knocked into the pit.
  • Bonethrasher no longer attacks players immediately after they fall into his pit when re-entering after being defeated, allowing players to regroup before engaging.

Items

General
  • Several tanking relics that had the incorrect stats have been corrected.
PvP
  • The PvP item “Heal Consumable” is now named “Warzone Medpac.” Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares the 1.5-minute cooldown with other medpacs. This item can be used effectively over time, but now cannot be stacked beyond what is intended.
  • The PvP item “Overcharge Consumable” is now named “Warzone Expertise Adrenal.” Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares a cooldown with other adrenals. It (and other adrenals) no longer stack with the PvP Power-Up that increases Expertise to prevent Expertise values from increasing beyond intended levels.
  • Warzone Medpacs and Warzone Expertise Adrenals no longer share a cooldown with each other.
  • A new line of high-end PvP relics with appropriate PvP stats have been added to PvP vendors.
Bug Fixes
  • Removing a modification from an item and then re-inserting it no longer causes that modification to be lost upon area transitions.
  • Battlemaster Bags now correctly contain Battlemaster Commendations.

Missions and NPCs

Missions

Imperial
  • A Dangerous Auction: The step “Travel to Hutta” now updates if the player travels there via the Imperial Fleet.
  • Death Marks: This mission now advances in the Star Cluster Casino regardless of player decisions regarding Yjal on Balmorra.
  • Enclave Raid: This mission no longer becomes blocked if players complete the task “Defeat Tarisian Enclave Masters” before completing “Recover Tarisian Artifacts.”
  • Hutt Hospitality: The conversation with Ambassador Rove now takes into account the outcome of a decision regarding Grub.
  • The Mandalorian Killer: Kellian Jarro and Thendys Noori now correctly spawn during this mission.
  • The Sacred Flame: Blank dialogue options no longer display during this mission’s conversations.
Republic
  • Back Alley: Players now receive credit for defending the point with the turret.
  • Lab Work: Choosing the dark side option in this mission no longer causes this mission to stop advancing.
  • Prison Breaking: Rist Slayers, Stalkers, Torturers, and Prison Guards now respawn correctly.
  • Rescue Operation: This mission now progresses normally if the player is defeated on the step “Use Your Personal Holocom” when fleeing the base.
  • Scorched Earth: The mission objective NPC in this mission no longer spawns as friendly and unattackable in some instances.
  • Shattering: Mission progression no longer becomes blocked if the player returns to the med center after being defeated in combat.
  • The Shadow Fist: Mission progression no longer becomes blocked if the player closes the loot window on the step “Recover the Stealth Field Generator.”
  • Thwarting House Thul: Thul Mercenaries, Thul Sharpshooters, and Thul Colonels now respawn properly.
NPCs

Bug Fixes
  • Fixed a bug that could cause specific NPCs to appear miniature-sized in conversations.
  • Players using the French and German clients can now obtain daily PvE missions.

PvP

World PvP

Ilum
  • Automated defense turrets have been added to Empire and Republic taxi spawn points.
  • Particle Cannons around the Empire and Republic bases now activate more reliably.
Bug Fixes
  • NEW 1/15 - Fixed a bug that would not grant proper credit to the first player to interact with a mission loot chest.
  • NEW 1/15 - Players will now receive proper Valor and mission credit when defeating another player.
The Outlaws’ Den (Tatooine)
  • Chests containing Mercenary Commendations are now available again in the Outlaw’s Den.

Space Combat

Bug Fixes
  • Armor Upgrade 2 now has the correct armor value.

UI

General
  • Players now receive the appropriate message when they are unable to enter an area because they are in an Operation group.

Bug Fixes
  • Opening the Inventory Panel with the button on the Menu Bar now always correctly displays the reverse engineering button.
  • Inviting a new player to a guild no longer causes the member list to display incorrectly.

Miscellaneous Bug Fixes
  • Corrected an issue with older ATI cards that could cause the game to render as a black screen.
  • Falls on the Republic and Imperial Fleets that should lead to death now properly do so. Players who die on the Fleets now respawn at the appropriate med center.
  • Corrected an issue that could cause the game to crash during area transitions.
  • Fixed a bug that could cause players to fall through the world during or after a conversation or cinematic.
1584114
 Courtney Woods General Discussion Kaon Under Siege 1326476340
Kaon, a small world in the Tion Hegemony, is under siege. An outbreak of the Rakghoul plague has killed countless citizens while turning others into twisted monsters. In the midst of this chaos a small group of survivors have been able to fend off the Rakghouls, but their time is running out. Watch as a Republic assault team makes their way through Kaon, fighting waves of Rakghouls to find the survivors and learn the cause of the outbreak.

Watch Now
1578876
 Amber Green Public Test Server Public Test Server Update 1/12 1326475980
Quote:
Originally Posted by Bobbadafette
i cant play, i press play but it keeps canceling out, are the servers still down?
The Public Test Server is currently online. You can always check the status of your server on the Server Status Page, and this includes the Public Test Server.

Please note that we have posted about brief downtime for Public Test Server sometime today. This thread will be closed, and please watch for new updates an information in the launcher in the new post.

Thanks for helping us test new content!
1578586
 Amber Green Public Test Server Public Test Server Downtime - 1/13 - [UPDATE 4:40PM CST] 1326475620
**UPDATE 4:40PM CST (2:40 PST/5:40 EST/11:40 GMT/12:40AM CET) - The Public Test Server is available and ready for play!**

*UPDATE 4PM CST (2 PST/5 EST/11 GMT/12AM CET): We are working to bring the Public Test Server back online as soon as possible. Thank you all for your understanding.*

*UPDATE 2:30PM CST (12:30 PST/3:30 EST/8:30 GMT/9:30 CET): The public test server is still unavailable while we deploy the new patch for Game Update 1.1. We appreciate your patience and will update this thread when the server is available again.**

*UPDATE 1:45PM CST (11:45AM PST/2:45PM EST/7:45PM GMT/8:45PM CET): The server is currently being brought down for patching. We will work to bring it up again as soon as possible. Please watch the Server Status Page and this thread for new updates. Additions to the Game Update 1.1 Patch Notes can be found here.**

Today, January 13th, we will be performing a brief server restart for the Public Test Server. During the downtime, we will implement an additional patch that will include more changes and bug fixes for Game Update 1.1. Please watch for additional patch notes to be posted along with the new patch.

We look forward to your continued feedback and bug reports, and thank you for testing Star Wars™: The Old Republic™!
1578343
 Joveth Gonzalez General Discussion Missing Exclusive Digital Items 1326416880
For those of you that have claimed a code for any of the items listed below and have not picked up your items from your in-game mail, we are aware that a small percentage of players may find that their items have disappeared. Rest assured that we will be reissuing these items to those players affected very soon.

The following items may be affected by this:

• Any exclusive digital items from the Collector’s Edition.
• Any exclusive digital items from the Digital Deluxe Edition
• Any exclusive digital items from pre-ordering Star Wars: The Old Republic
• Any exclusive digital items from a Star Wars: The Old Republic Razer Gaming Peripheral

Thank you
1549175
 Amber Green Public Test Server Public Test Server Update 1/12 1326410400
Today, January 12th, we will be performing a brief server restart for the Public Test Server. During the downtime, we will implement a new patch that will include additional changes and bug fixes for Game Update 1.1. Please watch for additional patch notes to be posted tomorrow.

We look forward to your continued feedback and bug reports, and thank you for testing Star Wars™: The Old Republic™!
1545353
 Amber Green Public Test Server Report a bug? 1326404040
Hello there!

While we always have our eye out for major game breaking issues, you'll find that game updates fix many bugs that can be considered small, like the examples below:
  • Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.
  • Corrected a typographical error in the "Additional Commands" context menu option.

Your reports are absolutely welcome, and we encourage you to detail problems that you find when playing. The live game servers have always allowed for bug reporting by using /bug or by going to your Customer Help Request Center ("?" at the top of your UI) and selecting "Create Ticket" and then detailing your issue with "Bug Report" as your ticket type.

Furthermore, for the Public Test Server forums:

Quote:
Originally Posted by AmberGreen

At this time, we will not be providing Customer Support for the Public Test Server. Attempts to file in-game will result in an error and will not be processed. However, we encourage you to use these forums for feedback and bug reporting. All gameplay policies are still in place; inappropriate or abusive players will not be tolerated on the Public Test Server, and we ask that you please report this behavior to Customer Support here.
Thank you very much for your diligence, reports, and feedback.
1540426
 David Bass Customer Service Pretty disgusted with BIOWARE atm ... deleted all my names?? 1326403560
Folks, as we're assisting Dakota_Faith via PM now and ensuring that all her characters are present and accounted for, we're going to close this thread.

As a reminder, in order to get assistance we always ask that you contact Customer Service with as much information as possible. Without doing so, it makes it very difficult for us to track and resolve your issues. Thanks!
1540059
 David Bass Customer Service Pretty disgusted with BIOWARE atm ... deleted all my names?? 1326400980
Quote:
Originally Posted by Dakota_Faith
2605677

thank you
All of the characters you listed in this thread are on the account you used to submit that in-game ticket. The characters are located on the Kath Hound server. Note that the account you used to submit a ticket in-game is NOT the Dakota_Faith account.

If you have a specific character on a specific server you are missing, let me know what the name was and where it was and I will be happy to track them down for you.
1537997
 David Bass Customer Service Pretty disgusted with BIOWARE atm ... deleted all my names?? 1326400200
Dakota, can you please give me the ticket # of the ticket you submitted to Customer Service so I can help you out?
1537368
 Daniel Erickson Spoilers HK-51: How do you get him on hoth 1326378360
Hey folks,

I just wanted to clarify: There is no quest for an HK companion currently in the game. I have seen people claiming sightings but these are incorrect. The information you're seeing is from data mining sites that deep dive into files that - as many of you correctly pointed out - are often shells for future work or parts of the game that were removed. Always read any of these with a healthy degree of skepticism.

Hope that helps!

Daniel Erickson
1519879
 Joveth Gonzalez Customer Service PC consistently or even periodically resets itself during SWTOR 1326350760
Quote:
Originally Posted by Vizuals
What if you already turned in all that information over a week ago and have yet to get a response back?
Please go ahead and repost that info here. Please note that the information requested here may have extra steps or info required. The reason for this is to help us out in diagnosing these individual problems by breaking them down to individual threads (like this one).

Thanks for your patience!
1484281
 Stephen Reid General Discussion Why is there a copy protection system in the graphics, and is it crippling the game? 1326349980
Quote:
Originally Posted by Tiron_Raptor
One thing I've noted, is that the size of the beta client dropped by a tremendous amount, in excess of 10GB I believe it was, between the first and second beta weekends I participated in. At about this same time, the NDA was lifted. Things I've heard also seem to suggest it might've been about then when the high resolution textures were disabled.

This could suggest that the remote renderer was added at this time, a large portion of the assets were removed to the server, and the high res textures were disabled to aid the performance of the remote renderer. This would explain why people could run high quality textures no problem in beta, but have bioware disable them anyway.
I'm going to ask the development team to look into this, but I'd ask you to pull back on some of the more extreme speculation. Posts like this do not help us to have rational informed discussions about the issues that we are facing.

There is, to my knowledge, no single DLL that's responsible for a multitude of problems across the game. For example, our 'ability delay' issue is being addressed by the development team right now, and I've been told there are dozens of fixes potentially being looked at to help improve things. There's no single magic fix (although some fixes may have more of an effect than others).

I'll also say right now that we're not 'remotely rendering' textures and sending to your client via your internet connection; that would be some impressive technology and if we were doing it, is likely something we'd have talked about before now.

I'll seek developer comment on this, but I just want to caution anyone from overreacting.
1483590
 Joveth Gonzalez Customer Service SWTOR Black Screen crashing / Hard Crashing 1326348360
Hey everyone,

I just wanted to let you all know that we are listening and we are actively investigating these reported issues. Thank you to everyone who posted constructively on this thread. Our development team is doing their best to narrow down and address potential causes for these issues.

The information you have provided on these threads has been particularly helpful. However, in order to better delineate these issues and address them accordingly, we’d like to ask you to help us split this thread into a few others, each dedicated to a specific issue report. Please let us know if we missed yours:

1. System locks up
2. Consistent crashing to desktop
3. PC consistently or even periodically resets itself during SWTOR gameplay
4. PC consistently or even periodically resets to a blue screen during SWTOR gameplay

Even if you've already submitted your info in this thread, please post in one of the four specific threads linked above.

Thank your for your help and your patience in this!
1482040
 Joveth Gonzalez Customer Service SWTOR Black Screen crashing / Hard Crashing 1326348360
Hey everyone,

I just wanted to let you all know that we are listening and we are actively investigating these reported issues. Thank you to everyone who posted constructively on this thread. Our development team is doing their best to narrow down and address potential causes for these issues.

The information you have provided on these threads has been particularly helpful. However, in order to better delineate these issues and address them accordingly, we’d like to ask you to help us split this thread into a few others, each dedicated to a specific issue report. Please let us know if we missed yours:

1. System locks up
2. Consistent crashing to desktop
3. PC consistently or even periodically resets itself during SWTOR gameplay
4. PC consistently or even periodically resets to a blue screen during SWTOR gameplay

Even if you've already submitted your info in this thread, please post in one of the four specific threads linked above.

Thank your for your help and your patience in this!
1483235
 Georg Zoeller Classes Cover exploit against Force Leap/Charge has to change 1326332160
Let me be completely clear here:

The behavior you describe is a legitimate ability for the cover classes, it absolutely works as designed. While in cover state (which does NOT require physical cover to be present), they cannot be charged or leaped at. Gunslingers/Snipers also gain a 20% defense bonus while in cover.

The additional bonus of having physical cover (e.g. kneeling behind an object breaking line of sight to the attacker) is that normal ranged attacks will not hit you unless you expose yourself to the attacker (e.g. by shooting them).

TL;DR: Works as Designed.
1503885
 Damion Schubert Crew Skills Slicing post-nerf, please look at the numbers BW 1326328860
Let's get the obvious thing out of the way - slicing was giving too much money, and this needed to be corrected. A bug snuck through launch that resulted in some lockboxes giving out far more cash than our magic spreadsheets said they were supposed to give. The end result was that our economy was getting flooded with credits, which risks causing massive inflation in the economy. Players were abandoning other crafting skills for slicing which was causing the problem to feed on itself. Economic issues are tricky - once you let the horse out of the barn, it's pretty hard to coax it back in - and it's important that the dev team jump on these issues as quickly as we can.

Once we corrected the issue, the math started to fall into line, which is to say the metrics of our economy started to match what we expected slicers to have. It's important to note that, while slicing was always meant to be a little more casual, and less wedded to the other crafting skills than the other gathering skills, it was never meant to be a Magic Money Machine. Slicing is still profitable, I promise - the metrics are showing that slicers still do quite well - but it's no longer profitable to the degree where you were a moron if you chose any other Crew Skill.

Are we done balancing? This being an MMO, you're never done balancing, and we will continue to monitor Slicing and the other endgame skills to ensure they are fulfilling their stated purpose inside the game mechanics, useful to the players who choose them, and healthy contributors to the economy as a whole. It is not unlikely that all Crew Skills will get further adjustments once the game and economy has matured and metrics points out a strong need. Once this happens, I promise we'll make a better effort to let players know the rationale of the changes we're making as we're making them.
1502082
 Damion Schubert General Discussion Dungeon Finder Needed Badly. 1326328860
Improving our LFG system is high on the list of features that Systems Design wants to add to the game. We want this to be good not just for helping people find Flashpoints and Operations to run, but also other multiplayer content like heroic missions. A key emphasis will be on advertising for specific role needs (healer, tank, DPS). This feature is currently in the design stage, and once this feature has moved beyond this to a development stage and has a firm ETA, I'll be coming back to you guys to give more details.

We've known we would need to revisit this feature for a while. In the level-up game, finding players isn't too rough because, with few exceptions, everyone in that level band is either on your planet or on the fleet. Once more and more players hit endgame, and are spending their time in more places, the need for this feature is going to increase. Note that right now, high level players have the opposite problem - there aren't enough other players up there to group with. This problem will dissipate as the game ages, and more players reach the later levels.

That being said, our design team doesn't philosophically believe that cross-server Flashpoints are good for the game at this stage in the game's lifespan. There is huge social pressure to not be a jerk that goes away when the odds that you will never see these people again is high. I'm not saying never - there may come a time in the future where we reevaluate this - but at least in the short term, we believe this will cause more damage to the community than good.
1502055
 Joveth Gonzalez Customer Service PC consistently or even periodically resets itself during SWTOR 1326328740
Hi everyone,

in an effort to organize the info that we receive, we ask that you follow the template from the original post when responding, to make it easier for us to go through all of your data. Thank you!

Quote:
Originally Posted by E6-W1
Hello everyone,

If your PC has consistently or even periodically resets itself during SWTOR gameplay then we require the following information to investigate this further:
  1. Information from the windows event log.
    1. http://windows.microsoft.com/en-US/w...n-Event-Viewer
    2. http://support.microsoft.com/kb/308427
    3. http://windows.microsoft.com/en-US/w...n-Event-Viewer


  2. Any results from the diagnosing hardware failures steps below.

    1. Run chkdsk via the Windows Command Prompt
      1. Open the Windows Start Menu
      2. Type ‘cmd’ in the search bar, choose the program showing up and right click and choose 'Run as administrator'
      3. Type in the upcoming command prompt CHKDSK <drive>: /f /r; where drive is your drive letter – normally C: for the system disk.
      4. You need to do a restart to have the check and repair function working.

    2. Please check now your system memory for possible errors
      1. Run the Windows Memory Diagnostic tool from http://oca.microsoft.com/en/windiag.asp
      2. Run the tool according to Microsoft’s directions
      3. If errors are detected, please remove/replace the affected memory.

    3. Check your Power Options to avoid ‘sleep’ settings
      1. Open the Windows Start Menu.
      2. Select ‘Control Panel’
      3. Select 'Hardware and Sound'
      4. Select ‘Power Options’
      5. Set your plan to ‘High Performance’ or if you have a custom plan, change the ‘Put the computer to sleep:’ to ‘Never’.

  3. Please include the following as well in your replies:
    1. Your DXDiag in spoiler tags.
    2. If you are aware of this information, GPU and CPU temperatures during gameplay and right before the game shutdown.
    3. If you have checked for a memory module failures, or any other hardware failures.
    4. Any information you can provide about your power supply – how old is it, what is its watt rating?
    5. Any potentially helpful information about triggers:
      1. Were you on character select, server select or in-game?
      2. If in-game, what were you doing at the time of the reset?
      3. Is it possible the screensaver turned on at the moment of the reset

    Please only respond to this thread if you are experiencing this exact issue!
    We also ask that you keep the info that you submit as close to the template above as possible.
Thanks!
1501998
 Stephen Reid General Discussion Why is there a copy protection system in the graphics, and is it crippling the game? 1326328380
Everyone, after discussion with the client team I'd like this rampant speculation (and in some cases, scaremongering) to stop now, please. After this post I'll be locking this thread to prevent further confusion.

Let’s give you a few details gathered from discussion with the client team:

- We are not using any form of 'remote rendering' as has been suggested in this thread. Nothing is being pushed from 'server farms' or anything similar. The research paper linked to in the original post is not related in any way to any aspect of our game client.

- The game client uses two processes that talk to each other. They do not communicate outside of your PC.

- None of these processes are for copy protection of any kind.

- The size of the client dropped during Game Testing as we optimized the client size, removing files that were not being used by the game, but were still in the client. This is a completely normal process for a game in development. With many people needing to download the game, obviously it’s in our interest to reduce the client size where we can.

I’d also like to state, for the record, that none of what is being discussed here is related to our texture rendering in-game. While I understand the temptation to try to connect two different things, it doesn't apply here.

Thanks for your patience while we looked into this.
1501831
 Joveth Gonzalez Customer Service Information Request: Consistent crashing to desktop 1326328080
Hi folks! In order to help us read through all of your information, please keep the data that you provide as organized as possible. We'd like for you to keep the format of the questions that we asked at the start of this thread:

Quote:
Originally Posted by A1-Q5
Hi guys,

For those of you that have encountered consistent crashing to desktop during your game play, please reply to this thread with the following information:
  1. Frequency of crashing – how many crashes, how often?
  2. Your DXDiag in Spoiler tags
  3. Any potentially helpful information about crash triggers, what you are doing before a crash, etc.
  4. Please specify that this is indeed a crash to desktop, not a disconnect to server select screen or a logout to character select.

In an effort to keep your data organized and easy to read, please respond to the questions above in the same format!
Thanks.
Thank you!
1501635
 Joveth Gonzalez Customer Service System Locks Up 1326327780
Hi folks,

In an effort to organize the information that we are trying to collect, please only post here if your system is locking up (aka freezing), forcing you to restart.

Also, please limit yourself to responding to the questions as formatted below:


Quote:
Originally Posted by A1-Q5
Hello everyone,

If you have encountered system lock ups during gameplay please reply to this thread with the following information:
  1. Frequency of issue – how often does this occur?
  2. Can you use alt+F4 to close the game window, or alt+ctrl+delete to force close it from the task manager? i.e. is this a system or a game lockup.
  3. Your DXDiag in spoiler tags.
  4. Any potentially helpful information about crash triggers, what you are doing before a crash, etc.

Thanks.
Thank you!
1501433
 Joveth Gonzalez Allgemeine Diskussionen Nachgeholte Wartungsarbeiten am 12. Januar 2012 1326326160
Liebe Spieler,

Wir werden die am Dienstag ausgefallenen Wartungsarbeiten am morgigen Donnerstag, den 12. Januar 2012 nachholen. Alle Spielserver werden deshalb von 9 Uhr MEZ bis um 13 Uhr MEZ nicht verfügbar sein. Wir gehen davon aus, dass diese Arbeiten nicht länger als vier Stunden dauern werden, aber behalten uns eine Verlängerung vor.

Nachgeholte Wartungsarbeiten

Datum: Donnerstag, der 12. Januar 2012
Zeit: 9 Uhr MEZ bis 13 Uhr MEZ

Während dieser Zeit werden alle Spielserver nicht erreichbar sein. Wir gehen davon aus, dass diese Arbeiten nicht länger als sechs Stunden dauern werden, aber behalten uns eine Verlängerung vor.

Viele Dank für eure Geduld, während wir daran arbeiten Star Wars™: The Old Republic™ weiter zu verbessern.
1500352
 Joveth Gonzalez Discussion générale Maintenance reportée : 12 Janvier 2012 1326326040
Bonjour à tous,

Nous voulions vous informer que la maintenance de jeudi dernier a été reportée à demain, 12 janvier. Tous les serveurs seront indisponibles à partir de 9H00 CET (heure de Paris) à 13H00 CET (heure de Paris). Cette maintenance ne devrait pas prendre plus de 4 heures mais pourrait être prolongée.

Maintenance reportée

Date : jeudi 12 janvier 2012

Durée : de 9H00 CET (heure de Paris) à 13H00 CET (heure de Paris)

Tous les serveurs seront indisponibles pendant cette période. Cette maintenance ne devrait pas prendre plus de 4 heures, mais pourrait être prolongée.

Nous vous remercions pour votre patience pendant les maintenances de Star Wars™: The Old Republic™..
1500247
 Joveth Gonzalez General Discussion Rescheduled Maintenance: January 12, 2012 1326325920
Hi everyone,

We wanted to let you know that we have rescheduled last Tuesday’s maintenance for tomorrow, January 12th. All game servers will be offline starting from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET). This maintenance is expected to take no more than four hours, but could be extended.

Rescheduled Maintenance

Date: Thursday, January 12th, 2012
Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) to 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET).

All game servers will be offline during this period. This maintenance is expected to take no more than four hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
1500157
 Stephen Reid General Discussion [Official High Resolution Textures Post] Can we get a clarification on this? 1326325560
Quote:
Originally Posted by Xreasonz
This was how they look during BETA up to the final weekends of testing.

http://media.giantbomb.com/uploads/3...lmorra__9_.jpg

It was stated in the beta forums which are now gone that they were removing high-res textures in order to cut down the amount of data the players needed to download for the final weekends of test. After a number of player voiced their concerns over the suddenly lower textures in the game they stated that the final game will look much better and not to worry.
That screenshot is from a cinematic in-game. As stated, cinematic scenes use high resolution textures because we have control over how many characters are rendered on-screen at once. This is how the game was always intended to look in cinematics. We did not 'remove' high resolution textures - they were always in the game for use in cinematics.

With that said, thank you for all of your responses. We understand everyone's desires around this issue, and although it's not going to be an overnight fix, as mentioned we're working on addressing this. Many of the suggestions you have made are similar to potential changes the development team is investigating.

I rounded up the development team once more and had another discussion, and wanted to update you with a better timeline and some more precise details on what we're doing right now.

The first major changes will be in our next major Game Update, which will have the version number of 1.2. Those changes will bring greater visual fidelity to your character and those around you, but will still allow for good performance in situations where a lot of characters are on-screen at once. In other words, for those screenshots of your character in their best gear, you should see a marked improvement.

Other potential changes are being discussed right now – as I said, many of which are similar to changes suggested by many of you. As usual, you’ll see these sorts of changes on our Public Test Server before they make it into the live game. Right now we cannot commit to a live date for the 1.2 Game Update, but it will be within Q1 2012.
1499874
 Joveth Gonzalez Customer Service Update and Information Request: Error Code 9000 1326324420
Please try to only respond to this thread by answering these questions, as formatted. This will help us look through the responses much faster. Thank you!

1. Name of the server where you encounter disconnects
2. Day and time of a 1-2 hour block where you disconnected on average more than once every 15 minutes. (remember to tell us timezone!) We’re looking these up in the logs, so the more specific you can be the better!
3. Have you been receiving the disconnects continually? Are they during particular times of the day? Has it been consistent since launch? Do they tend to group up?
4. How reliably can you reproduce the disconnects? 100%? 75%?
5. Are you on a wired or wireless connection? If wireless, what brand and model of router are you using?
6. Do you share the network connection with others? If so, do they play SWTOR, and have they also experienced disconnects? Are their disconnects at the same time as yours?
7. What version of Windows are you running? Are you running 32 or 64 bit?
8. Are you running any antivirus or firewall programs or any other network filtering program?
9. Would you be willing to be contacted by a BioWare developer and work through some debugging steps hands on with us (most likely via phone)? If so, what timezone are you in?
1498974
 Joveth Gonzalez Customer Service Information Request: Error Code 9000 1326322740
As promised, here is an updated response from one of our programmers. I am closing this thread in order to better track it in the new thread. Thanks again for your patience on this
1497856
 Jen Harkness Customer Service Update and Information Request: Error Code 9000 1326322260
Hi guys! Thank you for helping us in trying to track down these issues. We are actively working on the disconnects, and I wanted to take a minute to update you all on what we’ve been up to, what our plans are for the next steps, and what additional information we’d like to get from you.

First, let me tell you a bit about Error Code 9000 – unfortunately, it’s a pretty generic error. It means that for some reason, the server hasn’t heard from the client for over 30 seconds. That’s why a lot of you are seeing the latency meter go into the red just before the disconnect happens, because the connection isn’t getting information through. However, that means that there can be any number of reasons that the error can show up. It could be something on our end like a flaky router, something on your end like a bad wireless or antivirus, or something in between like an ISP throttling traffic. For all the people posting here, there are probably dozens of different causes, but we do think that there is one issue that is hitting most people, which shows up as repeated disconnects every few minutes with a latency spike just before the disconnect.

Over the last few weeks, we’ve been tweaking some of our network parameters to try to isolate the specific networking errors and also adding a lot of debugging information to our logs. Our goal is to correlate who gets hit by the problems, when they get hit, and what things they have in common. We’ve got another change we’re going to be trying soon (we have to make sure we don’t break things while we’re fixing other things) but we’d also like to get some additional information from you guys. We’ve got a new and much more specific list to fill out, and the last item is particularly important. We’d like to pick a few tech-savvy folks to get contacted by our networking and server engineers and walk through some debugging steps to try to nail down where the issue is happening. If you’re willing to work with us, please let us know on this thread and we’ll contact you to follow up. (CS will have any info that we’ll need).

Believe me, we want to get this resolved and we’re doing everything we can to try to make that happen!

Information we need:

1. Name of the server where you encounter disconnects
2. Day and time of a 1-2 hour block where you disconnected on average more than once every 15 minutes. (remember to tell us timezone!) We’re looking these up in the logs, so the more specific you can be the better!
3. Have you been receiving the disconnects continually? Are they during particular times of the day? Has it been consistent since launch? Do they tend to group up?
4. How reliably can you reproduce the disconnects? 100%? 75%?
5. Are you on a wired or wireless connection? If wireless, what brand and model of router are you using?
6. Do you share the network connection with others? If so, do they play SWTOR, and have they also experienced disconnects? Are their disconnects at the same time as yours?
7. What version of Windows are you running? Are you running 32 or 64 bit?
8. Are you running any antivirus or firewall programs or any other network filtering program?
9. Would you be willing to be contacted by a BioWare developer and work through some debugging steps hands on with us (most likely via phone)? If so, what timezone are you in?

1497440
 Joveth Gonzalez Customer Service Information Request: Error Code 9000 1326322140
Quote:
Originally Posted by Nutek
Appreciate the response. More of these would have alleviated a lot of the bad feeling here I think.

Not being able to play is annoying, but feeling ignored by the people you are paying to play is much worse.

Could we please be kept updated with progress, even if it is not yet fixed?
Absolutely. This has been a priority for us, but because this issue is too complex to resolve immediately, our programmers have been working on ways to pinpoint a solution. You can expect a response here in the forums very soon from one of them
1497355
 David Bass General Discussion 2012 Events Feedback 1326318360
Quote:
Originally Posted by engrey
Forgot to add, please consider making the play time much shorter than it was at PAX East. Due to the number of people that wanted to play the game, those that did not get to the booth within the first three minutes of the floor opening could not play.
PAX East was an anomaly, and I mean that in a good way. The specific goal of that event was to show everyone that yes, we were in fact an MMO, and we did that by letting people see some of our favorite Flashpoint content. The crowds we got were something we were completely blown away by, and if you followed the other shows we visited in 2011, you'd see that we adjusted accordingly by having shorter demos, more machines, and getting as many people through the booth as possible. So compared to the 8-hour lines you saw at PAX East, every other show had lines that were no longer than an hour or two.

That being said, I'm curious to hear more opinions on this topic. In a situation where we had future content to show (which would not be most shows, remember), would you prefer a chance to play through the majority of the new content, knowing that it was less likely you'd actually get a chance to play it, or would you prefer a shorter content tease, with a much higher chance of getting to play at all?
1494205
 Joveth Gonzalez Customer Service Horrid FPS 1326317220
Quote:
Originally Posted by Kractoa
This is the most ive ever seen a bioware rep post since this game launched. Did you escape or something. If you had posted more like you just have done earlier people would not have been as upset
We're here, watching and responding when we can. Something handy to keep bookmarked is our devtracker: http://www.swtor.com/community/devtracker.php (it works best with IE). You can see that we're actually quite active in these forums
1493212
 Joveth Gonzalez Customer Service Horrid FPS 1326316860
Quote:
Originally Posted by Adryn
Thank you very much, i'm sure we're all very grateful for a response, even if the gratitude doesn't always appear to be very forth coming. I'm sure by this point you guys must draw straws to see which one will be sent out into the battlefield and i don't envy you guys.
I'm glad to hear its still a priority and that we'll hear something soon..yes you will be held to that
Thanks for the kind words! Don't worry, I've got my level 50 armor on.
1492825
 Joveth Gonzalez Customer Service Horrid FPS 1326316620
Quote:
Originally Posted by shananigan
LOL Does that mean they are having to outsource the issue because they have no idea?
No, this means that we are coordinating with multiple internal parties to provide the best possible information for you folks.
1492620
 Joveth Gonzalez Customer Service Horrid FPS 1326316260
Hi everyone,

I just wanted to let you all know that this thread has been a priority for us here internally and we haven't forgotten about it. We are coordinating with multiple parties in order to gather the best possible information to be able to address this very complex issue. As I mentioned before, we will have more information for you very soon.

Thank you for being patient as we work on the investigation of this issue.
1492292
 Joveth Gonzalez Customer Service Information Request: Error Code 9000 1326313380
Hi everyone,

Thanks very much for providing the requested information. Our tech team has been investigating all of your posts and we will have an update for you relatively soon.

Thanks for your patience!
1489782
 Joveth Gonzalez Customer Service Error 9000 1326313260
Hello, please post your information in the linked thread. That is where we will be investigating and updating you folks. Thank you.
1489639
 Stephen Reid General Discussion 2012 Events Feedback 1326310500
Quote:
Originally Posted by Blackfriar
Uh, I'm not really that interested in new content as I am in you putting this half-baked MMO back in the oven and finishing it.

To whit:

Fix the light-saber melee classes.
Hey Blackfriar - while I appreciate your current concerns about game content, this isn't the thread to discuss it. (I would actually direct you to Georg's recent post about Sith Warriors and Jedi Knights, which may address some of your concerns. Even if it doesn't directly, it should reassure you that the team is looking at all classes.)

To address other comments about events vs fixing the game - not very constructive feedback, guys, and also unnecessary, because we're not prioritizing one over the other.

We have an entire team who work full-time on the development of the game client. Almost none of those people ever post on the Forums or visit events, and those who do are generally team leaders, who can leave the office without affecting the flow of development. (I can assure you asking a developer to leave is also always very carefully balanced against current deadlines. Many developers have missed shows because they're needed at the studio.)

The development team's job, all of the time, is to improve the game. Having events or shows doesn't stop them doing their job, or even impact it at all. It's also not a budget issue; event budgets do not impact anything on the development side.

It's also important to realize the importance of events to the general health and longevity of the game. Fixing bugs, adding new content and keeping the community informed are all very important to us, and get priority over going to events.

However, keeping the game in the public eye, meeting and interacting with the community and getting new people interested in the game are also very important to us. After all, I'm sure the majority of us want to see the game survive and prosper for a long time to come. Public events help that to happen - along with marketing initiatives, PR work and a host of other activities.

With all this in mind, I've got an easy request. We know people want bugs fixed in the game and we're addressing that - please do check the Dev Tracker to see a variety of posts in the last few days on those subjects. We're actively looking into bugs that are reported.

As such, don't post on that subject in this thread. If you're not interested in attending shows that's fine, but many people are, and this is where we'd like to see feedback from them. Thanks.
1487002
 Stephen Reid General Discussion [Official High Resolution Textures Post] Can we get a clarification on this? 1326303480
Quote:
Originally Posted by miliways
It would be really nice if you could allow a "high" or "ultra" option for players with high end PCs, so we could still see those textures in the overworld, but since youre doing the megatexturing / texture atlasing, its not a quick switch. Hmm.

I might almost prefer using the higher resolution textures and just setting the number of displayed character models to be much lower. I guess you guys are playing with it and know best. Some way of swapping LOD (Level of detail) between the medium and high resolution for the closest characters and keeping the rest a medium would be best, but it depends upon how hard it is to simultaneously texture atlas the far away characters and swap close characters to higher levels of detail. I'm pretty sure it can be done, but it'll take a ton of work, I understand.

That you're working on better graphics options is great, sounds like you did hear us.
Some excellent suggestions here - and all things that the development team are actively looking at. There's no guarantee they'll all happen, but they're options on the table, as I understand it.

To reiterate, we're looking at ways to improve the visual quality of the game in non-cinematic gameplay as best we can. We understand people's concerns and desires and we'll continue to address them wherever possible.
1480569
 Stephen Reid General Discussion [Official High Resolution Textures Post] Can we get a clarification on this? 1326301320
Hey everyone, thanks for bearing with us as we investigated the concerns raised here.

After investigation, it seems that the confusion here is a combination of a UI issue that's been resolved and a feature that's working as intended, but the reason why it's 'working as intended' needs explanation.

First, the UI issue. The preferences menu as it is seen on the Public Test Server for version 1.1 of the game is correct - there are only supposed to be two texture choices, 'Low' and 'High'. This replaces the original three-choice preference of Low/Medium/High because in reality, there was never supposed to be a 'Medium' choice - that was a bug.

Here's where we need to explain. As many of you have noted, your character in the game world is rendered using lower resolution textures than inside of cinematic conversation scenes. This was a deliberate decision by the development team. To understand why this was done, I have to briefly talk about MMOs and their engines.

In comparison to single player games and other genres of multiplayer online games, MMOs have much higher variability in the number of characters that can be potentially rendered on-screen at the same time. In MMOs, even though most of the time you'll see a relatively small number of characters on screen, there are certain situations in which many more characters will be seen. Some examples of these situations include popular gathering places in-game (in our case, the two fleets), Operations with large teams, and Warzones. In those scenarios the client (and your PC) has to work hard to show off a lot of characters on-screen.

During development and testing of The Old Republic, our priorities were to ensure the game looked great and performed well. In testing, we discovered that using our 'maximum resolution' textures on in-game characters during normal gameplay could cause severe performance issues, even on powerful PCs. There were a variety of possible options to help improve performance, but one that was explored and ultimately implemented used what is known as a 'texture atlas'.

To understand that I've got to get technical for a minute. When a character in the game is 'seen' by another character - ie, gets close to your field of view - the client has to 'draw' that character for you to see. As the character is 'drawn' for you there are a number of what are known as 'draw calls' where the client pulls information from the repository it has on your hard disk, including textures, and then renders the character. Every draw call that is made is a demand on your PC, so keeping that number of draw calls low per character is important. With our 'maximum resolution' textures a large number of draw calls are made per character, but that wasn't practical for normal gameplay, especially when a large number of characters were in one place; the number of draw calls made on your client would multiply very quickly. The solution was to 'texture atlas' - essentially to put a number of smaller textures together into one larger texture. This reduces the number of draw calls dramatically and allows the client to render characters quicker, which improves performance dramatically.

When it comes to cinematic scenes, however, characters are rendered using the higher number of draw calls and maximum resolution textures. This is because in those scenes, we have control over exactly how many characters are rendered and can ensure that the game performs well. The transition between 'atlas textured' characters (out of cinematics) and 'maximum resolution' textures (in cinematics) is mostly hidden by the transition between those two states (when the screen goes black), but obviously it's clear if you pay close attention.

In summary; yes, we had a small UI bug that unfortunately caused confusion over how the game is intended to work. The textures you're seeing in the course of normal gameplay are optimized for that mode of play. The textures you're seeing during cinematics are also optimized for that mode of play. They are higher resolution, but that's because we're able to control cinematic scenes to ensure good performance in a way we can't during normal gameplay.

We understand the passion and desire for people to see the same textures you see in our cinematic scenes in the main game. Because of the performance issues that would cause for the client, that's not an immediate and easy fix; we need to ensure we're making choices that the majority of our players will be able to benefit from. Having 'atlassed textures' helps performance overall, and that's a very important goal for us.

With that said, we've heard your feedback here loud and clear. The development team is exploring options to improve the fidelity of the game, particularly for those of you with high-spec PCs. It will be a significant piece of development work and it won't be an overnight change, but we're listening and we're committed to reacting to your feedback.
1478869
 Stephen Reid General Discussion [Official High Resolution Textures Post] Can we get a clarification on this? 1326301320
Hey everyone, thanks for bearing with us as we investigated the concerns raised here.

After investigation, it seems that the confusion here is a combination of a UI issue that's been resolved and a feature that's working as intended, but the reason why it's 'working as intended' needs explanation.

First, the UI issue. The preferences menu as it is seen on the Public Test Server for version 1.1 of the game is correct - there are only supposed to be two texture choices, 'Low' and 'High'. This replaces the original three-choice preference of Low/Medium/High because in reality, there was never supposed to be a 'Medium' choice - that was a bug.

Here's where we need to explain. As many of you have noted, your character in the game world is rendered using lower resolution textures than inside of cinematic conversation scenes. This was a deliberate decision by the development team. To understand why this was done, I have to briefly talk about MMOs and their engines.

In comparison to single player games and other genres of multiplayer online games, MMOs have much higher variability in the number of characters that can be potentially rendered on-screen at the same time. In MMOs, even though most of the time you'll see a relatively small number of characters on screen, there are certain situations in which many more characters will be seen. Some examples of these situations include popular gathering places in-game (in our case, the two fleets), Operations with large teams, and Warzones. In those scenarios the client (and your PC) has to work hard to show off a lot of characters on-screen.

During development and testing of The Old Republic, our priorities were to ensure the game looked great and performed well. In testing, we discovered that using our 'maximum resolution' textures on in-game characters during normal gameplay could cause severe performance issues, even on powerful PCs. There were a variety of possible options to help improve performance, but one that was explored and ultimately implemented used what is known as a 'texture atlas'.

To understand that I've got to get technical for a minute. When a character in the game is 'seen' by another character - ie, gets close to your field of view - the client has to 'draw' that character for you to see. As the character is 'drawn' for you there are a number of what are known as 'draw calls' where the client pulls information from the repository it has on your hard disk, including textures, and then renders the character. Every draw call that is made is a demand on your PC, so keeping that number of draw calls low per character is important. With our 'maximum resolution' textures a large number of draw calls are made per character, but that wasn't practical for normal gameplay, especially when a large number of characters were in one place; the number of draw calls made on your client would multiply very quickly. The solution was to 'texture atlas' - essentially to put a number of smaller textures together into one larger texture. This reduces the number of draw calls dramatically and allows the client to render characters quicker, which improves performance dramatically.

When it comes to cinematic scenes, however, characters are rendered using the higher number of draw calls and maximum resolution textures. This is because in those scenes, we have control over exactly how many characters are rendered and can ensure that the game performs well. The transition between 'atlas textured' characters (out of cinematics) and 'maximum resolution' textures (in cinematics) is mostly hidden by the transition between those two states (when the screen goes black), but obviously it's clear if you pay close attention.

In summary; yes, we had a small UI bug that unfortunately caused confusion over how the game is intended to work. The textures you're seeing in the course of normal gameplay are optimized for that mode of play. The textures you're seeing during cinematics are also optimized for that mode of play. They are higher resolution, but that's because we're able to control cinematic scenes to ensure good performance in a way we can't during normal gameplay.

We understand the passion and desire for people to see the same textures you see in our cinematic scenes in the main game. Because of the performance issues that would cause for the client, that's not an immediate and easy fix; we need to ensure we're making choices that the majority of our players will be able to benefit from. Having 'atlassed textures' helps performance overall, and that's a very important goal for us.

With that said, we've heard your feedback here loud and clear. The development team is exploring options to improve the fidelity of the game, particularly for those of you with high-spec PCs. It will be a significant piece of development work and it won't be an overnight change, but we're listening and we're committed to reacting to your feedback.
1497072
 Stephen Reid General Discussion [Official High Resolution Textures Post] Can we get a clarification on this? 1326301320
Hey everyone, thanks for bearing with us as we investigated the concerns raised here.

After investigation, it seems that the confusion here is a combination of a UI issue that's been resolved and a feature that's working as intended, but the reason why it's 'working as intended' needs explanation.

First, the UI issue. The preferences menu as it is seen on the Public Test Server for version 1.1 of the game is correct - there are only supposed to be two texture choices, 'Low' and 'High'. This replaces the original three-choice preference of Low/Medium/High because in reality, there was never supposed to be a 'Medium' choice - that was a bug.

Here's where we need to explain. As many of you have noted, your character in the game world is rendered using lower resolution textures than inside of cinematic conversation scenes. This was a deliberate decision by the development team. To understand why this was done, I have to briefly talk about MMOs and their engines.

In comparison to single player games and other genres of multiplayer online games, MMOs have much higher variability in the number of characters that can be potentially rendered on-screen at the same time. In MMOs, even though most of the time you'll see a relatively small number of characters on screen, there are certain situations in which many more characters will be seen. Some examples of these situations include popular gathering places in-game (in our case, the two fleets), Operations with large teams, and Warzones. In those scenarios the client (and your PC) has to work hard to show off a lot of characters on-screen.

During development and testing of The Old Republic, our priorities were to ensure the game looked great and performed well. In testing, we discovered that using our 'maximum resolution' textures on in-game characters during normal gameplay could cause severe performance issues, even on powerful PCs. There were a variety of possible options to help improve performance, but one that was explored and ultimately implemented used what is known as a 'texture atlas'.

To understand that I've got to get technical for a minute. When a character in the game is 'seen' by another character - ie, gets close to your field of view - the client has to 'draw' that character for you to see. As the character is 'drawn' for you there are a number of what are known as 'draw calls' where the client pulls information from the repository it has on your hard disk, including textures, and then renders the character. Every draw call that is made is a demand on your PC, so keeping that number of draw calls low per character is important. With our 'maximum resolution' textures a large number of draw calls are made per character, but that wasn't practical for normal gameplay, especially when a large number of characters were in one place; the number of draw calls made on your client would multiply very quickly. The solution was to 'texture atlas' - essentially to put a number of smaller textures together into one larger texture. This reduces the number of draw calls dramatically and allows the client to render characters quicker, which improves performance dramatically.

When it comes to cinematic scenes, however, characters are rendered using the higher number of draw calls and maximum resolution textures. This is because in those scenes, we have control over exactly how many characters are rendered and can ensure that the game performs well. The transition between 'atlas textured' characters (out of cinematics) and 'maximum resolution' textures (in cinematics) is mostly hidden by the transition between those two states (when the screen goes black), but obviously it's clear if you pay close attention.

In summary; yes, we had a small UI bug that unfortunately caused confusion over how the game is intended to work. The textures you're seeing in the course of normal gameplay are optimized for that mode of play. The textures you're seeing during cinematics are also optimized for that mode of play. They are higher resolution, but that's because we're able to control cinematic scenes to ensure good performance in a way we can't during normal gameplay.

We understand the passion and desire for people to see the same textures you see in our cinematic scenes in the main game. Because of the performance issues that would cause for the client, that's not an immediate and easy fix; we need to ensure we're making choices that the majority of our players will be able to benefit from. Having 'atlassed textures' helps performance overall, and that's a very important goal for us.

With that said, we've heard your feedback here loud and clear. The development team is exploring options to improve the fidelity of the game, particularly for those of you with high-spec PCs. It will be a significant piece of development work and it won't be an overnight change, but we're listening and we're committed to reacting to your feedback.
1529413
 Stephen Reid General Discussion [Official High Resolution Textures Post] Can we get a clarification on this? 1326301320
Hey everyone, thanks for bearing with us as we investigated the concerns raised here.

After investigation, it seems that the confusion here is a combination of a UI issue that's been resolved and a feature that's working as intended, but the reason why it's 'working as intended' needs explanation.

First, the UI issue. The preferences menu as it is seen on the Public Test Server for version 1.1 of the game is correct - there are only supposed to be two texture choices, 'Low' and 'High'. This replaces the original three-choice preference of Low/Medium/High because in reality, there was never supposed to be a 'Medium' choice - that was a bug.

Here's where we need to explain. As many of you have noted, your character in the game world is rendered using lower resolution textures than inside of cinematic conversation scenes. This was a deliberate decision by the development team. To understand why this was done, I have to briefly talk about MMOs and their engines.

In comparison to single player games and other genres of multiplayer online games, MMOs have much higher variability in the number of characters that can be potentially rendered on-screen at the same time. In MMOs, even though most of the time you'll see a relatively small number of characters on screen, there are certain situations in which many more characters will be seen. Some examples of these situations include popular gathering places in-game (in our case, the two fleets), Operations with large teams, and Warzones. In those scenarios the client (and your PC) has to work hard to show off a lot of characters on-screen.

During development and testing of The Old Republic, our priorities were to ensure the game looked great and performed well. In testing, we discovered that using our 'maximum resolution' textures on in-game characters during normal gameplay could cause severe performance issues, even on powerful PCs. There were a variety of possible options to help improve performance, but one that was explored and ultimately implemented used what is known as a 'texture atlas'.

To understand that I've got to get technical for a minute. When a character in the game is 'seen' by another character - ie, gets close to your field of view - the client has to 'draw' that character for you to see. As the character is 'drawn' for you there are a number of what are known as 'draw calls' where the client pulls information from the repository it has on your hard disk, including textures, and then renders the character. Every draw call that is made is a demand on your PC, so keeping that number of draw calls low per character is important. With our 'maximum resolution' textures a large number of draw calls are made per character, but that wasn't practical for normal gameplay, especially when a large number of characters were in one place; the number of draw calls made on your client would multiply very quickly. The solution was to 'texture atlas' - essentially to put a number of smaller textures together into one larger texture. This reduces the number of draw calls dramatically and allows the client to render characters quicker, which improves performance dramatically.

When it comes to cinematic scenes, however, characters are rendered using the higher number of draw calls and maximum resolution textures. This is because in those scenes, we have control over exactly how many characters are rendered and can ensure that the game performs well. The transition between 'atlas textured' characters (out of cinematics) and 'maximum resolution' textures (in cinematics) is mostly hidden by the transition between those two states (when the screen goes black), but obviously it's clear if you pay close attention.

In summary; yes, we had a small UI bug that unfortunately caused confusion over how the game is intended to work. The textures you're seeing in the course of normal gameplay are optimized for that mode of play. The textures you're seeing during cinematics are also optimized for that mode of play. They are higher resolution, but that's because we're able to control cinematic scenes to ensure good performance in a way we can't during normal gameplay.

We understand the passion and desire for people to see the same textures you see in our cinematic scenes in the main game. Because of the performance issues that would cause for the client, that's not an immediate and easy fix; we need to ensure we're making choices that the majority of our players will be able to benefit from. Having 'atlassed textures' helps performance overall, and that's a very important goal for us.

With that said, we've heard your feedback here loud and clear. The development team is exploring options to improve the fidelity of the game, particularly for those of you with high-spec PCs. It will be a significant piece of development work and it won't be an overnight change, but we're listening and we're committed to reacting to your feedback.
1605409
 David Bass General Discussion 2012 Events Feedback 1326296520
Hi everyone!

With 2012 finally here (and the launch of the game behind us), it’s now time for us to start planning events this year. While we’ve begun putting together plans for things we’d like to do at conventions and shows around the world, we wanted to reach out to you, the members of our community, to get your thoughts about what you’d want to see at these events.

Now bear in mind, we know many of you will want to see new content and game features showcased at events – and in some cases, you will. However, you don’t need to ask us for that as we already know it’s desired – and exactly what does and doesn’t get shown will be in the hands of the development team (and subject to the development schedule!).

While we haven’t announced the events we’re attending yet, we’ll be present at many of the shows we were at in 2011. We’re also planning on attending a bunch of additional events. What we do at these events will be varied, from having a full booth to doing Community meet-ups and panels, but our goal is to bring The Old Republic to a lot more people – and meet as many of our community as possible throughout the year!

With that in mind, we want to hear your thoughts. To get you started, here are some questions we’d love to get your feedback on.
  1. What would you want to see at a show this year? (Examples might include PvP tournaments, Q&As at the booth, photo opportunities)
  2. What topics would you like to see covered on panels? Specific areas of the game? General roundtables with the developer team? Voice actors?
  3. If a show is in your area, would you be likely to attend a Community Meet & Greet outside the show itself?

Thanks in advance for all your great feedback!
1474875
 Stephen Reid General Discussion [Official High Resolution Textures Post] Can we get a clarification on this? 1326238800
Hey all, I am here to apologize again... the good news is we have a draft of our response (you might be able to guess it's not a sentence or two) but I am circulating it internally to ensure my technical details are correct.

To give you an insight into our process here... as the Community team does with most big replies, I tracked down a variety of people on our client and art teams to get the facts on how the game works before putting the post together. As I'm representing those teams publicly, I want to ensure they're happy with what I'm saying on their behalf before I post it. They're busy people, so I'm just waiting on their sign-off right now.

I appreciate your patience and assuming we have sign-off this evening, you'll get our response tomorrow. If not, I accept the incoming rotten eggs.
1446116
 Joveth Gonzalez General Discussion BioWare: "most" people aren't having SWTOR performance issues 1326237180
Hi Raggnarok,

As is the case with any PC game of this scale, we will always have players who experience performance issues. It is impossible to have the game run optimally on 100% of machines due to various factors (lower end machines, ISPs, not meeting minimum specs, and more).

The reality is that, based on the amount of forum posts and CS ticket volume in relation to the total player base population, most people aren’t experiencing performance issues. With that being said, we’ve been keeping a very close eye on forum posts from the players experiencing these issues and we are actively working to address these concerns.

We thank you for your concerns, and please be aware that we are indeed constantly working to improve the game for everyone.
1445020
 Joveth Gonzalez General Discussion Changing Your SWTOR Loading Screen 1326234840
Hey everyone,

We’ve noticed that many of you have been going into your SWTOR game files and overwriting the default loading screen. While this has resulted in some very impressive custom loading screens, we need to remind you all that changing game files will corrupt your installation and force you to repair with the subsequent patch.

Overwrite your SWTOR loading screen at your own peril.

Thank you
1443153
 Stephen Reid General Discussion I think patch 1.1 is going to force me out :( 1326230460
Quote:
Originally Posted by oursacrifice
I'll admit, having a Bioware rep say reroll is a bit disheartening.
I gave an honest answer in response to his exact situation. That wasn't a blanket statement that applies to everyone on every server, but someone in a similar situation (finding themselves lacking opponents at the high level of a server) would get the same advice from me at this point. Don't take specific advice to one player as a directive from on-high which applies to all... that would be an exaggeration of my importance.

The development team is committed to exploring all options to ensure that everyone has a good experience playing the game, but that doesn't mean every situation will be individually catered for. Given our current circumstances, I'd give the same advice if asked again.
1439411
 Georg Zoeller Jedi Knight Jedi Knights PvP gear is unacceptably pathetic. Be united against it! 1326227100
Quote:
Originally Posted by Auxili
So orange level 50 gear will be added?
Custom gear (orange) has no level. Its level is derived from the modifications you slot into it.

So yes, you can make any gear in the game that fits your class level 50+ after the changes Emmanuel described happen.

A few notes:

When we reply to one post, we can't address all other questions that the community might come up with. Stuff like, hoods, adding more armor variation, etc. are all things we've taken note of and when we have something to announce, you will hear from us. We've always said we wanted to have customer demand driven development after launch and some of the things you've read about are just the first in a long list of things we want to do or are discussing right now.

Please also be mindful that we're not often going to give ETAs. An ETA, even though it's estimated, is essentially a promise - and that limits our ability to prioritize our development based on actual severity and impact and that is not a smart thing to do. They also create a lot of bad blood regarding broken promises if they aren't met. (In my experience, few people take notice of the E in ETA.)
1436565
 Georg Zoeller Classes The Jedi Knight, and Sith Warrior classes need a huge buff. 1326225840
Hi guys,

There are many different subjects discussed in this thread and I would like to take the opportunity to give you some information on the topics at hand.

First off, we currently have no indication that any class needs a huge buff. Class balance is defined by the interaction between classes and changes we make to one class will, inevitably, move the balance towards or from other classes. Our data and testing currently indicates that the Juggernaut and Guardian AC could use some buffing up in two areas where we see them underperforming against our expectations.

Here are some of the things we're planning to roll out in the short term specifically regarding Sith Warriors and Jedi Knights :
  • Mobility/Anti Kiting (PvP) – We agree with the sentiment voiced by the community that some Guardians and Juggernauts have to work harder than other classes to stay within effective combat range, putting them at a disadvantage. We intend to address this in an upcoming patch where, as a first step, Force Push will clear the cooldown of Force Leap, granting for more reliable in combat pursuit capabilities to the Advanced Class. Further changes will be made if necessary.
  • DPS spec survivability (PvP and PvE) – The DPS specs on Guardian and Juggernaut are performing to our expectations when it comes to the ability to create damage, especially of the burst variety. However their survivability is lagging behind our expectations, especially in the later game, and we are going to start addressing that particular issue in an upcoming patch.
Our attention to the class obviously won't stop here. Balancing MMOs is a never ending endeavor and we're in for the long haul. For example, we are certainly aware that the Marauder and Sentinel are very gameplay intensive classes with some of the most complex rotations in the game. While we are currently looking at quality of life and usability improvements to increase the class' playability without compromising the unique aspects of the class, we don't have anything specific to announce just yet. We do however anticipate that some of the combat responsiveness improvements (AKA 'ability delay' - more on that here) being worked on by our engineering team will specifically aid both Marauder and Sentinel.

In regards to PvE balance, any place in the game where our data shows significant issues with the balance tuning for one or more classes or specs are of course also being looked at.

For example, Jedi Knights will be pleased to hear that we are working on tuning the final mission in their class chain to provide a better, more fun and more reliably solvable challenge (see a post from another member of my team here). Currently a large percentage of players bring a friend to solve this mission, which, while social and often more fun, is not in line with our stated goal of allowing players to progress solo through their class arc if they desire to do so. We're also looking at some companions with a critical eye to improve their viability for certain role/companion combinations.

I would also like to give you some general understanding about approach to class balancing and how you can aid us with your feedback:
  • Now that we're out of the first few weeks of launch madness, you will see class and combat balance issues addressed with increased frequency. Larger scale gameplay changes and features are more likely to coincide with major content releases, but smaller scale changes and improvements can be expected to become part of our regular update schedule.
  • Statements that we hate a specific class or faction, or that we intentionally underbalance certain classes to make it less popular are conspiracy theory territory. We have nothing to gain from such an approach – we want players to pick the class and faction they want to play and have confidence that they are able to perform their chosen role in the game. Anything that comes in the way of that goal is considered a balance issue for us.
  • We make our balancing decisions based on a combination of internal and external testing and metrics. We don't make decisions based on who is the loudest on the forums. Community feedback is valuable in bringing issues to our attention and even to highlight possible solutions, which means that well written, constructive posts are the most effective way to communicate your wishes and feedback to us, rather than petitions and calls to nerf specific classes.
  • Please understand that balance issues during the leveling process are different than issues at level 50 and are handled in different ways. If you feel your class has issues during your journey to 50, especially communicate the level range and area of the game where you are experiencing issues to aid our investigations. Player versus Player situations in during the leveling process are not always balanced at every level (a mathematical impossibility), but we are always willing to investigate.
  • Just because we haven't mentioned the specific issue close to your heart in a post (such as the one above) doesn't mean we are unaware of it or that we don't want to address it. It would be impractical for us to comment on all investigations currently in the pipeline. That said, we definitely want to take a more open approach in regards to upcoming class changes.

Finally, I'd like to acknowledge, again, that we do understand that there is a desire for players to get more detailed information what happens to their character in combat. We agree with those requests and are working on various ways to, optionally, get more detailed data on your combat performance.

Thanks for your feedback!

-- Georg
1435443
 Chris Schmidt Jedi Knight BioWare: Change the final fight please (major spoilers) 1326220140
Just to give a quick update, we are fixing a couple of issues we found with the fight where it wasn't functioning as designed. Thanks for your input as it allowed us to isolate the problems much quicker!
1408378
 Georg Zoeller Jedi Knight Jedi Knights PvP gear is unacceptably pathetic. Be united against it! 1326215700
Quote:
Originally Posted by Alexious
THAT is supposed to be a Jedi? Really? There are some awesome armors in this game, including PvE ones which I dig a lot. But this is unacceptable.
Hi Alexious,

Style is something that is very subjective and what some people love, others find unacceptable. The solution to that lies in allowing players to control their own style, a function that the core game currently provides via customizable (orange) gear.

Please see Emmanuel's post on extending orange gear viability into endgame to get an idea of our intentions. Obviously, new appearances will also be added to the game over time as well.

Regards
Georg
1426629
 Stephen Reid Jedi Knight BioWare: Change the final fight please (major spoilers) 1326211500
As you can see from recent posts by Chris Schmidt and now by Cameron Winston, the combat team has heard the feedback given here and elsewhere.

Read Cameron's post for more info.
1423158
 David Bass Guild Hall Please give us a Guild Bank 1326210480
Quote:
Originally Posted by Scorpienne
It was discussed in the Stephen Reid interview on Reddit.

http://www.reddit.com/r/swtor/commen...ager_for_star/
"Q: Do you have any idea when we can expect to hear more details on guild banks / housing?
Guild banks... pretty soon, but my definition of soon is probably different from yours. I'll say before E3 or PAX East, that seems fair."

So E3 is June, and PAX East is Novmber... so we probably have *months* if not a couple of *quarters* to wait until we get guild banks.
PAX East is in April, actually. So the wait may not be as long as you think.

We've mentioned previously that we have lots of plans in the work for improving and adding guild features post-launch, including guild banks. As Stephen said, we'll more information on that relatively soon.
1422352
 Stephen Reid General Discussion I think patch 1.1 is going to force me out :( 1326210240
Quote:
Originally Posted by oursacrifice
But all I really do is pvp. Sadly, I'm on a dead server (Nathema). Patch 1.1 is going to have all level 50's in their own pvp queue. There's only a couple level 50's on the server that actually pvp. That means without a cross-server pvp queue I and other level 50's will NOT be able to pvp anymore.
Congrats on the 50.

Your server isn't 'dead' by any means, but it's a lower population server than some others. The good news is, the population is growing daily as more people buy the game and get online (we can see the growth). However, you're right in that the number of level 50 players is going to be small and won't increase dramatically in a short period of time.

Cross-server queuing for PvP is something that the development team wants to happen, but it's not going to be available in the near future. In the interim, you might want to try re-rolling a new character, either on your own server or another server (perhaps a PvP server?). On your own server, you'll be able to PvP all the way from L10 to L49 without any issue, and by the time you get close to the cap you can see how the L50 Warzone 'scene' is. On another server - especially a PvP server - you may find a more PvP-centric community.
1422167
 Emmanuel Lusinchi Discussion générale Equipement personnalisé pour les joueurs de niveau 50 1326197940
Quote:
Originally Posted by Thyladras
Très bonne nouvelle !
Une question cela-dit :

- Si nous avons déjà acheté un objet JCJ (avec uniquement deux mods), celui-ci sera automatiquement mis à jour avec le patch qui va bien ?

Je demande au cas où, je n'ai pas envi de re-farmer les sets après qu'ils aient subis cette mise à jour.
Oui, tout à fait!
1414537
 Chris Collins General Discussion Maintenance Rescheduled 1326187980
Today’s scheduled maintenance to implement the patch 1.0.2d will not be taking place. We will update the Community when this patch is rescheduled. Thank you for your patience.
1410472
 Stephen Reid General Discussion [Official High Resolution Textures Post] Can we get a clarification on this? 1326175260
Hey all, wanted to let you know we're aware of this issue.

We're tracking down the details with the development team and will give you an update soon - hopefully later today.
1383517
 Cameron Winston Jedi Knight Jedi Knight class finale balance adjustment (No Spoilers Please) 1326171060
Hello everyone!

We have identified some key areas in which the single player experience of the final Jedi Knight quest was balanced to be far too difficult for a solo player to complete. To that end, we are addressing the problems in an upcoming patch. As soon as the fixes are ready to test, you will see them appear in the PTS patch notes.

As always, thank you for your feedback, and your patience!

Cameron Winston
Combat Design
1406097
 Stephen Reid General Discussion [Official High Resolution Textures Post] Can we get a clarification on this? 1326154920
Apologies in advance to those patiently waiting here.

I won't have a response for you today, but will tomorrow.
1398969
 Emmanuel Lusinchi General Discussion Let BioWare know you support custom gear 1326153480
The current situation with end game gear and item modifications isn’t final and, in fact, many community members like yourself have correctly guessed at what our plans to correct the current design are.

Since this is a fairly important issue to many players, let me disclose more details about what is currently in the work regarding purple items and mods:

- All partially moddable purple items will be made fully moddable again, allowing the removal of the armoring, hilt and barrel.

- The set bonus of end gear purples (PVP and PVE) will be transferable to custom items.

- Some item modifications will be restricted to a certain item type. For example, some item modifications will only fit on helmets, while other will only fit on chests, etc.

As usual, the caveats about unfinished work apply, but this should give you and the community a very good idea of our intentions. We are serious about making custom gear an entirely valid alternative to end game gear and we support the players’ ability to customize their appearance all the way to (and including) end game.
1398252
 Georg Zoeller General Discussion I want a swappable purple crystal badly enough to quit if it's raid drop only 1326076980
Hey guys,

Thanks for the thoughtful and well articulated feedback. We're going to re-discuss this topic internally and see what we can come up with. I wouldn't expect any short term changes on this as we've got a lot of stuff in the pipe right now, but I wanted to let you know that we have taken note of the feedback given in this thread.

-- Georg
1357339
 Georg Zoeller Public Test Server IA - Smuggler, 1.1 doesn't fix imbalances 1326057660
Hi guys,

A little bit of an update on this.

The way it looks is that the 'Accomplished' ability issue is just a typo, the data underlying the abilities is identical. Scoundrel's Accomplished Sawbones is 5/10/15 in the tooltip, the IA's is 10/20/30 (both are actually 10/20/30 behind the scenes). We're obviously fixing the typo.

The flash grenade cooldown being unmirrored is a legitimate bug and rather embarrassing oversight (sorry about that guys) that is going to be fixed.

-- Georg
1347418
 David Bass General Discussion [Updated: 4:22PM CST] Server Unavailable: Ven Zallow 1325974920
UPDATE 4:22PM CST: The Ven Zallow server is now available for play!
1311659
 David Bass General Discussion [Updated: 4:22PM CST] Server Unavailable: Ven Zallow 1325972400
UPDATE 3:40PM CST: Current ETA is 4:30PM CST or sooner. Thank you again for your patience!
1310441
 David Bass General Discussion [Updated: 4:22PM CST] Server Unavailable: Ven Zallow 1325969400
UPDATE 2:51PM CST: Thank you all for your patience. While we do not have an ETA for you at this time, we are still working to make the server available again as soon as possible. Please keep an eye on this thread for further updates.
1308946
 David Bass General Discussion [Updated: 4:22PM CST] Server Unavailable: Ven Zallow 1325965860
UPDATE 1:51PM CST: We are continuing to work to bring the server up as soon as possible. We have no ETA for when the server will be available at this time. We will continue to update you as often as possible. Thank you for your patience.
1307046
 David Bass General Discussion Ven Zallow Down, or..... 1325964660
Hey everyone,

I've posted a sticky here with the current status. Please keep an eye on that thread for updates.
1306377
 David Bass General Discussion [Updated: 4:22PM CST] Server Unavailable: Ven Zallow 1325964060
UPDATE 4:22PM CST: The Ven Zallow server is now available for play!

UPDATE 3:40PM CST: Current ETA is 4:30PM CST or sooner. Thank you again for your patience!

UPDATE 2:51PM CST: Thank you all for your patience. While we do not have an ETA for you at this time, we are still working to make the server available again as soon as possible. Please keep an eye on this thread for further updates.

UPDATE 1:51PM CST: We are continuing to work to bring the server up as soon as possible. We have no ETA for when the server will be available at this time. We will continue to update you as often as possible. Thank you for your patience.


We are currently investigating issues that have caused the Ven Zallow server to become unavailable. There is no current ETA at this time. Please check this thread or the official SWTOR Twitter page for more information and updates. To check the status of your server, visit the Server Status page.
1306042
 Georg Zoeller Crew Skills Magenta Adegan Crystals (for Magenta Lightsaber) 1325961420
Quote:
Originally Posted by HarvardAce
Where is the vaporator on Tatooine? I went to the location indicated in a video I found on youtube as well as the one posted earlier in this thread -- the location in the thread is unreachable and the one in the video doesn't have anything to interact with.

There is A LOT of vaporators on Tatooine, that's how the planet receives a large part of its water supply

However, it takes them some time to have a full water reservoir ready for harvesting, so you might have to look around a bit.
1288148
 Georg Zoeller Crew Skills Magenta Adegan Crystals (for Magenta Lightsaber) 1325961240
Congratulations guys, seems the one number was enough of a hint!

I have the feeling artifice crafters will be seeing increased business in the next little while.

It was great fun to watch this thread and the various investigations on Reddit over the course of the day. While the forums can sometimes be a bit of a inhospitable place, threads like this are really a beacon of light that show what this community can achieve when engaged and entertained.

You guys/gals are an amazing community and we're honored to have you with us.

Btw, please let us know if you enjoy these kind of exploration driven activities (or hate them). We intend to run this game for a long time and knowing what you guys like or dislike helps us better gauging the kind of content we should plan for

Congrats again!

-- Georg
1288093
 Georg Zoeller Public Test Server IA - Smuggler, 1.1 doesn't fix imbalances 1325961060
Hi

You will not have to wait until 1.2 for these fixes, no.
-- Georg
1288016
 Georg Zoeller General Discussion A quick update on Ability Delay 1325959560
Quote:
Originally Posted by DeltaGun
Hi Emmanuel

You mention forum posts as a factor in what the devs are looking at for bug fixing, but what about in-game bug reports? I have nearly a dozen and I am wondering if it is better to send them in game or to post on the forums about them.

Thanks!
Hi DeltaGun,

Customer service is routing incoming bug reports to the appropriate developers.
1287490
 Georg Zoeller Crew Skills Magenta Adegan Crystals (for Magenta Lightsaber) 1325919180
Quote:
Originally Posted by BlackMink

That said, I don't understand why bioware has to make something so simple, so frustratingly difficult. You've known darn well that character appearance is a high priority for a lot of people. You've known all along that there are tons of us out there who want to have a purple or magenta lightsaber.
It's actually not difficult at all. There is no RNG element involved, nor do you need to be running around in endgame gear to obtain it, nor do you need an Operation to do so.

You may need a bit of time, but not a crazy amount either. All classes are capable of obtaining it. Think of it as something like a datacron.

Of course you also need to find an Artifice capable crafter with the recipe to turn the raw crystal it into a Lightsaber crystal, but for the right price, I'm sure they'll help you out.

Honestly, I was a bit amazed to find out that it is possible to have a mystery like this in an MMO. It's been in the game for a few months now (since beta).

Why the mystery? Why not serve it on a platter to those who want the color?

Well, for the same reason there aren't vendors at the start of the game with all the outfits, colors, colors, weapon appearances, etc. Because this is an RPG - some things are earned, not just handed to you on a silver platter. If you want them, you have to play the game.

Yes, we know character appearance is important for people. Hence many of the choices we made in the game, hence us adjusting many features based on feedback from the community during beta. However, the acquisition of appearance options is still a part of the game. You earn appearance past character creation, in various ways.

As said, the magenta adegan crystal is available for everyone and eventually someone will figure out how to get it. It's rare because it's undiscovered, not rare because it's terribly hard to get.

And, because I'm such a nice person today, I'll throw in one hint to get you started:

273.15
1262522
 Georg Zoeller Crew Skills GTN Terminals- There aren't enough 1325896620
If you could choose 3 places where to add a GTN for your faction, which would those be?
1278111
 Damion Schubert Crew Skills A Question about Mission Discovery Items 1325894760
Quote:
Originally Posted by jaldaen
They are one time use (from my experience). However, they are worth it b/c they can give a lot of return for investment.

You just have to decide how much you'll pay for the missions. Some pay more others pay less.
They are one-time use by design. We are looking at making this fact more apparent to users in the near future, but as others have noted, they are still rather potent and worth the investment.
1277053
 Georg Zoeller Public Test Server IA - Smuggler, 1.1 doesn't fix imbalances 1325894640
Quote:
Originally Posted by stupidhero
Would be nice if following mirrored skill could get adjusted:

Flash Grenade 90 sec CD - Flash Bang 60 sec CD

Also following Scoundrel/Operative Talent

Accomplished sawbones 5/10/15 - Accomplished Doctor 10/20/30
Hey,

We are aware of the issue and the fix for this is already in the pipeline.

We appreciate your patience in this matter.
1276987
 Stephen Reid General Discussion A quick update on Ability Delay 1325893980
Quote:
Originally Posted by DarthRavnos
Look at it from my perspective though. I truly want to subscribe to the 6 month subscription. Which I have (so far). But, if I am being told my FPS issue could take an extended amount of time research to address, why keep my subscription which takes affect January 19th, 2012?
I appreciate the frustration, but this is not the ideal thread to talk about FPS issues, and I'd rather we didn't derail the discussion.

Feel free to share your dxdiag and machine specs in this thread - that's where we're collating feedback and having the development team actively monitor to help improve things for players. I assure you it's being looked at.
1276587
 Amber Green Public Test Server Game Update 1.1 1325893380

Hello everyone! We are excited to announce that today’s patch for our Public Test Server brings you the first of many content updates for Star Wars™: The Old Republic™. It includes some exciting content additions, including a new Flashpoint, Kaon Under Siege, and four new boss additions to Operation: Karagga’s Palace. You’ll also notice changes to Open World PvP on Ilum.

As with every update, 1.1 includes many high-priority bug fixes. We have corrected the issue that prevented some Jedi Knights from progressing in Kira Carsen’s affection conversations, made some previously inaccessible Datacrons reachable, and have made many fixes to various issues in Flashpoints and Operations.

We are looking forward to your feedback about the changes we have made, and we appreciate you using the Public Test Server forums to report any bugs you encounter while playing on it. Thank you for playing Star Wars: The Old Republic!


Note: The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.



Star Wars: The Old Republic - Game Update 1.1



General
  • Anti-aliasing is now available and can be enabled in the preferences menu.

Classes and Combat

General
  • Healing caused by crowd control abilities no longer generates threat.
  • Tooltips for abilities modified by skill points now display correct damage values.

Guard
  • This ability now transfers to a new friendly target without requiring deactivation on the previous target.
  • Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
  • A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.
Taunt
  • A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.

Jedi Consular
  • Project: This ability no longer shakes the screen of onlookers.

Shadow
  • Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.
  • Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
  • Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.

Jedi Knight
  • Force Leap: This ability no longer functions on Portable Holo Dancers.


Sith Inquisitor

Assassin
  • Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
  • Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.
  • Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.

Sith Warrior
  • Intercede: This ability no longer functions on Portable Holo Dancers.
  • Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.


Imperial Agent

Bug Fixes
  • Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.

Bounty Hunter

General
  • Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.

Companion Characters


General
  • C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.
  • The Carbonized Stream companion ability no longer breaks prematurely.

Companions

Kira Carsen
  • Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.

Bug Fixes
  • Companions will now sell trash items when requested, regardless of group size.
  • Companion healing abilities no longer apply a permanent green effect on the character.
  • Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.

Crew Skills

Bug Fixes
  • Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.
  • Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.
  • Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.

Flashpoints and Operations


General
  • A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!
  • The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.
  • The difficulty of some non-boss enemies in Flashpoints has been adjusted.
  • Enemies now drop credits more frequently in Flashpoints.

Flashpoints

Cademimu
  • General Ortol’s rocket fire damage no longer occurs when the rocket is not active.

The Black Talon
  • Some enemies in this Flashpoint are no longer invisible.

The Foundry
  • Corrected an issue that could cause the final boss to become stuck at 10% health.

The Battle of Ilum
  • Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.

The False Emperor
  • The Sith Entity’s affliction ability now properly deals damage in Hard Mode.
  • HK-47 now has the correct amount of health in Normal Mode.

Operations

Eternity Vault
  • Players are now able to successfully loot the chest after defeating the Infernal Council.
  • Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.
  • Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.
  • Ball lightning enemies summoned by Soa deal damage in a smaller radius.
  • The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.
  • Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.

Karagga’s Palace
  • Four new bosses can now be battled by players in Karagga’s Palace!
  • Players no longer get stuck attempting to exit the Karagga’s Palace phase.

Bug Fixes

Flashpoints
  • Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.
  • The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.
  • Flashpoint gateways no longer display as orange in incorrect circumstances.
  • Fixed an issue that prevented Flashpoint difficulty from being set properly.
  • Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.
  • Corrected map issues that made locating mission objectives on the Gav Daragon difficult.
  • Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.

Items

General
  • An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.

PvP
  • Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.
  • Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.

Missions and NPCs

General
  • All Bonus Series missions and their required missions can now be abandoned.
  • Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.

Missions

Imperial
  • Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.
  • Geroya be Haran: Objectives related to this mission now glow when selected.
  • In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.
  • Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.
  • Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.

Republic
  • Climbing the Ladder: A conversation related to this mission no longer ends prematurely.
  • Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.
  • The Summit: The difficulty of the encounter with Sidone has been reduced.
  • Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”

NPCs


Bug Fixes
  • Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.
  • The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.
  • The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.
PvP

General
  • The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.
  • Ka on Voss is now a PvP Sanctuary.

Warzones
  • Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.

Ilum
  • The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
  • Players now gain increased Valor from player kills in Ilum.
  • Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
  • Increased bonus Valor is now granted for player kills when defending an objective your faction owns.
  • A notification is now displayed when a player gains Valor.
  • Three new respawn points have been added for each faction.
  • Companions are now restricted from the PvP objective area on Ilum.
  • Notifications are now displayed when enemy players are close to an objective.

Bug Fixes

General
  • The scoreboard value for “Highest Protection Per Single Life” now functions correctly.
  • Players who have left a Warzone can no longer receive an MVP vote from teammates.
  • Your PvP status will now be toggled automatically upon leaving a PvP region.
  • Additional feedback is now provided when a player attempts to toggle their PvP flag.
  • The Bolster tooltip now more accurately represents the buff’s effects.

Huttball
  • Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.

Ilum
  • Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.
  • Turrets no longer immediately dismount the player after use.

UI

Maps
  • Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.
  • Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.

Items
  • Item hyperlinks now display stats for crafted research items properly.
  • Item hyperlinks no longer display erroneous additional information relating to schematics when examined.
  • Attempting to place a non-mission item into the mission inventory now displays an error message.
  • Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.
  • Item set bonuses now appear on the tooltip when viewing an item on a vendor.
  • Items that can be modified now display with the correct loot color in the loot roll window.
  • Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.

Bug Fixes
  • Fixed the tooltip display for ability cooldowns over one hour in length.
  • The interface for splitting stacks of items now displays correctly.
  • Servers that are online now always display on top of servers that are offline in the Server Select screen.
  • Corrected a typographical error in the “Additional Commands” context menu option.
  • Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.
  • Legacy name display preferences now persist when travelling between planets.
  • A new confirmation dialogue now appears when submitting spam reports in game.
  • Sorting now works correctly in the Guilds tab.


Miscellaneous Bug Fixes
  • The owner of a holocall conversation is no longer shown in the last frame of the cinematic.
  • The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.
  • Additional issues that could impact performance on Taris have been addressed.
  • Vanity pets can no longer be considered targets for any abilities.
  • Corrected an issue that could cause some preferences to reset to defaults upon area transitions.
  • An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.
  • A Datacron on Coruscant is no longer blocked by unintentional collision.
1276185
 Stephen Reid General Discussion A quick update on Ability Delay 1325892060
Quote:
Originally Posted by DarthRavnos
Or by delay you mean in general. Like the FPS performance issues people are having?
This is more specifically related to the issues being discussed in this thread.

FPS / framerate performance issues are also being looked at. Like the 'Ability Delay' issue, framerate issues are not something that can be solved in a quick and easy way with a single fix. Investigation into the various causes of framerate issues takes time, and solutions may not immediately work for all. Work continues to optimize and improve the game.
1275271
 Allison Berryman General Discussion Better Patch Notes 1325891340
Thanks for providing your feedback about patch notes! Though we are occasionally required to make a note somewhat vague, we are always working to improve patch note clarity so that the community understands exactly what we're changing and how, especially when it comes to class abilities and other information important to you. We appreciate you taking the time to give us this feedback!
1274789
 Joveth Gonzalez Customer Service Main Assets 1 redownload. 1325890620
Hi everyone, I wanted to pass along this message from one of our developers:

Many of you have expressed concern that when performing a Repair the entire game is downloaded again. While the Launcher messaging does seem to indicate this, that’s not actually what is going on.

When the Launcher detects a corrupted file, it will attempt to restore that file from Version 1. In the Launcher it will appear that, for example, all of Main Assets 1 (12GB) is being downloaded, but in actuality, only the patch files which contain the corrupted file are being downloaded. Typically, this is a single patch file. Now, that said, those files can be very large (up to 2GB), but unless a large number of files are corrupted it will not download the entire 12GB (or in the case of English/French/German Assets 1, 7GB).

For those of you who are experiencing repeated corruption of files and are not having success with Repair, we urge you to try the Launcher Troubleshooting Guide. We’ve discovered new issues (CAS Latency and memory voltage settings) that when corrected have solved the corruption issue for several users. We recognize that this continues to be a vexing issue for some of you and we are continuing to investigate, but as of yet no common thread discovered. We will report any verifiable fixes to the forums.

Thank you
1274311
 Allison Berryman General Discussion A reminder about feedback and the Forums – please read 1325889540
Hi Everyone!

Part of our goal for the Star Wars: The Old Republic community is to ensure that our Forums are a great place to come to discuss all aspects of the game, and to make them a friendly environment for our players. We welcome all kinds of constructive discussion and feedback, but want to remind everyone that we expect your posts to be:
  • Constructive
  • Helpful
  • Respectful
If you haven’t done so recently, you might want to review the Rules of Conduct, which we do enforce on the Forums.

While we absolutely welcome constructive feedback regarding the game, we’ve seen many threads recently that are not constructive or helpful. We encourage you to share ideas about what you’d like to see in the game, but will not permit discussions that do not have any constructive suggestions or content, or those that are made solely to trash the game or community or offer no topic for discussion. Our developers and the Community Team are always reading the forums and gathering your feedback, but constructive criticism is much more useful to us than posts that have no explanations or details and suggestions.

Constructive, well-reasoned feedback that offers specific suggestions about what you as players would like to see is extremely useful to us, and we’d like to see more feedback of this nature. However, feedback that states “this game sucks” and doesn’t offer actual suggestions about how to improve the game is not useful and only serves to incite argument, which in turn can make the forums very unfriendly to those who are looking to constructively discuss the game.

We will be closing more threads that do not offer constructive feedback or have degenerated into unhelpful flame wars. We expect everyone on the Forums to respect each other, even when disagreeing, and will not tolerate insults or disrespectful posts. Please remember to use the flag feature to report posts that violate the rules to our Community Representatives – don’t fight! Responding in kind to someone who has broken the rules only makes a thread worse.

We want to work with you to improve the Forums experience and to encourage constructive discussion, and we look forward to your feedback!
1273591
 Joveth Gonzalez General Discussion Scheduled Maintenance: January 10th, 2012 1325887560
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for six hours on January 10th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 8AM CST (6AM PST/9AM EST/2PM GMT/3PM CET). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than six hours, but could be extended.

Generally speaking we are aiming to limit our scheduled maintenance period to once a week, on Tuesdays. We are aiming for this weekly maintenance period to take place in an off-peak time for both North American and European players. We are also aiming to inform players of the precise duration of any weekly maintenance period at least 24 hours before the maintenance begins.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will a patch to download. Please be sure to update your launcher after any maintenance period.

Scheduled Maintenance

Date: Tuesday, January 10th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) to 8AM CST (6AM PST/9AM EST/2PM GMT/3PM CET)

All game servers will be offline during this period. This maintenance is expected to take no more than six hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
1272126
 Emmanuel Lusinchi Allgemeine Diskussionen Ein kurzes Update zu verzögerten Fähigkeiten 1325884560
Während der Entwicklung von Star Wars: The Old Republic haben wir große Aufmerksamkeit auf die Reaktionszeit im Spiels gelegt. Wie es auch von einigen Spielern im Forum angesprochen wurde, ist es die Reaktionszeit, ist es das schnelle Spielerlebnis, das die besten MMOs von den anderen abhebt. Das ist uns sehr bewusst, und wir nehmen das Thema sehr ernst.

Verschiedene Probleme, die durch die Community an uns herangetragen wurden, haben wir bereits gelöst und ihr solltet das Resultat daraus in kommenden Patches sehen können, einiges davon sogar schon in diesem Monat. Jedem Hinweis, den wir im Forum bekommen, gehen wir nach, und ich möchte an der Stelle noch einmal betonen wie wertvoll euer Feedback für uns ist – vor allem wenn es mit so ausführlichen Details einher geht wie in einigen eurer Posts.

Ich möchte deshalb der Community ausdrücklich für ihr konstruktives Feedback danken.

Danke und viele Grüße,
1269741
 Emmanuel Lusinchi Discussion générale Une mise à jour rapide sur le délai des capacités. 1325884500
Nous avons accordé beaucoup d’attention à la réactivité du jeu tout au long du développement de Star Wars: The Old Republic. Comme plusieurs personnes l’ont mis en avant sur le forum, une expérience de jeu très réactive est l’un des facteurs qui séparent les meilleurs MMO des autres. C’est quelque chose dont nous sommes totalement conscients et que nous prenons très au sérieux.

Plusieurs de ces problèmes avancés par la communauté ont déjà été traités et vous devriez voir les résolutions de ces bugs arriver dans les prochaines mises à jour dès ce mois-ci. Toutes les pistes notées sur le forum sont étudiées et je ne peux qu’insister pour vous dire à quel point vos retours sont utiles – tout particulièrement quand ils sont associés au niveau de détails que l’on trouve dans certains messages.

J’aimerais donc vraiment remercier la communauté pour ces retours très constructifs.
1269680
 Emmanuel Lusinchi General Discussion A quick update on Ability Delay 1325884380
During the development of Star Wars: The Old Republic, we’ve been paying a lot of attention to the game’s responsiveness. As pointed out by some people on the Forum, a very responsive experience is one of the factors that separate the best MMOs from the others. This is something we are fully aware of and take extremely seriously.

Several of the issues brought forth by the community have already been dealt with and you should see the fixes integrated in coming patches, including those coming this month. Every lead mentioned on the forum is being investigated and I cannot stress enough how useful your feedback is – especially when coupled with the level of details found in some of the posts.

So I’d really like to thank the community for this very constructive feedback.

Thanks again and best regards,
1269596
 Stephen Reid Jedi Knight Kira Carsen - Companion story bug? 1325881140
Quote:
Originally Posted by TirJin_Meteos
You're the man, Rockjaw! Like I said, "Next Patch" is more than good enough for me.
Just to be clear here... we will be rolling out minor patches before this major patch.

But, it's in the major patch. More will be revealed next week.
1266966
 Amber Green Public Test Server [Notice] Public Test Server Patch Downtime 1/6 1325881020
Please be advised that the Public Test Server will be unavailable at 5:00PM CST (3PM PST/ 5PM EST/ 11PM GMT/ 12AM CET) as we deploy a new patch. We expect the server to be available again at 7:00PM CST (5PM PST/ 7PM EST/ 1AM GMT/ 2AM CET). Thank you for your patience!
1266856
 Chris Collins General Discussion Ok, this is too much 1325880900
While I can understand that there is frustration around the frequency of patches, as many have already mentioned in this thread, patches are both normal and extremely important to ensure the stability of the game. Some of the issues fixed yesterday and today were absolutely crucial.

Given the complexity of software like Star Wars:The Old Republic, what may appear as a simple fix can take hundreds, if not thousands of man hours to resolve. We have teams working around the clock to make sure that issues are fixed in a timely manner, while maintaining the quality that you've come to expect (read: doesn't break anything else ). The timing of these patches are not designed in ANY way to single any one out; they are, as I've mentioned before, done at the point in time where we have one of the lowest number of users connected globally.

No matter when we choose to bring the service down, we will impact someone's play time - this is simply unavoidable. However, again, it's important that these issues are fixed as soon as we can, to help ensure the long term stability of Star Wars:The Old Republic.

Quote:
Originally Posted by Zanathax
EDIT: To be clearer, I am complaining about the servers being down for 8 or 10 hours a night, 3 nights in a row.
To be clear, the downtimes over the last few days have not been 8-10 hours per day, as you mention. While we announce downtime and give a time range, sometimes things do finish early (and of course, sometimes they run over). Over the last few days, we've totalled just over 7 hours of downtime. Again, we may have said the game may be offline for longer, but we actually achieved very short maintenance times each day.

1266774
 Stephen Reid Jedi Knight Kira Carsen - Companion story bug? 1325880780
Quote:
Originally Posted by BloodknightVII
Finally a response (and not 15 minutes after I post the same issue on the General Discussion board).
You won't believe me, but that's coincidental.

Quote:
Originally Posted by BloodknightVII
What constitutes a "major patch"? Is it simply the big down-time every Tuesday evening? So this Tuesday we should see a fix?
A major patch would be a patch that introduces a decent amount of content to the game.

A patch would be deployed during a regular maintenance period, but this Tuesday is unlikely - the patch isn't on our Public Test Server yet. When it is, we'll want to give it time to be thoroughly tested as there's a lot more in this patch than just this fix. The ETA for the patch to move to the live servers isn't 'weeks' though, and we'll update you (probably mid next-week) with more accurate timing.
1266672
 Stephen Reid Jedi Knight Kira Carsen - Companion story bug? 1325880120
Hello everyone,

I wanted to give you a quick update on this issue. We know it's been very frustrating and we appreciate your patience while we've worked to fix it.

Our next major patch should deploy to the Public Test Server pretty soon, and amongst other things, that patch should completely fix the Kira Carsen issue. After that patch has been thoroughly tested and verified we'll be deploying to the live servers; we'll announce an ETA on that when we have a confirmed date.

Again, thank you for your patience on this issue.
1266127
 Allison Berryman General Discussion [Huge economy exploit surfaces] - what will be BIOWARE's next move? 1325877540
We're aware of your concerns regarding this issue, and are conducting a full investigation of the impact. Please rest assured that anyone found to be in violation of our Terms of Service will have appropriate action taken against them. We will provide more information as it becomes available. Thank you!
1263904
 Chris Collins General Discussion Upcoming Patch 1325848680
Maintenance is complete - all servers are now available.
1239171
 Stephen Reid General Discussion Why is it against the rules to make money in this game? 1325829720
Quote:
Originally Posted by notafanboy
No I've been banned on my account for buying and reselling items on the galactic trade market as Bioware says it.
You have not been banned. In fact, your account has no notes on it at all from the Terms of Service team - and nor does your 'alt' account under the same name and address.

If you have a third alt with a different username, feel free to PM me directly with it and I'll investigate that too. The email image you linked to may not have been created by you, but it is a fake.

If you have any issues with accessing the game, please contact Customer Service.

For the record, 'playing' the Galactic Trade Network is part of everyday, normal gameplay and is expected to happen in Star Wars: The Old Republic. No-one has been banned for their actions on the GTN.

As a general note, I would advise caution before assuming someone who is posting that they are 'banned' is actually banned.
1207977
 Amber Green General Discussion Upcoming Patch 1325822580
Tonight's patch downtime will begin at 2AM CST (12AM PST/ 3AM EST/ 8AM GMT/ 9AM CET). We expect the servers to be available again by 4AM CST (2AM PST/ 5AM EST/ 10AM GMT/ 11AM CET). Thank you for your patience!
1233290
 Joveth Gonzalez Customer Service Is Karagga's Palace Broken? 1325816220
Hi folks! We are aware of this issue (official sticky here) and will update as soon as we finish our investigation. Thanks for your patience!
1230479
 Georg Zoeller Crew Skills Magenta Adegan Crystals (for Magenta Lightsaber) 1325809440
Quote:
Originally Posted by MAFIAxMaverick
Magenta isn't purple dude.
An astute observation Sir. Magenta may or may not be the color you are looking for.
1226745
 Amber Green General Discussion Upcoming Patch 1325805960
**UPDATE: Tonight's patch downtime will begin at 2AM CST (12AM PST/ 3AM EST/ 8AM GMT/ 9AM CET). We expect the servers to be available again by 4AM CST (2AM PST/ 5AM EST/ 10AM GMT/ 11AM CET). Thank you for your patience!**


Please be advised that the servers will be unavailable later tonight or tomorrow morning for a new patch. This deployment will fix a few high priority issues in the game.

Before the patch is put in place, there will be in-game and launcher notifications that the servers will be going down, so please keep an eye out for these.

We will be sure to update this thread as more detailed information becomes available.



1224483
 Joveth Gonzalez General Discussion Operation Karagga's Palace Issue 1325798820
UPDATE: This issue is now resolved.
We are aware that there is an issue in which players are not able to enter the Operation Karagga’s Palace. We are currently investigating and we will update as soon as we find out more. Thank you for your patience.
1218849
 Allison Berryman General Discussion Search bar 1325785380
We did briefly restore the search feature, but are still experiencing some technical issues when search is enabled. We are working diligently to restore the search feature on the Forums as soon as possible, and we understand the inconvenience this causes our community members. Thank you for your patience and understanding!
1207019
 Joveth Gonzalez General Discussion Had enough *Cancelled* loyal fan too! 1325784900
Quote:
Originally Posted by javatroyz
I'm a pretty patient guy but these bugs and lack of customer service are more then a joke to me now.

The final straw the broke my back... Android Security Key stopped working and they said they would get back to me after hrs on the phone with 3 different reps and tier reps! 1 Week later and NO email or anything?

So I can only log into the game unsecure? Can't use Security Key Vendors?

*Hence I wont be tricked into giving you more cash for your working Physical Security Key either*


- Only 1 West RP-PvP Realm?


I really liked this game and wanted to enjoy it for the long run but the lack of working forums/search and Realm Forums ect is mind boggling?

If my *RANT* is going all over the place is because Im just venting and pissed off because of my wasted time/money/energy and getting my friends to play this game as well!

Personally you need to be held accountable for your customer service and poor communication to the player base, beside the fact you released a game in Beta form? Space Combat really? For the money, time and resources you had you really shorted us Biowares!

I was a loyal customer and even defended this game and promoted it as well!

Never again unless you have some miracles up your selves to save this ship wreck?


Bye

javatroyz
Hi Javatroyz, I'm very sorry to hear that you have been experiencing difficulties in getting your security key reset. You should be all set now to set up a new security key. Please go ahead and do so, and let us know if your issue has been resolved.

Thank you
1206592
 Georg Zoeller Crew Skills Magenta Adegan Crystals (for Magenta Lightsaber) 1325754360
The Magenta Crystal does in fact exist, but it is not acquired through Reverse Engineering. At the present time, it could be classified as one of the rarest items in the game.

While I am not going to give any more information on how, where or from whom it may be acquired, I want to debunk the idea that you have to reverse engineer endgame gear to get it so people don't do stuff they regret.
1188344
 Joveth Gonzalez General Discussion This for real, Bioware? 1325746080
Just wanted to let you know that this email is a fake. There are no such things as "special dance zones”.

Nobody puts our players in a corner.
Everybody is free to get down.

We are NOT banning players for the use of emotes.
1159550
 Joveth Gonzalez Customer Service Horrid FPS 1325729940
Quote:
Originally Posted by Tynis
There was a reply today about patching and how it works. Like I said before some things can be quickly fixed and pushed out in a patch. Somethings can not. You just have to be patient
Thank you, that is a very good assessment. Everything is sorted by priority and complexity. Because this FPS issue is so varied, and any number of factors could affect it, it's taking a bit more time to investigate. At the moment, our developers are going over logs and are working on a more detailed blog post that we should be posting soon. Thanks again for your patience!
1178026
 Joveth Gonzalez Customer Service Party/Guild chat not visible 1325725260
Hi everyone, this issue should be resolved after the (possible) patch deployment tonight. Thanks again for your ongoing patience.
1175536
 Courtney Woods Allgemeine Diskussionen Update zu den Patch-Notes + kommende Wartungsarbeiten am 5.1. -BEENDET- 1325724420
Wir haben während der wöchentlichen Wartungsarbeiten heute Patch 1.0.2 aufgespielt. Die vollständigen Patch Notes gibt es hier zu lesen.

Allerdings arbeiten wir derzeit bereits an einem weiteren Patch, um zusätzliche Probleme zu beheben. Diese sind:
  • Das Problem, dass die In-Game Chat-Kanäle bei manchen Spielern aufhören zu funktionieren.
  • Das Problem, dass Social Emotes (wie /runter) Kämpfe unterbrechen können.

Wir sind derzeit dabei diesen Patch zu testen, und hoffen ihn im Laufe des Vormittages zu veröffentlichen. Sollten wir bei unseren Test Fehler finden, kann sich dieser Patch allerdings auf heute Nacht verschieben.

Wir werden vorher bekannt geben, wann die Server heruntergefahren werden; ihr solltet also die Augen nach Updates von uns offen halten.

Update: Die Wartungsarbeiten sind beendet.

Zudem haben wir vor wenigen Stunden einen anderen Patch aufgespielt (1.0.2a), der den Absturz auf den Desktop behoben hat, den einige Spieler bei der Charakterauswahl hatten. Die vollständigen Patch Notes hierfür sind:
  • Es wurde der Fehler behoben, dass Spieler nach dem Auswählen eines Charakters auf den Desktop abstürzen konnten.

Vielen Dank für eure Geduld, und wir möchten uns für alle entstandenen Unannehmlichkeiten entschuldigen.

Eine Übersicht aller bisherigen Patch Notes findet ihr an dieser Stelle.
1175067
 Courtney Woods Discussion générale Ajout aux notes de mise à jour et mise à jour prochaine 1325724420
**MISE A JOUR 11H53 CET (heure de Paris) Tous les serveurs sont de nouveau disponibles. Merci pour votre patience.

Nous avons installé hier la mise à jouer 1.0.2. Vous pouvez lire la liste complète des changements apportés par la mise à ici.

Nous travaillons sur une mise à jour pour résoudre les problèmes que certains joueurs rencontrent toujours après la mise à jour 1.0.2, incluant :
  • Correction d’un problème pouvant faire planter des canaux de discussion du jeu chez certains joueurs.
  • Les émoticônes sociales (comme /getdown « Se baisser ») n’interfèrent plus avec le combat.

Nous sommes en train de tester cette mise à jour, et nous espérons pouvoir la mettre en place un peu plus tard dans la journée (CET), mais si cette mise à jour pose des problèmes, nous pourrions retarder son déploiement jusqu’à la nuit prochaine.

Nous annoncerons que les serveurs passeront hors ligne avant l’installation de la mise à jour.

De plus, un peu plus tôt dans la soirée nous avons installé une mise à jour (1.0.2a) résolvant un possible plantage du client chez certains joueurs lors de la sélection du personnage. Les notes de mises à jour indiquent :
  • Correction d’un problème qui pouvait faire planter le jeu après la sélection du personnage.

Merci de votre patience, et veuillez nous excuser pour toute gêne occasionnée.

Pour lire l’intégralité des notes de mise à jour, veuillez cliquer ici.
1175059
 Courtney Woods General Discussion Patch Notes Update + Upcoming Patch 1325724420
*UPDATE 2: The servers are back online and the patch has been deployed.

*UPDATE: We have started to deploy the patch at 3AM CST.

Earlier today, we deployed patch 1.0.2. You can read the full list of updates that the patch brought here.

We are working on getting a patch deployed to address the issues that some players are still experiencing after 1.0.2 including:
  • Fixing an issue that causes in-game chat channels to stop functioning for some players.
  • Preventing social emotes (like /getdown) from interfering with combat.

We’re currently testing this patch, and we hope to have it deploy sometime in the early hours of the morning tomorrow (CST), but if we experience any issues with this patch, we may hold off its deployment until tomorrow night.

There will be notifications that the servers will be going down before the patch is put in place, so please keep an eye out for these.

In addition, earlier today we deployed a patch (1.0.2a) that resolved a client crash upon character selection that some users were experiencing. The full patch note reads:
  • Fixed an issue that could cause players to crash to desktop after selecting a character.

Thank you for your patience, and we apologize for any inconvenience.

For full patch notes, please click here.
1175058
 Courtney Woods General Discussion Community Blog Post Discussion: New Year’s PvP Update 1325714280
Please use this thread to discuss Gabe Amatangelo's Community Blog Post: New Year’s PvP Update.
1169983
 Amber Green General Discussion [Server Status] Server Unavailable: Tomb of Freedon Nadd 1325712180
The server is now available! Thank you for your patience.
1168038
 Joveth Gonzalez Customer Service Tomb of FREEDON NADD cant log-in 1325710860
Hi everyone, just wanted to direct you to this post. For the most up-to-date information, please be sure to follow our official twitter account as well.

Thank you
1166729
 Amber Green General Discussion [Server Status] Server Unavailable: Tomb of Freedon Nadd 1325710740
**UPDATE - The server is now available! Thank you for your patience.**

Hello everyone! We are currently performing a brief server restart for the Tomb of Freedon Nadd. We expect the server to be available again at 3:30PM CST (1:30 PST/4:30 EST/9:30 GMT/10:30 CET). Thank you for your patience. Please watch this thread for updates as they become available.
1166591
 Courtney Woods General Discussion Community Blog Post Discussion: A Word on Bugs from James Ohlen 1325710380
Please use this thread to discuss James Ohlen's Community Blog Post: A Word on Bugs.
1166224
 Joveth Gonzalez General Discussion Banned for a stupid reason 1325705820
Quote:
Originally Posted by ellywoood
I got banned yesterday on my account for ganking this group of lowbies and repeatedly sitting on them. I am on a pvp server and they said it was harassment, but back in rift I did this thing all the time. I mean it's a pvp server it's what I do also. I love this game but I have never been treated this way before by any company I blame EA.
I just confirmed with our Terms of Service department: you have never been banned.

Please be reminded that this type of discussion is not tolerated in these forums. And for those of you reading this, please be wary of posts from people that claim that they have been actioned upon.

Thanks!
1162132
 Joveth Gonzalez Customer Service Party/Guild chat not visible 1325705220
Hi folks, just wanted to give you all an update on this.

This has been a tough bug to track down as it was not persistent across all servers and did not affect everyone – however we know it affected a lot of you and prioritized it accordingly. Thanks to some extra code we added during the patch earlier today we now have the data required to complete our fix, and this should roll out very soon.

Thank you for your help in this investigation, and we apologize for any inconvenience.
1161651
 David Bass Guild Hall Guild Changes with Patch 1.02? 1325694000
Auto-invites also expired overnight, so any invites will now need to be done manually.
1151513
 Amber Green General Discussion Scheduled Maintenance: January 4th, 2012 - Update: Servers Available 4:30AM CST 1325672940
The servers are now available! Thank you for your patience.
1136136
 Amber Green General Discussion Forum Posting Temporarily Disabled 1325672280
Forum posting is now enabled for all community members. We appreciate your patience.
1135796
 Amber Green Discussion générale Fonctionnalité "écrire dans le forum" temporairement désactivée 1325664660
**MISE A JOUR 11h17 CET (heure de Paris) - Tous les membres de la communauté peuvent de nouveau poster sur le forum. Merci pour votre patience.***

Nous avons temporairement désactivé l’écriture de messages sur le forum de Star Wars™: The Old Republic™. Nous mettrons ce message à jour lorsque l’écriture de messages sera réactivée, et nous excusons par avance pour toute gêne occasionnée.

Merci de votre patience !
1135697
 Amber Green Allgemeine Diskussionen „Schreiben im Forum“ vorübergehend nicht verfügbar 1325664300
Liebe Spieler! Wir haben vorrübergehend das Schreiben von Beiträgen im Forum für alle Mitglieder der Star Wars™: The Old Republic™-Community deaktiviert. Wir werden euch in diesem Thread informieren sobald es wieder möglich ist Beiträge zu schreiben, und entschuldigen uns für entstandene Unannehmlichkeiten. Vielen Dank für eure Geduld!
1135692
 Amber Green General Discussion Forum Posting Temporarily Disabled 1325663820
**UPDATE 4:17AM CST (10:17 GMT, 11:17 CET) - Forum posting is now enabled for all community members. We appreciate your patience.**

Hello everyone! We have temporarily disabled posting for all community members on the Star Wars™: The Old Republic™ Forums. We will update this thread when posting has been enabled again, and we apologize for any inconvenience. Thank you for your patience!
1135675
 Joveth Gonzalez Customer Service English Assets 1 taking forever to DL!! 1325631240
Hi everyone,

It appears that some of you who are still experiencing slow download speeds may have altered your hosts files (if you have not altered anything, and are still experiencing slow downloading issues, please respond to this post).

To all users who have altered their hosts files to point cdn-patch.swtor.com to a specific IP address,


PLEASE REMOVE this line from your hosts file!


This undermines the load balancing done by the Content Delivery Networks (CDNs) and results in individual download servers being overloaded.

As reported previously, the corrupt content which had been present on the CDNs last week has been removed.

The symptoms being reported on this thread after 12/27 DO NOT indicate corrupt data on the CDN, but instead corruption on the local disk. You can tell bad data on CDN from bad data on your local disk by examining your Launcher log.


If you see this error in your logs, you have received bad data from the CDN:

“ERROR Reliable source serving corrupt data”

The Launcher uses checksums to validate data on the CDN. If it detects bad data, it will retry multiple times until it connects to a CDN server with good data. There is no way the Launcher will ever retrieve bad data from CDN. If you find yourself with this error, please perform a ‘ping cdn-patch.swtor.com’ (please see details on how in this post) and report the resulting IP and post your Launcher log in this thread with the message “I received the ERROR Reliable source serving corrupt data message and here is my information” and we’ll investigate immediately. You can flush your DNS to force your PC to resolve this address again to get a new source server by typing ‘ipconfig /flushdns’ in a command window (click the Windows start button and type CMD).


If you see these errors in your log, you’ve had file write corruption on your local disk:

“ERROR Corrupt Source detected in…”
“ERROR File info: Missing…”


Most users when they receive this error are able to successfully use the Repair feature, but we are aware that some users are encountering repeated corruption and cannot successfully repair. We are continuing to investigate this issue, but we have still found no common thread to users receiving these errors except for those which determined that they had bad memory or hard disks and replaced/removed/fixed the bad hardware.

Other users have reported removing RAM and having success patching, leading to reports on this board that the Launcher cannot run successfully with more that 3.5GB of RAM on 64-bit versions of Windows. This is not the case; the vast majority of players using 64-bit Windows are actually running with 4GB of RAM or greater (in some cases 12-16GB of RAM) without issue. We believe the actual issue here are very subtle hardware issues which are not being turned up by memtest86 or other diagnostic tools.

As an example, we have had one reproducible case of the corrupt source error internally. In that instance, the user’s CAS Latency (memory) setting in their BIOS was incorrect. We’ll be adding that to the list of things to check. We also encourage users to make sure their memory voltage is set properly in BIOS (some recent motherboards under-volt memory).

We’ve also seen users report success after disabling various programs, but we’ve tested the top 20 or so virus protection programs (commercial and non-commercial) as well as every application that users reported having disabled on the forums and have been unable to reproduce source corruption with any of them.

We may reach out to some of you individually for more detailed information about your systems in the coming days and whenever we find verifiable fixes, we will message them to the forums.

In the meantime, again, please remove any hosts file settings pointing to specific CDN servers, as we cannot guarantee the validity of those servers going forward.

Thank you
1120740
 David Bass Guild Hall ALERT: Guild Leaders, do not delete your character! 1325625780
This is in the patch notes for 1.0.2, which will be going out during maintenance tonight.
1116645
 Stephen Reid General Discussion Players BANNED for going to Ilum? Suggestions to Customer Service 1325570940
Quote:
Originally Posted by Blackk
Players are being banned from the game for going to Ilum.
Apologies for the delay in replying to this, but we needed to gather a few more details.

I just made a post which goes into a bit more detail, and I'd like to ask any future discussion goes there, rather than here. That said, I'd just like to refute the initial statement given here: players are not being banned for going to Ilum. If you wish to travel there, you can.

More details in my other post. We're closing this thread now to consolidate discussion there.
1061422
 Stephen Reid General Discussion This week's patch is horrific. 1325532060
Quote:
Originally Posted by belialle
I am fine with them fixing small quality of life issues while they iron out the bugs....but I have NEVER seen ANYONE ask for the ability to emote from a mount....not even once. There are so many other little quality of life things that have come up over and over again on the forums (server forums, chat bubbles, mouseovers, UI fixes, the ability to sit in chairs, etc). So it's weird to me that emoting from mounts is one of the first QoL priorities.
Unfortunately, not every part of a game's development is an equal sized task, and we must prioritize fixes as best we can.

To speak to your example, while you may have never seen someone ask for emoting from a mount, it may still have been asked for (either in threads you've not seen, or in bug reports, for example). It's also possible this was a fix that was being worked on before launch, and has only just now made it into the game, or that fixing this bug clears the way for other bugs to be fixed, or that adding it allows other features to be implemented. And sometimes, it's just something we wanted to fix.

While we cannot acknowledge every single post and every single request made on these Forums, we're reading and passing on the desires to the development team. Every major request that's been made by players since launch is being discussed and prioritized. That doesn't mean every feature requested will make it into the game - we'd end up developing a very schizophrenic game if we did that. However many requested features will ultimately end up in the game.

While I'd suggest everyone does check the Dev Tracker from time to time, you should also keep an eye on our new Community Blog, which has already hosted a post from James Ohlen about some future features, and will have more insights as we go forward into additions to the game.

The team is hard at work on improving and where required fixing the game. Not every fix is easy and not every feature can be added overnight, but we'll continue to work to make the game even better.
1064134
 Stephen Reid General Discussion Recent actions against some customer accounts 1325530860
Quote:
Originally Posted by Nemrodh
Think about what you are agree too. they are saying you cant stand in a area for long term and kill mobs, clearing it so you can loot a chest. I'm not sure how this breaks any rules. They have worked for it, they killed the mobs, the earned the chest. Its not a quest item or mob. they are not hurting anyone else.

If that is the case, when you get a quest to kill 50 mobs in a single area they by rights are allowing you to break the rules temporarily? SO if there are only 3 camps that spawn said mobs and you hang out there for pre-set period of time I should expect a suspension or ban?

If they don't want me on a planet at level 10, then level lock the planet. problem solved.

I don't see how a level 30 is going to clear a level 50 area. So if a level 50 agrees to help the 30 clear it and get loot, again, if that isn't allowed why have guilds or groups. You cant solo black talon at 10, so if you go in there with a group of people you still haven't earned that loot, you didn't solo it.

if you want people to solo content, maybe a MMO isn't such a good idea?
I'd like to draw your attention to this part of the statement again:

Quote:
... they were systematically and repeatedly looting containers in very high numbers resulting in the game economy becoming unbalanced.
The actions taken by these accounts - and again, this is a relatively low number - were not 'normal gameplay'. Everything you have listed above is what we'd consider 'normal gameplay'.

While we will not being going into further details of the accounts that were actioned against, suffice to say they were not conducting any activities similar to what you described.
1063347
 Stephen Reid General Discussion Recent actions against some customer accounts 1325526900
Our Terms of Service team recently took action against some accounts playing Star Wars: The Old Republic, and we wanted to give you some insight into what happened and why.

First, action was taken against a number of accounts for what's commonly known as 'gold farming' - or in our case, credit farming. These accounts were found to be exploiting the game in a variety of ways to maximize their credits in order to sell them to other players. Our Terms of Service team took action against these accounts and removed them permanently from the game.

Second, a smaller number of accounts were warned or temporarily suspended for exploiting loot containers on Ilum. To be completely clear, while players may choose to travel to Ilum earlier than the recommended level (40+) and may loot containers if they can get to them, in the cases of those customers that were warned or temporarily suspended, they were systematically and repeatedly looting containers in very high numbers resulting in the game economy becoming unbalanced.

None of these accounts were banned for their actions and no accounts have been banned for travelling to Ilum while still relatively low level. By comparison, the number of accounts that were warned or temporarily suspended was considerably lower than the number of accounts banned for 'credit farming'.

It's important to remember that our Terms of Service team is extremely careful and thorough in their investigation of any potential exploit or unusual activity in-game. Working closely with the development team and using extensive metrics based on player activity, they are able to determine what is normal player activity, what is unusual and what is exploiting. Our goal is always to ensure a fair game experience for all players while also protecting the rights of individuals, and if people are disrupting the play experience for others action will be taken.

While we will not discuss the details of any individual action, whenever we take action against an account we believe they have clearly broken our Terms of Service. Any action taken against an account can be appealed and in some cases actions have been rescinded.

While we understand people's concern about actions taken against accounts, please remember the Terms of Service team exists to help ensure a balanced and fair game experience for all. When you see reports of actions taken against someone's account, remember they are choosing to tell their version of the story - and there are two sides to every story.

In summary, our Terms of Service team took action against a number of accounts that were 'credit farming' to remove them permanently from the game. They also warned and temporarily suspended - but did not ban - a smaller number of accounts for activities on Ilum that were decided to be game exploits.

Some adjustments will be made to Ilum in the near future to discourage future exploits. However, the planet is still open to anyone who wishes to travel there.

The goal of the Star Wars: The Old Republic team is to maintain a service for our customers that is fun to play and equitable for everyone. Critical to this goal is making sure that gameplay is fair and reasonable and we are constantly on the lookout for anything that would prove to be a detriment to your gameplay experiences.

Thanks for reading, and we hope this gave you some insights.
1060894
 Stephen Reid General Discussion Recent actions against some customer accounts 1325526900
Our Terms of Service team recently took action against some accounts playing Star Wars: The Old Republic, and we wanted to give you some insight into what happened and why.

First, action was taken against a number of accounts for what's commonly known as 'gold farming' - or in our case, credit farming. These accounts were found to be exploiting the game in a variety of ways to maximize their credits in order to sell them to other players. Our Terms of Service team took action against these accounts and removed them permanently from the game.

Second, a smaller number of accounts were warned or temporarily suspended for exploiting loot containers on Ilum. To be completely clear, while players may choose to travel to Ilum earlier than the recommended level (40+) and may loot containers if they can get to them, in the cases of those customers that were warned or temporarily suspended, they were systematically and repeatedly looting containers in very high numbers resulting in the game economy becoming unbalanced.

None of these accounts were banned for their actions and no accounts have been banned for travelling to Ilum while still relatively low level. By comparison, the number of accounts that were warned or temporarily suspended was considerably lower than the number of accounts banned for 'credit farming'.

It's important to remember that our Terms of Service team is extremely careful and thorough in their investigation of any potential exploit or unusual activity in-game. Working closely with the development team and using extensive metrics based on player activity, they are able to determine what is normal player activity, what is unusual and what is exploiting. Our goal is always to ensure a fair game experience for all players while also protecting the rights of individuals, and if people are disrupting the play experience for others action will be taken.

While we will not discuss the details of any individual action, whenever we take action against an account we believe they have clearly broken our Terms of Service. Any action taken against an account can be appealed and in some cases actions have been rescinded.

While we understand people's concern about actions taken against accounts, please remember the Terms of Service team exists to help ensure a balanced and fair game experience for all. When you see reports of actions taken against someone's account, remember they are choosing to tell their version of the story - and there are two sides to every story.

In summary, our Terms of Service team took action against a number of accounts that were 'credit farming' to remove them permanently from the game. They also warned and temporarily suspended - but did not ban - a smaller number of accounts for activities on Ilum that were decided to be game exploits.

Some adjustments will be made to Ilum in the near future to discourage future exploits. However, the planet is still open to anyone who wishes to travel there.

The goal of the Star Wars: The Old Republic team is to maintain a service for our customers that is fun to play and equitable for everyone. Critical to this goal is making sure that gameplay is fair and reasonable and we are constantly on the lookout for anything that would prove to be a detriment to your gameplay experiences.

Thanks for reading, and we hope this gave you some insights.
1345264
 Eric Campbell Allgemeine Diskussionen SERVER UNERREICHBAR: Axial Park 1325439900

Wir untersuchen gerade Probleme die verursacht haben, dass der Server Axial Park nicht erreichbar ist. verfügbar sein werden. Um den Status deines Servers zu Überprüfen, besuche die Server-Status-Seite.
1018773
 Eric Campbell Discussion générale ALERTES SYSTèME - Axial Park 1325439660

Nous recherchons actuellement les causes ayant conduit à l'indisponibilité du serveur Axial Park. Veuillez consulter les forums et
1018645
 Eric Campbell General Discussion Server Unavailable:Axial Park 1325439480
We are continuing to investigate issues that have caused the Axial Park server to become unavailable. We have no ETA for when the servers will be available again. To check the status of your server, visit the Server Status page.
1018550
 Chris Schmidt Jedi Knight BioWare: Change the final fight please (major spoilers) 1325353980
Hey folks!

If you are unable to solo this fight, please give us a bit more information as requested below:


1) Did you save your companion?
2) What is your advanced class and tree spec?

This fight is designed to be soloable by fully utilizing your interrupts. You should not need to use any LOS tricks, etc, but we will take a look at exactly which circumstances are making this fight undefeatable for some players.


Thanks for your help!
986990
 Amber Green Public Test Server Patch Notes - 1.0.2 1325286480
1.0.2 Patch Notes




General
  • Guilds that are currently leaderless will have an Officer chosen and promoted to Guild Leader.

Classes and Combat

Sith Inquisitor

General
  • The Darth title is now properly granted to Sith Inquisitors.
Bug Fixes
  • Corrected an issue that could prevent players from taking cover when targeting large NPCs.
  • Fixed a bug that caused some abilities with activation times to be interrupted when used from cover.

Flashpoints and Operations

Flashpoints

Taral V
  • General Edikar now has the correct loot in Hard Mode and no longer enrages in Normal Mode.
Operations

Bug Fixes
  • Fixed an issue that could cause choosing Nightmare Mode to not set enemies to Nightmare difficulty.

Items

General
  • PvP lockboxes now cost 70 commendations, contain more consumables, and always contain an item.
Bug Fixes
  • Corrected several PvP items that were Bind on Equip. They are now Bind on Pickup.
  • PvP vendors on Capital Planets now offer the correct PvP items.
  • Commendations received via in-game mail are now correctly added to the Currency tab.

Missions and NPCs

Missions

Imperial
  • Number One with a Bullet: Players who choose dark side options now correctly receive the mission First Strike after completing this mission.
  • First Strike: Players who did not receive this mission will now receive it upon entering their personal starships.
Republic
  • Death Cloud: Players can now complete the "Toxic Waste" bonus objective regardless of how quickly they complete this mission.
Bug Fixes
  • Corrected mission steps on several planets that could cause client instability.
  • Fixed issues with some missions that could prevent pending rewards from being accepted.

Space Combat

Bug Fixes
  • Fixed an issue that caused a client crash if a space station was destroyed in Space Combat.

UI

Maps
  • Group members no longer appear on all planets on the Galaxy Map.
  • Corrected an issue that could cause map notes to disappear after logging out and back into the game.
  • Corrected some map notes that referenced the incorrect map.
  • Updated map notes for "travel to planet" steps in class missions on Nar Shaddaa, Hoth, and Belsavis to indicate the planet's space station.
Bug Fixes
  • Players now receive the appropriate message if they attempt to create more characters than are permitted per account.
  • Group members outside of a player's phase are no longer prompted to roll on items.
  • The In-Game Customer Service Portal no longer appears to hang while the "updating" message is displayed.
  • The Guild interface now properly displays the guild member list when it is sorted.
  • The "Show Sith Corruption" option no longer toggles off when transitioning between areas.

Miscellaneous Bug Fixes
  • Taxi rides are no longer occasionally interrupted, causing the player to be dropped from the taxi.
  • Using the /dismiss command now correctly dismisses a vanity pet.
  • Corrected some issues that could cause players to become stuck on the loading screen when logging into a character.
  • Players can now use emotes while riding a vehicle.
  • Fixed a bug that prevented some text-only mail messages from being received.
  • Graphics preferences in settings files are now consistent with actual settings in use.
  • Being in Do Not Disturb mode no longer prevents characters from being logged out for being away.
  • Corrected an issue that caused poor performance on some machines in indoor areas with shadows enabled.
  • Fixed an issue that could prevent players from being logged out for inactivity.
958025
 Amber Green General Discussion Scheduled Maintenance: January 4th, 2012 - Update: Servers Available 4:30AM CST 1325282100
**UPDATE 4:30AM CST (2:30 PST/5:30 EST/10:30 GMT/11:30 CET) - The servers are now available! Thank you for your patience.**

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for eight hours on January 4th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET. All game servers will be offline during this period. This maintenance is expected to take no more than eight hours, but could be extended.

Generally speaking we are aiming to limit our scheduled maintenance period to once a week, on Tuesdays. However, this week we will perform maintenance on Wednesday due to the New Year’s holiday. We are aiming for this weekly maintenance period to take place in an off-peak time for both North American and European players. We are also aiming to inform players of the precise duration of any weekly maintenance period at least 24 hours before the maintenance begins.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will a patch to download. Please be sure to update your launcher after any maintenance period.


Scheduled Maintenance

Date: Wednesday, January 4th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) to 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET)

All game servers will be offline during this period. This maintenance is expected to take no more than eight hours.


Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

955498
 Allison Berryman Customer Service Sith corruption bug still not fixed 1325276220
We are aware of this issue and it will be resolved very soon! We apologize for the inconvenience it has caused you.
951681
 Georg Zoeller General Discussion 210k for 10% increase? 1325227620
Quote:
Originally Posted by Nicely
I don't know if this counts for anything, but I've noticed that I can take more damage before I am knocked off with the higher level mounts.
That is correct.
901740
 Eric Musco Allgemeine Diskussionen InGame-Meldung zur Serverwartung 1325220600
Hallo,

Manche von euch haben vielleicht die Meldung gesehen, dass die Server in 15 Minuten für eine kurze Wartung heruntergefahren werden. Es findet jedoch heute Nacht keine Wartung statt. Wir entschuldigen uns für die daraus entstandenen Umstände.
922471
 Eric Musco General Discussion Server Maintenance In-game Message 1325220480
Hey everyone,

Some of you may have seen a server alert message stating “Server will be going down for a short maintenance in 15 minutes.” There will in fact be no server maintenance tonight. We apologize for any inconvenience this may have caused.
922421
 Joveth Gonzalez Customer Service Error Code 9000 - Connection to the server has been lost... 1325202780
Hi folks, in order to collect all of this information in an effective way, I ask that you all post your relevant information in this CS sticky. I will close this thread to avoid any confusion.

Thank you
913887
 Joveth Gonzalez Customer Service Loading Stopping At 50%. Won't Move. 1325200500
Hello,

I wanted to give you folks an update on this. We currently have something in the works that should alleviate this issue in the next Emergency Patch, which will be going out soon.

If you continue to experience this after the emergency patch, please continue to post the info requested by CS:

Quote:
Originally Posted by S1-W7
Hello everyone,

We are sorry to hear that you are experiencing this issue.

For anyone that is having this problem where the progress bar on the loading screen gets to 50% and then stops indefinitely, can you please provide us with the following information:
  1. Server name
  2. Planet/Area you are trying to load in to
  3. Character name
  4. Can you load into other characters successfully?
  5. Does this occur every time you try to log in with this character?

***UPDATE***

We would greatly appreciate it if you could also provide a DXDiag of your system. To get your DXDiag report, follow these instructions:
  1. Press the [Windows] Key + [R] at the same time. (The [Windows] key is the key with the Windows icon on it)
  2. Type in ‘DxDiag’ and press ‘OK’.
  3. This will open the DirectX Diagnostic Tool box.
  4. At the bottom of the box is a ‘Save All information’ button. Press it.
  5. This will open a ‘Save As’ box. Please ensure the text file is named ‘DxDiag’.
  6. Save this to your desktop.
  7. Open the saved file, hit Ctrl+A (select all), and then Ctrl+C (copy).
Please paste the contents of the DXDiag inside [code][/code] or [spoiler][/spoiler] tags.

Thank you for your patience.

Thank you for your help with the investigation of this issue!
912451
 Joveth Gonzalez Customer Service Error Code 9000 - Connection to the server has been lost... 1325198880
Hi everyone,

The latest update on this is that we're investigating the root cause of this issue and we're getting closer to a resolution. We're going to need your help in investigating this further. If you are seeing Error Code 9000, please help us out by providing the following:
  1. How frequently you are experiencing Error Code 9000.
  2. What server are you mostly encountering this issue on.
  3. When you first encountered this issue.
  4. Your country or state.

Please note that we currently do not have a resolution and this will only be used to help us investigate this issue further so that we can identify the cause.

Additionally, we understand that you are anxious for a resolution, but please refrain from "bumping" this thread. Rest assured that we are keeping track of this issue.

Thank you for your help and your patience. With your help, we hope that we can identify the problem and work towards a resolution soon.
911491
 David Bass Customer Service SI Class Quest "Andronikos Revel" bugged 1325196000
Hey folks, we are continuing to investigate this issue, but it's appearing that numerous folks in this thread who claim to be having the issue have somehow resolved the issue and are far beyond this point in the game already, so we're still trying to track down the actual cause (or at the very least, a valid workaround). If you are currently stuck in the mission "Andronikos Revel", please post below me with your character name and server so we can continue to investigate.

Thanks!
909733
 Joveth Gonzalez Customer Service Party/Guild chat not visible. CRITICAL ISSUE?!!? 1325193360
Hi all, thank you for providing your information, as it is valuable to our investigation of this issue. Please continue to answer the following questions if you experience this issue:

Quote:
Originally Posted by D5-T1
Hello DarthCnox,

In order to proceed with our investigation please provide an answer to the following questions:
  1. Which server do you play on?
  2. Please provide the name of at least one character. Do you experience this with all your characters?
  3. Were you able to talk via guild/party prior to this happening to you?
  4. Please give a rough timeframe when this bug first appeared.
  5. Did you try leaving and rejoining the guild?
  6. Can guild/party members see what you type to them?
  7. Can you please verify that you have these chats selected in the chat tab you are looking at?
    In order to do so, please right click on the tab, choose chat settings and select these chat channels.
Thank you very much for your assistance.
Our development team is actively investigating this and your data will be able to help us resolve this issue sooner. We apologize for any inconvenience.

Thanks again for your patience.
907926
 Stephen Reid Jedi Knight Devs, please add the following already completed hood down armors to the game. 1325181240
Quote:
Originally Posted by Polebreaker
Clearly the "harder than it looks" angle is hogwash, as they are already in the game, but the devs have either forgotten or chosen not to include them for those actual players who wish to play jedi knights.
I pass on the information I have, and I'm told it's a considerable task for the art team. I don't give out 'hogwash' as a general rule.

That said, I'll pass on these suggestions to those responsible and see what I get back. Studio's a little light on bodies this week but I will try my best to get some info.
899389
 Joveth Gonzalez Customer Service Post here if you cannot play. 1325180760
Hi everyone,

Thank you for letting us know about your various issues that you are having with getting into the game. However, we will be closing this specific thread, as it actually detracts from allowing us to help you with your specific issues.

As Arrthen mentioned, please check the stickies for the latest advice on specific issues. CS and community are actively monitoring these threads and in order to help us best triage the issues that you are all dealing with, we highly recommend posting in the relevant threads relating to your issue and submitting a ticket with CS. Please be as detailed as possible when reporting your issue. This also allows us to see the number of users affected.

Additionally, you can keep track of any developer response via our Developer Tracker: http://www.swtor.com/community/devtracker.php (it works best in Internet Explorer and Firefox).

Thanks again, we hope to be able to provide a resolution to your issues soon.
899050
 Georg Zoeller New Player Help Armor value and rating on orange gear? 1325180040
Quote:
Originally Posted by nezroy
Can anyone confirm how orange gear gets its armor value?

From what I can tell it appears to be derived not just from the armor rating but also from the intrinsic armor "class" of the gear. For instance, since the Elegant Dress is a "light" armor class (requires light armor proficiency to use), it seems that for any given armor rating you mod it to, the armor value is the same as what you would see on a light armor chest piece of equal rating. This is substantially less than the armor you see at the same rating on a medium or heavy piece.

I just want to make sure this is accurate, since it seems to unfortunately limit the custom armor options for a heavy armor using class -- no tanking in an Elegant Dress for me I guess
Orange Armor gets it's armor value from the 'armoring' mod you slot in. If you exchange it for something better, the armor value increases along with the stats.

It's always the first mod in the list that determines the intrinsic properties of the orange items (e.g. armoring on armor, barrel on guns, etc.)

Hope that helps.
898530
 Georg Zoeller General Discussion Game feels dead 1325179260
Quote:
Originally Posted by IAmYourGod
High level planets have max 6 players, no one is doing world pvp in Illum. People don't talk in chat, and i takes around 3 hours to find a group to flashpoints. What is this, a single player game that i need to pay monthly fee for? No thanks.

Now that i'm 50 and i've finished the story i guess... that was it.
The overwhelming majority of players are in the sub level 30 range of the game at this point, taking their time.

Rushing to level 50 comes with a price, and that is that it's pretty lonely at the top for a while.
897980
 Georg Zoeller General Discussion Ability Delay -- Character Responsiveness (This will make or break SW:TOR) 1325179140
This issue is under active investigation.

The complication is that there are actually a number of different issues with very different causes and potential resolutions lumped together in this thread.

All we can say for now is 'we are actively working on the topic of character responsiveness'.
897912
 Joveth Gonzalez Customer Service BH Act 3 Bugged - GAMEBREAKING to BH Progression, no access to Illum/D7/ETC 1325178960
Quote:
Originally Posted by Ithril
I appreciate that, and I'm sure it will help a lot of people, but that doesn't really answer my question.

What I'm experiencing:

I already did what is suggested as a workaround for this bug (I chose the light side option.)

I have a bug similar to the one presented in this thread, but not identical (I can not get Ilum Daily, but can get and complete the Ilum Weekly quest.) I am having no issues with D7 or other flashpoints.

Does this mean I have a separate issue that I should start a new thread about? I have a ticket open in game already with all the relevant details.
Thank you for this Ithril, we will investigate and I will get back to you shortly. Apologies for the inconveniences that you and others are experiencing.
897756
 Georg Zoeller General Discussion Quesh Difficulty Needs Examined 1325178900
We're looking at this.

A few general notes on challenging fights.

One of the most important aspects of higher level fights against elites is to counter their special abilities. You are required to use your interrupting abilities (e.g. Distraction on the Imperial Agent) in these fights to prevent these enemies from gaining the upper hand. In the short term, stuns and ballistic attacks/knockback will also help, but your interrupt abilities have the added benefit of preventing the target from using their special abilities.

Make sure your companion is properly equipped and that their signature abilities are enabled. For example, if you rely on your companion to take the brunt of the beating in a fight, make sure their 'defensive stance' is activated. Turn off their area of effect abilities when you're fighting single enemies - they are not efficient for these fights. You can enable/disable abilities by opening your companion panel (~ by default) and right clicking the ability. The green indicator on an ability tells you if a companion will consider the ability for use in their AI rotation.

Do not underestimate the benefit of stims and relics as short term efforts to turn the tide. Same goes for your 20 minute 'heroic moment' ability (the one that only works with your companion and triggers the music).

This sounds obvious, but make sure that your skill points (k) are distributed and that you've trained primary your abilities to level.

Finally, if all else fails, gaining additional equipment, levels or bringing a friend along to help with a challenging fight can be used to overcome temporary blocks. However, be advised that if you run into constantly very challenging fights, it is a good indication that your equipment might need updating.

All these notes aside, we are looking at difficulty issues constantly. If we find a trend that indicate a certain fight is broken or a specific advanced class has issues, we will act accordingly. If you want to provide additional insights, such as your character's spec, your approach to combat, your companion or a particular fight you would like us to look at, please feel free to do so in this thread.

regards
Georg
897709
 Joveth Gonzalez Bounty Hunter Act 3 Closing Bugged out for Bounty Hunter 1325178240
Hi everyone, we understand your frustrations with this issue and, as I mentioned before, this is a high priority issue for our dev team and fix will be coming soon. Our hope is for this to be resolved for next week's maintenance, but we can't give a definitive time. Thank you for your patience in this.

EDIT: While you may follow the steps below, we definitely want players to choose their own path in their saga. Please rest assured that no matter what choice you make for your character, this issue will be resolved soon.

In the meantime, the current workaround is a preventative measure: In order to prevent this issue, players must look at every conversation option with Darth Tomen and always pick the one that shows they will get light side points in order to ensure mission progress.
897260
 Joveth Gonzalez Customer Service BH Act 3 Bugged - GAMEBREAKING to BH Progression, no access to Illum/D7/ETC 1325177220
Quote:
Originally Posted by Ithril
So, then the fact that I chose the light side options and now can not get the Ilum daily (or have it shared with me), means that it is some other bug that is not related to this bug? If so, anybody know a workaround for that?
Hi there! Just to be bit more clear, this workaround is a preventative measure. We apologize for the inconvenience, but know that this is a high priority issue for the dev team and a fix will be coming in soon.
896543
 Amber Green Public Test Server 1.0.2 patch notes? 1325176260
Hello everyone! We have not yet deployed patch 1.0.2 to the Public Test Server. When we do, we will post the preliminary patch notes in this forum. Thanks for testing!
895882
 Joveth Gonzalez Customer Service BH Act 3 Bugged - GAMEBREAKING to BH Progression, no access to Illum/D7/ETC 1325175960
Quote:
Originally Posted by Diora
Joveth, there IS a workaround for the bug for BHs who have not completed the Number One With a Bullet quest.

The workaround is to choose the light side option when speaking with the target of your bounty. This will result in the quests triggering properly....

Thank you for this! Our QA team has tested this and has confirmed that this is a valid workaround. We have updated the Known Issue thread accordingly! Rest assured that we are working on a fix for this!

EDIT: While the above is possible, we definitely want players to choose their own path. Please rest assured that no matter what choice you make for your character, this issue will be resolved soon.

Thank you!
895700
 Amber Green General Discussion [Server Status] Server Unavailable: Tomb of Freedon Nadd 1325175540
UPDATE 10:20AM CST (4:20PM GMT, 5:20PM CET) The server is now up and ready for play! Thank you for your patience.
895422
 Amber Green General Discussion [Server Status] Server Unavailable: Tomb of Freedon Nadd 1325173740
**UPDATE 10:20AM CST (4:20PM GMT, 5:20PM CET) The server is now up and ready for play! Thank you for your patience.**

Hello everyone! We are currently investigating issues that have caused the Tomb of Freedon Nadd server to become unavailable. We do not currently have an ETA for when the server will be up, and we apologize for the inconvenience. Please watch this thread for information and updates as they become available.
894070
 Allison Berryman General Discussion Forum permissions 1325141760
Viewing all of your own posts is a function of the search feature, which is currently disabled. We understand the inconvenience that this causes and will restore it as soon as possible. In the meantime, thank you for your understanding!
855244
 Joveth Gonzalez Customer Service Party/Guild chat not visible. CRITICAL ISSUE?!!? 1325109540
Hi everyone, thank you for submitting your information for us to investigate. Our development team is actively working to find a resolution and we should have a fix coming in soon.

Thank you for your patience.
863374
 Joveth Gonzalez Customer Service BH Act 3 Bugged - GAMEBREAKING to BH Progression, no access to Illum/D7/ETC 1325106420
Hi everyone,

Apologies for the delay, but the Known Issues thread has been updated to reflect this issue. As I mentioned before, the dev team is aware of this and has been working on a resolution that should be coming in soon.

Thanks for your patience in this.
861188
 Joveth Gonzalez Bounty Hunter Act 3 Closing Bugged out for Bounty Hunter 1325106300
Hi everyone,

Apologies for the delay, but the Known Issues thread has been updated to reflect this issue. As I mentioned before, the dev team is aware of this and has been working on a resolution that should be coming in soon.

Thanks for your patience in this.
861124
 Allison Berryman Jedi Knight Kira Carsen - Companion story bug? 1325101620
Hi everyone - we're continuing to look into the issue preventing progress with Kira for those of you who are still experiencing it. We're sorry for the inconvenience and appreciate your understanding.
857610
 Allison Berryman General Discussion New Color Unification system? 1325100060
Hi Zarram! You can find the information that is currently available about this topic in our community blog post "Why 'unify color to chest piece' is gone, and what's next." This blog explains more about the feature, and though we don't have a timeframe at this time for what's next, it is definitely a topic we know is important to you!

We recommend checking out all our community blog entries (and checking frequently for updates) for info about important topics like this!
856397
 Allison Berryman Bounty Hunter 50 bounty hunter still bugged on 50 class quest and still can't begin ilum dailys 1325099640
This is an issue that we are aware of and are working to fix as quickly as possible. We apologize for the inconvenience this has caused you, but it is something we will correct soon!
856080
 Allison Berryman General Discussion Bioware leaving their players in the DARK. 1325099160
Hello everyone! We are always reading the forums and working to get responses for topics that are important to you. Your feedback is extremely important to us!

To make sure you don't miss out on any of our communications, we recommend checking out the Dev Tracker frequently to see the most recent posts from the Developers and the Community Team - you'll often see responses to concerns and helpful information there! We work to make informational posts as frequently as possible, such as this sneak peek at upcoming content from James Ohlen.

We also use our community blog (at the top of www.swtor.com/community) to highlight information we think is of significant interest to the community. For instance, we currently have information about our most recent patch highlighted for community members in the blog.

Thank you all for providing your feedback on the game, and please continue to do so - we will continue to work to bring you information, updates, and responses to your concerns as quickly as possible!
855700
 Allison Berryman General Discussion Maintenance Extension 12/27 1325053980
UPDATE 12:33PM CST: All servers are now available for play again! We apologize for the unexpected extension of today’s maintenance period, and thank you for your understanding. We understand that many of you are home for the holidays, and that this maintenance extension interrupted your expected play time – especially for our players in Europe. In the future, we’ll be looking at ways to improve the timing of our maintenance periods, and we will definitely work to ensure that our maintenance estimates are as accurate as possible. Thank you!
812879
 Allison Berryman General Discussion Maintenance Extension 12/27 1325052000
UPDATE 12:00PM CST: Thank you for your continued patience. We do not have an estimate as to when the maintenance period will end at this time. We will continue to provide updates as they become available, and will update again no later than 1:00PM CST. We apologize for any inconvenience.
812827
 Joveth Gonzalez Customer Service Information Request: Download/Installation issues with the Launcher 1325026800
Hi folks, I'm passing along a message regarding this issue from one of our developers:

To any users who have experienced English, French or German Assets 1 re-downloading constantly and/or saw the following lines in their launcher logs in the past 24 hours:

“ERROR Reliable source serving corrupt data”

We identified an issue with corrupt patch data being served from some download servers. We’ve corrected this issue. You should be able to patch normally at this time. If your launcher prompts you to Repair, please do so.

We’re aware that some users have made changes to their host files to point at specific download servers. We urge you to remove these host file changes going forward as the validity of those IP addresses cannot be guaranteed and you may be unable to patch in the future.

We will continue to monitor this situation and if you see a reoccurrence of this issue (and the launcher log entry above), please:
  1. Open a command window (type cmd and enter in the Star Menu search box)
  2. Type ping cdn-patch.swtor.com
  3. Send us the IP address returned in 2) and your launcher log
We will immediately investigate and work with our distribution partners to correct the issue.
819241
 Allison Berryman General Discussion Maintenance Extension 12/27 1325005380
UPDATE 11:03AM CST: Thank you all again for your patience. The servers are still unavailable. We do not have an estimate as to when they’ll be available again, but we are continuing to work as quickly as we can to get them up and running. We will continue to provide status updates, and will update you again no later than 12:00PM CST.
812786
 Allison Berryman General Discussion Maintenance Extension 12/27 1325001780

UPDATE 12:33PM CST: All servers are now available for play again! We apologize for the unexpected extension of today’s maintenance period, and thank you for your understanding. We understand that many of you are home for the holidays, and that this maintenance extension interrupted your expected play time – especially for our players in Europe. In the future, we’ll be looking at ways to improve the timing of our maintenance periods, and we will definitely work to ensure that our maintenance estimates are as accurate as possible. Thank you!




Hello everyone! We are still working on the various items in today’s maintenance and wanted to give you a quick update. We are going to extend today’s maintenance window to ensure we have everything just right before we open the servers. We know you are all eager to return to the game and apologize to you for the interruption. At this time, we do not have an estimate as to when the servers will come back up, but we’ll keep you updated in this thread and will get them up and running as soon as we can. Thank you all for your patience today.
812291
 Chris Collins General Discussion Weekly server maintenance EU times? 1325000220
While today is still classed as a holiday in many parts of Europe and many of you may still be off work or school, this downtime slot was chosen for a number of reasons.

Firstly, in the past, we've talked on a number of occasions about how we will run a global service. Many players raised concerns that patches/updates would land later in the EU than in the US. We stated that as we're running a global service, we'll do everything we can to make sure the updates go live in both regions as close together as possible. For this to be achievable, we need to run maintenance at the same time.

Secondly, although many of you are able to play at this time, this is actually one of the times in the day (and the week) when we have the lowest number of players in game. It's certainly far from peak. Given that many of you are still on holiday, today's maintenance may feel a bit more out of place than usual, but in the future, the number of users impacted will be even smaller.

Finally it's also worth noting that today's downtime was a little longer than usual and in the future, shouldn't be the case.

So hopefully that's gone some way in shedding a light on the reasons as to why we've chosen this slot.
808791
 Georg Zoeller Public Test Server Bug Thread: V1.0.1 1324956480
Quote:
Originally Posted by sakshale
On the test server: I've gone through the Old Galactic Market, Blacksun Territory and Justicar Territory. I have not found a single bugged Archaeology node. All nodes were visible on the map, targetable and harvestable.

I have found one bugged node:
  • The Works: Lower Power Disribution X=897, Y=4813
Taris looks good, except for this one. The problem with this one is that you can't find it.
  • The Sinking City: Republic Reconscrution Grounds X=-477, Y=-224
I think this one has a random spawn site under the tree, not on the surface.
Thanks for reporting these.
793745
 David Bass General Discussion Account Security Reminder 1324947540
In order to ensure the safety of your account, please remember that BioWare employees will NEVER ask via email for any of your SWTOR account details including passwords or security questions and answers. If you feel your account is in danger of being compromised, please change your password immediately and contact Customer Service for assistance.
789513
 Georg Zoeller PvP Healing reduced by 30% in pvp. WHY!? 1324947480
Quote:
Originally Posted by Scelerant
Trauma is there to prevent healers from being overly powerful. They could just nerf all healing by 30% but that means it affects PvE healing where they have obviously deemed healing balanced. A healer should make someone live longer, not forever.
That's pretty much it. The trauma debuff is used to offset PvP and PvE group balance involving healers against on the PvE balance numbers numbers. We could also just change the numbers (health, damage) in the rest of the game to achieve the same effect, but that'd be much less efficient.
789496
 Georg Zoeller Sith Warrior @Georg Zoeller: lets talk about the Warrior, and why you dont want us to fight elites 1324947240
Quote:
Originally Posted by Flotsam
Simple Truth is Savage Kick and Pommel are for non-elites...

When I look at a group of mobs.. I look for the non elites. Then I Force Charge them followed with a Smash then a Pummel... Kills one mobs right off the bat.

The key to group massacre is taking the weak out first and these skills help accomplish that.

Would I like them useful in PVP ... sure.
That's pretty much it. These abilities exist to inject some variety into pve gameplay at that level. Nothing more, nothing less.
789379
 Chris Schmidt Jedi Knight BioWare: Change the final fight please (major spoilers) 1324941300
Hey Folks!

Spoilers below, but please read if you have reached the final fight in the quest Doomsday.

The fight wasn't necessarily designed with the thought that you keep up T7's gear throughout the game. Rather, there appears to be a bug we're seeing.

The puzzle in the large main room is indeed intended to help gear T7 if needed. If solved, the resulting chest should provide a full set of blue gear of T7. We thought we had fixed this for launch, but it appears some of you are still not able to loot the chest. If you have solved this puzzle, can you confirm if you had any problem looting the chest, and what exactly happened? In an earlier build, you may have gotten an 'out of range' type of error. Is that what you are getting now or is it just not looting?


Thanks for your help!
786731
 Chris Collins General Discussion Issues with Zakkeg Beast 1324891680
This morning, Zakkeg Beast experienced a brief outage. We're currently investigating the cause. The shard is currently online and available for play, but we will update this thread once we have more information.
764816
 Eric Musco General Discussion [Server Status] Server Unavailable: Kaiburr Crystal 1324784460
We are currently investigating issues that have caused the Kaiburr Crystal server to become unavailable.

Please check the Forums or the official SWTOR Twitter page for more information and updates.

Update - The Kaiburr Crystal server is once again available for play, thank you for your patience!
729572
 Eric Musco General Discussion [Server Status] Server Unavailable: The Maw 1324784340
We are currently investigating issues that have caused The Maw server to become unavailable.

Please check the Forums or the official SWTOR Twitter page for more information and updates.

Update - The Maw is once again available for play, thank you for your patience!
729509
 Eric Campbell Customer Service Workaround: French users unable to alter credit card information 1324767600

French users that are unable to change their credit card information will need to use the following fix as we work to resolve this issue:

Change the language on swtor.com to English of German, make their changes, and then switch the language back to French.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
723928
 David Bass General Discussion Happy Holidays from BioWare Austin! 1324707960
This holiday season, I am most thankful for the Imperial players who are so gracious as to lay down their arms and surrender peacefully to me every time I run into them in a Warzone. Truly, this is the greatest gift of all.

Happy Holidays, everyone!
684380
 Chris Collins General Discussion Happy Holidays from BioWare Austin! 1324706940
Happy Holidays everyone! I hope you all have a great time over the next few days. Wherever you are and whatever you're doing, make sure you have fun.
683714
 Courtney Woods General Discussion Happy Holidays from BioWare Austin! 1324706700
It is such a dream come true to be involved with this game and be a part of this community! I hope you enjoyed the Friday Updates as much as we did and continue to be so enthusiastic and passionate about The Old Republic!

Have a fantastic holiday!

Pa-Chow!
683598
 David Bass Customer Service Game Bug: Taxi's Disappearing 1324704960
Hi all,

In order to help you with this issue, we need more specific information. If you are experiencing problems with taxis, we need to know:

- Character Name
- Server
- Taxi location where you have experienced this issue. While "All" is a valid response, we still need to know exactly which taxis you have attempted to use and have "fallen off" of mid-flight, so please list as much detail as possible.

Thanks!
701861
 Georg Zoeller General Discussion Analysis: Sneek Peek. 1324693320
Quote:
Originally Posted by WLpride
I'm sorry but I see that cyborg-spider-thing (which looks pretty much the same but differnt color and slightly different that the Coruscant mini World Bass.
.
The powers of observation fail you. Look closer
698514
 Joveth Gonzalez Bounty Hunter Act 3 Closing Bugged out for Bounty Hunter 1324692840
Quote:
Originally Posted by Tristan_Clement
You're wrong. I have a male bounty hunter.
Please see my update that you have quoted
698369
 Joveth Gonzalez Bounty Hunter Act 3 Closing Bugged out for Bounty Hunter 1324687380
Hi everyone. We are sorry that you are currently experiencing this issue. Please be aware that this is a known issue and our dev team is actively working on a fix, as it is a high priority issue. Thank you for your patience.
Update: Apologies, this is not on the known issues thread (yet), but it is still an issue that our dev team is working on to fix. We're going to work on updating the known issues thread shortly.
696496
 Joveth Gonzalez Customer Service BH Act 3 Bugged - GAMEBREAKING to BH Progression, no access to Illum/D7/ETC 1324687380
Hi everyone. We are sorry that you are currently experiencing this issue. Please be aware that this is a known issue and our dev team is actively working on a fix, as it is a high priority issue. Thank you for your patience.
Update: Apologies, this is not on the known issues thread (yet), but it is still an issue that our dev team is working on to fix. We're going to work on updating the known issues thread shortly.
696491
 Stephen Reid General Discussion We want answers 1324686540
Quote:
Originally Posted by Spankyjnco
1. Where are your customer relations people!? Tons of questions are asked on the forums daily and I never see any GM/DEV/CR/anything answering these questions. Look at some of the games out there that have a good customer to developer communication, and you will see that communication is the key to having a good player base relationship/forgiving relationship.
We read many of the Forums daily, but we are never going to guarantee an answer to every question. It's really not possible.

Quote:
Originally Posted by Spankyjnco
2. Is there a plan to fix the graphic settings? Right now there is no real difference between medium/high graphics and it's apparent that we are all stuck with the medium textures. What's the reasoning for this, and do you guys have a fix planned?
It's a bug, and we are working on rolling out a fix.

Quote:
Originally Posted by Spankyjnco
3. When are we getting Optimized AA? Sure we can force it on now, but everyone knows that is kinda glitchy and can lead to problems.
We don't have an ETA on that yet, but it's desired by development.

Quote:
Originally Posted by Spankyjnco
4. Flashpoint loot problems. Some FPs have loot that is auto-looted by one of the members and nobody else can have a crack at it, any plans on fixing this?
A known issue, and will be fixed.

Quote:
Originally Posted by Spankyjnco
5. When and with what are you going to be updating the CE/Security vendors with? A lot of people are upset with the VIP lounge after you hyped it up so much... what are the plans exactly for implementing new content to these areas.
We'll be adding new content over time, but other areas of development are a higher priority right now.

Quote:
Originally Posted by Spankyjnco
6. Chat Bug. Are you aware of it? Randomly people will not be able to read/talk in group chat, or general chat etc unless they relog. This is extremely annoying, is there a fix planned?
A known issue, and will be fixed.

Quote:
Originally Posted by Spankyjnco
7. UI tweaking. There is some decent options available now, but a pretty legitimate complaint is that the text size is not adjustable on anything but the general chat box. For those on certain monitors/TVs, it makes reading quest logs, tool tips, anything else really ahrd to read. Also the ability to have better placement/manual placement of the hotkey bars.
There are more UI customization options coming, although they're a little way out.

Quote:
Originally Posted by Spankyjnco
8. A easier way to find groups. Having to spam in /1 is quite annoying to everyone in the zone, let alone those looking for a group. And noobdy seems to use that actual "Flag yourself for group" option because it's not very successful. I would like to do flashpoints, but I'm not going to waste 30 minutes sitting in the fleet spamming /1 that I am looking for a group. Some kind of way to have a global search/group finder would be nice.
We're aware of this desire, but we actually believe that finding others on the same planet as you encourages social interaction a bit more than a general 'group finder'. We're not saying it'll never, ever happen but again, not high priority right now.

Quote:
Originally Posted by Spankyjnco
9. Social gear scaling. Great idea putting this in, but the way that it currently is moddable, only classes that never get hit can benefit from this. They can get all their stats and such,but nobody else has these benefits. Any plans on making it un-moddable?
There are plans to allow those who adopt tanking roles to be able to gain the armor benefits when wearing moddable gear. Again, this is not a high priority feature right now, but I know it's something that Damion feels is important.

Quote:
Originally Posted by Spankyjnco
10. Someone mentioned chairs. Should be more chairs to sit in, but this was addressed recently that they will get to it, not a hot priority but people asked so heres the info :P
I know more chairs will be available for sitting in the future!
696184
 Stephen Reid General Discussion A sneak peek from James Ohlen 1324684680
Quote:
Originally Posted by Gamatic
I dont know, new stuff already 1 month after game release is too soon imo. Id rather see some big patch repairing many buggs ive encountered (Taris lag, hard mode flashpoints bugs, companions protesting to do stuff, etc.) Dont get me wrong, i really like this game, i just want it to be more polished before new stuff arives.
And so begins the eternal MMO battle between 'more new stuff' and 'fix the bugs'.

The development team is large enough that essentially, we can do both. We have many people working on analysing, triaging, fixing, testing and deploying new fixes to ensure the game's stability - and we also have many other developers expanding the game and creating new content.

Quote:
Originally Posted by Kooshdin
What about coming out with new planets so when we play SWTTOR and when new playersa play SWTOR, each time we roll a class, there isdifferent combinations of planets we can go through to get to max level ?
You'll see new planets over time, but of course creating a new planet is a massive amount of effort. That said, they're on the plans for sure. I will point out that even though we're going to create new planets, there's no guarantee they'll replace the existing Origin Worlds.

Quote:
Originally Posted by Costello
Is there any news on the Legacy system?
Not yet, but it's being worked on. Stay tuned!
695487
 Joveth Gonzalez Customer Service Horrid FPS 1324683780
Hey everyone, we have an update on this issue for you. Our development team and our production team have been investigating this issue and we want to thank everyone who has posted constructively on this thread. You’ve provided the development team with a basis for investigation into the low FPS issues, and with your help they have identified and are in the process of resolving the indoor framerate drop.

Please note: this applies to people experiencing a severe framerate drop only when inside buildings, or alleviated symptoms when turning off shadows. Please keep in mind that there are always numerous factors at play when you experience an issue; the more specific you can be with your report, the better you are equipping us to investigate and fix it.

If you are experiencing a framerate issue that does not fall under that very specific category, please respond to this thread with the following information:
  • A clear and concise description of your issue.
  • Your DXDiag (please use spoiler tags).
Have you followed these specific steps (see my note about “Low” settings):
  • Change settings to high, click apply. You should see a loading screen as settings are applied.
  • Change settings to low, click apply. You should see another loading screen.
  • Observe whether there is any change in performance.

Some of you have already pointed this out, but there is a separate issue at play here that might be adding another layer of confusion. Your settings will always display as “Low” on first run of the game – but they might actually be on Medium or High!

Thank you for your patience, and know that we are keeping a very close eye on the forums.
695042
 Joveth Gonzalez Customer Service SWTOR Black Screen crashing / Hard Crashing 1324683360
Hi folks, rest assured that this issue is important to us and our dev team is currently investigating all of your logs. Thank you for being patient!
694788
 Georg Zoeller General Discussion Help Stop Accidental Purchases! 1324679520
Hey - this is a very reasonable request and we're going to look at this topic. Thanks for your feedback.
692935
 Eric Musco General Discussion Happy Holidays from BioWare Austin! 1324678860
Happy Holidays everyone! Try to at least spend *some* time with your families in between your marathon SWTOR sessions

Oh, and of course, Happy Life Day.
692630
 Alexander Freed General Discussion VO and new content - how will it work? 1324677600
For obvious reasons, I can't give out details of our contracts with the voice actors! However, I can offer a few assurances:

We've known since the start that we would need to have major characters (Players, companions, certain NPCs) returning to record new content for many, many years. From a business end, yes, this is planned for. We have no desire to change voice actors for existing characters, nor any intention of "writing out" a character because the actor becomes unavailable.

From a practical standpoint, of course, unexpected occurrences do happen. This is where a bit of foresight helps--we're writing dialogue long before that dialogue ever shows up in-game, so we've usually got a pretty good window during which we can do VO recording. In other words, if a voice actor is unavailable for six months due to an emergency (or something planned!), well... if we're ahead far enough, we can still make that work. We'll adjust the schedule, record everything else we need and bring that actor in toward the end.

It's also worth noting that voice recording doesn't necessarily add much time to the content creation process. Recording is done in parallel with other tasks--while artists are art-ing and designers are building quests, we've got voice actors simultaneously coming into recording studios.

Hope that helps!
692033
 Stephen Reid General Discussion A sneak peek from James Ohlen 1324676880
[James asked me to post this on his behalf; he's working hard on the content below! - Stephen]

A lot of people have been asking for more information on our future plans. What are we going to provide for players in terms of features and content? While we've given some information on what features we're working on, we haven't given much detail about content. We've said that we'll be providing new Flashpoints, Operations and Warzones. Now we'd like to give some more details on what they are.

Next month we're going to be releasing a new Flashpoint and an expanded Operation. The new Flashpoint involves a plague that could have significant repercussions across the galaxy. It takes place on a brand new world and involves some pretty epic battles. I can't go into much detail, but be prepared for something different. The expanded Operation takes the existing Karagga's Palace scenario and more than triples it in size. It includes three new boss monsters and some pretty epic set pieces. You won’t believe the last boss, so we’ve provided an image as a tease.

[See the screenshot on the Community Blog.]

We plan to continue releasing Flashpoints, Operations, Warzones and new game systems on a regular cadence. This patch coming early next year is only a taste of what is to come. Stay tuned for more announcements!
691631
 Greg Zeschuk General Discussion From Ray and Greg: thank you for playing! 1324676280
Yesterday was quite a day here in Austin. We likely had the largest one-day subscription account registration process in MMO history – over one million people are now registered players of the game, and the number is growing rapidly.

As you might imagine, this presented a huge strain on our infrastructure and systems, but the good news is that we seem to be through the worst of it now thanks to folks working hard all day to serve our community. And as Greg mentioned in his earlier note, we've also been working hard on resolving queues – those being another side effect of the huge demand for Star Wars: The Old Republic over the past week. We were definitely anticipating a very high load but if anything the demand for the game has only exceeded our expectations!

We're very appreciative of your support and we look forward to surprising and delighting you throughout the journey ahead. To that end, we plan on letting you know soon about some cool upcoming content planned over the next few months.

On behalf of the SWTOR team, Greg and I want to thank you very much for your support, and also your patience yesterday as the team worked hard to process through the huge volume of players trying to register.

Thank you,

Ray Muzyka and Greg Zeschuk
691378
 Joveth Gonzalez General Discussion Scheduled Maintenance: December 27th, 2011 1324676040
Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for six hours on December 27th, 2011 from 4AM CST (2AM PST/5AM EST/10AM GMT/11AM CET) until 10AM CST(8AM PST/11AM EST/4PM GMT/5PM CET). All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than six hours, but could be extended.

Generally speaking we are aiming to limit our scheduled maintenance period to once a week, on Tuesdays. We are aiming for this weekly maintenance period to take place in an off-peak time for both North American and European players. We are also aiming to inform players of the precise duration of any weekly maintenance period at least 24 hours before the maintenance begins.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will a patch to download. Please be sure to update your launcher after any maintenance period.

Scheduled Maintenance

Date: Tuesday, December 27th, 2011

Time: 4AM CST (2AM PST/5AM EST/10AM GMT/11AM CET) to 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than six hours, but could be extended.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
691258
 Amber Green General Discussion Happy Holidays from BioWare Austin! 1324667880
Happy Holidays and thank you all for being so utterly incredible! Truly, this community's enthusiasm is infectious on a level most of us have never experienced. It's been wonderful to work with you.

686410
 Joveth Gonzalez General Discussion Happy Holidays from BioWare Austin! 1324661160
Happy Holidays! Merry Yule! Whatever you celebrate (or don't), enjoy yourselves during this time of the year
682148
 Rob Chestney General Discussion Happy Holidays from BioWare Austin! 1324660500
The best gift we at BioWare could possibly receive this season is to see you all in the game and enjoying it. It's been a fantastic journey getting to this point, and the game wouldn't be what it is without the support of the fans and the community. So thank you all for being with us in this adventure. Happy Holidays and May the Force be with you.
681731
 Eric Campbell General Discussion Happy Holidays from BioWare Austin! 1324660020
Happy Holidays everyone!

It's an exciting time in gaming history and we're thrilled to have you all here to experience this journey together. Safe travels and happy hunting in all your in-game adventures!

^_^
681454
 Stephen Reid General Discussion Happy Holidays from BioWare Austin! 1324659720
While the community never sleeps (which means the Community Team rarely sleeps!) today is the last day in the office before Christmas, so we thought it was a good time to say 'Happy Holidays' to all.

Thank you for enjoying Star Wars: The Old Republic and for being with us on this wild ride so far! We've got loads more to share with you in 2012, but for now enjoy the holidays... whether you spend them at home with family or in a galaxy far, far away.
681255
 Greg Zeschuk General Discussion Working on reducing queues 1324658520
Hey folks, as you may likely have seen in the last 24 hours, we've been redoubling our efforts in optimally managing the time it takes to get into Star Wars: The Old Republic.

The BioWare Live Team has been carefully watching the influx of players into the game and is addressing with surgical precision the longer wait times on the small number of servers that were having longer wait times previously. We've also being doing our best to get every little bit of possible performance on our servers to increase capacity: we’ve “turned them up to 11” to do our very best to get you in and playing as quickly as possible. As a result - you should now be seeing significant improvement versus waiting times at the end of last week.

We're also addressing the concerns about losing your place in line if you happen to disconnect for some reason before getting into the game. We've been working very hard on this and are performing final testing on potential solutions.

Thanks for your patience and we really appreciate your enthusiasm for Star Wars: The Old Republic. We’re absolutely dedicated to ensuring you have a great experience both inside and outside the game.

greg
680516
 Amber Green General Discussion [Server Status] Server Unavailable:Firkrann Crystal 1324658220
The server is available and ready for play!
680302
 Allison Berryman General Discussion [OFFICIAL] - No server forums will be implemented 1324657380
Hey everyone, just for clarification: we are definitely open to making changes to the Forums that we currently have depending on community needs. The interview with TOR-Talk linked in this article mentions:

"There is room for this to change in the future depending on demands and our capability to provide good moderation coverage. We need to balance the amount of demand from the community against our ability to provide the level of service we’re committed to maintaining, and as the craziness of launch starts to subside, we may look at some different options or implementations if it becomes clear there’s a need to in order to serve the community."

The current forum listing is by no means set in stone forever, and we're always open to feedback and suggestions. If it becomes clear that something is needed by the community, we'll absolutely work on ways to implement a solution that meets those needs. We encourage you to (constructively!) express what you want from the Forums in the Community section, where a thread about Server Forums already exists.

Also, the search feature is currently disabled, but we do plan on restoring it as soon as possible and know that it is definitely an inconvenience when trying to use the forums. We apologize for that inconvenience and thank you for your patience in the meantime.
679803
 Amber Green General Discussion [Server Status] Server Unavailable:Firkrann Crystal 1324657320
*Update: 10:35AM CST (4:35PM GMT 5:35PM CET) - The server is available and ready for play!*

We are currently investigating issues that have caused Firkrann Crystal server to become unavailable. We currently have no ETA for when the servers will be available again. To check the status of your server, visit the Server Status page. Thank you for your patience!
679765
 Joveth Gonzalez Customer Service Horrid FPS 1324654200
Hey folks, as N5-L1 mentioned, we are currently investigating this issue based off of the information that you have provided. Because this issue can be attributed to various factors, our team is currently investigating all possibilities. Thank you for your patience.
677994
 Amber Green General Discussion Telephone Customer Support Unavailable 1324621740

UPDATE: This issue has been resolved. Thank you for your patience.


Hello everyone! The Customer Support telephone lines are currently unavailable, and we are working to resolve the issue as soon as possible. We apologize for any inconvenience this may cause and appreciate your patience. Please watch this thread and the official SWTOR Twitter account for updates and information.
650525
 Allison Berryman General Discussion In-Game Customer Service Issues: European Servers 1324615260
This issue has been resolved. Thank you for your patience!
662708
 Allison Berryman Allgemeine Diskussionen Probleme mit dem InGame Kundendienst-Portal 1324614000
Das InGame Kundendienst-Portal ist derzeit von den europäischen Servern aus nicht erreichbar. Wir bemühen uns, das Problem so schnell wie möglich zu beheben. Solltet ihr den Kundendienst kontaktieren wollen, schreibt bitte eine E-Mail an support@swtor.com. Vielen Dank für eure Geduld!
662301
 Allison Berryman Discussion générale Problèmes du Service clients en jeu 1324613940
Le portail du Service clients en jeu est actuellement indisponible pour les serveurs situés en Europe. Nous travaillons à la résolution du problème aussi vite que possible. Pour contacter le Service clients, envoyez un e-mail à support@swtor.com. Nous vous remercions pour votre patience.
662280
 Allison Berryman General Discussion In-Game Customer Service Issues: European Servers 1324613880
The In-Game Customer Service Portal is currently unavailable on servers located in Europe. We are working to resolve this issue as soon as possible. For Customer Service, please e-mail support@swtor.com. Thank you for your patience!
662250
 Georg Zoeller General Discussion My respec costs 36550 credits now 1324600620
Hey,

Been a while since I posted, as you can imagine, we're a bit busy right now.

However, we're still actively monitoring the forums and venues of player feedback, collecting information helpful to prioritize the feature development, issues, etc.

On the topic of skill respecs, we are aware that it is a popular request to have more versatility in how and when to respec (which includes questions of cost) and we've already decided to pursue the idea of more readily available respecs for players. Pricing changes are also very much under consideration.

Just so you understand my position on the topic: I don't think skill respec should be rare or handled very restrictively. I'm actually all for players experimenting with different skill sets once they have a good grip of their character.

I don't want people to respec in the middle of combat or in between defeats in a Warzone or Operation, but other than that, I think respec is a positive thing for the game. If we find that the current pricing is too prohibitive for somewhat experienced players, we'll make adjustments.

regards
-- Georg
657667
 Stephen Reid General Discussion 'No active subscription' error 1324600260
Some of you have seen a ‘no active subscription’ error on your account while attempting to login to play today. As mentioned yesterday, as of 6AM CST this morning and the completion of our maintenance period, in order to continue playing Star Wars: The Old Republic you will need to have completed the following steps:

1) Create an account on SWTOR.com (if you have not already done so)

2) Within the 'My Account' section:
  • Complete your contact information
  • Add between three and five security questions on your account
  • Redeem an official Game Product Registration Code (not a pre-order code; see below)
  • Sign up for a subscription or enter a Pre-Paid Game Time Code
  • Optional: register a Physical or Mobile Security Key to your account
If you have issues completing any of these steps, please contact Customer Service via support@swtor.com for assistance.

When you have completed all of these steps you will be 'ready to play' and your account page will reflect that.

We appreciate that Star Wars: The Old Republic may be your first experience with a subscription based MMO. Adding a valid payment method to continue to play is standard practice for subscription based MMOs, and this requirement is mentioned on our retail packaging, as well as in our official FAQs. We apologize if you were surprised by the requirement, and for any interruption to your gameplay.

Valid payment methods vary by country, but include major credit cards plus Paypal and bank transfer (in some countries). A full list of available payment methods is in our FAQ. You are also able to pay with a pre-paid Game Time Card, available in major retailers, and also digitally via Origin.com.

Regardless of which payment method you choose, you will not be charged for a continuing subscription before your free game time has expired. If you have any questions about the process, please read the FAQ.

We understand some people have seen what appear to be charges on their debit cards or via their bank since they entered their payment method. Please be assured these are not 'advance charges' but are in fact temporary authorization charges, which is standard practice for many banks. These charges will be refunded to you, usually within a few days. However, you should ensure you have sufficient funds for these charges to allow you to continue playing.

Thanks for your understanding and patience!
657531
 Amber Green Public Test Server Welcome to the Public Test Server! 1324599780
Welcome! The Star Wars™: The Old Republic™ Public Test Server is in place to test future game content and bug fixes and is available to all players with an active subscription. The server should be available the majority of the time and as with our other servers you can monitor it on the server status page.

Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers. The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.


To access the Public Test Server:
  1. Log in to the Star Wars: The Old Republic launcher using your username and password.
  2. Click the Settings button (gear) in the bottom left corner of the launcher
  3. Under “Enable Public Test Server Access”, select “Yes”
  4. Click “Save”
  5. Now the bottom left corner will have two buttons: select the new button next to settings
  6. Under "Pick an Environment" select "Public Test"
  7. Click "Next" and you will begin patching on the Public Test Server*
  8. Click "Play"

*Please note that the initial patch download will be very large, as you will be installing an additional version of the game client. Any future patches will be significantly smaller.

At this time players are not able to copy characters from the live servers to the Public Test Server, but we plan to include this feature in the future. However, any new characters on the Public Test Server will be persistent and will generally not be removed at the end of any testing phase. Extremely rare instances may require character modification or removal, and under those circumstances, we will notify players via this forum and on the Community Blog.

At this time, we will not be providing Customer Support for the Public Test Server. Attempts to file in-game will result in an error and will not be processed. However, we encourage you to use these forums for feedback and bug reporting. All gameplay policies are still in place; inappropriate or abusive players will not be tolerated on the Public Test Server, and we ask that you please report this behavior to Customer Support here.

Your feedback and participation are truly appreciated. We encourage you to create a character, level up, and help us test future content for Star Wars: The Old Republic!

657351
 Amber Green Public Test Server Public Test Patch Notes - 1.0.1 1324599600
Hello everyone! With this update, the first of many for Star Wars™: The Old Republic™, we have addressed several high-priority bugs. We’ve implemented fixes for those players affected by performance issues on Taris and have corrected the problem preventing some pending mission rewards from being accepted. Additionally, the issue that could cause some gathering nodes to appear unharvestable has been addressed, and you’ll notice several bug fixes relating to Flashpoint and Operation content. We’re committed providing the best possible MMO experience, and will continue releasing fixes and updates on a regular basis. Thank you for playing Star Wars: The Old Republic!

Note: The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.

1.0.1 Patch Notes


Classes and Combat

Combat Bug Fixes
  • Fixed a bug that could cause the global cooldown to display incorrectly in the UI.

Imperial Agent

Operative
  • The tooltip for Acid Blade now displays the correct information.

Companion Characters

Companions

Kira Carson
  • Fixed an issue that could cause Kira’s affection progression to become blocked.
Bug Fixes
  • Companion Character dialogue now plays at the correct volume.

Crew Skills

Bug Fixes
  • Corrected an issue that could cause some gathering nodes to appear as unharvestable.

Flashpoints and Operations

Flashpoints

Mandalorian Raiders
  • Crowd control immunity has been removed from several members of the Enemy Boarding Party.

Colicoid War Game
  • An issue that prevented some players from mounting turrets in this Flashpoint has been corrected.

The Red Reaper
  • Darth Ikoral now uses his abilities correctly.

Directive 7
  • Mentor now resets correctly if he defeats the player group.
Operations

Eternity Vault
  • Fixed an issue that could cause players to instantly die when affected by Soa’s knockback.
  • Turrets in Normal Mode no longer behave as turrets from Hard Mode.
  • Players are now able to properly obtain loot from chests.
  • The Ancient Pylons now spawn enemies at the correct intervals.

Karagga’s Palace
  • Players no longer need to reset this Operation if they do not defeat Bonethrasher.
  • Corrected an issue that caused some players to become stuck at the throne room door.

Missions and NPCs

Missions

Imperial
  • A New Master: Defeating Teeno no longer causes him to surrender on top of Phyne, making him difficult to interact with.
  • General Faraire: All of Khourlet’s Elite Guards are now accessible by the player.

Bug Fixes
  • Fixed a mission-related issue that could cause poor performance and client crashes on Taris for some players.
NPCs

Bug Fixes
  • Corrected several instances of non-interactive NPCs appearing and disappearing from the player’s view.

PvP

Warzones

General
  • Rewards for winning Warzones have been increased.
  • Warzone completion rewards have been decreased.
Bug Fixes

Voidstar
  • Corrected an issue that could prevent some players from entering the Voidstar.
UI

Bug Fixes
  • Fixed a bug that could prevent players from accepting pending mission rewards.
  • Targeting a friendly player no longer occasionally displays incorrect text for the character’s name.
  • Corrected an issue that could cause some auction expirations to behave incorrectly.
  • The splash screen no longer displays longer than the “accept changes” dialogue when changing resolutions on some computers.
  • Master Looter now works correctly for items being looted from chests.
  • The server select screen no longer displays over the character select after being disconnected for being away.
  • Corrected an issue that could cause mission mapnotes to disappear when a new mission is obtained.

Miscellaneous Bug Fixes
  • Special characters no longer display incorrectly in the French credits.
  • Remaining baby names have been added to the credits.
  • Corrected a link that displayed in French and German versions when the servers are unavailable.
657279
 David Bass Customer Service Customer Service Done Right For Those Who Have Not Got Their Product Codes/ BigErrors 1324593000
We've heard back from our friends at Origin. For those of you who still have not received codes from them, you need to contact EA Support directly for assistance. You can do so at http://help.ea.com or via twitter @askeasupport. Additionally, you may call EA phone support: 1 (866) 543-5435 for the USA and 08702432435 for the UK.

Thanks so much for your help, everyone!
653884
 Amber Green General Discussion Code Redemptions 1324561620
Due to the high volume of new game codes being redeemed on SWTOR.com, some users may currently be seeing a waiting page. We are intentionally controlling the flow of traffic and letting as many people through as possible. Please watch this thread for updates and information as they become available. We appreciate your patience.
650484
 David Bass Customer Service Customer Service Done Right For Those Who Have Not Got Their Product Codes/ BigErrors 1324526100
Quote:
Originally Posted by Zamereon
I was charged by Origin the remaining $75 for the digital edition. When I go to my account on origins website, the game doesn't show up as me owning it, but when I look through the launcher it gives me my pre-order code only which when I try to redeem it says it has already been used. Also on the Origins launcher, the game shows up as being unreleased even though it came out yesterday.
Submit a ticket through our Support so we can help you out.

Quote:
Originally Posted by Sandmanmr
hmm idk My billing info is zilch, game still shows up in origin client, and i have not been to my bank yet, i mean if i get my code they can gladly bill me, my next cs email will be have you billed me?
If you didn't have any billing information set up, I'd assume that your order never processed because Origin didn't have a credit card on file. You'll want to contact Origin Support about that so they can process payment. If you haven't paid yet, you won't be receiving a code.

Quote:
Originally Posted by Matt_NZ
I ordered mine from Amazon, while it appears in Origin (as an account was setup automatically - same as the pre-order code), I have been charged from Amazon and not received any code in e-mail from Origin, Amazon or EA. Simply missing my retail key and none has been provided.

Proof of order has been sent as well, twice to the support. Origin helpdesk advised to contact EA. So, still just waiting for my retail key to be sent...
Seeing as Amazon doesn't sell digital editions of the game, it sounds like you've purchased a physical copy, which you'll need to wait for in the mail to get your code. You won't receive anything from Origin, EA, or SWTOR support because you didn't purchase from us.

Quote:
Originally Posted by Jushyfruit
Yes I was charged for the game on the 20th and the code on origin says it has already been used (for the pre-order i assume) when i put it into the code redemption. There is no order history of the game under my orgin account and therefore no order # associated with it yet it shows up in the actual origin program as unreleased.
Contact Origin Support to see where your order # is. If they charged you, there should be an order somewhere. They should also be able to provide you with your game code as well, once they see that you've paid.
644534
 David Bass Customer Service Customer Service Done Right For Those Who Have Not Got Their Product Codes/ BigErrors 1324525080
Thanks for your responses, everyone.

Those of you who say that the code appearing on Origin is the same as your pre-order code, has Origin actually charged you for your copy of the game yet? It's possible they haven't charged you, in which case you wouldn't have a retail key at this point. If that's what's going on, you'll want to contact Origin Support so they can assist you in making sure your purchase has gone through.

If you have checked and you have been actually charged by Origin, AND your Origin client's serial key is not working on our site, please post and let me know.
644111
 David Bass Customer Service Customer Service Done Right For Those Who Have Not Got Their Product Codes/ BigErrors 1324520700
Hey everyone,

I want to double-check a couple things with you to make sure we're all on the same page:

1) What are you seeing when you visit https://account.swtor.com/user/codes ? If you see an edition of the game on that page, then you're ready to set up a subscription.
2) What do you see in the Ready To Play flow at https://account.swtor.com/user/account ? Again, if the third step is lit up, then you've already redeemed a product code and you're ready to set up a subscription.
3) Have you tried following the process here in order to get your code off Origin? I know some of you said you have already, but not everyone did so I'm hoping those of you who missed it follow those instructions. We just tried it and confirmed that the code showing up on Origin is the product code, not a pre-order code.
4) Remember that even if you've successfully redeemed a product registration code, you still need to set up a subscription either with a credit card or with a prepaid game card before you can play.

If you have tried all the steps above and still do not have a product code, I need you to contact Customer Service directly here. Please make sure you include as much information as possible, including your account name and Origin order number. They will help you out as soon as possible.

Thanks!
641923
 Stephen Reid General Discussion Get ready to play - activate your account 1324512660
As a reminder, in the early hours of tomorrow morning (December 22nd), we will be taking both the game servers and SWTOR.com offline for maintenance. This maintenance will begin at 2AM CST (12AM PST / 3AM EST / 8AM GMT / 9AM CET) and is expected to last until 6AM CST (4AM PST / 7AM EST / 12PM GMT / 1PM CET).

Get Ready to Play

After this maintenance period is completed, in order to continue playing Star Wars: The Old Republic you will need to have completed the following steps:

1) Create an account on SWTOR.com (if you have not already done so)

2) Within the 'My Account' section:
  • Complete your contact information
  • Add between three and five security questions on your account
  • Redeem an official Game Product Registration Code (not a pre-order code; see below)
  • Sign up for a subscription or enter a Pre-Paid Game Time Code
Once you have completed all of these steps, you'll be ready to play once the servers come back up. You can complete these steps at any time before the maintenance begins, or afterwards if you prefer. Right now, approximately half of those who played in Early Game Access have completed these steps and are 'ready to play', so we'd encourage all of you to complete these steps as soon as possible.

If you have issues completing any of these steps, please contact Customer Service via support@swtor.com for assistance.

Forums 'Read Only' During High Load Period

When we bring SWTOR.com back up after maintenance, we're expecting to see very high load as users complete their 'ready to play' steps as outlined above. As having everyone complete these steps and getting them back into the game is our highest priority, we have decided to keep the official Forums in 'read only mode', hopefully just for a few hours, until load subsides. (In other words, you will be able to read the Forums, but not make posts.)

If we experience unexpected load, we may take the Forums offline for a period. Remember, when we switch the Forums back to normal, you will not be able to post unless you have completed the steps listed above.

Here are answers to some questions you might have regarding the process:

What's a 'Game Product Registration Code'?

The Game Product Registration Code is the code provided with your retail or digital copy of Star Wars: The Old Republic. This code should be found inside the packaging of any retail edition of the game, or would have been emailed to you from Origin.com if you ordered a digital Standard or Deluxe Edition.

If you have purchased a retail copy of Star Wars: The Old Republic and find the Product Registration Code missing or unreadable please email support@swtor.com with the following details:
  • The subject "Product Code Proof" in your email title.
  • A detailed description of your problem.
  • Attach a scan of your proof of purchase (receipt). Please write the name of the account holder on the receipt. Please make sure that your name is clearly readable on the scan.
  • Customer Service will get back to you as soon as they can.

If you have purchased a digital copy of Star Wars: The Old Republic and find the Product Registration Code missing or unreadable please email support@swtor.com with the following details:
  • The subject "Product Code Proof" in your email title.
  • A detailed description of your problem.
  • Attach a scan of your proof of purchase (receipt). Please write the name of the account holder on the receipt. Please make sure that your name is clearly readable on the scan.
  • Customer Service will get back to you as soon as they can.
Why do I need to sign up for a subscription?

You first 30 days of Game Time are included in the purchase of any edition of Star Wars: The Old Republic, but you must add a valid payment method to activate your account. This method of payment varies by country, but includes most major credit cards plus ELV and Paypal (in some territories). Please visit our Billing and Subscription FAQ for more details. You can also activate your account using a Pre-Paid Game Time Card, available at most major retailers.

Whenever you activate your account, your 30 days of free Game Time will begin. When using a credit card, ELV or Paypal, you will not be billed for your second month of play until your 30 days of free Game Time is complete. You may cancel your subscription at any time in your first 30 days of play. Your unused Game Time will still be available on your account and you can still play until this expires.
637778
 Joveth Gonzalez Customer Service Error Code 7 1324508340
Hi everyone,

Thank you again for providing additional information via both your personal anecdotes and your DXDiag reports. This information is crucial to our development team’s efforts to diagnose and resolve issues reported by the community.

Error Code 7 is one of a suite of errors placed in the game boot-up sequence in order to help us diagnose the cause of an initialization failure; if you receive this error, there is something preventing your system from running the game.

Your DXDiags have shown us that some users are receiving this error despite having hardware above our minimum specifications. Our dev team is hard at work implementing additional layers of reporting that will help us diagnose other potentially reversible causes for this initialization error, but we ask that you double check what you can on your end, e.g. AngelofShadows’ HDMI port solution and Volotham’s display driver solution. Please see D5-T1’s OP on this thread for the full checklist.

If you continue to receive Error Code 7, you have checked your drivers and you believe that your system meets and exceeds the minimum specs, please post in this same thread, acknowledging that you have read this message, and providing us with as much information as you can about your specific issue. We will do our best to help you understand and, when possible, resolve the problem.

Thank you
634951
 Amber Green Public Test Server Welcome to the Public Test Server! 1324501200
Welcome! The Star Wars™: The Old Republic™ Public Test Server is in place to test future game content, new hardware, and bug fixes. It is available to all players will an active subscription, so we encourage you to create a character and help with testing!

We’ll be regularly making updates to the patch notes as development continues. It should be noted that all changes and updates listed should be considered incomplete and are subject to change or removal before release to the live servers.

Your participation and feedback are truly appreciated. Thank you for testing!


To access the Public Test Server:
  1. Log in to the Star Wars: The Old Republic launcher using your username and password.
  2. The bottom left corner will have two buttons: select the button with arrows switch servers.
  3. Under "Pick an Environment" select "Public Test"
  4. Click "Next"
  5. Click "Play" and you will be on the Public Test Server
  6. Create a new character* and play!

*At this time, players are not able to copy characters from the live servers to the Public Test Server.

629532
 Stephen Reid Customer Service Error code 9000 - Why I'm considering unsubscribing 1324497180
Scarabath, just wanted to assure you that this issue is being actively worked on.

We completely understand the frustration over disconnects, especially when you're put back into a queue. The development team is working to resolve.
625897
 Allison Berryman General Discussion Scheduled Maintenance Periods between December 15 and December 22 1324496040
The maintenance window beginning at 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) on December 22nd has been extended. It is now expected to last four hours. Please check back for updates as they become available!
624910
 David Bass Customer Service Jedi Cosular travel advisory: stay away from Taris 1324495860
Thank you! To make it easier for us to track, I'm going to close your thread and direct you to this one, where we're investigating all Taris issues. Thanks again!
624728
 David Bass Customer Service Stuck On Taris, List Name and Server! 1324495740
I don't have an update for anyone just yet, but I wanted to drop in to assure you that this is being investigated. Thanks so much for your patience!
624571
 David Bass Customer Service Jedi Cosular travel advisory: stay away from Taris 1324495320
If I'm reading this correctly, you're both experiencing issues on Taris after last night's patch, correct? Have you rebooted your game since the patch went out last night? If you haven't, you won't have picked up the patch and therefore you might still see the same problems.

If you have, I need to know the following information from you:

- Server Name
- Character Name
- Location you're seeing the issues
- Quest you're seeing the issues during (if applicable)

Thanks!
624211
 David Hunt Crew Skills My Beef With Orange Items... 1324428360
In case there is still confusion on this issue:

1) Armor Rating and Armor Value are linked. Armor Value is a combination of the Rating and the Weight of the armor. Rather than list out the possible armor values for each armor type, or have different mods for light/medium/heavy, the armoring just lists the armor rating. If you compare two items with the same weight and rating, they should have the same value.

2) The case where one orange item is showing lower value with the same mod is because of a display refresh bug. You can also try to unequip everything except the one item and look at your armor in your character sheet.

3) Orange items are not intended to have any inherent properties. You should be able to upgrade them fully.
580442
 Stephen Reid Customer Service Stuck On Taris, List Name and Server! 1324423800
Hello everyone,

I wanted to let you know that we're rolling out a fix for the issues seen on Taris, and this should be deployed overnight tonight (December 20).

Thanks for your patience while we dealt with this issue.
577508
 Stephen Reid General Discussion Official launch in Australia/New Zealand 1324422000
Quote:
Originally Posted by Wren_Atticus
Great. Does that mean you will be able to get them off our servers?
As said, we'll be exploring options to allow players from Australia/NZ who are currently playing on US servers to continue to play on their own local servers when they're set up.

That said, please be welcoming to those who are playing on US-based servers right now, regardless of where they are playing from. While I know it's frustrating to wait in queues, everyone's just trying to enjoy the same game - and everyone has the equal right to play on any server they wish.
576302
 Stephen Reid General Discussion Official launch in Australia/New Zealand 1324421280
Quote:
Originally Posted by PlankmanOz
Just so you know, March 1st is actually Autumn (or Fall) in Australia and NZ!

If you're going to officially launch in a country you should probably figure out when the seasons are!
You'd think! I guess I'll have to ask to go on a fact-finding mission.

I'll correct. You're right, we're thinking of this from a US perspective; Q1/2 of 2012 is more accurate.

Quote:
Originally Posted by Chasted
Collectors Edition for Australians?
We'll have more details on the retail offering closer to launch. I've got no info on that right now.

Quote:
Originally Posted by beliglath
How about the rest of the world?
We continue to look at all potential markets for the game - we'd love to bring the game to as many places as possible, but we don't have any official announcements on this just yet.

Quote:
Originally Posted by lagwagon_
Please don't listen to any whiners about this, this would have to be the greatest thing ever for any MMO player if we get actual Australian servers. People who whine can stay put with their 200ms+ pings.. sub 50ms pings would be just amazing.
We are planning on actual servers located in the area. The final location is being locked down, but when we say 'local' we don't mean 'in the US but with a label'.
575782
 Stephen Reid General Discussion Official launch in Australia/New Zealand 1324419180
We can confirm that Star Wars: The Old Republic will be launching in Australia and New Zealand in the spring of 2012.

Right now we are targeting March 1st, but that could change as our number one priority is making sure that customers have a great service to play on.

For those of you who may have already imported the game, we will be investigating solutions to allow you to continue to play on a local server once they come online in March.

EDIT: As pointed out, southern hemisphere seasons are reversed! When we say 'Spring' you can substitute 'Q1/Q2 2012'. Apologies for that.
574005
 Stephen Reid General Discussion Warning on high population servers 1324418640
Quote:
Originally Posted by Jarij
Yet no update on the Taris Memory Leak Scandal. But +1 For the rest
That issue is among our top three issues for development right now (right next to our 'pending quests' bug) and should be fixed by tomorrow, barring any last minute issues.

Quote:
Originally Posted by madsklitgaard
Today? Tomorrow? In a week?
I don't want to commit to even a rough ETA on that, but I'm hearing it's going well. It's being actively worked on.

Quote:
Originally Posted by statefull
Perhaps a few US servers could be flagged as "Oceanic" purely to help us gather? Otherwise I am sure the Australian / RedZone community will pick one as a tertiary (after Jek'something, which is already the secondary).
Or perhaps we could officially launch in those territories. See another post incoming very soon.

Quote:
Originally Posted by spyroot
if i'll create a new character on a new server with a light population how you could secure that next day I will not experience the same issue. i.e 2-4-6 hour queue. I think this is a main question that you need to ask yourself.
Generally speaking, we haven't seen any servers go from empty to full (with large queues) inside a day. In fact, we have some servers that still have 'standard' load now and haven't moved from there since they came up during Early Game Access.
573542
 Joveth Gonzalez General Discussion "there is currently noactive subscription on this account" 1324417440
To everyone posting in here that is receiving the message "there is currently no active subscription on this account", please make sure that you have completed all of the "Ready to Play" steps:

How can I ensure I am ready to play the Game at launch?
There will be a 48 hour ‘grace period’ for Early Game Access players post launch. Those players who are in Early Game Access will not be able to continue to play the Game after December 22nd, 2:00AM CST without completing the following required steps:
  • Create a SWTOR account if you have not created one
  • Fill out your contact information
  • Set up minimum 3 - maximum 5 security questions to protect your SWTOR account
  • Redeem an official Game Product Registration Code (This is different from your Pre-Order Code. Your Product Registration Code is the code tied to the official Game.)
  • Sign up for a recurring subscription or enter a Pre-Paid Game Time Code.

If you are still having issues after following, please contact Customer Service.

Thank you!
572398
 Stephen Reid General Discussion Warning on high population servers 1324416060
As many of you know, we're experiencing high load and corresponding queues on some servers. This is to be expected during launch, as a high number of people want to play the game, and for long stretches at a time.

We're monitoring all of our servers around the clock, and we're raising server population caps where required. However, to ensure our long-term goals of server stability and healthy populations, we do not want to raise population caps too rapidly. We want incoming players to populate lower population servers. At the same time, higher population servers will not be 'locked' because we want to allow people to join a server to play with their friends if they wish to.

With this in mind, we wanted to notify everyone of some consistently high population servers. These servers are closing in on their absolute population cap (the maximum amount of players who can be on the server at any given time) and will likely have a queue to enter even at off-peak play times.

We strongly advise you to not create new characters on these servers, unless you are prepared to queue to play.

US-based servers

The Harbinger – US West Coast - PvE
The Swiftsure – US West Coast - PvP

The Fatman – US East Coast - PvP

EU-based servers

Bloodworthy – EU English - PvP
Frostclaw – EU English - PvE
Legions of Lettow – EU English - PvP
The Red Eclipse – EU English - PvE
Tomb of Freedom Nadd – EU English - PvP

Darth Revan's Mask – EU German - PvP
Darth Traya – EU German - PvP
Jar'Kai Sword - EU German - PvP

Hrakert Rift – EU French - PvP

Many of you who are already playing on these servers are asking for solutions, and we understand your frustration. At this time we can only ask for your patience. Population caps are being gradually raised on these servers, but raising them too fast will create an influx of new players and perpetuate the problem. We do not expect the queues to alleviate on these servers for the foreseeable future. If you do not want to queue, you should consider playing on another server, many of which have very low or no queues.

Character transfer is a common request for these servers. The ability to transfer your characters is being worked on, but there is no ETA on when it will be available.

Finally, we are also aware of the issues some have experienced where they have been disconnected during a queue due to internet issues, and had to restart their queue once more. This is a high priority for our server team and we'll be deploying a fix as soon as possible.
570994
 Joveth Gonzalez Customer Service Collectors Edition Missing Product Key 1324415220
Hi everyone, I've got the latest update on this for you. If you've already contacted CS about this issue, you should (or will) be contacted by them soon. They've updated their process for handling this issue, and you can check the latest details here in the CS Forums.

Please continue to report your issue here in this thread if it persists.
570126
 Joveth Gonzalez Customer Service Official "I did not recieve my origin product key" Thread 1324414680
Hi everyone, I posted this in another thread, and I'll post it here too: For any of you who haven't received your product registration code from an Origin digital edition, please contact EA at http://help.ea.com/ or via twitter @askeasupport .
569566
 Joveth Gonzalez Customer Service Origin Collector's Edition Billing and Shipping 1324411740
Just as an update, for any of you who haven't received your product registration code from an Origin digital edition, please contact EA at http://help.ea.com/ or via twitter @askeasupport .
566285
 Joveth Gonzalez Customer Service Origin Collector's Edition Billing and Shipping 1324401960
Quote:
Originally Posted by HunchaBoes
He didn't post it, it was one of the other senior-whatever-his-job-title-is guys who said all origin boxes had been shipped...even though there is no definitive proof of this actually happening.

There was ZERO reason why I should've been pushed to the backlog if this were true. If they can't fill their pre-orders they need to start knocking the price off of the top of it instead of screwing around with their customer's heads with misleading bs.
Hey, that's Mr. Senior-whatever-his-job-title-is to you! In all seriousness, I'm happy to hear that everything has shipped! Thanks for being patient, and enjoy the game!
555792
 Joveth Gonzalez General Discussion "there is currently noactive subscription on this account" 1324401120
Hi everyone, thanks for reporting this issue. We have escalated this and are currently investigating. Please continue to list the username affected in this thread. Thank you for your patience!
554880
 Joveth Gonzalez Customer Service Collectors Edition Missing Product Key 1324400880
Hey folks, I'm looking into where the miscommunication happened, but rest assured we are investigating this issue and it is important to us. I'll keep you posted as soon as I hear more.
554658
 I Vasconcelos Customer Service Black screen 1324382820
Greeting dlibabz,

I am sorry to hear that you are having issues getting into the game. We have a sticky thread on the issue you are experiencing. For your convenience I have added the direct link for this thread below:
http://www.swtor.com/community/showthread.php?t=3396

Please follow the troubleshooting steps outlined in the thread above.
I hope this resolves your issue, if not please let us know and we will try and assist you further!
538407
 I Vasconcelos Customer Service The stupid red phase wont let me get back to my ship 1324381920
Greetings thehotbox,

Please can you try resetting your class quest. You can do this by opening up your mission log (shortcut key “L”). Under the Class header select your class mission and then click the “reset” button at the bottom of the mission log window.

If this does not resolve your issue then please email us using the web form and one of our Customer Service Representatives will gladly assist you.

I have included the direct link to our customer support page below for your convenience:
Customer Support
537812
 I Vasconcelos Customer Service Inside buildings, tombs, = lag! 1324379760
Greetings Xevista,

I am sorry to hear that you are having lag inside buildings/tombs when playing Star Wars: The Old Republic.

I see you have tried to lower your graphic settings, however please can you try changing the below settings to ensure best performance:
  • Deselect Vertical Sync
  • Deselect Bloom
  • Deselect Conversation Depth of Field
  • Change Shadow Quality to Low
  • Change Texture Anisotropy to Low
  • Push the Grass Quality Slider all the way to the left (0%)
  • Push the Tree Quality Slider all the way to the left (0%)
These options should increase your performance without making a major dent in the quality of your game.
I hope this helps you, if not please let us know so that we can try and assist you further.
536507
 I Vasconcelos Customer Service Unable to change email address on account 1324378020
Greeting chronoo,

I am sorry to here that you are having issues changing your email address.

Please ensure that the email address you are attempting to change to, has not been previously used for any EA website or EA affiliated company (e.g.: BioWare Social; Star Wars: The Old Republic, Origin; etc.) If the email address has been previously used there could be an issues changing to it.

For in depth support for your issue please contact us via phone or web form and one of our Customer Service Representatives will gladly assist you with your query.

I have added the link to Star Wars: The Old Republic support for you convenience.
SWTOR Support

I hope this assists you in getting your problem resolved.
535066
 I Vasconcelos Customer Service Haven't received my product key yet 1324376460
Greetings Hywell,

We are sorry to hear that you have not yet received your product key. As you have bought a digital deluxe version of Star Wars: The Old Republic, you will need to contact EA/Origin for more information on where your product key is. Please also remember to check your spam folder and ensure you are checking the correct email address.

Below is the link for Origin support:
Origin Support

I hope this assists you in acquiring your product key!
533734
 Damion Schubert General Discussion Where do i find my DDE stuff? 1324365960
Quote:
Originally Posted by rzrknight
Just wondering if someone would mind telling me where i can find the DDE items.
Check your mailbox.
525959
 Damion Schubert General Discussion List of obvious bugs so far (Hotfix'n needed) 1324365900
We're working on most of these issues already.

Quote:
Originally Posted by Crixt
[*]Starmap Lockup. This has happened to a few people I know a few times each. The planets on the map load up on glytched groups of symbols, and clicking on them zooms into a default planet with no travel option. Forces restart. Bad if there's queues.
Every instance of this I've seen is you are grouped, and your groupmates are in certain locations. The best workaround for this issue is to ungroup, travel to a new planet, then regroup.
525933
 Amber Green General Discussion Current Server List 1324365720
The following new servers have been added for launch!

US East Coast PVE - English
  • Whitebeam Run
  • Khoonda Militia
  • Keetael
  • Ki-Ta Kren
  • The Courageous
  • Anturi Reach
  • Firaxan Shark
  • The Defenestrator
  • Fort Garnik
  • The Razor
  • Assassins of Sion
  • Hanharr
  • ICE Breaker
  • Eidolon Security
  • Elysium
  • Sedyn Kyne
  • Axial Park
  • Nathema
  • Crevasse City
  • Zez-Kai Ell
  • Colonel Tobin
  • Master Dorak

US East Coast PvP - English
  • Thendys Noori
  • Rwookrrorro
  • The Deadweight
  • Gardens of Talla
  • Cho Mai
  • Infinity Gate
  • Darth Malak

US East Coast - RP-PvE - English
  • Kath Hound

US West Coast - PvE - English
  • Soresu
  • Zakkeg Beast
  • Perlemian Trade Route
  • Empress Teta
  • Darth Xedrix
  • Gauntlet of Kressh
  • Veeboo Lunx
  • Drooga's Pleasure Barge
  • Namadii Corridor
  • Fa'athra
  • Master Gnost-Dural

US West Coast - PvP - English
  • The Maw
  • Shadowtown
  • The Bastion

US West Coast - RP-PvE - English
  • Lord Ieldis

EU - PvE
  • English
    • Dune Bantha
    • The Arkanian Legacy
    • Bacca's Blade
    • Goluud Corridor
    • Flames of Crucible
    • Sluis Shipyards
  • French
    • Vodo-Siosk Baas
  • German
    • Lenico Gargantuan
    • Murakami Orchid
    • The Cinzia
    • Stereb Cities

EU - PvP
  • English
    • The Shadow Runner
    • The Kumumgah
    • Tassaa Bareesh
    • Ula Vii
    • Senator Contispex
    • Tott Doneeta
  • French
    • Atris
    • Princess Galia
    • Dol Grenn
  • German
    • Blotus the Hutt
    • Exis Station
    • Brianna

EU - RP-PvE
  • English
    • Shaltin Tunnels
  • German
    • Zayne Carrick

525813
 Amber Green General Discussion "there is currently noactive subscription on this account" 1324360560
Hello everyone! Players whose accounts who were seeing errors indicating "no active subscription" will now be able to log in and play. Thank you for your patience, and please post in this thread if you still experience this problem.
523293
 Amber Green General Discussion "there is currently noactive subscription on this account" 1324359480
Hello everyone! We are sorry to hear that you are having this concern and appreciate your reports. We are looking into the issue now, and we hope to have an update for you as soon as possible. Thank you for your patience!
521891
 Courtney Woods Allgemeine Diskussionen Verschenkt STAR WARS™: The Old Republic™ 1324357320
Die Feiertage stehen vor der Tür, und eines der besten Geschenke dieses Jahr ist gleichzeitig eines der am sehnlichsten herbeigesehnten Spiele! Star Wars™: The Old Republic™ von BioWare und LucasArts ist jetzt im Handel erhältlich und lässt euch ein Star Wars™-Universum Tausende von Jahren vor den Filmklassikern erleben. Spieler können jetzt ihre Jedi-, Sith- und Kopfgeldjäger-Fantasien zusammen mit unzähligen anderen Spielern online ausleben.

Lest hier mehr
519358
 Courtney Woods Allgemeine Diskussionen "Deine Saga beginnt"-Spielstart-Doku 1324357320
Star Wars™: The Old Republic™ ist offiziell gestartet! Das ist eine unglaublich aufregende Zeit für uns alle bei BioWare und LucasArts, und um dieses Ereignis zu feiern, seid ihr alle eingeladen, euch die Spielstart-Dokumentation "Deine Saga beginnt" anzusehen. Die Entwickler von Star Wars: The Old Republic sprechen darin über die vielen verschiedenen Entwicklungsprozesse des Spiels und wie sie die epischen Geschichten der einzelnen Klassen zum Leben erweckt und all die berühmten Welten geschaffen haben, die ihr erkunden könnt!

Jetzt ansehen
519344
 Courtney Woods Discussion générale Offrez STAR WARS™: The Old Republic™ 1324357320
C’est le temps des fêtes, et l’un des plus beaux cadeaux à offrir cette année se trouve aussi être l’un des jeux les plus attendus ! Star Wars™: The Old Republic™ de BioWare et LucasArts, désormais disponible chez les revendeurs spécialisés, transporte les joueurs dans l'univers Star Wars™ des milliers d'années avant les films. Les joueurs peuvent vivre la vie de Jedi, de Sith ou de Chasseur de primes dont ils rêvent avec des milliers d'autres joueurs en ligne.

Lire la suite
519336
 Courtney Woods Discussion générale Documentaire de lancement : "Votre saga commence" 1324357320
Star Wars™: The Old Republic™ est disponible ! C'est un grand jour pour les équipes de BioWare et LucasArts et, pour célébrer cet événement, nous vous invitons à découvrir ce documentaire de lancement, intitulé "Votre saga commence". Les membres de l'équipe de Star Wars: The Old Republic abordent les nombreux aspects du développement du jeu, qu'il s'agisse de la création de scénarios épiques pour chaque classe ou de la conception de mondes légendaires à explorer !

Voir maintenant
519333
 Courtney Woods General Discussion Give the Gift of STAR WARS™: The Old Republic™ 1324357320
The holiday season is upon us, and one of the best gifts this season is also one of the most highly anticipated games of the year! Now available for purchase at select videogame retailers, Star Wars™: The Old Republic™ from BioWare and LucasArts lets players transport themselves into the Star Wars™ universe thousands of years before the classic films. Players can live out their own Jedi, Sith, or Bounty Hunter fantasies with thousands of other players online.

Read More
519329
 Courtney Woods General Discussion “Your Saga Begins” Launch Documentary 1324357320
Star Wars™: The Old Republic™ has launched! This is an incredibly exciting time for everyone at BioWare and LucasArts, and to celebrate this event we invite you all to watch this launch documentary, “Your Saga Begins.” Watch as members of the Star Wars: The Old Republic development team discuss the many facets of building the game, from bringing life to the epic stories for each class, to hand-crafting the numerous iconic worlds that you can explore!

Watch Now
519327
 Joveth Gonzalez Customer Service Collectors Edition Missing Product Key 1324350960
Hey everyone,

As promised, I have an update for you all. We are definitely aware of this issue and realize how important it is to make sure that you have your product registration code.

Customer Service has now been fully briefed on the situation and now have proper procedures in place for handling your specific situation. Please email support@swtor.com with the subject "Missing Product Registration Code" and a detailed description of your problem, and they will get back to you as soon as they can.

Thank you for your patience!
513125
 Stephen Reid General Discussion Launch downtime reminder - new servers incoming 1324336440
Quote:
Originally Posted by Cmdluke
quick question, I'm on the west coast, will I be able to play after 8PM PST or will I be locked out until official launch at 12:01AM PST?
Everything's synced to EST as our official 'go' time. That means that yes, you'll be able to play after 9PM PST (12AM EST/5AM GMT/6AM CET).

Bear in mind, we'll see a rush of players right then.

Edit: confused by my own timezones! That should be 9PM PST, not 8PM (EST -3 hours). Corrected original post. Sorry!
511488
 Allison Berryman General Discussion Ajunta Pall: Mail Unavailable 1324334280
In-game mail is currently unavailable on the Ajunta Pall server. We are investigating this issue and will restore mail functionality to the server as soon as possible. Thank you for your patience!
510189
 Stephen Reid General Discussion Launch downtime reminder - new servers incoming 1324334220
Tonight at 12:01AM EST we are officially launching Star Wars: The Old Republic.

This is a huge moment for everyone - both the fans and those who created the game. Thanks for being part of the experience so far, and we look forward to running the best game service we can for years to come.

Tonight, we are bringing the servers down for maintenance as we prepare for launch, as previously mentioned. Both the game servers and SWTOR.com will be offline from 6PM CST (4PM PST/7PM EST/12AM GMT/1AM CET) to 11PM CST (9PM PST/12AM EST/5AM GMT/6AM CET).

As well as bringing the existing game servers back online, from 11PM CST onwards we'll be bringing up a large number of new servers, spread across all three of our server locations (US West Coast, US East Coast and Europe). As always, every server is available to anyone to play on - just select your preferred location (US / Europe) from the tab at the bottom of the server select screen.

Even with these additional servers we are expecting queues on the most popular servers, and these queues are likely to persist for a while yet. We are monitoring them closely and raising population caps where necessary, however this is a careful process that is ongoing. Our servers do not have unlimited populations and we want every server to have a healthy population during and after launch.

If you are joining the game for the first time during this launch period, or if you are looking for a lower population server to play on, now is the best time to create a character on a new server. We would strongly advise anyone joining the game to not attempt to create a new character on a server that is listed as 'Full', unless you are comfortable with the potential for queues to enter the server.

Finally, don't forget that after tonight's downtime, you are entering a 'grace period' in which you will need to enter your final product registration code (AKA 'game code') from your copy of the game (or your email from Origin), along with your preferred payment method, to activate your 30 days of game time. You can redeem your product registration code here.

As another reminder, we'll be taking down the game servers and SWTOR.com at the end of that 'grace period' at 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET), the early hours of December 22nd. When the servers come back up at that time, you will need a product registration code redeemed on your account to continue playing. To ensure you can continue to play, make sure you redeem your code as soon as possible.

We're getting ready for launch - we hope you are too. We look forward to seeing you online!
510172
 Joveth Gonzalez Customer Service Collectors Edition Missing Product Key 1324334100
Hi everyone, rest assured that we have been monitoring this thread and gathering information. We're hoping to have an update for you soon, as Stephen mentioned.
510089
 Allison Berryman Community Server forums? 1324330080
Hi everyone! We wanted to explain a little more about why there aren't currently server forums:

While we absolutely agree that there are some useful threads and discussions that come from server forums, we have decided to not include them in our launch Forums lineup. Partially, this is because we do not feel we could currently provide the high standard of moderation, oversight, and maintenance in each of them that we aim to provide across the Forums.

Another factor is that, after observing server forums for other games, we feel that we can provide places on the Forums for the constructive content that typically comes from them while working to eliminate the extreme negativity of player callouts and other undesirable forum activity that can occur in them.

We now have several areas for guild recruitment and community discussion and organization, which we feel are excellent things that typically end up in server-specific forums. We encourage you to make use of all the Community Forums (especially the Server Event and Check-ins forums) as well as our expanded Guild Hall forums. Though the search feature is currently disabled, once it is restored it will be easy to search for guilds recruiting on your server (and we apologize for the inconvenience in the meantime).

Obviously, this is a decision we can re-evaluate as we receive community feedback, but we do encourage you to try out the sub-forums that we currently have to see if they meet your needs and desires for meeting other players. In the future, we may add additional sub-forums for various topics that require more space. We're always reading feedback and evaluating the needs of the community, and will continue to do so, so please do let us know what suggestions you have to improve the Forums!
507564
 Joveth Gonzalez Customer Service Comcast - Latency 1324329480
Well that was fast. It looks like the issue has resolved itself. Can we get some more confirmations? Thank you!
507151
 Joveth Gonzalez Customer Service Comcast - Latency 1324329060
Hey everyone, we are aware of this issue and we are currently investigating. We'll keep you posted with any updates that we get.
506885
 Joveth Gonzalez Customer Service Origin Collector's Edition Billing and Shipping 1324326600
Hey folks!

We just wanted to let you know that ALL Origin orders for Star Wars: The Old Republic have now been shipped.

We have double checked with Origin just to be sure and we can now say that every order has physically left the warehouse. You should have already received an email from Origin confirming this, and if not, you will be receiving one by the end of the day today.

If you have any further issues, please contact Origin Help at http://help.origin.com.
504766
 Stephen Reid Customer Service [Server Status] Server Unavailable: Bloodworthy - NOW RESTORED 1324321020
As you have seen, the Bloodworthy server is now back online and accepting logins. Thanks for your patience.

Closing this thread now.
478812
 Stephen Reid Customer Service [Server Status] Server Unavailable: Bloodworthy - NOW RESTORED 1324320780
Doesn't look like a serious crash. Expect the server back in a short while.
478723
 Stephen Reid Customer Service Bloodworthy server[EU] is down? Any info? 1324320540
Hey everyone,

We're aware of the Bloodworthy server being offline, and are investigating. We'll give more updates in this official thread, and as such we're closing this thread to keep things tidy.
478638
 Stephen Reid Customer Service [Server Status] Server Unavailable: Bloodworthy - NOW RESTORED 1324320420
Server now restored to service. Original update follows:

We are currently investigating issues that have caused the Bloodworthy server to become unavailable.

To check the status of your server, visit the Server Status page.
478608
 Eric Musco General Discussion Current Server List 1324276140
A new East Coast PvE server, Telos Restoration Project, is now available!
457624
 Stephen Reid New Player Help Android Security App 1324269000
Quote:
Originally Posted by Devlonir
Is there any words on an Android Security App? Will it also be released or does Bioware have an Apple bias like so many others and therefore ignores over 75% of the Smartphone market?

I'd love to be able to make my account secure, but do not want to get the key chain (which is not even available for Europe yet). Just hoping I can use it on my Android phone.
Both Android and Blackberry versions of the Mobile Security Key are coming very, very soon. Real soon! (I'd give you an ETA, but there are too many moving parts.)

In addition, physical security keys for Europe will also be along very soon. We had a few shipping / supply issues, but they're inbound.
475816
 Georg Zoeller PvP Speed Hacks Huttaball 1324257300
Please report such incidents to Customer Service along with the character names.

Please be aware that several classes feature short term speed abilities, so before reporting, please make sure that you're not seeing a legit game mechanic.

Obviously, if someone scores 2 seconds into Huttball, that's not legit.

-- Georg
470356
 Georg Zoeller PvP Nerf the heck out of this Purple Lightning Nonsense @!@ 1324257180
Quote:
Originally Posted by Gratus_Mortuus
The Rock is called "Project" and barely does any damage. The lightning is continuous, does a ton of damage and stuns at the same time. It's grossly over powered. Those using it know it and those dying to it know it. Bioware appears to be oblvious; hence the post.
Hey,

You are mistaken about the details here.

The mirror ability to 'Force Lightning' is 'Force Throw' on the Consular side, they have identical mechanics and identical damage. They root standard enemies and slow others.

The mirror ability to 'Project' is called 'Shock' and has identical damage and mechanics, but slightly different timing.
470286
 Eric Musco General Discussion Current Server List 1324235940
Three new servers are now available:
  • EU PvE (English) - Dxun Battle Circle
  • EU PvP (English) - The Exile's Crystal
  • EU PvE (German) - Faustin Academy
459519
 Stephen Reid General Discussion Regarding server queues 1324190040
The following is a brief statement from Jeff Hickman, Executive Producer, Live Services:
"We know there have been questions about the queues on the servers, so we wanted to take a moment to give you some insight.

In order to ensure that the service would be smooth and stable, we staged how we brought people into the Early Game Access program, adding people in waves. As you know, there are a lot of folks who want to play the game right now and we want to make sure they have lots of people to play with. Balancing this with figuring out when to bring new servers online to help alleviate the size of the queues is part art and part science. On one hand, you do not want people to wait too long – on the other hand, you want to make sure that people have a dynamic, engaging community to play with for long after launch. Either way, we have one clear objective – to make sure folks have fun.

While we can’t promise that there won’t ever be queues, we can promise you that we are taking this matter seriously and constantly reviewing them to make sure that they are manageable and reasonable."
421725
 Stephen Reid General Discussion Regarding server queues 1324190040
The following is a brief statement from Jeff Hickman, Executive Producer, Live Services:
"We know there have been questions about the queues on the servers, so we wanted to take a moment to give you some insight.

In order to ensure that the service would be smooth and stable, we staged how we brought people into the Early Game Access program, adding people in waves. As you know, there are a lot of folks who want to play the game right now and we want to make sure they have lots of people to play with. Balancing this with figuring out when to bring new servers online to help alleviate the size of the queues is part art and part science. On one hand, you do not want people to wait too long – on the other hand, you want to make sure that people have a dynamic, engaging community to play with for long after launch. Either way, we have one clear objective – to make sure folks have fun.

While we can’t promise that there won’t ever be queues, we can promise you that we are taking this matter seriously and constantly reviewing them to make sure that they are manageable and reasonable."
457993
 Joveth Gonzalez General Discussion Continuing Early Game Access invites 1324162080
Quote:
Originally Posted by FeekSands
I had inputted the pre-order code on my husbands account a few days after mine and went into tonight to his account (as we both have been major issues posting with forums lately). and his code was no longer there. We re-entered it and it took it so how long does he have to wait now? This has been the most messed up game launch I have ever heard of. I know its Bioware's first but you think they would have studied others and learned what to do and prepare for. But that's just my common sense kicking in again. I admit I didn't bother getting in yet as I waited until I finished my last day in SWG. If anyone has information on timelines that would be great. Read through all the pages on the forums about it and nothing. Thanks.
Sorry to hear about this, has your husband received access yet? We've been inviting fans with new pre-orders on an ongoing basis.
430432
 Georg Zoeller Jedi Knight Can't beat Ltn Malcovic 1324155540
Tougher fights require you to use your abilities to interrupt the target. When you see the ability bar appear above your target, hit them with abilities that stun, push, knock down or otherwise interrupt the target to prevent them from getting their most damaging abilities off.
426827
 Eric Musco Discussion générale Serveur indisponible : <Baron Deathmark> 1324145640
Nous recherchons actuellement les causes ayant conduit à l'indisponibilité du serveur <Baron Deathmark>.
--
*MISE À JOUR* Les serveur sont de nouveau disponibles ! Merci de votre patience
403783
 David Bass Customer Service Taris Memory Leak 1324099500
Hi everyone,

Thanks again for your patience while we gathered more information for you. At this time, Customer Service is going to help move you off of Taris so your characters are no longer stuck. While this won't fix the core issue on Taris (which is still under investigation), it will allow you to once again use those characters.

If you haven't already, please submit a ticket to Customer Service with all the details about your character (Name and Server). If you aren't able to do so in-game, you can do it from our website here. Please only submit one ticket, and then hang tight until CS is able to respond and assist you. This may take some time, so in the meantime either take the night off or play with a different character.

Thanks again for all the information! I'll update you all when I can regarding the state of Taris.
402322
 Damion Schubert General Discussion They better add more to CE store 1324094760
Quote:
Originally Posted by jebusnixon
2 companion looks, 1 for T-t and 1 for Corso, and 1 set of armor that is customizable but still worse than what my lvl 11 has on. If more isn't added soon I call bait and switch
There is another CE vendor later on that has more customization options for companions. We didn't place those on the fleet because we didn't want to spoil some key story elements.

And yes, the CE vendor's stock will grow over time. Not prepared to say at this time when the next update will happen, but it's planned.
399668
 David Bass General Discussion Current Server List 1324090440
Two new servers are now available!
  • East Coast PvP - Firkrann Crystal
  • West Coast PvP - Infinite Empire
397165
 David Bass Customer Service Game Missing from Collectors Edition Box 1324085340
Please contact Customer Service with any issues regarding your game box. They'll be able to help you out and get you up and running. Thanks!
394543
 David Bass Customer Service Taris Memory Leak 1324085100
Thanks, everyone. I'm going to pass all of this information along. I can't promise I'll get you a resolution tonight, but I'll attempt to check-in over the weekend with any updates I get from the team.
394432
 Stephen Reid General Discussion Continuing Early Game Access invites 1324085100
Hey everyone,

I'm happy to announce that we have now invited everyone who has pre-ordered and redeemed their pre-order code for Star Wars: The Old Republic to Early Game Access. If you haven't yet received an email, start the SWTOR Launcher and you should be able to get into the game.

If you still have issues, please reply in this thread and we'll try to help you as soon as we can. We know there have been isolated issues with code redemption, and we want to help you get into the game. Please be patient as we deal with your issues as fast as possible.

Remember, you will not have been granted Early Game Access unless you have pre-ordered the game, received your pre-order code, and redeemed that code on your account.

If you have picked up a copy of the game already and did not pre-order (for example, from most European retailers), you will not be able to access the game until December 20th, but you will be able to redeem your product registration code now. This should have been explained by your retailer, and was noted on European packaging.

We're not done with invites yet, however. There's still time to pre-order, and if you do redeem a code before Early Game Access ends, you'll still have time to play. After you redeem a pre-order code, we will invite you as soon as possible. We'll be sending invites continuously from now until the end of Early Game Access.

We look forward to welcoming all of you to Star Wars: The Old Republic!
394407
 David Bass Customer Service Taris Memory Leak 1324083480
Hey everyone,

I'm going to look into this for all of you, but in order to do so I need some more information. If you're experiencing an issue with your character being "stuck" on Taris due to extremely low performance, please post with the following information:
  • Character Name
  • Server

Please ONLY post in this thread if you are experiencing the issue, and please only post ONCE. I'll gather all the information and try and track down a resolution for everyone. Thanks so much for your patience!
393578
 Matt Pucevich Jedi Knight Kira Carsen - Companion story bug? 1324083060
Hello all!

I can confirm that there is indeed an issue here.

The TL;DR version is this:
Until we can get the fix up, don't flirt with Kira during The Defector quest! (she will stop giving affection conversations)

The underlying issue has already been fixed internally, and should be showing up on our known issues list in a moment. It will take us a few days to roll out the fix so new players won't encounter the issue. It'll take us a bit longer to get a fix out for characters already experiencing the issue, but don't panic -- you should be able to hit the ground running with Kira as if nothing had ever been wrong (affection accumulated between now and then should not be harmed). Free to continue using Kira if you don't mind cashing in on your investment at a later date, or perhaps you might get to better know your cheeky T-7 droid!

Lastly, props to Cadan for his assistance in helping us track down this bug and give it the Yoda Stick!
393379
 David Bass Customer Service Why I'm cancelling my SWTOR account. 1324079160
Tifari,

I am looking into this immediately. Thank you for bringing it to our attention.
391502
 Allison Berryman General Discussion Current Server List 1324072800
Two new servers are now available:
  • EU PvE (English) - Rogue Moon
  • EU PvE (German) - Opila Crystal
386973
 Courtney Woods General Discussion Choose Your Side: Smuggler vs. Sith Warrior 1324068780
In the fourth and final entry of “Choose Your Side,” members of the Star Wars™: The Old Republic™ development team discuss each of the different classes in the game, putting them against each other to see who reigns supreme. This time around the Smuggler faces off against the Sith Warrior to see which class has the upper hand in a one-on-one engagement.

Watch Now
383769
 David Bass General Discussion Collector's Edition Unboxing woes (Or The Story of the Broken Authenticator) 1324068360
I'm sorry to hear about what happened to your authenticator! Definitely reach out to our Customer Service team, and they should be able to help you out.
383447
 Allison Berryman General Discussion Are all servers located in the same physical location? 1324065540
Our servers are located in different physical locations, as denoted by their listing in Server Selection. We have servers on the East Coast USA, West Coast USA, and in Europe.
381098
 David Bass General Discussion Star Wars: The Old Republic Mobile Security Key for ANDROID 1324055940
As explained in the Game FAQ:
Quote:
The Star Wars: The Old Republic Mobile Security Key can be downloaded for free from Apple’s iTunes Store, and coming soon from the Android Marketplace and BlackBerry Market.
371422
 Allison Berryman General Discussion Got FULL subscription now 1324054080
As some others have pointed out in this thread, the only people who are able to play before the official launch date of Dec. 20th are those who Pre-ordered the game and redeemed their Pre-Order code on SWTOR.com. When the game officially launches, everyone who enters their product registration code (which comes with the version of the game you purchased) will be able to play.
368851
 Joveth Gonzalez Customer Service Entered PRODUCT KEY before the 13th. Not credited with product key in account page. 1324053840
Quote:
Originally Posted by Medovnik
It is 16.December and still don't have Product Registration code what is going on ? You said that Origin will email at 8AM and still nothing
Hey there! They were going to start at 8am PST. It may take time to get to you. Additionally, you do not need this product registration code for early game access, so there really shouldn't be a rush to get this code.

Your early game access is determined by when you input your pre-order code, which should have been emailed to you by Origin as soon as you pre-ordered (look for the number near the words "pre-order code" or "pre-order serial code" or "pre-order product code" in that email).

Once you have this pre-order code, be sure to input it here.

Again, the product registration code that is being emailed by Origin is NOT related to early game access at all. This is a code that you will need to continue playing past early access and the grace period.

TL: DR You should not be anxious and/or waiting impatiently for the product registration code from Origin since it is completely unrelated to early game access.
368547
 Allison Berryman General Discussion Current Server List 1324053060
Six new servers are now available:
  • East Coast PvE - The Constant
  • East Coast PvE - Krayiss Obelisk
  • East Coast PvE - Kathol Rift
  • West Coast PvE - Wall of Light
  • West Coast PvE - Darth Sion
  • West Coast PvE - Kaiburr crystal
367807
 David Bass General Discussion UK, Germany, France: +800 0246 9273 (+8000 BIOWARE) 1324047180
If you're in the UK, you'll want to dial:

00800 0246 9273
362292
 Allison Berryman General Discussion Current Server List 1324017120
A new German PvE server, Exar Kun, is now available!
297014
 Amber Green General Discussion Scheduled Maintenance Periods between December 15 and December 22 1324015380
Hello everyone, we wanted to inform you of a couple of upcoming scheduled maintenance windows.

Generally speaking we are aiming to limit our scheduled maintenance period to once a week, on Tuesdays. We are aiming for this weekly maintenance period to take place in an off-peak time for both North American and European players. We are also aiming to inform players of the precise duration of any weekly maintenance period at least 24 hours before the maintenance begins.

The upcoming maintenance windows (detailed below) are exceptions, and are needed to prepare ourselves for our official launch on December 20th.


Maintenance Window #1:

Date: Early hours of Friday, December 16th (CST)

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.


Maintenance Window #2:

Date: Evening of December 19th (CST)

Time: 6PM CST (4PM PST/7PM EST/12AM GMT/1AM CET)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to complete before 11PM CST, and will mark the end of Early Game Access for Star Wars: The Old Republic.


Maintenance Window #3:

Date: Early hours of December 22nd (CST)

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than four hours, but could be extended.



Thanks for your patience as we maintain service for Star Wars™: The Old Republic™.

295252
 Allison Berryman General Discussion Current Server List 1324014060
A new West Coast PvE server, Krath, is now available!
335386
 Allison Berryman General Discussion Current Server List 1324009920
Eight new servers are now available:
  • East Coast PvE - The Corsair
  • East Coast RP-PvP - Ven Zallow
  • EU PvP (German) - The Krath Enchanter
  • EU PvE (German) - Darth Andeddu
  • EU PvP (English) - Uthar Wynn
  • EU PvP (English) - Kai-kan
  • EU PvE (English) - Bao-Dur
  • EU PvE (English) - Ludo Kressh
333171
 Allison Berryman General Discussion Current Server List 1324000920
Two new servers are now available:
  • East Coast PvE - Thana Vesh
  • West Coast PvE - Zaalbar
327093
 David Bass Guild Hall What happens if Guild Leader deletes his original char? 1323995940
Hi everyone,

I just posted about this situation here:

http://www.swtor.com/community/showthread.php?t=30823

That should address all of your questions about what happens in that situation, as well as what we can and cannot do at this time to help. Please continue your discussions in that thread. Thanks!
323370
 David Bass Guild Hall ALERT: Guild Leaders, do not delete your character! 1323995340
We've been seeing an increased number of guild leaders deleting themselves immediately after accepting their auto-invite from the Guild Headquarters. This is not good, because auto-invites sent via the website may only be accepted ONCE per account.

Guild leaders should be very careful to only accept the auto-invite if they intend to keep the character they are accepting the invite with. If you are not sure about your character, decline the invite instead, which will allow you to create future characters and receive the auto-invite again. By accepting your invite and then immediately deleting your character, the guild will then be in a state where it will be leaderless for up to two weeks.

Guilds that have been put into this state are not stuck, however. While the guild will be leaderless for up to two weeks, around January 3rd the system will automatically promote an officer to the rank of Guild Leader. At that time, the new Guild Leader would be able to "abdicate" his leadership to another guild member.

We ask that guild leaders be VERY careful with their characters, as Customer Service will be unable to assist in situations where guild members are unwilling to promote/demote other members of their guild.
322909
 Stephen Reid General Discussion Email invite wave updates - December 15 1323990180
Hello again all -

We're finished with invite waves for today. The servers are filling up, player populations are growing, and we're monitoring the influx of players carefully. More servers will be opened up as we need them.

We're expecting queues, and at peak times you should be too. That's normal for a large-scale MMO launch, as the initial rush of players hit the servers at the same time. If you don't want to queue to play, it's best to try and login at non-peak hours - or possibly play on a different server. We understand the frustration that queuing can cause, and we're working to minimize, but a certain amount of queuing is to be expected during Early Game Access and launch.

Looking forward to tomorrow, I wanted to try and explain the invite 'pattern' you've seen this week. It can be confusing, because we've been inviting a growing number of people on a daily basis, but the timing of people's code redemptions might not seem to match.

It goes back to our pre-order redemption numbers. Our graph of redeemed pre-order codes looks like two mountains with a flat plain in-between, basically. There's a massive peak from back in July (when we announced pre-orders) and a smaller, but growing peak at the end (recently). In the middle, there was a long period where the numbers of people redeeming pre-order codes were steady, but lower.

Now, we've been inviting large numbers of people every day, with more being invited day-on-day. What that has meant is, because of the pattern of pre-order codes being redeemed, on Day One of Early Game Access, we invited a lot of people who had redeemed over a short span of time (late July). Yesterday and today, we invited a lot of people but over a larger span of time (all the way to early December).

The question I know a lot of you have is, why haven't we yet invited those who redeemed very recently? The answer is because of the volume of recent pre-orders that have been redeemed, which is spiking up very high. So, a lot of people have redeemed in a short period of time. Essentially we're in the same place we were on the 13th, where we invited a lot of people, but most had redeemed in the same short period of time.

TL;DR - We've seen a LOT of pre-orders redeemed in the last couple of weeks, and that means that even though we're really close (in date terms) to getting everyone in, we couldn't quite do it today.

Tomorrow's invite waves start at 8AM CST, and I'll start another thread then to track progress.
317844
 Allison Berryman General Discussion English EU PvP Server Queues 1323985560
We are aware of long queue times on some select EU English PvP servers. If you are attempting to enter an EU English PvP server and are encountering a 2+ hour queue, we strongly encourage you to select a different EU English PvP server. Many of these servers do not have long queue times, and you’ll be able to get in-game much faster. We expect populations across all of these servers to remain very healthy, so please do not hesitate to select a server that has a shorter queue time to begin enjoying the game faster!
310960
 Allison Berryman General Discussion Why are these forums so slow today? 1323983820
We are aware of the issues that community members are experiencing on the forums today and are actively working to improve performance. As you can imagine, we're experiencing lots of traffic right now! Thanks for your patience!
308126
 David Bass Customer Service Game Manual Issue 1323982920
Thank you all for the updates! The game manual has been fixed with all reported issues to this point in the thread.
306945
 Allison Berryman General Discussion Current Server List 1323982800
Three new servers are now available:
  • EU PvP (German) - Pius Dea
  • EU PvP (English) - Trayus Academy
  • EU PvE (German) - Dreypa's Oubliette
306707
 Allison Berryman General Discussion Current Server List 1323980880
A new EU PvE (English) server, Kellian Jarro, is now available!
304504
 Allison Berryman General Discussion Current Server List 1323978900
A new EU PvE (German) server, Handmaidens of Atris, is now available!
302756
 Joveth Gonzalez Customer Service Entered PRODUCT KEY before the 13th. Not credited with product key in account page. 1323978300
Quote:
Originally Posted by martinmbs
I understand that you won't be emailing product registration codes until 8:00am tomorrow for many that pre-ordered the product, but then why are you sending the following email to me today:



Can you imagine how frustrating it is to get that email and then find out my friends are playing right now, but I need to wait for an 8:00am email?
My friend! You can play NOW! You already claimed your pre-order code and I just looked at your account: you have early game access!

Tomorrow you will get the PRODUCT REGISTRATION CODE, which you will need to input to continue playing after the launch
302023
 Greg Zeschuk General Discussion Giving a grace period for STAR WARS: The Old Republic 1323978120
Hello everyone,

While we've worked closely with our retailers in the launch territories to ensure copies of Star Wars: The Old Republic are available from our launch date of December 20th, we understand that for those of you who’ve pre-ordered, there may be a concern about getting your copy on time. We’ve heard you want a 'grace period' where you can continue to play without having to enter a final product registration code (AKA 'game code').

We've been listening, and after doing another deep review of our platform infrastructure, we're taking action. Today, we're announcing a two day grace period for Star Wars: The Old Republic customers.

This means that everyone who pre-ordered and is in the Early Game Access program has forty-eight hours from launch in which to enter their product registration code, which will be found inside the physical Standard and Collector's Editions of the game; for digital editions of the game from Origin.com, the registration code will have been emailed to you after December 16th and will arrive before December 19th at 11:59PM EST. After December 22nd 12:01AM EST, you will be required to have a valid payment method and a product registration code registered to your account to continue to play. We strongly recommend that you register your product code as soon as you are able to do so (rather than waiting until the last minute) to ensure a seamless entry into the game, a smooth experience on the account website and to collect any special gifts and items you may be entitled to based on the version of the game you purchased.

We understand that for some, your copy of the game may still arrive on or after December 22nd. Unfortunately, we cannot extend the grace period any further. We suggest you contact your retailer to discuss shipping options, if this is a concern.

You may be wondering if your 30 days of game time (included with your purchase of the game) will be affected by the grace period. The answer is no. If you redeem your product registration code during the grace period, and add a valid payment method to your account, you will begin your billing cycle from then, and you will be entitled to 30 days of game time. If you redeem your product registration code before December 20th, your billing cycle will begin on December 20th at 12:01AM EST (the official launch date and time of the game).

We know this has been an issue for some of you, and we apologize for the concerns. We're looking forward to welcoming all of you to the official launch of Star Wars: The Old Republic!

Thanks,

Ray and Greg

(This post is available in French here, and in German here.)
301753
 Joveth Gonzalez Customer Service Entered PRODUCT KEY before the 13th. Not credited with product key in account page. 1323977760
Quote:
Originally Posted by mrpeters
But what we really want to know is, has there been and progress on fixing the issue apart from some devs helping out single users.
We're working on a permanent fix right now.
301270
 Allison Berryman General Discussion Current Server List 1323976020
A new EU PvE (English) server, Sith'Ari, is now available!
299244
 Joveth Gonzalez Customer Service Entered PRODUCT KEY before the 13th. Not credited with product key in account page. 1323969780
Blarg. My previous reply was eaten by the site.

As an update, we are in the process of fixing user accounts that have the actual physical boxed product and are experiencing product registration code errors.

Let me try to clarify this one more time. Your pre-order code is NOT your product registration code. Your pre-order code is tied to early game access: the earlier that you registered the pre-order code, the earlier you get to play in Early Game Access.

This confusion seems to stem from the fact that Origin has called the pre-order code a pre-order "serial" or "product code". THIS IS NOT YOUR PRODUCT REGISTRATION CODE.

Origin will email customers who pre-ordered their digital copies of the game tomorrow, December 16th at 8AM PST with your PRODUCT REGISTRATION CODE.

Once you receive that, you will be able to input the product registration code under "My Account". Again, the product registration code has nothing to do with early access.

I'll be keeping an eye on this thread, trying to help you all resolve your issues. If I don't reply immediately, it's because things are kind of crazy here in the office, but rest assured I will update when I hear anything major.

Once again, if you have the physical copy of the game (yes, some Europeans may already have theirs due to a distribution error) and you can't register your product registration code, please report it in this thread.

Thank you for your patience! I hope that you all enjoy the game!
292171
 Joveth Gonzalez Customer Service Entered PRODUCT KEY before the 13th. Not credited with product key in account page. 1323969780


As an update to this issue, we are in the process of fixing user accounts that have the actual physical boxed product and are experiencing product registration code errors.

Let me try to clarify this one more time. Your pre-order code is NOT your product registration code. Your pre-order code is tied to early game access: the earlier that you registered the pre-order code, the earlier you get to play in Early Game Access.

This confusion seems to stem from the fact that Origin has called the pre-order code a pre-order "serial" or "product code". THIS IS NOT YOUR PRODUCT REGISTRATION CODE.

Origin will email customers who pre-ordered their digital copies of the game tomorrow, December 16th starting at 8AM PST with your PRODUCT REGISTRATION CODE.

Once you receive that, you will be able to input the product registration code under "My Account". Again, the product registration code has nothing to do with early access.

I'll be keeping an eye on this thread, trying to help you all resolve your issues. If I don't reply immediately, it's because things are kind of crazy here in the office, but rest assured I will update when I hear anything major.

Once again, if you have the physical copy of the game (yes, some Europeans may already have theirs due to a distribution error) and you can't register your product registration code, please report it in this thread.

Thank you for your patience! I hope that you all enjoy the game!
318006
 Stephen Reid General Discussion Email invite wave updates - December 15 1323959580
Morning! We are entering into the final stretch for outstanding invites. Those of you who pre-ordered in December should be happy today - barring any major issues.

I'll update this thread as we send invites. As a reminder, we're also updating our official Twitter accounts (@SWTOR, @SWTOR_FR and @SWTOR_DE) with the invites as they sent; that'll be more up-to-the-minute than this post.

For anyone who's not yet been invited, remember to have the email address no-reply@bioware.swtor.com in your address book so it doesn't hit spam filters.

Assuming you have the SWTOR client installed, you can also periodically launch it. If you're ready to go your 'play' button will be click-able.

Wave One was sent at 8AM CST (6AM PST / 9AM EST / 2PM GMT / 3PM CET).

276764
 Stephen Reid General Discussion Email invite wave updates - December 16 (Friday) 1323959580
Morning! We are entering into the final stretch for outstanding invites. Those of you who pre-ordered in December should be happy today - barring any major issues.

I'll update this thread as we send invites. As a reminder, we're also updating our official Twitter accounts (@SWTOR, @SWTOR_FR and @SWTOR_DE) with the invites as they sent; that'll be more up-to-the-minute than this post.

For anyone who's not yet been invited, remember to have the email address no-reply@bioware.swtor.com in your address book so it doesn't hit spam filters.

Assuming you have the SWTOR client installed, you can also periodically launch it. If you're ready to go your 'play' button will be click-able.

Wave One was sent at 8AM CST (6AM PST / 9AM EST / 2PM GMT / 3PM CET).

Wave Two was sent at 10:20AM CST (8:20AM PST / 11:20AM EST / 4:20PM GMT / 5:20PM CET).

Wave Three was sent at 10:55AM CST (8:55AM PST / 11:55AM EST / 4:55PM GMT / 5:55PM CET).

Wave Four was sent at 12:05PM CST (10:05AM PST / 1:05PM EST / 6:05PM GMT / 7:05PM CET).

Wave Five was sent at 1:05PM CST (11:05AM PST / 2:05PM EST / 7:05PM GMT / 8:05PM CET).

Wave Six was sent at 2:05PM CST (12:05PM PST / 3:05PM EST / 8:05PM GMT / 9:05PM CET).

363396
 Craig Graff General Discussion Bioware Developers why no Target of Target , and guild banks for launch please read? 1323933240
I realize this isn't enough (nor what you are likely talking about), but there is a keyboard shortcut to acquire the target of your target (Alt + T is the default).
246776
 David Bass General Discussion [Notice] Scheduled Maintenance: SHADOW HAND 12/15 2:00AM CST 1323910980
On 12/15, the SHADOW HAND server will become unavailable for scheduled maintenance at 2:00AM CST. Maintenance is scheduled to end at 4:00AM CST. We will update this thread with new information as it becomes available. To check the status of your server, visit the Server Status page.
227008
 David Bass Allgemeine Diskussionen [Notice] Planmäsige Wartungsarbeiten: SHADOW HAND 15.12 9:00 Uhr MEZ 1323910980
Am 15.12 wird der Server SHADOW HAND aufgrund planmäßiger Wartungsarbeiten ab 9:00 Uhr MEZ nicht zu Verfügung stehen. Die Wartungsarbeiten werden vorraussichtlich um 11:00 Uhr MEZ beendet sein. Wir werden diesen Thread aktualisieren, sobald wir neue Informationen haben. Um den Status deines Servers zu Überprüfen, besuche die Server-Status-Seite.
227000
 David Bass Discussion générale [Annonce] Maintenance prévue: SHADOW HAND 15/12 09H00 CET 1323910920
Le 15/12, le serveur SHADOW HAND seront indisponibles à partir de 09h00 CET pour subir une maintenance. La fin de la maintenance devrait avoir lieu vers 11h00 CET. Nous mettrons à jour ce sujet avec davantage d’informations dès que possible. Pour vérifier le statut de votre serveur, veuillez visiter la page de statut des serveurs.
226994
 Stephen Reid General Discussion PvP Power Leveling Bug? Rumor? 1323907080
This is not the full update, yet - I'd like Gabe Amatangelo to weigh in. There is one important thing to note, however.

No-one is 'exploiting' this aspect of the game. We have looked at the metrics across every server, and no-one is earning an unusual amount of experience from PvP Warzones. In fact, when looking at the top-level players in the entire game, they are gaining XP fastest from completing quests. Also as of this morning, our top player on all servers was not in the 30-40 level range. They probably are now, but then they've been playing a lot - and gaining the bulk of their XP from normal quests.

In other words, whoever started this rumor was either confused or deliberately trying to start confusion.

Like I said, I'm tracking down Gabe to talk more about how Warzone XP is allocated and the design decisions behind it. Right now, however, we do not see this as an exploit. In simple terms, a player can gain more XP in the same period of time from normal play than from doing this.

More when I track down Gabe and nail him to a keyboard.
222258
 Amber Green General Discussion Forum Searching Disabled 1323906960
Hello everyone! For the next several days, we will be performing some back end maintenance on the Star Wars™: The Old Republic™ Forums. During this time, you will be unable to use the search function for the Forums. However, there will be no other effects to you as a user, and you will be able to continue to message, post, reply, and report as normal.

We apologize for any inconvenience. When maintenance has been completed and searching is functional again we will post here, so please watch this thread for any updates or additional information.
222159
 Amber Green Allgemeine Diskussionen Suchfunktion vorübergehend deaktiviert 1323906960
Liebe Spieler! Wir werden in den nächsten Tagen einige Wartungsarbeiten an den Star Wars™: The Old Republic™ Foren vornehmen. Während dieser Zeit wird die Suchfunktion leider nicht benutzbar sein. Die Wartungsarbeiten werden für euch als User keine anderen Auswirkungen haben, und ihr werdet wie gewohnt in den Foren posten können.

Für entschuldigen uns für die entstandenen Unannehmlichkeiten. Sobald die Arbeiten beendet wurden und die Suchfunktion wieder zur Verfügung steht werden wir euch umgehend darüber informieren; verfolgt für den Moment also bitte diesen Thread.
222120
 Amber Green Discussion générale Fonction recherche du forum désactivée 1323906900
Bonjour à tous ! Durant les jours à venir, nous allons effectuer quelques opérations de maintenance de plate-forme sur le forum de Star Wars™: The Old Republic™ Forums. Pendant cette période, vous ne pourrez pas utiliser la fonction recherche du forum. Cependant, il n’y aura aucun autre effet visible pour les utilisateurs, et vous pourrez continuer à envoyer des messages et répondre aux conversations comme d’habitude.

Veuillez nous excuser pour tout désagrément. Une fois la maintenance terminée et la fonction recherche disponible de nouveau nous l’annonceront ici, donc veuillez consulter cette conversation pour des mises à jour et plus d’informations.
222097
 Stephen Reid General Discussion Email invite waves for today, 12/14 (and an update for tomorrow) 1323905100
A quick update on today's invites, and a little preview of tomorrow.

Today, we invited people who had pre-ordered up to the very beginning of October (roughly). Tomorrow, we're going to be inviting the same number of people again; that will take us up to the last week or so of November. On Friday, we'll be inviting even more, and we'll give you an update on that tomorrow.

You'll see more servers coming online tomorrow, and almost certainly there will be some queuing. That was always expected. As a reminder, our plan here is to maintain healthy server populations post launch, and during the excitement of launch that will mean queues. That said, we'll be working hard to keep those queues reasonable.

We'll check back in tomorrow with another update.
219733
 David Bass General Discussion Lots of new servers - everyone tomorrow 1323903600
I just posted in this thread regarding the new servers showing up on the Server Status page. We will be opening new servers as needed as we add more people to Early Access. I'm going to close this thread so we can keep discussion consolidated. Thanks!
217602
 David Bass General Discussion 45 New Servers? 1323903060
Good eye! We have indeed added more servers to the Server Status page. The plan has always been to open new servers throughout Early Access, so this is just the first step in preparing a new batch of servers to open. While these are not live tonight, we will update this thread with newly opened servers once they are live.
216814
 Joveth Gonzalez Customer Service Entered PRODUCT KEY before the 13th. Not credited with product key in account page. 1323900060
Quote:
Originally Posted by Doppelz
Well this is what I've gathered from it so far; The serial# received in e-mails from Origin are the pre-order codes, NOT the product key for SW:TOR. The product code will be delivered to Origin customers on December 16th at 8:00am via the e-mail associated with your pre-order. However, the product key for SW:TOR is not required for early game access, but will be required to be entered upon December 20th once servers go live.

If you entered the pre-order code from Origin at http://www.swtor.com/preorder/code, then you're qualified for early release, but must wait for an e-mail from SW:TOR which will grant you access- which only occurs when they're sending e-mails in waves to members who have entered their preorder code (which I find a little derpy, but effective in distributing players amongst servers).

Is this correct? If so, I'm glad I finally understand it. I pre-ordered on December 11th, so I know I'll be in the final wave (whenever that is). So I'll just wait patiently.
Yes! This is absolutely the way it works
212110
 Allison Berryman General Discussion Color Matching for Chest 1323893520
You might be interested in reading this blog post, which talks in-depth about this feature and what's next. Hope this helps shed some light on the subject!
201694
 Allison Berryman New Player Help Servers and Time Zones 1323892800
On the Server Status Page, you can see the listing of our currently available servers, their estimated population, and their physical location (West Cost USA, East Coast USA, or Europe).
200279
 Allison Berryman New Player Help Servers divided between EU & US ? 1323892560
You can choose whatever server you'd like to play on. If you are in the EU and want to play on a server located in the US, you are able to do so
199884
 David Bass General Discussion [Server Status] Server Unavailable: BARON DEATHMARK 1323890760
We are currently investigating issues that have caused the Baron Deathmark server to become unavailable. We expect the server to be available again at 3:30PM CST. We will update this thread with new information as it becomes available.

Thank you for your patience!
196672
 David Bass Allgemeine Diskussionen [Server Status] Server unerreichbar: BARON DEATHMARK 1323890760
Wir untersuchen gerade Probleme die verursacht haben, dass der Server BARON DEATHMARK nicht erreichbar ist. Wir gehen davon aus, dass diese Server wieder ab 22:30 Uhr MEZ. verfügbar sein werden. Wir werden diesen Thread aktualisieren, sobald wir neue Informationen haben.

Vielen Dank für eure Geduld!
196667
 David Bass Discussion générale [Statut des serveurs] Serveur indisponible : BARON DEATHMARK 1323890760
Nous recherchons actuellement les causes ayant conduit à l'indisponibilité du serveur BARON DEATHMARK. D'après nos estimations, les serveurs devraient être de nouveau disponibles vers 22h30 CET. Nous mettrons à jour ce sujet avec davantage d’informations dès que possible.

Nous vous remercions pour votre patience !
196658
 Joveth Gonzalez Customer Service Entered PRODUCT KEY before the 13th. Not credited with product key in account page. 1323883620
Quote:
Originally Posted by Cessnei
To: J. Gonzales


Can we at least get a roster of the people who replied to your request. At least. (Being one of them obviously )
I am compiling a list, but it is difficult, since people are still confusing their PRE-ORDER CODE with their PRODUCT REGISTRATION CODE.

Rest assured that if you have the physical product on your person (as in the actual game, and therefore, the PRODUCT REGISTRATION CODE), then I am making note of your mention here in this thread.

Before you post that you also have this problem, please read my earlier post very carefully.
182737
 Joveth Gonzalez Customer Service Entered PRODUCT KEY before the 13th. Not credited with product key in account page. 1323883380
Quote:
Originally Posted by Syntribaws
I pre-ordered a Deluxe Edition of Star Wars: The Old Republic on the 3rd of December on Origin, it says that I have redeemed the code for it on the 'Code Redemption' tab of My Account, but the box where it says 'Redeem a Product Registration Code' is still there and grayed out, whenever I try to re-enter the code it says that it has already been used, can anyone help me out here? Also does anyone have any idea when my early-game access should begin (considering it was ordered on the 3/12/11)? Thanks for your time
You're fine, as you do NOT have your PRODUCT REGISTRATION CODE yet. What you have is a pre-order code. Please refer to my earlier post.
182228
 Joveth Gonzalez Customer Service Entered PRODUCT KEY before the 13th. Not credited with product key in account page. 1323882720
Quote:
Originally Posted by Sabishii_Kouen
I'm in the same exact situtation as you, I'm freaking out about it. I ordered over origin awhile ago, entered the key, and it's telling me I don't have a product registration code. The preorder FAQ page says something along the lines if you ordered a digital copy over origin, you get your code on december 16th, 8 AM PST. We don't get to play until the 16th at LEAST? o_O Is this true? Or am I wrong about this?
On December 16th at 8am, you will get your PRODUCT REGISTRATION CODE from Origin if you pre-ordered digitally. This has nothing to do with early game access, which is attached to your PRE-ORDER CODE. Please refer to my post from earlier in this thread.
180868
 Joveth Gonzalez Customer Service Entered PRODUCT KEY before the 13th. Not credited with product key in account page. 1323882120
Quote:
Originally Posted by Cmder-Shepard
I got my CE box now with the codes all here for retail. Can I put my codes in now safely and it will be on my account ((along with all the in game items)) Or do I have to wait to the 20th to do this?
Yes you can go ahead and enter your product registration code!
179613
 Joveth Gonzalez Customer Service Entered PRODUCT KEY before the 13th. Not credited with product key in account page. 1323879120
Quote:
Originally Posted by LoStRe
I was one of those that got the product cdkey early. Registered fine on the 9th of December but the My Account section isnt showing it there. Opened the Origin Client and it shows up there fine.
We should have an update shortly! Thank you
172502
 Joveth Gonzalez Customer Service Entered PRODUCT KEY before the 13th. Not credited with product key in account page. 1323878940
Quote:
Originally Posted by AresQQ
I am 1 of them !!!!
You're on my list! This should be resolved shortly for you
172004
 David Bass Customer Service Game Manual Issue 1323878520
Thanks for the report. The page should now be fixed. Let us know if you see anything else!
171126
 Joveth Gonzalez Customer Service Entered PRODUCT KEY before the 13th. Not credited with product key in account page. 1323878520
Hi everyone!

There still seems to be confusion about the issue at hand. Let me start by clearing up a few things.

The product registration code is NOT your pre-order code. If you check under My Account, you will see the following message:

If you are a pre-order customer, the following steps are NOT required for Early Game Access. However, in order to play Star Wars™: The Old Republic™ at the official launch of the game on December 20, 2011, 12:01AM EST (Pacific: December 19th, 9:01PM; European: December 20th, 05:01AM GMT, 06:01 CET), you must first answer a series of security questions and provide your contact information. Then you must redeem a Product Registration Code that came with the game, and either subscribe to the game or redeem a Game Time Code. Follow the steps outlined below!

Unless you are one of the Europeans that I mentioned earlier with an actual copy of the game (with dvds and everything), you should NOT have a product registration code registered yet.

If you pre-ordered a digital version of the Game on Origin...the official Game Product Registration Code of your digital edition will be emailed to the email address associated with your pre-order starting on December 16th at 8:00AM PST.

For physical versions of the game, your product registration code will be in the actual game box when you receive it.

Please spread this information, as there seems to be a lot of confusion. You can also check out our FAQ page here for more details.

Early Game Access is ongoing and we will continue inviting people throughout the rest of this week based on the order that people redeemed their pre-order code. Please see the pre-order FAQ.

This should have answered most concerns.

Now, the issue that we are currently trying to handle is the following:
if you have an actual Product Registration Code (as of this writing, it should only be those very few Europeans that got their game copies early by accident), and you are receiving an error after redeeming the code, please let us know in this thread.
171118
 David Bass General Discussion Final Wave Sent! 1323875760
I'm going to close this thread to avoid confusion between yesterday's waves and today's. You'll find the latest updates on our invite waves here.
164686
 Stephen Reid General Discussion Email invite waves for today, 12/14 (and an update for tomorrow) 1323872280
Today, we're inviting many more people to play The Old Republic - more than yesterday, and over a much greater time span (as it relates to the timeline of when people pre-ordered).

As explained yesterday, our initial pre-order rush was over a very short span (about a week). Today we'll be inviting well beyond July, but again, we're remaining cautious as we send each email wave.

We're currently planning on sending four waves of email invites today of equal size (but in total number of invites, larger than yesterday - yes, waves can vary in size). We're going to get them out as fast as we can, while monitoring player counts and server population. I'll update this thread when each wave is sent. You can also follow our official Twitter account for notification.

Wave One was sent at 8AM CST (6AM PST / 9AM EST / 2PM GMT / 3PM CET).

Wave Two was sent at 9AM CST (7AM PST / 10AM EST / 3PM GMT / 4PM CET).

Wave Three was sent at 10AM CST (8AM PST / 11AM EST / 4PM GMT / 5PM CET).

Wave Four was sent at 11AM CST (9AM PST / 12PM EST / 5PM GMT / 6PM CET).

All invite waves have now been sent. We'll be sending more invites tomorrow, starting from 8AM CST (6AM PST / 9AM EST / 2PM GMT / 3PM CET).
156470
 David Bass General Discussion Guild Deployment?????????????????? 1323867660
This situation shouldn't be possible. Could you please let me know which guild you're in, and what server they were deployed to? I'll investigate.
147454
 Joveth Gonzalez Customer Service Entered PRODUCT KEY before the 13th. Not credited with product key in account page. 1323845760
Quote:
Originally Posted by CHRISGG
Ok, I will lay this out as clearly as possible:

Here is what the issue is.

On the 7th of December, I received my copy of the game and entered my Product Key (NOT PREORDER KEY - FULL VERSION PRODUCT KEY)

I entered it on the "Redeem Codes" page of Account Management. It went through fine, and it said I was credited with the Standard Edition, but it wasn't listed on my "Redeemed Codes" page.

I made a thread about this in the pre-wipe forums. It received a post from a Bioware poster whos name I forget, but who was not a protocol droid, saying that the codes would appear on our accounts once the account page is revamped on the 13th, and not to worry.

Today, the account page is revamped - and I still am not credited with the full version of the game. In addition, if I try to enter the Product Key again, it says it is taken, which i'm 100% sure is because when I entered it, the system took it but did not actually attach it to my account, meaning my Product Key is basically in limbo and not attached to any account, but is taken.

I have submitted a ticket, but from the answers I have been given in the past, I am probably simply going to get a reply that completely misunderstands what my problem is after waiting for days. If someone from Bioware who actually understands the issue here could look into this for me, and anyone else out there who might have this problem, it would be awesome!

Thanks!
Hello, and thank you for posting about this! Our customer service team is currently investigating this issue with the FULL VERSION PRODUCT KEY. Those of you with PRE-ORDER CODE problems, please specify exactly what your issue is so we can better assist you. These are two separate issues. Thank you!
50875
 Stephen Reid General Discussion Should we all late preorders cancel? 1323844740
Quote:
Originally Posted by Ariadna
considering is very unlikely that we get an email sent before the 20th (release date) what's the point of preordering then?

in my opinion this staggering system for early access, defeats the purpose of doing a preorder now.

should i just cancel my preorder and wait till the 20th ?
Everyone will be getting at least one day of Early Game Access - unless you pre-order on the 19th, in which case it could be less depending on the speed of your game download, etc. If you do pre-order less than a day before we end Early Game Access, you'll get access granted very soon after you redeem your pre-order code.
48463
 Amber Green Customer Service Known In-Game Issues: Updated December 19th 1323844140
Hello everyone! We appreciate you joining us to play Star Wars™: The Old Republic™, and we hope you enjoy the game. As MMORPGs are large and complex projects, inevitably we do discover issues that may affect gameplay. We're working constantly to fix anything that will affect the player experience, but for now this is our current list of high priority in-game known issues.


This list of known issues was last updated on: December 19th, 2011

  • For the Sith Warrior mission "A New Master", defeating Teeno first will prevent players from speaking to Phyne to progress as intended.

    Workaround: Sometimes, players can leave the mission phase and enter again, which may allow for Phyne to be selected. If she is not, players will need to abandon the mission and complete the fight again, this time ensuring Teeno is not defeated first.

  • When using the Master Looter grouping feature, players currently cannot assign loot to other people in the group (normal or Operations groups) when that loot is from a chest and will receive the message: "Access denied."

  • When grouped with another character of your same class and while inside a Class Phase, looting may request players to roll for loot rather than giving it to the player automatically. This happens most often when group members are not within the proper proximity to be eligible for the items. Note that the window may require more than one roll attempt, but the appropriate player will receive the loot after about 30 seconds.

  • Sorting within the guild window can cause members in the roster to disappear from the list.

    Workaround: Sort by guild member name to ensure that the full guild roster appears as intended.

  • The loading screen that prompts "Press spacebar to continue" will not function properly if the command for "jump" has been remapped to another key in player preferences.

    Workaround: If the "jump" command is not bound, players will need to exit the game using Alt+F4 or by pressing Ctrl+Alt+Delete to pull up the Task Manager. Upon returning to the game, players will need to bind the jump key. Players should use the remapped key to progress when at the loading screen.

  • Some pre-assigned guilds may notice that guild names appear to be misspelled or incorrect when players log on to their designated server. Players should not disband their guilds for this concern, as every new member that logs in will recreate the incorrect guild.

  • Players on Taris may experience significant performance degradation or game client crashes under some circumstances.

    Workaround: Players can press “L” to bring up tracked missions. Selecting “Untrack” for each Taris mission and then closing the window should increase performance.

  • Player groups are not currently able to have more than one active Flashpoint. If your group has recently entered a Flashpoint and attempts to enter a different Flashpoint, players will see a message prompt. The message will incorrectly state that you cannot enter because of a different difficulty selection, but it is actually because the first Flashpoint is still active.

    Workaround: The group leader must right click on his or her portrait and select reset all active Flashpoints from the context menu. Then you should be able to enter. Note that you can only reset Flashpoints once every 5 minutes. If the party leader recently reset, players will need to wait for the timer or leave the group and create it again using a different leader before resetting the active Flashpoint from the context menu.
46995
 Stephen Reid General Discussion PvP Power Leveling Bug? Rumor? 1323830940
Hey all - while we have no definitive update on this yet (that'll come tomorrow, I hope, after our investigation concludes) I did want to point out one important thing.

There have been some suggestions of characters running around on servers in the 30-40 range today. We have the metrics here, and the highest level character as of 30 minutes ago is considerably lower level than that.

Again, we take this seriously, and we're looking to see if this is an exploit that we need to rectify - but don't let rumor and speculation run too rampant.
106615
 Stephen Reid General Discussion PvP Power Leveling Bug? Rumor? 1323816600
Hello all,

The Live Services and development teams are aware of the reports on this issue, and we're investigating. We'll take appropriate action against any players who are found to be exploiting the game in any way.

Thanks for your patience while we look into the issue.
83305
 Stephen Reid General Discussion BW's 9-5 job while the world waits. 1323815460
Quote:
Originally Posted by Muglor
They show up at regular working times, do their jobs...let a few people in to play the game, and then they go home after 8 hours....a 9-5 job.
For the record...

The Live Services team is working in shifts (24 hours a day, 7 days a week) for the next month to ensure that servers stay up, player population is well managed, issues are triaged, problems are communicated and bugs are fixed as fast as possible.

After that, we're on-call 24/7 for the life of the game.
81268
 Stephen Reid General Discussion Early Access 'Waves' - Updating Here 1323809040
Hey everyone.

We absolutely understand you want to get in and play the game early. It's one of the reasons we expanded our Early Game Access from a maximum of five days to a maximum of seven days. However, there are a couple of important points to realize about today's opening salvo of invites, and the procedure in general for Early Game Access and launch.

First, Early Game Access and launch is not supposed to be a stress test. In our previous Beta Testing Weekends we got up to very large concurrent number of players and brought invites into the game at a very high rate. That was done to stress test every aspect of our systems and servers, and essentially to see if they broke. In some cases, they did, but that helped us improve for launch.

For us, launch isn't just about stuffing our servers with as many people as possible. As anyone who's been through a large MMO launch can tell you, that experience can be painful. Our aim with this launch was to ramp things up gradually, to spread our player population out amongst a variety of servers, to maintain all server types, and to keep queuing to a minimum (although we expect that to happen as we head towards December 20th). So far, all that has been successful for us on Day One.

The second thing to realize is scale. We invited more people to play Star Wars: The Old Republic today than many other MMO launches manage in their entire head-start process. As I mentioned earlier today, when we opened pre-orders we had a huge spike in numbers - far more than most MMOs capture at launch. That was the initial rush. After that, our pre-orders settled down.

What this means is that tomorrow, you'll effectively start to see the pre-order timeline expand. You'll see people who have pre-ordered later than July getting invites. The day after that, more people will be invited. We're actually planning to invite more tomorrow than today, and invite the same number again on Thursday - at which point we'll be into the original 'five days of Early Game Access'.

Last thing. Why aren't we continuing to send waves over time? Two main reasons - one, because we need to see that the servers are maintaining stability over time; adding a lot of players in a short period (in other words, stress testing) can cause stability issues.

Two, our plan is to continue to add servers - but carefully, and in response to demand. We need to monitor that demand and roll out servers accordingly. A long-term recipe for MMO failure is to add a lot of servers early on, and then when population decreases, have to close those servers and merge them together.

Our aim is for Star Wars: The Old Republic to be around for a long time to come. Today's just the first step in that - an early step, too - and we'll be running smoothly, with a stable population, before too long.
66561
 Joveth Gonzalez Customer Service Entered PRODUCT KEY before the 13th. Not credited with product key in account page. 1323808320
Hi everyone,

Let me take a moment to try to clarify as much as I can here.

Due to an unexpected early delivery of the game in parts of Europe, people DO have their physical, retail copies of the game with actual DVDs inside. These people are running into issues once they try to input their RETAIL KEY CODE onto the website. This is what we resolved for the users that I called out in my previous post.

The OTHER issue relates to people experiencing issues with their PRE-ORDER CODE for early game access. In Europe, some retailers put out a box with a pre-order code in it. This is NOT the retail key code. This is still a PRE-ORDER CODE.

We are actively working on resolving the issues for both cases. It seems to be related to users who tried to enter EITHER their RETAIL KEY CODE or their PRE-ORDER code between December 8th and December 9th.

Please allow us some time to resolve these accounts affected.

If you DID NOT attempt to input EITHER code between December 8th and December 9th, and you are still experiencing issues, please post with the message: "I did not enter a code between December 8th and December 9th and I am still having issues"

I hope that this clears things up. I've tried to explain this as clearly as I can
64398
 Joveth Gonzalez Customer Service Entered PRODUCT KEY before the 13th. Not credited with product key in account page. 1323805020

Thanks for your patience. We have resolved the issues relating to the RETAIL PRODUCT KEY for the following users:

CHRISGG
LaughingGod
Dimadrikor
Searinggg

If you are still experiencing issues with registering your RETAIL PRODUCT KEY, rest assured that this should be resolved soon.

For those of you still experiencing PRE-ORDER CODE ISSUES. This is currently being investigated as well and should also be resolved shortly.

Thanks again for your patience!
56821
 Allison Berryman Community Assuming this is the off topic forum 1323804900
Hello! We do not currently have an Off-topic forum (though we do appreciate your feedback about the forums) and ask that all threads created by our players relate to the game. Thanks for your understanding!
56426
 Stephen Reid General Discussion Simply cannot fathom why Bioware isn't communicating how many people they've invited 1323804300
Quote:
Originally Posted by BigCaius
I just think that more communication and more transparency is a good thing. I am not saying that we DESERVE to know the size of the waves...like I said I just can't think of a good reason why bioware would not give us this simple piece of information.
Here's a good reason: we're not interested in broadcasting those figures to the world. That kind of information is usually kept internal, and there are good reasons for that.

Here's another reason: even if I gave you exact numbers, it actually wouldn't help you understand when you'll get in. (Which is why the charts circulating showing 'pre-order numbers' aren't actually helpful. Those numbers are based in the most part on guesswork.)

Here's a third reason: it'll cause more problems than it solves, right now.

I'll have an update later on today's invites.
54825
 Stephen Reid General Discussion Best Buy.com Developer Chat - Tonight 1323803640
Hello everyone,

Tonight (Tuesday, December 13th) we're joining up with our launch event partners, Best Buy, to host a live online chat with James Ohlen (Creative Director), Daniel Erickson (Lead Writer) and Gabe Amatangelo (Lead Flashpoints/PvP and Operations Designer).

The chat will go live at around 7pm CST (4pm PST / 8pm EST / 12am GMT / 1am CET). Please visit this thread on the BestBuy.com Forums for more information.

We look forward to your questions!
53324
 Stephen Reid Customer Service Account locked? 1323796080
Hey everyone. I can absolutely understand your frustration on this, but the security questions and answers system is designed to minimize fraud and maximize security.

Certain decisions were made for security reasons - for example, to ask people the same question even if they cannot provide the answer initially. This prevents unauthorized users from being able to 'harvest' all your questions (and then attempt to find the answers elsewhere).

We have investigated previous reported issues where people believe they are being asked questions they have not provided answers for. In every case we have discovered that the user did provide an answer, but forgot it.

Unfortunately, when that happens, the only solution we can offer is to contact Customer Service via phone. This allows us to verify your identity and then reset your questions and answers so you can supply new ones.

Remember, if you are unable to answer a security question that doesn't mean your account is locked. Only after repeated attempts will your answer be locked. So, if you're faced with a question you have problems answering (Hey, I forgot my favorite movie answer for a while), try again a couple of more times.

There are some common issues we see with forgotten answers, which might help some people who are stuck on an answer (but not locked). Common issues we've seen are giving the same 'style' of answer to more than one question (eg, taking a random word from the question as an answer), giving the same answer but with slight variations (for example the same name twice, but with one version shortened, or using an initial), and... shall we say... frivolous answers to some questions. (Think dirty thoughts about your 'favorite activity'.)

If your account does become locked, I'm afraid you will need to call Customer Service. Phone lines are busy right now, and we're working to alleviate that, but you may have a long wait. When you do get through, our agents will help you as quickly as they can. Details on how to contact CS are here.
35282
 Allison Berryman General Discussion I thought you can only post here if you were invited? 1323795480
Right now, those who redeemed a Pre-Order Code are able to post on the forums. This allows us to assist people who are having issues who did use a Pre-Order Code, even if they are not able to play yet. Then, at launch, those who have redeemed a Game Code will be able to post. Hope this clears that up
34067
 Stephen Reid General Discussion Early Access 'Waves' - Updating Here 1323792780
Wave 3 of invites was just sent. More to come....
28441
 Joveth Gonzalez Customer Service I can't complete the download/installation of the game 1323790680
Quote:
Originally Posted by TouchMyCookie
I am also in Canada, same exact problem I got an email from customer service they told me to delete the following files:


assets_swtor_en_us.version

assets_swtor_main.version

assets_swtor_test.main.version

assets_swtor_test_en_us.version

but i can only find the second one. Other than that he/she said to send them a copy of installation log, which I did but im still waiting. The waits been a few hours now so, I hope it works out, i prolly downloaded the game twice now. So my bandwidth getting hit hard.



Also to note if one were to delete the second or any of those files, you end up downloading from the start of Main Asset 1. My installation fails at Main Asset 17 and at 26-28 percent.
Hello! Deleting your files is no longer recommended. Please be sure to use the repair feature whenever possible as it will do a much more intelligent job of repairing the launcher.

Additionally, if you are experiencing patcher issues, could you please help us research these errors by letting us know your geographic location? Thank you!
23824
 Stephen Reid General Discussion I want a busy starter area 1323788520
Quote:
Originally Posted by P-hantom
I want the buzz, I want to watch the chatter flashing across the screen, in short... I like busy ! ! !


Roll a new character on the 20th?

One of the benefits (or curses, depending on your PoV I guess) of being in the game this early in Early Game Access is that the server population will be a little lower. If that's not your preferred 'first day feel', as I said, log off and come on back.
18719
 Stephen Reid Customer Service Ordered Delux Edition. Only have early access and stone. 1323788040
Quote:
Originally Posted by Belatrin
I ordered the Delux edition through Origin and redeemed the code just fine. It says the only items I am receiving though are the early game access and color stone. None of the other items are shown. This a glitch or what?
This isn't a glitch. When you receive your Game Code - in your case, via email from Origin - and redeem that on your account, you will receive your in-game items via in-game mail.

This applies to Collector's Edition items also.
17512
 Allison Berryman General Discussion Character from Beta testing 1323787680
That's correct - any characters made in the Game Testing Program will not be on the servers when you are able to play. All characters made in testing were wiped. We know it's easy to get attached, but hope you will enjoy your journey with your new character(s).
16798
 Allison Berryman General Discussion Any long term Beta Testers already in? 1323787380
Your Early Access time is determined by when you redeemed your Pre-Order Code, just to clear up any rumor you might have heard.
16063
 Stephen Reid Customer Service Pre order code already in use? 1323786420
As others have mentioned on this thread, the next code you need to enter is the Game Code. You'll find this in the game box when you purchase (or have it emailed to you if you purchased via Origin.com).

Hope that helps!
13849
 Stephen Reid New Player Help Are they going to be adding new servers every day for early access? 1323786240
Quote:
Originally Posted by Foofer
I am surely not going to get in first day for early access. I'm hoping that everything goes smooth for people on day one, so I can get in on day two or three, but I am a little concerned about getting the name I want. This won't be so much of a problem if they continue adding servers on a daily basis. That way I can just join a new server when it goes live. So, I'm curious if that is how they are doing it.
We'll be adding new servers throughout Early Game Access as we look at the demand and player numbers.

Our aim, long-term, is to keep our servers well populated and to maintain a good mix of server types.
13418
 Stephen Reid General Discussion Any Servers in Mountain Time? 1323786060
Afraid not, and we have no current plans to add them.

In terms of physical server location, we found during testing that the latency for servers on the West and East Coast of the US was generally pretty good for anyone within the US. Hopefully you'll find the same.
12969
 Stephen Reid General Discussion Early Access 'Waves' - Updating Here 1323785580

Quote:
Originally Posted by Vengillian
Yeah, general time between waves? Might log in friends account to save my names
Quote:
Originally Posted by Aneu
So we can pretty much say that all of the pre-orders in July will or should get in today if there are no hicups?
Quote:
Originally Posted by nepenthesy
What sort of "narrow" for the first day are we talking about? Approximately July preorders or some August ones as well?
Quote:
Originally Posted by Malard_
thanks for the update, can you say if you plan to clear July pre-orders today?
To, er, quote myself:

Quote:
Originally Posted by StephenReid
That's about as specific as we're going to get right now. However, as we send more waves I'll update this thread/post with more information. Thanks for your patience - we know it's been a long road, but you'll be playing before too long.
Sorry folks - we can't be more specific.
11894
 Stephen Reid General Discussion Early Access 'Waves' - Updating Here 1323784980
Hey everyone, good morning and welcome to the first day of Early Game Access for Star Wars: The Old Republic!

We're granting access based solely on when people's pre-orders were redeemed, and we're going to be granting it in 'waves' - large batches of emails and game entitlements that will go out over the course of today (and tomorrow, and the next day, and so on).

I'll be updating this thread (and this post) as we send out more 'waves' of invites.

So far today, we have sent out two 'waves' of invites; we will be sending more later on, but I cannot be specific on timing. (Why? Because as we invite each wave, we monitor to see how servers are performing and so on. If everything is good, we'll send a 'wave' earlier; we in fact sent 'wave 2' ahead of schedule. So cross your fingers.)

Now, to the question you all have: when will you be invited? Well, I cannot be specific to individuals or even to dates, because again, we have to remain flexible. That said, I can talk a little about the pattern of pre-orders.

At the very beginning of pre-orders, which started on July 21st, we had a massive influx of pre-orders. A huge spike. After that, things settled down. As a result, today especially, you're going to see a fairly narrow band of dates from those admitted to Early Game Access. From tomorrow, it'll spread out to a wider date range.

That's about as specific as we're going to get right now. However, as we send more waves I'll update this thread/post with more information. Thanks for your patience - we know it's been a long road, but you'll be playing before too long.

Update: Wave 3 was just sent.
10630
 Stephen Reid General Discussion Early Access 'Waves' - Updating Here 1323784980
Hey everyone, good morning and welcome to the first day of Early Game Access for Star Wars: The Old Republic!

We're granting access based solely on when people's pre-orders were redeemed, and we're going to be granting it in 'waves' - large batches of emails and game entitlements that will go out over the course of today (and tomorrow, and the next day, and so on).

I'll be updating this thread (and this post) as we send out more 'waves' of invites.

So far today, we have sent out two 'waves' of invites; we will be sending more later on, but I cannot be specific on timing. (Why? Because as we invite each wave, we monitor to see how servers are performing and so on. If everything is good, we'll send a 'wave' earlier; we in fact sent 'wave 2' ahead of schedule. So cross your fingers.)

Now, to the question you all have: when will you be invited? Well, I cannot be specific to individuals or even to dates, because again, we have to remain flexible. That said, I can talk a little about the pattern of pre-orders.

At the very beginning of pre-orders, which started on July 21st, we had a massive influx of pre-orders. A huge spike. After that, things settled down. As a result, today especially, you're going to see a fairly narrow band of dates from those admitted to Early Game Access. From tomorrow, it'll spread out to a wider date range.

That's about as specific as we're going to get right now. However, as we send more waves I'll update this thread/post with more information. Thanks for your patience - we know it's been a long road, but you'll be playing before too long.

Update: Wave 3 was just sent.

Update: Wave 4 was sent approximately noon CST. (Apologies for delay.)

Update: Wave 5 - the final wave for today - was sent at approx 1:30PM CST.

More invites will be sent tomorrow (Wednesday).
33929
 Stephen Reid General Discussion only CE getting in 1323783180
Admittance is based on when you redeemed your pre-order, not on your edition. Collector's Edition owners are not getting 'priority' access.
6209
 Stephen Reid General Discussion Digital UPGRADE Pack - VIP Room? 1323782940
Quote:
Originally Posted by Smithyo
Does anybody know if the Digital Upgrade from the Standard Edition gives you access to the VIP room?
It does. As noted here, you can also pay a credit cost (currently 1M) for entry into the room.

The Digital Upgrade (or the purchased wristband) does not, however, give you access to the Collector's Edition vendor/store, which is exclusive to those owning a CE.
5724
 Stephen Reid General Discussion Bioware going back on their word? 1323782880
We haven't finished invites for the day yet, but I can tell you from seeing the list with my own eyes, no-one who pre-ordered in (for example) October is in the game - unless they made two accounts and registered two pre-order codes.

We're inviting more people later today, as stated.
5433
 Stephen Reid General Discussion Origin Pre orders ***? 1323782760
Quote:
Originally Posted by lunabaguna
Been reading at several locations that Origin DD pre-orders have been given priority over those people ordering through Wal Mart, Amazon, or Best Buy, regardless of the pre-order date. If this is true, fail EA.
If you're referring to Early Game Access, it's not true.

If you're referring to when retailers are shipping, right now we have no updates to share on retailers other than Origin. Origin is shipping physical copies of the game to North American addresses from December 16th.
5138
 Stephen Reid General Discussion Pre-oprdered it the first day and no first wave. 1323781680
We're adding people to Early Game Access based on when they pre-ordered - and that timing is quite granular.

By the end of today we'll have invited a lot of people - not everyone by a long stretch, but a lot. I know the wait's agonizing but this is helping us ramp up the servers slowly but surely.
2390
 Amber Green Allgemeine Diskussionen [Server Status] Einige Server sind nicht verfügbar 1323781440
Wir untersuchen gerade Probleme die verursacht haben, dass der Server Basillisk Droid nicht erreichbar ist. Bitte besuche die offizielle Twitter-Seite von SWTOR um mehr Informationen und Updates zu erhalten. Um den Status deines Servers zu Überprüfen, besuche die Server-Status-Seite.
1674
 Amber Green Discussion générale [Statut des serveurs] Certains serveurs sont indisponibles 1323780960
Nous recherchons actuellement les causes ayant conduit à l'indisponibilité de certains de nos serveurs. Les serveurs concernés sont : Basillisk Droid ert The Jedi Tower.

Veuillez consulter la page Twitter officielle SWTOR pour plus d'informations. Pour vérifier le statut de votre serveur, veuillez visiter la page de statut des serveurs.

649
 Amber Green General Discussion [Server Status] Some Servers Unavailable 1323780720

We are currently investigating issues that have caused a number of our servers to become unavailable. The servers affected are: Basillisk Droid and The Jedi Tower.

Please check the official SWTOR Twitter page for more information and updates. To check the status of your server, visit the Server Status page.

389
 Amber Green General Discussion What’s Next for The Old Republic - From James Ohlen 1323779040
Welcome to Star Wars™: The Old Republic™. It’s been many years in the making and the team is very proud of what we’ve achieved. Since we’re an online game we are going to continue building on the game for years to come. You can count on us to diligently expand the game and service to surprise and delight you. We’re going to not only respond to your feedback, but also hopefully exceed your expectations on how Star Wars: The Old Republic will evolve over time.

Many of you helped make the game what it is today by participating in our testing programs. You’ve watched the game grow over the past year and have been very vocal about things you’d like to see in the game in the future.

A team is never finished building a massively multiplayer game, so we’d like to take this opportunity to reveal a little information on what the team is working on for patches coming in the near future. Our priorities have been, and will continue to be, based off of the feedback we receive from our players.

• New Content – We will be adding new content to the galaxy on an ongoing basis. These worlds will include Operations, Flashpoints and solo content.

• Guild Functionality – Guilds are important to the long term health of any MMORPG. We have a huge list of guild centric features. This will be an ongoing effort that will probably never end. Guild banks are the first thing we’ll be delivering in our plans for increased guild functionality. Eventually we even want to deliver on the promise of the long hinted at “Guild Capital Ships”.

• UI customization – You like choice. We hear you! SWTOR is all about choice. Being able to choose how you interact with an online game is something we feel is very important. We are going to be giving more control over the UI as an ongoing effort. This is a very big priority for us.

• PvP – We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team. So far very few people have seen, or know much about the stunning Open World PVP on Ilum; when you get to the high levels prepare to be blown away! In addition to that high level PVP content, expect new Warzones and new PvP features on a regular basis.

• Space Combat – We will continue to add missions to the space game. We also have a special project going on right now that will expand space gameplay in a significant way... for now the details will have to remain under wraps.

• Legacy System – The ability to select a surname for your character is just the start of something much bigger. Soon, the Legacy experience and levels you earn will grant your characters access to powers, objects and other cool benefits.

• And more – We have an entire team of developers working on future content. Right now we are focused on nothing else but Star Wars: The Old Republic, so expect new and cool things.

It is fair to say that we’re just as excited as you are about the launch of Star Wars: The Old Republic. Not only are we launching one of the largest and most impressive games ever created, but we’re also excited about the prospect of continuing to work on the game so that you, the fans, will always have something heroic and amazing to enjoy. Thanks for playing.


James Ohlen

Game Director
287
 Amber Green General Discussion Welcome Message from Ray Muzyka & Greg Zeschuk 1323778560
This is a big day for us; we are launching Star Wars: The Old Republic, BioWare’s largest and most ambitious project to date, and we’re very proud that you’ve been able to join us. It’s an honor to be able to share this game with you.

A huge team of talented, passionate people at BioWare, Electronic Arts, Lucas Arts as well as many other partners all over the world poured their hearts and souls into this game.

We want to thank every single one of them for being part of the team that developed this game; it’s a monumental accomplishment.

Another group of people that we depended upon was you, the players. We had hundreds of thousands of players spend millions upon millions of hours beta testing this game.

Without you we never would have been able to build it; thank you for your contribution. This game is yours just as much as it is ours.

And finally we want to emphasize that this is just the beginning of a very long journey together. The game is launched, but it’s not done; it will probably never be done as we’re committed to working on Star Wars: The Old Republic in order to keep improving it and delivering exemplary service to you, the customer. It’s going to be a great ride.

Finally, we can only think of one appropriate way to sign off on this auspicious occasion:

May the Force be with you!


Ray Muzyka & Greg Zeschuk

Co-Founders, BioWare

286
 Allison Berryman General Discussion Introduction to the STAR WARS: The Old Republic Community 1323776520
Welcome (and, to many of you, welcome back!) to the Star Wars™: The Old Republic™ Community Forums. We've been hard at work preparing the Forums for launch, and would like to take a few moments to introduce you to some of our new forums and resources, refresh you on the posting guidelines, and wish you the best on your in-game adventures!



Community Tour
First, you'll notice the new Community Blog, which resides at the top of www.swtor.com/community. We'll use this blog to make important community announcements and to post articles of special interest to our community members, so we encourage you to check it out frequently. To find interesting and informative posts from the development and community teams, visit the Developer Tracker, which updates any time a BioWare employee makes a post. You can recognize BioWare developers by their BioWare "B" avatar and gold text!

Customer Service is also available on the Forums. Our Customer Service Representatives use the Customer Service Droid avatar and gold text, and are happy to assist with a number of issues. Please post in the Customer Service forum if you encounter any problems, but note that not all issues can be resolved on the Forums (particularly any questions about your account that would require personal details). If your issue is not resolved on the Forums, please contact support: www.swtor.com/support. On this page, you can also search the Customer Service knowledge base for solutions to your issue!

We now have many new discussion forums, but we'd particularly like to draw your attention to the New Player Help section. Here, new players can ask any questions they have about the game and receive answers and advice from community members who have more game experience. We encourage everyone to visit and help out players who are new to Star Wars: The Old Republic or to MMORPGs in general! You'll also see lots of new discussion forums for PvP, Crew Skills, classes and Advanced Classes, and group content like Operations and Flashpoints.

Helping the community organize and interact is very important to us, so we've expanded the Guild Hall and added new Community forums. When you visit the Guild Hall, you can now select your region, faction, and server type to create your Guild's recruitment thread. This new organization will help your guild's recruitment thread stand out to players in the same region and on the same server type! Each recruitment forum also has a "Looking for Guild" forum to help individuals locate a suitable guild.

Our new Community forums include forums for Fan Art, Fan Fiction, Roleplaying and Play-by-Post, and new forums for local check-ins and for organizing player-run events. Check them out and get involved!



Forum Guidelines
We'd like to remind everyone that we take our Forum Guidelines very seriously. In order to foster constructive discussions in a safe, friendly environment, we do enforce our forum rules and expect our community members to treat each other with respect, even when disagreeing. You can read the full Rules of Conduct here, but these guidelines will help you contribute to the community!
  • Never insult another member of the community.
  • Respect other community members, whether they agree with you or not.
  • Flag, don't fight. Use the "flag" feature to report posts to our Community Team if you see someone breaking the rules – don't respond to them!
  • Don't make spam posts like "first," "in before the lock," or "bump."
  • Make constructive, on-topic posts that add to the discussion.
Our Community Representative Team will be hard at work to keep the Forums friendly for everyone. They review player reports, help keep the forums organized, provide us with important information from the Forums, and are always helping point players towards helpful information. You can recognize a Community Representative by their avatar (the half-Empire, half-Republic logo) and their gold text.

Following these guidelines will ensure a great community experience for everyone. Note that violating the rules can lead to infractions and eventually to suspensions of your posting privileges. If you have a question about moderation, please feel free to contact us at bwacommunitysupport@bioware.com and we'll be happy to answer!



Welcome!
Most importantly, welcome! We're excited to have you join us, both in-game in Star Wars: The Old Republic and here on the Forums. We're always reading your feedback about the game, and encourage you to let us know what you think! We'll work to address concerns and engage with you all by providing information through blogs and developer posts. Thank you all for joining us, and may the Force be with you!
263
 Community Support Service clients Le service clients et vous 1323773940
Bienvenue dans la section du service clients du jeu Star Wars: The Old Republic.

Cette section existe afin de fournir aux joueurs un endroit où discuter entre eux ou avec l’équipe du service clients de Star Wars: The Old Republic.
  • Si vous avez besoin d’assistance en jeu, veuillez soumettre un rapport de problème via le portail du service clients en jeu.
  • Si vous rencontrez des problèmes avec vos questions de sécurité, veuillez visiter ce lien.


Pour des mises à jour sur l’état des serveurs et les alertes, surveillez les annonces importantes du forum et la page Etat des serveurs.

Détails à vérifier avant de réclamer de l’aide.
Comment demander de l’aide sur le forum.
Envoyer un e-mail au service clients.


Détails à vérifier avant de réclamer de l’aide.

La solution la plus commune pour résoudre des anomalies techniques est de vous assurer que tout soit à jour :
  • Assurez-vous d’avoir téléchargé les pilotes les plus récents de votre carte graphique. Afin de connaître les étapes à suivre pour cette manipulation, veuillez visiter ce lien.
  • Vérifiez que vous possédez le service pack et les mises à jours Windows les plus récentes installées sur votre système sans oublier les mises à jour optionnelles de .NET Framework et Visual C++.
  • Vérifiez également que vous avez la dernière version de DirectX.
    Pour plus de détails, merci de consulter ce lien .

    Comment demander de l’aide sur le forum.

    Si vous avez des difficultés pour faire fonctionner Star Wars: The Old Republic, alors suivez ces instructions lorsque vous ouvrez un sujet sur le forum ou que vous écrivez à la suite de l’un d’entre eux. N’hésitez pas à décrire en détails votre problème.
    • L’heure de l’incident (en précisant votre fuseau horaire)
    • Nom du serveur, nom du personnage, classe et niveau (le cas échéant),
    • Le lieu où cela s’est produit (en jeu),
    • Le message d’erreur que vous avez rencontré (que ce soit celui de Windows, du lanceur ou du client)
    • Votre système d’exploitation (32 ou 64 bits)
    • Votre carte graphique (et la version du pilote installé)
    • Toute tentative de dépannage déjà essayées.
    Pour une solution temporaire, veuillez ajouter votre rapport DxDiag ainsi que les rapports appropriés (à la fin de votre post et entre les balises [CODE] [/CODE ]).
    Afin de récupérer votre rapport DxDiag, il vous faut :
    1. Appuyer sur Démarrer
    2. Ecrire DxDiag dans la section recherche et appuyez sur entrée
    3. Quand la barre de progression en bas à droite est complété, cliquez sur “Sauvegarder toutes les informations”
    4. Ceci créera un fichier dxdiag.txt.
    5. Ouvrez le fichier sauvegardé, tapez sur Ctrl+A (tout sélectionner).
    6. Collez (Ctrl+C) l’information à la fin de votre message. N’oubliez pas d’utiliser les balises Code ou Spoiler. Si vous ne le faites pas, votre DxDiag rendra la lecture de votre message difficile.

    Ajoutez également les rapports appropriés en fonction de l’anomalie que vous rencontrez.
    • Rapport d’installation.Ce rapport piste l’installation du fichier SWTOR_setup.exe que vous aurez téléchargé de www.swtor.com/download . Si vous rencontrez des anomalies en exécutant l’installation de cette application, ajoutez le contenu de ce fichier. Si l’installation du lanceur ne vous a posé aucun problème, ces informations ne sont pas nécessaires. Vous trouverez le rapport à cet endroit :
      • \Users\%Username%\Documents
      Exemple de nom de fichier : Install Star Wars The Old Republic.log

    • Rapport du lanceur. Ce rapport est utile lorsque vous rencontrez des problèmes avec votre lanceur ou des mises à jour. Nous pouvons utiliser ce rapport afin d’étudier si votre anomalie intervient après avoir cliqué sur le raccourci du lanceur et avant de cliquer sur le bouton “Jouer” pour jouer au jeu. Le répertoire d’installation de ces fichiers peut être trouvé ici :
      • C:\Program Files (x86)\Electronic Arts\BioWare\Star Wars - The Old Republic\logs
      • C:\Program Files\Electronic Arts\BioWare\Star Wars - The Old Republic\logs
      Exemple de ficher : launcher_20111122.Log

    • Rapport du client.Ce rapport est utile si une anomalie intervient après avoir clique sur le bouton “Jouer” ou lorsque vous rencontrez des problèmes en jeu. Il peut être trouvé ici :
      • C:\Program Files (x86)\Electronic Arts\BioWare\Star Wars - The Old Republic\swtor\retailclient\swtor\logs
    Exemple de fichier : Client_20111116T155258_901721.log

  • Rapport de plantage. Ce rapport est utile lorsque le jeu se ferme de façon inattendue. Vous pouvez le trouver ici :
    • \Users\%USERNAME%\AppData\Local\SWTOR\CrashDump
    Exemple de ficher : crash.dmp, crash.json

  • N’oubliez pas d’utiliser les balises spoiler ou code sur vos rapports DXDiag et de contenu.


Envoyer un e-mail au service clients

Si vous ne parvenez pas à trouver une solution via le forum, nous vous recommandons de contacter notre équipe du service clients par e-mail à l’adresse suivante : support@swtor.com . N’oubliez pas d’inclure autant d’informations que possible aux cotés de votre DxDiag et des rapports appropriés.
259
 Community Support Kundendienst Kundendienst-Readme 1323773700
Willkommen im Kundenbetreuungsbereich für das STAR WARS: The Old Republic Spieletestprogramm.

Wir möchten unseren Testern hier einen Ort bieten, in dem technische Probleme miteinander und mit dem Star Wars: The Old Republic Kundendienst-Team diskutiert werden können.
  • Wenn ihr Hilfe mit einem In-Game Problem braucht, nutze bitte das Kundendienstportal im Spiel.
  • Wenn ihr Schwierigkeiten mit euren Sicherheitsfragen und Antworten habt, schaut bitte hier vorbei.

Für Updates zum Serverstatus und Warnungen, lest bitte die ‘Stickies’ im Allgemeine Diskussionen zum Spieletest Forum.

1) Bevor ihr nach Hilfe fragt…
2) Hilfe anfordern
3) E-Mail-Kundendienst


1) Bevor ihr nach Hilfe fragt…

Die häufigste Lösung für technische Probleme ist es zunächst sicherzustellen, dass euer System auf dem neuesten Stand ist. Bevor ihr nach Hilfe fragt:
  • Überprüft, ob die neusten Treiber für eure Grafikkarte installiert sind. Besitzer von nVidia Karten können Treiber hier finden, Besitzer von ATI-Karten finden ihre Treiber hier. Für andere Grafikkarten, sucht bitte auf der Webseite des Herstellers.
  • Überprüft, ob das letzte ServicePack und die letzten Windows-Updates für euer Betriebssystem bereits installiert sind (einschließlich der optionalen Updates wie Framework.NET and Visual C++ Funktionen).
  • Bitte überprüfe auch, ob die letzte DirectX-Version bereits installiert ist. Die findet ihr hier.


2) Hilfe anfordern

Wenn ihr Probleme dabei habt, das Spiel zu starten, befolgt bitte diese Hinweise zum Posten eines Beitrags. Besonders wichtig ist, dass ihr das Problem so detailliert wie möglich schildert. Beschreibt den Fehler so gut ihr könnt - wann tritt er auf, in welchem Spiel tritt er auf, tritt er immer an derselben Stelle im Spiel auf, wie reagiert der Computer. Bitte fügt außerdem die folgenden Informationen hinzu, wenn möglich:
  • Zeit des Vorfalls (inklusive eurer Zeitzone)
  • Servername
  • Charaktername
  • Gebiet in dem der Fehler auftrat (im Spiel)
  • Fehlermeldungen, die Ihr gesehen habt (von Windows sowie vom Launcher / Client)
  • Betriebssystem (bitte angeben ob 32 oder 64bit)
  • Grafikkarte (und die aktuelle Treiberversion)
  • Testergruppe (Wochenende-Tester oder allgemeiner Tester)
Zur Fehleranalyse von technischen Problemen, gebt bitte euren DXDiagbericht und die jeweiligen Protokolle (am Ende eures Beitrags zwischen [code] oder [spoiler] Tags) ein. Befolgt bitte diese Hinweise, um euren DXDiagbericht zu erstellen:
  1. Öffnet das Windows Start-Menü
  2. Gebt ‘dxdiag’ in das Suchfeld ein
  3. Wenn der Fortschrittsbalken in der rechten unteren Ecke des Programs abgelaufen ist, klickt auf den Button 'Alle Informationen speichern'.
  4. Dadurch wird eine dxdiag.txt Datei angelegt.
  5. Öffnet die gespeicherte Datei. Drückt auf Strg+A (alles auswählen) und dann auf Strg+C (kopieren).
  6. Fügt diese Informationen am Ende eures Beitrags ein. Bitte vergesst nicht Code- oder Spoiler- Tags zu verwenden. (Da sonst der DXDiag-Bericht die ganze Seite ausfüllt und es schwerer macht dem Thread zu folgen.

Hängt bitte die Protokolle (Logs) an, die zu dem Problem relevant sind.
  • Installationsprotokolle (Installation Logs). Diese Protokolle überwachen die Installation der SWTOR_setup.exe Datei, die von www.swtor.com/de/download heruntergeladen wird. Falls bei der Installation dieser Anwendung Probleme auftauchen, fügt bitte die Inhalte dieser Datei ein.
    Wenn der Launcher bereits installiert wurde, braucht ihr diese Protokolle nicht.
    Die Protokolle findet Ihr hier:
    • \Users\%Username%\Documents
    Musterdateiname: Install Star Wars The Old Republic.log

  • Programmstartprotokolle (Launcher Logs). Diese Protokolle können sinnvoll sein, wenn Probleme mit dem Launcher oder dem Patcher bestehen. Wir nutzen diese Protokolle zur Analyse von Schwierigkeiten, die nach dem Klick auf die Launcher Verknüpfung entstehen, bevor du auf „Spielen“ im Launcher drückst. Bei einer Standardinstallation, sind diese Dateien hier zu finden:
    • C:\Programme (x86)\Electronic Arts\BioWare\Star Wars - The Old Republic\logs
    • C:\Programme\Electronic Arts\BioWare\Star Wars - The Old Republic\logs
    Musterdateiname: launcher_20111122.Log

  • Spielclientprotokolle (Client Logs). Bei Problemen, die technischer Natur sind und erst nach dem Klick auf „Spielen“ auftauchen, können uns diese Protokolle bei der Analyse helfen. Ihr findet sie hier:
    • \Users\%USERNAME%\AppData\Local\SWTOR\betatest\log s
    Musterdateiname: Client_20111116T155258_901721.log

  • Absturzprotokolle (Crash Logs). Diese Protokolle helfen uns bei der Analyse von unerwarteten Spielabstürzen. Ihr findet sie hier:
    • \Users\%USERNAME%\AppData\Local\SWTOR\CrashDump
    Musterdateiname crash.dmp, crash.json

  • Bitte nutzt Code- oder Spoiler-Tags für eure DXDiag und Protokolle-Berichte.

3) E-Mail-Kundendienst

Wenn ihr das Problem nicht über das Forum beheben könnt, wendet euch an den Kundendienst per E-Mail an support@swtor.com . Bitte fügt so viele Informationen wie möglich an, insbesondere eure relevanten Protokoll- oder DxDiag-Dateien.
258
 Community Support Customer Service READ FIRST: Customer Service Forum FAQ 1323773580
Welcome to the Customer Service Forum for Star Wars: The Old Republic

This section is designed for you to post customer service questions and queries related to your game experience as well as to share any advice and information that might help members of the community.
  • If you require assistance with an in-game issue, please submit an Issue Report through the in-game Customer Service Portal.
  • If you are experiencing issues with your Security Questions and Answers, please see this FAQ.

For updates on server status and alerts, please view the Server Status page and any announcements in the forums.

1) Things to check before requesting help
2) How to request assistance on the forum
3) Emailing Customer Support


1) Things to check before requesting help

The most common solution to technical problems is making sure everything is up to date. Before you request help, please ensure that you have checked the following:
  • Make sure that you have all of the latest driver updates for your video card. For instructions on how to update your Graphics card please see here.
  • You should check that you have the latest Service Pack and Windows Updates installed for your operating system, including optional updates such as .NET Framework and Visual C++ features.
  • You should make sure that you have the latest version of DirectX installed on your system. For further details please check here


2) How to request assistance on the forum

If you are having problems getting Star Wars™: The Old Republic™ to work then please follow these instructions when posting a thread or reply. Please give as much information as possible when describing your issue. Try and include as much of the following information as you can, where relevant:
  • Time of Incident (please include your timezone)
  • Character name, class, level and server (if applicable)
  • Area this occurred (for in-game issues)
  • A detailed description of your issue. Please include any error messages you received (either from Windows or from the launcher/client)
  • Operating System (and specify whether it is 32 or 64bit)
  • Graphics Card (and the currently installed driver version)
  • Any troubleshooting steps attempted.
For troubleshooting technical issues, please post your DXDiag report and the relevant logs (at the end of your post in [code] or [spoiler] tags).

To get your DXDiag report, follow these instructions:
  1. Press the [Windows] Key + [R] at the same time. (The [Windows] key is the key with the Windows icon on it)
  2. Type in ‘DxDiag’ and press ‘OK’.
  3. This will open the DirectX Diagnostic Tool box.
  4. At the bottom of the box is a ‘Save All information’ button. Press it.
  5. This will open a ‘Save As’ box. Please ensure the text file is named ‘DxDiag’.
  6. Save this to your desktop.
  7. Open the saved file, hit Ctrl+A (select all), and then Ctrl+C (copy).
  8. Paste that information at the bottom of your post. Please use code or spoiler tags. If you don’t use these then your DXDiag will fill up the page making it hard to navigate your thread.

Please include the logs relevant to the type of issue you are experiencing.
  • Installation Logs. These logs track the installation of the SWTOR_setup.exe file you would have downloaded from. www.swtor.com/download . If you are experiencing issues running the installation of this application please include the contents of this file. If you have been able to install the Launcher, then this log is not required. The log is located at:
    • \Users\%Username%\Documents
    Example file name: Install Star Wars The Old Republic.log

  • Launcher Logs. These logs are useful if you are having issues with the launcher/patcher. We can use these logs for analysis if your issue occurs after clicking on the Launcher shortcut, and before you click ‘Play’ on the Launcher to enter the game. In a default installation these files can be found here:
    • C:\Program Files (x86)\Electronic Arts\BioWare\Star Wars - The Old Republic\logs
    • C:\Program Files\Electronic Arts\BioWare\Star Wars - The Old Republic\logs
    Example file name: launcher_20111122.Log

  • Clients Logs. These logs are useful if you are experiencing issues after you have clicked ‘Play’ on the launcher and for in-game technical issues. In a default installation these files can be found here:
    • C:\Program Files (x86)\Electronic Arts\BioWare\Star Wars - The Old Republic\swtor\retailclient\swtor\logs
    Example file name: Client_20111116T155258_901721.log

  • Crash Logs. These logs are useful if the game shuts down on you unexpectedly. These logs can be found here:
    • \Users\%USERNAME%\AppData\Local\SWTOR\CrashDump
    Example file names: crash.dmp, crash.json

  • Please use code or spoiler tags around your individual DXDiag and log contents.


3) Emailing Customer Support

If you cannot resolve your issue through the forum, we recommend contacting our Customer Service team via email at support@swtor.com. Please include as much information as possible, including your DXDiag and any relevant logs.
257
 David Bass General Discussion Current Server List 1323742440
Here is the current list of European (GMT) servers. This list will be updated throughout Early Access and Launch as we open more servers.

PvE

English
  • Dxun Battle Circle
  • Frostclaw
  • Hidden Beks
  • Hydian Way
  • Luka Sene
  • Nightmare Lands
  • Peragus Mining Facility
  • The Red Eclipse
  • Sith'Ari
  • Kellian Jarro
  • Bao-Dur
  • Ludo Kressh
  • Rogue Moon - NEW 12/16

French
  • Hssiss
  • Mantle of the Force
  • Phateem Halls of Knowledge

German
  • Faustin Academy
  • Force Harvester
  • Sith Triumvirate
  • Supreme Commander Stantorrs
  • T3-M4
  • The Jedi Tower
  • Exar Kun
  • Handmaidens of Atris
  • Dreypa's Oubliette
  • Darth Andeddu
  • Opila Crystal - NEW 12/16

PvP

English
  • Ahto City
  • Basilisk Droid
  • Bloodworthy
  • Chuundar
  • Hex Droid
  • Legions of Lettow
  • Niman
  • Scepter of Ragnos
  • The Exile's Crystal
  • The Ravager
  • Tomb of Freedon Nadd
  • Trayus Academy
  • Uthar Wynn
  • Kai-kan

French
  • Baron Deathmark
  • Darth Nihilus
  • Hrakert Rift
  • Star Map

German
  • Darth Revan's Mask
  • Darth Traya
  • Jar'Kai Sword
  • The Restoration Zone
  • Pius Dea
  • The Krath Enchanter

RP-PvE

English
  • The Progenitor
  • Trask Ulgo

French
  • Battle Meditation
  • Kessel Run

German
  • Cassus Fett
  • Vanjervalis Chain

RP-PvP

English
  • Lord Calypho

French
  • Huntmaster

German
  • Jen'jidai
256
 David Bass General Discussion Current Server List 1323741960
Here is the current list of US West Coast (PST) servers. This list will be updated throughout Early Access and Launch as we open more servers.

PvE - English
  • Hyperspace Cannon
  • Lord Praven
  • Mask of Nihilus
  • Master Zhar Lestin
  • Space Slug
  • The Harbinger
  • The Jekk'Jekk Tarr
  • Vornskr
  • Zaalbar
  • Krath
  • Wall of Light - NEW 12/16
  • Darth Sion - NEW 12/16
  • Kaiburr Crystal - NEW 12/16


PvP - English
  • Black Vulkars
  • Daragon Trail
  • Dark Reaper
  • Infinite Empire
  • Mandalore the Indomitable
  • Nadd's Sarcophagus
  • Rakata Mind Prison
  • The Crucible Pits
  • The Swiftsure
  • Warriors of the Shadow
  • Wound in the Force


RP-PvE - English
  • Begeren Colony
  • Vrook Lamar


RP-PvP - English
  • Ajunta Pall
255
 David Bass General Discussion Current Server List 1323741780
Here is the current list of US East Coast (EST) servers. This list will be updated throughout Early Access and Launch as we open more servers.

PvE - English
  • Canderous Ordo
  • Corellian Run
  • Darth Bandon
  • Dreshdae Cantina
  • Giradda the Hutt
  • Grand Master Zym
  • Jedi Covenant
  • Juyo
  • Kaas City
  • Keller's Void
  • Krayt Dragon
  • Mind Trick
  • Shadow Hand
  • Shii-Cho
  • Sith Meditation Sphere
  • Sith Wyrm
  • Tarro Blood
  • Telos Restoration Project
  • The Shadowlands
  • Thana Vesh
  • The Corsair
  • The Constant - NEW 12/16
  • Krayiss Obelisk - NEW 12/16
  • Kathol Rift - NEW 12/16

PvP - English
  • Anchorhead
  • Belgoth's Beacon
  • Bondar Crystal
  • Davik's Estate
  • Death Wind Corridor
  • Firkrann Crystal
  • Hedarr Soongh
  • Helm of Graush
  • Iron Citadel
  • Kinrath Spider
  • Naddist Rebels
  • Port Nowhere
  • Prophecy of the Five
  • Saber of Exar Kun
  • Sword of Ajunta Pall
  • Terentatek
  • The Fatman
  • The Twin Spears
  • Veela
  • Vulkar Highway

RP-PvE - English
  • Lord Adraas
  • Rubat Crystal
  • Shien
  • Sanctum of the Exalted
  • The Ebon Hawk

RP-PvP - English
  • Jung Ma
  • Ven Zallow
254
 Community Support Charakterklassen Charakterklassen Foren-Richtlinien 1323719640
Willkommen im Klassen-Forum! Dieses Forum ist für allgemeine Diskussionen über die Klassen in Star Wars™: The Old Republic™ gedacht.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



172
 Community Support Jedi-Ritter Jedi-Ritter Foren-Richtlinien 1323719640
Willkommen im Jedi-Ritter-Forum! Dieses Forum ist für allgemeine Diskussionen über diese Klasse in Star Wars™: The Old Republic™ gedacht. Hier könnt ihr über die Story, die Gefährten und andere Themen reden, die die Klasse an sich betreffen. Falls ihr an einer der Spezialisierungen interessiert seid, würden wir euch empfehlen in den jeweiligen Unterforen (die sich im allgemeinen Forum zu der Klasse befinden) zu posten.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



173
 Community Support Wächter Wächter Foren-Richtlinien 1323719640
Willkommen in unseren Spezialisierungs-Foren! Dieses Forum ist für allgemeine Diskussionen über den Wächter, eine Spezialisierung der Klasse Jedi-Ritter in Star Wars™: The Old Republic™. Bitte postet hier nur über spezifische Themen zu dieser Spezialisierung - Spezialisierungsguides, Diskussionen über die Talentbäume und ähnliche Fragen zum Wächter gehören in dieses Forum.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



174
 Community Support Hüter Hüter Foren-Richtlinien 1323719640
Willkommen in unseren Spezialisierungs-Foren! Dieses Forum ist für allgemeine Diskussionen über den Hüter, eine Spezialisierung der Klasse Jedi-Ritter in Star Wars™: The Old Republic™. Bitte postet hier nur über spezifische Themen zu dieser Spezialisierung - Spezialisierungsguides, Diskussionen über die Talentbäume und ähnliche Fragen zum Hüter gehören in dieses Forum.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



175
 Community Support Sith-Krieger Sith-Krieger Foren-Richtlinien 1323719640
Willkommen im Klassen-Forum! Dieses Forum ist für allgemeine Diskussionen über diese Klassen in Star Wars™: The Old Republic™ gedacht.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



176
 Community Support Marodeur Marodeur Foren-Richtlinien 1323719640
Willkommen in unseren Spezialisierungs-Foren! Dieses Forum ist für allgemeine Diskussionen über den Marodeur, eine Spezialisierung der Klasse Sith-Krieger in Star Wars™: The Old Republic™. Bitte postet hier nur über spezifische Themen zu dieser Spezialisierung - Spezialisierungsguides, Diskussionen über die Talentbäume und ähnliche Fragen zum Marodeur gehören in dieses Forum.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



177
 Community Support Juggernaut Juggernaut Foren-Richtlinien 1323719640
Willkommen in unseren Spezialisierungs-Foren! Dieses Forum ist für allgemeine Diskussionen über den Juggernaut, eine Spezialisierung der Klasse Sith-Krieger in Star Wars™: The Old Republic™. Bitte postet hier nur über spezifische Themen zu dieser Spezialisierung - Spezialisierungsguides, Diskussionen über die Talentbäume und ähnliche Fragen zum Juggernaut gehören in dieses Forum.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



178
 Community Support Jedi-Botschafter Jedi-Botschafter Foren-Richtlinien 1323719640
Willkommen im Jedi-Botschafter-Forum! Dieses Forum ist für allgemeine Diskussionen über diese Klasse in Star Wars™: The Old Republic™ gedacht. Hier könnt ihr über die Story, die Gefährten und andere Themen reden, die die Klasse an sich betreffen. Falls ihr an einer der Spezialisierungen interessiert seid, würden wir euch empfehlen in den jeweiligen Unterforen (die sich im allgemeinen Forum zu der Klasse befinden) zu posten.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



179
 Community Support Gelehrter Gelehrter Foren-Richtlinien 1323719640
Willkommen in unseren Spezialisierungs-Foren! Dieses Forum ist für allgemeine Diskussionen über den Gelehrter, eine Spezialisierung der Klasse Jedi-Botschafter in Star Wars™: The Old Republic™. Bitte postet hier nur über spezifische Themen zu dieser Spezialisierung - Spezialisierungsguides, Diskussionen über die Talentbäume und ähnliche Fragen zum Gelehrter gehören in dieses Forum.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



180
 Community Support Schatten Schatten Foren-Richtlinien 1323719640
Willkommen in unseren Spezialisierungs-Foren! Dieses Forum ist für allgemeine Diskussionen über den Schatten, eine Spezialisierung der Klasse Jedi-Botschafter in Star Wars™: The Old Republic™. Bitte postet hier nur über spezifische Themen zu dieser Spezialisierung - Spezialisierungsguides, Diskussionen über die Talentbäume und ähnliche Fragen zum Schatten gehören in dieses Forum.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



181
 Community Support Sith-Inquisitor Sith-Inquisitor Foren-Richtlinien 1323719640
Willkommen im Sith-Inquisitor-Forum! Dieses Forum ist für allgemeine Diskussionen über diese Klasse in Star Wars™: The Old Republic™ gedacht. Hier könnt ihr über die Story, die Gefährten und andere Themen reden, die die Klasse an sich betreffen. Falls ihr an einer der Spezialisierungen interessiert seid, würden wir euch empfehlen in den jeweiligen Unterforen (die sich im allgemeinen Forum zu der Klasse befinden) zu posten.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



182
 Community Support Hexer Hexer Foren-Richtlinien 1323719640
Willkommen in unseren Spezialisierungs-Foren! Dieses Forum ist für allgemeine Diskussionen über den Hexer, eine Spezialisierung der Klasse Sith-Inquisitor in Star Wars™: The Old Republic™. Bitte postet hier nur über spezifische Themen zu dieser Spezialisierung - Spezialisierungsguides, Diskussionen über die Talentbäume und ähnliche Fragen zum Hexer gehören in dieses Forum.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



183
 Community Support Attentäter Attentäter Foren-Richtlinien 1323719640
Willkommen in unseren Spezialisierungs-Foren! Dieses Forum ist für allgemeine Diskussionen über den Attentäter, eine Spezialisierung der Klasse Sith-Inquisitor in Star Wars™: The Old Republic™. Bitte postet hier nur über spezifische Themen zu dieser Spezialisierung - Spezialisierungsguides, Diskussionen über die Talentbäume und ähnliche Fragen zum Attentäter gehören in dieses Forum.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



184
 Community Support Soldat Soldat Foren-Richtlinien 1323719640
Willkommen im Soldat-Forum! Dieses Forum ist für allgemeine Diskussionen über diese Klasse in Star Wars™: The Old Republic™ gedacht. Hier könnt ihr über die Story, die Gefährten und andere Themen reden, die die Klasse an sich betreffen. Falls ihr an einer der Spezialisierungen interessiert seid, würden wir euch empfehlen in den jeweiligen Unterforen (die sich im allgemeinen Forum zu der Klasse befinden) zu posten.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



185
 Community Support Kommando Kommando Foren-Richtlinien 1323719640
Willkommen in unseren Spezialisierungs-Foren! Dieses Forum ist für allgemeine Diskussionen über den Kommando, eine Spezialisierung der Klasse Soldat in Star Wars™: The Old Republic™. Bitte postet hier nur über spezifische Themen zu dieser Spezialisierung - Spezialisierungsguides, Diskussionen über die Talentbäume und ähnliche Fragen zum Kommando gehören in dieses Forum.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



186
 Community Support Frontkämpfer Frontkämpfer Foren-Richtlinien 1323719640
Willkommen in unseren Spezialisierungs-Foren! Dieses Forum ist für allgemeine Diskussionen über den Frontkämpfer, eine Spezialisierung der Klasse Soldat in Star Wars™: The Old Republic™. Bitte postet hier nur über spezifische Themen zu dieser Spezialisierung - Spezialisierungsguides, Diskussionen über die Talentbäume und ähnliche Fragen zum Frontkämpfer gehören in dieses Forum.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



187
 Community Support Kopfgeldjäger Kopfgeldjäger Foren-Richtlinien 1323719640
Willkommen im Kopfgeldjäger-Forum! Dieses Forum ist für allgemeine Diskussionen über diese Klasse in Star Wars™: The Old Republic™ gedacht. Hier könnt ihr über die Story, die Gefährten und andere Themen reden, die die Klasse an sich betreffen. Falls ihr an einer der Spezialisierungen interessiert seid, würden wir euch empfehlen in den jeweiligen Unterforen (die sich im allgemeinen Forum zu der Klasse befinden) zu posten.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



188
 Community Support Söldner Söldner Foren-Richtlinien 1323719640
Willkommen in unseren Spezialisierungs-Foren! Dieses Forum ist für allgemeine Diskussionen über den Söldner, eine Spezialisierung der Klasse Söldner in Star Wars™: The Old Republic™. Bitte postet hier nur über spezifische Themen zu dieser Spezialisierung - Spezialisierungsguides, Diskussionen über die Talentbäume und ähnliche Fragen zum Söldner gehören in dieses Forum.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



189
 Community Support Powertech Powertech Foren-Richtlinien 1323719640
Willkommen in unseren Spezialisierungs-Foren! Dieses Forum ist für allgemeine Diskussionen über den Powertech, eine Spezialisierung der Klasse Kopfgeldjäger in Star Wars™: The Old Republic™. Bitte postet hier nur über spezifische Themen zu dieser Spezialisierung - Spezialisierungsguides, Diskussionen über die Talentbäume und ähnliche Fragen zum Powertech gehören in dieses Forum.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



190
 Community Support Schmuggler Schmuggler Foren-Richtlinien 1323719640
Willkommen im Schmuggler-Forum! Dieses Forum ist für allgemeine Diskussionen über diese Klasse in Star Wars™: The Old Republic™ gedacht. Hier könnt ihr über die Story, die Gefährten und andere Themen reden, die die Klasse an sich betreffen. Falls ihr an einer der Spezialisierungen interessiert seid, würden wir euch empfehlen in den jeweiligen Unterforen (die sich im allgemeinen Forum zu der Klasse befinden) zu posten.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



191
 Community Support Schurke Schurke Foren-Richtlinien 1323719640
Willkommen in unseren Spezialisierungs-Foren! Dieses Forum ist für allgemeine Diskussionen über den Schurke, eine Spezialisierung der Klasse Schmuggler in Star Wars™: The Old Republic™. Bitte postet hier nur über spezifische Themen zu dieser Spezialisierung - Spezialisierungsguides, Diskussionen über die Talentbäume und ähnliche Fragen zum Schurke gehören in dieses Forum.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



192
 Community Support Revolverheld Revolverheld Foren-Richtlinien 1323719640
Willkommen in unseren Spezialisierungs-Foren! Dieses Forum ist für allgemeine Diskussionen über den Revolverheld, eine Spezialisierung der Klasse Schmuggler in Star Wars™: The Old Republic™. Bitte postet hier nur über spezifische Themen zu dieser Spezialisierung - Spezialisierungsguides, Diskussionen über die Talentbäume und ähnliche Fragen zum Revolverheld gehören in dieses Forum.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



193
 Community Support Imperialer Agent Imperialer Agent Foren-Richtlinien 1323719640
Willkommen im Imperialer Agent-Forum! Dieses Forum ist für allgemeine Diskussionen über diese Klasse in Star Wars™: The Old Republic™ gedacht. Hier könnt ihr über die Story, die Gefährten und andere Themen reden, die die Klasse an sich betreffen. Falls ihr an einer der Spezialisierungen interessiert seid, würden wir euch empfehlen in den jeweiligen Unterforen (die sich im allgemeinen Forum zu der Klasse befinden) zu posten.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



194
 Community Support Scharfschütze Scharfschütze Foren-Richtlinien 1323719640
Willkommen in unseren Spezialisierungs-Foren! Dieses Forum ist für allgemeine Diskussionen über den Scharfschütze, eine Spezialisierung der Klasse Imperialer Agent in Star Wars™: The Old Republic™. Bitte postet hier nur über spezifische Themen zu dieser Spezialisierung - Spezialisierungsguides, Diskussionen über die Talentbäume und ähnliche Fragen zum Scharfschütze gehören in dieses Forum.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



195
 Community Support Saboteur Saboteur Foren-Richtlinien 1323719640
Willkommen in unseren Spezialisierungs-Foren! Dieses Forum ist für allgemeine Diskussionen über den Saboteur, eine Spezialisierung der Klasse Imperialer Agent in Star Wars™: The Old Republic™. Bitte postet hier nur über spezifische Themen zu dieser Spezialisierung - Spezialisierungsguides, Diskussionen über die Talentbäume und ähnliche Fragen zum Saboteur gehören in dieses Forum.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



196
 Community Support Heiler Heiler Foren-Richtlinien 1323719640
Willkommen in unserem Heiler-Forum! Dieses Forum ist für allgemeine Diskussionen über die Rolle von Heilern in Star Wars™: The Old Republic™ gedacht. Hier könnt ihr verschiedene Strategien und Tipps für Heiler, die verschiedenen Talentbäume für Heiler, sowie andere Rollen-spezifische Themen diskutieren.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



197
 Community Support Damage Dealer Damage Dealer Foren-Richtlinien 1323719640
Willkommen in unserem Damage-Dealer-Forum! Dieses Forum ist für allgemeine Diskussionen über die Rolle von Damage-Dealern in Star Wars™: The Old Republic™ gedacht. Hier könnt ihr verschiedene Strategien und Tipps für DDs, die verschiedenen Talentbäume für Damage-Dealer, sowie andere Rollen-spezifische Themen diskutieren.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



198
 Community Support Tanks Tanks Foren-Richtlinien 1323719640
Willkommen in unserem Tank-Forum! Dieses Forum ist für allgemeine Diskussionen über die Rolle von Tanks in Star Wars™: The Old Republic™ gedacht. Hier könnt ihr verschiedene Strategien und Tipps für Tanks, die verschiedenen Talentbäume für Tanks, sowie andere Rollen-spezifische Themen diskutieren.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



199
 Community Support PvP PvP Foren-Richtlinien 1323719640
Willkommen in unserem PvP-Forum! Dieses Forum ist für allgemeine Diskussionen über PvP in Star Wars™: The Old Republic™ gedacht. Threads in diesem Forum sollten sich direkt mit den PvP-Aspekten des Spiels befassen. Diskussionen über Kriegsgebiete, Fragen zu PvP-Strategien oder unserem Open-World PvP gehören in dieses Forum. Bitte beachtet, dass in diesem Forum keine Herausforderungen gegenüber anderen Spielern oder Gilden erlaubt sind, sondern nur allgemeine Diskussionen zu PvP-Themen!


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



200
 Community Support Operationen, Flashpoints, Heroische Missionen Operationen, Flashpoints, Heroische Missionen Foren-Richtlinien 1323719640
Willkommen in unserem Forum zu Operationen, Flashpoints und heroischen Missionen! Dieses Forum ist für allgemeine Diskussionen dieser Aspekte von Star Wars™: The Old Republic™ gedacht. Hier könnt ihr Strategien, Fragen oder Guides zu unseren Operationen, Flashpoints oder heroischen Missionen posten.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



201
 Community Support Crew-Fähigkeiten Crew-Fähigkeiten Foren-Richtlinien 1323719640
Willkommen in unserem Crew-Fähigkeiten-Forum! Dieses Forum ist für allgemeine Diskussionen der Crew-Fähigkeiten in Star Wars™: The Old Republic™ gedacht. Hier könnt ihr über alle Aspekte unserer Crew-Fähigkeiten wie Handwerk, Sammelfähigkeiten oder Missionsfähigkeiten posten!


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



202
 Community Support Lokale Treffen Lokale Treffen Foren-Richtlinien 1323719640
Willkommen in unserem Forum zu lokalen Treffen! In diesem Forum könnt ihr Mitglieder der Star Wars™: The Old Republic™-Community aus eurer Umgebung kennenlernen. Wichtige Anmerkung für eure eigene Sicherheit: Postet hier niemals persönliche Daten wie eure Adresse, Telefonnummer oder Links zu euren Accounts in sozialen Netzwerken, oder gebt sie anderweitig an Fremde weiter!


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



203
 Community Support PvP PvP Foren-Richtlinien 1323719640
Willkommen in unserem Server-Event-Forum! In diesem Forum können Mitglieder der Star Wars™: The Old Republic™-Community Events auf ihren Servern planen und bewerben. Postet bitte hier eine Ankündigung wenn ihr dabei seid einen Event auf eurem Server zu organisieren. Denkt bitte daran den Namen eures Servers im Threadtitel zu erwähne um das Auffinden relevanter Events zu vereinfachen.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



204
 Community Support PvE PvE Foren-Richtlinien 1323719640
Willkommen in unserem Server-Event-Forum! In diesem Forum können Mitglieder der Star Wars™: The Old Republic™-Community Events auf ihren Servern planen und bewerben. Postet bitte hier eine Ankündigung wenn ihr dabei seid einen Event auf eurem Server zu organisieren. Denkt bitte daran den Namen eures Servers im Threadtitel zu erwähne um das Auffinden relevanter Events zu vereinfachen.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



205
 Community Support RP RP Foren-Richtlinien 1323719640
Willkommen in unserem Server-Event-Forum! In diesem Forum können Mitglieder der Star Wars™: The Old Republic™-Community Events auf ihren Servern planen und bewerben. Postet bitte hier eine Ankündigung wenn ihr dabei seid einen Event auf eurem Server zu organisieren. Denkt bitte daran den Namen eures Servers im Threadtitel zu erwähne um das Auffinden relevanter Events zu vereinfachen.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



206
 Community Support RP-PvP RP-PvP Foren-Richtlinien 1323719640
Willkommen in unserem Server-Event-Forum! In diesem Forum können Mitglieder der Star Wars™: The Old Republic™-Community Events auf ihren Servern planen und bewerben. Postet bitte hier eine Ankündigung wenn ihr dabei seid einen Event auf eurem Server zu organisieren. Denkt bitte daran den Namen eures Servers im Threadtitel zu erwähne um das Auffinden relevanter Events zu vereinfachen.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



207
 Community Support Fan-Art Fan-Art Foren-Richtlinien 1323719640
Willkommen in unserem Fan-Art-Forum! In diesem Forum könnt ihr eure Bilder und Videos zu Star Wars™: The Old Republic™ mit der Community teilen. Wir finden konstruktive Kritik wichtig, aber würden euch bitten, in euren Kommentaren stets höflich zu bleiben und den Aufwand den andere in ihre Werke stecken, zu bedenken. Zudem müssen hier veröffentlichte Werke den Forenregeln entsprechen.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



208
 Community Support Fan-Fiction Fan-Fiction Foren-Richtlinien 1323719640
Willkommen in unserem Fan-Fiction-Forum! In diesem Forum könnt ihr eure Stories und Texte zu Star Wars™: The Old Republic™ und dem Star Wars Universum mit der Community teilen. Wir finden konstruktive Kritik wichtig, aber würden euch bitten, in euren Kommentaren stets höflich zu bleiben und den Aufwand den andere in ihre Werke stecken, zu bedenken. Zudem müsse hier veröffentlichte Werke den Forenregeln entsprechen - sexuelle Inhalte, übermäßige und explizite Gewaltdarstellungen und andere anstößige Inhalte sind nicht erlaubt.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



209
 Community Support Rollenspiel Rollenspiel Foren-Richtlinien 1323719640
Willkommen in unserem Rollenspiel-Forum! Dieses Forum ist für allgemeine Diskussionen zum Rollenspiel in Star Wars™: The Old Republic™ gedacht. Bitte beachtet, dass es für Forenrollenspiel ein eigenes Unterforum gibt.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



210
 Community Support Rollenspiel und Forenrollenspiel Rollenspiel und Forenrollenspiel Foren-Richtlinien 1323719640
Willkommen in unserem Rollenspiel-Forum! Dieses Forum soll der Rollenspiel-Community von Star Wars™: The Old Republic™ die Gelegenheit geben, frei miteinander zu spielen oder Forenrollenspielrunden zu organisieren. Bitte achtet darauf, dass der Inhalt eurer Beiträge den Regeln des Forums entspricht – sexuelle Inhalte, übermäßige und explizite Gewaltdarstellungen und andere anstößige Inhalte sind nicht erlaubt.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



211
 Community Support Gildenhalle Gildenhalle Foren-Richtlinien 1323719640
Willkommen in der Gildenhalle! Diese Foren soll der Star Wars™: The Old Republic™-Community die Gelegenheit geben, Mitglieder für eine Gilde anzuwerben oder nach einer Gilde zu suchen. Bitte wählt dazu die dafür vorgesehenen Foren aus. Wenn ihr nach Mitgliedern für eure Gilde sucht, wählt den Server-Typ, auf dem eure Gilde spielt, und postet einen Thread im entsprechenden Forum (zum Beispiel ins PvP-Unterforum wenn ihr auf einem PvP-Server spielt). Wenn ihr nach einer Gilde sucht, wählt zunächst das Forum für den gewünschten Server-Typ und dort dann das “Suche Gilde”-Unterforum aus, um euren Thread zu posten!


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



212
 Community Support PvP PvP Guild Recruitment Foren-Richtlinien 1323719640
Willkommen in unseren Guild Recruitment-Foren! Diese Foren sind zum Anwerben neuer Gildenmitglieder in Star Wars™: The Old Republic™ gedacht. Bitte beachtet die folgenden Richtlinien, wenn ihr Mitglieder für eure Gilde sucht:
  • Jede Gilde hat die Erlaubnis in diesem Forum EINEN Thread aufzumachen. Wenn eure Gilde einen Zweig in der Republik und einen Zweig im Imperium hat, könnt ihr sowohl EINEN Thread im entsprechenden Server-Forum für Imperium-Gilden und EINEN Thread im entsprechenden Server-Forum für Republik-Gilden eröffnen.
  • Der Titel eures Threads sollte den Namen eures Servers beinhalten.
  • Trolling, das Schlechtmachen anderer Gilden oder Spieler, das Diskutieren von Konflikten, Spam oder Beiträge, die nicht zum Thema gehören (wie “bump” oder “Schubs”) sind nicht gestattet.




Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



213
 Community Support Suche Gilde Suche Gilde Foren-Richtlinien 1323719640
Willkommen im “Suche Gilde”-Forum! Dieses Forum gibt es, damit Star Wars™: The Old Republic™ Community-Mitglieder Gilden finden können, die zu ihrem Spielstil passen. Bitte behaltet dabei die folgenden Regeln immer im Kopf:
  • Bitte eröffne nur EINEN “Suche Gilde” Thread.
  • Nenne Deinen Server im Titel des Threads.
  • Gib an welche Art Gilde Du suchst.



Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



214
 Community Support PvE PvE Guild Recruitment Foren-Richtlinien 1323719640
Willkommen in unseren Guild Recruitment-Foren! Diese Foren sind zum Anwerben neuer Gildenmitglieder in Star Wars™: The Old Republic™ gedacht. Bitte beachtet die folgenden Richtlinien, wenn ihr Mitglieder für eure Gilde sucht:
  • Jede Gilde hat die Erlaubnis in diesem Forum EINEN Thread aufzumachen. Wenn eure Gilde einen Zweig in der Republik und einen Zweig im Imperium hat, könnt ihr sowohl EINEN Thread im entsprechenden Server-Forum für Imperium-Gilden und EINEN Thread im entsprechenden Server-Forum für Republik-Gilden eröffnen.
  • Der Titel eures Threads sollte den Namen eures Servers beinhalten.
  • Trolling, das Schlechtmachen anderer Gilden oder Spieler, das Diskutieren von Konflikten, Spam oder Beiträge, die nicht zum Thema gehören (wie “bump” oder “Schubs”) sind nicht gestattet.




Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



215
 Community Support RP und RP-PvP RP und RP-PvP Guild Recruitment Foren-Richtlinien 1323719640
Willkommen in unseren Guild Recruitment-Foren! Diese Foren sind zum Anwerben neuer Gildenmitglieder in Star Wars™: The Old Republic™ gedacht. Bitte beachtet die folgenden Richtlinien, wenn ihr Mitglieder für eure Gilde sucht:
  • Jede Gilde hat die Erlaubnis in diesem Forum EINEN Thread aufzumachen. Wenn eure Gilde einen Zweig in der Republik und einen Zweig im Imperium hat, könnt ihr sowohl EINEN Thread im entsprechenden Server-Forum für Imperium-Gilden und EINEN Thread im entsprechenden Server-Forum für Republik-Gilden eröffnen.
  • Der Titel eures Threads sollte den Namen eures Servers beinhalten.
  • Trolling, das Schlechtmachen anderer Gilden oder Spieler, das Diskutieren von Konflikten, Spam oder Beiträge, die nicht zum Thema gehören (wie “bump” oder “Schubs”) sind nicht gestattet.




Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



218
 Community Support PvP PvP Guild Recruitment Foren-Richtlinien 1323719640
Willkommen in unseren Guild Recruitment-Foren! Diese Foren sind zum Anwerben neuer Gildenmitglieder in Star Wars™: The Old Republic™ gedacht. Bitte beachtet die folgenden Richtlinien, wenn ihr Mitglieder für eure Gilde sucht:
  • Jede Gilde hat die Erlaubnis in diesem Forum EINEN Thread aufzumachen. Wenn eure Gilde einen Zweig in der Republik und einen Zweig im Imperium hat, könnt ihr sowohl EINEN Thread im entsprechenden Server-Forum für Imperium-Gilden und EINEN Thread im entsprechenden Server-Forum für Republik-Gilden eröffnen.
  • Der Titel eures Threads sollte den Namen eures Servers beinhalten.
  • Trolling, das Schlechtmachen anderer Gilden oder Spieler, das Diskutieren von Konflikten, Spam oder Beiträge, die nicht zum Thema gehören (wie “bump” oder “Schubs”) sind nicht gestattet.



Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



220
 Community Support PvE PvE Guild Recruitment Foren-Richtlinien 1323719640
Willkommen in unseren Guild Recruitment-Foren! Diese Foren sind zum Anwerben neuer Gildenmitglieder in Star Wars™: The Old Republic™ gedacht. Bitte beachtet die folgenden Richtlinien, wenn ihr Mitglieder für eure Gilde sucht:
  • Jede Gilde hat die Erlaubnis in diesem Forum EINEN Thread aufzumachen. Wenn eure Gilde einen Zweig in der Republik und einen Zweig im Imperium hat, könnt ihr sowohl EINEN Thread im entsprechenden Server-Forum für Imperium-Gilden und EINEN Thread im entsprechenden Server-Forum für Republik-Gilden eröffnen.
  • Der Titel eures Threads sollte den Namen eures Servers beinhalten.
  • Trolling, das Schlechtmachen anderer Gilden oder Spieler, das Diskutieren von Konflikten, Spam oder Beiträge, die nicht zum Thema gehören (wie “bump” oder “Schubs”) sind nicht gestattet.



Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



222
 Community Support RP und RP-PvP RP und RP-PvP Guild Recruitment Foren-Richtlinien 1323719640
Willkommen in unseren Guild Recruitment-Foren! Diese Foren sind zum Anwerben neuer Gildenmitglieder in Star Wars™: The Old Republic™ gedacht. Bitte beachtet die folgenden Richtlinien, wenn ihr Mitglieder für eure Gilde sucht:
  • Jede Gilde hat die Erlaubnis in diesem Forum EINEN Thread aufzumachen. Wenn eure Gilde einen Zweig in der Republik und einen Zweig im Imperium hat, könnt ihr sowohl EINEN Thread im entsprechenden Server-Forum für Imperium-Gilden und EINEN Thread im entsprechenden Server-Forum für Republik-Gilden eröffnen.
  • Der Titel eures Threads sollte den Namen eures Servers beinhalten.
  • Trolling, das Schlechtmachen anderer Gilden oder Spieler, das Diskutieren von Konflikten, Spam oder Beiträge, die nicht zum Thema gehören (wie “bump” oder “Schubs”) sind nicht gestattet.



Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



224
 Community Support Suche Gilde Suche Gilde Foren-Richtlinien 1323719640
Willkommen im “Suche Gilde”-Forum! Dieses Forum gibt es, damit Star Wars™: The Old Republic™ Community-Mitglieder Gilden finden können, die zu ihrem Spielstil passen. Bitte behaltet dabei die folgenden Regeln immer im Kopf:
  • Bitte eröffne nur EINEN “Suche Gilde” Thread.
  • Nenne Deinen Server im Titel des Threads.
  • Gib an welche Art Gilde Du suchst.



Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



225
 Community Support PvP PvP Guild Recruitment Foren-Richtlinien 1323719640
Willkommen in unseren Guild Recruitment-Foren! Diese Foren sind zum Anwerben neuer Gildenmitglieder in Star Wars™: The Old Republic™ gedacht. Bitte beachtet die folgenden Richtlinien, wenn ihr Mitglieder für eure Gilde sucht:
  • Jede Gilde hat die Erlaubnis in diesem Forum EINEN Thread aufzumachen. Wenn eure Gilde einen Zweig in der Republik und einen Zweig im Imperium hat, könnt ihr sowohl EINEN Thread im entsprechenden Server-Forum für Imperium-Gilden und EINEN Thread im entsprechenden Server-Forum für Republik-Gilden eröffnen.
  • Der Titel eures Threads sollte den Namen eures Servers beinhalten.
  • Trolling, das Schlechtmachen anderer Gilden oder Spieler, das Diskutieren von Konflikten, Spam oder Beiträge, die nicht zum Thema gehören (wie “bump” oder “Schubs”) sind nicht gestattet.



Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



226
 Community Support Suche Gilde Suche Gilde Foren-Richtlinien 1323719640
Willkommen im “Suche Gilde”-Forum! Dieses Forum gibt es, damit Star Wars™: The Old Republic™ Community-Mitglieder Gilden finden können, die zu ihrem Spielstil passen. Bitte behaltet dabei die folgenden Regeln immer im Kopf:
  • Bitte eröffne nur EINEN “Suche Gilde” Thread.
  • Nenne Deinen Server im Titel des Threads.
  • Gib an welche Art Gilde Du suchst.



Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



227
 Community Support PvE PvE Guild Recruitment Foren-Richtlinien 1323719640
Willkommen in unseren Guild Recruitment-Foren! Diese Foren sind zum Anwerben neuer Gildenmitglieder in Star Wars™: The Old Republic™ gedacht. Bitte beachtet die folgenden Richtlinien, wenn ihr Mitglieder für eure Gilde sucht:
  • Jede Gilde hat die Erlaubnis in diesem Forum EINEN Thread aufzumachen. Wenn eure Gilde einen Zweig in der Republik und einen Zweig im Imperium hat, könnt ihr sowohl EINEN Thread im entsprechenden Server-Forum für Imperium-Gilden und EINEN Thread im entsprechenden Server-Forum für Republik-Gilden eröffnen.
  • Der Titel eures Threads sollte den Namen eures Servers beinhalten.
  • Trolling, das Schlechtmachen anderer Gilden oder Spieler, das Diskutieren von Konflikten, Spam oder Beiträge, die nicht zum Thema gehören (wie “bump” oder “Schubs”) sind nicht gestattet.



Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



228
 Community Support Suche Gilde Suche Gilde Foren-Richtlinien 1323719640
Willkommen im “Suche Gilde”-Forum! Dieses Forum gibt es, damit Star Wars™: The Old Republic™ Community-Mitglieder Gilden finden können, die zu ihrem Spielstil passen. Bitte behaltet dabei die folgenden Regeln immer im Kopf:
  • Bitte eröffne nur EINEN “Suche Gilde” Thread.
  • Nenne Deinen Server im Titel des Threads.
  • Gib an welche Art Gilde Du suchst.



Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



229
 Community Support RP und RP-PvP RP und RP-PvP Guild Recruitment Foren-Richtlinien 1323719640
Willkommen in unseren Guild Recruitment-Foren! Diese Foren sind zum Anwerben neuer Gildenmitglieder in Star Wars™: The Old Republic™ gedacht. Bitte beachtet die folgenden Richtlinien, wenn ihr Mitglieder für eure Gilde sucht:
  • Jede Gilde hat die Erlaubnis in diesem Forum EINEN Thread aufzumachen. Wenn eure Gilde einen Zweig in der Republik und einen Zweig im Imperium hat, könnt ihr sowohl EINEN Thread im entsprechenden Server-Forum für Imperium-Gilden und EINEN Thread im entsprechenden Server-Forum für Republik-Gilden eröffnen.
  • Der Titel eures Threads sollte den Namen eures Servers beinhalten.
  • Trolling, das Schlechtmachen anderer Gilden oder Spieler, das Diskutieren von Konflikten, Spam oder Beiträge, die nicht zum Thema gehören (wie “bump” oder “Schubs”) sind nicht gestattet.



Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



230
 Community Support Suche Gilde Suche Gilde Foren-Richtlinien 1323719640
Willkommen im “Suche Gilde”-Forum! Dieses Forum gibt es, damit Star Wars™: The Old Republic™ Community-Mitglieder Gilden finden können, die zu ihrem Spielstil passen. Bitte behaltet dabei die folgenden Regeln immer im Kopf:
  • Bitte eröffne nur EINEN “Suche Gilde” Thread.
  • Nenne Deinen Server im Titel des Threads.
  • Gib an welche Art Gilde Du suchst.



Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



231
 Community Support PvP PvP Guild Recruitment Foren-Richtlinien 1323719640
Willkommen in unseren Guild Recruitment-Foren! Diese Foren sind zum Anwerben neuer Gildenmitglieder in Star Wars™: The Old Republic™ gedacht. Bitte beachtet die folgenden Richtlinien, wenn ihr Mitglieder für eure Gilde sucht:
  • Jede Gilde hat die Erlaubnis in diesem Forum EINEN Thread aufzumachen. Wenn eure Gilde einen Zweig in der Republik und einen Zweig im Imperium hat, könnt ihr sowohl EINEN Thread im entsprechenden Server-Forum für Imperium-Gilden und EINEN Thread im entsprechenden Server-Forum für Republik-Gilden eröffnen.
  • Der Titel eures Threads sollte den Namen eures Servers beinhalten.
  • Trolling, das Schlechtmachen anderer Gilden oder Spieler, das Diskutieren von Konflikten, Spam oder Beiträge, die nicht zum Thema gehören (wie “bump” oder “Schubs”) sind nicht gestattet.



Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



232
 Community Support Suche Gilde Suche Gilde Foren-Richtlinien 1323719640
Willkommen im “Suche Gilde”-Forum! Dieses Forum gibt es, damit Star Wars™: The Old Republic™ Community-Mitglieder Gilden finden können, die zu ihrem Spielstil passen. Bitte behaltet dabei die folgenden Regeln immer im Kopf:
  • Bitte eröffne nur EINEN “Suche Gilde” Thread.
  • Nenne Deinen Server im Titel des Threads.
  • Gib an welche Art Gilde Du suchst.



Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



233
 Community Support PvE PvE Guild Recruitment Foren-Richtlinien 1323719640
Willkommen in unseren Guild Recruitment-Foren! Diese Foren sind zum Anwerben neuer Gildenmitglieder in Star Wars™: The Old Republic™ gedacht. Bitte beachtet die folgenden Richtlinien, wenn ihr Mitglieder für eure Gilde sucht:
  • Jede Gilde hat die Erlaubnis in diesem Forum EINEN Thread aufzumachen. Wenn eure Gilde einen Zweig in der Republik und einen Zweig im Imperium hat, könnt ihr sowohl EINEN Thread im entsprechenden Server-Forum für Imperium-Gilden und EINEN Thread im entsprechenden Server-Forum für Republik-Gilden eröffnen.
  • Der Titel eures Threads sollte den Namen eures Servers beinhalten.
  • Trolling, das Schlechtmachen anderer Gilden oder Spieler, das Diskutieren von Konflikten, Spam oder Beiträge, die nicht zum Thema gehören (wie “bump” oder “Schubs”) sind nicht gestattet.



Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



234
 Community Support Suche Gilde Suche Gilde Foren-Richtlinien 1323719640
Willkommen im “Suche Gilde”-Forum! Dieses Forum gibt es, damit Star Wars™: The Old Republic™ Community-Mitglieder Gilden finden können, die zu ihrem Spielstil passen. Bitte behaltet dabei die folgenden Regeln immer im Kopf:
  • Bitte eröffne nur EINEN “Suche Gilde” Thread.
  • Nenne Deinen Server im Titel des Threads.
  • Gib an welche Art Gilde Du suchst.



Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



235
 Community Support RP und RP-PvP RP und RP-PvP Guild Recruitment Foren-Richtlinien 1323719640
Willkommen in unseren Guild Recruitment-Foren! Diese Foren sind zum Anwerben neuer Gildenmitglieder in Star Wars™: The Old Republic™ gedacht. Bitte beachtet die folgenden Richtlinien, wenn ihr Mitglieder für eure Gilde sucht:
  • Jede Gilde hat die Erlaubnis in diesem Forum EINEN Thread aufzumachen. Wenn eure Gilde einen Zweig in der Republik und einen Zweig im Imperium hat, könnt ihr sowohl EINEN Thread im entsprechenden Server-Forum für Imperium-Gilden und EINEN Thread im entsprechenden Server-Forum für Republik-Gilden eröffnen.
  • Der Titel eures Threads sollte den Namen eures Servers beinhalten.
  • Trolling, das Schlechtmachen anderer Gilden oder Spieler, das Diskutieren von Konflikten, Spam oder Beiträge, die nicht zum Thema gehören (wie “bump” oder “Schubs”) sind nicht gestattet.



Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



236
 Community Support Suche Gilde Suche Gilde Foren-Richtlinien 1323719640
Willkommen im “Suche Gilde”-Forum! Dieses Forum gibt es, damit Star Wars™: The Old Republic™ Community-Mitglieder Gilden finden können, die zu ihrem Spielstil passen. Bitte behaltet dabei die folgenden Regeln immer im Kopf:
  • Bitte eröffne nur EINEN “Suche Gilde” Thread.
  • Nenne Deinen Server im Titel des Threads.
  • Gib an welche Art Gilde Du suchst.



Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



237
 Community Support PvP PvP Guild Recruitment Foren-Richtlinien 1323719640
Willkommen in unseren Guild Recruitment-Foren! Diese Foren sind zum Anwerben neuer Gildenmitglieder in Star Wars™: The Old Republic™ gedacht. Bitte beachtet die folgenden Richtlinien, wenn ihr Mitglieder für eure Gilde sucht:
  • Jede Gilde hat die Erlaubnis in diesem Forum EINEN Thread aufzumachen. Wenn eure Gilde einen Zweig in der Republik und einen Zweig im Imperium hat, könnt ihr sowohl EINEN Thread im entsprechenden Server-Forum für Imperium-Gilden und EINEN Thread im entsprechenden Server-Forum für Republik-Gilden eröffnen.
  • Der Titel eures Threads sollte den Namen eures Servers beinhalten.
  • Trolling, das Schlechtmachen anderer Gilden oder Spieler, das Diskutieren von Konflikten, Spam oder Beiträge, die nicht zum Thema gehören (wie “bump” oder “Schubs”) sind nicht gestattet.



Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



238
 Community Support Suche Gilde Suche Gilde Foren-Richtlinien 1323719640
Willkommen im “Suche Gilde”-Forum! Dieses Forum gibt es, damit Star Wars™: The Old Republic™ Community-Mitglieder Gilden finden können, die zu ihrem Spielstil passen. Bitte behaltet dabei die folgenden Regeln immer im Kopf:
  • Bitte eröffne nur EINEN “Suche Gilde” Thread.
  • Nenne Deinen Server im Titel des Threads.
  • Gib an welche Art Gilde Du suchst.



Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



239
 Community Support RP und RP-PvP RP und RP-PvP Guild Recruitment Foren-Richtlinien 1323719640
Willkommen in unseren Guild Recruitment-Foren! Diese Foren sind zum Anwerben neuer Gildenmitglieder in Star Wars™: The Old Republic™ gedacht. Bitte beachtet die folgenden Richtlinien, wenn ihr Mitglieder für eure Gilde sucht:
  • Jede Gilde hat die Erlaubnis in diesem Forum EINEN Thread aufzumachen. Wenn eure Gilde einen Zweig in der Republik und einen Zweig im Imperium hat, könnt ihr sowohl EINEN Thread im entsprechenden Server-Forum für Imperium-Gilden und EINEN Thread im entsprechenden Server-Forum für Republik-Gilden eröffnen.
  • Der Titel eures Threads sollte den Namen eures Servers beinhalten.
  • Trolling, das Schlechtmachen anderer Gilden oder Spieler, das Diskutieren von Konflikten, Spam oder Beiträge, die nicht zum Thema gehören (wie “bump” oder “Schubs”) sind nicht gestattet.



Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



242
 Community Support PvP PvP Guild Recruitment Foren-Richtlinien 1323719640
Willkommen in unseren Guild Recruitment-Foren! Diese Foren sind zum Anwerben neuer Gildenmitglieder in Star Wars™: The Old Republic™ gedacht. Bitte beachtet die folgenden Richtlinien, wenn ihr Mitglieder für eure Gilde sucht:
  • Jede Gilde hat die Erlaubnis in diesem Forum EINEN Thread aufzumachen. Wenn eure Gilde einen Zweig in der Republik und einen Zweig im Imperium hat, könnt ihr sowohl EINEN Thread im entsprechenden Server-Forum für Imperium-Gilden und EINEN Thread im entsprechenden Server-Forum für Republik-Gilden eröffnen.
  • Der Titel eures Threads sollte den Namen eures Servers beinhalten.
  • Trolling, das Schlechtmachen anderer Gilden oder Spieler, das Diskutieren von Konflikten, Spam oder Beiträge, die nicht zum Thema gehören (wie “bump” oder “Schubs”) sind nicht gestattet.



Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



244
 Community Support PvE PvE Guild Recruitment Foren-Richtlinien 1323719640
Willkommen in unseren Guild Recruitment-Foren! Diese Foren sind zum Anwerben neuer Gildenmitglieder in Star Wars™: The Old Republic™ gedacht. Bitte beachtet die folgenden Richtlinien, wenn ihr Mitglieder für eure Gilde sucht:
  • Jede Gilde hat die Erlaubnis in diesem Forum EINEN Thread aufzumachen. Wenn eure Gilde einen Zweig in der Republik und einen Zweig im Imperium hat, könnt ihr sowohl EINEN Thread im entsprechenden Server-Forum für Imperium-Gilden und EINEN Thread im entsprechenden Server-Forum für Republik-Gilden eröffnen.
  • Der Titel eures Threads sollte den Namen eures Servers beinhalten.
  • Trolling, das Schlechtmachen anderer Gilden oder Spieler, das Diskutieren von Konflikten, Spam oder Beiträge, die nicht zum Thema gehören (wie “bump” oder “Schubs”) sind nicht gestattet.



Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



246
 Community Support RP und RP-PvP RP und RP-PvP Guild Recruitment Foren-Richtlinien 1323719640
Willkommen in unseren Guild Recruitment-Foren! Diese Foren sind zum Anwerben neuer Gildenmitglieder in Star Wars™: The Old Republic™ gedacht. Bitte beachtet die folgenden Richtlinien, wenn ihr Mitglieder für eure Gilde sucht:
  • Jede Gilde hat die Erlaubnis in diesem Forum EINEN Thread aufzumachen. Wenn eure Gilde einen Zweig in der Republik und einen Zweig im Imperium hat, könnt ihr sowohl EINEN Thread im entsprechenden Server-Forum für Imperium-Gilden und EINEN Thread im entsprechenden Server-Forum für Republik-Gilden eröffnen.
  • Der Titel eures Threads sollte den Namen eures Servers beinhalten.
  • Trolling, das Schlechtmachen anderer Gilden oder Spieler, das Diskutieren von Konflikten, Spam oder Beiträge, die nicht zum Thema gehören (wie “bump” oder “Schubs”) sind nicht gestattet.



Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



248
 Community Support Geschichten und Hintergrund der Welt Geschichten und Hintergrund der Welt Foren-Richtlinien 1323719640
Willkommen zum „Geschichten und Hintergrund der Welt“-Forum! Dieses Forum gibt es, damit Star Wars™: The Old Republic™ Community-Mitglieder sich über das Setting, die Geschichten und den Hintergrund der Welt von Star Wars: The Old Republic unterhalten können. Bitte benutzt die Spoiler-Markierung ([Spoiler]Spoiler Text [/Spoiler]) falls ihr einen kleinen Spoiler posten wollt und zieht in Betracht, dass es ein Spoiler-Unterforum gibt falls ihr nur über Story-Spoiler diskutieren möchtet!


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



250
 Community Support Spoilers Spoilers Foren-Richtlinien 1323719640
Willkommen zum „Geschichten und Hintergrund der Welt“-Forum! Dieses Forum gibt es, damit Star Wars™: The Old Republic™ Community-Mitglieder sich über das Setting, die Geschichten und den Hintergrund der Welt von Star Wars: The Old Republic im Detail unterhalten können. Ganz speziell um Details der Geschichte der Klassen zu diskutieren. Du musst in diesem Forum nicht die Spoiler-Markierung benutzen, außer du möchtest sehr höflich sein. Seid euch jedoch bewusst, dass, wenn ihr hier einen Thread lest, euch Spoiler unterkommen werden.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



251
 Community Support Allgemeine Diskussionen Allgemeine Diskussionen Foren-Richtlinien 1323719640
Willkommen bei der STAR WARS: The Old Republic Community! Wir hoffen Dir gefällt dein Aufenthalt bei uns! Hier sind ein paar Informationen um Dir den Einstieg zu erleichtern:

Über das Spiel
Um mehr über das Spiel zu erfahren, möchten wir Dich bitten, Dir unsere Webseite anzusehen: Spielübersicht. Um noch mehr Hintergrundinformationen über das Spiel zu erhalten gehe auf das Holonet – Dort gibt es Informationen zu allen Klassen, Planeten und mehr!

Entwicklernews (Dev Tracker)
Um Posts von den Entwicklern zu lesen, besuche unsere Entwicklernews! Hier werden die BioWare-Entwickler immer wieder Beiträge veröffentlichen, also schau oft vorbei, um ständig auf dem Laufenden zu bleiben!

Serverstatus und Systemnachrichten
Im Falle einer unangekündigten Wartungsarbeit oder anderer Servicestörungen besuche bitte unsere Serverstatus-Seite, um den Status Deines Servers zu überprüfen. Noch mehr Informationen gibt es auf der Systemnachrichten-Seite, auf der Du immer die aktuellsten Nachrichten findest, die Du auch im Launcher sehen kannst.

Dein Beitrag zum Forum
Bevor du anfängst im Forum zu posten, denke bitte immer an folgendes:
  • Stelle sicher, dass Deine Beiträge zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert. Du kannst hierzu die Suchfunktion unseres Forums benutzen.
  • Ist es der richtige Ort? Jedes Forum hat ein eigenes Thema, also gehe sicher, dass Dein Thread auch zum Thema passt!

Der „Hilfe für Neuankömmlinge“ Bereich
Bitte stelle Dich der Community im Vorstellungen-Forum vor! Unsere Community-Mitglieder sind sehr hilfsbereit; falls Du also grundlegende Fragen über das Spiel hast, besuche das Hilfe für Neuankömmlinge-Forum, um Deine Fragen zu stellen.

Die Regeln
Gehe sicher, dass Du die Verhaltensregeln gelesen hast. Diese Regel werden sehr ernst genommen und wiederholte Verstöße haben Konsequenzen (bis hin zum permanenten Bann aus dem Forum) Bitte lies Dir alle Regeln genau durch. Hier sind ein paar grundlegende Richtlinien:
  • Sei immer freundlich zu den anderen Mitgliedern, auch wenn sie anderer Meinung sind als Du. (Wir meinen es ernst!)
  • Bleibe beim Thema, schreibe konstruktiv, verhalte Dich sozial und höflich.
  • Falls jemand gegen die Regeln verstoßen sollte, benutze bitte die Report-Funktion um einen Beitrag zu melden. – Antworte nicht auf solche Beiträge!
  • Spamme nicht (Besonders nicht um Gildenmitglieder zu werben) und schubse keine Threads hoch.
  • Diskussionen zu politischen, religiösen oder sexuellen Themen sind verboten!
  • Das Posten von pornographischen Inhalten, Hass-Tiraden oder anderen aggressiven Inhalten werden mit einem Foren- Bann geahndet.

Falls du gegen die Verhaltensregeln verstoßen solltest, wirst Du Warnungen oder Strafpunkte erhalten.

Warnungen dienen als Erinnerung, durch sie werden keine Strafpunkte zu Deinem Account hinzugefügt, die Dich einer Sperre oder einem Bann näher bringen. Warnungen dienen dazu, Dich an die Regeln zu erinnern. Falls Du weiterhin die Regeln verletzen solltest nachdem Du eine Warnung erhalten hast, werden Deinem Account Strafpunkte hinzugefügt werden, ganz nach Ermessen unseres Community-Teams.

Soziale Netzwerke
Wenn du in Deinem bevorzugten Netzwerk über Neuigkeiten zu Star Wars™: The Old Republic™ informiert werden möchtest, folge uns auf Twitter oder Facebook! Du kannst auch unsere Videos ansehen, indem Du YouTube abonnierst!
252
 Community Support STAR WARS-Diskussion STAR WARS-Diskussion Foren-Richtlinien 1323719640
Willkommen zum STAR WARS Diskussions-Forum! Dieses Forum gibt es damit Star Wars™: The Old Republic™ Community-Mitglieder sich über das komplette STAR WARS Universum unterhalten können, inklusive der Filme, Bücher, Comics und Spiele.


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.

Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!



253
 Community Support Vorstellungen Vorstellungen Foren-Richtlinien 1323718380
Willkommen in unserem Vorstellungsforum! Hier können sich alle neuen Mitglieder unserer Community vorstellen. Schaut herein, sagt hallo, und genießt eure Zeit hier im Forum. Denkt daran, alle Fragen zum Spiel selber könnt ihr gerne in unserem speziellen Hilfe für Neuankömmlinge-Forum posten!


Um unsere Community für alle Spieler zu einem angenehmen Ort zu machen, sind wir stets bemüht, für ein niveauvolles, sicheres und konstruktives Umfeld zu sorgen. Behaltet beim Posten in unseren Foren bitte immer folgende Regeln im Kopf:
  • Beleidige niemals andere Community-Mitglieder
  • Stelle sicher, dass Deine Posts zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert.
  • Wenn Du der Auffassung bist, dass ein anderer Spieler gegen die Verhaltensregeln des Forums verstößt, solltest Du nicht darauf antworten; benutze stattdessen bitte die “Report”-Funktion um unser Community-Team auf den Verstoß aufmerksam zu machen.
  • Spame nicht das Forum, oder erstelle Posts ohne wirklichen Inhalt (“in before the lock”, “Erster!”) oder befördere alte Threads in der Forenliste nach oben ohne einen konstruktiven Kommentar.
Für weitere Details solltest Du unsere Verhaltensregeln anschauen.
Viele Dank für Deine Mithilfe, diese Community zu einem konstruktiven und angenehmen Ort zu machen!
171
 Community Support Hilfe für Neuankömmlinge Hilfe für neue Spieler 1323717360
Willkommen in der Star Wars™: The Old Republic™ Community! Hier findest du grundlegende Informationen zur Seite, zu Deinem Benutzerkonto und zum Spiel!

Benutzerkonto einrichten
Um die Star Wars™: The Old Republic™ Foren nutzen zu können, musst Du zunächst ein Konto einrichten. Klicke als erstes den “Registrieren” Knopf ganz oben rechts auf der Seite und trage die benötigten Informationen ein. (Beachte: wenn Du bereits ein Konto besitzt ist es möglich, dass diese Seite nicht sichtbar ist) Nachdem Du die Registrierung abgeschlossen hast, wird Dir eine Bestätigungs-E-Mail an die von Dir angegebene Adresse zugesendet. Die E-Mail wird zeitnah verschickt. Es kann aber auch 1-2 Stunden dauern bis Du sie erhälst. Solltest Du keine E-Mail erhalten, prüfe bitte Deinen Spamordner, um sicherzustellen, dass die E-Mail nicht herausgefiltert wurde. Du kannst auch hier eine weitere E-Mail anfordern. Wenn Du auch dann keine E-Mail erhälst, melde Dich bitte beim Star Wars: The Old Republic Community Team damit wir den Fall überprüfen können.

Die Bestätigungs-E-Mail enthält einen Link zur Prüfung Deiner E-Mail-Adresse. Danach erhälst Du eine weitere E-Mail, die Deine Anmeldeinformationen enthält. Sobald Deine E-Mail-Adresse bestätigt wurde, solltest Du Dich in Deinen Star Wars: The Old Republic Foren-Account einloggen können, indem Du zum Anmeldebereich gehst, den Du oben auf der Seite erreichst.

Änderung Deiner Forumsinformation
Nachdem Du Dein Benutzerkonto erstellt hast, kannst Du Deine Einstellungen nach Deinen Wünschen modifizieren. Alle Änderungen an Deinem Konto können von der “Mein Benutzerkonto” Schaltfläche aus durchgeführt werden. (Bitte beachte: Du musst angemeldet sein, um den Knopf zu sehen.) Der Bildschirm der Kontoverwaltung bietet folgende Optionen:
  • Grundlegende Informationen – Bearbeite Deine Grundeinstellungen wie Geschlecht, Zeitzone, Sprache usw. (Beachte: wenn Du Deine E-Mail-Adresse änderst muss dein Konto erneut bestätigt werden)
  • Foren-Profil – Erzähle uns etwas über Dich! Füge persönliche Informationen wie Hobbies, Beruf, Webseiten oder Kontaktinformationen hinzu.
  • Foren-Avatar – Wähle ein Bild aus, das Dich repräsentiert.
  • Foren-Freunde – Erstelle eine Freundesliste gleichgesinnter Community-Mitglieder.
  • Foren-Abonnements – Behalte spezielle, von Dir ausgewählte, Themen im Auge.
  • Foren-Optionen – Du hast hier die Möglichkeit E-Mail-Benachrichtigungen für abonnierte Themen einzuschalten und das Aussehen des Forums in deinem Konto zu ändern.
  • Password Zurückzusetzen – Hier kannst Du Dein Passwort ändern.
  • Einem Freund weitersagen – Lade einen Freund ein, Dich auf Deinen Reisen zu begleiten.

Regeln
Bevor Du Deinen ersten Beitrag schreibst, mache Dich bitte mit den Nutzungsbedingungen der Website und Datenschutzerklärung vertraut. Diese Regeln sollen sicherstellen, dass jeder Kontoinhaber das Spiel in einer freundlichen Umgebung diskutieren kann. Die Verletzung dieser Regeln kann zur Moderation führen, was auch Sperren oder einen permanenten Bann einschließen kann. Weiterführende Informationen findest Du unter Nutzungsbedingungen der Website und Datenschutzerklärung. Wenn Du Fragen oder Probleme mit den Rules of Conduct hast, kannst Du Dich gerne an ein Mitglied des Star Wars: The Old Republic Community Teams wenden.


Mitwirkung in den Foren
Wir freuen uns über Deine Teilnahme und wünschen Dir eine angenehme Zeit in den Foren, unabhängig davon, ob Du nur Beiträge lesen oder selbst schreiben möchtest. Um den Community-Bereich für alle angenehm zu halten, bemühen wir uns um erwachsene, konstruktive Diskussionen. Wir gehen davon aus, dass jedes Forumsmitglied mit den Regeln vertraut ist und sie befolgt.

Bevor Du anfängst im Forum zu posten, denke bitte immer an folgendes:
  • Stelle sicher, dass Deine Beiträge zur Diskussion beitragen.
  • Bevor Du einen neuen Thread eröffnest solltest Du überprüfen, ob nicht schon ein Thread zum selben Thema existiert. Du kannst hierzu die Suchfunktion unseres Forums benutzen.
  • Ist es der richtige Ort? Jedes Forum hat ein eigenes Thema, also gehe sicher, dass Dein Thread auch zum Thema passt!
Du hattest bereits die Verhaltensregeln gelesen und ihnen zugestimmt, als als Du Dein Konto eingerichtet hast. Es ist wichtig die ganze Liste der Regeln zu lesen, aber hier sind ein paar generelle Hinweise:
  • Sei immer freundlich zu den anderen Mitgliedern, auch wenn sie anderer Meinung sind als Du. (Wir meinen es ernst!)
  • Bleibe beim Thema, schreibe konstruktiv, verhalte Dich sozial und höflich.
  • Falls jemand gegen die Regeln verstoßen sollte, benutze bitte die Report-Funktion um einen Beitrag zu melden. – Antworte nicht auf solche Beiträge!
  • Spamme nicht (Besonders nicht um Gildenmitglieder zu werben) und schubse keine Threads hoch.
  • Diskussionen zu politischen, religiösen oder sexuellen Themen sind verboten!
  • Das Posten von pornographischen Inhalten, Hass-Tiraden oder anderen aggressiven Inhalten werden mit einem Foren- Bann geahndet.
    Beachte, dass das Missachten dieser Regeln und Hinweise zu zeitweisen Sperren oder einem vollständigen Bann aus den Foren führen kann. Die Liste ist nicht endgültig und wir behalten uns das Recht vor, jedwede Foreninhalte nach unserem Ermessen zu ändern oder zu entfernen.
Wenn Du Dir über irgendetwas nicht im Klaren bist, schreibe einfach hier oder sende einem Mitglied des Community Teams eine private Nachricht.

Vielen Dank für Deinen Beitritt zur Star Wars: The Old Republic Community!
170
 Community Support Présentations Présentations : règles du forum 1323709380
Bienvenue sur le forum des présentations ! Ce forum est l’endroit où vous pouvez vous présenter si vous venez d’arriver dans la communauté. N’hésitez pas à passer dire bonjour ! Et pour toute question concernant le jeu que vous pourriez avoir en tant que nouveau joueur, visitez notre forum d’aide aux nouveaux venus !




Afin que la communauté reste un endroit agréable pour tout le monde, nous nous efforçons de maintenir un environnement sain et constructif. Veuillez garder les règles suivantes à l’esprit lorsque vous postez :
  • N’insultez jamais un autre membre de la communauté
  • Assurez-vous que vos commentaires soient en rapport avec le sujet et constructifs
  • Assurez-vous que vos messages contribuent de manière pertinente à la discussion
  • Avant de créer un nouveau sujet, vérifiez s’il n’existe pas déjà un sujet à ce propos.
  • Si vous pensez que quelqu’un ne respecte pas les règles de conduite, ne leur répondez-pas : utilisez la fonction « signaler » pour avertir l’équipe communautaire du message en question.
  • Ne spammez pas, ne postez pas de messages n’apportant rien à la discussion (du type « dernier message avant le verrouillage » ou « premier à poster), ne remontez pas de sujets sans ajouter de commentaires constructifs.
Pour plus d’informations, assurez-vous de consulter nos règles de conduite.
Merci de nous aider à faire de la communauté un endroit sain et agréable !
88
 Community Support Classes Classes : règles du forum 1323709380
Bienvenue sur le forum des classes ! Ce forum permet de discuter des classes dans Star Wars™ : The Old Republic™.




Afin que la communauté reste un endroit agréable pour tout le monde, nous nous efforçons de maintenir un environnement sain et constructif. Veuillez garder les règles suivantes à l’esprit lorsque vous postez :
  • N’insultez jamais un autre membre de la communauté
  • Assurez-vous que vos commentaires soient en rapport avec le sujet et constructifs
  • Assurez-vous que vos messages contribuent de manière pertinente à la discussion
  • Avant de créer un nouveau sujet, vérifiez s’il n’existe pas déjà un sujet à ce propos.
  • Si vous pensez que quelqu’un ne respecte pas les règles de conduite, ne leur répondez-pas : utilisez la fonction « signaler » pour avertir l’équipe communautaire du message en question.
  • Ne spammez pas, ne postez pas de messages n’apportant rien à la discussion (du type « dernier message avant le verrouillage » ou « premier à poster), ne remontez pas de sujets sans ajouter de commentaires constructifs.
Pour plus d’informations, assurez-vous de consulter nos règles de conduite.
Merci de nous aider à faire de la communauté un endroit sain et agréable !
89
 Community Support Chevalier Jedi Chevalier Jedi : règles du forum 1323709380
Bienvenue sur le forum des Chevaliers Jedi ! Ce forum permet de discuter des Chevaliers Jedi dans Star Wars™ : The Old Republic™. Les discussions concernant l’histoire et les partenaires de la classe par exemple se trouvent ici, ainsi que d’autres sujets plus généraux à propos des Chevaliers Jedi. Si votre message concerne une classe avancée, nous vous encourageons à utiliser ces forums (qui se trouvent dans chaque forum de classe) pour les conversations à ce sujet.




Afin que la communauté reste un endroit agréable pour tout le monde, nous nous efforçons de maintenir un environnement sain et constructif. Veuillez garder les règles suivantes à l’esprit lorsque vous postez :
  • N’insultez jamais un autre membre de la communauté
  • Assurez-vous que vos commentaires soient en rapport avec le sujet et constructifs
  • Assurez-vous que vos messages contribuent de manière pertinente à la discussion
  • Avant de créer un nouveau sujet, vérifiez s’il n’existe pas déjà un sujet à ce propos.
  • Si vous pensez que quelqu’un ne respecte pas les règles de conduite, ne leur répondez-pas : utilisez la fonction « signaler » pour avertir l’équipe communautaire du message en question.
  • Ne spammez pas, ne postez pas de messages n’apportant rien à la discussion (du type « dernier message avant le verrouillage » ou « premier à poster), ne remontez pas de sujets sans ajouter de commentaires constructifs.
Pour plus d’informations, assurez-vous de consulter nos règles de conduite.
Merci de nous aider à faire de la communauté un endroit sain et agréable !
90
 Community Support Gardien Gardien règles du forum 1323709380
Bienvenue sur le forum des Jedi Gardien ! Ce forum permet de discuter de la classe avancée Jedi Gardien, une classe avancée des Chevaliers Jedi dans Star Wars™: The Old Republic™. Veuillez utiliser ce forum pour les discussions concernant les Jedi Gardien, comme par exemple les guides concernant les classes avancées, les conversations concernant la répartition des points de compétence et toute autre conversation concernant les Jedi Gardien.




Afin que la communauté reste un endroit agréable pour tout le monde, nous nous efforçons de maintenir un environnement sain et constructif. Veuillez garder les règles suivantes à l’esprit lorsque vous postez :
  • N’insultez jamais un autre membre de la communauté
  • Assurez-vous que vos commentaires soient en rapport avec le sujet et constructifs
  • Assurez-vous que vos messages contribuent de manière pertinente à la discussion
  • Avant de créer un nouveau sujet, vérifiez s’il n’existe pas déjà un sujet à ce propos.
  • Si vous pensez que quelqu’un ne respecte pas les règles de conduite, ne leur répondez-pas : utilisez la fonction « signaler » pour avertir l’équipe communautaire du message en question.
  • Ne spammez pas, ne postez pas de messages n’apportant rien à la discussion (du type « dernier message avant le verrouillage » ou « premier à poster), ne remontez pas de sujets sans ajouter de commentaires constructifs.
Pour plus d’informations, assurez-vous de consulter nos règles de conduite.
Merci de nous aider à faire de la communauté un endroit sain et agréable !
91
 Community Support Sentinelle Sentinelle règles du forum 1323709380
Bienvenue sur le forum des Jedi Sentinelle ! Ce forum permet de discuter de la classe avancée Jedi Sentinelle, une classe avancée des Chevaliers Jedi dans Star Wars™: The Old Republic™. Veuillez utiliser ce forum pour les discussions concernant les Jedi Sentinelle, comme par exemple les guides concernant les classes avancées, les conversations concernant la répartition des points de compétence et toute autre conversation concernant les Jedi Sentinelle.




Afin que la communauté reste un endroit agréable pour tout le monde, nous nous efforçons de maintenir un environnement sain et constructif. Veuillez garder les règles suivantes à l’esprit lorsque vous postez :
  • N’insultez jamais un autre membre de la communauté
  • Assurez-vous que vos commentaires soient en rapport avec le sujet et constructifs
  • Assurez-vous que vos messages contribuent de manière pertinente à la discussion
  • Avant de créer un nouveau sujet, vérifiez s’il n’existe pas déjà un sujet à ce propos.
  • Si vous pensez que quelqu’un ne respecte pas les règles de conduite, ne leur répondez-pas : utilisez la fonction « signaler » pour avertir l’équipe communautaire du message en question.
  • Ne spammez pas, ne postez pas de messages n’apportant rien à la discussion (du type « dernier message avant le verrouillage » ou « premier à poster), ne remontez pas de sujets sans ajouter de commentaires constructifs.
Pour plus d’informations, assurez-vous de consulter nos règles de conduite.
Merci de nous aider à faire de la communauté un endroit sain et agréable !
92
 Community Support Guerrier Sith Guerrier Sith : règles du forum 1323709380
Bienvenue sur le forum des Guerriers Sith ! Ce forum permet de discuter des Guerriers Sith dans Star Wars™ : The Old Republic™. Les discussions concernant l’histoire et les partenaires de la classe par exemple se trouvent ici, ainsi que d’autres sujets plus généraux à propos des Guerriers Sith. Si votre message concerne une classe avancée, nous vous encourageons à utiliser ces forums (qui se trouvent dans chaque forum de classe) pour les conversations à ce sujet.




Afin que la communauté reste un endroit agréable pour tout le monde, nous nous efforçons de maintenir un environnement sain et constructif. Veuillez garder les règles suivantes à l’esprit lorsque vous postez :
  • N’insultez jamais un autre membre de la communauté
  • Assurez-vous que vos commentaires soient en rapport avec le sujet et constructifs
  • Assurez-vous que vos messages contribuent de manière pertinente à la discussion
  • Avant de créer un nouveau sujet, vérifiez s’il n’existe pas déjà un sujet à ce propos.
  • Si vous pensez que quelqu’un ne respecte pas les règles de conduite, ne leur répondez-pas : utilisez la fonction « signaler » pour avertir l’équipe communautaire du message en question.
  • Ne spammez pas, ne postez pas de messages n’apportant rien à la discussion (du type « dernier message avant le verrouillage » ou « premier à poster), ne remontez pas de sujets sans ajouter de commentaires constructifs.
Pour plus d’informations, assurez-vous de consulter nos règles de conduite.
Merci de nous aider à faire de la communauté un endroit sain et agréable !
93
 Community Support Maraudeur Maraudeur règles du forum 1323709380
Bienvenue sur le forum des Siths Maraudeur ! Ce forum permet de discuter de la classe avancée Sith Maraudeur, une classe avancée des Guerriers Sith dans Star Wars™: The Old Republic™. Veuillez utiliser ce forum pour les discussions concernant les Siths Maraudeur, comme par exemple les guides concernant les classes avancées, les conversations concernant la répartition des points de compétence et toute autre conversation concernant les Siths Maraudeur.



Afin que la communauté reste un endroit agréable pour tout le monde, nous nous efforçons de maintenir un environnement sain et constructif. Veuillez garder les règles suivantes à l’esprit lorsque vous postez :
  • N’insultez jamais un autre membre de la communauté
  • Assurez-vous que vos commentaires soient en rapport avec le sujet et constructifs
  • Assurez-vous que vos messages contribuent de manière pertinente à la discussion
  • Avant de créer un nouveau sujet, vérifiez s’il n’existe pas déjà un sujet à ce propos.
  • Si vous pensez que quelqu’un ne respecte pas les règles de conduite, ne leur répondez-pas : utilisez la fonction « signaler » pour avertir l’équipe communautaire du message en question.
  • Ne spammez pas, ne postez pas de messages n’apportant rien à la discussion (du type « dernier message avant le verrouillage » ou « premier à poster), ne remontez pas de sujets sans ajouter de commentaires constructifs.
Pour plus d’informations, assurez-vous de consulter nos règles de conduite.
Merci de nous aider à faire de la communauté un endroit sain et agréable !
94
 Community Support Ravageur Ravageur règles du forum 1323709380
Bienvenue sur le forum des Siths Ravageur ! Ce forum permet de discuter de la classe avancée Sith Ravageur, une classe avancée des Siths Maraudeur dans Star Wars™: The Old Republic™. Veuillez utiliser ce forum pour les discussions concernant les Siths Ravageur, comme par exemple les guides concernant les classes avancées, les conversations concernant la répartition des points de compétence et toute autre conversation concernant les Siths Ravageur.




Afin que la communauté reste un endroit agréable pour tout le monde, nous nous efforçons de maintenir un environnement sain et constructif. Veuillez garder les règles suivantes à l’esprit lorsque vous postez :
  • N’insultez jamais un autre membre de la communauté
  • Assurez-vous que vos commentaires soient en rapport avec le sujet et constructifs
  • Assurez-vous que vos messages contribuent de manière pertinente à la discussion
  • Avant de créer un nouveau sujet, vérifiez s’il n’existe pas déjà un sujet à ce propos.
  • Si vous pensez que quelqu’un ne respecte pas les règles de conduite, ne leur répondez-pas : utilisez la fonction « signaler » pour avertir l’équipe communautaire du message en question.
  • Ne spammez pas, ne postez pas de messages n’apportant rien à la discussion (du type « dernier message avant le verrouillage » ou « premier à poster), ne remontez pas de sujets sans ajouter de commentaires constructifs.
Pour plus d’informations, assurez-vous de consulter nos règles de conduite.
Merci de nous aider à faire de la communauté un endroit sain et agréable !
95
 Community Support Jedi Consulaire Jedi Consulaire : règles du forum 1323709380
Bienvenue sur le forum des Jedi Consulaire ! Ce forum permet de discuter des Jedi Consulaire dans Star Wars™ : The Old Republic™. Les discussions concernant l’histoire et les partenaires de la classe par exemple se trouvent ici, ainsi que d’autres sujets plus généraux à propos des Jedi Consulaire. Si votre message concerne une classe avancée, nous vous encourageons à utiliser ces forums (qui se trouvent dans chaque forum de classe) pour les conversations à ce sujet.




Afin que la communauté reste un endroit agréable pour tout le monde, nous nous efforçons de maintenir un environnement sain et constructif. Veuillez garder les règles suivantes à l’esprit lorsque vous postez :
  • N’insultez jamais un autre membre de la communauté
  • Assurez-vous que vos commentaires soient en rapport avec le sujet et constructifs
  • Assurez-vous que vos messages contribuent de manière pertinente à la discussion
  • Avant de créer un nouveau sujet, vérifiez s’il n’existe pas déjà un sujet à ce propos.
  • Si vous pensez que quelqu’un ne respecte pas les règles de conduite, ne leur répondez-pas : utilisez la fonction « signaler » pour avertir l’équipe communautaire du message en question.
  • Ne spammez pas, ne postez pas de messages n’apportant rien à la discussion (du type « dernier message avant le verrouillage » ou « premier à poster), ne remontez pas de sujets sans ajouter de commentaires constructifs.
Pour plus d’informations, assurez-vous de consulter nos règles de conduite.
Merci de nous aider à faire de la communauté un endroit sain et agréable !
96
 Community Support Erudit Erudit règles du forum 1323709380
Bienvenue sur le forum des Érudits Jedi ! Ce forum permet de discuter de la classe avancée Érudit Jedi, une classe avancée des Jedi Consulaire dans Star Wars™: The Old Republic™. Veuillez utiliser ce forum pour les discussions concernant les Érudits Jedi, comme par exemple les guides concernant les classes avancées, les conversations concernant la répartition des points de compétence et toute autre conversation concernant les Érudits Jedi.




Afin que la communauté reste un endroit agréable pour tout le monde, nous nous efforçons de maintenir un environnement sain et constructif. Veuillez garder les règles suivantes à l’esprit lorsque vous postez :
  • N’insultez jamais un autre membre de la communauté
  • Assurez-vous que vos commentaires soient en rapport avec le sujet et constructifs
  • Assurez-vous que vos messages contribuent de manière pertinente à la discussion
  • Avant de créer un nouveau sujet, vérifiez s’il n’existe pas déjà un sujet à ce propos.
  • Si vous pensez que quelqu’un ne respecte pas les règles de conduite, ne leur répondez-pas : utilisez la fonction « signaler » pour avertir l’équipe communautaire du message en question.
  • Ne spammez pas, ne postez pas de messages n’apportant rien à la discussion (du type « dernier message avant le verrouillage » ou « premier à poster), ne remontez pas de sujets sans ajouter de commentaires constructifs.
Pour plus d’informations, assurez-vous de consulter nos règles de conduite.
Merci de nous aider à faire de la communauté un endroit sain et agréable !
97
 Community Support Ombre Ombre règles du forum 1323709380
Bienvenue sur le forum des Ombres Jedi ! Ce forum permet de discuter de la classe avancée Ombre Jedi, une classe avancée des Jedi Consulaire dans Star Wars™: The Old Republic™. Veuillez utiliser ce forum pour les discussions concernant les Ombres Jedi, comme par exemple les guides concernant les classes avancées, les conversations concernant la répartition des points de compétence et toute autre conversation concernant les Ombres Jedi.




Afin que la communauté reste un endroit agréable pour tout le monde, nous nous efforçons de maintenir un environnement sain et constructif. Veuillez garder les règles suivantes à l’esprit lorsque vous postez :
  • N’insultez jamais un autre membre de la communauté
  • Assurez-vous que vos commentaires soient en rapport avec le sujet et constructifs
  • Assurez-vous que vos messages contribuent de manière pertinente à la discussion
  • Avant de créer un nouveau sujet, vérifiez s’il n’existe pas déjà un sujet à ce propos.
  • Si vous pensez que quelqu’un ne respecte pas les règles de conduite, ne leur répondez-pas : utilisez la fonction « signaler » pour avertir l’équipe communautaire du message en question.
  • Ne spammez pas, ne postez pas de messages n’apportant rien à la discussion (du type « dernier message avant le verrouillage » ou « premier à poster), ne remontez pas de sujets sans ajouter de commentaires constructifs.
Pour plus d’informations, assurez-vous de consulter nos règles de conduite.
Merci de nous aider à faire de la communauté un endroit sain et agréable !
98
 Community Support Inquisiteur Sith Inquisiteur Sith : règles du forum 1323709380
Bienvenue sur le forum des Inquisiteurs Sith ! Ce forum permet de discuter des Inquisiteurs Sith dans Star Wars™ : The Old Republic™. Les discussions concernant l’histoire et les partenaires de la classe par exemple se trouvent ici, ainsi que d’autres sujets plus généraux à propos des Inquisiteurs Sith. Si votre message concerne une classe avancée, nous vous encourageons à utiliser ces forums (qui se trouvent dans chaque forum de classe) pour les conversations à ce sujet.




Afin que la communauté reste un endroit agréable pour tout le monde, nous nous efforçons de maintenir un environnement sain et constructif. Veuillez garder les règles suivantes à l’esprit lorsque vous postez :
  • N’insultez jamais un autre membre de la communauté
  • Assurez-vous que vos commentaires soient en rapport avec le sujet et constructifs
  • Assurez-vous que vos messages contribuent de manière pertinente à la discussion
  • Avant de créer un nouveau sujet, vérifiez s’il n’existe pas déjà un sujet à ce propos.
  • Si vous pensez que quelqu’un ne respecte pas les règles de conduite, ne leur répondez-pas : utilisez la fonction « signaler » pour avertir l’équipe communautaire du message en question.
  • Ne spammez pas, ne postez pas de messages n’apportant rien à la discussion (du type « dernier message avant le verrouillage » ou « premier à poster), ne remontez pas de sujets sans ajouter de commentaires constructifs.
Pour plus d’informations, assurez-vous de consulter nos règles de conduite.
Merci de nous aider à faire de la communauté un endroit sain et agréable !
99
 Community Support Sorcier Sorcier règles du forum 1323709380
Bienvenue sur le forum des Sorciers Sith ! Ce forum permet de discuter de la classe avancée Sorcier Sith, une classe avancée des Inquisiteurs Sith dans Star Wars™: The Old Republic™. Veuillez utiliser ce forum pour les discussions concernant les Sorciers Sith, comme par exemple les guides concernant les classes avancées, les conversations concernant la répartition des points de compétence et toute autre conversation concernant les Sorciers Sith.




Afin que la communauté reste un endroit agréable pour tout le monde, nous nous efforçons de maintenir un environnement sain et constructif. Veuillez garder les règles suivantes à l’esprit lorsque vous postez :
  • N’insultez jamais un autre membre de la communauté
  • Assurez-vous que vos commentaires soient en rapport avec le sujet et constructifs
  • Assurez-vous que vos messages contribuent de manière pertinente à la discussion
  • Avant de créer un nouveau sujet, vérifiez s’il n’existe pas déjà un sujet à ce propos.
  • Si vous pensez que quelqu’un ne respecte pas les règles de conduite, ne leur répondez-pas : utilisez la fonction « signaler » pour avertir l’équipe communautaire du message en question.
  • Ne spammez pas, ne postez pas de messages n’apportant rien à la discussion (du type « dernier message avant le verrouillage » ou « premier à poster), ne remontez pas de sujets sans ajouter de commentaires constructifs.
Pour plus d’informations, assurez-vous de consulter nos règles de conduite.
Merci de nous aider à faire de la communauté un endroit sain et agréable !
100
 Community Support Assassin Assassin règles du forum 1323709380
Bienvenue sur le forum des Assassins Sith ! Ce forum permet de discuter de la classe avancée Assassin Sith, une classe avancée des Inquisiteurs Sith dans Star Wars™: The Old Republic™. Veuillez utiliser ce forum pour les discussions concernant les Assassins Sith, comme par exemple les guides concernant les classes avancées, les conversations concernant la répartition des points de compétence et toute autre conversation concernant les Assassins Sith.




Afin que la communauté reste un endroit agréable pour tout le monde, nous nous efforçons de maintenir un environnement sain et constructif. Veuillez garder les règles suivantes à l’esprit lorsque vous postez :
  • N’insultez jamais un autre membre de la communauté
  • Assurez-vous que vos commentaires soient en rapport avec le sujet et constructifs
  • Assurez-vous que vos messages contribuent de manière pertinente à la discussion
  • Avant de créer un nouveau sujet, vérifiez s’il n’existe pas déjà un sujet à ce propos.
  • Si vous pensez que quelqu’un ne respecte pas les règles de conduite, ne leur répondez-pas : utilisez la fonction « signaler » pour avertir l’équipe communautaire du message en question.
  • Ne spammez pas, ne postez pas de messages n’apportant rien à la discussion (du type « dernier message avant le verrouillage » ou « premier à poster), ne remontez pas de sujets sans ajouter de commentaires constructifs.
Pour plus d’informations, assurez-vous de consulter nos règles de conduite.
Merci de nous aider à faire de la communauté un endroit sain et agréable !
101
 Community Support Soldat Soldat : règles du forum 1323709380
Bienvenue sur le forum des Soldats ! Ce forum permet de discuter des Soldats dans Star Wars™ : The Old Republic™. Les discussions concernant l’histoire et les partenaires de la classe par exemple se trouvent ici, ainsi que d’autres sujets plus généraux à propos des Soldats. Si votre message concerne une classe avancée, nous vous encourageons à utiliser ces forums (qui se trouvent dans chaque forum de classe) pour les conversations à ce sujet.




Afin que la communauté reste un endroit agréable pour tout le monde, nous nous efforçons de maintenir un environnement sain et constructif. Veuillez garder les règles suivantes à l’esprit lorsque vous postez :
  • N’insultez jamais un autre membre de la communauté
  • Assurez-vous que vos commentaires soient en rapport avec le sujet et constructifs
  • Assurez-vous que vos messages contribuent de manière pertinente à la discussion
  • Avant de créer un nouveau sujet, vérifiez s’il n’existe pas déjà un sujet à ce propos.
  • Si vous pensez que quelqu’un ne respecte pas les règles de conduite, ne leur répondez-pas : utilisez la fonction « signaler » pour avertir l’équipe communautaire du message en question.
  • Ne spammez pas, ne postez pas de messages n’apportant rien à la discussion (du type « dernier message avant le verrouillage » ou « premier à poster), ne remontez pas de sujets sans ajouter de commentaires constructifs.
Pour plus d’informations, assurez-vous de consulter nos règles de conduite.
Merci de nous aider à faire de la communauté un endroit sain et agréable !
102
 Community Support Commando Commando règles du forum 1323709380
Bienvenue sur le forum des Commandos ! Ce forum permet de discuter de la classe avancée Commando, une classe avancée des Soldats dans Star Wars™: The Old Republic™. Veuillez utiliser ce forum pour les discussions concernant les Commandos, comme par exemple les guides concernant les classes avancées, les conversations concernant la répartition des points de compétence et toute autre conversation concernant les Commandos.




Afin que la communauté reste un endroit agréable pour tout le monde, nous nous efforçons de maintenir un environnement sain et constructif. Veuillez garder les règles suivantes à l’esprit lorsque vous postez :
  • N’insultez jamais un autre membre de la communauté
  • Assurez-vous que vos commentaires soient en rapport avec le sujet et constructifs
  • Assurez-vous que vos messages contribuent de manière pertinente à la discussion
  • Avant de créer un nouveau sujet, vérifiez s’il n’existe pas déjà un sujet à ce propos.
  • Si vous pensez que quelqu’un ne respecte pas les règles de conduite, ne leur répondez-pas : utilisez la fonction « signaler » pour avertir l’équipe communautaire du message en question.
  • Ne spammez pas, ne postez pas de messages n’apportant rien à la discussion (du type « dernier message avant le verrouillage » ou « premier à poster), ne remontez pas de sujets sans ajouter de commentaires constructifs.
Pour plus d’informations, assurez-vous de consulter nos règles de conduite.
Merci de nous aider à faire de la communauté un endroit sain et agréable !
103
 Community Support Avant-Garde Avant-Garde règles du forum 1323709380
Bienvenue sur le forum des Avant-gardes ! Ce forum permet de discuter de la classe avancée Avant-garde, une classe avancée des Soldats dans Star Wars™: The Old Republic™. Veuillez utiliser ce forum pour les discussions concernant les Avant-gardes, comme par exemple les guides concernant les classes avancées, les conversations concernant la répartition des points de compétence et toute autre conversation concernant les Avant-gardes.




Afin que la communauté reste un endroit agréable pour tout le monde, nous nous efforçons de maintenir un environnement sain et constructif. Veuillez garder les règles suivantes à l’esprit lorsque vous postez :
  • N’insultez jamais un autre membre de la communauté
  • Assurez-vous que vos commentaires soient en rapport avec le sujet et constructifs
  • Assurez-vous que vos messages contribuent de manière pertinente à la discussion
  • Avant de créer un nouveau sujet, vérifiez s’il n’existe pas déjà un sujet à ce propos.
  • Si vous pensez que quelqu’un ne respecte pas les règles de conduite, ne leur répondez-pas : utilisez la fonction « signaler » pour avertir l’équipe communautaire du message en question.
  • Ne spammez pas, ne postez pas de messages n’apportant rien à la discussion (du type « dernier message avant le verrouillage » ou « premier à poster), ne remontez pas de sujets sans ajouter de commentaires constructifs.
Pour plus d’informations, assurez-vous de consulter nos règles de conduite.
Merci de nous aider à faire de la communauté un endroit sain et agréable !
104
 Community Support Chasseur de primes Chasseur de primes : règles du forum 1323709380
Bienvenue sur le forum des Chasseurs de primes ! Ce forum permet de discuter des Chasseurs de primes dans Star Wars™ : The Old Republic™. Les discussions concernant l’histoire et les partenaires de la classe par exemple se trouvent ici, ainsi que d’autres sujets plus généraux à propos des Chasseurs de primes. Si votre message concerne une classe avancée, nous vous encourageons à utiliser ces forums (qui se trouvent dans chaque forum de classe) pour les conversations à ce sujet.




Afin que la communauté reste un endroit agréable pour tout le monde, nous nous efforçons de maintenir un environnement sain et constructif. Veuillez garder les règles suivantes à l’esprit lorsque vous postez :
  • N’insultez jamais un autre membre de la communauté
  • Assurez-vous que vos commentaires soient en rapport avec le sujet et constructifs
  • Assurez-vous que vos messages contribuent de manière pertinente à la discussion
  • Avant de créer un nouveau sujet, vérifiez s’il n’existe pas déjà un sujet à ce propos.
  • Si vous pensez que quelqu’un ne respecte pas les règles de conduite, ne leur répondez-pas : utilisez la fonction « signaler » pour avertir l’équipe communautaire du message en question.
  • Ne spammez pas, ne postez pas de messages n’apportant rien à la discussion (du type « dernier message avant le verrouillage » ou « premier à poster), ne remontez pas de sujets sans ajouter de commentaires constructifs.
Pour plus d’informations, assurez-vous de consulter nos règles de conduite.
Merci de nous aider à faire de la communauté un endroit sain et agréable !
105
 Joveth Gonzalez Customer Service Log in / Security question issue. 1323496920
Quote:
Originally Posted by CosmicJedi
Sorry for the confusion, this was in regards to a separate issue that I've clarified.

If you are still having THIS specific issue discussed in this exact thread (SQA problems) can we please get the following information:

1. When did you first start experiencing this problem?
2. When was the last time you tried logging in?
12041948
 Stephen Reid General Discussion On-sale dates for The Old Republic 1323478560
Apparently there is some confusion, so to reiterate the original post:

"Our sales and marketing teams are working closely with retailers in the US (edit: plus Canada) and Europe to ensure that copies of Star Wars: The Old Republic will be delivered in time for launch day."

'Delivered in time' does mean that we are working to ensure retailers ship boxes in time for launch day. When retailers ship those boxes is down to those individual retailers, but the intention here is to ensure that for all of our launch territories, copies are delivered in time for launch day (December 20th).

Nothing can be guaranteed, but that is the intention.
12069505
 Stephen Reid General Discussion On-sale dates for The Old Republic 1323474900
Hello all. Apologies for this taking a while, but I've updated the original post with more details on Origin.com pre-orders.

I do not have a definitive update yet regarding retailers for the US and Canada, although I have had multiple conversations with sales and marketing today. What I'm being told is that retailers are ready to ship copies of The Old Republic 'in good time' for launch day on December 20th.

I'm going to continue to work with our sales and marketing teams over the weekend, and if we have any more major updates, we'll post them on the new community blog as the Forums will be being overhauled.
12065534
 Amber Green Allgemeine Diskussionen [Ankündigung] Ausgedehnte Wartungsarbeiten an der Homepage und den Foren - 10.12 1323472080
**UPDATE 10.12 00:00 Uhr MEZ - Die heutige Wartung wurde verschoben. Ab 15:00 Uhr MEZ wird SWTOR.com für mindestens 9.5 Stunden nicht mehr zu erreichen sein.**
12062736
 Amber Green Discussion générale [Annonce] Maintenance étendue du site et du forum le 10 décembre [ MISE À JOUR ] 1323471900
MISE À JOUR 9/12 23H55 CET (heure de Paris): La maintenance d’aujourd’hui a été retardée. À 15h00 CET (heure de Paris), SWTOR.com passera hors-ligne. Le site devrait être de retour vers 00h30 CET (heure de Paris) 11 décembre.
12062552
 Amber Green General Discussion [Notice] Extended Website and Forum Maintenance - 12/10 [UPDATE] 1323471780
UPDATE 12/9 5:00PM CST (11:00PM London 12/10 12:00AM Paris/Berlin) - Tomorrow's maintenance has been delayed. SWTOR.com will be unavailable beginning at 8:00AM CST (2:00PM London, 3:00 PM Paris/Berlin), and we expect the site to be back up at 5:30PM CST (11:30PM London, 12/11 12:30AM Paris/Berlin).
12062407
 Amber Green Discussion générale [Annonce] Maintenance étendue du site et du forum le 10 décembre 1323470820
Samedi 10 décembre, le forum de Star Wars™: The Old Republic™ et SWTOR.com commenceront une maintenance étendue.

À 15h00 CET (heure de Paris), SWTOR.com passera hors-ligne. Le site devrait être de retour vers 00h30 CET (heure de Paris) 11 décembre.

Le forum sera indisponible à partir de 7h00 CET (heure de Paris) et le restera jusqu'à mardi 13 décembre.


Merci de votre patience !
12061351
 Emmanuel Lusinchi Discussion générale « assortir les couleurs avec l’équipement de poitrine » et ce qui vient après 1323469440


Peu de nos systèmes semblent avoir généré autant de passion que notre système pour « assortir les couleurs avec l’équipement de poitrine ». J’aimerais donc vous éclairer un peu sur ce système, ce qui lui est arrivé, et ce qui est prévu à ce sujet dans le futur.

Depuis le début du projet, l’un de nos buts a été de trouver une solution à ce problème de « couleurs dépareillées » existant dans de nombreux MMORPG. Cette initiative a été menée directement par James Ohlen, notre Game Director, car ce problème lui tenait particulièrement à cœur.

Il est important de savoir que lorsque nos artistes créent une nouvelle pièce d’armure, elle est toujours créée comme une partie d’un tout. Un pantalon X, par exemple, est censé être dans la même thématique qu’une armure, des gants, des bottes, des brassards et un casque. Si les joueurs ne portaient que des ensembles complets, leur apparence serait toujours impeccable et les couleurs des différentes parties de l’ensemble se complémenteraient. Bien sûr, à n’importe quel niveau, les joueurs ont accès à de nombreux ensembles et portent des morceaux de sources multiples. Cependant, dans Star Wars: The Old Republic, nous avons créé des ensembles qui, dans de nombreux cas, sont relativement compatibles les uns avec les autres. Vous aurez sans doute remarqué, par exemple, que les ensembles des chevaliers Jedi utilisent beaucoup de couleurs brunes qui vont plutôt bien ensemble, indépendamment de l’ensemble dont ils proviennent. Malheureusement, ceci n’est pas toujours vrai : le soldat est un bon exemple d’une classe qui ne paraît pas à son avantage avec des pièces dépareillées.

Pour résoudre ce problème, nous avions créé une option appelée « assortir les couleurs avec l’équipement de poitrine », que nous appelions aussi « Correspondance des couleurs ». Une fois activée, cette option changeait automatiquement la couleur de tout l’équipement porté pour correspondre à celle de l’équipement de poitrine. Cette option était très populaire parmi nos testeurs et résolvait ce problème de conflit de couleurs, mais n’était pas sans introduire quelques problèmes.

Bien que notre politique soit plutôt de ne pas trop donner de détails sur un système en cours d’élaboration, je voudrais dire quelques mots au sujet du pire problème de design que nous avons rencontré avec ce système. Telle qu’elle était mise en place, la correspondance des couleurs avait un effet subtil mais pervers : à partir du moment où elle était activée, le joueur allait percevoir beaucoup moins de diversité dans son butin. Dans certains cas, pour être complètement honnête, il y a un point où on ne peut pas vraiment créer deux paires de bottes différentes, si ce n’est par leurs couleurs. Enlevez cette différence de couleur (grâce à la correspondance des couleurs) et vous vous retrouvez avec un jeu qui semble un peu moins gratifiant ; où, des fois, enfiler votre tout nouvel équipement change à peine l’apparence de votre personnage. Selon vos préférences et votre style de jeu, ceci peut sembler plus ou moins important, mais... un MMO est un système complexe de défis et de récompenses, et en tant que designers, nous nous devons de rester vigilants sur ce point.

En bref, la bonne nouvelle, c’est que non seulement nous voulons résoudre ce problème de couleurs dépareillées, mais nous voulons en fait franchement améliorer le système de correspondance des couleurs que les joueurs ont pu découvrir durant le test du jeu.

La mauvaise nouvelle c’est que... ce ne sera pas prêt pour le lancement du jeu. Le système sur lequel nous travaillons en ce moment n’est pas prêt. Après une longue réflexion, nous avons décidé qu’il serait préférable de garder la correspondance des couleurs désactivée pour le lancement, plutôt que de nous essayer à une conversion post-lancement potentiellement dangereuse. S’il y a une chose que les changements que nous avons apportés pendant le test d’autres systèmes (tels que le système de couvert ou celui de modification d’objets) nous ont montré, c’est à quel point changer les choses juste sous le nez des gens peut être déroutant.

Ceci n’était pas vraiment une décision facile : nous savons à quel point cette fonctionnalité est populaire et avons constaté à quel point et avec quel enthousiasme la communauté désire son retour. Je vous demande donc humblement d’être patients. Cette fonctionnalité (ou plutôt, ce que je considère être une version améliorée de celle-ci) fera son retour. La prochaine fois que vous tomberez sur une combinaison particulièrement hideuse de pièces d’équipement, faites quelques captures d’écran. Avec un peu de chance, dans quelques mois (comme toujours, nous ne pouvons garantir de date), vous pourrez dire aux nouveaux joueurs « De mon temps, on devait se balader en portant ce pantalon orange avec des bottes violettes ! Et ça montait ! Des deux côtés ! Et il neigeait ! »

Comme toujours, je suis très intéressé par ce que vous avez à dire... J’ai jusqu’à présent réussi à lire tous les messages à propos du système de modification d’objets sur les sujets anglais et français (ne parlant pas l’allemand, l’équipe communautaire me fait suivre leurs retours), et avec un peu de chance je pourrais poster un autre message pour clarifier tout malentendu et répondre à vos questions.

12059777
 Emmanuel Lusinchi General Discussion What happened to 'unify color to chest piece', and what's next 1323469200
Few of our systems seem to have generated as much passion as our 'Unify Color to Chest Piece' system. So, I'd like to shed a bit of light onto exactly what this system is, what happened to it and what is in store for it in the future.

Pretty much from the start of the project, one of our goals was to solve the 'mismatched color' issue that exists in many MMORPGs. This initiative has actually been driven directly by James Ohlen, our Game Director, as this is an issue close to his heart.

Now, it is useful to understand that when artists create a new piece of armor, they always create it as part of a set. A certain pair of pants, for example, is thematically meant to go with a specific chest armor, gloves, boots, bracers and helmet. If the players always put on full sets, they would look very good indeed and the colors from the different pieces would complement each other. Of course, at any given level, players have access to many such sets and wear bits and pieces from multiple sources. Now, in Star Wars: The Old Republic, we have created sets that, in many cases, are quite compatible with each other. You'll notice that, for example, Jedi Knight outfits use a lot of earthy colors that work quite well together regardless of which set they come from. Unfortunately, this is not always true – the Trooper is a good example of a class that does not look its best with mismatched pieces.

To solve this we created an option called 'Unify color to chest piece', which we also called 'Color Match'. Once turned on, the option automatically matched the color of any equipped piece of armor to the color scheme of the chest piece. This option was very popular with our testers and did solve the color clash problem, but not without introducing some issues.

While we have a policy not to give details on a system in progress, I do want to talk a little about the worst design issue we encountered with this system. As implemented, Color Match had a subtle but ultimately perverse effect: from the moment it was turned on, the player would perceive far less diversity in their loot. In some cases, to be honest, there are only so many differences we can create between two pairs of boots apart from their color scheme. Take away their color differences - thanks to the Color Match system - and you are left with a game that feels a bit less rewarding; where, sometimes, putting on your exciting new gear barely changes the appearance of the character. Depending on your personal preferences and your play style, this may or may not seem like much... but an MMO is a complex system of challenges and rewards and, as designers, we must stay vigilant in that regard.

So, anyway, the good news is that we are not only committed to solving the color clashing problem, we want to actually improve on the Color Matching system players experienced during Game Testing.

The bad news is... well, this won't be in for launch. The system we are currently working on isn't quite done yet and has many dependencies. After taking a hard look, we decided it would be preferable to keep Color Matching turned off for launch rather than try to do a potentially messy post-launch conversion. If anything, the live changes we made during testing to other systems (like the cover system or the item modification system) have shown us how confusing switching things under people's noses can be.

This wasn't exactly an easy decision – we know how popular the feature is and how eager and vocal the community has been for its return. So, I humbly ask for your patience. The feature (or, to be exact, something I consider a better version of the feature) will return. The next time you find a particularly bad combination of armor pieces, take some screenshots - and hopefully in a few months (as always, no deadline is guaranteed), you’ll be able to tell new players "Back in my day, we had to wear those orange pants with purple boots! Uphill! Both ways! In the snow!"

As always, I’m very interested in hearing from you... I have (so far) managed to read every single post on the Item Modification system and will hopefully be able to post a follow up clarifying many of the concerns and questions that you have.
12059510
 Courtney Woods News and Announcements Sith Inquisitor Character Progression 1323465180
Even within the Empire, Sith Inquisitors are respected and feared for their deception and control over the Force™. Channeling their hatred, they bend the Dark Side of the Force to their will to crush their enemies while manipulating their allies. See for yourself just a few of the many paths of advancement for this wielder of the Force in Star Wars™: The Old Republic™.

Watch Now
12054945
 Courtney Woods News and Announcements Welcome to the STAR Wars: The Old Republic Community Blog! 1323465120
In anticipation of the upcoming launch of Star Wars™: The Old Republic™, we wanted to ensure we have a place to communicate the latest game status updates, community-focused news and developer thoughts as efficiently as possible to our fans. While our Forums are a great place to go for discussion and debate, this blog allows us to talk about things in greater detail, and to keep updates collected in one place.

Unlike our previous schedule of Friday Updates, this blog will be updated more frequently and at any time during the week, with updates being both big and small. Over time we plan to expand the blog to showcase the passion and excitement of our community, but we’ll start small and get bigger as we move forward. Initially, we’re going to use the blog to re-post a few recent (and important!) posts from our Forums, as the Forums are going offline for an overhaul before launch.


Read More
12054938
 Courtney Woods News and Announcements Be Part of the Launch on 12.20.2011! 1323465120
On December 20th, 2011, BioWare and LucasArts will be launching Star Wars™: The Old Republic™. To celebrate the game’s release, we are hosting a series of launch events in several major cities in both North America and Europe!

Read More
12054935
 David Bass General Discussion Has anyone gotten their guild server email yet? 1323463440
We will let you know when the import is complete and how you can check the status of your guild. It will be before Early Access begins, assuming all goes well.
12053040
 Amber Green Allgemeine Diskussionen [Ankündigung] Ausgedehnte Wartungsarbeiten an der Homepage und den Foren - 10.12 1323458460
**UPDATE 10.12 00:00 Uhr MEZ - Die heutige Wartung wurde verschoben. Ab 15:00 Uhr MEZ wird SWTOR.com für mindestens 9.5 Stunden nicht mehr zu erreichen sein.**

Am Samstag, den 10. Dezember, werden die Star Wars™: The Old Republic™ Foren und SWTOR.com für ausgedehnte Wartungsarbeiten heruntergefahren.

Ab 12:00 Uhr MEZ wird SWTOR.com für mindestens 11 Stunden nicht mehr zu erreichen sein.

Die Foren werden ab 07:00 Uhr MEZ nicht mehr zu erreichen sein. Die Wartung der Foren wird bis Dienstag dauern.

Wir danken euch für eure Geduld!
12047348
 Amber Green General Discussion [Notice] Extended Website and Forum Maintenance - 12/10 [UPDATE] 1323458400
**UPDATE 12/9 5:00PM CST (11:00PM London 12/10 12:00AM Paris/Berlin) - Tomorrow's maintenance has been delayed. SWTOR.com will be unavailable beginning at 8:00AM CST (2:00PM London, 3:00 PM Paris/Berlin), and we expect the site to be back up at 5:30PM CST (11:30PM London, 12/11 12:30AM Paris/Berlin).**

On Saturday 12/10, the Star Wars™: The Old Republic™ Forums and SWTOR.com will be undergoing extended maintenance.

At 5:00AM CST (11:00AM London, 12:00PM Paris/Berlin), SWTOR.com will be down. We expect the site to be back up at 4:00PM CST (10:00PM London, 11:00PM Paris/Berlin).

The Forums will be unavailable beginning at 12:00AM CST (6:00AM London, 7:00AM Paris/Berlin) and will remain down until Tuesday 12/13.

Thank you for your patience!
12047306
 David Bass General Discussion To a New Beginning, Farewell Forums its been a good 3 years 1323451740
You see, Lord BioWare, they can be reasonable. Continue with the operation; you may fire when ready.
12039906
 Joveth Gonzalez General Discussion Known Issue: Website Login 1323450360
Update: Logins are now working again. This is in regards to users being redirected to a white maintenance page when pressing the "login" button. If you are still experiencing login issues, please contact customer service.
12038572
 David Bass General Discussion Bioware/EA bans early registers? 1323449280
Webhallen's email is mistaken. You're absolutely safe to enter a retail key if you have managed to obtain one.

If you are redeeming a retail key on our site prior to Early Access, you will not see it immediately show up on your account page. As long as your key was accepted when you entered it (and you saw a message acknowledging that), you are all set for launch! The account page will update when Early Access begins on December 13th to reflect the code having been used.

If you have any other questions or concerns about your account, please contact Customer Service.
12037487
 Stephen Reid General Discussion On-sale dates for The Old Republic 1323445440
Quote:
Originally Posted by cipher_nemo
Not so sure about that. He's not posting much other than "talking with" or "working with". He could have nothing yet to report, as he mentioned, which might be why. But he's not communicating much within this thread and on the forums. He spends more time responding on Twitter.
Respectfully, it's near impossible to keep up to date with a 500-page plus thread that's moving at the rate this one is. I posted here about 11 hours ago - a hundred pages of responses have been added since then. I will report periodically, but you cannot expect to see a response from me or anyone else on the team on every page.

As said, we're working with retailers to try and speed up delivery. There are high level conversations going on right now on the issue. I will update you later today, one way or another. If this situation persists into next week I'm sure we'll be talking again then too.
12033037
 Stephen Reid General Discussion Early access moved again to Dec 12? 1323444240
Quote:
Originally Posted by Mactep
Was looking at EA website today and I noticed that...

PLEASE CHECK THE WEBSITE BEFORE SAYING ITS PHOTOSHOPPED.

This is Not a Photoshop, check original website link:

Canada English website
www.ea.com/ca

Canada French website
http://www.ea.com/ca-fr

Is it official or someone made a big big typo...
Someone made a big typo, and it'll be corrected.

Early Game Access begins on December 13th at 7am EST.
12031816
 Stephen Reid General Discussion Early Game Access starting December 13th; details on emails and more 1323413160
Quote:
Originally Posted by lightspeed
Whats going to happen, the servers come up at 6 am and you send emails out. Some people will be able to get on because they're on xmas break or work a later shift. Then come 4pm servers will start straining as people who had to work start coming on. By 8pm the servers will be down from all those people trying to get on because you guys couldn't plan it properly.
That's not what happened during our Testing Weekends, and we were at considerably higher numbers in the final weekends than we're projecting for Day One of Early Game Access. In fact we specifically tested for scenarios where hundreds of thousands of people hit the servers at exactly the same time, and saw smooth ramps to maximum population servers.

We've never had servers down from over-capacity, although yes, we have had queues - and yes, we're expecting queues during Early Game Access and launch, although we are going to be extremely vigilant to keep those queues to a reasonable size/wait-time.

Quote:
Originally Posted by lightspeed
The second you spoke of not having all the guild servers up. So I waste the first day cause I had to go to work because I didn't know I was getting invited. The next day I log in and my guild server isn't up. Are you going to do character transfers? Because you've got me spinning my wheels until you guys finally bring up my guild server and that leads me to another possibly bigger problem.
Sorry, but that's not what I said. I said:

"... assuming all things being equal, and without any disasters occurring, we're planning on bringing up all the servers on which pre-imported guilds are being placed on Day One of Early Game Access."

Whether you get invited to Day One or Day Seven, our plans are that your guild server will be up and your guild will be waiting for you. Barring, as always, some unknown problems.

I cannot deny that you may go to work and get an email invite - that is possible, I'm afraid. Whenever you get invited though, your guild server will be up, and you won't need to move anywhere. (Unless you choose to, of course.)
11971039
 Stephen Reid General Discussion Early Game Access starting December 13th; details on emails and more 1323412680
Quote:
Originally Posted by Gimlichael
Can you at least honor the word, that people who first purchased/redeemed the game will be the one granted access first? This has been stated over and over again; chronological redeem pre-access.
That's exactly how we're going to do it. We will be selecting based on when the pre-order code was redeemed on SWTOR.com.
11970263
 Stephen Reid General Discussion On-sale dates for The Old Republic 1323406020
Quote:
Originally Posted by jayssen
LoL - so we are expected to believe that Bioware/EA need to have endless negotiations with game retailers (and "hound" them) to get them to ship product they already have sitting in their warehouses? Please, we are not all that stupid. I suspect we will all just be strung along until the forum wipe and early access begins, with the hope this will blow over.
The 'hounding' in question is of the people I need to hound internally, who are working to attempt to resolve this, but I check in on regularly. We're still exchanging emails this evening. Sadly, I don't have a direct line to every major retailer.

The product in question is not sitting in their warehouses, I'm afraid. We're shipping to retail soon, as I understand it, but we're not there quite yet.

Last but not least, we're not trying to string anyone along. We're working with retailers - as we have been for a while - and will continue to do so.

I appreciate the constructive suggestions I've seen in this thread and others, and I've passed them on to the appropriate people.
12012808
 Stephen Reid Customer Service Log in / Security question issue. 1323405480
Hello everyone; thanks for your continued reports on this. I'm sorry it hasn't resolved for everyone yet.

I'd like to get some more specifics if possible. Am I right in saying everyone's issue seems to be that you are answering security questions that you believe to have set up, with answers that you are certain to be correct, and you're getting rejected?

Can I assume you've made sure you're including spaces in your answers (if it's a two-word answer)? The answers aren't case sensitive. We just need to check the obvious.

Last but not least, is anyone being asked questions that they believe they've never answered?
12012366
 Joveth Gonzalez Customer Service Log in / Security question issue. 1323396720
Just a quick update. It looks like this login issue should be resolved. If you've forgotten the answer to your security question, please contact customer service for assistance. Please let us know if you still encounter this issue in this thread.
12004359
 Joveth Gonzalez Customer Service Log in / Security question issue. 1323388860
Hey folks, we are aware of this issue and are currently investigating. We'll keep you posted. Thank you for your patience!
11996216
 Amber Green Allgemeine Diskussionen Wartung der Webseite am 9.12.2011 1323381660
Wir werden die offizielle Webseite www.SWTOR.com heute, am Freitag dem 9.12.2011 um 12:00 Uhr MEZ für eine Wartung herunterfahren.

Die Webseite sollte gegen 15.00 Uhr MEZ wieder verfügbar sein.

Wir Danken für eure Geduld.

11987708
 Amber Green Discussion générale Maintenance du site le 9/12/2011 1323380940
Le site officiel sera indisponible 9/12/2011 à partir de 12H00 CET afin d’effectuer une maintenance. Nous prévoyons le retour du site vers 15H00 CET. Nous vous remercions pour votre patience.
11986755
 Amber Green General Discussion Website Maintenance 12/9 5:00AM CST (11:00AM London, 12:00PM Paris/Berlin) 1323380280
SWTOR.com will be unavailable beginning at 5:00AM CST (11:00AM London, 12:00PM Paris/Berlin) on 12/9 as we perform maintenance. We expect to bring the site back up by 8:00AM CST (2:00PM London, 3:00PM Paris/Berlin). Thank you for your patience!
11985869
 Stephen Reid General Discussion Early Game Access starting December 13th; details on emails and more 1323367800
Quote:
Originally Posted by Gimlichael
Could you give a matrix or similar and say:

People redeeming there code bewteen:
July-August: 7 days
August-Septemper: 6 days
September-October: 5 days
October-November: 4 days
November-December: 3 days
December 1-5: 2 days
December 5-10: 1 day

Or similar - that would be clean talk and assures, that no one get screwed over!

Thanks in advance
Effectively that's telling individuals when they'll get in, which we can't do. If we did that, the likelihood of someone, somewhere getting 'screwed over' is high - because they'll think they're on (say) Day Three, and end up in on Day Four because of some reason we can't predict.

We're guarding against the uncertain, here. We may allow a load of people into the game on Day One, and find an unknown bug that causes severe problems. A server could blow up. A hurricane could hit a data center. We don't think we will have these sorts of issues - and large scale testing has not given us major problems - but we are being cautious.

Quote:
Originally Posted by JediMasterRyanW
So can we take this as a confirmation that if you redeemed your pre-order code on July 21st, you will be getting in as part of the first wave (7AM EST, Dec. 13th)?
I'm afraid you cannot, for the reasons I gave above.

Quote:
Originally Posted by JediMasterRyanW
Would definitely like an answer to that as well. As a guild leader who's probably going to be in on the 13th I would really like to know whether my server will even be available.
Here's some good news - assuming all things being equal, and without any disasters occurring, we're planning on bringing up all the servers on which pre-imported guilds are being placed on Day One of Early Game Access.

Again - that's assuming no disasters - but this ensures whenever you get Early Game Access, if you have had your guild deployed the server you're deployed to should be ready.

Quote:
Originally Posted by reirae
Hey Stephen, are we going to know what server our guilds are going to be on before we know what day we're starting or is that info going to be included in our early access e-mails on the day we start?
We'll be emailing people about that before Early Game Access begins.
11952691
 Stephen Reid Customer Service Origin - ***? Just received a money back 1323323820
I've raised this issue with Origin.

It would help us to track this issue if you could send a ticket to our Customer Service team via this form.
11952063
 Georg Zoeller Bounty Hunter Official Plea to Bioware. Switch Tracer Missile Animation for Fusion Missle Animation 1323319500
Your request has been noted. Thanks for your feedback, we're going to take this from here.
11948325
 Stephen Reid General Discussion Early Game Access starting December 13th; details on emails and more 1323319380
Quote:
Originally Posted by Kimasoko
would still like a confirmation if youll be opening fresh servers throughout the early access period. Im sure you are but itll put some of us at ease
We'll be gradually opening servers throughout Early Game Access, although by the end of December 13th we'll have quite a lot.

Quote:
Originally Posted by PhilKenSebben
So the massive weekend beta test was for absolutely nothing. I figured the whole point was to see how many people you could load in a day, pick that many people at the front of the line and say "Yup you guys, day 1 early access" and so on.
That was actually exactly what we did. However, it also taught us that spreading our load over a longer period was probably also a smart idea.

Quote:
Originally Posted by ninimaru
Does this mean that some of us can get to play the game the 13'th of December?
It does, but only if you redeemed your pre-order code quite early after the official start of pre-orders (July 21st).

Quote:
Originally Posted by Lucaha
Can anyone verify if I can still just patch my beta client, or do I need to uninstall and reinstall the new one?
See this thread for some clarification on that.

Quote:
Originally Posted by Drom
Can you at least post Time frame when the first group will get mails? on Dec 13th

thanks
Emails will start to send quite quickly after 7am EST on December 13th (which is when Early Game Access officially starts).

Quote:
Originally Posted by boonalomu
So considering I haven't received emails regarding anything except changing my password, not even about the beta weekend, can you guarantee that this will work? I'm thinking that starting the game every 15mins is a safer option, seriously not holding my breath on actually being sent an email.
We can never guarantee an email will be received, due to various factors beyond our control. However as I said in the post, you can also start the Launcher to see if you have access yet.
11948216
 Stephen Reid General Discussion On-sale dates for The Old Republic 1323318420
Quote:
Originally Posted by Dimok
Can anyone confirm whether or not CE versions of the game are expected to be available for purchase on release day?

(this does not include folks that pre-ordered the CE that will be picking up in-store)
According to our sales team, we're not sold out completely of Collector's Editions.

Therefore there's a chance there will be copies in stores on release day. I have no information on which retail chains may have them, however.
11947321
 Stephen Reid General Discussion On-sale dates for The Old Republic 1323318240
Quote:
Originally Posted by Atom
Stephen,

I do want to point out for you something that some of us that pre-orderd the CE version from Amazon early on are seeing...

I ordered about 15 mins after you tweeted the pre-order link when the news first broke. Order went in fine, got my pre-order code fine. This was before there was a release date. Ordered showed an expected release of December 31st at the time. Amazon usually has no problem with day and date delivery if you choose at least 2 day shipping. In my case I choose 1 day shipping... just to be sure. As of now my open order shows an expected delivery of December 22nd.

The CE version is now sold out there and shows that on the site so it offers no delivery information at all about the product. If you look up a standard edition of the game the site offers "day and date" delivery.

My fear is that those that ordered really early will have their orders treated normally and not as a "day and date" release for those of us that choose the expedited shipping.

Can you get back to us about this scenario or should I take it up with Amazon? I know I am not the only with this issue...
Your scenario is the kind of thing we'll be discussing with Amazon, but I cannot make any guarantees.

Of course, it may help to talk to Amazon too.
11947199
 Stephen Reid General Discussion On-sale dates for The Old Republic 1323317700
Quote:
Originally Posted by Felgor
Thank you...

One more question, if you can answer(clear it up)...

When and how will we be notified of our Early Access date/time?
You might want to check out this thread that I posted just after this one. You'll be emailed during the Early Game Access period on the day you gain access.

Quote:
Originally Posted by Sellen
Stephen, what about CE boxes from Origin.com? You specifically wrote "digital editions" from Origin, with no mention of CE boxes. Are those getting lumped up in the same bunch so if we pre-ordered the CE from Origin we will also get the product key emailed before the 20th? Or?
That's something I've asked for clarification on, and will deliver when I have it.

Quote:
Originally Posted by Auilt
However, please read the above and consider your wording. We were not "led to believe" anything. We were flat out told with no equivocations that there would, in fact, be a grace period. Now we are being told there will not be. Saying "led to believe" implies some sort of inferrence on our part that did not take place.

Again, much thanks for the post, but that last statement was a bit insulting.
Point taken, and I apologize to anyone who felt insulted by that statement. My intention was never to insult anyone, at any point.

Quote:
Originally Posted by Lyon
What do you make of this then to the later part of your post saying "You must enter a valid game code and payment option."

So we enter the code then for the free 30 days at Launch and then we do not have to enter a Credit card? Or are you saying we have to enter a Credit card once launch day rolls around despite the fact that we were already told we do not have to until the free 30 days is up?
I'm not sure what you might be referring to, but a valid payment method is required upon redemption of your Game Code. There are more details in this FAQ. If you use a recurring method of payment such as a credit card, you will not be billed until after your included 30 days are up.
11946663
 Stephen Reid General Discussion Early Game Access starting December 13th; details on emails and more 1323316380
Hello everyone,

We're happy to finally announce today that Early Game Access begins December 13th, 2011. This means that everyone who has pre-ordered Star Wars: The Old Republic and redeemed their pre-order code will have up to seven days to play the game early.

As before, when your Early Game Access begins will be determined based on when you redeemed your pre-order code. You will be emailed on the day you are being admitted to Early Game Access to confirm you can now access the game.

Early Game Access was extended to seven days to allow us to gradually ramp up the number of people in the game over a longer period. This allows us to ensure maximum stability and a good population across servers. It also allows us to have more flexibility on exactly how many people we admit per day.

With that said, we're still planning on allowing a large number of people into Early Game Access on a daily basis. In our final Beta Testing Weekends, we had hundreds of thousands of players on the game servers - and we have additional server capacity for launch. However, we still need to remain flexible during Early Game Access, and this led to the decision to notify people on the day that their Early Game Access begins.

We know many of you expected and wanted advance notice on Early Game Access, but we made this decision to ensure that we could remain flexible and react to unforseen issues during launch. Our number one priority has always been a smooth launch, so this decision was a necessity.

The good news is that effectively everyone is being given two 'extra bonus' days as the EGA program is now up to seven days long. The bad news is unfortunately we cannot let people know on an individual basis when they will gain access until we are ready.

We do understand that you are concerned about when you will receive the email. To save your F5 keys, as well as being notified by email, you will also be able to check the Launcher for Star Wars: The Old Republic. When you have been granted Early Game Access, your Play button will be enabled. (You will need to restart the Launcher on occasion if you're still grey.) Finally, you will be able to login to your account page here on SWTOR.com and check your status.

We absolutely understand (and appreciate!) everyone's eagerness to play, but this plan will ensure that we don't fall at the final hurdle - bringing people into the game at launch. We hope you'll bear with us as we gradually grant Early Game Access to everyone who pre-ordered.
11945210
 Stephen Reid General Discussion On-sale dates for The Old Republic 1323316200
Quote:
Originally Posted by Andryah
So, online retailers WILL or WILL-NOT be permitted to ship early enough to enable delivery by 12/20??
That's something I've asked our sales and marketing team to look into with a high priority, and I'll update you when we have more information.
11945053
 Stephen Reid General Discussion On-sale dates for The Old Republic 1323316080
Quote:
Originally Posted by Felgor
What does the 2nd date in our Code Redemption page mean?

For instance...

11.02.2011Star Wars™: The Old Republic™ Early Game Access: Ready to patch

--------------------------------------------------------------------------------

08.02.2011Star Wars™: The Old Republic™ Collector's Edition Pre-Order
The second date (in this case, November 2nd) has nothing to do with your Early Game Access; it was just when we gave the ability to patch to all accounts, as I understand it.

The date is not relevant to when you gain Early Game Access - the first date is, as that is when your pre-order was redeemed.
11944984
 Stephen Reid General Discussion On-sale dates for The Old Republic 1323315840
Our sales and marketing teams are working closely with retailers in the US and Europe to ensure that copies of Star Wars: The Old Republic will be delivered in time for launch day.

In Europe, game copies will be available at retail starting on December 15, 2011. For those of you in the USA and Canada, game copies will be available at retail starting on December 20, 2011. For those of you who pre-ordered digital editions of the game from Origin.com, you will be emailed your Game Codes starting December 16, 2011.

As soon as you receive your Game Code (AKA 'product registration code'), be sure to enter it on your account under Code Redemption, because as soon as you enter the code you will receive your digital entitlements in-game (i.e. digital items included with the game edition purchased). Remember, your billing cycle will not start until official game launch, on December 20, 2011 at 12:01am EST.

There will be no ‘grace period’ post launch in which those who are in Early Game Access will be able to continue to play the game. In order to continue playing past the Early Game Access period, you will need to enter a valid launch game code and payment method. Please read our FAQ for more information. We apologize for any previous messaging which may have led you to believe otherwise.

More details regarding Origin.com pre-orders

If you have pre-ordered The Old Republic through Origin.com, here's some more details.

For pre-orders of physical Standard / Collector's Editions

For anyone who has pre-ordered a physical copy of The Old Republic via Origin (either Standard or Collector's Edition), Origin will be shipping those copies beginning December 16th, for estimated arrival on December 20th. Depending on your relative location to a distribution center, it's possible your copy will arrive earlier. Origin physical orders are only available for US and Canadian postal addresses.

If you pre-ordered a physical copy, the payment card that you input into the Origin.com billing system at the time of pre-order will be used to charge the remaining cost of the full game, starting at 5AM PST / 8 AM EST on December 13th.

Please note: Origin will not be sending Game Codes digitally to customers who have a physical pre-order.

For pre-orders of digital Standard and Deluxe Editions

For anyone who has pre-ordered a digital copy of The Old Republic via Origin (either Standard or Digital Deluxe Editions), Origin will begin emailing Game Codes from 8AM PST (11AM EST / 4PM GMT / 5PM CET) on December 16th to the email address associated with your pre-order. Due to the volume of codes being distributed, it may take up to 48 hours for all codes to be delivered via email. If you do not receive a game code email within 48 hours, please contact Origin Support.

Remember, redeeming a Game Code is not required to begin your Early Game Access. Your Early Game Access will begin based on when you redeemed your pre-order code, as originally supplied by Origin.

If you pre-ordered a digital copy, the payment card that you input into the Origin.com billing system at the time of pre-order will be used to charge the remaining cost of the full game, starting at 8AM PST (11AM EST / 4PM GMT / 5PM CET) on December 16th.

Please remember, by pre-ordering on Origin.com you agreed to the automatic purchase of your selected edition of Star Wars: The Old Republic. If you no longer wish to receive your game, then you will need to cancel your order before your payment card is charged (December 13th for physical orders; December 16th for digital).
11944671
 Amber Green Discussion générale Maintenance prolongée du site 8/12/2011 [MISE À JOUR] 1323296520
MISE À JOUR 13H30 CET : La maintenance a été prolongée. Elle devrait prendre fin à 18H30 CET.
11921000
 Amber Green Allgemeine Diskussionen Verlängerte Wartungsarbeiten an der Webseite 8/12/2011 [UPDATE] 1323296160
UPDATE 23:15 Uhr MEZ: Das Zeitfenster für die Wartungsarbeiten wurde verlängert. Wir gehen derzeit davon aus, dass die Wartung um 18:30 Uhr MEZ beendet sein sollte.
11920431
 Amber Green General Discussion Extended Maintenance 12/8 [UPDATED] 1323295800
UPDATE 12/7 4:10PM CST (10:10PM London, 11:10PM Paris/Berlin) - The maintenance window has been extended. We now expect maintenance to end at 11:30AM CST (5:30PM London, 6:30PM Paris/Berlin) on 12/8.
11919867
 Courtney Woods News and Announcements Pre-load STAR WARS: The Old Republic Now! 1323294000
Early Game Access* for Star Wars™: The Old Republic™ is only a few days away! Starting December 13, 2011, The Old Republic will begin emailing invitations to start your Early Game Access. Invitations will be sent throughout the Early Game Access period offering rolling access to the game in the order in which you redeemed your Pre-Order Code, so be sure to check your email inbox!

To ensure that players can get into the game as quickly as possible when their Early Game Access begins, we are now allowing everyone who has redeemed a Pre-Order Code at our Code Redemption Center to pre-load the game to their computer.

In order to download the game client before Early Game Access begins, you need have already logged into your account and redeemed your Pre-Order Code. Once you have done this, you can download the game client by clicking on “My Account” in the upper-right of the window and then click “Pre-Order.” On your Pre-Order page, click the large button that says “Download Game Client” to begin download of the game!


Read More
11917459
 Amber Green Discussion générale Maintenance prolongée du site 8/12/2011 [MISE À JOUR] 1323291780
MISE À JOUR 13H30 CET : La maintenance a été prolongée. Elle devrait prendre fin à 18H30 CET.

Le site officiel sera indisponible 8/12/2011 à partir de 11H00 CET afin d’effectuer une maintenance. Nous prévoyons le retour du site vers 18H00 CET. Nous vous remercions pour votre patience.
11914781
 Amber Green Allgemeine Diskussionen Verlängerte Wartungsarbeiten an der Webseite 8/12/2011 [UPDATE] 1323291360
UPDATE 23:15 Uhr MEZ: Das Zeitfenster für die Wartungsarbeiten wurde verlängert. Wir gehen derzeit davon aus, dass die Wartung um 18:30 Uhr MEZ beendet sein sollte.

Die Webseite wird am 8/12/2011 um 11:00 Uhr MEZ für eine Wartung heruntergefahren. Die Wartung sollte nicht länger als 6 Stunden dauern. Vielen Dank für eure Geduld.
11914280
 Amber Green General Discussion Extended Maintenance 12/8 [UPDATED] 1323291300
UPDATE 12/7 4:10PM CST (10:10PM London, 11:10PM Paris/Berlin) - The maintenance window has been extended. We now expect maintenance to end at 11:30AM CST (5:30PM London, 6:30PM Paris/Berlin) on 12/8.

The website will be unavailable beginning at 4:00AM CST (10:00AM London, 11:00AM Paris/Berlin) on 12/8 as we perform maintenance. We expect to bring the site back up by 11:00AM CST (5:00PM London, 6:00PM Paris/Berlin) on 12/8. Thank you for your patience!
11914163
 Stephen Reid General Discussion New Patch notes. Match Chest Color option Gone 1323287400
I wanted to let everyone know that we're very aware of the interest in this feature.

We've spoken with the development team and we'll have further comment on it soon - before the 10th, we hope.
11909584
 Stephen Reid General Discussion So, no 12/6 update to the Walmart fiasco... 1323286980
Hello everyone, let me try and clarify a few things here.

First, the previous thread was closed because it dealt with the 'cancellation glitch'. At over 1,400 replies it had drifted way off-topic from the original concerns, and by closing it, I left it with a definitive position on that topic.

Second, regarding this thread, we have no insight into Walmart's practices or statements they have made. In fact, we have little influence over a retailer beyond supplying them with product. While we will always attempt to investigate and help out if we see issues that seem to be affecting a lot of customers (like the previous 'cancellation glitch'), that's where our direct influence ends.

Reading through this thread, the number people who have had their SWTOR order cancelled or refunded seems to be relatively low. If you feel your refund was given in error, you will have to initially take this up with Walmart directly. We cannot act on an individual's behalf before they have dealt with the retailer. If you feel you still have a legitimate concern and you have not received help from the retailer, you can contact Customer Service with your issue.

If we see a large scale problem occurring, we will investigate and take action where possible, but your first point of contact for retailer issues will always have to be that retailer.
11909084
 Georg Zoeller General Discussion Sage vs Sorceror, serious case of imBALANCE feat Georg Z. 1323202140
Quote:
Originally Posted by tylertus
That makes sense to me and im glad you aren't balancing based 1v1 but the one thing that stands out to me is why it was decided to make inquis/sage abilities require companions in the first place while it seems no other classes have that restriction.
Good question.

Here's why: We have a number of abilities that we only want accessible when you are 1-2 people group situation. Call on the Force (and it's equivalent) are a good example.

Our way of gating those abilities out of large scale group content is to have them require a companion. That not only reinforces that we really want you to use your companion (as the game is balanced for it), it is also just a slick technical condition that excludes any kind of group content where those abilities would not scale (nobody wants people to use Call on the Force).

The specific Sorc/Sage ability mentioned here is a 'bonus' ability meant to support solo play as well as 2 player heroic gameplay. It helps overcoming encounters that are particularly tough on light armored characters like the Sage.

In short: All classes have abilities with these restrictions, the Sage/Sorcerer just have one more.
11845171
 Allison Berryman General Discussion lets start a foundation to help become a better online community! 1323200220
We hope that everyone will take the time to help new players - whether they're new to Star Wars™: The Old Republic™ or just new to MMORPGs in general. Our community is very diverse, and there will be plenty of people new to the game or genre that will benefit greatly from a welcoming and helpful community. We love to see threads encouraging people to be helpful and friendly to others in-game!
11843182
 Stephen Reid General Discussion My Pre-Order was CANCELED by Wal-Mart 1323193980
Everyone, my apologies for not closing this out yesterday, but here's our final update. The good news is - it's all going to work out!

As many of you now realize, Walmart had a system error which caused the status of pre-orders for The Old Republic to change to 'cancelled'. The good news is, those orders were in fact not cancelled, but of course, that didn't help everyone's confusion.

In case you have not seen the email Walmart sent to affected customers, here's the text:

Quote:
Thank you for your recent Walmart.com order(s).

In checking your My Account order history for the order(s) below, you may have noticed that one or more items show a status of cancelled but you did not receive a cancellation email for this item(s). Please disregard the status as it is an error. (If you received a cancellation email for an item, then that item has in fact been cancelled.)

The incorrect cancelled status on your My Account was caused by a system issue that has since been resolved and your item(s) are currently processing and will ship as expected. You will receive a ship confirmation with a tracking number for these items in the next few days and the status on your My Account page will be updated to shipped.

We apologize for any inconvenience this has caused, and wanted to assure you that your products are in fact being shipped.
If you have any further issues, please contact Walmart Customer Service. Be patient and polite and I'm sure you'll get your issues resolved.

We are always willing to try and help resolve issues with retailers and will investigate where large scale issues seem to be appearing, but please bear in mind that generally speaking, in the first instance, please do talk to your retailer if you have problems. Thank you!

This thread was started to discuss issues with those who pre-ordered via Walmart, and as that main problem has now been resolved, I'm going to close the thread. We have no need to discuss people's retailer preferences.
11836652
 Emmanuel Lusinchi General Discussion Some clarifications on item modifications 1323190380
So, it turns out some of the patch notes regarding our modding system were probably poorly written (by me, I must add) and generated quite a lot of concern. I’ll try to explain the changes better and, while I'm at it, explain the logic for those changes.

To start with, we’ve introduced a new color and item type: the Custom items. Those are shown with an orange border and are fully moddable. This change is purely cosmetic. What we have done is take all fully moddable Prototype items (blue) and simply changed their icon color. This helps us create a better and more unique identity for fully moddable gear.

Since other games have used orange to signify truly rare and epic gear, let me clarify that orange in Star Wars: The Old Republic has nothing to do with 'epic' gear. (And for those curious, our version of 'epic' is a very deep purple, bordering on a rich blue). The orange we use is actually the old bronze color we developed a long time ago when our color coding was based on metals (bronze, silver, gold, platinum, etc).

Custom gear is actually pretty common: it can be obtained through class quests around level 8, as social gear, as space quest rewards and as light side / dark side gear. It is also the typical gear found in Flashpoints and as rewards for Heroic missions. Several pieces can be acquired using planetary commendations.

The second change introduced in the latest build is the locking down of the base mods (Armoring, Barrel, Hilt) and color crystal mod on the Artifact items (purple). To explain this change, I need to also explain the history of the the modding system...

So, the first version of the modding system had many issues. It is amazing that a system that is only a few months old is already quite misremembered, but that’s because while the system implementation was less than stellar, players really liked the concept that tried to shine through and now remember it much more fondly that it truly deserves. The main issues of the old system were as follow:

- There were too many different modifications. Sure, the mods had a lot of flavor and made sense: triggers and scopes for guns, underlays and overlays for armors, power cells and crystals for Lightsabers, etc. But in the end, keeping the mods in all gear up to date every few levels was a major pain on the players’ side. Remember, at that time, mods could not be extracted - so a replacement for each and every one of those mods had to be individually located every few levels. And let me tell you, creating and maintaining all those tens of thousands of mods on our end was also not exactly sustainable.

- Some items only had a few mod slots. I know everyone by now remembers a 'perfect' world where everything was moddable, but that simply wasn’t the way it worked. Most premium (green) items did not have a full set of slots and which slots weren't present was a bit random. So, you could find a purple trigger and get all excited about fitting it on your moddable gun - until you realized the gun mysteriously had a scope slot, but not a trigger slot. Of course, your next gun could have a trigger but no scope. This left many players scratching their heads.

- Once slotted, a mod could not be removed. This had a very perverse effect: players would find a really good mod - say a purple overlay - but would really hesitate in slotting it into an armor. What if they find a cooler looking armor next level? Many players would end up saving their good mods for later and ended up over leveling them.

- Mods that were crafted or purchased were most of the time inferior to the mod already slotted onto a prototype (blue) item. This made the entire mod system somewhat useless. One of the main reason was that crafters could not create good mods. Reverse engineering - the main method to obtain prototype and artifact (blue and purple) crafted items - did not work on mod.

- Modding was only done at a workbench. This made it rather cumbersome as the players had to hunt down a workbench before they could fit a new mod into one of their items.

So, to summarize: in the old system, you could not take any piece of gear, fit it with the best mods and keep it all the way to the end levels: a lot of the green gear did not have all the slots, the mods that could be obtained were for the most part... not good, and you could not extract better one from existing gear.

So... things had to change. Because despite all those warts, some of the players who tested the system really liked the concept: that a player could find an appearance they really like and work to keep it relevant all the way to end game. So, we knew we were on to something and we also knew the old system was just not delivering.

Those changes took time to implement. Some of them concerned large amounts of data and some required new code. Unfortunately, not everything could be implemented on time for each testing build and, in some of the builds, testers were exposed to a very raw and partially completed new system. However, today, we are close to where we want to be - but not quite there yet (more on that later).

So, the changes we made are:

- Item modding can now be done anywhere at anytime. No workbench required.

- Crafters can now reverse engineer mods and create blue and purple mods.

- A new Custom quality (orange) was introduced to legitimize moddable items as their own quality and type. This isn’t a big deal but does clarify things a little.

- Mods can now be extracted from a Custom item. This is the single most important change and has many, many consequences. However, we feel that being able to slot a mod and then extract it back truly opens up the system and makes it a lot more fun, easy and safe to experiment with. I’m not 100% happy about how the system interface and GUI works today (it is still a bit clunky) but at least it is functional.

- Rather than have a whole bunch of unique mod types, some mods are now common to all items. This greatly helps players who are 'going the mod route’ to stay relevant and competitive as they now have a much higher chance to find exactly the mods they need, level after level, be it from a crafter, at a planetary commendation vendor or by extracting it from another item.

- Partially moddable premium (green) items were removed as they essentially lied to the players: an item missing a mod slot would never be able to match a high end non-moddable item. Instead, to compensate for the loss of diversity, orange versions of all green armors was created and given to the crafters. So, yes, if you see a green armor you really like, you still can have that appearance until end level. It does take a bit of work - you either need to become a crafter yourself, befriend one or trawl the GTN.

(Note: recipes for those orange appearances are discovered through Underworld Trading missions.This allows us to have a truly large number of those recipes without overwhelming the crafting trainer inventory. As a side effect, this opens up class quest green armor appearances from other classes as well as long as you fulfill the armor requirements.)

- End game artifact quality (purple) gear is now partially moddable. Why moddable? Because that allows the players to customize stats such as critical, etc. to their exact desire. Why only partially? Because mods are now extractable... Think of it this way: it is easier to defeat the first boss from an Operation than the last boss. So we want to reward the players with the best possible loot for defeating the last boss and that loot is typically the Chest piece of a set. The first boss drops less interesting stuff, say boots. This may sound old school, and it is. But by doing so, we ensure that both players that get rewarded by looks and those rewarded by stats are properly rewarded for taking on the most difficult challenges.

Now, if purple gear was fully moddable, players would simply farm the first boss, acquire 5 pair of boots, extract the armoring, mod and enhancements from the boots and slots them in their favorite Custom items. That actually sounds cool, but it really isn’t. Letting players extract the armoring mod from the purple items would trivialize end game gear progression and stop rewarding successful and dedicated players for their efforts.

So, instead of letting that happen, we prevented the Armoring, Hilt and Barrel from being extracted, but we also made sure of dropping purple Armoring mods of equivalent power as Operation loot. This means that players going the mod route can still take their favorite orange armor and make it as good as a operation purple armor (with some temporary caveats).

- Some crafting recipes that allowed the creation of moddable armors and weapons have been replaced with non-moddable versions. Why the nerf? Because those recipes were no longer properly balanced once we allowed mod extraction. It became far cheaper and faster to create an item for the sole purpose of extracting every mods out of it than creating mods in the first place. This also allowed nearly every crafter to create every type of mods, which wasn’t very balanced either. Instead, the crafter can now make a non-moddable item for those players that enjoy that and, thanks to newly introduced recipes, a moddable (but empty slotted) version of the item.

Now, with those changes, we are closer to an actual implementation of our modding philosophy than ever before. Is it perfect? No, not yet. There are still some imbalances here and there (and I trust this community to let us know loud and clear if we miss any) but it is close and the remaining issues are on their way to be fixed. Of course, it would help to clarify what that philosophy is:

To put it simply, we want moddable items to offer an alternate and optional loot system that allows players to customize their look and their stats with more freedom and without penalty for doing so.

However there are many times where it will be easier for a player to just put on whatever stuff they just looted and not care about the way it looks. Keeping a specific outfit or weapon “up to date” or obtaining a specific look may require additional time and dedication, such as finding a crafter that can create that specific smuggler shirt or that rare color crystal.

I hope this clarifies things a little. As always, we are very much interested to hear what you all have to say on the system, but at least you now have a bit more information to go on - and of course, in a very short time, you will all be able to test this on the live servers.

Anyway, thanks to all of you who have been helping with the test of the game and offered your very passionate opinions - on this subject and others. Testing a beta isn’t easy. Things changes all the time, some stuff isn’t finished and nothing seems to make sense without the benefit of knowing what’s going on behind the scene. So thanks again and I hope to have the chance of meeting each and every one of you in game.
11832962
 Georg Zoeller General Discussion 1-2% Bonus for Not Using Dual Spec 1323137100
Quote:
Originally Posted by mrbarrel
They aren't going to implement a system and then penalize players for using it.
[colr=#f9d648]That is quite correct.

If we implement a feature, we're not going to tell the player at the same time that they better not use it unless they wish to be subjected to a penalty.

There might very well be limitations we enforce on a system, such as preventing it from being used under certain conditions (e.g. in combat, in the field, outside your ship, ...) but those details would be based on the nature of the system and the goals we set for it.[/color]
11804253
 Georg Zoeller General Discussion Group xp gain 1323136440
A few factors at work here:

- You get somewhat less XP for killing a creature when you are in a group, but you kill faster, resulting in a net gain of XP for content that has enough creature to sustain group gameplay.

This means that normal class content is probably not going to be much more efficient when in a group, but once you go into Heroic Quest territory, you're going to see a significant benefit from grouping, especially since you're fighting more powerful enemies that yield more XP.

- You get 'splash' XP from group bonus quests. That means that when people finish a bonus quest while in your group and vicinity, you get bonus XP that is not deducted from your group member. Since the bonus is per group member, finishing bonus quests in a group of 4 becomes very XP efficient.

Summary: When doing content designed for groups, groups level faster. When doing class content content or content designed to be soloable, it's not that simple. Grouping will likely be more efficient, especially when bonus quests are involved, but not by a large margin.

There are some additional benefits to grouping, of course, such as having good company, increasing your social rank and taking on more risky and more rewarding content such as Flashpoints and Heroics, but the game definitely has enough more than enough soloable content to get you to endgame without having to resort to repetitive grinding.
11803689
 David Bass General Discussion A call for help 1323126360
We completely appreciate your concerns about the post-launch forums, and we want to assure you this was a decision that was made with a lot of thought and research. It is very standard for an MMO to restrict their forums to paying customers at launch, and we are no different in that regard.

In response to your fears of where you can go, I happen to work very closely with the entire Fan Site community for The Old Republic, and I can think of a number of places that will be more than happy to take you in should you be unable to continue your subscription at any point. I'd like to direct you to this thread, which contains a list of all of our fan sites, including many Role-playing focused ones.

If you have any other concerns, I'm happy to put you in touch with any number of sites who provide a place for Role Players. Just let me know how I can help!
11793667
 Georg Zoeller General Discussion Sage vs Sorceror, serious case of imBALANCE feat Georg Z. 1323126120
Here's why your scenario doesn't concern me in the least right now.

Let's look at the conditions that need to be met before this becomes a major issue:

(a) You need to be in world PvP, with both sides flagged.

(b) You need to find some cozy 1:1 time with nobody else interfering. (Harder than you think).

(c) You need to be around the same level. Otherwise, it's unfair to start with. You need to be roughly in equivalent gear.

(d) Both of you will have their major, 15-minute companion gated healing ability on cooldown or not on cooldown, because if one player has this one and the other doesn't, it's all over anyway.

(e) You need to both characters to start combat at the same time. First strike advantage is a massive benefit and situations where both sides start a 1:1 combat at full health in Open World PVP are rare. Most situations involve someone getting jumped while half down on health fighting a mob.

(f) Naturally, both sides need to be roughly equally skilled. Otherwise, the better player will bury the worse player.

(g) Unity needs to be off cooldown (300 secs). That's a long time in Open World PVP.

(h) Both sides need to be using the same companion type. One being DPS the other one healer introduces a major imbalance in the fight.

(i) Both sides need to be the same spec. 40% health back on a healer is very very painful as that takes a lot of time to bring down.

(j) Both sides need equal access to consumables. You don't sacrifice your companion if you have a high end stimpack.

(k) Did I mention companion gear being comparable?

Short: Open World PVP is rarely balanced to begin with. 1:1 scenarios between two mirror classes with equal starting resources, comparable specs, no interference and otherwise perfectly balanced conditions are as rare as Wampas on Tatooine.

We're aware of the mathematical and gameplay imbalance there, but honestly, we haven't seen it impact gameplay in any major way at this point. I don't care much for this kind of theorycrafting, until I see a measurable impact on gameplay, I have much bigger things to worry about in the game (including Shock/Project, which is fairly minor to start with).
11793405
 Joveth Gonzalez General Discussion Prepare Your SWTOR Client for Early Access and Launch 1323125520
Quote:
Originally Posted by xakaron
hopefully they will update this thread when the client is available for install.
This is exactly what we are going to do. Stay tuned for an update within the next few days!
11792822
 Joveth Gonzalez General Discussion Prepare Your SWTOR Client for Early Access and Launch 1323125340
Quote:
Originally Posted by Adreal
not a sir. she is most definitely a female unless we are now naming guys allison.
Allison, is in fact a girl. But I am a guy. I think he/she was thanking me for updating her original thread
11792621
 Joveth Gonzalez General Discussion Prepare Your SWTOR Client for Early Access and Launch 1323125220
I just updated the original thread with the following information:

The actual size of the game client is approximately 19GB (without additional languages installed).

I hope it assuages any worries. Please note that we still recommend having 27 GB of free space.
11792532
 Joveth Gonzalez General Discussion Prepare Your SWTOR Client for Early Access and Launch 1323124800
Quote:
Originally Posted by Birdmen
Okay but I played on the 11th and AFTER the 25th.

My wife was in general testing...

So I'm still a bit confused. I played both before and after the 25th...?
If you played at any point after the 25th (even if you played before), that meant that you had to download the latest version of the launcher so you are in the clear!
11792039
 Joveth Gonzalez General Discussion Prepare Your SWTOR Client for Early Access and Launch 1323124680
Quote:
Originally Posted by Gojafett
to quote a famous martial artist: my head is full of ^&*£!!

So,
i have a 18.5gb install from this weekend's test that is the correct version for launch isn't it?

if not does someone have the new download link anywhere because i cant find one,
thanks in advance.
Yes, if you played at any point from November 25th onward, you have the latest version. Please refer to the original post and use the directory instructions to confirm.
11791909
 Joveth Gonzalez General Discussion Prepare Your SWTOR Client for Early Access and Launch 1323124380
Quote:
Originally Posted by Tallanski
I don't have an EA directory, mine states Electronic Arts
That's ok too!
11791508
 Joveth Gonzalez General Discussion Prepare Your SWTOR Client for Early Access and Launch 1323124020
Quote:
Originally Posted by MorgonKara
Let me get this straight. If we downloaded the client for the Thanksgiving weekend test we don't need to do anything because that is the final client? This is great news.
Correct!
11791077
 Joveth Gonzalez General Discussion Prepare Your SWTOR Client for Early Access and Launch 1323123840
Quote:
Originally Posted by -Fenix
36 GB, but that doesn't bother me right now.

If I can play till I get my copy, I'll reinstall with a hard copy and remove any redundancy then.
Yes, this is also an option. Installing from a hard copy will definitely be faster than downloading.
11790880
 David Bass General Discussion Early Access & Beta client 1323123720
We've responded regarding the client size here:

Quote:
Originally Posted by JovethGonzalez
Hi everyone, we just updated the original post. The correct directory has been confirmed and you need 27GB of free space total, but your actual game client file will be smaller.
Please use that thread to ask any remaining questions you may have.
11790728
 Joveth Gonzalez General Discussion Prepare Your SWTOR Client for Early Access and Launch 1323123600
Quote:
Originally Posted by Puckss
The redunent files are just that right? If you dont need the space one can just leave them without issue I assume?
Correct. If you don't mind the hefty size, you can leave it as is without issue.
11790595
 Joveth Gonzalez General Discussion Prepare Your SWTOR Client for Early Access and Launch 1323123240
Hi everyone, we just updated the original post. The correct directory has been confirmed and you need 27GB of free space total, but your actual game client file will be smaller.
11790086
 Allison Berryman General Discussion Launch Forums - Wipe and Changes 1323122100
Quote:
Originally Posted by Matteis
When you say all the infractions on our account, does that really mean even the ones marked 'EXPIRES: NEVER'?
That's correct, the plan is to remove all infractions and warnings to give all community members a fresh new start.
11788699
 Allison Berryman General Discussion Launch Forums - Wipe and Changes 1323122040
Quote:
Originally Posted by JekRendar
Please separate Roleplay and Play-By-Post. Roleplayers do enjoy discussing RP, Canon, event planning, etc, without using a third-party site.
There will be a section for discussion of Roleplaying in general and a sub-forum for Roleplay and Play-by-Post threads!

Quote:
Originally Posted by engrey
Are we getting a technology thread? I know it is some what off-topic and the OT section was removed, but having those threads in Newcomers right now does not feel right.
A few different threads regarding technical discussion will be permitted, though a full sub-forum for technical discussion and PC building is not planned.

Quote:
Originally Posted by toole
Will the forum wipe extend to our guild's forums?
No - your guild's forums will remain available until January 2nd. For more information, check out the Guilds FAQ: http://www.swtor.com/guilds/faq#q3

Quote:
Originally Posted by tanis_
So this means that we all have free reign to go as crazy as we want on these forums since warnings and infractions won't transfer, right?
No! Please note that we will make exceptions regarding infractions and suspensions for anyone who attempts to abuse this period intentionally - not that any of you would do that, right?
11788612
 Allison Berryman General Discussion Prepare Your SWTOR Client for Early Access and Launch 1323120660
In preparation for the official release of Star Wars: The Old Republic, we wanted to make sure that everyone has the correct game client installed on their machine.

If you participated in our Game Testing Program before November 25th, we recommend that you uninstall the game testing client (refer to instructions below) and then download and install the launch game client. We’ll update this post with more instructions when they’re available. You will need 27GB of free space to install the launch game client. The actual size of the game client is approximately 19GB (without additional languages installed).

If you have played in our game testing program at any point from November 25th onwards, you will not need to re-install the game client, as you should already have the launch version installed.

To verify that you have the launch version installed, you can check for the "assets_swtor_main" version file in the following location on your computer: \Program Files (x86)\EA\BioWare\Star Wars – The Old Republic (assuming default installation). If you have that file present, you do not need to reinstall the game client.

With that said, some users may notice that their game client folder is much larger than 27 GB on their system. This may be due to having redundant files from previous versions of the client. If you need to clear up space, we recommend completely uninstalling the client and downloading and installing the launch game client. Again, we’ll update this post with more instructions when they’re available.

To Uninstall the Game Client:
  1. Click on the Start bar and open up your "Control Panel."
  2. Under "Programs" select "Uninstall a Program" (Windows 7) or "Add or Remove Programs" (Windows XP).
  3. Select "Star Wars – The Old Republic."
  4. Right Click on the title and select "Uninstall" (Windows 7) or "Remove" (Windows XP).
  5. Follow all the uninstall steps to remove the game from the PC.
  6. Make sure the following directories no longer exists (or are empty):
-C:\Program Files (x86)\EA\BioWare\Star Wars – The Old Republic
-C:\Program Files (x86)\BioWare\Star Wars – The Old Republic


Note: If you do not see an entry for Star Wars – The Old Republic in your program list, please try the following...
  1. Click on the Start bar and open up Computer.
  2. Navigate to C:\Program Files\Common Files\BioWare\
  3. Locate the "Uninstall Star Wars – The Old Republic.exe" file and launch it.
  4. Follow all the uninstall steps, listed above, to remove the game from the PC.


For more information or if you have questions, please visit our FAQ.
11786689
 Allison Berryman General Discussion Launch Forums - Wipe and Changes 1323114600
This Saturday, Dec. 10th, the Forums will become unavailable as we make preparations for launch. When they become available again, you'll notice many exciting changes!

First of all, we'll have many new forums available where you can discuss all aspects of the game, from Crew Skills to PvP. The Guild Hall forums will be expanded significantly and will include new "Looking for Guild" forums, class forums will contain sub-forums for each Advanced Class, and we'll introduce a new Story and Lore forum for discussion of the game's setting and story. To encourage constructive community building, you'll also notice a "New Player Help" forum and a Community section that includes areas for regional check-ins and meetups, all kinds of fan creations and role-playing, and forums for server event organization. These are just some of the new forums we'll be introducing. We're looking forward to all the great discussion!

Another new feature we're implementing is our Community blog, which will appear at the top of www.SWTOR.com/community. We'll use this blog for important community announcements, updates, and to post articles of interest to our community members, so make sure to check it out frequently!

The launch Forums will be a fresh start: all threads, posts, and private messages will be removed and warnings and infractions on your account will be deleted. If you have any special posts or private messages that you would like to save, please do so now! When Early Game Access begins, only those who have redeemed their Pre-Order Code will be able to post on the forums, though everyone will be able to view them. Then, when the game officially launches, only those who have active game time will be permitted to post.

As we move forward, we will continue to improve our community forums. You can expect to see new features that make it easier to find developer posts and several updates to our skin to make everyday use of the forums easier for everyone.

We're very excited about the changes that are coming, and we can't wait to work with you to make the Star Wars™: The Old Republic™ community a great experience for everyone!
11779064
 David Bass General Discussion Registered pre-order July 21. Got email saying I'm in on 17th? 1323104820
We'll be providing more information about Early Access later this week on the website, but to be clear, there have not been any emails sent out alerting people as to the dates/times they'll be in.

We're going to be closing this thread to avoid any confusion or misleading information.
11767870
 Stephen Reid General Discussion early acces on 13 december 2011 1323099120
Quote:
Originally Posted by Rodrom
It stated that Preorder where getting up to 5 days early release
But CE owners 7 days.
The amount of Early Game Access granted is dependent on when you redeemed your Pre-Order Code in the Code Redemption Center.

The maximum amount of time available does not increase according to which edition you pre-order. Regardless of whether you pre-ordered a Standard Edition, Digital Deluxe Edition or Collector's Edition, your amount of Early Game Access time is still dependent on when you redeemed your pre-order code.

We'll have more information on Early Game Access in an FAQ which will be published later this week.
11762693
 Stephen Reid General Discussion My Pre-Order was CANCELED by Wal-Mart 1323055680
Looks like you guys have been busy! Thank you for being patient, especially with any Walmart customer service reps you may have dealt with today.

While we're still waiting on official word from Walmart on this issue, it looks like the issue has been acknowledged and fixed by them, judging by the emails many of you have received.

For any of you who may be reading this via our Dev Tracker, here's the text of an email sent to affected customers - thank you to those who provided this:

Thank you for your recent Walmart.com order(s).

In checking your My Account order history for the order(s) below, you may have noticed that one or more items show a status of cancelled but you did not receive a cancellation email for this item(s). Please disregard the status as it is an error. (If you received a cancellation email for an item, then that item has in fact been cancelled.)

The incorrect cancelled status on your My Account was caused by a system issue that has since been resolved and your item(s) are currently processing and will ship as expected. You will receive a ship confirmation with a tracking number for these items in the next few days and the status on your My Account page will be updated to shipped.

We apologize for any inconvenience this has caused, and wanted to assure you that your products are in fact being shipped.


In other words, it appears everyone whose order status was 'cancelled' can now rest easy. That said, we'll be talking further with Walmart to ensure we have all the facts straight, and I'll update you after that.
11741127
 Stephen Reid General Discussion My Pre-Order was CANCELED by Wal-Mart 1323036180
Thanks to those of you who've taken matters into your own hands, and updated others here.

As you might expect being a Sunday, we're having a little bit of difficulty reaching those higher up the command chain for their comments, but we're getting there.

Still aiming to try and get you an update tomorrow.
11726644
 Stephen Reid General Discussion Interesting statement by Stephen Reid. 1323036000
Let's step back for a minute...

The tweet in question was in response to another tweet pointing to our known issues post, and pointing out that these were known issues with the launch build. I'll admit I didn't make my intention in that tweet clear - to correct the assumption that these were issues with the launch build of the game, and therefore wouldn't be corrected before launch. We've already corrected several of those issues and we're working on the rest of them. Funny thing is, within a few minutes Asros and I had figured things out.

The thing to realize here is that by selecting individual tweets that are directed at specific people, you're essentially taking a sentence out of a conversation and holding it up as evidence. You need context.

Trying to take this one particular exchange and hold it up as evidence for some sort of general failure seems a little unfair, but that goes with the territory. So in case anyone else wants to quote me, let's get terminology straight:

A 'build' from our point of view is a major set of changes to the game, usually involving a decent size download for players.

Are you playing or downloading the launch build of the game right now? Yes, as we're not planning another major build before launch. That said, we're going to be pushing plenty of fixes and changes into the game before we actually hit launch day. With that in mind, our known issues aren't really our launch issues - they're just the ones we have today. On launch day, they'll be our launch day known issues, and we hope to have a lot less of them.
11726499
 David Bass General Discussion some questions for maybe devs.. 1323035160
Thank you all for providing the link. I can see how the article might be confusing, but this line should be very clear:

Quote:
Your email will also tell you which server your guild has been assigned to, so you will know which one to select when Early Game Access begins.
Apologies if there was confusion on this point, but I can assure you your guild will be deployed (assuming they qualified) by the time you gain Early Access.
11725876
 David Bass General Discussion some questions for maybe devs.. 1323027960
I'm not sure where you're seeing the message that guilds will not be available until the 20th. Could you please point me to a page so we can fix that?

Guilds will be placed by the time Early Access begins. Rest assured that if your guild is placed, it will be available from the moment you first enter the game, regardless of what day that is.
11720217
 Stephen Reid General Discussion My Pre-Order was CANCELED by Wal-Mart 1323025080
Quote:
Originally Posted by Maxlord
Stephen,

The effort is appreciated. Please make sure it's known that it is NOT just CE orders affected, but standard edition as well.

One question - If those of us who are affected need to find a new product, is an order for the digital product from Origin a viable option at this point?
Noted, thanks for extra info.

A digital order via Origin is viable - although as I'm sure you know, the CE is sold out via Origin and has been since July.

As a general note, while I completely understand the concern of others, please don't post too often in this thread unless you're affected by the issue. This is not the place to debate the merits of one retailer over another.
11696998
 Stephen Reid General Discussion My Pre-Order was CANCELED by Wal-Mart 1323024060
Hello everyone,

We will investigate this issue ASAP, although we may not have further details to share before Monday.

I obviously cannot speak on behalf of any retailer, however I would like to let people know who have pre-ordered and redeemed their pre-order code, that their Early Game Access is still secured. You may apply any Game Code from any edition of The Old Republic to your account.

As I said, we'll look into this ASAP and update you when we can.
11696548
 David Bass General Discussion Will Beta clients patch to release? 1323021120
Don't uninstall yet. We'll have more info soon about the testing game client vs. the live client.
11715330
 Alyson Bridge News and Announcements Pre-Launch Guilds Are Locked 1322979600
Today we are announcing that the Pre-Launch Guild Program for Star Wars™: The Old Republic™ has come to an end. Guilds that have met the prerequisite of having four members redeem their Pre-Order Codes at our Code Redemption Center are now locked for transfer into the game in time for our December 20th launch.

Read more
11666526
 David Bass General Discussion Achievements: it's what's for dinner! 1322958360
Achievements are indeed in the game currently. You'll receive achievements for things like killing certain "Epic Enemies," unlocking titles, and accomplishing objectives in PvP. These are all kept in a special category in your Codex, so that you can view how you earned each one at any time.
11684011
 Joveth Gonzalez Customer Service Can't load character 1322870940
Hi folks, I'm sorry that you are currently experiencing these issues. Can you try this latest workaround and report back if it works?

- Try making that new, tester character on Another Server (back out to Server Select)

- Also, be sure you wait for at least 30 minutes before trying the original character again

Thanks! Hopefully that helps you out. Know that we are working on this issue at the moment.

Edit: If you still can't access your character, please help by responding to this thread with the info our CS team has asked for.
11630936
 Alyson Bridge News and Announcements Pre-Launch Guild Program Ends Tomorrow 1322869620
As we prepare for Early Game Access to Star Wars™: The Old Republic™, we’re working to ensure that those of you who have registered guilds as part of our Pre-Launch Guild Program experience a smooth transition into the game. To that end, we want to remind you all that today is your last chance to finalize your guild before we bring an end to the Pre-Launch Guild Program.

Read more
11629850
 Alyson Bridge News and Announcements Choose Your Side: Imperial Agent vs. Jedi Consular 1322858760
In the latest entry of our series “Choose Your Side,” members of the Star Wars™: The Old Republic™ team plead their cases for two iconic Star Wars™ classes, highlighting the many skills and abilities that set each class apart. This time around, Senior Writer Alexander Freed and Designer Ken Dilks argue in favor of the stealthy Imperial Agent, while Writer Jo Berry and Designer Jason Attard speak on behalf of the Force-wielding Jedi Consular.

Watch now
11621035
 Alyson Bridge News and Announcements The Old Republic Peripherals Available For Pre-Order 1322858760
During E3 2011 we announced that BioWare and LucasArts had partnered with Razer, the world’s leading provider of high-end gaming products, to create a line of premium PC peripherals based on Star Wars™: The Old Republic™. Now, as the game approaches its December 20th launch date, we’re excited to inform you that Razer has begun taking pre-orders for each of these incredible products!

To see all of these items for yourself you can head over to Razer’s Star Wars: The Old Republic products page, and you can pre-order these items right now through Razer’s Official Store!


Read more
11621028
 Amber Green Allgemeine Diskussionen Verlängerte Wartungsarbeiten an der Webseite 2/12/2011 1322778420
Die Webseite wird am 2/12 um 12:00 Uhr MEZ für eine Wartung heruntergefahren. Die Wartung sollte nicht länger als 5 Stunden dauern. Vielen Dank für eure Geduld.
11575345
 Amber Green Discussion générale Maintenance prolongée du site 2/12/2011 1322776800
Le site officiel sera indisponible 2/12/2011 à partir de 12H00 CET afin d’effectuer une maintenance. Nous prévoyons le retour du site vers 17H00 CET. Nous vous remercions pour votre patience.
11573519
 Amber Green General Discussion Extended Maintenance 12/2 1322776440
The website will be unavailable beginning 5:00AM CST (11:00AM London, 12:00PM Paris/Berlin) on 12/2 as we perform maintenance. We expect to bring the site back up by 10:00AM CST (4:00PM London, 5:00PM Paris/Berlin) on 12/2. Check this thread for updates. Thanks for your patience!
11573140
 David Bass News and Announcements Listen to the Music of The Old Republic 1322776140
Just to clarify, the music we'll be releasing over the next month are additional tracks which are not part of the Collector's Edition.
11572773
 Stephen Reid General Discussion Reid on Twitter said AC switching may come post launch! 1322772240
Folks, please don't overreact about the possibility of something happening in the future.

Advanced Class switching (or re-speccing, take your pick) was, at one point, potentially going to go into the game. Right now, it's not in the game. It could potentially be added after launch. Like, frankly, anything else. To quote Georg "we reserve the right to change our minds based on feedback and testing".

This thread is feedback. It'll be taken into account by the developers, along with the usual metrics we look at. I'll say this much - any sort of Advanced Class changing is not under discussion for launch, or even right after launch.

Absolutely anything in the game is potentially open to change in the future. That's part of what an MMO is about. Your feedback on those changes is absolutely welcome, but just because we say that yes, something may potentially happen in the future... that doesn't make it a certainty.
11568194
 Courtney Woods News and Announcements Listen to the Music of The Old Republic 1322771760
The Collector’s Edition of Star Wars™: The Old Republic™ includes seventeen original tracks, but this is just a small sampling of the breadth of music that was composed specifically for the game. As we count down the days until our December 20th launch, we want you to experience the entire original score! That’s why, starting today and continuing every day until launch, we are releasing one new musical track available for download each day on both Facebook and YouTube!

Read More
11567667
 Joveth Gonzalez Customer Service testin on 2nd december 1322770740
Yes, this is real! Please check this thread for more information!
11566654
 David Bass General Discussion R.I.P. Little Orange Pixel 1322769420
Today, we here at BioWare will be celebrating the life of one who left us before his time. The Orange Pixel will certainly be missed, but never forgotten.
11565101
 Allison Berryman General Discussion Game Testing: official 'invites have been sent' thread 1322769300
Sent Dec. 1: Final Beta Testing Weekend Invites

This is our final test before launch! We have invited a smaller number of testers than in our previous Beta Testing Weekend to assist us in testing a new build of the game. If you participated in the last Beta Testing Weekend, check your e-mail to see if you've been invited. All you need to do is open the launcher and begin patching – you'll be able to play at the time stated in the e-mail you received.
  • Who was invited: Selected testers that participated in the previous Beta Testing Weekend
  • What was sent: Final Beta Testing Weekend invitations
  • Server locations: US East Coast, US West Cost, and EU servers
  • Invite status: All invitations have been sent! Check your e-mail to see if you have been invited and for instructions!
11564926
 Anas Alkhatib General Discussion DAT orange pixel 1322766420
The team and I are glad people are examining every pixel for any secret messages or renegade pixels and bringing them to our attention. The pixel has been preserved in carbonite until we figure out the appropriate solution for its indiscretion.

-Father of the
.
11561724
 Joveth Gonzalez General Discussion Introducing Your New Associate Online Community Manager 1322517060
Quote:
Originally Posted by SteveTheMachine
Welcome, Joveth. I have a question of the utmost importance. The fate of the galaxy may very well depend upon it... Do you like pie?
Yes! My favorite is key lime pie. Oh, and anything with peanut butter..and chocolate. Wait! Do they make Smores pies? If so, then I like that!


Quote:
Originally Posted by Celwinn
Welcome aboard

Be sure to keep a personal shield on while you are reading the forums and interacting with us fans
Oh trust me, I've never turned off my troll shields since I started in the industry.

Quote:
Originally Posted by MuNieK
Are you here to cinvince us you care about players and not just their (at least several month) subscription as long as you will be able to deceive naive customers, that you are going to make the game good? We have seen such community managers inw arhammer online where the game itself looked bad. Is that a bad sign you are here?
Not at all. I'll convince you with my charm...oh and my awesomness.


Quote:
Originally Posted by GruntDoc
Welcome Jove.....
When you took this new position did they give you a truckload of French Roast and Slim Jims to help get you through the next 30 days?

BTW....toss out some major kudos to Shauna Perry AND HER TEAM/CREW.....the voice work is excellent; def a cut above.

Notice AND HER TEAM is in caps?.....LOL....(I am a retired olddog A1 and know the dif between the suits and the folks who wear the wrinkled t-shirts that HR hates)

Keep flyin'
I was greeted with a box of donuts and an endless supply of coffee. Methinks that that's a good sign

Quote:
Originally Posted by Ultimaonline
Hablas español?

de donde sale ese nombre joveth?

Bienvenido a las foros.
Si, claro que si! El nombre viene de mi mama. Le gusto el nombre "Japheth" en la biblia.


Quote:
Originally Posted by BrandonSM
Greetings, as being the new associate online community manager I have to ask you one question.


What is your favorite Star Wars Book/Series?


I like The Thrawn Trilogy and Duology.
Trick question! If I answer one way, I'll upset some people. If I answer another, I'll upset some more. SO, I'll just say that I actually really enjoyed the recent Revan novel

Quote:
Originally Posted by JinTetra
Happy to have you on board, Joveth. ^_^ I assume you're fluent in Shyriiwook?
...and Xaczik. I can only understand Thykarann though...
11398816
 David Bass General Discussion Confused/Upset about guild placement 1322499480
You are never going to be forced to join a specific server. The guild placement is a convenience and a suggestion, but at no point are you going to be forced into joining that server. Not to worry!

Anyone who has more questions about the Pre-Launch Guild Program should take a look at the Guilds FAQ, as it contains many of the answers to your questions and concerns.
11384526
 Amber Green Allgemeine Diskussionen Verlängerte Wartungsarbeiten an der Webseite - 29/11/2011 1322497380
Die Webseite wird am 29/11/2011 um 7.00 Uhr MEZ für eine Wartung heruntergefahren. Die Wartung sollte nicht länger als 12 Stunden dauern.

Vielen Dank für eure Geduld!
11382892
 Amber Green Discussion générale Maintenance prolongée du site - 29/11/2011 1322497260
Le site officiel sera indisponible 29/11 à partir de 7H00 CET afin d’effectuer une maintenance. Nous prévoyons le retour du site vers 19H00 CET.

Merci de votre patience !
11382818
 Amber Green General Discussion Extended Maintenance 11/29 1322496360
The website will be unavailable beginning at 12:00AM CST (6:00AM London, 7:00AM Paris/Berlin) on 11/29 as we perform maintenance. We expect to bring the site back up by 12:00PM (midday) CST (6:00PM London, 7:00PM Paris/Berlin) on 11/29. Check this thread for updates. Thanks for your patience!
11382096
 Stephen Reid General Discussion Website Logins Temporarily Disabled 1322429340
Hello everyone,

We have temporarily disabled logins to the SWTOR.com website as a precaution while we restart our testing servers. This is a scheduled test that’s one of our goals for this testing weekend. Logins will only be disabled while we restart the servers. We estimate the ETA for logins to be re-enabled to be no more than 30 minutes.

Anyone who is already logged in to the site should be able to continue to interact with it as normal.

We’ll have logins back up and running ASAP.
11345613
 David Bass Community Creations Why is EA filing a copyright claim on SWTOR videos? 1322416020
I'm not quite positive what the issue with your videos are, the links you provided work fine and I can see all of your videos.

My assumption is that EA has marked your videos as containing content from The Old Republic. This doesn't prevent you from uploading and showing off your videos in any way, and we encourage you to continue doing so.
11337547
 Stephen Reid Customer Service Main Asset 7 Error! 1322376480
Quote:
Originally Posted by Thorbrand
Don't make a report and send it to testing@swtor.com they will not help with individual tickets, that is the responses everyone is getting even though we keep getting told to do this. They say to use ingame support, really? It is a loop of no support and this has been an issue for months. Won't be fixed by launch!
Thorbrand, with an issue like this - which is by no means affecting everyone who is playing the game - it's crucial we gather as much information as possible to help us diagnose and ultimately fix the issue. That's why we're now asking for launcher logs as well as DXdiag.

You're right, CS will not respond to tickets with launcher logs and DXdiag attached - however they're passing those files to our launcher team who are looking at them. We're using them as triage.

Quote:
Originally Posted by LordTerminus
Wow, FINALLY a response from a living sentient as opposed to a droid e-mail.

Took you guys long enough, but thanks for trying to help.
If you look through this thread, you'll see a number of responses from us. Just because a post isn't on every page doesn't mean we're not looking at a thread as a whole.

Quote:
Originally Posted by RoCkMaaN
I really could careless about the errors going on the beta. I really want to know if Bioware will extend the time of play for its weekend players considering this weekend time has been denied by the "Star Wars: The Old Republic has stopped working" message.
I'm afraid we're unable to extend time for individuals. What we can do is get your help to ensure we can fix the issue in time for the launch of the game. We've already made progress, but we'll make progress faster with your help.

Thank you.
11296900
 Joveth Gonzalez Customer Service Server Error (3) 1322345160
Hi everyone,

We're currently investigating this issue and need your help, please send your launcher logs, as well as your DXdiag files, to testing@swtor.com.

Please don't post both files here in this thread - it makes it very hard to read the Forums overall. We have CS agents standing by to receive those files and pass them to our diagnostics team.

To locate your launcher logs, please look in this location, assuming a default install of the game:

C:\Program Files (x86)\EA\BioWare\Star Wars - The Old Republic\logs

Please send ALL logs you can to the address above.

For DXdiag reports, follow these instructions:

- For Windows XP: Click Start -> Run, and type 'dxdiag' (without quotes), and hit OK.
- For Vista/Windows 7: Start -> Search, and type ‘dxdiag’ (without quotes) and select dxdiag from the list. (It will have a blue circle with a yellow x for an icon.)
- If a dialog box comes up, click yes.
- When the progress bar in the lower right corner of the program is done, click the 'Save All Information' button
- Save the information to somewhere you'll remember (the desktop is the easiest choice).
- Send that info, along with launcher logs, to testing@swtor.com

Thank you once more for your patience as we diagnose this issue.
11306514
 David Bass General Discussion Any post launch 'Last Name' confirmation yet? 1322345040
We did indeed confirm last names as part of the Legacy System. You'll find James Ohlen's post about it here.
11306470
 Joveth Gonzalez Customer Service Client crash fix 1322342040
Hi folks,

this is not an official workaround. Be advised that if you modify the client_defaults.ini file, the next time you do a client patch, the file will appear as corrupted.

Please be patient as we investigate this issue further.

Thank you
11304347
 Joveth Gonzalez General Discussion Introducing Your New Associate Online Community Manager 1322338260
Thanks for all the welcomes!

Quote:
Originally Posted by lemmywinks
as the "Chewie to Reid's Solo" your 1st order of business is to get us some sweet pics of Stephen's launch beard.
DONE! http://i.imgur.com/LpLr9.png
Quote:
Originally Posted by Obiwansghost
Welcome!

Is there a possibility to get a current list of devs Community staff etc? And will there be new forums come launch day?
Great idea! I'll see what we can do!

Quote:
Originally Posted by truedark
Are you edible? Can I eat you? If not I need to complain to Reid about the lack of chewtoy community managers.
Pretty sure we're all edible...except for the metal plate in stephen's head...don't tell him I told you, though...

Quote:
Originally Posted by Jayce
Hi...
go on...

Quote:
Originally Posted by Serlo
Welcome, and happy Troll hunting!
They've already issued me a special lightsaber for just that
Quote:
Originally Posted by FrancoisHardy
Welcome Joveth!

We have a question on part of the European Community Team: some of us (I won't give names) have a hard time pronouncing your first name.

We're kindly asking whether you mind being called Jov', or Joe, or something else that doesn't end with that elusive -th.

Cheers,

Jove (as in "BY JOVE I THINK HE'S GOT IT!") is perfectly acceptable. The correct pronunciation is Joe-VETH (accent on the last syllable)
11301552
 Joveth Gonzalez Customer Service Stuck at the loading screen. 1322335260
Hi everyone!

This issue seems to be related to not being able to play with your previously created character from the previous beta. Please be sure to read the CS hot issue sticky for this here. As we continue to investigate this issue, please try the following as a possible firewall workaround:
  1. Remove and re-add swtor.exe to firewall
  2. Disable any third party port-manager like peerblocker that they may have running
  3. For those on college campuses or other networks which may have port ranges blocked on a network level, contact your IT department for advice.

Please note: the first time boot of the client can be slow depending on your machine's specs.

Thank you!
11298764
 Joveth Gonzalez Customer Service Old toon not working will not load in 1322335200
Hi everyone!

Please be sure to read the CS hot issue sticky for this here. As we continue to investigate this issue, please try the following as a possible firewall workaround:
  1. Remove and re-add swtor.exe to firewall
  2. Disable any third party port-manager like peerblocker that they may have running
  3. For those on college campuses or other networks which may have port ranges blocked on a network level, contact your IT department for advice.

Please note: the first time boot of the client can be slow depending on your machine's specs.

Thank you!
11298700
 David Bass Customer Service Elevator coruscant is broke. 100s of people stuck 1322335200
Hey all,

Our Customer Service team is monitoring the elevator on Kissai Caste's fleet very closely, and will assist as needed. Thanks so much for all the reports about this issue!
11298695
 Joveth Gonzalez Customer Service Can't load character 1322335080
Hi everyone!

Thanks for all of your data! As we continue to investigate this issue, please try the following as a possible firewall workaround:
  1. Remove and re-add swtor.exe to firewall
  2. Disable any third party port-manager like peerblocker that they may have running
  3. For those on college campuses or other networks which may have port ranges blocked on a network level, contact your IT department for advice.

Please note: the first time boot of the client can be slow depending on your machine's specs.

Thank you!
11298594
 Stephen Reid Customer Service Main Asset 7 Error! 1322329500
Quote:
Originally Posted by Ranali
I have 99.9% done and client error message appears during login. Oh well, looks like I too will miss the beta weekend.

So much for support help. Not a good way to introduce a game. I am sure you all are trying to help everyone, but you really should have someone watching the forums as well.
We're very sorry for the continuing issues anyone may be having in this thread. We are monitoring this thread, and others, and our launcher team are working on diagnosis to ensure a fix.

As a reminder to anyone who may not have seen earlier posts, please ensure you follow the instructions here and here.

If you are still experiencing issues after this point, please send your launcher logs, as well as your DXdiag files, to testing@swtor.com.

Please don't post both files here in this thread - it makes it very hard to read the Forums overall. We have CS agents standing by to receive those files and pass them to our diagnostics team.

To locate your launcher logs, please look in this location, assuming a default install of the game:

C:\Program Files (x86)\EA\BioWare\Star Wars - The Old Republic\logs

Please send ALL logs you can to the address above.

For DXdiag reports, follow these instructions:

- For Windows XP: Click Start -> Run, and type 'dxdiag' (without quotes), and hit OK.
- For Vista/Windows 7: Start -> Search, and type ‘dxdiag’ (without quotes) and select dxdiag from the list. (It will have a blue circle with a yellow x for an icon.)
- If a dialog box comes up, click yes.
- When the progress bar in the lower right corner of the program is done, click the 'Save All Information' button
- Save the information to somewhere you'll remember (the desktop is the easiest choice).
- Send that info, along with launcher logs, to testing@swtor.com

Thank you once more for your patience as we diagnose this issue.
11293508
 Joveth Gonzalez Customer Service Can't login with past test character 1322327580
Hi folks! This is currently a known issue and currently under investigating. Please take a look here.

Thanks!
11291880
 Stephen Reid Customer Service Main Asset 7 Error! 1322327040
Quote:
Originally Posted by Shirnuu
Hi, a friend of mine had some trouble like u. On the installing assets part he got some manifest error or smth. anyways, i gave him .version files from my patched game and the problem disappeared. altou after today's maintenance it came back - i gave him updated files once more and it works again. For anyone willing to try here are the version files u should put in ur SWTOR directory (make a backup, just in case).

[URL removed - see post later in thread - StephenReid]
Hey there, this 'workaround' is definitely not recommended. By doing this, you may cause the game to crash and this 'fix' will prevent the game from patching itself correctly in the future.

I removed the URL to try and prevent anyone else from putting themselves in this state. Shirnuu, I'm afraid you'll probably need to re-download the entire client the next time we issue a patch.
11291390
 Joveth Gonzalez General Discussion Introducing Your New Associate Online Community Manager 1322326920
Hello all!

I realize that we're smack in the middle of this weekend beta (nothing like a trial by fire), but I wanted to take some time to introduce myself and say hi so that you all don't freak out if you see me suddenly responding to you on these forums

My name is Joveth Gonzalez and I’m your new Associate Online Community Manager (essentially, Chewbacca to Stephen Reid’s Han Solo).

I’ve always been a fan of Star Wars, and it goes way back to my early childhood and my prized Millennium Falcon toy. It continued when I begged my parents to get me the 1995 VHS re-release of the original trilogy after playing through the SNES Super Star Wars series. I’ve seen all the movies and have played through most of the Star Wars games over the years, including of course, Knights of the Old Republic. I also happen to regard Mass Effect 2 as one of my favorite games of all time (I love games with incredible narratives) so working at BioWare is a great honor for me.

I’ve been in the video game industry for over 5 years now, with various marketing and community jobs under my belt. I’ve done everything from console titles to social games, so you can say that I’m pretty well-rounded in terms of experience.

Community has always been something that I’ve been passionate about, even before I knew that there was such a thing as a community manager. I enjoy acting as the liaison between fans and developers and it makes me incredibly happy to see the community affect change in a game.

It took me a really long time to appreciate the fact that I am working in the industry that I am most passionate about and I truly am lucky to have such an amazing job. I look forward to getting to know you all!

Feel free to shoot me a PM if you have any questions or concerns about anything.

Have fun this weekend!
11291302
 David Bass General Discussion WTT NA acc for EU acc 1322324820
Everyone has access to every server. When you're on the Server Select screen, there's a tab at the bottom for North America and Europe. Switch to whichever you'd like. Have fun!
11289416
 Stephen Reid Customer Service Main Asset 7 Error! 1322274840
Hello all,

Apologies again that some of you are still experiencing this issue, even after multiple downloads. I know it must be highly frustrating - as it is to us, as we want you in the game.

If you've experienced this issue a couple of times please do send your latest launcher logs to testing@swtor.com along with your username. It'll help our investigation.

Thanks again for your patience. This is a high priority issue for the launcher team right now.
11254206
 David Bass Customer Service Elevator coruscant is broke. 100s of people stuck 1322274540
Fonds,

We're happy to investigate, but we need to know which server you're on first.

Thanks,
David
11254053
 Stephen Reid Customer Service Main Asset 7 Error! 1322260920
We've had our launcher team look at some of the logs posted here and I was asked to reach out to a few users directly.

Please note, if you're not in this list it does not mean we're not investigating for you. Please follow the instructions in my two previous posts (here and here) and see if that helps you.

Do not follow the instructions below unless you are the user indicated. Thank you.

That said here's what I have to pass on:

Arctrurun - Your launcher log indicates you are not yet able to play. That's normal. Check your email; you may be part of the testers getting in tomorrow (11/26).

CanuckJedi, Necrophobic and Blewitt - Your logs indicate that you probably need to delete assets_swtor_main.version - as detailed here. Let us know if that doesn't work.

Syben - Your logs indicate an issue with your patcher, itself. Re-download the installer from www.swtor.com/tester and re-install over your existing installation. This should fix your patcher and let you continue to install.

Akione - You need to delete a version file, but not the one previously indicated. Your movie assets are probably corrupted. Follow these instructions:

1) Exit the SWTOR Launcher if it is already running.
2) Navigate to the following folder (assuming a default install): C:\Program Files (x86)\EA\BioWare\Star Wars - The Old Republic
3) Locate and delete the ‘movies_en_us.version’ file. Do not delete any other file.
4) Re-launch the SWTOR Launcher.
5) You will need to re-download the movie assets - probably about 2Gb.

Finally as a word of warning to everyone (but particularly Crighten, who apparently did this) - if you have these errors do not delete your entire SWTOR directory. This will ultimately cause more issues than it fixes. If you have deleted your directory, you should completely uninstall the game and then re-install from scratch for best results.

For everyone else not named above, please continue to follow the advice given here and here.
11245242
 Stephen Reid Customer Service Main Asset 7 Error! 1322256780
Quote:
Originally Posted by Calsetes
Really regretting the "fix" I tried as per their suggestions. I'm redownloading Main Assets 1 - again! - and now it's giving me errors. Assuming it works THIS time, who's to say it won't get to Main Assets 7 and give me errors again...
Hey there, we are aware of some instances where this happens. To help us diagnose, if you start to re-download Main Assets 1 after re-installing Main Assets 7 (see this post for details on that), please check your launcher version and report it to Customer Support via testing@swtor.com.

To find your launcher version, follow these steps:

1) Start the SWTOR launcher if it's not already running
2) Open the settings dialog (click the 'gear' icon on the lower left)
3) Look in the lower left corner of the dialog for the version number (it's small and in grey text!)

Email testing@swtor.com with your username, an explanation of the error you're seeing and your version number. This will help us diagnose and fix this issue for all. Thank you!
11242425
 Stephen Reid Customer Service Main Asset 7 Error! 1322255220
Hello everyone. We’re tracking down the exact issue here so we can ensure we have a fix, but in the interim we have a workaround. As many of you have realized this will involve re-downloading a portion of the game client.

If you have an error when attempting to install main assets (regardless of number), follow these steps:

1) Exit the SWTOR Launcher if it is already running.
2) Navigate to the following folder (assuming a default install): C:\Program Files (x86)\EA\BioWare\Star Wars - The Old Republic
3) Locate and delete the ‘assets_swtor_main.version’ file. Do not delete any other file.
4) Re-launch the SWTOR Launcher.
5) You should re-download the main assets file; this is approximately 13Gb in size.

If you still have persistent issues after you have re-downloaded your main assets, please contact Customer Support via testing@swtor.com.
11241258
 Courtney Woods News and Announcements Jedi Consular Character Progression 1322251320
The Jedi Consular is both a revered ally to the Republic and a dangerous adversary to the Empire. Their ability to revive fallen allies in combat and to manipulate the Force to remain hidden from their enemies makes them an invaluable asset. Get a small glimpse of the many paths of advancement for this powerful Force-wielding class.

Watch Now
11237968
 Stephen Reid General Discussion Ticketing System Issues 1322170560
We are experiencing technical issues with our in-game and website ticketing system. Customer Support may not be able to answer all of your tickets at the moment. Note you may also encounter difficulties entering tickets.

We are investigating this issue and will have it resolved as soon as possible.

We apologize for any inconvenience this may cause.
11180038
 Stephen Reid General Discussion Question: Official mail or hoax? 1322170500
Quote:
Originally Posted by Vaeshkar
Is this Official?

----------------
Greetings!

I am Protocol Droid M0-T0 of Human Cyborg Relations,

If you have been having trouble with your Security Questions, please check your email to see if you received a message from us letting you know that your Security Questions have been reset. If you received this mail, please follow the instructions contained within it to set up new Security Questions for your account.

If you did not receive that email from us, you may be able to access your account by resetting your password on the Origin website (https://helporigin.secure.force.com/apex/CpHomePage) and use your new password to log into your account on http://www.swtor.com/account - from there you can then access and edit your Security Questions and Answers.

If neither of the above solutions solve the problem you have encountered, please feel free to call us at the following toll free numbers:
• USA: 1-855-GO-SWTOR (1-855-467-9867)
• UK, Germany, France: 00800 0246 9273 (008000 BIOWARE)
For calls from countries not listed above, please call the following number: +442035642555*

*Please note that you may be charged by your provider for making an international phone call, and charges may be based on the country from which you place the call. Customer support will be provided in English, French and German only, and we can only currently offer telephone support for issues related to Security Questions and Answers.

We apologize for any inconvenience caused, and thank you for your interest in Star Wars: The Old Republic.

If you have any further questions about this, or any other issue, please do not hesitate to contact us again.

Galactic Support is our specialty….

Sincerely,

Protocol Droid M0-T0
----------------

I am not sure these days, just wanne check.
Yes, this is a legitimate email and web site address.

We're modifying the CS template to go to a more obvious address in future.
11179990
 Allison Berryman General Discussion Security Questions Reminder 1322098920
Recently, many of you have been asked to add personal questions to your account in order to improve account security. We’d like to remind you that you must choose answers that you will remember. If you are concerned that you will forget your questions and answers, we suggest writing them down and keeping them in a very safe location.

You will be asked one or more of these questions in order to verify your account at some point, and if you cannot successfully answer your security questions, you will be locked out and will have to contact Customer Support via phone to regain access to your account.

If you are logged in and would like to change your security questions and answers, click “My Account” at the top of the page, and then navigate to “Security Questions.”

Thank you!
11144990
 Allison Berryman General Discussion Logins Temporarily Disabled 1322093100
Logins have been re-enabled. Thank you for your patience!
11140988
 Allison Berryman General Discussion Logins Temporarily Disabled 1322089740
Hello everyone! We have temporarily disabled logins on SWTOR.com. We will enable them again as soon as we are able. Thank you for your patience!
11138997
 Courtney Woods Neuigkeiten und Bekanntmachungen Die letzte Chance, deine Gilde bereit zu machen 1322081880
Vor ein paar Wochen haben wir Phase 3 unseres Pre-Launch-Gildenprogramms angekündigt. Phase 3: Einsatz ermöglicht es Gildenmitgliedern, festzustellen, ob ihre Gilde für den Import ins Spiel berechtigt ist oder nicht. Da sich der frühzeitige Spielzugang für Star Wars™: The Old Republic™ nähert, wollen wir alle, die in einer Gilde sind, daran erinnern, dass das Pre-Launch-Gildenprogramm am 3. Dezember um 06:59 Uhr endet, um Gilden für den frühzeitigen Spielzugang ihren Servern zuzuweisen.

Lest hier mehr
11134238
 Courtney Woods News and Announcements Last Chance to Finalize Your Guild 1322068740
A few weeks ago we announced that Phase 3 of our Pre-Launch Guild Program had begun. Phase 3: Deployment allows guild members to see whether or not their guild qualifies for transfer into the game. As we approach Early Game Access for Star Wars™: The Old Republic™, we want to remind all of you in guilds that the Pre-Launch Guild Program will end on December 2nd, 11:59PM CST so that guilds can be assigned to servers for Early Game Access.

Read More
11125162
 David Bass General Discussion "Dozens and dozens" of colors 1321978800
There are definitely still undiscovered colors out there.
11097554
 Stephen Reid Website Feedback and Support RSVP Loop 1321972140
Morning all!

Overnight our ops team isolated and manually fixed the majority of affected accounts. There are scripts running to continue to try to 'catch' anyone with this issue. Those still have some time to run.

If you find that you still have this issue past 9AM CST (in about 30 minutes from the time of this post) please email support@swtor.com with the subject line 'RSVP Issues.' To be specific about what you're seeing: after receiving an email prompting you to RSVP, you'll go to the site, login to your account, attempt to click 'Accept' and find the page refreshes with no apparent effect. This will persist more than once, and after logging out and logging back into the site.

If you have any other issues, again please email support@swtor.com with a description of your problem so we can direct people to help fix things. Thank you!
11096248
 Stephen Reid Website Feedback and Support You are logged in from a region we do not allow someone to play from. 1321942080
Quote:
Originally Posted by Norr
So, I'm in Japan at the moment for study and touristy stuff, figured I'd play some TOR this weekend. Downloaded the new patcher, and when I log in it gives me an error in a little red box;

You are logged in from a region we do not allow someone to play from.

I didn't think you guys were IP blocking? Or is this just a "client isn't up yet" bug?

Feedback would be great since I'll still be here for early access and I want my time/char names.

Also, any Aussies tried logging in yet? Be interesting to hear if anyone back home is getting this error.
We're looking into reports on this right now.

If anyone else experiences this issue, please email support@swtor.com, listing where you're attempting to login from and the exact error message you've been given. Thank you!
11061914
 Stephen Reid Website Feedback and Support RSVP Loop 1321940160
Hello all - last update of the night on this issue.

As mentioned; we now have an idea of how many accounts are affected. This means you no longer have to post and let us know you're 'stuck in the loop' - we know what queries to run on our side to find you in the system. Don't feel obligated to post.

We are going to have to manually fix those affected, and unfortunately the total number included is considerably larger than those who've posted here - but still quite small in relation to the overall number of invites today. Once that process is completed I'll let you know in this thread.

In summary, you do not have to do anything. We'll be working on this overnight and will hopefully have an update early tomorrow, Austin time (about 10 hours from now, I'd guess).

Thanks for bearing with us on this.

Quote:
Originally Posted by marklive
@stephen

will the issue effect placement in line for beta?? Since this sucks for us, since some of us have been here for over 6hrs waiting and gonna be kinda upset if we lose bad spots in line to the beta or not be able to play at all
You will certainly still get to play, and this should not adversely affect your place in line. I'll try and have an update on that tomorrow too.
11082607
 Stephen Reid Website Feedback and Support RSVP Loop 1321935420
A quick update:

We've isolated the accounts affected by the 'loop' issue and we're working on a fix, which will happen within our systems. When I have an ETA on completion I'll share it with you.

If you are not affected by this issue, please do not post in this thread. If you have issues installing or downloading the game, you may check the Customer Service Forum for relevant info (if you have already accepted the testing invite) or email testing@swtor.com. Thank you.
11080588
 Stephen Reid Website Feedback and Support RSVP Loop 1321932540
Hey all, thanks for the new posts with locations. We're just confirming it's a global issue and not region based.

As a reminder please don't re-post if you've already posted - it makes tracking affected users and getting an accurate count more difficult.

Our ops team is working on this now and we hope to have more info for you soon.
11079775
 Stephen Reid Website Feedback and Support RSVP Loop 1321928820
Hello everyone, thanks again for your reports - we have teams looking at the issue right now.

To help us diagnose further, for anyone reporting this issue after this post, please list where you are in the world (country is fine). We are checking to ensure this isn't region related.

If you have already posted that you are affected you do not need to re-post to let us know your location.

Thanks again for your patience!
11078956
 Stephen Reid Website Feedback and Support RSVP Loop 1321925700
Hello everyone,

We're looking into this issue now. Thank you to those of you who have posted to mention that you're experiencing this; knowing your usernames will help us isolate and fix the problem faster.

This is likely to be something that needs to be fixed on our website, and is unlikely to be related to your browser.

I'd ask if you've already posted mentioning that you are stuck in this 'loop' that you do not post again - it makes finding the affected usernames a bit more difficult.

I'd also ask that in general you do not post in this thread unless you are affected by this issue.

Thanks for your patience and we'll get you an update as soon as we can.
11077974
 Amber Green Discussion générale Maintenance prolongée le 23 novembre [MISE À JOUR] 1321919400
MISE À JOUR 00H45 CET (heure de Paris) - La maintenance d’aujourd’hui a été retardée. Le site officiel sera indisponible le mardi 23 novembre à partir de 1H00 CET (heure de Paris) afin d’effectuer une maintenance. Nous prévoyons le retour du site ves 7H00 CET (heure de Paris).
11075730
 Amber Green Allgemeine Diskussionen Verlängerte Wartungsarbeiten am 23/11/2011 [UPDATE] 1321918620
Die heutige Wartung wurde verschoben. Die Webseite wird am 23/11/2011 um 01:00 Uhr MESZ für eine Wartung heruntergefahren. Die Wartung sollte nicht länger als 6 Stunden dauern.
11075502
 Amber Green General Discussion Extended Maintenance 11/22-11/23 [UPDATED] 1321918080
11/21 5:30PM CST ( 23:15 London, 11/22 00:15 Paris/Berlin) - Today's maintenance has been delayed until tomorrow at 6:00PM CST (11/23 00:00 London, 01:00 Paris/Berlin). We expect to bring the site back up by 12:00AM CST 11/23 (6:00 London, 7:00 Paris/Berlin).
11075253
 Amber Green Website Feedback and Support You are logged in from a region we do not allow someone to play from. 1321907160
Hello everyone! We are very sorry for any inconvenience for those who have received a region error or who are unable to log in to the game at this time. We believe this issue is tied to the new security questions and answers that users were required to set up, and we expect all issues to be resolved after tonight’s website maintenance window. It is not related to your location.

Please make sure that you have set up your security questions and answers by going to http://www.swtor.com/user/account and logging in. From there, please click the link for ‘Security questions’ on the right under ‘Account Management’. If you are already logged in to the website, you can use this link.

If you have already set up your security questions, but are still receiving errors when trying to access the launcher, you may need to call Customer Support to have your security questions reset. (This requires a phone call to verify your identity.) Please refer to this FAQ answer for information on contacting support.

Thank you for your patience as we work to resolve this problem. We are looking forward to everyone’s participation in the next Beta Testing Weekend!
11068149
 Amber Green Discussion générale Maintenance prolongée le 23 novembre [MISE À JOUR] 1321895700
**MISE À JOUR 00H45 CET (heure de Paris) - La maintenance d’aujourd’hui a été retardée. Le site officiel sera indisponible le mardi 23 novembre à partir de 1H00 CET (heure de Paris) afin d’effectuer une maintenance. Nous prévoyons le retour du site vers 7H00 CET (heure de Paris).**

Le site officiel sera indisponible le mardi 22 novembre à partir de 1H00 CET (heure de Paris) afin d’effectuer une maintenance. Nous prévoyons le retour du site vers 13H00 CET (heure de Paris). Veuillez consulter cette discussion pour obtenir des mises à jour. Nous vous remercions pour votre patience.
11059452
 Amber Green Allgemeine Diskussionen Verlängerte Wartungsarbeiten am 23/11/2011 [UPDATE] 1321895400
**UPDATE 22/11/2011 0:30 Uhr MEZ - Die heutige Wartung wurde verschoben. Die Webseite wird am 23/11/2011 um 01:00 Uhr MESZ für eine Wartung heruntergefahren. Die Wartung sollte nicht länger als 6 Stunden dauern.**

Die Webseite wird am 22/11/2011 um 01:00 Uhr MESZ für eine Wartung heruntergefahren. Die Wartung sollte nicht länger als 12 Stunden dauern. Wir werden diesen Thread regelmäßig aktualisieren, behaltet ihn daher im Auge.

Wir bedanken uns für eure Geduld und euer Verständnis.
11059283
 Amber Green General Discussion Extended Maintenance 11/22-11/23 [UPDATED] 1321894980
**11/21 5:30PM CST ( 23:15 London, 11/22 00:15 Paris/Berlin) - Today's maintenance has been delayed until tomorrow at 6:00PM CST (11/23 00:00 London, 01:00 Paris/Berlin). We expect to bring the site back up by 12:00AM CST 11/23 (6:00 London, 7:00 Paris/Berlin).**

The website will be unavailable beginning at 6:00PM CST 11/21/2011 (11/22 00:00 London, 01:00 Paris/Berlin) as we perform maintenance. We expect to bring the site back up by 6:00AM CST 11/22 (12:00 London, 13:00 Paris/Berlin). Please check this thread for updates. Thanks for your patience!
11058965
 Amber Green General Discussion Beta Invite Emails Have Been Sent Out! 1321893660
Hello everyone! As some of you may have noticed, we are beginning to grant access for players who will be asked to participate in this weekend’s Beta Testing Weekend. We will be sending invite emails very soon, but the process of inviting and granting access can take several days. If you do not have access now, please check back later in the week and watch for official announcements.

For anyone who has visited the Game Tester Page and has been able to download: you are installing the newest launcher and game client, and you will not need to uninstall if you get an invite email. However, this is a new build of the game, and any software used during previous testing phases will need to be updated to the current version.

Please note that we’ll be notifying players separately about when and how this testing phase will begin. Watch for official emails and sticky messages here in the Game Tester Forums.

We’re excited for this weekend’s fun and are looking forward to your participating and feedback! Welcome!
11058046
 Damion Schubert General Discussion Changing default keybinds 1321690680
Keybinding is in, fear not.
10971544
 Allison Berryman General Discussion Vip lounge info now that nda is lifted 1321659780
We want to make sure this is very clear: only Collector’s Edition owners will have access to the Collector’s Edition Store, which is listed officially as one of the benefits of the Collector’s Edition. There will be other ways to obtain access to the VIP lounge on the Fleets (one of which is spending a large amount of credits), but those players will NOT be granted access to the Collector’s Edition Store. We have not changed the offerings in the Collector’s Edition – they remain as they have been listed. We apologize for any confusion there may be regarding the topic, but we have not altered the official offerings in the Collector’s Edition in any way.
10955497
 Allison Berryman General Discussion Legacy System 1321656300
Hello everyone, we've updated James' original post to add some clarification - your Legacy Last Name will affect all characters on a server, not across all servers. The line now says:
  • Once your character has completed their Chapter 1 storyline, they will be able to choose a Legacy Last Name. This Legacy Last Name must be unique and is shared across all characters on that server - so choose carefully!

Sorry for any confusion!
10952645
 Damion Schubert General Discussion Legacy System 1321646040
Quote:
Originally Posted by Raiel
It does. All of my characters have different last names. If there's a display toggle for the Legacy surname, though, it's all good in the hood.
You can choose to do one of the following:
- Display your legacy name as your last name ("Raiel Firewalker")
- Display your legacy name below your name

Raiel
The Firewalker Legacy

- or choose to hide it altogether. This choice can differ per character.
10942541
 James Ohlen General Discussion Legacy System 1321644540
Hey Everyone,

This build has our first iteration of the Legacy System! At its core the Legacy system is about allowing players to create a family tree of characters. Family is pretty important to the Star Wars universe, with the Skywalker family having one of the most interesting dynamics in movie history. This version is just the foundational components that we will use to build upon in the future. Here are the features of this iteration:
  • Once your character has completed their Chapter 1 storyline, they will be able to choose a Legacy Last Name. This Legacy Last Name must be unique and is shared across all characters on that server - so choose carefully!
  • Once you have unlocked your Legacy, any and all characters on that server will now contribute to that player's Legacy Experience Points. Much like normal experience points, when you reach certain Legacy thresholds, you will increase your Legacy Level.

We already have plans for how we will expand the functionality of the Legacy System in one of our major post-ship patches. This will include being able to shape your Legacy's family tree, and give you a reward for all those Legacy Levels.

We look forward to reading your feedback on the Legacy System!

--James
10940945
 James Ohlen General Discussion Legacy System 1321644540
Hey Everyone,

This build has our first iteration of the Legacy System! At its core the Legacy system is about allowing players to create a family tree of characters. Family is pretty important to the Star Wars universe, with the Skywalker family having one of the most interesting dynamics in movie history. This version is just the foundational components that we will use to build upon in the future. Here are the features of this iteration:
  • Once your character has completed their Chapter 1 storyline, they will be able to choose a Legacy Last Name. This Legacy Last Name must be unique and is shared across all characters on that server - so choose carefully!
  • Once you have unlocked your Legacy, any and all characters on that server will now contribute to that player's Legacy Experience Points. Much like normal experience points, when you reach certain Legacy thresholds, you will increase your Legacy Level.

We already have plans for how we will expand the functionality of the Legacy System in one of our major post-ship patches. This will include being able to shape your Legacy's family tree, and give you a reward for all those Legacy Levels.

We look forward to reading your feedback on the Legacy System!

--James
10978096
 James Ohlen General Discussion Legacy System 1321644540
Hey Everyone,

This build has our first iteration of the Legacy System! At its core the Legacy system is about allowing players to create a family tree of characters. Family is pretty important to the Star Wars universe, with the Skywalker family having one of the most interesting dynamics in movie history. This version is just the foundational components that we will use to build upon in the future. Here are the features of this iteration:
  • Once your character has completed their Chapter 1 storyline, they will be able to choose a Legacy Last Name. This Legacy Last Name must be unique and is shared across all characters on that server - so choose carefully!
  • Once you have unlocked your Legacy, any and all characters on that server will now contribute to that player's Legacy Experience Points. Much like normal experience points, when you reach certain Legacy thresholds, you will increase your Legacy Level.

We already have plans for how we will expand the functionality of the Legacy System in one of our major post-ship patches. This will include being able to shape your Legacy's family tree, and give you a reward for all those Legacy Levels.

We look forward to reading your feedback on the Legacy System!

--James
11094097
 Allison Berryman Spoilers Update on Spoilers, and how to use the Spoilers Forum 1321643400

Is there anything I am not allowed to speak about?
While we want to hear about your SWTOR impressions, we would suggest you talk about certain topics only in certain places. On the official site, we ask you to post story spoilers in the Spoilers Forum, which was created to allow discussion of the game story (without including spoilers in your thread title). Additionally, any feedback and bug reports from your personal gameplay impressions should be left in the official Game Testing Forums where developers can monitor and respond to it directly. Beyond the official site, we ask that you are respectful of the Game Testing Agreement, and of those who may not want to have the game story spoiled, and label your impressions as having spoilers if necessary.

I want to reference a spoiler without discussing it in detail. How do I do that?
Generally, if your impressions are mostly focused around the game’s story, you should post in the Spoilers Forum to ensure you won’t spoil others. If you are posting elsewhere on the official Forums and mention something you think may be a spoiler, you can use the appropriate spoiler tags ([spoiler]Spoiler text goes here[/spoiler]) to hide the spoiler from other community members. This way someone who doesn’t want to have information of the story can avoid potential spoilers, while those who are interested can still access your content.
Any Forums thread that includes a story spoiler in the title will be edited to remove the spoiler, including those in the Spoilers Forum. If we believe that a community member is posting spoilers maliciously, their threads will be removed and they will potentially be given an infraction for violating Forums policy.

What if I don’t want the story spoiled?
On the official site, it would be wise to avoid the Spoiler Forum. Apart from that, spoilers that are part of general impressions or are otherwise posted outside of the Spoiler Forum will be marked with spoiler tags.

What if I am unsure whether or not this is a spoiler?
On the official site, if you are unsure as to whether or not you are posting spoilers, use the spoiler tags. This will hide the potential spoiler from public view unless the reader makes the active decision to read the hidden text.


What if the video contains story spoilers?
On the official site, please post any video links in the Spoiler Forum. Away from the official site, as a courtesy to other players, please label your video with the heading ‘Spoiler’.
10939857
 Greg Zeschuk Allgemeine Diskussionen The Old Republic lüftet den Schleier der Geheimhaltung 1321642860
Hallo Freunde,

ab sofort heben wir den Geheimhaltungsteil in unserer Spieltestvereinbarung auf. Während alle Spieler zwar weiterhin die Spieltestvereinbarung annehmen müssen, könnt ihr jetzt frei über eure Spielerfahrungen vom letzten Wochenende reden und auch Screenshots und Spielvideos veröffentlichen. Macht mit in den offiziellen Star Wars™: The Old Republic™-Foren und teilt eure Erfahrungen mit uns!

Diese Nachricht wird auch im Forum der Star Wars: The Old Republic Community-Seite, sowie im Beta-Patcher veröffentlicht werden. Spieler dürfen aber weiterhin nicht über Beiträge in den Spieltest-Foren reden oder Auszüge daraus veröffentlichen, da für diese immer noch der Geheimhaltungsteil aus unserer Spieltestvereinbarung gilt. Zudem müssen alle Spieler, die in den kommenden Beta-Testwochenenden teilnehmen wollen, alle Bedingungen der Spieltestvereinbarung annehmen. Abgesehen davon könnt ihr jetzt frei über euer Spielerlebnis mit Star Wars: The Old Republic reden.

Ich möchte mich bei allen bedanken, die an den vergangenen Beta-Tests teilgenommen haben oder das noch tun werden. Durch eure Hilfe ist Star Wars: The Old Republic zu dem geworden, was es jetzt ist. Wir wissen das wirklich zu schätzen.

Möge die Macht mit euch sein!

Greg Zeschuk
VP, Electronic Arts, BioWare Austin, General Manager
10939434
 Greg Zeschuk Discussion générale The Old Republic ouvre ses portes ! 1321642800
Chers amis,

À partir de maintenant, la clause de non-divulgation de notre Accord de participation au test est levée. Les joueurs doivent toujours accepter l'Accord de participation au test, mais ils sont à présent autorisés à discuter librement de leurs impressions sur les tests du week-end dernier et à poster des captures d'écran et des vidéos des tests. Nous vous encourageons à nous rejoindre sur les forums officiels de Star Wars™ : The Old Republic™ pour discuter de vos expériences !

Le site de la communauté Star Wars : The Old Republic contiendra une copie de ce message sur les forums et sur le lanceur du jeu. Les joueurs ne sont pas autorisés à parler des messages publiés sur nos forums de test ni à les reproduire, ceux-ci étant toujours couverts par les clauses de confidentialité de notre Accord de participation au test. Tous les joueurs souhaitant participer aux prochains week-ends de bêta-test doivent accepter tous les termes de l'Accord de participation au test. Cela mis à part, n'hésitez pas à parler de vos expériences Star Wars : The Old Republic et à les partager !

Merci à tous ceux qui ont participé aux bêta-tests et qui continuent à tester le jeu. C'est grâce à votre aide et à vos commentaires que Star Wars : The Old Republic en est là aujourd'hui. Un grand merci pour vos efforts.

Que la Force soit avec vous !

Greg Zeschuk
VP, Electronic Arts, BioWare Austin, Directeur général
10939418
 Courtney Woods News and Announcements Bringing Down the Hammer 1321642800
The ‘Hammer,’ a powerful prototype battle station developed by the Republic, was thought to have been destroyed in the war, but it has mysteriously reappeared in the possession of the expansionist Advozsec. Determined to assert their new power, the Advozsec have been using the weapon to conquer neutral worlds in the Outer Rim. Now, before the Hammer can strike again, both the Galactic Republic and Sith Empire have set plans in motion to bring the station down.

We are excited to present a new preview of ‘Bringing Down the Hammer,’ just one of the many Flashpoints in Star Wars™: The Old Republic™.


Watch Now
10939398
 Courtney Woods News and Announcements The Art and Making of The Old Republic 1321642800
Chronicle Books has released a new book which highlights the process of creating Star Wars™: The Old Republic™. Co-written by former Star Wars Insider editor Frank Parisi and BioWare Writing Director Daniel Erickson, this book chronicles the creation of the game, with over 150 pages of conceptual artwork and interviews with various members of the development team.

The Art and Making of Star Wars: The Old Republic includes over one hundred pieces of artwork, many of which you have never seen before. Much of the artwork is accompanied by text describing the process of creating each class and, every world as well as, the process of working in this previously unexplored time period in Star Wars™ lore.


Read More
10939396
 Greg Zeschuk General Discussion The Old Republic Opens Up! 1321642800
Folks,

As of now, the non disclosure portion of our Game Testing Agreement is officially lifted. While all players must still accept the Game Testing Agreement, from this point on testers may now freely talk about their experiences this past weekend in the game, as well as post screenshots and gameplay videos of their testing experiences. We encourage you to come join us on the official Star Wars™: The Old Republic™ Forums to share your experiences!

The Star Wars: The Old Republic community site will have a copy of this message on the forums and it will also appear in the Patcher. Players may not talk about nor reprint posts from our testing forums as they are still fully covered by the confidentiality portions of our Game Testing Agreement. And all players who want to participate in the upcoming Beta Test Weekends still have to accept all terms of the Game Testing Agreement. So, other than that, free feel to talk about and share your experiences in Star Wars: The Old Republic.

My thanks go out to everyone who has beta tested and continues to beta test the game. It has been with your help and feedback that Star Wars: The Old Republic is where it is today. We really appreciate your efforts.

May the Force be with you!

Greg Zeschuk
VP, Electronic Arts, BioWare Austin, General Manager
10939389
 David Bass General Discussion EA Origin Beta Key Email Confusion 1321631580
If you were registered on our site on or before 11/11, you do not need to redeem any beta keys on your account. Both of the keys Origin sent to you may be given to friends instead.

If you registered on our site after 11/11, you should use one of the codes on your own account to ensure you get into next weekend's test, and you can give the other code to a friend.

Apologies for the confusion here, hopefully that clears it up.
10932178
 Allison Berryman Website Feedback and Support Came to SWTOR site and the site was logged in as a strange user 1321597680
We are currently investigating reports of this issue. At this time, we have no reason to suspect that anyone’s account details have been compromised. We have traced this issue to a caching problem that has been resolved, and have no evidence that community members would be able to access or alter any secure section containing another user's account information.

Thank you!
10899435
 Georg Zoeller General Discussion No AC respec - confirmed 1321587300
Quote:
Originally Posted by Ethern
I'd like to know the official reasoning behind such decision.
Mainly interface improvements that reduce the chance for players to make the wrong choice. Including the ability to preview skill-trees.

It's been testing favorably internally for a while and we've just started rolling this out to more broad testing.

This is a topic we will constantly evaluate as the game matures. It's very possible that somewhere down the line we find that we want to give people the flexibility of switching ACs, but for launch, this will not be possible.

Another thing:

I'm seeing quite a bit of 'but you said...' in this thread. Here's the thing.

I'm a firm believer in doing the right thing, and that involves being able changing your mind and make new decisions based on facts and feedback. The only field where it is seen as a bad thing for people to change their mind is politics. We're not in politics, we create entertainment software.

We're willing to change almost anything when presented with good evidence that it is the right thing to do (which means if it is beneficial to the overall game experience). For example, we found that players being able to permanently kill their companions was bad for the game. We changed that, even though we had already announced that feature, because it was the right thing to do.

In other words, we reserve the right to change our minds based on feedback and testing. This is part of what makes an MMO, an MMO.
10916548
 Stephen Reid General Discussion Next Beta Testing Weekend - FAQ 1321525560
Updated the FAQ with this question and answer:

When will the Beta Testing Weekend start?

We are targeting November 25-28 for our upcoming Beta Testing Weekend. Exact timing on when you will be invited will be specified in your invite email.
10890251
 Allison Berryman General Discussion Website Maintenance 11/17 1321489320
Tomorrow at 6:00AM CST (12:00 London, 13:00 Paris/Berlin) we will be performing maintenance on www.SWTOR.com, and we expect the site to be available again by 11:00AM CST (17:00 London, 18:00 Paris/Berlin).
10879074
 Stephen Reid General Discussion Origin sales rep misleading customers 1321438980
Quote:
Originally Posted by zaznet
Any retailer even the EA Official online retailer has to rely on people who may not know the right answer all the time. Kind of humorous when the retailer closest related to Bioware makes these mistakes but they will happen anywhere.
Thanks for being understanding.

Yes, mistakes happen. Nothing has changed with how Early Game Access works; your amount of Early Game Access is based on when you redeem your pre-order code.

To pre-emptively answer the next question ("When will I get Early Game Access?"), every one will be informed before Early Game Access starts of which day they'll be allowed in. This will be determined, in part, by our upcoming Beta Test Weekend, which will help us definitively decide on the numbers we'll be allowing in on a day-by-day basis during Early Game Access.
10856808
 Allison Berryman General Discussion Wowhead gives away Beta Keys and misleads the masses. 1321377480
Hi everyone! The keys being given out by our media partners are for an upcoming Beta Testing Weekend. For more information regarding the Beta Testing Weekend, we encourage you to check out this thread, which has many helpful FAQs: http://www.swtor.com/community/showthread.php?t=600760. We can't wait to see you in testing!
10830351
 Allison Berryman General Discussion Website Maintenance 11/15 1321314900
Tomorrow at 6:00AM CST (12:00 London, 13:00 Paris/Berlin) we will be performing maintenance on www.SWTOR.com, and we expect the site to be available again by 10:00AM CST (16:00 London, 17:00 Paris/Berlin).
10810618
 David Bass General Discussion beta keys at curse.com NOW 1321273920
Hi all,

Just a reminder that if you were a registered member of our website on or before November 11th, 2011, you will be invited to the future weekend test. Regardless of whether you received an email last week or not, please do not take beta keys off of any external websites if you are already a registered member of our site. Let's leave them for the more needy, please.
10781627
 Alyson Bridge Neuigkeiten und Bekanntmachungen Wähle deine Seite: Inquisitor gegen Soldat 1321059660
In der neuen Video-Reihe "Wähle deine Seite" vertreten Mitglieder des Star Wars™: The Old Republic-Teams ihre Meinung und sprechen dabei über einige der zahlreichen Fähigkeiten, die die einzelnen Charakterklassen einzigartig machen. Im zweiten Video der vierteiligen Reihe stellen sich zwei der bekanntesten Klassen im Star Wars™-Universum einem direkten Duell - der machtnutzende Sith-Inquisitor greift den standhaften Soldat der Republik an.

Jetzt ansehen
10687148
 Courtney Woods News and Announcements Choose Your Side: Inquisitor vs. Trooper 1321059660
In the new video series “Choose Your Side,” members of the Star Wars™: The Old Republic™ team plead their cases, highlighting some of the many skills and abilities that set each class apart from the rest. In the second video of the four-part series, two of the most iconic classes in the Star Wars™ universe face off as the Force-wielding Sith Inquisitor ambushes the stalwart Republic Trooper.

Watch Now
10687147
 Alyson Bridge Actualité et annonces Choisissez votre camp : Inquisiteur vs Soldat 1321059660
Dans la nouvelle série de vidéos "Choisissez votre camp", des membres de l'équipe de Star Wars™: The Old Republic™ défendent leur classe préférée et présentent quelques-uns des pouvoirs et capacités qui rendent cette classe exceptionnelle. La seconde vidéo de notre série en quatre parties présente le choc de deux des classes les plus emblématiques de l'univers de Star Wars™ : l'Inquisitrice Sith et son pouvoir de manipulation de la Force contre le vaillant Soldat de la République.

Voir maintenant
10687145
 Stephen Reid General Discussion Next Beta Testing Weekend - FAQ 1321049400
Updated the original post with a couple of more FAQ answers from this thread.

To answer other queries: for those of you who have been emailed this afternoon, as the email says, you have been selected to test in an upcoming Beta Test Weekend (which this FAQ refers to). You will be invited - and be able to download the client - closer to the upcoming weekend.

In other words, there are two Testing Weekends currently on the calendar. This weekend (11th-13th of November) for which invites have already been sent. You can tell if you have an invite to this weekend by the fact that the email has those dates in it.

Everyone who is signed up to test is eligible for the upcoming Beta Testing Weekend, and notification on when you can download the game client will be sent closer to the weekend's start.
10678207
 Stephen Reid General Discussion Confused About new beta 1321044000
I can see the confusion, and I'll deal with it in the thread.

However, we don't need a separate thread discussing this, so closing this one now.
10675904
 Stephen Reid General Discussion Next Beta Testing Weekend - FAQ 1321043820
Quote:
Originally Posted by DDTanks
One of my characters is in this weekend beta.

I guess I'm a bit confused on the announcment, so forgive me if it sounds stupid.

So what this means, is if I'm already in this weekend beta, I get into next weekend, and next weekend and so on, till launch?

I understand, I won't need any further codes, as I'll take away the chance for someone else, but I'm just trying to understand the announcment is all. Thanks in advance and again, sorry if it sounds dumb.
You'll be able to play in the next Beta Test Weekend - but we haven't announced that date, yet. Whenever it is, you'll play in it. As it says in the FAQ, we're expecting this future weekend to be the last Beta Testing Weekend.

Quote:
Originally Posted by DarthRaylast
if i havent yet ever been invited to beta...will i be able to get a code for the first time these weekends?
Yes you will.
10675750
 Stephen Reid General Discussion Next Beta Testing Weekend - FAQ 1321039500
These instructions only apply if you have secured a Beta Test Weekend Code from a media partner site. Click here for the list of participating sites.

Congratulations on getting a Star Wars: The Old Republic Beta Code for our upcoming Beta Testing Weekend! Now you need to redeem your Beta Code before 11:59PM CST on Sunday, November 20th to get into this Beta Testing Weekend! To help you along, we’ve provided these easy-to-understand steps that will guide you through the process of redeeming your code:
  1. Navigate your web browser to www.StarWarsTheOldRepublic.com
  2. Login to your www.StarWarsTheOldRepublic.com account by clicking the “Login” button at the top right corner of the website.
    a. If you do not have a StarWarsTheOldRepublic.com account, click “Sign Up” and fill in the appropriate information.
  3. Sign up for our Game Testing Program by going to http://www.StarWarsTheOldRepublic.com/tester, and accept the Game Testing Agreement. This will enable your account for the Beta Testing Weekend.
  4. Ensure that your computer meets the minimum system requirements to run Star Wars: The Old Republic. You can see the minimum system requirements for yourself in our Frequently Asked Questions.
  5. Make your way to www.StarWarsTheOldRepublic.com/redeembetacode and redeem your Beta Code.

Congratulations! Your account is now ready to take part in our Beta Testing Weekend. We want to thank you for taking part in this Beta Testing Weekend, and we hope you enjoy your time playing Star Wars: The Old Republic!
10672706
 Stephen Reid General Discussion Next Beta Testing Weekend - FAQ 1321039500
These instructions only apply if you have secured a Beta Test Weekend Code from a media partner site. Click here for the list of participating sites.

Congratulations on getting a Star Wars: The Old Republic Beta Code for our upcoming Beta Testing Weekend! Now you need to redeem your Beta Code before 11:59PM CST on Sunday, November 20th to get into this Beta Testing Weekend! To help you along, we’ve provided these easy-to-understand steps that will guide you through the process of redeeming your code:
  1. Navigate your web browser to www.StarWarsTheOldRepublic.com
  2. Login to your www.StarWarsTheOldRepublic.com account by clicking the “Login” button at the top right corner of the website.
    a. If you do not have a StarWarsTheOldRepublic.com account, click “Sign Up” and fill in the appropriate information.
  3. Sign up for our Game Testing Program by going to http://www.StarWarsTheOldRepublic.com/tester, and accept the Game Testing Agreement. This will enable your account for the Beta Testing Weekend.
  4. Ensure that your computer meets the minimum system requirements to run Star Wars: The Old Republic. You can see the minimum system requirements for yourself in our Frequently Asked Questions.
  5. Make your way to www.StarWarsTheOldRepublic.com/redeembetacode and redeem your Beta Code.

Congratulations! Your account is now ready to take part in our Beta Testing Weekend. We want to thank you for taking part in this Beta Testing Weekend, and we hope you enjoy your time playing Star Wars: The Old Republic!
11014785
 Stephen Reid General Discussion Next Beta Testing Weekend - FAQ 1321038900
Does this announcement mean I can play Star Wars: The Old Republic this weekend (November 11th to 13th)?

No it does not, unless you have a previous testing invite - either to this weekend (November 11th to 13th) or to general Game Testing (ongoing). The Beta Testing Weekend we are referring to will happen within the next few weeks.

When will the Beta Testing Weekend start?

We are targeting November 25-28 for our upcoming Beta Testing Weekend. Exact timing on when you will be invited will be specified in your invite email.

Will this be the final Beta Testing Weekend?

Currently, we expect it to be.

Will I be able to download the game client in advance of the weekend?

Yes, we will be sending out invites to download the game client in advance of the upcoming weekend.

I logged in to www.swtor.com/tester and there is no download link. Am I still invited to testing?

Yes. The page will change when you are able to download the game client, which will happen closer to the upcoming weekend's start.

I have previously tested Star Wars: The Old Republic. Will I get invited to the upcoming Beta Testing Weekend?

Yes, you will. Every person that is signed up and opted in for Game Testing before November 11th will be invited to the upcoming Beta Testing Weekend.

I have previously tested Star Wars: The Old Republic and already have the game client. Will I need to re-download the client for the upcoming Beta Testing Weekend?

Yes. The game client has changed substantially since earlier Game Testing phases, and you'll need to re-download it for the upcoming Testing Weekend. If you have been invited to the 11-13th of November Beta Testing Weekend, you will only need to patch the game client for the upcoming Beta Testing Weekend.

I have previously tested Star Wars: The Old Republic - will my characters be available in the upcoming Beta Testing Weekend?

If you played in the 11-13th November Beta Testing Weekend, or if you are already part of the General Game Testing program, then your characters will be available for play in the upcoming Beta Testing Weekend. However if you played The Old Republic during an earlier Beta Testing Weekend or event, then your characters will not be available.

Will I need to re-download the game client after the upcoming Beta Testing Weekend, or can I use it during Early Game Access?

You may have to re-download the game client, but we are hopeful you will not have to. This will be confirmed after the upcoming Beta Testing Weekend.

What if I do not live in a launch country for Star Wars: The Old Republic?

As long as you are signed up and opted in for testing, you will be invited to test in the upcoming Beta Testing Weekend.

What if I have not signed up, or opted in for testing by November 11th?

We are partnering with a number of games media sites worldwide to give away Beta Test Weekend Codes. They are listed in this article. If you receive a code from any of these sites, you will need to sign up on StarWarsTheOldRepublic.com to redeem that code. Further instructions are listed in the post directly below this one.

Should I try and get a key from a media partner, just in case?

If you were already signed up for testing before November 11th, you do not need an additional key. By taking a key, you'll deny someone else a chance to test the game - so please do not apply for a key you will not need!

If you have further questions, please ask them in this thread and we'll try to answer them.
10672193
 Stephen Reid General Discussion Next Beta Testing Weekend - FAQ 1321038900
Does this announcement mean I can play Star Wars: The Old Republic this weekend (November 11th to 13th)?

No it does not, unless you have a previous testing invite - either to this weekend (November 11th to 13th) or to general Game Testing (ongoing). The Beta Testing Weekend we are referring to will happen within the next few weeks.

When will the Beta Testing Weekend start?

We are targeting November 25-28 for our upcoming Beta Testing Weekend. Exact timing on when you will be invited will be specified in your invite email.

Will this be the final Beta Testing Weekend?

Currently, we expect it to be.

Will I be able to download the game client in advance of the weekend?

Yes, we will be sending out invites to download the game client in advance of the upcoming weekend.

I logged in to www.swtor.com/tester and there is no download link. Am I still invited to testing?

Yes. The page will change when you are able to download the game client, which will happen closer to the upcoming weekend's start.

I have previously tested Star Wars: The Old Republic. Will I get invited to the upcoming Beta Testing Weekend?

Yes, you will. Every person that is signed up and opted in for Game Testing before November 11th will be invited to the upcoming Beta Testing Weekend.

I have previously tested Star Wars: The Old Republic and already have the game client. Will I need to re-download the client for the upcoming Beta Testing Weekend?

Yes. The game client has changed substantially since earlier Game Testing phases, and you'll need to re-download it for the upcoming Testing Weekend. If you have been invited to the 11-13th of November Beta Testing Weekend, you will only need to patch the game client for the upcoming Beta Testing Weekend.

I have previously tested Star Wars: The Old Republic - will my characters be available in the upcoming Beta Testing Weekend?

If you played in the 11-13th November Beta Testing Weekend, or if you are already part of the General Game Testing program, then your characters will be available for play in the upcoming Beta Testing Weekend. However if you played The Old Republic during an earlier Beta Testing Weekend or event, then your characters will not be available.

Will I need to re-download the game client after the upcoming Beta Testing Weekend, or can I use it during Early Game Access?

You may have to re-download the game client, but we are hopeful you will not have to. This will be confirmed after the upcoming Beta Testing Weekend.

What if I do not live in a launch country for Star Wars: The Old Republic?

As long as you are signed up and opted in for testing, you will be invited to test in the upcoming Beta Testing Weekend.

What if I have not signed up, or opted in for testing by November 11th?

We are partnering with a number of games media sites worldwide to give away Beta Test Weekend Codes. They are listed in this article. If you receive a code from any of these sites, you will need to sign up on StarWarsTheOldRepublic.com to redeem that code. Further instructions are listed in the post directly below this one.

Should I try and get a key from a media partner, just in case?

If you were already signed up for testing before November 11th, you do not need an additional key. By taking a key, you'll deny someone else a chance to test the game - so please do not apply for a key you will not need!

If you have further questions, please ask them in this thread and we'll try to answer them.
11014784
 Courtney Woods News and Announcements Beta Test Weekend Announced 1321038180
When we started our Beta Testing Weekends, we told you that each weekend would include more testers than the last. We’re excited to announce that later this month we will be conducting our largest Beta Testing Weekend yet, specifically designed to help us stress test our servers in preparation for the launch of Star Wars™: The Old Republic™.

How can you take part in this coming Beta Test Weekend? Well, for starters we are happy to announce that anyone who has signed up for our Game Testing Program prior to today, November 11th, will get invited! Invites will be sent in the coming weeks.


Read More
10671656
 Courtney Woods News and Announcements The Old Republic at DreamHack Winter 2011 1321038180
Held each year at the Elmia Fair in Jönköping, Sweden, DreamHack is far and away the largest "LAN party" in the world. BioWare and LucasArts will be attending the event this year to give people the chance to play Star Wars™: The Old Republic™ before its worldwide launch on December 20th.

The DreamHack event begins at 8:00AM CET on Thursday, November 24th and runs, non-stop, until 8:00AM CET on Sunday, November 27th. Members of BioWare’s European Community Team will be on hand throughout the weekend.


Read More
10671649
 Chris Collins General Discussion So how many EU invites really? Under 10%? 1321024560
Just to chime in here - this round of EU invites haven't all gone out yet, they're still sending.
10664109
 Chris Collins General Discussion EU Beta update coming today! 1320992460
Citation:
Envoyé par Alundo
Most EU testers have been france/germany only.

I'd feel quite bad if I can't get an invite from US testing, and EU testing didn't count english speaking players. I mean, where does that leave us Brits?
Actually, I want to highlight that past EU testing invite rounds have included players from all EU launch territories, not just France and Germany. Some tests have been FR/DE specific, but not all. There certainly isn't an imbalance.
10632943
 Stephen Reid General Discussion Website Maintenance 11/11 1320989880
SWTOR.com will be unavailable from 5:00AM CDT (11:00 London, 12:00 Paris/Berlin) on 11/11 until 8:00AM CDT (14:00 London, 15:00 Paris/Berlin) on 11/11 as we perform maintenance.

During this time, testers will be unable to visit the forums or download the launcher, but those who are currently patching will be able to continue uninterrupted. Thank you for your patience!
10656393
 Stephen Reid Discussion générale [11/11] Maintenance du site 1320989820
SWTOR.com sera indisponible le vendredi 11 novembre, de 12H00 CET (heure de Paris) jusqu’à 15H00 CET (heure de Paris), afin de procéder à une maintenance. Pendant cette période, les testeurs ne pourront pas consulter les forums ou télécharger le lanceur du jeu. En revanche, ceux qui seront déjà en cours de mise à jour pourrons continuer sans être interrompus.

Nous vous remercions pour votre patience.
10656440
 Stephen Reid Allgemeine Diskussionen Wartung der Webseite am 11.11.2011 1320989820
Die offizielle Webseite SWTOR.com wird ab Freitag, dem 11.11.2011 um 12:00 Uhr MEZ für eine Wartung heruntergefahren. Die Wartung wird bis ca 15:00 Uhr MEZ andauern. Während dieser Zeit werden unsere Spieltester nicht in der Lage sein, dass Forum zu besuchen oder den Client herunterzuladen, der Patchvorgang wird aber ohne Probleme weiterlaufen.

Vielen Dank für eure Geduld.
10656466
 Stephen Reid General Discussion EU Beta update coming today! 1320960300
Quote:
Originally Posted by Samvan
Your time or EU time?
Er, both? We'll be sending until late in the day here, which is later in the day in the EU.

Whenever we finish sending, we'll update this specific post with that fact. Until then, you'll still have a chance.

Quote:
Originally Posted by delphinios
stephenreid, you can't even say to us about the % of europeans you are inviting? is something like 1, 2, 5%?
No, in exactly the same way we won't be drawn on general numbers.

Invites are still going out.
10640433
 Stephen Reid General Discussion No more grace period after Early Access? 1320959520
We'll have more information on our launch plans soon.

There are multiple moving parts, so I'd ask you to be patient while we get details finalized.
10639836
 Stephen Reid General Discussion No more grace period after Early Access? 1320959520
We'll have more information on our launch plans soon.

There are multiple moving parts, so I'd ask you to be patient while we get details finalized.
11013776
 Stephen Reid General Discussion Beta RSVP link not working? 1320956880
Quote:
Originally Posted by Pansila
I am having this issue as well.

PAGE NOT FOUND

This page is not available. This may be because you do not have permission to access it or the page may not exist. If you feel you should not be receiving this error, please contact us.

I have tried clearing the browser's cache as suggested by logging out, clearing, clicking email and then logging in.

Also tried a different browser and cleared it the same way. Still same error.
If you're receiving a 'Page not found' error, please login at www.swtor.com/tester and you can accept the invite there.
10637944
 Stephen Reid General Discussion EU Beta update coming today! 1320956340
Quote:
Originally Posted by iSuperiority
Of course not.

It'll be a tiny amount, and this is just an exercise in placation.
Never assume...

Over the course of today (and possibly into tomorrow) we're inviting more Game Testers from the EU than we've ever invited in a single 'wave'.

It's not the entire number we have signed up, but it's a significant proportion. There will be other invites before launch.

I'd like to point out that not everyone who receives an invite is going to post on the Forums, much as you may want them to...!
10637595
 Stephen Reid General Discussion Game Testing: official 'invites have been sent' thread 1320953580
General Game Testing Invites are now being sent to EU testers.

Sent Nov. 10: General Game Testing Invites
  • Who was invited: Testers from all European launch countries (see list here)
  • What was sent: General Game Testing Invites
  • Server locations: EU servers
  • Invite status: All invites have now been sent. E-mails can take some time to be sent, so please check your www.swtor.com/tester page to be sure!
10635736
 Stephen Reid General Discussion Hope you didn't order from Best Buy 1320944460
Quote:
Originally Posted by tstaylor
Until I got four days of complete silence from BioWare and an hour long phone call to Best Buy that ended in "We can't help you because your name isn't Laura"........

I am hoping that Blag's tip about contacting EA directly will help. Since it was bought online there is no store to go into....

The only reason I got a new direction was because I vented.... Not at the comunity.... TO the community and as always you guys just may have come up with a real answer.
Hey there,

As you can imagine with the current demand for pre-orders and the issues we've had with some retailers, our Customer Service team are dealing with some very high levels of demand right now. We're getting to everyone's tickets as fast as we can.

While I understand the need to vent - it's a very frustrating situation, I know - please bear with us while we work to satisfy everyone.
10629975
 Allison Berryman General Discussion Game Testing: official 'invites have been sent' thread 1320943320
We have sent all invitations for this weekend test. Because testing e-mails can take some time to be sent, we recommend checking www.swtor.com/tester to be absolutely sure if you have received an invitation! If you have been selected, you will be able to accept or decline the invitation from that page.
10629277
 Stephen Reid General Discussion Invited, but getting 'page not found error'? Login at swtor.com/tester 1320942300
Hello new testers!

If you have received an invite to this weekend's Beta Testing Weekend, but upon clicking the 'Accept' button in the email find that you're being directed to a 'missing page' on the official site - don't despair. You're still invited.

To solve this issue and accept your invite, simply login to www.swtor.com/tester and accept the invitation there.

Apologies for any confusion this error may have caused.
10628724
 Stephen Reid General Discussion Beta RSVP link not working? 1320882540
We've made the changes required to fix the accounts that were affected, and all should now be able to accept their invite.

To ensure your browser has not cached the page in question, we advise you to clear your browser's cache before trying to re-accept the invite.

If you still have issues, please email Customer Service at support@swtor.com who will attempt to help you. Thanks for your patience!
10605790
 Stephen Reid General Discussion Beta RSVP link not working? 1320869160
Hello all,

We've investigated this issue further overnight, and I've got an update for you. It looks like a small number of people got stuck in a unhelpful state within our database. That means the problem's on our side, not yours, so don't worry about trying different browsers or similar to fix it yourself.

Our DB team is tracking down the affected accounts and should roll out a fix later today. When that happens, you'll be able to accept the invite. We'll update this thread when the fix is applied. Thanks for your patience while we resolve this!
10597278
 Stephen Reid General Discussion Beta RSVP link not working? 1320862020
Quote:
Originally Posted by WrecklessMEDIC
Just wondering if anyone else got their BetaWeekend invites but are unable to download the client? I've tried refreshing, closing and restarting my computer but always get stuck on the RSVP link to accept my Beta invitation.
Hello everyone,

We're starting the investigation into this right now. A few steps you should try just to be safe:

- Log out of your SWTOR.com account
- Completely clear your browser cache and cookies
- Try to log back in and see if you can accept the invite

You might also try the process with a different browser. If anyone finds this works for them, please do mention that in this thread.

We'll continue to investigate here, but if you are experiencing this issue and cannot resolve it, please email support@swtor.com and report your issue to our Customer Service team so we can judge the size of the issue.

If you are not experiencing this issue, I'd ask you not to post in this thread so we can keep the conversation focused.

We may not be able to resolve this issue tonight but we'll certainly give it a high priority to fix. Thanks for your patience.
10588736
 Stephen Reid General Discussion Anyone didn't reset their password and got an invite? 1320798960
Quote:
Originally Posted by jackliuu
I think they asked us to reset the password to see if we are still active on the forum or not, and those that did got a higher chance of invite, those that didn't reset their password got no invite, this is just my theory, so anyone didn't reset the password and got a invite?
Absolutely no connection at all.

To be clear, we informed you that you would be asked to reset your password in the future. We haven't sent the password reset emails yet.

Closing this thread now.
10578378
 Allison Berryman General Discussion Game Testing: official 'invites have been sent' thread 1320796800
Another update: we are continuing to send invitations to the upcoming weekend test. We expect invitations to continue rolling out throughout this evening and into tomorrow, and we'll let you know when they've all been sent. Thanks for your patience!
10577160
 Stephen Reid General Discussion Wait, East Coast Bias?? 1320796800
Quote:
Originally Posted by Sakibomber
So does this mean that since I live on the West Coast I won't get a Beta Invite today? Im just curious as to how many of you live on the West Coast and also got an invite today. Or did only those on the East Coast get invites?
We do not invite testers based on their time zone.

Anyone from the USA or Canada is eligible to be invited to this upcoming weekend.

Closing this thread now to ensure this message is understood.
10577148
 Stephen Reid General Discussion Dear Bioware... 1320796500
Quote:
Originally Posted by DameonLG
So only EST folks will get invites? Or just the majority? I'm in Ontario, which is, according to my clock, UTC, so I'm not sure if that'd be EST in America.
We specify where the servers are located in our updates because some people like to know those details.

However, where a server is located doesn't influence who we invite based on timezone. In this case, we said we were inviting North American testers (ie, those in the USA and Canada) - that means potentially anyone from those countries. We do not break down invites based on timezone.

Quote:
Originally Posted by iSuperiority
Why not?

5 weeks untill launch and you haven't got an itinerary?

We have an itinerary for testing through launch. Things change, however, and we don't like to share before we're sure an event (such as a weekend) is locked down.
10576984
 Stephen Reid General Discussion Dear Bioware... 1320793020
Quote:
Originally Posted by Mossesman
Can you send the folks from EU some invites please?

Thanks!

Edit: Preferably those in the UK!
Yes, we can, but when we send our next batch of testing invites it'll be to every EU launch country.

One of the reasons for this weekend's Beta Testing Weekend is to specifically stress test servers in our East Coast data center. To help achieve this aim, we're inviting North American players (USA and Canada), who'll be playing in a similar timezone to each other, to help max out the server capacity.

We're absolutely aware of how anxious Europeans are to test The Old Republic, and we're going to be inviting many more Europeans to testing ASAP. I'm not going to suggest a timeframe, but we'll let you know as soon as invites are sent. The next batch of invites for Europeans will be to general Game Testing, which will persist beyond a weekend.
10574673
 Allison Berryman General Discussion Origin Is 100% Not Needed For Tor 1320790920
Hi everyone! We've seen some continuing confusion over this topic. Some of you have quoted text that appears on the Pre-Order Page that indicates you'll need to install Origin software to download the game. We are working to update the information on that page: you will not be required to install the Origin software in order to download, patch, or play the game (even during Early Game Access). You'll do that through our own site and launcher.
10573398
 Allison Berryman General Discussion Game Testing: official 'invites have been sent' thread 1320781020


Invitations are being sent for a weekend test this weekend!

Sent Nov. 8: Beta Testing Weekend #3 Invites
  • Who was invited: Testers from North America
  • What was sent: Beta Weekend #3 Invites
  • Server locations: US East Coast
  • Invite status: We are currently in the process of sending these invites, and will continue throughout this evening and into tomorrow.
10566944
 Courtney Woods General Discussion Ensure Your Account Security - Update Your Password 1320701760
As we prepare to launch Star Wars™: The Old Republic™, we want to ensure that your account and personal information are as secure as possible. To that end, we will begin implementing new security features in the www.StarWarsTheOldRepublic.com website that are designed to further protect you. This process includes a refresh of our password security requirements. To make sure that all accounts comply with our new security measures, members of the Star Wars: The Old Republic community who created accounts on StarWarsTheOldRepublic.com on or before October 21st, 2011 will be required to reset their password in order to meet with these new standards. Those members who created an account after October 21st, 2011 will not receive an email and do not need to update their passwords.

To reset your password, follow the process below if you are logged in:
  • Click the ‘My Account’ button on the top navigation bar. You may be prompted to re-enter your login details.
  • Click on the ‘Reset Password’ link in the Account Management list on the right-hand side.
  • Complete the following form with your old password and new password.

If you are not logged in to your StarWarsTheOldRepublic.com account:
  • Click the ‘Login’ button on the top navigation bar.
  • Click on the ‘Forgot your SWTOR.com password?’ link.
  • Enter the email address you used to create your StarWarsTheOldRepublic.com account.
  • An email will be sent to that address. Follow the instructions in the email to reset your password.

Over the next few weeks, we will be sending out emails to anyone who has not already reset their password to ensure they do so.

Your Star Wars: The Old Republic account credentials are linked to EA.com and Origin.com, so your new password will be applied across all three websites. If you have any difficulties in updating your password, please contact our Customer Service team who'll be happy to assist you.

Questions You May Have

Does this password upgrade mean that there have been any issues with security on StarWarsTheOldRepublic.com?

Absolutely not. Upgrading our security measures ensures that your account is more secure than it previously was. There have been no breaches or compromises of any data on StarWarsTheOldRepublic.com.

I thought my password was pretty secure. Why do I have to change it?

It's possible your password is already quite secure, but doesn't meet or exceed the new security requirements.

I haven't received an email yet. Should I go ahead and reset my password now?

Yes, please do. Whenever you reset your password, you'll be prompted to use the new security measures, so it can be changed from any time onwards.

Will I have to reset my password again in future?

While we do not anticipate you will need to reset your password again because of our security measures, it's always a good idea to change passwords on any secure site on a regular basis.

Do these changes affect any other part of my account? For example, do I need to opt-in for Game Testing again?

No, these changes do not affect your account in any other way. You do not need to opt-in for Game Testing again, or make any other changes.


Read More
10545714
 Courtney Woods News and Announcements Ensure Your Account Security - Update Your Password 1320701760
As we prepare to launch Star Wars™: The Old Republic™, we want to ensure that your account and personal information are as secure as possible. To that end, we will begin implementing new security features in the www.StarWarsTheOldRepublic.com website that are designed to further protect you. This process includes a refresh of our password security requirements. To make sure that all accounts comply with our new security measures, members of the [I]Star Wars[/I}: The Old Republic community who created accounts on StarWarsTheOldRepublic.com on or before October 21st, 2011 will be required to reset their password in order to meet with these new standards. Those members who created an account after October 21st, 2011 will not receive an email and do not need to update their passwords.

To reset your password, follow the process below:
  • Click the ‘My Account’ button on the top navigation bar. You may be prompted to re-enter your login details.
  • Click on the ‘Reset Password’ link in the Account Management list on the right-hand side.
  • Complete the following form with your old password and new password.

If you are not logged in to your StarWarsTheOldRepublic.com account:
  • Click the ‘Login’ button on the top navigation bar.
  • Click on the ‘Forgot your SWTOR.com password?’ link.
  • Enter the email address you used to create your StarWarsTheOldRepublic.com account.
  • An email will be sent to that address. Follow the instructions in the email to reset your password.

Over the next few weeks, we will be sending out emails to anyone who has not already reset their password to ensure they do so.

Your Star Wars: The Old Republic account credentials are linked to EA.com and Origin.com, so your new password will be applied across all three websites. If you have any difficulties in updating your password, please contact our Customer Service team who'll be happy to assist you.

Questions You May Have

Does this password upgrade mean that there have been any issues with security on StarWarsTheOldRepublic.com?

Absolutely not. Upgrading our security measures ensures that your account is more secure than it previously was. There have been no breaches or compromises of any data on StarWarsTheOldRepublic.com.

I thought my password was pretty secure. Why do I have to change it?

It's possible your password is already quite secure, but doesn't meet or exceed the new security requirements.

I haven't received an email yet. Should I go ahead and reset my password now?

Yes, please do. Whenever you reset your password, you'll be prompted to use the new security measures, so it can be changed from any time onwards.

Will I have to reset my password again in future?

While we do not anticipate you will need to reset your password again because of our security measures, it's always a good idea to change passwords on any secure site on a regular basis.

Do these changes affect any other part of my account? For example, do I need to opt-in for Game Testing again?

No, these changes do not affect your account in any other way. You do not need to opt-in for Game Testing again, or make any other changes.


Read More
10545712
 Courtney Woods News and Announcements Early Game Access Details Revealed 1320446400
One of the benefits to pre-ordering Star Wars™: The Old Republic™ is that you will gain Early Game Access before launch on December 20th. This is a chance to start your epic Star Wars saga early, as you’ll be able to create and play your character ahead of the official live game launch.

Many of you have been wondering how long Early Game Access will last, and we are now happy to announce that depending on when you redeem your Pre-Order Code, you will gain Early Game Access up to five days before the official game launch date.

Early Game Access is staggered over five days to ensure a quality experience for players at launch. Staggering access aids server stability and a gradual increase in player population through the game.


Read More
10478824
 Courtney Woods News and Announcements Imperial Agent Character Progression 1320440940
As you progress in Star Wars™: The Old Republic™, your character will gain experience, growing more powerful and discovering new skills while also acquiring more advanced gear.

Through cunning, stealth, and ruthless tactics, the Imperial Agent has no shortage of ways to complete his objectives. Even so, as the complexity and importance of his missions increase, the Agent will have to acquire new skills and equipment to help him combat the ever-growing threat to the Empire. This video shows you a sampling of the many different armors and abilities the Imperial Agent can obtain as he travels the galaxy.


Watch Now
10475150
 Courtney Woods News and Announcements Exclusive Preview: ‘Revan’ Novel 1320440940
On November 15th, fans of Star Wars™ will finally learn the answers surrounding the mystery of what became of the redeemed Jedi Revan after the events of the first Knights of the Old Republic™. Drew Karpyshyn’s Revan picks up immediately after the events of the game, and follows the former Sith Lord as he travels beyond the Outer Rim to confront a danger that he can’t quiet remember, yet cannot forget.

To prepare you for the release of Revan, we are excited to present you with an exclusive look at chapters three and eleven of the book!


Read More
10475146
 Allison Berryman General Discussion EA/Bioware - Hint - Stop changing your pre-order packages NOW 1320435960
Hello everyone - just to make sure it's clear, even though the Pre-Order page has changed visually, the items listed as exclusive to the Collector's Edition remain exclusive to that edition. You can see the items that come with each edition by viewing the check boxes underneath the individual editions.
10471710
 Georg Zoeller Imperial Agent Sniper gameplay theorycrafting (PvP) 1320372000
Quote:
Originally Posted by BarakaO
Two people can EASILY take down an IA. Long cast times and CC limited to one person mean that one person can get CCd while another runs up and melees them to death.
This is pretty much true for any class assuming all involved are of equal skill level.

Some classes might have better ability to flee than others, but such is life. If all classes were the same in their capabilities, things would be terribly boring. 3 equally skilled players going 2:1 should always result with the 2 players winning in my book.

And you are correct, a stealth characters are probably your worst enemy as a sniper. Take a scoundrel: They have stealth, have absolutely devastating close range moves and have the ability to eject you from cover and prevent you from reentering it for a short time.

When they get close to you, you are going to go through a lot of hurt if you are alone. Time to hit that stun grenade in their face, legshot them or use that vibro knife attack to stun them and run like hell.

Shadows are painful too, their forcespeed makes it almost impossible to lose them once they are on you.

Which brings me to another point: Snipers are also not great as lone wolf players, as they lack mobility needed for guerrilla style gameplay. They are very much group characters that get their full potential from quickly picking off those engaged with others on their team, using their defensive setup to protect the healer or deploying their defense screen around your groups position, securing that objective.

If you have dreams about moving behind enemy lines, alone, picking off lonely targets, that's doubtful. People can and will use chat in the game and even if you find a lone player to kill, they'll be back with friends and as a sniper without backup, things will go dire at that point.

As mentioned several times before, Sniper, especially with the Marksman spec has a very unique playstyle not found in most other games. When you get the hang of it, you can be a very devastating weapon in your factions arsenal and a crucial element in warzones.

However, we're under no illusions about the class being something everyone will just pick up. People that prefer mobility and fighting in the heat of the battle will find other specs much more to their liking.
10450900
 Georg Zoeller Imperial Agent why are we worried about IA's in PVP? 1320370980
Quote:
Originally Posted by CheechMacho
Aren't IA's also set up with close combat melee moves? Its seems like an awesome class for pvp....
It depends on your Advanced Class and Spec. Imperial Agent offers a very wide variety of different playstyles, from very long range tactical gameplay (Sniper) to mobile mid range explosive specialist (Engineer/Sniper) to Stealth capable healer (Scoundrel) to melee knife-and-fist stealth brawler.
10450577
 Georg Zoeller Imperial Agent Sniper gameplay theorycrafting (PvP) 1320332100
Quote:
Originally Posted by Damhooligan
A Warrior can still Force Leap onto a Sniper in cover right when they get within 30 yards but it does not have the same effect as players who are not in cover? I mean a Warrior should still be able to leap to close distance but the stuns etc that might follow may not be effective since the Sniper is in cover?

It would not be like the Sniper being in cover has some incredible ability to prevent the Warrior from leaping towards him, but a Sniper being fortified in cover would not suffer the same penalty as another type of toon being lept on who did not have cover?.

A Sniper being in cover should not have the ability to completely block a force leap. Protected from the after affects of the force leap sure, but to stymie it completely seems off. How could the Sniper in cover block the distant actions of a Warrior ability on a passive basis? Otherwise a Warrior is left having to run 35m to engage a Sniper? How is that balanced?
It's much worse than you think.

No, a Sniper in cover cannot be charged with Force Leap. Yes, your warrior will have to move into melee range to engage the Sniper (or use ranged abilities like saber throw).

Marksman specced snipers specifically are a very defensive class.

You rarely see them leading the charge onto an objective, but they are masters of area denial. It's not just that you have to bridge 35 meters to them, with them getting the alpha strike. They got tools that will temporarily root you (Leg Shot), the force of impact from their Ambush ability pushes close range enemies back and their cover generator is fitted with the a pulse detonator that pushes attackers out of melee range (Cover Pulse). They can also become faster and faster the more they hit you (Sniper Volley). And did I mention that they can call down a powerful orbital satellite strike to protect the area around them?

You really don't want to charge these guys head on. Just like what I said about a Sage going into close range combat with a Melee DPS class, charging a good sniper head on alone will likely result in you dead on the ground and the Sniper mildly irritated.

How is it balanced? Carefully... We force you to be smart about moving into the area protected by these guys. If you're not smart about it and think you can charge into the fray, that's the wrong class to try that on. Their weakness is the fact that their most powerful abilities require them to be entirely static, that they have little ability to kite or establish range against a close range attacker.

You want to sneak up on them, distract them or eject them from cover (there's a very limited number of abilities that can do that), utilize environmental features to avoid line of sight, hit them with long range DOTs and wear them down, or gang up on them. If you manage to catch them close range without having lost too much of your health, they are in a lot of trouble and without Stealth generator or any kind of active escape ability, they are likely dead.
10435611
 David Bass General Discussion Server types and PvP rulesets 1320329220
There will be four different server types in Star Wars: The Old Republic. Here's how they work generally, and details on how we're dealing with roleplaying (RP) servers:

PvE (Player vs Environment) – Players will have to manually flag themselves if they wish to engage in PvP outside of designated Warzones and Open World PvP areas.

PvP (Player vs Player) – Players are automatically flagged for PvP outside of the designated 'safe' areas (such as Origin Worlds, Capital Worlds, and the Republic/Imperial Fleets; see below for more info).

RP-PvE – Players are encouraged to roleplay and act ‘in-character’ while playing on an RP-PvE server. Players must manually flag themselves if they wish to engage in PvP outside of designated Warzones and Open World PvP areas.

RP-PvP – Players are encouraged to roleplay and act ‘in-character’ while playing on an RP-PvP server. Players are automatically flagged for PvP outside of the designated 'safe' areas (such as Origin Worlds, Capital Worlds, and the Republic/Imperial Fleets; see below for more info).

The pre-launch Guild Headquarters currently allows you to select between three different server types for your guild: PvE, PvP, and RP, which will determine your server placement during Phase 3: Deployment. During Deployment, we will be placing all eligible guilds that select 'RP' onto RP-PvE servers by default. If a guild wishes to exist on an RP-PvP server, they will need to create their guild manually on a new server once they reach their Capital World (Dromund Kaas or Coruscant) and create their guild.

The decision to make RP-PvP servers an option for players was made recently, which is why the choice was not available in the Guild Headquarters to start with. We apologize for any inconvenience this causes, but we hope you are as excited as we are to be able to choose this option for your guild in the game at launch.

PvP server rulesets

We also wanted to expand on what the PvP server ruleset means in The Old Republic. The obvious overarching rule is that in general, if you see a player of the opposite faction, you may immediately engage them in combat.

The exception to this rule is sanctuaries, which are large areas where PvP may not take place, regardless of whether you are flagged or unflagged for PvP. Examples of this are the Origin Worlds (Tython, Ord Mantell, Hutta, and Korriban), the Capital Worlds for both sides (Dromund Kaas and Coruscant), and the Republic/Imperial Fleets.

Hopefully this post helps inform your decision as to which server type you'd like to play on at launch. If you haven’t already, create a guild on the Guild Headquarters so that you can get placed on a server before the game launches!
10434480
 Stephen Reid General Discussion Early Access Speculation Thread 1320328800
We'll be giving everyone an update on Early Game Access quite soon.
10434325
 Alyson Bridge Neuigkeiten und Bekanntmachungen Macht eure Gilde bereit 1320325620
Letzten Monat haben wir unser Pre-Launch-Gildenprogramm mit der Einführung von Phase 2: Bündnisse erweitert, wodurch Gilden andere Gilden als Verbündete oder Feinde bestimmen konnten. Jetzt, wo der Veröffentlichungstermin von Star Wars™: The Old Republic™ näher rückt, freuen wir uns, anzukündigen, dass wir den ersten Teil von 'Phase 3: Einsatz' eingeleitet haben!

Phase 3: Einsatz sorgt dafür, dass alle Gilden, die die nötigen Kriterien erfüllen, zur Veröffentlichung in das Spiel transferiert werden. Bevor wir aber mit diesem Prozess beginnen, wollen wir den Gildenmitgliedern unter euch die Möglichkeit bieten, sicherzustellen, dass eure Gilde alle nötigen Bedingungen für einen Transfer erfüllt:
  • Vier Gildenmitglieder müssen das Spiel vorbestellt und ihren Vorbesteller-Code im Code-Einlösungsbereich eingegeben haben.
(HINWEIS: Wir haben die zusätzliche Bedingung entfernt, die besagt, dass sich der Gildenleiter auf der Website anmelden und dort bestätigen muss, dass die Gilde aktiv ist und importiert werden will.)


Lest hier mehr
10433418
 Alyson Bridge Actualité et annonces Finalisez votre guilde maintenant 1320325320
Le mois dernier, notre programme de pré-lancement des guildes est passé à la vitesse supérieure avec la mise en place de la phase 2 : alignement permettant aux guildes de désigner d'autres guildes comme alliées ou adversaires. Aujourd'hui, alors que la sortie de Star Wars™: The Old Republic™ approche, nous avons le plaisir de vous annoncer que la première partie de la phase 3 : déploiement a commencé !

Dans la phase 3 : déploiement, toutes les guildes qui répondent aux critères seront transférées dans le jeu pour le lancement. Avant de commencer l'opération, nous voulons donner la chance aux membres de toutes les guildes de s'assurer que leur guilde répond au critère de transfert suivant :
(REMARQUE : nous avons supprimé l'obligation pour le chef de la guilde de se connecter au site Internet pour confirmer que sa guilde est toujours active et souhaite être importée.)


Lire la suite
10433367
 Alyson Bridge News and Announcements Finalize Your Guild Now 1320325080
Last month we expanded our Pre-Launch Guild Program with the implementation of Phase 2: Alignment, where guilds could designate other guilds as allies or adversaries. Now, as Star Wars™: The Old Republic™ moves ever-closer to launch, we are excited to announce that we have initiated the first part of Phase 3: Deployment!

Phase 3: Deployment will see any guild that meets the pre-designated criteria be transferred into the game for launch. Before we begin this process, though, we want to give all of you who are in guilds the opportunity to make sure your guild meets the following requirement for transfer:
  • Four members of the guild must have pre-ordered the game and redeemed their Pre-Order Code at the Code Redemption Center.
(NOTE: We have removed the additional requirement for the guild leader to log in to the website and verify that their guild remains active and wants to be imported.)


Read More
10433363
 Georg Zoeller Imperial Agent Sniper gameplay theorycrafting (PvP) 1320283500
Quote:
Originally Posted by Verain
Where did THIS comment come from?

This sound ludicrous if true.

Anyone comment?

He made it up

Did I mention that when you're in cover, you cannot be interrupted?
10427750
 Alexander Freed General Discussion A question about Jedi in the Republic and Sith in the Empire... 1320279120
Good question, and I'll just reiterate what most of the responders have already surmised:

Jedi do not receive any military rank or authority simply by being Jedi. If a Jedi is involved in a military operation, his or her position is essentially determined by the Republic authorities involved--a general might request a Jedi advisor when going up against a Sith Lord, but turning command of an entire army over to even a Jedi Master would be a rare decision. Jedi expecting immediate cooperation from Republic military personnel may get it--even in these relatively dark times, many people still honor and respect the Jedi--but such cooperation is ultimately voluntary.

There may be a few Jedi out there with military ranks, but they've earned them specially.

Sith, of course, are a completely different matter. Sith aren't technically part of the military hierarchy, but they are the undisputed rulers of the Empire. Their commands are to be obeyed. (But this doesn't mean an apprentice just out of the Academy can go around Force-choking Moffs. The military might not take action against an unruly apprentice, but his master sure would--and if she didn't, she'd be hearing from the Dark Council.)
10426202
 Allison Berryman General Discussion Website Maintenance 11/3 1320261960
SWTOR.com will be unavailable beginning at 6:00AM CDT (11:00 London, 12:00 Paris/Berlin) tomorrow. We expect the site to be available again by 9:00AM CDT (14:00 London, 15:00 Paris/Berlin). Thanks for your patience!
10418582
 Georg Zoeller Imperial Agent GeorgZoeller was right 1320259440
Quote:
Originally Posted by Lenali
I took matters into my own hands to find out information about the Imperial Agent. Bioware isn't going to give us information about the class and i'm willing to bet that they definately won't give us the progression video until after Swtor is released.
How much are you willing to bet?
10417166
 Georg Zoeller Imperial Agent Sniper Range 30-35m? 1320182460
Quote:
Originally Posted by RustyDiodes
Why does the sniper carry a huge rifle with a scope, if a pistol has the same range?
Because Gunslingers are trained to shoot with their pistol to great range, while the Sniper is trained to use technology that allows for great range shots.

But honestly, and you already knew this, it's about gameplay, not realism.
10404230
 Chris Collins General Discussion GAME UK 'the game is released on a Friday' WARNING! 1320160440
Just to confirm, the 20th is correct. We've received official word that Game should be correcting their page today to reflect the correct date.
10395721
 Allison Berryman General Discussion Extended Maintenance 11/2 1320124680
SWTOR.com will be unavailable beginning at 12:00AM CDT Wednesday (11/2) as we perform extended website maintenance. We expect the site to be available again by 12:00PM (midday) on Wednesday. Thank you for your patience!
10375547
 Stephen Reid General Discussion GAME UK 'the game is released on a Friday' WARNING! 1320097380
We'll investigate this, but there has been no change to the release date for The Old Republic - December 20th is the release date for our current launch countries.

While we ensure messages are communicated at the corporate level, we can't be responsible for making sure every member of a big organization like GAME is aware of things like this. We rely on retailers to get that information out to their staff.

Regarding the GAME website, it's possible that their system doesn't automatically allow for a release date that's not a Friday. We will look into it, however, and if there's any specific date change for GAME we'll let you know.
10381554
 Georg Zoeller Jedi Consular How will the sage fair against up close melee characters? 1319997120
You'll die.

To elaborate on this: If you try to outdamage any of the melee DPS classes at close range. 2 lightsabers > 1 lightsaber; Heavy Armor > light armor; Tons of powerful melee moves > small number of melee moves.

Sure, most of your abilities will still work close range, but you have a distinct advantage when they are at range, so you're going to have to make sure these guys don't make it into melee range or, if they make it, don't make it with enough health or stay there long enough to get their really powerful attacks off.
10343899
 Georg Zoeller Imperial Agent Sniper gameplay theorycrafting (PvP) 1319853360
Quote:
Originally Posted by SamoRn
From what I've read and i can't remember the source off the top of my head the sniper's cover is a counter for force leap, as it cannot be used on us in cover. As far as dancing in and out of the range of the sniper's abilities it's a double edge sword because if in cover i believe snipers take little or no damage from ranged attacks. Eventually your healers going to run out of mana/energy/force points etc, leaving you the opportunity to burn them down. Also remember were going to have at least 1 stun or cc ability to help keep whoever were fighting within range for a bit longer.

Remember snipers crit a lot and do huge burst damage!
Correct. Cover protects from Force Leap, being pulled via grapple, etc.

Using Entrench (An ability increasing the effectiveness of cover temporarily) will also make the Agent immune to any other kind of control (CC),. They become an unmovable object that cannot be charged, pushed, lifted, frozen, Force choked or in any other way incapacitated.
10318354
 Georg Zoeller Imperial Agent Sniper Range 30-35m? 1319853120
Snipers (and Gunslingers) have a range of 35 meters for most of their abilities, which is the longest range class for player abilities available. Troopers for examples have a maximum range of 30 meters on their long range abilities.
10318297
 Georg Zoeller Imperial Agent GeorgZoeller was right 1319852940
Quote:
Originally Posted by cedreec
Aren't imperial agents supposed to be forgotten. We live in the shadows. We stalk our prey. Don't worry guys. That is our role.
.... and the Keeper has a long memory
10318256
 Courtney Woods News and Announcements Warzones 1319836380
Warzones in Star Wars™: The Old Republic™ are specific areas outside of the main character story, where players face off against each other in exciting Player-vs-Player combat. In order to give you a more detailed look at each of the different Warzones, we’ve launched a new Warzones Game Systems page! This new page will allow you to learn about each of the different Warzones, and each Warzone breakdown is accompanied by a short video displaying how the Warzone looks in the game.

Read More
10312652
 Allison Berryman General Discussion Beta weekends? 1319812740
Hey everyone. We do update this thread when we send out invitations to any part of the Game Testing Program. We'll continue inviting people, but haven't announced any kind of schedule for invites. We do plan on inviting more testers, of course, so check back to see if we've sent new invites and make sure to check your registered e-mail address regularly if you have opted-in!
10300369
 Georg Zoeller General Discussion Why should raiders get the best loot? 1319750040
Just because people have made all kinds of wild claims regarding what is supposedly the direction of the game, or what is in testing:

Nobody outside our offices knows the full extent of our endgame itemization plans or planned progression.
10283107
 David Bass Guild Hall Guild Testing Program Details 1319694120
Quote:
Originally Posted by Nemonia
According to Chris Collins you haven't invited EU guilds yet:

Darth Hater: Have you thought of extending the guild testing program to Europe?

Chris: Definitely. It is something we're looking at doing. Stay tuned to swtor.com for more.


Source: PGW 2011: Chris Collins Interview


So have you or have you not invited EU guilds? Considering we are getting inaccurate information from either David Bass or Chris Collins.
When Chris was asked that question in Paris, he wasn't aware that I had been inviting guilds from all regions in the Guild Headquarters. This was due to a miscommunication on my part, and I apologize for any confusion it's caused.

To be completely clear: There are already a significant number of guilds in the Guild Testing program who have marked themselves as EU guilds on the Guild Headquarters. We no longer restrict our guild testing invites based on the region the guild selects in the Guild HQ.
10249271
 Allison Berryman General Discussion Beta testing confusion 1319657760
It seems there may be some confusion here about the difference between Early Game Access and the Game Testing Program.

Early Game Access is granted to those who Pre-Order the game and redeem their Pre-Order Code on our website. It is early access to the game servers before the official launch, and isn't a part of testing. To learn more about Early Game Access, see our Pre-Order FAQ: http://www.swtor.com/preorder/faq#q209656.

For the Game Testing Program, we randomly select testers from the list of people who are signed up on SWTOR.com and have opted-in to test. This gives you access to the testing servers, sometimes for a limited time, and is not the same as Early Game Access.

I hope that helps!
10252534
 Stephen Reid Website Feedback and Support Here's reason why Best Buy pre-orders haven't received their code; Clarification, BW? 1319639940
Hey there. Apologies for any issues you may have had with Best Buy over this.

We're going to investigate and report back, but I'll tell you immediately that there are no plans to give '30 days of Early Access' to anyone. The likelihood is that there may be confusion there over the 30 days of game time that are included with the game.

To help us in this, I'd appreciate a PM from you, Nolan_Grey, with more specific information - especially who you spoke to at Best Buy, any emails you've sent to our Customer Service team, etc. Thank you!
10244462
 David Bass Guild Hall Guild Testing Program Details 1319639580
I've updated the original post with the following:

Quote:
Are European guilds eligible for Guild Testing?

Yes, guilds are eligible for Guild Testing regardless of their chosen region in the Guild Headquarters.
This has actually been true for quite some time now, as we've been inviting EU guilds over the past few months. Apologies that the post was not updated sooner.
10244297
 Allison Berryman General Discussion NDA acceptance 1319465820
In order to be selected for testing, you have to opt-in and agree to the Game Testing Agreement. Pre-ordering the game, however, does not require agreeing to the Game Testing Agreement – the agreement only binds testers and those who have opted-in to be selected for testing.

It is not necessary to agree to the Game Testing Agreement to participate on the forums, but the Rules of Conduct (which everyone must adhere to) do state that "Posting, linking, quoting, reproducing, or discussing confidential information from the game testing program is prohibited on the forums." Even if you did not agree to the Game Testing Agreement (meaning you didn’t opt-in to be selected for testing), the discussion of confidential information is not permitted on the forums. Hopefully that clears up any misunderstanding!
10186938
 Georg Zoeller Jedi Consular Force Pull 1319427240
Sages also get access to 'Rescue', a friendly pull with accompanying threat reduction. Not just useful for pulling out your friend when they get themselves into too much trouble, also quite nice for quick vertical plays in Huttball.
10176954
 Georg Zoeller General Discussion Overwhelming positive media feedback? 1319208060
The force is strong with this one

10090929
 Courtney Woods News and Announcements Collector's Edition Unboxing Video 1319205780
The Collector’s Edition of Star Wars™: The Old Republic™ includes an exciting variety of exclusive material. Take a look at this video to see all of the physical collectibles and the in-game items available in this limited edition.

Watch now
10089946
 Courtney Woods News and Announcements Eurogamer Expo Highlights Video 1319205780
Fans at this year’s Eurogamer Expo had the chance to be part of a once-in-a-lifetime experience as BioWare co-founders Dr. Ray Muzyka and Dr. Greg Zeschuk announced the long-awaited release date for Star Wars™: The Old Republic™! Throughout that weekend we caught up with fans, both on the showfloor and at our Meet & Greet, and asked them to give us their opinions on what they thought of the game.

Watch now
10089942
 Courtney Woods News and Announcements STAR WARS: The Old Republic Fan Friday 1319205720
Each Fan Friday we shine the spotlight on just a few of the incredible pieces of work that are done by the Star Wars™: The Old Republic™ community. This month we’re highlighting some of the awesome artwork and stories created by the fans, as well as sharing new Return wallpapers and forum icons.

Read More
10089933
 Allison Berryman General Discussion Should Beta Testers be allowed to keep their Beta characters into Launch? 1319058900
Hello everyone! Characters created in the Game Testing Program (any testing group) will not be carried into the live game. Characters created during Early Game Access (which you get for redeeming your Pre-Order Code on SWTOR.com) will persist when we launch. Hope this dispels any "rumor" about characters in testing carrying over to the live game.
10051839
 Stephen Reid General Discussion SWTOR Delayed to April 2012? (Says Amazon.de) 1319030100
As Lars said...

Quote:
Originally Posted by LarsMalcharek
Heya

the releasedate is still the 20th of December 2011, we haven't made any changes here and we will not delay the game.

If you have any concerns, please contact amazon directly.

I hope that helps.

Cheers
Lars
... our release date has not changed.

According to our investigation there was some confusion between Amazon.de's warehouse and the main site, hence the update.

Nothing's changed regarding our release date. To ease confusion and to ensure this is the last message anyone sees in this thread, I'm closing this now.
10039301
 Georg Zoeller Jedi Consular I *Really* Hope SR Misspoke Here :( 1318917180
All tank specs in the game are designed to function as a main tank. There are no 'off tanks' by design in the game, that would involve players intentionally choosing such a role by speccing hybrid.
10015370
 Stephen Reid General Discussion [VIDEO] Interview with Stephen Reid @ NY Comic Con 2011 1318890540
Quote:
Originally Posted by Calimwulf
Yep, this also contradicts what Zoeller was saying on class philosophy design. I wonder who was wrong, or if something has changed or was misinterpreted.
I was wrong in this instance, sorry folks! I was

As I said in another thread on the topic, I got myself mixed up - a combination of my limited experience as a tank (generally) and my time spent playing a Sith Assassin specc'ed to be an off-tank.

Again, apologies for the confusion... don't blame Ed for the question, blame my lack of sleep. And lack of tanking.

I guess I should level a tank to 50 in live now to make up for it.
10021726
 Stephen Reid Jedi Consular I *Really* Hope SR Misspoke Here :( 1318890300
Quote:
Originally Posted by torsjn
In this interview, SR calls the Shadow/Assassin an "offtank".. wth??

http://www.youtube.com/watch?v=L6gtNCQPDmk tank part starts at 2:00.. he clearly says Shadow/Assassin are "offtanks".. Taugrim sums up and says something like "so there's 4 main tanks and 2 offtanks?".. and SR again says, "yes, that's right".. and then he also specifically calls the Shadow/Assassin "evasion tanks"

SERIOUSLY disappointing if this is not just SR misspeaking
As you'll see from Georg's latest posts, I did mis-speak. My tanking experience is limited (in MMOs generally; as I said in the interview, I'm a DPS lad) and I did point that out in the interview.

I think my confusion came from playing a Sith Assassin in our Eternity Vault demo many, many times, who was specced to be an off-tank, not main tank. However, as Georg has now corrected me on, that's not a limitation of the AC, it's a choice on the part of the player.

Sorry if I confused everyone for a minute. This is what happens when you ask questions of the Community Manager that are better suited to the development team. It's not their fault that they can't make it to every show, we want to keep them hard at work on the game.
10021665
 Georg Zoeller Jedi Consular I *Really* Hope SR Misspoke Here :( 1318886340
Quote:
Originally Posted by CriticalMass
Things change, apparently this has too. With MMO developers you can only go on the last thing that was said.

So apparently they've changed their thinking on the matter and now we are off-tanks. Which blows and goes against what they've been saying for a very long time, but whatever.
Nope.

By design, all tank capable ACs can spec to be fully capable main tanks.

There are no 'off tanks' unless you intentionally spend your skill points into different trees.
10020340
 Georg Zoeller General Discussion WOW! Racials Confirmed?!? (Species Bonus Discussion) 1318782600
Quote:
Originally Posted by amonre
I hope this is true. BioWare has stated that they want you to select a character you can relate with. Allowing class racials in-game that enhance performance, even just 1% healing or 1% hit, is enough to really put pressure on people and takes away from that sense of "pick the race you relate with the most."

Adding fun abilities like new dance moves, or special emotes, maybe even "Crafting" preferences to some races that would let you do certain crafts a little faster (not better, just a little faster), are fine. Adding performance enhancement is opening a can of worms. Even worse is adding combat-related class specific abilities.

Keep race selection based on aesthetics, not performance.
My team put them in, so yeah, it's true.

We are all sick of mails touting performance enhancing products , so we wouldn't want to put performance enhancing racial abilities in the game
9988595
 Georg Zoeller General Discussion Does Darkside change Appearance? It's True! 1318781340
Like 'Hide head slot' or 'Unify colors to chestpiece,' this is a game option, on by default, which can be toggled on a per character basis.
9988051
 Allison Berryman General Discussion Does Darkside change Appearance? It's True! 1318773540
Hey everyone! We're glad to see that you're all so enthusiastic about dark side corruption, but wanted to clarify just a little bit about it. At this time, dark side corruption is an option that you're able to toggle on and off yourself. We're excited to have the feature in the game, but currently the plan is to allow you to use it if you want to.
9985207
 Georg Zoeller General Discussion WOW! Racials Confirmed?!? (Species Bonus Discussion) 1318634400
At this time, we do plan on having "racial" abilities, but they will be cosmetic in nature. Think of them as "social" abilities or actions that your character is able to do based on their species.

We wanted to give you something special for your character based on species, but we did not want it to influence your choice in the sense that you would feel "I have to be a Twi'lek Consular because they get +5 Willpower."

So, active "racial" abilities are planned, but they won't affect your combat gameplay in any way.

We'll elaborate more in the future.
9949689
 Courtney Woods News and Announcements The Old Republic and Del Rey at NYCC 1318622340
Both reviled for his hand in leading a new Sith Empire on a path of destruction across the galaxy and revered for his role in the destruction of the ancient Star Forge superweapon, the Jedi known as Revan has walked the delicate line between darkness and light. Now, in Drew Karpyshyn’s upcoming novel from Del Rey Books, fans of Star Wars™ will be able to follow the famed Jedi’s journey after the events of Star Wars™: Knights of the Old Republic™, as well as learn more about the mysterious Sith Emperor.

Be sure to pick up Star Wars™: The Old Republic™: Revan when it hits store shelves on November 15th and don’t forget to read our interview with the book’s author, Drew Karpyshyn, to learn more about the story of Revan! You can also meet Drew in person this weekend at New York Comic Con!


Read More
9944151
 Courtney Woods News and Announcements Signs of War 1318617000
As the Treaty of Coruscant dissolves, the galaxy finds itself back on the brink of all out war. Chaos and corruption run rampant, and the mighty armies of both the Galactic Republic and the Sith Empire prepare themselves for the inevitable showdown.

Watch the build-up to battle in the new Game trailer for Star Wars™: The Old Republic™, Signs of War.


Watch now
9941528
 Courtney Woods News and Announcements New Operations Game Systems Page 1318617000
Over the past several weeks we have talked more and more about the Operations in Star Wars™: The Old Republic™. Operations are high-level, multi-group missions where you and your friends will face the most menacing threats in the galaxy. The new Game Systems page offers more details about Operations and offers a look at one of the Operations that you and your allies will be able to explore.

Head over to the new Games Systems page to read up on the content that players have to look forward to with Operations in The Old Republic, and be sure to check out the developer walkthrough for the Eternity Vault to get just a small sample of the challenges that await you.


Read More
9941525
 Courtney Woods News and Announcements Global Launch for The Old Republic 1318617000
Today BioWare and LucasArts are excited to announce that the new global launch date for Star Wars™: The Old Republic™ will be December 20th, 2011. Updating from previously announced plans, the release will now be simultaneous in North American and European launch territories!

Those who have pre-ordered the game and redeemed their Pre-Order Code at the Code Redemption Center before the game’s official release are eligible for Early Game Access as well as an in-game ‘Color Stone’ to change the color of your weapon’s visual effects. If you haven’t yet reserved your copy of the game, be sure to visit our Pre-Order page and secure your place in the Old Republic now!


Read More
9941519
 Courtney Woods News and Announcements The Old Republic at Paris Games Week 1318617000
Paris Games Week, held annually in Paris, France, plays host to over 100,000 passionate gamers each year. This year BioWare and LucasArts will be in attendance to give people the opportunity to get some hands-on time with Star Wars™: The Old Republic™! Located inside Hall 3 of the Paris Expo inside of the Portes de Versailles, those who come by our booth will have the opportunity to experience in-game content, including Origin Worlds and Huttball Warzone PvP.

Paris Games Week runs from October 21st to October 25th, with hours from 9:00AM CET until 7:00PM CET, except for Tuesday, October 25th which closes an hour earlier at 6:00PM CET.


Read More
9941516
 Allison Berryman General Discussion Extended Web Maintenance Oct. 18th 1318600920
Hello everyone! SWTOR.com will be undergoing maintenance on Tuesday, October 18th beginning at 8:00AM CDT. This will be an extended maintenance period, and the site may be unavailable for up to 24 hours. We appreciate your patience!
9935412
 Georg Zoeller General Discussion 15 Hours of Class Content on Tatooine?? 1318575600
Actually, I said that a more completionist player might spend 15 hours on the planet, I didn't qualify class content only.

Thus are the dangers of people doing live transcriptions of a talk: the quotes usually are missing a bit of context (the context being 'one planet in this game has as much content as some singleplayer games offer, since we have 8 classes with their unique stories plus world content plus other activities on a planet).

As for how long it will take someone to finish just their class content on any given planet, it absolutely comes down to playstyle and preference and there's little sense in trying to predict how much time YOU will spend on a planet, because I don't know how YOU play
9929434
 Georg Zoeller General Discussion But I want to die sometimes . . . 1318574760
Bit of confusion here, which is bound to happen if someone summarizes a 60 minute talk into a single page, so let me clear that up.


Additionally, the talk was aimed at a professional audience and centered around methods and workflows and how to use metrics and visualization to support content iteration, it wasn't specifically about the game design of The Old Republic.

The context the quote in the original post was used in was something like:

"We use metrics to validate that the content provides the challenge we intend it to provide. If we design a boss battle to be hard and players breeze through it, that's as bad as player dying several times in places we designed to be R&R zones."

The whole death thing was just one of several examples used to show how metrics can be analyzed.

Metrics are one tool in our box of helping us validate our game content against the design goals, but if you attended the talk, you'd also have heard about how important it is to play your own game, how sometimes just asking the players is the right thing to do, and how it's dangerous to just go on fishing expeditions for problems when using metrics.

If you're interested in the full context, the slides for the talk are out there!
9929279
 David Bass General Discussion NYCC Community Meet & Greet! 1318452180
Don't worry about what the club says about the dress code. It's our event, and I say you can come in no matter what. Shirt and pants are preferred, though.
9888869
 Allison Berryman General Discussion Now we know but when is the NDA lifted? 1318444680
For those asking about the status of the NDA: At this time, the Game Testing Agreement remains in place, and all testers remain bound by it. We know everyone is eager to share their experiences and learn more about the game, but we ask that all testers continue to observe the terms of the agreement. Keep in mind that posting confidential information here on the official forums is against the rules and can lead to moderation actions. Thank you all for your understanding and patience - we'll definitely let you know if this changes!
9885373
 Stephen Reid General Discussion Quick Q. early access/firstcome, first served 1318416300
Quote:
Originally Posted by Valduras
So I've read a number of theories from other people on the forums. They range from saying the "first come first served" statement is BS and doesn't mean anything, referring to the limited number of pre-order codes, referring to who gets into game servers first in early access.

So question is, Who is trolling? What does it refer to? Does everyone who Pre-ordered get early access? My guess is it refers to who gets into servers first so there isnt crashing.

Thoughts?
Quote:
Originally Posted by Trobon
First come first served is in reference to who gets into early access first. They are staging it over a matter of days. Whoever puts in a pre-order code will get into early access, but it may not be on the first day of early access.
Trobon pretty much has it spot on.

Everyone who pre-orders the game will get Early Game Access; the amount will vary depending on when you redeem your pre-order code. There are a limited number of pre-orders available.

Despite what others may say (or want to believe), this is absolutely true and necessary for us to have a smooth, managed launch. We cannot allow every single person who pre-orders the game to attempt to login at the same time on Day One. It would be... bad.

Instead, we're staging access, while planning on allowing a large number of people in at every stage. That means that for most people who pre-ordered early, they'll be in either right at the start of Early Game Access or very close to it. For those who pre-order now and later, they'll get access later.

We're not talking about the specifics of how long Early Game Access will last yet, because that number depends on how many pre-orders we receive and how many people we allow into the game per stage, which itself depends on the results of testing. We'll have more news on this before Early Game Access begins.

As always, I do urge people to read the Pre-Order FAQ which we spent so much time writing, and which contains answers to many... frequently asked... questions.
9873785
 David Bass Guild Hall Guilds with the same names? 1318396140
Quote:
Originally Posted by MasterWazza
is there a limit on the same named guilds?. i just wondered what if we all made a guild with the same name?? in other words what happens if you have more guilds than servers?? if thats possible?
It's not possible. There is a limit on same-named guilds.
9845452
 Allison Berryman General Discussion Game Testing: official 'invites have been sent' thread 1318365660
Another update!

Sent Oct. 11: General Game Testing Invites
  • Who was invited: Testers from France and Germany
  • What was sent: General Game Testing invites
  • Server locations: EU servers
  • Invite status: All invites in this batch are now sent
9855201
 Charles Boyd Trooper Companions 1318364280
Quote:
Originally Posted by Meathooks
Well, I'm sure there will be plenty of opportunity for that, considering Tanno Vik was discharged from the military, basically for being a crazy person who loves bombs a lot. Although, I do see where you're coming from, a little variety is nice. Having that Han Solo type character, the thief with a heart of gold type, is a bit different from psycho, "I want to blow up EVERYTHING!!!" guy. I do think Vik is gonna be one of my favorite companions.
If I may offer a correction on Vik, referencing the biographies section: "Criminal accusations were registered against him throughout his short service career, until he was finally convicted for masterminding a protection racket while defending a Republic outpost on Talay."

Vik is a self-interested, amoral sociopath who happens to be an incredibly skilled demolitionist; not a mad-bomber psychopath. Hopefully this will not cool anyone's anticipation for him.

I won't speak to the other companion rumors and speculations in the thread, but I will remind everyone that out-of-context information delivered second- or third-hand from an unofficial source is often less than 100% accurate.
9854120
 Allison Berryman General Discussion Game Testing: official 'invites have been sent' thread 1318356840
Update! We're sending out some testing invites today. Here's the information about them:


Sent Oct. 11: California Data Center Test

This test is a small, limited-time test including testers from New Zealand and Australia. Data from this test will be used to inform decisions about the launch of the game in Oceanic regions. We currently have no updates regarding the launch of the game in these or other territories, but will provide information as it becomes available.
  • Who was invited: Testers from the USA, Canada, New Zealand and Australia
  • What was sent: California Data Center testing invites
  • Server locations: West Coast USA
  • Invite status: All invites in this batch are now sent
9848266
 David Bass Guild Hall Guilds with the same names? 1318344840
We allow for guilds with the same name to be created multiple times in the Guild Headquarters because we'll have lots of servers available at launch. Guilds with the same name will automatically be placed on different servers, as guild names are unique per server.
9838767
 Georg Zoeller General Discussion Companion Customization 1318301040
Quote:
Originally Posted by Sunglare
So I was wondering earlier. Now that we all know you can customize your companions looks how will that work? Lets take Bounty Hunter/Mako for example. When the Bounty hunter first meets Mako will she have the default appearance and you can change it afterwards (this would seem silly to me)? Or right before meeting a companion for the first time will a customization screen pop up so we can generate their looks before we begin interacting with them?

The first is a major immersion breaker and the latter is a big spoiler/ suspension breaker.

How do you guys think Bioware is handling the introduction of Companion?
It's fairly simple.

At the same quest step where you get your companion, you get to chose from several alternate appearance options. These are 'customization kits' that can be equipped on your companion's character sheet.

Since you meet most of the companions earlier in the story, you already know their default appearance, so there's no sense in 'hiding' that you're changing something here. Think of it like a forced reconstructive surgery on your companion
9833995
 Allison Berryman General Discussion No Stat Customization? BW, are you crazy? 1318280580
Quote:
Originally Posted by Jaliyah
Didn't someone say they were pretty much in the polishing stages? Figuring out a major game mechanic such as this does not seem like polishing to me. I am as equally concerned by this response as I was by the interview.
Keep in mind that our development process is highly iterative. Feedback is critical to us, and we use it to make changes.

There are several systems that are still undergoing changes meant to balance them and make them fun, and that will be a continuing process. Do we have an idea of where we'd like to be with a given system? Yes. Do we know exactly what changes to make to get there? We feel like testing (the feedback, telemetry, and other data we get from it) is an excellent way to help us make informed decisions and get feedback on a variety of changes so we can determine what works best. So, it isn't that we don't have a plan or any idea what the system should be, it's more that we feel like testing is a critical component in making decisions about those systems and using feedback to tune them.

Sometimes we test big changes, sometimes just minor adjustments – whatever we think the system needs based on what we see in the test.
9826355
 Allison Berryman General Discussion No Stat Customization? BW, are you crazy? 1318276800
It’s clear many of you are very interested in the Item Modification system (and understandably so!) and the various changes it has undergone. However, we’d like to remind you that it’s very difficult to get a good impression of an article’s meaning via Google translate – subtlety and context are often easily lost by automatic translations. Translating in general can be very difficult and can lead to confusion or misinterpretations.

It’s very important to keep in mind that we actually use our Game Testing Program to test the game. This means that sometimes we make radical changes to systems in order to gather the feedback we need. This testing allows us to find what works the best and is most fun for players. The Item Modification system is a system that has required some changes and testing as we feel out what players enjoy the most. In one build, items that can be modified may be rare. In another, they may be ubiquitous. Through testing, we’ll try several implementations, gather feedback, and make changes accordingly.

When Daniel spoke about Item Modifications, it is likely that what he spoke about reflected the implementation that was currently in testing – not necessarily the final intended state of the system (and we say “likely” because after talking with Daniel, he doesn’t have an exact recollection of what he said; he does do a LOT of interviews!). We haven’t delved deeply into discussing Item Modifications officially, and one reason for that is exactly what you’re seeing here: talking about things while they’re still in testing (and thus in flux) can be confusing to the community, so we do avoid it when we can while still trying to share information about the game.

We know you’re all interested in the specifics of how the system works, but please do keep in mind that quite a few things in the game are still subject to change as we continue with the test. Don’t panic! Though we’re close to launch, we aren’t done testing!
9824767
 Allison Berryman General Discussion Extended Maintenance 10/11 1318263660
The website will be unavailable beginning at 12:00AM CDT 10/11 as we perform maintenance. We expect to bring the site back up by 12:00PM (midday) CDT 10/11. Thanks for your patience!
9819045
 Georg Zoeller Allgemeine Diskussionen Georg spricht über das Design der Klassen. 1318227420
Quote:
Originally Posted by Phinfischer
Das ist zwar schön und gut, wenn das die Entwickler so sehen. Nützt aber nichts, wenn es in einem Jahr wieder heißt: 5% mehr Schaden heißt 10 Minuten schneller durch den Flashpoint, heißt Spieler mit "falscher" Klasse oder Skillung können zuhause bleiben.
Mit den Zahlen wuerde ein flashpoint ja 200 minuten lang sein... sind eher 30-45 minuten.
9808968
 Georg Zoeller General Discussion No Stat Customization? BW, are you crazy? 1318199340
Quote:
Originally Posted by brillobreaks
The dev's commenting system is broken. They often comment and the comment doesn't show up publicly for days. That said, he's wrong. There is no tempest in a teacup, we know the modification system was changed and the article is not mistranslated.
Wait, you mean what I see in front of me on the most current authoritative game build in the office is not what it seems to be?

Think what you see outside the office is the most current Modification System? Nope.
9800817
 Georg Zoeller Bounty Hunter BW promoting BH as a newbie class? BACKPEDALING 1318113240
Quote:
Originally Posted by MorgonKara
It is actual gameplay.
Yupp. Jedi Knights can in fact leap 30 meters.
9775040
 Georg Zoeller General Discussion No Stat Customization? BW, are you crazy? 1318112820
I can't comment on this since I don't understand the language the original thread is in and I'm not comfortable with commenting on an automatic english translation of a french interview with an american developer.

Clearly, based on the reactions I'm reading in this thread, something terrible must have happened. Let's all panic and run to the door!

Alternatively, once I manage to find Daniel, which may take a few days since it's weekend and he might also be in NY, I'll try to clarify and understand what this is about. If you manage to find Daniel before me, maybe he'll clarify for you.

Short: Georg thinks in all likelyhood this is a typical storm in a teacup. Those are cool, but not entirely productive.
9774909
 David Bass General Discussion NYCC Community Meet & Greet! 1318023900
The BioWare team will be in New York all next week getting ready to showcase The Old Republic at New York Comic Con, but before that, we like to prepare ourselves with a little meetin' and a little greetin'. Here are the details:

Wednesday, October 12th 2011
8-11PM
District 36
29 West 36th Street, New York, New York

Some light food and (ahem) heavy drinks will be provided, as well as an opportunity to play the game. We'll have a couple stations available to play the Origin Worlds of the class of your choice, so if you haven't yet gotten the chance to play The Old Republic and you live around New York, this is it! Obviously we can't guarantee that everyone who shows up will be able to play, but at the very least you can always peer over another player's shoulders and critique their playing, right?

Capacity is at the club's discretion, meaning we can't necessarily promise that you'll get in, depending on how many of you show up. Come a little before 8PM, stay and chat with us, and get ready for NYCC in style!

NOTE: Admittance is open to people of all ages, though we ask that those under 18 be accompanied by an adult. Of course, you must over 21 to drink.
9747853
 Courtney Woods News and Announcements STAR WARS: The Old Republic heads to NYCC 2011 1318022220
Each year, New York Comic Con attracts tens of thousands of fans to the Jacob K. Javits Center on Manhattan Island to take part in one of the largest pop culture conventions in the United States. This year, between October 13 – 16, BioWare and LucasArts will be in attendance to give fans the opportunity to get some hands-on time with Star Wars™: The Old Republic™.

Those who come by the booth will have the opportunity to experience both the Alderaan and Huttball Warzones. New York Comic-Con attendees will also have the chance to play through some of our Origin Worlds content on the show floor.



Read More
9746543
 Georg Zoeller General Discussion BW killed world PvP and the game hasn't even launched. 1318000500
Quote:
Originally Posted by ratfanatic
People will do what they like. If the majority likes to queue, then that's what they want to do.

Honestly, this reads a lot like 'OMG, there might be incentives for players to do what they like instead of what I like.'

If people prefer to do Warzones over open world PvP or vice versa, then that's their prerogative and we won't force them to do the other thing. As for where the best rewards are, you'll earn rewards by doing either.
9732046
 Will Wallace News and Announcements Companion Characters Update - Part 2 1318000200
Quote:
Originally Posted by Vrac
Will's friend:
"Sorry guys, William Wallace had to bail, his washing machine caught on fire"

That's one group that had it's mind blown to smithereens.
Hey, I had enough time to type out something like "BRB, fire, don't pull" before grabbing the extinguisher. Once I had cleared the smoke out and made sure the appliance was no longer in full rebellion, I had the professional courtesy to finish healing the instance, too.
9731940
 Courtney Woods News and Announcements Choose Your Side: Jedi Knight vs. Bounty Hunter 1317992400
In “Choose Your Side,” members of the Star Wars™: The Old Republic™ development team debate the merits of the various in-game classes to see who will truly reign supreme. In the first installment in this four-part series, the noble Jedi Knight squares off against the nefarious Bounty Hunter. In support of the Jedi Knight is Senior Writer Hall Hood and Designer Austin Peckenpaugh, while Senior System Designer Pete Warner and Writer Randy Begel defend the Bounty Hunter.

Watch now
9728096
 Courtney Woods News and Announcements Companion Characters Update - Part 2 1317992400
The role of a companion in your group, and their AI, is explained by William Wallace.

Quote:
When it comes to the amount of control over their companion, players have different, often diametrically opposed preferences. Some players do not want to manage their companions any more than they have to, wanting instead for their companions to act autonomously without the need to manually trigger abilities or actions. Others want direct control over their companions, playing them almost as a second character.

Originally, our companions functioned almost entirely on their own, with only a few options for manual control. From both internal feedback and testing, we found that the integral nature of companions to gameplay in The Old Republic had many players wishing for more control over their companion’s behavior – they wanted more than what they had experienced in other massively-multiplayer games.
Read More
9728095
 David Bass Guild Hall Guild Testing Program Details 1317937620
Hi folks,

I've updated the original post in response to a common question we've been seeing recently:

Quote:
Originally Posted by DavidBass

If I receive a personal invitation to test the game, does this make my guild (or myself) ineligible for Guild Testing?

No, you and your guild are eligible for Guild Testing regardless of whether you have previously tested the game or not.
As always, if you have any questions regarding the Guild Testing program, email us at guilds@swtor.com!

9712277
 Stephen Reid General Discussion If you didnt pre-order do you have more chances of getting invite for beta? 1317937200
Quote:
Originally Posted by G_Baltar
Yes, this is true. Its sad but it is indeed true.
On a local country forum, a lot of people got invites for general testing and some for weekend testing. Tha VAST majority (10 against 2) did NOT pre-order the game. Of course, everyone who pre-order is now flamming that you have lower chances of getting a test key.

The marketeers treat better ppl who MIGHT buy the game, giving them a chance to test and perhaps buy the game, then treat ppl who are SURE they want the game and even some already had to pay the pre-order box to get the key.

My personall opinion: Cancel the account I registered with the key and make a fresh one to have better chance of getting into test.
No, it's not true, and it is not a 'fact'. As your thread title is misleading, I'll be changing it after I'm done replying here.

Random selection is just that - random. Despite any poll, headcount or anecdotal evidence you may encounter, we are not selecting people for testing based on whether they pre-order or not. There is no marketing conspiracy here.

Let's all step back and think on something for a second: random selection is alien to human beings. We cannot believe things are random. We look for patterns, and we find them even when they're not there. Therefore, I can understand why people want to believe there's a pattern somewhere.

However, there is no pattern here. Whether you agree with it or not, our selection process is random based on our criteria for any given test.

Do not present opinions as 'facts' here, please - unless you have evidence to back it up.
9712056
 Stephen Reid General Discussion Bioware, will people from the "Red Zone" eventually participate in the beta? 1317936360
Quote:
Originally Posted by yuvalz
Does anyone know if people from the red zone will be available to participate in the beta?
It's possible that we will invite people from countries that are not officially supported to testing before launch, but it's not guaranteed.
9711658
 Allison Berryman General Discussion If you didnt pre-order do you have more chances of getting invite for beta? 1317903780
Hey everyone, just to clear up any confusion there may be over this: you can find information about how invitations are selected (and lots of other great info about testing) in the Testing FAQ. We do randomly select participants for Game Testing!

Quote:
Are invites to Game Testing still random?

Yes. Those invited to Game Testing - of any kind - are still currently randomly selected from those who have opted-in to be eligible for Game Testing.
If you haven't read the Testing FAQ and are interested in testing, it's very worthwhile. We also recommend checking out the new Official "invites have been sent" Thread to keep on top of when we send new invitations!
9694708
 Georg Zoeller General Discussion Bioware, why 1.5 seconds GlobalCooldown? anyone familiar with the term "GCD locked"? 1317877440
Quote:
Originally Posted by Enginer
The GCD is set, so you can see all the "pretty" animations BW made for the game.
Correct. We pride ourselves with a very polished and good looking combat system, and that means you get to see actual combat animations along with the floating numbers that indicate damage.

If you're going to do something for many many hours over the course of the game, and combat is likely the thing many players might do the most, it'd better be more interesting than a single whack animation and a floating number.

For example, your attack animation might consist of shooting a stream of blaster bolts that do damage on impact rather than a single bolt or single sword swing.
9669297
 Georg Zoeller Allgemeine Diskussionen World- und Server-First Titel? 1317862500
Quote:
Originally Posted by Jidai_geki
Ob es sowas trotz early access geben wird? Ich hoffe nicht, denn jeder sollte sich die Zeit nehmen, um die wunderbare Geschichte und alle die großartigen Elemente von SWTOR zu erleben.

Oder?
Nope, no plans for that at this point.
9683264
 Stephen Reid General Discussion Game Testing: official 'invites have been sent' thread 1317852540
Hello everyone -

First and most important notice:

This afternoon we sent out two more batches of invites. Half were general Game Testing invites, half were additional invites to this weekend's Beta Testing Weekend #2. These invites went out to USA, Canada and European countries (all of our launch countries). Adding more invites is pretty standard practice for us; it helps brings up our numbers so we hit our targets during testing.

Again, make sure you check your email, looking for an email from the exact email address of no-reply@bioware.swtor.com for your invite.

Please note: the email will just inform you of your acceptance to testing and will link you to swtor.com. There are no other 'requirements' to test The Old Republic, so don't be fooled by a phishing email.

If you're unsure if you've been invited, login to the site at www.swtor.com/tester to check - you'll be able to download the client from there.

Second and less important notice:

We're going to leave this thread locked as a purely informational resource. There was a little too much noise-to-signal ratio in the last thread.

When we send invites, I'll add a post to the thread and update the main OP above.
9678149
 Georg Zoeller General Discussion Class Design Philosophy (Georg re-post) 1317841320
Hey guys,

Because the Dev Tracker is a bit wonky again and doesn't show my post, and because translating my English post to German and then back to English isn't producing the most reliable results (Oh god, they did what???), here's the Class Design Philosophy post again, in original source:

"Just to chime in about our class design philosophy here. We've explained this a number of times already during development, but now that we've been running large scale testing for a while and have solidified a lot of the design, I think it's time to explain what we're doing and why.

In regards to class roles, we do things differently than some other games which people might be used to. That creates some anxiety and questions, so let me explain.

Of Class, Advanced Class, Roles.

Unlike other games where you pick a class and that defines your role, class in Star Wars: The Old Republic defines your overall story, your possible roles and your visual style / gameplay style (e.g. Force user vs. Tech user).

Due to the nature of the Advanced Class system, every character starts out in a DPS role at the start of the game, and they're about equally good at it.

By the time you reach level 10, you get to make your choice for Advanced Class, which narrows down which roles you could play, and yes, some Advanced Classes (Gunslinger / Sniper / Marauder / Sentinel) only have damage type roles available, while other Advanced Classes have access to two roles (e.g damage or healing).

What actually defines your role in our game, in terms of traditional MMO gaming, is how you distribute points in your skill trees. Specialize in the 'Combat Medic' tree and become a healer, specialize in the 'Vengeance tree' and become a DPS character.

By spending that first skill point at level 10, you start developing your character into whatever role you want them to play in the long term. Since it's your skill choices that define your role, it is a gradual process. You don't become a healer at level 10 or 11, you're growing into becoming a healer over many levels.

Our content is designed around that. The first Flashpoint assumes the group has only DPS roles. Even if you bring a healer, he'll have only a single heal available at that level as he has just begun his journey into his role, so there isn't too much of a spread in balance.

Over time, the game becomes more firm in the roles it requires for content like Flashpoints, but additional tools like companions still make it more flexible than many other MMOs in regards to what group mix can run group content.

That progression is quite different from how your characters work in other games, and we've certainly seen our share of people being surprised by it in testing ("I just took the Sage Advanced Class, but I don't feel like I'm a great healer").

Hybrids

Ultimately we don't do hybrid roles. You can do them (by mixing different skill trees), but by design, all our classes are meant to be fully capable in the roles they fill. The 'hybrid' tax would be the fact that you won't be able to get the top tier talents in one skill tree if you spread yourself too thin into others.

At high level, all roles have the same capabilities, in our game all healers are 'main healers' provided they are specced accordingly, etc.

Common Questions

So, what's the point of playing an AC that has only DPS options available?

That is a question you have to answer for yourself.

In a traditional fantasy MMO, if you play a thief or a wizard, you're locked to one role as well, so it's the added role flexibility that SWTOR brings to the table that is giving you second thoughts. I would look at it like this:
  • If you really like the flexibility of non DPS roles and feel comfortable with taking on other roles, you might want to play an AC that has that option available.
  • If you know you only enjoy DPS roles in a game (and based on our research, a sizable faction of players falls under that umbrella), a DPS only AC means you will get a three different styles of dps gameplay to select from.

So why do we do this? Why not go for a 'this Advanced Class only can DPS and therefore they are the best at it' approach?
  • Because we want people to pick the class they want to play and reduce the likelihood of them getting told 'sorry, can't participate in this group because we want only the best DPS in game - that is a Gunslinger'.
  • Likewise, we don't want the fact that a specific tank or healer AC is not available at a time from becoming a stopping point for getting on with your group content.

The truth is, not everyone is comfortable playing every role and shouldn't be expected to.

Players, as they get more familiar with the game, will no doubt find interesting ways of proving the superiority of a specific specialization in a specific situation, that's expected. With different gameplay styles and utility come different strength and weaknesses.

Should things outside our comfort zone be discovered in testing or after launch (e.g. Operations ending up requiring that one specific healer AC because they are deemed 'the absolute best and a must'), we will adjust the game accordingly. We want player skill to be deciding factor in your choices, not which class they picked hundreds of hours ago. That's pretty standard for MMOs.

TL;DR

Q: 'Why would I play a DPS only Advanced Class if I can play an Advanced Class that can respec to fill other roles?'
A: If that is your main concern, you shouldn't play that Advanced Class, because you are going to be unhappy about the fact that you cannot switch roles.

Q: Since I can only fill a DPS role, I should do the absolute best damage in the game!
A: Not in SWTOR. We give you get more variety in your DPS gameplay. We maintain balance between all ACs that can fill a role.

Q: What ever happened to being 5% better thing for pure DPS classes?
A: Given class utility and other considerations of why you might want to have someone in your group, 5% is not considered 'significant' for the purpose of this conversation.

I hope this clears things up a bit. I'm sure there'll be plenty of different and, of course, dissenting opinions on this topic, but at least everyone will be on the same page as what our design goals are in this situation and how we approach balancing classes."
9672671
 Chris Collins General Discussion Miscommunication Issue 1317830040
The messaging which you're referring to was related to a wave of invites sent to players in France and Germany, inviting them to our new EU testing environment.

In this instance, when we announced the invites going out, we spoke incorrectly when we said 'German speaking', as this was slightly misleading. For this, I apologise. I can confirm that the invites for that test wave in particular were sent to players in Germany and France only.

However, it goes without saying that of course we're aware that other countries outside of France and Germany speak French and German... In fact, I can also confirm that the invites that went out for this weeks Beta Weekend include players from all EU launch countries.
9667092
 Stephen Reid General Discussion Not Fair to exclude Euro's from USA Servers. 1317824520
Quote:
Originally Posted by -Slaughterhouse-
I am the guildleader of ATW, on the Starsider Server of SWG, and I have alot of European players in my guild, and I think its unfair to Exclude them from playing with US players, by not only seperate servers, but even different publishers, and game code. I really think that all Players, over the whole world should be able to hang with us americans. It's been proven time and time again, that seperating others, is a bad business model, and bad for relations, for the company. I think that having a seperate server as an option, is a good idea, but they shouldn't be forced to play, on it. They should be able to choose.

I know this is a little late to try and stop this, but i am hoping you will see the wisdom of allowing Europeans and other players,around the world,the option, to play on the US Servers, at a later date, with some revised game code.

-Slaughterhouse-
Any player of Star Wars: The Old Republic will be able to select and play on any server they wish at launch. This was announced in July in the pre-order FAQ and nothing has changed since:

"I live in North America but my friend lives in Europe. Will we be able to play together on the same server?

Yes, it will be possible to play on the same server as your friends. Any player of Star Wars: The Old Republic can choose to play on any server. However, if you choose to play on a server outside of your own region (i.e., – playing on European servers from North America, and vice versa), because of natural latency caused by the distance between your client and the Game servers, you may find your Game performance is impacted."
9664322
 Allison Berryman General Discussion Game Testing: official 'invites have been sent' thread 1317796740
Quote:
Originally Posted by Daquee
I live in sweden, ive been a part of this comunity since 12/10/08, ive been signed up for beta testing since it was possible to be part of it, ive bought the pre-order 24th of juli and redeemed my code the same day, I am in charge of the SWTOR guild in my multigaming comunity (Combat Killerz Squad) and naturaly ive formed that guild here on SWTOR.. My question is... will I ever get in my early access ?
Keep in mind that Early Game Access is different than the Game Testing Program and the Beta Weekends. If you pre-ordered the game and redeemed the Pre-Order Code on our site, you will get Early Access (which we'll have more information about as we approach launch).

For game testing, we randomly select community members who are signed up for a variety of tests - you can learn a lot more about game testing in the FAQ here: http://www.swtor.com/community/showthread.php?t=519552.

Hope that clears it up!

Quote:
Originally Posted by Dankestone
the OP messages confuse me, is this all the beta invites for this weekend or just the first batch of invites for this weekend. It say both and is quite ambiguous.
All of the invitations to participate in Beta Testing Weekend #2 (this weekend) have been sent; the "batch" that was referred to is the entire group of invites for this beta weekend. Make sure to check the first post of this thread for updates when we send out more testing invitations!
9656659
 Stephen Reid General Discussion Game Testing: official 'invites have been sent' thread 1317753360
Quote:
Originally Posted by drakenlex
so okay i get it now. will they be coming all day. what if emails are delayed?i mean what happens if u get invite on thursday and it all went out on monday? emails sometime get delayed
Drakenlex - ease up on the posting.

We have sent General Testing invites this week, and that batch of invites is complete. If we choose to send more, then we'll update this thread when we do that.

Beta Testing Weekend invites are now all sent. Emails do sometimes get delayed, through no fault of ours. If you login to swtor.com/tester/ then you will potentially see you're invited before the email arrives.
9632493
 Stephen Reid General Discussion Game Testing: official 'invites have been sent' thread 1317752340
All invites for Beta Testing Weekend #2 have now been sent.

Please check your email (including spam folders) and login to swtor.com/tester/ to see if you have been accepted for this weekend's testing. If you were not invited to this weekend, you may be invited to future testing.

Also to clarify something:

Quote:
Originally Posted by Zeora
They are still sending out invites for general testing which will stop being sent out october 7th.
Sorry no, the date in the original post refers to when the week ends, so that people understand invites for this week won't be sent beyond that date. I'll update the original post.

We do not advertise 'future invites', generally speaking. If we send any further invites this week, again, we'll update this thread either just before or just after the invites have been sent.
9631803
 Stephen Reid General Discussion Game Testing: official 'invites have been sent' thread 1317746940
Quote:
Originally Posted by Eliandal
Pretty sure the previous 'promise' has been amended - the original weekend testers may now recieve invites over the course of multiple weekends - not all at once (and please correct me if this has been amended again )
We're inviting all of 1020 to this weekend; we bulked up the overall numbers to compensate.

If you were part of 1020 and you haven't been invited by this time tomorrow (October 5th) - get in touch with CS via support@swtor.com

In other words, don't spam this thread please.
9628304
 Stephen Reid General Discussion Game Testing: official 'invites have been sent' thread 1317745080
Quote:
Originally Posted by DarthZak
SR just a quick question. If you say during the course of the day, what timezone do you mean? Im assuming one of the US ones?
It's 12:15pm here in Austin, TX (CST) right now - we'll be continuing to send invites over the rest of the day until we hit our numbers.

Fun fact: with this weekend we're inviting as many testers in one go as we currently have in testing. So, you know, a lot.

Please don't spam this thread with "I got in" / "I didn't get in" messages please. Let's try and keep the signal/noise ratio manageable.
9627209
 Stephen Reid General Discussion Game Testing: official 'invites have been sent' thread 1317744060
Invitations to Beta Testing Weekend #2 are going out over the rest of today, October 4th. The original post in this thread has been updated.
9626675
 Courtney Woods News and Announcements Beta Testing Weekends 1317744000
Beta Testing Weekends for Star Wars™: The Old Republic™ began earlier this month and during our first weekend, we invited more players into testing than we’ve ever invited before in a single weekend! Now we’re getting ready for another Beta Testing Weekend, starting on October 7th and finishing on October 11th. With increased invite numbers from the first weekend, even more of you will get to play The Old Republic.

If you don’t get invited to this weekend, don’t worry. More Beta Testing Weekends will occur before the launch of The Old Republic. To have an opportunity to get into future Beta Testing Weekends, be sure to sign up for future testing on www.StarWarsTheOldRepublic.com and opt-in for game testing.


Read More
9626657
 Drew Karpyshyn Books and Comics Really, Drew Karpshyn? *SPOILERS* 1317740160
Wow. A lot of people jumping to (somewhat misinformed) conclusions without actually reading the book. I guess I shouldn't be shocked - it happened with the first and third Bane novels, too. Must be human nature.

I'm not going to post a long, elaborate defense of what I did and why - too many spoilers. But I will say I don't feel I trampled on the KOTOR2 continuity in any way. I put in a lot of time and effort to make sure I was respectful and accurate to the source material. The Exile is a very complex and nuanced character, and there are multiple theories offered in the game to explain what she is and what she does... and some of these theories actually contradict each other. I believe this was intentional, as the KOTOR2 writing team wanted to preserve a sense of mystery about her. (The ongoing debate in this thread about the Exile clearly illustrates they succeeded.)

I was very careful not to put anything in my novel that would directly contradict any of the offered theories, partly to preserve KOTOR2's original intent, and partly because those elements were central to the KOTOR2 story, but not to the story of the Revan novel. I also believe the Exile comes across as a very strong and capable character, and I would caution people about taking small excerpts out of context, because they don't tell the whole story.

Anyway, I'd urge people to read the novel with an open mind before they condemn me. Or at least read the latest post on my website to get my side of the story: http://drewkarpyshyn.com/c/?p=302#more-302

Drew
9624456
 Alexander Freed General Discussion Galaxy Map - Implausible even with Narrative License 1317735720
Hi, Ashes.

The planet locations on the galaxy map were taken directly from Star Wars: The Essential Atlas (and were, of course, closely vetted by the folks at LucasArts). We may have established coordinates for a handful of new systems (I'd need to check my records), but only a very few--the Atlas is extremely thorough.

As for the distance between Korriban and Dromund Kaas--keep in mind a few things:

First, there are HUGE distances even between neighboring star systems; while it's one thing to have a clearly mapped route and a powerful hyperdrive, creeping through uncharted territory at relatively slow speeds without "flying right through a star or bouncing too close to a supernova" is another thing entirely.

Second, the galactic map doesn't show a Z-axis--space is three-dimensional and just because two systems are (relatively) close on the X and Y grid, there can still be a vast separation "up" or "down."

In other words, if you're desperately wandering into territory off your charted portion of the galactic plane... you can spend quite a while before you find a new home.

Hope this addresses your concerns.
9622456
 Stephen Reid General Discussion Game Testing: official 'invites have been sent' thread 1317693120
Quote:
Originally Posted by Bymkil
Um, I live in Texas in a part where it is Central Standard Time zone. Does this mean that you guys wont be inviting me for sure and I can quit checking my mail and other people who live in this time zone or am I just reading this wrong.. Sorry if I am.

Please get back to me and let me know either by posting or sending me a message or e-mail, or something. Thanks
I live in Texas too.

I was just stating we have no plans to physically locate game servers within the CST zone. We'll have servers within the US on the East and West coasts.
9610233
 Stephen Reid General Discussion Game Testing: official 'invites have been sent' thread 1317692940
Quote:
Originally Posted by cyquatic
Give us some west coast love!

I know a ton of people from back east who've gotten invites already, but not a single friend of mine out here (and there are about 40 of us signed up) have gotten an invite. Why do you hate us so?
I guess you need more friends...

We've invited plenty of people from the West Coast, and indeed all over the US. When inviting US testers, we don't select based on location within the US.

Quote:
Originally Posted by Trashcan
This may or may not be able to be answered (I'm guessing not), but thought I would as anyway. I see the North American testing invites that went out were for East Coast servers.

Are the next set of invites for North America going to be for the West Coast servers, or will the East Coast servers still be used? Or, is this information you'll release when the invites go out and not before?
They weren't invites to the East Coast servers - they were invites to test on servers that happen to be located on the East Coast. That information is mostly there for people who are concerned about latency (mostly those in the EU).

Quote:
Originally Posted by Kushtrim
It's just very frustrating. Only Germany, France? There are far more countries in the "green zone". Some of us have been waiting since the rumors of 2007. Show us smaller countries more love now, not just a maybe in the future.
You're right, there are many more countries in which we're launching - which is why we invited from a number of other EU countries just last week, as I also mentioned in the post. Some big. Some small. More are coming.

Last week of course, those in France and Germany were asking why they hadn't been invited. I think the apropos phrase is "plus ça change, plus c'est la même chose". (Yes, I had to look up the spelling there.)

Quote:
Originally Posted by Malirn
So i have a question. When you say invite 500 people from NA last beta invite (not using real numbers) and you say that this next wave is bigger than the last and will have EU (again not using real numbers and not sure about EU in next wave) will it be 750, 500 NA and 250 Eu or will you even them out so (350 NA, 400 EU?)
Again, not going to quote numbers - even fake ones. Why? Because it'll lead to inevitable arguments about why we gave even just one more invite to Country A over Country B.

I will say that the numbers are increasing for both NA and EU testers as we go forward.

Quote:
Originally Posted by Fizbanic
So to see if there were any new updates sent we have to subscribe or check every day?

Why not just put a locked sticky on the general page, when I see the post count go from 1 to 2 then I know there is news in it and can read it.

As it is with this if the count goes up I have no idea on if it is some inane reply or an actual Mod posting.
Keep an eye on the Dev Tracker. When we send invites, we'll update in this thread. That'll hit the Dev Tracker. You could also bookmark the first page of the thread and just check that.

I'm keeping this thread open because I can answer questions in a relevant place. That said, I'd appreciate people keeping it vaguely on topic. Refrain from too many "Nooooo I didn't get invited" or "Yessss I got invited" posts please; it doesn't help anyone else.

Quote:
Originally Posted by Zenkku
So first, are these invites for full beta or another weekend session? Second, if it's for the weekend, does that mean the testers for the previous US weekend will get re-invited to this one?
As I said in the post, those invites were for general Game Testing. When we re-invite the Squadron 1020 weekend we'll specifically call that out.

Quote:
Originally Posted by Fuzeball
So with this current weeks status said that you sent out the beta invites today, and you confirmed that you sent the whole batch, the follow-up question I have is will there be any more invites, going anywhere (EU, US) this week?
We will no longer 'trail' invites in advance, unless it's happening on the same day. We let people down on that before and won't repeat that mistake. In other words: wait and see.
9610164
 Stephen Reid General Discussion Game Testing: official 'invites have been sent' thread 1317678180
Quote:
Originally Posted by Yettofall
it is? then i better by a new monitor...
PRINT SCREEN OF LIST
That'll be a list of retailers, not a list of launch territories (as I linked to).

Believe whatever you want to believe, but we're inviting from across Europe, and every country in our launch list will ultimately be included.

Pretty sure most early questions are answered now, so I'll come back when we have an update on invites.
9605428
 Stephen Reid General Discussion Game Testing: official 'invites have been sent' thread 1317678000
Quote:
Originally Posted by Skurkanas
I know, I didn't mean it like that
I'm aware that they are inviting waves in "one batch", not in a steady trickle, but that doesn't rule out multiple such batches over the course of several subsequent days, does it?
If a wave was deemed big enough - and later, I think we'll get to this point - we might send it over several days.

We'll make that clear when updating, eg "Today we've begun inviting people to Big Wave #1... more invites will go out tomorrow and the day after". That sort of thing.

Quote:
Originally Posted by harsham
They will announce it if they do have, I think they have a sort of a hierarchy with guys who are running the tabulations and what not deciding what they think is the right amount of people they need, then they tell it to a guy who goes and tells it to the boss and then the boss tells the emails guys to send some more out and then the email guys tells Mr Reid and then he announces it. It is all on the basis of need. If they need more, more will be sent out and Mr Reid will be told and he will announce it. I don't believe he is told of the future plans.
There's a couple of grains of truth in there.

Believe me though, I am aware of future plans.
9605352
 Stephen Reid General Discussion Game Testing: official 'invites have been sent' thread 1317677520
Quote:
Originally Posted by TonyJaa
So what exactly does this mean in BioWare terms? Because I'm at a loss here! Does it mean that you you are not going to invite people from all around Europe? I thought invitations for game testing were supposed to be "random"..But this is hardly the case!
It means that last week, we invited from select European countries. That didn't include every country in our European launch territory list. We will be continuing to invite European testers, and we'll get to every country in our launch list.

For those outside of that list, we have no news on testing invites right now.

Quote:
Originally Posted by Yettofall
ehehe what makes you think the order of the list of countries in the pre order page is random? It's in the importance order
The list of launch countries for Europe is actually in alphabetical order.

Quote:
Originally Posted by poisonman
Cool but that didn't answer the question of whether they went out today or not?

So, Did they go out today? Your original post mentions invites for this week, and the countries and servers, but didn't mention if they went out today, or when they will.
They went out today. As mentioned, we'll post as close as we can to when invites go out so people don't feel the need to check their email every day, all day.
9605135
 Stephen Reid General Discussion Game Testing: official 'invites have been sent' thread 1317676920
Quote:
Originally Posted by Cosia
Is stating which countries/territories were invited really an issue?
It leads to speculation, discussion and then usually arguments and flame wars. We have enough of those as it is.

Quote:
Originally Posted by Apopthis
Now will there be central servers for beta testing as well or just on live? I ask because of download purposes for the beta client (assuming I get a invite), and for latency issues. Yes generally a East Coast or West Coast server shouldn't be a issue, but it is still in beta and I would expect some form of latency with that. Thanks for the update SR.
If you mean servers in the Central Standard Time zone, we have no plans for those right now.

Quote:
Originally Posted by Jonneh
You're not really going out of your way to assuage the valid fears we have either though, are you? Given that it came to light we've had next-to-no input on Game Testing since it began.

Care to tell us, promise us, that your huge EU market will be involved in all content testing from now on? Personally I have visions of US based US-only "PTR" servers to test new patches after the way we've been treated pre-release.

Why should I play a changing developing game where my feedback will be ignored because of where I live?
EU testers have been included for quite a while now, and market research has been conducted with EU players (including hands-on experience of the game) for over a year. EU feedback has been incorporated into the game as it currently stands, and that process is continuing.

It's too early to talk about post-launch testing server locations, but we'll be looking to the entire player population of The Old Republic for feedback about the game.

Quote:
Originally Posted by swiftdh
lol thanks. should have made it a locked sicky so the updates dont get lost in the spam ^_^
Which is why we'll update the original post as well as post in the thread.

Quote:
Originally Posted by Yettofall
and by few i mean countries like France, Uk, Germany...
... which are only three of the total number of countries that have been invited to EU testing so far.
9604888
 Stephen Reid General Discussion Game Testing: official 'invites have been sent' thread 1317675540
Quote:
Originally Posted by Tuza
dumb question - does this mean all invites for today are sent?
If we post in this thread, it means invites have either just been sent or are about to be (and we'll try to specify which). Generally speaking it's a 'one shot' deal - if we're staggering invites over time for some reason, we'll let you know.

Quote:
Originally Posted by swiftdh
aw . woulda been nice to know what day to check my mails on. so i dont need to keep checking the tester page everyday lol.
Well, hence the existence of this thread. Check here if you prefer.
9604267
 Stephen Reid General Discussion Game Testing: official 'invites have been sent' thread 1317675180
Quote:
Originally Posted by Chillibongo
you didnt mention UK, any UK invites gone out?
To quote myself:

"We may choose to talk about countries or territories invited, but we also may not. If we haven't been specific, follow-up questions won't be responded to."

9604113
 Stephen Reid General Discussion Game Testing: official 'invites have been sent' thread 1317675000
Quote:
Originally Posted by swiftdh
on which day are the beta invites usually sent out?.
There is no 'usual day'. I will say that generally they don't get sent on weekends.
9604043
 Stephen Reid General Discussion Game Testing: official 'invites have been sent' thread 1317674880
Quote:
Originally Posted by Jonneh
Actual EU servers?

Well, its only taken like 2 years guys. I'm confident EU is going to be a complete success and not at all treated as a marginal sub-customer zone!

Seriously though, its about time.
We've had EU servers for quite a while, and have been testing on them. Again, listing the location just as people tend to ask that.
9603987
 Stephen Reid General Discussion Game Testing: official 'invites have been sent' thread 1317674760
Quote:
Originally Posted by Zaltos
Crap, East Coast US servers...so likely no invite for those of us in the west.
I point out the location of the servers solely because it's a frequently asked question. The server location doesn't generally impact who we invite.
9603929
 Stephen Reid General Discussion Game Testing: official 'invites have been sent' thread 1317674040
Hello all,

Instead of posting new threads every time we send out a new round of Game Testing invites, we're going to try and consolidate the notifications right here.

A few parameters first, so hopefully you know what to expect:

- This thread will track both general invites to Game Testing and Beta Testing Weekend invites. (Generally speaking: Beta Testing Weekend invites are for one weekend only; Game Testing invites are for a longer period which is sometimes time limited.)

- We'll update this original post, but also post in this thread (or the inevitable restart) to remind people that we updated the OP.

- We'll update here either after invites have been sent, or just before. (We'll try to update close to when invites are sent, but can't guarantee it'll be on-the-dot.)

- Generally speaking, when a batch of invites are sent, they're sent in one go. If you haven't received an invite within a few hours of the batch being sent, assume you haven't received an invite from that batch.

- As always, ensure no-reply@bioware.swtor.com is in your 'safe senders' list. Email invites will be sent from that email address.

- If you are ever unsure if you've received an invite, login to the site and visit swtor.com/tester/ to see if you've been accepted to testing.

- We do not discuss exact numbers regarding Game Testing invites, so please don't ask.

- We may choose to talk about countries or territories invited, but we also may not. If we haven't been specific, follow-up questions won't be responded to.

With that out of the way, here's the current status as of today, October 4th:

Invites that were sent last week (week ended September 30th)
  • Who was invited: Testers from the USA, Canada and select European countries
  • What was sent: General Game Testing invites
  • Server location: East Coast USA
  • Invite status: All invites in this batch are now sent
Invites that have been sent this week

General Game Testing invites
  • Who was invited: Testers from the USA, Canada, France and Germany
  • What was sent: General Game Testing invites
  • Server locations: East Coast USA (North America testers); EU servers (France/Germany testers)
  • Invite status: All invites in this batch are now sent
Beta Testing Weekend #2 invites

All invites for Beta Testing Weekend #2 have now been sent. Please check your email (including spam folders) and login to swtor.com/tester/ to see if you have been accepted for this weekend's testing.
  • Who was invited: Testers from the USA, Canada and all European launch countries (see list here)
  • Please note - We will be re-inviting all testers from Beta Testing Weekend #1 (AKA 'Squadron 1020') as promised.
  • What was sent: Beta Testing Weekend #2 invites (October 7th to 10th - early hours of 11th for EU)
  • Server locations: East Coast USA (all testers)
  • Invite status: All invites in this batch are now sent
Edit 1: Reformatted invite details for more clarity.
Edit 2: Added Beta Testing Weekend #2 update.
Edit 3: All Beta Testing Weekend #2 invites have now been sent.
Edit 4: Clarified a few areas.
9602562
 Stephen Reid General Discussion Game Testing: official 'invites have been sent' thread 1317674040
Hello all,

Instead of posting new threads every time we send out a new round of Game Testing invites, we're going to try and consolidate the notifications right here.

A few parameters first, so hopefully you know what to expect:

- This thread will track both general invites to Game Testing and Beta Testing Weekend invites. (Generally speaking: Beta Testing Weekend invites are for one weekend only; Game Testing invites are for a longer period which is sometimes time limited.)

- We'll update this original post, but also post in this thread (or the inevitable restart) to remind people that we updated the OP.

- We'll update here either after invites have been sent, or just before. (We'll try to update close to when invites are sent, but can't guarantee it'll be on-the-dot.)

- Generally speaking, when a batch of invites are sent, they're sent in one go. If you haven't received an invite within a few hours of the batch being sent, assume you haven't received an invite from that batch.

- As always, ensure no-reply@bioware.swtor.com is in your 'safe senders' list. Email invites will be sent from that email address.

- If you are ever unsure if you've received an invite, login to the site and visit swtor.com/tester/ to see if you've been accepted to testing.

- We do not discuss exact numbers regarding Game Testing invites, so please don't ask.

- We may choose to talk about countries or territories invited, but we also may not. If we haven't been specific, follow-up questions won't be responded to.

With that out of the way, here's the current status as of today, December 1st:


Sent Dec. 1: Final Beta Testing Weekend Invites

This is our final test before launch! We have invited a smaller number of testers than in our previous Beta Testing Weekend to assist us in testing a new build of the game. If you participated in the last Beta Testing Weekend, check your e-mail to see if you've been invited. All you need to do is open the launcher and begin patching – you'll be able to play at the time stated in the e-mail you received.
  • Who was invited: Selected testers that participated in the previous Beta Testing Weekend
  • What was sent: Final Beta Testing Weekend invitations
  • Server locations: US East Coast, US West Cost, and EU servers
  • Invite status: All invitations have been sent! Check your e-mail to see if you have been invited and for instructions!



Previous Invites

Sent Nov. 21: Beta Testing Weekend #4 Invites
  • Who was invited: Anyone who was signed up on SWTOR.com and opted in for testing before Nov. 11th, and anyone who redeemed a Beta Testing Code from a media partner
  • What was sent: Beta Weekend #4 Invites
  • Server locations: US East Coast, US West Coast, and EU Servers (you will be invited regardless of your location)
  • Invite status: All invites have been sent. E-mails can take some time to be sent, so please check your www.swtor.com/tester page to be sure!


Sent Nov. 10: General Game Testing Invites
  • Who was invited: Testers from all European launch countries (see list here)
  • What was sent: General Game Testing Invites
  • Server locations: EU servers
  • Invite status: All invites have now been sent. E-mails can take some time to be sent, so please check your www.swtor.com/tester page to be sure!

Sent Nov. 8: Beta Testing Weekend #3 Invites
  • Who was invited: Testers from North America
  • What was sent: Beta Weekend #3 Invites
  • Server locations: US East Coast
  • Invite status: All invites in this batch have been sent. E-mails can take some time to be sent, so please check your www.swtor.com/tester page to be sure!

Sent Oct. 11: General Game Testing Invites
  • Who was invited: Testers from France and Germany
  • What was sent: General Game Testing invites
  • Server locations: EU servers
  • Invite status: All invitations in this batch have been sent

Oct. 11: California Data Center Test

This test is a small, limited-time test including testers from New Zealand and Australia. Data from this test will be used to inform decisions about the launch of the game in Oceanic regions. We currently have no updates regarding the launch of the game in these or other territories, but will provide information as it becomes available.
  • Who was invited: Testers from the USA, Canada, New Zealand and Australia
  • What was sent: California Data Center testing invites
  • Server locations: West Coast USA
  • Invite status: All invites in this batch are now sent


General Game Testing invites
  • Who was invited: Testers from the USA, Canada and select European countries
  • What was sent: General Game Testing invites
  • Server location: East Coast USA
  • Invite status: All invites in this batch are now sent


General Game Testing invites

Batch 1
  • Who was invited: Testers from the USA, Canada, France and Germany
  • What was sent: General Game Testing invites
  • Server locations: East Coast USA (North America testers); EU servers (France/Germany testers)
  • Invite status: All invites in this batch are now sent

Batch 2
  • Who was invited: Testers from the USA, Canada and all European launch countries
  • What was sent: General Game Testing invites
  • Server locations: East Coast USA (North America testers)
  • Invite status: All invites in this batch are now sent

Beta Testing Weekend #2 invites

All invites for Beta Testing Weekend #2 have now been sent. Please check your email (including spam folders) and login to swtor.com/tester/ to see if you have been accepted for this weekend's testing.
  • Who was invited: Testers from the USA, Canada and all European launch countries (see list here)
  • Please note - We will be re-inviting all testers from Beta Testing Weekend #1 (AKA 'Squadron 1020') as promised.
  • What was sent: Beta Testing Weekend #2 invites (October 7th to 10th - early hours of 11th for EU)
  • Server locations: East Coast USA (all testers)
  • Invite status: All invites in this batch are now sent
Edit 1: Reformatted invite details for more clarity.
Edit 2: Added Beta Testing Weekend #2 update.
Edit 3: All Beta Testing Weekend #2 invites have now been sent.
Edit 4: Clarified a few areas.
Edit 5: Added details on Batch 2 of general Game Testing invites for the week ending October 7th.
9663482
 Stephen Reid General Discussion Worried about Origins 1317588120
While you will complete your digital purchase of Star Wars: The Old Republic via Origin, you will download, install and patch the game digitally via our own launcher.
9577006
 Georg Zoeller General Discussion Totalbiscuit goes Jedi Sentinel in latest Huttball vid. 1317443820
Quote:
Originally Posted by Carbonated
Yep this looks good. Only thing that scares me is force leap being able to jump gaps etc gonna be a pain to deal with.
Just stand at the edge of the acid pit, let them jump to you and then kick/slap/stun them in the spot, that'll teach em. Or, as a Bounty Hunter, pull them into the fire with your grapple.

There's also that beautiful moment when a Knight with the ball realizes he doesn't have to wait for the fire to go out to force leap through the flames on the enemies behind them.
9540874
 Georg Zoeller General Discussion Bioware, please confirm RP-PvP servers are in. (Updated!!) 1317442260
Quote:
Originally Posted by SgtOutlaw
So my question is based on the bold statement. Back when the guild area launched, we could not use the word Revan as part of our guild name. I know naming policies are not going to be enforced, but if we decide to go to a RP-PvP server, can we use the term Revan? Why enforce the guild name then? It's an RP standpoint.

Maybe it's just late and I am not comprehending the statement clearly. I am sure there are other reasons for it, but I would just want some clarification on this.
There's an extensive list of names that are not available to guilds and players. Revan is one such name.
9540519
 Stephen Reid General Discussion Wasn't more beta info supposed to be coming today? 1317417360
Quote:
Originally Posted by Shoulai
I thought I read that the SR was going to be announcing more beta info today...or is that not going to happen
True, and I was hoping it would happen, but we have a few more details we need to iron out.

More testing invites will be going out next week - that much I'll say.
9532152
 Stephen Reid General Discussion Bioware making it right!? 1317417060
Quote:
Originally Posted by Darkbrood
Do you all think that after the unintentional email fiasco that Bioware should actually give the people who got those emails a chance to actually get into BETA?
Everyone who received the emails yesterday has the same chance of getting into Game Testing today as they did then.

I understand your frustration, and what you're referring to, however the two issues aren't the same. Previously we actually invited a group of people to the first Beta Testing Weekend, and they had issues redeeming those invites. The emails sent yesterday weren't invites, and weren't even supposed to be sent.

While we totally understand that getting a survey invite when you haven't been invited to testing is annoying, I'm afraid you weren't denied the chance to test by those emails.

We're continuing to add more people to testing, and the next Beta Testing Weekend is being planned right now, so many more of you will get a chance to test before launch.
9532040
 Stephen Reid General Discussion Beta/Game Testing Weekends FAQ 1317416640
Anyone who's received emails from us since yesterday evening may want to review this thread. Sorry to say, the emails were sent in error.

We were hoping to bring you an update on Game Testing today but sadly we're still ironing out some final details. However, more information and more testing invites will be getting sent next week.
9531893
 Stephen Reid General Discussion Bioware, please confirm RP-PvP servers are in. (Updated!!) 1317416340
Quote:
Originally Posted by KeeperOfSajuuk
I, and 14 other guildmates, really want to plan on rolling on an rp-pvp server. It's such a trivial game feature to confirm for us, I don't understand why they wouldn't just mention it
and be done with it.

Please speak out if you'd at least like to know before launch, whether or not these servers will exist!
Hello all. As I said before, it wasn't such a trivial decision, which is why it took a while to make. However, we have good news: RP-PvP servers are going to be a part of Star Wars: The Old Republic.

Please note, the 'RP' part of the RP-PvP designation will be a suggested style of play, not a mandatory one. What that means is, if you feel someone isn't roleplaying, reporting them to Customer Service will not ensure action on their account. We will also not be enforcing naming policies or similar.

For a game with a projected player base as high as The Old Republic, it's simply not practical for CS to be watching over this. If you want to fully immerse yourself in roleplaying, we suggest you find a likeminded group or guild to do that with.

You probably have questions - throw them out and we'll try to answer.
9531763
 Stephen Reid General Discussion New Time Line Entry...ever going to happen? 1317410040
Quote:
Originally Posted by Ridgelon
So I was wondering if you guys just abandoned the Time Line Videos? 7 entries to go before release date or did you just give up on it?
We've mentioned before that Timelines are probably something we'll come back to post-release.

Before then (well actually - 'at then') if you're picking up the Collector's Edition you'll find some cool new lore info in the Journal of Master Gnost-Dural.
9529209
 Stephen Reid General Discussion Do you still trust Bioware with your personal information? 1317398280
Quote:
Originally Posted by Promega
After the 9/29/11 e-mail fiasco do you still trust Bioware with your personal information now and in the future?
No personal information was compromised, and there was never any risk of that happening.
9523504
 Georg Zoeller Character Classes How will Smuggler/IA ship to ground attack work? 1317397320
Quote:
Originally Posted by Darthshnooky
We've seen a box, a droid, and the "septic tank"...are there more? I'm not complaining, i'm just curious about how long this random list is?
~10 right now.
9523098
 Courtney Woods News and Announcements Explore the Galaxy! 1317393480
Hey Guys,

We see that some of you are having problems viewing the videos. The videos will play, but they take some time to load. Please give them at least 15 seconds. We are working on the issue now.

Thanks for your patience!
9521356
 Stephen Reid General Discussion E-mails Received by Community Members 1317390840
A follow-up to this as there have been, understandably, a few more questions:

Does receiving these emails have anything at all to do with my Game Testing status? As I received the emails, am I on the list to receive an invite now?

I'm afraid not. These emails were sent in error to a portion of our mailing list, and do not relate to selection for Game Testing.

Am I now not eligible for selection for Game Testing?

Everyone who received the emails - assuming they are not already in Game Testing, and are already signed up to test - is still eligible for selection in the future. We're continuing to invite more testers and our next Beta Testing Weekend is being planned right now.

Who were supposed to get these emails, anyway?

A small group of game testers as part of ongoing market research.

How come I got an invite and my [friend/significant other/guild mate] didn't?

While a lot of emails were sent in error, they didn't hit our entire mailing list, which means a lot of people wouldn't get them.

As I got this email - does this now mean any eventual Game Testing invite is now going to hit my inbox?

This email was actually sent from a different email address than the one used by our Game Testing invites. To ensure you see a future email invite, make sure to add no-reply@bioware.swtor.com to your 'safe senders' list. As always, if you believe you have been invited to Game Testing, you can login at swtor.com/tester and check your status.
9520178
 Courtney Woods News and Announcements Explore the Galaxy! 1317389520
The Star Wars™ galaxy is massive and you will be able to visit numerous worlds during your travels in the The Old Republic™. To give you an early taste of what the experience will be, we’ve added a new feature to the website, allowing you to explore the Galaxy Map for yourself. You’ll get to see the five major sectors of the Known Galaxy, check out profiles of the planets, and even examine interactive models of the player Starships.

Access the new Galaxy Map page through the HoloNet!


Read More
9519621
 Allison Berryman General Discussion Admin please help 1317357780
These e-mails are from EA and BioWare, and they are not a scam. They were sent out earlier to a larger group than intended, and you can safely delete or ignore them. We're sorry for any inconvenience. Thanks for your understanding!
9510719
 Allison Berryman General Discussion E-mails Received by Community Members 1317354060
Earlier today, two e-mails were sent to members of the Star Wars: The Old Republic community. These e-mails were sent to a larger group than intended, and have caused some confusion in the community. We can confirm that these e-mails were from EA and BioWare and apologize for any confusion they have caused. Please note that receiving these e-mails does not affect your chances to be invited to test the game. Thank you all for your understanding!
9508474
 Allison Berryman General Discussion Strange E-Mail .. 1317343800
Hello everyone. We're aware of the e-mails that are being reported and will have more information for you as soon as possible. Thanks for your patience!
9499546
 Chris Collins General Discussion New invites to Game-Testing 1317321660
Today, we’re excited to announce that we are sending out a batch of invites! In particular, this initial batch marks the start of a series of invites to our larger European player base, who get the chance to join the Star Wars: The Old Republic Game Testing program and provide feedback during the months up until launch.

In other exciting news, we’ll be making further announcements in the coming days and weeks, as we update you on Game Testing on the European service. On top of that, we’ll also be announcing details around the upcoming Beta Testing Weekends!

With the launch drawing ever-closer, we’re more excited than ever to receive your feedback on the game to help make the launch as smooth as possible.
9487235
 Chris Collins General Discussion New invites to Game-Testing 1317321660
Today, we’re excited to announce that we are sending out a batch of invites! In particular, this initial batch marks the start of a series of invites to our larger European player base, who get the chance to join the Star Wars: The Old Republic Game Testing program and provide feedback during the months up until launch.

In other exciting news, we’ll be making further announcements in the coming days and weeks, as we update you on Game Testing on the European service. On top of that, we’ll also be announcing details around the upcoming Beta Testing Weekends!

With the launch drawing ever-closer, we’re more excited than ever to receive your feedback on the game to help make the launch as smooth as possible.
9514755
 Stephen Reid General Discussion For those outside The Old Republic's initial launch territories 1317289440
Quote:
Originally Posted by Malefactor
Or it's possible they will deliver some answers when they have them like they have been saying all along.
Indeed.

We haven't forgotten about anyone outside of our initial launch territories, in fact far from it. Work is progressing on a number of fronts, with the continuing intention to launch The Old Republic as soon as possible in as many territories as possible. You can call that a 'non-answer' if you wish but like it or not, that's where we stand and that's all I can tell you.

I'm sorry if that doesn't sate your desire for information, but until we do have some solid news, there isn't much point in telling you 'no news yet' every day or two. When we have news, we'll share it.
9475962
 Stephen Reid General Discussion SWTOR will have at least 50 max level flashpoints 1317288840
Quote:
Originally Posted by Joragon
The recent liveblog at Darth Hater got me to thinking about what non-raid endgame could mean. Multiple confirmed statements from Bioware have gotten me extremely excited about their plans and the sheer size and scope of their endgame. Currently we know the following:

-Each class has 200 hours of class content.
-Each class will have their own flashpoints which other classes can assist in.
-The first flashpoint occurs at level 10.
-Flashpoints will have an "elite" setting. (shown in the multiplayer video)

So from this it seems that each class will have at least 5 flashpoints, one every 10 levels and each of these flashpoints will have an elite version equivalent to "heroic" dungeons in WoW. With 8 classes this works out to 40 flashpoints. So just with class flashpoints you have the potential for 40 max level flashpoints. This does not even take into account world arcs which could easily add another 10 (5 per faction as a low estimate).

There will be 50 max level flashpoints in the game. At least.

The other interesting thing about the way SWTOR might do flashpoints is that each side has their own flashpoints. So in order to see all the endgame content you'll need to play both factions. Bioware is being very clever about this. Hardcore players will have to roll an alt (or more accurately a 2nd main) in order to run every flashpoint. This is how SWTOR will encourage rolling alts. You won't roll an alt because you've run out of endgame, but to experience a completely different, 2nd full endgame each more massive than WoW on the other faction. Should my speculations be correct, I believe this endgame is going to be amazing at least in sheer size.
I'm not sure where this got communicated but I need to point out one error here - which unfortunately makes the rest of the post a bit invalid, sorry. It's this line:

Quote:
Originally Posted by Joragon
-Each class will have their own flashpoints which other classes can assist in.
This is not true, sorry. Not sure where that might have come from.

Each faction has faction specific Flashpoints, but there are no class-specific Flashpoints. The closest would be class story instances, but they are much smaller than Flashpoints.

While we haven't revealed the final number of Flashpoints in the game at launch, it's not 50, that much I'll say. It's in double figures though.
9475844
 Stephen Reid General Discussion EU Testing - we need info! *UPDATED* 1317272700
Quote:
Originally Posted by killercow
And there i knew it.... So much for that large wave that is never coming... I can't believe that now they'll start distributing codes instead of inviting from the website. I know they'll still do it but they are doing it before the wave that was promised some weeks ago. That's unbelievable
What was that, four posts before someone accuses us of something before it's even happened? That's got to be a record.

I was giving that shout-out on Twitter - specifically there - because we had a lot of people who came to the keynote (and some to the meet 'n' greet) at Eurogamer Expo who needed to go sign up for an account here on the official site before they could be invited. Without signing up, they can't be invited. I'd say that's a reasonable courtesy.

Guess what? We haven't forgotten about everyone else, in Europe or indeed elsewhere.
9455865
 Stephen Reid General Discussion EU Testing - we need info! *UPDATED* 1317235860
Quote:
Originally Posted by wakingdream
I think the general vibe has been miss understood by Mr Reed however, the reason people have sour grapes over this topic is the fact that people are annoyed that the key note attendees have received something that is practically coveted simply for listening to the good doctors speech, even if they lacked enough interest in the game to actually have signed up on the TOR site.
No, I do understand, but I'm afraid there's not much I can do about it. We gave a pre-order code to everyone in the room during San Diego Comic-Con. We gave t-shirts to everyone who played the game at many different events. We gave unique concept art to some people who turned up to our meet 'n' greet during PAX East.

While I totally understand that testing access is arguably the most 'prized' thing of all of these, all I can say is... come see us at a show if you can. You never know what surprises we might have in store.

Everyone who pre-orders the game and redeems their code will get to play it early. Many, many people will also get to play during testing in some form. Others may be lucky enough to get testing access in some other way. We'll get as many into testing as we can, in as many ways as we can.

Quote:
Originally Posted by Theodrid
And why would people be following your twiiter account Mr Reid? I would hazard a guess that about 95% of those following your twitter account were signed up to these forums, (probably more), and another 95 % of those were already interested in this game and signed up for beta testing.

Please, you are not the twitter CM, you are the ToR CM, unless you are moonlighting of course?
I had a few thousand followers before I took this job, so I'd guess your guess is a little inaccurate.

That said - why use Twitter? Well, Twitter's an excellent tool (along with many others) for communication. I can send a tweet just about anywhere I have 3G access (most of the world). I can respond quickly and directly to people and also send general messages that can then be re-tweeted to an even larger population. Perhaps for me, most important of all, I can do this quickly. It's impossible for one person to read all of our Forums every day. That's why we have a group of Community Support Representatives... and, er, Georg.

That said, I've been taking more care to ensure that larger and more important messages are conveyed here on the Forums before Twitter.

Regardless of your views on any social network or website, the Forums are just part of the broad spectrum of community and our communications. That's not going to change.
9458662
 Stephen Reid General Discussion EU Testing - we need info! *UPDATED* 1317233460
Quote:
Originally Posted by bepalm
I actually think it's reasonably disrespectful to invite random people, some who have not even signed up to the forum or expressed any specific interest in this game other than being at a convention event, before inviting those people who have obviously done those things, and are also waiting to be invited.
Who said we were doing that? (Emphasis above is mine.)

Again, it only seems fair, to me, to make sure those who were invited - as a 'thank you for being fans' gesture - actually get that invite. To do that, I have to try and ensure they signed up for the site. I did tell every single one of the hundreds of people I processed during Eurogamer to go home and do just that - but you never know.

If people then choose to interpret that as code for something else, then I have to step in and try to correct. I selected Twitter as the medium for that mention because many people who aren't on the Forums may well be looking at my account. It was essentially aimed at the non-Forum population.

Apologies if anything came off as terse. It'd be nice to get the benefit of the doubt occasionally, mind you.

Quote:
Originally Posted by Pligas
To be honest I stopped caring about the EU testing with the release date announcement. Setting a release date suggests that their latest build is great, they are confident about it and nothing major is going to change.
While everyone's definition of 'major' is probably going to vary, I assure you there is plenty of feedback still desired, especially on the latest build, and anyone who gets in will be asked to give it.
9457577
 Stephen Reid General Discussion Bioware Chooses to Stagger the Release of SWTOR Further 1317221280
Quote:
Originally Posted by Dharhan
It seems that not only are they preparing for stable servers by keeping pre-order numbers limited, but even for those of us who have pre-ordered: our access to the game may not be granted as fast as we had hoped. In the article, they discuss slowly granting access to the game over an undisclosed period of time to the point that some folks may barely recieve any early access to the game, if any at all. Of course, this is all for the sake of a high quality launch and attempting to keep that HUGE problem every online game has at launch at bay. We'll have to see how that works out, and hope that it doesn't prevent those that are invested in their game already from playing for too long.
Shacknews apparently got confused, and they're confusing you, so allow me to clarify. Nothing has actually changed since we announced pre-order access in July.

Everyone who pre-orders Star Wars: The Old Republic and redeems their pre-order code will get Early Game Access. Those who do this will be able to download the game client and play the game ahead of the release date.

While we aren't ready to talk about the exact timing of when Early Game Access starts (that depends on a number of factors including Game Testing and pre-order numbers), we'll announce that before the start date. Our planning accounts for allowing people to download the client before the Early Game Access start date, too.

However, when you actually gain admittance to Early Game Access will be determined in a first-come, first-served manner dependent on when you redeemed your pre-order code.

While we understand all of you want to be in Early Game Access on Day One, part of the point of a head start program like this one is to allow us to gradually ramp up the population of our servers so that on launch day, the general play experience is as pleasant as possible. While we're going to be allowing a lot of people into Early Game Access at regular intervals, we cannot allow everyone who pre-orders in at once. That would defeat the point of a gradual head start.

The next obvious question is "I pre-ordered on Day X, when do I get access?" While we cannot answer that for everyone, I will say (as I did in July) that those who pre-ordered early will be getting Early Game Access, well, earliest. At this point we still have pre-orders available and therefore, anyone who pre-orders will still gain Early Game Access, but as they're redeeming their code later, they'll get Early Game Access later. As I've said before the difference between 'early' and 'later' should be a matter of days, not weeks.

I hope this helps clear things up a bit. I'd encourage everyone to review the pre-order FAQ and specifically the section on Early Game Access, too.
9452925
 Daniel Erickson Suggestion Box add a Male ,Handsome young Human Companion 1317203820
Hey Folks,

There are a number of unannounced handsome leading men as companions in the game and with the newly announced ability to change their looks, anyone should be able to find something to their specific taste.

Hope that helps,

Daniel Erickson
9450828
 Georg Zoeller General Discussion Wait... DOT -ticks- interupt capturing objectives in PvP? 1317168660
Quote:
Originally Posted by Berindor
ok, I'll camp Bioware HQ. with siege war-tents, trebs, and a banestone if that feature stays at launch, remove it.

I've 20 years experience concerning PvP in different MMOs & muds..
Dots/-ticks- effects should never interupt to capture any objectives in BG's, or in any other
ow-PvP objectives in SWTOR.
I have almost 20 years experience driving cars in a PvP like setting (like Autobahns), but somehow my suggestion that automatic transmission is a terrible idea and will never work has yet to be taken seriously by BMW.
9443519
 Georg Zoeller Character Classes How will Smuggler/IA ship to ground attack work? 1317155400
[QUOTE=bobmcbo;9438640]
Quote:
Originally Posted by Mythicrose
Same argument could be said of Counsulars finding and hurling septic tanks everywhere. Unless the septic tank is a placeholder, that is. Immersion has its place, but gameplay does as well.
QUOTE]

if you've seen from some videos, and I don't blame you if you haven't, what consulars rip out and throw depends on the environment, like chunks out of the ground in alot of cases
Actually (again, let's play the game before giving feedback ) the Consular now pulls from a list of random objects. It's not dependent on the environment.
9439037
 Georg Zoeller General Discussion Wait... DOT -ticks- interupt capturing objectives in PvP? 1317148860
Quote:
Originally Posted by Seymore
It's not an easily defeated tactic though....that's why were QQ'ing so much
This is the first time I've seen the forums ask for Easy Mode(tm).
9436430
 Georg Zoeller General Discussion Wait... DOT -ticks- interupt capturing objectives in PvP? 1317147240
Quote:
Originally Posted by Heliotrus
This reminds me of Rift balancing pre-launch. Everyone was screaming about broken mechanics and Rift monitors telling us to chill out.

Bio's confidence is what frightens me; just saying. If George had said something like I understand your concern's and they are valid but you should wait to play the game before judging a mechanic.

From some of the posts it sounds like some people are speaking from experience without openly saying they are testing the game, which would of course be a violation of the NDA.

But George basically laughs our concerns off. This subject is not what concerns me, its the method he uses to dismiss us.
I'm not laughing off your concerns. I'm telling you that discussing a single mechanic in an incredibly complex game system on it's stand alone merits or flaws is not a useful activity.

We absolutely have these kind of discussions with our testers, who are playing the game. But no, we're not having them on the general forums, that's like discussing global economic policy with local vendors based on the fluctuations of price of grain (certainly an important economic factor, but you get the idea).
9435743
 Georg Zoeller General Discussion Wait... DOT -ticks- interupt capturing objectives in PvP? 1317142140
Quote:
Originally Posted by Ashlotte
Good god, ow...

Well, I won't be playing Huttball-ever.
Except that there are no 'objectives you interact with' in Huttball. The ball is only dropped from your cold, dead hands or when you throw it.

This again serves as a helpful reminder of why getting upset about a game mechanic for a game you haven't played yet is sometimes a waste of time.
9433465
 Georg Zoeller General Discussion Force Pushing players off cliffs? 1317131700
You can totally do that, yes. As the movies taught you, don't lose your higher ground against a Jedi, and, for the love of god, stay away with your back from that lava stream
9429373
 Georg Zoeller General Discussion Wait... DOT -ticks- interupt capturing objectives in PvP? 1317131580
Your 'cast dot, run away' scenario isn't nearly as easy as you think it is

We've been testing with this for a long time now, and while a decent player definitely can delay the inevitable, it's by no means an instant win (not lose) tactic.

Without full knowledge about how the game plays, it's really hard to make any serious statement about whether something is crazy or not.
9429332
 Stephen Reid General Discussion EU servers located in Ireland - confirmed. 1317125220
Quote:
Originally Posted by devotion
i'm willing to give BW the benefit of the doubt, as i really have no idea how far IRE & BW are on this process, but upgrading the interweb tubes, that hurts.
Well thanks - makes a change, getting the benefit of the doubt...

I'm not a technical person and I'm not in charge of said servers, but from what I understand, the required upgrades and improvements in Ireland have been in motion for quite a while. Obviously, we've known the game is coming for a long time and those discussions and work have been ongoing. We're not digging up roads or laying fibre at this point. (And I'm sure, indeed, that Ireland as a whole has been working on this process for even longer than we've been in the picture.)

Something else I'd also like to point out - generally speaking The Old Republic is fairly latency-tolerant. We've run the game in market research testing and at quite a few European shows and haven't seen a lot of issues with latency. Now, that doesn't mean it's perfect - hence EU servers and EU testing, to ensure we feel comfortable - but my point is even across the Atlantic, the game is still very playable.

Server location is obviously a key decision. We examined every option carefully, and feel confident we made the right choice.
9427228
 Allison Berryman General Discussion Beta/Game Testing Weekends FAQ 1317071280
Hi everyone! You may hear about some testers receiving re-invites to the Game Testing Program today. Just to be clear, these are simply notifications that those testers (who were previously testing) can begin testing again, and it's a normal part of the Game Testing Program. Stephen posted some clarification about this earlier in this thread, and we wanted to update you that this process is continuing.

We will definitely have some new invitations going out to people who have not yet tested coming soon. We know you're eager to help us test the the game, and we can't wait to bring more new testers in! We'll continue to keep you all as updated as possible.
9412439
 Stephen Reid General Discussion EU Testing - we need info! *UPDATED* 1317051840
Quote:
Originally Posted by Diedel
I presume everybody that did't get a key at EG will be out of luck for general testing and maybe have a chance for EU weekends whenever that might happen.
[snip]

You know what they say when you presume - you make a... pre out of... no, that doesn't work.

I'm happy to say you're incorrect. As we explained to those at Eurogamer Expo, we'll be inviting them to the general Game Testing program. They may be invited to the US servers or the EU servers - whichever we can make happen faster. It was not, however, 'just' an invite to a future Beta Testing Weekend.

Quote:
Originally Posted by Diedel
If you go by what they say, they have no idea what they are doing at all, if not they are constantly mocking the community, not sure what i prefer of those two.
If you go by what we say and not by what others interpret us as having said, then you'd already know what I'm about to tell you.

As we've explained many times - the previously promised EU testing wave didn't happen because of a combination of issues with our invite process (unprecedented issues, in fact, which we've now resolved) and then the timing of our new build. We regret that it didn't happen then, but that doesn't mean we've forgotten the promise.

Since that point and indeed right now, absolutely no-one (US or EU) is being invited into the Game Testing program as a new tester. We are bringing back previously invited game testers, and that's the first step towards brand new invites.

When we do start brand new invites, we'll be including EU testers, as we've said before. In other words, from now on out, EU testers are absolutely part of our plans.
9404137
 Stephen Reid General Discussion Stephen Reid Growing His Beard! 1317050640
Quote:
Originally Posted by SevH
I went on twitter and sent this to Stephen Reid:

His answer:


I'm sorry Stephen, I know you probably ment it as a joke... But I'm expecting a big furry beard now!
People get Stephen to do this by posting a billion replies on how awesome it would be if he stopped shaving, so he can't refuse!
I think Greg Zeschuk actually is growing a 'launch beard'. It's certainly gotten bushier.

I tell you what. If he actually is, I will too. I'll ask him.
9403616
 Stephen Reid General Discussion An unusual ammount of phishing emails. 1317050520
Hey all. First of all we take phishing attempts very seriously, and I'd appreciate it if you would (carefully, stripping out EXEs if they're included) forward any such emails to support@swtor.com with 'Phishing attempt' called out in the subject line.

Obviously, the security of your PC is the most important thing, so don't take any 'unneccessary risks' to get us this information.

The usual caveats also apply: the only Game Testing invitation emails you're going to see from us will come no-reply@bioware.swtor.com and will direct you to www.swtor.com. (Yes, we do send marketing emails, but they are not invites.)

Always, always check the email header and the hyperlink before you click anything, and if you're ever unsure, don't click anything! Instead, go to www.swtor.com/tester, login and if you're able to get into testing, the client download link will be there.

Finally don't forget - we'll never ask for your username, email or password in an email. Don't let these phishers get your info!
9403572
 Stephen Reid General Discussion Eurogamer Expo 2011 Meet 'n' Greet details 1317048000
Hey Meet 'n' Greeters! Thanks for coming out to gamerbase. I hope everyone had a good time, even with...

Quote:
Originally Posted by Saseav
spangle monkeys did not lost 6-0.
only 3-1. to bugs.
... bugs like this one. I'm pretty sure I know which bug it might have been, and I might have been able to fix it, but sadly I think I was caught up with the Q&A at the time. So apologies for that. Lucky we weren't pinning any big prizes on the match results eh. *cough*

Quote:
Originally Posted by Ntrlbrnvanila
Just got back from Eurogamer Expo and can't even begin to explain how awesome it was. Mr. Reid and Mr. Erickson you guys freakin rock. I also need to give the crew working there with you alot of credit for making the experience so awesome. Thanks again for everything!!!
Quote:
Originally Posted by Hessen
I hope the relevant people have been thanked for the high quality of the SWTOR stand.

All of the staff were happy, enthusiastic and talkative, the queues were well managed, the set up was very professional and the guys in costume adding to a fantastic atmosphere.
You just did thank us! We appreciate it. A lot of work goes into a show like this to make it look 'easy' so it's good to hear you enjoyed. Let's hope we're back next year - at the very least for another meet 'n' greet.

Thanks again for coming out and it was great to meet all of you!

Last but not least, a bit of housekeeping - as the meet 'n' greet is now over, we'll unsticky this to save some space in GD.

And yes... your invites to testing will come in the next couple of weeks. Don't bother me until then.
9402541
 Aaron Canaday News and Announcements Launch Date for STAR WARS: The Old Republic 1316867880
I remember when I was in high school I was given a copy of Ocarina of Time for Christmas by my parents. I really wanted to play the game earlier - but since I had no job I waited until Christmas. It was really one of my last experiences getting a game from my parents. After I opened the game I played and played. My parents were so cool about it they let me ditch out on the traditional trip to grandmas! (Which my cousins still give me crap for to this day).

I was at that age where it really capped off my many prior years of only getting games for birthdays or Christmas. There is something so special about the anticipation, excitement, and time spent playing when you are young. It was the collective memories of all of these great experiences that made me feel somehow in debt. It may sound weird, but it's almost like I know I will never get those times completely back as they were when I was a kid, and it helped fuel my desire to work in the game industry as a way to hopefully provide that for people some day.

I have been working on this project for quite a long time now, and I can only hope there are some of you who will have similar experiences this holiday! Helping to provide those memories for people will be everything I could hope for in my career.
9342427
 Allison Berryman General Discussion Early Access Speculation Thread 1316867100
We don’t have any new information regarding Early Game Access to share at this time. We know everyone is very excited about the release date announcement (we are, too!) and that you can’t wait to get in the game! The beginning of Early Game Access will depend on a number of factors, including results from our Game Testing Program and Pre-Orders, but there will be multiple days of access. Please make sure you’ve read the Pre-Order FAQ to stay up-to-date on Early Game Access information!
9341985
 Allison Berryman News and Announcements Launch Date for STAR WARS: The Old Republic 1316861940
Quote:
Originally Posted by PhantomOfTheMMO_
Wait....

If we Pre-Ordered, how are we to gain Early Access if we do not have a game client?
For questions regarding Pre-Orders and Early Game Access, make sure you've read the Pre-Order FAQ! This FAQ should answer your question:

"How will I be able to gain access to the Game in time for Early Game Access?

Customers who have redeemed their Pre-Order Code for Star Wars: The Old Republic will be notified via email prior to the beginning of Early Game Access that the Game client is ready for download. Another email will be sent at the beginning of Early Game Access to inform players that they can now access Star Wars: The Old Republic."
9338736
 Allison Berryman Actualité et annonces Découvrez la date de sortie de STAR WARS: The Old Republic 1316860320
À tous les fans de l'Ancienne République,

En 2008, nous avions confirmé la rumeur concernant le développement, avec nos partenaires de LucasArts, d'un jeu BioWare massivement multijoueur se déroulant dans l'univers Star Wars™. Au cours des dernières années, nous avons levé le voile pour vous montrer en quoi Star Wars™: The Old Republic™ est le MMO narratif révolutionnaire que vous attendiez tous et comment ce jeu va changer le genre du MMO à tout jamais. Chaque semaine, nous vous avons entraînés dans les coulisses pour vous permettre de mieux comprendre la création du plus grand MMO jamais développé. Notre équipe a parcouru le monde afin de permettre aux fans d'avoir un aperçu du jeu et vous avez créé une communauté de pré-lancement active, la plus grande jamais vue. Notre programme de test du jeu a été un succès. Grâce à vous, nous avons pu atteindre le niveau de qualité que les fans de BioWare attendent de tous nos jeux.

Aujourd'hui, l'attente est vraiment terminée. Du moins en ce qui concerne la date de sortie.

Nous avons le plaisir de vous annoncer que Star Wars™: The Old Republic™ sortira le 20 décembre 2011 en Amérique du Nord et le 22 décembre 2011 en Europe. C'est un moment incroyable pour les équipes de BioWare et nos partenaires de LucasArts qui ont tout mis en œuvre ces dernières années pour créer ce jeu extraordinaire. Nous tenons à saluer la patience des millions de fans qui attendent la sortie du jeu. Quand ce MMO révolutionnaire sortira, nous espérons que vous serez d'accord pour dire que l'attente en valait la peine.

Que la Force soit avec vous,
Ray Muzyka et Greg Zeschuk
Co-fondateurs de BioWare
9337711
 Allison Berryman News and Announcements Launch Date for STAR WARS: The Old Republic 1316860320
To all of our Old Republic fans:

In 2008, along with our partners at LucasArts, we took to the stage to announce the development of the long-rumored BioWare massively multiplayer game set in the Star Wars™ universe. Over the past few years, we’ve pulled back the curtain and shown you why Star Wars™: The Old Republic™ is the groundbreaking story-driven MMO you’ve always wanted, and how this game will change the MMO genre forever. We’ve given you a peek behind the scenes each week, showing you what it takes to create the largest MMO in development. Our team has traveled the world to give fans a chance to experience the game first-hand, and you’ve created an active pre-launch community larger than we’ve ever seen. Our Game Testing program has been a huge success, and thanks to you we have been able to achieve the BioWare level of quality our fans have come to expect in all of our games.

Today, the wait is truly over – for a release date, at least.

It is our pleasure to finally announce to you that Star Wars: The Old Republic will launch on December 20, 2011 in North America, and in Europe on December 22, 2011. This is an incredible moment for everyone at BioWare and our partners at LucasArts who have dedicated the past few years to build this extraordinary game. We appreciate the patience from the millions of fans who have been waiting for the game’s release. When we launch this groundbreaking MMO this holiday, we hope you agree that it will have been worth the wait.

May the Force be with you,
Ray Muzyka and Greg Zeschuk
Co-founders, BioWare
9337709
 Stephen Reid General Discussion Beta/Game Testing Weekends FAQ 1316822160
Hello all - this seems a decent enough spot to try and explain some semantics!

I want to clear up (hopefully) what re-invites and re-inviting means... at least in my world.

Today we started sending emails to our existing Game Testing program members, re-inviting them to testing. Honestly the 're-inviting' term is a bit confusing, because they're already in testing. The email is essentially just to let them know that they can start testing again.

By comparison, when I said that in the future we will begin 're-inviting' people to testing, including European testers, I should have instead said we will start to send out new invitations, both to Game Testing as a whole and specifically to Beta Testing Weekends. That's not re-inviting as in, we're inviting the same people again. It's re-starting invites.

That difference (probably opaque as it is) is why I didn't post today to say "Hey everyone, check your email, we just sent a bunch of new invites!". They weren't new invites, they were re-invites for those who were already invited.

Sorry, makes my head hurt too. I'll leave you with something simple:

In future, when we send out brand new invites to those who haven't been invited to testing before, we will do our very best to let you know here on the Forums.

In addition, as I've said elsewhere - when we do start sending out brand new invites, we'll be inviting European testers as part of that.
9329567
 Stephen Reid General Discussion Eurogamer Expo 2011 Meet 'n' Greet details 1316819880
Quote:
Originally Posted by TorchArt
The pub is hard to miss - it'll be the one with the security guards outside in pvc outfits, spiked collars and fishnets.
Talk about wandering into a thread at the wrong moment.

I just wanted to point out something that's been asked. The event at gamerbase is private in that we aren't just allowing anyone to wander in but at the same time, it doesn't require an invite. (I know gamerbase mention it's private, and it is, in that we booked it privately....)

My advice - come early, not too early, and you should get in.

There is a total cap though and we have to respect that for the usual health and safety reasons.

Hope to see some of you tomorrow.
9328768
 Courtney Woods News and Announcements Developer Dispatch: Companion Characters 1316813880
Even heroes need friends. Whatever epic journeys they may undertake, heroes always find they need allies to join in their adventures and help achieve their goals. This is why companions have been a traditional part of Star Wars™ since the very beginning and why they’ve been an important element in all the BioWare RPGs. Unsurprisingly, Companion Characters also play a critical role in Star Wars™: The Old Republic™.

In your story, they will provide colorful commentary and comic relief, and as your saga unfolds, they will become your most trusted allies. In combat, they will fight at your side, complementing your tactical expertise, and supporting you wherever you go. We are also pleased to tell you that after testing and feedback, we’ve added an additional layer of customizability for companions both in terms of their appearances and in terms of their tactics in combat.

Watch this new Developer Dispatch to hear more on the importance of Companion Characters in The Old Republic and some of the many ways in which they contribute to your hero’s journey and the overall gameplay experience.


Watch now
9326743
 Charles Boyd Trooper New trooper Interview - Thanks to Republictrooper 1316809920
Quote:
Originally Posted by Deeogee
We were thinking Dave Grohl! lol
I actually get the Dave Grohl comparisons pretty frequently.

Thanks to RepublicTrooper.com for the interview! It was a pleasure.
9325273
 Georg Zoeller General Discussion SWTOR's development time is totally normal. 1316803920
I would say that it is not much different from other BioWare games. Dragon Age:Origins and Neverwinter Nights had similar development cycles, and they had a lot less content.
9322755
 Courtney Woods News and Announcements Companion Characters Update – Part 1 1316802540
William Wallace explains some recent changes to companion characters in Star Wars™: The Old Republic™.

Quote:
From Minsc and Boo to Urdnot Wrex, companion characters play an integral role in all BioWare stories. The same is true for Star Wars™. From Chewie to R2-D2, the heroes in the movies are often accompanied by a trusted partner.

Star Wars: The Old Republic is no different. Each character class unlocks unique companions throughout their storyline; companions that fight alongside players in battle against AI and other players in Open World PvP, aid in crafting and non-combat missions through Crew Skills, and provide commentary on environments and engage in conversations.
Read More
9322052
 Georg Zoeller Sith Inquisitor incombat stealth for stealth classes? 1316793960
[QUOTE=AmadeusMozart;9300180]Looking back over at GZ post:

Looks more like Mythic stealth with few changes. Not a big surprise since he worked for Mythic.
QUOTE]
Except I didn't. I worked at BioWare Edmonton
9318487
 Allison Berryman General Discussion Pre Ordering with NO early acess, but what about Crystal? 1316714640
To clear up a little confusion on this topic: you do need to redeem your Pre-Order Code at our Code Redemption Center in order to secure both your Early Game Access and your Color Stone. Your retailer should provide you with a Pre-Order Code - make sure you ask before you pre-order to ensure you'll get one!
9297003
 Georg Zoeller Character Classes 56% will be force users. 1316714640
Without going into the validity of your numbers, if 56% of people play 50% of available classes, that'd be kind of awesome. After all, 50% of classes are force user classes.
9297013
 David Bass News and Announcements Guild Alignment Begins 1316668980
We've seen some confusion today with the launch of Phase 2: Alignment that we'd like to clear up. As stated in the Guild FAQ, the Pre-Launch Guild Program allows you to register your guild before the game releases in order to be placed on a server with your Allies/Adversaries at launch. At no time do we force you to join a specific server, either as a guild or as a player. During Phase 3: Deployment, we will assign servers to qualified guilds, effectively reserving their guild name on those servers and ideally placing them alongside their Allies and/or Adversaries. Guild members are free to accept the offer in-game, or they can choose to ignore it and join whichever server they'd prefer instead.

If you have any questions or concerns about the Guild Headquarters, I encourage you to read the entirety of the Guild FAQ. It addresses each phase of the Pre-Launch Guild Program separately, and provide answers to common questions regarding the program.
9272395
 Georg Zoeller Sith Inquisitor incombat stealth for stealth classes? 1316617920
Quote:
Originally Posted by Darklight
As long as there are ways of neutralizing the in-combat stealth abilities, like keeping dots on the target to reveal them, things should be fine. That many classes with unbreakable "get-out-of-jail-free" cards will be trouble.
We have neither stun lock nor instant kill alpha strike mechanics in the game (e.g. Stealth in our game is definitely not like Dark Age of Camelot's original stealth design). Stealth allows you to pick the terms of a fight (and against classes like the Gunslinger or a long range Sage, you really want to fight on your terms, not theirs), but getting a jump on the target likely won't decide the battle for you.

From stealth detection to reoccurring damage abilities to hitting suspected locations with Area of Effect attacks, there are viable counters to stealth. Some NPCs (e.g. Probe Droids) also have abilities (e.g. an area sweep) they will engage when they suspect a hidden player around.

Stealth is positional as well, so passing in front of a character makes you much more likely to be detected than moving behind them. Standing with a back to the wall while guarding a PvP objective is a good idea if you suspect there's a capable hidden player around. Spraying the area with bolts or calling down an orbital bombardment is encouraged as well
9269373
 Georg Zoeller General Discussion Dual Spec fans should be happy 1316617140
To answer the question regarding doing PvE and PvP with the same spec.

We develop all skill trees to be competitive and viable in PVP and PvE. We don't want you to feel like you have to respec to participate in different activities.

As it stands, should be able to participate in both PvE and PvP without feeling 'gimped'. Your signature PvE abilities (e.g. Taunt) are viable in PvP as well and all classes feature utility helpful in both scenarios.

By the nature of things, some specs will be more optimal than others for different playstyles.

e.g. Burst DPS certainly helps bringing down healer or tank backed teams in PvP, distributed DoT builds like Balance on the Sage really help in PvP objective denial (can't capture if you have a Dot interrupting you), etc. So, I have no doubts that players will find specs that 'do better' in PvP or PvE for their particular playstyle. To expect otherwise would be foolish.
9269101
 Courtney Woods Neuigkeiten und Bekanntmachungen Gilden-Bündnisse jetzt möglich 1316609940
Im März haben wir unser Pre-Launch-Gildenprogramm gestartet, bei dem Mitglieder der Star Wars™: The Old Republic™-Community über die Gilden-Hauptquartier-Seite nach vorhandenen Gilden suchen oder eine eigene gründen konnten. Wir freuen uns sehr, nun den Beginn der zweiten Phase unseres Pre-Launch-Gildenprogramms anzukündigen!

Mit Phase 2: Bündnisse führen wir neue Funktionen ein, mit denen Gilden ihre Zugehörigkeit zu anderen Gilden in The Old Republic festlegen können. Ab jetzt kann ein Gildenleiter zusammen mit anderen Mitgliedern, falls diese die erforderlichen Rechte haben, bis zu drei Gilden als Verbündete oder Feinde auswählen, je nachdem, welcher Gruppierung diese angehören. Qualifizierte Gilden, die als Verbündete oder Feinde von anderen Gilden markiert sind, haben eine höhere Chance, zusammen auf demselben Server im Spiel platziert zu werden.

Eine weitere Funktion, die in Phase 2 eingeführt wird, ist die Möglichkeit, dass Gildenleiter und Mitglieder mit den erforderlichen Rechten Freunde per E-Mail in ihre Gilde einladen können. Ab heute könnt ihr neue Mitglieder rekrutieren!

Um mehr über Gilden in The Old Republic zu erfahren, besucht die Gilden-Spielsystem-Seite. Außerdem könnt ihr im Gilden-HQ vorbeisehen, falls ihr Fragen dazu habt, wie man eine Gilde suchen oder ihr beitreten kann. Seht auch unbedingt im Gilden-FAQ vorbei, um Antworten auf häufig gestellte Fragen zu erhalten.


Lest hier mehr
9267820
 Courtney Woods Actualité et annonces L'alignement des guildes commence 1316609640
Depuis mars dernier, le programme de pré-lancement des guildes permet aux membres de la communauté Star Wars™: The Old Republic™ de rechercher des guildes existantes ou de créer leur propre guilde sur la page du quartier général des guildes. Nous avons le plaisir de vous annoncer que la deuxième phase du programme de pré-lancement des guildes a commencé !

Avec la phase 2 : alignement, découvrez de nouvelles fonctionnalités qui permettent aux guildes de définir leur affiliation vis-à-vis d'autres guildes dans The Old Republic. Désormais les chefs de guildes et les membres autorisés peuvent désigner jusqu'à trois guildes alliées ou adversaires en fonction de leur faction. Les guildes identifiées comme les alliées ou les adversaires d'autres guildes auront plus de chances de se retrouver dans le jeu et d'être placées sur le même serveur.

La phase 2 propose également une fonctionnalité qui permet aux chefs de guildes et aux membres autorisés d'inviter des amis à rejoindre leur guilde par e-mail. Vous pouvez commencer à recruter de nouveaux membres dès aujourd'hui !

Pour en savoir plus sur les guildes de The Old Republic, visitez la page du système de jeu des guildes. Pour chercher ou rejoindre une guilde, rendez-vous dès maintenant au QG des guildes ! N'oubliez pas de consulter la FAQ des guildes pour trouver les réponses aux questions les plus fréquemment posées.


Lire la suite
9267819
 Courtney Woods News and Announcements Guild Alignment Begins 1316609280
Back in March we initiated our Pre-Launch Guild Program, where members of the Star Wars™: The Old Republic™ community could search for already established guilds or register one of their very own through the Guild Headquarters page. We are thrilled to announce that we have begun the second phase of our Pre-Launch Guild Program!

With Phase 2: Alignment, we are introducing new features which allow guilds to set their allegiance with other guilds in The Old Republic. Now a guild leader, along with members who have the proper permissions, can select up to three guilds as either Allies or Adversaries, depending on their faction affiliation. Qualifying guilds that are marked as Allies and Adversaries of other guilds will have the highest chance of being placed in the game together, allowing these guilds to coexist on the same server.

Another feature being implemented with Phase 2 is the ability for guild leaders and members with the proper permissions to invite friends to join their guild via email. You can start recruiting new members today!

To learn more about guilds in The Old Republic, check out the Guilds Game System page for details, and to search for or join a guild, visit the Guild HQ now! Also be sure to visit the Guilds FAQ for answers to commonly asked questions.


Read More
9267818
 Georg Zoeller General Discussion Game Development - Stopped, Investment Recovery Development - Started 1316567400
Way to take my post out of context (context being a specific thread in the Bounty Hunter class forum). Seriously dude.
9262620
 Stephen Reid General Discussion Release date speculation thread 1316560440
Let's try and get one thing very clear:

Investor calls and conferences are for investors. They are not meant for the general public.

While I understand the desire to get any piece of information possible about The Old Republic from whatever source you can, that does not mean that every time an investor call (or conference) happens, you should expect to glean meaningful information from that. The primary audience for these statements is people who are invested in, or are planning to invest in, EA as a company. While some of you may indeed be investors, if you are, you'd probably know not to panic when you hear said statements.

Let's break down a couple of those statements from Eric Brown, from the latest conference:

"In terms of timing, again, we haven't given a street date yet. We won't do so for some time, possibly at our next upcoming earnings call towards the end of October."

Indeed, we have not given a street date (AKA launch date) for The Old Republic. While some of you have suggested that we 'promised' a launch date announcement before that time, in fact what Eric Brown said was that a date could be announced in September or October.

It's important to also note the word 'possibly' was used in Eric's statement above. Just as he didn't promise that you would get a release date announcement in September, he isn't promising a release date before the next earnings call. It could happen, but it's not a promise.

Let's look at this second statement:

“…we did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks.”

There is absolutely no change to our previous messaging with this statement. We are in active and extensive testing for The Old Republic. We're aiming to release the game in the holiday 2011 window (or, before the end of the year, to speak in non-American for a minute).

However, as with any large and complex game project, there's always the possibility of slippage. Always. That is why we have always said we're aiming for that window, because it's possible that unforeseen issues may push the date. Eric Brown is doing what he's paid to do - letting investors know that the possibility exists. A possibility doesn't mean a certainty.

Despite what doom-sayers may try and tell you, we are still very much aiming to ship in the holiday 2011 window (AKA, before the end of the year). We're pushing out a major new build, we're getting in our external testers to look at it soon, and then we'll re-start our Game Testing Weekends.

Are there risks? Yeah, that goes with game development. Do we think we're getting much, much closer? Yes we do. And when we feel confident about an exact date, you'll get one. Rest assured.

Until then, try not to assume the sky is falling every time an investor asks a question and our CFO does his job, which is to let them know about every possibility.
9260375
 Stephen Reid General Discussion Release date speculation thread 1316560440
Let's try and get one thing very clear:

Investor calls and conferences are for investors. They are not meant for the general public.

While I understand the desire to get any piece of information possible about The Old Republic from whatever source you can, that does not mean that every time an investor call (or conference) happens, you should expect to glean meaningful information from that. The primary audience for these statements is people who are invested in, or are planning to invest in, EA as a company. While some of you may indeed be investors, if you are, you'd probably know not to panic when you hear said statements.

Let's break down a couple of those statements from Eric Brown, from the latest conference:

"In terms of timing, again, we haven't given a street date yet. We won't do so for some time, possibly at our next upcoming earnings call towards the end of October."

Indeed, we have not given a street date (AKA launch date) for The Old Republic. While some of you have suggested that we 'promised' a launch date announcement before that time, in fact what Eric Brown said was that a date could be announced in September or October.

It's important to also note the word 'possibly' was used in Eric's statement above. Just as he didn't promise that you would get a release date announcement in September, he isn't promising a release date before the next earnings call. It could happen, but it's not a promise.

Let's look at this second statement:

“…we did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks.”

There is absolutely no change to our previous messaging with this statement. We are in active and extensive testing for The Old Republic. We're aiming to release the game in the holiday 2011 window (or, before the end of the year, to speak in non-American for a minute).

However, as with any large and complex game project, there's always the possibility of slippage. Always. That is why we have always said we're aiming for that window, because it's possible that unforeseen issues may push the date. Eric Brown is doing what he's paid to do - letting investors know that the possibility exists. A possibility doesn't mean a certainty.

Despite what doom-sayers may try and tell you, we are still very much aiming to ship in the holiday 2011 window (AKA, before the end of the year). We're pushing out a major new build, we're getting in our external testers to look at it soon, and then we'll re-start our Game Testing Weekends.

Are there risks? Yeah, that goes with game development. Do we think we're getting much, much closer? Yes we do. And when we feel confident about an exact date, you'll get one. Rest assured.

Until then, try not to assume the sky is falling every time an investor asks a question and our CFO does his job, which is to let them know about every possibility.

EDIT: Including entire transcript of the relevant statements. Emphasis mine:

"In terms of timing, again, we haven't given a street date yet. We won't do so for some time, possibly at our next upcoming earnings call towards the end of October. We're in beta testing mode. We're expanding the scalability of the testing. It's not about working to complete content. We feel very good about the content. That's ready to go. It's about tuning the game to make sure, for example, we can get the level of concurrent users per server cluster that we want. That the response time is what people would expect. So the factor, just to reiterate what we said last earnings call about timing, we expect to ship Star Wars by the end of this calendar year.

But we did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks. So what's important to us here is not Month One, Month Two, but this is going to be a multi-year, consider it a ten year journey, an investment in an MMO. And if we get it right in terms of scalability, the response time, the first people that enter the product will be key influencers. We want those key influencers to have a great experience because that will help in a viral fashion to spin up demand. "
9260473
 Stephen Reid General Discussion Release date speculation thread 1316560440
Let's try and get one thing very clear:

Investor calls and conferences are for investors. They are not meant for the general public.

While I understand the desire to get any piece of information possible about The Old Republic from whatever source you can, that does not mean that every time an investor call (or conference) happens, you should expect to glean meaningful information from that. The primary audience for these statements is people who are invested in, or are planning to invest in, EA as a company. While some of you may indeed be investors, if you are, you'd probably know not to panic when you hear said statements.

Let's break down a couple of those statements from Eric Brown, from the latest conference:

"In terms of timing, again, we haven't given a street date yet. We won't do so for some time, possibly at our next upcoming earnings call towards the end of October."

Indeed, we have not given a street date (AKA launch date) for The Old Republic. While some of you have suggested that we 'promised' a launch date announcement before that time, in fact what Eric Brown said was that a date could be announced in September or October.

It's important to also note the word 'possibly' was used in Eric's statement above. Just as he didn't promise that you would get a release date announcement in September, he isn't promising a release date before the next earnings call. It could happen, but it's not a promise.

Let's look at this second statement:

“…we did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks.”

There is absolutely no change to our previous messaging with this statement. We are in active and extensive testing for The Old Republic. We're aiming to release the game in the holiday 2011 window (or, before the end of the year, to speak in non-American for a minute).

However, as with any large and complex game project, there's always the possibility of slippage. Always. That is why we have always said we're aiming for that window, because it's possible that unforeseen issues may push the date. Eric Brown is doing what he's paid to do - letting investors know that the possibility exists. A possibility doesn't mean a certainty.

Despite what doom-sayers may try and tell you, we are still very much aiming to ship in the holiday 2011 window (AKA, before the end of the year). We're pushing out a major new build, we're getting in our external testers to look at it soon, and then we'll re-start our Game Testing Weekends.

Are there risks? Yeah, that goes with game development. Do we think we're getting much, much closer? Yes we do. And when we feel confident about an exact date, you'll get one. Rest assured.

Until then, try not to assume the sky is falling every time an investor asks a question and our CFO does his job, which is to let them know about every possibility.

EDIT: Including entire transcript of the relevant statements. Emphasis mine:

"In terms of timing, again, we haven't given a street date yet. We won't do so for some time, possibly at our next upcoming earnings call towards the end of October. We're in beta testing mode. We're expanding the scalability of the testing. It's not about working to complete content. We feel very good about the content. That's ready to go. It's about tuning the game to make sure, for example, we can get the level of concurrent users per server cluster that we want. That the response time is what people would expect. So the factor, just to reiterate what we said last earnings call about timing, we expect to ship Star Wars by the end of this calendar year.

But we did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks. So what's important to us here is not Month One, Month Two, but this is going to be a multi-year, consider it a ten year journey, an investment in an MMO. And if we get it right in terms of scalability, the response time, the first people that enter the product will be key influencers. We want those key influencers to have a great experience because that will help in a viral fashion to spin up demand. "
9271828
 Stephen Reid General Discussion Release date speculation thread 1316560440
Let's try and get one thing very clear:

Investor calls and conferences are for investors. They are not meant for the general public.

While I understand the desire to get any piece of information possible about The Old Republic from whatever source you can, that does not mean that every time an investor call (or conference) happens, you should expect to glean meaningful information from that. The primary audience for these statements is people who are invested in, or are planning to invest in, EA as a company. While some of you may indeed be investors, if you are, you'd probably know not to panic when you hear said statements.

Let's break down a couple of those statements from Eric Brown, from the latest conference:

"In terms of timing, again, we haven't given a street date yet. We won't do so for some time, possibly at our next upcoming earnings call towards the end of October."

Indeed, we have not given a street date (AKA launch date) for The Old Republic. While some of you have suggested that we 'promised' a launch date announcement before that time, in fact what Eric Brown said was that a date could be announced in September or October.

It's important to also note the word 'possibly' was used in Eric's statement above. Just as he didn't promise that you would get a release date announcement in September, he isn't promising a release date before the next earnings call. It could happen, but it's not a promise.

Let's look at this second statement:

“…we did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks.”

There is absolutely no change to our previous messaging with this statement. We are in active and extensive testing for The Old Republic. We're aiming to release the game in the holiday 2011 window (or, before the end of the year, to speak in non-American for a minute).

However, as with any large and complex game project, there's always the possibility of slippage. Always. That is why we have always said we're aiming for that window, because it's possible that unforeseen issues may push the date. Eric Brown is doing what he's paid to do - letting investors know that the possibility exists. A possibility doesn't mean a certainty.

Despite what doom-sayers may try and tell you, we are still very much aiming to ship in the holiday 2011 window (AKA, before the end of the year). We're pushing out a major new build, we're getting in our external testers to look at it soon, and then we'll re-start our Game Testing Weekends.

Are there risks? Yeah, that goes with game development. Do we think we're getting much, much closer? Yes we do. And when we feel confident about an exact date, you'll get one. Rest assured.

Until then, try not to assume the sky is falling every time an investor asks a question and our CFO does his job, which is to let them know about every possibility.

EDIT: Including entire transcript of the relevant statements. Emphasis mine:

"In terms of timing, again, we haven't given a street date yet. We won't do so for some time, possibly at our next upcoming earnings call towards the end of October. We're in beta testing mode. We're expanding the scalability of the testing. It's not about working to complete content. We feel very good about the content. That's ready to go. It's about tuning the game to make sure, for example, we can get the level of concurrent users per server cluster that we want. That the response time is what people would expect. So the factor, just to reiterate what we said last earnings call about timing, we expect to ship Star Wars by the end of this calendar year.

But we did hold out a slight possibility that it could slip to our March quarter. And the factors that would cause a slip is, for example, us not being completely satisfied with the scalability testing, and wanting to tune it for several extra weeks. So what's important to us here is not Month One, Month Two, but this is going to be a multi-year, consider it a ten year journey, an investment in an MMO. And if we get it right in terms of scalability, the response time, the first people that enter the product will be key influencers. We want those key influencers to have a great experience because that will help in a viral fashion to spin up demand. "
9319208
 Georg Zoeller Sith Inquisitor incombat stealth for stealth classes? 1316550180
The Marauder/Sentinel stealth really isn't stealth, it's a very short term ability usable for both escape or offense. You're not going around with it undetected for any significant period of time.

All classes which have long term (modal) stealth abilities (Agent, Smuggler, Shadow, Assassin) have access to an 'in combat' stealth, the ability to engage their stealth ability while actively engaged in combat. This is a fairly recent change we've hinted at a number of times. Players that follow the stealth centered skill tree in their class (e.g. Infiltration) also have the ability to further improve this ability.
9256605
 Allison Berryman General Discussion Developer Postings 1316543520
As some of our helpful community members have already pointed out, the best way to keep up with new developer posts is to frequent the Dev Tracker. From there, you can see the most recent developer posts, and can jump to the post they've made in the thread. We do recommend checking it frequently for important announcements and informative posts from the devs.
9253811
 Emmanuel Lusinchi General Discussion Question: Does ToR hav 1st Person view? 1316475840
It is indeed possible to get in first person view by using the mouse-wheel, as most people on this thread have guessed.

However, to be honest, rather than being a full-blown mode, this is mainly provided for those times when the player is so close to a wall that the camera has no other choice but to get into first person view.

It is however quite nice to use in a few cases, such as "taking in" a scenery, and I find myself using it from time to time.

I hope this answers your question!
9238298
 Georg Zoeller Allgemeine Diskussionen Skilltrees schon vor dem Launch veröffentlichen? 1316472600
Die Skilltrees werden sich sicher noch bis zum launch hin veraendern, wir denken allerdings tatsaechlich darueber nach sie trotzdem vorher verfuegbar zu machen.

EN: The skill trees will certainly continue to change up to launch (and thereafter). We are however still considering making them available before launch.
9237305
 Allison Berryman General Discussion Account Security Questions 1316469960
As part of our continuing efforts to ensure account security, we’ll begin asking all SWTOR.com account holders to add security questions to their accounts on Wednesday, 9/21. After our weekly scheduled maintenance (which typically ends around 10:00AM CDT), account holders who log out and log back in will be asked to add these questions.

Eventually, these questions will be used to help verify your identity, so please use answers you are sure to remember.

If you encounter any issues with your account or have any questions, please contact us using the Customer Service contact form on our site: http://www.swtor.com/support/form and we’ll be happy to assist you. Thanks!
9236426
 Georg Zoeller Bounty Hunter BH forum is dying 1316355840
You'll get something to talk about soon
9207902
 Emmanuel Lusinchi Discussion générale Beta test septembre 1316324400
Quote:
Originally Posted by Exarioch
Ce qui est en partie vraie, nos retour auront de la valeur pour les corrections de langue ou autre bug de la version.
Quand aux souhaits d’améliorer tel truc, ce sera niet !
Ce n'est past entierement correct. La nouvelle version qui va etre utilisee comporte de nombreux ajustements a divers systemes (combat, crafting, etc.) et les retours des Europeens sont tout a fait aussi valides et importants que ceux en provenance de l'Amerique du Nord.

Et bien entendu, les Francais et Allemands vont nous donner en plus de cela des retours sur les traductions.

--
That's not entirely correct. The new version that will be used has many tweaks to various systems (combat, crafting, etc.) and feedback from the Europeans is just as valid and important than the feedback coming from North America.

And of course, the Frenchs and Germans will give us, in addition, feedback on the translation of the game.
9189925
 Stephen Reid General Discussion Release date speculation thread 1316214300
Quote:
Originally Posted by CorranTyev
retailclient_ is still a big milestone, this means that things are getting very close to release. I don't see why people would assume the name meant it was the final iteration though.
It's actually been named 'retailclient' from the very beginning of testing.
9174163
 Stephen Reid General Discussion Release date speculation thread 1316213580
Just dropping in briefly to clear something up.

Some of you may have heard about a client build that is labelled 'retailclient'. Despite what you may think, that does not indicate the client in question is the final, ready-for-the-DVD-and-then-the-box client.

Instead, it's the client that's used during testing by players. We have a separate client used by the development team. Ultimately, some version of this client will be the actual retail client, but any version of the client circulating right now is not actually the 'final' client.

Just FYI.
9173858
 Emmanuel Lusinchi Discussion générale La communication est quasi inexistante !! 1316201580
Je passe souvent sur le forum Francais et reste a votre ecoute. J'evite cependant de repondre aux questions dont les reponses sont deja bien connues , ou aux questions qui ne sont vraiment pas dans ma sphere de competence (problemes d'achats, de validation de commandes, etc.).

Mais en dehors de cela, je reste a votre disposition pour clarifier les points sombres ou nebuleux - bien entendu dans les limites de notre logique de communication (donc, pas la peine de me demander la date de sortie... enfin pour l'instant du moins ).
9168920
 Georg Zoeller Sith Warrior Marauders getting the shaft?? 1316200680
Quote:
Originally Posted by VayaVesperia
Good evening, Mr. Zoeller !

May I be excused for this questions, but dont you think its kinda awkward that classes like Marauder has incombat stealth when the rogue archetype (Sith Assassin0 dont ? I mean come on, smuggler even has aoe stealth, warrior has incombat stealth and the "stealth class" doesnt ? Whats your personal take on this one ?

Thanks and I hope you will answer it.
We can have that discussion in a separate thread on the Inquisitor forum if you desire. Let's not hijack other threads.
9168477
 Stephen Reid General Discussion Eurogamer Expo 2011 Meet 'n' Greet details 1316197260
Hello everyone!

I'm very happy to re-announce that we're bring Star Wars: The Old Republic to Eurogamer Expo 2011. This show is near and dear to my (blackened, cold ) heart so I'm very happy we'll be there.

As our news article on the show mentions, we'll have The Old Republic available to play on the show floor for all four days of the Expo. We'll be showing off all four of the Origin Worlds, as well as having PvP matches in the Alderaan and Huttball Warzones.

On Saturday 24th we'll be returning to Gamerbase inside the London Trocadero (more specifically, inside HMV) for a meet 'n' greet. In attendance will be myself, Chris Collins and the one and only Daniel Erickson. This event is entirely free, you've just got to get yourself to the venue.

Unlike our previous Gamerbase event we will not be issuing invites to this meet 'n' greet, however due to fire regulations there is a limit to how many people will be allowed inside the venue. We're told this is roughly 100 people at any time. Once we hit capacity we may conduct a 'one in, one out' policy, or we may clear the venue at some point to allow others in. We'll judge that on the night based on attendance.

We'll have the game playable on dozens of PCs, and will be limiting play time, but arrive a little earlier than 8pm kick-off if you want to get in first (ish). Please don't camp the venue from 3pm or something.

Currently closing time for the event is midnight, although knowing London transport you might want to leave earlier than that.

As well as getting a chance to play the game, we'll also do some Q&A with Daniel to give you an extra reason to come by.

Last but not least, we will be catering the event and alcohol will be included. Therefore unfortunately only those 18 or over will be admitted. Please bring appropriate ID as your age will need to be checked at the door.
9166904
 Georg Zoeller Sith Warrior Marauders getting the shaft?? 1316196780
Quote:
Originally Posted by Parthis
Sorry for highjacking this post Georg, but what's the difference between Light armor compared to Medium and Heavy? (Assassin here!)
5%
9166713
 Georg Zoeller Sith Warrior Marauders getting the shaft?? 1316196600
Quote:
Originally Posted by Redbadge
Hello. I'm trying to be sympathetic with your (and others) point of view, but I have similar concerns about your proposed alternative (i.e. that the marauder have higher DPS than the DPS Juggernaut by default). Here's the scenario I envision under your preferred alternative:

Guild-Leader: We're looking for DPS Sith Warriors for hard-mode operations. Marauders only.
Me (DPS Juggernaut): I'm available.
GL: No Juggernauts, we already have a tank.
Me: I don't tank; I'm DPS-specced. Why not take me if you still need Warrior DPS?
GL: Marauders are strictly better; they deal X% more DPS than your spec. If you switch to tank spec, we might consider you for other future operations.
Me: But I don't tank...
GL: Listen, if you want to DPS with us, then we'll need everything out of you possible. Roll a marauder and try again later.

If the Marauder does more DPS by default than Juggernaut, why would I roll Juggernaut DPS (assuming I actually []want[/I] to DPS), other than the aesthetic look of Vader/1-handed saber?
Correct, this is a concern.

In the current game, there is no such thing as respeccing quickly. In the current build, you fly to your capital planet, spend an ever increasing amount of cash to respec, then you get different gear for your new role (tank instead of dps) and then you fly back.

We might streamline that process, but as it stands, the "Juggernaut could just become a tank at will" isn't exactly the case. You certainly can't just switch in the middle of combat.
9166640
 Courtney Woods News and Announcements Studio Insider: Combat Animation 1316189880
With each Studio Insider, members of the Star Wars™: The Old Republic™ development team take you behind the scenes to give you an inside look at the work that goes in to making the game. This week, Principal Lead Animator Mark How discusses the work that goes in to creating the animations for combat in Star Wars: The Old Republic.

Quote:
Hi. My name is Mark How and I am the Principal Lead Animator at BioWare Austin. Many ideas have been dreamt up since the inception of this extraordinary game and the animation team has been hard at work since the very beginning. While we see each project as a challenge, we have a lot of fun imagining all sorts of unique, action-packed scenarios that can play out in The Old Republic. Of course, the main purpose of animation is to produce characters that adhere to the basic laws of physics, but good animation also ties into many other facets of game design. Today, I’ll tell you about our experiences and techniques that go in to our creating the animations that compliment the exciting and visceral combat in The Old Republic!
Read More
9163604
 Courtney Woods News and Announcements The Old Republic at Eurogamer Expo 2011 1316189880
Held each year at the Earls Court Exhibition Center in London, the Eurogamer Expo stands as one of the largest video game events in the United Kingdom. This year BioWare and LucasArts will be bringing Star Wars™: The Old Republic™ to the show, letting gamers get their hands on Origin World content for each of the eight classes in the game, as well as some Player-vs-Player combat in both the Alderaan and Huttball Warzones!

The Eurogamer Expo runs from September 22nd through the 25th, with show floor hours from 11:00 AM GMT until 7:00 PM GMT. For those of you who are early entry ticket holders, the show opens an hour earlier at 10:00 AM GMT.

On Saturday, September 24th from 8:00PM until 12:00AM GMT, BioWare will be hosting a Community Meet and Greet at Gamerbase London inside the Trocadero Centre. Those who attend will be able to meet other members of The Old Republic community, have a couple of drinks with the BioWare team, and take part in a developer Q&A session.

If you aren’t able to make it to the Eurogamer Expo, be sure to check back to www.StarWarsTheOldRepublic.com as well as our Community Forums, Twitter and Facebook for the latest information!


Read More
9163603
 Courtney Woods General Discussion Community Q&A: Socialization 1316182860
We know the community has a lot of questions and we want to answer as many as we can. This month, we want to hear your questions about socializing in Star Wars™: The Old Republic™. Please post your question in the comments!

We’ll select some of these questions and answer them in an upcoming Studio Insider on our website.

Please keep questions courteous and try to avoid asking questions that have already been asked. Remember, there are some questions that we won’t be able to answer, so please don’t feel offended if your question is not selected.
9160303
 Georg Zoeller Sith Warrior Marauders getting the shaft?? 1316136360
Also, for the record:

Heavy armor currently has 5% higher defense than medium armor.
9149888
 Georg Zoeller Sith Warrior Marauders getting the shaft?? 1316136240
Quote:
Originally Posted by TwoHearted

Georg Z. has stated that pure DPS will do "marginally" more DPS than hybrids. Will this be enough? For PvE I think so, but for PvP we better have some good defensive CD or we will get pwned.
If you look at what I really said, you will not find the word 'hybrid' in there.

The design for the game is that if you fully spec into a specific role (dps, tank, healer), you will be comparable in effectiveness to characters of all other classes in the same role. No second class healers, tanks, or dps.

A DPS Juggernaut is a pure DPS character, not a hybrid.

Hybrid, in my book, means that you are spending a significant part of your skill points in 'other' skill trees (e.g. Healing). There is no intended design that says that such builds should get within 5% of effectiveness of a pure build and I never made any comments in regards to that.
9149854
 Allison Berryman General Discussion Official statement on same gender romance arcs in STAR WARS: The Old Republic 1316110680
Now that everyone has had some time to read and respond to the official statement, we’ll be closing this thread. We appreciate your input, but the thread has drifted off-topic into debates about social issues. In order to foster a friendly environment, we do ask that community members respect others, even if you don’t see eye to eye.

If you have suggestions for us regarding the game, we encourage you to make a post in the suggestion box, but please avoid posting duplicate topics, discussing topics that are inappropriate for the forums, and insulting other community members. Thank you!
9140400
 Stephen Reid General Discussion Beta reinvites - in waves or already sent? 1316100120
Quote:
Originally Posted by AdamAMD
I was in the first beta weekend. I have not received another beta email yet. I checked spam, trash, everything. Even going to http://www.swtor.com/tester only shows my previous b eta test.

Has anyone from the first beta weekend not yet received their new beta email yet?
No-one has received a re-invite. We sent notification to those who tested that they would be re-invited, but the actual (re)invites have not yet been sent.
9136119
 Damion Schubert General Discussion When the game release, whats the first thing you do? 1316061600
Quote:
Originally Posted by Papthegnome
What do you think will be your first thing you do is?
Dance a jig.

Don't think I won't.
9126723
 Georg Zoeller General Discussion Why does everyone think there will be heavy phasing/sharding 1316057220
Quote:
Originally Posted by Colobulous
Fear. Fear is the path to the Dark side. Fear leads to anger. Anger leads to hate. Hate leads to complaining about a problem before it actually happens.
Yeah, that's the part about the Forums that sometimes makes me think we'll end up with a 90:10 faction split for Empire
9125487
 Georg Zoeller General Discussion Anyone else hoping post launch we get proper space ports 1316052480
The required size of the building would be larger than some planets.

We're displaying ships at realistic scale in the hangar, and a single hangar, as a result, is enormous. So if a few hundred players need space to park their ships, the resulting spaceport would be perfectly to scale, but probably larger than the actual planet.

Spaceports already are among the largest buildings in the game. They often extend above and below the surface of the planet on several levels and that is with instanced hangars.

A good analogy of what would be required is a building of the size of a major airport like Denver, Frankfurt or Heathrow. Imagine walking across that area realistic movement speed just to get outside to the planet. Doing it a couple of times per year in real life is annoying, and in an MMO you get to travel between planets a lot more in a lot more compressed timeframe.

Short: While it's an appealing idea, it would not add anything but realism to the game, and adding realism without justifiable gameplay value is generally not a great idea in games unless you are making simulations.
9123796
 Stephen Reid General Discussion Re-invite for Beta Testing Weekend #1 testers 1316048220
Quote:
Originally Posted by TennVol
A friend of mine, who was a regular beta tester, not a weekend beta tester, got re-invited to the beta today.
Yes. Exactly as it's supposed to be, as stated in the FAQ:
Game Testing: The ongoing testing program. We continue to invite those who have registered for Game Testing into the program on a regular basis. Those selected will generally test the game for an extended period of time, as opposed to a Beta Testing Weekend.
Anyone eligible for a Beta Testing Weekend invite is also eligible to be invited to the Game Testing program.

Quote:
Originally Posted by darthldub
maybe i came in at the wrong time but stephen reid said that they are adding the re-invites to the number of new invites so:
Maths is fun!

Let's just say - as a silly example - that we invited 5 people to the last Beta Testing Weekend. (I wish, it'd make life easier. ) Let's also say that we're inviting 6 people to the next Beta Testing Weekend, whenever that may be.

By re-inviting the first Beta Testing Weekend, we're potentially increasing the number invited for the second weekend from 6 people to 11. 6 original, fresh and new invites, plus 5 more re-invites.

However, what's more likely is that instead of 'spiking' the second testing weekend to (in my highly fictitious and deliberately silly example) almost double the original amount, we'll instead spread out the re-invites over a number of weekends. So, for example, we might re-invite 2 people one weekend, 2 more the next and so on.

Numbers in these examples are deliberately ridiculous because otherwise, well, you know.
9122041
 Stephen Reid General Discussion Re-invite for Beta Testing Weekend #1 testers 1316047020
Quote:
Originally Posted by xxtbbucsfanxx
To me it seems a bit Hypocritical to say the tests went great, then re-invite all the w/e testers under these pretenses, what is the REAL truth here?
The truth is exactly what we said.

We had issues actually getting many of those invited to test actually into the test. That was unfortunate, so we decided to re-invite them.

We got enough people in, however, that the objectives for this testing weekend were achieved, indeed surpassed. (Note: objectives for the first testing weekend may not be the same as future weekends.)

These two things are not mutually incompatible.

Quote:
Originally Posted by Zhanny
Great to see the testing is up and running again, im very excited to see what comes out of this upcoming weekend. And of course hoping an invite during the testing period.
Again, to be crystal clear - testing has not re-started. Those who have been re-invited have been re-invited to a future testing weekend. They may not all be invited to the same weekend.
9121528
 Stephen Reid General Discussion Re-invite for Beta Testing Weekend #1 testers 1316046660
Quote:
Originally Posted by Saraphiene
Its BETA, people expect there to be issues, so just because those that did get to test didnt get every feature on a perfectly polished beta test doesnt mean you should screw everyone else out of getting a chance to test!

Secondly you said those invited wouldnt be reinvited, then you say your reinviting them but the rule hasnt changed followed by yet your still bending the rule and subjecting to change the rule in the future...... say what?
You'd be surprised how many people expect the process to be flawless.

We haven't taken the chance to test away from anyone. At all. We will adjust our overall numbers to include these re-invites. As I said, this entire weekend's testing population is a small fraction of the next weekend's projected invites - and that number will only go up.

Our statement that those who are re-invited won't be re-invited still stands. In general, if a testing weekend goes well, we won't re-invite those back. Note that, as stated in the FAQ, is our current thinking and it may change in the future. Testing is a fluid process, and we have to adjust to circumstances. If that means changing our minds on some previous decisions, then that's what we're going to do.

Quote:
Originally Posted by RFlagzzz
Is this valid for EU 2?? Or it is as it has been and only NA get invites?
As I'm pretty sure I've said before, future Beta Testing Weekends will include invitations to people in Europe. We are also going to invite Europeans to the general Game Testing program (which means they will test for much longer than one weekend) as soon as we possibly can.

We are not inviting anyone at this exact moment. When we start inviting new testers, we will let you know.

Quote:
Originally Posted by Ornoku
If anything its unfair to take back things you've said and do the exact opposite of what you've said you will do. Its very unprofessional as a company to do something like that.
Like I said above, testing is a fluid process. We'll try to stick to what we've said we're going to do, but things change. In my opinion, it would be unprofessional to allow people to have a bad testing experience and not try to make it up to them.

Quote:
Originally Posted by Tamanous
The shocking concept should be why BW would even consider NOT reinviting these players when ramping up the scale of tests.
Because, quite simply, we have a massive amount of people who are signed up to test, and getting as many of those through testing before launch is what we decided to do. That means generally, we don't need to re-invite, but exceptions may occur - as they did here.
9121360
 Stephen Reid General Discussion Re-invite for Beta Testing Weekend #1 testers 1316045640
Quote:
Originally Posted by Ezie
Wow this is awesome! I think I was part of the unlucky that didn't get the invite and found out too late my invite had expired after visiting the testing page. That said I didn't get an invite today either. This time around I had made sure anything from swtor.com gets past gmails spam filters so I guess I didn't make this round. I hope others that were like me do get a chance to test however. I was dealing ok without having been able to test all up until I found out I could have, and missed it. Talk about broken heart.

Cheers for doing the right thing and inviting some of the folks in my situation to the next round.

Ezie-
To be crystal clear: we didn't send out an actual re-invite today (as in, click here, download the client, let's play!). We sent out an email informing those who were in last weekend's test that they would - at some point - be re-invited to test.

You wil be re-invited by email as you were before.
9120893
 Stephen Reid General Discussion Re-invite for Beta Testing Weekend #1 testers 1316045400
Quote:
Originally Posted by kennykane
so for next beta weekend are you going to invite people who have not been invited yet and just add the ones you reinvited to that pool?
Yes.

As I said, the number of people who were invited to last weekend's test (and are being re-invited) is a small fraction of the numbers we're expecting to invite to future testing weekends. Even if we re-invited all of this past weekend's testers in one go, they would still be enormously outnumbered by new testers being invited for the first time.

We may in fact 'spread out' the re-invites over more than one weekend, and just bump up the overall numbers invited to test.

Our intention here is not to deny those who haven't yet tested a chance to test, but instead to ensure that those who were invited, but didn't get to test, get that opportunity.
9120807
 Stephen Reid General Discussion Re-invite for Beta Testing Weekend #1 testers 1316044140
Hey all,

Today we re-invited all testers who were invited to our Beta Testing Weekend #1 back to a future Beta Testing Weekend (which will happen on as yet unspecified date). I wanted to give you a little insight into why, and clear up confusion.

These testers were not re-invited to a Beta Testing Weekend for this weekend. We're still internally testing the next major build of the game. As we've said before, when we're ready to give everyone a date for the next Beta Testing Weekend, we'll announce it.

Why are they being re-invited? Because we feel for a significant proportion of those invited to test during Beta Testing Weekend #1, they did not have an optimal testing experience. As I mentioned before, we had some issues, including some people not receiving an invite, and others being unable to get the client in time because of issues with their acceptance of their invite. With those factors in mind, we felt that because many people did not experience the game, it was worthwhile to re-invite everyone.

Where does that leave everyone who hasn't been invited to test yet?

First, I realize that we previously stated if people were invited to test, they would not be invited again. Although that policy may change in future, we're not changing it right now. However we feel that this situation is unique enough that we're re-inviting this weekend's testers. We expect this to be a one-off situation. I hope anyone who's waiting to get into testing realizes that if they had similar issues, we would 'do the right thing' by you too.

Second, it's important to realize as we've said before that future Game Testing Weekends are planned to be much, much larger than the first. This weekend's entire testing population is actually just a small fraction of the total number we're planning to invite to the next weekend, and our number of invites will go up after that. (Indeed, we'll probably just increase our numbers overall and add the re-invited testers onto that total number.)

In summary, we had some issues and we wanted to ensure those invited to test, got to test. This is, we feel, a unique and one-off situation, but it's also the right thing to do.

I realize that some of you may feel that getting a re-invite is unfair, as those re-invited will get more play time than those invited to just one weekend. That's understandable. However, getting an invite and then not being able to play through no fault of your own isn't great either. I'm sure if you put yourself in the shoes of someone who was invited but couldn't play, you'd be grateful for the chance to test the game and give feedback.

For those of you yet to test, please be patient and understanding of our reasoning here. We're going to invite many, many people to test The Old Republic before we launch and chances are, you'll be one of them.

For those of you lucky enough to be re-invited, please respect the Game Testing Agreement and have some sympathy for those who haven't been invited to test at all yet.

If you have questions, you know where we are.
9120239
 Stephen Reid General Discussion Re-invite for Beta Testing Weekend #1 testers 1316044140
Hey all,

Today we re-invited all testers who were invited to our Beta Testing Weekend #1 back to a future Beta Testing Weekend (which will happen on as yet unspecified date). I wanted to give you a little insight into why, and clear up confusion.

These testers were not re-invited to a Beta Testing Weekend for this weekend. We're still internally testing the next major build of the game. As we've said before, when we're ready to give everyone a date for the next Beta Testing Weekend, we'll announce it.

Why are they being re-invited? Because we feel for a significant proportion of those invited to test during Beta Testing Weekend #1, they did not have an optimal testing experience. As I mentioned before, we had some issues, including some people not receiving an invite, and others being unable to get the client in time because of issues with their acceptance of their invite. With those factors in mind, we felt that because many people did not experience the game, it was worthwhile to re-invite everyone.

Where does that leave everyone who hasn't been invited to test yet?

First, I realize that we previously stated if people were invited to test, they would not be invited again. Although that policy may change in future, we're not changing it right now. However we feel that this situation is unique enough that we're re-inviting this weekend's testers. We expect this to be a one-off situation. I hope anyone who's waiting to get into testing realizes that if they had similar issues, we would 'do the right thing' by you too.

Second, it's important to realize as we've said before that future Game Testing Weekends are planned to be much, much larger than the first. This weekend's entire testing population is actually just a small fraction of the total number we're planning to invite to the next weekend, and our number of invites will go up after that. (Indeed, we'll probably just increase our numbers overall and add the re-invited testers onto that total number.)

In summary, we had some issues and we wanted to ensure those invited to test, got to test. This is, we feel, a unique and one-off situation, but it's also the right thing to do.

I realize that some of you may feel that getting a re-invite is unfair, as those re-invited will get more play time than those invited to just one weekend. That's understandable. However, getting an invite and then not being able to play through no fault of your own isn't great either. I'm sure if you put yourself in the shoes of someone who was invited but couldn't play, you'd be grateful for the chance to test the game and give feedback.

For those of you yet to test, please be patient and understanding of our reasoning here. We're going to invite many, many people to test The Old Republic before we launch and chances are, you'll be one of them.

For those of you lucky enough to be re-invited, please respect the Game Testing Agreement and have some sympathy for those who haven't been invited to test at all yet.

If you have questions, you know where we are.
9556618
 Stephen Reid General Discussion Warning on Beta Key 'giveaways' 1316029560
At this time, there are no websites, anywhere, who are officially partnered with EA or BioWare to 'give away' Game Testing invites or 'Beta Keys'. Any site suggesting otherwise is mistaken.

The only way to get a Game Testing invite (of any kind) at this time is to be signed up to test and to be officially invited by BioWare, via email. As always, to check if you have been invited to test, login to swtor.com/tester/

Please be aware that some sites may ask you to download software in exchange for promised 'Beta Keys'. This software may be malicious and may damage your PC. You are never required to download anything to be invited to Game Testing - you will only need to download the game client after you are invited, which is only available from SWTOR.com.
9113323
 Stephen Reid General Discussion SWTOR...requires 40GB hard drive space...reallyy?? 1316012520
Quote:
Originally Posted by FarisSTINGrai
That is a HECK load amount of harddrive space for ONE game?? I mean I know it's a big game, and 9 different planets to explore and that it's a 'fully voiced MMO' but this is ridiculous... that's not even patches, updates AND expansions included??
It'll easily run into 100GB after 2 years of expansions....seriously ***?

Surely this can't be? What do you guys think? Is that even possible?
Thanks
The total install 'footprint' is not yet finalized. We always said the game was big. We weren't kidding.

FYI, there are 17 planets in total, and yes, voiceover to the scale we're talking about (10,000 NPC speaking parts, as mentioned by Daniel during PAX) does take up a lot of space.

Luckily, hard disk space is cheap.
9106149
 Georg Zoeller Smuggler In-Combat Scoundrel Stealth! 1315979760
Quote:
Originally Posted by Nimithril
Personally, I prefer 'Snuggle', which I am sure is something else you can do while stealthed, although you might get arrested.
The Smuggler get's a lot of snuggle opportunities during his story already
9084347
 Stephen Reid General Discussion Official statement on same gender romance arcs in STAR WARS: The Old Republic 1315979460
Quote:
Originally Posted by Detsumaru
now there is one important piece of information missing:
will the options be added for existing characters (all or a subset) or only for newly added ones?

example: vette (assumed she is a love interest).
can i play a female sith warrior in the firm knowledge that in a later stage i will be able to turn the friendship into a romance later on or will I have to gamble when selecting the characters gender?
It's a little too early to say - this is a post-launch feature after all, and we're focused on the launch features right now.

Per your example, we can't guarantee that a character you play at launch would have romance options 'unlocked' for an existing companion. It's something that will be taken into consideration when making design decisions. Not a promise it'll happen, but we'll take that feedback and relay it through to design.

Quote:
Originally Posted by CelCawdro
I just hope that they do the storylines justice, instead of flipping the bisexual switch, a la DA2. It just seems patronizing to the community to do that.
We fully intend to do justice to the story in our storylines.

As you may have heard, we take story very seriously - this included.

Lastly for those of you who seem concerned that you will be 'tricked' into any romance arc in the game - all romance choices are clearly marked. You will be aware you're making those choices as you make them.
9084192
 Georg Zoeller Smuggler In-Combat Scoundrel Stealth! 1315953480
Quote:
Originally Posted by Pandora
bloody nerf herders...always getting the snuggles...

so, since you seem to be in a revealing mood....what is the name of the ability that gives teh smuggler the extra-interesting sheilds at the end of the vid?
We've mentioned this one on the Agent before, it's called Hunker Down, which is a mirror of the Operative's Entrench ability. It boosts the output of the shield generator to bestow an array of protections onto the Smuggler for a period of time. Moving to a attack a Smuggler while this ability is active is usually a very bad idea (tm).
9093162
 Allison Berryman General Discussion Official statement on same gender romance arcs in STAR WARS: The Old Republic 1315940580
We appreciate everyone's feedback, but want to post a reminder that political and religious discussions (as well as debates regarding volatile social issues) are not permitted on the forums. We encourage you to provide your feedback as always, but ask that you avoid bringing these topics into the discussion, regardless of your views on the subject.

We do remove discussions about these topics, as well as any insults or offensive posts - no matter who is on the receiving end. If you see anything that violates the rules, please use the "flag" feature so our Representatives can address it, and avoid responding and further fanning any flames. Thank you all for helping us keep this thread constructive!
9086831
 Allison Berryman General Discussion Server security - How well will our personal info be protected 1315939920
We take the security of everyone's personal information very seriously, especially in light of recent events. You can rest assured that we'll take all the steps we can to ensure security for all our players. We can't detail exactly what kind of measures we'll take, of course, but it is certainly a priority for us.
9086368
 Stephen Reid General Discussion Official statement on same gender romance arcs in STAR WARS: The Old Republic 1315932660
Quote:
Originally Posted by deadsaber
wast of time just to cater to a couple of people when they could be spending the time on better more worth wide content
First of all, this is definitely not an audience that consists of a 'couple of people' and we're aware of that. We take this decision very seriously.

Second, it's very important to realize that this is just one of many, many content additions that will be going into the game post launch. The vast majority of our content will be of interest to the vast majority of our potential audience.

However, one of the amazing things about MMOs is that over time we can get to add things that are exciting and interesting to smaller audiences. Normally, that's not something that's addressed too far ahead of time. In this case, we felt the addition was warranted and should be addressed early.

There will be plenty of content for all to play and enjoy.
9082483
 Stephen Reid General Discussion Release date speculation thread 1315930320
Quote:
Originally Posted by WrecklessMEDIC
Possibly. But then why would he flat out say the 2012 memo was fake, and yet for the French delay issue he only says "no comment". Obviously there's some shred of truth to it or he would deny it just like the earlier 2012 memo.
Well obviously...

First of all; fake EA 'memo' is fake. End of discussion and comment.

Second regarding the French 'issue' - it's a little hard to get context on what a tweet can mean, especially when it's leading to a source I can't read. That's why I didn't deny it initially.

If - as I now understand - the suggestion is that localized versions of the game will launch after the English language version, that's absolutely not true.

Last but not least; it's our official policy not to comment on leaks. Don't tell us "Oh I hear" or "Rumor has it" if your 'source' is a leak; it won't get you a response and it'll potentially lead to action being taken against your account.
9081482
 Chris Collins Allgemeine Diskussionen Statement zu den gleichgeschlechtlichen Beziehungen in STAR WARS: The Old Republic 1315929900
Einem vollvertontem MMO dieser Größe und Dimension sind verschiedene designerische Grenzen gesetzt und entsprechend müssen viele Entscheidungen getroffen werden. Manche davon beinhalten die Inhalte des Spiels beim Erscheinen und danach. Gleichgeschlechtliche Beziehungen mit den Begleitern in Star Wars: The Old Republic werden ein Inhalt sein, der nach der Veröffentlichung implementiert werden wird. Da The old Republic ein MMO ist, wird es sich durch Inhaltserweiterungen weiterentwickeln und dieser Umstand erlaubt es uns Inhalte einzuführen, die es am Tag der Veröffentlichung noch nicht im Spiel gegeben hat, darunter auch weitere Begleiter, die zusätzliche Möglichkeiten für Romanzen bieten.
9081311
 Chris Collins General Discussion GAMEFest 2011 1315903500
This year, Game will be holding their first public GAMEFest event at the Birmingham NEC on the 16th to 18th September.

Star Wars: The Old Republic will be there, allowing players the chance to get their hands on the game, from Origin Worlds, to PvP events, there’s plenty of reasons to swing by the booth and check out what we have in store.

Entry to the event itself requires a ‘GAME Reward Card’ prior to ordering tickets and currently only Friday tickets are left. So if you haven’t got yours yet, you might want to order them soon. Full details of the event itself can be found here:

http://events.game.co.uk/

As ever, members of the BioWare team will be on hand to talk with players, so why not head on over to the EA booth and say hello!
9074066
 Georg Zoeller Smuggler In-Combat Scoundrel Stealth! 1315868460
Quote:
Originally Posted by Pandora
pfft...that was easy. im FAR FAR FAR more interested in that AOE stealth (1:38)

is the ability called "smuggling on steroids"?


It's called 'Smuggle'.
9064576
 Stephen Reid General Discussion Official statement on same gender romance arcs in STAR WARS: The Old Republic 1315864080
Official statement follows:
Due to the design constraints of a fully voiced MMO of this scale and size, many choices had to be made as to the launch and post-launch feature set. Same gender romances with companion characters in Star Wars: The Old Republic will be a post-launch feature. Because The Old Republic is an MMO, the game will live on through content expansions which allow us to include content and features that could not be included at launch, including the addition of more companion characters who will have additional romance options.
9062713
 Stephen Reid General Discussion Official statement on same gender romance arcs in STAR WARS: The Old Republic 1315864080
Official statement follows:
Due to the design constraints of a fully voiced MMO of this scale and size, many choices had to be made as to the launch and post-launch feature set. Same gender romances with companion characters in Star Wars: The Old Republic will be a post-launch feature. Because The Old Republic is an MMO, the game will live on through content expansions which allow us to include content and features that could not be included at launch, including the addition of more companion characters who will have additional romance options.
9099864
 Stephen Reid General Discussion Official statement on same gender romance arcs in STAR WARS: The Old Republic 1315864080
Official statement follows:
Due to the design constraints of a fully voiced MMO of this scale and size, many choices had to be made as to the launch and post-launch feature set. Same gender romances with companion characters in Star Wars: The Old Republic will be a post-launch feature. Because The Old Republic is an MMO, the game will live on through content expansions which allow us to include content and features that could not be included at launch, including the addition of more companion characters who will have additional romance options.
9120954
 Stephen Reid General Discussion EU Testing - we need info! *UPDATED* 1315856040
Quote:
Originally Posted by Diedel
saw that one too, but i cant figure out if he stated a date for that post before.
No, I didn't.

When we have an announcement to make for any form of testing, we'll make it. That applies whether it's inviting more European testers to the main Game Testing program, starting another Beta Testing Weekend, or anything similar.

Until then, we're not going to answer the question of, essentially "Are we there yet?" on a daily basis. As soon as we know dates, we'll let you know.

Before anyone makes up a conspiracy around this - this is normal. We will roll out the next build to internal testers first, then to pre-existing Game Testing members, then finally we'll add new people and line up our next Beta Testing Weekend.

Stay tuned.
9058971
 Georg Zoeller General Discussion Why U phasin Bioware? 1315720200
Quote:
Originally Posted by SoulstitchMMO
Georg Zoeller thinks that world pvp is what killed UO, his opinion on world pvp is, uneducated at best.
Soulstitch,

You're really not doing your cause any favor. Last time I checked, BioWare Mythic was still running UO and it's not killed. So please don't put words in my mouth that I didn't say. If you want to make a point with something I have said, quote it precisely without commentary.

And while we're at it, don't assume to know what I think or what my education is. Ad hominem attacks on participants in this forum, developer or not, will not make your personal opinion about any topic more or less important to us.

As for this particular topic - there will be no ganking of newbie players in The Old Republic as all Origin Worlds are sanctuaries that can not be invaded by the other faction. We have no interest in allowing high level players to choke off the supply of new players into the game by ganking them over and over before they have learned the ropes of their class.

To put it bluntly: If that is your fantasy, you will have to find another game, because The Old Republic will not cater to that. For every player who enjoys that particular fantasy, there are a lot of players that don't enjoy being on the receiving end of it. That's a fact, a business lesson learned from existing, still running MMOs.

We think we have plenty of great options for PvP in our game, from Warzones, to Open PvP Objective Areas to Open World PvP on Contested Planets, which will be dangerous territory outside the protective reach of guards and fair game for conflicts.

But if you are expecting something akin to the original Ultima Online or DAoC's Mordred server, you need to look elsewhere.
9010956
 Georg Zoeller Imperial Agent IA, Bioware's forgotten class 1315674480
Dear Agents,

Even though you are so capable at disguising yourself, lurking in stealth, the Keeper has not not forgotten you. He is watching your every move. He's even indicated that member of the Dark Council has expressed interest in your progress.

Intelligence reports on the activities of BioWare, said to be a secret subdivision of division of CErkA Corporation, have indicated that while you may feel to successfully escaped their attention, you were not successful. The company clearly is aware of your presence and your attempts to undermine detection by hiding your true numbers have failed.

As to why such attention has not yet led to the expected electronic dossier on your latest fashion choices (likely to also spill the guts on the latest of Imperial Intelligence's secret gadgetry and tactical training) has not yet leaked to the galactic information network is unclear, but data indicates that this is a matter of so called 'integer sequencing', a theory that suggests that given a number of discreet entities and a rule of not highlighting each entity more than one time, there will always be one entity that is highlighted last.

While highly theoretical, potentially even heretic concepts like this are unlikely to lessen the displeasure of the Dark Council should such information leak, we are certain that even after the expected punishment (which, of course, in time honored tradition will only affect lower rank and file members of Imperial Intelligence), there will be enough Agents available at to deploy to the field once operation 'Beta' has concluded.

Your's truly (... or so)

Keeper.
8999813
 Georg Zoeller General Discussion Why U phasin Bioware? 1315663560
Quote:
Originally Posted by Cankiie
Wait... will it be like Guild Wars 1? O_O where you only see other people at the wilderness if grouped with them?

No... NO!... NOOOOOOOOOOOOOOOOOOOO!
No it will not.

Even the smallest planet instance in The Old Republic can hold several hundred users at once and cities in the game are part of the planet, not separate zones.
9005528
 Georg Zoeller Smuggler In-Combat Scoundrel Stealth! 1315630020
Quote:
Originally Posted by Darth_Vandis
Check the smuggler progression video at 1:18. He throws a bomb on the floor at his feet, then instantly goes into stealth. I think that looks like an in-combat stealth to me! What do you guys think?
Sharp eyes you have there, Darth Vandis.
8999513
 Georg Zoeller News and Announcements Smuggler Character Progression 1315602540
Quote:
Originally Posted by brillobreaks
Smugglers have an threat drop skill called Surrender. Sort of like the priest's Fade ability in WoW. I suspect that's what it was, although I've never seen the animation, just the tooltip.
This is in fact an ability
8991044
 Georg Zoeller General Discussion Why U phasin Bioware? 1315602120
Quote:
Originally Posted by Res_
1) You don't know what constitutes a full planet before they shard it and make a new one. It could be as low as ~50 players like STO.
Several hundred for even the smallest planet.
8990856
 Georg Zoeller General Discussion Why U phasin Bioware? 1315601400
I love how people get ahead of themselves and spell doom and gloom here.

As discussed, we instance planets when the number of players on them goes into the 'red zone' where players would experience severe degradation of their game experience (long wait times on spawns, etc.). By definition, the likelihood of this happening is extremely likely early on when all players are concentrated on the smaller origin planets.

The 'red zone' for each planet is defined individually based on how many people it can sustain before problems become intolerable. The exact number for each planet is determined through testing such as the testing weekends we run. In any case, several hundred is true, even for the smallest origin world.

Do we want to instance PvP planets? Not if we can help it, but if the load on the planet exceeds what we define as acceptable based on testing, we will instance them rather than make the experience miserable for everyone on the planet.
8990461
 Courtney Woods News and Announcements Smuggler Character Progression 1315599900
As your character progresses through the saga of Star Wars™: The Old Republic™, you will see them advance as you unlock new skills and acquire or craft superior gear.

Whether running blockades to deliver vital supplies or evading Imperial patrols, the Smuggler must rely on his wit and guile just as much as the blaster at his side. As the price on his head rises and his enemies grow more dangerous, the Smuggler will have to acquire new skills and utilize more powerful weapons and armor to survive.

Get a look at some of the ways the Smuggler can progress and see just a small fraction of the weapons, armor and abilities that become available to him.


Watch now
8989553
 Courtney Woods News and Announcements PAX Prime 2011 Highlights Video 1315599480
Every major show and convention we’ve attended this year has been a blast, and PAX Prime was no exception! Throughout the weekend, thousands of fans visited the Star Wars™: The Old Republic™ booth on the show floor. They were able to spend some time playing the game, and many even had the chance to face off against other players in the Alderaan and Huttball PVP Warzones! Those who attended the Star Wars: The Old Republic panel were able to watch a live demonstration of the Eternity Vault operation. They were also the first to hear new information about open world PvP on the planet of Ilum.

The reception from the fans at the panel was extraordinary, and it was an incredible experience meeting all of the awesome people who made their way over to check out the game. The reception from fans makes us truly grateful to have such dedication and passion in our community.

We have put together a brief highlights video to share some of the fun moments from PAX Prime. Thank you to the remarkable community for your continued passion and support for Star Wars: The Old Republic!


Watch now
8989236
 Courtney Woods News and Announcements Stepping into a Larger World: The Old Republic in Comics and Novels 1315599480
Senior Writer Alexander Freed talks about expanding the mythos of Star Wars™: The Old Republic™ beyond the game.

Quote:
I’m Alexander Freed, Senior Writer here at BioWare Austin. As a sequel to two video games which derived their setting from the Tales of the Jedi comic books, Star Wars™ The Old Republic™ is intimately linked to a slew of other tales. This web of storytelling stretches back over thirty years across mediums ranging from film and television to novels, to radio plays and even coloring books!
Read More
8989225
 Stephen Reid General Discussion Friday 9/9 Update Speculation 1315598880
Quote:
Originally Posted by NovaKain
Maybe the thread about the weekend Beta was the update. maybe?
No, sorry... I'd have posted it on Friday if it was.

Update's still incoming, but we're waiting on some last minute stuff. I've been whipping the right people all day to get it done. Well, metaphorically.

You must learn patience... or at least have a sense of humor.

PS - It's not just a PAX video.
8988771
 Georg Zoeller General Discussion Level 10s vs Level 50 Premades? 1315597800
Level 1s can't go to Warzones. They have to be at least level 10 before the shuttle pilots will accept them for transport.
8987956
 Georg Zoeller General Discussion Why U phasin Bioware? 1315597500
Quote:
Originally Posted by Altyrell
Would you be able to silence those that are worried that they won't be able to go from Korriban 6 to Korriban 3 where their Friends are at? [Using Korriban # as an example]
You will be able switch instances unless they are completely full, which is unlikely as people logout, leave the planet and so on all the time. In any case if the instance was full, your friends would be able to switch to you instead. We are very mindful to ensure this has minimum impact on player's ability to group with their friends.
8987772
 Georg Zoeller General Discussion Why U phasin Bioware? 1315595040
Quote:
Originally Posted by Krozzy
Welp, I am outnumbered and defeated.

I guess the days of having 100s of players gathering together, is a thing of the past.
It surely is not. Our planets are sufficiently large to hold hundreds of players at once, without instancing.
8986148
 Georg Zoeller General Discussion Why U phasin Bioware? 1315592940
Quote:
Originally Posted by JabbasHat
Apparently they spent the money on recording audio, rather then building a decent bunch of servers...
Apparently you skipped my post.

This has nothing to do with servers. It has everything to do with not designing the entire game around the idea that an area is 100% full all of the time, which causes the creation of massive areas that are deserted just to handle launch load.
8985054
 Georg Zoeller General Discussion Why U phasin Bioware? 1315592820
Also, before people conjure up horror scenarios, we're talking about a very low number of instances. Nothing even close to the double digits people have been suggesting here.
8984985
 Stephen Reid General Discussion Beta/Game Testing Weekends FAQ 1315580580
Hello everyone. In response to some questions here I re-edited an answer and also added a couple of more Q&As in the original post. Here's the text that was affected:
I previously participated in Game Testing, but am no longer participating. Does that omit me from being re-selected, either for a Beta Testing Weekend, or Game Testing generally?

Currently, if you have previously been selected to test Star Wars: The Old Republic, you will normally not be re-selected for future testing. (This applies whether you were selected previously for an early Game Testing period that is now finished, a Beta Testing Weekend, or any other testing access, eg through a third-party research agency.) That may change closer to launch.

Why can't I get re-invited to Game Testing? I felt like I gave good feedback previously.

We appreciate every piece of feedback given by testers, whether previous or current, and continue to make changes to the game as a result. However, with an unprecedented level of interest in testing The Old Republic, we have chosen to get as many sets of 'fresh eyes' on the game as possible. We're aiming to get as wide a range of feedback from as many testers as we can before launch.

I am currently part of the Game Testing program, and my phase is about to end. Will I be re-invited?

Anyone currently part of the Game Testing program has access to the game until we decide otherwise. Periodically you may need to re-accept an invitation to testing, but this will be clearly indicated in the Testing Forums.
And to answer a couple of other questions:

Quote:
Originally Posted by Calimwulf
Thank you for the info Bioware. I have a request as regards to Beta Weekends. When the invites are sent, would it be possible to get an official post? That would let everyone know when to actually check email, spam folder and swotor test site.
In the past we've not done this, as the number of invites was usually low enough that advertising it would send the Forums into a frenzy (as it has done with 'rumors' of invites being sent) and then into nose-dive of depression as people weren't invited. (FYI, we know our acceptance rate, so we have never needed to really 'advertise' the fact that invites have gone out.)

With Beta Testing Weekends getting progessively larger and with our desire to get as many testers in as possible, we'll make an announcement when invites go out for Beta Testing Weekends.

Quote:
Originally Posted by Zadeleth
I was invited to the Game Testing back in June, but i failed the survey so did not actually test the game.
If you weren't actually invited, then you still have a chance to be re-selected. Getting a survey invite from a third-party research firm doesn't disqualify you from future testing. Actually testing as a result of that invite will generally do so.
8980075
 Chris Collins General Discussion EU Testing - we need info! *UPDATED* 1315547220
Quote:
Originally Posted by Gulthrak
Sadly EU Testing has been imminent for several months already.


Linky

But one thing that the FAQ seems to imply to me is that all EU testing will be done on the EU servers, so basically we won't get any testing until all their EU infrastructure is in place.

Although the beta weekends beginning in the same timeframe is a bit mis-leading, it could be read to mean in the same time as the US beta weekends, but almost certainly means the same timeframe as the EU Game testing.

TL;DR = No chance of any EU beta weekends until EU servers are up and EU game testing is happening.
Just to clarify - there is still no change on the post I made earlier in the week on this. We're still going to be inviting a large batch of EU testers to the General Testing service (on the US environment), so there will be EU players testing the game prior the EU environments being ready for testing.
8954215
 Chris Collins Allgemeine Diskussionen Beta Test Wochenenden #1 Update 1315547040
Hallo alle zusammen. Nun, da das allererste Beta Wochenende vorüber ist, wollen wir euch eine kleine Einsicht darüber geben, wie es gelaufen ist und was unsere nächsten Schritte sein werden. Falls ihr unsere FAQs über die Beta Wochenenden nicht gelesen haben solltet, werdet ihr euch das bestimmt in Verbindung damit anschauen wollen.

Für unser erstes Beta Wochenende haben wir eine große Zahl von Testern eingeladen, um Star Wars: The Old Republic während des Labor Day Weekends (amerikanischer Feiertag) zu spielen. Obgleich die Zahl der Tester größer war (mehrere Tausend), als bei jeder vorherigen Einladung, war es nur ein Bruchteil von dem, was wir für spätere Wochenenden planen.

Was waren die Ziele des Wochenendes?
In erster Linie war dies eine klein angelegte Simulation des Launch-Szenarios. Das bedeutet eine große Zahl von Spielern zu mobilisieren, anfangend mit dem Einladungsprozess, dann fortfahrend mit dem Download, der Installation, dem Patch und dem Einloggen auf einen völlig neuen Server.

Wir wollten eine große Anzahl von Spielern auf den Startwelten des Spiels haben, wie es am Tag des Launches der Fall sein wird; wir wollten damit die Limits für die PCU (Peak Concurrent Users) testen; und wir wollten testen, wie sich das für neue Spieler „anfühlt“ und ob sie diese Erfahrung genossen haben.

Außerdem wollten wir natürlich wie immer ein Feedback zum Spiel selber bekommen – Wie es sich anfühlt, wie es sich spielt, was die Spieler mögen und nicht mögen.

Wie ist es gelaufen?
Alles in allem lief es ziemlich gut. Jedes Ziel, das wir hatten, wurde erfüllt oder sogar übertroffen und wir hatten keine nennenswerte Downtime. Das sind gute Neuigkeiten für uns, da wir uns nun auf zukünftige Test- Wochenenden konzentrieren und die Anzahl an Einladungen erhöhen können.

Wie ihr vielleicht wisst, gab es aber auch Probleme. Wir hatten eins innerhalb unseres Einladungsprozess, dass dazu führte, dass eine Anzahl von Leuten in einem speziellen Datenbank-Status „festhingen“. Dies wurde von unserem Web Team so schnell wie möglich behoben und während das den eigentlichen Download für einige verzögerte, haben wir so viele Spieler wie möglich in das Spiel gebracht. Wir testen diesen Prozess sehr gründlich, um sicher zu stellen, dass dies nicht nochmal passiert – Es war in der Tat das erste Mal seitdem die Tests begonnen haben, dass wir mit der Einladung Probleme hatten.

Hier sind einige Zitate von Testern aus den entsprechenden Foren
:
Quote:
Ich hatte definitiv meinen Spaß. Ich habe mich dabei erwischt, wie ich auch nach Vollendung der Missionen noch Gegner angegriffen habe, weil es solchen Spaß gemacht hat, meine Gegner zugrunde zu richten. Ihr habt mit der Welt, die ihr da erschaffen habt, wirklich dafür gesorgt, dass mir der Mund offen stand. Nach den Videos war ich zuerst skeptisch, aber als ich es im Spiel gesehen habe, wurden alle meine Zweifel weggeblasen. Ich denke, dass ihr aus Star Wars das gemacht habt, was es sein soll … es war einmal vor langer Zeit in einer weit, weit entfernten Galaxie … genug gesagt.
Quote:
Ich kann nicht erwarten zu sehen, wie sich die Geschichte entfaltet. In den meisten MMOs, die ich spiele, nehme ich Quests an, ohne sie überhaupt richtig zu lesen. Bei diesen Quests höre ich der erstaunlichen Sprachausgabe zu und baue meine eigene Geschichte auf.
Quote:
Worte allein können nicht ausdrücken, wie episch diese Sprachausgabe ist. Normalerweise endet es damit, dass ich mich über die Sprachausgaben anderer Spiele lustig mache, aber diese hier hat mich wirklich unvorbereitet getroffen. Außerdem sind die in-game Musik und die Geräusche wirklich verblüffend. Ich fühlte mich nicht von den Hintergrundgeräuschen gestört und die in-game Musik passte hervorragend zu der jeweiligen Situation. Wie schon gesagt, im Großen und Ganzen ist es ein hervorragendes Spiel. Ich habe mir gerade die Collector’s Edition vorbestellt.
Quote:
Alles in Allem würde ich sagen, dass ich sehr viel Spaß hatte. Zusätzlich zu den Quests und dem Pvp, habe ich oft angehalten, um mir die Planeten und die Stationen auf denen ich mich befand anzuschauen. Der Grad der Details, der in die Umgebung gesteckt wurde, ist unglaublich. Sehr gut gemacht.
Was kommt als nächstes?
Wir werden sehr bald einen großen neuen Build für „The Old Republic“ veröffentlichen und wir werden warten, bis dieser Built vollständig getestet und startklar ist, bevor wir Leute zum nächsten Beta-Wochenende einladen. Wir hoffen, dass dies noch im September passieren wird, aber wir können es nicht garantieren.

Danke, dass ihr euch die Zeit genommen habt das hier zu lesen und ich hoffe, dass ihr einige Einsichten in die Ereignisse dieses Wochenendes bekommen konntet!
8954141
 Stephen Reid General Discussion Beta Testing Weekend #1 Update 1315547040
Hello everyone. Now that the first-ever Beta Testing Weekend is over we wanted to give you a bit of insight into how it went and what our next steps are. If you haven't read our FAQ about Beta Testing Weekends, you might want to take a look at that in conjunction with this.

For our first Beta Testing Weekend, we invited a large number of testers to play Star Wars: The Old Republic during Labor Day Weekend (a US holiday). While the number of testers invited was larger than any previous invite - many thousands - the number was still a fraction of what we're planning for later weekends.

What were the objectives of the weekend?

Primarily this was a small scale simulation of a launch scenario. That means, bringing on a large number of players, starting with the invite process, then proceeding through download, install, patching and logging on to a fresh new server.

We were looking to have large numbers of players on the game's Origin Worlds, like a launch day; we were looking to test our limits on PCU (peak concurrent users); and obviously we were testing to see how all this 'felt' to new players and whether they enjoyed the experience.

On top of that, as always, we were seeking feedback on the game itself - how it feels, how it plays, what people like and dislike.

How did it go?

On balance, extremely well. Every goal we had was met or exceeded, and we had no major downtime. This is good news for us, as now we can move forward in future Testing Weekends and increase the overall number of invites.

There were hitches, as you may know. We had an issue introduced into our invite process that caused a number of people to become 'stuck' in a specific database state. That was fixed by our web team as fast as possible, and while that delayed the initial download for some, we got as many as we could into the game. We are thoroughly testing that process to ensure it doesn't happen again - it was in fact the very first time we've had invite issues since Game Testing began.

Here are a few random quotes from four different testers within their Forums:
“I absolutely had fun. I found myself still finding enemies and attacking long after I had fulfilled the requirements of the mission simply because it was fun to just blast my enemies. You guys honestly put my jaw on the floor with the amazing world you built... and the look of everything. Video's had me skeptical but being in game washed away any doubts I had. I think you guys have nailed Star Wars for what it is..a galaxy far far away and a long time ago..enough said.”

"I really can't wait to see how the story unfolds. In most MMOs I play, I pick up the quest without even reading it but with these quests I am listening to the amazing voice acting and building my own story."

"Words alone can’t express how epic the voiceover is. Normally I end up making fun of the voiceovers in other games but this one caught me off guard. In addition, the in-game music and ambient sounds was also amazing. I didn’t feel overwhelmed with the background/ambient sound and the in-game music matched the current situation very well. Like I said before, overall this is and will be an amazing game. I just purchased the Collector’s Edition."

"Overall, I would say I had a lot of fun. In addition to the quests and PvP, I would sometimes stop and just look around at the planet or station I’m on. The amount of detail that was put into the environment was incredible. Well done."
What's next?

We're rolling out a major new build for The Old Republic very soon, and we're waiting until that build is fully tested and ready to go before we invite people to another Beta Testing Weekend. We're still hopeful that will happen in September, but we have no guarantees.

Thanks for reading, and I hope this gave you some insight into this weekend's events!
8954137
 Georg Zoeller General Discussion Bioware is restraining their Creativity! 1315529580
Just saying: completely unrestrained creativity is the first and foremost reason why games fail. BioWare has been around for a long time partially because we've learned when to stop being creative and get down to polishing what is there.

This being an MMO means there's plenty of time for additional creativity past launch
8966980
 Georg Zoeller General Discussion Why U phasin Bioware? 1315529400
Does instancing hurt PvP?

No, it doesn't.

You can't switch instances while in combat and you won't be able to switch them constantly at will (there are various limitations on the switching we are actively testing to find the right balance between convenience and prevention of abusive behavior).

It doesn't affect Warzones, since those are already instanced.

What it might affect is someone's ability to continuously gank the same player in the same spot. Frankly, we've taken other steps already to make this scenario not very likely. The player can just quick travel, revive in stealth or revive at a medical center outside of your reach if he decides he has had enough.
8966880
 Georg Zoeller General Discussion Why U phasin Bioware? 1315528980
Launch is a pretty unique situation in many regards. It creates loads on part of the game (the Origin Worlds) that are never seen again after that point.

There are several ways to handle this:

A) Phase (or instance) these areas to handle the temporarily highly inflated load.

B) Design the areas as if they were always under full load. That would lead to large, empty areas after the initial rush in which the normal player population gets lost. You create a large desert - fine if the planet is called Tatooine, but generally large areas with duplicated content suck in MMOs.

C) Put out tons of additional servers for a few days to handle the temporarily inflated load, then consolidate them later. Players generally don't like that, as it destroys communities.

D) Put up long, multi-hour queues. Players hate that and you really don't want to be exposed to:

'My lord, permission to land on Korriban has been denied. They say the planet is full and that the Sith Environmental Protection Council has decided to protect the native population of K'lor' slugs from being overharvested by denying entry to new visitors.'

E) Don't do anything, after all it's temporary and tell players to 'deal with it'. This leads to people 'waiting for respawns'.

We opted to go with (A) since it's a native, well tested feature of our game engine (we work in different phases/instances on our development servers), it can be activated on the fly and deactivated as population levels normalize and since it has the least impact on players.

We definitely plan to minimize the use of this mechanic, but as with our decision to limit the launch supply of the game to a manageable number of players, we are making these choices in order to guarantee satisfaction for the paying customers that will flood our service at launch day.
8966686
 Stephen Reid General Discussion Beta Testing Weekend #1 Update 1315513620
Quote:
Originally Posted by secretsquirel
Appreciate the response although no guarantees is not reassuring at all.
Unfortunately, there are never any guarantees in MMO development - and even less of them in testing. We try as hard as we can, and that's about all we can do.

Quote:
Originally Posted by Tor-ren
Well thank you bioware for the info. I am very anxious to know what the new build entails, and if it was a planned or a suprise to you guys.
New build was always planned. In fact one of the reasons we did the Testing Weekend on the 'old' build was so we could get feedback on server stability with a flood of new players on a build that was already tried and tested.

Quote:
Originally Posted by Viserys
Does the weekend beta being pushed back affect the Holiday 2011 launch window. This is the question a lot of people would like an answer to.
Answered elsewhere - no, it does not. We're still aiming for a target window of Holiday 2011.

Quote:
Originally Posted by Viserys
Open your eyes and stop swallowing the company line. If they knew they had a new build about to drop the second week of September, why start beta weekends on the first week?
Because we had specific aims for the this first Testing Weekend, and one of them was to use the 'old' build (which is the one with the most 'Testing mileage' on it) to stress test the Origin Worlds on a brand new server.

Quote:
Originally Posted by YakManDoo
It sounds to me like there may be some scalability issues with bringing in larger numbers of players. Even if the game is great, if no one can play it on account of database snafus then the launch will suffer short to midterm harm.
You're right, but we're actually doing fine there. The simple truth is, we changed something, it broke, we fixed it. Last week was actually the first time (to my knowledge) we had specific issues that prevented people who were invited from actually completing their invite.

While the invite process is obviously very important to us during Testing, what's more important is seeing a lot of players get into the game at once. In that regard, this weekend's test was fantastic for us.

Quote:
Originally Posted by Evel
1. Was this the "full" game or were just the Origin Worlds available?
2. While I know you won't give any accomplishments or goals in terms of real numbers for concurrent users, are you still planning on including "phasing" in the starting areas?
The complete game was available this weekend.

What you call 'phasing' we call 'instancing'. What that means to us is, we create copies of planets when they become too full. Part of this weekend's test was to look at just that - to figure out when a planet does become 'too full' (it varies by planet, as they vary a bit in size), to see how players felt about instancing generally, and so on.

We expect instancing to happen, especially during launch when a lot of people are crammed onto the early planets. However we also expect over time as people begin to spread out over the galaxy, instancing will happen less.
Quote:
Originally Posted by SDCowboy
No it won't. The last new build they had, the main change was an updated interface. A new build isn't a new game.
An updated interface might be the only thing you were aware of that recently changed, but trust me, plenty more is getting changed. We're tweaking the game, adding small 'quality of life' features and plenty more.

Quote:
Originally Posted by Liberate
People forget, it was Beta TESTING weekends, not Beta FREE DEMO weekends.

The fact it went off well - Good sign

The fact they already rolled out a new build WHICH WAS PLANNED and not a response to problems - Good sign

The fact they don't have to continue beta testing weekends of the old build is awesome, it shows us things are coming together smoothly.
Pretty much ^.^ this.
8958901
 Stephen Reid General Discussion Beta/Game Testing Weekends FAQ 1315509060
Quote:
Originally Posted by Horribus
Translation - no, you won't, but we're not going to have the guts to come out and give you a straight answer. Do EA/BW have any idea how massively let down people in the Red Zone are and how much worse evasive answers like this make it?
If I had a definitive answer to give you, you would already have it. We're still looking at the possibility and it hasn't been ruled out. That's the best answer I can give you right now.
8956760
 Stephen Reid General Discussion Beta/Game Testing Weekends FAQ 1315508880
Quote:
Originally Posted by SDCowboy
SR said this would include how the beta weekend went and it's not in there...
No, I said we'd have an update on the Beta Weekend as well, and that's right here.

Quote:
Originally Posted by UseThaForce
Thanks for the info, but I have to say that I think this is missing probably the biggest FAQ, "Does the recent news about the beta testing weekends effect the release date?"
This weekend's testing went well for us, so had no effect on our release date target - which remains Holiday 2011.

Quote:
Originally Posted by Caveat_Emptor
When does Game Testing for EU-based players start?

Game Testing for EU-based players is imminent, and will include localized French and German versions of the game. Future phases of Game Testing for EU players will happen on EU-based servers. Beta Testing Weekends will also begin specifically for EU players in the same timeframe.


Now when you say imminent you mean.....
I mean as soon as we can put EU players into testing, we're going to.

Quote:
Originally Posted by Eliandal
Only one question (and it really doesn't even concern me) For the people who got caught in the RSVP loop - and got into their beta weekend late (or not at all - because of the problems) are there still plans to try and get them into a further test - possibly?
It's definitely possible!

Quote:
Originally Posted by Areka
Ah...

Maybe already mentioned but I'm not sure if putting "Early Game Access" as a type of "test" is something wise. Mostly as it is a "head-start". I know there can be a patch between head-start and public/official release if some kind of last minute trouble is dicovered during that time but in theory the game should be finished enough to be considered Gold.
Fixed! Apologies for any unintended confusion; we have had people confused Early Game Access with other types of testing in the past.
8956674
 Chris Collins General Discussion Beta/Game Testing Weekends FAQ 1315498860
Quote:
Originally Posted by JediKaiden
SR:In the past couple of days we've been preparing a comprehensive FAQ regarding Game Testing Weekends as a whole, along with some details about the weekend that just happened. We'll post that tomorrow - in all languages, as we know the subject is of interest to everyone

He did half of what he said they were going to do, we still need details on the beta weekend that just passed
The report on the how the Beta Weekend went, which will be contained in another post, is coming.
8951429
 Stephen Reid General Discussion Beta/Game Testing Weekends FAQ 1315495440
Beta Testing Weekends began last weekend, to get more people than ever before testing Star Wars: The Old Republic. We invited a number of testers in to experience the game this past weekend, and will continue to invite more testers, in greater numbers, as we move towards launch.

While the number of those invited will increase over time and while we plan to invite as many people as possible who are signed up for Game Testing to test, there are no guarantees that everyone who applies will be invited.

It is also important to note that not every weekend going forward will be a Beta Testing Weekend. In September, we're hoping for one more Beta Testing Weekend, which will be larger in invite size than the last.

Now, onto some FAQs and answers:

What's the difference between Early Game Access, Beta Testing Weekends, Guild Testing and Game Testing?

They are four different ways to get access to play The Old Republic. Details are as follows:

Early Game Access: Available to everyone who pre-orders any edition of Star Wars: The Old Republic and redeems their Pre-Order Code. Essentially a head-start, it will begin before the formal release date/launch day of the game. The final release client will be used to play. Exact duration will be revealed closer to our release date.

(Edited to reflect that Early Game Access is not another phase of testing; apologies for any confusion. )

Beta Testing Weekends: Large scale, short-term testing. We will be inviting registered testers to play the game in greater invite numbers than ever before. The first Beta Testing Weekend started on September 2nd. They will continue beyond September and will not necessarily occur every weekend.

Game Testing: The ongoing testing program. We continue to invite those who have registered for Game Testing into the program on a regular basis. Those selected will generally test the game for an extended period of time, as opposed to a Beta Testing Weekend.

Guild Testing: We are selecting guilds who are registered on our Guild HQ for inclusion into general Game Testing (see above). Invites to a guild do not necessarily extend to all guild members.

As part of Beta Testing Weekends, will the Game Testing Agreement (specifically, the Non-Disclosure Agreement) be lifted or modified?

No. The Game Testing Agreement is still fully in effect for Beta Testing Weekends. As before, you may tell others that you are part of the Game Testing Program (or that you have been invited to a Beta Testing Weekend). However, you may not reveal any other details about your game testing experience, including any aspect of the testing process, any details of the client, or any assets from the game (including text). Even after the Game Testing Weekend is over you may not detail your experiences.

Any breaches of the Game Testing Agreement at any time will result in your potential immediate removal from Game Testing and/or prevent you from being invited to any future testing.

Will Beta Testing Weekend invites be sent in the usual way Game Testing invites are sent?

Yes. Those invited will receive an email to the email address they have registered on their SWTOR account. The email will come from no-reply@bioware.swtor.com. Ensure you have that email address registered in your email whitelist so that the email does not go into your spam folder. If you think you have deleted the email by mistake, you can check to see if you have been invited by logging in to the SWTOR.com web site at www.swtor.com/tester/. If you are unsure of an email's authenticity, we strongly advise you to login to the website to confirm. If you are still unsure, please email support@swtor.com

After a Beta Testing Weekend is over, will I get re-invited to a future Beta Testing Weekend?

At this time, we are not planning to re-invite those who are invited to a Beta Testing Weekend to future Beta Testing Weekends. This may change in the future.

I previously participated in Game Testing, but am no longer participating. Does that omit me from being re-selected, either for a Beta Testing Weekend, or Game Testing generally?

Currently, if you have previously been selected to test Star Wars: The Old Republic, you will normally not be re-selected for future testing. (This applies whether you were selected previously for an early Game Testing period that is now finished, a Beta Testing Weekend, or any other testing access, eg through a third-party research agency.) That may change closer to launch.

Why can't I get re-invited to Game Testing? I felt like I gave good feedback previously.

We appreciate every piece of feedback given by testers, whether previous or current, and continue to make changes to the game as a result. However, with an unprecedented level of interest in testing The Old Republic, we have chosen to get as many sets of 'fresh eyes' on the game as possible. We're aiming to get as wide a range of feedback from as many testers as we can before launch.

I am currently part of the Game Testing program, and my phase is about to end. Will I be re-invited?

Anyone currently part of the Game Testing program has access to the game until we decide otherwise. Periodically you may need to re-accept an invitation to testing, but this will be clearly indicated in the Testing Forums.

Will future Beta Testing Weekends be three days long?

Most Beta Testing Weekends will last roughly from a Friday evening to Sunday evening. In some cases, we may choose to extend the time available at our discretion.

I got an invite to a Beta Testing Weekend, but can't test during that weekend due to other commitments. Can I postpone my invite to another weekend?

You may choose, if you wish, to decline a Beta Testing Weekend invite. If you do this, you will be put back into the general 'pool' for potential future selection. However, your selection in the future is not guaranteed; you will be picked randomly.

Will those invited to Beta Testing Weekends be playing on the same servers as those in Game Testing?

For the first weekend, those invited will be playing on a separate server. This will probably be the format for future Beta Testing Weekends, but if our requirements change, we may invite people to specific servers (or potentially allow them to choose from multiple servers).

Will extra time be given to download the SWTOR game client before a Beta Testing Weekend starts?

Yes. Invites to Beta Testing Weekends are generally sent out a few days before the weekend to allow time to download the client. However, because of internet download speeds and the invite schedule, we cannot guarantee you will have the game client downloaded and installed before the weekend starts.

The size of the game client is currently approximately 27Gb.

Can I use the same game client in testing and then at launch?

We cannot guarantee that you will not have to re-download and re-install the game client at any point before the start of Early Game Access. Periodically addditional content patches may be required during any period of Game Testing.

Do those invited to Beta Testing Weekends get access to Forums to talk about their experience and give feedback?

Yes. Specific Forums for Beta Testing Weekends will be opened from when invites are sent out for that weekend, until a short period of time after the weekend's testing is over. These will only be accessible to those invited to the specific Beta Testing Weekend.

Are invites to Game Testing still random?

Yes. Those invited to Game Testing - of any kind - are still currently randomly selected from those who have opted-in to be eligible for Game Testing.

There used to be a 'System Scan' function on the website as part of Game Testing sign-up, and now it's gone. How does this affect me?

We no longer require potential Game Testing applicants to perform a 'system scan'. If you have previously scanned your PC and have since upgraded it, don't be concerned. You're still eligible for selection to Game Testing.

When does Game Testing for EU-based players start?

Game Testing for EU-based players is imminent, and will include localized French and German versions of the game. Future phases of Game Testing for EU players will happen on EU-based servers. Beta Testing Weekends will also begin specifically for EU players in the same timeframe.

As EU players are being invited now and other players have been testing for longer, will feedback from EU players make a difference to the game at launch?

Yes. Every piece of feedback from a tester is potentially useful. Even if a piece of feedback is not acted upon before launch, it may be used to change the game in some way in the future.

As part of Guild Testing, will guilds be invited to Beta Testing Weekends?

Guilds are generally invited to the main Game Testing program. Individual guild members, through random selection, may be invited to Beta Testing Weekends, but guilds will not be selected for inclusion in Beta Testing Weekends as part of Guild Testing.

I have infractions on my Forums account. Does that prevent me from being invited to Game Testing?

No, it does not, although accruing enough infractions could lead to a Forums ban. If you are banned from the Forums, you would also be removed from Game Testing.

I pre-ordered The Old Republic; does that allow me access to Game Testing or Beta Testing Weekends?

At this time, pre-ordering The Old Republic and redeeming your Pre-Order Code ensures you gain Early Game Access.

I live outside of the initial launch countries for Star Wars: The Old Republic; will I be able to take part in Game Testing in any way?

We're hoping to extend Game Testing to many more countries before launch, but we have no estimate on exactly when that will happen.
8949295
 Chris Collins Allgemeine Diskussionen Beta/Testwochenenden FAQ 1315495440
Letztes Wochenende haben wir mit den Betatest-Wochenenden begonnen, damit noch mehr Leute als zuvor in den Genuss kommen, Star Wars: The Old Republic zu testen. Wir haben einige Tester eingeladen, das Spiel an diesem Wochenende selbst zu erleben, und werden auch weiterhin mehr Tester einladen, je näher die Veröffentlichung des Spiels rückt.

Und jetzt zu ein paar Fragen und Antworten:

Was ist der Unterschied zwischen dem frühzeitigen Spielzugang, den Betatest-Wochenenden, Gilden-Tests und dem Spieltest?

Es gibt folgende vier unterschiedliche Möglichkeiten, The Old Republic zu testen:

Frühzeitiger Spielzugang: Verfügbar für alle, die eine der Editionen von Star Wars: The Old Republic vorbestellen und ihren Vorbesteller-Code einlösen. Ein Frühstart eben - das Spiel beginnt vor dem offiziellen Veröffentlichungstermin. Die genaue Dauer wird bekannt gegeben, wenn wir uns dem Erscheinungstermin nähern.

Betatest-Wochenenden: Groß angelegter, kurzfristiger Spieltest. Wir laden mehr angemeldete Tester als je zuvor ein, das Spiel zu spielen. Das erste Betatest-Wochenende hat am 2. September begonnen. Die Tests werden im September fortgesetzt, aber nicht notwendigerweise an jedem Wochenende stattfinden.

Spieltest: Das anhaltende Testprogramm. Wir laden regelmäßig Spieler ein, die sich für den Spieltest angemeldet haben, um an dem Programm teilzunehmen. Die ausgewählten Spieler testen das Spiel über längere Zeit, also anders als bei den Betatest-Wochenenden.

Gilden-Tests: Wir wählen Gilden aus, die sich beim Gilden-Hauptquartier angemeldet haben, um am allgemeinen Spieltest (siehe oben) teilzunehmen. Einladungen an eine Gilde beziehen sich nicht automatisch auf alle Gildenmitglieder.

Wird die Spieltestvereinbarung (insbesondere die Geheimhaltungsvereinbarung) im Zuge der Betatest-Wochenenden aufgehoben bzw. verändert?

Nein. Die Spieltestvereinbarung besteht immer noch in unveränderter Weise für die Betatest-Wochenenden. Wie bisher dürft ihr anderen erzählen, dass ihr beim Spieltest mitwirkt (oder dass ihr zu einem Betatest-Wochenende eingeladen wurdet). Ihr dürft jedoch keine weiteren Details über eure Mitwirkung am Spieltest weitergeben - das beinhaltet alle Bereiche des Testvorgangs, Details zum Client oder Inhalte des Spiels (inklusive Text). Auch wenn das Spieltest-Wochenende vorüber ist, dürft ihr nichts von euren Erfahrungen weitergeben.

Werden die Einladungen zum Betatest-Wochenende genau so verschickt wie die Spieltest-Einladungen?

Ja. Alle eingeladenen Spieler erhalten eine E-Mail an die E-Mail-Adresse, die sie bei ihrem SWTOR-Benutzerkonto angegeben haben. Der Absender der E-Mail ist 'no-reply@bioware.swtor.com'. Achtet darauf, dass ihr diese E-Mail-Adresse in eurer E-Mail-Whitelist habt, damit sie nicht in eurem Spam-Ordner landet. Wenn Ihr glaubt, dass Ihr die E-Mail versehentlich gelöscht habt, könnt ihr euch auf SWTOR.com unter www.swtor.com/de/tester/ anmelden, und überprüfen, ob ihr eingeladen wurdet. Wenn ihr Bedenken wegen der Echtheit der E-Mail habt, raten wir euch unbedingt, auf der Website nachzusehen, um die Einladung zu bestätigen. Solltet ihr immer noch unsicher sein, schreibt bitte eine E-Mail an support@swtor.com

Werde ich nach einem abgeschlossenen Betatest-Wochenende noch einmal zu einem Betatest-Wochenende eingeladen?

Im Moment haben wir nicht vor, zu einem Betatest-Wochenende eingeladene Spieler erneut einzuladen. Das kann sich jedoch noch ändern.

Ich habe bereits am Spieltest teilgenommen, tue das jetzt aber nicht mehr. Verhindert das meine Teilnahme an einem Betatest-Wochenende oder am Spieltest?

Im Moment werdet ihr normalerweise nicht erneut für einen Test ausgewählt, wenn Ihr bereits als Tester für Star Wars: The Old Republic ausgewählt wart. (Das betrifft die Teilnahme an einem früheren Spieltest, einem Betatest-Wochenende oder einem anderen Test-Zugang, wie z. B. durch eine Marketingagentur.) Dies kann sich noch ändern, wenn die Veröffentlichung näher rückt.

Warum kann ich nicht noch einmal für Spieltests eingeladen werden? Ich dachte zuvor gutes Feedback abgegeben zu haben.

Wir freuen uns über jedes Feeback von Testern, ob zuvor oder gegenwärtig, und führen als Resultat hiervon Veränderungen im Spiel durch. Dennoch, aufgrund des beispiellosen Interesess an den Tests von The Old Republic teilzunehmen, haben wir uns dazu entschieden, so viele "frische Augenpaare" wie möglich in das Spiel zu bekommen. Wie streben an so viel Feedback wie möglich von so vielen Testern wie möglich vor dem Launch zu erhalten.

Ich bin gegenwärtig im Test-Programm und meine Test-Phase ist im Begriff zu enden. Werde ich erneut eingeladen?

Jeder, der gegenwärtig Teil des Spieltests ist, hat Zugang zum Spiel, bis wir anders entscheiden. Es könnte sein, dass man periodisch eine Einladung zum Test erneut akzeptieren muss, jedoch wird dieses in den Test-Foren deutlich gemacht werden.

Werden zukünftige Betatest-Wochenenden drei Tage lang dauern?

Die meisten Betatest-Wochenenden werden ungefähr von Freitagabend bis Sonntagabend dauern. Es kann aber auch vorkommen, dass wir die Dauer verlängern, wenn wir es für notwendig halten.

Ich bin zu einem Betatest-Wochenende eingeladen worden, kann aber aufgrund anderer Termine nicht teilnehmen. Kann ich meine Einladung für ein anderes Wochenende aufheben?

Ihr könnt die Einladung zum Betatest-Wochenende ablehnen. Wenn Ihr dies tut, kommt ihr zurück in den allgemeinen Auswahlpool für zukünftige Einladungen. Es ist jedoch nicht garantiert, dass ihr erneut ausgewählt werdet. Das entscheidet das Zufallsprinzip.

Wird bei den Betatest-Wochenenden auf denselben Servern gespielt wie beim allgemeinen Spieltest?

Am ersten Wochenende spielen die eingeladenen Spieler auf einem eigenen Server. Das wird wahrscheinlich auch bei zukünftigen Betatest-Wochenenden der Fall sein, aber wenn unsere Anforderungen sich ändern, könnten wir auch Spieler auf bestimmte Server einladen (oder ihnen die Auswahl aus mehreren Servern überlassen).

Wird es zusätzliche Zeit geben, den SWTOR-Spiel-Client herunterzuladen, bevor das Betatest-Wochenende beginnt?

Ja. Die Einladungen zu Betatest-Wochenenden werden normalerweise ein paar Tage vorher verschickt, damit alle die Zeit haben, den Client herunterzuladen. Aufgrund unterschiedlich schneller Internetverbindungen und dem Einladungszeitplan können wir aber nicht garantieren, dass ihr den Spielclient schon vor Beginn des Wochenendes heruntergeladen und installiert habt.

Die Größe des Spielclients beträgt aktuell ungefähr 27 GB.

Kann ich den Test-Client bei der Veröffentlichung des Spiel weiter nutzen?

Wir können nicht versprechen, dass ihr den Spiel-Client vor Beginn des frühzeitigen Spielzugangs nicht erneut herunterladen und installieren müsst. Regelmäßig hinzukommende Inhaltspatches können während des Spieltests notwendig sein.

Erhalten die zum Betatest-Wochenende eingeladenen Spieler Zugang zu den Foren, um über ihr Testerlebnis zu berichten und Feedback zu geben?

Ja. Es werden spezielle Foren für die Betatest-Wochenenden geöffnet, sobald die Einladungen für das Wochenende losgeschickt wurden. Sie bleiben bis kurz nach dem Ende des Wochenend-Tests offen. Diese Foren sind nur für die eingeladenen Spieler des jeweiligen Betatest-Wochenendes zugänglich.

Folgen die Einladungen zum Spieltest immer noch dem Zufallsprinzip?

Ja. Die Spieler, die zu einem Spieltest eingeladen werden, werden zufällig unter allen ausgewählt, die ihre Verfügbarkeit für den Spieltest angegeben haben.

Es hat im Zuge der Spieltest-Anmeldung eine 'Analysefunktion' auf der Website gegeben, die jetzt nicht mehr verfügbar ist. Muss ich das beachten?

Potenzielle Spieltest-Bewerber müssen keine Systemanalyse mehr ausführen lassen. Wenn ihr euren PC schon einmal analysiert und ihn seitdem verbessert habt, müsst ihr euch keine Sorgen machen. Ihr steht trotzdem für den Spieltest zur Auswahl.

Wann beginnt der Spieltest für Spieler in Europa?

Der Spieltest für Spieler in Europa steht kurz bevor und wird auf den lokalisierten französischen und deutschen Versionen des Spiels basieren. Spätere Spieltest-Phasen für Spieler in Europa werden auf Servern stattfinden, die in Europa stehen. Betatest-Wochenenden werden ebenfalls im selben Zeitraum für EU-Spieler stattfinden.

Spieler aus Europa werden erst jetzt eingeladen und andere Spieler konnten schon länger testen. Hat das Feedback der Spieler aus Europa überhaupt einen großen Einfluss auf das fertige Spiel?

Ja. Jedes noch so kleine Feedback von einem Tester kann sehr nützlich sein. Selbst wenn das Feedback vor der Veröffentlichung nicht bearbeitet werden kann, wird es in der Zukunft einen Einfluss auf das Spiel haben.

Werden Gilden im Zuge des Gilden-Tests zu Betatest-Wochenenden eingeladen?

Gilden werden generell zum allgemeinem Spieltest-Programm eingeladen. Individuelle Gildenmitglieder können jedoch zufällig auch für eines der Betatest-Wochenenden ausgewählt werden. Im Zuge des Gilden-Tests werden jedoch keine Gilden zu Betatest-Wochenenden eingeladen.

Ich habe in den Foren gegen die Regeln verstoßen. Verhindert das meine Auswahl für den Spieltest?

Nein, aber bei mehreren Regelverstößen könnt ihr aus den Foren ausgeschlossen werden. Wenn ihr aus den Foren ausgeschlossen seid, werdet ihr auch aus dem Spieltest entfernt.

Ich habe The Old Republic vorbestellt. Gewährt mir das Zugang zum Spieltest oder den Betatest-Wochenenden?

Im Moment gewährt die Vorbestellung von The Old Republic und die Einlösung des Vorbesteller-Codes nur Zugang zum frühzeitigen Spielzugang.

Ich lebe außerhalb der Länder, wo Star Wars: The Old Republic zuerst veröffentlicht wird. Werde ich trotzdem irgendwie am Spieltest teilnehmen können?

Wir hoffen, das Spieltest-Programm vor der Veröffentlichung des Spiels auf viele weitere Länder zu erweitern, aber wir können jetzt noch nicht sagen, wann genau das geschehen wird.
8949291
 Stephen Reid General Discussion Beta/Game Testing Weekends FAQ 1315495440
Beta Testing Weekends began last weekend, to get more people than ever before testing Star Wars: The Old Republic. We invited a number of testers in to experience the game this past weekend, and will continue to invite more testers, in greater numbers, as we move towards launch.

While the number of those invited will increase over time and while we plan to invite as many people as possible who are signed up for Game Testing to test, there are no guarantees that everyone who applies will be invited.

It is also important to note that not every weekend going forward will be a Beta Testing Weekend. In September, we're hoping for one more Beta Testing Weekend, which will be larger in invite size than the last.

Now, onto some FAQs and answers:

What's the difference between Early Game Access, Beta Testing Weekends, Guild Testing and Game Testing?

They are four different ways to get access to play The Old Republic. Details are as follows:

Early Game Access: Available to everyone who pre-orders any edition of Star Wars: The Old Republic and redeems their Pre-Order Code. Essentially a head-start, it will begin before the formal release date/launch day of the game. The final release client will be used to play. Exact duration will be revealed closer to our release date.

(Edited to reflect that Early Game Access is not another phase of testing; apologies for any confusion. )

Beta Testing Weekends: Large scale, short-term testing. We will be inviting registered testers to play the game in greater invite numbers than ever before. The first Beta Testing Weekend started on September 2nd. They will continue beyond September and will not necessarily occur every weekend.

Game Testing: The ongoing testing program. We continue to invite those who have registered for Game Testing into the program on a regular basis. Those selected will generally test the game for an extended period of time, as opposed to a Beta Testing Weekend.

Guild Testing: We are selecting guilds who are registered on our Guild HQ for inclusion into general Game Testing (see above). Invites to a guild do not necessarily extend to all guild members.

As part of Beta Testing Weekends, will the Game Testing Agreement (specifically, the Non-Disclosure Agreement) be lifted or modified?

No. The Game Testing Agreement is still fully in effect for Beta Testing Weekends. As before, you may tell others that you are part of the Game Testing Program (or that you have been invited to a Beta Testing Weekend). However, you may not reveal any other details about your game testing experience, including any aspect of the testing process, any details of the client, or any assets from the game (including text). Even after the Game Testing Weekend is over you may not detail your experiences.

Any breaches of the Game Testing Agreement at any time will result in your potential immediate removal from Game Testing and/or prevent you from being invited to any future testing.

Will Beta Testing Weekend invites be sent in the usual way Game Testing invites are sent?

Yes. Those invited will receive an email to the email address they have registered on their SWTOR account. The email will come from no-reply@bioware.swtor.com. Ensure you have that email address registered in your email whitelist so that the email does not go into your spam folder. If you think you have deleted the email by mistake, you can check to see if you have been invited by logging in to the SWTOR.com web site at www.swtor.com/tester/. If you are unsure of an email's authenticity, we strongly advise you to login to the website to confirm. If you are still unsure, please email support@swtor.com

After a Beta Testing Weekend is over, will I get re-invited to a future Beta Testing Weekend?

At this time, we are not planning to re-invite those who are invited to a Beta Testing Weekend to future Beta Testing Weekends. This may change in the future.

I previously participated in Game Testing, but am no longer participating. Does that omit me from being re-selected, either for a Beta Testing Weekend, or Game Testing generally?

Currently, if you have previously been selected to test Star Wars: The Old Republic, you will normally not be re-selected for future testing. (This applies whether you were selected previously for an early Game Testing period that is now finished, a Beta Testing Weekend, or any other testing access, eg through a third-party research agency.) That may change closer to launch.

Why can't I get re-invited to Game Testing? I felt like I gave good feedback previously.

We appreciate every piece of feedback given by testers, whether previous or current, and continue to make changes to the game as a result. However, with an unprecedented level of interest in testing The Old Republic, we have chosen to get as many sets of 'fresh eyes' on the game as possible. We're aiming to get as wide a range of feedback from as many testers as we can before launch.

I am currently part of the Game Testing program, and my phase is about to end. Will I be re-invited?

Anyone currently part of the Game Testing program has access to the game until we decide otherwise. Periodically you may need to re-accept an invitation to testing, but this will be clearly indicated in the Testing Forums.

Will future Beta Testing Weekends be three days long?

Most Beta Testing Weekends will last roughly from a Friday evening to Sunday evening. In some cases, we may choose to extend the time available at our discretion.

I got an invite to a Beta Testing Weekend, but can't test during that weekend due to other commitments. Can I postpone my invite to another weekend?

You may choose, if you wish, to decline a Beta Testing Weekend invite. If you do this, you will be put back into the general 'pool' for potential future selection. However, your selection in the future is not guaranteed; you will be picked randomly.

Will those invited to Beta Testing Weekends be playing on the same servers as those in Game Testing?

For the first weekend, those invited will be playing on a separate server. This will probably be the format for future Beta Testing Weekends, but if our requirements change, we may invite people to specific servers (or potentially allow them to choose from multiple servers).

Will extra time be given to download the SWTOR game client before a Beta Testing Weekend starts?

Yes. Invites to Beta Testing Weekends are generally sent out a few days before the weekend to allow time to download the client. However, because of internet download speeds and the invite schedule, we cannot guarantee you will have the game client downloaded and installed before the weekend starts.

The size of the game client is currently approximately 27Gb.

Can I use the same game client in testing and then at launch?

We cannot guarantee that you will not have to re-download and re-install the game client at any point before the start of Early Game Access. Periodically addditional content patches may be required during any period of Game Testing.

Do those invited to Beta Testing Weekends get access to Forums to talk about their experience and give feedback?

Yes. Specific Forums for Beta Testing Weekends will be opened from when invites are sent out for that weekend, until a short period of time after the weekend's testing is over. These will only be accessible to those invited to the specific Beta Testing Weekend.

Are invites to Game Testing still random?

Yes. Those invited to Game Testing - of any kind - are still currently randomly selected from those who have opted-in to be eligible for Game Testing.

There used to be a 'System Scan' function on the website as part of Game Testing sign-up, and now it's gone. How does this affect me?

We no longer require potential Game Testing applicants to perform a 'system scan'. If you have previously scanned your PC and have since upgraded it, don't be concerned. You're still eligible for selection to Game Testing.

When does Game Testing for EU-based players start?

Game Testing for EU-based players is imminent, and will include localized French and German versions of the game. Future phases of Game Testing for EU players will happen on EU-based servers. Beta Testing Weekends will also begin specifically for EU players in the same timeframe.

As EU players are being invited now and other players have been testing for longer, will feedback from EU players make a difference to the game at launch?

Yes. Every piece of feedback from a tester is potentially useful. Even if a piece of feedback is not acted upon before launch, it may be used to change the game in some way in the future.

As part of Guild Testing, will guilds be invited to Beta Testing Weekends?

Guilds are generally invited to the main Game Testing program. Individual guild members, through random selection, may be invited to Beta Testing Weekends, but guilds will not be selected for inclusion in Beta Testing Weekends as part of Guild Testing.

I have infractions on my Forums account. Does that prevent me from being invited to Game Testing?

No, it does not, although accruing enough infractions could lead to a Forums ban. If you are banned from the Forums, you would also be removed from Game Testing.

I pre-ordered The Old Republic; does that allow me access to Game Testing or Beta Testing Weekends?

At this time, pre-ordering The Old Republic and redeeming your Pre-Order Code ensures you gain Early Game Access.

I live outside of the initial launch countries for Star Wars: The Old Republic; will I be able to take part in Game Testing in any way?

We're hoping to extend Game Testing to many more countries before launch, but we have no estimate on exactly when that will happen.
9572986
 Stephen Reid General Discussion Beta/Game Testing Weekends FAQ 1315495440
Beta Testing Weekends began last weekend, to get more people than ever before testing Star Wars: The Old Republic. We invited a number of testers in to experience the game this past weekend, and will continue to invite more testers, in greater numbers, as we move towards launch.

While the number of those invited will increase over time and while we plan to invite as many people as possible who are signed up for Game Testing to test, there are no guarantees that everyone who applies will be invited.

It is also important to note that not every weekend going forward will be a Beta Testing Weekend. In September, we're hoping for one more Beta Testing Weekend, which will be larger in invite size than the last.

Now, onto some FAQs and answers:

What's the difference between Early Game Access, Beta Testing Weekends, Guild Testing and Game Testing?

They are four different ways to get access to play The Old Republic. Details are as follows:

Early Game Access: Available to everyone who pre-orders any edition of Star Wars: The Old Republic and redeems their Pre-Order Code. Essentially a head-start, it will begin before the formal release date/launch day of the game. The final release client will be used to play. Exact duration will be revealed closer to our release date.

(Edited to reflect that Early Game Access is not another phase of testing; apologies for any confusion. )

Beta Testing Weekends: Large scale, short-term testing. We will be inviting registered testers to play the game in greater invite numbers than ever before. The first Beta Testing Weekend started on September 2nd. They will continue beyond September and will not necessarily occur every weekend.

Game Testing: The ongoing testing program. We continue to invite those who have registered for Game Testing into the program on a regular basis. Those selected will generally test the game for an extended period of time, as opposed to a Beta Testing Weekend.

Guild Testing: We are selecting guilds who are registered on our Guild HQ for inclusion into general Game Testing (see above). Invites to a guild do not necessarily extend to all guild members.

As part of Beta Testing Weekends, will the Game Testing Agreement (specifically, the Non-Disclosure Agreement) be lifted or modified?

No. The Game Testing Agreement is still fully in effect for Beta Testing Weekends. As before, you may tell others that you are part of the Game Testing Program (or that you have been invited to a Beta Testing Weekend). However, you may not reveal any other details about your game testing experience, including any aspect of the testing process, any details of the client, or any assets from the game (including text). Even after the Game Testing Weekend is over you may not detail your experiences.

Any breaches of the Game Testing Agreement at any time will result in your potential immediate removal from Game Testing and/or prevent you from being invited to any future testing.

Will Beta Testing Weekend invites be sent in the usual way Game Testing invites are sent?

Yes. Those invited will receive an email to the email address they have registered on their SWTOR account. The email will come from no-reply@bioware.swtor.com. Ensure you have that email address registered in your email whitelist so that the email does not go into your spam folder. If you think you have deleted the email by mistake, you can check to see if you have been invited by logging in to the SWTOR.com web site at www.swtor.com/tester/. If you are unsure of an email's authenticity, we strongly advise you to login to the website to confirm. If you are still unsure, please email support@swtor.com

After a Beta Testing Weekend is over, will I get re-invited to a future Beta Testing Weekend?

At this time, we are not planning to re-invite those who are invited to a Beta Testing Weekend to future Beta Testing Weekends. This may change in the future.

I previously participated in Game Testing, but am no longer participating. Does that omit me from being re-selected, either for a Beta Testing Weekend, or Game Testing generally?

Currently, if you have previously been selected to test Star Wars: The Old Republic, you will normally not be re-selected for future testing. (This applies whether you were selected previously for an early Game Testing period that is now finished, a Beta Testing Weekend, or any other testing access, eg through a third-party research agency.) That may change closer to launch.

Why can't I get re-invited to Game Testing? I felt like I gave good feedback previously.

We appreciate every piece of feedback given by testers, whether previous or current, and continue to make changes to the game as a result. However, with an unprecedented level of interest in testing The Old Republic, we have chosen to get as many sets of 'fresh eyes' on the game as possible. We're aiming to get as wide a range of feedback from as many testers as we can before launch.

I am currently part of the Game Testing program, and my phase is about to end. Will I be re-invited?

Anyone currently part of the Game Testing program has access to the game until we decide otherwise. Periodically you may need to re-accept an invitation to testing, but this will be clearly indicated in the Testing Forums.

Will future Beta Testing Weekends be three days long?

Most Beta Testing Weekends will last roughly from a Friday evening to Sunday evening. In some cases, we may choose to extend the time available at our discretion.

I got an invite to a Beta Testing Weekend, but can't test during that weekend due to other commitments. Can I postpone my invite to another weekend?

You may choose, if you wish, to decline a Beta Testing Weekend invite. If you do this, you will be put back into the general 'pool' for potential future selection. However, your selection in the future is not guaranteed; you will be picked randomly.

Will those invited to Beta Testing Weekends be playing on the same servers as those in Game Testing?

For the first weekend, those invited will be playing on a separate server. This will probably be the format for future Beta Testing Weekends, but if our requirements change, we may invite people to specific servers (or potentially allow them to choose from multiple servers).

Will extra time be given to download the SWTOR game client before a Beta Testing Weekend starts?

Yes. Invites to Beta Testing Weekends are generally sent out a few days before the weekend to allow time to download the client. However, because of internet download speeds and the invite schedule, we cannot guarantee you will have the game client downloaded and installed before the weekend starts.

The size of the game client is currently approximately 27Gb.

Can I use the same game client in testing and then at launch?

We cannot guarantee that you will not have to re-download and re-install the game client at any point before the start of Early Game Access. Periodically addditional content patches may be required during any period of Game Testing.

Do those invited to Beta Testing Weekends get access to Forums to talk about their experience and give feedback?

Yes. Specific Forums for Beta Testing Weekends will be opened from when invites are sent out for that weekend, until a short period of time after the weekend's testing is over. These will only be accessible to those invited to the specific Beta Testing Weekend.

Are invites to Game Testing still random?

Yes. Those invited to Game Testing - of any kind - are still currently randomly selected from those who have opted-in to be eligible for Game Testing.

There used to be a 'System Scan' function on the website as part of Game Testing sign-up, and now it's gone. How does this affect me?

We no longer require potential Game Testing applicants to perform a 'system scan'. If you have previously scanned your PC and have since upgraded it, don't be concerned. You're still eligible for selection to Game Testing.

When does Game Testing for EU-based players start?

Game Testing for EU-based players is imminent, and will include localized French and German versions of the game. Future phases of Game Testing for EU players will happen on EU-based servers. Beta Testing Weekends will also begin specifically for EU players in the same timeframe.

As EU players are being invited now and other players have been testing for longer, will feedback from EU players make a difference to the game at launch?

Yes. Every piece of feedback from a tester is potentially useful. Even if a piece of feedback is not acted upon before launch, it may be used to change the game in some way in the future.

As part of Guild Testing, will guilds be invited to Beta Testing Weekends?

Guilds are generally invited to the main Game Testing program. Individual guild members, through random selection, may be invited to Beta Testing Weekends, but guilds will not be selected for inclusion in Beta Testing Weekends as part of Guild Testing.

I have infractions on my Forums account. Does that prevent me from being invited to Game Testing?

No, it does not, although accruing enough infractions could lead to a Forums ban. If you are banned from the Forums, you would also be removed from Game Testing.

I pre-ordered The Old Republic; does that allow me access to Game Testing or Beta Testing Weekends?

At this time, pre-ordering The Old Republic and redeeming your Pre-Order Code ensures you gain Early Game Access.

I live outside of the initial launch countries for Star Wars: The Old Republic; will I be able to take part in Game Testing in any way?

We're hoping to extend Game Testing to many more countries before launch, but we have no estimate on exactly when that will happen.
10740023
 Chris Collins General Discussion EU Testing - we need info! *UPDATED* 1315472760
Quote:
Originally Posted by Scelerant
Please allow me to clear up a few things; those of us in Europe are not purely upset about our testing continuously being pushed for whatever reason Bioware decides to have the poor community managers give us....
I just wanted to take a moment to address this post. First off, I can appreciate the level headed logic you’ve used in crafting your response. This is obviously a hot topic and I can assure you the feedback being generated in this thread and the others on the matter is being taken on board. However, I wanted to address some of the points you’ve raised, just to clarify what I can, at this stage of the game.

Quote:
Originally Posted by Scelerant
Please allow me to clear up a few things; those of us in Europe are not purely upset about our testing continuously being pushed for whatever reason Bioware decides to have the poor community managers give us. We are upset because we as customers generally get a much poorer level of service despite paying more for both the game box and in terms of subscription fees (PS $15 does not equal 15 euro). This does not only include testing, but also in-game support, content updates and so on...
While I can understand where you’re coming from here, we haven’t announced monthly subscription costs as of yet and as such, it’s unfair to assume that your logic is correct. I’d love to be able to provide you with the precise information, but as it stands we’re not in a position to do so at this time. What I can say is that our pricing will fall into line with the expectations set by other subscription based MMO’s.

Secondly, to your point around in-game support, again, it’s unfair to assume that the level of in-game and update support will be inferior for the European players, considering that the game hasn’t launched yet. One thing that we can safely say is that global customer service is being handled from the office here in Ireland, which is of course in Europe.

I’ve also posted in the past how Star Wars: The Old Republic is intended to be a global service, where updates for the US/EU will happen as close as possible to each other, depending on when the downtime will be least disruptive in each region. So, we’re happy to set the expectation that the time between rolling out patches and new updates out to each region can be counted in hours, as opposed to days.

Quote:
Originally Posted by Scelerant
... Thus the neglect Bioware is demonstrating here, by having US weekend invites go out regardless of their invite problem...
The invite problem you’re referring to here was highlighted by the invites going out; it was not something we were aware of beforehand. I’m sure if you asked many of those caught up in the issue, it was frustrating for them and severely impacted their experience. Rest assured that had we known about the issue prior to sending the invites, there would have been a delay to them being sent and quite possibly we would have cancelled the Testing Weekend.

Quote:
Originally Posted by Scelerant
...Can those of us situated in Europe also expect “the smoothest launch ever” or are we relegated to a series of crashing servers both game and login, situated in Ireland that has connection capabilities far from what could be achieved by utilizing server centers in Holland, France or Germany that are placed along the backbone of European broadband structure?..
While no MMO in development can promise this, we are doing everything in our power on both sides of the pond to make sure the entire service runs smoothly at launch. Again, as this is being treated as a global service, you can expect the same level of quality to be applied across the board. As for our data centres, every option available to us was weighed up and we believe we’ve made the correct decision with their locations.

Again, I want to applaud your post and I hope that I’ve at least gone some way to correct any miscommunication that there may have been on the concerns you’ve raised.
8941422
 Stephen Reid General Discussion Sept 10th Beta Weekend 1315436340
Hello all,

There is no Beta Testing Weekend scheduled for this weekend. There may be further Beta Testing Weekends during September, but we're not going to guarantee it. The weekend that just finished was really our first dry run of Beta Testing Weekends as a whole, and we have plenty of data to crunch, and decisions to make before we start things up again.

Further to that, as Chris Collins explained in another thread, we are about to roll out a major new build for The Old Republic. That build won't be ready for this weekend. Just as we did not feel it was a good decision to ask potential EU testers to download our client only to have to download it again, the same applies for this weekend.

That does not mean, however, that as soon as our new build is available we'll be rolling out a Beta Testing Weekend immediately. As with any new build of the game, we need to get feedback from internal testing and our ongoing Game Testing program before rolling it out to a massive audience. That process takes a while, and that time varies depending on how testing goes.

We rolled out this previous weekend as a relatively small scale event; from now we will do bigger and bigger events, but that doesn't mean it happens every weekend. When we do resume, we'll be inviting many more people in.

While many of you are excited and anxious to know what's happening regarding Testing Weekends, I want to point out that a lot of posts on the subject with a lack of corresponding posts from us does not mean that we're not listening, or not aware of your interest. It shows your interest in the topic, which is understandably high, but we will not always be able to react instantaneously.

In the past couple of days we've been preparing a comprehensive FAQ regarding Game Testing Weekends as a whole, along with some details about the weekend that just happened. We'll post that tomorrow - in all languages, as we know the subject is of interest to everyone.
8927958
 Chris Collins General Discussion EU Testing - we need info! *UPDATED* 1315397340
Quote:
Originally Posted by Shrivenx
So wait,

The EU client contains English/French and German Language files that must be downloaded. But the US one has just English?
No. This is not the case. For testing, the client will install a single language pack, then the user has the option of downloading additional packs. There is no separate EU or NA client, everyone uses the same.
8907753
 Georg Zoeller General Discussion CC immunity = bad game design? 1315364280
Yes, the answer is exactly what many people in this thread have alluded to.

Resolve (AKA 'stamina') exists to throttle chain control on a player from one-on-many situations, because not being able to do anything for an extended period of time is just not fun.

We are calibrating the system in a way that avoids it kicking in when two players are just going head to head, assuming they are focusing on getting the fight done.

In newer builds resolve in the game actually trickles away over time, so it doesn't carry over from fight to fight.

Currently, we do not feature diminishing returns but rather a binary system of 'immune' or 'not immune', which makes it easier for players to gauge the state of combat for tactical choices.
8901629
 Stephen Reid General Discussion EU Testing - we need info! *UPDATED* 1315350720
Hello again...

While I'm not quite up to speed on every post in the thread, there's one recurring point which I want to address - the client size.

Being an ex-European resident myself I do understand that internet speeds vary across the continent, and in some cases are staggeringly fast. While for some of you downloading 27Gb is 'no big deal' for others it very definitely is. Please bear that in mind when talking about download speeds.

I'd also like to re-iterate that we attempted to communicate as best we could about what was happening in this process while it was going on. Game Testing is a live, unpredictable process that can hit roadblocks. Last week we hit several roadblocks at once, including issues with the invite system, that caused problems with the Game Testing Weekend as well. That had a knock-on effect which caused us to make this decision today.

This delay is going to ultimately lead to a better experience for anyone who is invited to test the game (regardless of where they are based) and to better, more actionable feedback for the development team. That will lead to a better quality product at launch. Ultimately, that's always what we want to strive for.
8895553
 Stephen Reid General Discussion EU Testing - we need info! *UPDATED* 1315341540
Evening (for those of you in Europe).

We can understand the frustration here, but unfortunately we got stuck between a rock and a hard place with no realistic scenarios where we'd please everyone.

Going to try and clarify a few things here based on some questions and assumptions:

Quote:
Originally Posted by Jestahr
Hmmm, I'm sure I've heard of French/German versions being tested in the past. Quite certain infact.

Regardless, can't say I'm suprised that the invites are yet again delayed. Would of been nice if you could of told us when you roughly expect them to actually be sent though, all seems a bit vague yet again.

Either way, I appreciate the communication, even if it's not what I wanted to hear.
We have conducted previous testing with EU-based testers as part of market research, and some of those testers were French or German speakers. You may be thinking of that.

In addition, we had an earlier version of the client in which - by error - German and French language options were available, and some footage from that client leaked. That client was not final, and the localization was not complete.

To be clear here: we have never officially invited French or German testers to test a French or German client which was final and ready for public testing. We are not 'holding back' the French or German version of the client.
Quote:
Originally Posted by Wild
doh.. worst part is, they are testing french and german as well so only 1/3 will be english testing
No, that's an assumption. We're adding French and German localized voiceover to the client for testing, but English language will still be available.

We won't be commenting on the proportions invited into testing based on languages, but we aren't going to 'bias' EU testing towards French and German residents (or speakers).

Quote:
Originally Posted by Austentacious
Edit: I would HOPE, that if they are using localised builds, they would also have language specific servers. Therefore if they originally intended for 1500 EU testers, instead of 500 per language, it'll be 3 servers, with something closer to 800ish each. Either that or have the proposed Beta test size divided based upon representation, instead of equal numbers per language. I.e; if 80% are English speakers, 10% are French, and 10% are German, then the test invites should be sent down a 80/10/10 split to ensure each group has the same % of their community within the Beta.
That's pretty much how we're working it. Also, this is a good opportunity to talk about language servers - they're labels to inform people of what language is expected to be spoken by players on the server, not settings that enforce how your client works.

What that means is, the client works in whatever language you want it to, regardless of which server you're connecting to. Effectively this can mean that three players could player together in English, French and German at the same time, while connecting to a server that is labelled as US-English, for example.

The point is, you won't be forced into playing in a certain language, but you will be informed what the expected/suggested language of the server is when you connect to it.

Before you ask - no decision yet on whether servers will be labelled with languages other than our three officially supported ones (English/French/German). I'm sure the community will unofficially label servers themselves, though.

Quote:
Originally Posted by Simmons_j
...This is no the kind of discussion you have over the weekend or quickly in the morning.


Why would you not have told us this last week?


Seriously guys, no scottish love for you right now.
Shame, as my family are Scottish.

We were still discussing this last week, and pushing to make it happen right up until this morning when we made a final decision. We were hoping to invite last week, but issues with the invite system made that impossible, as Chris mentioned. We don't sit on announcements for no reason, folks.

I'll dig through the thread further and see if there are other questions I can answer. In the meantime, try not to extrapolate too much based on what you think might be happening - read the post please. Thanks.
8890136
 Chris Collins General Discussion EU Testing - we need info! *UPDATED* 1315334820
As promised, we have an update on the batch of Game Testing invites being sent to players in the EU.

After a lengthy discussion here at the BioWare offices, the decision has been made to postpone the proposed Game Testing invites for EU players for a number of reasons.

Firstly, there’s a new build of the game on the horizon. This is a major build, meaning there will be character wipes and a new client to download. As you may be aware, the current client download is around 27GB in size. If we were to invite players en masse today, those players would have to download the entirety of the client to access the game. There’s every chance that later this week, the service will go offline and this new version will be rolled out, meaning everyone currently in Testing will have to not only download the entire client again (another 27GB download), but will also have their characters erased and have to start afresh. This is a relatively large amount to download in such a short space of time and not an experience we want new testers to be exposed to.

Secondly, this new build will bring about the first localised versions of Star Wars: The Old Republic, which means those of you that speak French and German will have the chance to play the game in those languages, for the first time ever. We’re extremely excited to be able to offer this to our players and as such, we’re keen to get a lot of feedback from European testers in particular.

For those of you that may have missed the messages we put out on the subject already, last week saw a number of issues arise with key systems that prevented us from sending out invites to EU players. Had everything gone to plan, we would have been able to offer two weeks of testing time to new users. However, given the issues that arose, this was physically not possible.

So while we understand that this news may not be what a lot of you wanted to hear today, we hope that you’ll understand our position. Given the news of this new build, it’s now more important than ever that we invite European players into the Game Testing environments, so you have my word that this batch of invites will happen, it may just mean you just have to wait a little longer.

It’s also important to remember this is just the beginning. In the future, we’ll be inviting more and more testers to the EU Game Testing environments as well as future Game Testing weekends. So even if you’re not invited to this next round of testing, there will still be plenty of chances to get involved.

As ever, as soon as I get any firm news around the matter, I’ll make sure to update everyone.
8885761
 David Bass General Discussion Invite real Guilds 1315323480
I'm going to go ahead and close this thread. We appreciate your feedback regarding Guild Testing, but as we have already stated, invites are given our randomly to guilds which fit our requirements as listed in this thread.

"Fair" means something different to a lot of people, but to us, it means giving everyone an equal opportunity to help test The Old Republic. We have hardcore guilds in the game, just as we have casual guilds, RP guilds, PvP guilds, etc. This game is not one that is purely for the hardcore, and if we were to choose to invite purely one type of guild, it would significantly skew any data we gather. Self-professed "hardcore" guilds make up a percentage of the player base, just as all the other types of guilds do. Our goal is to invite a variety of guilds across the board, so we can learn what a post-launch guild landscape in our game looks like.
8879678
 Chris Collins General Discussion EU Testing - we need info! *UPDATED* 1315310820
I know we're all waiting for information on this and you're all excited, but please can we bring the thread back on topic and refrain from posting anything completely unnecessary.
8873987
 Chris Collins General Discussion EU Testing - we need info! *UPDATED* 1315228380
Quote:
Originally Posted by Asante
I guess they want/need to "clean up" the testing weekend first
So, maybe we'll get news later tonight towards their office closing time. At least that's where I would put my bets. Would be easier of course to just send them out tomorrow.
Given that today is Labo(u)r Day in the US, it's probably safe to say we should have more information on the status of the invites tomorrow. I wouldn't hold your breath for anything going out today.
8842724
 Georg Zoeller Smuggler Must read Zoeller interview... 1315139640
Quote:
Originally Posted by Gassygunslinger
Wow, just got Pistol-Whipped by a dev.

Alright, got some egg on my face here, I was wrong!. So cover is pretty f'ing awesome. Pulling my head out of my *** now...
Could've been worse, smugglers have some much more painful attacks
8814586
 Georg Zoeller Smuggler Must read Zoeller interview... 1315139280
Quote:
Originally Posted by RagingSage
Cover (physical) only prevents damage as long as your "object of cover" is between you and you're attacker, right? As in, any attack that looks like it should land, will land?

Such as, if a warrior jumps on top of the object you're hiding behind (if it's small enough to do so), he can hack and slash away, correct?

Thankyou for being an active force on the forums, it's always nice to see the yellow text around the place. If you find the time to give us anymore insight here, it would be much appreciated.
You are correct. The object you are cowering behind needs to break line of sight to the attacker. If you pop out your head to shoot, they can hit you, so you need to be careful with your timing while in cover.

Enemies you have cover against display a green shield above their head. It only works against directed attacks (e.g. a grenade to the face will still do damage to you).

Smarter enemies will realize they're not getting anywhere with you after a while and try to go for aimed headshots to your exposed head above the cover line or, as mentioned, toss a grenade at you.

Portable cover on the other hand grants some defense bonus to you even when enemies attack you from another direction.

A Warrior can't charge you with Force Leap while in cover, but yes, he could walk up to your cover point, jump on top of it (or behind you) and the physical cover will no longer grant you any benefits. It's your job to make sure he doesn't get to do that
8814472
 Georg Zoeller Smuggler Must read Zoeller interview... 1315020660
Quote:
Originally Posted by Gassygunslinger
Not to be a ****, but why is it that every time someone mentions cover, it is immediately followed by the assumption that it prevents all damage, gives you immunity to lightsabers, hands you a beer and tells you you're handsome?

(and in case it was unclear, not targeting this statement at you Snickernew. Just sort of a reply in a "am I right?" kind of way)
Because .... it's complicated.

Physical cover in fact prevents damage from any direct attack such as blaster fire.

Portable cover mitigates damage, it doesn't prevent it.
8781683
 Georg Zoeller Smuggler Orbital Strike. 1315020600
Good thing we changed this then. Smugglers can order a flyby attack from their ship instead
8781664
 Courtney Woods News and Announcements GamesCom 2011 Highlight Video 1314987960
We had an incredible experience at this year’s GamesCom, with Star Wars™: The Old Republic™ winning the 2011 GamesCom Award for Best Online Game as well as being a huge hit with everyone that attended! The air was electric from the excitement as fans and journalists filed through our booth to get some hands-on time with both Origin Worlds and Alderaan Warzone PvP! The reaction from the fans at the show left us feeling incredibly grateful for having such a passionate and dedicated community.

Knowing that not everyone could make it to Cologne for the show, we wanted to share our experience with all of you. Thank you for all of your continued support and enthusiasm for the game!


Watch now
8763445
 Georg Zoeller Imperial Agent Sniper ifnfo from TORWars Interview: SWTOR’s Georg Zoeller 1314984060
Quote:
Originally Posted by Dyehard
The screen is a very different animation than the basic portable cover. There are positives and negatives to that, but it does look cool. If that much time was taken on the entrench ability, I'm honestly looking forward to seeing the aoe cover screen.
The different, more beefy animation of Entrench is very much intentional as the ability changes the rules of the battlefield dramatically.

While entrenched, the Sniper has tremendous defensive bonuses, and cannot be interrupted or otherwise controlled and the very visible fortification effect around the normal cover created by this ability is necessary to signal to other players that they're now engaged in potentially a very one-sideded confrontation for the duration of the ability.

Abilities that dramatically change the rules of the battlefield need to be broadcasted clearly to all participants to avoid confusion (e.g. if an Inquisitor brings up his static barrier that absorbs incoming damage, you see the very visible lightning shield flare up around his character to allow players to understand why their attacks are not working).
8742874
 Chris Collins General Discussion EU Testing - we need info! *UPDATED* 1314980460
Quote:
Originally Posted by Soulmourne
Thank´s for the improved feedback during today Chriss, you may send my thanks to @Rockjaw himself aswell.

Guess the question is - with RSVP issue resolved - where do we stand with EU Beta invites today? Or will it be the following week? Cause i just might need to go shop for another F5 button - or perhaps a couple
Unfortunately, the RSVP problem itself isn't fixed. Stephen's tweet indicates that those whose accounts were flagged incorrectly, as a result of the issue, have had their accounts fixed. The actual cause of the issue is still being worked on.
8757450
 Chris Collins General Discussion EU Testing - we need info! *UPDATED* 1314979800
Quote:
Originally Posted by Vlakrar
That comment confirms it.

US players are having issues, so EU can wait some more
Either I used a bad choice of words or you're misconstruing my response. The system in question is used by ALL testers, no matter what their location. The quicker it's fixed, the quicker we can get people into the game as it affects everyone. Had we sent out invites before it gets fixed, you'd be in the same boat as all the other testers currently suffering from the issue.
8756973
 Chris Collins General Discussion EU Testing - we need info! *UPDATED* 1314979380
Quote:
Originally Posted by siegedeluxe
Jesus. They have had, what... 1 and a half year to set up the system for the people in EU. Seriously, this is frigging lame BioWare.
The issue doesn't lie with a system set up specifically for EU players. It's unfortunate, but we'd rather the entire process was hitch free than bring everyone in while things aren't working as they should.
8756691
 Chris Collins General Discussion EU Testing - we need info! *UPDATED* 1314974940
Some of you may have seen Stephen's update on Twitter with regards to the EU invites. Further to this, due to a number of issues with key systems, it may be early next week before we send the next batch out.

The systems in question are necessary to get players in-game once you've received the invites, so we need to make sure these issues are resolved before inviting more testers.

Again, as Stephen mentioned - there is still a chance the invites could go out today, but as it stands, early next week is looking more and more likely.

Apologies for any inconvenience this may cause, including any broken F5 keys, or Birthdays that we may miss.
8753982
 Stephen Reid Jedi Consular Sorry - looks like no armour progression video 1314942180
Quote:
Originally Posted by cidtheslayer
Hi, just picked this up from DarthHater today:

http://darthhater.com/2011/09/01/pax...ces-interview/

I was hoping for a Consular armour progression video however it looks like we'll be waiting a long time:
Robin was joking, which obviously didn't come across in text.

We fully intend to create Character Progression Videos for all classes before launch, although I'll tell you the next one scheduled isn't for the Jedi Consular. After all, the general update for the Consular, including class video, wasn't that long ago.
8724062
 Georg Zoeller Sith Warrior Marauders getting the shaft?? 1314937740
Quote:
Originally Posted by STLBluesNut
I want to see if someone on here can clear up what must be my misconceptions.

I am clearly wanting to be a marauder which is designed to be a dps/dps AC. Without having full access to the spec trees, even with dual specs the only thin i can do is dps. DPS is fine, that is what i want to be, and i want to be great at it.

However, it seems, maybe I have misunderstood, that other 'tank' spec'd AC's are going to have nearly as good DPS. Vengeance Jugs have heavy armor, I will have stealth. We do nearly the same DPS, I'm down with that. Immortal Jugs have 'viable' DPS? I'm going to have to fight a tank for a top spot in dps?? Same with heal spec AC's?

This doesn't seem right, hopefully I have misread. This BS happens in Wow too. Since when does it make sense for the tank to do more DPS than the DPS?

I am down with 2 dps trees, but don't make hybrids, or an AC that can switch btwn tank and dps at the flip of a switch, have DPS equal or comparable to a pure DPS ACs.

Doesn't anyone know the saying 'jack of all trades but master of none'?

Like I said, maybe I have a misconception and someone can clear this up. Or maybe someone can tell me why an AC that can switch between tank and dps or heals and dps should have equal dps as a pure dps AC.
There are no specific 'tank classes'. This is where The Old Republic is different. There are roles you can specialize into by spending points in your skill trees. Which roles are available is based on your AC, but you will ultimately pick one or try to hybridize by spending points in multiple skill trees.

A DPS-specced Juggernaut is not even close to a tank specced Juggernaut. He will go down just as fast (or slightly slower due to slightly higher defense) than a Marauder.

Heavy armor is nice (we're talking about single digit % defense increase over medium nice), but in terms of game mechanics, what matters ultimately is your cumulative ability to survive or avoid damage. One AC can have armor, another AC can have the ability to deflect more damage, the resulting ability to survive would be the same.
8741945
 Georg Zoeller Imperial Agent Sniper ifnfo from TORWars Interview: SWTOR’s Georg Zoeller 1314937260
The group stealth field is moving with the Operative, so moving out of the 10 meter radius around the creator will immediately terminate the group member's stealth.
8741779
 Georg Zoeller General Discussion Sit down? More like let down. 1314936120
Quote:
Originally Posted by Fassa
Pretty sure you can /sit.
Indeed you can.
8741442
 Georg Zoeller Imperial Agent Sniper ifnfo from TORWars Interview: SWTOR’s Georg Zoeller 1314930660
Quote:
Originally Posted by Dyehard
The sniper aoe shield likely explains the big red screen everyone has been speculating about in the first huttball video as well.
The big, upgraded version of the defensive cover screen is actually a sniper firing up his 'Entrench' ability. The area cover screen has not been shown publicly yet.
8739406
 Stephen Reid General Discussion Announcement: Answers for people wondering about TOR Beta Testing Weekends 1314891840
Quote:
Originally Posted by Nebular
He clearly said, "you should be getting in very soon", which means, every players who signed up for testing should received an invite "very soon".

So what was it ? A lie ? Seems so from what you're saying.

PS: I'm not angry or anything I accepted a long time ago I won't play before launch, but I just don't understand this situation.
I wouldn't say it was a lie, but Blaine's perception of what 'very soon' means to our community is probably different to yours (and mine).

Knowing this audience, I wouldn't have said 'very soon' and in fact didn't when I wrote the script - which Blaine (in the understandable excitement of playing host to a room of 2,000+ people) diverged a little from.

We fully intend to invite as many people as possible who've signed up for Game Testing to test the game, although we cannot guarantee (for a number of reasons) that we'll invite everyone. I also wouldn't say that everyone who signed up is getting in 'very soon'; I would say 'before launch', though.

BTW apologies on not getting to this sooner. I was back-stage during the show and thanks to the acoustics I couldn't quite hear Blaine's exact lines... so couldn't correct him faster.
8720232
 Allison Berryman Website Feedback and Support Can't log in? Invalid account? 1314891120
We are aware of a few issues affecting the site right now (including login issues) and are currently working to address them. We appreciate your patience while we get them fixed!
8719827
 Allison Berryman General Discussion Were you under the impression almost everyone would get a beta invite? 1314890940
Hello everyone! We know you're all very eager to test the game, and want you to know that this round of invitations is just the beginning. We'll continue to invite more and more testers, and the chances of getting into a Testing Weekend will keep on rising as we roll out invitations. If you didn't get an invite this week, it may be disappointing, but do keep in mind that there are MANY people signed up to test. We'll definitely be inviting more of you, so keep checking your inbox (and spam folder!).
8719742
 Stephen Reid General Discussion Announcement: Answers for people wondering about TOR Beta Testing Weekends 1314845820
Quote:
Originally Posted by Adam__
First, Bioware has not clearly communicated how many invites will actually be sent per weekend. But I feel the most clarification we have been given is mainly shown in this video. Watch the ENTIRE VIDEO before posting: Click to see the graph that roughly explains invites for Beta Testing Weekends.

Although, specifics are not really outlined. What Bioware seems to indicate in the video above by the graph visual aid.

Small number of invites to start out for WEEKEND 1. Which is this coming weekend September 2, 2011. Next, WEEKEND 2 about a 75% increase in number of invites compared to the 1st WEEKEND. Then for WEEKEND 3 a huge jump to about 150% increase in invites. Then by the FINAL WEEKEND, almost ALL signed up to test Star Wars the Old Republic. Should have received an invite at some point split between all 4 WEEKENDS to test.
Adam, I hate to burst your bubble here, but the graph shown in the presentation has no relation to any actual numbers. It was purely a visual aid. Blaine even joked about it (deliberately).

As stated, we're starting Beta Testing Weekends with a relatively small number of tester invites (in comparison to the number of people signed up for testing). Over time, the number of people invited for each weekend will increase, but that number isn't on a linear ramp. It'll increase depending on how each Testing Weekend goes.

More information will be coming tomorrow after we finish collating, but I didn't want anyone to watch that video and assume it was an insight into exact numbers.
8707762
 Georg Zoeller General Discussion Are you happy with the Creator? 1314752880
Quote:
Originally Posted by yuvalz
Could you please tell us if the version we saw is the final version, or do you guys keep on updating it and adding more head shapes, hair styles options etc? And is the character creation something that you work hard on?
The layout and flow is close to final. As for the options, those may still change till launch. It's tricky for me to make any comment on those as I'm not entirely sure what version of the game was even shown at that particular show. We are always a few versions ahead on our development branch, so we often have changes that are neither rolled out to testing nor used at conventions yet. Regardless, this is a part of the game we'll be working on until very close to launch.
8677570
 Chris Collins General Discussion EU Testing - we need info! 1314729540
Quote:
Originally Posted by Bloodeye
no numbers just comment about a large wave or something to that
A large wave
8664995
 Chris Collins General Discussion EU Testing - we need info! 1314709620
Quote:
Originally Posted by Asante
That's what you think. And a lot of others. But does Bioware think the same?
And I don't give a fart about my German version. I'll test it if they want me to, but I'll play in English anyway. All I'm trying to find out is, if my German origin will prevent me from getting on their NA servers, because of fear of reports in bad English or something like that.
Nope. We won't be restricting access to native English speakers only
8656118
 Chris Collins General Discussion EU Testing - we need info! 1314707760
Many of the questions that are being asked here have already been answered by Stephen, so there's not much more I can really provide.

One thing I will say is that there is a little confusion here that I want to get clarified. First off the invites going out to European players that Stephen mentioned are happening very soon (we're talking days here) and will be to our Game Testing program. This means that those invited will have continued access to the Test servers throughout the Game Testing stage of development. Those invited will play on test environments out in the US, so may experience some latency related issues from time to time. As long as those testers are aware of that and can work around it when needs be, we're excited to get feedback from a larger EU crowd.

In the future we’ll also be holding EU Testing where players will access our European Test servers specifically, this is what we refer to when we talk about EU Testing.

The Game Testing Weekends that have been mentioned are just that; they are weekends where invited players will only have access for a weekend.

I know it’s a little confusing, but I wanted to make sure that we’re all talking about the same things here.

Citation:
Envoyé par sparkleav

Although this isn't important for beta, I'm going to have to make sure I have the money in my account for when the game's released (around the £200 mark) so please let us know in advance or at least give us a rough approximation as to how far we are behind NA.
Again, this question has been answered. Any delay will be down to the usual ship days of games to retail, so if the game launches on Tuesday in the US, it will launch on Friday in Europe.

8655444
 Georg Zoeller General Discussion Will They Be Under NDA 1314676560
Yes, they will be under NDA.
8649069
 Georg Zoeller General Discussion Run speed decreased when carrying Hutt Ball 1314675120
The ball is not a hologram, it's a... well, explosive device encased in a shell of uranium (very heavy material) that is being held afloat by a force field.

Why is it explosive you may ask? In earlier versions of the Huttball rules, the Hutt got greatly displeased with the fact that some teams liked to hide and turtle extensively in their own back field. And so he had a little safety added to the ball. When the Hutt gets greatly displeased by the lack of action, he can now create some action himself by hitting that remote detonator button...
8648702
 Georg Zoeller General Discussion Thanks Bioware for Mod-able armor!! 1314508860
Just to limit the speculation a bit (I know, it's futile )

Until we have a developer blog or some in depth feature on our website, the details of systems like these may still change up to launch. We have very agile development processes that allows us to execute and validate even large scale changes with relative ease and we're surely making use of that

Mods on items is one of the systems we're going to tune until right up to ship. It has quite a few implications in regards to in game enconomy, crafting, the Galactic Trade Network and combat and we want to make sure that it all fits together.

What that means is that you can expect changes in the way this works based on what we're seeing in testing. Already, our internal versions are quite different compared to what is in testing.

That's why you're seeing statements that may seem contradictory from time to time. It's surprisingly hard to always stay on top of what is being tested externally, internally and what is in the current game developers are working on their machines with, especially if during convention season.

That said, yes, there are mods in the game, yes, you can mod items and yes, modded items can stay relevant over very long periods of time.
8583231
 Georg Zoeller General Discussion DE looks pissed. 1314508440
I don't know what you are talking about, that's Daniel looking pleased and overjoyed. What, you've never seen that before?
8583085
 Georg Zoeller Jedi Consular JEDI Consular/Engines out of every ground 1314508380
The 'tank engine' as people call it was always a placeholder. Consulars will project a large variety of objects into your enemies.

That said, they are going to be pulled out of the ground, which may be 'immersion breaking' for some and beg the question of 'how come this planet has become the dumping ground for broken astromech units', which may be a mystery.

The limitation here is a technological one and while we're interested in pursuing a more environment appropriate selection of objects for you to throw, it won't happen for launch.
8583064
 Georg Zoeller Allgemeine Diskussionen Aus welchem Deutschsprachigen Land kommt Ihr ? 1314494100
Hessen
8591869
 Georg Zoeller Allgemeine Diskussionen Nur Klassennamen im Battleground zu sehen? 1314494040
Quote:
Originally Posted by LordHelmchen
Hallo zusammen,

wie mir und einigen anderen wahrscheinlich schon aufgefallen ist, sehe ich im Battleground-PvP nur die Namen der Klasse, jedoch nicht des Spielercharakters. Könnte daran liegen, daß es vorgefertigte Chars sind und nur der Übersicht halbar deren Klassenzugehörigkeit angezeigt wird. Jedoch, was ist wenn es so gedacht ist?
Jo. Die Namen der vorgefertigten Charaktere waren einfach die der Klasse damit Leute auf der Messe sie besser unterscheiden konnten.

EN: The names of the character's seen in the gamescom demo were intentionally set to the character's Advanced Class to make it easier for people to see what is going on.
8591864
 Georg Zoeller General Discussion Are you happy with the Creator? 1314478140
It's nice speculating, but the number of options per slider is heavily dependent on certain choices (gender, race, etc.).
8587400
 Emmanuel Lusinchi General Discussion Open World PvP : 10TonHammer interview with Emmanuel Lusinchi 1314392580
First, thanks to Keondo for sending me a PM on this. Looking through the article, I find the wording quite confusing. I blame the misquotes on a) my thick accent, b) the general background clamor that made it hard for the journalist to hear anything and c) everyone was dead tired by the time we sat down to do this interview.

"The world PvP: you queue for it and we try to match a similar amount of players"
Should read: "Warzone PVP: you queue for it... "

You do NOT queue for Open World PVP. That would make it... not very open.

"and we give you valor, which are unique skills that are administered in PvP and are not linked leveling in any way, but just how well you are doing in PvP"
Should read: "and we give valor, which is a unique thing that is...".

Think of your Valor Rank as your PVP level and Valor as your PVP XP, if you will.

Let me know if anything else seems confusing.

Thanks!
8564053
 Alyson Bridge News and Announcements Eternity Vault Developer Walkthrough 1314374520
Throughout the week of GamesCom, those who stopped by the EA booth had the opportunity to see a live demonstration of the Eternity Vault, one of the high-level Operations in Star Wars™: The Old Republic™. In it a group of Imperial heroes are sent to investigate an ancient prison that is believed to hold a powerful and deadly threat to the Empire.

We don’t want the people who couldn’t make it to Cologne to miss out. In our new video, BioWare’s Dallas Dickinson guides you through the opening minutes of the Eternity Vault as he provides commentary on the action. Check it out and be sure to visit our Twitter and Facebook pages for all the latest news and updates on The Old Republic.


Watch now
8555839
 Stephen Reid General Discussion EA has crossed the line 1314145920
Star Wars: The Old Republic will not require the Origin desktop application to download, patch or play the game, regardless of whether the game was originally purchased through Origin or at a retail outlet.

However, we encourage you to go ahead and try the Origin desktop app with Star Wars: The Old Republic or other EA games. Origin streamlines game downloads, makes game updates quick, easy and seamless for players, and offers social connectivity to your gaming friends.
8488436
 Stephen Reid General Discussion EU Testing - we need info! 1314062460
Hello all. You guys and gals have been busy. As have we; Gamescom was a very big and very busy show. Now I'm back Stateside (and nine hours removed from Germany) I can answer a few questions.

You may not get all the answers to your questions here, but we will hopefully be able to answer all of them in time. Thanks to Shingara for gathering together a bunch so I can answer concisely.

I will say that the one big question you probably all have ("When do Beta Testing Weekends actually start?") won't be answered for a little while, but we're working on that.

Quote:
Originally Posted by Shingara
Why isn't there a Worldwide launch when Mythic themselves did one already and many games do? (WAR, WOW) And isn't the stock issue argument a little redundant with digital copies? Also, a forumtite has had a conversation with three of your recommended retailers today, and they state that a distributor doesnt dictate a game release day in any way.
Three questions in one paragraph, bonus!

First up, a worldwide launch isn't being considered for the reasons we've stated several times already. With the volume of expected pre-orders and ultimately launch day customers, we took the decision to limit the amount of copies available to ensure the highest quality of overall game service from day one onwards. That decision was complex and difficult to make, as 'game service' for us encompasses many things, from servers to customer service and everything in-between.

Digital copies are also finite because every copy sold is another customer hitting the servers on launch day.

Last of all, I don't believe I ever suggested we were dictating game release to retailers. However, traditionally, retailers do restock on the days I mentioned (Tuesday for US (and I would guess Canada, but I don't know for sure) and Thursday/Friday for EU/UK) and in the case of really large retailers, that's a day that's hard to change. We're not blaming them, it's just a fact.

Quote:
Originally Posted by Shingara
Can we have a shorter release window guess as its alot of money being taken out of banks ?
Not seeing the bank connection, sorry. I'm afraid we're not going to narrow the release window until we're ready to do so.

Quote:
Originally Posted by Shingara
Do people from the US get access to the limited number of early access passes first over Europeans?
No, as stated previously, it's based on when you redeem your code. It's also important to note that everyone who pre-orders gets Early Game Access.

Quote:
Originally Posted by Shingara
Why didn’t you inform us that EU and ROTW players would not get to test the game and provide feedback until the game was complete after telling us to sign up for nearly two years?
You're making some assumptions here that aren't true. Many people outside of North America will get to test the game; it's not yet complete; and we're eager to hear feedback from everyone who tests.

Feedback varies enormously from tester to tester, and it's very possible that feedback given even close to launch will end up being implemented in the game - and that's before we get into post-launch and the ongoing feedback cycle.

Quote:
Originally Posted by Shingara
What was the reason for the change from 'simultaneous worldwide release' in the general FAQ to 'We are still aiming for a near simultaneous release of The Old Republic in all of our launch countries' after you have taken our preorder money?
No conspiracy here; the general FAQ was originally written much earlier than the pre-order FAQ. The latter is more up-to-date, so it was modified.

Quote:
Originally Posted by Shingara
Could you please clarify in the most basic terms possible, what the procedure will be for launch week?
Not yet, but closer to launch we will.

Quote:
Originally Posted by Shingara
Is it not possible to ship copies of the game to EU a week before launch so it can be released worldwide?
As explained above, that's not entirely our decision.

Quote:
Originally Posted by Shingara
If EU and US launches are not simultaneous, will headstart be extended to cover the difference for EU players?
I really think this is probably the biggest issue concerning people, and we understand that. It's being discussed right now, and it might well happen.

Quote:
Originally Posted by Shingara
If the above is true what will be the placeholder points be for specific headstarts and release window cuts of concerning the begining of a grace period.
As it's still in discussion, we obviously can't talk about this yet.

Quote:
Originally Posted by Shingara
Does BioWare feel that an appropriate and fair level of open communication has been used with regard to the revelations of EU testing and launch ?
Yes. As soon as we've been able to solidify plans, we've spoken about them.

Quote:
Originally Posted by Shingara
Is SWTOR is using the same datacentre which was used to host WAR's EU servers?
I honestly don't know, and I'm not sure why this might be seen as important. As I haven't gone through the 200+ pages of this thread's incarnations, if someone points me to the original reference I can potentially answer better.

Quote:
Originally Posted by Shingara
How are people effected in the EU Via DD and ordering from Amazon US overseas shipping?
Assuming 'DD' means 'digital download' (or 'Digital Deluxe', I'd guess?) then it's too early to say. I expect that will get decided in line with when Early Game Access starts, and as I said, that's in discussion.

Quote:
Originally Posted by Shingara
now there are 2 supposed greenzone release dates which release date will the EU early access begin on and what is the cut off period for early access if it is the NA one and the begining of the grace period for the EU.
This seems to be essentially the same question as above - when does Early Game Access start for the US/EU - and that's still being discussed. (In part it depends on our total number of pre-orders, which is still ongoing.)

I will say that Early Game Access for each territory will end on launch day for each territory, and the grace period will then start.

Many of these questions will get answered in more depth and detail closer to launch. We're aware of all of these issues, and we're working to solve those that need solved.
8460699
 David Bass Guild Hall Guild Testing Program Details 1314027000
As stated in the first post in this thread, spamming posts, recruitment messages, requests for entry, etc. are all things you should NOT do if you want to be considered for testing. Any guild found to be spamming this thread (or any, for that matter) will be removed from consideration.
8446950
 Stephen Reid General Discussion EU Testing - we need info! 1313851980
Quote:
Originally Posted by Shrivenx
Any comment on that Mr Reid?

I think its safe to assume EU will start later then the US, and I dont mean a few days.
You know what they say when you assume...

We are still aiming for a near simultaneous release of The Old Republic in all of our launch countries. I say 'near' because US/NA retailers and UK/EU retailers restock on different days of the week (traditionally Tuesday in the US and Thursday/Friday in the UK). There's very little we can do about that.

I understand the frustration in this thread. We're working as hard as we can to get European testers into testing as fast as we can, but testing is a very complicated process that involves much more than just sending out invites. As I said, we're going to add a lot more Europeans during September and even more beyond that.

In addition we're hitting as many European shows as possible in the next couple of months to bring the game to people in person - one of which I'm at now, which is why you can expect a slow response.
8397334
 Stephen Reid General Discussion EU Testing - we need info! 1313837340
Quote:
Originally Posted by Hjaw
I see today another bunch of invites went out and as far as I'm aware there were no EU invites sent. We need more information on when EU testing will begin! Please can Stephen Reid or another dev please give some input! Thanks


What we know...

1. There have been EU folk in testing before though we are not sure if there are still any currently in testing.
2. EU folk WILL be able to test in September at some point
3. EU Guild Testing will begin at the same time EU testing begins.


Stephen Reid tweet:

"Hey @MrWarlock_ EU folk will be playing in September, however large scale ramp will happen in US first, then EU close after. -S"

When will these testing weekends actually begin?
When will EU Testing begin?
Will EU launch be simultaneous with US?
How long will us EU folk have to wait til we can begin Testing?



"Help us Stephen Reid, you're our only hope..."
Hello from the very loud GamesCom showfloor...

We know how much everyone in Europe is eager to test The Old Republic and while it's been a slow process to get to the starting line, we're really close.

Right now Game Testing is ongoing as it has been for quite a while. While some Europeans are in this program and are testing, there are more testers from other countries.

We will be adding more testers during September, including testers from Europe. This will increase the number of European testers by a considerable amount. As part of this increase, we're hoping to add a number of European Guilds.

Beta Testing Weekends in the EU will start after the US, but not much later. That's about all we can commit to right now.

Obviously, I've given you no dates or timeframes here, but as we get closer, we'll have more to say. September isn't that far away, after all.
8393669
 Georg Zoeller General Discussion Huttball Gameplay Video(15 min) 1313824080
Since it was brought up as a concern - yes, the Combat team is taking Warzones into account in the class/PvP balance, so we've made sure that all Advanced Classes offer some form of mobility / utility that is useful in Huttball (leap, grapple, pull, push, speed, etc).

Instead of going the route of everyone getting the same, we opted for everyone get's something fitting their class and role.

There's some pretty advanced plays being made on our internal server by the more experienced guys.
8391367
 Georg Zoeller General Discussion The unofficial SWTOR hands-on topic 1313811420
Quote:
Originally Posted by StephenReid
That's correct. Stand still, it's opaque. Move and it goes semi-transparent.

In other news, typing on a German keyboard is near-impossible for me.
Even better, it goes as transparent as you want to set it in the game options! (Just added )
8388092
 Georg Zoeller General Discussion Huttball Gameplay Video(15 min) 1313811360
Quote:
Originally Posted by Magdain
The alternative route is at least as slow as waiting for the fire to drop. Calling that strategy is a joke. The fire is up 50% of the time, and there's no UI element to show when it will be up or down. If there's a 50% chance it's up then you're not precisely timing things, you're getting randomly lucky.

If they want to make it spawn once every minute or so and have a warning timer, then it would be considered strategy to perfectly time it with CC on opponents. As is it's a coin flip.
Actually, you can tell when the fire is charging up by watching the Czerka sponsored contraption or just by keeping a tap on the timing. There is absolutely nothing random about that fire.

Also, as demonstrated by the Sentinel in the video, it's possible to avoid the flames using abilities such as Force Leap or Rescue (The Sage non-hostile Force Pull), which means defenders need to be mindful of their positioning lest they end up actually helping the enemy. (This is where Snipers/Gunslingers come in handy, they can't be charged while in cover.)

It is, of course, also possible to get pulled into the flames by a grappling hook or Force Pull or to root / stun / snare other players inside the flames.
8388071
 Georg Zoeller General Discussion empire and republic players teamed up together for huttball confirmed 1313811060
I have to 'unconfirm' this confirmation, it is inaccurate, maybe a translation or transcription error as well.

While at some point we had faction mixed teams during testing, the design for the game currently does not involve players of different factions mixing in the same team.

It is however possible for two teams of the same faction to meet each other in The Pit.
8387987
 Allison Berryman Suggestion Box Same Gender Romance Story Arc 1313794080
Citation:
Envoyé par Arcanecus
how about getting someone to post officially in this thread regarding why the decision was made to exlude SGRA's?
We understand that this topic is one that's very important to many of our community members, and we appreciate everyone posting their feedback. At this time, there are no same gender romance options available in the game, as was mentioned in the interview linked earlier. We know you're interested to hear more on this subject, and we will provide more information as soon as we are able. Thank you for your patience and for helping keep this thread on-topic and appropriate for the forums.
8382592
 David Bass News and Announcements The Old Republic at PAX 2011 1313784840
Quote:
Originally Posted by Stutter
Are those PAX attendee specific events? I don't think they hyatt and the paramount required passes to get in?
Our panel at the main PAX theater (aka The Paramount) does require a PAX badge for entry, as it's part of the convention. However, the Meet & Greet at the Hyatt is open to anyone who shows up, until we reach the room's capacity.
8378234
 Georg Zoeller General Discussion Jedi playing Hutt Ball? 1313780340
I can confirm that Jedi players will not be forced to participate in Warzones. If your idea of roleplaying your character is to not participate in such events, our game fully supports that playstyle.

Our game offers a broad variety of choices. Jedi can fall to the dark side or pursue the light side. Even though some might say 'Jedi shouldn't be able to throw enemies that surrender from mountain tops', we believe in giving players options to roleplay their personal story.

8375625
 Brian Arndt News and Announcements Warzone: Huttball 1313768700
Quote:
Originally Posted by lolth
I want a Hutball that explodes in somebody's face.
If you hold the ball to long it does explode in your face and leave a crater in the ground where you were.
8368812
 Alyson Bridge News and Announcements Warzone: Huttball 1313768100
We are excited to reveal “Huttball,” one of the Player-vs-Player (PvP) Warzones in Star Wars™: The Old Republic™! Watch the video to see how the game is played and be sure to check back to SWTOR.com for the latest news and updates!

Watch now
8368448
 Alyson Bridge News and Announcements The Old Republic at PAX 2011 1313768100
Each year the Penny Arcade Expo attracts tens of thousands of gamers to Seattle, Washington to preview some of the latest upcoming titles. Star Wars™: The Old Republic™ will have a big presence at this year’s PAX Prime with BioWare and LucasArts in attendance to reveal new information while letting attendees score some hands-on time with the game.

Read more
8368446
 Stephen Reid General Discussion Getting concerned about endgame... PC gamer article 1313737860
Quote:
Originally Posted by Neloish
I just heard that they are letting everyone in a raid get loot every time they kill a boss. I think is is a really bad idea. They also said that there will be no raid lockouts... In that case I could easily be in full BIS gear in a week or 2. Then what am I going to do? They will not be releasing new content every month.

I thought about this and then I thought well maybe hard modes will be epic and that is what will take the time. But from the interview i read earlier it seem that they want to make hard-mode easy as well.
To clear some of this up...

First of all, loot containers. After every boss is defeated during a normal difficulty Operation, every player will receive a loot container. Inside that container each player gets a chance for loot specific to them, or commendations that can be exchanged for other loot. So to be specific (because this seems to be confused by PC Gamer) that happens after each boss is defeated in a normal difficulty Operation, and not just once at the end of the Op. (There are multiple bosses in Operation: Eternity Vault for example.)

Second, Gabe was misquoted a bit on the lockout thing (it's a bit loud here on the show floor!). There are lockouts, but they are designed to be 'flexible'. This means, for example, if I have killed Boss 1 in an Op group and Gabe has killed Boss 2 with another Op group, then I can join Gabe's Op group and together we can defeat Boss 3 - but Gabe can't go back to Boss 1, until the lockout expires.

As Gabe has said there are going to be difficulty modes. We've spoken about 'normal' and 'hard' modes so far, which will be available for both 8 and 16 player Op groups.

We'll talk more about difficulty modes and how they work later, but suffice to say, Gabe and his team are focused on making sure endgame content is both accessible and challenging.
8359883
 Stephen Reid General Discussion The unofficial SWTOR hands-on topic 1313736180
Quote:
Originally Posted by System_TOR
If that is true then im facepalming hard, that is so stupid, I am getting a bit worried about all the dumbing down been done on this game.
Don't panic (or embed keys in your face). It's being tested. There are many wild and wacky menu options in the client right now, doesn't mean they will be in the final game.
8359560
 Stephen Reid General Discussion The unofficial SWTOR hands-on topic 1313736060
Quote:
Originally Posted by Bobiefatt
In SR video today i heard him saying this happends soon as you move?
If you stand still the map is not transparent.
That's correct. Stand still, it's opaque. Move and it goes semi-transparent.

In other news, typing on a German keyboard is near-impossible for me.
8359528
 Georg Zoeller General Discussion The Eternity Vault Still isn't Heroic 1313679300
Quote:
Originally Posted by Raul
He makes a good point though. At the start Bioware claimed "In Star Wars you won't see fourty guys beating on one giant boss"

I understand back then you thought you could do a lot of things different and realized how much harder it was and easier to just stick with some of the tried and tested methods. But be man enough to fez up :P
Last time I checked, Operation size wasn't 40.
8340947
 Daniel Erickson General Discussion New Announcement at Games COM! HUTT BALL! MUST SEE! 1313677260
Quote:
Originally Posted by Threadnought
Why the **** are Imperials and republicans playing a game of football against each other?

That's the question I have for DE and his writing staff.
Hey Folks,

Totally fair question. I wrote Huttball personally and gave it my big stamp of approval. Huttball came from a request by the pvp team to have a mode that could mix sides in the event of unbalanced factions. So it's not Empire vs Republic playing insane death sports, it's anyone who wants to win some prizes and flex their muscles going to Nar Shaddaa, gambling center of the galaxy, and blowing off some steam. Story is important but so are alternate, setting-appropriate activities that give some depth and variety to the world and the gameplay experience. There is a crazy Hutt that likes running huge arena events for his amusement. Your choice if that's the way your Bounty Hunter enjoys spending his downtime.

Hope that helps,
Daniel Erickson
8340267
 David Bass General Discussion Good article on the current state of the game 1313676180
Quote:
Originally Posted by Celwinn
Guessing that's a confirmation of MTs?
Just to confirm what others have already said in the thread: They were referring to using Social points to purchase items in-game, which you earn through group gameplay.
8339919
 Emmanuel Lusinchi Discussion générale Rencontre communautaire de la GamesCom 2011 1313647500
(Du moment que personne ne parle du wipe ) je viens vous rejoindre ce Vendredi avec plaisir.
8334026
 Georg Zoeller General Discussion New Announcement at Games COM! HUTT BALL! MUST SEE! 1313627880
Is it so hard to believe that the best warriors of various, often hostile, factions would come together at a neutral place to test each other's prowess and ability in various ways? Especially if there's the chance that some accidents may happen to the other team on the way?

It's not like that's unheard of, even during a cold war between mortal enemies
8329476
 Georg Zoeller Allgemeine Diskussionen Huttball 1313627100
Quote:
Originally Posted by Aldaric
War von Gerog Zöller in nem Interview mit buffed drin. Da hat er dieses Feature als sicher angesagt, für alle Warzones. Da war von Huttball noch nicht die Rede.
Nein, meine aussage bezog sich spezifisch auf Hutball.

EN: Nope. The comment [in that interview] was specific to the Huttball Warzone.
8329261
 Georg Zoeller General Discussion Refusing a Duel 1313626380
Quote:
Originally Posted by powergirl
If I put someone on /ignore , would they still be able to request duels ? Because there will be times when I don't feel like dueling someone and the other person can't seem to take the word NO for an answer .
We have measures in place to minimize such occurrences. And there's always /ignore as well, of course.
8329024
 Georg Zoeller General Discussion no cross faction chat?? 1313618520
Quote:
Originally Posted by Dierbhle
Am I misunderstanding a mechanic? So this is implemented to reduce abuse?

/say and local chat are still available. Wouldn't most of the abuse come from enemy players who are close by?
Players in a local area can reach only a limited number of players. Even if they go into a city hub to maximize their exposure, they're still only going to reach players just closely around them. If you want to annoy more players, you have to work for it, that takes time and gives our Customer Service team time to minimize the damage you're doing.

Planetary chat reaches every player on the entire planet. That's a different story entirely.

We do have enough testers in our program to create statistically significant metrics (yes, I know what that term means, we do in fact have data from that many testers). We have a really good idea what we're looking at.

As we've explained before, there's a number of factors to this decision:

- Test data. We have chat logs, we have CSR complaints, etc.. We know what we're dealing with, and if anything, the test audience is more mature and calm than we can expect live servers to be. We have a 0 strike policy and people violating our terms are removed from testing. That test data indicates that planetary cross faction chat would degrade the game experience for a large number of players and create very high customer service cost.

- Volume. You're doubling planetary chat volume for planets visited by both factions. Chat is good, but too much chat isn't, especially if it's irrelevant (You really don't care if a Sith Warrior needs help on his class quest when you are a Smuggler). This also reduces the reach of total 'spam' that people can do 'advertising items', 'credits', etc.

- Confusion. In addition to people being naughty in chat, you deal with honest mistakes by people (get together a group for a world boss and realize you're 7 Empire guys and that lone Jedi who came along).

All that together lead us to go to a middle ground: We will allow local chat around the player but not planetary chat. You can have RP, you can have a nice discussion with your nemesis and your Smuggler can even act out your secret love affair with that cute Imperial Agent, but you can't do it for everyone on the entire planet to see.
8326464
 Damion Schubert General Discussion Confirmed - Rested XP will be in the game 1313616540
To shed a little more light on how the system works right now: you earn Rest XP by going to a Cantina. You continue to earn Rest XP over time if you are logged out, provided you log out in a Cantina. Currently, Rest XP is capped at (meaning you can only accumulate up to) roughly a level's worth of experience.

As long as you have Rest XP, you earn double XP from any creature kills. Rest XP does not contribute to other sources of experience (completing missions, exploration, codex discovery, etc).
8325778
 Stephen Reid General Discussion Confirmed - Rested XP will be in the game 1313608500
Quote:
Originally Posted by Bobiefatt
Some people seem to think you get XP while you are logged out.
This is not what it means.
Like the above poster said, you get double XP for a few quest if you log out in an inn for a good day (24 hour) or something.
It's something like this. In our case, right now, you become 'rested' when you log out in a cantina.

I'm afraid I can't recall the exact specifics on numbers, but when you re-login with a 'rested' character you gain XP faster up to a certain amount, then go back to the 'normal' rate.

I'll try and get Damion to elaborate. As always, we're testing features like this, things will no doubt change, get tweaked, etc.
8322394
 David Bass General Discussion GC2011 Eternity Vault; You threw that fight didnt you? 1313593020
It's not so much "threw the fight" as "that was the end of the press conference demo so they stopped playing". If you want the extended experience, complete with epic boss battle, come to the GamesCom booth any day this week, or send someone with a camera. I know a few fan sites who've already posted footage of the full fight...
8315091
 Georg Zoeller General Discussion no cross faction chat?? 1313591640
Guys,

Let's back up for a minute and clarify what's going on here.

Nothing has changed since San Diego Comic Con.

As discussed at SDCC, the decision was made to separate the general chat channels by faction. However, this decision ONLY affects the planet-wide chat channels such as "General Chat." If you're standing next to another player (local chat), you can talk to them regardless of what faction you're part of.

The only thing we removed, as already mentioned at Comic-Con, was the ability to communicate with the opposing faction across the entirety of a planet to avoid the issues (like griefing, abuse, and other factors which led to a very unpleasant experience) which we saw way too often in testing.

We discussed the option of hiding the global chat and defaulting it off, but ultimately the ratio of negative incidents was too high to justify that. The reasoning here is simple: We really didn’t want to create a game option that essentially says "[x] Give me an 80% chance of having an infuriating and annoying chat experience," and putting the onus on the user ("you can just /ignore them") is not our idea of a quality game experience.

Removing planet-wide cross-faction chat radically reduces the amount of reach a misbehaving player has before account action can be taken. We’ll likely add the ability to filter local cross faction chat as well.

Hopefully that clears it up a bit.
8314508
 Chris Collins General Discussion GamesCom 2011 Meet & Greet 1313559960
As we previously mentioned, we’ll be holding a Star Wars: The Old Republic Meet & Greet event during GamesCom!

For those that are attending the show, if you want to take a bit of a break from the mayhem, feel free to come join the team for drinks, food and music on Friday 19th August from 8PM at The Renaissance Hotel in Cologne! Details of how to get to the hotel can be found on their site.

Attendance is strictly limited, so we’ll be letting people in on a first-come, first served basis. The event is strictly over 18’s only, so you will need to bring a form of identification that displays your date of birth, such as a Drivers License or passport.

So if you can, why not come and join some of the team from Star Wars: The Old Republic for an evening general merriment and relaxation!
8295562
 Georg Zoeller General Discussion "If you can quest with the other faction, why can't you guild with them?" 1313548620
Quote:
Originally Posted by Alvronde
Kinda simple question, "If you can quest with the other faction, why can't you guild with them?" Or am I wrong?

Thanks for reading
You cannot quest with the other faction. The quest content between the factions is 100% different.

I guess that answers your original question as well, right?
8307153
 Georg Zoeller General Discussion The Eternity Vault Still isn't Heroic 1313548500
Quote:
Originally Posted by NeonLights
Let me make this clear. I think the Eternity Vault looks like a lot of fun and I'm looking forward to playing it. However I think some design decisions from what we've seen in EV footage go against how BioWare is selling TOR.

This is taken from Video Documentary #4. This quote comes in at 1:16 in the video.

In the footage we've seen for the Eternity Vault we see multiple heroes beating down on a 30 foot Rakata. I don't care about Star Wars canon. I don't care if it's possible to grow big with the Force. If it works to make the game fun I'm all for it. What I do care about is the glaring difference in design and what we're being told is very different from what we're seeing in the game.

So according to the developers, the Eternity Vault isn't heroic. It could be fun, but it doesn't fit that iconic and heroic Star Wars combat.

The Operation looks fun, don't get be wrong. However this is a criticism I have to point out. Maybe the first Operation is made to be familiar to everyone coming in. Still the lingering question I have remains, will we ever see Operations that actually stick to the combat design of the players fighting off larger numbers of enemies.

Was anyone else here sold on this game based on the "iconic Star Wars combat" BioWare has been telling us about for the last three years?
Nobody ever said 'every single fight you do will be against unbeatable odds' either.

And, let's not forget, you haven't seen the entire Operation.
8307111
 Georg Zoeller General Discussion Good Interview with TenTonHammer & SWTOR Creative Director James Ohlen 1313548440
Quote:
Originally Posted by LauZaIM
Oh, so /say with opposite faction is gone now?
That's still there. What was removed was the ability to talk in general chat between factions, and mostly because it was confusing.

Let's just say that there was some awkward situations on Hoth where people ended up meeting to fight a world boss only to realize at the meeting place that they were different factions.

It's funny when that happens, but it was creating a lot of confusion as well.
8307084
 Chris Collins Allgemeine Diskussionen GamesCom 2011 Meet & Greet 1313518260
Wie wir bereits erwähnt haben, werden wir während der GamesCom ein Star Wars: The Old Republic Meet & Greet veranstalten.

Diejenigen, die die Show besuchen werden und gegebenenfalls eine Pause von dem Chaos nehmen wollen, sind herzlich eingeladen sich unserem Team im The Renaissance Hotelam Freitag, dem 19. August ab 20:00 Uhr für Drinks, Essen und Musik anzuschließen. Die genauen Informationen darüber, wie man zum Hotel kommt, kann man auf deren Website abrufen.

Die Zahl der Teilnehmer ist sehr begrenzt, daher werden wir die Leute nach der Regel „Wer zuerst kommt, mahlt zuerst“ einlassen. Das Event ist ausschließlich für Leute über 18 Jahren, von daher möchten wir euch bitten, ein Dokument mitzubringen, das euer Geburtsdatum erkennen lässt, wie zum Beispiel einen Personalausweis oder einen Führerschein.

Also wenn ihr könnt, kommt doch vorbei und lernt einige vom Team von Star Wars: The Old Republic an einem Abend voller Heiterkeit und Entspannung persönlich kennen.
8296222
 Allison Berryman Website Feedback and Support I cant post comments when im logged in o.O 1313517720
Hello everyone! We have indeed disabled the comments on website articles for the time being. We know that some of you enjoyed using them to discuss the articles, and encourage you to join in the discussions we post regarding updates in the News and Announcements forum while they are disabled. Thanks for your understanding!
8295975
 David Bass Guild Hall Guild Testing Program Details 1313449020
We are very pleased to announce the start of Guild Testing for STAR WARS: The Old Republic! This program will allow guilds to be considered as a whole for inclusion in the Game Testing Program, allowing us to gather important data regarding how guilds play The Old Republic, as well as how organized groups deal with various mechanics and systems in the game. The program is already underway, as we’ve invited the first wave of guilds into testing, however we’ll be adding more over the coming weeks alongside the general Game Testing invites.

How do I sign my guild up for Guild Testing?

All you need to do in order to have your guild considered for Guild Testing is to have an active guild with at least 10 members registered in our Guild Headquarters. We also recommend creating a recruitment thread on our forums, but please make sure you are following the Recruitment Guidelines we’ve set forward. Guilds that spam recruitment messages after multiple warnings, for example, will not be considered for Guild Testing.

How are guilds selected for Guild Testing?

In general, guild testing is done randomly from all eligible guilds (that is, those with at least 10 registered members in the Guild Headquarters). Throughout the program, we will be looking to let in both large and small guilds, so as long as your guild meets the minimum requirement, you have an equal chance of being invited to testing. In addition, we may, at our discretion, choose a few select guilds that are active and helpful in the community, since we could use that sort of helpfulness in-game and on the Testing Forums. Note that this will be done in rare circumstances, in order to reward our dedicated community members. Please do not contact any BioWare staff requesting access to Guild Testing, or else your guild may be removed from consideration.

How do I know if my guild has been selected for Guild Testing?

Guild leaders will be contacted directly with detailed instructions when their guild gets selected for testing. It'll be their job to pass the appropriate information to the rest of their guild in order for everyone to be sent testing invites.

What is involved in Guild Testing?

Guild Testing works the same way as Game Testing does, however by being invited as a guild, you gain the advantage of being in the same testing group and being on the same server, allowing for more coordination amongst the guild for testing group content. You’ll still be a part of the general Game Testing population as well, and will have access to the general testing forums as everyone else does.

Are European guilds eligible for Guild Testing?

Yes, guilds are eligible for Guild Testing regardless of their chosen region in the Guild Headquarters.

If I receive a personal invitation to test the game, does this make my guild (or myself) ineligible for Guild Testing?

No, you and your guild are eligible for Guild Testing regardless of whether you have previously tested the game or not.


If you have any other questions about the program, feel free to post in this thread or email us at guilds@swtor.com. Again, please do not contact us asking for Guild Testing consideration or your guild may not be considered for testing.
8273895
 Georg Zoeller General Discussion How are Beta Tester being chosen? 1313419500
Quote:
Originally Posted by Laalimir


They have done basically all the testing they need on the lower end computers which is why the minimum specs are released, so your best bet to get into testing is to have a really good pc.
You do not need a 'really good PC' to get selected for testing. You need a PC that can run our current build at the time of selection.
8263129
 Daniel Erickson Fan Art Twilek 1313164860
Love this. Reminded me instantly of one of the exploration stories I wrote about Vette's younger days when I was developing her character. Great stuff.

Daniel Erickson
8197422
 Georg Zoeller Smuggler High Damage for Level 12? 1313160900
Players in warzones are bolstered
8195506
 Alyson Bridge News and Announcements STAR WARS: The Old Republic Fan Friday 1313160900
With each Fan Friday, we feature creations from some of the clever members of the Star Wars™: The Old Republic™ community. This time around we’re shining the spotlight on some of the incredible artwork done by our fans.

Be sure to check out this month’s Fan Site Spotlight where we talk to Chimaera, a great French site dedicated to bringing you the latest from The Old Republic.

Also, we compiled a number of images from the “Return” cinematic trailer for you to download and use as your desktop wallpaper.


Read more
8195488
 Alyson Bridge News and Announcements The Old Republic at GamesCom 2011 1313160900
GamesCom is less than a week away! Taking place from August 18th through August 21st in Cologne, Germany, GamesCom is one of the world’s largest video game convention and this year BioWare and LucasArts will be in attendance to reveal new information and give gamers from all over Europe the opportunity to get some hands-on time with Star Wars™: The Old Republic™!

Read more
8195487
 David Bass Website Feedback and Support Fansite agreement hostile to webmasters. 1313070720
Quote:
Originally Posted by SWTOR-GR
you are correct ,but why some (thankfully there are few ) swtor fansites , like darthater.com are using google ads to advertise other videogames ?

the strange think is that this "fansite" is one of the most supported by bioware people with many interviews so far !!!

what is really happen ?

p.s. the main problem for a swtor site or fansite is that Every Star Wars Logo (except bioware and ea) is not bioware's ownership ,but lucasarts
Sites that do not adhere to the Fan Site Agreement are not considered Official STAR WARS: The Old Republic fan sites. However, we always aim to support both official and unofficial fan sites as equally as possible.

If you have any questions regarding the Fan Site Agreement or our policies for supporting fan sites, you can always contact me at fansites@swtor.com.
8167064
 Chris Collins Allgemeine Diskussionen Hallo! Ich bin Chris, der neue europäische Community Manager 1313041260
Thanks to everyone for the warm welcome. Apologies that I’ve not been able to jump in to the thread much before now, but we’ve been busy working on all the awesome plans for GamesCom – where I hope I get the chance to meet a lot of you. If you’re going, make sure you stop by the stand and say hello.

It is slightly embarrassing, but thanks to the English school system, I have the German speaking ability of a 7 year old, so many of my posts in the future will be in English. I can read a lot of German, however so I am reading everything you write and taking it on board.

But what I will announce is that we have hired a new German Community Lead for Star Wars: The Old Republic! I can’t tell you who yet, because he doesn’t start for a few weeks, so keep an eye out for more on that in the not-too-distant future!

------------------------------------------------------------------------------------------

Danke euch allen für das herzliche Willkommen. Entschuldigt bitte, dass ich nicht so schnell in den Thread hier springen konnte, aber wir waren sehr beschäftigt all die netten Sachen für die Gamescom vorzubereiten - wo ich hoffentlich die Gelegenheit habe, eine Menge von euch kennenzulernen. Wenn ihr hinkommt, schaut doch mal am Stand vorbei und sagt Hallo.

Es ist schon ein wenig seltsam, aber dank des englischen Schulsystems habe ich in etwa die Deutschkenntnis eines Siebenjährigen, also werden viele meiner Posts in Zukunft in Englisch sein. Ich kann Deutsch durchaus recht gut lesen, also sehe ich auch, was ihr so schreibt, und nehme es mir zu Herzen.

Aber was ich heute auch ankündigen will ist, dass wir nun einen neuen deutschen Lead für das Community Team für Star Wars: The Old Republic eingestellt haben! Ich kann euch noch nicht sagen, wer es ist, es wird auch noch ein paar Wochen dauern, bis er anfängt, aber folgt uns einfach weiter auf den Foren für mehr Informationen in nicht all zu ferner Zukunft!
8146966
 Chris Collins General Discussion GamesCom PvP room invites are out! 1313015280
Quote:
Originally Posted by Jolber
Invites received and super stoked! I got two invites (the other for a friend). Does that mean I need to send a separate reply from each? Or would the one e-mail, confirming both names, be ok?
You'll need to reply to both separately
8153711
 Chris Collins General Discussion GamesCom PvP room invites are out! 1313013840

This evening, we sent out invites to the successful applicants that wanted to try their hand at the Alderaan Civil War PvP Warzone at GamesCom.

Unfortunately, due to a system error, some erroneous invites were sent out, inviting players to take part on Thursday when they’d actually been assigned to a Friday session. If you received an invite to take part in the event on Thursday, but you requested to play on Friday, please check your email inboxes again, as you may have another email with your correct time.

It’s important to note that you need to reply to confirm your appointment and in the case of those that received the erroneous mail, you will need to reply to the second message to confirm your slot on Friday .

We look forward to seeing you all in Cologne!
8153115
 Georg Zoeller Smuggler GamewizX's Gunslinger PvP experience at SDCC 1312937640
Quote:
Originally Posted by Viconiuz
@ Devs:

Why not design the class so that you - at any time, regardless available objects or portable cover - can crouch down with one knee on the ground in a similar shooter-position and gain the in-cover buffs and action-bar (but without the defensive bonuses from actual cover)?

That way you would get an incentive to use the cover-mechanic very often (at any time as soon as you're not forced to stay mobil in order to avoid dying) while still keeping the incentive to use real cover when it's available.

I don't know if the portable cover has a cooldown or not, but even if it doesn't, the mere fact that a bright shiny object lights up that you're hiding behind probably makes it feel very static to use either way. A system such as the one I suggested would compleatly remove the feeling of cover being cumbersume to use.
It's something we've looked at a number of times and might look at again. Ultimately portable cover kind of does this in the current iteration (it has a short cooldown but is off the GCD, and it's defensive benefit is not the same as cover as it only mitigates incoming damage - real cover negates it).
8130547
 Jo Berry Jedi Consular Why Trandoshan As a Jedi Consular Companion? 1312933560
Another factor to consider is that for Trandoshans, hunting isn’t just utilitarian, it’s a very meaningful part of their culture. It’s a social and religious activity that raises their status in the eyes of their peers, and brings them closer to their goddess. Obviously many Trandoshans go about hunting in a more brutal fashion, or care less about the spiritual aspects than the joy of the kill; as a result, that's what most people in the galaxy imagine when someone says "Trandoshan".

For individual Trandoshans who see hunting not as an end in itself, but a way of honouring the Scorekeeper, it's a tough perception to overcome.

To be honest, though, the mindset of a Jedi meditating to prepare both mind and body before a battle, and that of a religiously-inclined Trandoshan praying to the Scorekeeper during a difficult hunt, aren't a million miles apart. Both parties serve something greater than themselves--the Force on one hand, and the Scorekeeper and the concept of earning your self-worth, on the other. Both subscribe to a value system which, to those outside it, can sometimes seem downright peculiar.

I'm not saying all Trandoshans and Jedi should hug and be BFFs. You can’t sugar coat the fact that, yes, Trandoshan culture inclines them towards violence, and that’s something a Jedi would have to accept. But there’s a little common ground between them… a starting point, at least.

8128930
 Georg Zoeller Smuggler GamewizX's Gunslinger PvP experience at SDCC 1312930620
As far as kiting goes, it's not easy being a Smuggler. Not impossible, but it wouldn't be my class of choice for that, and here is why:

- Try kiting a Sith Warrior, who can force charge up to 30 meters and can throw their Lightsaber.
- Try kiting a Sith Inquisitor, who has powerful control effects and the ability to enter Force Speed for a few seconds, with greatly increased movement rate.
- Try kiting a Bounty Hunter, who may have the ability to use their jetpack to catch up to you or use a grappling hook as well as good range with their blaster rifle.
- Try kiting Imperial Agents why may have a sniper rifle with long range equal or better than your own.

There's certainly the option to make use of environment/line of sight and advanced players will find that for example Warriors can be made miserable by a Smuggler dodging around in their dead zone (out of melee range, not yet in Force Charge range), hitting hard with the scatter gun (15m range) - but kiting overall in our game isn't simple due to the wide range of utility all classes have.
8127567
 Chris Collins General Discussion Hi! I'm Chris, the new European Community Manager! 1312929300
Quote:
Originally Posted by Mungo
Hi and welcome.

Just one question.

In my experience from other MMO's that are based in America the EU usualy has to wait 3 to 6 months before being patched with updates to the EU servers. Will this be the case with SW:TOR ?
When it comes to Star Wars: The Old Republic, the advantage we have at BioWare is that we have a central operations team that treat both the EU and US services identically. So we'll be striving to launch patches in parallel wherever possible!

Your previous experience may have been with a game that was run in Europe by a different organisation to the one that runs it in other territories, such as the US.
8126981
 Stephen Reid General Discussion For those outside The Old Republic's initial launch territories 1312868340
Quote:
Originally Posted by Rusky_
Are red-zone players eligible for the announced september beta weekends ? Or beta in general ? There appears to be no information about regioning in the beta FAQ
Discussions are happening on this right now. When a decision's been made, we'll let you know.
8090978
 Georg Zoeller Smuggler GamewizX's Gunslinger PvP experience at SDCC 1312866300
Quote:
Originally Posted by DarthSade
Oh, I didn't know this thread was "Is TOR a spiritual successor to SWG?" What a stupid and pointless debate.

On topic: I'm disappointed that Gunslinger doesn't seem to really use or rely on cover in PvP at all, according to the impression, and that's actually quite worthless. I understand why. The devs couldn't balance it and make it work, so they essentially just scrapped it as a core mechanic. Still, it was a unique "core" mechanic, and something the Gunslinger was especially supposed to focus on. No longer, I guess.
Except that that impression is totally wrong.

The Gunslinger has an entire tree dedicated to cover gameplay that is very, very competitive. It's not everyone's cup of tea though, so that's why there are multiple specs available that rely to varying degrees on cover.
8090188
 Georg Zoeller Smuggler GamewizX's Gunslinger PvP experience at SDCC 1312855440
Quote:
Originally Posted by Mobusaki
This.

Also, to those who said Smuggler will play like WoW's Hunter. ... I hated WoW's hunter.

But everything I've seen from TOR's Smuggler I love. Go figure! haha
A Smuggler can be a Medic, healing and supporting his allies.

A Smuggler can be a marksman, entrenched in cover and decimating the enemy with devastating single target attacks.

A Smuggler can be an explosives specialist, leaving craters and blown up Imperial squads in his wake.

A Smuggler can be a stealthy mid range scrapper, approaching enemies unseen and hitting them hard with his scatter gun.

A Smugger can be a daring risk taker, running and gunning into close range and finishing enemies with a few good kicks into places where it hurts.

A Smuggler can be a Smuggler, delivering his group behind enemy lines unseen.

As you can see, saying 'a Smuggler plays like this class from another game' is never going to be terribly accurate. I'd say, it's probably wrong.
8102552
 Georg Zoeller Smuggler GamewizX's Gunslinger PvP experience at SDCC 1312854840
Quote:
Originally Posted by DarthSade
We've yet to actually see any viable cover in PvP though. There may be PvE cover specs, but it would be nice to see some reports of cover being something other than a burden in PvP. Georg didn't mention anything at all about cover's PvP viability and HOW it's viable. Other reports of cover classes in PvP have made it sound like cover is a poor mechanic in PvP, to smuggler's/AI's disadvantage.
For the cover specs, cover is very viable in PvP. The ability to entrench grants them immunity from a wide range of effects, including ballistics and makes them impossible to charge. Their superior range means they are guaranteed to get the first shot, which could be a powerful alpha strike, a snare or one of several other options.

An entrenched sniper guarding a choke point like a bridge on the Voidstar or objective in a Warzone is painful for most solo classes to deal with. If you get a sniper or gunslinger with cover spec set up in your flank during a battle and don't do something about it, expect the fight to be over quick.

In our last round of testing, I've seen a single Smuggler guarding a bridge wiping out four attackers trying to swarm him by sending them into the bottomless with a well timed cover pulse. Granted, they weren't exactly smart charging him head on, but these things happen when people get overconfident.

A number of interesting mechanics, such as the powerful Cover Pulse AOE defense and the ability to instant snipe for a short duration after exiting cover allow characters that got surprised to regain control of the situation or transition into an organized retreat.

Of course, cover based classes are not suited for all roles equally (few classes are) and the cover gameplay is surely not for everyone, especially not people who just like to charge into the fray. Playing in our Alderaan Warzone for example, cover based classes are more likely to act as defenders than scouts and that requires patience and tactical movement to be successful. Charging head on into a Lightsaber wielding enemy is a very good way of getting a free speeder ride in these scenarios.

We don't expect them to be as wildly popular as a Jedi Knight or Consular, it is definitely a class that is harder to master than most, but I do think that players who like this kind gameplay will be satisfied with their options here and do well in competitive PvP.
8102370
 Georg Zoeller Allgemeine Diskussionen Dev Posts: Entwickler Kommentare 1312852140
Quote:
Originally Posted by Sofidisod
danke für deine Übersetzung aber sie war nicht ganz korreckt, die Teile für den Tarngenerator sind nicht von einem Impreialen Shuttle sondern sind nur hinten aus einem Shuttle "raus gefallen"

in Anlehnung an "etwas ist vom LKW gefallen" wenn etwas geklaut worden ist.

Also eine Andeutung das der Schmuggler Dinge "organisieren" kann und draus andere nützliche Dinge herstellt.
Jo, 'vom laster gefallen' war was ich mir dabei dachte
8101487
 Georg Zoeller Allgemeine Diskussionen Schmuggler und Agenten können Gruppenverstohlenheit (groupstealth) 1312851780
Quote:
Originally Posted by Ilharn
Die Frage ist... kriegt das die Schmuggler/Agenten-Grundklasse oder nur eine AC?
Weil so wie ich das las, wollen die wohl Schmuggi und Agent attraktiver machen und nicht nur die eine oder andere AC der Klasse...

Wird also nur der Schurke schmuggeln können oder der Schmuggler (resp. Agent) im Allgemeinen?
Im Moment ist diese Faehigkeit in der Grundklasse. Das kann sich natuerlich noch aendern.

EN: At the moment, this ability [Smuggle/Infiltrate] is part of the character's [Smuggler/Agent] base class. This may or may not change until launch, dependent on testing.
8101357
 Stephen Reid General Discussion Wiil there be an option to Disable Cutscenes? 1312829280
To answer the original question, no, there is currently no option to completely disable the conversation scenes in Star Wars: The Old Republic.

BioWare is known for creating some of the best story-driven games in the world. Story is a key feature in every game we create. As such, we like to think that's one of the reasons people play our games. We wouldn't automatically give people an option to switch off a key feature.

That said, the feature's been discussed. There may be some benefit for people who are playing a class over again, for example. As of right now though, it's not an option that's in the game.

As has been mentioned, while in a conversation you have the option to press space bar and skip a line of dialogue. You can go through and pick your conversation choices much more rapidly that way if you wish.
8092664
 Damion Schubert General Discussion 2 (insert class)s, 1 quest. 1312810380
Quote:
Originally Posted by TheCrazyPlayer
I'd still really like a reply on this from someone at BioWare, like Georg or Stephen or whoever, because my friends and I are setting up our starting group with everyone playing different classes, so that we don't foul each others stories.
The second Warrior to enter can choose whether to enter the first Warrior's phase, or his own. You will know whose phase you are in by a large, hard-to-miss nameplate on your screen. As a general rule, the first Warrior cannot progress his quest while in the second Warrior's phase, so if player B joins player A, he'd do it twice. Some players will choose to do so, other groups will prefer to split and have each Warrior do his own solo version and meet up again outside.

It's worth noting that in most situations, we try to make it so the phased bit of the dungeon is relatively small. One of the reasons why is to keep the replay of the areas relatively short, in these sorts of instances.
8085289
 Chris Collins General Discussion Community Room at GamesCom 2011 1312808340
This thread is now closed. For those that applied, keep your eye on your inbox, as we will be sending out invites to successful applicants later this week!

Good luck!
8084607
 Georg Zoeller Smuggler GamewizX's Gunslinger PvP experience at SDCC 1312771080
Quote:
Originally Posted by JekRendar
Perhaps you didn't realize that not everyone played mediocre fantasy themepark MMOs. Likewise, TOR is the spiritual successor to SWG.
This is incorrect.

Star Wars: The Old Republic is the spritual successor to Star Wars: Knights of the Old Republic, also made by BioWare, and not any other game.
8075606
 Georg Zoeller Smuggler Not enough love for Smuggler class so far? 1312745460
Quote:
Originally Posted by AphoticCosmos
Awesome that our Smuggler/Snuggler bros/gals/mortal enemies get group stealth . . .

But do Agents get it too!?

/puppydogeyes
Considering the parts of that technology fell of the back of an Imperial Shuttle on it's way to Imperial Intelligence HQ on Dromund Kaas, it's a good assumption that Imperial Agents have access to some similar gadgetry as well
8065764
 Georg Zoeller General Discussion Server population cap? 1312745340
Quote:
Originally Posted by Quip
That's just too vague, we know the hero engine has some pretty impressive tech to increase capacities.

Would it be so terrible to cough up some population caps estimates?

Please?
This topic has little to nothing to do with engines and their capabilities. An empty Unreal level has some insanely cool capabilities too. It's all the features, content, systems and players that make the game that define your max population cap, along with variables such as bandwidth per player, CPU cost per player, etc.

Since we have not decided what our cap will be (extended load testing will determine that), we see little reason to have a discussion about a number that does not yet exist. Sorry.
8065725
 Stephen Reid General Discussion For those outside The Old Republic's initial launch territories 1312742340
Hello again everyone,

Since this thread began we've seen a lot of posts, a lot of opinions and a lot of discussion. I'd like you to know we're reading your feedback.

We understand that there's been a desire to gain a definitive 'answer' to why this decision was taken. As I've said before, you already have your answer in the very first post of this thread. It was a decision made to ensure the highest quality of game service in every territory in which we launch, regardless of when that launch occurs.

I'd like to recap on a few other key questions and answers:
  • There are no plans to 'region lock' or 'IP block' players from the game. You may experience some latency issues if you're not playing in a launch territory.
  • Anyone who pre-orders The Old Republic and redeems their pre-order code will be eligible for Early Game Access.
  • Those eligible for Early Game Access will be able to download the game client before it starts.
  • There will be a period after launch day in which those who have pre-ordered will be able to continue playing before entering their Game Code. More information on this will be made available closer to launch.
  • We will accept credit card payments for subscriptions.
These seem to be the key questions for those who choose to potentially import the game, and hopefully we've answered those.

We understand many of you are also interested to know the timeframe for release of The Old Republic outside of the initial launch countries, but unfortunately we cannot give you a definitive timeframe right now. As we get closer to our initial launch, hopefully that will change and we'll be able to give you more details.
8064577
 Stephen Reid General Discussion Legacy System is Unfair 1312662600
While I appreciate the opinion of the original poster, and of plenty of others in this thread (and the previous) this sort of debate is what happens when speculation occurs around an unannounced and unconfirmed feature.

While speculation and conversation are fine, I'd suggest you should not make assumptions until a feature is formally announced.
8041882
 Alyson Bridge News and Announcements Jedi Consular Records 1312608780
Long hours of study yielded important Consular details: specializations, a new class video, and more!
8011112
 Alyson Bridge News and Announcements 2011 San Diego Comic-Con Highlights 1312608780
Star Wars™: The Old Republic™ was a big hit at the 2011 San Diego Comic-Con! Thousands of fans visited the booth on the showfloor and the BioWare Base at the nearby Hilton Gaslamp hotel. They played through Origin Worlds, Flashpoints, and even got to be among the first to play PvP. The crowds were incredible and once again we are grateful for the consistently positive responses to the game.

For those of you who weren’t able to join us in San Diego, we’ve put together a highlights video to share the San Diego Comic-Con experience with everyone. BioWare and LucasArts thank each and every one of you for your continuing support and excitement for Star Wars: The Old Republic!


Watch Now
8011106
 Chris Collins General Discussion GamesCom Meet & Greet 1312559220
This poll is now closed. For those that did, thanks for taking the time to vote and we hope to see you in Cologne!
8007600
 Chris Collins General Discussion GAME UK - download client on release? 1312555740
Quote:
Originally Posted by FearghalC
After logging into my GAME account (to confirm my pre-order was safe after they sold out) I noticed that the game was also under the "download" section. (*Cannot download yet)

When TOR is released for early access, will GAME be allowed to release the client in order for customers to download from their website? I believe this would be much faster for me rather than downloading from an American server, and would lessen the load on BWs servers with millions of people trying to download the client at once.

So... can they release it with early access or will they be forced to wait until official release?
Digital copies of the game can only be purchased through Origin.com or via the Origin client. However, if you have pre-ordered you will be able to get the client as part of the early access program - it just won't be available to download digitally through Game.co.uk.
8005964
 Georg Zoeller Smuggler Not enough love for Smuggler class so far? 1312515480
As a non force user class, the smuggler is definitely a bit of a renegade / rogue - something a lot of players won't try for a while as they explore their Force & Lightsaber wielding Star Wars fantasy.

That said, it's one of the most versatile classes... and that was before we gave the Smuggler the ability to 'Smuggle' (... their entire group behind enemy lines using that pretty rad stealth field generator they pieced together from some parts that fell off the back of some Imperial shuttle).

7995606
 Georg Zoeller Smuggler GamewizX's Gunslinger PvP experience at SDCC 1312515000
It really depends on the spec you are running as a Gunslinger. Gunslingers are very nasty with cover once they are 'Entrenched', nothing to laugh at at all.

The run and gun thing is certainly possible as well. That's the nice thing about the skill trees, you have choices in playstyle.
7995445
 Georg Zoeller General Discussion Server population cap? 1312514580
It is a good assumption that we are going to limit the population of each server in order to ensure quality of service. Allowing unlimited users on a server would be a recipe for unlimited unhappy users.
7995342
 Chris Collins General Discussion Community Room at GamesCom 2011 1312489740
As you probably know, Star Wars: The Old Republic will be appearing at this year's GamesCom show in Cologne.

As an added bonus to those members of the The Old Republic community, we will be housing a special area within the stand where you can play Warzone PvP.

This area is designed to allow members of the community to play Warzone matches in a slightly more relaxed environment, away from the rest of the hustle and bustle of the show floor. The room itself holds 16 players at any time, where 8 Republic players will battle against 8 Imperial combatants in the Alderaan Civil War.

If you (and maybe members of your guild) are attending GamesCom and want to get involved, send us an email

- Your name
- OPTIONAL: the names of up to 3 of your friends or guild mates who also want to play
- The day you'd like to play (Thursday, Friday, Saturday or Sunday)

The final date and time for signups will be Monday 8th August at 1600 CET (1500 GMT). After that time, we will be selecting names randomly, and assigning people to days and time slots.

If you are chosen, you will receive an email detailing your assigned time and date, to which you will need to reply to confirm the slot.

While we will do our best to accommodate everyone's requests with regards to signups, slots will be given out randomly, as long as the application was received before the cut off date. The decision of the BioWare team is final and as such, we retain the right to refuse entry to the room for any reason. Due to the volume of signups we receive, if you miss your allotted time slot at the show, we can not guarantee that you will be able to attend another session at a later time.

We look forward to seeing you all in Cologne!
7986239
 Chris Collins General Discussion Hi! I'm Chris, the new European Community Manager! 1312473180
Quote:
Originally Posted by FixXx
Hello and welcome!
Now... Would you post a pic of yourself in DV costume?
I've had a lot of requests for this. Once I'm back from visiting Austin and GamesCom, I'll try and get one posted
7978208
 Stephen Reid General Discussion Hi! I'm Chris, the new European Community Manager! 1312411380
Quote:
Originally Posted by Yunie
Anyway, here's something that caught my eye me in your presentation. You say your job is to "ensure every last bit of feedback from the European community is understood and given to the right people here at BioWare". Right now there is no real distinction between the European and American community on the forums, only separated forums for the English, French and German languages that can be accessed by everyone. So basically all feedback on the forums is just feedback, not "European feedback". Does your statement means we'll eventually have a division on the forums (like WoW for example) and that your job is to transmit feedback from the European forums? Or I'm reading too much into it?
Let me get this one for Chris - yes, you're reading a little too much into it.

You need to remember that the community isn't limited to just the Forums. Chris (and importantly, Chris' team) work with community members from across Europe in a variety of different places online and 'IRL'. The team's job is to gather feedback from all those sources and present it to BioWare.

You're also going to see Chris (and his team) talking more actively about European focused events and issues here - that's already started re: GamesCom (in Germany).

You're right, we don't have a distinction except language on the Forums, and we're not intending to change that.
7958948
 Chris Collins General Discussion Hi! I'm Chris, the new European Community Manager! 1312407900
Quote:
Originally Posted by peloto
Hi and welcome Chris.

Btw, can you pls confirm if translations into to other european languages are happening? ( Spanish, Italian, Portuguese, etc... ). Do you plan to dub the cinematics too?
Also.. what aout european servers, pls?

thx.
At launch, we'll be offering the game in English, French and German. There are no plans to localise the game into any other languages at the moment, but after launch, that could change.

As for European servers - Yes, there will be European servers. Or was there more to your question on that?
7957476
 Chris Collins General Discussion GamesCom Meet & Greet 1312406700
At GamesCom, we'll be holding a Meet & Greet event one night after the show. The Meet & Greet will be your chance to meet with some of the developers of Star Wars: The Old Repbulic, as well as members of the BioWare community team!

While the venue is to be announced, we can tell you that it will be close to the Kölnmesse (where GamesCom is taking place), we'd like to know if you'd be interested in attending.

Please let us know which night would be best for you, by voting in this poll. By voting, we will assume you're interested in attending the event, despite the night that you choose.

Once we know which night suits everyone best, we'll make a full announcement next week.

This poll will close on Friday 5th August, so get voting if you're going to be at GamesCom!

Hope to see you there!
7956875
 Stephen Reid General Discussion Bioware: Can we have a real discussion about ending the NDA? 1312406520
Quote:
Originally Posted by ctwoz
Don't you want to know, directly, how the community feels about this or that feature?

I understand if its not something Bioware can do (drop the NDA) but can we at least get an ETA on when it might be dropped?
Yes, we want to know - which is why we have a Game Testing program in the first place, and gather an enormous amount of feedback from there.

Dropping the NDA at this point would do little other than fuel massive amounts of speculation around the game when it's still being refined, with most of that speculation coming from people who have not actually tested the game. We all know what one misconstrued comment can cause around here....

All that said, we're absolutely aware that people are anxious to talk about their Game Testing experiences, and we're working on ways to make that happen... without breaking the NDA.

Closer to launch, we'll revisit the subject.
7956817
 David Bass General Discussion How Do You Feel About No Surnames in TOR? 1312406460
The actual answer James gave was "We have no answer at this time." As in, "We can't talk about that right now." We have a reason for why we aren't answering any questions about surnames, though I can't share any details just yet.
7956792
 Chris Collins General Discussion Hi! I'm Chris, the new European Community Manager! 1312404540
Thanks for the warm welcome everyone.

Quote:
Originally Posted by Carver
Welcome Chris, now a question for ya, and please none of this "we are not prepared to talk about that at this time" :P

Will there be a Bioware Developer session at Eurogamer Expo in September at Earls Court?

That is all.
I can't go into specifics, but I can say we will be showing the game there and we do have some great things planned for the show. I can certainly say that I'll be there - surely that's enough of a reason for you to go? :P

I saw a few questions around Twitter too, yes I do use Twitter, although I've been slacking lately. I guess I'll have to start being a little more active now, won't I...
7955690
 Chris Collins Allgemeine Diskussionen Hallo! Ich bin Chris, der neue europäische Community Manager 1312400220
Hallo alle zusammen!

Es ist besonders spannend für mich, diesen Post zu schreiben, da ich endlich die Gelegenheit habe, mich vorzustellen - ich heiße Chris Collins und bin der Europäische Community Manager hier bei BioWare.

Als Europäischer Community Manager ist es meine Aufgabe, eng mit TonyMoreno und dem Rest des EU Community-Teams zusammenzuarbeiten um sicherzustellen, dass wirklich jedes noch so kleine Feedback aus der Europäischen Community gehört und an die richtigen Leute hier bei BioWare weitergeleitet wird. Ich arbeite vom irischen Bioware-Büro in Galway aus und werde direkt mit Stephen und dem Rest des Community-Teams zusammenarbeiten, was den Vorteil hat, dass ich hier näher am Ort des Geschehens arbeiten kann (auch wenn ich momentan noch im Studio in Austin sitze, während ich diese Zeilen schreibe und versuche, so viele der *aktuellsten Informationen aufzunehmen, wie ich kann und jeden
kennenzulernen).

Gleichzeitig ist es ebenfalls mein Job sicherzustellen, dass die Spieler auf dieser Seite des großen Teiches Zugang zu den aktuellsten Informationen und Neuigkeiten bekommen, die den Entwicklern unter den Nägeln brennen – und von dem, was ich bisher in den letzten Wochen hier in Austin gesehen habe, gibt es eine ganze Menge an fantastischem Zeug, das uns noch erwartet!

Da ich seit Jahren ein großer Star Wars-Fanatiker bin (ja, ich habe mein eigenes Darth Vader-Kostüm in Film-Qualität), kann ich gar nicht in Worte fassen, wie ungeduldig ich gewesen bin, Hallo zu sagen. Ich kann es kaum erwarten, euch alle kennenzulernen. Aber bitte lasst es ruhig mit mir angehen, solange ich der Neue bin.
7953226
 Chris Collins Discussion générale Hi, je suis Chris, le nouveau European Community Manager 1312399680
Bonjour à tous !

C’est très excitant pour moi d’écrire ce message puisque j’ai enfin la chance de me présenter à vous ! Mon nom est Chris Collins et je suis European Community Manager (Responsable des communautés européennes) pour Bioware.

En tant que European Community Manager, je travaille étroitement avec Tony Moreno et le reste de l’équipe communautaire européenne. Ceci afin d’assurer que les retours des communautés européennes sont compris et remontés aux personnes appropriées, ici à Bioware. Étant basé dans les bureaux irlandais de Bioware, je travaillerai directement avec Stephen Reid et le reste de l’équipe communautaire en bénéficiant de l’avantage d’être au centre de l’action (d’ailleurs, au moment ou j’écris ces mots, je suis dans le studio d’Austin en train d’essayer d’absorber le plus possible des récentes informations tout en profitant de l’occasion pour rencontrer tout le monde).

Aussi, l’un des aspect de mon travail consiste à faire en sorte que les joueurs de l’autre rive de l’Atlantique aient accès à toutes les dernières informations et nouvelles que les développeurs veulent faire passer (et de ce que j’ai pu voir au cours de ces dernières semaines, ici à Austin, il y a un tas d’excellentes choses à venir).

Fan de Star Wars depuis des années (oui, je possède ma propre réplique du costume de Dark Vador), les mots me manquent pour décrire à quel point j’étais impatient de vous dire bonjour. J’ai hâte de faire connaissance avec vous tous, et allez-y doucement, je suis encore le nouveau !
7952872
 Stephen Reid General Discussion Hi! I'm Chris, the new European Community Manager! 1312399380
Back to work! /whipcrack

Welcome aboard to Chris! This is a big step forward for the European Community Team and I'm incredibly happy to have him here.

Also, I can make English inside jokes around him and he usually laughs. (I know, such a suck-up.)
7952713
 Chris Collins General Discussion Hi! I'm Chris, the new European Community Manager! 1312399260
Hi everyone!

This is a pretty exciting post for me to write, as I finally get the chance to introduce myself! My name's Chris Collins and I'm the European Community Manager here at BioWare.

As the European Community Manager, it's my job to work closely with TonyMoreno and the rest of the EU community team, to ensure every last bit of feedback from the European community is understood and given to the right people here at BioWare. Being based at the BioWare Ireland office in Galway, I'll be working directly with Stephen and the rest of the community team, but with the advantage of being closer to the centre of the action (although as I write this, I'm actually in the Austin studio, trying to absorb as much of the latest information as I can, as well as meet everyone).

At the same time, it's also my job to make sure that players on this side of the pond get access to all the latest info and news that the developers are itching to tell - and from what I've been seeing over the last few weeks while I've been here in Austin, there's a lot of awesome stuff to come!

Having been a Star Wars fanatic for years (yes, I own my own movie quality replica Darth Vader costume), words can't describe how eager I've been to say hello. I look forward to getting to know you all and, of course, take it easy on me while I'm still the new guy

7952629
 Stephen Reid General Discussion For those outside North America and Europe 1312343040
Hello all. Apologies for the delay in posting; post-Comic-Con we rolled straight into prep for GamesCom and PAX, and that's kept me busy.

I realize many of you are hoping for a definitive 'answer' to the question of "Why are we limiting the initial launch for The Old Republic". I'm afraid you already have your answer in the very first post of this thread. It was a decision made to ensure the highest quality of game service.

There have been other key questions, and we've tried to answer them for you. There are no plans to 'region lock' or 'IP block' players from the game. You may experience some latency issues if you're not playing in a launch region. In addition, we'll accept credit card payments for subscriptions. These seem to be the key questions for those who choose to potentially import the game, and hopefully we've answered those.

Many of you are also interested to know the timeframe for release of The Old Republic outside of the initial launch countries, but unfortunately we cannot give you a definitive timeframe right now. As we get closer to our initial launch, hopefully that will change and we'll be able to give you more details.

We've also been compiling some other questions and answers regarding Early Game Access and similar topics, and will be posting those in the next couple of days.
7936206
 Georg Zoeller General Discussion Ammo Powers 1312236360
Quote:
Originally Posted by Knivez
So the color crystal you get from pre-order could just be crafted? A big reason why I jumped on the pre-order was because I thought this was going to be something you can only do with that crystal, I assume it's the same with lightsabers then. Why even advertise it if there are so many ways to do it?
You're reading waay too much into what I wrote I don't see 'the color stone' mentioned anywhere in my post.
7895719
 Georg Zoeller General Discussion Ammo Powers 1311977760
There are multiple things that can change blaster colors on all classes, from the 'cell mechanic' on the Trooper to the ability to slot found or crafted color cartridges into your weapon via the mod system.

On top of that, you can find weapons with rare and unique weapon effects as well (e.g. some of the rare assault cannons have very unique sound and weapon signatures, people will turn their heads when you start unloading with them )
7816741
 Georg Zoeller News and Announcements ‘The Esseles’ Developer Walkthrough 1311977340
Quote:
Originally Posted by KorvusKaar
I'm wondering how does one play a neutral alignment character when in situations like these you would either gain light or dark side points, no neutral option. Does that mean that if I want to be "grey" I have to be careful to balance my answers with both light and dark side so they'll cancel each other out?
The situation given to you in this case really only had two options. As such, being neutral is impossible. While some quests in the game may give you a 'uh, I'm not going to get involved, I'll stay neutral' option (often dubbed the 'I don't want to take sides' or 'I don't want to make a decision'), in the grand scheme of things that's not a really viable option for the majority of quests. If it were, the neutral option would be 'refuse quest'.

In short: Neutral choices rarely make for interesting choices or interesting gameplay, which is why they don't exist on every quest, only once where it makes sense.

The game tracks both your light and dark side choices. Once a quest is completed, these choices are locked in final, forever. You can never 'reduce' the dark side influence your character has built up, you can only try to balance it out with light side choices.

So, short: Yes, you can play neutral, but in the context this game that would mean making per case choices in quest, trying to do both of light or dark choices of similar magnitude.
7816559
 Georg Zoeller General Discussion What happened to killing your companions? 1311976560
Quote:
Originally Posted by SkybladeDarkstar
Read it again. "It MIGHT be that we don't let players respec their Advanced Class at ship, but then 6 months down the road we do. Or we do allow them to respec the Advanced Class, but at an enormous cost and then we lower that?"

That states, very definitely, that it was not ruled out for launch, because the second option was an option that involved it being implemented at launch. It was fairly clear that the system was completely up in the air at that point, and nothing was ruled out.
That is correct. We had identified this particular aspect as 'needs data from testing before we can make a call' and we communicated it as such.

The current plan is 'we are rolling out Advanced Class respec onto the test servers, along with a pricing curve and potential additional limits to prevent changing Advanced Classes after the early teens'.

We will then analyze the impact this has on the game from testing and go from there.

Obviously, the ideal is that people don't ever need to respec their Advanced Class. There are additional measures we are putting in place to improve the communication about that choice to the player before it happens. Ideally, we would also allow you to 'test drive' the AC , but that's fairly expensive and unlikely to happen. It's more likely that we stick with a short period (a few levels) during which you can change your AC class for a credit cost before it locks in. We might attach other limiters than just credits (e.g completely disable the option past level 20 instead of a very high cost of credits.). That's what testing will determine.
7816194
 Georg Zoeller General Discussion Ironfist Boss doesn't move, bad AI? 1311970620
Quote:
Originally Posted by jrdbuddy
Was anyone else a little disappointed in the AI of the boss in the gameplay trailer today? He uppercut the smuggler then just stood there and took hits. Hogger was coded 7 years ago and at least makes you think a little bit. (Similar level boss in Wow)

I loved other aspects like the droids coming in through doors, not just standing waiting to be killed like other MMO's.

Just hoping this is still unpolished AI and we can expect an engaging fight that we have to coordinate.
Iron Fist is a tank in heavy armor. Not a nimble Jedi, acrobatic Smuggler or Agent.

Past his initial jetpack charge, there is little tactical advantage for someone like him to just move. He's one of several sub-bosses in the Flashpoint.

It would be quite annoying if every enemy was moving, just cause
7813236
 Georg Zoeller General Discussion Esseles missing something? 1311967980
Quote:
Originally Posted by Occidomortem
Healing.

He spends the entire time talking about cool dps abilities and combos as well as tanking without mentionong once a healing ability.

With just months away from release we still havn't been shown a core mechanic for many MMO players. Purhabs they intend to replace us with companions.
Hey,

Just to point this out:

The Esseles is one of the two earliest Flashpoints in the game, players will be roughly between level 8 and 12 when playing it.

Healing abilities are introduced when you pick your Advanced Class, which in this video, the characters did not have. You can definitely get your Advanced Class before doing the Flashpoint (in fact, many players in testing make that choice), but it's not required.

That's the simple reason why there is no healing shown in the video. That doesn't mean we don't have content for those who want to heal; in fact when I overheard the team practicing for GamesCom/PAX demos I'm sure I heard the cry "MEDIC!" more than a few times.
7811631
 Stephen Reid General Discussion "Every Player gets a Bag of Rewards" 1311967200
Quote:
Originally Posted by Cebo
Could a Yellow Poster confirm or deny this? Coz if this is true, i am a happy bunny. Raiding for the fun of it instead of grinding the instance to death because i need one item? That would be awsome !
'Loot containers' (name is still a work in progress!) do indeed exist and are designed to alleviate the frustration some feel around high-level loot drops.

As it's currently implemented, at the end of a key encounter within an Operation, upon looting a high-level opponent, everyone in the Operations group will get an individual container which has a chance to give you a random piece of loot that's specific to your class. It could be part of an armor set, a weapon, and so on. If you don't get loot, you'll get commendations which can be used to purchase gear.

Please note, this feature is currently in Game Testing and may well be modified before launch.
7811164
 Georg Zoeller General Discussion What happened to killing your companions? 1311963480
Quote:
Originally Posted by golfevangel
Almighty Gamewiz.....actually if you bothered reading my other posts you would know that I said he is by far the most outspoken, thus he has drawn my ire. You are dismissed.
That's fine if I draw your ire, I can live with that.

Naturally, as one of the more active members of the development team, the statistical chance that I am the one giving you bad news about something you care about is fairly high to start with.

The funny thing is, I actually like sandbox games.

But, I also have an obligation to communicate the truth about the game we are making and that means ensuring that there isn't any ambiguity out there in regards to what kind of game The Old Republic is.

So please understand that if I tell people that this game is a new game and neither inspired nor meant as a sequel to another Star Wars MMO, I am managing their expectations. We want people to understand what this game is about when they buy it.

And yes, sometimes I am fairly blunt about this particular topic. That's not because I dislike that other MMO, or because I hate sandbox elements (I don't). It's because expectations in this particular area tend to run unchecked.

Short: You're actually just shooting the messenger. Granted, that messenger can be blunt and loud and his statements can make you angry, but still, he's just the messenger of news you don't want to hear.

We are on the finishing stretches for this game, the first BioWare MMO set in the Star Wars: The Old Republic era. It's a spiritual sequel to the KotOR games and focuses heavily on bringing BioWare story into the MMO space. It features a highly polished and fluent evolution of traditional MMO combat systems. It has the bells and whistles of a modern MMO, it's faithful to the IP and universe it's set in and it features BioWare's signature features such as story, companions, etc.

Does this mean we don't have any sandbox elements? No, there are quite a few features you'd classify as sandbox in the traditional MMO sense.

Does this mean the development team hates sandboxes ? No. It's just not the primary focus of the game we are making.

Does this mean we are never going to have ([your favorite feature from another game])? No. What happens after launch will be heavily driven by player demand. If there is an measurable demand for a feature and we think it can be integrated well into our game, it'll go on the 'Wall of Crazy' for discussion and potential future inclusion in the game.

TL;DR: If I tell you 'no, we won't be doing your favorite feature for launch', it's not because I hate you. It's because it's the truth.

This is part of our philosophy of waiting until we're sure about a feature's implementation before we talk about it.

I would like to think, in the long run, you'd prefer to hear the truth instead of having me tell you we are totally thinking about adding a feature you like, when in fact we might not be.
7809079
 Alyson Bridge News and Announcements ‘The Esseles’ Developer Walkthrough 1311948300
During the week of San Diego Comic-Con, a select number of people had the opportunity to play through ‘The Esseles,’ a Flashpoint that Republic heroes will be able to experience for themselves early in their hero’s journey. In the Flashpoint, players must group together to protect a high-ranking diplomat and fend off Imperial boarding parties.

For everyone who was unable to join us in San Diego, we’ve put together a new video featuring developer commentary from Director of Production Dallas Dickinson. Check out our new Developer Walkthrough, and then secure your place in a galaxy far, far away by pre-ordering your copy of Star Wars™: The Old Republic™!


Watch now
7801251
 Georg Zoeller General Discussion Can we get clarification on JO's comments on cross-faction communication? 1311825000
Quote:
Originally Posted by Nemarus
Hmm, do you actually have a source that the chat bubble text won't also appear in the chatbox log? I watched the interview from SDCC today and there was no indication of that.
[/B]
Yeah, it'd be hard to find a source for that, as it ain't so. Any ambient chat or player chat activity is always copied into the chat window.
7758161
 Georg Zoeller General Discussion Legacy System is Unfair 1311820200
Quote:
Originally Posted by -Tiro
It's been confirmed that Bioware will be implementing a legacy system where, presumably.
And the discussion should probably stop right there. Don't presume - wait for the facts.
7756565
 Georg Zoeller General Discussion What happened to killing your companions? 1311805800
Quote:
Originally Posted by ProfessorWalsh
Yeah there was a mistake here alright. The testers you chose for this one. You want to know why the current heated reaction is going on it is because you have removed the value of all of the choices in this game. If there are no consequences for my choices then those choices don't matter.
Really, all? There were so few choices in the game? I didn't know there were so few. No, wait... there still are.

Sorry, but stating things in absolutes doesn't help your cause and does not increase your chance of ever getting a useful answer or discussion from us.

As for blaming those 'testers you selected' - they are a statistically representative sample of the SWTOR community. Since we are actually taking testing very seriously and make a lot of changes based on results from testing, statistically the chance that someone, somewhere will not like those changes is 100%. We can live with that.
7751143
 Georg Zoeller General Discussion Community Interview w/ James Ohlen 1311805380
Quote:
Originally Posted by Deewe
1) Let's say you put your hands on a new shiny item, does it means you are obliged to find new mods too to make it as good as your former one?
=> Not usable immediately unless the player is willing to loose some efficiency.
2) It seems depending on their level/rarity items have more or less mods slots.
=> If that so, then you are preventing players to use (display) lower gear than what they have. They have to choose between look and stats.
3) Finally gear dyes question keeps being avoided. We understood we can color match our gear with our chest gear. Still the question persists:
=> Can we dye our gear? Can we choose the color of any gear piece?
All in all I'm not convinced that system is as good as an appearance tab one, still the weapon one looks interesting but maybe too restricted as heavily depending on gear mods slots.
1) You'll find preinstalled mods in most items. That's where their stats come from. Whether or not the item is better depends much on what you already have of course. The key is that if you like the look of it very much, you can use the mod system to make the item usable for a very long time by replacing those preinstalled mods.

2) Rarity/Quality has more to do with the number of slots available than level.

3) That question is not being avoided. Right now, you cannot dye your equipment. We might add that ability at some point in the future, but currently the option you have is to 'unify color to chest piece' or not.

Will this system provide you as much options as the appearance tab you are asking for? No it won't. But it definitely provides a whole lot more visual customization than a purely drop driven MMO as you can modify the equipment you find/buy in the game with any fitting mod you buy/find/craft.
7750933
 Georg Zoeller Allgemeine Diskussionen Meet&Greet @ Gamescom 1311712620
Hi Leute,

Ich werde leider nicht persoenlich auf die Gamescom gehen koennen dieses Jahr, zu viel zu tun (warum nur ).

Mal sehen, vielleicht per Video zuschalten
7712686
 David Bass General Discussion Official Comic-Con Feedback Thread 1311695940
Quote:
Originally Posted by Mater_energy
I wanted to touch on this portion since I didn't attend the convention either. It would be nice if what was released at the event was also released onto the web site at the same time, I mean within a day or two of the announcement.
It always has been published during conventions in the past. We ran into a last-minute hiccup that forced us to push back the video. As I said, you'll have it in your hands very soon.
7702394
 David Bass General Discussion Official Comic-Con Feedback Thread 1311690300
Thank you all so much for the great feedback! We really do appreciate it. Just pulling out a few quotes to comment on:
Quote:
Originally Posted by ChuangTzu
The only thing i found disapointing, as someone who could not attend, is the lack of gameplay footage released. I know there were some big anouncements like pre-order and a narrowing of the release window but not beening there i could not see any new gameplay.
Don't worry, we'll have something for you very soon.

Quote:
Originally Posted by Kharnis
Now, by itself, this wouldn't be bad, if it weren't for the fact that we are never told why you can't talk about that. If the reason a question can't be answered is due to a problem with the implementation, or you have something in place but are just working the kinks out, or you have something that you think we'll find cool and are just waiting to reveal it at a later date, then tell us this.
I understand why this seems frustrating from the outside perspective, but explaining why we can't answer something is typically the same as answering the question. Once we start revealing more, it'll all come together and make sense, but for now you've just got to trust us that we know what we're doing. No one on our end wants to keep secrets, we just don't talk about features that are in flux.

Quote:
Originally Posted by BobbyMcGee
So a few things I think would've made my experience better at Bioware Base:

1) More communication between the staff and the fans at Bioware base.
2) A splitting of the lines for different games (though you were pretty cramped for space, so I understand the single line).
Communication amongst our staff was indeed something that could've used some work. Part of the issue was that we had multiple teams present (Mass Effect, Old Republic, and Dragon Age all had their own teams) and we were occasionally all on different pages. That's not something we're going to allow to happen again, because as you point out, it leads to a poor experience for the attendees.

Quote:
Originally Posted by BobbyMcGee
For the quick queue system.. I don't know if you did that only at the convention or if you did that at bioware base as well, but the only thing I got at Bioware base was a stamp on my hand, which allowed me to get into the base whenever I wanted, without waiting in the line outside. As far as I could tell it didn't mean anything for the demos.
We didn't do the Quick Queue for the BioWare Base, but we definitely should have. Since this was our first time using the system, we wanted to do a "trial run" in a smaller setting (the irony being that Comic-Con is probably the largest setting to attempt something like this) before spreading it out further. It seemed to have worked fairly well, but I already have some improvements written down for the future.


Quote:
Originally Posted by Raewin
I loved the 1st day panel with the voice actors in attendance, though I think more questions may have been directed at them if people knew beforehand that they were going to be on the panel.
I think i am right in saying that they were "surprise guests" pretty much, which was great, don't get me wrong, and I hope you have more of the voice actors who have worked on this game available to comment on it.... just.... less secrecy maybe?
Absolutely agree with this. The voice actor appearances came together at the last minute, which was why we never got to announce it. We were really excited to have them up there, but obviously yes, it would've been great to get more questions directed at them.

Quote:
Originally Posted by chaotix
2. You need more computers and a larger room to hold them. Ppl were q'd for 3-4 hrs.
Unfortunately, you can't just say "More computers!" Those cost money, so we work within a very specific budget. We had more computers at this event than we've ever had, and the shortest lines I've seen yet (PAX East lines were 8 hours long!). There's not much more we could've done in that regard, aside from adding more Quick Queue.

Quote:
Originally Posted by chaotix
3. I think it worked great but....they started very late. This caused two issues . First groups got less time then expected. 2nd The groups following got less time and had to wait longer than expected. Finally ppl were thrown into the flashpoint with zero introductions to the game. While I understand the time constraints I think a small tutorial for those new to the game was in order.
Actually, the invite groups all had exactly one hour to play. All the staff even agreed to stay late on Friday night to make sure everyone got their full hour. No one was penalized for a late session start.

Again, I appreciate everyone's feedback immensely. I'm compiling this thread internally so we can make sure everyone knows the good/bad of the show.
7699544
 David Bass General Discussion Official Comic-Con Feedback Thread 1311659520
Quote:
Originally Posted by Kada
Thought everything that came out of this weekend was great! Wished some better questions were asked but that was about it... Looking forward to what is in store.
This is actually a very interesting point, and it's something we think about a lot. The problem with the "quality" of questions at a show is two-fold. First, there are a lot of people who attend who have never seen the game and/or are not part of the dedicated forum community crowd, so they're simply not aware of questions that have already been asked and answered in the past. So in that regard, you get people who know little about the game and ask "Can you play as Empire or Republic?" (Though that kid was adorable, so please don't hold it against him.)

The second part is that ideally we try to avoid screening questions whenever possible. Once you start screening questions, the community complains that you're not letting them ask whatever they want, and that we only let through questions we want to answer. And that's close, but the true reason is that we want to get questions out there that we can answer, which is a subtle difference. Hence the scrolling through Twitter questions I did to find some new questions we had instant answers for.

For the hardcore fans (which basically includes anyone reading this right now), I can understand a Q&A like that being frustrating, but for those there in person, I think it would be very rude for us to say "No, you can't ask that because it's already been answered on the website." I think adding questions from Twitter on Sunday was a great step for us, because it allowed us to look through a stream and pull out some great new questions people hadn't asked before. However, we're not always going to be able to stream a Q&A live, so I'm not sure how satisfying that would be for you to ask a question online, and then not hear an answer until someone posts a transcript or video of it later on.

I'm mostly thinking out loud right now, but I'm curious what you guys think about this as well, because it's something that bothers me too.
7669150
 David Bass General Discussion Official Comic-Con Feedback Thread 1311656460
Hi everyone!

I hope those of you who were able to visit San Diego this past weekend had as much fun as we did, and that the majority of you were able to check out our various demos we had going on each day. We tried a number of new "systems" at the show this year, so I wanted to toss up a thread to hear your thoughts about some of the things we introduced. Specifically, here's what we'd love to hear more about:
  1. Quick Queue (Receiving a badge that has a certain time to return so you don't have to wait in line)
  2. BioWare Base (A location outside Comic-Con that anyone could visit, even without an SDCC badge)
  3. Invite-Only Sessions (RSVP online and receive an invite to play a Flashpoint at night)
  4. SDCC Panel (A 2,000 person capacity room, included voice actor appearances, pre-order swag)

If you weren't able to attend, please feel free to leave your feedback too, but we would like for this thread to specifically focus on thoughts from attendees.
7667138
 Georg Zoeller General Discussion Is DLCware continuing their legacy with TOR? 1311644640
Quote:
Originally Posted by YurikArkady
That he was talking about expansions.


The OP conveniently left out the next part of the quote.
Yes. The answer was taken out of context.
7685296
 Georg Zoeller General Discussion Can we get clarification on JO's comments on cross-faction communication? 1311639240
Quote:
Originally Posted by Nemarus
[COLOR="RoyalBlue" if my Inquisitor is standing in front of a Jedi, can I /say or /emote custom text to him?
Yes, currently this is the plan.
7683088
 Georg Zoeller General Discussion Just a reminder-YOU ONLY GET ONE LAUNCH 1311632100
Quote:
Originally Posted by Lhaim
What is meant by "no companion kits"?
It means we removed them because they are no longer needed. They've been replaced with a more comprehensive mechanic of customizing companions.

This is a good example though of why we generally avoid announcing features before they are done. Everyone goes crazy if we then make changes. Of course, you still have to make changes if testing tells you people want something deeper, different or if you find something doesn't work, so you can't avoid some of it, no way how you approach it.
7679280
 Allison Berryman General Discussion For those outside North America and Europe 1311631320
Quote:
Originally Posted by yuvalz
I would really appreciate if you told us where will be the European severs located.
More specific information about servers and their locations will become available as we get closer to launch. We apologize for any inconvenience this might cause, but will provide information as soon as we're able.
7678834
 Allison Berryman General Discussion For those outside North America and Europe 1311631200
Quote:
Originally Posted by IranicusSWTOR
I hope you know that SR is her boss, and any info she provides would go though him first.
Yes, the whole Community Team always works together to help clarify and provide information - during conventions, you will generally see a few different names helping out, because it's very difficult to get to the forums while you're working on the show floor (or traveling to or from). We're all always reading the forums and working together
7678758
 Allison Berryman General Discussion For those outside North America and Europe 1311630780
We know that many of you still have questions, and of course, that any new information will have more new questions associated with it. We'll continue to clarify and answer questions where we're able, and will pursue answers as quickly as we can. Thanks again, everyone, for your patience and understanding.
7678468
 Allison Berryman General Discussion For those outside North America and Europe 1311630300
Quote:
Originally Posted by hugedude
Im not so sure... for some reason they keep hinting at a really impeded experience when played from far away....
The quality of the experience is very important to us, and we just want to ensure that if people play on servers that are far away from them, they aren't surprised if latency issues are encountered. Some players may be new to MMOs and may not be familiar with this kind of issue. That's really all.
7678182
 Allison Berryman General Discussion For those outside North America and Europe 1311629040
Hello everyone! We have some more information regarding subscription payment options.

Currently, any payment method supported by EA in a particular country will be accepted for subscription payments for Star Wars: The Old Republic. This includes major credit cards. We will provide further information as we approach launch. As we have mentioned previously, if you choose to play on a server that is physically distant from your location, you may experience latency issues that impact your gameplay experience.

Thanks again for your continued patience as we continue to answer your questions and provide clarification on these topics.
7677457
 Georg Zoeller General Discussion Community Interview w/ James Ohlen 1311609420
Quote:
Originally Posted by Ethern
I see. Sad but true.
It seems it is not even mentioned to be on the wall of crazy. I guess we have to take decisions in consequence. Thanks anyway.
There's more to this:

The mod system in our game is extremely extensive. You can already keep weapons and armor that you like up to date, stats, wise, for long stretches of the game.

For most items, most, in some cases all, stats on an item come from it's mods, which can be replaced throughout the game.
7664813
 Georg Zoeller General Discussion Will TOR be coded/optimized for multi-core cpu's. 1311606720
TOR does not run on single core environments (not that there are many of those left these days). The required minimum spec is at least a dual core machine.
7663420
 Georg Zoeller General Discussion "Adventure with Companions" 1311567360
Quote:
Originally Posted by LaBlue
I will bite. Making or breaking relationships doesn't need to involve murder. That help?
Thank you. I was getting really concerned here that the only way for a human to have a truly meaningful relationship with someone else is to kill them.

You humans are ... scary

Love,
Bender
7649704
 Georg Zoeller General Discussion Community Interview w/ James Ohlen 1311567240
Quote:

cosmasterkiller asks: Will boss mechanics be immune to Barriers? - If a "boss" has an AOE mechanic, will all Cover classes be immune to the AOE or will the AOE be immune to the barrier?

James Ohlen: If your not doing anything and just taking cover, then you'll be in full cover. With melee weapons he'll be able to damage you. With ranged weapons currently I think that they might not. That might be an exploit we might have to look into. *laughs*
Way ahead of you, James Stronger bosses have the ability to push you out of cover after a few hits in cover.
7649660
 Allison Berryman General Discussion For those outside North America and Europe 1311565920
Quote:
Originally Posted by angelic_deity
His has been extremely busy the last few days and he has tried to answer many questions via twitter.
It can be very difficult to get to the forums from the show floor, which does explain why you may see a few less familiar names on the forums during conventions, but we're always all working together
7649149
 Allison Berryman General Discussion For those outside North America and Europe 1311561000
Quote:
Originally Posted by wc_spook
As an aside, any idea roughly how big the client is, and how early the preloading would be?
Not at this time - that information will be available once we get closer to Early Access.
7646842
 Allison Berryman General Discussion For those outside North America and Europe 1311560640
Quote:
Originally Posted by DarthPacman
Hey, I've been thinking, how will the early access work?
I mean, will they let us download the game even if we bought the physical edition or you'll have to get the game at the retailer (wait for the retailer to send us the game in our case :/)?
You won't need to wait for a physical copy of the game; you'll be provided with information about downloading the client before Early Access begins.
7646680
 Allison Berryman General Discussion For those outside North America and Europe 1311560220
I'd like to thank you all again for your continued patience awaiting official responses. Please rest assured that we are always reading the forums, and we're seeing your feedback and questions even if we can't always respond immediately.
7646430
 Allison Berryman General Discussion For those outside North America and Europe 1311559560
Hello everyone. We know that you have questions about this topic, and we hope to have more clarification for you all very soon. For those who may not have seen Stephen Reid's tweets from this weekend regarding some of these subjects, I'd like to share that information here.

Regarding whether the game will block players from some regions by IP address: currently, there is no plan to block players from the game by regional IP blocking. Playing on servers physically distant from your location might mean you experience some issues with latency, but at this time we don't plan on blocking players from a region by IP. On a similar note, anyone who pre-orders the game (and redeems their code) would receive the early access that is part of that pre-order.

We are continuing to investigate payment methods (specifically regarding credit cards billing addresses), and should have a definitive answer on the topic very soon.

I know you've probably seen this link a ton already, but please make sure to consult the pre-order FAQ if you have any questions related to pre-order (aside from these that we're investigating). We really appreciate your patience as we get more information for you.
7646050
 Georg Zoeller General Discussion What happened to killing your companions? 1311533460
Quote:
Originally Posted by timwr
In other words, your betatesters, and your targetting playerbase have about the same intelligence as a doorknob. This is such a sellout, all because a few kids cant live with the choices they make, jeez.
Due to the fairly large sample size we have at this point, it is correct to say that our testers, selected randomly from all invites, are statistically representative of the composition of this community, you and me included. There is nothing more to say about that
7632339
 Georg Zoeller General Discussion What happened to killing your companions? 1311470460
Let's give a hypothetical (to avoid spoilers) example for how this can work.

A companion might have betrayed you. In the past, one of the options for our character to react to it was to kill him. For many players, that would make total sense, but it would fight with the fact that they rely on that character for certain crafting missions, or even for combat prowess.

If we are successful with story and presentation, you will experience emotions like anger or disbelief in those situations and they will lead to passionate short term reactions, like selecting that 'I don't forgive traitors [kill him]' option.

Popping a warning window up at that point isn't great, it really interrupts the story. Just letting the player kill the companion isn't great, because most players do not read Forums and they do expect games to be fair to them. The game in this case wouldn't be fair. In order to make the emotional choice you wanted, you'd have to forget about the permanent disadvantage your character would have to endure.

Instead, now, you might get a different option, maybe 'I cannot risk letting a traitor go free [carbonize]', maybe 'You can think about what you've done while you rot in the brig [imprison]'. Those options would obviously have an extreme hit on affection.

I do think it's possible to retain the integrity of the story that is important to BioWare story fans this way without having the large scale customer support issues when the feature meets traditional MMO players not used to such things.

We totally realize some of you still would have liked the old system, but there is a 0% chance of that coming back.
7605511
 Georg Zoeller General Discussion What happened to killing your companions? 1311465780
Quote:
Originally Posted by Tuscad
I thought Bioware said that everything that they show us and tell us about is set in stone for the game and for that reason there is stuff we can't see because they don't want us to assume what is in game; that is an invalid excuse now. It disturbs me that they wait until after preorders to inform us of this "small" change, I hope they don't make any other "small" changes that affect our freedom to choose.
Actually, we never said that.

If we did have that attitude, why would we even run testing?

What we've said is that we want to be as sure as we can before sharing details. Why? Ironically, the current heated reaction to some of the changes highlight perfectly why we do that.

The bottom line is: If you are looking for infallibility, you'll have to look for it elsewhere. We are running an extensive testing program to validate everything we do, and nothing is sacred, regardless how much we like it. If our testers give us enough indication that we made a mistake, we WILL correct it.
7603111
 Georg Zoeller General Discussion What happened to killing your companions? 1311461820
Just wanted to point out that bathing your companion in liquid carbonite or permanently detaining them in your cargo hold is pretty evil as well, so prospective dark side players shouldn't be too concerned that this somehow removed the potential to be themselves.

7600811
 Georg Zoeller General Discussion Why are flashpoints for groups of 4? 1311460380
Quote:
Originally Posted by anedorivan
They can be used in flashpoints they just take up a group slot.
That is correct.
7600067
 Georg Zoeller General Discussion Why are flashpoints for groups of 4? 1311384960
So, why is our group size 4?

Because we are Star Wars: The Old Republic, and we are our own game
  • Our game is designed from the ground up around the group size of four.
  • We have a higher level of hybridization in all classes.
  • We have companions that are capable of substituting a missing role in a flashpoint group.
  • Everyone can revive other players, not just healers.
  • We have a higher percentage of tanks in the overall population.
  • All our classes can fill at least two roles.
  • Most of our advanced classes can fill two roles.
  • We're very gradually introducing roles in the game.
  • We always have 4 members in a group, even if there are only two players (although I doubt most players would be able to do a flashpoint that way).
  • There are 4 classes (on each side), which makes for a perfect iconic party.
  • AT-ATs have 4 legs!


So, while everyone knows [insert 50 facts about a very different game], we know that 4 was the perfect number for our game and we didn't think much about 5.
7565141
 Georg Zoeller General Discussion What happened to killing your companions? 1311384000
Quote:
Originally Posted by Feebs
Honestly, who didn't see this coming after them giving in to the ability to change your AC? Very disappointing.
In fact, the same thinking and experience underlies the changes. People made honest mistakes about their AC. We want you to be able to correct mistakes, so for a brief window of levels after choosing your AC, you can have buyer's remorse and switch. It'll cost you a bit (and a bit more for changing your equipment), but you can do it.

A few levels later, the cost for this feature will be prohibitively high and you won't want to do it anymore. There's not going to be rampant or dynamic switching of ACs in the game. The impact to the long-term game is extremely low. The short-term impact is reduced customer service incidents - which means less unhappy players that made a wrong choice that affects the entire career of their character.
7564503
 Georg Zoeller General Discussion What happened to killing your companions? 1311383640
A number of things happened:

Companions, since that feature was created, have become even more integral to the game: They run your crafting missions. They are vital to your PVE combat performance. They allow you to substitute for missing roles in flashpoints. They are at your side are in Open World PvP.

All these functions are on top of their function within the story and losing a companion puts you at a permanent competitive disadvantage in the game. Yes, you made a choice, and yes, we might even warn you about it ... still: Bad choices happen when the long term consequences are not clear and the impact of this choice is like cutting off one of your limbs in our game. Ultimately, the choice you want to make for story reasons should not come at a permanent gameplay disadvantage.

Finally, our experience in testing for several months revealed significant complaints about the feature.

While it is great in concept, it did not sit well with a lot of players. We extrapolated the complaints and number of customer support incidents dealing with this issue based on the amount of testing support requests (It's amazing how many variations of "Guys, I accidentally killed my healer companion. Totally by accident. Now I am gimped. Can I haz back?" there are) to the launch population and that made clear that this feature was not a winner.

So, in short: We've tested it. It wasn't great. We cut it. We're sorry if some of you liked the design, it just turned out that with all the other changes we made to companions over time, this one had to go. You can see that as us selling out, but the way we see is 'phew, a bullet successfully dodged through the testing program. Thanks testers.'
7564304
 Allison Berryman General Discussion EA, Bioware? 1311348180
We know that some community members have not yet received a pre-order code from their place of purchase, and we’re sorry to hear about the inconvenience this has caused.

We’ve received a number of reports that some major retail chains have not been providing their pre-order codes right away to customers who have pre-ordered Star Wars: The Old Republic. If you have not yet received your pre-order code, you must contact your retailer. Some retailers have encountered delays in processing their codes and distributing them to those who pre-order. We are working closely with retail chains who have experienced these delays to ensure that they expedite their processes, and fully understand the urgency regarding these codes.

We appreciate your patience and understanding, and assure you that we’ll be working with retailers to ensure that they provide their pre-order codes quickly. Thank you!
7541093
 Alyson Bridge News and Announcements Join the Fight 1311346920
We are excited to present Join the Fight, an all-new in-game trailer for Star Wars™: The Old Republic™ premiering at San Diego Comic-Con 2011.

The uneasy peace established by the Treaty of Coruscant is broken and both the Galactic Republic and Sith Empire build their armies. As both sides prepare for open war, a new generation of heroes must rise up to meet the challenges of a volatile age, declaring their allegiances and fighting for what they believe in.


Watch now
7540218
 Georg Zoeller General Discussion OMG Flare Gun! 1311306840
Quote:
Originally Posted by dbrowdy
Also, I am concerned that the smoke trail from the flares could give an advantage in PVP.
Shooting that flare gun while alone and lost in the snow on Hoth will definitely give you the advantage of getting hunted down and killed first, there's no denying that.
7519605
 Georg Zoeller Allgemeine Diskussionen Exklusiver Collector's Edition-Laden 1311302640
Quote:
Originally Posted by Kentoh
es steht ja auf der seite

Einzigartiger Laden im Spiel, der Gegenstände anbietet, die exklusiv für Käufer der Collector's Edition erhältlich sind.

wir fragen uns halt nur ob diese item's spielvorteile bringen.
Und die antwort is Nein. (Wie James schon in Q&A Panel of Comic-Con gesagt hat)

EN: And the answer is 'no game advantages' [... for sale, in the collector editions in game vendor ...], as mentioned by James on the Q&A panel at Comic-Con.
7516902
 Georg Zoeller General Discussion Exclusive VIP section for CE members 1311301260
Quote:
Originally Posted by Lt_Latency
Are they making items with stats easy to get from these stores???

O couldn't care less about vanity items but I Hate Pay to win or pay to make it easier stuff.
As said by James already, no advantage, which rules out Pay to Win (tm).
7516046
 Georg Zoeller General Discussion Changing your advanced class is confirmed 1311300240
The design goal and reason why we settled on this method is as follows.

People make mistakes. Quite a lot actually, surprisingly. The line 'omg, I picked the wrong AC' shows up more than you might expect in our chatlogs.

We do want your AC choice to matter, but we also don't want to punish simple mistakes. So, the current design is that changing your advanced class initially is cheap (e.g. changing it right at level 10 is almost free).

As you gain levels, the price increases dramatically, and quickly. At level 20, it might just be out of reach for almost everyone. The exact pricing curve is still being tweaked based on testing, of course.

We definitely know this is a controversial topic in the community, but we feel that this solution gives us the best of both worlds.

Short: We allow for mistakes and short term buyer's remorse, but don't realistically allow for changing your advanced class like pants.

7515395
 Georg Zoeller General Discussion Just confirmed, instanced worlds are in but only as needed for population control 1311299280
It's a pretty easy choice and in line with our launch goal: Players that start the game should have a smooth experience. MMOs have crazy launch situations where everyone starts in a few locations and then spread out naturally very quickly. You end up having to develop solutions to handle this one-time use case and there are quite a few different options for doing so.

This solution means that many of the situations where you could end up with a queue can be mitigated by temporarily allowing additional capacity when needed.
7514769
 Georg Zoeller Schmuggler Außenseiter-Klasse: Schmuggler 1311289080
Quote:
Originally Posted by doskey
Halloa,

dieser Thread ist reine Spekulation und ich will eigentlich nur einen Meinungsaustausch damit starten

Im letzten Cinematic Trailer auf der E3 sieht man einen relative coolen Schmuggler, doch trotzdem kam es für mich immer so rüber als ob diese Character eher eine Außenseiter-Rolle spielt!

Ich mein logisch sind Jedis und alles was ein Lichtschwert trägt viel beliebter, als alle nicht-Lichtschwert-Träger.

Trotzdem find ich unter allen anderen Klassen nimmt der Schmuggler dennoch eine Außenseiterrolle ein! Nimmt man einmal die Umfragen zur Klassenwahl, landet er doch recht weit hinten (bzw. sogar auf dem letzten Platz).

Ich weiß nicht was ihm fehlt, aber irgendwie fehlt ihm was!

Was meint ihr dazu?

MFG

Doskey =)

P.S.

Kann den Thread leider nicht mehr löschen, hab aber grad eine fast identische Diskussion hier gefuden :/...
Hallo Doskey.

Du bist schon korrekt: Schmuggler werden immer Aussenseiter sein. Nach unserer Erfahrung mit unsereren Test Servern erschaffen mehr als 20% aller Spieler als ersten Charakter einen Jedi Ritter und nur zwischen 6-8% aller Spieler einen Schmuggler als ersten Character. Dass sind Spieler die das Spiel noch nie zuvor gespielt haben.

Nach ein paar Tagen verschiebt sich die Balance dann zu mehr gleichmaessiger verteilung, aber natuerlich bleiben Jedi Ritter mehr beliebt als Schmuggler oder Soldaten.

Aber .... das ist ok. Wir wussten dass bevor das Spiel spielbar war. Es ist nun mal so dass die beliebtesten Star Wars Fantasien mit Lichtschwertern und der Macht zu tun haben. Das ist Star Wars.

Dass Spiel und seine Klassen Struktur is designed damit klar zu kommen.

Aber, um das auch klar zu machen: Jeder der Klassen bekommt die gleiche Menge an Aufmerksamkeit von uns. Es gibt keine Klasse Zweiter Klasse in SWTOR

EN: You are correct. There will always be fewer Smugglers than Jedi Knights. Based on our test servers, more than 20% of players create a Jedi Knight for their first character, only between 6-8% a Smuggler. That's players who never touched the game before.

After a few days, the balance usually shifts to a more reasonable distribution, but Knights always stay more popular than Smugglers or Troopers.

But ... this is ok. We knew this would happen before the game was even playable. Something about Star Wars fantasies, lightsabers and the force. That's what Star Wars is about.

The game and it's class structure are designed with this in mind.

Just to make this clear as well: There are no second class classes in SWTOR. Each class is getting an equal amount of attention from us in all aspects of design.
7508254
 Georg Zoeller General Discussion Player Housing Inquiry (I searched first!) 1311288240
Quote:
Originally Posted by Ancientspark
I searched and could not find a definitive answer as to whether or not there would be in-game housing, instanced housing or either. Part of the draw of STAR WARS GALAXIES was the ability to adorn your home with things from the game and to have that home actually exist in-game.

All the playing in the world.. you'll need a place to relax and show off your trophies.. So what about housing, anything as of yet?

I know Alderaan is a real place here.. but can I LIVE THERE?
The answer is that in Star Wars: The Old Republic, players gain access to a personal starship which serves as a place to relax, travel, and to keep those unruly companions working on the latest crafting creations.
7507494
 Georg Zoeller General Discussion Pre-order: the stress test your paying for. 1311287520
Actually: No.

We're conducting stress tests well in advance of the early access phase of the game. The early access phase will allow players to create characters on the real launch servers before the game has officially launched. If anything, the servers will be less stressed at that time since only those with early access will have access.
7506821
 Allison Berryman General Discussion Collector's already sold out? 1311247740
We can confirm that the Origin store is sold out of Pre-Orders of the Collector’s Edition. You can still Pre-order the Collector’s Edition from the retailers on the Pre-Order landing page (swtor.com/preorder when you click on "pre-order now"), however supplies are limited!
7473666
 Stephen Reid General Discussion For those outside North America and Europe 1311237180
To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.
7771226
 Stephen Reid General Discussion For those outside North America and Europe 1311237180
To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.
7475311
 Stephen Reid General Discussion For those outside North America and Europe 1311237180
To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic, and as you may now know, we’ve taken the difficult but necessary decision to limit our initial launch supply for the game. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. We decided to constrain our launch capacity to ensure we deliver a great experience to every player.

Part of the reason this decision was made was because of the overwhelming demand for The Old Republic, and we're humbled by that level of excitement and anticipation. We fully intend to deliver to you an amazing game when we expand our service post-launch, but right now we cannot commit to any timeframe for when that may happen. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.
7465799
 Stephen Reid General Discussion For those outside North America and Europe 1311237180
To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.
7536026
 Stephen Reid General Discussion For those outside North America and Europe 1311237180
To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.
7551366
 Stephen Reid General Discussion For those outside North America and Europe 1311237180
To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.
7572327
 Stephen Reid General Discussion For those outside North America and Europe 1311237180
To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.
7600156
 Stephen Reid General Discussion For those outside North America and Europe 1311237180
To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.
7613030
 Stephen Reid General Discussion For those outside North America and Europe 1311237180
To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.
7626495
 Stephen Reid General Discussion For those outside North America and Europe 1311237180
To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.
7659999
 Stephen Reid General Discussion For those outside North America and Europe 1311237180
To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.
7932663
 Stephen Reid General Discussion For those outside North America and Europe 1311237180
To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.
7746429
 Stephen Reid General Discussion For those outside North America and Europe 1311237180
To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.
7844500
 Stephen Reid General Discussion For those outside North America and Europe 1311237180
To all of our fans outside of North America and Europe:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.
8064107
 Stephen Reid General Discussion For those outside The Old Republic's initial launch territories 1311237180
To all of our fans outside The Old Republic's initial launch territories:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.
8064117
 Stephen Reid General Discussion For those outside The Old Republic's initial launch territories 1311237180
To all of our fans outside The Old Republic's initial launch territories:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.
8467321
 Stephen Reid General Discussion For those outside The Old Republic's initial launch territories 1311237180
To all of our fans outside The Old Republic's initial launch territories:

Today we've announced the pre-order details for the initial launch of Star Wars: The Old Republic. BioWare and LucasArts are completely focused on building an exceptional game and an exceptional game service to go with it. Unfortunately, to achieve the goal of an exceptional game service certain territories could not be serviced at launch. This decision was undertaken with a quality player experience as the primary goal.

We are humbled by that level of excitement and anticipation around the world for The Old Republic. As soon as we have more information about additional launches in more territories, we’ll let you know.

We are committed to delivering Star Wars: The Old Republic to BioWare and Star Wars fans around the world, and to growing a truly global community.
9477108
 Allison Berryman News and Announcements The Old Republic Now Available for Pre-Order 1311228780
Electronic Arts, BioWare and LucasArts are excited to announce that they have begun taking pre-orders for Star Wars™: The Old Republic™! Pre-Order now to get early game access and as an added bonus you’ll receive a Color Stone to change your weapon effect! Supplies are limited and the order in which you pre-order and redeem your code at The Old Republic’s Code Redemption Center is the order in which we let players in during Early Game Access - so don’t delay!

Learn more and pre-order now!
7459821
 David Bass General Discussion The Old Republic Schedule at BioWare Base 1311109380
Quote:
Originally Posted by thesilentalarm
I just want confirmation on this. So the TOR 'press conference' thingy starts at 3:30 (6:30 EST) and there will be a live stream of the 'press conference' on here: http://www.livestream.com/bioware?
There will not be a livestream of the Comic-Con panel. Unfortunately, the convention itself does not permit livestreaming of video from the panel rooms. I have no doubt you'll see videos pop up all over the following days, however. Plus, a number of our beloved fan sites will be in attendance, and I'm sure they'll be anxious to get the news out to you all as quickly as possible. I would not be surprised if you found out about any announcements we make mere seconds after they occur, based solely on the fact that our fan sites are well-practiced at making the fastest posts you've ever seen each Friday when our updates go live.
7427096
 David Bass General Discussion The Old Republic Schedule at BioWare Base 1311055080
  1. Do I need a Comic-Con badge to get into BioWare Base?

    No! The entire point of BioWare Base is to allow all our fans to join in the celebration of all things BioWare. This event is open to everyone, regardless of whether or not you have a Comic-Con badge.

  2. Will I be able to play the game at BioWare Base if I didn't get an invite?

    Absolutely! We'll be open all day Thursday-Sunday, and you can wait in line to play the game (though it'll be something different from the invite-only Flashpoints). Come early, since we're expecting long lines.

  3. Will there be alcohol at the Meet & Greet?

    Yes, but you'll need proper photo ID in order to drink. Please be safe and do not plan to drive to the event if you are expecting to drink.
7406749
 David Bass General Discussion Invites to BioWare Base San Diego have been sent! 1310832180
At this time, all seats have officially been filled and confirmed. I just sent out one final mass email to all confirmed attendees. If you receive it, you're good to go. If you did not receive it, we unfortunately cannot get you into a session next week.

If you have a seat, and for some reason you need to cancel, please email events@swtor.com as soon as possible so we can find a worthy replacement for you.

Thanks to everyone who RSVP'd. We'll see you in a week!
7378429
 David Bass General Discussion The Old Republic Schedule at BioWare Base 1310755020
We’re thrilled about meeting the Star Wars: The Old Republic community next week in San Diego. In addition to our presence at Comic-Con, details of which you’ll find here, we also have a number of great events planned for BioWare Base at the Hilton Gaslamp. Here’s the current schedule for next week at BioWare Base:

Thursday, July 21st
12PM – 7PM: Operating hours for The Old Republic demos
4:30PM: The Old Republic signing session
7PM – 8PM: The Old Republic Panel and Q&A

Friday, July 22nd
12PM – 7PM: Operating hours for The Old Republic demos
4PM-5PM: The Old Republic Panel, Q&A, and signing session

Saturday, July 23rd
12PM - 7PM: Operating hours for The Old Republic demos
4PM-5PM: The Old Republic signing session
7PM-8PM: The Old Republic Panel and Q&A
7PM-10:30PM: Community Meet & Greet

Sunday, July 24th
12PM – 5:30PM: Operating hours for The Old Republic demos
3PM-4PM: The Old Republic Panel and Q&A

This schedule is subject to change, and any updates will be posted here as we approach Comic-Con. I hope you guys are as excited as we are to be in San Diego next week! See you soon!
7366414
 Alyson Bridge News and Announcements Studio Insider: Crafting the Class Intros 1310753340
In this week’s Studio Insider, Senior Video Editor Brian Arndt takes us behind the scenes on the creation of the opening cinematics for each of the character classes. Be sure to also check out the Community Q&A, where Senior Audio Artist Scott Morton answers some of your questions relating to the audio production in Star Wars™: The Old Republic™.

Read More...
7365939
 Alyson Bridge News and Announcements The Old Republic at Comic-Con! 1310753340
San Diego Comic-Con is the single largest pop culture event in North America, attracting over one hundred thousand passionate comic book, movie and video game fans each year. This year is looking to be another big year for the event and both BioWare and LucasArts will be there to make some announcements about Star Wars™: The Old Republic™, and once more give people the chance to get their hands on the game.

Read More...
7365935
 Allison Berryman General Discussion Community Q&A: PvP 1310744160
The Old Republic™ community has a lot of questions and we want to answer as many as we can. In fact, we’re starting this new discussion on our forums solely dedicated to finding out what you want to know. Each month we’ll create a new thread for you to ask questions in. We’ll be reading and reviewing all of your questions and featuring some of them to be answered in a future Community Q&A section of the Studio Insider!

This month, we want questions focused on PVP in The Old Republic. Please feel free to ask us anything you want to know about it!

Some things to remember when posting:
  • Please keep questions courteous and respectful
  • Avoid asking questions that have already been asked this month
  • Ask only one question in the thread
  • Do not bump posts.
Keep in mind that there are some questions we’re not able to answer right now, so please don't feel upset if we do not select your question, and please do feel free to ask it again in the future!

Thanks! We’re looking forward to your reading your questions!

The Old Republic™ Team
7362568
 David Bass General Discussion Confirmed: James Ohlen is a clicker! What does this mean for the game? 1310735700
Has anyone considered the possibility that when you're on camera, you use the mouse so your audience can easily see which abilities you're using?
7360445
 Georg Zoeller General Discussion Should there be fishing in this game? 1310734500
Quote:
Originally Posted by Semajoja
Should there be fishing in this game? yes or no

yes for me


no explain why?

Hmm, let's see:

Hutta - Poisonous swamp, all fish are horribly mutated creatures that would eat you on sight. Better not go fishing.

Ord Mantell - Wartorn world, full of Separatists and men of fortune. Overabundance of unexploded ordnance polluting landscape and the ocean. Better avoid fishing there.

Tython
- Lush landscape, so peaceful, except for those Flesh Raider guys. Who look like Sharks (at least according to Tython chat on the test servers). Just think about it. Sharks that walk. Better don't think what's in that water. Avoid fishing!

Korriban - Barren desert world. Full of evil and Sith. Empty of water, though. The only fish died millions of years ago. Some say it's because the Sith are allergic to water (another reason they never learned to swim apparently).

Coruscant - Are you kidding? Remember the trash thing in the Death Star? Think about an entire planet dumping their garbage down the various drains. Better not fish there!

Dromund Kaas - Nice jungle world. Healthy climate. Well, except for lightning strikes. Some natural, some clearly overly angry Sith raging at the resident weather. Fishing during lightning storms? That's a no. Well, maybe if you're a Sith Sorcerer, but then again, you're probably allergic to water. Dromund Kaas is out.

Taris - Lush jungle world.... full OF A DESTROYED CIVILIZATION. What little water is there is infested by .. things. Probably fish ... with Rakghoul plague. Too dangerous to fish.

Balmorra - Hmm, perhaps. If it wasn't for those bug things. Nasty large bug things. With claws. Ah, and the fact that Empire and Republic are fighting. No relaxing fishing in a war zone. Better avoid that.

Nar Shaddaa - Ah yes, a techno moon. No water to fish there. If there was, it'd be full of drowned gambler corpses and hutts. Hutts don't like being fished. Out.

Tatooine - The Dune Sea. Great place to fish ... for most.. I hear you can fish for Sarlaccs there. But there are Jawas. With Rocket Launchers. Out.

...

As you can see, it's clearly not very viable to fish in this galaxy. Maybe if you'd fly over to that Calamari planet. But then again, as soon as you'd deploy your fishing gear, all the fish would just go 'It's a trap' and there is that.

7360145
 Georg Zoeller General Discussion SWTOR copycat class design 1310733660
Don't forget to mention how we ripped off Gauntlet! I mean, Imperial Agents are clearly Elves, The Sage clearly is inspired by the Wizard and, oh gosh, the Sith Warrior is like the Fighter in that game.

Point being... no.
7359937
 David Bass General Discussion Invites to BioWare Base San Diego have been sent! 1310673780
I just sent out a new batch of invites for the San Diego event. Check your inboxes!
7350257
 David Bass General Discussion Invites to BioWare Base San Diego have been sent! 1310669580
I currently have 10 people who have not yet confirmed their invite. If you RSVP'd, please recheck your inboxes and spam folders to make sure you didn't miss the invite, because in about a half hour, I'm going to pull these invites and choose 10 additional people.
7349206
 Georg Zoeller General Discussion When You Die 1310655600
Quote:
Originally Posted by ChicksDigHarleys
TBH I thought they said it was like 12 seconds...enough time ot get away, but not near enough to regen all your health and rebuff.
That is correct.
7345653
 Georg Zoeller Allgemeine Diskussionen SWTOR lauffähig mit 64 Bit OS? 1310601420
Quote:
Originally Posted by Stelar
Hallo

mein pc hat sich heute ins nirvana geschossen. In ein paar tage bekomme ich einen neuen rechner der win7 hat in der 64bit version. Wird swtor auch unter win7 64 bit laufen.

mfg Stelar
Ja. 64 bit win 7 ist kein problem.
7338019
 David Bass General Discussion Invites to BioWare Base San Diego have been sent! 1310590380
I love watching you guys plan out your teams and such, so I wanted to help out by letting you know that you'll be playing level 9 characters, and therefore you won't have gotten your Advanced Classes yet. Feel free to pick your role based off the classes themselves, not the AC's.
7335357
 David Bass General Discussion Invites to BioWare Base San Diego have been sent! 1310586660
I just hit "Send" on the first round of invites to play a Flashpoint in San Diego next week. Check your email and respond within the next 24 hours if you got an invite. Congratulations!

If you didn't receive an invite in this round, hang tight! On Friday, we'll be sending out a second round of invites to replace those folks who either didn't confirm their invitation or declined the invite, so there's still a chance you'll get to play!

If you got in, feel free to discuss it here, and if you'd like, go ahead and organize a team before you arrive!
7334399
 Georg Zoeller General Discussion EA closing servers, making room for SWTOR? 1310567820
Quote:
Originally Posted by Caelith
This ^

Its just EA clearing out old servers.
Yes. and it happens every year around the same time. In fact, there was a thread about exactly this topic and how it pertains to the release date (it doesn't) last year
7329866
 Georg Zoeller General Discussion "Hard" setting for game going to include a better "Death System" !? 1310567700
Quote:
Originally Posted by Rephlexie
Does this just affect the Equipment on the player at the time of death or does it also hit everything in the inventory?

Lastly, can you comment on the decision to use Equipment decay over say, a major stat reduction that heals over time? Ie. "Resurrection sickness" etc. What was it about Equipment decay that made it seem more feasible?

Thanks GZ!

Only worn equipment is damaged.

We definitely discussed something along those lines before. We had something like this in Dragon Age: Origins (injury system). I think both are viable options that achieve the same goals (deferred penalty).

Personally I like the injury system quite a bit (after all I implemented it) due to the linear increase in penalty with each death, but it did had some issues (linear ramping up penalty means a lot more players miss it compared to the sudden hit of your equipment being unusable). Another benefit of equipment damage is that it creates a hard stop after death. It's more predictable, which is helpful for an MMO. Plus, as a final point, the equipment damage was already in and working for a long time, and as they say, if it's not broke, don't fix it.
7329850
 Georg Zoeller General Discussion "Hard" setting for game going to include a better "Death System"!? 1310567700
Quote:
Originally Posted by Rephlexie
Does this just affect the Equipment on the player at the time of death or does it also hit everything in the inventory?

Lastly, can you comment on the decision to use Equipment decay over say, a major stat reduction that heals over time? Ie. "Resurrection sickness" etc. What was it about Equipment decay that made it seem more feasible?

Thanks GZ!

Only worn equipment is damaged.

We definitely discussed something along those lines before. We had something like this in Dragon Age: Origins (injury system). I think both are viable options that achieve the same goals (deferred penalty).

Personally I like the injury system quite a bit (after all I implemented it) due to the linear increase in penalty with each death, but it did had some issues (linear ramping up penalty means a lot more players miss it compared to the sudden hit of your equipment being unusable). Another benefit of equipment damage is that it creates a hard stop after death. It's more predictable, which is helpful for an MMO. Plus, as a final point, the equipment damage was already in and working for a long time, and as they say, if it's not broke, don't fix it.
7369392
 David Bass General Discussion RSVP to play Flashpoints at Comic-Con! 1310566620
Submissions are now closed! Thanks everyone! We'll begin reaching out to people within the next day for invites. More news soon.
7329617
 David Bass General Discussion RSVP to play Flashpoints at Comic-Con! 1310565660
Quote:
Originally Posted by engrey
Is this the same type of rule that is applied at all conventions? No filming within the booth but filming of the outside, and of TVs (If you have them) is fine. If that is true then we will still get new footage, just not from within the BioWare compound. Though for the flashpoint play through nights, you can control access there, and as such no filming at all.
This is correct. We always say no filming inside the booth, and we can't control filming outside of the booth. No different than usual.

And as with every show, we've always released gameplay footage of at least one of the demos we bring to the show. I wouldn't be surprised if that was the case here as well.
7329438
 Georg Zoeller General Discussion "Hard" setting for game going to include a better "Death System" !? 1310535840
Quote:
Originally Posted by dalevan
I would recommend removing equipment damage from PvP death. I would limit this to a small credit fee only or a small stat reduction. The last thing you want to do is have people NOT PvP because their equipment is almost dead and in need of repair. Most people will just stop PvPing until they can fix their stuff, and that can kill PvP pretty fast. Most games that start with some kind of equipment decay at PvP death soon remove it from their game.

That is already the case. Equipment damage does not happen in PvP.
7318195
 Georg Zoeller General Discussion "Hard" setting for game going to include a better "Death System"!? 1310535840
Quote:
Originally Posted by dalevan
I would recommend removing equipment damage from PvP death. I would limit this to a small credit fee only or a small stat reduction. The last thing you want to do is have people NOT PvP because their equipment is almost dead and in need of repair. Most people will just stop PvPing until they can fix their stuff, and that can kill PvP pretty fast. Most games that start with some kind of equipment decay at PvP death soon remove it from their game.

That is already the case. Equipment damage does not happen in PvP.
7369391
 David Bass General Discussion RSVP to play Flashpoints at Comic-Con! 1310504940
Quote:
Originally Posted by DarthStabiclese
Actual question, can we bring cameras or take video of anything we see?
Filming/photography of game footage is not permitted at neither the Hilton nor the Comic-Con booth.
7321482
 David Bass General Discussion RSVP to play Flashpoints at Comic-Con! 1310501520
Few answers for you:

1. No, you do not have to have a Comic-Con badge in order to play. This event takes place at BioWare Base at the Hilton Gaslamp across the street from the convention center.

2.
Quote:
Originally Posted by rrracheljoy
Did I miss an explanation on when we'll know whether or not we got a slot? Will we know before we get out there? Will it be on a first come, first serve basis (grief, I hope not)? Also, are we just going to be expected to already know how the UI works and how to play our character? Because, if so, I had better start studying screenshots and vids that are floating around the internet...
After invites close tomorrow morning, we'll randomly select everyone and contact them on Wednesday. They'll have until Thursday to respond back and confirm their invitation. Anyone who doesn't confirm will forfeit their invite and we'll reselect additional people on Friday to fill those slots.

3. In response to "Can I bring a friend to watch?" the answer is a tentative yes. The space in the room is limited of course, and I'm not sure how well everyone will fit if each person were to bring an additional person to watch. As long as there's room, they can definitely come watch, but that's not something we'll be able to judge until we're on-site next week. We'll definitely limit it to just one friend at most, so please don't plan to bring three groupies with you.
7320587
 David Bass General Discussion RSVP to play Flashpoints at Comic-Con! 1310479380
Hi all!

As mentioned on Sunday, we've got a limited number of play sessions during several nights of Comic-Con to allow for select fans to play through the first hour of either the Esseles or Black Talon Flashpoints.

Two sessions will be held each night, on Thursday, Friday, and Saturday (July 21-23), one at 7PM, and one at 8PM. Each session will accommodate several groups of players for each Flashpoint. If you're going to be in San Diego next week, and you wish to RSVP for a chance to play, please follow the directions below exactly and in their entirety.

Photo ID will be required for entry. Please note that incomplete RSVP emails WILL NOT be considered for invites. We cannot guarantee your first choice of play time or Flashpoint.
  1. Gather the following information:
    - Full name (as shown on your ID)
    - Preferred Night: Thursday, Friday, or Saturday
    - Preferred Time: 7PM or 8PM
    - Preferred Flashpoint: Esseles (Republic) or Black Talon (Empire)
  2. Email all of the above info to events@swtor.com with the subject line: "RSVP for Flashpoint Gameplay at Comic-Con" by 10AM CST on Wednesday, July 13th.

Please note that anyone who wishes to play must send their own RSVP, and invites are non-transferable. Feel free to ask any questions you have below, but do NOT RSVP in this thread!
7314908
 Georg Zoeller General Discussion "Hard" setting for game going to include a better "Death System" !? 1310425440
Pretty good discussion, and quite civil. I had to check twice to see if I was really in the General Forums
7306833
 Georg Zoeller General Discussion "Hard" setting for game going to include a better "Death System" !? 1310367540
Quote:
Originally Posted by Varaius
So does this mean the equipment damage associated with dying is inactive in Flashpoints and Operations? If not, does it mean that a raid group is pretty much forced to take a trip to some NPC vendor to fix their armor after 4-5 wipes as well?
Exactly.
7294941
 Georg Zoeller General Discussion "Hard" setting for game going to include a better "Death System"!? 1310367540
Quote:
Originally Posted by Varaius
So does this mean the equipment damage associated with dying is inactive in Flashpoints and Operations? If not, does it mean that a raid group is pretty much forced to take a trip to some NPC vendor to fix their armor after 4-5 wipes as well?
Exactly.
7369390
 Georg Zoeller General Discussion "Hard" setting for game going to include a better "Death System" !? 1310337480
Quote:
Originally Posted by ForceFossil
I guess there is no point in debating the issue if they're saying this is how it will be and we aren't going to change it.

Personally, I think death penalties are what add a sense of danger to the game. If I fear what will happen when I die, then it makes the encounter exciting. If I have no fear, a 10 story Rancor won't even cause me to break a sweat.

Reference is made to Han and Luke. I remember them having an argument when rescuing Leia over how much risk was too much. No point to that argument now. There is no reason for fear.
I think you are incorrect. All that happens is that the fear of dying once is shifted to the fear / risk of dying multiple times.
7289396
 Georg Zoeller General Discussion "Hard" setting for game going to include a better "Death System"!? 1310337480
Quote:
Originally Posted by ForceFossil
I guess there is no point in debating the issue if they're saying this is how it will be and we aren't going to change it.

Personally, I think death penalties are what add a sense of danger to the game. If I fear what will happen when I die, then it makes the encounter exciting. If I have no fear, a 10 story Rancor won't even cause me to break a sweat.

Reference is made to Han and Luke. I remember them having an argument when rescuing Leia over how much risk was too much. No point to that argument now. There is no reason for fear.
I think you are incorrect. All that happens is that the fear of dying once is shifted to the fear / risk of dying multiple times.
7369389
 Stephen Reid General Discussion SWTOR Invite-A-Friend Beta Phase 1310336940
Quote:
Originally Posted by JkarNada
It has come to my attention through several tweets that a beta phase allowing current beta testers to invite friends has started today. Can anyone confirm/deny this? If it is true, I think it is undeniable evidence that the NDA will drop soon.

UPDATE: SR confirmed that a "few lucky participants" of the beta test will be able to invite their friends.
As part of the Game Testing program we're doing various events. One event, designed to test Guild functionality, offered an incentive for getting involved - the possibility of an extra invite granted as a 'plus one'. This is a one-off event.

The number of invites issued through this incentive will be small, and those who receive the ability to invite others will be randomly selected. In comparison to the total number of people in Game Testing, it will be a tiny fraction.

There is no general 'invite a friend' program as part of Game Testing, and nothing is currently planned along those lines. Invites are continuing to be sent randomly to those who have opted in to test.

As a reminder, anyone who is part of the Game Testing program is bound by the terms of the Game Testing Agreement. As such, you are allowed to tell the world that you are in testing, and that's all.

We'll be closing this thread to stop further speculation and will close further threads on the same topic without notice.
7289275
 Georg Zoeller General Discussion "Hard" setting for game going to include a better "Death System" !? 1310333520
Quote:
Originally Posted by Tornadium
>Bioware Games
What's the point of having healers to res?

We don't have healers to res, they would have no point, as you pointed out

Every player has the ability to revive fallen players (outside of combat).

Sages and Sith Sorcerers get in combat revival. That is all Consular Sages and Sith Inquisitor Sorcerers, not just the ones the specialize in healing/support.

So, as you can see, we're doing things a little bit differently.
7288470
 Georg Zoeller General Discussion "Hard" setting for game going to include a better "Death System"!? 1310333520
Quote:
Originally Posted by Tornadium
>Bioware Games
What's the point of having healers to res?

We don't have healers to res, they would have no point, as you pointed out

Every player has the ability to revive fallen players (outside of combat).

Sages and Sith Sorcerers get in combat revival. That is all Consular Sages and Sith Inquisitor Sorcerers, not just the ones the specialize in healing/support.

So, as you can see, we're doing things a little bit differently.
7369388
 Georg Zoeller General Discussion "Hard" setting for game going to include a better "Death System" !? 1310327160
Quote:
Originally Posted by Zruker
What I feel Georg fails to address in his post is in the Open world someone who continues to try a encounter he has no business trying prevents others from accomplishing it or causing a huge line up. If you have to redo some of the content to get back to that part you are only going to do it if you have a reasonable chance. The idea that people will just team up on the open world is a bit naive also I think. Unless there is a loot system where every party member gets a copy of every piece of loot teaming in all cases doesn't make sense. Also some people want to accomplish on there own not have to team with someone who isn't capable just so they can quit waiting in line. Maybe they can develop a take a number system like at the deli.

Open world content is designed to prevent individual players from bottlenecking others, so I don't think this is a concern. Furthermore, the incremental time increase for summing the medical probe with each death should mitigate this scenario quite easily, along with the fact that after 4-5 death your equipment will be totally shot and you have to go back to repair anyway.

Finally, yes, when you are in a group, for the majority of quests the objectives are shared. One player completes them, it counts for any group member in the vicinity.
7287300
 Georg Zoeller General Discussion "Hard" setting for game going to include a better "Death System"!? 1310327160
Quote:
Originally Posted by Zruker
What I feel Georg fails to address in his post is in the Open world someone who continues to try a encounter he has no business trying prevents others from accomplishing it or causing a huge line up. If you have to redo some of the content to get back to that part you are only going to do it if you have a reasonable chance. The idea that people will just team up on the open world is a bit naive also I think. Unless there is a loot system where every party member gets a copy of every piece of loot teaming in all cases doesn't make sense. Also some people want to accomplish on there own not have to team with someone who isn't capable just so they can quit waiting in line. Maybe they can develop a take a number system like at the deli.

Open world content is designed to prevent individual players from bottlenecking others, so I don't think this is a concern. Furthermore, the incremental time increase for summing the medical probe with each death should mitigate this scenario quite easily, along with the fact that after 4-5 death your equipment will be totally shot and you have to go back to repair anyway.

Finally, yes, when you are in a group, for the majority of quests the objectives are shared. One player completes them, it counts for any group member in the vicinity.
7369387
 Georg Zoeller General Discussion "Hard" setting for game going to include a better "Death System" !? 1310325360
Another reminder: There is a equipment damage penalty associated with any death, so you are paying a deferred credit fee for dying.
7286817
 Georg Zoeller General Discussion "Hard" setting for game going to include a better "Death System"!? 1310325360
Another reminder: There is a equipment damage penalty associated with any death, so you are paying a deferred credit fee for dying.
7369386
 Georg Zoeller General Discussion "Hard" setting for game going to include a better "Death System" !? 1310324640
Quote:
Originally Posted by daibakuha
Say your on a particularly hard boss fight in a raid/operation. You fight the the guy for 30 minutes straight, you get him down to about 10% HP, and then BAM you wipe. The punishment for wiping on the boss is that you have to do the fight all over again. The way the system is in this game now, it softens the communities reaction to wiping on a boss. In a PuG in wow, when you die, it's a pain, you have to run back and get back to the boss you were on. On top of that you also have to fix your gear, which, at higher levels gets to be REALLY expensive. It's not very fun and puts a severe hatred for wiping in the community, something that should be treated with more of an open mind when it comes to raiding.

You're not gonna see any crazy strategies going around if the death penalty is too harsh, people will be less concerned about dying and more concerned about having fun with the game. It also softens the "meta game" mentality that players have to play a certain way/specc/class in order to be effective.

Except, of course, that we've said numerous times already that the system is not available in Operations (Raids) and Flashpoints.
7286657
 David Bass General Discussion Special Comic-Con Playtime Opportunity! 1310315040
Hey folks,

In addition to our playable demos at the Comic-Con show floor and at BioWare Base at the Hilton Gaslamp, we're also excited to give some of you the opportunity for an extended play session on Thursday, Friday, and Saturday night at the Hilton. We've got a limited number of sessions each night to allow for selected fans to play through the first hour of either the Esseles or Black Talon flashpoints. In order to do this in the most fair manner, we're going to do a random selection from those who RSVP to this event. Here's how it will work:
  1. On Tuesday, July 12th, we'll make a post on the forums with instructions for how to RSVP. You'll have exactly 24 hours from that post-time to follow the instructions and email us if you'd like to be considered for an invite. Note that you must be in San Diego during Comic-Con in order to play, so please don't RSVP if you can't make it to San Diego.
  2. On Wednesday, July 13th, we'll close invites off, and over the next day we'll randomly select players from those who RSVP'd. Those people will be contacted, and will have a day to confirm their date/time for a play session.
  3. On Friday, July 15th, any remaining open spots will be randomly offered to the remaining pool of applicants.

Note that this thread is NOT for you to RSVP in, and doing so will not affect your chances of being randomly selected. We just wanted to give you a few days' warning so that you were ready for this week's plans. Good luck!
7284765
 Georg Zoeller General Discussion "Hard" setting for game going to include a better "Death System" !? 1310314320
I'd just like to reiterate our stance that Death Penalty makes a game more punishing, it does not create a greater challenge to overcome. It's a mindset from the early arcade game times, when throwing barriers into the player's path ensured they would spend more quarters and time on a game.

A harsh death penalty causes players to play risk averse and conservatively, which is not our goal.

To resort to an overused term: It's not terribly heroic to be risk averse. Heroes take risks and reap great rewards. If Han and Luke had been risk averse...

The goal for us is to offer entertainment to our players. That means reducing incidents where players quit in frustration because they have to re-run the same content over and over. (Note that they may occasionally still quit in frustration because the actual encounter was too hard for them, but at least then the frustration is directly related to the encounter, not the penalty after it.)

It's not terribly heroic to rush in a dozen times and be defeated either, so we're taking care to calibrate the system where the on-the-spot medical probe isn't viable for one-man zerging through content.

Let me give you an example of an encounter in the game (without spoilers) we introduced after changing to the medical probe system:

At some point in the story, a Jedi character may end up on a Sith ship in a commando mission to take out a powerful Sith Lord who is said to have uncovered a powerful and deadly attack with the Force.

After fighting through Imperial troops, Imperial special forces and the Lord's prospective students from the landing bay to the bridge, the player finally gets to face the Sith. As Sith Lords go, he's pretty confident in himself and makes it abundantly clear, in slightly too many villainous words, that there is no hope of standing against him, etc. As Jedi go, your character may probably say something like 'Like most of your kind, you're pretty full of it'.

A battle ensues. 20 seconds into the battle, the player suddenly feels a stabbing pain in his chest, falls over and dies. Turns out that this particular Sith Lord wasn't joking about his capabilities.

An attentive player may have noticed what lead to that this turn of events and, next time faced with the Sith Lord, will make sure the outcome is different. Other players will pay closer attention next time, may fail again and defeat the enemy in the 3rd attempt.

Keep in mind that enemies will heal back to their previous state after the player falls, so there is no way to just rush this Sith Lord quickly and defeat him over time.

This scenario was not really possible in our game before the introduction of the medical probe. Before that option, you'd have to travel through the Sith Warship from the landing bay back to the bridge. If the content is open world and not instanced (and the largest part of our game is open world), you'd also have to fight through everyone again. That's between 4-15 minutes of 'death penalty' each time you'd die. Our testers absolutely hated that.

Now, with the ability to have a limited number of in-the-field revivals, this kind of scenario is one of the things we're deploying more widely through the game.

BioWare has never been afraid of using failure-learn-succeess mechanics in our games. A large part of what the Baldur's Gate series successful was exactly this mechanic. By introducing the medical droid option to the game, we allow ourselves to have challenging boss battles more frequently that require the player to learn and adapt to overcome the obstacle. We're in process of updating many areas of the game now to increase the overall challenge of combat as a result.

Obviously the threshold of what is acceptable is different from player to player and obviously we're aiming to hit the sweet spot that is right for most of our players, so yes, if you're ultra hardcore and wish the medical probe wasn't there or could be only used once, you're going to be disappointed ... but nobody forces you to use it. The 'revive at medcenter' (and walk up to 15 minutes back to your death location is always available.

If that's not acceptable, well, to put it after Obi Wan: "This might not be the punishing experience you are looking for", because that system is not going away
7284644
 Georg Zoeller General Discussion "Hard" setting for game going to include a better "Death System"!? 1310314320
I'd just like to reiterate our stance that Death Penalty makes a game more punishing, it does not create a greater challenge to overcome. It's a mindset from the early arcade game times, when throwing barriers into the player's path ensured they would spend more quarters and time on a game.

A harsh death penalty causes players to play risk averse and conservatively, which is not our goal.

To resort to an overused term: It's not terribly heroic to be risk averse. Heroes take risks and reap great rewards. If Han and Luke had been risk averse...

The goal for us is to offer entertainment to our players. That means reducing incidents where players quit in frustration because they have to re-run the same content over and over. (Note that they may occasionally still quit in frustration because the actual encounter was too hard for them, but at least then the frustration is directly related to the encounter, not the penalty after it.)

It's not terribly heroic to rush in a dozen times and be defeated either, so we're taking care to calibrate the system where the on-the-spot medical probe isn't viable for one-man zerging through content.

Let me give you an example of an encounter in the game (without spoilers) we introduced after changing to the medical probe system:

At some point in the story, a Jedi character may end up on a Sith ship in a commando mission to take out a powerful Sith Lord who is said to have uncovered a powerful and deadly attack with the Force.

After fighting through Imperial troops, Imperial special forces and the Lord's prospective students from the landing bay to the bridge, the player finally gets to face the Sith. As Sith Lords go, he's pretty confident in himself and makes it abundantly clear, in slightly too many villainous words, that there is no hope of standing against him, etc. As Jedi go, your character may probably say something like 'Like most of your kind, you're pretty full of it'.

A battle ensues. 20 seconds into the battle, the player suddenly feels a stabbing pain in his chest, falls over and dies. Turns out that this particular Sith Lord wasn't joking about his capabilities.

An attentive player may have noticed what lead to that this turn of events and, next time faced with the Sith Lord, will make sure the outcome is different. Other players will pay closer attention next time, may fail again and defeat the enemy in the 3rd attempt.

Keep in mind that enemies will heal back to their previous state after the player falls, so there is no way to just rush this Sith Lord quickly and defeat him over time.

This scenario was not really possible in our game before the introduction of the medical probe. Before that option, you'd have to travel through the Sith Warship from the landing bay back to the bridge. If the content is open world and not instanced (and the largest part of our game is open world), you'd also have to fight through everyone again. That's between 4-15 minutes of 'death penalty' each time you'd die. Our testers absolutely hated that.

Now, with the ability to have a limited number of in-the-field revivals, this kind of scenario is one of the things we're deploying more widely through the game.

BioWare has never been afraid of using failure-learn-succeess mechanics in our games. A large part of what the Baldur's Gate series successful was exactly this mechanic. By introducing the medical droid option to the game, we allow ourselves to have challenging boss battles more frequently that require the player to learn and adapt to overcome the obstacle. We're in process of updating many areas of the game now to increase the overall challenge of combat as a result.

Obviously the threshold of what is acceptable is different from player to player and obviously we're aiming to hit the sweet spot that is right for most of our players, so yes, if you're ultra hardcore and wish the medical probe wasn't there or could be only used once, you're going to be disappointed ... but nobody forces you to use it. The 'revive at medcenter' (and walk up to 15 minutes back to your death location is always available.

If that's not acceptable, well, to put it after Obi Wan: "This might not be the punishing experience you are looking for", because that system is not going away
7369385
 Alyson Bridge News and Announcements A Path to Success: Maps, and their Making 1310190720
What makes a map in The Old Republic™? It’s more than lines and legends. Damion Schubert explains more.

Quote:
What most players are looking for on their map are missions. We want to ensure players can find all of the cool stuff that our worldbuilders put into the world, so every mission has one or more icons on the map that show you where to go. Moving your mouse over an icon shows you which mission is satisfied in that area, your progress in that mission, and a rough area where mission objectives can be found.
Read More...
7254081
 Damion Schubert General Discussion Sharing Mission 1310152380
When you share a mission, it offers them a summary page detailing the quest.

The worldbuilders can flag any quest as being non-shareable on any step. As a general rule, they tend not to flag any quest as shareable after a major 'save the princess/kill the princess' level decision.

Also as a general rule (and this is by no means absolute), we make a special emphasis to ensure that group/heroic quests are as shareable as possible.
7257019
 David Bass General Discussion Unofficial San Diego Comic-Con 2011 Thread 1310144100
I've been getting a bunch of questions along the lines of "What night is the Hilton event?" To be clear, BioWare Base (as we've been calling it) will be open every day of Comic-Con at the Hilton, it's not a "one-night party." We're still potentially planning special events for a night or two (and you may want to follow the BioWare Social Network thread as well for updates), but in general, you can come by the Hilton any day from July 21-24 to say hi and/or get in line to play the game. More details soon!
7251632
 Stephen Reid General Discussion Release date speculation thread 1310092320
Quote:
Originally Posted by Exemplar
SR is being very...... hard to read so to speak. I think he had an oops moment when he tweeted and now he is trying to cover it up.
More like I'm just trying to calm you guys down after the (innocent!) suggestion to "Wait and see" (You know... suggesting you wait... and then see) caused a frenzy.

(I know, I know. Only myself to blame. Part of the problem. You can lead a horse to water. Caveat emptor. Etc. )

Oh and by the way, Comic-Con is an international show. It's got 'International' right there in the title. :P

Truth is, no show's really global, and that whatever we say* and whenever we say it**, thanks to the power of the Interwebs, it'll be global in minutes.

* Which might be anything. Or something. Or nothing.

** Possibly in two weeks. Or maybe not. Or maybe. Oh I don't know any more, it's late and I'm tired.
7241869
 Stephen Reid General Discussion Release date speculation thread 1310090760
Quote:
Originally Posted by NeonLights
The release date is coming, it's so obvious! He said it wouldn't be in any cryptic clues! Someone even asked him not to be cryptic and he responded with, "Cryptic? "
C'mon now; what have I told you guys about context.

That response was in response to a tweet where I pointed you at this earlier post. I did that because I thought it'd be a good idea to read that post. You should. Go ahead. I'll wait.

Is that post cryptic? I don't think so. Hence my response (which was, for the record, "That's cryptic?" referring to said post). Context.

Also to make it crystal clear - what I meant by 'speculate or investigate' is that before you post, why not read what I've said previously on this sort of subject? It'll help clear things up. Honest.

Quote:
Originally Posted by NeonLights
Guys hype this thing like no tomorrow. If we get EVERYONE thinking a release date at comic-con and we aren't getting it then Stephen Reid will come in with the buzzkill.

So keep that hype rolling and keep it going. Push it over the edge because if we go too far he'll shoot us down and we'll get an answer that way.
Uh-huh. I told you literally three words: wait and see.

If you go back and look at the Forums pre-E3 and also pre-PAX, you'll notice I never (not once) suggested a release date was coming at any event. I haven't this time either. I've told you to wait and see.

We have a panel at Comic-Con in two weeks. In fact in two weeks it'll be long over. People asked me "Does that mean you'll have a release date announcement?" and I told them "Wait and see". That's it.

In other words, just like every previous event, you'll have to wait and see what happens. Just like every previous event, I'm neither confirming nor denying what's going to happen.

Am I trying to 'kill your buzz'? Not really. All I know is in two weeks, we'll have some stuff to share. I think it's pretty darn cool. What I also know is, like every event before it, we won't spoil the surprise beforehand.

Although the excitement might lead to the occasional OMG moment. Rats, there I go again.
7241577
 Stephen Reid General Discussion Release date speculation thread 1310085600
Quote:
Originally Posted by Akaal
"Wait and see" was a terrible thing for him to post..... That won't end well if the answer is a no.
'Wait and see' means... drum roll please...

Wait...

... and see.

Remember, I have said many many times that there are certain things you're going to get before a release date.

Two weeks to wait; then you'll see.
7240294
 Stephen Reid General Discussion Bioware, please confirm RP-PvP servers are in. 1310002380
Quote:
Originally Posted by KeeperOfSajuuk
Topic. My other thread was shut down due to a "No-Bump" rule. Apparently the forum servers are running low on HD space.

I, and 14 other guildmates, really want to plan on rolling on an rp-pvp server. It's such a trivial game feature to confirm for us, I don't understand why they wouldn't just mention it and be done with it.
It's actually not as trivial as you may think.

Labelling a server is easy enough. However, the key decision is enforcement of the ruleset that label implies.

We'll have PvP servers, and we may have 'soft' RP servers (ie, labelled as such, but with no enforcement)... however, enforcing an RP ruleset is a big decision and one that's higher up the chain than me.

I'll look into it, but you might not get an answer just yet.

A good rule of thumb with MMO development is to never assume something is trivial.
7223566
 Stephen Reid General Discussion Sorry... I dont want Segway for a speederbike. 1309987620
Hey all. Apologies for being a bit late to the party on this.

Here's the good news: the development team has been paying close attention to your feedback on vehicles. So thank you for those who said things that didn't involve rude words.

Here's the better news: we have more things to say about vehicles. Can't elaborate yet, but there's more to come.

Here's the best news: we'll start saying more about vehicles before too long. (No, not "This Friday" which seems to be the usual expectation. )

Stay tuned.
7220027
 Georg Zoeller General Discussion Georg Zoeller Q&A raises some concern about the DPS balancing act among ACs. 1309965720
This seems like a resurrection of an old topic, but let me take a look.

It's simple. Let's say you have a DPS-focused Jedi Guardian or Sith Juggernaut. You get to wear heavy armor. You get to do a small amount of damage less than, say, a Gunslinger who isn't wearing heavy armor.

Well, in reality it's not really that simple at all.

There are a LOT of variables to DPS. Different DPS specs have different amounts of CC, utility, etc. and that will reflect in their maximum DPS output. There's consideration about damage being applied over time, 'bursty' or 'not bursty' damage, critical damage, damage tied to other effects like snares, the fact that damage can interrupt Warzone objectives, damage potential that can be purged or neutralized, the cost of energy/heat/Force/focus to create that damage, the ability to deal damage to multiple people at once or over time, etc, etc.

Example: If you have a utility ability in your rotation that snares, debuffs, stuns or otherwise debilitates the target but doesn't deal direct damage, that's time not spent doing direct damage. Seen over a single 1:1 encounter, a Sith Marauder might deal more damage in a shorter amount of time ... but a DPS-focused Jedi Guardian might still win the encounter for using the right abilities at the right time to neutralize the Marauder's DPS advantage and being able to soak a bit more damage.

Another example:

A Gunslinger or Marauder often looks like a more immediate threat in a confrontation between players because (some of their specs) deal really high, bursty single target damage in a relatively short amount of time and the person attacked by them will try to get away or kill them to survive.

On the other hand, if you're ignoring the Madness Inquisitor or Balance Consular that is hiding in the background, dropping Area of Effect attacks, snares and stacking damage over time effects that also happen to heal or restore Force on them on your entire team, you'll find that overall, at the end of the Warzone, those guys end up with highest total damage dealt comfortably.

Now if a Marauder goes up against one of those guys, it will take them a lot of skill to avoid getting cut to pieces since they can't outdamage the Marauder. Ideally they have to infect him with damage over time effects and debuffs while trying to keep him at a range where he can't use his devastating melee attacks ... which is much harder done than said since they can Force Charge. What those duels come down to is skill - usage of the right ability at the right time.

The fact that one class has higher damage potential in one scenario (single target, short term) has very little bearing on how a combat plays out. It's one variable in a long string of variables that ultimately decides the outcome of a battle.

Ultimately, for PvE and PvP, we're concerned with classes amortizing their utility, survivability and damage potential over a certain amount time and making player skill and tactical choices the deciding elements in a confrontation. You don't do that by giving everyone the same short term burst potential - that'd be boring.
7213988
 David Bass General Discussion Fan Site definition 1309964220
I keep seeing this rumor pop up in various forms and I'm still not sure where it's coming from. To clarify:

There is no such "blacklist" for fan sites. Working for a fan site does not mean you are excluded from our testing program. You have just as much of a chance as anyone else who has signed up for Game Testing.
7213620
 Stephen Reid General Discussion SR "Top Guilds" Remark 1309917120
Quote:
Originally Posted by Jfdoen
This comment kind of annoyed me. It suggests that in order to increase your chances, you should be a member of said "top" guild
Actually, no - it means exactly what others have said.

Given a random selection of Game Testers from the pool of those who have applied, it stands to reason that statistically speaking, some of those selected might be part of a guild. I mentioned 'top' in the same sense that the original poster did. No value judgment on what 'top' might mean was implied, or should be inferred.

Quote:
Originally Posted by RogerWilco
I don't think that is what he meant. He was just saying some members might be members of guild, and some might not, since they have said repeatedly that the invites are sent out completely at random, then naturally some "top guild" members would be invited.
In other words, this.
7207528
 Stephen Reid General Discussion Top guilds already !?!?!?!? 1309913400
Quote:
Originally Posted by gypsumgod
Well....yeah......top guilds are already being selected (WOW flash backs aghghghgh) Some of the guilds with the larger member base are getting beta keys for the whole guild.
Not true.

As we select Game Testers randomly from a large pool of potential testers, yes, it's likely that some people from 'top' guilds are going to be selected. I think it's fair to say we have Game Testers from well-known guilds.

However, we're not issuing invites to entire guilds. That may be something we do in the future, but it's not guaranteed, and there's no timeline for when that might happen.

We also do not make development decisions entirely based on any one person or group's opinion; it's always a mix of a variety of different factors.
7206641
 Georg Zoeller General Discussion Are titles a deal breaker for you? 1309712580
It's not an if. We have titles. You are free to set any of the titles you have earned on your character sheet... or ignore the feature.
7162428
 Georg Zoeller General Discussion Betas are out? 1309669020
Quote:
Originally Posted by Ashane
Because Dev's are stuck in this mode thinking everyone has a 5 year old $700 HP, when in reality most computers are well above that.

Well, there isn't much to think about what reality looks like when you have the system specs from everyone who signed up for testing. So I'm pretty certain we know what kind of computer the people most interested in our game have.

7162357
 Georg Zoeller General Discussion Pistols seem too small??? 1309631220
Quote:
Originally Posted by REDLION
let me start by saying Great Video! But...

Seems to me, the Pistols are a bit small. I remember when lightsabers looked like soda cans. Now it seems like the Blasters need a boost. They Look like a toys in some of the shots.

Nice vid though...
http://www.swtor.com/media/trailers/...er-progression
There are plenty of different blaster pistol models in the game, with a wide range of size and appearance, so this is really a complaint about the weapon selection made for video, not the game

"When asked about his choice small, almost ladylike pistols for a recent recruitment video, the Bounty Hunter just gave the reporter a mocking stare and said 'Do I look like I have to compensate for something?'"
7155830
 Georg Zoeller General Discussion Betas are out? 1309620360
Quote:
Originally Posted by Neo_
I'm sure the purpose of the beta is to figure out what the system requirements and recommended specifications actually are. But, I can't say I'm not a little more than disappointed they aren't looking for people with high-end computers...
You may have misread my post, time to clarify

What I meant to make clear, and obviously failed, is that we screen system specs in order to avoid inviting people with incompatible machines at the time.

That doesn't mean we're not inviting people with high end machines (or low end, for that matter).

What is compatible changes as we improve the game and work on it, and for each batch of invites, we recheck - so if, hypothetically, you needed more than 2 GB RAM to run the game at some point last year and therefore didn't make on any of the invites back then - that might have changed by now and you'd be in the pool for invites now.

Let's take another scenario: You have a rare notebook graphics card we didn't support at some point. We think we fixed the issue. At that point, your chances of getting in may temporarily improve significantly as we would probably look for users with that particular graphics card to invite and validate we have solved whatever the problem was we had at the time.

Why we are not publishing an exclusion list of what we're looking for at any given time? For one, it would inevitably be confused and end up as 'The Old Republic's system specs', which we want to avoid. Furthermore, it costs manpower to surface and maintain the public facing list with all the hardware identifiers translated into human form, it costs manpower to answer the inevitable string of 'why am I incompatible' questions, etc. There is just little benefit for us to do that - the current solution works just fine for our purposes - finding enough people to test the game and service.

Also, regarding the perception that regulars don't get in: There's a curious thing that happens once you become part of the test: Rule #1 of the test is that you don't talk about the test. Which essentially means you don't have a lot to talk about with people in General Discussion anymore. It's actually quite hard to separate your insider knowledge and what's common knowledge out there, so almost everyone who joins the test will stop participating in the General Forums to avoid breaking the testing agreement.

This leads to the perception that regulars don't get invited, because you see them posting all the time. It's just that the regulars that start testing often become regulars on the testing forums where they talk about the game specifics / facts and no longer are regulars on the General Forums where people mostly speculate and they have to hold their tongue.

For the 'You need to be a yes man to test' crowd:

No. Your infractions don't count you out of testing (you'd just create a split personality account and play Dr. Jekyll and Mr. Hyde with us). Being banned, however, obviously does - and that includes for alternate accounts.

To the 'I have a lot of experience in MMO testing but BioWare invites my lousy friend instead who doesn't care' crowd:

A) We don't have any way to validate such claims.

B) Tests have several axes: Player feedback, automated metrics, and bugs. They are all valuable. Even a player that just plays and never fills out their surveys or gives any feedback is valuable to us in some form because of the playtest metrics they generate. We see what they do, where they get stuck, what classes they play, how they use their abilities, etc. If you add enough random players, these metrics become very powerful feedback by themselves. If you want to answer questions like 'where will people likely quit' the hardcore fan tester often isn't cutting it, because their tolerance for bad things is almost endless.

C) Testers that give exceptional feedback are, of course, very useful. In those cases, we do take steps to retain them.

Ultimately: Random is the method that gives us a good selection of both hardcore and non hardcore people that can all give feedback and requires the least amount of resources.

Hope that clarifies some of it.
7153824
 Stephen Reid General Discussion Bioware doesn't care about Consular people 1309585020
Quote:
Originally Posted by islander
Steve: Try this: soon™

(™ = alt + 0153 on the keypad)
Thanks for that, I was trying to remember that this morning.

'Soon' is a well worn phrase, I realize that; but as schedules change and things shift for all sorts of reasons, I'm not going to promise a date or even a vague timescale for release of any asset.

If you prefer, you can substitute 'eventually' for soon, but I doubt it'll make much difference to those who get enraged by the original word.

Ultimately we have a choice in how we communicate about this stuff: we can just say absolutely nothing and let you vent with no response, or we can tell you that things are coming and (as I mentioned before) that they're actually in production. I choose the latter, because it lets you know our intentions.

Every class will get their moment in the sun, and that moment's coming (eventually/soon™) for the Consular.

Regarding Bounty Hunter armor choices: this video doesn't show you every set in the game. There are many, many looks to be had. Let's not forget, as The Empire Strikes Back showed, there are many different looks to Bounty Hunters in the Star Wars universe.
7138313
 Damion Schubert General Discussion About D/C in Group Dialogues... 1309543080
If the game detects that you've left the game, it will remove you from the conversation. It is exactly the same as if you hit ESC. Your party members will notice your portrait removed from conversation, and will not need to wait for you.

If this happens, your quest progress will be reset to the start of the conversation. Any rewards you've earned during the previous version of that conversation will be lost, and you can do it over again.
7128864
 Stephen Reid News and Announcements Bounty Hunter Character Progression 1309535700
For those who are Consular fans, you might want to see my response over in this thread.

In a nutshell - everything you expect to get for the Consular, you're going to get.

Regarding the BH, our current character progression series is quite different from the original BH video. We decided every class including the BH would be featured in this new series... and they will be.
7136479
 Stephen Reid General Discussion Bioware doesn't care about Consular people 1309535100
Quote:
Originally Posted by Xaxas
http://www.swtor.com/news/news-article/20110701

Haha, still no class update and an armor progression video for one that already had one =P.

Poor consulars.
Just to reassure all Jedi Consular fans, there's plenty of JC lurve coming down the line. In fact I was watching footage just this morning featuring a Jedi Consular... starring in their very own video.

Also as an FYI, we're planning to do Character Progression videos for all classes, ultimately, and given their new 'style' we decided to re-do the Bounty Hunter. (The game has improved graphically since the previous video was created, too, so that's a bonus.)

Anyway - the Consular has not been forgotten, far from it... and you'll see for yourself... soon (TM).
7136256
 Alyson Bridge News and Announcements Bounty Hunter Character Progression 1309530060
As your character progresses in Star Wars™: The Old Republic™, you will gain experience and strength, learning new skills and earning more advanced gear.

The Bounty Hunter is feared across the galaxy for his ability to track elusive prey from the bustling metropolises of the core worlds to the further reaches of known space. As his targets become more evasive and his enemies more powerful, the Bounty Hunter will learn new skills and abilities to match the advanced weapons and armor he discovers during his travels.

Watch some of the paths along which the Bounty Hunter can progress to get a brief glimpse of the armors and abilities available as he grows in wealth and glory.


Watch Now
7134301
 Georg Zoeller General Discussion Betas are out? 1309495020
Just to answer some inevitable questions:

When we screen system specs, we are not looking for people with high end machines, etc.

We are looking to avoid inviting people with setups that have known incompatibilities or are not supported at the time. Nobody likes to get all excited, download a large game installation and find that they cannot participate because their graphics card or some other component in their computer is preventing them from running the current game client.

As such compatibility issues get addressed, those people obviously reenter the pool of invitees.
7128123
 Stephen Reid General Discussion Betas are out? 1309485960
Quote:
Originally Posted by Gungan
What made you think beta access would have anything to do with forum activity?

It's a random sampling of a variety of system specs.

^^^
This.

Participants in Game Testing are selected at random, assuming their system scan matches the requirements for testing.

It may seem otherwise especially if you know someone who gets selected and compare yourself to them, but we're not excluding anyone - except those who may have been previously removed from testing or the Forums.
7126429
 Damion Schubert General Discussion Question about Crew Skills 1309464720
Quote:
Originally Posted by Wyndrydyr
There's a difference between Mission Skills and Gathering Skills. I'm fairly certain that the Mission Skills will likely cost more money than pure gathering ones.
Most of the mission returns from Gathering missions are there for convenience sake. It's more economical, credits-wise, to go and scavenge Desh by hand, but if you really don't feel like flying back to the world where Desh is plentiful, you can check to see if you have a mission that might provide it.

Many of the crafting resources that result from Gathering missions are exclusively from the gathering missions.
7121059
 Stephen Reid General Discussion Am i the only one who is slighty scared of Bioware being part of this? 1309461900
Quote:
Originally Posted by -Fonzy-
I have always known about their methods but i can't explain it better then this dude. enjoy the read.


http://www.youtube.com/watch?v=cnDQ_st_aZA


Please explain what you think if you are an all around gamer, i personally im **** scared that if this game has a great start they will somehow try to make more money from it and in the process ruin it.
The video in question is a spoof. A fake. A bit of fun.

Thanks for playing!
7119944
 Georg Zoeller General Discussion possible griefing situation? 1309459680
Hangars are instanced. Spaceports are heavily guarded and frequented by players of friendly faction. There are no decent medical centers for players of the opposite factions around your spaceport and surrounding areas.
7119222
 Stephen Reid Discussion générale SWTOR: La France pourra compter sur son nouveau Community Lead 1309438860
I just wanted to jump in here – with Antonio’s translation assistance – and say welcome aboard, officially.

We spent quite a lot of time looking for best people to make up the European Community Team and Antonio is just the beginning! Soon we’ll have more staff who are 100 percent dedicated to Europe, and specifically French and German speaking members of the community. We’re really just getting started.

For now I’ll leave Antonio to do his job – please, treat him nicely and don’t blame him for anything I might ask him to do.




Je voulais juste intervenir ici – avec l’aide d’Antonio pour la traduction – et dire : « bienvenue à bord » officiellement.

Nous avons passé beaucoup de temps à chercher les meilleures personnes afin de composer l’équipe communautaire européenne et Antonio n’est que le premier ! Bientôt nous aurons davantage de personnes dans l’équipe qui se consacreront à 100% sur l’Europe, notamment aux communautés germanophones et francophones. Cela ne fait que commencer.

Pour l’instant, je vais laisser Antonio faire son travail – S’il vous plaît, soyez gentils avec lui et ne le blâmez pas pour quoi que je puisse lui demander de faire.
7113301
 Georg Zoeller General Discussion Better communication to the Community 1309411140
Any parent is well familiar with the 'are we there yet' situation on a long journey by car.

They also know that you lose when you say 'in 15 minutes'. 'Soon' is a universally accepted coping mechanism for these situations.

7098723
 Damion Schubert General Discussion Question about Crew Skills 1309408980
Quote:
My question was more under the guise of wanting to play a certain character (say a Jedi Knight). Would I be able to collect resources using my other characters as I was playing my Jedi Knight?

Yes.

Quote:
to me i think the whole offline getting resources thing is cool but its bad too. people will just make alot of alts and send out there companions to get resources and it will ruin the market.
There are some preconceptions about the missions system, such as that it's an infinite money machine. Quite the opposite: it costs money to send your CC out looking for stuff, typically more than you can sell the returns for to a vendor. You can hit the jackpot, but this is because you find items that are of high utility to yourself or other players. For example, you might find rare crafting materials to make ubergear. The value in these items is what you sell them to other players for.

This is a delicate balance, of course, but a player who tries to farm non-stop is going to have a pretty severe cash flow problem, and basic economics says that if too many people are flooding the market with too many of the same goods, it’s going to be difficult for you to get a price for the goods more than the cost to acquire it. Supply and demand, y’know, which most of the time should self-correct.

Could you send every CC on every character out all the time? Sure, if you have infinite cash. It’s my team's responsibility to be sure that doesn’t happen. =)
7108977
 Georg Zoeller General Discussion Only one animation set per class for basic attack? 1309402680
Quote:
Originally Posted by DeusBlue
in every video i've seen, each class only has one set of animations for the basic attacks, and i myself am going to find that increasingly dull to look at, especially as a Jedi Knight/Sith Warrior, who build up their "rage" meter for abilities by spamming the basic attack.

please devs, add another basic attack animation set for the melee classes.
There are multiple animations for basic melee attacks.

For basic blaster attacks, well, there is really only so many ways to shoot a gun .

Even classes that build rage/focus meters won't spam their basic attack for prolonged periods of times, there are plenty of moves that build rage/focus.
7107768
 Georg Zoeller Allgemeine Diskussionen Imperium Nachteil bei SWTOR ? PvP oder PVE ? 1309397220
Quote:
Originally Posted by Kentoh
edit: und wie wir ja erfahren haben wird man ja selbst auf pve servern quasie zum pvp "gewzungen" zb am ende einer instanz wo sich dann auf einmal 2 gruppen an spielern gegenüberstehen und sich gegenseitig bekämpfen müssen.

Es gibt keine gezwungenen PvP interaktionen auf PvE servern.

EN: There are no forced PvP interactions on PvE servers.
7106728
 Georg Zoeller General Discussion Thoughts on joining chat by Holocomm feature 1309395480
Quote:
Originally Posted by jedishacknews
I am pretty sure that that's the case.
Holocom is between players on the same planet. The reason is that we don't want to force your computer to load art for Hoth while you are on Tatooine for a 1 minute conversation with a questgiver
7106410
 Georg Zoeller General Discussion Better communication to the Community 1309394460
Quote:
Originally Posted by Wodaz
Exactly! In the end ...we will be paying for this game! SR will still be collecting his paycheck like everyone else at BW! I was just informed earlier that GeorgZoeller could care less about anyone that doesn’t want to be in a group in an MMO and thinks that solo'ers are a problem to an equation. LOL! I will wait on this game until I am certain that the right decisions are made.
You were misinformed, and may want to dump those unreliable sources you were 'informed' by.
7106198
 Georg Zoeller General Discussion Better communication to the Community 1309391340
Quote:
Originally Posted by dutch_gamer
It is when you make the claim a developer isn't communicating enough. If a developer states the release window is the second half of 2011 and they don't want to give an actual release date yet it is not a problem with communication on their behalf. Failure to accept an answer says more about the person unwilling to accept it then about the person answering you.
QFT...

Well, the way I like to phrase it is this:

Asking questions is one thing... being willing to accept the answers is another.

We're perfectly willing to communicate with you guys, often on a daily basis (as time permits). What we are unable to do is to give everyone the answers they want to hear. We can commit to answering truthfully... but we can't promise you that you like the answers, that is entirely up to you.

It's easy to summarize the current problem.

Q: When do you release
A: We plan to release in 2011

Q: When do you release exactly?
A: We plan to release in 2011

Q: Surely you must have more precise plans?
A: We plan on 2011. We're not precise for [number of reasons]

Q: I think those reasons are not valid. When do you release?
A: We plan to release in 2011

The answers are there. The communication is there. It's just that people don't like the answers. They have perfectly fine reasons to dislike the answers ("I planned to plan a vacation around release, etc."). We're totally understanding of it... but, sadly, none of the people you interact with on these Forums have any power to change those answers to something you like.

Finally, to the original poster, veryalien

If you accuse someone of calling people stupid, please back it up with a quote. It'll help for context. For reference, I never did. Damion wrote, month ago, a post with the words 'players' and 'stupid' in it. However did not call the community stupid. He made a tongue in cheek comment about how 'the other players' are always stupid when it comes to friendly fire. You chose to take that out of context and attribute it to me. I dislike that, but I take that this was a honest mistake.
7105553
 Georg Zoeller General Discussion Saw this in a video. 1309389840
The Jedi Master that used that technique died before being able to teach it to anyone and Malgus isn't likely going to share it with you?

Point being ... powerful iconic NPCs might have abilities that players cannot learn ... at the moment.
7105192
 Georg Zoeller Jedi Knight If a Jedi Guardian can DPS the same as a Sentinel.... 1309389780
Quote:
Originally Posted by SaltZ
Yet in SWTOR guardians and sentinels dps the same.

Currently the Sentinel has marginally higher DPS while Guardian has marginally higher survivability.

Sentinels are more flexible in the way they DPS, e.g. you are able to specialize to be more bursty than a Guardian, etc.
7105172
 Daniel Erickson General Discussion D/C or log out in mid-conversation. 1309378920
Quote:
Originally Posted by Hocico
I tried the search function but didnt see anything on this.

What happens if I log out or disconnect during the middle of a conversation?
Will I log back in and end up at the same place in the dialogue or will the conversation start over?

And if, lets say, I have a really big important choice to make, and I wanna sleep on it. Can I just abort the whole conversation and log out or do I just log out?

I guess its a technical issue, but I see a scenario where I by accident pick the wrong choice and in panic shut the computer off hoping that the decision I made didn't get saved. Could that happend?
Hey Folks,

In the event of disconnects, you will start at the beginning of the conversation, as if it never happened. You don't need to rush to turn your computer off, though. The same thing happens if you hit the Escape key in the middle of a conversation. It quits out, dumps your choices and you can start over. It’s not until the end of the conversation that it saves it out and sends it to the server. It’s a good escape hatch for when the cat walks on your keyboard or you accidently hit a response you were just browsing.

Hope that helps,
Daniel
7102236
 Georg Zoeller General Discussion Confirmation on this server first notion 1309325940
I don't think we have talked about this topic at all, so this thread is based on a guess, I suppose.

I don't see us rewarding people for rushing through the story either.
7081254
 Stephen Reid General Discussion Bounty Hunter in Deceived Trailer 1309313460
Quote:
Originally Posted by lemric
Shae Vizla is her name

You were first introduced to this brutal Bounty Hunter as she joined the Sith fleet in an ambitious assault during the Sacking of Coruscant. Known as Shae Vizla, she is commonly employed by the Empire for large risky undertakings.
http://www.swtor.com/news/news-article/20100609_002-0
As Varnsta and Lemric pointed out, her name is Shae Vizla.

If you'd like her to sit on your desk, I know some folk who can help you with that.
7090641
 Georg Zoeller General Discussion Thoughts on joining chat by Holocomm feature 1309299900
In order to join a conversation via holo, you have to confirm you want to participate.

You cannot participate if you are in combat at the time, or on another planet, in an Operation, Flashpoint or Warzone.
7087559
 Stephen Reid General Discussion You can now pre-order Star Wars: The Old Republic 1309228140
What a murky world we all live in.

First - this is an attempt to advertise, and under our Rules of Conduct that's not something we allow. Therefore after this post, we'll be closing the thread.

While I appreciate the desire to spread the word about potential places to order The Old Republic, we draw the line at outright advertising, which the wording of this original post definitely is.

Second - the only official digital download provider for Star Wars: The Old Republic will be EA's Origin service, located at Origin.com.

Despite what some retailers may try to have you believe, EA is not partnering with anyone to offer digital downloads. That may not sit well with you, but it's a fact. The reason you should understand this is illustrated by the post itself:

Quote:
Originally Posted by Jeikki
But If you Pre-order it there you just have the game serial photo into your email, so you don't get the game covers
Mmm. You get the 'game serial photo'. In other words, at a guess, what this site is planning to do is buy copies of The Old Republic, open them, take photos of game serial keys and then sell them to you.

Sounds great, right? And maybe this site is entirely trustworthy. However, from my experience in working with Customer Service teams on multiple other MMOs, the reality is that often these sites will have no official partnership with the MMO publisher in question, and that the keys are often passed around to multiple customers, sometimes after they've been activated.

What happens then? You complain to the publisher, customer service deals with it, and either you get a refund from your credit card or you lose your account and/or your money.

TL;DR version: when pre-order and launch are announced, it will be very clear which retailers you should pre-order and purchase Star Wars: The Old Republic from.

Until then - all pre-order 'offers' are unofficial, and all release dates are pure speculation on the part of the retailer.

Be careful out there. If in doubt, contact the Customer Service team.
7067090
 Georg Zoeller Character Classes jedi guardian main tank? 1309214640
Quote:
Originally Posted by RevenXX
in all the videos iv seen so far the jedi guardian has always been the off tank the tank that kills the guys in the back ground rather than tanking the main boss will it possible though for the jedi guardian to be the main tank and if so will he be as good as a trooper??
Jedi Guardians can be perfectly viable main tanks.
7063884
 Georg Zoeller General Discussion Filling Quest Log = Fail 1309041060
Quote:
Originally Posted by Kaywinnit
Does the quest log have preferences to let us set it to 'auto-hide' Quests from other planets? Or would we need to manually set each quest to hidden?
That option does exist, yes.
7024656
 Georg Zoeller General Discussion Filling Quest Log = Fail 1309027320
I don't think this is a concern for us. After years of playing legit characters and testing, I don't even know if there is a limit we are enforcing. And since you can hide quests that are not on your current planet and turn tracking on and off individually for each quest, you're unlikely to experience significant overload either.
7020784
 Stephen Reid General Discussion Can someone please confirm this? Devs anyone? 1308979740
A release date announcement is indeed 'bigger' than a Friday Update, and will be something you will know about before the announcement itself.

That said, I will not guarantee it won't be part of a Friday Update. All I can say is, with some certainty, if it was going to be part of a Friday Update, it would probably be fairly obvious before that Friday that it was coming.

Probably.

Vague answer is vague, I realize, but things are always in flux... until they're not.

If you come to the site every Friday thinking "This week, we're getting a release date announcement for sure!" then I'd say you should temper your expectations a little. In the span of a week between any given update, without any clear signs to say otherwise, the likelihood of the next update being a release date is slim.
6998893
 Alyson Bridge News and Announcements E3 2011 Highlight Video 1308952740
E3 2011 was a huge success for Star Wars™: The Old Republic, with thousands of fans and journalists streaming through our booth to get some hands-on time. The excitement was palpable and many people waited in line for several hours before finally getting into the booth. The reaction was overwhelmingly positive and we are truly humbled by all of the enthusiasm and excitement for the game.

We have put together a highlights video to share the best parts of the experience with the entire community. Thank you all for your continued support and passion for [I]Star Wars: The Old Republic and be sure to keep checking back for the latest updates!


Watch Now
7004880
 Stephen Reid General Discussion Can someone please confirm this? Devs anyone? 1308940620
Quote:
Originally Posted by mithrelkhaar
I would like to believe while alot of people, myself included, can be a little impatient at times. Any type of knowledge surrounding the release date, whether it be knowing that it could come out at any time within that period, or that it most certainly will not be out before a certain amount of time, would curb a little bit of the frustration surrounding the release date topic, and reduce alot of the flame/hate messages that seem to be floating around.
Understood, and we're very aware of this.

Right now, we're sticking with a wide window (the second half of 2011). Obviously every day that goes by narrows that window slightly.

It's possible in the future we'll narrow that window. For example, we may say "We're aiming at [quarter]" or "We're aiming at [month]. It's also possible we'll jump right to a specific date. There are pros and cons to each scenario.

Exactly what we do (narrow the window or announce a date) is a decision that's quite a way above my head, but we monitor all the feedback we have on this, and we give it to the people who make those decisions. In other words, we've very aware of this.
7000461
 Stephen Reid News and Announcements Battle for Alderaan Highlights Video 1308931500
Quote:
Originally Posted by JediEwokFluff
They showed this at E3. They could have showcased something we haven't seen (in-depth PvP update?).
Actually, while we showed Alderaan to various press outlets during E3, this is a different take on the same area.

As I mentioned during E3, this update was planned to go out that week, but we had some issues that delayed it.

We understand the insatiable demand for more information, but with our regular update schedule, it's inevitable that some weeks will be less info-heavy than others; we'll continue to deliver each week, regardless.
6996678
 Alyson Bridge News and Announcements Battle for Alderaan Highlights Video 1308929460
Many people in attendance at this year’s E3 had the chance to slip behind closed doors and see a live demo of a previously unseen portion of Alderaan. In it, a group of players confronts a Republic war hero-turned-power hungry King who has seized the throne in a misguided bid to protect his people from an impending Sith invasion.

We wanted to share the experience with the community as well, so we put together this video to capture the highlights of the mission to bring down the would-be King of Alderaan.


Watch Now
6995620
 Georg Zoeller General Discussion Thoughts on joining chat by Holocomm feature 1308870660
A favorite use of mine is for one player to go back to town and turn in quests and the rest of the group camping out in the wild. The player then turns in the quest and the group holos in.

It doesn't change the overall time to complete the quest, but it does allow the group to relax, hunt, craft instead of all spending time on travel.
6982007
 Georg Zoeller General Discussion "I have better gear, therefore you suck." 1308864480
Well, it seems an interesting enough discussion to throw a question in.

If there was a 'privacy' flag for your profile that prevents people from inspecting your character, would that help?

I assume not, because I assume those that want to judge you would just assume you are hiding your character because you are afraid to be judged and therefore possibly inadequate in their eyes?

I know there are additional considerations in regards to this, but I wanted to specifically know your opinion on this question.
6980172
 Georg Zoeller General Discussion Penny Arcade: I have a secret. I've been playing SWTOR 1308857340
Quote:
Originally Posted by Kaptain
Remote joining via Holocom has been common knowledge around these parts since Daniel Erickson had hair.
Damn, that's a long long time.
6977707
 Stephen Reid General Discussion Penny Arcade: I have a secret. I've been playing SWTOR 1308839160
Quote:
Originally Posted by VonClausewitz
I would also like to hear an answer to this question. Was he outright mistaken or is there something quantitatively unique happening to beta at the end of this month?
He was mistaken, or misinformed. I have no way to know.

I've said this before but it bears repeating: investor calls/conferences aren't aimed at general members of the community. First of all, very rarely do any of the statements made there get run by us in advance (because they're not supposed to be devoured by community - and yes, I am working on this). Second of all, the language and tone of those calls is aimed at investors, not community members.

No-one can stop you guys listening to these things (EA's a public company, after all) but there is no point in trying to over-analyse what is generally said, except as an analytical exercise. Statements are couched in specific ways for a specific audience, and that won't change.

BTW, there's no need to remind me that if you had a release date you wouldn't be 'forced' into doing this.

Anyway, while we are adding more and more people to Game Testing, as I've said a few times, we're not planning on any 'special event' at the end of June.

Quote:
Originally Posted by Steppin_Razor
That's a whole lot of "might not's" but for some reason I'm inexplicably hyped in thinking that there's a chance however slim that I'll find out about a new piece of content of TOR that I've not heard anything about yet, something like impressions of gameplay on Hoth or Nar Shaddaa or even Corellia! It's not your fault BioWare, I did this to myself once again, I set the bar too high & I now hope my unreasonable expectations can be delivered on! Penny Arcade, do me a solid, man!
Emphasis mine. Try to remember this later on today, whatever Mike posts...

Quote:
Originally Posted by somehuman
Yeah, I'm sure Reid has full editorial power on this one...
I actually have zero control. Knowing Mike though, he's a busy guy. I doubt he's played through as much of the game as you expect/hope, and I also doubt he has time to write up the kind of impressions you'd get from one of our fan sites.

Quote:
Originally Posted by VonClausewitz
A question for Mr. Reid (assuming he is still monitoring this thread): To what degree will the impressions be edited/redacted? Will we be getting a fresh, unrestricted look at game content or something more restrained (i.e. censored)?
Unless Mike censors himself, they won't be touched at all. See above though; I doubt you'll see a lot of new information you'll be surprised about.

Quote:
Originally Posted by Varastus
Stephen Reid said we would have hints that a release date announcement is inc...this may be the first clue!
No, it's not.

I'll let you know when I hear a train.
6972434
 Stephen Reid General Discussion Penny Arcade: I have a secret. I've been playing SWTOR 1308796560
Quote:
Originally Posted by CipherAgent
Stephen, how often are invites being sent out? I see new people on twitter everyday claiming to just have gotten into Testing. Also, when are you guys coming to beautiful Portland, Oregon? It's a lot like Austin but with more rain.
You're seeing a lot of folk talk about it right now because, well

(a) you guys made a LOT OF NOISE about our market research invites last week (not that I blame you) so naturally people want to tell the world they got lucky, and

(b) because, er, we sent out the market research invites...

We don't really have a strict schedule but we're sending more invites over time, and we're increasing the overall number of people in Game Testing.

Also, I've been to Portland a few times, and like it a lot - no current plans to head that way with SWTOR, but come to PAX, it's not that far.

Quote:
Originally Posted by mithrelkhaar
To this i would simply ask you this Mr. Reid and other folks at BioWare

At what point does "not leaving anything to chance" become picking at every possible minor detail that could possibly be addressed

No disrespect intended of course

My only thought is that whether you use a fine comb to go through the game 100 times, there are some bugs/issues that will not fully present themselves until the game is out and being played by the entire population.
Well, we've got the game being played by a large (and growing) number of people, so our bug count has gone up (and down, as they're quashed).

You're absolutely right though, there are always bugs that will only present themselves after launch, and we'll absolutely address those at that time.

However... one thing that is easy to forget is the sheer scale of this game. The Old Republic is absolutely massive - bigger than any other MMO I've worked on, and I've done a few - and any game of this sort of size takes a while to polish and get to the level of excellence BioWare demands and that you, frankly, expect.

Everyone's working as hard as they can right now, and that hard work is paying off, as I think you'll see in the future.
6964514
 Stephen Reid General Discussion Penny Arcade: I have a secret. I've been playing SWTOR 1308794340
Hey everyone! It's quick-fire-quote-and-comment time! Let's go!!!

Quote:
Originally Posted by Zomeguy
I have to agree it seems like it will be an early release for the friday update.
It's not! Thanks for playing!

Quote:
Originally Posted by Kaellen
Know what would be awesome? If this is their way of announcing the release date.

Give it to a big name in gaming to "leak" and then confirm it later.
If it was a 'leak' don't you think we'd stop it? Oh. Wait. I see what you did there.

Well, thing is, it's not a leak. Mike's playing. He called up and said he'd like to talk about his experiences in The Old Republic. We thought for a bit, talked about it, and then said "Sure!"

Quote:
Originally Posted by Steppin_Razor
Doesn't this kind of event, if it's happening, come with Reid telling us to watch X place tomorrow for a big reveal? Just seems like on his tweets he's talking to people talking to him, not announcing something into the wind for any TOR fans that may be watching.
Believe it or not, this isn't a highly orchestrated and cunning move to push traffic to Penny Arcade (who, frankly, don't need it). For the full and complete story on how this happened - see above!

Quote:
Originally Posted by MrJuliano
If you think SR has no clue about this thread, you have got to be kidding yourself.
You're right! I totally have a clue. Hence, posting.

Quote:
Originally Posted by Mavian
Well from the sounds of it, it's his impressions. As in, what it was like to play whatever class. How did the worlds feel. Etc.

Gabe is a pretty stalwart Star Wars fan, so I imagine his views will be positive overall.
I have no idea what he's going to write, but from talking to Mike, I think it's fair to say he likes what he's played so far.

Quote:
Originally Posted by MrSoup
I'm still very confused...is this legit or just a joke?
It's legit! Although knowing PA, there may be a few jokes.

Quote:
Originally Posted by AislingKerrigan
If it doesn't sound like a train... than I don't really care tbh.
Sorry to hear that. It's cool! Train will be along eventually.

Quote:
Originally Posted by PlacidDragon
They are running CLOSED beta, and have been for a long time. Closed beta is essentially game testing. You are referring to OPEN beta (which ToR will not be doing). Bioware is ramping up its closed testing instead, with an increased number of players (in late june), which will essentially replace an open beta.
Actually, no. We've been ramping up our Game Testing numbers for a while. Put the whole 'late June' thing out of your mind. /waves hand

Quote:
Originally Posted by guilemaster
Lots of hype around this thing, fingers crossed here.
I wouldn't call a few tweets and a Forum thread a 'lot' of hype. My fingers are crossed too, though.

Quote:
Originally Posted by Sternschrei
Could also be something new and exciting, its 50/50 people need to stop being so damn down all the time.
Well, that'd be nice occasionally. I will say this isn't some stealthy plan to get Mike to reveal some cool new feature. He's just going to write up what he thought of what he played. I think.

Quote:
Originally Posted by AislingKerrigan
Dont get your hopes up. It's more failed hype-building. Just release the darn game already.
Didn't we just cover...? Okay. Got the picture. Thanks though!

Quote:
Originally Posted by Lunablade
If game is polished enough and if they are confident to have enough of content for start they should release it.

They can always add some major patch with content update later
Uhhhh... no. We only get one chance to launch. We're not going to leave anything to chance. And polish, by the way, takes a while. You really don't want a unfinished game do you? C'mon.

Quote:
Originally Posted by ConcreteAcorn
One of two scenario's is taking place here.

Scenario one is that he actually enjoys the game, and out of excitement, has gone out of his way to be able to tell us how awesome it is. He seems to be happy with it, and the write-up seems to be motivated by positivity.

Scenario two is that BioWare is just throwing some money at him to get him to say some stuff that will keep the community busy for a few more months (try minutes, BioWare, these people are rabid). Though I'm a huge fan of Mike, it wouldn't surprise me a bit that they contacted him and asked him to give a positive write-up for some cash.

Either way, we'll see I guess.
And the answer is... scenario one! (Cue flashing lights and sirens)

Given that it was Mike's idea to write a post, and we had no hand in it, for all I know it might be a paragraph or two... I mean hey if I was going to pay him for something I'd demand a few thousand words, at least.

DISCLAIMER: PREVIOUS STATEMENT MAY HAVE BEEN MEANT AS HUMOR.

Quote:
Originally Posted by krakken
So you are going to beleive a company sanctioned review? Are we so dense that we are going to swallow this? I am sure that bioware will be blacking out lines all over the place or at least editing or coaching what will be released. I am sure it will be a bunch of rosey, perfect game for the ages review. It's always good that a company has a game plan but to fabricate a review or even set them selves up to look like staging a review makes the company look realy bad.
You know what, it does make a company look bad if they do that. Lucky for us we have had zero input or control over what Mike chooses to say. <gulp>

Although part of me likes the idea of seeing [CENSORED] tags all over the piece. Maybe he'll add them in himself just to confuse me.

Just to be clear, too - Mike's not reviewing the game. I doubt he'd even call it a full-fledged 'preview'. He just asked to write up his impressions. We said "Yes".

And tomorrow, we'll all get to read them.
6964039
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
6953011
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
6993940
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7085060
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7041176
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7064081
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7107781
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7133606
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7166122
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7185970
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7200499
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7217855
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7241016
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7271861
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7316796
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7292501
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7337193
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7359665
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7438710
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7378242
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7395214
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7408345
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7416423
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7420573
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7460599
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7539288
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7635763
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7715660
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7748415
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7836790
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
7912667
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
8188416
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
8035109
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
8132249
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
8244500
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
8268023
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
8289673
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
8524343
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
8336423
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
8366178
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
8568623
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
8613571
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
8413618
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
8467431
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
8657445
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
8817733
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
8723120
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
9012778
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
8897408
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
8941334
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
8974303
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
9041875
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
9247073
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
9075306
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
9098673
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
9130880
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
9170742
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
9196341
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

Star Wars: The Old Republic is expected to launch in the second half of 2011. Information on the release date and pre-order programs will be released as it becomes available.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
9223386
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

BioWare and EA are currently targeting a release window of holiday 2011 for ‪Star Wars: The Old Republic, which is available for pre-order.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
9288264
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

BioWare and EA are currently targeting a release window of holiday 2011 for ‪Star Wars: The Old Republic, which is available for pre-order.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
9260396
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

BioWare and EA are currently targeting a release window of holiday 2011 for ‪Star Wars: The Old Republic, which is available for pre-order.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
9271827
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

BioWare and EA are currently targeting a release window of holiday 2011 for ‪Star Wars: The Old Republic, which is available for pre-order.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
9302985
 Stephen Reid General Discussion Release date speculation thread 1308757740
Everyone at BioWare and EA is working to ensure that Star Wars: The Old Republic is delivered at the quality level you expect from BioWare and Star Wars.

BioWare and EA are currently targeting a release window of holiday 2011 for ‪Star Wars: The Old Republic, which is available for pre-order.

The above is our official position on a release date window for Star Wars: The Old Republic. Everything else is speculation.

This thread is your opportunity to speculate about the release date for The Old Republic. Feel free to discuss, guess, suggest, or theorize about the date. However, do not present your guesses (or other people's guesses) as fact, or that you have inside knowledge, or use any other method in an attempt to mislead or misinform other Forum members. Doing so will result in moderation actions against your account.

Anything in this thread posted by Forum members is speculation and not fact. Remember that, respect that, and this thread will stay open until we announce a final release date.
9319206
 David Bass General Discussion Unofficial San Diego Comic-Con 2011 Thread 1308756060
Quote:
Originally Posted by GamewizX
Obviously you might not be able to answer this yet, but is this going to be only after the convention hours? Will it be a single night like the Meet and Greet at E3 or will it be every night after the convention?
The current plan is for the space to be open during each day of Comic-Con, likely extending beyond show floor hours too. Plans are very much subject to change, however. And we may not have played all of our cards just yet.
6952547
 David Bass General Discussion Unofficial San Diego Comic-Con 2011 Thread 1308754920
I know a bunch of people are waiting for details about our Comic-Con plans so that they can look into buying air/hotel to come visit us. While I can't reveal everything just yet, I'm hoping to provide enough information right now to help you make a decision about coming down to visit.

Yesterday, BioWare made an announcement that we have a space at the Hilton Gaslamp hotel across the street from Comic-Con where fans can get their hands on Mass Effect 3 and the newest Dragon Age II DLC. Well, surprisingly enough, The Old Republic is planning on being there as well! Anyone (yes, even you!) can come to the Hilton and wait in line to play any of the BioWare games.

Those of you who have Comic-Con badges, never fear. We will definitely have the game playable on the show floor too, but as we've always said, our goal is to get as many people playing as possible at these events, and we figured the best way to do that was to extend the experience outside of Comic-Con.

Of course, we have no way of guaranteeing that you'll get to play if you come down to San Diego. We still expect long lines both inside and outside the show, so understand that even if you decide to come down, we can never promise you'll get hands-on. But we'll do our very best to make sure you have an enjoyable experience no matter what.

So, that's all the info I can provide for now. Things are getting nailed down very quickly internally, so hopefully we'll have another update for you soon. In the meantime, if that's enough information to convince you, go buy flights and hotels and we'll see you in San Diego!
6952192
 Georg Zoeller General Discussion Epic Rewards for Finishing Class Quest? 1308702900
Quote:
Originally Posted by Covane
There are probably people, who for some reason or another, who are deathly allergic to story and avoid it at all costs.
If you're really allergic to story, exposure to this game could very well result in an anaphylactic reaction for you.

That said, if you really want to endlessly grind creatures all while not getting any companions, class related titles, many of the cool story arcs and Flashpoints with cool combat mechanics, quest rewards, etc, you definitely can.
6943250
 David Bass General Discussion Unofficial San Diego Comic-Con 2011 Thread 1308683880
Quote:
Originally Posted by voidedone
The absence of an announcement should not be taken as confirmation of anything. The announcement on BioWare's website was in regards to ME3 and DA2, not The Old Republic. We'll have more information about our presence in San Diego soon.
6937517
 Stephen Reid General Discussion What Questions V2.0 1308672720
Quote:
Originally Posted by Altyrell
I wonder if any of these will get answered and Stephen Reid, don't just come in and lock it saying that you will get back to us with the answers. Cause, judging by how you didn't reopen the 1st version of this thread with answers, they would be bs on your part if you were to come and do that again.
I actually didn't forget - I have the questions saved, and have compiled some answers - but we've all had a busy few months.

I'm not going to lock this thread, but this isn't open season on new questions. We'll answer the questions we can from the original thread, as I mentioned, and we'll do it when the developers in question have time to answer them.

Your general attitude here doesn't help your cause in getting these questions answered, either. We are not going to be dictated to by you or anyone else in the community. If you're patient and civil, you'll get decent communication and discussion. If you're impatient and rude, it won't improve things.
6933543
 David Bass General Discussion Comic-Con Event Planning Poll! 1308667920
Thanks again for all the feedback, everyone! At this time, I'm going to close the thread and poll as I've got some pretty solid numbers to work with. Look forward to more San Diego information soon!
6931891
 Damion Schubert General Discussion Transparency of decision making 1308665520
Quote:
Originally Posted by Arodin
But isn't it necessary to 'max out' either Light Side or Dark Side points if you want to be able to equip the best gear, due to Light Side and Dark Side restrictions on items? From what I've heard, it seems like anyone who chooses to play 'blind' and therefore does not get max light or dark side points will be stuck using inferior gear.
LS/DS is one gear faucet, and not a particularly plentiful one. There are many gear faucets in the game (random drops, crafting, quest, etc). Someone who chooses to eschew the LS/DS system will be able to find workarounds.

It's a delicate balance because, for example, there are often conflicts between LS/DS and companion affection. We want choices to matter, and so there are some minor results for LS/DS and affection, but we also want people to be able to 'play the story'. BioWare storytelling is, ultimately, most interesting when it's a Rorschach test, and you're not choosing to pump points up a meter. We want people to see tangible benefits for those choices, but not be so overpowering that the player feels hamstrung by them.

Quote:
What confuses me is the belief that it isn't obvious in the first place. Sparing is pretty much always going to be light side, killing dark side, no matter how you swing it. A lot of it really is basic morality, and the fact that it confuses some people actually kind of scares me.
While in most cases it's obvious, in some cases it's not so much. A written line can take several meanings, based on inflection, and as anyone who has played Mass Effect can tell you, paraphrased dialogue choices can also sometimes disguise what the writers had in mind. For example, "I don't think so" can be used to express actual bewilderment and confusion ("I don't understand what you're getting at") or grim fatality ("None of you are getting out of here alive"). Mousing over the line can, in this case, make the intent much more clear - if you see a Dark Side icon, you know which meaning of 'I don't think so' the writers had in mind.

I'm a pretty hardcore numbers guy (obviously), and in general, I find when I'm playing that I'm choosing without mouseovers except in cases of more ambiguous choices. In those cases, I'm pretty glad it's there. That being said, there's no right answers here, everyone's play style is valid, and we do what we can to support as many of them as we can.
6931187
 Georg Zoeller General Discussion Class Quests - Soloable or not? 1308624600
Quote:
Originally Posted by tassy
far as i know there is no solo content at level cap, unless you are a raider you have to reroll an delete or drop your previous char. Solo players are not a priority in tor.
While you may have been misinformed, please do not present that misinformation as 'fact' on our Forums. Thank you.

All Class quests can be played solo. From start to finish.
6924370
 Georg Zoeller General Discussion Epic Rewards for Finishing Class Quest? 1308622860
Quote:
Originally Posted by Eisis
woah woah woah Georg. I usually agree with everything you say because you tend to be the voice of reason when it comes to most threads but this statement is so off that I couldn't pass it up.

The problem with Ultima Onlines unrestricted PvP wasn't the fact that people were able to fight anywhere outside of guard zones or attack anyone at will, it was the fact that players dropped everything they carried when they were killed. So if you were in Lvl 4 Deceit using that new Silver Vanquishing Longsword and a PK comes out of nowhere and kills you tough luck. Still you can't say that only a tiny minority thought this PvP was the best thing ever because it had a very large following. The whiners were given Trammel and items they could lock down and not lose when they died and the PvPers were given Felucca where they could still roam freely and fight. Even with these changes PvP kept evolving and stayed very strong throughout the life of the game with plenty of enormous guilds going at each others throats and tournaments to determine the best duelers. It actually took skill to fight in UO unlike most games these days which is just a button mash of abilities. UO PvP took timing, learned skills (such as dagger casting) and combos to be successful.

Even to this day if you go to private UO servers you'll still find thousands of people going back to that old form of PvP and dueling because it was fun. It wasn't the PvP that killed UO, it was the purchase by EA and them trying to make it more mainstream and like other games that ultimately buried its uniqueness and killed the game.
Just pointing out, I never said anything about guard zones at all or open world PvP. I think people are reading way too much into that statement.
6923998
 Stephen Reid General Discussion Threads... Denied!!! 1308618840
Quote:
Originally Posted by Valiantprime
False hope about what?

A trillion people guessing a release date? It is very odd that they would do that, or I think. Its possible but ive never seen them do that before.
Just because you've never seen it, doesn't mean it never happens. We'll frequently take a thread 'offline' so it can be 'cleaned' before being put back.
6923020
 Stephen Reid General Discussion Threads... Denied!!! 1308617880
Because we're cleaning up the original thread, and duplicate threads asking the same question will be removed as they're just duplicates.

The release date thread will be back soon.
6922751
 Stephen Reid General Discussion Release Window Speculation 1308617160
The release date window is the second half of 2011, and nothing has changed in that regard. Any other date you may hear at this point is either misinformation or an outright lie.

While you might think it's fun to pick a random date and get others to believe in it, unfortunately it's far too sensitive a topic for many people, and many will not get the 'joke'.

As a result, we've removed posts in this thread related to the meme and will take action against those trying to spread false rumors throughout the Forums. In addition, we'll be keeping this thread closed for a while as apparently it's not a subject that can be discussed without trolling (Yes, this is why you can't have nice things!).

During this "cooldown" for the Release Date Speculation thread, opening new threads on the subject, commenting on the topic in unrelated threads, or trying to spread misinformation through other methods (such as signatures) will result in moderation actions.

UPDATE: We have created a new release date speculation thread. Please read the first post in that thread and feel free to post accordingly.
6922532
 Georg Zoeller General Discussion Epic Rewards for Finishing Class Quest? 1308600900
Quote:
Originally Posted by Darth_Eclipses
What happened to the quotes I remember when I first started following this title? About having BOTH elements of Sandbox and Themepark?

Has that totally been scrapped?
No, I should have been more precise. I should have said 'sandbox focused MMO'. We definitely have some elements commonly associated with sandbox games.
6917449
 Stephen Reid General Discussion Transparency of decision making 1308600360
Quote:
Originally Posted by Dalamarth
It doesn't sit right with me that there is a Light Side or Dark Side symbol next to every conversation tree decision that effects alignment.

I think that players should make a decision because it's the choice THEY want to make for THEIR character. Not because that choice has the symbol of the alignment they're trying to max out next to it.

Opinions?
The Light Side / Dark Side symbols only appear when using a mouse to hover over the conversation choices.

When using the keyboard to select your options, you're essentially choosing 'blind'.

Therefore, you can pick your play style accordingly.

Personally I mostly play 'blind' and roleplay my responses - and quite enjoy it, thanks. However, if you want to 'max out' either Light Side or Dark Side points, we've given you the option to do that.
6917264
 Georg Zoeller General Discussion Epic Rewards for Finishing Class Quest? 1308531240
Quote:
Originally Posted by DiggityJones
and i am willing to accept some of that, the origin worlds for example, in the name of forward thinking innovation

but i have a gut that tells me when i get my ship, i won't simply be able to fly anywhere. only to planets i've unlocked.

if a dev wants to prove me wrong with a post in here, i'd be glad to hear it
Once you have your ship, every planet in the galaxy can be flown to.

Of course, flying to a level 40 planet at level 12 might not be the greatest idea, but still, you can do that.
6902453
 Georg Zoeller General Discussion Epic Rewards for Finishing Class Quest? 1308531000
Quote:
Originally Posted by Akbar
I agree everything Mr. Zoeller just said!

Especially this!



I like the way you think! or you and your team thinks.

But, does this completely remove the concept of repeatable quest? Like WoW Dailies or EvE missions? I mean, I don't mind at all! I hate having to do those to increase my standing of get coins to buy stuff. I just don't see what could replace that

But yeah, I really wonder what will high level PVE player will have to do to kill time between operations and flashpoints. Rerolls?
Well, repeatable quests cut both ways. You could grind them, but you could also want to play them because you had fun doing so, especially in a group. Currently, as it stands, there are repeatable quests, including group content, space missions and Flashpoints.
6902372
 Georg Zoeller General Discussion Epic Rewards for Finishing Class Quest? 1308530760
Quote:
Originally Posted by DiggityJones
this is a very poor choice for an mmo. part of the freedom from mmos comes from... freedom. trying to 'save the player from themselves' == restrictions and linearity.

you realize that forcing some players to sit throught cut scenes is what bores THEM to tears and ultimately quit the game? your bet is that is the smaller group. i dont think it is.

ultimately by playing 'god' and deciding what is efficient for players and what is not, you remove the freedom normally associated with the genre.

this post has been one of the more disturbing bits of info ive seen
New things are often disturbing, I don't fault you there.

Thankfully, cutscenes in our game can be skipped, so I don't share your concern there.

We've been pretty clear that this is not a sandbox MMO, so don't expect ultimate freedom. The cost of story is some degree of linearity ... If you expect to just run out into the world completely ignoring the story, there are other MMOs, even in the Star Wars universe, that offer an experience more akin to that. Story is one of our big features, and if you hope you can completely avoid that, you're probably going to be disappointed.

As for designers playing god? Sure. It comes with the territory of creating worlds, the rules of how their inhabitants and objects interact with each other, and the limitations of these interactions. If that's not playing god, I don't know what it is.

Games that offer the freedom to do all you desire are not games, they are simulations. MMOs borrow from simulation to a varying degree as it makes it easier for players to understand and accept the world (It'd be a shame if you had to explain 'gravity' to a player, etc.) but they also make heavy use of restrictions in order to protect the player:

* Player versus Player restrictions. The launch of Ultima Online taught the entire industry why completely unrestricted player versus player content will cost you most of your customers. Sure, there's people who think this is the best thing ever - but they are a vocal, tiny minority.

* Chat Filters. Surprisingly, someones freedom to insult other players results in unhappy players. And since players come to games to be entertained, not insulted, restricting certain chat interactions prevents you from losing players.

* Respec. Kind of an anti restriction really - but still, it's a mechanic to protect the player from making mistakes that cause the loss of hundreds of hours of gameplay because you made a wrong skill choice.

* <hundreds of other examples of design that limits or protects the way the player interacts with the rules and the worlds to protect them>

* And, in our case, you can add 'mindless monster grind' as the most effective way to level. Our experience tells us that while some players enjoy it, most players don't and they'll still do it if it's effective. If you like grinding monsters, sure, you can still do it in our game, the creatures respawn just like in any other MMO - but it's just not going to be the most effective way to level.
6902323
 Stephen Reid General Discussion Release Window Speculation 1308524340
Quote:
Originally Posted by drakedge
People are reading too much into Reid's tweet and putting words into his mouth. The tweet translates into the sane mind as:

The release date is too big of an announcement for a regular Friday update. As such it will be bigger than a Friday update.

Not as in this Friday will be a huge update.
QFT. And sanity.

If you're going to watch my Twitter feed like a hawk, you at least owe it to yourself to understand the context, like so:

http://twitter.com/#!/Rockjaw/status/82477278575067136

If I'm replying to someone, read the original question and not just the reply.

To be utterly clear though, as I've said before: a release date announcement will be very big - so big you'll probably know about the announcement before it even arrives. It's not just going to be tossed into a Friday Update without you at least getting some hint about it in advance.
6900926
 Georg Zoeller General Discussion Epic Rewards for Finishing Class Quest? 1308412860
Quote:
Originally Posted by vicioushalcyon
Mr. Zoeller,

Since you already sort of addressed it, how much replay value will there be in replaying the same class, but making different Light/Dark choices? Does it change the story in any significant ways? Or is it more like Mass Effect 1, where you can do or say what ever you want, but the galaxy gets saved either way?
There is definitely replay value in going the 'other' path. Quests change, there are different cinematics for different choices, rewards can differ and some parts of the story change significantly. Still it is one story, not two, so it is definitely similar to say, Mass Effect where ... spoiler ... you can save the council or get the killed, but ultimately save the citadel.

Choice in our games means that the player gets to decide how to approach the story and individual decisions, but we're not creating a freeform narrative with unlimited options, that'd be a bit too expensive.

To address a few other things:

(a) Don't expect to avoid the main story completely. You can't. If you never finish your story on the capital planet, you never get a ship and won't ever see any other planets. Which means you will end up unable to level up further as you'll outlevel your planet. In fact, I'd go as far as saying that players who think they want to skip the main story will quickly realize that they're not going to be ever competitive. It's a BioWare game and story is one of our top features.

(b) The main story line continues very close to max level. Even after that, we have quests, group quests, Flashpoints, PvP to level up with. Random mob grinding is not a preferred progression feature in our game. In fact, it's inefficient.

The reason is simple: To protect the player from themselves. Players gravitate towards the fastest/most efficient way to level and will repeat the most mind numbing boring activities over and over if they think it's the most efficient way. On the way, most will bore themselves to tears and ultimately quit the game. Hence the decision to make grinding mobs for XP much less efficient than the other ways to gain XP.

(c) If you play very completist (all quests, all group quests, PvP, space missions, etc.) you will in fact end up above level. However, since your class story ends before a lot of the world arc and other missions on a planet, you can then, at your choice, skip parts of the planet and move on. I've tried and it's almost impossible to outlevel your class quest completely, because it's just an inefficient way to play.
6878452
 Georg Zoeller General Discussion Epic Rewards for Finishing Class Quest? 1308411780
Quote:
Originally Posted by Orcron
Well thanks for clearing that up. But why is it you made the class quest far more richer with goodies so to speak then taking side routes to level up? Such as flash point running or random mob killing an so on.
I wouldn't say richer - after all Flashpoints, PvP and other activities have great rewards as well... just not things like companions and such.

As for random mob killing ... that's not the game we're making. You can do it, for sure, but it's not going to be nearly as effective as questing or participating in Flashpoints, PvP and other activities.

Camping the spawns of random mobs is a part of the MMO legacy, grind, that we don't really see having a place in Star Wars: The Old Republic.

(As someone who once wasted hours camping pygmy goblins ins Dark Age of Camelot, I am strongly in favor of killing that kind of 'gameplay' with fire).
6878199
 David Bass General Discussion Comic-Con Event Planning Poll! 1308350100
Thank you to everyone who's voted in the poll so far! Well, except those of you who voted for that last option, because unfortunately that one doesn't help me out much. Still, I think we've gotten some great numbers, and while I can't talk much about our plans just yet, I think you should look forward to some news soon.

In regards to "Why aren't you coming to my country?":

First, I would recommend you take another look at the events page which we updated recently. I saw a bunch of comments that we're not going to Paris, New York, Germany, etc. when we've already announced that we are. So take a look, because we're going to be traveling a lot over the coming months.

I'd also like to address the concern that we're not coming to your specific city. We don't have an infinite budget to go on a roadshow around the world with The Old Republic. Decisions have to be made about what shows to attend, because sadly "all of them" isn't an option (though if it was, I would have the most fun couple months ever). Our goal is always to get the game in the hands of as many people as possible, so we're almost always going to be at the largest shows around the world.

This doesn't mean we don't love those of you who live in smaller towns and regions, and I think we strive to give those of you at home as much of the same experience as the attendees get. It's sadly impossible for us to visit every single country and continent, and so in return we'll continue to provide the videos, walkthroughs, screenshots, etc. on the website that we show to attendees at every convention. Remember that we are still targeting 2011 as our launch year, which means you can look forward to release getting closer and closer each day.
6867118
 Stephen Reid General Discussion Darth Hater: No cover locations on Tatooine? 1308348540
Quote:
Originally Posted by JohnRoy
This would suck if left in the game. I want to play a smuggler and I would much prefer to use natural cover than the somewhat goofy looking "laser fence." I hope this is a bug or that they simply haven't "cover mapped" Tatooine yet.

The worst case scenario is that natural cover has been stripped from the game and the laser fence is all that's left. If that's the case, then bye bye Gunslinger for me. I really hope this isn't the case.
That is not the case. As we communicated to some during E3 (but I guess, not all), Tatooine just hasn't had a complete 'cover pass' yet.

Natural cover has not been removed from the game.
6866786
 Georg Zoeller General Discussion Epic Rewards for Finishing Class Quest? 1308332640
Quote:
Originally Posted by Melios
I just hope these class quests have good replay value.
Each class has their own class quests. So unless you level the same class, you get excellent replay value, because they are all completely different.
6852615
 Georg Zoeller General Discussion Epic Rewards for Finishing Class Quest? 1308332460
Quote:
Originally Posted by SoulstitchMMO
Well considering GZ actually posted in this thread and did not include that... I dunno.
You get titles for various things in the game, including big milestones in your class story.
6852590
 Alyson Bridge News and Announcements The Post-Writing Polish Process 1308328020
Writer Ian Ryan lets us in on what the writing team is up to during the polish phase.

Quote:
Writing is complete on Star Wars™: The Old Republic™. The last lines of dialogue are off for recording and translation; only pickups and polish remain. But at BioWare, a writer's job doesn't stop at the written word…
Read More...
6860395
 Alyson Bridge News and Announcements STAR WARS: The Old Republic Fan Friday 1308328020
Each and every month, Fan Friday highlights just a few of the many creative and talented members of the Star Wars™: The Old Republic™ community. This month we highlight some awesome works of art from you, the fans!

The Fan Site Spotlight this month highlights Ask a Jedi, an incredible online resource for news relating to The Old Republic that is run by some truly dedicated fans.

In addition, we’ve created a new set of forum icons for you to use on our message boards. This latest batch of icons highlights the emblems used by many of the iconic factions in the Star Wars™ universe.


Read More...
6860392
 Alyson Bridge News and Announcements The Old Republic was a Big Hit at E3 1308328020
Star Wars™: The Old Republic™ garnered a lot of praise at E3 and has won over a dozen E3 awards!

We showed off a lot of new and exciting material during the week, starting with our new “Return” Intro Cinematic which one viewer called “an epic video that captured so many aspects of the Star Wars™ universe I know and love.” Attendees at the show also had the opportunity to see the iconic world of Tatooine for the first time as well as an exciting group mission on Alderaan.


Read More...
6860388
 Damion Schubert General Discussion Epic Rewards for Finishing Class Quest? 1308263940
Quote:
Originally Posted by SoulstitchMMO
Thank you for taking the time to reply Georg, but the question is about when you finish your class quest, is there some reward for having gone through all of your class quest and 'finishing it'?

and to make sure the question is presented as clearly as I can make it: if we hit level 50 and still haven't completed it, what would be the incentive to finish out the class quest?
There will be. Not talking about specifics yet.

However, no reward is going to be as interesting as the reward of the conclusion of your story. This is kind of like asking "What's the reward for watching Episode IV past the point where they escape the Death Star?" It's the satisfaction of a good story, well told.
6847596
 Georg Zoeller General Discussion Epic Rewards for Finishing Class Quest? 1308262740
You meet your Companions through class quests.

You get your ship through your class quests.

You will get rewards through class quests, which include some really decent items that would cost you a lot of credits to replace. Credits that you'd probably want to spend to get a vehicle earlier.

Without doing your class quests, you lose out on a significant amount of XP that you would have to fill by other means. It can be done, but it will actually take longer to get to maximum level if you try to skip the class quests.
6847319
 Stephen Reid General Discussion Is Gabe Amatangelo on the the Raids department now? 1308262020
Quote:
Originally Posted by darthjsmith
where are the open world PvP news? what about the PvP ladders, rated battlegrounds, small scale PvP, and all the stuff we are expecting
More PvP information is coming.

Gabe's job has actually expanded. He has quite a few people working on Operations, and quite a few working on PvP, too. Both will get plenty of Gabe's attention.
6847141
 Stephen Reid General Discussion So, Endgame is Raid, Reroll or Farm dailies? 1308232740
Quote:
Originally Posted by Rafaelan
And where is the revelation to the "hints" that Mr Reid gave to the community regarding some type of rewarding endgame playstyle to those who don't\cannot raid at endgame?

http://www.swtor.com/community/showt...277874&page=28
I take it this statement no longer holds true? Or never WAS true to begin with?
I guess, apparently the devs who like RPG's (Erickson, Ohlen) have been overruled by MMO raider devs like Schubert and Amatangelo? Developers who just don't get where MMO's are\need to evolve too?
Thanks for the comments. Let me address this one directly:

Quote:
And where is the revelation to the "hints" that Mr Reid gave to the community regarding some type of rewarding endgame playstyle to those who don't\cannot raid at endgame?
We haven't spoken about all aspects of the 'end game' yet. When we're ready to talk about it, we'll talk about it.

In case you're wondering, BTW, we have a very tightly integrated development team who come to decisions together. While I sort of like the idea of a cage match in which Erickson and Ohlen face off vs Schubert and Amatangelo for the fate of The Old Republic, it just doesn't work that way.
6838425
 Stephen Reid General Discussion Options to Origin 1308203580
Quote:
Originally Posted by TheCheshiresGrin
Quick question which was not answered on the main 'Origin' thread.

Will we be able to buy TOR retail without having to deal with Origin? IE will the retail box essentially be a code for the game which will then have to be activated on Origin or will we be able to completely bypass that system?

From what I have read, it seems like we will be stuck with Origins either way but I would LOVE to be proven wrong.
Yes, you will be able to buy a boxed copy of The Old Republic at retail, and you will add the key for the game here on the official website.
6820838
 Stephen Reid General Discussion The Mail Finally Arrived! 1308178080
Quote:
Originally Posted by Vitorian
That's great Stephen but for your fans that FAIL the survey it feels like I got force pushed off a ledge by one of my favorite developers.

We know how rare invites are so what are my chances for another email?

Probably not good
Your chances are just as good now as they were before you got the survey email. You don't get thrown onto a 'do not use' pile. Unless you break the Game Testing Agreement.

Quote:
Originally Posted by nanyque
bubble.... deflated....

So, do we still have a chance for a *real* beta invite?????
Yes.

Quote:
Originally Posted by AkilZodiac
They DID exclude Canadians. Stephen Reid tried to do some PR handling in response to all of us Canadians who were shouting out in the threads.

He clearly states that Canada isn't eligible and may be eligible in the future. But only maybe.
Our research firm has specific objectives and countries selected for their research. That was why those countries were selected.

That does not mean a particular country is excluded from Game Testing - although right now, the focus is on the US. That will change in time.

Quote:
Originally Posted by Menrin
SR: As people do not pass the survey (sorry guys) are more surveys sent to other people down the chain? Like until a certain number is hit?
Like any research project, more people were invited than were actually required for statistically significant results. Therefore, we have already sent all the emails we'll need. We'll get the required numbers from those emails.

Quote:
Originally Posted by evilharb
Mr.Reid, just to clarify, for those of us that filled in the survey, and qualified (supposedly) and hopefully will get into this part of the test, do we now wait for another email with info for downloading the client at some point in the near future?
Yes. If you have further queries, there's an email address in the emails you received - direct your questions there. We don't run the research tests here at BioWare.
6826770
 Stephen Reid General Discussion The Mail Finally Arrived! 1308177360
Quote:
Originally Posted by Szarkan
I also bet me, long with other forum members would tear you apart at the first glimpse of it.

Can we see it?

Please?

Pretty please?

I promise I'll just look.
Tempting as that may be, the email, as well as the survey (and follow-up emails) are all part of the Game Testing agreement.

Share 'em, and you sure as heck won't be getting into the test... regardless of whether you were accepted or not.

Don't make me press the red button...
6826534
 Stephen Reid General Discussion The Mail Finally Arrived! 1308177000
Quote:
Originally Posted by mirdot
*** Canadians aren't let into game testing? Seriously? So rather than telling us early on I've been hoping for a game testing invite since we originally signed up for it?
No, that's not the case.

This set of survey emails is being sent to a specific set of countries which our research firm is doing research in. Do not confuse these emails with general Game Testing invites.

If you receive a survey email, then complete the survey and qualify, you'll be allowed into a limited time test (with research surveys involved). It's quite different from being in the general Game Testing program.

Quote:
Originally Posted by Tauryn
I got the survery email and I filled it in and it said that I have been accepted to test the game, does this mean I am in the closed beta?
No, it means you've been accepted to be part of a research program within Game Testing. While you'll be playing the game, it's for research purposes, not as part of the general Game Testing program.
6826420
 Stephen Reid General Discussion The Mail Finally Arrived! 1308176460
While we understand just about everyone who's not currently in Game Testing wants to be in Game Testing, that doesn't mean we can invite all of you at once.

These surveys are sent to get a decent pool of responses, from which our market research team can draw upon to get a good demographic mix for their research.

Just because any particular country is not included in the invite list does not mean that people in that country will never be invited to Game Testing.

In fact, given the two-step nature of the research process (fill out a survey, qualify, then get invited) and the small numbers of people invited, you have about as much chance to get selected through Game Testing through normal means as you do via this research.
6826237
 Stephen Reid General Discussion Options to Origin 1308176040
Quote:
Originally Posted by Petuck
Just a question for you, will this Origin be the only way for those in Guilds to count as the number of pre-orders for the guild to be made on launch, or will my retail pre-order also count?
No.

When you pre-order, you'll get a pre-order key. Once that key is redeemed, that's what counts for your guild pre-order number.
6826089
 David Bass General Discussion The Mail Finally Arrived! 1308174840
We did indeed just send out a number of surveys through our testing partner Magid. These invites were sent to various people in the US, UK, and EU. If you received it, go ahead and fill out the survey! To be clear, this is not a direct testing invite. This is a survey which will determine eligibility for a certain phase of testing we are preparing.

If you still have questions or concerns, you can always contact us at bwacommunitysupport@bioware.com.
6825698
 Stephen Reid General Discussion Options to Origin 1308171660
Quote:
Originally Posted by Syck
you're saying downloading the digital copy will not require you to play it through Origins, only download it through Origins.
That is exactly what I'm saying.

The Origin desktop application does not need to be launched to play The Old Republic.

However, if you want to purchase and download the game digitally, you'll need to do that via Origin. As you can see if you visit Origin today, purchasing a title there doesn't require you to download the Origin desktop application. You might also notice if you look hard enough that Origin ships physical products (ie boxes) as well as digital ones.

(Yes, you'll still be able to purchase SWTOR at a local retailer.)

I will caution everyone with follow-up questions that it's a little early to be talking about this. When we announce pre-orders we'll have an extensive FAQ on pre-orders, Origin and so on.
6824707
 Stephen Reid General Discussion Options to Origin 1308167460
Quote:
Originally Posted by krookie
Thank you for the clarification, Stephen. I have one more question, will we have to install Origin and run it in order to play the game, get updates, etc. even if we purchase a boxed copy?
No, you won't.

While Origin will be the exclusive digital retailer for Star Wars: The Old Republic (in other words, if you want to buy it online and download it, you’ll do so through Origin) that does not mean that Origin is required for you to access or play The Old Republic.

Origin is a digital storefront, and the desktop application is there to give you quick access to Origin exclusives and deals.

However, you won’t need to launch the Origin application to run The Old Republic, nor will you patch the game via Origin. Once the game is on your hard disk, you’ll be connecting to our servers to patch and launch the game, and Origin does not have to be running to do that.

To answer another question - boxed versions of the game will include the client on DVD(s).
6823172
 Damion Schubert General Discussion Key-Binding 1308156840
Keybinding with modifier keys (SHIFT+1, ALT+Z) is in.

Keybinding abilities on your second, third and fourth action slot bar is in.
6819879
 Damion Schubert General Discussion Story vs. Community Driven 1308156420
When we started out this project, we decided to make an MMO with Bioware-quality story. Perhaps y'all have kind of picked up on that – we’ve been known to mention it from time to time.

A point here is that we decidedly didn’t want to make ‘standard MMO with Glowsticks’. There are some areas where we wanted to take some big chances. One of which is the story, which is really a two-part feature. Most people talk about the high-quality plots and characters, reminiscent of the best Bioware has to offer - but lots of games have good story. The bigger focus is actually on the delivery mechanism for the story: the camera-work, the full VO, the feeling of choice and ramifications, the companions interjecting their two cents from time to time – when we say ‘story’, we don’t just mean ‘we’re telling a good tale’ (although we usually are), what we mean is that ‘we’re using our Bioware-best-practices to make you feel like you actually are living the Bounty Hunter experience through the story we invite you to take part in’.

We took some chances with this design, and most worked. There are some that, quite frankly, didn’t do so great (some of which we took out, a few we’re working to change before ship). However, in the case of the story stuff – and I realize I sound like I’m tooting our own horn here – the sense I get from my own playthroughs, and from the feedback from those who have gotten to test the game, is that we have, for the most part, nailed the story experience. Put it this way - a lot of testers say things like ‘gamechanging for the MMO genre’.

So that’s pretty cool.

Anyway, one of the things about game design is that the designer is continually forced to make choices – decisions in terms of which way the design can go. Despite what some armchair designers with absolutist opinions might tell you, these choices rarely are black and white. For example, a game design idea that is excellent in one MMO might be a terrible idea to add to another MMO, and maybe an even worse idea to add to a third game. Every game is trying to do radically different things. Every game has communities that value different things. Every game is, ultimately, striving for different things.

And so it is with us.

As I’ve written about previously, we consider community to be a very important aspect of the game’s design – on equal footing as to the ‘game-y’ aspects and the ‘world-y’ aspects of the MMO. We devote a lot of time -- and a ton of energy --to being sure that we have features that build and encourage community in the game. Some of these features are tightly integrated with the story, such as the multiplayer conversation and social points systems. Other features are wholly separate from the story, and designed to encourage and be bolstered by the community. Our Crew Skills/Crafting/Economy design, for example, really comes into its own for players willing to socialize and trade with each other, and other than leveraging the companions you gather, intersects little with the story.

Are there limitations that are imposed on our design because of story? Sure. One of the key reasons we don’t have Republic Bounty Hunters (for example) is that then we’d have to create an all-new Republic side class quest line, and create full scripted responses and VO for all of the Republic Bounty Hunter quests in the game. Given the intricacies of Bioware-style quest content, this is an enormously expensive and complicated proposition, and despite what the naysayers say, we do not have infinite resources at our disposal, and we’d really like to ship this game before 2035.

Do I think this hurts community? I reject that. I note that ‘other’ MMOs have limitations in terms of which side can play Bright Wizards and Minotaurs, for example, and they still seem to have loyal followings. All games, ultimately, constrain player actions in certain ways. Hopefully, in most cases, these decisions elevate the game design.

Are there elements of our story experience that are non-congruent with being in a shared space? Possibly. However, ultimately, all story-based games – and this goes for even single-player games – require a certain suspension of disbelief. So far, our testers don’t seem to have any problems doing so. In fact, I’d say the community makes the Bioware story experience more interesting.

As one example, a lot of people I talk to about The Old Republic initially think it’s weird that two Bounty Hunters can both have essentially the same story, with the same key moments, the same key bounties, win the same titles, and both be called, by their story NPCs, effectively the best single bounty hunter in the galaxy. Isn’t that kind of dissonant? The players that play the game don’t see it that way. Two Bounty Hunters playing the same story are having a very unique communal experience. I’ve seen them congratulate each other, share tips, help with bosses, and even compare notes about key decision points in the story (“I killed him, you saved him, what happened to you?”). Put another way, the fact that two people are walking the same path means that they have something to talk about. And this is good for community.

TLDR Version: What is going to be good for any particular MMO’s community is going to be wildly divergent between MMOs, depending on each MMO’s focus and feature set. We’re continually keeping an eye on our community to be sure that they remain healthy, but for the most part, there are some really neat interactions going on.
6819747
 Damion Schubert General Discussion Can you skip audible dialog? 1308152400
Quote:
Originally Posted by zangado
Hello Damion,
i was reading alot about subtitles and i finaly found this post with your answer, just confirm please. Will be one option on game settings to turn the subtitles on and off with the NPC talking? Because will be easy for me listen and read at the same time, considering that English is not my mother language.

Thank you,

zanzan
Yes, in all cases you hear the VO (unless you turn your speakers off).
6818648
 Stephen Reid Website Feedback and Support Trying to post redirects me to swtor.com 1308146160
We're looking into it right now. Thanks for reports guys.
6817092
 Stephen Reid General Discussion High Scale Beta at the end of June 1308088500
Quote:
Originally Posted by Gumstumdar
Here's what he said (I've done transcript dicatation for years):

From: 20:09

"We're very confident in the title umm but we did give a range of potential ship dates. It depends really on the beta that we're now in. We're in mid-scale beta now, we've got a high scale beta at the end of June umm and umm only the foolish assume they know the outcome of beta in terms of uh umm you know whether it's a six week hit or not. Uhm we intend to make sure that this is a very successful launch and while we're very very confident umm the reason for range in guidance is to bracket around the possibilities is what we've done."

Stop: 20:40

Normally I wouldn't include all the uhs and umms but since we like to be picky as all get out, they're in there.
Probably better to be safe than sorry. What did that second 'umm' mean?

From hearing the audio myself, and I'd say that this is an accurate transcription, it's clear that John is talking about the outcome of Game Testing, and the 'six week' reference is to the potential success of the title.

As I said, the reference to six weeks has nothing to do with Game Testing, or any other moment on the calendar in particular.

Thanks for transcribing, Gumstumdar!
6808747
 Stephen Reid General Discussion High Scale Beta at the end of June 1308088500
Quote:
Originally Posted by Gumstumdar
Here's what he said (I've done transcript dicatation for years):

From: 20:09

"We're very confident in the title umm but we did give a range of potential ship dates. It depends really on the beta that we're now in. We're in mid-scale beta now, we've got a high scale beta at the end of June umm and umm only the foolish assume they know the outcome of beta in terms of uh umm you know whether it's a six week hit or not. Uhm we intend to make sure that this is a very successful launch and while we're very very confident umm the reason for range in guidance is to bracket around the possibilities is what we've done."

Stop: 20:40

Normally I wouldn't include all the uhs and umms but since we like to be picky as all get out, they're in there.
Probably better to be safe than sorry. What did that second 'umm' mean?

From hearing the audio myself, and I'd say that this is an accurate transcription, it's clear that John is talking about the outcome of Game Testing, and the 'six week' reference is to the potential success of the title.

As I said, the reference to six weeks has nothing to do with Game Testing, or any other moment on the calendar in particular.

Thanks for transcribing, Gumstumdar!
6818899
 Stephen Reid General Discussion High Scale Beta at the end of June 1308086040
Quote:
Originally Posted by Ikarusflug
Why dont you comment on the europe beta?
Apologies - I meant to.

European Testing has not fully started yet. We're about to invite some people from the EU, but it'll be a while longer before full EU testing begins.

When it does, we'll definitely talk about it.
6807927
 Stephen Reid General Discussion High Scale Beta at the end of June 1308086040
Quote:
Originally Posted by Ikarusflug
Why dont you comment on the europe beta?
Apologies - I meant to.

European Testing has not fully started yet. We're about to invite some people from the EU, but it'll be a while longer before full EU testing begins.

When it does, we'll definitely talk about it.
6818898
 Stephen Reid General Discussion High Scale Beta at the end of June 1308085560
Quote:
Originally Posted by reirae
Anyone else read this and feel like it was a whole lot of words saying absolutely nothing? I mean, we heard EA's CEO say the testing is increasing. If the CEO says it then I'm really not that worried about Stephen reiterating that. Though what is not clear is that whole six weeks shenanigans. What did he mean by that? Doesn't seem like SR wants to comment on that. Or at least on his twitter he just said that it didn't relate to anything he was aware of. Maybe he should have included that in his post.
I'm behind on the total thread, but this seems as good a quote as any to respond to.

You may be surprised to know that the CEO of EA does not brief me on every word he's going to say in every conference call he makes.

Today's call was not on our radar, and was not part of a wider PR strategy to talk about the release date for The Old Republic. (We'll make a slightly bigger announcement about that.)

As the call wasn't on our radar, we didn't hear it live. We're looking at the same transcripts you guys are. Frankly, it's not a good transcript. Parts of it make no grammatical sense. In fact, everyone assumes John said 'high scale beta' in one sentence, when according to the transcript, he said 'high scale data'. That's why I take the 'six weeks' sentence with a large pinch of salt.

Yes, I am going to try and clarify what that statement meant, but I'm afraid you're not going to like the answer any more than today. Game Testing is ongoing. The number of people we're bringing into Game Testing is increasing. That's all that's going on. The 'six weeks' timeframe doesn't relate to anything that I'm aware of, and I'm aware of just about all significant dates for The Old Republic.

You can believe that I'm trying to 'cover this up' if you like, or you can accept that not every communication that comes out of EA is intended for a general audience - and that sometimes we play catch up, just like you.
6807774
 Stephen Reid General Discussion High Scale Beta at the end of June 1308085560
Quote:
Originally Posted by reirae
Anyone else read this and feel like it was a whole lot of words saying absolutely nothing? I mean, we heard EA's CEO say the testing is increasing. If the CEO says it then I'm really not that worried about Stephen reiterating that. Though what is not clear is that whole six weeks shenanigans. What did he mean by that? Doesn't seem like SR wants to comment on that. Or at least on his twitter he just said that it didn't relate to anything he was aware of. Maybe he should have included that in his post.
I'm behind on the total thread, but this seems as good a quote as any to respond to.

You may be surprised to know that the CEO of EA does not brief me on every word he's going to say in every conference call he makes.

Today's call was not on our radar, and was not part of a wider PR strategy to talk about the release date for The Old Republic. (We'll make a slightly bigger announcement about that.)

As the call wasn't on our radar, we didn't hear it live. We're looking at the same transcripts you guys are. Frankly, it's not a good transcript. Parts of it make no grammatical sense. In fact, everyone assumes John said 'high scale beta' in one sentence, when according to the transcript, he said 'high scale data'. That's why I take the 'six weeks' sentence with a large pinch of salt.

Yes, I am going to try and clarify what that statement meant, but I'm afraid you're not going to like the answer any more than today. Game Testing is ongoing. The number of people we're bringing into Game Testing is increasing. That's all that's going on. The 'six weeks' timeframe doesn't relate to anything that I'm aware of, and I'm aware of just about all significant dates for The Old Republic.

You can believe that I'm trying to 'cover this up' if you like, or you can accept that not every communication that comes out of EA is intended for a general audience - and that sometimes we play catch up, just like you.
6818897
 Stephen Reid General Discussion High Scale Beta at the end of June 1308077220
Take a deep breath, everyone...

Game Testing is currently ongoing for Star Wars: The Old Republic. This isn't news - it's been ongoing for quite a while. At different points in the process, we have invited a number of people to test. Some of those people tested for short periods, some for longer periods.

We've recently transitioned into longer-term and larger-scale testing. We have more people testing the game now than ever before. We are allowing them to play for longer than ever before. We're also continuing to invite people to test, so if you haven't signed up for testing yet – now is a good time.

We will be allowing more and more people to test The Old Republic before launch, and that means occasionally we'll spike in our invite numbers. It doesn't mean everyone who's signed up for testing is going to be invited in one block.

What we're doing now, essentially, is similar to a ‘Closed Beta’ for other MMORPGs, but we call it Game Testing. It's invite-only, and it's limited in size. That gives us the most 'bang for our buck' in terms of getting meaningful, actionable feedback. However, we're still ramping up, we're getting more people in... and we're still aiming to launch in 2011.
6804851
 Stephen Reid General Discussion High Scale Beta at the end of June 1308077220
Take a deep breath, everyone...

Game Testing is currently ongoing for Star Wars: The Old Republic. This isn't news - it's been ongoing for quite a while. At different points in the process, we have invited a number of people to test. Some of those people tested for short periods, some for longer periods.

We've recently transitioned into longer-term and larger-scale testing. We have more people testing the game now than ever before. We are allowing them to play for longer than ever before. We're also continuing to invite people to test, so if you haven't signed up for testing yet – now is a good time.

We will be allowing more and more people to test The Old Republic before launch, and that means occasionally we'll spike in our invite numbers. It doesn't mean everyone who's signed up for testing is going to be invited in one block.

What we're doing now, essentially, is similar to a ‘Closed Beta’ for other MMORPGs, but we call it Game Testing. It's invite-only, and it's limited in size. That gives us the most 'bang for our buck' in terms of getting meaningful, actionable feedback. However, we're still ramping up, we're getting more people in... and we're still aiming to launch in 2011.
6818896
 David Bass General Discussion Comic-Con Event Planning Poll! 1308075240
There's no rest for the team over here as we turn towards San Diego for the upcoming Comic-Con International show (July 21-24). Once again, we're trying to gather some numbers for attendance for a variety of possible events.

For those of you who will be attending SDCC, we have a booth on the show floor where you'll be able to play The Old Republic. However, we're also looking into extending the experience outside of the exhibit halls so those who can't get into Comic-Con can still get their hands on the game.

For those who do not have a badge for SDCC (probably because the show sold out a year ago), we're looking into a number of options. We'd like to have the game playable outside of the show, so people could come to San Diego regardless of Comic-Con and have a chance to play, but keep in mind we could never guarantee that everyone who shows up would be able to play. Let us know how interested you'd be in coming to visit dependent on whether or not you knew you could play.

Of course we'll have plenty more details as we get closer to Comic Con, but getting a reasonably accurate count worked out extremely well for us at E3, so we're hoping to do the same again for this show. If you have any questions, feel free to post in this thread and I'll respond as much as I can.
6804156
 Daniel Erickson General Discussion What happens after max # companions? 1308070440
Hey folks,

There will be, at launch, five unique companion characters per class. Plus your resident butler/crafting/welcome home droid on the ship which is different per faction.

That means over forty CCs in the game with more than a dozen romances, intricate plotlines and hundreds of hours of development. Plus some surprises including a character with 100% different story content and skills depending on how you brought them into your party, one with drastically different forms, etc.

That’s as specific as I can be without spoilers but they’re deep, fun, and you can do a great deal with them. There is no limit to how many CCs you can possibly have in the long run and there is a reason you have far more slots than there are revealed CCs.

Hope that helps!

Daniel
6802595
 Georg Zoeller Allgemeine Diskussionen Spekulation zu der Levelreihenfolge der Planeten 1308065760
Quote:
Originally Posted by mmZero
Eine Frage: Bedeutet das "+" bei "[Balmorra || Taris] + Nar Shadda" und "Tatooine + Alderaan", dass es übergreifende Quests zwischen diesen Planeten geben wird? Weil so wie ich das verstehe scheinen diese Planeten nicht nacheinander zu folgen sondern auf einer Ebene (questtechnisch) zu liegen. Desweiteren find eich auch Kelremars Frage ganz interessant. Würde ich auch gerne wissen.

Ansonsten vielen Dank für diese Information Georg. ^^ Das liefert einen ganz guten Überblick über das erste Kapitel.

Das + heisst dass, storytechnisch, beide planeten zur selben Zeit verfuegbar werden.

Beispiel: "Zwei Jedi Meister sind verschwunden, einer auf Alderaan, einer auf Tatooine". Der Spieler kann dann zu beiden Planeten reisen. Technisch gesehen hat Tatooine eine ein wenig niedrigere Level-Spanne, es ist jedoch zumindest theoretisch moeglich zuerst Alderaan zu spielen.

EN: The + means that, for purposes of story structure, both planets become available to the player simultaneously.

Example: "Two Jedi Masters have gone dark, one on Alderaan, one on Tatooine". The player then may travel to both planets and start the story there. Technically, Tatooine has a lower level spread than Alderaan, so you would probably want to do it first, but at least theoretically it's possible to complete Alderaan before Tatooine.
6801013
 Damion Schubert General Discussion Can you skip audible dialog? 1308029700
Quote:
Originally Posted by ZudetGambeous
You can press spacebar to skip the current dialog, and you can also enable subtitles in the options menu, so you can read and then skip.
What he said.

Subtitles are off by default, except for Aliens, R2 units and other non-English speakers.
6781889
 Georg Zoeller General Discussion Creative ways to make a Hutt companion... 1308016680
This is hilarious. I can see it.
6790807
 Stephen Reid General Discussion Cross faction communication confirmed. 1308003900
Quote:
Originally Posted by Rodyn
I imagine this isn't something you can answer now, and that's fine, nor am I looking for an answer at the moment, but I would at least like to ask if there will be cross-faction communication in local chat? If Republic and Imperial players can't understand each other in that particular way, RP would be severely limited. I can understand now allowing player-to-player messages between opposing players or sharing the same chat channels (I support that, in fact), but local chat should at least be open to both sides.
That's one of the options that's being looked at right now.

As I said, a final decision hasn't been made, and this is a feature that's in testing. Your opinions on the topic are welcome, as long as they're constructive.
6787184
 Eric Young General Discussion World Designer Eric Young caught in-game 1307995140
Thanks guys; this thread made Monday morning much more entertaining : )

Now I have some small inkling of how the legendary William Wallace feels.

For the record; I assure you that any resemblance between those scruffy-looking nerf-herders is completely coincidental
6784659
 Stephen Reid General Discussion Cross faction communication confirmed. 1307991660
Quote:
Originally Posted by Ixodor
http://e3.gamespot.com/live-cam-tour...o%3Blive-cam-1



Right around the 40th minute mark. He asked if opposing factions can talk to each other and the answer is....YES.

On certain planets I.E Hoth you can infact talk to the other faction. not sure if anyone else has stated this tho
There's a certain amount of confusion over this.

Currently as part of Game Testing, cross-faction communication is enabled. However, it's there precisely because we want to test it. It's looking likely that complete, unfettered cross-faction communication will not be part of the final, launched game.

There may be some form of communication between factions, but that is being tested and refined right now, so no final decision has been made.
6783537
 Damion Schubert General Discussion Regarding force-user clothing 1307988780
Because there's only so much you can do with 'brown robe'.

(And yes, the classic robes are in there as well).
6782626
 Georg Zoeller General Discussion Gear Score in TOR 1307988720
Quote:
Originally Posted by VayaVesperia
well, given that WoW also has socketed items (which some may debate thats similar to some point with the slot system in ToR) and Gear Score also put severe issues to the community, I think a similar system in ToR would give only problems. My 2 cents.
Item modifications are very different from item sockets in other games. They often have more impact on the item than it's base stats.
6782603
 Daniel Erickson General Discussion Thank You Devs! (Meet and Greet Thank You Thread) 1307982960
Hey everyone,

I’m just getting back in the office today after recovering from E3 this weekend. Wanted to personally say thanks to everyone who came out for the meet and greet. I’m amazed and inspired by how friendly, fun and occasionally insane our community is. E3 was a blast this year and a huge part of that was because of the support from SWTOR fans. When someone tells us they couldn’t get into E3 but drove hours to hang out, enjoy the vibe and attend our little get together we take it as a compliment and an honor.

Cheers,

Daniel
6780750
 David Bass General Discussion Thank You Devs! (Meet and Greet Thank You Thread) 1307976840
As much as we appreciate the thanks for holding the Meet & Greet, you guys should also realize that it's YOU who make this event possible. Without the 200+ of you that showed up, we'd just be 10 coworkers awkwardly hanging out at a poolside bar. Instead, you turned this event into a huge success, allowing us to share our passion for The Old Republic and its community with you. Hopefully you enjoyed what little hospitality we had to offer, both in terms of conversation as well as beverage. We definitely plan to hold more of these events throughout the year, both larger (like PAX East) and smaller (like E3), so keep an eye out on our site for updates. Thanks again for coming!
6778769
 Georg Zoeller General Discussion starting zone instances 1307933880
Quote:
Originally Posted by NeoWolf
I assume GROUP quests will be noted as such at the time of quest selection? and not simply discovered to be group oriented by turning up and finding yourself wailed upon by mobs well out of the players scope?

and hopefully noted in some clearly visible way and not by having to scour text for hints that they might be.
The quest will clearly indicate the group requirement, as will the banner text that appears when you enter a group quest specific area.
6771407
 Georg Zoeller General Discussion Gear Score in TOR 1307900880
Since all weapons and armor in SWTOR have modification slots, this rating is not reflective of the overall quality of the item, since that's up to what the user slots into the item.

Damion may elaborate more, but I think you guys are overreacting a bit
6754199
 Georg Zoeller General Discussion starting zone instances 1307766300

If your question is if there is group content on the Origin Worlds, the answer is yes.

While the first Flashpoint is introduced after you finish the Origin World for your class, we do have a number of so called Group (formerly Heroic) Quests on those worlds.

Group Quests in SWTOR are dedicated to group play and come in two variations:

Group 2+ Players and Group 4 Players. The former variety is balanced to challenge two players playing together with their companions (although, especially in earlier worlds, a really skilled solo player with companion who is slightly above level sometimes has a shot at completing those as well), while Group Quests for 4 players are designed to challenge a group of 4.

Group Quests exist on every planet in the game in addition to your character's class quests, World Arcs Quests and regular World Quests. (All of which can be played in a group as well, but may not offer the same level challenge a dedicated Group Quest does.)

Group Quests can be located in the open world or instances (or both), it depends on the quest.

As characters in The Old Republic slowly grow into their role after choosing an Advanced Class, 4 Player Group Quests on Origin Worlds and for a few planets after that will be comfortably do-able without having to worry too much about the traditional trinity. Over time, these configurations become more challenging of course.

So, if you want to start the game grouped right away with a buddy or a bunch of friends as a group, yes, we do have group content available for you right from the Origin Worlds.
6733326
 Georg Zoeller Allgemeine Diskussionen Spekulation zu der Levelreihenfolge der Planeten 1307758320
Republik

Tython || Ord Mantell > Coruscant > [Dein Schiff, freier Flug zu allen Planeten]


Imperium

Hutta || Korriban > Dromund Kaas > [Dein Schiff, freier Flug zu allen Planeten]




Erstes Story Kapitel:

Origin Worlds > Capital Worlds > [Balmorra || Taris] + Nar Shadda > Tatooine + Alderaan
--------------------------------------- (Imp) ------ (Rep) --------------------------------------
6731410
 Georg Zoeller General Discussion Thoughts on the Death Probe? 1307751720
Quote:
Originally Posted by Tazak
I'm hoping that this gets changed soon. Like many of you suggested, a removal of this feature from inside flashpoints, operations, and warzones would be a very good solution.

I said this in another thread, but this won't change - because that feature has never been available in any form of instanced content
6729514
 Georg Zoeller Sith Inquisitor Inquisitor and lightsabers 1307751660
Quote:
Originally Posted by Extremecobra
This may be a dumb question but if a force using class cannot use their lightsaber other than defense, then that ruins the class for me. Even a mage in WOW could use their staff to attack with.
It's a matter of preference and skills / Advanced Class on the Inquisitor or Consular.

It's perfectly viable to spec in a way that your saber becomes a purely defensive / last resort weapon. It's also possible to make your saber based abilities viable as part of your rotation, but as an Sith Sorcerer, you will only have a limited number of those. If you want a few more, you want to be an Assassin and if you want to have a ton more, you want to be a Marauder or Juggernaut instead.

In regards to Force vs. saber use, the scale is something like this (Consular Example)

|-- more Force / less saber --> more saber / less Force -- |

| -- Telekinetics/Seer Sages --> Balance Sages --> Balance Shadow --> Infiltration Shadow --> Combat Shadow --> Sentinel / Guardian -- |

There's differentiation regarding the amount of Force powers and saber powers that are available to you in both classes, but ultimately gameplay requires you to make a choice.

You cannot be a Force user with a lot of long ranged abilities and excel at melee range with your saber. You can be one, the other, or a number of things in between, depending on Advanced Class choice (Consular for significantly more Force, Knight for significantly more saber) and skill selection.
6729496
 Georg Zoeller General Discussion Diffrences in Hardcore / casual gameplay. 1307750280
Quote:
Originally Posted by Alcevious
Why increase the insta-rez timer at all if the argument is that the players have already been punished by dying and you don't want them over-inconvenienced?


Again, why force people to sit through a mundane self-rez timer simply because they died in a boss battle? Sure, time should be allowed for the combat to end and the mob to reset, but why exponentially increase the cooldown time?
Gradually (not exponentially btw) increasing stakes balances blind rushing vs. experimentation.

In addition, it eases towards the 'ok, what you are doing isn't working, now it's time to go to town, repair your stuff and come back when you are better equipped to handle this situation' point.

We feel we have enough content in our game that we don't need to artificially lengthen the game by forcing you to spend 15 minutes to travel and fight your way back to the location that you were before through the same content you just did.

As for 'over inconvenienced' - again, in our game return to Medcenter is a major inconvenience... We're not talking about a 2 minute corpse walk. We're talking about travelling for several minutes (due to our world size) along with potentially re-fighting significant amounts of content. It's not a minor inconvenience, it's a major time loss and much more punishing than other games.

Our testers were very clear about how much they disliked this system and they're really not different from the rest of the guys on these forums (after all, they are selected from this community) - except that they have played the game and understand the amount of 'inconvenience' the pure medcenter option was causing.
6729067
 Damion Schubert General Discussion Bioware... you did a terrible mistake! 1307744100
There are two philosophical ways to approach announcements. One way is to stay secretive until as late as possible, and then announce the game pretty much on top of its release. This has some advantages - it's actually pretty time-consuming to do E3 demos and Forum postings, and believe me when I say part of me would love an excuse not to do them.

Announcing has its own benefits. To wit:

* We can involve players in the design of the game, react to feedback, gauge what's important, etc, etc, etc. And yes, we do. A lot.

* I can tell people what I'm working on. Before we announced, they'd ask me, and then they'd watch me squirm. Usually with a big ol' smirk on their face because, c'mon, everyone KNEW.

* It's pretty handy when dealing with our partners (EA and LucasArts) that we have a nice, sizable community. Having a gazillion forum members is useful when trying to communicate how enthusiastic the rest of the world is for the game and ask for, say, resources to make the game better, or free breakfast tacos on Friday.

* It gave us an excuse to make awesome Blur movies.

Are there downsides? Sure there are. But overall, by a wide margin, talking to you guys about the game, showing you the game, and getting feedback from people about the game has resulted in a better game. So ultimately I think it was the right call.
6727180
 Georg Zoeller General Discussion Thoughts on the Death Probe? 1307742720
Quote:
Originally Posted by bbates
Awesome! Can you tell us since every character has the ability to resurrect their group mates how that will play out in warzones-open pvp?
The ability to revive group mates does not work while in combat.
6726664
 Alyson Bridge News and Announcements Gameplay Features in The Old Republic 1307713140
Over the past week, we have shown attendees at E3 and community members here some of the many ways that Star Wars™: The Old Republic™ adds a new dimension to the traditional MMO experience. To sum it all up, we wanted to provide a fast and convenient way to get a preview of the many features the game has to offer.

Get a preview of the many aspects of Star Wars: The Old Republic in our new Games Features video.


Watch Now
6715955
 Alyson Bridge News and Announcements The Old Republic at E3 2011! 1307713140
E3 2011 is over and it has been a spectacular week for Star Wars™: The Old Republic™, with a lot of exciting content being shown on the E3 showfloor as well as behind closed doors over the past few days. We want to thank all of you for your support at the show and here on the site.

We have shared a lot of new material over this past week, so we put together this recap so you can make sure you caught it all.


Learn More
6715952
 Alyson Bridge News and Announcements The Old Republic Gaming Peripherals 1307713140
We are pleased to announce that BioWare and LucasArts have partnered with Razer, the world’s leading provider of high-end gaming products, to create a line of premium PC peripherals based on Star Wars™: The Old Republic™.

Learn More
6715946
 Damion Schubert Jedi Knight Bioware: Please answer my question since YOU mislead me. 1307675040
Quote:
Originally Posted by Malckiah
None of you can say this is not possible!
I can.

Jedi Knights can't wield double-bladed lightsabers. We have good reasons for making that decision. Sure, someday we might change our minds, but it's not an insignificant cost - the highly tailored animations each class has would have to be adjusted for the possibilities. Which is to say, it's unlikely to be something we try to 'sneak in', especially given our priority in getting this game out to you.
6707560
 Damion Schubert General Discussion Tatooine "HD" Screen Caps + Mount Description 1307674440
Quote:
Originally Posted by Brianne
Glad I could show you this information then

I think Erikson also said that it expands infinitely instead of using backs.

This could change however.
You start with 40 slots. You can pay to expand your inventory 10 slots at a time, capped at 80. The price of each row of slots gets progressively more expensive. That being said, any exact values (in terms of price and size) that you might see/hear about are prone to change as we make adjustments to the economy.

You can also pay to expand your ship's cargo hold, where you can store significantly more items.

We do not use the 'bag' paradigm that some other MMOs use - it's all one GUI.
6707359
 Emmanuel Lusinchi Discussion générale Couleur des sabres lasers et alignement 1307656560
Quote:
Originally Posted by Barum
Bonsoir,

Donc le taux de loot d'un cristal rouge pour un jedi se fera par rapport a son alignement ou cela influencera uniquement la possibilité de l’équiper ?
« Uniquement la possibilité de l’équiper. » Au lieu "d’accès", je devrais plutôt dire "utilisation".
Il est donc possible pour un Jedi de trouver un cristal rouge, mais ce cristal ne peut être utilisé qu’avec un certain rang du cote obscure.

----

“Only the possibility of using it”. Instead of access, I should rather say “usage”.
So, it is possible for a Jedi to find a red crystal, but that crystal is only usable with a given Dark Side rank.
6701257
 Emmanuel Lusinchi Discussion générale Couleur des sabres lasers et alignement 1307654220
Quote:
Originally Posted by Tistounet
"Les classes sensibles à la Force pourront apparemment choisir la couleur de leur sabre-laser librement. Il y a du vert, du bleu, du jaune, du rouge et même du violet (le nombre de couleurs n'est pas définitif, c'est en développement). Apparemment, le choix sera tellement ouvert que même les joueurs Jedi pourront avoir un sabre rouge s'ils le veulent."

http://www.swtor.com/fr/community/sh...d.php?t=239982



EDIT: Et juste une ligne en dessous, "Georg Zoeller confirme : la couleur du sabre-laser n'est pas lié à la classe, mais au crystal que l'on implante dedans."

Cela est correct, mais pas complet. Il est vrai que la couleur dépend du cristal, et que chaque faction a un accès illimité aux couleurs traditionnelles (par exemple: cristaux bleus et verts pour la République) . Mais pour les couleurs opposées, l’accès est pour l’instant limité par l’alignement du personnage. Donc, il faut suivre le coté obscure pour avoir un Jedi avec une lame rouge. Bien entendu, comme tous nos systèmes, nous testons tout cela et il est toujours possible que les détails changent un peu d’ici la sortie du jeu.

-----

This is correct, but not complete. It is true that the color depends on the crystal and that each faction has an unlimited access to its traditional colors (for example, blue and green crystals for the Republic). But for the opposite colors, access is for now limited by the character’s alignment. So, you have to follow the Dark Side to have a Jedi with a red blade. Of course, like all our systems, we are testing all this and it is always possible that the details will change a little before the game is out.
6700514
 Stephen Reid General Discussion 5 Companions 1307651160
Right now, you'll be able to have up to five unique companions per character in The Old Republic. We're still looking at this in Game Testing, but that's the current number. Any one of them can accompany you on missions.

That number does not include a droid (one for Republic, one for Empire) that's found on your ship.
6699441
 Georg Zoeller General Discussion Hey Blizz, er sorry your not my Blizz... 1307645820
Quote:
Originally Posted by TataLebuj
Not that I'm into RP very much, but with TOR giving us very specific companions won't it seem strange to enter an area only to see 2 or more of the same character tagging along behind someone else?

My apologies if this was answered, but my search on the word companion returned quite a few results.

Thoughts?
I don't think that two identical looking Jawas are a problem

With other companions ... maybe, but who knows what might happen....
6697410
 Alyson Bridge News and Announcements Tatooine Developer Walkthrough 1307645220
Those attending this year’s Electronic Entertainment Expo are getting a special opportunity to play through a new quest series on the remote world of Tatooine. Whether they chose to play alone, with a companion, or grouped with other players, they are getting a glimpse of some of the secrets lying beneath the sands on this dangerous desert planet.

For those who couldn’t attend E3 this year, we didn’t want you to miss out. BioWare Austin’s Director of Production Dallas Dickinson provides commentary in a new video just posted to the site. Watch it now, and be sure to check back again tomorrow to see more of what’s being shown at E3 for Star Wars™: The Old Republic™.


Watch Now
6697181
 Georg Zoeller General Discussion Diffrences in Hardcore / casual gameplay. 1307633580
I've said this before on this topic.

The harshness of a death penalty has little impact on how challenging contents. The penalty kicks in AFTER the content has challenged the player and all it does is challenge the player's patience, the available spare time in their life to spend on repeating the same content and their repetition tolerance at that point.

Our goal is to provide challenging content that allows players to fail, adjust and hopefully overcome the challenge. We want players to try and fail, not fail and stop trying.

The system we're using still forces you to take a break if you continue failing (due to equipment damage and quickly increasing medical probe timers) and it does not work in instanced content (where defeated enemies generally don't respawn and don't have to be killed over and over again). But punishing the player for trying? Nope.

It's generally accepted as outdated design to provide badly placed 'checkpoints' in games. Single player games get marked down if they place auto-saves badly (e.g. in a way where you have to clean an entire dungeon just to die at a boss fight and then redo the entire dungeon).

Why should MMO's be exempted from that rule? Why should people rerun large swath of mundane content because they died at a boss battle? Just because other MMOs did it?

Well, SWTOR is not other MMOs. I know some people want death to be super punishing, but short of creating a meta game where you strip your character naked and taser yourself when you die, this game won't provide a punishing death experience for you.
6692210
 Georg Zoeller General Discussion Thoughts on the Death Probe? 1307593380
Quote:
Originally Posted by Andrew_Waltfeld
My suggestion is first time is 10 second wait time or whatever. Every time after that is 1 minute, 3 minutes, 6 minutes, 9 minutes, 10 minutes cap. Much more giving system that can't be exploited by groups easily.
Well, the first time is 10 seconds for all options, including return to medical center.

We found that necessary to prevent people from quickly clicking something they later regret (e.g. go to med-center). A 10 second grace period allows players to cool down, assess the situation and gives their allies time to run over and offer a revival before people hit the button.

Having some 'think about what you've just done' time built into the system isn't bad either, it avoids adrenaline rushing a medical probe without taking a good look at the surroundings and where you want to go - the time you have to move while in stealth isn't a lot, so you need to have a pretty good idea where a safe spot is when you press that button.
6684497
 Georg Zoeller General Discussion PLANNED dying to complete an instance...? 1307583540
Except that the medical probe isn't available in instances. So there's that
6682273
 Georg Zoeller General Discussion Self Rez with Short CD 1307580540
Quote:
Originally Posted by Kelstat
Just do this for everything, we are used to getting someone else to res us.

We WANT a penalty for death, so you know we all dont play like DE.
I printed this and put it on his wall to enjoy when he's back from E3.
6681540
 Georg Zoeller General Discussion Thoughts on the Death Probe? 1307580000
Quote:
Originally Posted by HKtheindomitable

Query: Could someone explain what is meant by "We may decide to attach a service fee to the droids. We may make it so you have to purchase insurance in order to call the droids."? Does that mean we'd have to pay extra real $ for this feature, or in-game $? If it's real $ could or would it cost a bunch extra?
Interjection: Do not give bad ideas to the wrong people

Clarification: Obviously I meant in game credits, not your $$$.
6681398
 Georg Zoeller General Discussion Thoughts on the Death Probe? 1307564280
Quote:
Originally Posted by BDreason
And the response from Georg is ridiculous as well. You took away corpse runs because beat testers didn't like it? Of course the beta testers didn't like corpse running... nobody does. That's why it's called a PENALTY for death.

Honestly, they may as well rename this game Carebears in Space if they plan on caving to every players request.
No. I'm a bit amazed (just kidding, this is the internet) that you think we would operate like that. But yes - if 95% of testers tell you that you have a problem, you listen. You don't shut your ears and sing to yourself 'they're carebears, they hate any penalty'.

We added this option because the impact of the 'walk back from medcenter' penalty, in our game, is huge - worse than in comparable MMOs. Here's why:

The distances in a world that is built to scale, on planets like Tatooine, are vast.

A lot of the content is not instanced and is open world and you don't enjoy fighting your way back deep into the objective areas when you die. We're not talking about 1-3 minutes of walking. In some cases, we're talking about 10-15 minutes of repeating content. That's not fun.

As Daniel explained, we're not shy of making challenging content that is interesting to overcome.

But content does not get more challenging by giving it a harsh, repetitive death penalty - penalties just happen after the fact and do not, in any way or form, make the content more challenging, fun or even difficult.

The only challenge a really harsh death penalty adds is to player's patience or tolerance to repeating the same content over and over. Most people don't find that fun, and we don't either.

By adding this system, we are able to create content that kills the player once or twice until they figure out how to overcome it. We can create challenges and players are given a chance to overcome them. They can afford to fail, regroup and try again instead of spending 15 minutes sitting around while some player tries to make his way back to the group.

If you are looking for hardcore and punishing death penalties that weed out the weak players (e.g. the ones that don't have infinite patience and time), The Old Republic will not be your game. That does not mean we're attempting to make an extremely easy game with no challenge.
6674889
 Georg Zoeller General Discussion Thoughts on the Death Probe? 1307562720
Quote:
Originally Posted by ManuDragonne
Amazing how all the insta-rez proponents fail to recognize how the top writer for the game is talking on the film about using 2 people to take on a 4 person instance. Running around dieing (over and over) and kiting MOB's to basically cheat his way through it.
.
Hehe, Daniel will be disappointed when those holes he's exploiting are gradually shut down. As mentioned, we just added this system in testing, so there some rough edges.

That said, we're also not terribly concerned with people being creative about some of the heroic content. We're pretty pragmatic about it - if people have fun doing a one off heroic quest in a very creative way (like, let's say luring a bunch of enemies to a cliff and then pushing them over with a force push) and they're having fun, that's something we're potentially fine with. In fact, we find that a lot of the 'creative' ways people find around more challenging content seems to take more time than doing it the planned way anyway.

As long as there's a reasonable effort vs. reward ratio here, who am I to say that you and your friend can't have fun figuring out a way to get past that 4 man heroic?

This obviously doesn't apply to Operations or Flashpoints (Did I mention that you can't order a probe in instanced content like a Flashpoint or Warzone?), but for world heroics, we're definitely taking a relaxed view on these things.
6674340
 Alyson Bridge News and Announcements Operation: Eternity Vault 1307559600
We’re pleased to reveal the “Eternity Vault”—a maximum level "Operation," which is our term for raids, in Star Wars™: The Old Republic™. Hope you like it. Be sure to check tomorrow for more news and developments coming out at E3.

Watch Now
6673095
 Damion Schubert General Discussion Non-force Sensitive Companions Using Lightsabers 1307505000
I'm pretty sure that that's a vibroblade with an orangish particle. It's hard to see it exactly due to the resolution of the youtube video.
6659676
 Georg Zoeller General Discussion Text litter in combat UI 1307484600
While I hate the 'it's killing immersion' line as much as the next designer, because it's really just a translation of 'I don't like it', I can still put your worries to rest.

There are very detailed options to enable/disable almost every element of text output in the game.
6653220
 Georg Zoeller General Discussion Lame Gameplay demo 1307481300
Quote:
Originally Posted by ninjashikamaru
Well, he was playing a Powertech, and he did say he wasn't familiar with them.
Yes, he in fact played it a lot more like a firebug. Probably habit.
6651554
 Georg Zoeller General Discussion Self Rez with Short CD 1307481240
We will likely put a limit on this ability when you are killed in PvP / by another player, even disallow it completely.
6651518
 Georg Zoeller General Discussion Lame Gameplay demo 1307481120
Don't be too hard on Daniel. Interviewing and playing while trying to concentrate on talking about things that aren't final is pretty hard.
6651472
 Georg Zoeller General Discussion Thoughts on the Death Probe? 1307481060
Let's give you some details, since it's E3 and we're being generous

The reason we added this system is that the worlds in The Old Republic are huge and a travel death penalty turned out to be much more punishing than initially planned. Our testers were quite vocal about that.

Our testers also commented that they liked the more challenging content compared to other MMOs (no, Daniel's demo wasn't showing that, since running harder content and talking and answering interview questions is a bit much to ask of a writer ).

Since we wanted to retain the latter, but also fix the death issue, we decided to go with this solution.This system was just added. Currently, in testing, it works like this:

The first time you die, you have the option to summon the probe almost immediately or return to a med center. If a friend tries to restore you instead, the probe option is replaced by the 'accept help' button.

The second time you die (within 30 minutes), the timer to call the probe is 20 seconds.

From there on, the time increases so you'll probably want to go to a medical center instead (which will restore the initial timer).

As said, we just added this system and there's quite a bit of tuning left. We may decide to attach a service fee to the droids. We may make it so you have to purchase insurance in order to call the droids. We may take them out completely. Details like how it works in World PvP are still being tuned as well.
6651415
 Damion Schubert General Discussion Livestream 1307478300
Quote:
Originally Posted by cenu
I keep asking if we can have more than 2 hotbars but they keep answering dumb questions.
We currently allow you to turn on up to 4.
6649929
 Stephen Reid General Discussion Officially Unofficial E3 2011 Thread 1307392440
Quote:
Originally Posted by Tailen
This year they teased us on Friday with what they'll be showing us throughout the week. Teased. We still have every reason to be following TOR for the next few days.

For that, I'm completely stoked.

Besides, if nothing else shown during that conference got you excited you might want to check for a pulse
Let me clarify here.

What you saw on Friday (which you'll see again on this site, this week) was a preview of the features in the entire game - not a preview of what's being shown on SWTOR.com during E3. For that, go to this page right here.

That said, since that article we had a last minute hitch with our Alderaan coverage. You'll see Alderaan covered elsewhere on the web this week, and here on The Old Republic site in the next few weeks. (Check the article for links to the sites we expect to see Alderaan coverage on.)
6630908
 Stephen Reid General Discussion Officially Unofficial E3 2011 Thread 1307389680
Quote:
Originally Posted by Rephlexie
Speaking of that.

There is no official looking information on exactly where or when to watch the coverage for tomorrow. Any chance on posting which places will stream it?
Well, we're streaming live on EA.com tomorrow at 2pm PST. That will be streamed here: http://live-event.ea.com/e3/chat/star-wars

We'll be showing off Tatooine in the live stream.

Other coverage will be on other sites - I don't have a timeline for those, and not all will be streamed live, they may be recorded for later broadcast.
6629710
 Stephen Reid General Discussion Officially Unofficial E3 2011 Thread 1307389380
Quote:
Originally Posted by Wodaz
SR: "our Alderaan coverage will be slightly delayed (look for it in a few weeks)."

This just shows that they are far from ready!
No, it shows we had an issue that we wanted to correct, and it's going to take a while.

You'll see Alderaan coverage this week - just not on SWTOR.com.
6629561
 Stephen Reid General Discussion Officially Unofficial E3 2011 Thread 1307389140
Quote:
Originally Posted by coollaid
I have one question, is/was that a confirmation of a pureblood SI fighting with Malgus?
No, it wasn't a confirmation of Pureblood Sith Inquisitors in game.
6629405
 Stephen Reid General Discussion Officially Unofficial E3 2011 Thread 1307387340
'Choose' was always going to be shown at the E3 press conference. Unfortunately for us, we had a timing issue which put it live on Origin.com before the conference started.

'Return' we saved for our fans worldwide, debuting it on The Old Republic website at the same time the press conference started. If you haven't watched it yet, see it here. 'Return' is also the intro cinematic to The Old Republic - you'll see it when you start the game.

There will be no release date announced during E3 2011, and no pre-order details either. Our release date window has not changed. We are still aiming to release Star Wars: The Old Republic in the second half of 2011.

While I know many of you believed a release date announcement was going to happen - which is understandable - as I've said before, an announcement of that size will effectively be 'pre-announced', and we will not 'bait and switch' you. We aren't going to lay a trail of subtle clues that lead to a release date announcement. We'll be obvious. We're just not there yet.

E3's not over yet, though. This week we'll be allowing the world's media and fan sites to get hands-on with The Old Republic at the EA booth, and they'll be reporting back on their experiences on Tatooine as well as seeing gameplay on Alderaan. Last but not least, they'll get a glimpse at Operation: Eternity Vault, some of the high-end content in The Old Republic.

We're bringing much of this to you on The Old Republic web site this week, so keep checking back - although I will pre-warn you, our Alderaan coverage will be slightly delayed (look for it in a few weeks).

I know many of you are disappointed. I know you want a release date - believe me, all of us know that. It is coming, I promise, and you'll hear about it before it arrives - not through subtle clues, but through obvious signs.
6628538
 Alyson Bridge News and Announcements “Return” Intro Cinematic Released 1307385000
For over a thousand years, the Sith were thought to be extinct after a grave defeat in an ancient war. But a select few survived, fleeing to Unknown Regions to escape Republic forces. In the centuries since, the Sith have prepared; rebuilding their Empire for the day they would make their return to reclaim what was once theirs and take their revenge on the Republic.

That day has arrived.

Watch the Star Wars™: The Old Republic™ Intro Cinematic Video to see the dramatic reappearance of the Jedi Order’s most ancient and terrible of enemies.
6627455
 Stephen Reid General Discussion Officially Unofficial E3 2011 Thread 1307384040
Quote:
Originally Posted by AislingKerrigan
I was hoping the store.origin.com update would be pre-order details You guys are purposefully deceptive..
Er, no we're not. I never said Origin would have anything other than new content, but I do understand the confusion.

Quote:
Originally Posted by DeathCorp
Oh I thought it the trailer was going to be CALLED choose. So that WAS choose?
The trailer on Origin is a montage of all three CG trailers. The third, proper, full-length (and awesome...) CG trailer is not called 'Choose', it's called something else... which you'll discover in about 17 minutes by my watch.

Keep your eyes peeled to SWTOR.com.
6627090
 Stephen Reid General Discussion Officially Unofficial E3 2011 Thread 1307384040
Quote:
Originally Posted by AislingKerrigan
I was hoping the store.origin.com update would be pre-order details You guys are purposefully deceptive..
Er, no we're not. I never said Origin would have anything other than new content, but I do understand the confusion.

Quote:
Originally Posted by DeathCorp
Oh I thought it the trailer was going to be CALLED choose. So that WAS choose?
The trailer on Origin is a montage of all three CG trailers. The third, proper, full-length (and awesome...) CG trailer is not called 'Choose', it's called something else... which you'll discover in about 17 minutes by my watch.

Keep your eyes peeled to SWTOR.com.
6627414
 Stephen Reid General Discussion Officially Unofficial E3 2011 Thread 1307383680
So yes, 'Choose', which is a montage of 'Hope', 'Deceived' and our new Blur-created CG trailer, is now live on Origin.com.

This is the thing that will spoil you for the thing - in a minor way.

If you want to see our third CG trailer 'cold' (and I'd highly recommend that if you can wait 23 odd minutes) then wait until 12:30 PST and you'll see it here on SWTOR.com, exclusively, in HD.

If you don't mind minor spoilers then feel free to watch 'Choose' now.
6626977
 Stephen Reid General Discussion Officially Unofficial E3 2011 Thread 1307383680
So yes, 'Choose', which is a montage of 'Hope', 'Deceived' and our new Blur-created CG trailer, is now live on Origin.com.

This is the thing that will spoil you for the thing - in a minor way.

If you want to see our third CG trailer 'cold' (and I'd highly recommend that if you can wait 23 odd minutes) then wait until 12:30 PST and you'll see it here on SWTOR.com, exclusively, in HD.

If you don't mind minor spoilers then feel free to watch 'Choose' now.
6627413
 Stephen Reid General Discussion Officially Unofficial E3 2011 Thread 1307367480
All, I honestly apologize for unintentionally raising anyone's hopes overnight with a mention of Origin.com. I probably should have expected it, but late night posting, long day, etc.

Origin.com is going to be hosting a number of exclusive content reveals after today's EA press conference. The Old Republic will be one of them. This is on the website, and you're not required to download the Origin desktop app.

Everything kicks off at 12:30pm Los Angeles time - about 5 hours from now.

Keep calm and carry on, as we like to say in England.
6623837
 Stephen Reid General Discussion Officially Unofficial E3 2011 Thread 1307367480
All, I honestly apologize for unintentionally raising anyone's hopes overnight with a mention of Origin.com. I probably should have expected it, but late night posting, long day, etc.

Origin.com is going to be hosting a number of exclusive content reveals after today's EA press conference. The Old Republic will be one of them. This is on the website, and you're not required to download the Origin desktop app.

Everything kicks off at 12:30pm Los Angeles time - about 5 hours from now.

Keep calm and carry on, as we like to say in England.
6627412
 Stephen Reid General Discussion Officially Unofficial E3 2011 Thread 1307336160
Hello all! Thought it was about time, on the eve of E3 (well, the press conference pre-E3 anyway) that we get this stickied.

Tomorrow, everything starts! The EA press conference happens from 12:30pm local Los Angeles time, which is 3:30pm Eastern Standard, 8:30pm UK time and 9:30pm for the rest of Europe. It'll last about an hour.

You can watch the press conference via live stream on EA.com here:

http://live-event.ea.com/e3/

If you live in the US and have Spike TV as a cable channel, you can watch it live there too.

As I confusingly explained earlier via Twitter, during the press conference you may see some stuff that will spoil you (in a kind of minor way) for other... stuff. Not in-game stuff, by the way. All I will say is, check back on The Old Republic site tomorrow. There will be... stuff.

Also, post-press conference, look out for an exclusive on http://store.origin.com/

Last but not least! We're going to have a great show... but don't assume you're about to learn every single thing you've ever wanted to know about The Old Republic in the next week. Some of your questions will be answered, some will not. Like I said before, just strap in and enjoy the ride.

I'll try my best to pop in to this thread and others during the show to talk and respond to questions, but bear with me (and others)... there are busy days ahead.

Before I forget, too - if you're in the LA area please come join us for some very informal drinks at the Figueroa Hotel on Wednesday from 8pm.

PS - Thank you to GameWiz for starting this thread, and please thank him for doing the work to keep this thread updated during E3!
6619963
 Stephen Reid General Discussion Officially Unofficial E3 2011 Thread 1307336160
Hello all! Thought it was about time, on the eve of E3 (well, the press conference pre-E3 anyway) that we get this stickied.

Tomorrow, everything starts! The EA press conference happens from 12:30pm local Los Angeles time, which is 3:30pm Eastern Standard, 8:30pm UK time and 9:30pm for the rest of Europe. It'll last about an hour.

You can watch the press conference via live stream on EA.com here:

http://live-event.ea.com/e3/

If you live in the US and have Spike TV as a cable channel, you can watch it live there too.

As I confusingly explained earlier via Twitter, during the press conference you may see some stuff that will spoil you (in a kind of minor way) for other... stuff. Not in-game stuff, by the way. All I will say is, check back on The Old Republic site tomorrow. There will be... stuff.

Also, post-press conference, look out for an exclusive on http://store.origin.com/

Last but not least! We're going to have a great show... but don't assume you're about to learn every single thing you've ever wanted to know about The Old Republic in the next week. Some of your questions will be answered, some will not. Like I said before, just strap in and enjoy the ride.

I'll try my best to pop in to this thread and others during the show to talk and respond to questions, but bear with me (and others)... there are busy days ahead.

Before I forget, too - if you're in the LA area please come join us for some very informal drinks at the Figueroa Hotel on Wednesday from 8pm.

PS - Thank you to GameWiz for starting this thread, and please thank him for doing the work to keep this thread updated during E3!
6627411
 Stephen Reid General Discussion @Devs - Good luck at E3! 1307214660
Thanks very much, I'll pass that on to the rest of the team.

I hope you all enjoy the E3 coverage we have lined up for you, too. Oh, and if you're in LA, come say hi at the Meet 'n' Greet on Wednesday.

Just no-one mention trains.
6604230
 Georg Zoeller Smuggler "Gunslinger" AC --- so disappointed 1307158740
You'll find that there are a variety of playstyles for Gunslingers available in the game.
6597718
 Stephen Reid General Discussion Max raid size - 8 man? 1307125380
Quote:
Originally Posted by Endorn
This is to discuss the hints in today's update about raid size being limited to 8 people (two groups.) And your thoughts and feelings on that possibility.

Again, it was only hinted at, and we very well might be reading too much into the screenshot.
Yes, you might very well be reading too much into one screenshot.

As you can tell from the article, you'll see more of the Eternity Vault next week during E3.
6592106
 Georg Zoeller Trooper Devs have confirmed that ammo is gone 1307119620
Quote:
Originally Posted by Ralos
On the AC page the Chain Reaction ability refers to "energy cells" so ammo is gone and the reloading system has had a major change. There is an article about the new system on TORT from before the confirmation. The fact that Troopers had Ammo as their combat mechanic was what finally made me make up my mind and choose the Trooper as my main. I'm sad to see it go.
Well, no ... ammo got renamed to the more precise term of 'energy cell', because that's what blaster weapons generally use

You still have the reload ability.
6590874
 Alyson Bridge News and Announcements New Advanced Classes Page 1307113560
Today we are excited to announce the launch of a newly redesigned Advanced Classes page. Advanced Classes give your hero access to unique skills and abilities that allow you to customize your character to your own unique play style. The new page allows you to explore each of the Advanced Classes in-depth and to check out the skill-sets that become available as you reach higher levels in Star Wars™: The Old Republic™.

Learn More
6589303
 Alyson Bridge News and Announcements The Lost Suns Comic Now Available 1307111340
The galaxy is at peace, but no one believes peace can last forever. To learn the truth behind the cease-fire between the democratic Galactic Republic and the tyrannical Sith Empire, the Republic’s espionage service has sent Theron Shan - a maverick spy and son of the Grand Master of the Jedi Order - on a mission into Imperial space.

Star Wars™: The Old Republic™ - The Lost Suns is a five-issue miniseries from Dark Horse Comics chronicling Theron’s mission and the fallout that ensues. Written by BioWare Senior Writer Alexander Freed, who also wrote the previous Dark Horse Comics series Blood of the Empire, The Lost Suns features art from George Freeman and Dave Ross, with covers by Benjamin Carré.


To get more information on the series, we asked Alexander Freed to answer a few questions…
6588755
 Alyson Bridge News and Announcements The Old Republic at E3 2011 1307111340
E3 2011 is almost here! Taking place at the Los Angeles Convention Center from June 7th through June 9th, the Electronic Entertainment Expo is the premier trade show for game developers and publishers worldwide. BioWare and LucasArts will be in attendance to reveal new information about Star Wars™: The Old Republic™, but you don’t need to travel to Los Angeles to get all the latest information.

Read on for a sneak preview!
6588752
 Stephen Reid General Discussion EA "Origin" Service to be revealed tomorrow - Download SWTOR 1307074020
Quote:
Originally Posted by litewolf
While I can appreciate these comments, I really feel aggravated. Yes, Ive let myself get hyped for this game, yes, you will see me at launch, but the drawn out marketing-fest theyve created, and yes, theyve helped create it, is really starting to turn me against this title. You can only dangle the carrot for so long before people just dont give a damn anymore.
Believe me, I understand that. We all do in fact.

That said, I firmly believe people would rather continue to see regular updates on the game, and learn more about it, than just wait in the dark before we release, with no updates at all. Right? Even in this thread I'm seeing calls for more information (which you're going to get).

If you feel that all you really want now is a release date - then check out for a bit. Stop reading the Forums for a while. Go enjoy another BioWare game. Read a great book. Take up knitting. Don't let the waiting drive you crazy! When the release date is upon us, you'll know, I guarantee it.
6585260
 Stephen Reid General Discussion EA "Origin" Service to be revealed tomorrow - Download SWTOR 1307072040
Quote:
Originally Posted by SacredGrey
I really think you're basing a lot on very little. It troubles me that you are so ready to cling to the most pessimistic scenario based on one word in one sentence of his quote.

Reid is only human. Maybe the word "early" seemed okay at the time as a vague, generically quantifiable adjective.
Yeah, let's not get too analytical. I mean, that never happens here!

Let's also throw the metaphor aside for a second. The announcement of Origin is, I think it's fair to say, the first step towards everything else that will come before launch day. That's what I meant by 'early tracks'. I was no more specific than that because we have chosen not to be. We don't want to announce date after date and then slip repeatedly.

I'll also re-iterate this. We won't sneak out the release date announcement on you. It won't just pop up out of the blue in a Friday Update. We probably won't outright tell you exactly when it's coming, either, but trust me, when we're ready to talk about release date, we won't be that subtle about it. (Hence: the big train coming metaphor.)

Let me leave you with something else. Planning is well underway for launch. Everyone is laser-focused towards that goal. We see it coming. Make no mistake, though: this game (and the service that goes with it) is BIG. Huge. Launching something this big takes a lot of work from a lot of people, and a lot of planning.

Don't ever think we're not hard at work every day, and moving towards a date... that's currently in 2011.
6585029
 Stephen Reid General Discussion EA "Origin" Service to be revealed tomorrow - Download SWTOR 1307065740
Hey everyone – well, apparently once again the online world trumps newsprint, as a story that was supposed to pop tomorrow popped up tonight! Let me give you a couple of notes on Origin.

First off: Origin is a fantastic new digital initiative from EA, and we're pleased to confirm that Star Wars: The Old Republic will be available exclusively for digital download from Origin.

However, even though you'll only be able to buy and download The Old Republic digitally via Origin, you will still be able to buy a retail, boxed copy of the game from your favorite retailer (and that includes online retailers who’ll ship the box to you). BioWare and EA know the value many gamers place on a cool boxed product... and we’re producing a cool boxed product. (Or maybe I should say 'boxed products'. )

Second: it's easy to hear an announcement like this and assume it means that we're about to drop another bombshell or two, especially with E3 around the corner. The reality is, this sort of pre-show announcement is pretty standard PR work, so that the story can 'breathe' a bit before E3 news obliterates everything else.

While I will say we have some super-cool stuff coming out of E3 – some of which you’re actually going to see before E3 starts – I don't want you to jump to conclusions just yet. Instead I'd suggest you just strap in and enjoy the ride. We know every single one of you wants to know when The Old Republic is going to launch, and I assure you, when we are ready to give you a date we'll broadcast it loud and clear.

As I'm sure you know, we’re 100% committed to making Star Wars: The Old Republic the best quality game (and service) it can be, as you'd expect from a BioWare MMORPG set in the Star Wars universe.

I've said before that an announcement as big as release date will be so big, it'll come thundering towards us and we'll all hear it long before it arrives. That train's coming... but so far, I'd just say we've laid down some early track.

You have questions, no doubt, and all of them will be answered in time. For now, sit back and enjoy E3 next week.
6583778
 Stephen Reid General Discussion EA "Origin" Service to be revealed tomorrow - Download SWTOR 1307065740
Hey everyone – well, apparently once again the online world trumps newsprint, as a story that was supposed to pop tomorrow popped up tonight! Let me give you a couple of notes on Origin.

First off: Origin is a fantastic new digital initiative from EA, and we're pleased to confirm that Star Wars: The Old Republic will be available exclusively for digital download from Origin.

However, even though you'll only be able to buy and download The Old Republic digitally via Origin, you will still be able to buy a retail, boxed copy of the game from your favorite retailer (and that includes online retailers who’ll ship the box to you). BioWare and EA know the value many gamers place on a cool boxed product... and we’re producing a cool boxed product. (Or maybe I should say 'boxed products'. )

Second: it's easy to hear an announcement like this and assume it means that we're about to drop another bombshell or two, especially with E3 around the corner. The reality is, this sort of pre-show announcement is pretty standard PR work, so that the story can 'breathe' a bit before E3 news obliterates everything else.

While I will say we have some super-cool stuff coming out of E3 – some of which you’re actually going to see before E3 starts – I don't want you to jump to conclusions just yet. Instead I'd suggest you just strap in and enjoy the ride. We know every single one of you wants to know when The Old Republic is going to launch, and I assure you, when we are ready to give you a date we'll broadcast it loud and clear.

As I'm sure you know, we’re 100% committed to making Star Wars: The Old Republic the best quality game (and service) it can be, as you'd expect from a BioWare MMORPG set in the Star Wars universe.

I've said before that an announcement as big as release date will be so big, it'll come thundering towards us and we'll all hear it long before it arrives. That train's coming... but so far, I'd just say we've laid down some early track.

You have questions, no doubt, and all of them will be answered in time. For now, sit back and enjoy E3 next week.
6591548
 Damion Schubert General Discussion The Player Dialogue Morality Choices in Conversations 1307051580
Quote:
Originally Posted by Kamikaze
Elaborating a little on my thoughts about the issue - I feel that BioWare, for a company that has been pushing STORY STORY STORY throughout the entire development, would be crippling the story with simplified dialogue choices. If you're wanting your playerbase to enjoy the story you've worked so hard for, why wouldn't you make them sweat over a critical decision in a conversation? For the RPers, it's nothing if not more immersive, and it makes the story just plain more enjoyable for all us BW fanboys that are looking for a good one.

edit: I forget this forum doesn't have a time limit on editing. I'll put this in my OP too.
There's a difference between telling good stories and giving a gazillion options. It's not obvious, but making sure all of the dialogue responses to a story are interesting, entertaining, bug-free and lead to valid and interesting gameplay is a non-trivial enterprise. Limiting the options and making them more black and white means we can be sure that each dialogue option sings, rather than have to spend a ton of time and money pursuing 'meh' dialogue options with 'meh' responses.

As for the 'simplified' location of dialogue options - as a general rule, the first response is the response the writer thought the 'prototypical' character of that arc would choose - i.e. what would Vader say? What would Han Solo say? What would a young Palpatine say?

But choosing this blindly won't always be the best gameplay option. Pounding the '1' key blindly is a good way to discover that some companions wouldn't like Palpatine very much. Similarly, I've hit '1' playing the Warrior before to find that I had chosen a light side option -- a light side option with enough nobility and dignity that I could totally see Vader choosing it. There is, after all, some good in him.
6581429
 Damion Schubert General Discussion What if I don't want to engage the "Story pillar"? 1307050080
Quote:
Originally Posted by JediMasterShake
I know that if you could only use one single word to describe TOR, most would pick "Story". But, to me, a long story arc filled with linear quests is literally the last thing I ever want to play in a game, especially in an MMO. So I have a question for anyone who may be able to answer.

Q: While leveling my character to the cap, my priorities will be, in order: Speed, Multiplayer experience, Crew Skills, Exploration, Gear. Story isn't even on the map. This may mean it would make sense for me to run flashpoints several times with a friend, then move to the next zone. If I want to completely ignore my character's main quest line, assuming it is a slower form of leveling than constantly running instances/killings mobs, is this even an option?

Essentially, how much of the class story line is forced or required, and can you jump in and out of it? Say I wanted to powerlevel from 25-30 in a flashpoint (hypothetically), the wanted to return to my main questline. Would it advance me? Would I need to pick up where I left off?

Thanks in advance for any info.
Short form: your class story unlocks certain ... perks, that you will almost certainly want access to, and so for the most part, you will certainly want to do at least that quest line (and by the way, our class quests tend to be the content we spend the most time on). However, by playing savvily, you probably could sidestep a fair amount of the other story content if you so desired by levelling by other means.

That being said, we strongly feel that story is our secret sauce, and tilt the XP curve in that direction.
6581221
 David Bass General Discussion E3 Meet and Greet info! 1307029200
Quote:
Originally Posted by Celwinn


Question to all:

Is this like the Pax East Meet and Greet? Or simply just a chills-lets-drink-be-merry type of deal?
It's a much less structured event than PAX East. We'll be hanging out at the bar, chatting with those of you who are able to show up.

Community Meet & Greets are very much for our most devoted fans, and while I'm sure plenty of them will be at E3, there are far more conventions throughout the rest of the year where we can hold bigger and cooler events simply because they're open to the public.
6577678
 David Bass General Discussion E3 Meet and Greet info! 1307027280
Quote:
Originally Posted by BobbyMcGee
Question: Will said bar be open to under-21ers? My roommate and I are both 20 and we'd love to come to celebrate the end of finals.
Under 21 can absolutely attend. Obviously the bar itself will check for ID for anyone who'd like a drink.
6577423
 Georg Zoeller General Discussion Choreographed Combat...sometimes. 1307026740
Quote:
Originally Posted by pherball
I also think 360 degree defense is something that should be spec'd for, not something that comes for free.
That's not our design. For this game, we specifically do not want the player to start off as an 'untrained newb' when they create their character.

Example:

If you start as a Smuggler, you know how to use a blaster quite well, you're the captain of a ship with a reputation, etc.

If you start as a Jedi Padawan, you've had weapon training already and are trained in the offensive and non offensive use of the Force. In conversations, you can 'persuade' weak minded individuals about the droids they are not looking for right off the start, and in combat you are trained to deflect blaster bolts and parry attacks coming from all directions. Think Luke Skywalker in Episode VI, not IV.

We're definitely shooting for a different experience from your standard MMO game start where you barely can hold a weapon and have to 'earn' pretty much any mundane ability by slaughtering peaceful animals of ever increasing size.

This is part of the whole 'heroic' thing we talk about all the time
6577366
 Georg Zoeller General Discussion How much will Advanced Class choice affect story? 1306944300
While it occasionally may be mentioned, your Advanced Class does not significantly impact your story. This is intentional.
6568904
 Georg Zoeller General Discussion Choreographed Combat...sometimes. 1306944180
Quote:
Originally Posted by Evel
Does SW:TOR follow the same mechanics as other games where melee DPS can essentially do more damage if they are attacking from behind removing the parry mechanic?
It depends.

Attacking a Force user from behind doesn't give you any advantage. Their superior awareness and Lightsaber training gives them 360 degree melee and blaster bolt deflection capability.

For standard creatures, you're not going to do more damage (unless you use a positional ability), but you may reduce their chance to defend a bit.
6568884
 Stephen Reid General Discussion Regarding Timeline Videos... 1306907220
Citation:
Envoyé par Xaxas
Have the timeline videos been discontinued or are they going to be released after the game comes out?
We plan to revisit Timelines at some point.

Can't commit to exactly when right now, but we haven't forgotten about them.
6560571
 Georg Zoeller General Discussion Choreographed Combat...sometimes. 1306868640
Quote:
Originally Posted by VayaVesperia
One quite important question: Given that you stated that the abilities can hit or miss, can the player work to improve some stats in order to never miss ? Because looking at WoW for example, players can maximise the hit/expertise stats.
The Old Republic is a 'hit heavy' game - the base chance to miss is fairly low. Level difference and some other considerations can change that and the player can improve their hit rate if they desire to do so as well.
6561274
 Georg Zoeller General Discussion Choreographed Combat...sometimes. 1306864680
Quote:
Originally Posted by Raesha
Excellent, thank you for bringing this up (I totally forgot about it).

Is the impale move actually an ability, or an elaborate death animation?
Ability. These kinds of abilities have multiple segments, each of which can hit or miss (which may give the target a window to escape...). That said, some of these abilities can be upgraded to root or stun, or the player can use other abilities before hand to set up the kill and make sure the target is not going anywhere.

The whole system is rather complex and we've spend significant amounts of resources and time to balance visuals and gameplay - we don't want to lock the player in place or stop them from moving, but we do want the choreographed combat / blaster bolt deflection / over the top abilities. Naturally, there are situations where we have to trade off the visuals for the player's ability to act smoothly and freely - but most of the time, there's ways to make both work that play well - at least our testers are pretty positive about it so far.

No other MMO has done something like this, so I can understand it's confusing / hard to understand.
6556547
 Georg Zoeller General Discussion Tank'n'spank and tactics? 1306864260
This has been discussed before, but to re-iterate:

The Old Republic uses a wide palette of mechanics for the harder boss fights, it is not just 'tank 'n' spank'.

When it comes to videos, there's a number of reasons why you haven't seen anything more complex:

(a) Throwing people who have never played the game at a level 32 Flashpoint is tricky. It requires the game to be adjusted so that they actually have a shot and don't die constantly. Don't expect us to demo complex boss mechanics at pick-up demo events.

(b) Boss mechanics are spoiler material.
6556511
 Georg Zoeller General Discussion Choreographed Combat...sometimes. 1306821780
Quote:
Originally Posted by Shadylol
I agree with your post, OP; its much like the "full voice acting" they promised us, only to have a significant amount of the talking parts be done by Aliens speaking non-English languages on repeated loops.
Actually, the large majority of game content is fully voice acted by humans. There is Alien VO where it makes sense as part of the Star Wars lore (people don't want Hutts to speak English).
6556575
 Georg Zoeller General Discussion Gear swapping in mid-combat? 1306795260
Quote:
Originally Posted by Bomyne
What if i equipt a gray by mistake, and get jumped so i cant eqipt a proper weapon?

Seriously, Almost all MMOs let you change weapons but not gear in combat, one of them being the biggest MMO, and another being the other SW MMOi havent heard of that kind of exploit in either.
Then you will pay for your mistake by fighting one combat with said gray weapon, simple as that.
6553501
 Georg Zoeller General Discussion Gear swapping in mid-combat? 1306742160
Quote:
Originally Posted by ZHRGG
So you mean if I was looking through my inventory without a lightsaber equipped, if something attacks me I'm not allowed to equip any weapon until I run away several miles like a little girl? That doesn't sound very fun at all.

Note - I'm talking about weapons, not clothing.
It's pretty much impossible to not have a weapon equipped. You'd have to work for that. Sure, you can unequip a weapon and not equip a new one, but there's no compelling reason to do so .. even less outside in the wilderness where you're likely to get jumped.

If you find a new weapon, you can just swap it out, never leaving you at a point where you don't have a weapon.

Switching weapons to maximize stats is not the kind of gameplay we want to encourage. It's tedious and not fun for the overwhelming majority of players, and since some players would feel compelled to engage in the behavior if it offered a benefit, regardless how tedious and unfun it was, we just disallow it, period.
6548028
 Damion Schubert General Discussion Gear swapping in mid-combat? 1306613940
Right now, we do not allow players to change gear or weaponry in combat. We just didn't think that kind of gear juggling added a lot to the combat.
6536260
 Stephen Reid Website Feedback and Support Spammers, Spammers Everywhere 1306606320
Citation:
Envoyé par Vrac
Anyway, indeed, it's sad to see BioWare's unwilling to handle it. The guild spammers should be given progressive warning/bans (with warnings to the guild if they just keep getting advertised by different characters) and if there are any real spammers, they should introduce a picture captcha on the registration form.
That's absolutely not true. Dealing with spam (of all kinds) is an ongoing effort.

We have banned many, many spammers from both the Forums and the site, and also deal with guild spam in exactly the way you described - with progressive warnings and ultimately, bans.

However, there are a lot of spammers and only so many hours in the day. We do our best. You can help by flagging any post you see that's spam.

Improving our registration process is under consideration, also.
6535454
 Alyson Bridge News and Announcements Trooper Progression 1306502100
As the elite Trooper rises through the ranks of the Republic military, there are several ways he can specialize his training, and several sets of armor and weapons to match. Watch this video to get a small sampling of the many different armors and abilities that your Trooper can acquire through the course of the game.

Watch Now
6524571
 David Bass General Discussion Bioware does not have an exibit @ e3 1306356660
Citation:
Envoyé par GamewizX
They will be at EA's booth like every year prior.
I believe in prior years, we've always shown the game in a meeting room off of the show floor. This year at E3 we are on the EA booth, right at the front of the South Hall. The E3 website has a floor plan for those of you who'll be there and want to know where you can find the crew.
6511799
 Stephen Reid General Discussion Will players be separated by language? 1306330200
Before we get into definitions of what's racist or not, and get this thread locked...

While we can't discuss this in much detail - yet - it's safe to assume there will be servers that will be designated as being 'officially' French, German and so on.

That said, in this day and age it's always possible that foreign language speakers will appear on a predominantly English-speaking server, for any number of reasons. If that happens, you should be tolerant and respectful of them. We're all gamers, just trying to game.

We're not planning, however, to force all languages together in one giant multilingual global chat channel.
6508039
 Stephen Reid General Discussion What is Mr. Reid up to? 1306184520
Quote:
Originally Posted by KEKHAN
Anyone notice his tweet about the shows a few days ago, saying something like he is working at one show this year and has another where he is working directly for the event. You might assume he means he's working at E3 and BioWare is having another event of they're own separately.

But you'd prob. be wrong lol His tweets are pretty good though, the guy sure does get around.
You'd definitely be wrong.

Truth is - to, er, quote myself...

Quote:
Con/show fact - of all the shows we're exhibiting at for the rest of the year, I've worked AT all but two, and worked FOR one.
I've worked a lot of these shows in the past (for other companies) - the only two I've not worked at/been to are Dreamhack and Paris Games Week, so looking forward to those.

I worked at/for the first-ever Eurogamer Expo in 2008 - helped plan and execute the event. So now you know!
6493764
 Stephen Reid General Discussion What is Mr. Reid up to? 1306183500
Quote:
Originally Posted by Hoboe
http://twitter.com/#!/Rockjaw

Stephen Reid
PLANNING.
3 hours ago via TweetDeck


Someone needs to keep an eye on this guy.
You all do, I don't think you need a special representative.

Trust you guys to read a bit too much into the odd random tweet, but I will say that particular ALL CAPS outburst was mostly motivated by how much planning we have to do right now. Have you seen our Events page recently?

Today's PLANNING was actually about San Diego Comic-Con. E3's mostly done. Mostly. It's never all done until the doors open.

Quote:
Originally Posted by Aluc
Dear God. A face only a mother could love.
I could make a 'your momma' joke here but it'd probably get me banned from my own Forums.
6493632
 Georg Zoeller Smuggler Concern for Cover 1306165920
All Smugglers have access to cover, but depending on Advanced Class and Skill set, cover plays a less or more important role for your gameplay.

A Gunslinger with lots of points in the Sniper tree will have made cover a core part of their combat routine, with abilities like 'Entrench' and 'Cover Pulse' improving the utility and protection their cover ability offers, while utilizing several 'cover only' abilities for heavy frontloaded damage. There's some interesting dynamics in this kind of setup as well, such as a skill that makes your next Snipe instant after rolling to cover...

A Scoundrel on the other hand will have fewer abilities that modify their cover mechanic and can be played in a way that does not rely on cover very much or at all. Their Stealth Field generator allows them to approach targets unseen and they have a decent arsenal of close to mid range scatter gun abilities and melee moves to round out their blaster capabilities.

Unlike the previously described Sniper (who values a very deliberate, planned approach to combat), the scattergun specced Scoundrel is much more about getting deep into the action, guns blazing...
6490777
 Georg Zoeller General Discussion A dual wielding question 1306129380
Quote:
Originally Posted by DarthDarran
GeorgZoeller Allgemeine Diskussionen -> Müssen dual-wield-Klassen zwei Waffen tragen?
Diese Erweiterungs-Klassen koennen durchaus mit nur einer Waffe kaempfen, allerdings ist es nicht umbedingt sinnvoll. Gibt es einige Skills die zwei Waffen brauchen um ausgefuehrt werden zu koennen...

EN: (Dual Wield) Advanced Classes are capable of fighting with just one weapon. However, it's not terribly efficient as some of their skills require two weapons for execution.



So this has popped up on dev tracker from the german forum. Now i am just wondering if, as a dual wielder, i can activate indivdual lightsabers with 2 different keys (that would rock ) or is this refereing to only have 1 lightsaber equiped?
That's an interesting idea, hadn't thought of that (which tells you the answer to your question right now is 'not at the moment')

At this time, your character would activate both weapons when they enter combat or you press the corresponding key binding.
6483224
 Georg Zoeller General Discussion Ability description text, the word "light" 1306129260
Quote:
Originally Posted by Woosh
Just a mention that some of the ability description text (as seen thus far) describes the varying degrees of damage as "high, moderate and light. The use of the word light possibly could be confusing in terms of a type of damage referring to dark or light damage and possibly dark or light side points.

It may be something that BW has already noticed and has taken care or will take care of. I would assume many of the players will know the difference but little things like this only makes the game better in the end...ala "polishing"

All descriptions using the word light to describe an amount of damage should be changed to minor or minimal or something consistent in that realm.
Our ability descriptions contain predicted damage numbers (against an on level, standard target).
6483206
 Georg Zoeller General Discussion Why player Housing, Sandbox worlds, and player generated content is important... 1306128660
Just to manage expectations (and I think we've posted this a number of times now in the last few years).

There is already a Star Wars MMO that focuses primarily on these features. We're making a different kind of game and we've been pretty open about that from the start.

That does not mean we are hostile to certain sandbox features such as player built housing - it just means that these kind of features are not a particularly high priority to us at this point as we navigate to ship.

There will certainly be out-of-combat player activities and activities that promote social interaction in the game, but you will not be able to take a job as a moisture farmer on Tatooine and simulate the life of such an individual in our game.

In short: Uncle Owen and his life is not the kind of heroic journey we're going for with this game. (The jawa's with their rocket launchers wouldn't make that a very fun activity anyway).
6483124
 Georg Zoeller Character Classes Overpowered classes 1306128240
Quote:
Originally Posted by Rainstorme
Yes, BioWare is specifically designing the game so a couple classes are way better than the other ones. We don't know which these are yet, they told us to wait until launch to find out.
While I appreciate sarcasm as a coping mechanism with repetitive questions, I would appreciate that you would not attribute statements to us that we did not make, even when sarcastic.
6483068
 Georg Zoeller General Discussion Why player Housing, Sandbox worlds, and player generated content is important... 1306101840
Quote:
Originally Posted by Kraye
And not being able to do anything properly in-game without a companion...a friggin' npc to help you ge through the game is Heroic? Without the NPC companion you are all but a joke in TOR....yup thats real heroic.....sure is :P
Heroes - at least in Star Wars - usually have sidekicks. In fact, it's hard to find many that don't. It's kind of a prerequisite of calling yourself a hero.
6485112
 Georg Zoeller General Discussion Will Mobs Just Stand There Waiting To Be Attacked? 1306100820
Enemies will definitely not just stand around waiting to be attacked, even though, in the end, that's kind of their purpose in an MMO (they are enemies, after all).

A few examples:

They engage in a variety of activities when not in combat, which include patrols and overwatch over areas where that makes sense.

When traversing through hostile territory, it is usually a good idea to fully assess the situation before attacking - just because there's two sandpeople leisurely lounging at the sarlacc pit, it doesn't mean there isn't a sniper deployed on a dune nearby covering the camp.

At some times, this can be even a bit unfair - Who'd know that the emergency protocol for the missile platform involved a special ops team rappelling in from above when the alarm is triggered... or who knew that the Jawas had shoulder mounted rocket launchers in their backbacks.

When engaged, blaster wielding humanoids often attempt to disperse and find cover, which can mix things up. Humanoids that perceive friendly targets engage enemies will often join the fight as well.

Droids are usually a bit more straightforward, as their programming often miraculously omits that sense of self preservation seen in humanoids. Few might take cover, but then again, if you have big guns or deploy-able shields, you might not have to.

Smarter / Stronger enemies also react to changing conditions in battle. If a smuggler or agent think they can be a ******** and try to wear down an entire encounter full of enemies by slowly taking potshots from cover, they'll be surprised to find that thermal detonators or targeted headshots make a very effective counter to that kind of behavior.

Many enemies encountered in the game will have access to special attacks, defense or other abilities, many of which are staples of the Star Wars universe. Bosses, especially force users, often have a wide array of abilities and the player will have to watch things like 'not fighting a guy that has Force Push while standing at the edge of the Sarlacc Pit'.
6484977
 Georg Zoeller General Discussion A dual wielding question 1306099080
Quote:
Originally Posted by Altyrell
Also, would it be possible to Dual Wield a Lightsaber and a Non-Lightsaber Melee Weapon?
You can dual wield a vibro blade and a lightsaber, sure.
6484767
 Georg Zoeller General Discussion Why player Housing, Sandbox worlds, and player generated content is important... 1306099020
And, again:

We're certainly aware that individuality and customization is important to players, regardless of where they fall on the sandbox vs. themepark scale. There is no question about that.
6484755
 Georg Zoeller General Discussion Why player Housing, Sandbox worlds, and player generated content is important... 1306098900
Quote:
Originally Posted by Rikalonius
Georg, way to parrot Nancy McIntyre's infamous New York Times eye poke:

It was fallacious then, and it's fallacious now. Nobody really wants to play a moisture farmer. People, overwhelming, over dozens of MMO titles simply want a place to call their own where they can build a collection of items that represents their journey through the universe. I'm sure most, like myself, would be happy with just decorating the inside of our ship. Aside from that, I would like to have an instanced apartment where that I can make my own. Many, many players feel this way, it's its just downright insulting to have developers pretend that doesn't exist, or to marginalize it by using a red herring like "moisture farmer."
Hey,

I don't know who Nancy is and she's done, but I think you're reading a bit too much into my statement.

Sure, moisture farmer is an oversimplification used to describe a Life Simulation type game, but we're not arguing that there is no market for this type of content. If that offended you, apologies.

I am just trying to make it clear, without any ambiguity, that since there is already a product on the market that focuses exactly on the described content, that we have chosen to make a different type of game and that we've been quite forward about it from the start.

This is not meant to judge or marginalize the audience that exists for such a type of game. I just want to be as straight forward as possible about this so we don't develop unreasonable expectations regarding the positioning and direction of The Old Republic.

I understand that this might be disappointing for people that were looking for a game similar to another existing game, but again, we're not making a statement about the validity or size of the market that might want that type of game - we're just doing what we've always been doing - make our own game. As we frame it:

Create the first BioWare style MMO - a game with a strong narrative framework, companions and choreographed, fluid combat in the popular 'Old Republic' time frame of the Star Wars universe.
6484736
 Georg Zoeller General Discussion SWTOR, please complete me. 1306090020
Quote:
Originally Posted by theunwarshed
so you took out auto attack, but you would "love to do" macros (another form of automation)?
Let me clear something up, since people are reading again a bit much into things.

In fact, whenever we say 'Feature X will not be in the game at launch', the wrong conclusion to make is 'BioWare hates Feature X and will never do it'.

Auto attack and macros have very little in common.

Auto attack would not be beneficial to you in our game with the way our combat system works. If you manage to a hands on of the game in testing or at a show, you'll see what I mean.

Macros are a pretty broad term for certain convenience and advanced user functions at this time. Some of those features are present as possible key binds in the game, others are not.

We're not opposed to macros, we don't hate them, in fact we will probably add them, but probably not for launch.

Auto attack on the other hand, will probably never be added since it does not work well with the combat system we built.
6483654
 Georg Zoeller General Discussion Do you think that the Devs are more a Light side fans then a Dark side fans? 1306087200
Quote:
Originally Posted by Sinth
BioWare has a stringent interviewing system that keeps a balance between those who prefer light and those who prefer dark. They are hired or fired in tandem to maintain the equilibrium.

Truth.

6483338
 Georg Zoeller Allgemeine Diskussionen Gezogene Waffen 1305985920
Quote:
Originally Posted by SpaceWarrior
Laufen die Charaktere auch außerhalb von Kämpfen mit gezogenen Waffen umher?
Waffen werden nach einem kampf automatisch geholstert / weggesteckt.

Spieler koennen jederzeit, auch ausserhalb von Kampf, ihre Waffe ziehen.


EN: Weapons automatically holster after combat, but player can draw them at any time with the press of a button.
6473170
 Georg Zoeller Allgemeine Diskussionen Müssen dual-wield-Klassen zwei Waffen tragen? 1305985620
Diese Erweiterungs-Klassen koennen durchaus mit nur einer Waffe kaempfen, allerdings ist es nicht umbedingt sinnvoll. Gibt es einige Skills die zwei Waffen brauchen um ausgefuehrt werden zu koennen...

EN: (Dual Wield) Advanced Classes are capable of fighting with just one weapon. However, it's not terribly efficient as some of their skills require two weapons for execution.
6473141
 Georg Zoeller General Discussion European Beta Capacity 1305983640
Quote:
Originally Posted by micnevv
Probably less since servers are probably hosted in the us.

We will have game servers located in Europe and the US.
6472929
 Georg Zoeller General Discussion SWTOR, please complete me. 1305956700
Quote:
Originally Posted by Aldervir
From below, it sounds like BioWare not only wants to include macros, but that their inclusion is "very high up on our list." So I wouldn't write this off as a non-issue. If it doesn't make launch, we should see it included in the months afterwards. As a former Chosen from WAR and potentially a tank in TOR, I don't want to see guard on a cool down and agree with DeusFurore above.

There will be no macros at launch. After that, we'd love to do them, but obviously that's not our primary concern at this point.
6465385
 Stephen Reid General Discussion So they changed the 'events' page for this year ... 1305955260
Quote:
Originally Posted by Dune-
Am I to think they will continue to be present at these events after launch
Correct, as I've mentioned before and others have said here. We'll be at shows long after launch - years after, probably.

We won't announce those 'far off' shows until a little closer to their dates, that's all. This update projects far into this year, in part, because we were seeing that shows were starting to sell out (eg PAX Prime) and didn't want people to miss out on tickets, if we could avoid it.

So now you're aware - buy your tickets now.
6465111
 Allison Berryman News and Announcements Fan Site Summit Report 1305897060
We brought 15 fan sites from around the world to Austin, Texas to visit the BioWare studio and play Star Wars™: The Old Republic™.

For two days, the sites met with developers of The Old Republic and played various parts of the game for the first time. Did they enjoy their time here in Austin? Watch the video report to find out!

Watch Now
6462499
 Allison Berryman News and Announcements STAR WARS: The Old Republic Fan Friday 1305897060
With each Fan Friday, we shine the spotlight on some of the many talented and creative members of the Star Wars™: The Old Republic™ community. We continue this with some awesome fan art from you, the fans.

Read More...
6462497
 Allison Berryman News and Announcements Studio Insider: Combat Audio 1305897000
In this Studio Insider, Audio Designer Scott Morton guides us through the process of creating the perfect mix of music and sound effects to complement the combat experience, from the initial conceptualization to the final implementation.

Also, in this week’s Community Q&A, Senior Concept Artist Clint Young answers your questions about the art direction in The Old Republic. If you have any burning questions you’d like to ask the developers, be sure to leave them in the Community Q&A Thread!

Read More...
6462496
 Allison Berryman General Discussion Community Q&A: Audio 1305895020
The Old Republic™ community has a lot of questions and we want to answer as many as we can. In fact, we’re starting this new discussion on our forums solely dedicated to finding out what you want to know. Each month we’ll create a new thread for you to ask questions in. We’ll be reading and reviewing all of your questions and featuring some of them to be answered in a future Community Q&A section of the Studio Insider!

This month, we want questions focused on the sound and music in The Old Republic. Please feel free to ask us anything you want to know about it!

Some things to remember when posting:
  • Please keep questions courteous and respectful
  • Avoid asking questions that have already been asked this month
  • Ask only one question in the thread
  • Do not bump posts.
Keep in mind that there are some questions we’re not able to answer right now, so please don't feel upset if we do not select your question, and please do feel free to ask it again in the future!

Thanks! We’re looking forward to your reading your questions!

The Old Republic™ Team
6462177
 Stephen Reid General Discussion What if E3 announcements etc are the same as PAX? 1305754860
Our E3 announcements and reveals will not be the same as those at PAX East.
6444786
 Stephen Reid General Discussion Danish Shops are starting to promote SWTOR 1305635100
Official pre-order details have not been announced yet.

Any initiative, by any retailer (worldwide) is just an attempt by them to get a head-start on the process.

When we have a pre-order program announcement, you'll be sure to hear about it here on the official site.
6430918
 Gabe Amatangelo General Discussion Warzones: CLOTHING OPTIONAL (Bolster System) 1305595380
My fellow number junkies and streakers,

If you are 'naked' in a bracketed match then you will be up to a 90% combat stats disadvantage.

If you are in an open match then the bolster mitigates the difference, not the whole. In other words, you will be at about a ((your level/max level) * 80%) + 10% combat stats disadvantage.

Note that formula is an oversimplification for illustrative purposes.

-Gabe
6427179
 David Bass General Discussion E3 Meet and Greet 1305552000
Thanks so much for the votes and the feedback, everyone! I think it's pretty clear that a meet and greet is definitely doable at E3. I'm going to close this thread and get to work on planning something. We'll post again once we have details to share.

And one final note for those of you considering dropping everything and flying into LA for this meetup: It's really exciting to see all the enthusiasm towards this, but keep in mind that we'll be doing plenty more events this year around the world, most of which are open to the public. You may want to hold off so that you can come to a public event and actually play the game. Just a suggestion.
6420071
 Stephen Reid General Discussion E3 Meet and Greet 1305492000
Quote:
Originally Posted by Tkerzis
No offense meant, but I'd rather see less developers at shows (and more marketing people) just so that the developers can focus on getting the game finished.
None taken, as neither David or I are on the development team. Nor the marketing team, as a matter of fact. We are Community! (Think '300' in delivery of that line.)

Anyway, we're very careful not to affect development when planning show staffing. In fact we usually have to beg for people because they're busy making the game great.

Quote:
Originally Posted by Cyaf
I wish I could leave near LA sometimes...
I grab your word, dude, and we are waiting 'de pied ferme' for the whole Bioware team to come and greet your fans in Paris we'll bring 'café, croissants, bérets' and tons of Frenchy groupies willing to teach you the french kiss!
Quote:
Originally Posted by Trishot
All of which are in a galaxy far far away. I doubt the Netherlands is on your agenda
European shows are definitely on the agenda. If I was in Europe, I wouldn't make expensive travel plans to go to LA just yet.

As a general rule, while we can't go to every show and appear in every country, if you have a suggestion for somewhere we should appear at, let us know. We may have overlooked it.

Quote:
Originally Posted by Gallinos
Not only do I live in L.A., but I've worked in the restaurant Industry here for years. Let me know if you guys decide to do it, as I know a couple places around Staples that you could have it at.
Send a PM to DavidBass - we'd be happy to hear recommendations.
6413578
 Stephen Reid For Newcomers Going the same way as Sony? (i.e. Hacked) 1305380940
Quote:
Originally Posted by GoatChops
I was just wondering how Bioware/EA was intending to keep our information secure when this game finally makes it to launch... Has there been any information on that?
For - ironically enough - security reasons, we will not be commenting on or explaining our security measures now or in the future.

Rest assured, we are taking every measure at all levels of the business to ensure accounts are secure and safe. It's an ongoing process and will never stop.
6400837
 Stephen Reid General Discussion E3 Meet and Greet 1305324360
Quote:
Originally Posted by Cidran
guess it really depends, what all does a meet and greet entail? like would it just be casual talk, any reveals? grab bags? interviews? im interested, but i dont know if there will be much there to encourage me to go.
Well, it could be all of the above, or none of the above. So far we're just trying to figure out if we should do it at all.

For those of you who can't make the trip to LA, don't despair. As I've said before, we'll be at plenty of shows - before and after launch - in a number of different places.
6394899
 David Bass General Discussion E3 Meet and Greet 1305311940
Hi everyone,

Since E3 isn't open to the public, we're considering holding a meet and greet in Los Angeles during the expo so that fans who are in the LA area can meet up with us one night and chat with the developers. Unfortunately, we wouldn't be able to have the game playable at this meet and greet, but you'd get a chance to chat with those of us who'll be at the show, and hear about some of the cool things that are happening inside E3.

We'd like to get a better idea of the size of group we're looking at for an event like this, though. If you'd be interested in coming downtown one night between June 6-9 to meet up with the SW:TOR team, let us know in this thread!

Thanks,
David
6392669
 Allison Berryman News and Announcements Sith Inquisitor Records 1305293220
Inquisitors, the dark geniuses of the Empire, are masters of treachery and dark Force power. Feared as much on the battlefield as they are by prisoners and political enemies, they will stop at nothing to earn themselves more power. The paths to power are many, though. Is your Inquisitor an Assassin, striking down enemies from the shadows with cunning tactics and a skilled blade? Or are you a Sorcerer, a triumph of the dark side, smoldering with ambition and uncovering dark secrets of the Force to destroy your enemies?

Find out more about these dangerous Sith:
6389457
 Stephen Reid General Discussion 250K 'Likes' equals new picture every week for SW:TOR Facebook Page 1305224760
It's a good day for the Empire... a day that will be long remembered. (Etc.)
6381642
 Gabe Amatangelo General Discussion Darth Hater is saying that Warzones will have all levels together?! 1305165180
Warzones will have a dynamic matchmaking system. It will do many things, like attempt to balance the number of queued groups, healers, levels, etc. on each side. If a match is not made after X minutes then it will begin to alleviate some of these preferences, including potentially widening the level range.

If a match with a wide level range happens to launch, then the lower level players' stats and ability ranks are bolstered. We aim for this to bring all players to at least 80% of the highest level players' combat effectiveness, player skill withstanding.

Promoting a lively PvP community is one of the PvP team's core goals. We believe enabling players on a server to play together often will promote camaraderie as well as rivalry, which lends itself toward achieving that goal.

That being said, as with many things, the matchmaking protocol is subject to change with testing, feedback and metrics.

Hope that helps clear it up.
6375677
 Georg Zoeller Character Classes Does Spec or AC determine who gets 'Guard' 1305163380
Quote:
Does anyone have any idea on whether or not it's the AC or the talents/spec that give characters the 'guard' ability?

I'd assume that you'd need to be tank spec to have the ability, but I haven't been able to find out.
You're correct; it depends on your skill tree choices, which allow you to specialize as a tank.
6375369
 Georg Zoeller General Discussion I'm hoping view distance will actually be 'Far'.. WoW, RIFT, Every other game.. 1305079740
View distance will be configurable in the options. If you have a computer that can take a bit more, you'll be able to take advantage of that.
6366779
 Stephen Reid Jedi Knight Hey BioWare... Didn't we settle this back in August? 1304995860
Quote:
Originally Posted by ProfessorWalsh
Now... I'm pretty sure that what Daniel means is that you aren't an average Jedi... But that you are simply starting at a different place in the story... But darn it... This sends a very conflicting message that is completely against what BioWare has previously said.



Now... I like Daniel... He's an awesome guy... I was aiming to let him pour blue milk on my head and everything... But we need to get this cleared up once and for all.
Nice try, but as you said yourself, you're pretty sure of what Daniel meant. So why the thread? Trying to stir up some more controversy, perhaps?

What Daniel said is exactly what he meant. In the story (or backstory, if you prefer) of the Jedi and Sith classes, you join them when they are at the beginning of their training. Comparatively speaking in The Old Republic, that puts them at about even odds with non-Force using classes, even if those Bounty Hunters and Troopers have spent years honing their craft.

In other words, our classes are intended to be balanced from a gameplay perspective. That's our aim. However from a story perspective, that doesn't mean they all need to be at exactly the same place in their own personal progression.

In other words, what Daniel said.
6356314
 Damion Schubert General Discussion The Datacrons Challenge 1304958000
Quote:
Originally Posted by Teraskas
Thing I've been thinking about is this:
How exactly will players of the other faction (let's pick Sith as an example) be able to collect all the datacrons ?
For instance, I won't be able to visit Coruscant as Sith & subsequently complete the missing codex entries & remaining datacrons.
So will they be scattered all over the neutral planets, then ? :S
Each holocron is limited as to who can interact with it, in some cases due to access but in other cases due to the level of potential suck. Thus, the Sith don't need to go to a Jedi homeworld to find them, but Korriban has several.

We never put holocrons in places where you can miss them and be unable to go back and get them. For example, we wouldn't put them in a phase that can't be repeated, or on a temporary location on your galaxy map (and yes, we have some of those).
6350784
 Georg Zoeller General Discussion The Datacrons Challenge 1304910660
Quote:
Originally Posted by krakken
No, they wont. they have to have a set number because they first have to be placed and secondly some planets we cant revisit and that wouldnt make it fair to people who started before they were added. They should not be static but move around every server reset so we have to actualy look for them.
Who said anything about planets you cannot revisit?
6345571
 Alexander Freed General Discussion Sith Intelligence? What about Republic Intelligence? 1304813460

In TOR, the Republic's covert intelligence agency is the Strategic Information Service (SIS), and--as you surmise--it has its hands full dealing with the galactic cold war. The SIS turns up in a number of class stories throughout the game, as well as in several faction-wide quests.

The SIS is a very different beast from Imperial Intelligence--it's a much smaller and a much newer organization, without the enormous network and arcane bureaucracy of its Imperial counterpart. Until the Empire returned, the Republic didn't need a gigantic intelligence apparatus, as the galaxy was at peace and the Senate prefers not to spy on its own people.

Of course, that doesn't mean the SIS isn't very good at what it does--especially given that it still abides by legal and ethical restraints that the Empire doesn't much worry about. (Which isn't to say that SIS operations don't skirt certain lines, at times... but those are exceptions.)

(If you're curious, you can get a peak inside the SIS in the upcoming Star Wars: The Old Republic - The Lost Suns comic, which features a Republic spy as its lead. The SIS isn't the focus of the story, but it has a role to play. Here ends my plug. )
6334925
 Georg Zoeller General Discussion The Datacrons Challenge 1304727720

We are rewarding exploration, yes. You will notice this to be a constant theme in the game - a tremendous amount of work goes into creating these beautiful planets, and we reward people that go out and see it.

Does that punish people who don't like to explore? I don't think so. They'll spend their time differently and get benefits from whatever other activities they pursue in the time that explorers spend exploring.
6325762
 Georg Zoeller General Discussion Zoeller says: No Cross-Server Dungeon Finders. It's "bad for building communities." 1304720880
Quote:
Originally Posted by Aximand
Are we going to start calling him Big Z?

I admit it's close, but that role is already taken. Right Kif?
6324817
 Georg Zoeller General Discussion Zoeller says: No Cross-Server Dungeon Finders. It's "bad for building communities." 1304720880
Quote:
Originally Posted by Aximand
Are we going to start calling him Big Z?

I admit it's close, but that role is already taken. Right Kif?
7350724
 Daniel Erickson General Discussion pureblood inquisitor in screenshot 1304717280
Hey folks,

As some of you may have seen on the list that incorrectly got out with species/class combos last month, right now character creation is set to "dev mode" and allows all combinations.

Some are much funnier and wrong than this--Pureblood Knight anyone? That doesn't mean they will be shipping. In this case, in a rush to get a screenshot done, someone goofed and made an illegal class-species combo. There is no confirmation of Pureblood SIs at this time.

Hope that helps,

Daniel
6324221
 Alyson Bridge News and Announcements Introducing the Codex 1304690580
Principal Lead Systems Designer Damion Schubert presents the Codex in Star Wars™: The Old Republic™.

Quote:
There are clearly many games that have deep, engaging back stories that designers and writers have worked tirelessly to develop, but in the game, the player only sees what their character sees. Often times, the rich back story is used only for the context of quests, and players never really get the bird’s eye view of the narrative.
Read More...
6319141
 Georg Zoeller General Discussion Zoeller says: No Cross-Server Dungeon Finders. It's "bad for building communities." 1304646600
Hi guys,

I thought I should clarify this, since there's a bit of speculation around.

We won't have cross server queuing for Flashpoints. We do think it's bad for building the server specific community, but that shouldn't be taken as some kind of of dogmatic approach to isolating servers from each other.

It has much to do with the age of the game and its community - if you start a new server and a community forms, having players create natural relationships during play is preferable over synthetic, short term relationships through a quick to use tool.

Once a game has so much content that it easily fragments the player base and local community so that it will cause long wait times for players to access such content, then the question of giving players the right tools to find other players becomes pressing again - and we'll worry about it at that time and see what the right approach will be.

As for PvP: The goal is obviously to keep queue times low. We'll do anything to ensure that people that want to play a match get a match. Features such as bolstering are a direct result of that approach. At this point there is no cross server queuing - but that does not mean we wouldn't entertain it as a measure to improve queue times if we feel it is necessary. As said, we're just practical about these things, not dogmatic.

Hope that clarifies, and, as always, interested to hear your thoughts.
6315137
 Georg Zoeller General Discussion Zoeller says: No Cross-Server Dungeon Finders. It's "bad for building communities." 1304646600
Hi guys,

I thought I should clarify this, since there's a bit of speculation around.

We won't have cross server queuing for Flashpoints. We do think it's bad for building the server specific community, but that shouldn't be taken as some kind of of dogmatic approach to isolating servers from each other.

It has much to do with the age of the game and its community - if you start a new server and a community forms, having players create natural relationships during play is preferable over synthetic, short term relationships through a quick to use tool.

Once a game has so much content that it easily fragments the player base and local community so that it will cause long wait times for players to access such content, then the question of giving players the right tools to find other players becomes pressing again - and we'll worry about it at that time and see what the right approach will be.

As for PvP: The goal is obviously to keep queue times low. We'll do anything to ensure that people that want to play a match get a match. Features such as bolstering are a direct result of that approach. At this point there is no cross server queuing - but that does not mean we wouldn't entertain it as a measure to improve queue times if we feel it is necessary. As said, we're just practical about these things, not dogmatic.

Hope that clarifies, and, as always, interested to hear your thoughts.
7350723
 Daniel Erickson Sith Inquisitor Twi'lek Sith Inquisitors: Where is the proof? 1304614620
Quote:
Originally Posted by Majestic_Jazz
I've seen a lot of talk lately that acts like Twi'leks is a confirmed playable race for the SI class however I cannot find any proof to this. From what I known, only Humans, Zarbrak, and the Rattaki(sp?)

As for Twi'leks, I thought they were limited to Smugglers and JC classes.

So can someone point me to a link that confirms that Twi'leks would be a playable race for the SI class?

Thanks
Hey folks,

We have Twi'leks for the Imperial side. They even get some cool custom options. And we have aliens in the SI class since the story starts you as a slave, one of the first to try your hand at being a Sith. So it's definitely something we could do. But the SI has a lot of hoods and a lot of awesome full face masks.

How do people feel about your Lekku actually disappearing when you put on that full face mask? Are having Twi'lek SI with all the cool gear options worth assuming you are doing some artful stuffing? Or should we just say you can be a Twi'lek SI but not wear anything that wouldn't fit on your big crazy head?

Thoughts?

Daniel Erickson
6309556
 Daniel Erickson General Discussion Just how much story? 1304573640
Quote:
Originally Posted by nezitx
So I was listening to all those interviews from the fan site summit, and there was something the lead writer said that I wanted to clarify.

He was talking about how each class (8) has 3 chapters each. And in his example of the bounty hunter, he said the "great hunt" (chap 1) was 2 times as long as all the story in KOTOR.

Making several assumptions, can we presume that:
8 classes * 3 chapters each * 2x length of KOTOR = 48 times more story then KOTOR?

I think it's reasonably safe to assume that the chapters for each class are fairly close in length to other classes. The only thing I don't know is if Chapter 1 is roughly the same length as Chapter 2 and Chapter 3.

Or, I could have taken it out of context and what he meant was that chapter 1 for all the classes was two times as long as Kotor. Which would mean roughly 6 times more story.

What say you?
Hey Folks,

Glad to clarify. Please bear with me, though, as it can be hard when we're talking about story and story length. So let's start with a few rules for how we tend to talk about it at Bioware:

First: the whole critical path of the game is the length. The walking, the combat, the travel on your ship, world quests, everything you'd have to do to come out the other end the right level. When we say the story of Chapter 1 is X long we do not mean if you somehow took all the conversations and ran them together. Sneaking through the Death Star and shooting stormtroopers was just as much of Luke's story as talking about going and saving the princess. So all the content you're expected to do goes in there. What doesn't go in? Warzones, crafting, socializing, auction house, space game, etc (yes, you could skip world quests and do Warzone or space game quests or Heroics for XP instead but swaps like that tend to more or less even out). Anything not required to level up is outside the estimate.

Second: Your mileage may vary. When we talk about the length of the game at all, we keep it vague for the important reason that people burn through content at different rates. The numbers we're using today are based on best case estimates from hundreds of people playing through Chapter 1. Some people were faster, some people were much, much, much slower as they apparently not just stopped to smell the flowers but had their CCs pick some, studied them, made adrenals out of them and then decided to sit by the roadside and consider what they'd done.

Third: This may change somewhat before ship. Difficulty has been going up in the mid and late leveling game to create real, RPG-style combat challenges. This makes the game longer. Death penalties have been going down. This makes the game shorter. But we have a general idea where we want it to end up and I think it's safe now to make some broad statements.

Okay, with all that out of the way, let me clarify. I was speaking of the a single average first time playthrough of a single class's Chapter 1 being more than twice the length of a single average first time playthrough of the entirety of the original Knights of the Old Republic. Chapter 2 and 3 are each somewhat shorter than Chapter 1 (which are extended by the Origin and Capitol worlds experience) but still pretty darn big.

If we are talking about playthroughs of all the classes we're well into four digit hours but even one class is in the plural hundreds. Anything more specific is going to get me into trouble and honestly will just make me look silly when one guild makes it their all encompassing mission to beat the leveling game in a single marathon session then Photoshop their completion time onto a shocked looking picture of my face and spread it all over the interwebs.

Hope that helps!
Daniel Erickson
6297786
 Stephen Reid General Discussion Are Canadians allowed into current Game Testing? (getting invited) 1304567400
Quote:
Originally Posted by DeusBlue
Stephen Reid, i believe i made the forum topic before this one asking if AUSTRALIANS are being invited to either of the betas.

thankYou for ignoring my thread and replying to a copycat one that was already answered by you guys before when you specified North America.
And thank you for assuming I ignored your thread, and didn't just, you know... not see it. (Been a busy day.)

I laid out which regions we're looking to invite to Game Testing previously. Australia and New Zealand are not - currently - included. Nor is South America or Asia. It's a lot easier for me to list where we are inviting from than trying to list the rest of the world - so to re-iterate, we're currently pulling from the USA and Canada, and will be adding European countries soon.
6304342
 Stephen Reid General Discussion Are Canadians allowed into current Game Testing? (getting invited) 1304565840
Quote:
Originally Posted by Mactep
Was surprised to know that currently seems like only US and UK had been invited and now the whole of Europe... but no one ever specified that Canadians can be an invite as well... can someone confirm that they are Canadian and signed up as Canadians and got invited?
Being a Brit, you can correct me if I'm wrong here - but we're inviting people from North America, and I believe that classification includes Canada.

So, yes.

For everyone after this post who asks "And what about..." right now Game Testing is limited to North America and some UK testers; soon we'll be expanding to the rest of Europe.

(I realize I have not been specific in my definition of 'Europe' but that's because we're still in the selection process, and I don't want to promise (or deny) to people who may be in countries outside of the European Union.)
6304189
 Stephen Reid General Discussion Start of the European Gametest 1304527980
Quote:
Originally Posted by Fargond
would signing up at EA increase chances of being chosen?
im thinking that theres several mail lists then.
or
when your ready will you 'pool' the email lists and then select your testers from the larger list?
No. To re-iterate, the email was for information only, and was not an invite. You will not increase your chances to be selected by being signed up to multiple lists.

The only pool we will select from is from those who have signed up at SWTOR.com/tester and have opted in to test.
6297267
 Stephen Reid General Discussion Start of the European Gametest 1304522220
Alright all, here's some additional clarification.

First thing I want to clear up: this email was not an invite to Game Testing. (Sorry if you thought it was.) It was purely an email to encourage people to sign up for Game Testing in Europe.

Why did some of you get the email and others not? Here's how it breaks down.

The email was sent to some European residents who have previously 'opted in' to receive marketing emails from EA. (You could have 'opted-in' on a variety of different web sites, and it's possible you forgot that you did. )

It's also possible that as well as signing up to get email from EA, you also signed up here at SWTOR.com (and even signed up to be a tester). You may still have received the email. I can understand your confusion, but basically, nothing has changed. You're still on the list of people eligible to be selected for Game Testing.

Some of you may be signed up here on SWTOR.com but have not signed up to receive marketing emails from EA on another site. If that's the case, you won't be getting this email - but don't panic. You are also still eligible for Game Testing.

To re-iterate: the email was not an invite to Game Testing. It was purely to spread the word about Game Testing, ideally to people who don't already know. We have not sent any invites to Game Testing in Europe today.

Everyone living in Europe is still eligible to be selected for Game Testing, as long as they have signed up to be selected (at swtor.com/tester/). The email was sent in English, French and German as those are the primary languages for localization of the game.

Hope this clears things up a bit.
6296113
 Stephen Reid General Discussion Start of the European Gametest 1304517600
Quote:
Originally Posted by baryonic-member
No! I didn't get any such email, will this mean I'll get left out? Will only people who got this email be eligible for the Beta? Why would BioWare be so cruel, I'm quite positively their biggest fan around here.
I can't tell you why you didn't get the email, but this was a general information blast, not an invite to Game Testing.

Whether you got the email or not, anyone in Europe is eligible for Game Testing, and we encourage you to sign up. North American testing is not affected.
6295221
 Brian Arndt General Discussion Balgosa Windspire is working for BioWare now... 1304346660
Hey all!

Been at BioWare about 3 years now on SW:TOR.

This is a great game and I'm super excited about being part of it!

If you are at a convention and see a guy running around with a camera, say hi, and I still brake for hawtpants!
6273706
 Stephen Reid General Discussion May 4th Conference Call Thread 1304299740
Quote:
Originally Posted by Goose
My prediction: Nothing new.

Edit: I seem to remember Ambassador Reid saying that May 4th date of the call was a coincidence.
Yes, the date is entirely coincidental. (FYI: the Star Wars.com 'countdown' is also nothing to do with The Old Republic.)

While I expect The Old Republic to be mentioned on the call - it's of interest to shareholders, after all - I'd like to caution everyone that investor calls are rarely, if ever, the place that major announcements are made. These calls are for investor interest, and for updating people on financials.

Like I said, The Old Republic will probably be mentioned, but you may not glean much new info.
6269322
 Georg Zoeller General Discussion Holocron ganking 1304296860

Nope. Naturally.
6268917
 Georg Zoeller General Discussion Autofacing not in PvP, confirmed 1304291640
Quote:
Originally Posted by krakken
but bioware has made no concessions for proffesions that are ranged for an escape mechanism. All of the ranged proffessions attacks and kd's are offensive in nature, no defensive skills what so ever other than shields. The circle straffers just run around you because you cant spin with your mouse as fast as they can circle straff with their controllers so without an auto attack feature which in short means you get hacked to death because you cant target your opponent and get a shot off.
OK, this is apparently the day where I have to call people out on these issues. Makes me sad, I don't like to do that, but maybe doing it enough times will discourage such things.

I actually went and checked to make sure you are not someone in our playtest. Since you are not - and therefore you haven't actually had any exposure to our current PvP and no exposure to the full ability set for classes (which hasn't been revealed), I am a bit baffled that you would make such statements on our forums.

I suggest everyone in this thread take a deep breath and save your concerns for a short time and then ask the people that actually got to play PvP last week (about 30 individuals from the Fan Site Summit) when they are allowed to talk about it (as soon as the second embargo expires).

That way, at least the information given isn't based on speculation but personal experience. I'm sure it will still be subjective and I can't guarantee they all liked it, but I'm also sure people appreciate hearing about the opinions and experiences of people that had the benefits of some hands on time with the game.
6268140
 Georg Zoeller General Discussion One spec to rule them all 1304291040
Quote:
Originally Posted by Alundo
You're reading way too much into it.
Indeed.
6268050
 Georg Zoeller General Discussion Chat Box Location 1304290920
Quote:
Originally Posted by Apano
No, dude. Bioware isn't allowing addons. Period.
No.

I'm sorry to call you out, but we've never said anything like that. We didn't say "a week after launch" either though, just to be fair.

Let's stick with the facts.

What we've said is, regarding the question 'Will there be addons at launch' is "no, not at launch".

This statement indicates nothing more than that there will not be addons at launch. Nothing more, nothing less.
6268026
 Georg Zoeller General Discussion Autofacing not in PvP, confirmed 1304282940
Quote:
Originally Posted by shobu
Combat works differently based on whether you're fighting players or NPCs?

Immersion breaking. Not a good idea.
The word 'immersion' tends to be thrown around a lot. It's a very generic word, so you can use it in almost every context.

The fact is - players immediately know they are fighting a human due to different nameplates. One could argue that because everyone has a name plate over their head that is immersion breaking. After all, people don't seem to carry nameplates above their heads in real life.

Players are also going to notice if targets behave predictably (AI) or not (player). They will notice a wild array of abilities used against them (player) vs. a small subset (AI).

There is no illusion here that can be dispelled, no disbelief that is suspended. At any time, you know when you're dealing with a player. We accept that we can chat with players or /dance at them and that they may react, and we accept that NPCs usually don't.

As such, the 'immersion breaking' argument, for me, is often an empty one. The term has a different meaning for different situation and different people and in my experience usually is a different way to say 'I don't like it'.

One could argue that it might be a good goal to minimize and hide the difference between NPCs and PCs - but that's not the kind of game we are making, we have no interest in trying to beat the Turing Test with our NPCs

Personally, for me, it's the RPG equivalent of invoking Godwin's Law - it pretty much kills any need to further discuss a topic.
6266851
 Michael Voigt News and Announcements Working on the User Interface 1304281260
Quote:
Originally Posted by Pranth
I do have a question for the chat window. Are options available in it to separate the distinct chats? For example, having only guild chat show up in one window pane while only party shows up on another.
Pranth,

You most certainly can separate the different chat channels into windows and place those where you would like.

-michael
6266582
 Michael Voigt News and Announcements Working on the User Interface 1304280780
Quote:
Originally Posted by Auai
oh god why is the menu bar at the top of the screen, it looks terrible, remove it or make it one button to open the menu. seriously you think you have made this minimal? that menu is screaming at me. not impressed yet sorry.

Auai,

We are currently doing testing on this element, we have definitely had discussions of offering a method for more advanced players to disable this. Hitting the bound key 'I' for your inventory is the preferred method for some players, and those players might not want that UI element hindering the immersive qualities of the game.

Pretty much everything posted on this update is a work-in-progress and might change for launch and beyond.

-michael
6266521
 Michael Voigt News and Announcements Working on the User Interface 1304280180
Quote:
Originally Posted by Falonarion
Speaking of mouse/keyboard, UI must have ability to allow for keybindings since those WSAD keys will not work for me and need to rebind keys to fit my play style and vision problems. <--- I consider any MMO worthless and unplayable if there is no rebinding of keyboard and/or mouse.
Falonarion,

We have extensive key-binding preferences. We also have a cool way to record the key-binding.

This is one of the systems that we were able to greatly improve with our visual pass.

-Michael
6266439
 Michael Voigt News and Announcements Working on the User Interface 1304279400
Quote:
Originally Posted by Raewin
As long as all UI elements are moveable and independantly scalable, I'm fine with no 3rd party addons

I will play the game at 5760x1080 resolution, I'm pretty sure the UI wont be optimised for this relolution
Being able to move all of the UI elements around is a must.

I'm not particularly fussed about "advanced" UI customisation options like those you can find in many great addons for WOW (at least not at release). I'm also not fussed about colouration options, I very much like the colour scheme as it is.

Just let me move all the pieces to where I want them.
Raewin,

I actually did a specific map mock-up to tailor the map experience for players that play the game across three monitors. We actually have a designer that prefers to play the game at a similar resolution!

The game looks spectacular with this type of setup, quite immersive.

-michael
6266308
 Michael Voigt News and Announcements Working on the User Interface 1304278680
Quote:
Originally Posted by JaeOnasi
1. Recognize that about 8% of all males have a color vision problem, usually red/green. This means that reds and greens looked brownish or even grayed out, depending on the severity of the problem. It would be wise to allow color customization for those who have red/green problems, and to run the UI by people who identify themselves as having a red/green color vision problem to get their opinions on visibility.
.

JaeOnasi,

We have definitely been over the accessibility needs for color-blind players. We do a color-blind check on the UI during production, and at times we do use the sensitive colors to indicate information. Where this was an issue, we used placement and/or icons in conjunction with the colors.

When we were not able to remove the usage of these colors, we have tool-tips to indicate the information that the sensitive colors were showing.

-michael
6266143
 Stephen Reid General Discussion Was the fan sites worth having there? 1304265960
Zitat:
Zitat von fcwedd
I personally would if the questions didn't have to be so "safe".
We didn't tell anyone what questions to ask; but we reserve the right to not answer questions if we're not ready to give an answer yet, as always.

I wasn't referring to just questions, either. A few people have suggested that the fan sites 'could do better'. Well, I say to them - go ahead and do better yourself. It's a big internet.
6263813
 Stephen Reid General Discussion Was the fan sites worth having there? 1304265360
A few general comments here.

We had lots of reasons to do the Fan Site Summit, but here are the broad ones.

Access to the game. All of the fan sites got access to the same parts of the game we previewed to the press in our two recent 'Immersion Events' (we did one in the UK, and one in the US). That included an extended playthrough of the Bounty Hunter and Imperial Agent classes, a chance to play the Black Talon Flashpoint and some time in PvP. This puts fan sites on the exact same footing as press, which we think is important.

In addition, unlike the press events, we allowed some folks to play the Taral V Flashpoint (because they didn't get to PAX East), as well as allowing everyone a few hours on an Origin World, playing the class of their choice.

Fan sites are not professional journalists, and to hold them to that standard is a little unfair, in my opinion. We think it's great that there's a broad range of coverage and styles in our fan sites, from the more 'casual' to the more 'hardcore', from serious to fun. (Although I hope everyone had some fun. It's a game. )

I'd say this - if you feel you can do better than a fan site that attended, then get on and do it. There's nothing stopping you, and we are always on the lookout for new sites. Maybe we'll see you at an event in future!

Access to the developers. The other thing you may not have realized is that press only got access to a couple of our developers at events. After all, we can't take the entire team around the world when there's a game to work on. As we brought the fan sites to Austin, they got to talk to folk like Damion Schubert, Georg Zoeller, Blaine Christine and so on. That was a bonus specifically for them.

Access to... well, us. The last thing that's important for these sort of events is for us (ie the community team, but BioWare in general) to get to know the fan sites a bit better. That allows us to keep working with them as we go forward towards launch and hopefully build a relationship of mutual respect.

Personally, having sat in plenty of the interviews, I think we gave answers to a few questions I wasn't expecting. Did we make any huge announcements? No, but that wasn't ever the point of the event. We did improve our relationship with every fan site that attended though, and that paves the way for better coverage for all of you, via them, in future.
6263722
 Georg Zoeller General Discussion No third party addons at release - Georg Zoeller 1304227560
Quote:
Originally Posted by Deterrent
There is a reason it's called heroic. Only about 1% of the community is supposed to clear it. Challenging = fun for some people.
Uhm... no.

Let me make this clear since there is apparently some confusion around this topic. 'Heroic' quests in SWTOR require a group of players to beat ... but we certainly don't design them to be so hard that only 1 in 100 players can beat them.
6254970
 Georg Zoeller General Discussion Autofacing not in PvP, confirmed 1304210700
Quote:
Originally Posted by Aliciabeme
I made it through 15 pages of debate on the word "bunny hop" before I finally gave up.

Has anyone addressed the issue of casters in PVP? Is this going to be a *casts for 2 seconds, enemy walks behind you, cast is cancelled, player beats the hell out of you* senario now? I sure hope not...
There's a check upon ability activation to verify you can see your target (front facing).

After that, your character will be tracking the target - jumping through you, bunny hopping, running in circles won't break the ability channeling. The only things that can break the channel after initial activation is:

a) Use an ability that interrupts channeling (such as Force push, stuns, etc.)

b) Break line of sight (360 degree) with the character, e.g. by running behind a wall or jumping down a pit.

This applies both in PvP and PvE.
6258588
 Georg Zoeller General Discussion No third party addons at release - Georg Zoeller 1304210460
Quote:
Originally Posted by Hoshinogekido
So, do you have ANY content that is VERY difficult where not everyone will be able to blow over it with little challenge or effort?

Yes.
6258552
 Georg Zoeller Allgemeine Diskussionen Fragen an alle Wissenden 1304203140
Quote:
Originally Posted by Rayetia
Hallo große Freunde der Vorfreude

Obwohl ich eigentlich versuche das Forum gut zu verfolgen versuche, entgehen mir doch viele kleine News und andere Dinge die hier passieren aufgrund dessen das mir oft die Zeit fehlt nachzulesen.

Nun dachte ich mir, einfach mal die Fragen stellen die mich interessieren würden zu dem Spiel hier, teils habe ich schon andeutungen gesehen - vielleicht weiß jemand sogar direkte Anworten.

1. Ich habe schon anschnitte gelesen "bzgl Hochzeit?" - wird sowas bereits Enginetechnisch im Spiel möglich sein oder muss man das "spielen".
Sollte es möglich sein, wäre da nicht eine gewisse Spannung... Aufgaben etc einbaubar wie zB. 2 Jedi... oder 1 Soldat/1 Jedi - eben die Kombinationen lösen müssten um die "Genehmigung" zu bekommen?

Das Jedi zu der Zeit Ehen eingehen konnten stand soweit ich weiß irgendwo, jedoch nur wenn der Orden dies zuließ.

2. Ist schon bekannt ob man auch zu 2. ein Schiff nutzen kann, natürlich müssen beide eines besitzen, aber wäre so etwas möglich?

3. Ich lese oft das man viele Dinge im Spiel alleine bestreitet... nun "kann" man auch zu 2. oder mehrere diese Dinge (Aufgaben zB. direkt am Anfang sogar?) meistern, oder kann ein spieler wo schon länger spielt (höheres level) einem "jungen Spieler" der erst anfängt im "Startgebiet" helfen?

Ihr seht mir drängen sich viele Fragen auf, die für euch sicher schnell zu beantworten sind.

Ja ich habe die Suchfunktion genutzt, soweit mir passende Begriffe einfielen - jedoch fand ich keine Antworten.

So, ich werde so oft ich kann hier rein sehen (lege es mir extra in die Favoriten dafür ).

1. Kein Kommentar.

2. Nein. Dein Character hat ein festes Schiff das man upgraded, zur Zeit is kein 'kaufen' von Schiffen geplant.

3. Es ist absolut moeglich einem 'jungen' spieler in seinem start gebiet zu helfen (vorausgesetzt dein Charakter ist nicht feindlich.)


EN:
1 (regarding whether or not there would be in game systems to support 'in game marriages'): No Comment

2. (regarding whether your character can have more than one ship). No.

3. (if it is possible for an elder player to help a new character in their starting experience or if they have to play it alone). Yes, it is absolutely possible for higher level characters to fly to the origin worlds of their lower level friends, provided you are on the same faction.
6257715
 Georg Zoeller Allgemeine Diskussionen SW:TOR Fan Site Summit - Zusammenfassung 1304202720
Quote:
Originally Posted by Shalaom
Das einzige was mir Sorgen macht ist das Begleiter in den 4er-FP's fehlende Plätze auffüllen können und das DE verkündet hat das Begleiter schon fast so stark wie Player sein sollen. Das wäre dann tatsächlich ein Problem da damit die Notwendigkeit Gruppe zu suchen entfällt.

Gruß

Rainer
Ich denke nicht dass du dir da Sorgen machen musst.

Die FP's sind designed fuer 4 menschliche Spieler. Es ist moeglich diese mit Companions zu ersetzen, aber das resultierende Team wird deutlich vorsichtiger spielen muessen und dadurch auch deutlich laenger brauchen fuer den content.

EN: (regarding being concerned whether groups would be necessary if you can substitute party members with companions) - I don't think you need to be worried about this. Flashpoints are designed for 4 human players. It's possible to substitute some for companions, but the resulting group would have to play much more carefully and deliberate and take a lot longer to complete the same content.
6257659
 Georg Zoeller General Discussion Is 48 hotbar slots enough for most MMO'ers? 1304199900
Quote:
Originally Posted by Nyrr
48 does seem like a very very limited number for an MMO. This is not necessarily from a powergaming perspective - there are usually many things one might want to keep on the HUD, including:

- Emotes
- Pets
- Mounts/vehicles
- Macros (assuming this game has them, of course)
- Crafting skills
- Fun or silly items (for example, fireworks or snowballs)
- Combat utility items (assuming they are in the game, but I would imagine there will be some)

This is all in addition to all your class/advanced class skills. I also sometimes prefer to leave gaps between groups of items or abilities so they are segmented visually.

I can definitely understand the desire to keep the interface clean and compact, but it's always nice to have the option to organize everything you want right there on your HUD, rather than have to go fishing through your inventory or various menus to find items/skills.
Just to answer a few of these.

- Emotes have a quick access menu near the chat panel.
- Crew Skills (AKA crafting) have a dedicated UI, you can't map them to the quickbar (when you see more details on the Crew Skills, you'll understand)
- Companions have their own bar for their abilities. Additional utility is available by clicking their portrait (e.g. selling junk/greys)
- Certain functionality (target of target, etc.) are accessible via user definable keybinds, roll into cover, etc.

As a general philosophy, we have full UI support for all game functions. We try to avoid using slash commands as the single point of entry into functionality.
6257280
 Georg Zoeller General Discussion Autofacing not in PvP, confirmed 1304192100
Once the Pvp embargo drops, you can ask the people who attended the fansite summit for their impressions about PvP, etc.
6255982
 Georg Zoeller General Discussion No third party addons at release - Georg Zoeller 1304162220
Let's be clear about this: When we say 'probably not at launch', that isn't any indication that we are for or against addons, it's just a statement that they are unlikely to be in the feature set at launch.
6252776
 Georg Zoeller General Discussion No third party addons at release - Georg Zoeller 1304117460
On a completely different note, I'm getting $100 for every variation of spelling my name you guys are coming up with. At the current rate, I'll be rich soon.
6248086
 Georg Zoeller General Discussion Bioware: A day in the life 1304117280
Quote:
Originally Posted by Lethality
That was hilarious.... and something tells me true!

Mostly
6248065
 Georg Zoeller General Discussion Is 48 hotbar slots enough for most MMO'ers? 1304116980
Quote:
Originally Posted by Steppin_Razor
I wonder if it'll be enough for me, especially at endgame. Damion Schubert confirmed in the Dev Tracker recently that we'll be able to have a total of 4 hotbars, 2 stacked in the bottom middle of the screen & the other 2 on the left & right side of the screen.

Now I don't know if TOR's UI sports the standard MMO feature where each of their 4 hotbars toggles from 1-12, making the total count of individual slots in TOR's hotbars 576, so this is why I ask.

If it is only 48 individual slots, I think I may have a problem with that. Besides just putting skills in the hotbar slots I also like to put health & mana potions in them, I like to put emotes in them, non-combat actions like /sit, many different types of weapons my character has picked up along the way, vehicles & mounts & then the bulk of my hotbar slots I would fill up with tons of my favorite armor, outfit & vanity clothing pieces. Having 576 or so individual hotbar slots would be more than adequate for my needs.

Can anyone that's had some hands-on time playing the game or A BioWare dev please help me with an answer on this? I was looking at this new picture of the latest iteration of the UI & I'm just not sure if that "1" with arrows above & below it on the far right end of the hotbar is the standard MMO feature toggle that goes from 1-12 like I hope it might be.

Thanks to anyone that can help me on this.
"Health Potions. Mana Potions? Meesa not understand."

Seriously guys. We are making Star Wars: The Old Republic, not some other game that has mana potions. (No, we don't have 'Force Potions' or Midichlorian infusions, that'd be rather weird.)

I know it's easy to compare this game to other MMOs you know, but still, we're making a different game, not a clone of another MMO.

There are different mechanics (such as companions with their own bars or cover), different numbers of abilities, skills, usable items, different UI mechanics and options, etc - so taking a number of slots on quickbars from one game and translating it onto our game without taking these factors into account is a bit premature at best.

In short: We'll give you enough hotbar space to play Star Wars: The Old Republic, but we can't guarantee you'll have enough space to put your leftover healing and mana potions from another game onto it.
6248003
 Georg Zoeller General Discussion No third party addons at release - Georg Zoeller 1304116440
Quote:
Originally Posted by mrkrox
No addons doesnt mean no UI custimization.
It depends on the level of customization. There are plenty of customization options in the game - probably not everything everyone wants, but 'no customization' would not be correct.
6247927
 Michael Voigt News and Announcements Working on the User Interface 1304110020
Quote:
Originally Posted by Sizzlelean
I'm going to assume it's like all the other modern games and we can move UI elements around. All they did was flip some stuff vertically, should be able to fix that though. Here's a hint guys, the chatbox goes on the bottom because that's where your eyes are at. I don't want to glance way up at the top of my 32" screen away from the action to check out my chatbox.
Thanks to Sizzlelean and everyone else for taking taking a look at my blog. We appreciate it.

Sizzlelean, we have great feedback, we definitely thought about eye-travel while laying the elements out. One of our goals was to reduce the amount of eye-travel needed to perform basic combat actions. Having the companion and party members near the ability buttons and health bars helped to reduce this.

We have put the chat top-left by default. However, it is quite easy to drag and undock your chat channels and place them wherever you would like. So you could easily place your main chat channel down towards the combat area. The chat channels can also be resized by dragging the sizing icon located bottom-left.

-michael
6246785
 Stephen Reid News and Announcements Working on the User Interface 1304103780
Quote:
Originally Posted by darthjanus
Finally, my greatest concerns lie in the transparency and bulk of the chat window and the tooltip window. The chat window should be much more transparent so that it fades into the game world. The lower bar of the chat window should either be reduced to a very fine line or removed entirely to reduce the distinct separation from the game world.
I knew there was something I meant to mention earlier...

The chat window in the upper left, as seen in the screenshot, is being used in that shot. When it's moused-over or typed into, it's seen as in the shot. When it's not, everything fades away except the text itself, leaving you more of the game, and less of the UI.

Also, in discussion with the UI team, I can confirm that just about every icon in the game is currently a work in progress, so don't take every ability icon as being 'final'. (Some may be, of course.)

Finally - the suggestion of having a different color UI, or changing the color has definitely been discussed by the team here. If you want it, say so. In a nice way. :P
6245455
 Georg Zoeller General Discussion user interface, why nothing is done about additional combos? 1304102700
... finally, the cover classes have a context sensitive cover bar that appears whenever they are in cover.
6245266
 Damion Schubert General Discussion user interface, why nothing is done about additional combos? 1304100600
Quote:
Originally Posted by Rashiva
Thanks for the prompt replies today Damion (and the rest of the staff ). Just had a question regarding your answer here. Are you saying that currently players can only see two hotbars at the same time? This might be a concern for raiders (like myself) who use, say, 2 bars for abilities/buffs, then a side bar to easily click consumables, etc. In a great number of WoW raiding videos, often you'll see 5+ bars just stacked at the center-bottom area. Will this ability to add bars as we see fit not be in?

Thanks again, have a great day!

Sincerely,
Rashiva

P.s. This update blew my socks off. Just sayin'.
Apparently, my brain shut off a little - a danger of posting first thing in the morning. Let me clarify my own post.

There are four possible quickslot bars, two central and one each on the left and right side. By default, only action slot bar 1 is up - that's the lower central one. A player can certainly turn on all four if he chooses.

If you prefer to access your additional bars by paging through bars, you can instead page through all four bars on a 'spinner' attached to your main bar. This is pretty much industry standard.
6244904
 Randy Begel General Discussion Daniel Erickson, "the game is not built to play without companions". 1304100540
Quote:
Originally Posted by Grimeth
But how far did he get into the game?

I must know!
Far.

Basically, the only thing I haven't been able to take down with a rogue and enough preparation is a dragon.

The hardest parts are easily in the beginning of the game when you're dirt poor and you don't have a lot of abilities to fall back on for strategy. I spent more than my fair share of time assassinating Genlocks, throwing down caltrops and running until I could get out of combat to stealth again.

I'd say my most surprising discovery was how easily you can kill those Revnants (you know the ones I'm talking about) without ever raising a dagger. Bear traps FTW.

And now, back to your regularly scheduled discussion of The Old Republic.
6244891
 Stephen Reid News and Announcements Working on the User Interface 1304094240
Quote:
Originally Posted by drfeelgreat
This Friday's update would have been good (I suppose it still is) if not for the fact that fansites hyped it up. After everyone talking about how amazing the update would be I was very dissapointed. Something that would have made me "go wow" would have been a big chunk of PvP info.
Mindful of your expectations, you must be.

Fan sites (and press) will be talking about their PvP play experience next week.

Quote:
Originally Posted by adamswc
Some user interfaces for other MMOs (WoW for instance) has a coordinate system for identifying your location in a given area. Is there any plan (or previous confirmation) that this (or something like it) will be included in the UI? I just ask because I found that particular feature useful.
Right now we do have player location co-ordinates shown when you hover over the mini-map (lower right).
6243618
 Stephen Reid News and Announcements Working on the User Interface 1304093820
Quote:
Originally Posted by Jatok_Stryver
I love the look of the UI. I would however really love a shot with multiple bars showing. I am interested in how many are allowed at the bottom and on the sides and how it looks with them in place.
To answer a few questions...

Yes, the hotbar at the bottom of the screen can be expanded to show two lines of ability icons. Damion also talks about this here. You can also add two additional bars for more abilities right now - one at the left and one at the right.

Ability icons can be dragged around to different quick slots; the bar can also be 'locked' to prevent accidental dragging.

FYI, you can now see a bigger version of the final screenshot in the blog here. For those wondering, that Jedi Guardian is on the planet Voss.

Last but not least, something we can't convey in screens is that we have subtle but (IMO) pleasing sound effects associated with the UI that really make the game experience feel more Star Wars-y.
6243548
 Daniel Erickson General Discussion Daniel Erickson, "the game is not built to play without companions". 1304091900
Hey Folks,

Sometimes quotes are taken out of context (this one was not, but thanks to everyone who tried to give me the benefit of the doubt!) and sometimes people (read: me) just say things poorly when answering live Q&A.

Companions do represent a sizable amount of your power and The Old Republic is not balanced to play without them. That said, I was attempting to talk about people's likely styles of play, not what was possible. It is totally possible to play solo. You simply put your companion away. It is an extremely hard way to play and you'll likely be destroyed unless you're crazy-uber-elite guy - and even then you'll be going very slow.

Randy, our Bounty Hunter writer, booted up Dragon Age: Origins the first time we got it, put it on "Nightmare" difficulty and declared he would never take any party members with him. He's that kinda guy. Doesn't mean most people would want to attempt it. I certainly got obliterated trying to do the same thing.

Similarly, playing solo with no CCs in SWTOR isn't for everyone. Or most people. You're making the game much more difficult and choosing to miss all the companion content. But it is certainly possible.

You could also play in a two person team with no CCs, do all the solo content that way and you'd be stronger than one person with a CC. There are lots of possible scenarios but that doesn't mean the game is designed with them in mind. The solo player who is playing PvE content is expected by game design to have a CC and the game is balanced accordingly.

I did not say CCs would have to be micro-managed - at least if I did I certainly don't remember and didn't mean to. CCs have continually changed from build to build and we're always looking for that perfect solution. The goal always has been to let players who want to personally control their CCs have a meaningful amount of ways to do so and to give those people who don't wish to control them a robust enough AI that they can let them act as independent party members.

I hope that helps!

Daniel Erickson
6243206
 Daniel Erickson General Discussion Daniel Erickson, "the game is not built to play without companions." (Part 2) 1304091900
Hey Folks,

Sometimes quotes are taken out of context (this one was not, but thanks to everyone who tried to give me the benefit of the doubt!) and sometimes people (read: me) just say things poorly when answering live Q&A.

Companions do represent a sizable amount of your power and The Old Republic is not balanced to play without them. That said, I was attempting to talk about people's likely styles of play, not what was possible. It is totally possible to play solo. You simply put your companion away. It is an extremely hard way to play and you'll likely be destroyed unless you're crazy-uber-elite guy - and even then you'll be going very slow.

Randy, our Bounty Hunter writer, booted up Dragon Age: Origins the first time we got it, put it on "Nightmare" difficulty and declared he would never take any party members with him. He's that kinda guy. Doesn't mean most people would want to attempt it. I certainly got obliterated trying to do the same thing.

Similarly, playing solo with no CCs in SWTOR isn't for everyone. Or most people. You're making the game much more difficult and choosing to miss all the companion content. But it is certainly possible.

You could also play in a two person team with no CCs, do all the solo content that way and you'd be stronger than one person with a CC. There are lots of possible scenarios but that doesn't mean the game is designed with them in mind. The solo player who is playing PvE content is expected by game design to have a CC and the game is balanced accordingly.

I did not say CCs would have to be micro-managed - at least if I did I certainly don't remember and didn't mean to. CCs have continually changed from build to build and we're always looking for that perfect solution. The goal always has been to let players who want to personally control their CCs have a meaningful amount of ways to do so and to give those people who don't wish to control them a robust enough AI that they can let them act as independent party members.

I hope that helps!

Daniel Erickson
6342962
 Georg Zoeller General Discussion Daniel Erickson, "the game is not built to play without companions". 1304091360
Companions are not pets. Pet class mechanics in MMOs traditionally require you to micro manage (tell them who to attack, control ability use, etc.) your pet closely to be able to overcome the challenges of the game.

The main concern I hear is that there is a need to micro control your companion's actions in order to be able to play the game.

While it is definitely beneficial and a player that does it will be able to take on harder challenges than a player that doesn't, it is not required that you micro manage your companion to play or enjoy The Old Republic.

That said, ignoring your companion completely (e.g. not giving them equipment updates, leaving them on the ship, etc.) is not advised - unless you are grouped with other players to compensate.

Companions are an integral part of the SWTOR experience, so that won't change. They assist in combat, they are important to the Crew Skills system and they fill various roles in story and progression. They are full characters with equipment slots.

It's something that hasn't been done in this fashion in other MMOs so it might be hard to accept for people that it isn't just 'everyone is a pet class' (since that's the only frame of reference they have from previous games), but that doesn't concern me much. People quickly understand after they get their hands on the game.
6243097
 Georg Zoeller General Discussion Daniel Erickson, "the game is not built to play without companions." (Part 2) 1304091360
Companions are not pets. Pet class mechanics in MMOs traditionally require you to micro manage (tell them who to attack, control ability use, etc.) your pet closely to be able to overcome the challenges of the game.

The main concern I hear is that there is a need to micro control your companion's actions in order to be able to play the game.

While it is definitely beneficial and a player that does it will be able to take on harder challenges than a player that doesn't, it is not required that you micro manage your companion to play or enjoy The Old Republic.

That said, ignoring your companion completely (e.g. not giving them equipment updates, leaving them on the ship, etc.) is not advised - unless you are grouped with other players to compensate.

Companions are an integral part of the SWTOR experience, so that won't change. They assist in combat, they are important to the Crew Skills system and they fill various roles in story and progression. They are full characters with equipment slots.

It's something that hasn't been done in this fashion in other MMOs so it might be hard to accept for people that it isn't just 'everyone is a pet class' (since that's the only frame of reference they have from previous games), but that doesn't concern me much. People quickly understand after they get their hands on the game.
6342961
 Georg Zoeller General Discussion Interesting story moment from SWTOR-UK review 1304089860
The dark side might be seductive and often the easier way out, but that doesn't mean those choices have to be easy on the player
6242864
 Georg Zoeller General Discussion Too many skills - I hope my screen won't end up looking like THIS 1304088660
We are very much interested in finding the right balance. Too many skills is just as bad as too few, so this is something we pay quite a bit of attention to.
6242624
 Stephen Reid General Discussion Fan Site Summit - PvE and PvP embargo drop - link and discuss info here 1304087880
Quote:
Originally Posted by raelimar
It sounded like he didn't say anything in response to the question about class-specific mounts, but since there was a ton of applause in response, I'm gonna go out on a limb and say that he nodded.
You're way out on that limb. No confirmation of class-specific mounts was given during the Summit, by secret nods or otherwise.

Quote:
Originally Posted by aeterno
Did I spot a serbian flag on one of the slide show shots apparently depicting where all the fansites were from lol?
Yes indeed! Serge from SWTOR-Life came all the way from Serbia. Bless 'im.

Quote:
Originally Posted by ninjashikamaru
Fureur Article Translation:
Please do not re-post entire articles, even if they're translations, and especially not if you're going to run them through Google Translate - which causes more confusion than it solves.

Quote:
Originally Posted by tatesi
Will there be any video footage of your play sessions?
No video of gameplay was allowed during the event.

Quote:
Originally Posted by Traes
The biggest thing I've gotten out of this press release so far is from the Gamespot Bounty Hunter preview.

They said that if you die.. a companion can revive you. I had not heard this before.

Unless they mean "player" companions, this is huge. It would mean that companions don't just disappear when you die and fight on until you are out of combat.

Can someone confirm this????
Some changes are being made to the death system right now. We might even write a dev blog on death.

Other players in your group can currently revive you on death; every character has a 'rez' ability.

Quote:
Originally Posted by Boaventura
Give me some juicy PvP info now. : D
Less than a week to wait!

Quote:
Originally Posted by ciallen
Can anyone tell me if there was a fan site that played any class other than the Bounty Hunter and Imperial Agent? I love all the articles so far, but I was looking forward to catching some impressions from more classes with this latest build.
Every site had the opportunity to play other classes. I know sites played with the Trooper, Smuggler, Sith Inquisitor, Sith Warrior... I think I saw a couple of Jedi too.

Give them a few days to write up their experiences - they're working on it.
6242450
 Stephen Reid General Discussion I have a bad feeling about this: bit-tech.net's TOR preview 1304087040
Everyone is entitled to their opinion.

A couple of things that might confuse in this review; while the reviewer played the game over a period of 48 hours, they didn't play for 48 hours. (If they did, they'd have gotten a lot further in the game...!)

Second, Origin Worlds are indeed a different sort of experience from the rest of The Old Republic. Essentially an introduction to the game, they focus quite heavily on story, and on getting you used to the pace of how the game plays. Game mechanics are relatively light, without the introduction of more complex concepts such as Advanced Classes, Crew Skills, and so on. In fact, your first Companion Character is really the first new 'system' you deal with on an Origin World.

Third, your story mileage may vary. As everyone in the studio plays the game a lot, we talk constantly about it, and what comes up very often is of course the story involved. We compare quests, talk about the choices we made, and often just ask each other "Have you gotten to the bit when..." Just like a great book or TV series (as we feel 'longer' than a movie), there are generally 'moments' people enjoy in most stories.
6242267
 Damion Schubert General Discussion user interface, why nothing is done about additional combos? 1304086560
Quote:
Originally Posted by Reanor
Based on recent artical about User Interface - I've proposed the below some time ago and I see this implemented in every MMO. Why SWTOR decided to only give us one shortcut bar?
The player can have up to four bars. Only one is seen by default. You can view two at once, and switch between all four.

Quote:
Please advise if we will have multiple ability bars available with and Option to use ALT and SHIFT as additional key combinations.
Keybindings are in, and they support modifier keys like ALT and SHIFT.
6242201
 Stephen Reid General Discussion Jeff Hickman New Executive Producer 1304084760
Quote:
Originally Posted by steve
"He is ultimately in charge of all teams that interact and interface with customers in the live game."

Dont mean to take this the wrong way but it sounds like their getting their customer service team ready
We've been ramping up our Customer Service team for quite a while. Headquartered in Galway, Ireland, they're currently hiring.

I'd like to remind everyone in this thread that discussion of previous MMOs, and anyone's role within them, isn't really pertinent to The Old Republic.
6241927
 Alyson Bridge News and Announcements Working on the User Interface 1304081940
Lead UI Artist Michael Voigt explains the process of achieving an accessible but useful game interface.

Quote:
Hello everyone, my name is Michael Voigt, and I’m the Lead UI Artist here at BioWare Austin. In this blog, I’ll share some of our vision and goals for the user interface in Star Wars™: The Old Republic™ and the solutions that we used to achieve them.
Read More...
6241343
 Alyson Bridge News and Announcements Sith Warrior Character Progression 1304081940
In Star Wars™: The Old Republic™, your character advances through the ranks, gaining experience, growing in power, and reaping the rewards of more advanced gear and skills.

Take a look at this Sith Warrior as he develops and amasses power in The Old Republic. While there are many paths to choose from, this example gives you a small glimpse of the armor and abilities a Sith Warrior can claim as he pursues his own destiny.


Watch
6241340
 Georg Zoeller General Discussion Buff Stacking 1304056680
Quote:
This really worries me, I've really never seen buff stacking in any other AAA MMO and I believe it is because it can get really out of hand. Especially in terms of PVP.

I may be over reacting because truthfully I've never seen it implemented, but buff stacking seems incredibly OP and hard to balance. How does everyone else feel about it?
Don't worry about that, it was a bug and it has been fixed already in our latest builds
6232712
 Georg Zoeller General Discussion You do not get a new attack until level 46 1304056500
This is a misunderstanding. The author only saw the base class ability progression on the trainer. After getting your Advanced Class, your character gets abilities from 3 sources:
  • Base Class, every few levels
  • Advanced Class, every few levels
  • Skill Points (player distributed), 1 point each level.
At level 14, the average character will have a wide range of abilities, many of which will be active combat abilities. The number of abilities you have and when you learn them is still being examined and is likely to change as we continue development.

But you don't have to take my written word for it, here's some exchange I had with the people from the fansites on that very topic this week: http://www.youtube.com/watch?v=p15pE...edded#t=14m35s

Hope that takes care of your fears!
6232677
 Stephen Reid General Discussion Jeff Hickman New Executive Producer 1304033640
I'd like to address a few of the misconceptions in this thread.

Jeff Hickman’s role as Executive Producer, Live Services, does not put him in charge of BioWare Austin, or the development of Star Wars: The Old Republic. The job description quoted in this thread is not for Jeff’s position. He is ultimately in charge of all teams that interact and interface with customers in the live game. That does not include, at any point, direct decisions about the game’s development itself. Game development is still ultimately handled by Rich Vogel’s team, with James Ohlen as Lead Designer.

BioWare Austin is made up of a huge and diverse mix of development staff, from all across the games industry. We’re proud of just how many MMO veterans we have on staff; many senior developers here have shipped multiple MMOs, which is a rarity. That collective experience is going to help us ensure that The Old Republic boasts a level of service that’s up to the standard you expect from Star Wars and BioWare.
6236121
 Stephen Reid General Discussion End game content has been started by Bioware 1304019060
Quote:
Originally Posted by Lucivity
Once again, without confirmation there is no way of knowing which part of my thread title is "factually incorrect".

The best I can do without confirmation that end game content has been started is change the title of the thread to "End game content has PROBABLY not been started by Bioware."
You already have confirmation, but here you go: end game content has been started (and continues to be worked on) by the development team on The Old Republic.

Your thread title is absolutely, completely and factually incorrect. I can see why you might be confused by the original quote, but there you go.
6233632
 Georg Zoeller General Discussion Flashpoints - Only Once a Day. 1304018220
The important part of this is the word 'currently'.

These things are easily adjusted and your opinion on it definitely matters, so let us know what you think.
6233481
 Georg Zoeller General Discussion You do not get a new attack until level 46 1304018100
Given that tutorial systems were not in the version that fansites or journalists got to play, I can definitely see that someone would come to that conclusion.

Anyway, you can ask the fansite guys for their impressions regarding the available abilities, I'm sure they have plenty to say about that.
6233460
 Georg Zoeller General Discussion End game content has been started by Bioware 1304015280
That is factually incorrect. End game content has not been shown publicly by BioWare would be a better summary.
6233017
 Georg Zoeller General Discussion Bioware: A day in the life 1304011380
One thing about working in game design is that there is little 'routine'. Every day is different. It is both awesome and stressful at the times, and certainly not for everyone.

Here's a random sample day from the life of the Principal Lead Combat Designer on The Old Republic.

0900. (+/-2h) I pull my landspeeder up in front of the office, cursing the already almost unbearable heat before remembering my time on Echo Base Alpha at BioWare Hoth (aka Edmonton).

My sights quickly acquire a prime parking spot within line of sight of the main door, but just as I am about to zoom in, William Wallace rides past me with his trained bear and claims it. Remembering the last time my speeder argued with his hipster bear, I withdraw and make a mental note to leak William's character name to the test server to the people that complain most about his classes, so they can 'ask him for advice'.

0915. After stopping at the concentrated Jawa liquid dispenser (They say it's unhealthy, but I say the only unhealthy part about them is inhaling the smoke from the Jawa bonfires behind the office where they roast the stuff), I make my way to my office, a nice property in the center of a building surrounded by a construct of heavy, blaster safe whiteboards.

0930. Quickly scan incoming communiques, mails, spam, alternating between the 'delete' and 'remember to look at later' options. How is it that I can search the internet faster than my inbox?

0945. Design Leads Meeting with Emperor Ohlen and Darth Lusinchi. Senators Amatangelo and Erickson are in attendance, along with various ambassadors from the Engineering, Quality Assurance and Production departments.

After going over the usual deliverables and pressing issues (Apparently the fansites are at the gate, demanding entrace), Moff Schubert complains about how his team got slaughtered trying to finish their group quests on Tatooine last night and how that is somehow my fault. After unsuccessfully trying to deflect the issue by shouting 'story' and pointing at Senator Erickson, I concede that intelligence reports indeed confirm that those Jawas somehow got their hands on rocket launchers that were marked as 'Task Force JT, Coruscant' and that there's increasing pile of dead testers in on Tatooine - enough to stop regular traffic to Alderaan apparently. I claim to have one of my guys call Schubert's guys (who all died on Tatooine anyway) and manage to escape the meeting.


1030. Another meeting. The Minister of Live Production, Blaine Christine wants everyone to be up to date on the latest developments from testing. Apparently there's been limited testing traffic on Alderaan since the last patch while intercepted forum communication shows an extremely increased volume of the words 'Jawa', 'Frack', and 'moisture farming'. I feign ignorance about these things and suggest we should send the community team with a white flag onto the hostile forums to identify the cause of the disturbance. Sadly, the suggestion is deflected - the community team apparently is herding around fansites in our building today, which is described as 'similar to nerf herding'.

1100. I pull up the defect tracking holonet and study the latest issue, broadly organizing them in 'fix now', 'fix by end of day', 'fix by end of week' and 'will not fix' - the latter one being my favorite, they need to increase the size of that button. I also scan the holo projections of vital metrics for various planets, including Tatooine.

1145. I briefly assemble my combat team for status updates on tools, work assignments, deadlines and casually mention that the introduction of high tech weaponry on Tatooine is a great success so far, almost no tester has made it past them. However, I had noticed earlier that Smugglers and Imperial Agents somehow seemed to be able outwit the Jawas and demand it fixed.

1200 - Lunch. On the way out, I nearly get trampled to death by a horde of fansite nerfs charging for the catered BBQ. Well, at least Texas found a good use for otherwise unproductive animals. Nothing bad ever happened from feeding animals to other animals.

1300. Ambassador Reid informs me that I am to be interviewed by some of the fansite people in an hour and scolds me for wearing a Republic shirt today. Something about 'The forums', 'favorite factions' and 'Jedi bias'. Not really sure what this is all about, but I tell him I’ll wear an 'Empublic' shirt once we make one.

1315. I meet with the combat engineering team to triage work on game features for the next two weeks. It looks like we've made great progress and some parts of the new Emergency Protocols feature that is designed to make testers less frustrated after defeat. I decide on a few other features and a number of fixes we want prioritized for swift delivery and get dragged off by Ambassador Reid's minions to the fansite interview rooms.

1400. Interviews. Apparently we just let fansites ask almost any question these days. The topic of swimming comes up and I recall the tale of when our office got flooded years ago (apparently having a giant parking lot drain into the entrance of your building is a common design feature in modern Texas infrastructure) and how that left the Artists traumatized and unable to work with deep water.

1415. More interviews. Those Correlian Run Radio people. They seem nice, but try to trick me by saying 'answer these questions fast, just yes or no'. I can’t remember what I told them, some kind of Jedi Mind trick. Curse you Kathy.

1430. More interviews. That Musco guy from that podcast, I think I remember the voice. Auto facing. Auto Attack. Companions. Tons of hard hitting questions. Maybe I should bring Mr. Wallace's bear next time to answer those questions. Cornered, I have no choice of telling them the truth about these things. I just hope we have some assassin Droids...

1445. More interviews. SWTOR-EU. They try to make me speak German, but it makes Mr. Reid uncomfortable. I suggest everyone get to their chopper instead, but am rebuffed. More questions I have to answer. Where will it end.

1500. Phew, this is done. I catch some breath behind the secure whiteboards of my office, and work through a long list of emails and requests. The lead technical artist jumps me to discuss 'optimization efforts', which is an euphemism for 'Do you guys really have to use all these visual effects?'. I manage to appease him by getting my data analyst to create a report on visual effect usage.

1600. Another meeting. Animation Sync. My guys show the animators how their work is being incorporated in various high level abilities.

1630. I briefly talk to my designer in charge of creature combat and casually mention that it'd be great if R2 units could be fit with a flamethrower. Surprisingly, he agrees. I then find spawning team leads to discuss several new heroic quests that have been added to Hutta and identify how we're going to approach those.

1700 - PvP Test. Testing that fancy new scenario about [bleeeeep]. I chose to not play today but observe my guys play. Notes are taken and converted into issue reports and requests for investigation.

1730. Pete, the class designer on the Bounty Hunter and Trooper classes informs me that the latest iteration of the class with changes from testing and internal feedback is ready. I get a short demo and we send the changes off for more QA testing and into the server publish pipeline.

1800. More emails. Reminders to review people, invites to attend interviews for prospective hires, technical discussions about issues with various game systems, mock ups for new UI screens and heated discussions about Jawas.

1900. Just as I am about to leave, an email from Lord Muzyka himself, containing the words 'Jawa' and 'Rocket Launcher'. I agree to investigate and escape the building.

2000. I get home. My phone tells me there's about 30 new emails that need attention, including one from Mr. Reid pointing to interesting comments on our forums. I decide to jump in and address a bunch of them before turning off the phone.
6227863
 Stephen Reid General Discussion Fan Site Summit - PvE and PvP embargo drop - link and discuss info here 1304006040
Quote:
Originally Posted by Incitatus
All this suggar, and Ask A Jedi posted (on bottom of page)

"Oh, and we got a sneak peak at part of tomorrow’s update – WOW!"

How the **** are BW going to top this ?!?

http://www.askajedi.com/
I doubt we will in most people's minds.

Our focus this week was very much on Fan Site Summit and the embargo drop.
6231560
 Georg Zoeller For Newcomers Beta Download 1304004540
Just a reminder. If you get selected for testing, you will see it here:

http://www.swtor.com/tester/

This is also the only place where you will be able to get the game client, and only if your account was selected for testing. Any other place that claims to have the client for download, get you the client, etc. is a scam and potentially worse.
6231351
 Georg Zoeller General Discussion Multi Characters per account 1304004360
Yes, you will be able to have multiple characters per account per server. 8 seems like a good number, but that's not definite yet.
6231324
 Stephen Reid General Discussion Fan Site Summit - PvE and PvP embargo drop - link and discuss info here 1304002380
Thanks to ninjashikamaru for making this thread. I've changed the title to make it more obvious what's inside, and I'll sticky in a sec.

Please limit yourself to posting links to fan sites' coverage. It's not fair on them to re-post all of their information. Selective quotes are fine.

Remember people - link your sources. Good links help people think!
6231012
 Stephen Reid General Discussion EA wants to put advertisements in games. 1304002080
Quote:
Originally Posted by Drifting
what do you guys think about this?
-----------------------------------------------------------------------------------------
“Brands and advertisers doing stuff in sports on TV want to go to where gamers are playing and IPs like FIFA, Need for Speed, or Madden are perfect for them because they’re engaging games that are available everywhere consumers are gaming,” said Madden. “We’re making it easier for advertisers to plan and buy across our catalog.”

“With EA’s audience, there are more gamers playing the same game across multiple games during prime time than a network is going to get with a hit show,” said Madden. “This will unlock bigger and bigger budgets. Advertisers want to place buys and know what the results are going to be. And we’ll be able to show them results.”

source: Forbes
------------------------------------------------------------------------------------------
personally I think its tacky as hell, just my opinion though.

Id like to get a Dev post on this.
While we haven't yet discussed our final business model for The Old Republic, I can confirm there are no current discussions about in-game advertising.

As you can see from the quote above, some of EA's other major franchises are being considered, but what happens in another EA game (or indeed, anywhere else in EA) is not guaranteed to affect The Old Republic.
6230959
 Stephen Reid General Discussion So non-English speakers still 2nd class gamers? 1304001780
Quote:
Originally Posted by Beti
That's good to know, but this leads to the question I've been asking since the announcement:

Will non-English speaking countries (I mean where English in not the official language, Hungary for example) get involved in testing too? I'm a Hungarian, yet I'm more than capable of expressing myself in English.

So... Will they? It would be more than appreciated if you could clear these things up. I've been here since day 1 (well, here is was night 1), and signed up for testing the first day. My hopes are still up for being selected one day. It's like the lottery. I know the chances are slim, but there is a big difference between not winning the lottery, and not being allowed to play the lottery.

Is asking for a simple 'yes' or 'no' answer too much? I hope not.
Yes.

Those who have applied from non-English speaking countries (and that includes non-French and non-German speaking countries) could be selected for testing.
6230912
 Stephen Reid General Discussion Fan Site Summit - PvE and PvP embargo drop - link and discuss info here 1304000940
Quote:
Originally Posted by ninjashikamaru
We just learned from Stephen Reid that the first embargo on the fansite summit drops in 2 hours. Get ready for the flood of articles. Post what you find here, and I'll compile all the articles in the OP. Until then, discuss your anticipation, lol.

List of Fansites to watch:
TORWars
Corellian Run Radio
Darth Hater
TOROcast
Mos Eisley Radio
Ask A Jedi
TOR Syndicate
SWTOR UK
SWTOR.eu
TOR-Talk
SWTOR Life
Fureur
Gamona
InGame
SWTOR-FR
Good list!

I'd like to point out that not every site will be posting things in (checks watch) 30 minutes or so. Don't blame them, they may be jetlagged.
6230777
 Stephen Reid General Discussion So non-English speakers still 2nd class gamers? 1304000160
Game Testing has been ongoing in various forms since announcement. European Game Testing is planned, but is not online yet for a number of reasons. We have a date though, and we're moving towards it.

When European Game Testing gets fully underway, we'll make sure everyone knows about it.

In the meantime, all we can do is ask for your patience. Between hiring our European community team, inviting a number of European fansites to the Fan Site Summit, and having scores of EU press play the game recently, we're definitely not forgetting about Europe.
6230674
 Stephen Reid General Discussion First embargo drops this week 1303996380
Quote:
Originally Posted by Lucivity
I seriously doubt he would have quoted that post if he was only talking about the embargo. They already said they don't use codes and hide stuff. If he quoted that post for truth then the post is true.
That sounds logical, but it's not the way I work, and generally not the way I see people posting around here.

Whatever I may quote from a post is what I'm referring to in a reply. Just as I am with your post, right now. So yes, definitively - I was only referring to the comments on embargo timing.

To answer the other 'nagging question', although I realize it's been covered by others by now, yes, during the Summit fansites had time to play all classes on Origin Worlds (or at least, all the ones they wanted to).

Like our press event, they got most hands-on time with the Bounty Hunter and Imperial Agent.

Oh, and the first embargo drops... (checks watch)... in about two hours.
6230118
 Georg Zoeller Allgemeine Diskussionen Unerlaubte Leaks melden? 1303951320
Natuerlich melden.

Wir bannen dann naemlich denjenigen der dafuer verantwortlich ist und dass oeffnet natuerlich ein test slot....

EN: (regarding whether or not to notify us about leaks)... sure, do it. It'll cause the removal of the perpetrator from our test (we're really good at that) and free up a slot that will go to a deserving individual that understands what a contract is and why you should not agree to one if you don't intend to honor it.
6226031
 Georg Zoeller General Discussion Herding in SWtoR? 1303945800
It's definitely possible to bite off a lot more than you can chew, even intentionally.

That said, the AI on ranged enemies will probably make a point of taking cover, flanking you or generally not running after you unless you break line of sight, so herding a large number of creatures is a bit more challenging in this game.
6225312
 Stephen Reid General Discussion First embargo drops this week 1303937580
Quote:
Originally Posted by TwinCinema
The "first embargo" I expect refers to the fansites posting information on the content they played at SWTOUR - that is, information on the Agent and Bounty Hunter (I think). I expect this was arranged so that all of the fansites could focus on playing the game and maximising the use of time at SWTOUR rather than Tweeting every little thing that happened during the weekend. This way they can all get home, prepare their articles, and post on a 'level playing field'.

Just my guess.

The second embargo may relate to their PVP experiences and be dropped when Bioware is prepared to release more info on PVP in the coming weeks.
Quoted for truth!

Quote:
Originally Posted by iSweeper
Maybe ground breaking wasn't the best phrase to use. Trust me when I say that when all the fan sites / podcasters seen the update we all were cheering and clapping and not out of respect for BioWare showing us the update earlier but out of the fact that it was pretty awesome.

Ground breaking can be different for everyone....some might think that adding story to an MMO is ground breaking and others may think that it's the wrost idea ever. But trust me when I say you'll want to see this up coming Friday's update. Just don't assume I mean that it's going to be a release date or something so big the entire Internet crashes because the entire world is online trying to check out the update.

In short, it's going to be sweet and worth checking out!
More quoting for truthiness.
6224228
 Georg Zoeller General Discussion New screenshot in case it has not been posted yet 1303930560
Citation:
Envoyé par azarhal
A Jedi Knight on Ord Mandell...

hmm...

Maybe he took a shuttle.
... or his spaceship. Both are options. Maybe he had something to do there.
6223084
 Georg Zoeller General Discussion No Friendly fire? 1303930560
SWTOR is an MMO, which is a generally collaborative genre, so there is no friendly fire.

Obviously, there's still the option of dishing out some damage to friends by duelling them or annoying them enough that they roll a character on the opposite faction that you can then engage in PvP.
6223075
 Damion Schubert General Discussion Companion Gear: Droids 1303856880
Quote:
Originally Posted by Zyrai
Yes you can give your companion armor and weapons you pick up.
You can equip all of your companions, including your droid. Some equipment slots are shared with those of players and non-droid companions. Others are droid-specific. We're still playing with the specifics of these.

An earlier poster is correct in assuming distributing these items is trickier than one might guess at first glance. If you don't have a droid companion yet, then getting a piece of droid gear is possibly even more disappointing than getting grey 'junk' loot. We do have plans to deal with this issue.

Tragically, droid armor at this point does not change the appearance of the droid. Given the wide variety on shapes and skeletons the droid CCs can operate on, this would be a fairly large undertaking.
6215040
 Stephen Reid General Discussion Random question for the community... 1303852080
Or I could just say it for you right here.

I seem to recall I was trying to address the idea that the 'only' time a release date would be announced would be at a major show (this was pre-PAX). I have no idea where this idea started, but it's not a definitive suggestion. It's just a possibility.

That said, if we chose to announce a release date at any show, E3 would be a good choice, as it's probably the most high-profile games industry show on the calendar. (It's not the biggest; it's the highest profile. More journalists attend E3 than any other show. More members of the industry itself attend than any other show, etc.)

This is not - in any way - a suggestion, guarantee or intimation that we will announce a release date at E3. Strictly a hypothetical situation.
6214396
 Stephen Reid General Discussion April 29th Friday Update Speculation Thread 1303797300
Quote:
Originally Posted by marTHCi
Wow that was hard for me to understand as a non-English.
But to be clear. It does mean that we know when Christmas is, before it actually is, right? Not that the *game* arrives after this Christmas, right?
Yes. Sorry if I confused.

At least in the UK and US, you will see shops etc putting up Christmas decorations and so on as early as September or October - so you know Christmas is coming before Christmas is actually here.

In other words, you'll know a release date is going to be announced before we announce it. That doesn't mean we will say "On this date, you will get a release date!" necessarily, but it does mean we'll let you know something big is coming.

And not through a very complex series of cryptic clues spread around the internet. We haven't got the time to do that kind of thing.
6201590
 Stephen Reid General Discussion April 29th Friday Update Speculation Thread 1303796520
Zitat:
Zitat von Miravlix
Last Friday was PLAYER hyped.

This Friday is DEVELOPER hyped.

That seems like a huge difference to me, I still don't understand why people could hype last Friday, we had zero information to suggest it would be anything special.
I wouldn't say we're hyping this Friday's Update any more than any other Friday Update. Those in the room this morning did seem to like what they saw, I'll say that much.

I've said to the fan sites in attendance at the summit - when we have a release date or similar to announce, you'll hear that train coming down the tracks... don't expect us to spring it on you completely as a surprise.

Expecting a release date every Friday is kind of like thinking Christmas is going to happen every weekend. You know that Christmas is coming before it arrives.
6201454
 Emmanuel Lusinchi Discussion générale Classification des loots/Items/sets 1303769640
Quote:
Originally Posted by Audoucet
On nous a finalement dégoté un développeur francophone ? Bienvenue !
Ben, en fait, je suis la depuis le tout debut du projet (et meme un peu avant...).

Mais j'ai plein d'excuses! Comme: beaucoup de travail, et... euh... beaucoup de travail.
Oh, et taper en Francais sur un clavier QWERTY n'est pas ideal.
6204167
 Emmanuel Lusinchi Discussion générale [Discussion] Utilisation de "soins Siths" et absence de "soldats" dans l'empire 1303767720
L'inquisiteur Sith a des méthodes de guérison qui suivent vraiment un thème sinistre et sombre, avec des compétences comme "Infusion Noire", "Consommation" etc.
Malgré cela, dans son principe, la mécanique de jeu au niveau des soins de l'Inquisiteur est similaire à celle du Jedi Consulaire, purement pour des raisons d'équilibrage.

Maintenant, au sujet d'avoir une classe de Soldats du côté de l'Empire ... On a pensé qu'il aurait trop de redondances avec l'histoire de l'Agent Secret (qui est un membre d'élite des forces militaires impériales) et trop de redondances avec le gameplay du Chasseur de Primes (longue portée, basé sur la technologie, des dommages combinés avec une armure lourde). Cela reste une bonne idée que nous avons longuement discutée au début du projet.
6203872
 Emmanuel Lusinchi Discussion générale "Colorisation" de l'équipement en vidéo PAX 2011 1303767600
Après avoir vu la vidéo, je peux vous confirmer qu'il ne s'agit pas du système pour les couleurs (colormatch), mais juste le personnage qui a des nouvelles pièces d'équipements. Désolé de vous faire languir comme cela, mais malheureusement, on n'est pas encore tout à fait prêt pour discuter de ça.
6203849
 Emmanuel Lusinchi Discussion générale Classification des loots/Items/sets 1303767540
Au sujet de la qualité des objets, nous avons pour l'instant montré les suivants : Basse qualité (gris), standard (bronze, une sorte d'orange terne), premium (vert), prototype (bleu) et artefact (violet).
Voici un petit peu d'infos : Au départ nous avions utilisé un shéma de couleurs métalliques (bronze < argent < or < platine ) parce que tout le monde est familier avec les valeurs de ces métaux. C'était une bonne théorie, mais en pratique, cela s'est terminé par une variation de gris et de jaune, qui ne marchait donc vraiment pas très bien ! Après plusieurs essais et quelques erreurs, nous avons fini par utiliser plus ou moins le standard du MMO comme les joueurs sont déjà familiers avec cela.

Au sujet des objets liés, nous avons montré "lié quand équipé" et "lié quand ramassé", nous avons eu quelques discussions au sujet des mécaniques de la liaison des objets et comment cela pouvait fonctionner dans nos réglages du jeu. Nous avons fini par utiliser ces deux types de liaison car même si ces concepts sont un peu artificiels, ils sont très utiles pour garder une économie de jeu équilibrée. Nous avons aussi fini par créer un nouveau système, au sujet duquel nous sommes persuadés que les joueurs apprécieront vraiment et qu'ils trouveront approprié dans l'univers de Star Wars. C'est quelque chose dont nous ne sommes pas encore prêts à discuter.
6203838
 Stephen Reid General Discussion April 29th Friday Update Speculation Thread 1303765020
Quote:
Originally Posted by lightspeed
No his whole point was the release date will not be an "all of a sudden" announcement.

Let me put it this way. If the announcement is going to be made at E3 you'll know before that because they will hype it up a "really big announcement is coming!" He did not put a time frame on it, just gave you an example using xmas.
In terms of what I was trying to say, this pretty sums it up. ^^

If I can have everyone reading this take away one thing, it's this: when I use an example to explain something, that's not a cryptic clue. Ever. Honestly, considering everything we say seems to get misintepreted, being cryptic about really important stuff just causes us problems.

My example was - you know that Christmas is coming. There are many signs to tell you so. So, just like Christmas, when we're getting ready to announce the release date, there will be many signs to let you know. You won't have to decipher clues, or look at tea-leaves, or consult a psychic - we'll tell you. You don't have to decipher anything to figure out Christmas is coming.

Also, while we're talking about signs; there are many established steps towards release. One would be, for example, that details are released about pre-order. That has not happened yet. When it does, you can be sure we're closer to a release date announcement.

Until then, we carry on regardless. My point being: between any Friday, the likelihood of the next Friday Update being release date is near-zero. Unless, that is, we've suggested that it would be... probably over a fairly long period beforehand. (And 'fairly long' could be anything between hours and weeks in time. It's not going to be months. The waiting would kill you. )

Last thing: we absolutely know that some of you feel we should have announced a date, or at least narrowed the release window, already. That's your opinion. Our opinion is until we're ready to commit to a narrower window or a specific date, we're not going to do that. When we commit, we'll commit in a big way.
6203432
 Damion Schubert General Discussion Bioware: A day in the life 1303752180
Quote:
Originally Posted by ctwoz
So I was wondering, at this stage in development, what’s a typical day in the life at Bioware Studios?
The answer to this question is going to vary wildly and dramatically based on who you ask, so I'll answer only for me - keep in mind that my role and position is pretty unique in the team, as I both manage a team of systems designers who do itemization, maps, crew skills and other features, as well as act as a primary liaison from design to several programming teams (yes, that's plural).

So for me, my day is usually a combination of:

- Meetings, and lots of them. Some days, even my lunches are meetings. A project this size takes a lot of communication to keep things rolling smoothly.

- Playtesting

- Triaging issues and design changes

- Managing my team (who are, thankfully, excellent, and take little handholding).

- Writing an occasional design document for a feature or tweak that slipped through the cracks, or needs redesign based on stats and feedback.

When I can sneak in a moment, I try to pop onto the boards and answer a question or two. As you might imagine, though, that time is more limited than I would like.

Quote:
Is this stage of development stressful or fun?
Can't it be both? I'm currently playing a build very nearly nightly, and it's amazing to see it all coming together so nicely. That being said, it's also incredibly frustrating because we're all perfectionists, and we are constantly pushing to take it to the next level.

Quote:
Is everyone putting in long hours? More than 1 shift? Get weekends off?
That'll depend on the week and the team - especially if an important imminent build is coming. That being said, even when we take the weekend 'off', we're playing the game a lot - a couple members of my team and I spent Saturday playtesting the group content on Alderaan, which was great fun, but also resulted in several pages of notes for me to fix this week at work.

One of the things that's probably not incredibly obvious to people outside the building is that this project is so big, and has so much content to do, that you can constantly be surprised by work other groups is doing. Usually, this is a good thing. =)

Quote:
What do you guys do at the office to blow off steam and have fun?
On a team this size, there are a lot of different subcultures that do their own thing. We have a fitness group who prefers to go running instead of take lunch. We have a large weekly poker game, and more than one D&D campaign floating around. We have a large subculture of Magic the Gathering players who I keep intending to go lose to. I tend to hang out with the people who like board games. League of Legends is popular, and you can naturally find players of almost any major MMO you can think of, if you try.

Also, sarcasm. In general, we use sarcasm the way a French chef uses butter - liberally and on everything.

Quote:
How do you think the intensity of the next few months will affect your work or personal lives?
This late stage a project is always hard, and frequently involves long hours. Fortunately, most of us with spouses are patient and understanding about our career and our passion. In many respects, though, its easier to put the extra oomph on the project now than it was, say, three years ago. Back then, the project was, you know, largely non-existent, amorphous, theoretical. We were still trying to have the fun.

Now we can see what we're building, and what needs to be fixed, tweaked and changed. The game is tangible, and fun. There are issues and flaws, no doubt, and still enormous challenges to take on before this thing gets into your hands. But for the most part, the sense is one of finally seeing everything I've been working on for years finally come to fruition, and as you imagine, its extremely gratifying to watch it happen.

Quote:
Are you guys living on frozen burritos?
Bioware treats us very well, thank you. Our founders, Ray and Greg, are very proud of the fact that the studio they founded in Edmonton has won numerous 'best places to work' awards for Canada, and they've done their best to import that culture down to Austin where we work.

As for EA - they've largely left things alone, and in general they're very eager for this team and this project to do well.

Quote:
Is the Bioware janitor really as talented as people say?
Which one? We have a whole cleaning crew. Sadly, most of my interaction with them is 'is that the sound of vacuuming? Is it really that late?'
6197210
 Georg Zoeller General Discussion No dual spec for you, confirmed!! 1303581960
Quote:
Originally Posted by Cinge
What it doesn't say is "you can longer pay to reset your tree points and re-do them",which being able to was confirmed a long time ago.
Correct. The ability to respec your skill point distribution is still in the game.

Summary, since this is a confusing topic:

You can change your skill point distribution by paying credits at a vendor on your capital world. That has not changed.

You may or may not be able to change your Advanced Class, we haven't decided on this one yet. If you can, the cost would be significant. That has not changed.

There is currently no plan to add dual spec (the ability to swap almost instantly between two skill point configurations) for launch. At this point, it seems not necessary for us, but we're not opposed to add it at a later point / patch should we feel that the game would benefit from it.

Hope that helps.

6182908
 David Bass General Discussion Fan Site Summit under embargo? 1303485780
Quote:
Originally Posted by refsgaard
The press have a months embargo because some of it comes out in paper form. Fan sites post on their respective sites + podcast, so we could see the embargo being lifted around the same time as the press embargo!
That sounds entirely plausible.
6166706
 Stephen Reid General Discussion The Emperor is a Collective? 1303485180
Zitat:
Zitat von soupe
In today's friday update about the new novel called Revan, it says that readers will learn about "...who the Sith Emperor is in the time of the Old Republic, where THEY came from and how THEY have held onto power for so long..."

Am I misunderstanding, or does this mean that the Sith Emperor is a group of people?
It's a typo, and will be fixed soon. It should say 'he', not 'they'.
6166468
 Alyson Bridge News and Announcements Drew Karpyshyn’s New Novel Revealed 1303484520
Star Wars™: The Old Republic™ is continuing to expand beyond the core game and into novels and comics. Del Rey Books has already published two novels in the Old Republic timeline, Fatal Alliance and Deceived, and last year announced that a third Old Republic novel was to be written by Drew Karpyshyn, Principal Writer at BioWare, and author of the Darth Bane series of Star Wars™ novels.

Read More...
6166272
 Stephen Reid General Discussion Dev Rage? 1303438680
Zitat:
Zitat von Nosh
Someone get these guys a mojito and a lounge chair. STAT. Before they burn Bioware to the ground and run off with their pretty red stapler...
Fun fact: Office Space was partially filmed literally half-a-mile from our offices. Truth!

Pro tip: if you want to imitate a troll, make sure you don't put in subtle references like that. (Don't worry, I knew you were kidding. )

Zitat:
Zitat von FiskMunk
I wish I could meet these guys in person and serve them cold beverages and cookies and pillows and nekked ladies and fresh island songs and everything awesome.
Did we mention we'll be at E3 in June? I can give you directions if you like.

Zitat:
Zitat von MrSloppy
Damion's reply is only there to keep people guessing which factions the developers are interested in playing on because there will always be a crowd of people who would flood over to said faction if they ever revealed where they'll be playing and what faction it'll be.
I'd actually say that Damion's response was very deliberately neutral. In fact now I think on it, he may actually be one of those dirty neutral types...

After all, if we ever suggest we actually play a faction - any faction - we get accused of bias. Imagine!

Zitat:
Zitat von KaosChill
it's easter, they want their eggs...
We actually got eggs today. And these strange things called 'peeps'. Many peeps. And R2-D2.

Busy devs are busy. Not much more to it than that, folks.
6161362
 Stephen Reid General Discussion This Friday=big update? 1303437780
Zitat:
Zitat von Soulgazer
This is my reasoning:

They closed the OT. There could be many reasons to do this but it is just a part of my reasoning.

They are closing wall posts. Now why would they do that if not to prepare for traffic?
Conspiracy theories! The perfect solution for those times when the world just doesn't make sense.

Sorry, the closing of Off-Topic and wall posts has zero to do with tomorrow's update.

Better luck next time, Soulgazer! Thanks for playing.
6161272
 Georg Zoeller General Discussion Which faction will the developers favor, if any? 1303397100
6154395
 Georg Zoeller General Discussion Buffed article translated. Some nice reveals 1303395300
Quote:
Originally Posted by sleepr
Seems obvious that he avoided the question, probably because they won't have dual spec at release.
I think the translation makes it sound like I'm avoiding something there, which isn't the case.

First, we fully understand why dual spec is a popular topic.

Currently, we do not see the need to allow for dual spec at release. It's something that we'll definitely monitor over time, but we do think there is enough flexibility in the class system to keep people occupied well past launch.
6154068
 Damion Schubert General Discussion Which faction will the developers favor, if any? 1303359240
Having worked in the industry for many years, I can tell you the answer is "whichever one you're not playing -- whatever that is."
6150786
 Georg Zoeller General Discussion What's Up Dev's? Where have u been? 1303244160
Quote:
Originally Posted by EroyLightmoon
Hey Dev's we haven't heard from u in a few days, just wonderin what u have been up to. Hopefully your hard at work on a release date or a large scale beta invite Hoping you are well, Eroy.

p.s. let me play game, k thx! Rofl
Hi Eroy,

Thanks for asking, we're well. Sadly, from time to time, we have to take a break from surfing the strong winds of the Forums or relaxing on the sandy shores of various swimming related threads and, well, make a game.

But don't worry, I hear in a short time, a ton of fansites are going to show up at our gates, demanding entrance and entertainment and it will no doubt take an army of us to make sure they don't run off into the wrong rooms and take pictures of all those juicy secret things we keep hidden from you.
6136208
 Damion Schubert General Discussion Any info on leveling side by side with someone? 1303243800
We’ve put a lot of time and effort into making sure that group play and playing with a partner is important. To answer some of the individual questions:

1. No, Republic and Imperial players cannot meaningfully group or play with each other. For the most part, they have entirely different content and progression paths through their planets.

2. If you're on the same side, once you leave your Origin World, your class stories will tend to take you to roughly the same planets, areas and quest hubs at the same time (even if you are not the same class). This has proven pretty vital to keeping groups together and happy. There are quest areas that the class stories do not drive you towards, where play is more freeform.

3. Most of the key moments of a class story happen in a class phase. You can enter the class phases of party members (to, for example, help out with combat events). Many players choose to, but many also choose not to, instead choosing to craft, farm xp, or do their own class quest if it happens to be nearby.

4. There are moments where the class quests send you to largely divergent locations (for example, a Jedi might be sent back to Tython to report in to the council, whereas another class is sent to an abandoned asteroid facility). These tend to be relatively obvious and relatively synchronized with each other. In most of my own playthroughs, the group typically chooses to do these events on their own time.

This is, obviously, an area of great importance to us, and one we continue to iterate on, but it is one area of the game where we've made a lot of progress, design-wise. It's quite fun, right now, to play the game with a steady group.
6136118
 Georg Zoeller General Discussion Bravo Bioware! (PvP CC) 1303136700
Quote:
Originally Posted by Theninjafuzz
Kinda off topic but... Companions nearly as strong as characters? Oh my.
I'd say that was the reporter's subjective opinion after playing with companions and a fellow journalist in a group.

Take that as you may
6120666
 Damion Schubert General Discussion Crafting Crit? 1302883860
I will confirm that crafting crits are in the game right now. We're still working on exactly how powerful they are balance-wise, and we'll talk more about them once we feel comfortable with our answer.
6090429
 Gabe Amatangelo General Discussion The Real Effect of Forced PVP, learn from this Bioware 1302883380
By design, players on PVE servers will not be forced into PvP.

We definitely want players to be able to enjoy PvE content without threat of PvP, if that is what they want.

For the rest of us, I'll see you on a PvP server.
6090329
 Allison Berryman News and Announcements Studio Insider: Environment Polish 1302882120
This week, we’re going behind the scenes with Senior Environment Artist Robby Lamb to see how game environments evolve and transform into final fixtures. Also, be sure to check out the new Community Q&A where Senior Game Designer William Wallace answers some of your questions about the character classes Star Wars™: The Old Republic™.

Read More...
6090062
 Allison Berryman News and Announcements STAR WARS: The Old Republic Fan Friday 1302882060
In every Fan Friday, we showcase talented members of the Star Wars™: The Old Republic™ community. This one is no exception as we show off some great artwork from the fans.

Also, this month’s Fan Site Spotlight features Corellian Run Radio, one of our favorite community podcasts.

In addition, we’ve created some new forum icons and avatars for you to use in the forums. Please enjoy!


Read More...
6090057
 Daniel Erickson General Discussion Will the "Darth" title be acquired in-game as a part of leveling a Sith class? 1302879660
Hey Folks,

Darth and Lord are ranks in the Old Republic time period and while they represent an increasingly smaller percentage of overall Sith, they are clearly not at as rare as only having one or two running around in the galaxy. There are already numerous Darths (Baras, Malgus) we've seen who are not on the Dark Council.

It will likely not come as a surprise to most people that the titles of Darth and Lord are story-based rewards (one does not become a Darth by grinding frog-dogs) as are Master, etc. What may come as a surprise is that not everyone who completes a Sith or Jedi story will achieve them. There are always choices and those choices matter in many ways, including your notoriety and the rewards or reputation you earn. Darth will absolutely be off-limits when creating names.

Hope that helps!
Daniel Erickson
6089500
 Allison Berryman General Discussion Community Q&A: Art 1302873060
The Old Republic™ community has a lot of questions and we want to answer as many as we can. In fact, we’re starting this new discussion on our forums solely dedicated to finding out what you want to know. Each month we’ll create a new thread for you to ask questions in. We’ll be reading and reviewing all of your questions and featuring some of them to be answered in a future Community Q&A section of the Studio Insider!

This month, we want questions focused on the Art of The Old Republic. Please feel free to ask us anything you want to know about it!

Some things to remember when posting:
  • Please keep questions courteous and respectful
  • Avoid asking questions that have already been asked this month
  • Ask only one question in the thread
  • Do not bump posts.
Keep in mind that there are some questions we’re not able to answer right now, so please don't feel upset if we do not select your question, and please do feel free to ask it again in the future!

Thanks! We’re looking forward to your reading your questions!

The Old Republic™ Team
6087848
 Daniel Erickson General Discussion Do we need to read the Old Republic Books to fully understand the story? 1302805680
Quote:
Originally Posted by OBOneKenobe
I think 3 books are out now Deceived (I know is one) I am just wondering if we need to read these books to fully understand the story?
Has anybody read these books that can comment perhaps on the story in that it perhaps has a lot to do with the game from what we've seen?
Hey Folks,

You most definitely don't need to read all the books and comics to enjoy the story in The Old Republic. Everything that your character would need to learn about the galaxy will be there for you in the world and class quests.

If you're really someone that wants the full picture, however, some classes know more than other classes about certain subjects, and not everyone who tells you things in the world is right or truthful. So seeing different classes, the books, the comics and all the fun website pieces can give a more complete view of the entire galaxy. Both Blood of the Empire and Deceived, for example, really delve into unexplored areas of Sith social politics and what it's like to live in the Empire.

Hope that helps!

Daniel
6079387
 Stephen Reid General Discussion hint at open beta? 1302798120
As always with interviews, you need to be aware of the context of the question. So here's the original question and answer:

Quote:
A lot of people around the office are excited to play it. Are there any plans coming together for a public beta?

Greg Zeschuk: You’ll have to watch our website and see. At this point we’re still in more of a closed beta period. We’re definitely making great progress on it. The feedback’s been great. There’s always lots to do, but it’s really really shaping up. Before too long you guys will get a little crack at it. Keep an eye out for that.
In his reply, when he said 'you guys will get a little crack at it', Greg was specifically referring to Game Informer themselves. That's not immediately obvious from the transcript here, but I have confirmed this with Greg himself. It's not a reference to the community as a whole, it was a reference to the 'people around the office', and a direct response to that portion of the question. (And to be clear, Greg was answering this question before Game Informer had been invited to their hands-on play session - hence the future tense of his response.)

So, to strip the entire question and answer down to the part that's relevant to the community as a whole, you'd get this:

Quote:
Are there any plans coming together for a public beta?

Greg Zeschuk: You’ll have to watch our website and see.
That's all we have to say about any future iterations of Game Testing right now.
6078175
 Georg Zoeller Allgemeine Diskussionen Selbst steuerbare Mounts in SWtOR ? 1302586680
Quote:
Originally Posted by Plejades
@Georg Zoeller

Mal kurz *off Topic*gefragt: Woher kannst Du denn Deutsch?
Aus Deutschland . Ich bin vor 8 Jahren von dort zu BioWare gegangen, erst Kanada, dann Austin.
6042967
 Georg Zoeller General Discussion Beta key contests,give aways,etc 1302499860
At this time, there are no keys - the Game Testing Program doesn't use a key system right now. Any such sites would be a scam. If you see anyone offering "keys," you should report that site. Please make sure you've read this thread about scams: http://www.swtor.com/community/showthread.php?t=283091
6030976
 Randy Begel General Discussion Romancing Crew Members as Bad Guy? 1302494760
Quote:
Originally Posted by Silencing
As a Sith, I plan on being a total Jerk to everyone I meet, but I am concerned that this will affect romantic options with my companions.

My biggest concern will be the Light and Dark Side points gained.

I don't want to shut off possible romantic options by being a jerk, but at the same time I don't want to gain Light Side points just for the sake of making the romanced character feel that shes my "fluffy cuddly batch of sugar pudding yumyums".
This made me laugh.

Something to note: you don't really gain light side points just for being nice to someone or dark side points just for being a jerk. It takes more than that. Maybe you're just being manipulative when you're saying the "L" word to your romantic interest, or you were just having a bad day when you told them that thing they just gave you was garbage.


Quote:
Originally Posted by Silencing
1. Will different characters have to be treated differently in order to be romanced?
Absolutely.

Quote:
Originally Posted by Silencing
2. Will any of these companions be romance-able by telling them they "will be killed if they disobey my orders?" (treating them like trash basically)

Basically, there are definitely more than a few romances suitable for you bad boys and girls out there, so I wouldn't worry about getting left out.

However, if you're really dying to romance a particular character and they don't care for your antics you're going to have to make some compromises, like being nicer around them or maybe just keeping them away from your cacklingly evil behavior.
6037306
 Georg Zoeller General Discussion Questions being avoided 1302406080
I don't think we are avoiding these questions. We do our best to let people know that status of things, but we can't make announcements until we know we're ready.

Answers to these questions are being worked out. For a project like SWTOR, with many parties involved, final answers can take time to sort out. Once everything is decided, we can talk about it. Before then, we don't, because we don't want to change things on people. It wouldn't be fair for us to announce something like the minimum PC spec, have people buy new machines, and then change it on them. We appreciate everyone's patience so far, and will keep everyone up-to-date on these questions - we know they're important!

The release window is 2011. As more information becomes available, we'll let everyone know.
6025069
 Georg Zoeller Allgemeine Diskussionen Selbst steuerbare Mounts in SWtOR ? 1302366360
Quote:
Originally Posted by Plejades
Ist mir jetzt auf den ersten Blick gar nicht aufgefallen: Hoher Besuch aus den USA hier im Forum? Herrzlich Willkommen Georg Zoeller.
Dankeschoen
6019039
 Georg Zoeller General Discussion Get rid of spell ranks 1302319020
Ability ranks in our game replace previous ranks.
6014360
 Georg Zoeller General Discussion Map hinting at high level area? 1302308040
Quote:
Originally Posted by Brickabrack
Looking at the map that shows the places people die, I noticed that the huge volcano-like area didn't have any deaths registered, even though it takes up literally half of the map. Does this mean that area is a raid or flahpoint or something along those lines? Or is it simply scenery that no one can get to? Seems like a waste of a good volcano if that's the case.

What do you think?
Oh believe me, that Volcano is not wasted
6012903
 Georg Zoeller Jedi Knight Sentinel AC 1302302100
Quote:
Originally Posted by Montegue
No developer has commented on the existence of a viable and competitive single saber Sentinel build in the game. The only explicitly confirmed viable single saber DPS build exists in the Guardian advanced class.

We do know that the Sentinel does not lose his ability to use a single lightsaber. It's safe to assume that, like every other advanced class, the Sentinel advanced class is designed with dual wielding in mind.

The Guardian single wields and the Sentinel dual wields.

Clear now?
6012056
 Georg Zoeller News and Announcements Advanced Classes Update 1302300960
Quote:
Originally Posted by Dresgar
Great update, that was info was a little to much for me (like seeing Koyaanisqatsi for the first time), but I have a question if I may, Mr. Zoeller.

Regarding this bit of info from today's update.

Will the Sage/Shadow have something similar?

Thanks!

Yes, they do.
6011887
 Georg Zoeller News and Announcements Advanced Classes Update 1302296700
Quote:
Originally Posted by darthjanus
Amazing update! But I do have a question for Georg:

From the supplied list, it is easy to fortell the two AC-specific skill tress that accompany the shared skill tree, except in the case of the Imperial Agent Sniper, Jedi Knight Sentinel, Smuggler Gunslinger, and Sith Warrior Marauder.

Every other Advanced Class seems to have two distinct roles that could easily correspond to two skill trees, but the four listed above seem to only have one role.

Do these four ACs only have potential for the one combat role? If so, I am curious as to how their skill trees will be divided.

Thank you for today's blog and your continued forum comments Georg!
I've seen this question a few times now, so I'll try to explain.

First - we are not under any illusion that there will be parity in class distribution. There will be more Jedi Knights than Smugglers and there will always be more Sith Warriors than Agents. That is fine - we designed the game with that in mind. Certain fantasies are more popular than others after all.

There is a good number of people that only ever play damage dealing classes. Regardless of what choice you give them, when it comes to the core role of it, they want to go in there and make a difference with damage.

By having some Advanced Classes dedicated to pure damage, we are creating options for these players to experience different gameplay variations of damage dealing gameplay and mechanics within their class.

The Marauder / Sentinel skill trees allow for some great variation in gameplay (tactical vs. in your face, burst vs. sustained, different levels of mobility, Area of Effect vs single target) to give players that have a strong preference for the damage dealer role more variation that what is possible on ACs that fill multiple roles already.

So we really don't look at this as 'The Marauder only has one role available, therefore it must be significantly better at it than other ACs that have a DPS option', we look at this as 'The Marauder has one role available to it, and several very different (and full) ways of putting it to effect'. Plus, you get to wield dual blades - I hear some players really like that too.
6011029
 Daniel Erickson General Discussion PC Gamer UK: New Race Reveal!!! 1302290040
Hey Folks,

The species/class combo list you're referencing is not accurate. If it does appear in the magazine, that's unfortunate.

My guess is that an enthusiastic member of the press wrote down everything he saw in the character creation screen which, as we’ve stated often, is nowhere near final. Occasionally we’ll have species in odd classes or in all classes because of a bug or testing.

Hope that helps!

Daniel
6009694
 Georg Zoeller Allgemeine Diskussionen Selbst steuerbare Mounts in SWtOR ? 1302279300
Quote:
Originally Posted by Roninstar
Da stimme ich dir zu, mit eigene/persönliche Transportmöglichkeit ist definitv kein Taxi gemeint

You are correct
6007257
 Georg Zoeller General Discussion friendly fire in TOR? 1302279180
Quote:
Originally Posted by Lucky_Maybe
Maybe pulling nearby mobs might be the risk factor involved.
Yes. Take a blaster or two. Blanket the area around you with shots while randomly rotating around. Watch every enemy you hit (or every enemy that sees a friend getting hit) descend upon you.

Not the greatest of strategies, but then again, Smugglers can be a bit hot headed at times.
6007231
 Georg Zoeller News and Announcements Advanced Classes Update 1302278460
Quote:
Originally Posted by Vanay
"Bounty Hunter Advanced Classes
Mercenary (Roles: Close - Mid Range Damage Dealing, Healing)
PowerTech (Roles: Mid - Long Range Damage Dealing, Tanking)"

I thought PowerTech was the Close to Mid Range and the Merc was the Long Range. It doesn't make alot of sense to have the PowerTech be the flamethrower specialist and call him Long Range right?

I was pretty surprised by this.
That was a switchup in the text, it has been corrected.
6007059
 Georg Zoeller News and Announcements Advanced Classes Update 1302278280
Quote:
Originally Posted by Nytak
I love the update and the pictures were nice and informative.

I do have one question though. Was that 3d metric map of Ord Mantell a map of the entire planet? And if so, is it one of the larger or smaller ones?

The 3D map is in fact Ord Mantell, although the planet has significant areas not on the surface, e.g. inside buildings, underground, etc, which are obviously not shown in this shot.

The 2D map is the surface of the small island on the lower end of the map.
6007011
 Georg Zoeller Bounty Hunter Flamethrower move implication 1302277500
We updated the blog to correct the switchup.

PowerTech (Roles: Close - Mid Range Damage Dealing, Tanking)
Mercenary (Roles: Mid - Long Range Damage Dealing, Healing)
6006822
 Georg Zoeller Bounty Hunter Need a Dev Clarification 1302277500
Yeah, we just noticed the error and updated the article. It was a typo that crept through.

PowerTech (Roles: Close - Mid Range Damage Dealing, Tanking)
Mercenary (Roles: Mid - Long Range Damage Dealing, Healing)
6006816
 Georg Zoeller News and Announcements Advanced Classes Update 1302274740
Quote:
Originally Posted by Montegue
Fantastic update, Mr. Zoeller, and thank you for finally answering the question about what ACs will use what lightsabers. I have some questions -

1) The Smuggler - will the Scoundrel (scrapper) be using his scattergun instead of his blaster, or is his blaster still his main weapon with the scattergun there for a backup?

2) What lightsaber will the Shadow's Tank build be using?

3) The Marauder got a six second in combat stealth ability. Will the Sentinel be gaining something similar, or something that serves a similar function but is more uniquely Sentinel-y

4) You mentioned that the Sentinel has a lot of ways to deal damage with his dual lightsabers. What might they be? Burst vs. Sustained? More force powers? Can you elaborate?

Thanks!
1. The main Smuggler weapon definitely stays the blaster. Think of the scatter gun as a more powerful but situational weapon.

2. A double bladed lightsaber.

3. Yes, the Sentinel gets something similar.

4. We'll talk about the Sentinel a bit more in the future
6006161
 Georg Zoeller General Discussion New UI from todays update? 1302274320
Quote:
Originally Posted by creedants
Just wondering if we could get confirmation on whether the screens of the talent trees and the skills is an indication of what the new UI's theme is. And if it is what do you guys think.
Yup. You are the first to see a small glimpse of it - not even our game testers have seen it in action yet.
6006035
 Georg Zoeller General Discussion With the new Info... AC's Cant be change But Good news..... 1302273660
Quote:
Originally Posted by Goose
This update was pretty much conformation they are remaining locked, despite what Ohlen said.

This too.
This update is about the current state of the game. We're still very much evaluating if you should be able to change Advanced Classes and even if we decide that you cannot for launch, this is a topic we would continue to evaluate with each patch.
6005869
 Alyson Bridge News and Announcements Advanced Classes Update 1302269100
Georg Zoeller returns with more details about the Advanced Class system.

Quote:
Hello there, I’m Georg Zoeller, and I’m Principal Lead Combat Designer on Star Wars™: The Old Republic™. In my previous developer blog, I introduced you to the Advanced Classes Game System in the game. In today’s blog I’m going to explain how the system has evolved over the last few months based on iteration, gameplay testing and focus groups.
Read More...
6004863
 Stephen Reid News and Announcements PAX East 2011 Highlight Video 1302257460
Quote:
Originally Posted by xanderepps
Very cool, glad to see a positive reaction from people who got to play the game.

Not to nit-pick, but why didn't you include more post-Taral-V interviews instead of showing the interviews of people saying "I'm excited to play the game in a few hours!"? I'm pretty sure more than 95% of people on these forums are excited to play the game.
Interesting point. We have plenty of footage (something like eight hours!).

Would people want to see more in the way of post-playing interviews from PAX East? We could probably dig 'em up... but I need to see a lot of people wanting it.
6003434
 Stephen Reid General Discussion European Servers 1302247740
Quote:
Originally Posted by Sleezey
Now my question, which I assume was organised long ago in your outline for the game (never assume they say) is, "Are there any details of where (which country) the European Game Servers will be based? Also what ISP/Carrier will you be using?"

Secondly, at release of the game and beyond will there just be 'English' speaking servers or will they be split into German, French, Russian, UK for example?
No details we're ready to talk about yet, but we'll get into detail before launch - absolutely.

I can say we'll have servers physically located in Europe, definitely. The final country choice is yet to be made.
6002670
 Stephen Reid Website Feedback and Support History of „How customers should(n't) be treated“ 1302247560
Quote:
Originally Posted by DarkAtreyu
In fact I play MMOs for more than 10 years and really love to play with all kind of peaple, from all around the world. I had played with chinese, koreans, EU when i was at german, and have a lot of american and japonese friends till today at ventrilo and team speak, but sometimes its way nice to see some support from the game team.
While I am not promising or even suggesting there will ever be Brazilian servers or language support, I will say that I absolutely get where you're coming from.

I can imagine how intensely frustrating it must be when companies don't seem to research the country you're from or understand regional language variances and cultural differences. It's something I've dealt with a large portion of my career, and I'm striving to ensure isn't forgotten for The Old Republic. (For example, I always hire people for community roles who are native speakers from the primary country we're dealing with, so French people for the French community.)

Quote:
Originally Posted by Kyne
I really appreciate that you took your time to answer this thread, it does, indeed, mean alot to me and us. Also let me tell you that I really honor all the work you're doing over there, or over here (in the UK). I am sure that you are a very busy person, and if you would have hair, it might be gray by now.

I am really happy that things are getting to the next level and I am really looking forward to it. I never doubt that Europe is important to BioWare, and other than a few people, I am sure you know where Europe can be found on a map. But I also think, that you can understand the reason why I had (did I?) to write those eMails/PMs. First we had support, then it stopped, and noone knew what happened.
No problem, and sorry it took so long. I completely understand why you wrote and it was a valid concern.

Europe's the big bit next to the blue bit, right?

BTW, what little hair I have left is already going white.
6002653
 Damion Schubert General Discussion Swimming in The Old Republic 1302242460
Quote:
its not an obsession with swimming, its an obsession with immersion.
Realism does not necessarily equate immersion. Sometimes it can help it along, but sometimes it can fight it, and there are definitely different ways for players to get that goal.

A sense of immersion often comes from a sense of flow, from a sense that players are in the experience fully and totally. You certainly can be immersed in the realness of, say, the lush islands in Crysis. You also can be immersed in the pure action of Quake or even a really good run in Tetris. It’s all about how smoothly the experience feeds into itself and into your own perceptions.

My experience with swimming in most MMOs (and in fact, most other games) has not been particularly immersive. They are usually along the lines of "Where am I getting shot from? Why is my map useless? How far away is my target, really? Can I escape this fight swimming at this pokey speed? Why do my combat moves look so janky? Why does my pet look janky? Why is pathfinding janky? Why is navigating my character around tight spaces so difficult? Why does the game let players use jumping in and out of water to exploit? Where is there a designer I can punch in the throat?”

When you’re having experiences like that, you’re not in the game, you’re instead an angry and frustrated person staring at a keyboard. Failures in these areas don’t feel like challenges you couldn’t overcome, they feel like places where the game robbed you. When you start having these reactions, you are not immersed.

Doing swimming poorly is hard. Doing swimming very well (i.e. solving all of the problems above and then building the content to really take advantage of it) is very hard. BioWare is not a company that prides itself on halfway solutions typically. We’d prefer to swing for the fences - if we decide to take a feature, do it well. We don’t always succeed, mind you, but that’s the intent.

Quote:
However, why is it that other games are able to do this, but not TOR?
We’re not other games. And none of those 'other games' have the same feature set as each other, anyway. Each of them has had a different design philosophy, a different focus, a different set of problems to deal with, etc. And ours will be different still.

There are a lot of features that these games have that we don’t have. There are a lot of features we have that they don’t have – and likely never will. Features have a substantial cost – not just a cost to develop, in this case, but a cost to design, worldbuild, build art for, QA and support for years to come. The senior design leads spend a lot of time comparing the various features, and figuring out what will make the best package of combined features – i.e. the experience that we call the game.

Because really, no feature exists in a vacuum. It’s all good and well to say “This game must have Baby Seal Clubbing because game XXX had Baby Seal Clubbing 10 years ago and so this game is going to be like one built by primitive cavemen designers who had no idea of the magic of Baby Seal Clubbing!” But the MMO genre is so established now that the possibility space for features is very large, and no, not all of them will make it in. For every feature, there’s a lot more discussion that happens amongst the designers. Does this feature support or fight the other features in the game? Does the feature highlight what we’re trying to do, or elevate the IP, or serve part of the populace that is currently underserved? Put shortly, is this feature right for the game? Or is there a better place we can spend all those resources to make something truly magical?

Because at the end of the day, we’re not trying to make 'just another MMO but with lightsabers'. We don’t want to blindly include features because some of our competitors are doing so. We want SWTOR to be its own experience and its own identity, and this occasionally means doing things differently and taking some chances.

Does this mean that Baby Seal Clubbing will make it in? Well, I fought for it, but no.
6002204
 Georg Zoeller General Discussion Datacrons the farming begins 1302240720
Just to clarify a few things here, to avoid unnecessary panic attacks.

We put a lot of focus in SWTOR on making your character's journey mean something.

We're trying to eliminate grinding as much as possible, make your character's story matter and give you meaningful things to do on your way through the game.

We're also not shying away from rewarding or encouraging certain activities. The primary example, of course, being story. It's very hard to ignore, definitely not something we consider optional. It's hard to convey to people just how much impact it has on our game, but if you look at the feedback from all our recent events, people usually walk away surprised by just how powerful of an impact the feature has.

Exploration is another example. Exploration is an optional activity, but it is encouraged. If you choose to play just along the critical path, you can beat the game, have a good time, but you will find it is not necessarily the path of least resistance either:

Without exploring the world and stumbling on unique treasures, hidden quests, codex entries, the occasional world boss or encampment of rebels, you will be missing out not only on equipment rewards, XP, chances to further affection with your companion or build your alignment... but also you will deprive yourself of some very interesting stories

Datacrons are an exploration reward.

Yes, their effects are permanent, however they are also predetermined (there are X datacrons with exactly these effects, not randomized) so we can ensure they are balanced and luck has nothing to do with their effect. Their locations are fixed, not randomized and they don't 'spawn', meaning they will always be there for your character when you get to the location.

We're not talking about people having to find the 99 hidden flowers on each planet or something like that; the number of datacrons is small, scaling with the size of the planet. Think single digits. Not the kind of thing you would usually associate with grinding.

Do they matter? In the grand scheme of things, sure, they'll matter. How much? That depends what type of player you are. If you are in pursuit of the most optimized character ever, you will probably want to pick them up, but most people will probably do just fine with finding just a handful of them.

If you are not an explorer - no big deal - datacrons always stay accessible to you, so you can't lock yourself out of them and you can come back and pick them up later in the game when you have your comfy personal transport to get around in.

In short - we think it's a feature that adds to the game, that rewards going off the beaten path and discovering the wonders we put all over the worlds.
5995538
 Alexander Freed Imperial Agent Question about the actual Sith Empire 1302224280
Imagine living in a society where you're taught that great men and women - the brilliant, the inspired, the powerful - should rise as far as they can, and lesser men and women are uplifted by following and supporting the highest of the high. Imagine your society has believed this for centuries, and - after suffering terribly a long time ago - built a magnificent and powerful nation that celebrates art, achievement, struggle, duty and conquest.

This is a culture where every citizen serves the state - at least for a time, in the best capacity he or she can - and where that contribution is honored. A culture where a great number of joys and vices are permitted - in the proper context, so long as they don't interfere with one's duty.

Of course, that's not necessarily how you'd view it if you were a slave. Or someone who suffered from the random whims of the powerful. Or someone who believed that species isn't an indicator of inherent potential. Or...

Well, there are plenty of reasons to see the Empire as a tyrannical, billions-strong cult without conscience, kept in line by propaganda and unearned rewards on one hand and terror on the other.

But most Imperials wouldn't see it that way.

Fun discussions, as always. And highly relevant to what makes an Imperial Agent.
6000352
 Georg Zoeller General Discussion Swimming in The Old Republic 1302221700
Quote:
Originally Posted by shobu
This sounds like a very carefully worded way of saying "You walk along the bottom of the water as if the water isn't there, until you either turn around and walk back out or until the game eventually kills you". This is the kind of thing that makes people go "Wow. Can you believe they released the game in this state? That's just plain unpolished."
Which is why you will not be able to walk on the bottom of the sea. You can wade through waist deep water slowly getting deeper and at some point you start freezing/drown/etc.

Additionally, since this is a design decision made a long time ago, there is no reason for you to endlessly walk into the water as well. There's just no content out there that would require you to do that. We don't want you to run around in the deep water, it exists as a soft planet boundary - not as adventuring space.
6000052
 Stephen Reid Website Feedback and Support History of „How customers should(n't) be treated“ 1302215700
Quote:
Originally Posted by Kyne
I started this thread because I don't know what to do else than this. Let me tell you a little story of how I tried to get in contact with BioWare, or anyone who feels responsible in anyway, and how I failed to do so. But first I want to explain to do the reason for it.

By the beginning of the year it appeared that all of our active „community managers“ stopped working. And when I say community manager I don't mean it, cos even before it was more a job of a forum moderator, which closes threads or point people to the forum rules, but even back in 2010 there was not much of a good communication.

But from the beginning of 2011 on even this stopped. The last post on our dev tracker by a german „community manager“ has been made at the end of january, and as I said it was just closing threads here and there. From that point on it got quiet on our part of the community. No help, no official translations (excluding friday updates), and the most important thing – no communication at all.
Hey Kyne - and others

First things first; apologies for the delay in responding to this post, and your PM and email, both of which I remember.

You might appreciate the reason for why I was slow to respond today - I spent half of my day in EA's UK HQ, talking on the phone to potential candidates for our EU Community team. (Really. Complete coincidence.) Therefore, only got to the Forums late.

The reason for the delay in responding to your email and PM, well, that's sort of the same. Unfortunately, it does require a peek behind the curtain into how we got here.

BioWare's absolutely committed to Europe as a major territory for The Old Republic. BioWare's games do great in Europe, and we take European localization very seriously - it's been a huge investment to localize a fully-voiced game like The Old Republic in French and German. I'm here in the UK because we hosted a huge press event to allow journalists from across Europe to play the game and spread the word on how great it is - and we even squeezed in a few Forum members too.

That commitment extends to our Community presence; but I will admit, we're lagging behind where we should be a little.

When I started here last October, one of my first tasks was to outline my plans for an EU Community team for The Old Republic. We already had a great team of folks to help us moderate and update the EU forums, but that wasn't enough. While we need moderation, we also need communication; and crucially, those people need to be as close to the team making The Old Republic as possible, while still maintaining very close contact with all of Europe.

As we were establishing our global Customer Service Center in Galway, I suggested we place them there. I wanted them to be physically within the walls of a BioWare building - coming to work every day with people who were only thinking about The Old Republic. With video conferencing, IM, phone calls, a lot of email and plenty of time on planes, I knew we could keep them as in the loop as those of us based in Austin. (And if timezones didn't exist and visas weren't a problem, I'd have brought them to Texas permanently.)

Well, plans like those take time to draft and longer to get approved. Luckily last month all the pieces came together, and we started the official hiring process for EU Community team members. Right now I'm interviewing for a manager to run the whole team, as well as German and French Team Leads - and as those titles might suggest, they'll have an entire team of native speaking community folk to help them interact with the German and French communities.

(And no, we haven't forgotten about the other countries of Europe, and never will. However, with the game being localized into English, French and German, that's where we start our support.)

You're right that interaction has dropped off a little since earlier this year. We lost a couple of people on the EU contract team side, and we've struggled with other demands on our time. However, Georg still posts in German occasionally, and we're working on finding a French speaking dev to post too.

None of that is as good as a dedicated BioWare Community staffer though, and that's exactly what you're getting (well, at least three to start). If all goes well with hiring, we'll have a whole team soon.

Bottom line: all I can say is, hang tight. Things are coming. We haven't forgotten about Europe, and never will. As I've said before, I really can't - my entire family is here.

Apologies again for the delay in replying, anyway. Believe it or not, I had a reply half-written in a PM and lost it one day due to a browser crash. So I'd better post this now before lightning strikes twice.

Yours from the UK,

stephen
5999078
 Georg Zoeller General Discussion Datacrons the farming begins 1302211020
Quote:
Originally Posted by squidVET
Nothing stays a secret on the internet for very long. Even if finding a datacron increased your level cap, within months their locations would be posted on every SWTOR community site online.
This.

In the current day and age, there is no such thing as secrets, at least not to people who want to know about them. People who want to explore, can explore; people that would rather follow a roadmap they found on the internet are free to do so as well.

Ultimately we encourage players to see the planets and experience the content we've created for them off the beaten path and either way, that happens.
5998208
 Georg Zoeller General Discussion Datacrons the farming begins 1302205020
Quote:
Originally Posted by Airia
That phrase, when talking about an MMO, is cringe inducing, and just welcomes all sorts of co-op mulitplayer vs. MMO discussion. I really wish you would have chosen a different one!

I think everyone understands that a Star Wars story needs an appropriate, epic finale. Does that mean your saga is over after that? I don't think so, and the Empire certainly agrees with me.
5997019
 Georg Zoeller General Discussion Swimming in The Old Republic 1302203640
Quote:
Originally Posted by leviboley
Everyone is posting in here like every zone in every world is going to have be populated by 100 foot deep lakes. So far I've only heard confirmation of 2-3 foot deep puddles and streams, nothing you wouldn't wade through anyway. Do you really think the devs would throw in a bunch of water without the proper tools to navigate it?
Amen
5996711
 Georg Zoeller General Discussion Swimming in The Old Republic 1302201000
Quote:
Originally Posted by GamewizX
I completely disagree with this. An easy fix to not break the world designs is to add a fatigue system. You swim too far out, you become fatigued and must turn back. It's a wall to keep you from going too far, but at least it's not so rigid of a wall in not being able to swim at all.
There's no rigid wall in the game at this point. You walk in shallow water, it becomes deeper as you progress, and at some point you start getting the message that you should turn back. You can continue on and ultimately drown (then respawn) or move back.

In order for swimming to be actually worth the implementation and time, we'd want to do it right - meaning content built around it, maybe a water centric planet, etc. Absent that content - there are no water worlds in this game - we've decided to focus on other things that are more important to us.

I can definitely see why people like swimming (or any other feature for that matter), however, the decision to put a feature like that in the game cannot be solved with a simple yes/no poll. In reality, the question is more like “Do you want swimming or 'feature X'”. In this case, we chose feature X (or Y, or Z) for a number of reasons - one being that just adding a very basic version of swimming without building proper content around isn't something we wanted to focus on for launch.

We'll definitely look at this again later, after launch, but if we were to decide to do it, it'd be accompanied with proper content and mechanics themed around it.
5996186
 Georg Zoeller General Discussion Did You Play at the UK Community Event? Post Your Experiences Here! 1302200880
Quote:
Originally Posted by Lethality
Hi Georg,

Leaving aside for a moment the issue that content designed for multiple players could now potentially done with NPCs in place of them , I guess I am curious how increasing the importance of a companion by giving it a full player slot reconciles with the comments about leaving the pass/fail up to the players, and not have the companion be a deciding factor?

Unless maybe it's a nomenclature thing between Flashpoints vs. Raids? When James spoke about it previously, did he literally mean raids and warzones, but NOT level-up Flashpoints?

Thanks as always for your participation here
Currently, it is feasible to complete some of the lower level Flashpoints with two players and two Companions, if the players are really good. Three players plus one companion is more common and works for most as it is easier, but still definitely a bunch more challenging than four players only.

As mentioned, we're actively testing different options here, and haven't made final calls on companions in Flashpoints.
5996161
 Allison Berryman Website Feedback and Support Email from EA 1302143160
Hi Everyone! The e-mail you received was sent in error today during a test procedure for a program that is currently in development. The e-mail is not dangerous, and your address has not been obtained by any outside parties. We apologize to those of you who received this message. It can safely be ignored.
5989786
 Georg Zoeller General Discussion Swimming in The Old Republic 1302142260
Quote:
Originally Posted by Kuro_Shinigami
Mr.Reid This does infact validate that you did cut it out of the engine deliberately during the modification.
Let me fill you in on a secret.

Stephen, in his function as Community Manager, prints the source code of the game engine we are using onto giant paper sheets. Daily. He then proceeds to personally use a pair of oversized, green scissors to cut out vital parts of it. We then scan the results, run them through optical character recognition, synthesize the output into wave files and feed them to the lip synching program that outputs the result using a mockup of Admiral Ackbar placed in an empty test level.

Our valiant IT department has set up a webcam pointed onto a giant 50' monitor, focused on Admiral Ackbars lips. The image from the webcam is translated to a programmer equally skilled in COBOL and lip reading, who inputs the resulting source code directly from the screen into the source code repository, where it is stored on magnetic cards that are swiped by several dozen interns and flown via pigeon to London, UK, to deliver the latest and greatest demo to the showfloor.

This estemeed gentlemen and ladies, is how games are made.

(In other words - Stephen didn't cut anything, and decisions on swimming were made long before he even arrived in the building.
5989643
 Georg Zoeller Allgemeine Diskussionen Zwischen Easy-Mode und Hardcore. Georg Zöller über heroisches Spielvergnügen in SWTOR 1302139380
Quote:
Originally Posted by BaneCad
...Ich will open World Bosse.
Ok.
5989210
 Georg Zoeller General Discussion $19.95 a month? 1302138900
No.

We're not talking about our pricing model yet. Please come again.
5989105
 Stephen Reid General Discussion Swimming in The Old Republic 1302132180
Quote:
Originally Posted by Kuro_Shinigami
Mr. Erickson regarding your post stating that swimming is not a feature you turned off and is not auto included, are you then saying the developers of the hero engine are lying when their demo shows that it is in fact included? no one is asking for combat animations in the water or under water combat, we are asking for the simple immersive factor of not walking under the water to the other side, and as per the engine demo video, it is already programmed and included! HERO ENGINE VIDEO

please refer to THIS THREAD to see how passionate the community is about this.

Thank you for your time.
The Hero Engine in TOR has been extensively modified from the original code. I'm not an expert on the differences, but I know it's been very much reworked for SWTOR. Therefore any feature you may see from a marketing video isn't guaranteed to appear in the final game.

As Daniel said - and elaborated on - swimming was not an easy feature to implement in SWTOR. The inclusion of swimming was weighed against other features and was cut for launch. That doesn't mean it might not be re-considered for the future, but right now, it's not in.

We've seen the feedback and we'll continue to monitor it, but right now, don't expect it at launch.
5987898
 Stephen Reid General Discussion Swimming in the Old Republic 1302132180
Quote:
Originally Posted by Kuro_Shinigami
Mr. Erickson regarding your post stating that swimming is not a feature you turned off and is not auto included, are you then saying the developers of the hero engine are lying when their demo shows that it is in fact included? no one is asking for combat animations in the water or under water combat, we are asking for the simple immersive factor of not walking under the water to the other side, and as per the engine demo video, it is already programmed and included! HERO ENGINE VIDEO

please refer to THIS THREAD to see how passionate the community is about this.

Thank you for your time.
The Hero Engine in TOR has been extensively modified from the original code. I'm not an expert on the differences, but I know it's been very much reworked for SWTOR. Therefore any feature you may see from a marketing video isn't guaranteed to appear in the final game.

As Daniel said - and elaborated on - swimming was not an easy feature to implement in SWTOR. The inclusion of swimming was weighed against other features and was cut for launch. That doesn't mean it might not be re-considered for the future, but right now, it's not in.

We've seen the feedback and we'll continue to monitor it, but right now, don't expect it at launch.
6018764
 Stephen Reid General Discussion Swimming in the Old Republic 1302132180
Quote:
Originally Posted by Kuro_Shinigami
Mr. Erickson regarding your post stating that swimming is not a feature you turned off and is not auto included, are you then saying the developers of the hero engine are lying when their demo shows that it is in fact included? no one is asking for combat animations in the water or under water combat, we are asking for the simple immersive factor of not walking under the water to the other side, and as per the engine demo video, it is already programmed and included! HERO ENGINE VIDEO

please refer to THIS THREAD to see how passionate the community is about this.

Thank you for your time.
The Hero Engine in TOR has been extensively modified from the original code. I'm not an expert on the differences, but I know it's been very much reworked for SWTOR. Therefore any feature you may see from a marketing video isn't guaranteed to appear in the final game.

As Daniel said - and elaborated on - swimming was not an easy feature to implement in SWTOR. The inclusion of swimming was weighed against other features and was cut for launch. That doesn't mean it might not be re-considered for the future, but right now, it's not in.

We've seen the feedback and we'll continue to monitor it, but right now, don't expect it at launch.
6543282
 Stephen Reid General Discussion Did You Play at the UK Community Event? Post Your Experiences Here! 1302131400
Quote:
Originally Posted by DeathCorp
OH and just so everybody knows, the press did a play through of Sith non-force classes (Bounty Hunter/Imperial Agent) up to level 10. So expect an interesting set of reviews from that Considering it took me about an hour and a half to get to level 5, I imagine it was perhaps about 4 hours of play time they had.

Note, there is an embargo. Oh, theres more press tomorrow and they are definitely hiding something!

Too bad BioWare probably won't be coming back to the UK for a long time.
Define 'long'...

The press actually played for considerably longer than that; by the end of today I think we had one level 15.

An embargo, so you know, is standard practice for an event like this so that print magazines (who have to, you know, get things printed) have the time to get their material out, so it hits the same time as online (who were mostly represented here today, but not exclusively - we had some short-lead press - ie, those who publish more often than once a month). My point is, an embargo doesn't mean you're 'hiding' something, it just means that the coverage is going to all hit in a concentrated block.

Say, about the end of this month. Early next. Perhaps.

Quote:
Originally Posted by Fei-Ke
I have North Americans in my international guild that is currently set to the EU timezone.
How representative of the final situation are the lag issues described by a few of the players?
The lag issues we had at the event - and I think it's fair to say based on reports, they weren't disastrous - are not representative of the final setup. We're working to improve. It's hard to pin down everything that may have caused lag during this event - US-based servers, bandwidth restrictions, lack of client optimization etc. The point is, we're striving to improve things.

Quote:
Originally Posted by Scar
Interesting. Some of those names I see posting positive on the game are long time detractors seem to have walked away with a very positive reaction.

I was told that when media outlets do that (alter their outlook on a game in development) it's only because they fear losing out on advertisement revenue (although that theory seems faulty because you'd think that they wouldn't want to jeopardize any advertisement revenue at all, so why be negative at all...anyhoo).

So either those individuals have some sort of hidden agenda, or the game actually is converting/convincing people through hands on.
Yep. Funny how that happens when people get to play.

Quote:
Originally Posted by Fectious
Did I just have a hyper-sensitive mouse or did others need time to adjust to how minor movements would rotate the character so dramatically?
I'm going to guess that the mice were high-performance gaming mice which were best used for FPS games, which would explain the very sensitive settings. It wasn't a setting in TOR specifically.
5987771
 Georg Zoeller Trooper Trooper Cover-Type Mechanic Reported @ UK Event 1302131220
Let me note that even without cover, Troopers can use line of sight to their advantage - enemies will not shoot at targets they can not see - although that can cut both ways for a ranged class.
5987737
 Georg Zoeller Trooper Trooper Cover-Type Mechanic Reported @ UK Event 1302130680
Hi guys,

Just to clear up some confusion here:

First, cover is still being worked on, so it's interface and gameplay may still change in the future.

Second, the Trooper class seeing the cover bar in the UK build is a bug, not a feature (sorry to those that got excited there )

Third, currently - portable cover is slightly inferior to hard cover. Players in hard cover will not take damage from most types of attacks, while players in portable cover will take damage mitigated by the portable cover's energy shield.

The way cover works is that if you get shot while exposed (e.g. you're taking a shot yourself), you can get hit and take damage, but if you are fully in cover (really hiding), you don't get shot. There's still a number of edge-cases here, and performance issues (e.g. lag induced by playing from the UK on our US server) will cause visual artifacts such as blaster bolts hitting players who are in cover.

Another thing not seen in the UK demo is AI upgrades we have made that allow smarter enemies to react to cover in a more realistic fashion - such as lobbing a grenade or trying to aim and headshot the player in cover.

As mentioned, cover is in active development and you're going to see changes to it over time until launch based on Game Testing - but it's a Smuggler/Imperial Agent only game mechanic.
5987647
 Daniel Erickson General Discussion Did You Play at the UK Community Event? Post Your Experiences Here! 1302127260
Hey Folks,

First of all, I want to say a huge thank you to everyone who came out for the event. I was running on four hours sleep, jet-lagged and we had just finished an all-day press event. The energy and enthusiasm you folks brought woke me up and kept me energized throughout. Like PAX, any time we get a chance to share the game with our fans it turns into an amazing time. Now, let me see if I can clear some stuff up that there seemed to be questions on:

- Party size in the game right now is four, which includes CCs. This is also true in Flashpoints. This does not mean having two people and their CCs is the same as having four people. CCs are powerful but they are not the same as having smart humans nor are they equal in power. So on a less difficult Flashpoint with amazing players or players that had a couple extra levels it’s likely possible to two man or three man them but I will say that when Alex and I tried to two-man the Heroics on Dromund Kaas with our CCs we got stomped flat. And, you know, I’ve been playing this game a while. Most important to remember: All of these rules can and likely will change in the future. And yes sometimes they’ll change week to week if there’s a new build during that time. This is what testing is about.

- I referred to “ten plus hour worlds”. It’s my short hand in the office for “big worlds.” It's not a concrete number for play time. Some of them are bigger than that. Some are much bigger. And obviously, your time spent on them may vary, especially if you like looking at our gorgeous landscapes.

-There are light side and dark side icons on the dialogue wheel if you are using the mouse. If you are using number keys to pick dialogue options, you’ll never see them. So if you hate the idea of choosing wrong, you’re going to be a mouse user for dialogue. If you hate the idea of hand holding you’ll be a number key player. Best of both worlds.

-Swimming will not be in TOR for ship. It is not a 'free feature' we turned off and is actually a huge amount of animation, pathfinding and AI work. Either every creature in the game needs to have water moving/fighting animations and AI to handle 3D movement or combat has to stop in the water with all the AI craziness that having safe zones you can jump in and out of entails. We have nothing against swimming but it’s never going to outrank improving combat, Companion AI or any of our other core features.

-Dark Side / Light Side is working even though most people didn’t see a difference in their bar on the terribly ugly placeholder Character Screen. The bar doesn’t move much per decision because it’s a long game. Highlighting the bar shows the point value which makes it easier to tell quest by quest progress.

- Class quest answers are not arranged by DS/LS but by class appropriateness. So the most “Boba Fett” response (curt, professional, all business) goes on the top of the Bounty Hunter. The most “Vader” on top of the Sith Warrior etc. So if you’re playing purely to your class fantasy you can just keep moving along easily. So in similar situations a Sith Warrior might have a “[Kill Him]” option as a first response but an Inquisitor might have it second and the first response might be trying to look deeper at the situation and discover what’s really going on.

-Darths do outrank Lords in our time period and both are official titles in this Sith Empire. The honorific, however, is always “my lord” when speaking to a Sith who outranks you whether they are officially a lord or not. So all soldiers in the Imperial military of normal rank (not moffs and generals, etc) will call you “my lord” as soon as you achieve Sith status. This doesn’t mean you’re actually a Lord by title yet. The Sith themselves have a complex sense of rank and will often try to test others with their forms of address.

-There was an odd bug that was causing cover points to appear for Troopers and Bounty Hunters. These have not become cover classes.

-Training abilities does cost credits.

-Datacrons are, in fact, spread all over TOR in hard to reach places, do appear on your map if you’re close enough, have some awesome history pieces for your codex, are very hard to get (I’ve only gotten a couple ever in playing) and do permanently increase your stats. Kudos to Kandycane for being the first person I’ve ever seen to get one at an event. Explorer badge!

Hope that helps,
Daniel Erickson
5987118
 Georg Zoeller General Discussion Did You Play at the UK Community Event? Post Your Experiences Here! 1302049800
Quote:
Originally Posted by Celwinn
So companions are back in flashpoints now?
Remember the part where I talked about how we actually haven't made a decision regarding companions in flashpoints yet?

We still haven't. We're currently testing with 4 party slots of either players of companions for flashpoints. Then we'll test some more. Then we'll decide what we do. Then we'll tell you.
5977738
 Allison Berryman General Discussion Did You Play at the UK Community Event? Post Your Experiences Here! 1302049140
Quote:
Originally Posted by Tinhauser
Thank you Allison for quoting them on page 1!
You can also thank our wonderful Community Representatives, who are helping keep the original post updated with the impressions
5977640
 Stephen Reid General Discussion Did You Play at the UK Community Event? Post Your Experiences Here! 1302043800
I approve of this thread.

I haven't read anything beyond page 1, so excuse me if this has been covered, but I wanted to mention a couple of things.

Auto-facing - remember we have the 'twisty turny thing' going on right now where a character will twist into crazy positions. This is not final.

The UI shown at the event is not final. In fact, the current UI that the developers are using/putting finishing touches on is really quite different. We'll be revealing some changes soon.

No, we do not have European servers yet, but they're not that far off.

Probably other stuff, and please bear with me if I'm slow to respond - we're doing another day of press tomorrow.

Also: Orellian is a true Sith. (IE, evil. )

PS For those on Twitter don't forget the #SWTORGB hashtag so your thoughts are searchable.... like so.
5976871
 David Bass News and Announcements UK Community Event - April 5th - ALL INVITES SENT 1302034260
Hey folks,

We're going to close this thread and direct you over to here to read about the gameplay experiences from the UK Community Event this evening. Thanks!
5975298
 Allison Berryman General Discussion Did You Play at the UK Community Event? Post Your Experiences Here! 1302031860
Many of you are aware of the UK Community Event we're holding at Gamerbase, where community members get some hands-on time with the game. If you got to play, we want to hear your impressions! If you're one of the lucky folks who attended the event, let us know how it went for you and share your impressions with your fellow community members. I know everyone is eager to hear your stories, and the whole Community Team is very excited about the event, so share away!

We'll try to collect as many impressions as we can in this first post for easy reference!


Quote:
Originally Posted by deanogee
I thought the (Jedi Knight) gameplay was pretty smooth and the story progressed nicely as your were immersed straight away into a "heroes" role.
Click Here to Read More
Quote:
Originally Posted by Darth-Reaver
Ok so i just want to say it was great to meet and chat to Daniel Erickson and Stephen Reid

So i played the Sith Warrior for half my time and the other half i played a Bounty
Hunter, the game runs nice and smooth quest system was easy to follow.
Click Here to Read More
Quote:
Originally Posted by burnsyy
i really enjoyed the jedi consular it is what i was hoping for i didnt get to lvl 10 but heh no 1 i saw even got pass lvl 5 but yeah titles start after lvl 10
Click Here to Read More
Quote:
Originally Posted by Dariel
Played a Sith Inquisitor tonight at the event.

Only got to level 4 but I absolutely loved the voice over. Even the random NPCs standing around which don't have much of a purpose are talking to each other and they have voice over too whilst they chat, continuously found my self stopping and listening to what they had to gossip about.
Click Here to Read More
Quote:
Originally Posted by matteh
I played the trooper, had a great time playing grouped with another 2 troopers
Click Here to Read More
Quote:
Originally Posted by Nighthaunterz
Just got back from the London event and I'm ready to give my humble opinions.

I'll get this out of the way first and say that I had had a great time at the event. The game was fun and all of the Devs were awesome. We all got a t-shirt and a signed poster, more awesome.
Click Here to Read More
Quote:
Originally Posted by JamieM
I played a Sith Warrior Pureblood for my 50 mins or so - from what I can tell you the game looks really, really good.
Click Here to Read More
Quote:
Originally Posted by TheDarkKnight
I decided to play my second choice of a main, the Bounty Hunter. A Ratataki.
Click Here to Read More
Quote:
Originally Posted by DarthViscus
I played as a Chiss Agent.

The story was very gripping from the start, I found myself skipping dialogue only because I did not want to get too engrossed in the story due to time restrictions.
Click Here to Read More
Quote:
Originally Posted by rapidity
Arrived for the 9pm slot. Played as the trooper. Got to level 4 in the time (with also a quick go on an all the other republic classes), and i can say i was thoroughly impressed.
Click Here to Read More
Quote:
Originally Posted by Orellian
Hi All,

My experience at the 9pm session today was what I believe to be a 'unique one'.
Click Here to Read More
Quote:
Originally Posted by Saigo
The force is.... showing potential in this one!

Okay, so just got back from the UK get to play (#SWTORGB) event and I have to say, well, I'm impressed.
Click Here to Read More
Quote:
Originally Posted by MEHColeman
So, I got to play swtor today at the 9pm session. It was fan-tas-tic!

I made a couple of notes:
The PCs were set up with either 4 republic or 4 empire characters (one of each class) It made me think that the game is set up so that you are locked to one faction per server. There were empty character slots on the start screen, and I can't think of another explanation why they didn't have all 8 classes on each PC.
Click here to read more.
Quote:
Originally Posted by Costello
Just got back and time for some feedback. I played a Sith Warrior (I'm pretty sure Human though could have been half Ogre from the look of him) and a Chiss Agent.
Click Here to Read More
Added Information
Quote:
Originally Posted by Karduth
I played a Jedi Consular at the 7pm session.

When I was given my first quest to collect the Holocrons (only to find out later that one was missing), I thought it would be the basic Fed Ex quests you see elsewhere.
Click Here to Read More
Quote:
Originally Posted by Aestel
Apologies for the readability but its rather late:

I was fortunate to play a female human Jedi Knight at the event. We weren't allowed to access the character creation however my character had a lightish skin tone with shortish red hair swept straight back along with two long scars one running diagonally across her right eye and one running bellow the right eye.
Click Here to Read More
Quote:
Originally Posted by DeathCorp
Hi everyone,

I played at the 7pm event, which I will start with saying was absolutely fantastic. Brilliant evening, so thanks to all of the BioWare team for that!
Click Here to Read More
Additional review.
Quote:
Originally Posted by JonoBradley
SWTORGB Trooper Analysis.

Firstly let me say; I'm starving, hungry and tired. Yet being all of these things can not bring down the elation I have after playing a simple 1hour/15mins or The Old Republic.
Click Here to Read More
Quote:
Originally Posted by AdmiralMalice
I played a pre-rolled Female Jedi Knight (with a very scarred face that reminded me of Heath leadger's Joker) and off to Tython I went. The place looked awesome,very lush and vibrant.
Click Here to Read More
Quote:
Originally Posted by wintersweater
9PM SESH. Me and my friend (rapidity) managed to get some PCs next to each other, so we basically leveled up a jedi knight and a trooper so we could get some game time on both classes. I did play a smuggler for a bit though.
Click Here to Read More
Quote:
Originally Posted by Kandycane
As promised..

*WARNING... HUGE WALL OF TEXT FULL OF SPOILERS IS INBOUND, THIS IS YOUR ONLY WARNING*

Note: Some of this makes no sense because I posted this as it's own thread, this is SPOILER HEAVY, and if somebody reads this without reading the capitalisations at the top of this post then I am sorry
Click here to read more.
Added information
Quote:
Originally Posted by AbKi
I had such a great time at the 9pm event, thank you BioWare!

I found that the graphics were brilliant, I found a balcony with an impressive view where I could see other players running around beneath me, giant Sith statues in the distance looked clear (there was no lazy obscuring the view with fog here), there were ships flying overhead, and I could glance up to a balcony above me and target the NPCs chatting there.
Click here to read more.
Quote:
Originally Posted by Fectious
It was a pleasant surprise to see the age-range of attendees at the event: I’d dreaded being the single ‘old duffer’ and twice the age of anyone else there.

Did I just have a hyper-sensitive mouse or did others need time to adjust to how minor movements would rotate the character so dramatically?
Click here to read more.

Quote:
Originally Posted by Helderash
I was lucky enough to play a female sith warrior at the 7pm event.

This one is going to be brief I'm afraid as I'm currently at work. I also won't have a chance to follow this thread for any questions, so if anyone wants to ask me anything please ping me an IM.
Click here to read more.
Quote:
Originally Posted by AgrippAA
OK so I won’t post a massive impression post as many others have done that already … also I am currently at work so I would like to be able to keep my job at least until the game comes out (EDIT – ffs, just started to reread my post and realised I have ended up posting a wall of text… sorry!).

Click here to read more.
Quote:
Originally Posted by Savern
Hi guys, just thought I'd throw in my 2 cents.

I was in the 7pm session, and played an Imperial Agent. I did a mixture of story quests and normal quests, and then spent a lot of time just running around and killing stuff.
Click here to read more.
Quote:
Originally Posted by PubNoobie
Ok, Well my post is not going to be as good as Kandy's but thought I would share my experience with you all.

Got the event and was sat down at a Republic PC. I was presented with any of the 4 rebublic classes and decided not to play the class I want to play on release, but instead to play the class my Guild Leader wants to play (He's jealous enough that I was going so can now give him a heads up on my thoughts of the class)
Click here to read further.
Quote:
Originally Posted by Vixone
Hey everyone, I was lucky enough to go to the London event.


Hey there all, as you may know I was lucky enough to attend the play session at Gamerbase London today, keeping to my word I will list details that I found new/intresting.
Click here to read more.
Quote:
Originally Posted by Orix
I had the pleasure of going to the London event.

For anyone who was there, I was the guy with stubble, long hair and bright yellow polo-shirt (sunglasses advised), Orix, aka Simon.
Click here to read more.
Quote:
Originally Posted by DarthKaldriss
Did'nt get back from London and the event until past Midnight and my job does not allow me access to the internet us construction workers for some reason don't need it.

So I played as the Sith warrior and had quite possibly the most enjoyable time in any MMORPG I've played to date and I've played alot.
Click here to read more.
Quote:
Originally Posted by CrazyDave
From the 7pm showing, have to say am well impressed how everything was handled. Great job well done to everyone involved, was only gutted when on rush back to train i thought of ten million better questions to ask in the q&a than the ball opener of "can we take it with us?" to can we take daniel with us to "how much stuff have they left to squeeze in content wise?!"
Click here to read more.
Quote:
Originally Posted by Sprizmo
Now to the game, I played the Bounty Hunter for the hour or so. And I have to be honest, it was probably the most fun and the most attentive I have been playing a game for a very long while. If that is no where near completion, I cannot comprehend how amazing the game will be.
Click Here to Read More

5974896
 Damion Schubert General Discussion rolling to speak: a smoother way 1302024180
Citation:
Envoyé par Stiltzkin
A lot of people say the rolls are hidden. I thought in the Taral V video you could see the numbers everyone rolled in their character's portrait.
You see the roll numbers. Multiplayer conversations are actually a lot of fun, it turns out, because of it. Our playtests are full of snark about winning a roll with a 9, or edging by someone who rolled an 89 with a 90. And there's something odd about throwing out trash talk because your LIGHT SIDE option won, but it happens a lot.

Discovering this was actually one of the first things we truly discovered on the project that was shiny and new. We thought people might get upset about not winning the roll, but there's just an attitude of good, clean fun to it. "Clearly", we said to ourselves, "we need more of THAT!"

Mark my words now, sports fans, running dungeons with a split LS/DS group is WAY more fun than going with 4 people who all choose the same option all the time.
5969175
 Damion Schubert General Discussion Problem with so much strory ...... 1302023460
Believe it or not, the issue of throwing too much story at the customer is something that we talk a lot about at Design Central. Throwing too much talk at the customers all at once tends to be confusing, and can dilute the power of the strong quests. We've become pretty adept at understanding quest flow, and how it's unique in our game. VO quest givers tend to be a little more spread out from each other than in other games, for example, and we lean on systems like Bonus Quests (quests that are unlocked on the field) to deliver goals and objectives without VO and story.

There were originally concerns that these systems would weaken the sense of story in the game, but its done the opposite -- our VO'd quests now really shine, largely I personally believe because they have more oxygen to breathe.

Quote:
Originally Posted by CipherAgent
I think a "Previously, in SWTOR..." feature could be very nice but it might be pretty hard to implement.
Actually, we sort of have exactly that.

Every time you log into the game, the loading screen gives a summary of your Class Quest so far - a short and succinct few paragraphs, but it's very effective nonetheless. For the world quests and other quests of less import, though, you will have to resort to your quest log.
5969118
 Allison Berryman News and Announcements PAX East 2011 Highlight Video 1302008460
PAX East was an amazing experience for us this year. We were humbled by the enthusiasm the community showed for Star Wars™: The Old Republic™, and got the chance to meet with thousands of fans. We were overwhelmed by the response to the game; fans filled the queue every single day within minutes, and many waited hours to get their hands on Taral V.

We’ve put together this highlight video to share the PAX experience with everyone. Thank you all for your support, passion, and enthusiasm for the game!


Watch
5971125
 Stephen Reid News and Announcements UK Community Event - April 5th - ALL INVITES SENT 1301952300
Quote:
Originally Posted by leviboley
Are those who play the game at this event allowed to describe their experience on the forums here, or is there an embargo in place on such information?

I ask this because I'm honestly surprised there isn't a thread ready for posts of this nature, especially considering more people are going to get longer play sessions than what was seen at PAX East.
There will be no embargo on people writing about what they play. I hope everyone has something to say.
5965691
 Stephen Reid News and Announcements UK Community Event - April 5th - ALL INVITES SENT 1301949720
I can't believe I have to post this, but it could be important for some of you, so here we go...

We discovered today that gamerbase has no - *ahem* lavatorial facilities on-site for users. Instead, you need to use the main 'facilities' in the Trocadero.

Important note however: to spend a penny you need to pay a pound. Yes, it costs one pound (£1) to enter the bathroom.

There are other places nearby you could use, but I want you to know in advance (especially those of you coming from Europe) that you'll need £1 coins if you're going to... go.

(I realize the sessions are only just over an hour in length but it seemed only fair to mention. I mean, we do have some folk coming over from Europe who might not have change. Like, er, I didn't today. )
5965307
 Stephen Reid News and Announcements UK Community Event - April 5th - ALL INVITES SENT 1301932680
I am about to email and PM all of the names below, but just in case. I am still waiting for confirmations from the following folk. This is your last chance to secure your invite.

If I don't hear from these people by 8pm tonight (London time - 2 hours from now) I'll be sending out new invites to replace them. So if you applied and didn't hear yet... you may still get lucky. (I'll still be allocating on a first-come, first-served basis. Don't bother emailing as we have a waiting list larger than the number of places we have available.)

For anyone whose username is on this list, reply to the email invitation you've been sent to confirm (or deny) your attendance, please.

Again, for everyone else who's already confirmed, you don't need to re-confirm.

Here's who I'm waiting to hear from:

alexsau
HELhikari
-Makaz-
Philnoob
Saigo
Serkana
SolaThir
Sprizmo
Tchill

Thanks all!
5962887
 Stephen Reid General Discussion Are we going to see "separation" between the NA and EU communities? 1301871600
Zitat:
Zitat von Rouge
This is a purely neutral question (and I'm myself rather positive about the creation of this position at least) based on this:

European Community Manager
The Community team structure as a whole isn't changing, it's just expanding. We're getting BioWare employees 'on the ground' in Europe to work directly with community members, and in their timezone.

Server details will be revealed at a later date.
5956822
 Stephen Reid News and Announcements UK Community Event - April 5th - ALL INVITES SENT 1301870460
Quote:
Originally Posted by Padmam
Did I read correct that there will also be a press release during that event...??? Are they going to announce the beta or launch?
No, we're doing a press event during the day before you guys turn up to play. We're not putting out a press release. Deep breaths!

Okay, as I'm still missing a few confirmation emails I'm going to throw out the lucky Forum members' names that I'm waiting on. I want to make something very clear here - this is not a license to 'call out' anyone for any reason (eg "Why did you invite that guy??"). We allocated on a first-come first-served basis.

For anyone whose username is on this list, reply to the email invitation you've been sent to confirm (or deny) your attendance, please. If I don't receive your confirmation by tomorrow (Monday) lunchtime or so, I will probably re-email and PM folk - but after that your place could go up for grabs. If your place is re-allocated, even if you turn up, you may not get admitted.

For everyone else who's already confirmed, you don't need to re-confirm. Even though many of you have.

Here's who I'm waiting to hear from:

alexsau
Blastoramaboy
DarthViscus
farkaz
HELhikari
KharTyl
LtKetch
-Makaz-
Nemeses
Philnoob
Saigo
Serkana
SolaThir
Sprizmo
Tchill

Thanks all!
5956684
 Stephen Reid News and Announcements UK Community Event - April 5th - ALL INVITES SENT 1301760960
Quote:
Originally Posted by Bananaa
I've just got some gamerbase event 'tickets' off of pure hmv, assumingly that is ok? HMV being a proffesional company. Can someone confirm this? It was only 8000 points out of my 36000 so all is ok
The venue - gamerbase - is part of / owned by HMV. They were given a (smaller) allocation of tickets to give to their customers - this promotion is coming from that allocation.

I still have a good number of people who have not confirmed their attendance. If by Monday morning (UK time) I still have non-confirmed slots, I may start allocating them to our waiting list. Fair warning to anyone who's reading....
5943339
 Georg Zoeller General Discussion Enjoyed the April fools, but I hope there is a legit update coming.... 1301712960
That's it. You're all gonna be healers at launch.

5938858
 Stephen Reid News and Announcements UK Community Event - April 5th - ALL INVITES SENT 1301700780
FYI - we had a couple of dropouts, so a few more invites have been sent. Check your emails and PMs, folk (some of you will have an email only, some a PM and an email...).

I'll be on a plane tomorrow, Blighty bound, so please don't expect a quick response until next week.
5937024
 Stephen Reid News and Announcements Shyriiwook Localization 1301681760
Quote:
Originally Posted by Thrasymicus
So far we have:
-Facial Expressions (and blinking!)
-Emotes (Face Palm, Shocked/Scared face, Sad Face...)
-Companion UI
-Possible Love Scenes?
Yes, kind of, to all four.

First - and what I was mostly thinking of - you got a glimpse of the improved facial animation system that our animators have been working on for quite a while. This is going to help make conversation scenes in The Old Republic even more involving! With or without Wookiees.

Second, yes, that's companion UI... however, our UI has entirely changed. We now use Ewok fur instead of Wookiee fur. Also, it looks different. Let's just call it a work in progress! :P

Three and four - yes, we have lots of emotes and yes, we have love scenes (perhaps lacking in sound effects).

Also just FYI - Bowdaar's appearance in the second video was purely as a silent punchline to the action. The usage of companions in Flashpoints and other parts of the game is still in testing.
5932587
 Alyson Bridge News and Announcements Shyriiwook Localization 1301662860
Since the initial announcement of the localized versions of Star Wars™: The Old Republic™, we’ve heard the growls and roars from the community requesting the game be translated for Wookiees, and we are pleased to announce that this dream is now becoming a reality.

From their subtle roar of sadness to the pleasant yelp of excitement, Wookiees are a role model for companionship, loyalty and respect, and we at BioWare and LucasArts want to show our appreciation. Therefore, in addition to English, French, and German languages, all text in the game will be translated into Shyriiwook, and all voice-overs will be re-recorded by authentic, native Wookiee speakers.

Though the Shyriiwook version of The Old Republic is still in development, we have a sneak peek at some of the most dramatic moments in the game so you can see how these cinematics will play out for our Wookiee audience.


Read More...
5929024
 Damion Schubert General Discussion Dev's abandoning Film icons? 1301610300
Quote:
Originally Posted by perfect_chaos
I also appreciate that you're not afraid to call out the lowest common denominator.
It's really not that, although I do appreciate the opportunity to bring the snark.

Success in MMOs (any MMO) requires the player have a certain level of skill, as well as a certain amount of knowledge about how the game works. It's important for designers to acknowledge that there are skill disparities between players, and (a) ensure the more advanced players have challenges that meet their acquired skill levels and (b) help get the lesser players enough skill and/or knowledge that they can take part in the good stuff.

Failure is tough in any game, but in MMOs its worse due to the social stigma of failing around other people. One of the key problems learning to tank, for example, is that failure is fairly binary (you suceed, or you fail) and usually while you're doing so, your whole party is paying the price. Pretending that everyone will be awesome-sauce in your game systems is ultimately myopic, and frequently addressing the issue that they won't be is often core to game design decisions we make.
5922535
 Stephen Reid News and Announcements UK Community Event - April 5th - ALL INVITES SENT 1301602680
Quote:
Originally Posted by deanogee
Any updates on who the spare places went to Stephen (after 2 members being unable to attend)?
They know who they are.

It's up to them if they want to identify themselves.

I'm afraid there are a number of other people ahead of you in the virtual queue, sir.
5920825
 Stephen Reid News and Announcements UK Community Event - April 5th - ALL INVITES SENT 1301600640
Quote:
Originally Posted by Ardenyr
Anyone actually got the e-mail yet? Even though I got the PM for the 9pm session, I won't believe it until I get the e-mail! :P
All email invites were just sent. Look for the subject line 'Your invitation to play STAR WARS: The Old Republic at gamerbase!'
5920397
 Stephen Reid News and Announcements Vote BioWare in The Escapist’s March Mayhem Developer Showdown! 1301597220
BioWare has reached the finals of The Escapist’s March Mayhem Developer Showdown! Thanks to all of our fans for their continued support!

Best of luck to our worthy opponents at Mojang. Independent developers have always helped to foster and drive creativity and innovation in our industry. We have a lot of Minecraft fans here at BioWare - two of our employees even got engaged in the game! May the best studio win!

You can vote in the finals here:

http://www.escapistmagazine.com/tournaments/standings/5
5919726
 David Bass Guild Hall just asking 1301583120
Don't be discouraged! There are a LOT of guilds out there recruiting for SW:TOR, and the game's not even out yet. There's a ton of great advice in this thread, so make sure you read it through and follow some of the suggestions.

In the end, though, it isn't be a race to recruit. Once the game is released, there will be a much wider audience of people looking for guilds, so finding folks to join your guild won't be as difficult.
5917039
 David Bass Guild Hall Oceanic guilds, report in! 1301582520
Quote:
Originally Posted by Koros
Because Bioware hasn't catered to anyone not in the US or Europe for their pre-launch guild system (which is very short-sighted), I'd rather not rely on some random system and hope all the Oceanic guilds are pooled together (I'm predicting a lot of epic fails by Bioware on this, and a lot of qq from the community in the months ahead). I'll just form my own guild the old fashioned way - pick a server, and talk to the guild master npc at the launch of the game.

Good luck with the thread though, it's a noble effort. I just hope Bioware listens.
I know we don't talk about it much on the forums, but we are aware of the worries and concerns of our Oceanic community, and we take any feedback from the community very seriously, no matter how large or small. Of course, a lot of the decisions made fall on the business side of development, which means that there's not much we can talk about or respond to at this time. We will pass your feedback on to the appropriate people, to ensure that your voice is being heard, but beyond that we can't promise anything.
5916972
 Damion Schubert General Discussion Dev's abandoning Film icons? 1301581860
Quote:
Originally Posted by ElanJo
Okay, for starters, fake screenshot is fake.

Moving on: it's very important to some on the team that the look and feel of characters tend to gravitate to match their classes - this concept of gravity is the important thing. While we do want to allow a certain amount of freedom in letting people choose a visual look for themselves, we also want to be sure that the easy path, the path of least resistance, ends up with people looking like Star Wars. This was, and remains, an important goal for those of us doing itemization.

Along the way, we've tried a few things. Incidentally, 'tried a few things' is one of the reasons we tend not to tell you guys about features until we've tried them out a bit - many ideas that sound good on paper fail in practice, and we prefer to weed those out before, say, people get attached to said failed idea and get angry because we took them out.

One of the things that we tried was gear that morphed when you put it on, so if a Trooper puts on armor statted for a Jedi, the armor would suddenly look like Trooper armor. This ended up being disconcerting to a lot of people playing the game: icons didn't match, for example, and gear that looked lame on you would look awesome on your companion character, which felt pretty sucky when you put it back on you. ('Felt sucky', incidentally, is code for, 'bad designer, no cookie').

Our gear now is settling in a pretty good state, in my opinion. We've taken the coolest and most emblematic armor, first off, and made it class only.

For the rest of the armor, we are following a reasonably standard RPG model of heavy, medium and light. Knights and Troopers both chase heavy, for example, but care about different stats. Armor with Knight-favored stats looks a closer to the Jedi ideal, whereas armor with Trooper stats looks more like the Troopers we know and love.

Yes, you can put on some vaguely 'Trooper-esque' armor as a Knight, but your stats will be terrible, thus the gravity of, you know, being good at your class is going to mean that it's rare.

And let's not forget that there is social value in seeing a Knight in vaguely 'Trooper-esque' armor - you know he's probably terrible at his class, and you probably shouldn't let him tank.

I've been playing our test server a lot lately, and I can tell you right now, people who are concerned about this are worrying too much. Our Knights look like Knights, our Troopers look like Troopers, and our players by and large are ending up with appearances that are appropriate for the class.
5916905
 Stephen Reid News and Announcements UK Community Event - April 5th - ALL INVITES SENT 1301577600
Quote:
Originally Posted by SivadDnomyar
The idea of "first come-first served" is that if you have 100 places, the first 100 applicants get the places, simple, no appeal etc etc. Yet im guessing something else happened here? My friend sat next to me sent his application 2mins after mine (we checked the time stamps :P) - he got an invite, i didnt :-(
We've double-checked all the applications we received and you aren't in the list of emails we've received (not from Wednesday onwards). So you didn't miss the deadline, we just never got your email. I checked your username and the email address associated with your username, as well as our junk filter.

Sorry. Email's not an exact science even these days - it's possible it's vanished somewhere along the line.

Quote:
Originally Posted by Kandycane
I do have a question if it could be answered, will I be allowed to take a big notepad and write stuff I see on the screen down, this might seem like an obvious yes but I don't want to get into trouble for bringing in a notepad and writing down all the stuff I see on the screen for a future indepth writeup.
Well, you might want to spend as much time as possible playing... but we're not going to throw you out for having a notepad.

(Picturing a scenario in my head where we put everyone through a strip search before entering *shudder*)

Quote:
Originally Posted by Rambofant
NO! NO FREE T-SHIRTS.
PAX was special, you only get free food. NO T-SHIRT.
Actually, no free food for this event. Free t-shirts? Possibly.

Quote:
Originally Posted by Fectious
Our senior leader was one of the first to apply and yet his PM is noticeably absent.
PM me his username and I'll check the list of received emails. No-one was omitted whose email was received in time and had the correct subject line.

Quote:
Originally Posted by Dafroog
I am gutted, got an invite to the 9pm session, checked the train times and I wont be able to get back without spending the night on the streets of london (which i dont fancy doing) so ive had to pm him back telling him i cant make it
If someone reading this who's scheduled for 7pm but could switch to 9pm wants to make that switch, they should PM me and let me know, and we'll switch you around. Otherwise your place will go to the next in line, sorry!
5916369
 Stephen Reid News and Announcements UK Community Event - April 5th - ALL INVITES SENT 1301540160
Okay, to save you all waiting almost another whole work day without hearing whether you've been accepted, I'm sending out a bunch of PMs over the next 30 minutes or so to let you know.

You'll be BCC'ed with a number of other folk on each PM.

The PM is not your invite. That will come via email tomorrow (Thursday).

EDIT: PMs sent. If you have no PM, right now you're not on the invite list.

If you do have a PM and already realize you cannot attend, please reply to my PM and let me know that - there are others who'd love to come.
5913100
 Stephen Reid News and Announcements UK Community Event - April 5th - ALL INVITES SENT 1301539260
Quote:
Originally Posted by Muzzak
Stephen will there be a Q&A session after we finish the event or will the developers who attend just be roaming around taking random questions from players who are sat at their stations?
Possibly a bit of both. We're going to play it by ear, as I don't know for sure who'll be around at that point. It may just be the stalwart types, like me.
5912975
 Stephen Reid News and Announcements UK Community Event - April 5th - ALL INVITES SENT 1301524140
Quote:
Originally Posted by Granmoffdee
Anyone received an invite yet?
Guys and gals - apologies, but we had a crazier than usual day today. No invites have been sent yet. I'll be working overtime to get invites out tomorrow (Thursday). Don't expect them earlier than 6pm UK time though.

I'm still receiving applications btw - if you're reading this and were thinking about sending an email, don't. We're already over-subscribed.

Quote:
Originally Posted by Rosti
What if someone brings a printer or some sort of storage device (USB, SD, hard drive etc.) and use Prt Scr to take screenshots from the origin worlds to publish online, is that allowed? Maybe the computers will be set to only have Star Wars: The Old Republic accessible though.
Quote:
Originally Posted by darthjanus
I highly doubt BioWare is going to allow you to connect anything to their computers, you sneaky devil you
Err... what DarthJanus said.

However, we might be able to work something out so that you can see some new visuals from the Origin Worlds.

Quote:
Originally Posted by The-Jedi
I will not be at the event, dang, anyways I see you took my a lot of PC's idea from PAX to fruition. I know we most likely thought of the same idea, but my question is will 50 PC's be enough?
Ummm, actually we didn't. Gamerbase had a certain number of PCs, we're using 'em. That's it.

Quote:
Originally Posted by omgid
Is there be another event in Europe planned prior to the launch date?
There will be other European events. In 2011. Which is our launch window.
5910768
 Stephen Reid News and Announcements UK Community Event - April 5th - ALL INVITES SENT 1301495820
Quote:
Originally Posted by GamewizX
Oooh.... Another immersion day? Embargoed information?

I wonder what it could be... it has to be something specific that they can play easily and in controlled environments. So that rules out any World PvP info in my opinion. Possibly regarding endgame content?
Don't derail the thread, please. We won't be talking about the contents of that press day; we leave that to the invited press.

Quote:
Originally Posted by DigitalMaster
I do agree with your statements though and I am starting to wonder why BioWare is really so tight lipped about everything. A little concern is starting to creep up in me. BioWare has never been this "nervous" about their games.
We're not 'nervous', we're careful. The regular flow of information about The Old Republic is pretty much unheard of - you may not like what you get every Friday, but you've had an update every week for over two years.

That doesn't mean we want random videos floating around the Internet showing parts of the game that we're not ready to share yet... and yes, there are plenty of things accessible from within Origin Worlds that are not ready to be shared.

At PAX, with one PC showing that content, we took a measured risk that we'd be okay with footage shown. Generally speaking we were fine, but we had some stuff leaked that was problematic. Those leaks, combined with the fact that we'd have 50 PCs at the UK event (and therefore, 50 x the chance we'd see material leaking), led to our decision.

This event was a lucky bonus, basically. It's a chance to allow fans in the UK and potentially Europe to get hands-on and play the game. It's not a chance to flood the internet with shaky-cam footage.

We've discussed this topic to its natural conclusion, I'm afraid. Our position is clear. Further discussion in this thread should be about the event only, and if it derails further, we'll take action.
5905824
 Stephen Reid General Discussion New Screenshots in PC Gamer? 1301464620
Quote:
Originally Posted by Lethality
There's really nothing new revealed, if indeed they are new screens... other than maybe a dual-weilding melee Imperial Agent?
The Imperial Agent does have an ability at a high level that uses two blades as a visual effect, but that doesn't mean the class gets to dual wield.

Sorry if that shot confused.
5897030
 Stephen Reid News and Announcements UK Community Event - April 5th - ALL INVITES SENT 1301454000
Quote:
Originally Posted by Otik
Is there going to be any kind of level cap on this game-play for the UK fans?
No, but as PAX attendees found, you won't be hitting level cap in the time you'll have available to you!

Quote:
Originally Posted by MaladorTheGreat
Will the press event be for The Old Republic? Or just announcing Bioware in Europe.
Just for The Old Republic. It's what we call Immersion Days - similar to ones we held last year (where press got hands-on with the Jedi classes). Everything from this one is embargoed for a while though, to give magazines time to print and press time to write up their thoughts.

Lots of press attending though - from all across Europe.
Quote:
Originally Posted by DigitalMaster
Well this is the statement I should have quoted. Please let me know if you'd like me to take down those videos please.
You're all good!
5903372
 Stephen Reid News and Announcements UK Community Event - April 5th - ALL INVITES SENT 1301437920
Quote:
Originally Posted by engrey
If the content is against the NDA or is leaked (From PAX) then you should do what it takes to get that information off the web (To the best of your ability). That, or recognize that everything that could possibly be seen at PAX would be non-leaked material and free for all to share. Again, I was asked not to film inside the game play area, yet with thin screens covering the playing area for the line and giant TVs what did you expect would happen?

As a community, and I speak for a lot of people on this subject, again what is so important about these origin worlds that people cannot view them? Leaked material on content that is always subject to change in my opinion, is not that great of an excuse. Now NDA material from game-testing, that is different, but public events? Really?
I emphasized the important phrase in your comment here. While there is a portion of the community that understands that a game in development is subject to change, there are many more people who do not.

With those people in mind, we release material selectively and in a controlled manner because we want to release things when they're ready for public consumption. We knew when we decided to put screens on the outside of the PAX booth that those screens would be filmed - we even encouraged it. That's a world away from an event like this one.

Regardless of your understanding that things are 'subject to change' that doesn't change the public perception at large. That public perception has a scope way, way beyond these Forums. In other words I know you get it, but that doesn't help me when a zillion other people don't.

In case you're wondering, we take very aggressive action against leaks - but it's considerably easier to prevent leaks before they start (as we're doing here), rather than chase your tail after the event.

Quote:
Originally Posted by sleepr
Bioware talks how Europe is an important market to them, but they only give love to the UK & Germany. Also the game testing program is only for UK/US and it doesn't seem that is going to expand to other countries any time soon.

If you don't want or cant' do conventions in other countries at least give us an update/status of when or what plans do you have for EUROPE testing.
To be clear - although I outlined this in the original post - this event is a 'happy accident', as we have a press event scheduled for that day, so we're using the same space. That's why it's in the UK. There is no UK bias. Even with me being from the country.

We will have events in other parts of Europe, and Game Testing will roll out to other countries in due course. However I'm not going to give you even a loose timeframe on that, because it'll just lead to more speculation. It will happen, and when we're ready to share more details, we will do.

I will say that our EU plans are moving ahead at full speed, including hiring dedicated EU community staff.

Last but not least - as this thread is already veering off-topic, I ask you to keep further comments restricted to this event specifically. I want to leave the thread intact for those who get invites to talk about that.
5900224
 Stephen Reid News and Announcements UK Community Event - April 5th - ALL INVITES SENT 1301432040
Quote:
Originally Posted by GamewizX
Eh? I'm curious as to what issues you are talking about, because I haven't seen any such huge bug or glitch in any of the origin world footage linked on the PAX thread thus far.
The issues in question were with leaked material.

There are plenty of bugs - we see them a lot more clearly than you guys though, as we're dealing with them daily. That's not the issue though. It's a room full of people that we're not able to closely supervise, and the stuff that gets out as a result.

People asked for a reason why we're not allowing filming and that's it. This isn't something we're going to change our minds on.

Quote:
Originally Posted by DarthViscus
Will there be free alcohol...?
Nope.

Quote:
Originally Posted by PyrielDanto
Any chance of Ya'll comeing to Dragon Con in Atlanta , it is one of the biggest sci fi/fantasy cons in the south east , last year they had over 30,000 people .
No current plans for Dragon Con I'm afraid.

Quote:
Originally Posted by DynoTrad
Thanks for giving this opportunity to the UK crowd, Bioware. Hope everyone that attends has the decency to buy you all a drink afterwards
That'd be a lot of drinks - I'll settle for one pint.
5899184
 Georg Zoeller General Discussion New Screenshots in PC Gamer? 1301429940
Quote:
Originally Posted by Aaronlol
It is confirmed. Agents can use an ACTUAL vibroblade in an item slot. Operatives, while still a ranged class, have access to MELEE abilities (multiple) and Stealth. The Operative can very clearly be played as a Ranged/Melee Hybrid.

And no, it does not confirm that Force users can use Vibro-weapons.
This is how rumors start

Actually, the Agent's second weapon slot is for a specialized Energy Knife, not for vibro blades.
5898782
 Stephen Reid News and Announcements UK Community Event - April 5th - ALL INVITES SENT 1301429340
Quote:
Originally Posted by Rashiva
Hey Stephen,

Thanks for the quick replies on everything today Was just curious as to why attendees of the UK event won't be allowed to film the screens? All of the PAX East footage really reignited my passion for this game, and I'd love to see some more if possible.
There's no easy way to answer this, and I guarantee I'll annoy a bunch of you here - but, here we go.

PAX East was an exception to the rule of 'no filming off our screens'. We wanted footage to get out there, in a relatively non-controlled way, so we hooked up one external facing monitor to one PC that was showing Origin Worlds.

However, we've seen some issues with that, with some parts of the game that aren't 'ready for prime time' popping up on the internet as a result.

That's from one machine showing on one screen. Now multiply that by the number of machines we have in gamerbase... and it's a huge potential issue for us.

Much as you may hate that line of reasoning, that's why, primarily, we're not allowing filming of screens at this event.

We're working on bringing you more footage from Origin Worlds in the future - I'm not going to say soon, because it won't be, but it'll happen.
5898657
 Stephen Reid News and Announcements UK Community Event - April 5th - ALL INVITES SENT 1301427240
Quote:
Originally Posted by Isendell
So you need to bring a photo ID to get in? My passport expired last year, I knew I should have renewed it sooner
Got a driving licence? Bring that instead. Or bring the passport, that'll be fine even if it's expired. Or, renew your passport.

Quote:
Originally Posted by Sauzer
Erm... as in there are a dozen or so potential places to visit before release?
No, as in (at the time of posting) we had about a dozen or so invites left for this event. Now it's (checks) about half that.

Quote:
Originally Posted by matteh
Also does anyone think its a problem I used a different email from the one on my forum account?
No, it's not.
5898195
 Stephen Reid General Discussion New Screenshots in PC Gamer? 1301425680
Quote:
Originally Posted by Daeborn
That looks like concept art to me.
It's not. It is, however, a fairly low quality scan from a magazine article. Hence the paper effect. (Sorry Lethality. I'm sure you have a good scanner. )
5897869
 Stephen Reid News and Announcements UK Community Event - April 5th - ALL INVITES SENT 1301424840
Quote:
Originally Posted by DarthDerriphan
Any chance any of you guys will be making an appearance at Kapow! comic con too?
We won't be at Kapow!, sorry. Say hi to Mark Millar and/or Stan Lee for me.

Down to the last dozen or so potential spots, folks...
5897701
 Will Wallace General Discussion New Screenshots in PC Gamer? 1301423340
Hey guys,

The Agent can specialize in the use of his energy blades, but that doesn't really make him a 'melee' class per se in the same way that a Knight or Warrior is.

Operatives continue using their rifle as their primary weapon, and continue getting abilities that utilize that weapon, but they can – as part of one of the Operative skill trees – add some special abilities. If you specialize far enough into the right skills, you unlock an ability that has a dual blade appearance, though the class does not actually dual-wield blade items in the same way that melee classes do.

In summary, you equip only one blade item as an Operative, but not in your primary weapon slot. What you see in the screenshot is the use of a single special ability that has an activation animation that shows two blades.

Hope that clears things up!
5897395
 Stephen Reid General Discussion UK announcement (29/03/2011) speculation 1301415000
*cough*

Details available now.

Guys, a release date announcement? Just for the UK? C'mon, now.
5896241
 Stephen Reid News and Announcements UK Community Event - April 5th - ALL INVITES SENT 1301414880
***ALL INVITES ARE NOW SENT***

Original post follows...

Hello to all my fellow countrymen in the UK...


We have a late-breaking, limited quantity, super exclusive community event for you to potentially attend. Read on for more information, and please pay attention to the details!

On Tuesday, April 5th at gamerbase, inside HMV at the Trocadero (near Piccadilly Circus, London - here's a Google Map) we'll be doing a ONE NIGHT ONLY community event where a limited number of Forum members will be able to play Star Wars: The Old Republic!

Entrance is free, but INVITES ARE STRICTLY LIMITED on a first-come, first-serve basis.

We will be holding two separate play sessions, at 7pm and 9pm, with gamerbase being cleared between each session to allow us to reset. Here's all you need to know:

WHAT: Play Star Wars: The Old Republic - Origin Worlds! Any class, either faction.

WHERE: gamerbase, inside HMV - Trocadero Centre, Coventry Street, London W1D 7DH

WHEN: Tuesday April 5th - 7pm and 9pm (two sessions)

WHO: Possibly you! Admittance is free, but you must be a member of these Forums and aged 18 or over to attend.

HOW:

Admittance to this event will strictly be by INVITE ONLY. If you do not have an invitation YOU WILL NOT BE ADMITTED. Invites are non-transferable and will be issued in your name. To get an invitation, here's what you need to do:

((Email details removed - we have enough applicants thank you ))

2) In the email, include the following details:


- Your name as it appears on photo ID (eg driving license or passport; this will be checked at the event)
- Your Forums username
- Your age (YOU MUST BE OVER 18 TO ATTEND)
- Which session you wish to attend (7pm or 9pm)

If any of the details required are not included, you will not be eligible for selection. Please note we have a strictly limited number of seats available at gamerbase. This post will be updated once all applications have been received and we cannot take any more. We cannot guarantee your choice of session will be available. EA and gamerbase reserve the right to refuse admittance.

And now, a few FAQs I'm anticipating. If you have more questions, ask them below:

Will any developers be attending this event?

Yes, but we cannot confirm who at this time. I'll be there for the community team.

What can I play during the event?

You'll be able to pick from Republic and Empire factions, and play on the Origin Worlds with any character class you like. Please note, due to limited numbers we may not be able to guarantee you will play your preferred faction.

How long will I get to play?

Approximately an hour, depending on how long we take to seat people. We need reset time between sessions, so the first session will close at approximately 8:30pm.


Can I create my own character to play?

Sorry, but character creation will not be available during this event.

Can I film the event?

You may film the event itself, but you may not film the game screens.

I operate a fan site for The Old Republic. Am I allowed to attend?

Absolutely, as long as you secure one of the invites.

Can I talk about this event on the internet??

Absolutely! Tweet, post, blog, podcast - whatever you like.

Can I bring anyone else with me if they don't get to play?

No - because of capacity restrictions, entrance is strictly limited to those with an invite. Invites admit one person only.

I can't make it. Can I give my invite to a friend?

Unless your friend has your name, and looks identical to you in photo ID - no.

But I can't make it now, what do I do?

Check your invite email for details.

Is the venue wheelchair accessible?

Yes it is.

Why is this in London? I live far away and can't make it!

We're holding a press event at gamerbase, and this event is a happy bonus feature to that event. It's in London, so the event is in London.

Will you be exhibiting at [insert show name here]?

We're going to be exhibiting SWTOR at a variety of events across the world both pre and post-launch. Stay tuned to SWTOR.com for details as they're announced.

When will I know if I got an invite?

All invites should be sent out to those who received them by Thursday, March 31st.
5896217
 Allison Berryman Website Feedback and Support Why is the Game Testing Thread Unsticked? 1301346960
Hi everyone - the Game Testing thread has been unstuck because I am currently working on revamping the sticky threads. The Game Testing Program is still underway, and nothing has changed other than my work on getting the stickies under control, updated, and posted with the CommunitySupport account
5887500
 Damion Schubert Character Classes Playable Species Compendium and Speculation List (Part 4) 1301288580
It is confirmed - in the latest build of the game, we freed up some of the combinations of classes and species. I'll tell you that I have a Zabrak Bounty Hunter on my screen right now.

That being said, absolutely nothing in this regard should be considered 'officially announced' (ie 'This is how it will be in the game at launch'), as we're still gathering feedback and looking for potential issues with combinations we didn't expect.

Choices that might be in a build today might not be there when we ship.
5871997
 Damion Schubert General Discussion Dueling Assumed? Confirmed? 1301244420
Dueling is in. Dueling can be done between people on the same sides. Dueling is non-lethal.
5871850
 Damion Schubert General Discussion Will there be Children/Younglings?? 1301118900
Yes, we have a smattering of NPC children throughout the galaxy, sometimes as key people in plots.

No, we do not have schoolyards full of Force-sensitive toddlers, readily available for Sith to grind up their dark side score.
5849654
 Georg Zoeller News and Announcements Jedi Knight Character Progression 1301062920
Quote:
Originally Posted by Setreveck
Great update. I have a quick question though.

Is it possible for Jedi Sentinels to wield two different colored lightsabers?
Yes. The color of your lightsaber is defined by the color crystal in them, not your class.
5847248
 Allison Berryman News and Announcements Jedi Knight Character Progression 1301058840
As you progress in Star Wars™: The Old Republic™, your character grows more powerful, gains experience, discovers new skills, and acquires more advanced gear.

In this video, you’ll get a sneak peek at how the Jedi Knight can evolve in The Old Republic. This is just a small sampling of the armors and skills available, but we hope this gives you a taste of how the Jedi Knight will look as he develops through the course of the game.


Watch
5846513
 Stephen Reid General Discussion 180 degrees Torso rotation 1301031420
Quote:
Originally Posted by Xevan_van_Bickel
tl;dr 180 degree turning of torso is silly
Yeah, that's a known bug, and is being fixed.

Unfortunately for those who might have been looking forward to it, the 'Exorcist-Bounty Hunter' will not be available to play in the final game.
5837465
 Georg Zoeller General Discussion 180 degrees Torso rotation 1300925100
Yeah, that's a known bug.

Unfortunately for those who might have been looking forward to it, the 'Exorcist-Bounty Hunter' will not be available to play in the final game.
5830496
 Georg Zoeller General Discussion Different view on auto-attack 1300885380
Quote:
Originally Posted by Heliwyr
Actually, right-click was bound to the Hotkey Slot 1 at PAX, which may or may not be your basic attack.
That's exactly what it does right now.
5823684
 David Bass Guild Hall Phase 3 - Deployment (pre-order issue) 1300830720
We have not announced our pre-order details yet, however here's the basic idea - all pre-orders will have a code that you will enter on the site to confirm your pre-order, and that's how we'll know who has and has not pre-ordered.

We'll give you all the information you need regarding pre-orders once the time comes, so don't worry too much about it for now.
5817884
 David Bass Website Feedback and Support Guild HQ Bug Reports 1300804500
Hey folks,

The web team's aware of the error messages when posting threads, and are working right now on a fix. We apologize for the inconvenience this has caused, and hope to have an update for you shortly.

Thanks,
David
5813136
 Damion Schubert General Discussion Improving SWTOR: Quest Trackers, Auction House, an ease of use slippery slope. 1300740720
Quote:
Originally Posted by PremonitionGT
Hey all,

So I'm a pretty young gamer, but have my roots deep in the practice and culture of gaming. The first MMO I had ever played was Everquest, back in middle school. As many others here can recall, the game was very very raw. So much of the infrastructure we take for granted did not exist, or were not implemented at that time. Quests? Very rare. A listed auction house, like ebay? Preposterous. As expected these features slowly started to develop and make their way both into the game and into the mentality of players.

For you experienced gamers out there, what effect do you think this has had on gameplay?

I for one, think that it has made the player base as a whole, pretty isolated and obsessed with the immediate. For instance, most AAA MMO's have a quest log now, that shows the areas where the mob is, auto tracks the amount you need, etc. While, yes it has made questing much less of a chore by making it easy and mindless to do, it in my opinion doesn't address the ROOT of why these needed to me implemented. Poor quest designs.

What if we peeled back a few years of gaming, and reverted to a hybrid of some old-fashion game design, with the infrastructure of new? Imagine if you will quests for a moment that aren't the old fashion find 10 of these mobs and kill them for me (did you end up reading why? Most likely not.). Now remove the quest tracker system that is auto zeros the locations off all the mobs for you, and all the quest objectives. Instead replace it with a quest tracker that has absolutely nothing in it, instead the player can write whatever notes they wish on it, and associate them to tacks on the mini map they make (can be labeled 1-20, with the respective quest they tack).
When making design decisions about 'convenience features', a lot of it comes down to what do you want people to do all day while playing.

If we didn't put a quest symbol over the head of every NPC with a quest, then the alternative - clicking on every NPC in the game to see if they have a quest - would suddenly be a gameplay activity that takes a frightening amount of time. If we didn't put a 'usable' glow on the holocron that is the quest objective, then the player will spend a lot of time playing pixel hunter with their mouse. If we didn't put a symbol on the map that is where the next quest objective is, the player will spend a lot of time wandering the map fruitlessly and killing a lot of trash they could otherwise avoid.

If these activities are fun in your game, then you shouldn't 'convenience' them out. However, they aren't in a lot of MMOs, and a lot of modern MMOs have started to rough out those edges in order to get you to the fun parts faster. In our case, we have a seperate vested interest - quest turn-in dialogue is more compelling when the last bit of VO is still fresh in your mind. So we do have (and I guess I am confirming) a pretty in-depth map system designed to help you find your quest objectives relatively easily.

As for whether or not the existence of features like these means a game's quest design must be 'poor', I guess I'd disagree. Designing enough quests to fill an MMO with content is an incredibly effort-intensive process, especially when you're putting the Bioware story and VO on 'em. On top of that, different people like different kinds of quests - some people just want to kill 10 rats and couldn't care less about the story, whereas other people's favorite quests are those that can be completed without drawing your blade at all.

A good quest system is one that is flexible enough to allow worldbuilders to design a wide variety of quests, often in a worldbuilding environment that is still in flux when the quest is being designed, and ensures that players are getting to the 'good parts' of the quests as soon as possible. In our case, the 'good parts' are usually the dialogue and the combat, although we do have some more... varied quests in there that y'all will find in the long run.
5805852
 Allison Berryman General Discussion [ALERT] Game Testing Program Scams! 1300716660
It has come to our attention that there are multiple individuals and sites claiming to sell testing accounts, “beta keys,” or other offers of access to our Game Testing Program. All of these offers are false. BioWare is not issuing invites to Game Testing via any method other than those we outline here on SWTOR.com.

We must caution you that these offers are often scams designed to steal your money, credit card information, or identity. While we understand that you are eager to participate in Game Testing, your security is extremely important, and attempting to participate in these offers could put you in very real danger.

Furthermore, the sale of accounts with access to the Game Testing Program is strictly prohibited by the Game Testing Agreement. We closely monitor the activities of all accounts involved in the Game Testing Program, and are quick to notice accounts that change hands. In the event that an account in the Game Testing Program does change ownership, we immediately take action to the fullest extent possible, including permanently banning the account from the Service.

When we send out invites to the Game Testing Program, the first step is receiving an e-mail from no-reply@bioware.swtor.com. After you receive this e-mail, you will also be able to see the invitation and further instructions at www.swtor.com/tester (if you are logged in to your account). You may encounter e-mail scams that indicate you have been invited to the Game Testing Program - please make sure to thoroughly examine the e-mail and don't click any links unless you are sure it is authentic (make sure to expand the information about the sender, and check for spelling errors or other tricks that scammers often use). If you receive an e-mail and are in doubt or are concerned about its validity, please forward your concerns to bwacommunitysupport@bioware.com.

If you discover a scam pretending to offer access to the Game Testing Program, please forward all relevant information to us at bwacommunitysupport@bioware.com. Your security and the security of your fellow community members is important to us, and we appreciate your help.
5801807
 Stephen Reid General Discussion Unofficial PAX East 2011 Thread (Part 2) 1300684500
Hey all, just checking in. I figured perhaps as PAX East ended a week ago, perhaps you'd run out of things to post - but I figured wrong!

We'll keep this post stickied while new material is still being posted to fansites and the like, and you're still finding it.

However, I would ask that you keep posting and discussions here focused on PAX East, what was revealed at PAX East, and links to sources of those reveals. Discussion on other topics can happen elsewhere on the Forums. This will help to keep this thread informative for all!

Thanks!
5791585
 Damion Schubert General Discussion Planets' Curvature 1300568640
A common mistake in MMO design is to pursue worlds and land masses that are ‘realistically’ big. I see this a lot in the press releases and demos of other MMOs, usually indie MMOs trying to make a name for themselves somehow. This is not the design philosophy that we’re following.

What makes a quality gameplay experience is not how much time you spend running through dead space or randomly generated noise, but the density of good experiences. This includes the density not just of quality worldbuilding points of interest and well-crafted quest content, but also in an MMO, the density of player population. MMOs are interesting largely because other people are there. Make your worlds too large and diffuse, and the population is too spread out, and you feel lonely in your MMO – an irony that proves inescapable over time.

Size in MMOs is incredibly deceiving. WoW has a world that feels huge, but in actuality you can run from the northern tip of Azeroth to the southern tip in about 45 minutes – whereas in real life I could barely get to the supermarket in that timeframe. Similarly, if you had a fully 3D rotateable camera in the original Ultima Online, you can see the walls of Trinsic from the southern entrance of Britain – I know this because I know a player did so. This is not to knock these two games – they are great games with great virtual worlds that are sized appropriately for their gameplay.

Our worlds are big – plenty big – but we didn’t use some notion of how big Alderaan really is to make that determination. We instead built a world big enough to feel expansive, but still not so large that we couldn’t ensure that all of the content was handcrafted up to a BioWare level of quality. There’s not as much random empty space for the explorers as some of you seem to be hoping for, but they’re still plenty big, and we take great strides to ensure that the worldbuilding teams fill the worlds with secrets for our explorers to find.

And trust me when I say you can still get plenty lost in Alderaan.
5782125
 Randy Begel General Discussion I want the ability to order Pizza while in TOR 1300567260
Quote:
Originally Posted by Iamyourfather
I know EQ2 has done it already, but I want it in TOR as well. I'm too lazy to just call the pizza place on my cell phone or to even bring up steam browser while in game and order on their website. The less clicks and button presses, the less exhausted I have to get. Playing games and typing this alone is enough exercise, I don't need any more.

How would it be implemented? Personally, I want a hotbar icon that I can just click and that can remember previous orders and your address if you want it to. That way I could click one button and my comfort food could get to me just like that.

As far as where would the pizza be from, that would have to be decided by the deal Bioware works out if they implement this feature. I would hope this feature would be usable with almost all pizza places though!

I'm on a diet though, so my regular orders would probably just be 2 extra large pizzas at a time instead of 3. Depressing, I know.
This has been extremely successful in testing. Too successful you might say. We've had to include new flytext to combat the problem. "Your Pizza is on cooldown. You may suffer 170 - 213 Cheese damage if you proceed."
5781878
 Alyson Bridge News and Announcements STAR WARS: The Old Republic Fan Friday 1300483620
In every Fan Friday, we put the spotlight on the enthusiastic, talented Star Wars™: The Old Republic™ community. This week, we continue our tradition of highlighting some community creations that inspire us. Enjoy the excellent fan art!

We also interviewed TORWars this week for our Fan Site Spotlight, and we hope you’ll check them out.

Read more...
5770877
 Alyson Bridge News and Announcements Studio Insider: Cinematic Animation 1300483620
Studio Insiders are designed to take you behind the scenes with the developers of Star Wars™: The Old Republic™. In this edition, Animator Andrew Lauretta explains how animations are created for in-game cinematics.

This week’s Community Q&A focuses on questions you had about Flashpoints. World Designer Jesse Sky has supplied answers with more details about these replayable multiplayer challenges. If you have a burning question about Star Wars™: The Old Republic™, don’t miss your chance to post a question in the new Community Q&A Thread!

Read more...
5770880
 Damion Schubert General Discussion No Friendly fire? 1300479840
Quote:
Originally Posted by KrokBandit
Would it be possible to have a switch to turn on friendly fire if someone so desires? (or a separate server where it is turned on?)

Thanks
Not really. When you build encounters and add the math, whether or not the meleers can be in the mix with the target without concerns of getting nuked by their teammates is a huge balance factor. It's way beyond putting in an 'if' statement.
5769557
 Stephen Reid General Discussion Will there be an option to subtitle all chat / voice and cimeatics in game 1300456680
Quote:
Originally Posted by Xalonar
I am a deaf gamer and i was wondering will we have the option to subtitle everything because If story is the main focus of the game. It would be a sad day for me having to miss 90% of what is going on due to being deaf.
Absolutely, we have the option to activate subtitles in the game.

They are of course, already present in alien conversations - for those of us who can only speak Basic.
5763742
 Allison Berryman General Discussion Community Q & A: Classes 1300454940
The Old Republic™ community has a lot of questions, and we want to answer as many as we can. In fact, we’re starting this new discussion on our forums dedicated to finding out what you want to know. Each month, we’ll create a new thread for you to ask questions in. We’ll be reading and reviewing all of your questions and featuring some of them to be answered in a future Community Q & A section of the Studio Insider!

This month, we want questions focused on the game's Classes. Please feel free to ask us anything you want to know about them!

Some things to remember when posting:
  • Please keep questions courteous and respectful
  • Don't ask a question that has already been asked
  • Ask only one question in the thread
  • Do not bump posts.

Keep in mind that there are some questions we’re not able to answer right now, so please don't feel upset if we do not select your question, and please do feel free to ask it again in the future!

Thanks! We’re looking forward to your reading your questions!

The Old Republic™ Team
5763381
 Georg Zoeller General Discussion Still only seeing single names for characters. Are we one name only? 1300421400
... and we are still not ready to talk about this, nothing has changed since last week
5760139
 Damion Schubert General Discussion No Friendly fire? 1300414560
Quote:
Originally Posted by Rhinoplat
Friendly fire has been in many MMO's:

Ultima Online
Shadowbane
Darkfall
Mortal Online
EvE online
I worked on Shadowbane - it had limited friendly fire. Of particular note, the Fury class was designed to have more powerful AoEs than any other class, but have this balanced out by having them hit everyone in the group. The end result was that Furies ended up being shunned by groups and guilds because unless they were played by the hands of a maestro, they were usually more of a liability than a benefit. Unsurprisingly, they were our least popular class.

We don't have friendly fire in The Old Republic for a simple reason: a lot of players are, well... idiots. I don't mean you, of course, dear reader, I mean those OTHER players. You know who I'm talking about.
5759138
 David Bass Guild Hall New Guild Guidelines Question 1300390380
We do indeed have guidelines in various places, and I appreciate your assistance in making sure they're all unified.

Unsolicited recruitment PMs are getting out of hand right now. Users should only be sent PMs if they've expressed interest in joining or finding a guild.

Quote:
Use Privates Messages to contact potential new guild members; but do not spam them with multiple private messages and do not have multiple individuals from your guild contact the individual.
I've updated this to clarify, but it is indeed still valid: If a user expresses interest in joining your guild, you can (and should) contact them via PM to discuss your guild further.
5754778
 Georg Zoeller General Discussion want to escape the hype and get another perspective? 1300315200
Quote:
Originally Posted by Rouge
From all instanced group content, because testers complained about them.

BW claims that many testers didn't want to use companions ("player skills should decide" was their rallying cry supposedly) and blamed their failures on the companions, apologists for the testers claim that BW is incapable of creating an AI for the companions that would work.
I don't really like to call people out like this, but could you please point out where we ever made this statement?
5743825
 Georg Zoeller General Discussion want to escape the hype and get another perspective? 1300305420
Quote:
Originally Posted by alley
So we can have a hybrid, healing or DPS build in the same Scoundrel Adv class tree? (depending on the path we chose)
Yes, you can.
5741687
 Georg Zoeller General Discussion want to escape the hype and get another perspective? 1300290960
Quote:
Originally Posted by Belgar
I can't say for sure, but I think the underlying concern for many is that a group will need a healer-specced Advanced Class in order to succeed in many of the encounters, thereby limiting how we put groups together, which is also not any different than any other MMO on the market.

Can SWTOR innovation say that 4 Advanced Classes, none of whom are healer specced, will do just fine in most all encounters?

I'm betting not.
We cannot tell you definitively that a group without a healer will do just fine in 'most all' encounters.

However, groups without healers will be able to play the majority of the game's content and not feel like they are at a significant disadvantage, especially if they are careful in how they play.

Remember every class has access to an out of combat self-heal ability, as well as a revive ability (for use on fallen comrades). Be careful, and you'll stay alive.
5738193
 Georg Zoeller General Discussion want to escape the hype and get another perspective? 1300286460
Some clarification, since there seem to be some misleading reports about this. (I know most of you understand the Advanced Class system, but I can see how someone who hasn't taken the time to read through how classes work on this game would be confused by this).

The Smuggler shown at PAX had the Scoundrel Advanced Class and was specialized down the healing tree. This does not mean Smugglers in the game have to be healers, in fact, it is only one of several available ways you can skill your Smuggler.
5737235
 Stephen Reid General Discussion Bioware letting the raiders and "purists" dictate game direction? 1300254120
Quote:
Originally Posted by dontbeswg
stephen why did they decide to use the guardian jedi knight for dps instead of the sentinel? And the same question for the jedi consular without the double blade (forget the AC name)?
We wanted to show a bit of the variety possible with Advanced Classes, basically. Mix things up a bit.

Ideally we could have had various ACs represented in the Flashpoint, but that would have been impractical for us in terms of introducing people to the classes and explaining how to play.
5724846
 Stephen Reid General Discussion Bioware letting the raiders and "purists" dictate game direction? 1300253520
Quote:
Originally Posted by Rafaelan
It sure seems that way based on the latest iteration of the game shown at PAX....

What are the endgame avenues for those that do not want to raid?

Are they relegated to 2nd class citizens?

Nothing Ohlen said during the Q&A dissuaded fears of developers listenting primarily to raiders\hardcore feedback. More importantly, nothing SHOWN has indicated any other path at endgame other than raids\PvP grind and crafting....You know the "usual" MMO endgame.

Where is the content for the RPG\Story based fans? Aren't you an RPG game house? I thought this was supposed to be KOTOR 4,5,6,7,8 not Wow 2.0 the Star Wars edition
The Flashpoint that was shown at PAX East was not endgame content, it was mid-level content (although you will find some Flashpoint content during endgame). We wanted to show off multiplayer content for the game. (BTW, we did multiple Q&As - you may not have read the answer I was referring to. I know James spoke to that exact question in one of them.)

There are a variety of endgame activities available, not all of which have been spoken about yet, but I think RPG/story fans will be happy.
5724712
 Allison Berryman General Discussion Got to play TOR at PAX East? Tell us about it here! 1300252740
Quote:
Originally Posted by Alladar
What I'm saying is... what in the hell is this "list" and how could I have gotten on it so I could cut over a hundred people in line???
At the end of the day on Saturday, we encountered some technical issues that required time to address. This unfortunately altered our schedule, and the very last group in line ended up being unable to play before the show floor closed. These folks had already waited in line for around six hours, so we wrote down their names and told them we'd guarantee them a spot on Sunday. This wasn't a VIP list or anything, we just wanted to make sure they got in.
5724522
 Georg Zoeller General Discussion want to escape the hype and get another perspective? 1300229880
Quote:
Originally Posted by Caanon
Is "Heroic Quests" the new name for what was previously referred to as "World Arcs", or something different?
Heroic Quests are quests of higher difficulty that provide a challenge to groups.
5729571
 Georg Zoeller General Discussion want to escape the hype and get another perspective? 1300229340
Quote:
Originally Posted by SH_Hunter
And what if two or more of the same class are grouped for their class story? Who get's to make the choices then?
Important decisions like this happen in instanced areas, so whoever owns the instance will be the one making the decision for their own character.
5729432
 Stephen Reid General Discussion want to escape the hype and get another perspective? 1300226820
Quote:
Originally Posted by Avuras
So far as I know, it's been confirmed that will be the case for a player's personal story. While others can tag along, only that player can choose where the story will go, and other players will only get light/dark side points for their choices. No idea how well an option like what you mention would work in other group settings, however.
We're all getting a little confused. Including me! Well, it's hard not to be - this thread seems to be about a million different things. Also, I am still functioning at 75% post-PAX efficiency. So, I did some research and we can clear this up a little better.

The Old Republic has a lot of different types of quests that make up the entire story of the game. All of these will interweave to make up your final play experience.

Your 'Class Story' is the storyline that specifically relates to you as a Jedi Knight, Bounty Hunter, or whatever you're playing. Quests that advance your class story in important, decisive ways are instanced. During those instances (which are generally short, and do not make up the majority of the game world) you get to make story-defining choices. If anyone else is with you in that story instance, they do not get to make choices that would affect your story. (In fact, they can't even enter the instance unless you're grouped together.)

Outside of Class Story instances, we have World Quests, Flashpoints and Heroic Quests. In those, if grouped, your choices will be dictated by the decision the group makes. So, to put it bluntly, if you never want to see a decision taken by someone else - well, the final solution is to not group.

That's kind of extreme, though, and we want you to group because that's part of the fun of any MMO. So, the choices that are presented to you in Flashpoints, for example, are not so critical that you should ever feel your entire game story has been destroyed by one dice roll. (However, you should hopefully enjoy the unfolding story that may go some interesting places due to other players. That's the fun of an MMO.)

Your over-arching Class Story, which has the most critical set of decisions you'll make in the game, is never affected by other people. That's a deliberate design decision, to ensure that the 'big moments' in your story are guided by you and you alone. Here you truly are 'Master of your Story'.

Hope that clears things up a bit, and sorry if I caused some confusion.
5728802
 Georg Zoeller General Discussion want to escape the hype and get another perspective? 1300219380
I don't know where the notion came from that we only use metrics and not feedback. Because that's completely not true and not at all what James said.

We use metrics to understand feedback and put context on it. We use them to identify outliers and things that are broken, but we are not using them as a primary driver to design the game.

The example James used was about how we use metrics to validate and measure the results of specific design changes toward a specific goal (create more group friendly content in this case).
5727014
 Stephen Reid General Discussion want to escape the hype and get another perspective? 1300213620
Quote:
Originally Posted by Troneas
in any case, here is the audio link about bioware only relying on metrics and not user feedback on forums or elsewhere to determine how SWTOR will be:

http://mmovoices.ning.com/profiles/b...5-03122011-the
Regardless of what James may have said - and without a time reference I can't jump to it to confirm or deny - I can guarantee you the development team does not solely rely on metrics for user feedback.

While metrics are a very important part of the process (especially in large scale tests), user feedback is critical too, and has led to many design choices, as Georg and others have mentioned in the past.

To be fair, feedback from people who are actually playing the game (Game Testers) is more valuable to the development team than feedback from those who have not (much of the Forums). Even then, some decisions have been made (Jedi Wizard -> Sage, anyone?) based off feedback from the wider community.

On the dark side/light side points issue, MasterApollo has it right:

Quote:
Originally Posted by MasterApollo
For the record, the mechanic (generally) is such:

1. Group speak to person A
2. Group have an option to be good/bad to him
3. All others click bad option, you click good.
4. Bad option ends in person A being killed.
5. Other group members get dark side points, you get light side points.
6. Person A is no longer available to any group member as group killed him.

If it's a conversation, it's a bit more involved than that as you get the rolls to see who speaks, so if there's a speech option that'll be an obvious light/dark response, even if you don't win the group speak roll, you will still be awarded light/dark side points according to what you personally selected.
As Daniel explains it, 'the universe knows your intention'. No-one wants you to stay out of a group because you're concerned you will get dark side points thanks to a random roll that meant someone else's dialogue choice was picked.

Now, as said, losing that roll will affect your story choice. If you're determined to be 'master of your story' at all times (outside of your class story, where you get to make all decisions), then basically, you shouldn't group, or at least group with people who'll be favorable to your choices.

That said, it's a lot of fun sometimes to go with alternative choices and see where the story takes you - it makes for the best post-play stories.

EDIT: Clarified Class Story vs. group story following later post.
5725437
 Georg Zoeller General Discussion Vibroblades/Melee for Companions Only? 1300210260
This has been misinterpreted.

You can in fact find vibroblades and use them, provided your character is a melee class.
5718432
 Georg Zoeller General Discussion Officially Official PAX East 2011 thread 1300207500
Quote:
Originally Posted by Israel
Any word on this?
Ranged and Melee DPS roles are balanced to the same target numbers, yes.

Obviously, there are interesting variables involved that need to be compensated for (a melee character needs to stay on target, while a ranged character needs much less effort to keep doing damage), but yes, the goal is definitely to have them as close as possible to each other in terms of maximum damage potential.
5723909
 Stephen Reid General Discussion Bioware letting the raiders and "purists" dictate game direction? 1300203660
Quote:
Originally Posted by carriganz
Just because blizzard lets 5% of the population dictate the fate of the other 95% Bioware should not follow this path, there you go, i feel better saying it at loud
Allowing the minority to dictate gameplay to the majority is absolutely not what we're intending to do in The Old Republic, although we will still cater to those who enjoy the high-end raiding experience.

James Ohlen spoke to that point this weekend at PAX East (during a Q&A - perhaps someone even has a link to a transcription!).
5722985
 David Bass General Discussion Officially Official PAX East 2011 thread 1300203540
Quote:
Originally Posted by lightspeed
We don't want you to spend these months building up your guild forums, just for them to disappear at launch.
Any unit of time I used in that post would've been repeated and quoted a billion times. I chose one completely arbitrarily. Don't waste too much time reading into it.
5722960
 Stephen Reid General Discussion Officially Official PAX East 2011 thread 1300203180
Quote:
Originally Posted by GamewizX
Oooh... I see what you did there. Trying to cover up that other statement you made, huh? *wink* *wink*
No, trying to prevent people from making enormous assumptions based on whatever I say. Y'know, the usual.

We'll be at shows before and after launch, and hopefully for many years to come.
5722868
 Stephen Reid General Discussion Officially Official PAX East 2011 thread 1300203120
Quote:
Originally Posted by Djak
Daniel Erickson said that worlds will continue to get bigger. Does that mean that BW will continue open new zones as time goes on or did he mean content is unlocked as we play?
I don't know the context, but I believe he was referring to the playable areas in planets getting larger as the game progresses. Origin Worlds are relatively small - to help players get familiar with the game - in comparison to higher level planets.
5722845
 Stephen Reid General Discussion Officially Official PAX East 2011 thread 1300202580
Quote:
Originally Posted by Lethality
Oh, while we're on the topic of video... One other thing that would be awesome is if the Hoth and Tattooine trailers that were shown at PAX might be available for download and/or online viewing?
Quote:
Originally Posted by Grenith
For those asking the Hoth/Tatooine videos may end up on the website at some point, but right now we have no current plans. Some things were designed to be consumed at PAX, live, with a presenter and a crowd. We have ideas for planet 'stuff' but they'll take a while to come to fruition.
I refer you to my own quote above.

As PAX East is now over I'm going to un-stick this thread and let it die down. Thank you to everyone who attended the show in person and if you didn't make it, I hope you come to a future show (whether pre or post-launch!).
5722688
 David Bass General Discussion Officially Official PAX East 2011 thread 1300197540
Quote:
Originally Posted by engrey
Quote:
Ask A Jedi: So will the web tool continue after launch?

James Ohlen: No I’m pretty sure this is just for early entry. Once the game launches it will just be in-game. The thing is, we have lots of different features that we want to put in the game, some for launch, some for after, to make social aspects easier to use.
We do want to eventually have ways to access the game from outside, from online, the iPhone, things like that. Now I can’t describe what those are or when they’ll come in, but we definitely have a lot of ideas there.
There’s just so much we want to put in the game, it’s a matter of time and priority. The great thing about MMORPG is it continues to grow after launch. We do know that if you want to be successful you have to have that social glue to keep players coming back month after month. We’re very interested in making sure we continue to innovate in the social space and give players what they want.
Source
A bit of clarification. The Guild HQ will change in some capacity when the game is released, however it will not go away entirely. We don't want you to spend these months building up your guild forums, just for them to disappear at launch. We'll have more details as it gets closer, of course.
5721637
 Georg Zoeller General Discussion Companions currently not allowed in flashpoints and raids (Part 2) 1300145580
You guys are again getting way ahead of yourself.

There are still companions in the game, we still think they are important, we are still looking at their role in endgame and we are, as James mentioned in the same sentence that now has everyone terribly excited, actively testing them.

We appreciate all your feedback - pros and cons - in this matter, but we would like to respectfully ask that you keep it civil with each other and don't get too far off track (no, we are not reducing the number of companions, no, companions are still an integral part of your character, no, we haven't said that there is no endgame content at all for companions).

We'll have further details on this topic as we conclude our tests on the matter and are confident that the decisions we make are final for launch.
5714363
 Georg Zoeller General Discussion 27 minute James Ohlen interview 1300144920
Quote:
Originally Posted by AislingKerrigan
Noooooooooooooooo!
5714197
 Georg Zoeller General Discussion "JOIN VIA HOLOCOM" button 1300143660
Quote:
Originally Posted by sleepr
And if i'm let's say, in tatooine and my team mates are already in the capital ship were we speak to Master Oteg. Do i get teleported to the ship or do i have to pick up a transport to join them? Would love if you could answer this Georg. Thanks in advance!
No, we do expect you to be on the same planet at this time.
5713859
 Stephen Reid General Discussion Officially Official PAX East 2011 thread 1300142700
Quote:
Originally Posted by Kaywinnit
Any chance we can get the Taral V "prep" iPad app released? It looks like that had a decent bit of game information in it, based on the videos I've seen of it anyway.
It wasn't an app, it was a presentation - but if a lot of you want it, I guess we could look at that. I'm not entirely sure of the worth though - have a feeling if we presented it as a Friday Update it wouldn't get a warm reception. After all it's mostly pictures of icons.
5713612
 Daniel Erickson General Discussion Got to play TOR at PAX East? Tell us about it here! 1300140780
Quote:
Originally Posted by brittishcoal
Devs, some have said they played a Miraluka consular at PAX origin worlds. There is no video or photo confirmation. I would most certainly like to know if this is true or just people pulling my leg. (This has been eating away.... like at my soul.)
Confirmed. At this time Miraluka are slated for both Jedi classes.

Hope that helps!

Daniel Erickson
5713102
 Georg Zoeller General Discussion What happened to being the Hero? 1300123740
Quote:
Originally Posted by TannKast
So according to info posted on Darth Hater taken from Sundays Q&A session at PAX and interviews, the difficulty level of the game has been ramped up. And one of the Devs was quoted as saying that the death penalty was less harsh because we could expect to die more frequently than other MMO's.

So I guess my question is : How heroic can we feel playing this game if we are constantly dying? The penalties don't have to be harsh to frustrate people to the point of not wanting to play. Dying all the time can do that just as effectively. What happened to being the BA hero of our own Star Wars story?
Obviously the idea is not for you to die constantly, because hero's don't do that. But then again, none of us have said 'you die constantly' and it's certainly not the design we are going for - I'm sorry if you got that impression.

For us, being heroic also doesn't mean running through the game on easy mode with nothing posing a challenge. We very much would like you to have an experience where you come out of a battle and say 'phew, that was close, but those 5 rakghouls picked the wrong fight'.

There is certainly an element of increased risk in our game - if you fight groups of 3-5 solo, even traditional mechanics like aggro or adds become a little more risky than in other games following the traditional MMO model. Additional elements, such as enemies moving to a flanking cover position certainly increase the difficulty as well.

On the other hand, your trusty companion will certainly help keeping you alive, be it by valiantly 'volunteering' to draw enemy fire (at your command) or by deploying medical technology (or the occasional rocket launcher) to even the odds.

Short: Heroic does not mean cakewalk or constantly dying to us. We're trying to balance so that it is fun, first and foremost.
5702341
 Stephen Reid General Discussion Officially Official PAX East 2011 thread 1300122540
Quote:
Originally Posted by Brorim
found the easy way out Stephen ? I'm not surprised.
The easy way out would be to remove all posts, threads and comments about release date, never allow speculation, and never comment about release date in any way.

Instead, I attempt to clarify things within the parameters I'm allowed to work with, and if you can't accept or understand that, I can't do much more to help you.
5702153
 Stephen Reid General Discussion Got to play TOR at PAX East? Tell us about it here! 1300122120
Hey all. A few brief notes. We'll be digesting this thread over the next few days and may even have devs pop in here.

Quote:
Originally Posted by StoneYeti
1. If you wait in line for 6 hours you should be allowed to finish your 2nd attempt at the boss. We were engaged and fighting already and they kicked us out while our fight was in progress. That was pretty damn lame.

2. You get a shirt when you finish and they ran out of X-Large by the time we got in on the first day. Pretty poor planning IMO.
Second point first - we actually never had any X-large shirts. A shipping error meant we only got large and medium sizes delivered. Hey, I'm an x-large, so I wasn't happy myself. Sorry if that wasn't communicated to you - come find us at another show and we'll have your size, and mine.

Back to your first point: it probably did feel unfair, but then many, many groups didn't even get a chance to get to the boss encounter, and many others didn't defeat it. Even today, after many people had completed the demo and the tactics required were public knowledge, I saw plenty of 'TPKs'.

Anyway my point was - we had to keep the line moving, and I'm sorry you didn't get a second crack at the boss, but at least we didn't cut you off after your first try!

Regarding the line, thank you (and everyone else, obviously) for waiting so long to play. I guarantee you this will be something we brainstorm on, to try and ensure we don't see a repeat performance at our next show.

I'll be honest, we were blown away by the demand for SWTOR at PAX East. The word we've all been using is 'humbling'.

The tricky balance we always knew we'd have is gameplay length vs number of PCs. The booth was designed to hold a good number of PCs while also allowing a queuing area, a briefing room, and a registration area. It was actually the maximum size available to us. We had to take a second booth just to have our stage and storage areas!

We made the decision early on that a long demo was the right way to go. At GamesCom in Germany last year, as I understand it (this was before I joined BioWare), fans queued for five or six hours to play the game for 15 minutes. It was our decision early on that we wanted to showcase the game for a decent length of time, and when we decided we wanted to show a Flashpoint, while we knew we couldn't have people playing for 90 minutes, 45 minutes seemed a reasonable time length.

However, that was always going to mean queues of some length. We just didn't know how long - we underestimated, frankly, people's desire to play TOR, no matter how long the wait. We figured most people would walk away when they saw the line beyond 50 or so people. Never in our wildest conversations did we expect to hit our booth capacity inside two minutes of the doors opening (that was today - I timed it). We won't underestimate again.

Anyway, your concerns were entirely valid, and I hope despite that length of queue, you enjoyed the game.

Quote:
Originally Posted by Hardradi
- I guess Saturday was media morning. I know they have to show stuff off to the media, but wish they had done it separately, say a room in the hotel attached to the convention center.
That's a PAX decision, if you were wondering. The surprise to us was that beyond the 24 journalists who'd asked to play the game, about 100 more turned up on their own... it's something we can only raise with the PAX organizers, and actually I did this afternoon.

Quote:
Originally Posted by Rahl_Windsong
The part I don't get is why they would make the Smuggler class the healer? That makes no sense at all to me, none, zero, nada, but oh well I guess thats the way it will be.
Just in case this is misunderstood - we chose to make the Smuggler in the Taral V demo a healer (Scoundrel AC). We thought it'd be an interesting play on expectations. In the game, you can play a Smuggler as a Gunslinger AC and be much more combat focused.

Quote:
Originally Posted by Burkesauce
Do the droids at least make noises like R2-D2? If they were completely silent then I might rethink playing a Jedi Knight as my main, cuz they have a droid companion and I was really looking forward to having him follow me around all the time.
Droids will definitely make noises, but they'll be subtitled, as I don't think a droid-to-Basic translator is available in our galaxy.

Quote:
Originally Posted by Hengist
Sorry for the giant wall of text, it was a great experience. In fact, the wife, daughter, and I did a little interview with Rob Chestney after our playtime, and Rob was a great guy, I just wish I had come up with more interesting answers. All I can say, (and yes, this was just a part of a vaction) but deciding on Boston in large part because of TOR being there, made the trip, the drive, and the queues totally worth it.
Thanks for the t-shirts.

Quote:
Originally Posted by Djak
- You guys stated again and again (even before Pax) that the smuggler is really well written. Will I get the Han Solo experience?
I'm playing the Smuggler right now (well, when I'm not posting here) and I'd say it's certainly the Han Solo experience. It does depend on your definition of what that experience is, but I've seen enough hot space ladies, double-crossing varmints and near-death experiences as the Smuggler to make it feel like my own version of the Han Solo experience.

Quote:
Originally Posted by Ryan
Finally got to play at PAX and overall it was a somewhat disappointing experience. Waited 4 hours on Friday and ended up playing the Jedi Consular for 30 minutes to get some good story in. Now, this might be a testament to how badly I suck at MMOs, but I died 4 times during my limited playtime against lowly flesh raiders. Not very fun.
We expected to hear this much more than we did. Truth be told, Origin Worlds in the current build are a little too hard for some classes. In the previous build they were a little too easy. Georg and his team are working to find the sweet spot right now - but you fell victim to their tweaking, sorry.
5702090
 Stephen Reid General Discussion No RP-PvP server 1300071720
Quote:
Originally Posted by SuperZE
That's my kind of server and I'm already missing it in TOR.

I like RP but I belive that PvE servers are boring.
The types of server listed for the Guild HQ system were to help broadly divide guilds into categories, to assist in their placement in the import (AKA 'Deployment') phase pre-launch.

They are not a definitive record of what server types SWTOR will have at launch, so you should not assume they are.

The Guild HQ FAQ is for FAQs about the Guild HQ system - not the game as a whole.
5701014
 Stephen Reid General Discussion Officially Official PAX East 2011 thread 1300071120
Quote:
Originally Posted by Meurik
In games like WoW, there are 2 distinct game clients (EU and US), with the clients aimed at their respective gamer markets. Will SW:TOR share a similar server layout, or will you have a single client setup, and allow players themselves to choose if they want to play on a server located in the US or EU?
This is being discussed internally but no final decision has been made yet. As Electronic Arts is now globally publishing SWTOR, we have that in our favor.

Thanks to everyone who's mentioned they were at PAX here. Everyone worked their butts off to make the show a success, and though they'll all tell you I'm a perfectionist and still want to make these events better, I think we achieved about 90% of what I hoped for.
5700928
 Stephen Reid General Discussion Officially Official PAX East 2011 thread 1300059720
Quote:
Originally Posted by Amaranth
There's a difference between being vague about a task completion date, which is an internal milestone, and being vague about a product release date, which is an external milestone. I can guarantee that they have plenty of internal milestone with hard dates around them. But there's always risk involved in whether those dates are hit or not, and missing one date can have huge repercussions on other milestones. So even if internal milestone dates are explicit, that doesn't mean that a release date is explicit, and as Stephen said missing a release date would have an impact on EA's stock price.

I also work for a large publicly traded software developer, and we never announce a release date until we're almost to the end of the development cycle. We have an internal date that we are targeting for each milestone (including the release date), but we don't make that knowledge publicly available. And more often than not we don't hit the release date target; sometimes we're only a few weeks off, but we've also been as much as 4 months off (which is huge when you're talking about a yearly product release).

As much as I hate it, BioWare is smart to not announce the release date until they're sure they can hit it. It would be much worse to announce one and then fail to hit it.
Thank you, Amaranth, for doing my work for me tonight after a very long show.

We won't be making further comments on the release date until we have an announcement to make. Thanks for your patience.
5698508
 Georg Zoeller General Discussion "JOIN VIA HOLOCOM" button 1300054260
Quote:
Originally Posted by Mojjo
Thanks Mr. Zoeller for your response and information! I have only one real offering that I believe would compliment this feature.

A timer of sorts that automatically starts the conversation in Holo Form for those not able to get to the quest giver in say 10 - 30 seconds.

The reason for this...

People/players all seem to operate under different conditions. Some constantly are distracted by family, smoking cigs, or making sammiches

Also, in many cases players simply just get lost and have difficulties keeping with their seasoned group members. I know that they may loose some story options, but I think that focusing on the "greater good"/"universal feature" is the best option as it satisfies the most players.

There is a timer on joining the conversation. If you do not act in time, the group will have the conversation without you. Likewise, the group leader can force the conversation to start by opting to not wait at all.
5697082
 Georg Zoeller General Discussion every class is going to be a paladin? *** 1300050900
Every class can self heal out of combat, yes. Every class has a resurrection ability as well.

Healers in our game are certainly helpful and increase a group's efficiency, but they are not needed to minimize downtime.
5696209
 Georg Zoeller General Discussion No Coruscant Night Life 1300050600
Time to clarify:

There is areas of Coruscant, such as the Justicar District, which are at perpetual night time (although on Coruscant, getting deep down near the ground of the planet means there isn't much daylight coming down there anyway due to the buildings).

The area around the Senate Tower is at sunset, and so on.
5696135
 Georg Zoeller General Discussion Mounts Confirmed!!!!!!!!! 1300050360
Quote:
Originally Posted by Dieuos
That's just a confirmation of the taxi system, really.
No it isn't
5696048
 Georg Zoeller General Discussion Companions - Nothing To Focus On - Is Bowdaar Worthless? 1300049580
Quote:
Originally Posted by Drakos
If companions are not allowed in PvP, Raids, and possible Flashpoints, the only use for them would be questing. Since, generally speaking, world-questing is ridiculously easy, there will be no need to gear them up.
If you don't gear up your companion, you will end up dying. A lot.
5695859
 Stephen Reid General Discussion Officially Official PAX East 2011 thread 1300036620
Quote:
Originally Posted by ZeroGravTrooper
Wait, what's to clarify?
Didn't he say no update?
I thought I was pretty clear, but yes, that was some dry wit I guess.

No, no Sunday update. We considered splitting the playthrough in two, but decided one big video was better in the end.

I think getting three updates inside six days is pretty good though. (Guilds/Fate of the Galaxy/Taral V.)

For those asking the Hoth/Tatooine videos may end up on the website at some point, but right now we have no current plans. Some things were designed to be consumed at PAX, live, with a presenter and a crowd. We have ideas for planet 'stuff' but they'll take a while to come to fruition.
5685798
 Stephen Reid General Discussion Officially Official PAX East 2011 thread 1300036380
Day Two! Has it just been two days? Wow, feels like longer.

Today was probably, in my eyes, marginally more successful than Day One. But then my eyes see with Perfect-O-Vision, the ability to look at any event and wonder how it can be made better.

We got a long, leisurely start to the day - the booth was full by 10:08 rather than 10:03. We got rid of all of our invites to the Meet and Greet event by 10:15 too, so sorry to anyone who came by after that.

Today (and tomorrow) we were joined by members of the 501st legion, including Darth Vader, Darth Maul, several Stormtroopers, a Clone Trooper and General Obi-Wan Kenobi himself. They valiantly hung around for pictures just about the entire day, and were a real crowd pleaser. You may even one day see a picture of me in their vicinity. (FYI, the 501st make their appearances for charity.)

Lines were long once again, so thank you to everyone who queued. We did our best to keep the line moving, and I know a number of the developers spent time walking the line and chatting. I tried myself, but only managed to get down there a couple of times. Nevertheless, hello to whoever I spoke to!

Hello also to our intrepid fansites, who endured my inane rambling for almost 30 minutes as part of a roundtable chat. Some of them might even use the material. Scary.

One nice moment for me today was that Mike 'Gabe' Krahulik of Penny Arcade dropped by the booth and played Taral V. His group didn't 'win' but he had a great time. Thanks for coming by Mike!

Last but not least, we did our Meet and Greet in the evening. Just like our booth it was over-subscribed - but we have ourselves to partially blame for that. We gave out a lot of invites with the assumption that people wouldn't come - as hey, there's lots to do at PAX. Apparently, nothing else is as fun as attending our party. So, we ended up throwing two parties, essentially one after another, and as a result managed to get everyone in who patiently waited to be let in (in some cases for many hours!).

With DST kicking in tonight, I'm going to lose an hour's sleep even though the show opens an hour later today. Tomorrow, I'm afraid, will be update-free, but we'll try our best to comb the forums and bring you some more details.

In the meantime, there are plenty of excellent fansites giving you blow-by-blow coverage of SWTOR at PAX East - to say nothing of other threads here. If you have further PAX East questions, shoot!
5685761
 David Bass General Discussion Officially Official PAX East 2011 thread 1300024140
For the record, at approximately 10:02AM this morning the line to play was 11 hours long.
5689606
 David Bass General Discussion Officially Official PAX East 2011 thread 1300020480
Hey everyone!

As you may have noticed, Allison and myself have a few minutes before the floor opens up for the day, so we wanted to come by and post. So hi! How's it going?

PAX is always my favorite show to go to, and this time around was no exception. My first experience working on the SW:TOR booth was certainly a humbling experience. From the very first minute of the show on Friday, when we immediately found ourselves with a 7 hour-long line, to last night's meet and greet, it's been a non-stop whirlwind of activity. As one of our fansite staff said to me, "I think the only photos I have of you are blurry, because you're always running somewhere."

The reception from players has been great. Everyone we've talked to who played the demo has loved it, regardless of whether they won or lost. I think one of my highlights was probably Gabe from Penny Arcade coming by to play and immediately dying when his team hit the final boss of the demo. Twice.

I could go on and on for pages, but I need to go prepare for the rush of people about to stampede the booth. I can't begin to thank everyone who came by the booth this weekend. Meeting all of you reminds the whole team why we do what we do for a living, and we're so happy to know that you guys are enjoying the game as much as we are. Talk to you soon!

~DB
5689074
 Allison Berryman General Discussion Officially Official PAX East 2011 thread 1300019400
Finally, a spare minute to post! We're getting set up right now for the last day, bracing for the mad rush the minute the show floor opens. The show has been a humbling experience so far; I've had an awesome time talking with all the fans in line and prepping them for Taral V, helping them choose their class and discussing tactics. I've met people from all over, some of whom traveled a great distance just to see our game.

My absolute favorite part of the show, though, was the meet and greet last night. It was just awesome to meet so many enthusiastic, excited fans face-to-face! Quite a few people showed up with their guildies, and it was so cool to see everyone brought together over the game having so much fun.

I can't wait to see what today will bring! If you're here (even if you can't wait in line to play), stop by the booth and say hi. I've already met several of our community memebers and I'd love to meet more of you!

Thanks to all of you for supporting us!

Looks like we're getting ready to bring in the first group! Happy PAX!
5688958
 Georg Zoeller General Discussion Unofficial PAX East 2011 Thread (Part 2) 1299999420
Quote:
Originally Posted by sleepr
This is a really good team playing imo:

http://www.youtube.com/watch?v=UVOOnjXdDeI
Yeah, definitely someone playing a highly mobile guardian.
5677341
 Georg Zoeller General Discussion Got to play TOR at PAX East? Tell us about it here! 1299998880
Quote:
Originally Posted by GamewizX
This is probably because all these abilities are subject to change. /shrug

Correct. We are actively balancing the game and are changing ability details frequently.

We'll definitely get you more and more details as we get closer to launch though.
5677242
 Georg Zoeller General Discussion Bonus weekly update: Taral V Dev Walkthrough 1299997680
Quote:
Originally Posted by Kricys
Seriously... even the devs keyboard turn..
brb, loling
WHY ARE THEY CLICKING 3, PRESS 3 FFS
/RAGE
You know what makes for bad videos? Lightning fast camera turns and hotkeys so the viewers don't see what is going on and which abilities where used.

In case this wasn't clear:

You can mouse turn. You can use hotkeys. It's definitely more efficient to mouse turn and it is easier to maintain constant DPS when using hotkeys, any MMO player knows that. Including us.

This video was designed to show the general, as well as the 'hardcore', audience about how the Flashpoint and the game work, not how awesome Mr. Dickinson's hardcore camera turning and hotkeying skills are. Which are pretty awesome.
5677012
 Stephen Reid General Discussion Officially Official PAX East 2011 thread 1299995280
Quote:
Originally Posted by The-Jedi
In the red: Stephen please your from England right? You have an accent am I right? I expect you to speak like an english man and not like the way U.S. pronunciate the spoken language. Just like I expect Yoda's species to talk a certain way.
Unless, according to LucasFilm, Yoda's speech patterns are specific to Yoda. Which apparently they are.

We work very closely with the people who created Star Wars, and I'm sure Daniel Erickson would agree, writing Yoda-style dialogue would be fun... but we don't have Yoda in our game. Oteg speaks as Oteg speaks, and he's LucasFilm approved.

To talk about release date again for a minute; I guess this is one of those situations when I have to talk business.

Electronic Arts is a publicly traded company. As a publicly traded company, EA issues guidance to investors (potential and current) on their projects. The Old Republic is a very important product to EA, and information released about SWTOR can potentially affect EA's stock price. The most important piece of information we have on SWTOR is release date. Therefore, we cannot announce a precise release date (not a window; a date) unless we are 100% certain we'll make it.

Right now, we do not have a 100% certain release date; we have a window, and we're aiming to ship in that window. That window is 2011.
5685497
 Georg Zoeller General Discussion Companions currently not allowed in flashpoints and raids 1299988620
Hey, this is another one of those cases where the discussion is getting ahead of itself.

We have not made any announcements regarding companions in flashpoints (endgame or not) yet, so all talk about that is premature.

In fact, this topic is being actively tested - which James referred to - so there is nothing to announce at this point regarding that.
5684326
 Georg Zoeller General Discussion Companions currently not allowed in flashpoints and raids 1299979920
Quote:
Originally Posted by MelissaUK
This news it a bit disconcerting. Sure I'm one of those that never liked the idea of companions for group stuff anyway but this must have been a major setback for BioWare.
Not really, no.

Everyone who is familiar with raid type mechanics understands that they are about human coordination. AI mobs have little place in such scenarios and we always wanted companions to not be management heavy (they are not pets in that sense - pet classes in other games are required to micro manage their pets for equal efficiency with non pet closses, we purposely avoid that). We don't want you to micro manage your companion, and that is exactly what you would end up doing in a raid.

We could spend tremendous resources on trying to make companion AI able to handle raid scenarios, but frankly, most scenarios in game would probably end up with players taking matters in their own hand ("Raid Forming, no companions") - so we decided to make companions polished and great in the areas of the game where they really matter and not force them onto areas where they would end up conflicting with the rest of the design.

Companions are available in the overwhelming majority of content in the game, but we are very careful to make the feature feel right and not become an annoyance.
5682466
 Georg Zoeller News and Announcements Taral V Developer Walkthrough 1299979500
Quote:
Originally Posted by Viconiuz
No no, the consular is not just "a ranged class". If you choose the other Consular advanced class - the Jedi Shadow - you'll be using almost nothing but melee. It plays pretty much like a WoW-rogue (from what I understand). But regardless of that - unlike Mages, Locks & Priests in wow - the Consular at least has melee moves as part of their baseline abilities. The consular in this particular clip simply chose not to use them.

So compared to a wow-caster, even if you pick the Sage AC, you'll have a lot more melee capabilties since you'll have A) Baseline abilites in melee and B) Defensive use of your weapons to deflect bolts & parry.

Actually, this isn't correct.

While the Consular Shadow has a very decent array of melee capabilities, a lot of the classes mechanics come from synergy between force powers and saber attacks.

Depending on the skills trees you chose inside the Shadow AC, your gameplay is going to be very different.

Event the most melee centric Shadow will always have a good number mid range options available.
5682363
 Georg Zoeller General Discussion Will There Be Last Names In SWTOR??? 1299979020
We are not talking about that yet.
5682226
 Georg Zoeller General Discussion No Coruscant Night Life 1299978960
Quote:
Originally Posted by soupe
I was really looking forward to seeing Coruscant at night. All the lights on the skyscrapers, all the little speeders flying about... But now that not happening because theres no day/night cycles! WHYYYYYYYY BIOWARE!!

Interestingly enough, it is possible to have night areas on Coruscant without having day/night cycles. In fact, it helps with the visual variety of our planets to be able to have different zones have different lighting.
5682208
 Georg Zoeller General Discussion The reason there will be no day/night system 1299978840
Quote:
Originally Posted by Dreossk
Wow, that's pretty incredible. No Coruscant night, no Hoth night, no Tatooine night, no Nar Shadaa day. Is BioWare really that disconnected from reality? I can't count the causalities for the sake of the story. It's a 10 years backward step.
It's incredible because it is not true.

For example, there is plenty of areas on Coruscant that you visit at night.

As for expectations, we've always said that are not making another Star Wars sandbox, we are creating a different game.
5682183
 Georg Zoeller General Discussion "JOIN VIA HOLOCOM" button 1299975420
Quote:
Originally Posted by Kalaesk
Sweet if thats correct then you don't have to wait for someone to get to the conversation they can just click the button and appear as a hologram.
Correct.

The purpose of this feature is to enable groups to play the story seamlessly together. You do not have to wait for all players to arrive an important quest NPC (since there's always the guy who lags behind in an MMO group anyway). People that are not within the range to initiate physical conversation may opt to join as a hologram instead.

Obviously certain choices will not be available to them (e.g. threatening or applying physical violence), so there is certainly a benefit of actually being there, but it definitely does the trick for many situations just fine.
5681392
 Georg Zoeller General Discussion Unofficial PAX East 2011 Thread (Part 2) 1299964920
Quote:
Originally Posted by GamewizX
Here's the link:

http://translate.google.com/translat...ate.google.com


First few sentences DE confirms it.

No, he didn't. This talks about something different and evidently got lost in translation.
5679288
 Georg Zoeller General Discussion Unofficial PAX East 2011 Thread (Part 2) 1299964860
Quote:
Originally Posted by Athrins
Thanks, I had no idea that they had talked about mods in game!
Uh guys... Google Translate is not a good source of information.
5679266
 Georg Zoeller General Discussion Superfluous dialogue? Boss beating? 1299961080
Quote:
Originally Posted by Loekii
They reversed their stance on that point a while back.

No, we didn't.

This particular scenario had a higher ratio of single powerful enemies than the majority of content, but this is the risk of showing a single 45 minute scenario from a several hundred hours long game: Some people take the 45 minute scenario and extrapolate that it is completely representative of the entire game... when it's not.
5678446
 Stephen Reid General Discussion Officially Official PAX East 2011 thread 1299954120
Another random note and then I have to get some sleep.

Alienware laptops and PCs. We have a few laptops on the booth, but they're not being used to play the game (although they could). We're running the game off of Aurora desktops, I believe. We have a variety of different models.

Thanks for bearing with us on the slow 'official' updates, folks. I'd love to sit and just bring you live updates all day long, but I have to run the booth.
5670920
 Stephen Reid General Discussion Officially Official PAX East 2011 thread 1299953220
Well, obviously we didn't have a spare moment. Now, officially 'into' Day Two of PAX, I guess I do. Kind of.

We had an amazing first day at PAX East, and to everyone who came by the booth, thank you. I'd love to give you a boatload of my own impressions, but instead I'm just going to throw a few concerns and comments out here.

Release date. Yeah, I'm going there. Our release date window is now as it was about a month ago - 2011. It has not changed since that post.

Yes, we are saying 'after March 31st', but that is only a relevant date because it marks the end of EA's fiscal year. It is not a clever code or cunning ruse. It's just a statement of fact (and a statement made, I should point out, primarily to the financial press, who like to confuse us with talk of 'fiscal years').

The community's anticipation about a potential release date being announced at PAX East was understandable, but I'd like to remind you we never suggested or promised anything. To lay rumors to rest (and to dash a few hopes) I'll tell you now that we won't be announcing any change to our release window during the show. It remains, simply, 2011 (or if you prefer "When it's done").

BioWare remains committed to delivering an amazing quality game with a service level to match. We won't be rushed. You'll find the game worth the wait, and I hope those of you who are playing the game at PAX or watching videos of gameplay from there will agree.

Further speculation on a release date, at this point, is kind of redundant. We'll keep the current release date speculation thread open, but continuous discussion of release date in PAX East threads should be avoided, please. Let's talk about, you know, the show.

Queuing at the booth (a special note for PAX visitors!). Frankly, we were prepared for a lot of you this morning, but you overwhelmed our expectations. Inside three minutes of the show officially opening the entire booth was full, as well as all of the surrounding aisles.

We had some confusion over who went where for a short time, but that won't be repeated. All we'd ask is that if you're asked to queue in a certain place or wait a little longer, that you be patient. We're very aware of how long our demo is and how many people can play in any given day, and do our best to let people know that. I've also been known to drop by the back of the queue with swag for those who have waited a long time.

For the vast majority of you who came by today and queued patiently, thank you. Our aim was always to give you a cool extended play experience, and I hope we did that.

Saturday's Meet and Greet event. I want to warn everyone who grabbed an invite for the event today, and who'll grab more invites tomorrow, that we definitely won't have capacity for everyone. If you definitely want to come, I'd suggest you head over to the Westin early. When we hit our capacity, we'll operate a one-in, one-out policy. (Guess what? No release date announcement at this event either.)

Taral V. A couple of notes. One, it's not the entire Flashpoint (it's about a third of it). Two, it's still being worked on. Three, it's not Yoda who gives you your quest - his name is Master Oteg, and while he's the same species as Yoda, that doesn't mean he has to talk like him. Any more than I (an English human) have to speak the same as many of my co-workers (American humans).

Alright, it's crazy late and I have to be on the booth in about seven hours, so I'll leave this here for now. As you can tell not many of the team managed to post updates here today - but we'll try and rectify that tomorrow if possible.

In the meantime I'll leave this thread open so you can reply. Do not turn this into another release date speculation thread.
5670792
 Alyson Bridge News and Announcements Taral V Developer Walkthrough 1299942000
Visitors to this year’s PAX East in Boston, MA are lucky enough to get to play through Taral V, a mid-level Republic Flashpoint. In the gameplay demo, a strike team assaults an Imperial compound on Taral V in an effort to recover an ancient navigational computer the Republic desperately needs. Their success depends on teamwork and skill – will they prevail?

Don’t worry if you can’t join us this year at the show – we’ve put together an in-game walkthrough of Taral V that takes you through the demo with developer commentary. Enjoy this in-depth look at the gameplay of Star Wars™: The Old Republic™!
5674404
 Stephen Reid General Discussion Officially Official PAX East 2011 thread 1299932580
Quote:
Originally Posted by trulez
Oh the irony.
/facepalm

It was very, very late when I wrote that...

Quote:
Originally Posted by Darth_XveriunUln
And I LOVE THE SITH SHIRT YOU GAVE ME. Awesome thank you all! /Hug
Thanks for coming by to get it. Maybe get a Republic one to complete the set today?

Quote:
Originally Posted by Villain
If i may offer some advice to BioWare, when possible please give us an update about release (good or bad) because believe it or not it helps us (players) plan our gaming.
Absolutely.

Believe it or not, guys, we don't 'hide' the release date to tease you, honest! Rest assured when we have news, we'll release it.

Right, breakfast and Day Two!
5673079
 Stephen Reid General Discussion Unofficial PAX East 2011 Thread (Part 2) 1299905820
Quote:
Originally Posted by ZeroGravTrooper
Stephen Reid announced they were still aiming for Spring.
I realize I'm coming in here late, and this 'fact' may have been disputed or refuted in the 80-odd pages I have left to read... but whoever reported this is mistaken. I did not say "We are still aiming for spring" at any point today during PAX East.

Our release date window remains exactly as stated, and that's what I've been saying today: 2011.
5670225
 Georg Zoeller General Discussion Got to play TOR at PAX East? Tell us about it here! 1299904440
BTW, to clear that up - nobody finished the Flashpoint. The officer most people died on - Captain Shivanek - is at roughly the 40% mark into the Flashpoint.
5669963
 Georg Zoeller General Discussion Got to play TOR at PAX East? Tell us about it here! 1299904140
You really can't run an open demo at a show and throw full on boss battle mechanics at a random group of 4 players in a noisy environment, so the opening area for the Flashpoint had some modification done from it's original form to prevent players with no learning time on their characters to from wiping at the front door.

I wouldn't take it as fully indicative of final difficulty or boss battle mechanics - we definitely have a more varied palette than tank and spank in the game
5669909
 Georg Zoeller General Discussion Why Bioware should not allow filming of gameplay 1299884340
I think it's a combination of factors at play here:

a) If you get handed a mid-high level character for a game like this, there's a learning curve involved that probably needs a few hours at least

b) People playing click-by-click with the mouse rarely gives you the fluidity experienced MMO gamers get out of the game using hotkeys.

c) People intentionally hovering tooltips so they can disseminate the video later. Pretty pointless in my opinion, as most of those will probably change through balancing.

d) In order to allow a random group of 4 inexperienced people given mid-high level classes to play without getting instantly rolled, the demonstration level needs a few adjustments that make it less likely to cause instant party wipe.

Still, should we disallow filming just because someone might make a non optimal video? I don't think so. I think most users understand that these user videos are not very representative. If not, well, they'll be able to test it hands on sooner or later to change their mind
5665733
 Georg Zoeller General Discussion Jedi Knight game-play in Taral V 1299881700
... and yes, Jedi knights standing in the middle of combat reading ability descriptions while their friends are getting eaten by large jungle monsters makes me cringe too.

Naturally, that happens when you throw level 32 characters at someone new to the game though.
5665167
 Georg Zoeller General Discussion Jedi Knight game-play in Taral V 1299881640
Glad you guys like the new movement animations
5665152
 Jesse Sky General Discussion Got to play TOR at PAX East? Tell us about it here! 1299880860
Hey everyone, just wanted to drop in and say I'll be reading this thread.

We'd all love to hear feedback on your experience with Taral V - the Flashpoint team, especially!

5664955
 Eric Campbell Guild Hall Where can I see the rules for Guild names?? 1299863040
Hi folks.

If you feel your desired guild name has been restricted in error, please contact us using the site support contact form. Please note that some words and phrases, particularly some relating directly to Star Wars, are restricted. We will investigate the reason why the system will not allow you to create a guild with the name you chose. Please be patient while we determine the cause and address the issue.
5660534
 Alyson Bridge News and Announcements PAX East Trailer: Fate of the Galaxy 1299859200
We are pleased to present Fate of the Galaxy, a brand new trailer for Star Wars™: The Old Republic™ fresh from PAX East 2011.

Tension between the Republic and the Empire is running high. The uneasy truce established by the Treaty of Coruscant is quickly tearing apart at the seams, and a return to all-out war has begun in all but official terms. A new generation of heroes, both light and dark, emerges to face the difficulties of these chaotic times, and fight for the fate of the galaxy in this most desperate age.

This trailer, created using in-game footage, is the first update you’ll see from PAX East this year. Even if you can’t join us on the show floor, please check back here tomorrow for more updates. Don’t forget to follow us on Twitter or like us on Facebook to get more live updates from the show floor!

We hope that you enjoy Fate of the Galaxy now!
5659577
 Stephen Reid General Discussion Officially Official PAX East 2011 thread 1299821580
Hello all!

This thread will be where members of the Community team (when we can spare a minute from the craziness that is PAX East) will pop in to answer questions, share thoughts and impressions, and tell you whatever else our convention-addled brains can handle.

This thread will be locked until we get a spare minute to re-open it, hopefully before the booth opens (in about nine and a half hours - eep).

Remember! If you'd like to share with others any information or thoughts you have on PAX East, then feel free to hit up the Unofficial PAX East thread, where you can post links to fansites, talk about what you've seen and heard, etc.

If you actually make it to PAX and even better make it to the SWTOR booth to play the game, then feel free to share your impressions in the thread devoted to that purpose.

Last but not least, when we post tomorrow's Friday Update, you will of course find details in the News & Announcements Forum.

Whether you're coming to PAX East or not, we're looking forward to a fun weekend in Boston!
5654641
 Stephen Reid General Discussion Unofficial PAX East 2011 Thread (Part 2) 1299819600
You missed one.

http://twitpic.com/48c3tb

Those things are in my way, I guess I'd better get rid of 'em somehow.

By the way for those asking - we have more than 10 PCs.
5654357
 Stephen Reid News and Announcements PAX East 2011 - BioWare panel appearances 1299780960
Hello from Boston!

With PAX East 2011 just a day away - well, give or take about eight hours, given my late post - I'm very pleased to tell you about a few guest appearances BioWare staff members will be making on various panels over the weekend.

Please note, these are not official panels for Star Wars: The Old Republic. They are panels on various subjects that we were asked to provide speakers for. If you attend any of these panels, there is no guarantee that The Old Republic will even be spoken of... well alright, it's pretty likely.

However, like I said, they're not official panels for TOR and we're not aiming to make huge announcements at any of them! In that vein, we will also not be providing 'official' coverage of them. However, I expect a few fansites might pop along. (And to them, I apologize for the late notification!)

They'll all be very interesting panels to attend, and now we have all the details confirmed we wanted to give PAX attendees a chance to organize their schedules around them. So, without further ado, here are the details, in chronological order, as lifted from the official PAX East schedule:
PANEL: Video Game Comics: Lifting the Curse

LOCATION: Wyvern Theatre
TIME: Friday, 10:30am - 11:30am

DESCRIPTION: Comic books based on video games have not traditionally been very well received. While some have sold well, most are at the bottom of the barrel when it comes to critics and direct market sales. How can the tide turn? What needs to be in a video game comic to make it worth reading? And could Video Game comics wind up being the savior of the comic book industry? Join representatives from across the comic book industry and moderator Lucas Siegel, Site Editor of Newsarama.com as they figure out how to remove the curse of the terrible video game comic.

Panelists include: Lucas Siegel [Site Editor, Newsarama] and Rob Chestney, [Creative Services Manager, BioWare Austin, and author of Star Wars: The Old Republic - Threat of Peace (Dark Horse Comics)]

PANEL: Interactive Drama: Dialogue as Gameplay

LOCATION: Cat Theatre
TIME: Friday, 2:00pm - 3:00pm

DESCRIPTION: Do narrative games provide dialogue choices that enhance gameplay? Is it important to develop relationships through interactive choices between player and non-player characters? How are interactive conversation choices designed and how important is the user interface? What does it mean to experience Interactive Drama in a gameplay mechanic of dialogue choices?

Panelists include: Jonathon Myers [Co-Founder, Writer, Reactive Games], Stephen Dinehart [Chief Wizard, NarrWare], Dan Tanguay [Design Specialist, Vicarious Visions], Emily Short [Interactive Fiction Author, Independent], Jeff Orkin [PhD Candidate, AI Researcher, MIT Media Lab], Martin VanVelsen [Senior Research Engineer, Carnegie Mellon University], Daniel Erickson [Writing Director, BioWare Austin]

PANEL: MMORPG.com: The Future of Online Gaming

LOCATION: Naga Theatre
TIME: Saturday, 5:00pm - 6:00pm

A panel of MMORPG experts gather to chat with fans on where the online game market is going. With games moving into the mobile space, free to play pricing models and five major launches in 2011 the online market is in for a major year. The panel will have speakers from some of the top upcoming games in the online space plus legends in the industry. Fan will be able to ask questions and get answers from top development studios about upcoming games as we hope to explore where online games will be going for the next decade.

Panelists include: Curt Schilling [38 Studios], Scott Hartsman [Trion], Colin Johanson [ArenaNet], Craig Alexander [Turbine], Garret Fuller [MMORPG.com] and James Ohlen [BioWare Austin]
If you make it to PAX, check out these panels, folks!
5643719
 Stephen Reid General Discussion What this game needs....is another EPIC TRAILER!!!!!!! 1299765180
Citation:
Envoyé par Whilan
While blur is awesome looking, it doesn't tell anything about the game itself. Getting an epic trailer by using in game graphics would really get people pumped up as they can say: I can do that in this game? thats awesome.
With the exception of Hope and Deceived (both CG trailers), every trailer we release uses in-game graphics - for example the recent Bounty Hunter trailer.

Every ability you see in there is in-game too.
5645677
 Stephen Reid General Discussion Release Window Speculation 1299763260
Quote:
Originally Posted by astraeos
I ran into Stephen Reid at Morton's Steakhouse earlier tonight and had a short chat with him.
No, no you didn't. Nice thought though. I like Morton's.

If you ever do meet me in person, feel free to offer me a free steak dinner, because that'll just about make up for using my name to give your fanciful imaginary posts some weight.

For anyone wishing or hoping this dream scenario was true, I'm afraid I didn't talk to anyone, and wouldn't do so on or off the record. Our release date window remains the same as we stated in February; 2011.

Astraeos - this is your one and only warning: don't make up statements and attribute them to myself or other BioWare employees, even in the spirit of good fun.
5645520
 Stephen Reid News and Announcements PAX East 2011 - BioWare panel appearances 1299762420
Quote:
Originally Posted by The-Jedi
Hello stephen this is great news. My question, might be a bit late, however will pax east and/or BW be handing out event programs?
I believe you may get a printed program when you arrive at PAX, as part of the general 'goodie bag'. Arrive early though, they might be limited.

There's also the online schedule, and if you have a smartphone, you can download mobile versions of the schedule using Conventionist.

One of those should sort you out.

Quote:
Originally Posted by Oboomeg
The hype was all going uphill now after that guild setup launched and now just a bit before pax we get to hear in other words that it wont be that special.
I mentioned quite a while back that we were not planning any official panels at PAX East - there's no change here.

However, now that we had other panel appearances confirmed, I wanted to make sure anyone attending PAX knew about them. With the exception of Daniel, none of the other panel descriptions have been updated on the schedule, so it'd be tough to know they were going on, and I didn't want anyone to potentially miss them.

Your perception of what may, should or even does happen at PAX East is your own. All we've promised (and we're going to deliver on) is showing the game.
5645458
 David Bass Guild Hall Mission statement contains "inappropriate language" 1299740340
If you run into any issues with the filter in the new Guild HQ, contact support here. Thanks!
5637044
 Allison Berryman Website Feedback and Support Guild HQ Bug Reports 1299736980
Quote:
Originally Posted by tatesi
When I try to apply to a guild, after finishing the questionaire I can't scroll down to click the apply to guild button at the bottome of the application box. Everytime I scroll down to it it pushes me back up and I am unable to click it
The site may be directing you to the login section at the top of the page on the righthand side - please log in to apply to a guild.

Quote:
I noticed my avatar doesn't show when in the public forums of my guild
Please go to your account settings and save your avatar and signature again - this should make them display properly.
5636432
 Allison Berryman Guild Hall Pre-Launch Guild Program 1299736800
Quote:
Originally Posted by RustyDiodes
My avatar does not show up on the "Roster" page for my guild.
If you are experiencing this issue, then go to your account and save your avatar and signature again - this should cause it to show up correctly.
5636398
 Stephen Reid General Discussion Guild Deployment and Pre-orders. 1299736380
Quote:
Originally Posted by Antispiral
Please don't leave those of us that don't live in the US/Europe to rot
Of course we won't! I just referred to Gamestop because the OP asked about them specifically.

We'll have pre-orders available in countries other than the US.
5643596
 Stephen Reid General Discussion Got to play TOR at PAX East? Tell us about it here! 1299736260
Useful!

Look forward to seeing people's impressions. My one request: post here if you actually played, in person. Don't post links to other people's impressions (from fansites). Do that in the existing 'unofficial' thread. Should help us all a bit.

/stickied
5643580
 Stephen Reid General Discussion Unofficial PAX East 2011 Thread (Part 2) 1299736080
Quote:
Originally Posted by GamewizX
I have not seen it, I'll add it to the OP right now. Thanks for the link.

That booth does seem like a fairly good booth size.
We actually got the maximum booth size available.

And hey! To celebrate the fact that I'm in Boston, I'm gonna sticky this thread!
5643557
 Stephen Reid General Discussion panic attack 1299735600
Quote:
Originally Posted by Tombacca
Is tatooine a starting planet? I would settle for tatooine for sure
Sorry, no. Tatooine is a bit higher level.

Our starting planets are Tython (both Jedi classes), Korriban (both Sith classes), Ord Mantell (Smuggler/Trooper) and Hutta (Bounty Hunter/Imperial Agent).

All are very cool though. IMO.
5643501
 Stephen Reid General Discussion panic attack 1299735240
Quote:
Originally Posted by Tombacca
I am actually having a minor panic attack. I am thinking about the Pax event on Saturday and what questions I have for the Devs. I have no idea what is wrong with me.
Take a deep breath. If you're freaked out now, I'm worried you'll faint when you make it to the booth.

Just relax, play the game, and ask whatever comes to mind.

Oh, and make sure you say hi at the booth. We can compare panic attack notes!

(Also - yeah, sorry, Coruscant isn't an Origin World, so you won't be able to play it on the booth. There you go! One less thing to worry about.)
5643476
 Stephen Reid General Discussion Guild Deployment and Pre-orders. 1299735000
Citation:
Envoyé par Dejoule
Will I be able to use my preorder from Gamestop to count as one of the four pre-orders needed for guild deployment, or do the preorders have to be done through Bioware/EA?
Any pre-orders taken from retailers right now are not 'official' pre-orders from our perspective, because you haven't received a pre-order code.

We'll be working with retailers to deal with early pre-orders like yours. Please understand however, we cannot guarantee anything, as we're not the retailer.

Regardless, 'official' pre-orders (ie, those with codes) will be available from a variety of sources (which we'll announce along with the pre-order program).
5643451
 Stephen Reid General Discussion Guild Deployment and Pre-orders. 1299734460
Citation:
Envoyé par NeonLights
My guess is that you pre-order the game, get a code and link it to your account here on the site.
Your guess would be right. That's how it will work.
5643404
 Alexander Freed General Discussion So, if that WAS Satele Shan in the Hope trailer... 1299697440
There's been a lot of (understandable) confusion about Satele Shan, so I figured I'd clarify a few points:

First, yes--Satele Shan is the Jedi depicted in the Hope trailer. When Satele originally appeared in the Threat of Peace comics, her appearance wasn't yet final in-game. Ultimately, we've gone in a different visual direction for the character, and you'll be seeing more consistent portrayals in the future. (One of the perils of releasing information--even seemingly innocuous information--so early!)

Second, regarding Satele's age and experience--at the Battle of Alderaan, Satele is a fully trained Jedi Knight. By the time Threat of Peace rolls around, she's had significant real-world experience and trained under several Jedi Masters, Dar'Nala included; she's a candidate for becoming a Master herself. So she's older than she looks... but Darth Malgus still has a few years on her!

Third, to answer this thread specifically... no, that wasn't Tavus leading troops at the Battle of Alderaan.

Hope that helps!
5637093
 David Bass Guild Hall Pre-Launch Guild Program 1299690840
Quote:
Originally Posted by tomius
From my thread from which i was directed to here:
'Have closer look at The Guild Overveiw page...Look at the classes in the guild....then look at the classes they are trying to recruit... '
All UI images are a work in progress, but the specific ones you're referring to are screenshots of two different guilds.
5635938
 David Bass Guild Hall Pre-Launch Guild Program 1299689100
Quote:
Originally Posted by Kuro_Shinigami
I created my guild but it wont let me choose my class? It keeps telling me I am undecided?
Quote:
Originally Posted by Alboin
Anyone figured how to choose which class you're gonna be at the roster?
Quote:
Originally Posted by goatfoam
I'm having this same problem. One of the other guys in my guild joined as "undecided" (obviously because he doesn't know yet) - will he be able to change his once he has?
If you've never filled out a guild application, you will be marked as undecided. Luckily, you can update your guild application without physically applying to a guild in your User Account options here. Save the application, and your class choice will update.
5635683
 David Bass Guild Hall Pre-Launch Guild Program 1299687960
Quote:
Originally Posted by Roda
Though I personally question the ability to automatically import your guild members as well. What if someone changes their name before launch? Or what if your character's name is already taken by the time you create it on your chosen server? Now the character name issue wouldn't be a problem if TOR pulls a Cryptic and used the naming structure as <character name@account name>. However I wouldn't consider the Cryptic naming method to be the current mainstream naming policy in MMOs.
We'll reveal more details about how the import will work during Phase 3. For now, I'll just tell you not to worry about it, we'll make sure everything works out in a variety of situations.
5635530
 David Bass Guild Hall Pre-Launch Guild Program 1299687180
Quote:
Originally Posted by Ethnine
Thanks for posting....but! I really hate big raids, and schedules. In my experience that's pretty much all guilds bring to the table. Times you MUST be in X location to run Y instance for the billionth time. My life is scheduled enough, give me freedom to do what I want any day.

BOOO!

So yeah, needless to say no one will want me in their guild .
That's why we offer plenty of options for searching for a guild. You can definitely look for guilds that don't require schedule playtimes, voice chat, forum use, etc. As guilds establish themselves over the next few days, I guarantee you'll have no problem finding the perfect fit!
5635441
 Allison Berryman News and Announcements Pre-Launch Guild Program 1299685860
Today, we’re excited to announce the launch of the new Guild Headquarters (HQ) as well as the Pre-Launch Guild Program. Many members of the community have already been organizing guilds on the forums, and we’re now happy to provide the tools to officially register and reserve your guild’s name. In this new section of the website, you can search for an existing guild to join or you can create a new guild and begin recruiting members. When Star Wars™: The Old Republic™ launches, you may be able to import your guild directly into the game, subject to availability and meeting certain criteria*.

Every guild gets its own guild mini-site on www.StarWarsTheOldRepublic.com, complete with information about the guild, its recruitment status, and its own public and private forums. Create or join a guild now and you’ll have the opportunity to have your own space to socialize and organize before the game launches. Every guild is automatically entered into the searchable guild database, which makes it easy for players to find their ideal guild. Get your guild together early and get ready for The Old Republic!

To learn more about guilds in The Old Republic, check out the Guilds Game System page for details, and to search for or join a guild, visit the Guild HQ now! Also be sure to visit the Guilds FAQ for answers to commonly asked questions.

*Conditions and restrictions apply. See Guilds FAQ for full details.

To discuss the Pre-Launch Guild Program, please use this thread in the Guild Hall forum. To report bugs, please use this thread in the Website Feedback and Support forum. Please note that some words and phrases, particularly some relating directly to Star Wars, are restricted. If you feel your desired guild name is restricted in error, please contact us using the site support form.
5635312
 Allison Berryman Guild Hall Pre-Launch Guild Program 1299685860
Today, we’re excited to announce the launch of the new Guild Headquarters (HQ) as well as the Pre-Launch Guild Program. Many members of the community have already been organizing guilds on the forums, and we’re now happy to provide the tools to officially register and reserve your guild’s name. In this new section of the website, you can search for an existing guild to join or you can create a new guild and begin recruiting members. When Star Wars™: The Old Republic™ launches, you may be able to import your guild directly into the game, subject to availability and meeting certain criteria*.

Every guild gets its own guild mini-site on www.StarWarsTheOldRepublic.com, complete with information about the guild, its recruitment status, and its own public and private forums. Create or join a guild now and you’ll have the opportunity to have your own space to socialize and organize before the game launches. Every guild is automatically entered into the searchable guild database, which makes it easy for players to find their ideal guild. Get your guild together early and get ready for The Old Republic!

To learn more about guilds in The Old Republic, check out the Guilds Game System page for details, and to search for or join a guild, visit the Guild HQ now! Also be sure to visit the Guilds FAQ for answers to commonly asked questions.

*Conditions and restrictions apply. See Guilds FAQ for full details.

To report bugs, please use this thread in the Website Feedback and Support forum. Please note that some words and phrases, particularly some relating directly to Star Wars, are restricted. If you feel your desired guild name is restricted in error, please contact us using the site support form.
5635313
 Allison Berryman Website Feedback and Support Guild HQ Bug Reports 1299685860
Please use this thread to report bugs in the Guild HQ.

To discuss the Pre-Launch Guild Program, please use this thread in the Guild Hall forum.
5635315
 Georg Zoeller Allgemeine Diskussionen Der dritte Heiler - Spekulationensammlung 1299645360
Citation:
Envoyé par Shalaom
Nein, aber wer soll es sonst werden? Nachdem es der BH wird und nicht der Sith-Warrior, scheidet der Jedi-Knight als Kandidat aus und damit bleibt nur noch der Trooper im AC Commando.

Gruß

Rainer
Korrekt
5634917
 Georg Zoeller Allgemeine Diskussionen Die Farbe vom Blasterlaser 1299645300
Citation:
Envoyé par Raphnec
Hallo liebe Community,

bestimmt wurde das Thema irgendwo schonmal angesprochen, ich habe aber nichts diesbezüglich gefunden.
Es geht um die Farbe der Blasterlaser.
Man kann ich allen Gameplay Videos beobachten, dass alle die mit Blastern feuern, egal ob Sith-Imperium oder Republik, mit rotem Laser schießen.
War es aber in den Filmen nicht immer so, dass die die auf Seiten der Republik waren mit blauem oder grünem Laser geschossen haben? Rot war doch immer den "Bösen" vorbehalten.

Mich stört das schon ziemlich und ich denke die Differenzierung der Fraktionen durch unterschiedliche Blasterlaserfarben würde vielmehr visuelle Vielfalt ins Spiel bringen.

Wie seht ihr das?

Mit freundlichen Grüßen
DE: Die Farbe der Laser (und ihr Sound) is abhaengig vom Waffen Model. Einige Waffen haben koennen alleine an ihrem Sound oder dem Aussehen ihre Projektile erkannt werden.

EN: The color of a blaster's bolts (and their sound, btw) is defined by the weapon model, not by faction. There's a bunch of them you'll be able to recognize from the appearance of their blaster bolts or sound alone.
5634911
 Alexander Freed Imperial Agent I WANT to like Imperial Agent, but.... 1299353760
Hi, Titus!

Lots of interesting discussion in this thread, and I thought I'd jump in and address a few points from a story / flavor perspective. Forgive me if I don't bring up specifics of abilities and Advanced Classes much--combat design isn't my department, so I don't want to speak out of turn.

It's true that the Empire doesn't have a pure military class--if you want to be the guy in the trenches, working alongside his fellow soldiers and making tough calls before charging into glory, the Republic Trooper is your best bet. Imperial Agents (again, from a story perspective) tend to work independently in the field and when they work with the Imperial military, it's as an outsider with power; think of the relationship between the KGB and the Soviet military.

On the other hand, Imperial Agents do work within a clear government hierarchy. There are mission briefings and orders received and orders given. Like Moff Tarkin, the Imperial Agent serves the Empire in a official capacity, meets with powerful Imperial leaders and takes steps to ensure security behind the scenes. You won't see many Agent class quests that come down to "assault this position and secure it for the Empire," but you can certainly play with a combat style that focuses more on cover, marksmanship and ambushes than on stealth and close-quarters combat.

If the sense of commanding troops is important to you, you might want to take a look at the Sith Warrior as well. Think about Darth Vader--he's making military decisions alongside high-ranking officials much of the time, and other times he's leading the charge alongside stormtroopers. That's an aspect of the Sith Warrior class, too--even though he or she won't be carrying a gun, the Sith Warrior certainly has a place among officers and grunts.

Of course, nothing's stopping you from trying all those classes out and seeing which you like! Or playing them all, for that matter...
5608017
 Georg Zoeller General Discussion Does Bioware Listen to The Forum Members? 1299344700
Since I've decided to entertain you with philosophical ramblings about game development and forums while Stephen and crew are carrying tons of boxes to some kind of unmarked high tech van heading to the east coast....

Quote:
Originally Posted by Drakos
This was what I really wanted to get to. I think that our "needs and wants" are conflicting, contradictory, and many. We wanted so much in the beginning, and clung to that. Obviously the game wasn't going to have it all, and when it became clear that it wouldn't, people complained and gave the illusion of the entire community being dissatisfied..
This is a good summary.

Making games, much like any other form of creative entertainment, is not a democratic process. The developers make the majority of decisions based on experience, testing, market research and sometimes gut feeling long before players ever get their hands on them.

Forums, just like focus tests, large scale game tests (like the ones we are running), general market research and any kind of other feedback are a tool in the box to gauge how you are aligned with a certain subgroup of potential customer (on forums usually the very vocal and engaged early adopter). Forums are awesome if you are willing to listen and understand how to find content of value in the sea of... well let's say opinions and forum posts ("First!").

Especially on video game forums, a large number of people are designers in their heart (which seems curious - on movies, do people fancy themselves directors or writers?) and there are many who seem to think 'if they just did this, the game will be awesome...'

Let's take an example, purely theoretical:
  • Some games in the genre you are developing in have a feature, e.g. 'Downloadable Double Rainbow Narwhales with lasers'
  • If you go to the forums, it's easy to find a poll where the majority of people say 'we want this, it's an important feature for the genre'.
  • If you are fancy, you look at the IP database and notice that the majority of people that voted on the poll was from Poland. Poland being an important market for the game, you decide that you need to have 'Downloadable Double Rainbow Narwhales with lasers' in your game.
  • You assess the cost of manpower and assets of adding the feature to the game, roughly $2M. Still, Poland being an important market for your game, you decide to go ahead.

    (Repeat this cycle 50 times until you realize that in fact there is always a poll with a majority of people saying 'Yes, this is a critical feature, it is absolutely vital' and you realize you are now out of money and have to cut 'Single Rainbow Unicorns' now, another vital genre feature.)

  • You release the game and it doesn't sell well at all in Poland. Doing further research, you realize that with your Narwhales being downloadable and Poland still being an 80% retail disk based market, the people that were on your forums from Poland were not a good statistical sample of the overall audience.
So yeah, that's not how to make a game.

Obviously, it can be said for any game that wasn't successful that 'the developers should [not] have listened to [the forums/the internet/the market research|]'. Hindsight is always 20/20, but BioWare in the last 15 years has fared well with using fan feedback as part of the development process - in addition to market research, focus groups and experience.

Ultimately it is this:

The general preconception on forums is that features are what make or break a game. People in the industry know that it's not as simple as that. Features, I would say, are not even half the equation; making the features work together, in a way that makes sense and creates fun and engaging gameplay, within budget and resource constraints and to a high standard of quality (all while working in a constantly changing industry and identifying and targeting a large enough audience to be commercially successful)... that's what makes or breaks you.

We use the forum to understand the elite, early adopter audience that is very vocal about what they want. We employ an entire community team centered around them to help us understand what they feel is important. If we didn't care for the feedback, there'd be much easier ways for us to get PR.

Forum information is a starting point for us. If Stephen notifies us in his community updates that "We have identified that in fact a large number of players in our community would like to single wield lightsabers as a DPS Jedi Knight", we take note, but we don't immediately act.

We evaluate the cost and impact of the change ("Redesigning a class role, potentially requiring new animations, visual effects and audio, potentially removing time for us to make other changes, $$$ in QA time"), and if the team agrees that it is feasible and will make the game better, validate by putting a prototype up for the studio to play.

If that passes, we put it in front of testers. If that passes, we execute the change... and you get to play it at PAX East.
5606857
 Stephen Reid News and Announcements PAX East Details Revealed 1299304800
Quote:
Originally Posted by Obeewan
Thank You for the information, Stephen... sounds like a party to me

Edit: Can we try the Taral V flashpoint as many times as we have time to, in order to defeat that boss? or is it one try per player?
No, the party is on Saturday night. Wooo!

Within your 45 minute session if your group is defeated (by the boss or any other mob) you can continue to play after you are revived.

If you want, after you finish Taral V (whether you beat the boss or not) you can also queue up and play again. We anticipate quite a few people may be doing that, though, so... be prepared to queue.
5598793
 Stephen Reid News and Announcements PAX East Details Revealed 1299301140
Quote:
Originally Posted by Kypreus
One question if you please:

Will the setups on the varying machines have different group dynamics?

What I mean by that is...

Setup 1: Jedi Guardian (tank), Gunslinger (DPS), Commando (DPS), Jedi Sage (healer)

Setup 2: Vanguard (tank), Jedi Shadow (DPS), Jedi Sentinel (DPS), Scoundrel (healer)

Setup 3: Vanguard (tank), Scoundrel (DPS), Jedi Guardian (DPS), Jedi Sage (healer)

Will we something like this or will all setups be the same?
For a number of reasons all of the class setups will be the same. You will of course be able to try different classes if you re-queue.

Quote:
Originally Posted by Obeewan
Mr Stephen Reid, if you are still here, could you tell us(or me at least), if you are allowed, if there are anything other than the boss encounter in Taral that produces rewards?
Try and get to the Meet and Greet.

Quote:
Originally Posted by ZudetGambeous
Rewarded for beating the boss eh???

I smell beta invites...
Hate to burst your bubble, but in order to prevent another self-actualizing rumor - no, we're not giving away Game Testing invites for playing Taral V.

Quote:
Originally Posted by Obeewan
I agree, actually.. I want story to.. I just hope there is time to still get the lewt
There's definitely time to enjoy the setup of the Flashpoint (a conversation with Master Oteg) and get through to the boss. That said, there's definitely more 'gameplay' and less 'story' in the section of Taral V you'll be playing.

Quote:
Originally Posted by VegasJedi
All very exciting news and of course you have to be within the fire code just hope I am able to attend since I will miss Friday's passes. This is the only reason I am making the trip to Boston and would be a huge bummer to be stuck outside
If you're only attending for one day (either Friday or Saturday) but still want to get to the Meet and Greet, just make sure you get to the booth early for an invite.
5604326
 Georg Zoeller General Discussion name hoarding? 1299287280
Quote:
Originally Posted by Evel
But the real question is whether names like Luuke Skywalkr or Darth Vaader will be blocked as well?
Sounds like clones to me. Where do we stop though, clones of clones? Like that time when Luuuuuke and Daaaaarth went to dinner....
5602720
 Georg Zoeller General Discussion Malgus Book Trailer: Sneak Peak Into Launch Trailer? 1299287220
The hope trailer features Satele in a pretty winning role
5602703
 Georg Zoeller General Discussion Does Bioware Listen to The Forum Members? 1299271260
Interesting post, and while we certainly discussed some variations of this in the past, maybe I can give you an idea of how we approach this.

Short version: Yes we do.

Long version:

Developers definitely read the forums. The Community team also actively scours them for interesting, important, controversial issues and surface them to us as developers.

Do we 'listen'? Yes, definitely - although listening / taking into consideration is only half of what people expect. The other half is that we take their feedback and act upon it, and this is where things get tricky.

Naturally, this being a game forum, there are a lot of strong opinions. If we acted on all of them, we would make a schizophrenic game. There is also a lot of "I think you should do feature X, who is with me?" type-posts. Agreeing to such a question is easy, especially if you don't have to weigh it against whatever other feature you might have to cut for that... as we do whenever these discussions happen internally.

As for the negativity, standard forum dynamics like flame wars, trolling, etc... we've learned to see past that. Most of us have been in games for a long time, and BioWare has run forums ever since the days of Baldur's Gate (I started there as a fan...) We know how things work and we know how to read the forums without getting distracted by the dark side of them.

I also don't want to lie to you; we don't use these forums to get you to tell us how to make a game. We use the forums to understand what the community cares about. We also use them as a 'canary in a coal mine' to detect things we might have misjudged or where we are not sure about (Jedi Wizard anyone?).

Frankly, at this point in development, we definitely don't use the forums as a source for feature ideas anymore. We're not at the point in development where we would add new features out of the blue anymore.

For actual feedback about game details and how it plays, we mostly rely on our tester feedback and the metrics we gather from the test (which often speak more clearly than you can express in a feedback email). There have certainly been situations where posters on the general forums have brought up angles on things that we hadn't considered before, which is great - but the majority of actionable feedback definitely comes from our hands-on testers (a group of players we are continually expanding). Maybe we should do little summary of what kind of changes we have made based on tester feedback at some point in the future.

Lastly, the best way of getting us to read your post is:
  • Make a well thought out point.
  • Write in plain English/German/French language, use paragraphs and use punctuation. Don't post a wall of text. And don't write extensively in a color other than the default.
  • Be clear in your post about what is your opinion and what is fact (to your knowledge).
  • Give a precise topic title.
  • Make sure your name on the forum doesn't get associated with being the troll/bully/red stapler guy - we don't have time to read all threads and we're definitely more likely to pick threads from people that have a good track record.
  • Don't try to bait us into answering using aggressive language to create artificial conflict ("I think everyone who doesn't like Feature X should die"). If you do, you probably ruin your chance of getting an answer, because we don't like to reinforce such behavior.
Hope this gives you a little insight.
5600228
 Stephen Reid News and Announcements PAX East Details Revealed 1299261120
Quote:
Originally Posted by Darth_Shango
How many players can the booth accommodate at one time? Will we play the game in groups or will seats be filled as players get up? Will playtime be on a timer and if so what is length of the play time?

Also, thanks for bringing SWTOR to the east coast this year
Thanks for having us, East Coast. (Is it 'East Coast'? Or 'east coast'? I never get that.)

We're going to keep quiet for now on how many players the booth can accommodate, as we don't want our rivals changing their plans.

Suffice to say it's a significant number. We have a 30ft by 50ft booth (plus the stage booth), and have to save space for queuing and the like, but we've tried to fit a decent number of stations to play on there. The majority of the stations will be setup to play Taral V.

For Taral V, you'll be playing in groups, and we'll be swapping groups in and out on a schedule. You'll have 45 minutes to get as far as you can through the Flashpoint. There's a certain boss that if you defeat, well... you'll get rewarded. Details will be revealed at the show.

In total, Taral V can be up to 90 minutes of playtime. That's impractical for the show for a number of reasons, so we chose to give you an extended demo of 45 minutes instead. It'll give you a nice long look at mid-level content that's group specific.
Quote:
Originally Posted by GamewizX
Will companions be in the Taral V flashpoint?

How long will the play session be for the Origin Worlds?

Will fans be able to record video of the gameplay from personal camcorders and/or cellphones?
To answer in order:

- Companions and their uses are being carefully examined in Game Testing right now, so there are still decisions to be made there. In addition for PAX East, we wanted to emphasize multiplayer group play over Companions, so you won't be playing with Companion Characters on Taral V. Don't worry, you'll have enough firepower to go around.

- Origin World play sessions will be capped at 45 minutes just like Taral V, however we won't be running those to a schedule. If someone chooses to stop playing after 10 minutes, someone else will be able to step up and play right after them.

- Finally on recording - generally yes, with some exceptions. The exceptions are easy - if we ask you not to record, please don't record.

To set minds at ease, all on-stage stuff (presentations, Q&A) are fair game to be recorded. Footage of gameplay is also fine, but we may ask you to stop recording or not record certain things. Again, please respect our wishes if you attend.

And if you recall, I did say we were working on bringing you footage ourselves. And not shaky cam... well, maybe a bit of shaky cam.

Quote:
Originally Posted by Rikalonius
I would certainly rather play as a BH, but I'm not arguing. To play is to play, and I'll love every second of it.
You can absolutely play as a Bounty Hunter on their Origin World, Hutta, on the booth.

Quote:
Originally Posted by ProfessorWalsh
They were not available at Gamescon to the public and at PAX Prime they were available for only the single presentation. The Jedi classes have never been publicly available.
On this at least, you're correct. Jedi have not been publicly available to play before this show, which is why we highlighted that fact in the article.
5598718
 Allison Berryman News and Announcements Deceived Novel Trailer 1299258420
Over 3,500 years before the rise of Darth Vader, another Sith Lord’s name commanded fear and respect across the galaxy: Darth Malgus. The mysterious Sith Lord orchestrated the destruction of a prominent Jedi Temple, setting the stage for the tenuous peace of the Treaty of Coruscant.

In Deceived, you’ll learn the story of Darth Malgus and his rise to power. Delve into the dark secrets and history that shaped one of the most powerful Sith Lords the Old Republic would ever know…

Get ready to read the thrilling story of Darth Malgus on March 22!


Read More...
5598345
 Stephen Reid Bounty Hunter [Confirmed] NPC Bounties & NO PLAYER BOUNTIES!! 1299253800
Quote:
Originally Posted by Rhudaur
Mr. Zoeller

Can I put a bounty on other player characters, that is the big question???
As Georg is not in the office right now, I'll answer on his behalf (and with his words) - the answer is no, not at launch.

As always with an MMORPG, things may change in the future, but player bounties are not planned for the launch of The Old Republic.
5597641
 Stephen Reid News and Announcements PAX East Details Revealed 1299253740
Quote:
Originally Posted by Cellotlix
I have a question- Will the meet and greet invites be available to pick on up Friday at the booth, or will they only be available on Saturday?
We'll start giving them out on Friday, but we'll have more to give out on Saturday.

Capacity at the Meet and Greet is going to be strictly limited based on room size and fire safety rules, so if you want to be assured of entry, arrive early.

Once we're at capacity entrance will be restricted on a 'one in, one out' basis.
5597633
 Allison Berryman News and Announcements PAX East Details Revealed 1299250980
PAX East begins in just one week and Star Wars™: The Old Republic™ will be there!

Inside the main PAX East exhibition hall, visitors to Booth 912 will be among the first in the world to play the mid-game Republic Flashpoint, Taral V! Taking the role of a Trooper, Smuggler, Jedi Knight or Jedi Consular, you’ll team up with other players in an extended hands-on gameplay experience. This is a challenging mission which even MMO veterans may find difficult, but we will prepare everyone who plays with a tactical briefing at the booth.

Conquered Taral V? Experienced every Origin World? There’s still more. Throughout all three days of PAX East we’ll be giving presentations of Star Wars: The Old Republic from our booth stage, including live Q&A sessions with Developers from the BioWare Austin team. Ask James Ohlen (Lead Designer) and Daniel Erickson (Lead Writer), as well as other team members, your burning questions.

If you can’t make the trip to Boston, never fear... we’ll be keeping you up to date from the show floor via our Community Forums, our Twitter feed and via our official Facebook page.


Read More...
5597244
 Allison Berryman News and Announcements Bounty Hunter Report 1299250980
Get on the wrong side of the wrong people, and you’ll find yourself pursued by a Bounty Hunter, the most dangerous professionals in the galaxy. Bounty Hunters do what it takes to cash in on their marks, utilizing the best in weapons and defensive technology to bring in the target – dead or alive. The technology your Bounty Hunter uses is up to you; choose to specialize in prototype shield and heavy armor technology to become an unstoppable Powertech, or spend those hard-earned credits on the most destructive arsenal available as a Mercenary.

Get the hard facts on the galaxy’s most feared; specializations, starship, and more!
5597246
 Georg Zoeller Bounty Hunter [Confirmed] NPC Bounties & NO PLAYER BOUNTIES!! 1299191700
Hey,

Since 'bounties' is a loaded term for some people, let me clarify - and you can quote me on this:

"You will be doing plenty of bounty hunting as part of the story and the quests in the game."
5592573
 Georg Zoeller General Discussion Sterile environments? 1299118980
Have you ever tried to take a steady video in a rainstorm?

Seriously it's hard

In general environmental effects get done towards the end of a project, so the videos don't have the latest and greatest in that regard. You'll see some serious weather at PAX East though I think.
5586291
 Georg Zoeller General Discussion How do you feel about having no auto attack in TOR? 1299011340
Quote:
Originally Posted by Blackmun
I don't like it, luckily, with keyboards that are programmable to auto-use certain key combinations, it's a non-issue.

But generally speaking, when farming faction or doing other menial tasks in a game.
I see a number of other solutions to that problem
5575988
 Georg Zoeller General Discussion How do you feel about having no auto attack in TOR? 1298990640
Quote:
Originally Posted by DiggityJones
can you clarify this "queuing"?

this sounds potentially horrendous for combat

using an example of lotro, it made the combat force you to watch the ui more than the action.... and made combat feel very much like a chore and unrealistic.

can you please elaborate on ability 'queueing'? wow has none and it handles latency fine.
This is really a technical feature, not a gameplay mechanic. Basically, instead of requiring you to precisely mash a button to time the end of a cooldown of a previous ability, we give you a (small) window in which the game accepts button/click input while your previous ability is still executing.

It actually removes the need to closely watch the cooldown bar/UI as you can instead time your button presses with what action you see your character perform on screen (e.g. I'm close to the end of my previous attack, I can now hit the next attack and it will seamlessly execute - I don't have to wait until my character has fully finished his current move). Again, more fluid, more action-y, less vulnerable to latency.
5573787
 Stephen Reid General Discussion Unofficial PAX East 2011 Thread 1298987580
Quote:
Originally Posted by GamewizX
Why else would the guy in charge of guilds and guild systems in TOR be working behind the scenes in preparation for PAX? Speaks pretty clearly if you ask me... commence the hype train!
Before David's head gets any more swelled than it usually is, I should point out that he's in charge of what we loosely define as 'community outreach' which includes dealing with guilds from a community perspective. That doesn't mean he's developing in-game guild systems though - that's ably handled by Damion Schubert's team.

David has also been taking the lead on our community meet and greet for PAX East, so you can blame/thank him for the canape choices.

Quote:
Originally Posted by Darth_Shango
BioWare can you tell us which of the five EA booths will be hosting SWTOR?
We're officially on booth 912. But we may spill over a bit.
5571973
 Stephen Reid General Discussion The Georg Zoeller appreciation thread 1298957820
Quote:
Originally Posted by Fargond
yea, thanks for the time you give us.

by the way, is it phonetic - gey-org g-yorg george
ive heared a couple of examples on podcasts, i want to know which is right.
It's the first of the three choices you gave there - 'gey-org'.

Thanks, Georg!
5571904
 Georg Zoeller General Discussion How do you feel about having no auto attack in TOR? 1298948040
I think it is worth noting in this context that the game is relatively forgiving about the timing of your button presses / clicks, and therefore this particular concern about not having auto attack should be a non issue.

To ensure equal ability activation timing (and therefore DPS potential) between players with high and low latency, the game will, during the execution of an ability, allow you to 'queue up' the next activation (within a reasonable time window).

This ensures that your character is able to seamlessly move from one attack to the next without the player losing precious milliseconds by not exactly hitting the end of the previous ability/attack (something that would, in the end, force the player to spam buttons/clicks).

Naturally, moving/jumping etc will abort such queued up attacks/ability activations at any time.

Our testers have consistently lauded the absence of auto-attack as positive so far.
5571096
 David Bass Guild Hall Break out the Med-Kit? 1298921220
I'm still here!

A lot of what I'm working on, for now, is happening behind-the-scenes, and I'm also heavily involved in all of our PAX East plans, so that's taking up the majority of time at the moment. I think it's safe to say you'll be seeing more of me soon.
5567842
 Georg Zoeller General Discussion name hoarding? 1298874240
Quote:
Originally Posted by yuvalz
Could you please tell us if we are able to use hyphen and surnames? Because if we can that will be awsome.
Yes to hyphens.

Yes to apostrophes.

No comment - yet - on titles or surnames and the like...

... I'm sure we'll talk about such things at some time in the future though
5560271
 Stephen Reid General Discussion Unofficial PAX East 2011 Thread 1298855280
Quote:
Originally Posted by Hengist
I'm excited to see what this "never before seen" content will be.

I would hope it is worthy enough to qualify as hard news especially since they arent having the panel discussion. Right now it's a voracious group here that wants news, and if it's really good, really new content, maybe it will suffice to keep the wolves, er, um, fans I mean at bay for a little bit.
You know what, I may have spoken too soon.



No, wait, alright, calm down. When I said 'seen' I should have said 'played'. The hands-on demo at PAX East will be focused on a part of the game that no-one outside of the studio has played. Which is pretty exciting. We'll have more news on that soon. No really, soon. Certainly pre-PAX East.

Also I want to clarify my comments on video, because impressively, some have mis-interpreted my suggestion that we'll bring you video (you being those who cannot attend PAX in person) as a veiled attempt to say we'll give you video of something you've seen a million times before.

Well, I won't say you've never ever seen what we're going to show you, but that doesn't mean you've seen it this way before. Or at this length.

Fingers crossed we'll be able to get all of this to you, of course. It's windy outside today. Perhaps a tornado will blow through Austin and rip the studio off its foundations. They have tornados in Texas right...? Then we'll be... well, somewhere else.

Anyway, back to work on getting PAX East sorted.
5559694
 Georg Zoeller Jedi Knight Show the Devs that we want the option to dps with 1 lightsaber (part 9) 1298836020
Quote:
Originally Posted by Aowin
Hmm I get a couple things from this:

- The shared Jedi Knight branch will be the DPS option he is referring to.

- The Sentinel will have a branch for dual-wielding and one for single wielding (both DPS oriented).

Option one is the only way I can still see the Guardian having any sense of a DPS capacity. We already know that the Guardian is primarily a tank and a buffer, so I cannot see the Guardian having its own specific DPS branch.
No, you misinterpreted me slightly. Let me clarify.

The Jedi Guardian now has the option to be played as a single lightsaber DPS role.

This was something we added recently based on Game Testing feedback.

You'll actually see it in action at PAX East.
5560787
 Georg Zoeller General Discussion name hoarding? 1298832060
As you probably already have guessed, well known names from the extended Star Wars universe will not be available to players, so you don't have to worry about running into Darth Vader.
5557141
 Georg Zoeller General Discussion Question about Player names, VO, and Technology 1298754960
Naturally, since we are using recorded VO from high quality actors, you won't be able to hear your name spoken.

Thankfully, there are ways around it ... my young Jedi.

5553714
 Georg Zoeller Jedi Knight Show the Devs that we want the option to dps with 1 lightsaber (part 9) 1298754540
As mentioned, the Jedi Knight has at least one viable DPS option that involves a single lightsaber.

As to the exact details of how that option stacks up against dual lightsaber damage - at the moment, I would call it 'definitely viable'.

As for % differences, we're not ready to give you those as the game is in very active balancing.
5553668
 David Bass General Discussion Unofficial PAX East 2011 Thread 1298686860
Quote:
Originally Posted by Torcer
Not sure if its been posted yet, but 3 day passes and Saturday are all sold out. I got Sunday and am bummed about missing the Saturday event.
We'll be repeating some presentations throughout the entire weekend, so I wouldn't worry too much if you miss a day.
5545484
 Stephen Reid General Discussion March 4th Update: What would you like? 1298678400
Quote:
Originally Posted by Celwinn
Last Friday before Pax East (Unless if they are throwing an update on Pax Friday?).
We're planning to update on Friday 11th, absolutely.
5544345
 Stephen Reid News and Announcements Living the Life of a Live Producer 1298667480
A little peek behind the curtain.

This week's blog was originally intended to be part of next Friday's update. We ran into some unexpected issues finalizing this Friday's originally scheduled content, and so chose to move that content out to next Friday. As a result, next week, you'll get an update-and-a-half... and then after that, you'll soon see the cool stuff we've all been hard at work on for PAX East.

Part of the reasoning for this blog was to give you a peek into some of the feedback we got from our Game Testers; on the whole, feedback has been very positive and we're excited to see the response. We also wanted to remind everyone about our Game Testing Program, as feedback from our community so far has been extremely valuable to the development of The Old Republic.

We realize we can't please 'all of the people, all of the time' but we remain committed to giving you regular updates on the development and features of The Old Republic.
5546658
 Alyson Bridge News and Announcements Living the Life of a Live Producer 1298651700
Live Producer Blaine Christine gives us an inside look at Game Testing.

Quote:
Hey everybody! My name is Blaine Christine and I’m proud to say that I am the Live Producer on Star Wars™: The Old Republic™. I’ve been on the BioWare team for three and a half years now and I’m happy to report that all of the mental images you have of us working at a world class RPG development studio are true. Yes, we have rivers of chocolate running down the hallway, yes, a live animatronic ogre lives in the basement and of course, yes, we have LARPing parties from 5PM to midnight every weeknight. (I usually dress up as Princess Amidala and practice my diplomacy skills on Daniel Erickson, who pulls off a very convincing Gungan ambassador.)
Read More...
5544577
 Georg Zoeller Suggestion Box Sell all "grays" 1298613300
Quote:
Originally Posted by myt_chicken
bet if you typed in 1's and 0's people wouldn't read so far into what you are saying.....plus it would show how elite you are!
01110100011010000110000101101110011010110111001100 10000001100110011011110111001000100000011101000110 10000110010100100000011101000110100101110000001000 000011101000101001
5538230
 Georg Zoeller Suggestion Box Sell all "grays" 1298606340
Quote:
Originally Posted by Fdzzaigl
Thanks, this is definitely interesting.

I think the perception exists that these things can only be done at your ship and nowhere else.
And that perception would be wrong. Apologies if you feel confused by any previous comments.

To be clear, there are a very limited number of things that can only be done in your ship, and most of them we haven't talked much about yet.

Just to clarify - when I say social hub, I do not mean your ship. We don't consider your ship to be a social hub. It is parked near one of several social hubs per planet (usually the largest), but it definitely is not considered a social hub by us and we're not designing the game around the idea that the ship is a social hub.
5537222
 Georg Zoeller Suggestion Box Sell all "grays" 1298571600
Citation:
Envoyé par xAddy
That's all great, but aren't you effectively diminishing the social element by giving players the freedom to not return to a safe zone? The social element is what has made some of the most successful MMOs so memorable. The fact that at one point in time, the player will be pitted against swarms of creatures, and the next, he or she is able to trade and barter, socialize and form groups, guilds, take a breather in a cantina or just enjoy the very essence of what an MMO is, a virtual, living, breathing world full of players.

How will TOR address this social element if one of the chief reasons for returning home, both in the early and elder game, is entirely optional?
You are right, players need a reason to return to social hubs from time to time.

Here are some reasons why 'selling grays' is not that reason in The Old Republic:

- Players have no incentive to interact with other players when selling grays. You're just forcing them to return to a hub. There are better reasons (e.g. trainers, turning in quests, etc.) that reward the player for doing the same thing, which creates a much more positive attitude to begin with.

- It's something you have to do with high frequency and creates implicit dependencies, that we then have to balance. In TOR, whenever you go into combat, you usually fight a substantially larger number of foes than in other MMOs. As a result, your inventory fills up quicker. We obviously can adjust drop rates down to change that, but that also means that if we address drop rates for any other reason, we implicitly change the frequency at which you have to return to town.

- Frankly - nobody has ever told me "Man, I went to town to sell grays, it was soooo awesome!"

To address your concerns, here's a small list of reasons for you to return to a social hub in TOR, and as a bonus, how we view each reason from a player perspective:
  • Various vendors. Positive: I get to buy stuff.
  • Crafting benches. Positive: I get to make stuff.
  • Banking access. Positive: I don't pay bills there?
  • Trainers. Positive: I get to learn new stuff.
  • Quests / Follow-up quests. Positive: I get rewards.
  • Meeting friends (much easier at a known location than randomly in a snowstorm on Hoth). Positive: I meet friends.
  • Spaceport access. Neutral.
  • Medcenters. Neutral, arguably negative (I failed).
  • Speeder Transportation Service. Neutral.
  • Your inventory still fills up with items, so it's not like you never have to return to town. Probably Neutral: since I get a lot of credits for the non gray stuff.
Lastly, adding a feature to the game ('companions sell grays') and then balancing it in a way that it becomes undesirable to the player by the meas of penalties ('can't use companion for a long time') would be bad design. When you create a feature for a game, it is either strong, stands on it own and has been designed to account for potential issues, or you don't do it. You don't add it and then try to balance it out with something negative.

Ultimately, it's not like this is a super ground breaking feature. It's just different from what other MMOs do and I can see how that is out of the comfort zone for some. That's fine - every once in a while someone needs to question these kinds of conventions, or we'd still be stuck with 'lose half a level' XP death penalties as the genre standard.
5530158
 Georg Zoeller Suggestion Box Sell all "grays" 1298535600
Quote:
Originally Posted by Rouge
Are ships counted as social hubs then, or are the other crafting benches and credit(?) banks in towns and in other non-ship social hubs?
Some of these elements also exist in ships, but generally travelling to the one spaceport on a planet takes a lot more time and effort than travelling to the closest social hub.
5531202
 Georg Zoeller Suggestion Box Sell all "grays" 1298453700
Quote:
Originally Posted by Loekii

That sounds a little too convenient - ie far too short of time.

Imo, it should take the same time it would take you to do it in real time.
We're really looking more at this as the movie equivalent of a menial task.

If it doesn't matter to the story at hand, movies rarely show people doing the boring tasks of their daily routine (brewing the coffee before drinking it, searching for the remote in the couch before turning on the TV) in real time. Why? Because they focus on the heroic, interesting stuff, they focus where the action is.

Same for us - we want to you focused where the entertainment is, not held up simulating repetitive tasks for the sake of simulation.

Now, don't get me wrong - a certain amount of simulation is often helpful to ease the player into the world and make them feel at home ("Hey, I know how this works - it's just like ....!") - but we are definitely focusing a lot more on the not-so-standard, action, romance or story heavy elements of your experience.

In this specific case - your companion is a vital part of your character. Without her (or maybe a group member instead), your combat effectiveness and options are reduced, your downtime lengthens and, well, you are without a companion.

Example: As a Shadow, your enemies' position relative to you is of tactical importance in battle. Without a group member or companion to distract or engage an enemy, it is very hard to get into an advantageous position behind the target during battle to use some of your more devastating opening moves.

So, to counter your suggestion that this should take more time - we don't see a good reason for that. Making the less interesting parts of MMO game experience (like, eh, selling grays) take a long time at the expense of the interesting parts (like introducing fleshraiders to your lightsaber, shooting first or even dancing with your companion next to the sarlacc pit) is not the design philosophy we're going for
5524326
 Georg Zoeller General Discussion Regen, the Waiting Game? 1298445420
Quote:
Originally Posted by KamRevel
I'm sure this only pertains while OOC...
Yes. Simply put: Long downtimes = not desired.

There are abilities available for most classes to grant them a 'second wind' in combat, though.
5523075
 Georg Zoeller Jedi Knight To BioWare: Concerns Regarding the Treatment of the Jedi/Light Side (part 11) 1298425140
If I answer this thread, will it go away?

On the question of whether BioWare, as a company, prefers the Empire or the Republic, the answer is:

"We have no feelings, one way or another".

Seriously, there is no business case to be made for preferring one side or the other. There is no valid reason for us to 'prefer' one or the other as a company.

Any perceived appearance of preference towards one side or the other, due to the scheduling of marketing events, the contents of a developer blog or the number of light or dark side t-shirts seen at a random event are purely coincidental. And no animals were hurt in the creation of these t-shirts. Except maybe rancors.
5524362
 Stephen Reid General Discussion Gerenal Game Testing Question 1298424240
Quote:
Originally Posted by Kilborn
I know that people chosen for game testing will be sent an email. But will we also get a message through our foum accounts? I hate the idea of missing out becasue of my spam filter, so I was wondering if I could also see my notification here.
Any notification regarding testing will come from BioWare directly.

However, just in case an email gets caught in a spam folder by accident, you can always check this page (while logged in to the site)

http://www.swtor.com/tester

If you have been accepted for Game Testing it'll be stated there.
5520456
 Daniel Erickson General Discussion Sith Marriage 1298411040
Quote:
Originally Posted by HumanSmuggler
So can sith get married? Cause i heard Darth malagus had a wife so i was curious how the ceremony would be.
Hey folks,

Easy to give the official answer. But first let's make sure we're all on the same page. Cultures change over time. They move one way then another, values shift, influxes of new peoples or discoveries change what is considered normal, etc. So if we're strictly talking about TOR then arguments based on things that happened thousands of years earlier or later aren't really applicable except to compare and contrast. Our views on modern marriage are not those of ancient Rome, and I doubt in 3,000 years they will be the same. So let's talk about where Jedi and Sith during the time period of The Old Republic.

For the last two hundred years the Jedi Order has been getting steadily more conservative. The liberalization that was necessary to restock the Jedi's numbers in the century after the events of Knights of the Old Republic II is now looked back on as a necessary evil. In the time that followed there were a number of terrible Dark Jedi who emerged as warlords and worse.

The two factors that showed up the most often in analysis of what caused Jedi to fall were unorthodox training methods and romantic entanglements. Thus in the following centuries training became more orthodox, with a return to the Jedi Order's earlier traditions. Which Masters were allowed to train padawans (and which could train more than one at once) became more restrictive and romance became one of the most guarded against emotional weakness. As the game opens it is possible to get married as a Jedi but it requires a lengthy process of approval including from the Jedi Council itself. A couple must prove beyond a shadow of a doubt they are both able to handle the strain romantic couples can endure. All children of Jedi are taken from them and raised by the Jedi as a whole, the same as other Force users in the Republic.

For the last thousand years the Sith Empire has needed stability and growth more than anything else. That means alliances that prevent power struggles. It means encouraging the creation of more children. Which in turn means marriage and a focus on family.

Where once the individual was judged largely alone, bloodlines are now incredibly socially important. A Sith from a long line of powerful Sith will find his path through the Academy easier, his opportunities increased. A family with no Force-users who suddenly find themselves with a Force-sensitive child will sacrifice everything they have to get them martial training and mental discipline coaches - for if that child passes the Academy and becomes Sith the entire family will rocket to the penultimate social class in Imperial society, side by side with moffs and governors, second only to Sith themselves.

Marriage among the Sith is usually between only two people and is often to forge a political alliance. Marriages of love do happen often among the lower ranked Sith but decrease the closer the Lord is to the top of the pyramid-shaped power structure. Marriages between Sith and non-Sith are rare as the Sith believe it dilutes the chance of a Force-sensitive offspring. It is a common, though unspoken of practice, for Sith parents to kill a non Force-sensitive offspring and deny it ever existed, claiming the baby was stillborn, etc. A Sith with openly non Force-sensitive offspring is believed to be admitting the thinness of the blood in his or her family line.

Adultery is common among the Sith but officially illegal. Divorce is strongly frowned upon but killing one's spouse for adultery or any other provable offense is socially acceptable. The one time you see obligatory divorce is when a member of the Dark Council breaks a couple apart to stop the assimilation of too much power in one place.

Hope that helps!

Daniel Erickson
5522284
 Georg Zoeller General Discussion Regen, the Waiting Game? 1298361780
We like to have the player back in combat quickly, which is why every class has ad ability to quickly restore their health / energy reserves.
5515276
 Georg Zoeller Suggestion Box Sell all "grays" 1298314380
In TOR, you indeed have the option to command your faithful (or scornful) companion to make a trip to the nearest market to lighten your backpack and fatten your wallet by selling objects of purely monetary value.

As you command your (possibly hateful or even loving) companion to do so, which they will only agree to if you are not engaged in hostile activities and they are convinced your life is not in immediate danger, they will arrange for quick transport to the closest market and return after a short while (roughly a minute, subject to tuning) with your hard earned money.

It is assumed you trust your (trustworthy) companion in so far as to accept whatever they tell you in regards to the prices they negotiated and will not undermine your (purely professional) working relationship with them with potentially insulting questions about taxes, fees, union dues and other applicable fees.

In other words, yes you can do that.
5506085
 Georg Zoeller General Discussion Is SWTOR Liner? How Big are the maps? 1298257020
Quote:
Originally Posted by cowmonster
I just hope that the maps wont end up like SWG where 99% of the map was a desert and 1% monsters
They won't. We are not making that kind of game
5504344
 Stephen Reid General Discussion Unofficial PAX East 2011 Thread 1298160300
Before this thread goes completely off the rails - which seems a little unfair as it could serve a purpose - I should clarify a couple of things.

First, any expectations about what was going to be shown, talked about or announced at PAX were, I'm afraid, created by the community. We have never stated our intention to do anything except show The Old Republic at PAX. I know it's easy to think that because something is repeated by others a thousand times it must be true, but that's not always the case. That also applies to feedback and suggestions. Even if a million people ask for "Free ponies!" that doesn't mean you're going to get them.

We understand it's hard to wait, and it's easy to get your hopes up while you're waiting. We also realize sometimes you've got to let off steam and vent a bit when your expectations aren't realized - whatever they may be ("WHAT? No free ponies at PAX?!? YOU SUCK!").

However, I have to take issue with the suggestion that we're not bringing our 'A' game to PAX East. We very definitely are. If we do some things differently from previous conventions, well, those decisions are based on previous experience and other factors. It doesn't mean we're consciously trying to make PAX East a 'lesser' convention.

Although having said that, your perception and definition of 'A game' may vary. That, I can't help with. You create your own expectations.

We're going to have a great show. The game is looking amazing. We have plenty planned, and not all of it is revealed yet. We're excited to come to Boston for the first time with TOR.

Hope to see you there. Or here. Whatever works.
5495437
 Stephen Reid General Discussion Unofficial PAX East 2011 Thread 1298122080
Quote:
Originally Posted by sleepr
A 20/30 minute video would be nice. Seriously, people are hunger to see oficial gameplay, the state of the game, etc.
Quote:
Originally Posted by VioletZero
Yep, and now a majority of SWTOR players have to settle for crappy cam footage. Stay classy Bioware!
Riiiight. Apparently subtle hints are too subtle.

Ah well. Come back during (and after) PAX.
5493078
 Stephen Reid General Discussion Unofficial PAX East 2011 Thread 1298119920
Zitat:
Zitat von Hardradi
I'm pretty bummed now that it's just a booth and no large panel presentations.
Sorry we let you down. I figured maybe playing the game would be more fun than, say, watching someone else up on stage play the game...?

I said it already but I'll say it again: at PAX East, we want the game to speak for itself. We don't want you to sit in a room and listen to someone talk about the game. We don't want you to watch a video and wonder about the game. We want you to play the game.

I've seen more than a few people say "Show us the game already!" Well okay, that's what we're going to do. You asked. We're answering. So come and play.

(And yes, for those of you who can't make it, obviously, you we'll show video. )
5492870
 Stephen Reid General Discussion Unofficial PAX East 2011 Thread 1298101860
Well, PAX is getting closer and you guys are due an update. This won't be as extensive as I hoped, as I got derailed a bit this week by... err... planning PAX East. However, here are a few tidbits.

As you now know we're going to be hosting a community meet and greet on Saturday during PAX East (March 12th), which should be a lot of fun. As well as Daniel, James Ohlen will indeed be there, and a couple of other developers as well. We'll have some fun activities and prizes to give away during the evening too, but mostly we'd just like to meet you guys and hang out to talk Star Wars and The Old Republic. More details to come.

We've been spending part of this week polishing and locking down details for our main PAX demo, and having played it, I'm pretty sure you guys are going to enjoy it. It shows off some cool content that no-one outside of the studio has seen before, and I include press in that category.

A few of you have been wondering why you can't see a SWTOR panel on the PAX East schedule. Well, it's not a typo. We decided to not do a large panel presentation at PAX East, and instead let the game speak for itself. We do have a 'booth stage' however, and will be doing presentations from it throughout the weekend... so it might be worth dropping by.

As I mentioned previously, we're doing our best to make sure that those of you who can't attend get as much information from the show floor as those who are there. It won't be quite as good as actually playing [REDACTED] but hopefully it'll keep you happy for a week or so.

So all that said - who will I see at the meet and greet?
5491049
 Allison Berryman General Discussion Introducing: Allison Berryman 1298095260
Hello Everyone! I'm Allison Berryman, a Senior Community Coordinator here at BioWare Austin.

You'll see me around a bit from now on, so I'd like to introduce myself to you all.

Let me start off by saying that I am beyond thrilled to be working with this community. As a huge fan of both BioWare and Star Wars, working on The Old Republic team is a dream come true. Many of my fondest gaming memories come from BioWare games, particularly Knights of the Old Republic, and to be working here is a great honor.

I've been working in the video game industry in the community field for around six years. Since a very young age, gaming of all sorts has been my primary interest. I'm an all-around gamer; I enjoy everything from MMOs and RPGs to indie games and first-person shooters, and beyond that am an enthusiastic tabletop and board gamer to boot (anyone up for Arkham Horror?). Reading is another of my favorite pastimes; I read everything from classic literature to the Star Wars Expanded Universe.

I'm looking forward to working with you, and am excited to be involved in such a passionate, enthusiastic community. You'll see me post from time to time, but I also work with our Community Representatives to gather your feedback and ensure that everything on the forums goes smoothly.

It’s a pleasure to meet you all!

Cheers!
Allison
5488237
 Daniel Erickson General Discussion Unofficial PAX East 2011 Thread 1298083440
Hey folks,

They officially announced the Community Meet and Greet for Saturday night! I'm looking forward to seeing everyone and it looks like we may even manage to pull mastermind James Ohlen out of his meditation sphere for at least some of PAX. Party in Boston!

Cheers,

Daniel Erickson
5488540
 Allison Berryman General Discussion Introducing: Allison Berryman 1298072460
For those wanting to know a little more about what I do:

I'm here at the studio in Austin and I report to Stephen. I work closely with him and the rest of the Community Team to keep all things Community running smoothly. Particularly, I help oversee our Community Representatives, help gather and organize feedback from the community, and am involved with many of the other aspects of the community and site.

Thank you all so much for the warm welcome!
5490963
 Allison Berryman General Discussion Community Q&A: Flashpoints 1298070060
The Old Republic™ community has a lot of questions and we want to answer as many as we can. In fact, we’re starting this new discussion on our forums solely dedicated to finding out what you want to know. Each month we’ll create a new thread for you to ask questions in. We’ll be reading and reviewing all of your questions and featuring some of them in a future Community Q & A section of the Studio Insider!

This month, we want your questions about Flashpoints. Please feel free to ask us anything you want to know about them!

Some things to remember when posting:
  • Please keep questions courteous and respectful
  • Avoid asking questions that have already been asked this month
  • Ask only one question in the thread
  • Do not bump posts.
Keep in mind that there are some questions we’re not able to answer right now, so please don't feel upset if we do not select your question, and please do feel free to ask it again in the future!

Thanks! We’re looking forward to reading your questions!

The Old Republic™ Team
5486832
 Stephen Reid News and Announcements STAR WARS: The Old Republic Fan Friday 1298043120
As always, members of the Star Wars™: The Old Republic™ community continually inspire us. We have so many talented community members, and we’ll continue our tradition of highlighting some of our favorites in this week’s article. Enjoy the excellent fan art!

We’re excited to present our very first Fan Site Spotlight this month featuring Mos Eisley Radio, and we also have more details about The Old Republic at PAX East.

Read more...
5487116
 Stephen Reid News and Announcements Studio Insider – Sith Temple 1298043120
In every Studio Insider, we take you behind the scenes to give you an exclusive close look at the development of Star Wars™: The Old Republic™ and answer your questions about the game. This week, Concept Artist Diego Almazan tells us how he created the concept for this imposing Sith burial ground.

Don’t miss the Community Q&A! This month, ask us your questions on Facebook, Twitter, and on the forums.
5487118
 Georg Zoeller Allgemeine Diskussionen "Umskillbarkeit" der erweiterten Klassen (advanced classes (AC)) 1297569180
DE: Da ich darueber ja schon im englischen forum geschrieben habe, hier nur eine kurze Zusammenfassung:

* Umskillen von Faehigkeiten existiert im Spiel. Es kostet den character einige credits (der preis wird noch ausbalanciert), hat jedoch keine anderen Restriktionen.

* Umskillen von Erweiterungsklassen existiert im moment nicht, ist jedoch eine option die wir uns offenhalten wenn das feedback unserer tester es notwendig erscheinen laesst. Deine Erweiterungsklasse zu aedern ist ein grosser Schritt da es den Grossteil der Ausruestung (sorry, out of umlauts again) des Characters invalidiert und man voellig neu lernen muss seinen character zu spielen.

* Wir koennen absolut ausschliessen dass man jemals die Klasse seines Characters veraendern werden kann. Das Spiel hat einen eigenen Handlungsstrang fuer jede klasse, sowie eigene Begleiter und viele andere klassenspezifische elemente die das absolut unmoeglich machen.


* Wir werden keine Option zum Veraendern der Rasse eines Characters haben, zumindest nicht beim Launch. Falls es genug Kundennachfrage fuer so eine Option gibt ist es jedoch sicherlich moeglich dass wir es eines Tages moeglich machen - wir haben das Thema so weit noch nicht ernsthaft diskutiert.

EN: Since I already wrote about this on the English forums, here is a short summary:

* We will allow skill respec. It currently costs your character some credits, but has no other restrictions.

* We are still debating Advanced Class respec. Right now it's not in, but we may decide otherwise, based on testing feedback. Changing Advanced Classes is a big step in this game as it invalidates most of your equipment and requires you to completely relearn how to play your character.

* We can never allow changing the class of your character. It's not possible due to each class having it's own critical path through the game, each class having their own companions, ships, and other unique class bound elements.

* We won't allow changing your character's race in game. There's certainly a chance it could become an option at some point if there is customer demand, but honestly, we haven't even talked about that yet, it's not the kind of feature you need at launch for a game.
5443909
 Georg Zoeller General Discussion This Community's effect on Development 1297510620
On that topic:

The way game development works is that you often create assets during early development that eventually get replaced.

For example, you need a movement animation in the game as a prerequisite for pretty much anything else involving a character.

These kind of high-dependency assets get roughed in or prototyped as quickly as possible early on to minimize bottlenecks - e.g. once you have basic character movement, you can start doing more specialized work. If you don't, you can't start on that, so they block the rest of development if they're not there.

Usually, all those early assets will get replaced with their final versions later in development - at a time when all the details have been worked out (e.g. the character speeds have been fixed, their special attacks are known, etc.).

This is true for all kinds of assets. Animations. Sounds. Weapons, etc. We've mentioned that almost nothing about the UI is final - again, it's much more important to get a functional and somewhat presentable prototype UI in place to allow development and testing of dependent features than it is to get everything beautiful, right and polished the first time.

In fact, using a 'rough in now - refine later' approach often enables developers to collect internal and customer feedback, work out previously unknown issues and then implement a much stronger final feature (instead of trying to get it all right from paper to screen the first time).

The stage the game is in now, is where things are rapidly coming together, a lot of polish happens on all fronts and where two or three weeks of concentrated work make huge differences in how things appear.

There'll be still quite a few of those kind of functional placeholders (such as the UI) in the game around PAX, but you'll also see a lot of things that used to be placeholder in their final versions.

Anyway, I thought I'd give you some insight on how this works. It's not that we don't listen to feedback on the forums - we do - but sometimes you just have to let the schedule run it's course, even if the community is very vocal in their concern about a specific placeholder feature.
5436068
 Stephen Reid General Discussion SWTOR - Opening moments 1297487100
Quote:
Originally Posted by Canisrah
Forgive me if this question has been asked and answered somewhere - if it has, point me in the right direction, otherwise... picture this...or something like it...

You double click on the newly installed SWTOR icon on your desktop, and log into the servers. After rolling your char, you are about to start the game proper. The screen goes dark, and you see space, infinite space. You can't believe it - you've waited so, so long for this, and now it's here, it's actually happening...here we go.

Some words appear - 'A long, long time ago, in a galaxy far far away...'

The silence is shattered by the much anticipated blast of Williams' immortal theme, as the familiar words STAR WARS are emblazoned across your screen - and the hairs on the back of your neck stand on end.

Then comes the scrolling intro, the iconic floating writing panning majestically through space; giving you a high level summary of what's going on - setting the scene, against the backdrop of stars and the rousing strains of the main theme.

As the strings weave their intricate melody and the words of the opening narration disappear into the distance, the camera lingers on the open space for a moment or two, as if taking a final deep breath before the plunge, then slowly it pans downward to reveal the glowing surface of a planet, and a ship roars past your view, heading with purpose toward the planet surface...

Its an opening we've seen many times in the films. Never gets old. Heralds the beginning of a great adventure.

Will it be there for SWTOR?

Boy oh boy. That really does sound cool.

Quote:
Originally Posted by Raewin
they wont confirm or deny the presence of an opening crawl imo.

It's going to be one of those defining moments when you boot up the game for the first time and that theme starts playing... you will think... yup, this is Star Wars, ok I'm ready.

They wont spoil that, by telling us it's in or not, they'll just leave it for us to find

At least i hope so!
I guess we'd better keep quiet then.
5436633
 Alyson Bridge News and Announcements The Great Hyperspace War 1297447140
Over the millennia, the Galactic Republic has faced no greater threat to its existence than the brutal invasion instigated by Sith Lord Naga Sadow. It was a time in history when the original Sith Empire had reached the height of its power, and the Republic was poorly prepared for a conflict of such magnitude. Master Gnost-Dural looks back at the Great Hyperspace War and identifies the controversial decision that drove the Sith into exile and set the stage for the Empire’s campaign of vengeance against the Republic.

Quote:
BTC 1347 – When two hyperspace explorers stumbled onto the remote world of Korriban, they never could have guessed the chain of events they were setting into motion. Over the previous centuries, the Sith Empire had grown in size and strength, and Korriban was the very heart of its dominion. The reigning Sith Lord, Marka Ragnos, had just died, sparking a brutal power struggle between rivals Ludo Kressh and Naga Sadow. The explorers’ arrival marked the first contact between the Republic and the Sith Empire, and it created at an opportunity to end the power struggle. Naga Sadow seized the moment and rallied the Sith for a pre-emptive strike against the Republic under his leadership. The ensuing series of battles saw the Republic nearly destroyed, but Naga Sadow’s machinations ultimately backfired, and the Republic drove the Sith back to Korriban. The Supreme Chancellor then directed Republic forces to ensure the Sith never returned… by annihilating their civilization entirely—a move which would ultimately come back to haunt the Republic centuries later…
Watch the latest Timeline holorecord, The Great Hyperspace War , narrated by actor Lance Henriksen.

You can also download a high resolution version of this video.

5431425
 David Bass Website Feedback and Support Any plans to update fansite kit? 1297375140
We actually happen to be in the process of updating the kit right now. We're going to try to update it more regularly from this point forward, because we realize that many sites rely on the kit for new assets. Thanks so much for your patience!
5424214
 Daniel Erickson General Discussion A concern.... 1297098960
Hey Folks,

First of all, let me say that I love this thread. It always makes me smile to see people really digging into the setting and thinking about how it works together. Star Wars has a fascinating universe that is almost fairy tale simple on the surface and endlessly complex underneath. There is room for exceptions to every rule and variations on every theme. But in the interest of time, I'll keep this post to the general. The rule, not the exception.

Sith are evil.

The Sith philosophy is evil and encourages evil in its participants. We can get into endless philosophical discussions about whether anything is actually evil or actually good but if we are speaking from our modern, western view on the concept of evil then the Sith clearly qualify. They are encouraged to put the personal over the group, power over compassion and to judge everything's worthiness to survive on its ability to fight for that survival. Mercy, sympathy, generosity, these are seen as weaknesses. Anger and rage are seen as strengths. These are not people most of us want to work with or have as neighbors.

That does not mean, however, that the Sith see themselves as evil.

In our own world, slavery as something that is inherently evil is something the majority of the world has agreed about only in the most recent centuries. Imperialism, expansion through conquest, the rights of the few to rule the many because of birthright - these are things that our world's cultures have accepted as the natural order for a far larger percentage of history than they have rejected them.

In the Star Wars universe, followers of the Sith philosophy genuinely believe that these things we deem evil, are actually in the best interests of a society. They look at the disorder, corruption and infighting of the Republic and they scoff. "What those people lack," an Imperial thinks, "is strong leadership."

It's important to remember that movements towards freedom normally come during the reign of weak, distracted, or greedy rulers who are not providing for their people. The Sith Empire has had 1000 years under an Emperor who rebuilt them from almost nothing, led them in conquest and glory against their neighbors, returned the Empire to power and then led them in revenge against the Republic. A Republic who had previously attempted to eliminate the Empire's entire existence because of their beliefs. If this was ancient Rome the vast majority of the people would throw the Emperor a victory parade, not ask for representational government.

It's equally important to remember that you don't have to believe in any of this to play on the Empire's side in The Old Republic. You can be the exception to the rule. You are merely making a choice to be someone who was born on that side of the fence. Or, in the case of the Bounty Hunter, someone who tends to work in that part of space. The light side Sith who works tirelessly to make his Empire a better place is a deeply compelling character. The pragmatic Agent who wants nothing more than to protect the millions non-Sith citizens from harm is equally interesting. The Bounty Hunter gets to be his own man and spit right in the face of anyone who he doesn't agree with. Being a good man in a bad place is one of the all time great role-playing options.

So when you roll a character on the Empire side you're going to hear the arguments about why the war is important. You're going to feel the anger of a people who were told they didn't have the right to exist and were chased out of known space. You're going to see the culture that created and maintains their hierarchy and strange form of order. And you're going to make a choice about how much or how little of it your character wants to believe. Then you're going to start making choices. That's when it gets hard.

Hope that helps!
Daniel
5397475
 Georg Zoeller Neuigkeiten und Bekanntmachungen [Freitags-Update] Die Erschaffung der Flashpoints 1296876600
Zitat:
Zitat von KexTwo
Also habe mir dieses Update schön brav durchgelesen und finde es sehr informativ

Aber es ist auch leider verwirrung enstanden

Hies es zu anfang nicht dass man Flashpoint auch solo spielen kann und man nicht unbedingt eine Gruppe dafür braucht?

Ein bisschen Aufklärung über das würde mich sehr freuen
DE: Man braucht eine Gruppe.

EN: You need a group [... to finish a flashpoint]
5378183
 Georg Zoeller General Discussion Game is Heavily instanced 1296846120
For the average planet, I'd say that 85+% of space is located in open, non phased areas.

That's average of course. Origin planets, with their focus on introducing the player to the story and their character, generally have a higher density of phased space, while vast open planets like Hoth or Tatooine have less in relation to their huge size.
5374561
 Alyson Bridge News and Announcements Building Flashpoints 1296830460
World Designer Jesse Sky takes us through the experience of creating Flashpoints in The Old Republic™.

Quote:
Hi, my name is Jesse Sky, and I'm a World Designer for Star Wars™: The Old Republic™. My team builds Flashpoints. And in our spare time? We build more Flashpoints. Our job is to test the mettle of you would-be heroes. We work alongside some of the best creative talent in the galaxy to deliver unparalleled multiplayer story experiences.
Read More...
5372229
 Daniel Erickson For Newcomers Question ! :) 1296762900
Quote:
Originally Posted by Altyrell
Either way, before Daniel's post up there, it had always been more then 3 Years after and less then 10 Years after. Now it is 10 - 12 years after the Treaty
That's why we've always kept it a bit vague. The truth is that player characters don't start exactly in lockstep as far as the timeline goes. There are likely origins that start before the ten year cutoff but a decade or so is a good frame of reference.

Maybe "Not so long ago and not so far away"?

Hope that helps!

Daniel
5365704
 Daniel Erickson For Newcomers Question ! :) 1296748200
Hey folks,

We've always kept the end of the timeline a little vague since some origin stories start a little earlier than others, have more time pass during their stories, etc.

The window for the game start is about 10-12 years after the treaty of Coruscant. Most player characters weren't old enough to be adults during the last war but many of the people you'll interact with were. This is the next generation, watching the Treaty of Coruscant tear at the edges and wondering how long until the seemingly inevitable war to end it all begins.

Hope that helps!

Daniel
5363777
 Georg Zoeller General Discussion Observation: "people being sent flying in ballistic arcs" 1296683820
Quote:
Originally Posted by aeterno
Or it might be nothing, a passing remark.

Jesus, this is why BW keeps a tight lip and we cant have nice things. Cos people overanalyze everything.

Instead of this thread being the "omg that quote is awesomesauce" temple its a tin foil hat zone about the "jedi master" thing. So sad...
Hur hur, in fact I used 'Jedi Master' instead of 'Sith Lord' here because my whiteboard tells me I need to use a Jedi as an example occasionally to avoid any kind of impression that I favor one side or the other

... because you know, people over analyze things from time to time.
5357776
 Georg Zoeller General Discussion Observation: "people being sent flying in ballistic arcs" 1296674280
Quote:
Originally Posted by Matteis
I doubt it, especially since the other classes will have great explosives and other cool gadgetry to display these physics.
Correct. It's not limited to Force users.
5356206
 Georg Zoeller General Discussion No auto-attack 1296629400
Auto attack traditionally helps solving latency issues by allowing people with higher latency connections to achieve an equal number of ability activations than people with very low latency.

There are other ways to achieve this effect however without introducing auto attack.
5346089
 Georg Zoeller General Discussion Observation: "people being sent flying in ballistic arcs" 1296623940
Quote:
Originally Posted by Iriquois
Ballistic arc just sounds like it's a tad bit more intense than a knock back. :evil: )
It is. It's a limited form of physics, not just a baked animation that moves you for a set distance every time.

You'll really appreciate the difference when that Jedi Master sends you flying 30 meters, before you crash into a wall, go down - and just as you recover your footing see him Force Leap at you with his lightsaber drawn

We have control over angle, magnitude, etc. of the impacting force and it's used in quite a few scenarios, most notably, of course, Force powers. It's not full body physics (like e.g. GTA IV) by any means, in case you were hoping for that, but it does the job quite nicely for us, and definitely helps create a combat experience that feels different from your standard A-hits-B-hits-A-uses-special-ability-on-B MMO combat.

Some of the class trailers show it briefly (eg knocking people off a bridge), but we haven't really highlighted it a lot (yet). It's just part of our recipe for building combat that feels like Star Wars.
5352784
 Georg Zoeller General Discussion No auto-attack 1296599280
Quote:
Originally Posted by Kalsar
That sounds way to easy. Is it a natural ability gained at a certain level, an aquired ability or a standerd ability from the start?
Not sure what you mean by easy, but this is something every Jedi can do.

Combat in Star Wars: The Old Republic allows for a lot of dynamic movement on the battlefield (force jumps, grappling hooks, people being sent flying in ballistic arcs), so the ability to perform your basic melee attacks while moving is important for the game to feel correct.
5348519
 Georg Zoeller General Discussion No auto-attack 1296529080
Since I mentioned you can shoot on the run, I should clarify that you can also perform melee attacks on the run.
5341116
 Stephen Reid News and Announcements Flashpoint Update 1296235680
Quote:
Originally Posted by CitizenSith
I wonder when the Yoda-like creature says "this prisoner" if that's dubbed for our benefit? The first time he says it, we see the back of him. The second time, you can't see his mouth close up. I'm thinking the "prisoner's" name (Revan/Exile related?) is mentioned or that whom the prisoner is becomes revealed in the flashpoint as a dramatic scene.
That's game voiceover dialog, and hasn't been altered for the video.

You will eventually discover the prisoner's identity, though.
5310189
 Stephen Reid News and Announcements Flashpoint Update 1296234660
Some missions are too dangerous for just one hero. In Flashpoints, players team up with others to confront monumental challenges at pivotal moments in the game story. Fight deadly foes, make decisions that determine the outcome of the story, and get some of the best rewards in the galaxy as you and your allies experience Flashpoints.

The new Flashpoints Game Systems page features more detailed information about Flashpoints along with an exclusive video look at Taral V, a never-before-seen Flashpoint from the game. Get ready for great multiplayer action in Flashpoints in Star Wars™: The Old Republic™!
5309925
 Georg Zoeller Jedi-Botschafter Heiler 1296184080
koennen optional heilen. Jedoch keinesfalls auf dem selben Level wie ein vollwertiger spieler.
5305587
 Damion Schubert General Discussion How about making "death" in SWTOR mean something ? 1296068340
I see a lot of posts saying things like 'death should have sting', or 'players should feel death'. We agree! However that being said, miscalibrating your death penalties can very insidiously destroy your game from the inside out.

We don't want people to ignore the cost of death, but at the same time, we also don't want players to avoid taking chances. We want them to take risks. We want them to try wacky new strategies, and exotic new builds. We want them to wonder if maybe they can solo that boss creature. In the name of creating a sense of fear and risk, overly harsh death penalties can inadvertently make people stop taking them.

To wit: too harsh death penalties can create grinding. If death sucks too much, players will stop taking on higher level creatures or even equal level creatures, and instead only take on creatures that are lower level than them - even though those creatures carry far less reward, the fact that they offer far less risk, might make them seem safer and more efficient to the player. Of course, now the player is fighting boring, ultimately non-threatening enemies, and is being bored to death.

Harsh death penalties can disincentivize grouping. I'm sure we've all been in some pretty bad groups in our MMO playing. How likely are you to group with a healer or tank that you don't know if the penalty for failure is disastrous? How hard is it for new players to learn the skills they need to contribute to groups if other group members feel they can't risk taking on a new guy?

Harsh drop penalties (i.e. you lose all your stuff when you die) can result in players leaving their best epix in the bank all the time. Sure, you'll PROBABLY win fully decked out in ph4t purples, but what if you don't? And just like that, your epic purple lightsaber is something you only ever equip at the bank... just in case.

Harsh death penalties can create flavor of the month builds. If death isn't something disastrous, players will take risks and find new and exotic builds in the skill tree that continue to reinvent the game (and challenge the combat design team ). But if death is too harsh, more players will feel they have to go with a cookie-cutter template they found on a website, because it's just not worth the risk if your wacky idea is wrong.

Harsh death penalties can ultimately force designers to make the game easier. If it takes 10 minutes to respawn after a fight or the dungeon becomes inaccessible, for example, it dramatically limits the ability for players to repeat the fight and learn it. This forces designers to make the fight easier so that a reasonable percentage of the players can succeed.

Ultimately, we want players to play the freakin' game. We want them to group. We want them to deck out in their gear. We want them to experiment with builds. We want them to explore the nether regions of all the planets. We want to make really hard stuff for them. And we most assuredly want them to seek out challenges bigger than themselves.

Does that mean we want the game to be a cakewalk? No, we want there to be tough fights. We want there to be complex fights that might take multiple tries to get right. We want to put in challenges for groups of players that require good tactics, good teamwork and flawless execution to pull off. But I would seperate the idea of 'challenge' and 'punishment'. I would rather our challenges be gated by whether or not you have the skill, the gear, and the teamwork to succeed than whether or not you have the credits and/or time to wait out the forced downtime in between, you know, the fun part.
5289463
 Georg Zoeller General Discussion How about making "death" in SWTOR mean something ? 1296011220
Quote:
Originally Posted by somehuman
If someone really wants to play a game, forcing them not to play for a while will eventually kill their enthusiasm for playing at all.
.
This.

There are definitely penalties to death, but they do not involve 'undoing' a player's previous achievements (e.g. negative XP), hampering future progress (e.g. XP debt) or forcing the player to sit by unable to play the game they have paid for (e.g. forced timeouts).

Sorry if anyone expected us to do something really hardcore here - we just don't believe that punishing the player harshly is good design.

Plus, there are only so many times we can allow players to become 'more powerful than you can possibly imagine' before even our imaginations fail us
5288381
 Georg Zoeller General Discussion No auto-attack 1296010800
At this point in development, the combat design of Star Wars: The Old Republic does not include an auto attack feature and the flow of combat is designed around this fact.

A number of associated facts to help your discussion:
  • Basic attack sequences in Star Wars: The Old Republic generally consist of multiple blaster bolts or strikes, so you don't click-spam attacks. We call these attacks 'flurries'.
  • The actual number of flurries during a basic combat cycle against a normal creature is generally low, we try to put an emphasis on special attacks instead.
  • As a result, an auto attack feature becomes unnecessary, since you chain few flurries together and often switch up your combat routine to deal with emergent issues during a fight.
  • You can definitely shoot on the run (or backpaddle and shoot on those following you).
Fine print: We reserve the right to change this design, like any other, based on feedback from those currently in Game Testing and potentially from community commentary. At this point, such a decision seems unlikely however, as testers have been commenting very favorably on this aspect of the combat system so far.

Thanks for reading.
5288350
 Alyson Bridge News and Announcements Quesh: Dangerous Investment 1295621880
In a distant corner of Hutt Space, the poisonous planet Quesh orbited untouched for centuries, until the surprising discovery of rare adrenal chemicals drew the Galactic Republic to further explore this dangerous world. Unable to process the chemicals into adrenals, however, the Republic was forced to turn to the Hutts for help.

Access the HoloNet to learn more about Quesh. Check out this video to visit the poisonous world, and don’t forget to visit the media section for never-before-seen screenshots, concept art, and wallpapers showcasing the planet.
5247179
 Stephen Reid General Discussion Gameplay videos: What would you like to see? 1295472780
Quote:
Originally Posted by CitizenSith
There have been lots of discussions about lack of game play videos, even though they do exist (to find the videos, just click on the three links in my bottom signature). When one type of video is brought up, someone says "we've seen that" or "that's not what I want." Keep in mind that BioWare tends to show gameplay videos either when releasing something new (class, advanced class, crafting, starships, music, etc.) or at conventions (which we seem to be out of for the time being). Now, if BioWare were to possibly break that pattern and just throw out some videos, what gameplaying aspects would you like to see? (What would you consider a "good" gameplay video to contain?)
Interesting poll! We're watching.

It'd be... more interesting if votes were restricted to one (or, say, three) choice(s) - because we already know that all of you want the whole game now now c'mon why not now.

Many of these are either in planning or on the timetable, too. (Your top choices, definitely.) Some will happen later than others, but that's the nature of development.

Like I said though, interesting poll.
5230743
 Georg Zoeller General Discussion The More Player Species the Better Thread 1295405940
Quote:
Originally Posted by Tricky-Ha
I think he might specifically be talking about the UI of character creation.
No, he wasn't just talking about character creation.
5224823
 Daniel Erickson General Discussion The More Player Species the Better Thread 1295387220
Hey folks,
No, I'm not going to confirm or deny whether there are still playable species you haven't seen yet. I will, however, clarify a couple points to help facilitate this healthy discussion:

--First, anything you've seen of the character creation process is not from an official release. Why do we know this? Because we don't show things until they are done and character creation is not final. We have never released a single screenshot, video or anything else on the character creation process. Not one part of the UI or the system that's been seen will be in the shipped game. Our artists are, as we speak, doing some amazing things on this front. First you have to establish the tech and the pipelines, then you can expand.

--Second, adding a new player race is exponentially more complicated than adding a new NPC. Even for a fairly common alien NPC--let's use Duros as an example--we might create less than half a dozen heads that are full, solid state objects. In other words they are one complete piece with no way to change them. We would never give players three or four head options with no variety to say "Look, we have Duros!" We'd have armies of identical Duros running around.

Instead, we would need to pull the heads apart, make hundreds more variations (eyes, skin tone, facial features and shape, etc) and give players the ability to mix them all up (and the tech to support it). Then we would have to go through and solve any technical issues with all of the armor and helmets in the game. You might not think it, but the Twi'lek lekku are a nightmare - collars, backpacks, helmets and a dozen other things you might not expect to be a problem suddenly are when you have a couple of head tentacles bouncing around everywhere.

For a cinematic game with plenty of close ups, this stuff matters far more than if we were always fifteen feet away from the characters. I'm not saying this changes the debate about what should be in or out but hopefully that answers the question of "I see a BLANK standing right there! Why can't I play it?"

Hope that helps!

Daniel
5221691
 Georg Zoeller For Newcomers "Respec" classes and advanced classes 1295289060
You will be able to respec your skill trees within an Advanced Class.

You may be able to spec to another Advanced Class, but that is something we haven't entirely made up our mind about as there are plenty of arguments that can be made - pro and con - and future class developments could influence this. We're definitely looking at the feedback from those in our Game Testing Program about this topic as well.

You will not be able to respec your class (e.g. go from Jedi Knight to Smuggler or Consular), as your entire class storyline would be compromised if we allowed that - the game just wouldn't make any sense anymore.
5207740
 Joanne Laroche News and Announcements STAR WARS: The Old Republic Fan Friday 1295047440
Members of the Star Wars™: The Old Republic™ community constantly inspire us with their enthusiasm. We have tons of creative, talented community members, and we’ll continue our tradition of highlighting some of our favorites in this week’s article. Enjoy the excellent fan art and fiction!

We’ve also created some great new smilies and avatars for everyone to use on our forums, and have a special event announcement to share.

Read More...
5183518
 Georg Zoeller Allgemeine Diskussionen "Mittwochs-Update" TOROcast Interview mit neuen Infos 1295028240
Quote:
Originally Posted by Bench
Ok, aber durch den ausdrücklichen Hinweis auf (advanced) glaube ich nicht an heilende Trooper, Jediritter, Sithkrieger und Kopfgeldjäger.
Zwei Heiler in dieser Auflistung - aber das war klar. Welche es sind? Sorry, won't tell just yet
5180861
 Georg Zoeller General Discussion 3 Healer per Faction 1295025480
Quote:
Originally Posted by dutch_gamer
There is no mistranslation.

There are 4 classes per side.

3 out of 4 classes have one AC which can heal.

We previously assumed only 2 ACs per side could heal and now it is going to be 3 ACs. There will not be 3 ACs per class.
This.
5184677
 Joanne Laroche News and Announcements Studio Insider – Starship Creation 1295018700
In every Studio Insider, we take you behind the scenes to give you an exclusive close look at the development of Star Wars™: The Old Republic™. This week, Senior Concept Artist Ryan Dening and Senior Environment Artist Christopher Reeves give us a detailed look at the design process for the Agent Starship, the X-70B Phantom

We also gathered up the questions the community posted in the most recent Community Q&A thread and sent some of them to Senior Producer Blaine Christine. We hope you’ll enjoy this month’s answers. Have a burning question about The Old Republic? Don’t miss out on this month’s brand new Community Q&A thread!
5183522
 Georg Zoeller Allgemeine Diskussionen "Mittwochs-Update" TOROcast Interview mit neuen Infos 1294984500
Um ein wenig praeziser zu sein als im Englischen Forum.

Jede Seite hat vier Start Klassen mit jeweils zwei Erweiterungs Klassen waehlbar ab Level 10.

Drei dieser Start-Klassen auf jeder Seite haben zugriff auf Erweiterungs Klassen welche eine vollwertige Heiler-Rolle ausueben koennen wenn die entsprechenden Faehigkeiten gewaehlt werden.

Gruss ins Heimatland
5180815
 Georg Zoeller General Discussion How much control will we have over companions? 1294971540
Quote:
Originally Posted by Orkayl
I know we can kit companions for specific roles, I know we can gear companions etc. My question is will we see anything like the Dragon Age system for scripting companion actions?

Let's say I kit companion X to be a healer and gear them accordingly, will there be a way for me to script how that companion goes about filling that role? For example a system element where I can set said healing companion to cast [Big Heal] when any party member reaches X% health, or cast [Heal over time] when I reach Y% health, use [Power regen relic] when power drops to Z%, etc. etc.

Given that Bioware already owns the Dragon Age system I don't see why we should expect to see any less than that. They have already produced the system once. In fact (given that companions will play such a large role) I am hoping for a more in depth system that will let us optimize companions to our specific playstyle rather than just selecting passive/defensive/aggressive a la the WoW pet system, Guild Wars hero system, LOTRO system, etc.

If online gaming is making progress, and all online games essentially support pet classes/features to some degree, then this seems to me like an area that wants for improvement badly.

Thoughts/concerns?
As someone from the Dragon Age design team, I can tell you that system wouldn't scale onto an MMO at all

Let me try and set your expectations correctly.

You won't be able to directly control companions (e.g. no RTS point and click), they run their own AI and you won't be able to fully script them like in Dragon Age.

You will however have basic control over their actions and you will be able to customize their behavior / role through kits.

Companions are not just simple '20% additional DPS' kind of attachments to your character.

We're going to talk about companions in much more detail a bit into the future - we've just made some significant changes to them based on feedback from Game Testing, which we need to validate first before making them all public.
5179264
 Georg Zoeller General Discussion New TOROcast interview with Georg Zoeller 1294877700
Quote:
Originally Posted by KivanSane
The quote "all classes have healing abilities ..." ended by describing companion kits , specifically healing kits.

I think it means all classes can take a healer companion and that healer is a little more capable than you're expecting.
I clarified this here. (No, not all classes have healing abilities.)
5169105
 Stephen Reid General Discussion Engaging the community: good or bad? 1294876320
Quote:
Originally Posted by Tyone
So with that will we ever get to be in beta...As others have said before we in the EU do feel like second rate citizen here sometimes
Europe is on the roadmap, absolutely, and EU folk will be part of testing (and not just the UK). We're building a new global Customer Service centre (EU-style! 'center' if you prefer) in Galway, Ireland and that's just the beginning of our plans for the EU.

I know it's been a long wait but we haven't forgotten about you guys. I can't forget, I have family there.

Quote:
Originally Posted by Galendil
Involvement from any of you has been rather low for a long while now.

Does it really matter if you join in when you have nothing new to say? It does to me. At the very least it gives me the sense that we're not talking to a wall here, and it never hurts if the people on the community team itself are actually part of the community.
You're right, but it's a balancing act and always will be, and in two senses -

One, every hour or two browsing the Forums takes me (and others) away from getting other things done. (I cannot emphasize enough how much bigger the job of 'community' is than just reading and responding to forums - which is a common (and understandable) misconception.) Sometimes, we just have to prioritise other stuff... there is a LOT going on. (I just can't talk about it yet, blah blah yadda yadda.) So we've all got to balance that, myself particularly.

Two, while you might not mind us sticking our heads in here and not saying much of substance, others will mind. A lot. We don't want to 'spam up' the Dev Tracker with general chatty posts, even if I do like to wax eloquently on the latest episode of whatever I'm watching. So we've got to watch that balance again.

That said, we've been quiet. All I can say is we've been busy. Really. Honest. You're going to see why Soon.

Quote:
Originally Posted by Shelledfade

signups yes, but has anyone actually got selected? I'm not so sure.
As others have said, absolutely yes. Testers have been selected, and Game Testing continues. Plenty of people have tested (and are allowed to say so - just nothing else). Has everyone who's signed up to test been let in? No. But the number who have been let in is more than, say, the number of people I could fit in my office.

Quote:
Originally Posted by Costello
While this can be understood there are things like the missing advanced classes, are they likely to change between now and launch. Cause it seems unlikely that given the information that we get on the advanced classes is fairly broad.
Well, the actual Advanced Classes aren't likely to change (at least, not in broad strokes; for example we're not likely to change the Jedi Guardian into a Jedi Gardner... ). However, the details of those classes, especially things like skill trees and their specific stats? Those could absolutely change. Heck, they have a bunch of times already.

Therefore, while those things are in flux, we're going to be broad. I know some people desperately crave those exact details so they can plan ahead - and we may well get to that level of detail before launch - but right now, we're still in flux, so we're not going to commit publicly.

Quote:
Originally Posted by Costello
.. though by only discussing things once they are in the game its a little late to get any feedback from the community.
True, if by 'in the game' you mean 'in the final product'. However, we have pre-launch Game Testing, and the development team takes feedback from there very seriously (along with the metrics we gather and plenty of other internal feedback). In addition to that we do focus group testing (Magid is a name some of you will remember!) which also goes back into the feedback loop.

And on top of all that, we do listen to non-tester feedback when it's appropriate - witness the name change for Jedi Sage. Now, that doesn't mean that the 'mob mentality' is automatically going to change major game features (I know, you all wanted to play Jedi Gardners) but it's feedback that's listened to.

Quote:
Originally Posted by Tricky-Ha
Thanks for the reply Mr. Reid. Anything you can talk about at all, anytime you feel like talking to us, we're here for you. Just be here for us is all.
You're very kind and we'll continue to do our best.
5168941
 Stephen Reid General Discussion Engaging the community: good or bad? 1294870080
Hello all.

First off, you should know I picked this thread almost at random to reply to, but I (and the rest of the Community team, and the development team) are aware of the discussions that have been going on recently. The Forums as a whole are an important part of the overall landscape of the community, and we pay attention to what goes on here - we are just not able to post in every thread.

Let's see if I can dig in a bit here and give you some insight. First of all, to re-iterate the general attitude towards development on The Old Republic. It's fairly simply summarised - we talk about things that will be in the game when they're ready to be talked about, and not before. That's an easy mantra to explain, but it's tough in practice, especially over a protracted development period - which any MMO goes through, TOR being no exception.

With a long development period and a regular update schedule (every Friday - even holidays - since the website launch, in case you didn't realize), maintaining the attitude of 'talking when ready' is even harder. It naturally leads to a couple of things; one, weeks in which we have to be 'light on detail', and two, a heck of a lot of speculation in-between 'major updates'.

As you can see, those two things don't always mix well together.

Now, I've seen plenty of discussion over why certain things (you pick your favorite) can't be discussed now, or haven't been talked about already, because 'surely they must have been decided already'. I understand - I mean the game's been in development for how long?

Well, it's a little more complicated than just the length of development. There can be any number of reasons why we hold back on talking about something, but those reasons often fall in three broad categories:

Presentation: A picture is worth a thousand words, right? Everything might be ready except the art (which includes everything from textures to animation to rigging to skyboxes, and on and on) sooo... we don't talk about it yet. While some of you might say "But I don't care! I'm sure it'll be good in the final game! I can totally forgive you this time!" I'm afraid we don't get that latitude with, oooh, pretty much 90% of the rest of the world.

(That doesn't mean that everything we've shown to date is perfect and exactly how it'll appear in the final game either. Art is an ongoing process, and the game improves daily - hopefully something you can see over time.)

Connections and dependencies: Sometimes talking about System 'A' leads directly to talking about System 'B', and if System 'B' isn't ready, then guess what? We can't talk about System 'A' for now. The good news is, we can bundle both together for a big ol' bundle of info - bad news is, you have to wait a little longer.

You'd be surprised about what connects to what, also, and how interconnected things can be. I can think of a specific example of something people have asked about, but we can't give an answer on, because the answer directly connects to a system that's not ready to be talked about yet.

Marketing and PR: Believe it or not, we do have a marketing plan and we are following it... which means in some cases you'll just have to wait for key reveals, which are timed for maximum impact. (And sorry for the late notice, but Christmas Eve and New Year's Eve are not big dates on a marketing calendar.)

It's also good to remember that there is a vast potential audience for TOR, and many of those folk may not follow us so closely. That's why we work with PR to get the message out about the product. Sometimes we give those magazines, websites, TV shows etc exclusives, and they have their own schedules too.

Far and away, however, the main reason we don't talk about aspects of the game before they're ready is, quite simply, you. And here I have to quote:

Quote:
Originally Posted by somehuman
The major concern is showing something and then having it change before launch. If people see a feature and like it, but it gets removed, they'll be upset. If they see a feature and it gets removed, but they don't see that it was taken out, they'll still be upset.
Indeed. As you can tell from even a casual glance at these Forums, just about every aspect of TOR is intensely scrutinized and debated. Whatever we say, and critically whatever we show, is going to become gospel.

We all know it can be frustrating, but the policy isn't going to change. We'll talk about things when we're ready to talk about them.

Now a few other random quotes that I felt needed comments:

Quote:
Originally Posted by Droidlife
What sort of "buzz" do you want to create. The impression I have atm is that the buzz is tainted by negativity because of the huge uncertainty that the tight lipped approach creates. Mabey a more open attitude, with more substantial material availiable at this point would contribute to a different atmosphee around the game than lots of uncertainty and negative speculation.
Maybe it would, and maybe it wouldn't, but frankly it doesn't change our attitude of talking about things when they're ready.

I need to also point out that your definition of an 'open attitude' is quite possibly different to ours. For many people, 'open' can mean "Any question I want to ask should get answered". For us, it's more "You can ask any question you like, it just might not get answered... yet".

As I said, every single thing we do is scrutinized, speculated on and often completely turned around. Combine that with a very large community and frankly, we can only be 'so' open, because things can be (and are) misintepreted. We'd rather be as straight as we can, when we can.

Last two quotes as I want to end on a positive note.

Quote:
Originally Posted by chubbywan
5-15 minutes of developer podcasts or something would go a long way in the nerd community
We're always looking at new ways to talk to the community, under the general rule of not talking until we're ready. Stay tuned, we have ideas, and they might even be in the same ballpark as yours.

Quote:
Originally Posted by Loekii
Developers have access to tons of data that we never see.
Yes. Yes we do. In fact I know what you're doing right now. Or is it that they know what I'm doing right now...?

I'll end with this - yes we have metrics, and those are being generated by our Game Testing Program, which is continuing to take place and is giving us some amazing feedback.

That feedback is leading to direct changes in the game in response to what testers are telling us, and it's going to lead to a better game that eventually, all of you will get to play and enjoy!
5167882
 Stephen Reid Suggestion Box Smartphone App? 1294869720
Quote:
Originally Posted by Kasek
1. It should be on all Phones.
2. There should be a similar app accessible on the Web.
3. Display your Character, Gear, Stats, Etc
4. Communicate with Guilds and Friends
5. Access your Companions mission/crafting/etc Ques. See which Companions are Idle and give them tasks.
6. Authenticator (Option for Security)
7. Auction House - Access to View, Buy, Sell, etc.
8. Play Sabacc, Pazaak, Dejarik (holochess), and/or other mini-games.
These are great ideas! No guarantees or promises on any of them, but they are great ideas indeed.
5167815
 Stephen Reid News and Announcements Biographies Update! 1294412160
We’ve uncovered new HoloNet records containing detailed information on three prominent figures in Star Wars™: The Old Republic™. Make sure you know who’s who in the galaxy – you never know when such information can pay off.

In these new holorecords, you’ll learn about Supreme Chancellor Janarus, stalwart protector of Republic ideals and source of hope for its people. Opposite Janarus, hidden in the shadows, you’ll discover the enigmatic puppeteer of Imperial Intelligence, Darth Jadus. Elsewhere in the galaxy, the cold-blooded bounty hunter Jewl’a Nightbringer ruthlessly hunts down slavers, gangs, and crime lords who manage to catch her attention.

Visit the Biographies section of the HoloNet to learn more about these fascinating characters and to discover more characters and companions you’ll encounter in The Old Republic!
5123381
 Joanne Laroche News and Announcements Trooper Dossier 1293232080
Always on the front lines of battle against the Empire, Troopers seize every tactical advantage at their disposal to defend the Republic. With combat experience and intense training, Troopers can specialize to increase their battlefield prowess. The Trooper’s Advanced Classes will allow you to customize your Trooper to match your desired playstyle: improve your Trooper’s defensive tactics and capabilities to become a nearly unstoppable Vanguard, or go all-out on offense and become a deadly Commando.

New reconnaissance on the Trooper class – class video, combat specializations, class starship, and more!
5006880
 David Bass Guild Hall Introducing: David Bass 1292864400
Quote:
Originally Posted by Raul
N64... how young are you?
Hey, I pointed out that I was around for the SNES and Sega Genesis...I just wasn't allowed to buy them.

Quote:
Originally Posted by Maximouse
Dave. Glad you're here. You're probably going to be my Super Best Friend on these solitary boards. Now, let's get down to business.






(to defeat the Huns)
GAH. Now I can't get it out of my head.

Quote:
Originally Posted by Ikox
Welcome onboard, but then again why should guilds recieve special attention, their no more special than the single gamer who prefers to be a lone wolf in my opinion.
You're correct that individual gamers are just as important as guild members. But that's why we have an entire team devoted to the greater community, with the recent addition of a single person to handle guild relations.
4974581
 David Bass Guild Hall Introducing: David Bass 1292652540
Hello Guilds!

My name is David Bass, and I can’t even begin to express how excited I am to formally introduce myself. I am the newest Senior Community Coordinator on Star Wars™: The Old Republic, with the specific role of handling all guild and fansite relations.

A little about myself: I’ve been a huge Star Wars fan since the day I was introduced to the movies. I own about half the books from the Expanded Universe, and I’ve probably read each of the ones I own at least twice. (For the curious, my favorite book series is easily the Heir to the Empire trilogy.) Setting aside from my love of Star Wars for a moment, I’ve been a huge gamer since my parents let me buy an N64 (they had some sort of grudge against the SNES and Genesis for some reason I’ll never understand). I’ve been an active member of many guilds in almost every MMO you can think of, and I’ve been able to gain tons of insight over the years into the inner workings of guilds.

I’ve seen many of you point out that we’ve been keeping our cards close to the chest when it comes to guilds and their role in The Old Republic. Behind the scenes, we’re working to prepare some guild features for reveal in 2011, and I can’t wait to share some of our plans with you when the new year begins.

Over the next few months, I’m going to be reaching out to many of the guilds on our site, but if you want to hunt me down first, you can always feel free to send me a PM.

Talk to you all soon,
DB
4952513
 Stephen Reid Trooper AR-34 Enforcer Droid is our Trooper companion!!! 1292529960
Quote:
Originally Posted by Tricky-Ha
DarthHater has reported it here that the Backbreaker Droid is our companion, it's just colored white with orange highlights.
Not quite. While M1-4X does accompany the Trooper at times (in this case, in the Flashpoint that was played by press), the AR-34 'Backbreaker' is a separate droid type. They have a similar construction, but they're not the same droid with different colors.
4945149
 Stephen Reid News and Announcements Rebirth of the Sith Empire 1291993620
In the years following the Great Hyperspace War, the Sith exiles on Dromund Kaas faced a daunting future on a harsh world. The guidance of the Emperor and the Sith Lords were critical, but Republic Intelligence has stolen historical records that indicate the resilience and determination of the early Imperial Military were no less crucial to the Empire’s reconstruction. Master Gnost-Dural has identified one Imperial Military Leader in particular whose story exemplifies the strength that runs throughout every level of Imperial Society.

Quote:
BTC 1251 – Following the destruction of their ancient civilization on Korriban, the Sith exiles sought to rebuild their Empire amid the jungles of Dromund Kaas. The man who eventually earned the distinction of the being the Empire’s first new Grand Moff, Odile Vaiken, emerged as a critical figure in these dark years. While the Emperor and the Sith Dark Council were preoccupied with long-term strategies, Vaiken recruited non-Force users to form the new Imperial Military. This nascent but efficient army courageously battled the powerful native creatures on Dromund Kaas to carve out the space for a secure civilization. In later years, as the new Sith Empire grew in size and strength, Vaiken went on to establish the foundation for the modern Imperial navy and set the standards for constructing a fleet that would one day emerge from exile and crush the Republic. For common Imperial citizens, Vaiken became a model for their highest aspirations, proving that even non-Force users would play a vital role in restoring the Sith Empire to prominence and power.
Watch the latest Timeline holorecord, Rebirth of the Sith Empire, narrated by actor Lance Henriksen.

You can also download a high resolution version of this video.
4901925
 Alyson Bridge News and Announcements Closer Look at Crew Skills 1291388100
Systems Designer Patrick Malott examines the Crew Skills system, and shares details about Armstech.

Quote:
I’m Patrick Malott. I’ve worked as a Game Systems Designer on various titles over the years, but what we’re working on here at BioWare Austin is my dream project: Star Wars™: The Old Republic™. In my current role, designing and building out the Crew Skills system is one of the biggest projects I’m involved in. As a passionate multiplayer online gamer myself, I know that crafting is a critical part of the experience for many of you, and I’m dedicated to making sure you enjoy the way it works in The Old Republic. In this blog, I want to shed some light on the design decisions we’re making with Crew Skills… and I might just drop a few new specifics on the Armstech crafting skill.
Read More...
4847625
 Alyson Bridge News and Announcements Jedi Wizard Renamed 1291388100
A few weeks ago, we asked the community to help us rename the Jedi Wizard advanced class. Thousands of votes and many posts full of lively debate later, the polls have closed, and we have a clear winner! Without further ado:

The new name for the Jedi Wizard is… Jedi Sage!

Thanks to everyone who participated in the voting process. Your feedback is always important to us, so please join us on the forums and let us know what you think about the game.

- The Star Wars™: The Old Republic™ team
4847622
 Stephen Reid General Discussion Did anyone else receive what appears to be a beta invite? (Part 2) 1290702240
Some of you may have received an email from Magid, regarding a survey concerning Star Wars™: The Old Republic™. As there has been some confusion, we wanted to let everyone know that it is indeed valid.

We are partnered with a third-party agency, Magid, to conduct some focused playtests for TOR. These are part of our ongoing Game Testing Program. As part of that testing, a number of emails were sent to registered community members like you who’d opted in for game testing.

What to do now? If you were sent an email and haven’t clicked through to the survey yet, well, go ahead and click. If you haven’t been emailed, don’t bother asking someone else to share; the surveys are individually linked to email addresses. If you are selected for testing, we’ll let you know – with an official email, this time!

Of course, I have to remind everyone that everything to do with Game Testing is bound by the Game Testing Agreement - and that means if you’re selected, apart from telling people that you’ve been selected, everything else is confidential.

Happy Thanksgiving to all Stateside!
4803008
 Damion Schubert General Discussion Crafting question 1290211020
Howdy!

To confirm, your character/crew has three skills total, of which only one of them can be a crafting skill. Your companions can only use one of those three skills. Thus, if your character has the Armormech crew skills, your companions can only craft Armormech items (i.e. mostly armor). That being said, you can have up to five companions all crafting armor simultaneously, assuming you have the resources and space to do so.

I've been playing a build all week, and I know it's tooting our own horn a bit, but its quite awesome. Checking up on crafting is a great 'downtime' activity to do, say, while you're resting, waiting on a groupmate to do one of his quests or while travelling. And the harvesting is wicked fun. Ordering your companion to gather something while you're fighting has just an awesome feel of "I got this".

To answer another question I've seen elsewhere, no, companions will not be crafting lightsabers. Happy Friday, everyone!
4733147
 Daniel Erickson General Discussion Implants: A new concern? 1290185580
Hey folks,

Just to clear up any confusion. Implants in SWTOR, much like in KOTOR, are not visible and can be changed out. They are a way to give more loot and stat options to characters without covering them in random art pieces. Except for the flavor name given to them, they function the same as rings or amulets might in a fantasy game.

They are not the same as the visible cybernetics you're occasionally seeing on player characters. Being a cyborg is different and a very specific choice that, as posters have pointed out, is not undertaken lightly nor commonly done in the SW universe.

Hope that helps!

Daniel
4729332
 Stephen Reid Fan Art Daniel Erickson demotivational 1290117300
Good job. We LOL'ed.
4723701
 Damion Schubert General Discussion Scavenging: "This doesn't mean you can't do it your self also" 1289602320
So just to throw a couple more stray thoughts about our philosophy.
  • No, you the player cannot craft currently - which is to say you cannot choose to watch the progress bar fill up yourself. That being said, to us, watching a progress bar has always been the least interesting part of crafting in other MMOs. The part of being a crafter that is interesting to us is things like finding rare schematics, finding hard-to-find components, and the social game of finding customers and suppliers. We really wanted devoted crafters to be able to focus on these aspects of crafting, and not so much on the 'watch a progress bar go forward' part of things. Crafting should be a social thing - staring at a progress bar is not.
  • No, you don't see companions running missions out 'in the real world'. While I laugh at the idea of a stream of companion characters filing into the palace on Alderaan, it's unfeasible for a lot of reasons.
  • The real test of the value of crafting is less about whether companions or players are swinging the hammer and tongs, and more about how the itemization of crafting is balanced in a way that the gear is useful. Crafting is important to the systems team, and we're devoted to ensuring that crafted gear has a place in the economy, especially at the endgame, and doubly especially for the devoted crafters.
  • It's worth noting that we really want the system to support the casual crafter (the guy who is taking crafting largely to outfit himself while levelling up) and the devoted crafter (the guy who wants to be known as the best Armormech in the galaxy). Supporting the former means making the system accessible and easy. Supporting the latter means ensuring that hard work can allow you to provide goods and services that almost no one in the galaxy can. The systems design team is striving to satisfy both groups of people.
  • My own personal goal is that some crafters can get so good that players all over the server seek them out. My problem being a crafter in most other MMOs is that you tend to become a guild's pet at some point, and you're expected to do all of the work for free. We want those devoted crafters to be exceptional enough that they can actually demand a price, and that people will actually break out of the guild in order to pursue those goods and services. The system isn't there yet, but we have plans...
4678566
 Stephen Reid Für Neulinge Vorstellung als Community-Manager 1289599800
Da ich mich auch bei der Deutschen Community persönlich vorstellen wollte, waren meine Teamkollegen so nett, mir bei der Übersetzung des Beitrags zu helfen. Beachtet bitte, dass ich selber leiderk ein Deutsch spreche. Ich freue mich zwar über jede PM, aber wenn ihr sie auf Englisch schreibt könnt ihr wesentlich schneller mit einer Antwort rechnen.


Hallo. Ich heiße Stephen Reid und ich bin euer neuer Community Manager.

Wie ihr wahrscheinlich auch alle, bin ich schon fast mein ganzes Leben lang ein Star Wars™-Fan. Angefangen hat alles mit dem ersten Star Wars-Film 1977. Als der Sternenzerstörer zusammen mit der unvergesslichen Musik von John Williams in futuristischem Dolby Stereo ins Bild donnerte ... da war mein 5 Jahre alter Verstand überwältigt.

Vorspulen bis 1999 - zu meiner Pilgerreise nach Portland, Oregon, wo ich mir die Mitternachtspremiere von Episode I – Die dunkle Bedrohung anschaute. Als Darth Mauls Doppellichtschwert aufblitzte ... da war mein mittlerweile 26 Jahre alter Verstand schon wieder überwältigt.

Vorspulen bis 2003 - In meinem Schlafzimmer in einer Wohnung im südlichen London spiele ich BioWares Knights of the Old Republic™ auf der Xbox. Als ich merkte, wen ich da eigentlich spiele ... also mal ehrlich, wart ihr da nicht auch überwältigt? Ich wusste zweifellos, dass Star Wars bei BioWare in guten Händen war.

Und das lässt uns bis zur letzten Woche vorspulen, als ich bei BioWare in Austin ankam und gesehen habe ... was ich euch jetzt noch nicht erzählen darf. Alles, was wir jetzt schon verraten dürfen, ist, dass es einfach ... aber machen wir besser weiter, ich will ja nicht, dass mein erstes Foren-Thema gleich gelöscht wird.

Kommen wir jetzt also zu den wichtigen Infos: Ich arbeite seit etwa 12 Jahren in der Spielebranche und habe dabei zahlreiche Content- und Community-Management-Aufgaben übernommen. Ich glaube fest daran, dass Online-Communitys die Spieleentwickler näher an ihre Fans bringen und umgekehrt. Ehrlich gesagt habe ich einen der coolsten Jobs der Welt und das auch schon ohne den Star Wars-Faktor.

Ich bin also absolut begeistert und geehrt, hier bei Star Wars™: The Old Republic™ mitarbeiten zu dürfen. Es ist eine tolle Aufgabe, euch, der Community, zu helfen und die Arbeit an einem absolut einzigartigen MMORPG zu unterstützen.

Diese weit, weit entfernte Galaxis, die wir euch erkunden lassen wollen, ist noch nicht fertig, und es gibt noch viel zu tun, zu sehen und zu besprechen. Ich glaube, uns alle erwartet eine fantastische Reise, und ich hoffe, ihr seid bereit mitzukommen.

Danke für eure Aufmerksamkeit.
4677919
 Stephen Reid Nouveaux venus Profession : responsable de la communauté 1289599680
Souhaitant me présenter en personne à notre communauté française, l'équipe m'a aidé à traduire cette introduction. Veuillez noter que je ne maîtrise pourtant pas le français et bien que je sois ravi de recevoir vos messages privés, il me sera plus facile de répondre aux messages en anglais.




Bonjour. Je m'appelle Stephen Reid, et je suis le nouveau responsable de la communauté.


Comme probablement vous tous, je suis un fan de Star Wars™ depuis tout petit, et la sortie du premier film en 1977. Quand ce croiseur interstellaire a fait son entrée fracassante sur la musique futuriste de John Williams en Dolby Stereo... eh bien, je crois que le petit garçon de 5 ans que j'étais a subi un choc.

Passons à 1999, et mon pèlerinage à Portland, dans l'Oregon, pour voir la première de La Menace Fantôme, au beau milieu de la nuit, évidemment. En voyant le sabre laser à double lame de Dark Maul s'allumer... eh bien, je crois que le jeune homme de 26 ans que j'étais à subi un nouveau choc.

En 2003, depuis ma chambre d'un immeuble du sud de Londres, j'ai pu jouer au Knights of the Old Republic™ de BioWare sur Xbox. Quand j'ai pris conscience de qui j'incarnais... quoi, ne me dites pas que vous n'avez pas subi un choc, non plus. Je me suis rendu compte qu'avec BioWare, Star Wars était entre de bonnes mains.

Ce qui nous amène à la semaine dernière, quand je suis venu travailler chez BioWare, à Austin, et que j'ai vu... non, on ne peut pas encore en parler. Tout ce que je peux dire en public, c'est que c'était en rapport avec l'esprit et... en fait, on va passer à autre chose, ou ma propre présentation pourrait être supprimée.

Bien, passons au principal avant qu'on verrouille le sujet : je travaille dans le domaine des jeux vidéo depuis environ 12 ans, et j'ai occupé divers postes de responsable de contenu et de communauté. Je crois beaucoup aux communautés en ligne pour rapprocher les créateurs de jeux et les fans. Pour être honnête, j'ai l'un des boulots les plus cool au monde, encore plus depuis que l'univers Star Wars en fait partie.

En d'autres termes, je suis complètement excité, privilégié, honoré et fébrile à l'idée d'être ici et de travailler sur Star Wars™: The Old Republic™. C'est une opportunité incroyable d'être à votre service et à celui de la communauté, et de pouvoir travailler sur ce qui sera, j'en suis sûr, un monument des MMORPG.

Il reste encore beaucoup de choses à faire, à voir, à dire, et bien sûr, à partager, sur cette galaxie très lointaine que vous pourrez bientôt explorer. Je crois que ça va être un voyage extraordinaire. Et j'espère que vous êtes prêts à nous suivre.

Merci de m'avoir lu.
4677895
 Stephen Reid General Discussion Introducing your new Community Manager 1289599620
Hi. My name's Stephen Reid, and I'm your new Community Manager.

Like probably all of you, I've been a Star Wars™ fan for almost my entire life - starting with the original Star Wars in 1977. When that Star Destroyer came thundering into frame, the unforgettable John Williams' score blasting out in futuristic Dolby Stereo... well my 5-year-old mind was well and truly blown.

Fast forward to 1999, and I made a pilgrimage to Portland, Oregon (of all places) to see The Phantom Menace on opening night - midnight showing, natch. When Darth Maul's double-bladed lightsaber ignited... well, my 26-year-old mind was blown again.

Fast forward to 2003, and from my bedroom in a south London flat, I experience BioWare's Knights of the Old Republic™ on Xbox. When I realized exactly who I was playing... well shoot, wasn't your mind blown? I also knew without a shadow of a doubt that with BioWare, Star Wars was in good hands.

Which brings us on fast forward right up to last week, when I arrived to work at BioWare Austin and saw - well, we're not ready to discuss that yet. All we can say publicly right now is that it involved minds and... actually let's just move on in case I get my own intro thread deleted.

So, let's get the vital info in before the lock: I've worked in the games industry, and in various types of content and community management roles, for about 12 years. I'm a huge believer in the power of online communities to bring the creators of games closer to their fans, and vice versa. Quite frankly, I have one of the coolest jobs in the world, and that's before you add the Star Wars factor.

In other words, I'm absolutely thrilled, excited, privileged and humbled to be here and working on Star Wars™: The Old Republic™. It's an incredible opportunity to serve you, the community, and to help make what I know will be a landmark MMORPG.

There's still plenty to do, to see, to talk about and of course to debate about that galaxy far, far away that we're preparing for you to explore. I think it's going to be an amazing journey. And I hope you're ready to come along.

Thanks for reading.
4677868
 Alyson Bridge News and Announcements Crew Skills Revealed! 1289597880
The galaxy is full of resources and opportunities for your character to benefit and profit. The Crew Skills system allows you to gather those valuable resources, craft a wide range of useful items, and send your crew out on their own missions to retrieve rewards. With Crew Skills, you’ll be able to do all these things while your character stays in the action or even if you have to log off!

Crew Skills are a unique approach to a crafting system, built to suit the tastes of a broad range of players and to maximize your time spent adventuring and experiencing your character’s story while still earning useful benefits. Put your companions to work and get the most out of the galaxy’s myriad opportunities!

Learn more details about the inner workings of the Crew Skills Game System on the new Crew Skills System page.

4677442
 Joanne Laroche News and Announcements Warzone Video 1288996380
Officially a neutral world, Alderaan has become the focus of Republic and Imperial political maneuvering. Even as conflict between Alderaan’s noble houses threatens to turn into civil war, Republic and Imperial forces engage in a secret battle that could decide the planet’s fate. High in the mountains, both sides fight for control of Alderaan’s massive planetary defense cannon—a weapon powerful enough to devastate an enemy’s fleet and ensure domination over the planet’s skies.

The battle on Alderaan is our first detailed look at organized team Player vs Player (PvP) in The Old Republic™. To secure the planetary defense cannon, players must deplete the enemy transport ship’s shields, driving their forces to retreat or be annihilated. Players must work together to control the defense system’s artillery units if they are to protect their fleet and emerge victorious.

We’ll be offering more insight into how Warzones work in the near future, but for now, we hope this video will give you a good sense of the Warzone experience in Star Wars™: The Old Republic™! Also, be sure to check the screenshot section to see how this battle is heating up.
4612324
 Daniel Erickson General Discussion Sith Pureblood 1287416220
Quote:
Originally Posted by Hawnk
So... if the Sith species was extinct during the first KOTOR (or so says the loading screen that I just saw) then how are they justifying Sith Pureblood as a playable race in SWTOR?
Hey folks,

Happy to clarify.

In the time of KOTOR, the Republic believed all of the original Sith Empire had been destroyed. Those who had not been killed were chased far into deep space where nobody had ever returned from. Thus Revan's surprise when coming upon them and his dedication to going back to stop the threat when his memory returned.

That said, the Sith "Pureblood" in SWTOR are anything but pure Sith (from a species point of view). The name is a vanity. In the last 1000 years it has become clear that there is a direct correlation between those with enough of the old Sith blood in them to still be born with original Sith species traits (red skin, etc) and Force Sensitivity. While not any stronger in the Force than the more human Sith, it is extremely rare to find a "Pureblood" who is completely without Force Sensitivity. Thus those with the marks of the old Sith have come to call themselves "Purebloods" with the obvious insinuation that they are superior to those without. The more Sith species features (face tendrils, etc) one has, the more superior they can claim to be.

All of this is, of course, purely the realm of fashion and societal politics. While no non-Pureblood would stand up and say the entire claim was foolish (the Pureblood rate of Force Sensitivity is exponentially higher than those without and besides many of the Emperor's inner circle bear the red skin) the majority of the Dark Council are not Purebloods. Showing that, in the end, talent and a lightsaber win out over bloodlines and a haughty pedigree.

Hope that helps!
4488768
 Alyson Bridge News and Announcements The Fall of Exar Kun 1287207960
The stories of Exar Kun’s fall to the dark side and his campaign of destruction against the Republic have been told as warnings to Jedi Padawans for generations. After witnessing the return of the Sith Empire, Master Gnost-Dural has realized a new relevance to Exar Kun’s role in history.

Quote:
BTC 347 – Decades before the outbreak of the Mandalorian Wars, a promising Jedi named Exar Kun began exploring the secrets of the Force. Despite the warnings of his Masters, Kun didn’t hesitate to experiment with the dark powers of the ancient Sith. After being confronted by the spirit of the fallen Sith Lord Freedon Nadd, Exar Kun harnessed the power of the Sith Temples on Yavin 4 and embarked on a campaign to destroy the Republic and the Jedi Order. After aligning with the Krath Cult and fellow fallen Jedi Ulic Qel-Droma, Exar Kun’s armies managed to destroy the Jedi library on Ossus, but that was to be his final victory before being betrayed and defeated. Centuries later, the Jedi have learned that Exar Kun’s campaign took place even while the ancient Sith Empire remained in exile on Dromund Kaas. Jedi Master Gnost-Dural now asks, if Exar Kun’s rise to power was encouraged by the spirits of the ancient Sith, what might this suggest about their support for the resurrected Sith Empire?
Watch the latest Timeline holorecord, The Exar Kun War narrated by actor Lance Henriksen. You can also download a high resolution version of this video.
4471285
 Daniel Erickson General Discussion There will be repeated quests in TOR! 1286514600
Hehe. One more time!

Multiplayer quests can still be played solo! Though a few really challenging ones are really better with friends or you'll have to wait a few levels...

The vast majority of your Class content can still be done with friends! There may be a time you turn to your group and say "I need to talk to my crazy, world-destroying dad alone. Give us a minute?" but that's the exception to the rule.

Hope that helps!
4415725
 Daniel Erickson General Discussion There will be repeated quests in TOR! 1286464260
This one can get confusing as there is a great deal of content in the game, all geared for slightly different experiences. So let's get to it, yes?

--There is no repeated content across factions. Easy enough.

--Every Class has a completely unique storyline with their own companion characters and quests that takes them from the very first level through the very last and leads them naturally into the end game content. We call these Class Quests.

Now the questions and ideas that can be harder to get your head around if you haven't yet been one of the few lucky ones to actually play the game.

--"Is all your faction specific content Class Quests?"

Absolutely not. It's a multiplayer game, built for multiplayer storytelling. Which means all classes in a faction will have access to all of the same content except the Class Quests.

--"What is the breakdown between Class Quests and multiplayer quests?"

On the Origin worlds it's about 60% Class Quests, dropping to about 40% on the Capital worlds and then even lower for the rest of the game. The whole idea is to get you into the game, teach you about your class and your story, then get you out there playing with other people. We need to meet Obi-Wan, get our lightsaber and learn about the rest of the galaxy, but then it's time to get the gang together and go to war. We're still going to take breaks and run off to Dagobah but that's now the minority of our story. So the game very purposefully starts with more single player content and then moves strongly towards content that can be played multiplayer.

--"What are all the different types of multiplayer quests?"

Whew, that one's a big list but I can hit the major stuff. 1) World Quests: One-offs or short chains built for easy pick up and play. Grab a PUG or your friends and have a short adventure together. 2) World Arcs: Epic quest arcs that go from four to ten quests or more and follow a storyline across an entire planet. Big decisions and branching questlines you may have to play multiple times (in different playthroughs, they're not repeatable) to see all the content. Built for long play sessions or a series of short sessions where you and your group want a huge adventure that may stretch over tens of hours. Also very PUGable as long as you're grabbing like minded folks. 3) Flashpoints: Instanced, heavily scripted major story and action pieces built for groups to go in and get the very best of BioWare's multiplayer storytelling. Built to be played in a single sitting.

Now here's the fun part. Our multiplayer content has lines, choices and content that is specific to each class and content that is only there if you're in a group. Did the Jedi Consular really just convince the Sith boss to stand down and not fight us? Did the Bounty Hunter really just shake down the Moff for more money? Did the Smuggler just leave the group with that attractive quest giver? Um...are they coming back? It's fun to replay the game and see all the different content but it's also a blast to play with friends and be completely surprised by what they say. Often you'll find yourself saying "Okay, that clearly was not one of my dialogue options!"

Hope that helps!
4414944
 Alyson Bridge News and Announcements Designing the Advanced Classes System 1285938060
Principal Lead Systems Designer Georg Zoeller offers insight into the Advanced Classes System in Star Wars: The Old Republic!

Quote:
We recently announced the Advanced Classes system in Star Wars™: The Old Republic™, and I’d like to take the time to fill you in on what the team has been up to, provide some details about the game mechanics surrounding Advanced Classes, and answer some of the questions that the community has voiced on our forums (yes, we do read those... daily).
Read More...

http://www.swtor.com/news/blog/20101001
4373844
 Alyson Bridge News and Announcements Corellia: Freedom under Fire? 1284154500
Home to some of the Republic’s most influential leaders, the notoriously independent world of Corellia is of critical strategic significance. It’s been a symbol of personal and economic freedom since the Republic’s earliest days, and it’s become the center of all the Republic’s industry and enterprise. Despite long-standing evidence of corruption in Corellian government, the citizens’ have always been staunchly loyal to the Republic. Losing contact with the planet and receiving images of destruction has caused grave concern in the Senate for what may be happening on the ground in Corellia’s capital.

Access the HoloNet to learn more about Corellia. Check out this video to see the images of destruction that are causing so much concern. Also, don’t forget to visit the media section for never-before-seen screenshots, concept art, and wallpapers showing the scene from every angle.
4207318
 Daniel Erickson General Discussion Daniel E. Some clarification, please. 1283798880
Quote:
Originally Posted by Grel
You said,



I think a large response would be that many of us have very active imaginations, and can imagine quite a bit, but for some clarification, what can't YOU imagine?
Hey Folks,

Sorry for the confusion. Booth chat is, let's be clear, not an official information release. What you got was one line of an extended conversation that was had between me and one of the players at the booth. We started talking about what made a hero in Star Wars and then, once that was clear, there were some jokes about what the romances would look like had we gone for the toybox approach of letting you play anything in the action figure line. That's the part of the conversation the quote came from.

The first part was merely a repetition of something we've said before. Namely that lead characters in an RPG must be something the player can relate to. There has never been a movie or major Star Wars series with a complete freak job as the lead and that's because dramatically it doesn't work. We don't understand what it means to be a giant lizard or a droid or a walking ball of jelly. We love the weird characters but they are always the sidekicks, not the emotional connection in the movie. To do an RPG that way every NPC you ran into would have to react to you depending on their own cultural bias and the entire "into the strange" adventure that is Star Wars would be lost as you would be the strangest thing in the room. People would constantly be asking you for information about your weird species and their emotional content that the vast majority of players simply wouldn't have and their ability to really BE this character would be nil.

So whether it’s Dragon Age, Mass Effect or The Old Republic, PCs are near enough to humans for us to crawl into their skin. They have generally understandable facial expressions, they don't look ludicrous speaking the basic language, they can interact with the rest of the galaxy without a constant "what the heck?" reaction from the NPCs. The freaks, the droids, the weird that we get to know and learn about--that's where our companions come in.

It's okay to turn to your companions and say "What are you supposed to be?" It's not okay to look in the mirror and say that.

In the future I can see a day where we would do a Trandoshan or Wookiee type story but it would have to be just that. Not a simple graphic swap where now your smuggler is a giant lizard man and nobody notices but a full class story where you learn what it means to be this strange alien and deal with the rest of the galaxy and their reactions. For the present, however, our heroes are our projections of self, headed into a galaxy of wonders and adventures.

I know that this isn't what some people want but I hope it helps them understand that game design isn't simply throwing random features into a game because they seem cool. You have to have a goal, a final holistic ideal that you're trying to hit. The Old Republic is, and always has been, about starring in your own version of a Star Wars movie. Not playing a background character from scene 5, not about living a humdrum day to day existence in the Star Wars worlds (there are no refreshers--sorry!) and not about pulling out the extended action figure line and getting to use it as virtual costume party. None of these are, by themselves, bad goals and could absolutely be fun in a very different sort of game. But in TOR they would work directly against what we were trying to achieve.

So did we limit species choice for romances? No. Did we limit them for our goal of bringing cinematic storytelling and the dream of living the Star Wars movies to the MMO space? Absolutely.

Hope that helps!

Daniel
4247406
 Joanne Laroche News and Announcements Mysteries of Knights of the Old Republic 1283647020
The Jedi Civil War left many unanswered questions. In the difficult days following the showdown between Darth Revan and Darth Malak, the Jedi Order struggled to survive, leaving little time for investigations. Redeemed as a Jedi, Revan traveled into deep space in search of a mysterious evil. We now know that the source of this evil was the reconstituted Sith Empire, but that solves only a portion of the mystery…

Watch the teaser video shown at the Penny Arcade Expo (PAX) for a glimpse at what more might be revealed as you journey through Star Wars™: The Old Republic™.
4136650
 Joanne Laroche News and Announcements Space Combat in The Old Republic 1283524800
Blast your way through asteroid fields, enemy fighters, and a variety of other obstacles as you encounter fast-paced Space Combat missions in Star Wars™: The Old Republic™. In these occurrences, you’ll fly your personal starship to various “hot spots” on the galaxy map and experience gameplay that will evoke memories of some of the great Star Wars™ space battles.

Watch the gameplay footage of Space Combat in the latest addition to the Game Systems section and learn more about the rewards players can unlock in Space Combat. Also check out the media section to see screenshots, concept art, and wallpapers portraying these heroic battles in space.
4116778
 Sean Dahlberg News and Announcements Space Combat Video 1282052760
Hey everyone,

We're in Cologne and getting ready for GamesCom tomorrow! As you may have seen while watching the EA Press Conference, Ray mentioned you can view a new video on our website.

So, special for GamesCom 2010, make sure to check out the Space Combat Video!
3913269
 Charles Boyd Trooper Pocket RP Guide: The Republic Trooper 1281728880
A lot of really fun and interesting analysis happening in this thread!

I can offer one small correction: in this time period, Jedi are very rarely assigned an official military rank or command over military forces. It certainly can happen, depending on the requirements of a situation, but it isn't automatic - unlike the later Clone Wars.
3876659
 Joanne Laroche Sith Empire Recruitment Iron-Bound – Adult / Semi-Hardcore / Casual Friendly / PVP / PVE / RP 1281133560
Greetings!

We ask that you please keep your posts in this thread about Guild Recruitment. General chatting or 'bumping' the thread with "Happy Mondays" is not allowed.

Please take a moment to review the Guild Recruitment Rules & Guidelines which you can find right over here:

http://www.swtor.com/community/showthread.php?t=60374

Thanks for understanding and good luck with your recruitment!
3794843
 Sean Dahlberg General Discussion Game Testing and You! [Game Testing Discussion Thread] 1278792960
Quote:
Originally Posted by Deewe
Sean,

What are the forum rules versus posting about bata leaked footage we saw?

I mean we are all human beings, you know kids will do anything they can to access the sweets locked in the cabinet

The answer might need to be officially stated somewhere, because... it has started!
Being able to have the community help us test The Old Republic is very important and valuable to the development process. The Game Testing Program allows community members to give us quality feedback so we can make adjustments and have a highly effective service and entertaining experience when we do launch. Since we have some time until the game is complete, some of the information testers have access to has not been released and may actually drastically change based on tester feedback before we go public with it.

This is why we take violations of any of our user agreements very seriously. Our expectation is that players of The Old Republic will follow the terms of the Game Testing Agreement and ensure that the confidential pre-release information we’re sharing with community members remains confidential. We will take action if that is not the case.

Anyone caught promoting confidential information (such as linking to, reposting, quoting, etc) will be contacted and such information removed from our community. Actions that can occur due to this can be simply removing the post to being suspended to being completely and indefinitely suspended from the entire service (including after we launch).
3490570
 Sean Dahlberg News and Announcements Game Testing is Underway! 1278734760
Quote:
Originally Posted by darkflm
i have just one question. can you just tell people you got picked to test the game but not anything about it, or is that bad too. just want to know in case i do get picked because i would want to scream it from the rooftops that i got picked (but only if it is ok lol0
Seitis responded but I'll just make it official. You can tell someone that you have indeed been invited to Game Testing but you can't really say anything more than that. And by "saying", I mean speaking aloud or posting it... that doesn't include forwarding your invite to someone or taking a screen capture of it and posting it somewhere. That last part isn't directed at you, darkflm. I'm justbeing specific since some people may not realize that.
3482637
 Sean Dahlberg News and Announcements Game Testing is Underway! 1278734520
Quote:
Originally Posted by MandFlurry
are u deleteing our posts because u don't want the ppl to know this so-called great company is trash now.?
No, I deleted the posts for the very reason I stated.

Quote:
Originally Posted by SeanDahlberg
This thread is being cleaned up and removed. We do not promote the use of any part of the official website for personal drama, whether it be guild, fan site, or any other source. Our goal is to create a safe, clean environment for our online community and this thread is not within the spirit of that. Furthermore, our testing process has just begun and we have not invited any press, fan sites, or any other affiliations to participate in it at this time.
I already talked to MandFlurry though (no hard feelings!); let's keep this thread on topic please.
3482586
 Sean Dahlberg General Discussion Game Testing and You! [Game Testing Discussion Thread] 1278729480
Quote:
Originally Posted by Clavion
Sean, the testing rules say that we the testers cant say anything but 1. We are participating and we are playing it or something. When can we actually talk about the beta? Or give ToR feedback? Will we be able to after we test?
It states you can't publicly state anything more than that. Users who are in testing will be given private areas to give feedback and communicate with the TOR team.
3481653
 Sean Dahlberg General Discussion Game Testing and You! [Game Testing Discussion Thread] 1278729300
Quote:
Originally Posted by Deewe
Sean,

Some of us are fluent in more than one language.

So how about a (multiple?) language selection for the testing?

For example I'm used to English but much better in French.
So depending on the test phases types, I might be more helpful for checking the dialogs and VO in French than in English.... even if I always play all video games in English. And your selection tool could hardly guess I speak French as I don't post on the French part of the Forums either.

As there are certainly a quite a few thousands persons in this case, it would be interesting to figure it out or let them the choice of language.



/Have a nice WE.
We already capture language selection in Essential Info (under "My Account".

Quote:
Originally Posted by Darildann
Most epic line ever, it deserves an award imo

*edit*

Well my Sig space is the only award I have to give so you now have it sir
Ack! Typo fixed!
3481621
 Sean Dahlberg General Discussion Game Testing and You! [Game Testing Discussion Thread] 1278723480
First, we definitely share in everyone’s excitement. This is another step in preparing The Old Republic for launch and the team is just as eager for this as all of you!

Since there is a lot of questions and discussion about Game Testing, I thought it might be a good time to start a new thread. A few threads you may want to check out, though:I’ve been reading through a lot of the posts and there are some really good questions in there so I’ll do my best to answer them.

First thing, what we announced is “Game Testing". This is currently underway and will end near the release of the game and happen in a variety of stages. We will be inviting people to different stages and just because you get invited to one stage doesn’t mean you’ll be invited back to another one. Unlike testing that many of you may have participated in with other games, we aren’t looking for people to test “everything". Each of our tests are focused on a certain or a set of goals and areas. We want people to have clear direction on what we’d like help evaluating.

The Game Testing Program is all about us validating the features and design of the game. If we find an area that people just aren’t enjoying as much as we’d like, it shows us that we need to adjust that feature. That is much easier to do when you have clear goals and ideas as to what we are looking for instead of just “the game".

Another thing I see people inquiring about is what I mean when I keep calling things the “service". While the game is a big part of it, it isn’t everything. We look at the entire experience as the service; the website, the community, the game, etc. This holds as true now as it will once we're done with development and fully launched the entire service.

Yes, testing is only in North America now. Currently the service is all supported here but it won’t always be here. Our entire community is very important to us. As you’ll note, with few exceptions, our updates go out simultaneously in English, French, and German. This is because we treat the community as one as much as possible. But we have some time till release (although it is getting closer every day!) and right now, we’re doing what is best for the service in the long-run. We could of just not announced what locales we’re testing in now but we felt it better to be upfront with our community. We also could of held back on testing altogether and not start until we can in all of the areas we’ll be launching the service but I think most of you will agree that we would lose valuable time and feedback if we did that. We’re not announcing just when yet, but we definitely plan on opening up phases of Game Testing to other countries before we launch (and not as a last minute “Open" test).

A couple quick notes/answers:
  • We didn’t announce that Game Testing Began today, we announced that it is underway… subtle difference but there is one.
  • Make sure your email address is up-to-date! This means that the account name that you use to log in to the website is the email address we will be sending an invitation to if you are selected.
  • For those worried about missing any of our transactional emails, make sure you add no-reply@bioware.swtor.com to your address book!
  • How often will we send out updates? As often as possible! It will be different time intervals for different tests.
  • You do not need to sign-up again if you did previously but I would recommend making sure your Additional Details and System Scan are up to date (as well as your email address)! And you can do this any time under "My Account".
  • What data do we track? A lot. If you read the Terms of Service and Game Testing Agreement, you will get a good idea of it all.
  • Since this is all part of the service, any accounts that are in a suspended status when we are sending out invitations will not be invited. As I said, it’s a total service and your account is treated the same throughout the entire service. If you are temporarily suspended, once your suspension is up, you will be eligible again for testing.
  • Speaking of Community – No, post count does not weigh any in the decision of who gets into testing. If community participation was a factor, it would be based on the behavior and quality of interactions with the rest of the community.
And last but not least, I’ll reiterate the point that being able to have the community help us test The Old Republic is very important and valuable to the development process. The Game Testing Program allows community members to give us quality feedback so we can make adjustments and have a highly effective service and entertaining experience when we do launch. Our expectation is that players of The Old Republic will follow the terms of the Game Testing Agreement and ensure that the confidential pre-release information we’re sharing with community members remains confidential.

This thread is now open for questions and discussion!

UPDATE:


Quote:
Originally Posted by Deewe
Sean,

What are the forum rules versus posting about bata leaked footage we saw?

I mean we are all human beings, you know kids will do anything they can to access the sweets locked in the cabinet

The answer might need to be officially stated somewhere, because... it has started!
Being able to have the community help us test The Old Republic is very important and valuable to the development process. The Game Testing Program allows community members to give us quality feedback so we can make adjustments and have a highly effective service and entertaining experience when we do launch. Since we have some time until the game is complete, some of the information testers have access to has not been released and may actually drastically change based on tester feedback before we go public with it.

This is why we take violations of any of our user agreements very seriously. Our expectation is that players of The Old Republic will follow the terms of the Game Testing Agreement and ensure that the confidential pre-release information we’re sharing with community members remains confidential. We will take action if that is not the case.

Anyone caught promoting confidential information (such as linking to, reposting, quoting, etc) will be contacted and such information removed from our community. Actions that can occur due to this can be simply removing the post to being suspended to being completely and indefinitely suspended from the entire service (including after we launch).


Quote:
Originally Posted by Thrasymicus
Is there currently somewhere we can report leaks?
If you find one on these forums, definitely Flag (report) the post so the Community Team can quickly react to it. If you find them off-site, you can always send them to bwacommunitysupport@bioware.com.
3480502
 Sean Dahlberg News and Announcements Game Testing is Underway! 1278694500
I'll try to answer a few questions here:

Quote:
Originally Posted by SeanDahlberg
One thing to remember...

Being able to have the community help us test The Old Republic is very important and valuable to the development process. The Game Testing Program allows community members to give us quality feedback so we can make adjustments and have a highly effective service and entertaining experience when we do launch. Our expectation is that players of The Old Republic will follow the terms of the Game Testing Agreement and ensure that the confidential pre-release information we’re sharing with community members remains confidential.
Just quoting this because it cannot be said enough.


Quote:
Originally Posted by Ethnine
P.S What email address will this be coming by? A new address or one of the old ones?
It will go to the email address your account is tied to (what you log into the website with). If your email address is not up to date, I GREATLY recommending going into "My Account" and updating it.

Quote:
Originally Posted by IronSith
Well, there you have it folks. Beta is live; cut the whining.
You mean Game Testing

Quote:
Originally Posted by canfodor
Question - if we have signed up in the past - do we need to "resign up"/update our information? Thanks!
No, if you signed up previously, you are good to go. That said, it doesn't hurt to go through and make sure all of your information is up to date.

Quote:
Originally Posted by FallunLight
OH, Sean, i have another big question.

When i first set up my beta sign-up, long time ago, i was using my old crappy computer. I have a brand new one ready to go, thats as powerfula s they get.

Is it too late to change my Diag?
Never too late! Well, at least until launch, then it might be too late. But go to the Testing Portal and it'll let you update your info there, to include redoing the system scan.


Quote:
Originally Posted by Dimbo

2. have the people that are the "first batch" of tested already been contacted?
We didn't announce that testing begins today, we announced that it is underway. Subtle difference but there is one

Quote:
Originally Posted by Descent
Already pissing their overseas customers off by prioritising North America. Thanks Bioware.
It has nothing to do with us prioritizing North American customers. It has to do with BioWare Austin is in Austin, Texas. We have not launched our full infrastructure and connecting from Europe to North America on an in-development product will not give you the best experience. Once we have our European Infrastructure rolled out, we'll be testing there, too.

Quote:
Originally Posted by Smugglez
This isn't true at all. If it was based on forums posts they would most likely end up with kids who are off school and can spam the forums all day. I actually test video games for a living 3rd party and I did not get a invite, its probably just random based on who is signed up on the forums. Randomly pick X amount and your done!
If picking testers had anything to do with community discussions, it definitely would not be based on post count. On the quality of posts is definitely a possibility and someone who's been indefinitely suspended is another one.
3472798
 Sean Dahlberg News and Announcements Game Testing is Underway! 1278689520
One thing to remember...

Being able to have the community help us test The Old Republic is very important and valuable to the development process. The Game Testing Program allows community members to give us quality feedback so we can make adjustments and have a highly effective service and entertaining experience when we do launch. Our expectation is that players of The Old Republic will follow the terms of the Game Testing Agreement and ensure that the confidential pre-release information we’re sharing with community members remains confidential.

Also, there is a healthy discussion about this in the General Discussion area that can be found here:

http://swtor.com/community/showthread.php?t=166092
3471046
 Sean Dahlberg News and Announcements Game Testing is Underway! 1278689460
Game Testing for Star Wars™: The Old Republic™ is underway! Those selected to test will gain access to the game and be able to provide valuable feedback to help us tune particular areas of gameplay and begin the process of balancing and tweaking our content.

Game Testing is an on-going process being rolled out in several phases. These phases began with smaller, more focused tests with community members from North America, and later will expand to other territories. Users selected for the test program will be notified via email with more information on accessing the Game Testing Portal. If you’ve not been chosen yet, you may be selected in the next wave!

If you haven’t signed up already, it’s definitely not too late! If you’re not already a member of the Star Wars: The Old Republic community, click here to become one today! Be sure to check the box to indicate you are interested in becoming a tester. If you’re already a member, go to the Game Testing Portal to begin the sign up process. Note that you must be at least 18 years of age to accept the Game Tester Agreement.

Please keep in mind that there are no guarantees that you will be selected once you have completed the sign-up process. For more information about testing Star Wars: The Old Republic, take time to read the Game Testing FAQ.

We’re looking forward to your help in making Star Wars: The Old Republic a success!
3471039
 Matt Boudreaux General Discussion SWG dev moved to TOR 1275688680
Quote:
Originally Posted by Altyrell
So, now the remaining questions are:
  1. Which side are you going to give your Allegiance to? (Galactic Republic or Sith Empire)
  2. What is your Moral Alignment (Light, Dark, or Grey)
  3. What will be the Class your Main is going to be?
I honestly have no idea. I normally like being on the good side of things, but I also tend to find the light side a bit whiny for my tastes (seriously, watch Luke in A New Hope). As for class, I personally think the Trooper class is pretty awesome.

Alright, it's Friday so I'm outta here. You guys enjoy your weekend.
3062880
 Matt Boudreaux General Discussion SWG dev moved to TOR 1275686520
Thanks for all the <3 guys. To answer a few quick questions, my job title is programmer. My current tasks are... my current tasks.
3062650
 Matt Boudreaux General Discussion SWG dev moved to TOR 1275675960
Hi guys and girls,

If you played SWG in the last two years or so, you know me as AdeptStrain. For everyone else, nice to meet you!

I'm insanely excited to be working here at BioWare. The magnitude of talent here is quite staggering and I hope to contribute in any way I can to make TOR an amazing experience for all. While SWG will always have a special place in my heart, I'm very excited to put all my energies into TOR and help to try and create something really amazing.

I can't wait to start having some interesting conversations. Till then, I'll be diligently working on my various tasks.

- Matt
3061420
 Sean Dahlberg News and Announcements Sith Warrior Update! 1275055200
Quote:
Originally Posted by BondalSunflier
Thanks for the heads-up Sean. Do you guys plan on posting several classes pages today ? Or are you going to update them one per month ?
Today's updates are already live and, while all classes will have a video eventually, we are only posting the Sith Warrior class video today.
3010145
 Sean Dahlberg News and Announcements Sith Warrior Update! 1275053460
Wondering how you will be able to customize the Sith Warrior to fit your specific play style? We are excited to confirm the two Advanced Classes for the Sith Warrior: The Juggernaut and the Marauder! Whether you want to charge into the fray as a Juggernaut, punishing your adversaries while protecting your allies, or slice through enemy ranks with two Lightsabers and unmatched aggression, the Advanced Classes system in Star Wars™: The Old Republic™ will give you the power to match your play style.

In conjunction with the Companion Character section released today, we present you with one of the Sith Warrior’s Companions – Vette! You can learn more about this known associate on the Sith Warrior page or by accessing Vette’s biography.

Check out the newly updated HoloNet to get details about the Advanced Classes available to the Sith Warrior. Also be sure to visit the media section for a new video featuring the Sith Warrior as well as some screenshots showing the Juggernaut and Marauder in action!
3009920
 Randy Begel General Discussion Graphics' Progression 1274385840
To the OP: Without getting into specifics, I think I can safely say that I continue to be impressed with the new assets and polish elements our art team continues to put into TOR. I think I'm as interested in seeing the final results as the rest of you. Though, admittedly, it's a lot different being on the outside looking in.

@Chookhlo: That is hands-down the coolest ASCII (ANSI?) blaster I've seen.
2965433
 Sean Dahlberg News and Announcements Creating Worlds 1273842360
Principal Lead Writer Daniel Erickson talks about creating the world of Voss in Star Wars: The Old Republic!

Quote:
Welcome to the amazing job of creating worlds. Above are some of the notes I made before discussing Voss with our gifted concept artists and our ambitious world designers. These talented folks enable us to communicate in ideas, themes and feelings as much as in size, directions and numbers. This is the secret of creating real worlds instead of simply play spaces. Most Players will never notice, for instance, that on Korriban statues of non-Sith are always in supplication, literally supporting the Empire on their worn backs. Few people will stop and trace the path of Jedi resettlement of the wilderness on Tython, try to understand exactly where which war stopped in Balmorra or make sense of the twisted politics that have left some parts of Coruscant abandoned and in misery while others bounced back shortly after the invasion. They will, however, hopefully feel the layers of planning and vision that went into the worlds and because of that, subconsciously believe in the reality of the galaxy they are traveling through.
Learn More
2927366
 Alyssa Gobelle General Discussion Holonet Translation Project 1272639960
Apologies for the background duplication in the creature section. The fix should be going up shortly so the Gundark has his own version.
2846706
 Daniel Erickson General Discussion The Sith might be the good guys! 1269302460
An interesting thread. I always like to see what responses the philosophical discussions provoke. Hopefully people noticed that there were no quotes from me saying the Sith were good--even the interviewer ended on it being an excuse to unleash one’s hate. It was a clever title masking a more complex truth, which is that morality is shaped by culture and people. Genocide, slavery, human sacrifice and more horrific wars against people who have different beliefs than can be easily counted have all been part of the human experience and to my knowledge not one culture has ever stood up and said “We’re doing this because we’re terrible people.”

If you were raised in a culture that believed that an all-knowing god chose one man to rule over all others and passed that right through their bloodline, it would not seem odd, evil or tyrannical to you that there was, in fact, a king who fulfilled that role. Similarly if you were raised to think an entire group of people were marked as superior by their abilities (the Force in the case of the Empire) as to be above the law in the same way it would seem as natural as the aristocracy did for thousands of years of human history. If you were one of those privileged people and were taught to embrace your most base emotions, to take whatever you could grab by strength of arms or scheme and wit, that it was your ambition and lack of restraint that brought you freedom and purity…

You see where I’m going with this. It’s important to realize that while no amount of a dark side embracing Sith justifying himself to us (if for some reason you could get one to deign to do so) would convince us that he was a good person (he is after all pro-hate and pro-murder along with being anti-restraint), he does not see himself through our filter or he could not be who he is. Nor does the Empire as a whole see itself as the Republic sees it. If it did any stories told from that side would lack depth or compelling drama. “So, Darth Evil, it seems like we’re in the wrong here…” “Yes, Admiral. We are. We’re very bad people. My mother is extremely disappointed in me.”

Storytelling is about conflict and the conflict between ideologies and cultural perspective gives us some of the richest material to work from.
2663925
 Damion Schubert General Discussion XP gain in groups 1269040200
We increase the XP pool for each group member in it, and then divide that pool. I don't have the number in front of me, but its something we'll be tweaking as we play anyway.

The general gist is that we want to reward grouping, but not so much that grouping is the only way to play the game (something that is very easy to do if you tilt the table too much, and then balance the levelling curve to that rate gain). That being said, as some have mentioned, grouping with another person increases your killing efficiency and reduces your risk of death substantially, to the degree that being in a group of two is vastly more efficient than 2X killing efficiency (this is like most MMOs). Still, you want to reward grouping enough to help ensure that you overcome the friction associated with grouping (finding groupmates, getting to them, tolerating idiots, etc).

Other notes:
  • Yes, we have anti-twink measures. Yes, high level players get shut out if they kill creatures too far below them. This is a fine line - you want to let high level players help their new friends, but you really don't want high level players hunting in low level areas, as that can be disruptive to the lowbies.
  • Yes, compared to other MMOs, we give you more XP for completing quests and less for killing creatures. These numbers will also likely be continually tweaked.
  • Yes, harder things give more experience.


Quote:
Originally Posted by Xavior
Group of 5 level 10's killing a level 10 mob: 100 xp each
Group of 3 level 10's killing a level 10 mob: 100 xp each
Solo person of level 10 killing a level 10 mob: 100 xp

no one gets screwed, no one is forced to group and everyone is happy.
Balancing it's not that easy. Instead, you need to look at XP gain per hour. A group of 3 can kill (let's say) 5X the creatures than a solo player can in an hour, which means that if you give everyone the full XP value, grouping is 5X(!) more efficient than soloing. If you balance the curve to that, the solo player gets screwed.

In our curve, we push that towards being closer to 2-3X. Still a significant advantage, but the grouper has to deal with all of the inertia of forming a group.
2652774
 Alyson Bridge News and Announcements Breaking out on Belsavis! 1268407140
Since before the Great War, the ancient Rakatan prisons of Belsavis have been maintained by the Republic and used to incarcerate some of the galaxy’s most dangerous Sith lords, Mandalorian warriors, and ferocious aliens. Having recently discovered the location of this Republic super prison, the Empire is determined to see its allies released.

Access the HoloNet to learn more about the ancient prisons of Belsavis, and the horrible secrets contained within its vaults. View the glacial world of Belsavis in this video and visit the media section for never-before-seen screenshots, concept art, and wallpapers depicting the setting – and the struggle – of Belsavis.
2624293
 Sean Dahlberg Website Feedback and Support Game Testing - Issues Signing Up [Oct 1, 2009] 1267136040
We are aware that certain users are having issues submitting completed scans, and are actively pursuing a resolution. We apologize for any inconvenience this may have caused. In the meantime, we hope the steps below will present a suitable, temporary workaround for this issue.
  1. Make sure you are logged out and go to the testing portal at www.swtor.com/tester.
  2. Log back into your account, and manually type www.swtor.com/tester/signup in your browsers address window, then proceed to that page.
  3. Accept the terms and conditions, and verify your account information is correct.
  4. Hit “Continue”
  5. Start the scan, and once it has completed, you should be able to hit the “Submit” button.
Please contact us with details of your browser and operating system if you continue having issues, and we will be happy to continue troubleshooting. If you contact us, please include detailed information about any error messages you may receive.

For those of you concerned about being selected, we would like to point out again that testing is going to be an ongoing process, with various chances to be selected. Since we are not accepting testers on a first-come, first-serve basis this temporary inconvenience shouldn’t affect anyone's chances of being selected.

We appreciate your understanding and are working towards a swift resolution to this issue.
2562000
 Sean Dahlberg News and Announcements Composing the Sith Inquisitor 1265382840
Quote:
Originally Posted by HallowedMarcus
Jedi Consular and Trooper are missing so far Sean .
Perhaps you missed Damion's blog: Happiness is a Warm Gun.
2470338
 Sean Dahlberg News and Announcements Composing the Sith Inquisitor 1265382480
We will have more info on other classes coming soon. In fact, I believe we've had a blog on most every class except the Jedi Consular so far.

Something to note, there is no "biased" towards the Sith Inquisitor or the Sith Empire. We put out assets when they are ready to be released and some things are ready before others. We have blogs written for various things and, as with any asset in the game, it goes through an approval process to make sure its ready.

Ironically, it wasn't that many months ago where the talk was that the development team was biased towards the Jedi and the Galactic Republic...
2470316
 Brian Arndt News and Announcements Designing the Dark Side 1261761300
Merry Christmas!
2236132
 Brian Arndt Imperial Agent What will be your theme song for your Agent character? 1258391580
1957501
 Amy Crider Website Feedback and Support Game Testing - Known Solutions and Bugs 1256580360
For those of you that are having trouble scanning, please try again.

We've made a few fixes this morning that may resolve a few of the issues you may be experiencing. Please let us know if it helped, or didn't!

-Amy
1835433
 Amy Crider Website Feedback and Support Game Testing - Known Solutions and Bugs 1256248680
Quote:
Originally Posted by Jellyfish
How can we know if our information was submitted correctly?
If you log in and go to swtor.com/tester there should be a note that says something along the lines of "Congratulations, you have successfully signed up for testing".

There are currently some issues where the system scan results may display improperly, but do know that the correct stats are being stored in our database. This issue should be resolved in an upcoming build as well.
1815191
 Amy Crider Website Feedback and Support Game Testing - Issues Signing Up [Oct 1, 2009] 1256246280

Posted in the stickied Known Issues thread as well...

Hi all,

We've recently encountered an error with the Star Wars: The Old Republic Game Testing sign up page and users of the 64-bit version of Internet Explorer on Windows 64-bit platforms. When using Internet Explorer 64-bit, the system scanning program will either fail, or it will appear to have completed properly and submit your data, but it will actually fail to scan your system or submit your specifications to BioWare.

For this reason, we are encouraging users to either use the 32-bit version of Internet Explorer when signing up for the STAR WARS: The Old Republic testing process, or to switch to another supported browser. If you're on a Windows 64-bit system, you can identify the version of Internet Explorer you are using by bringing up the Task Manager and selecting the Processes tab. Then find iexplore.exe. If you are using the 32-bit version, it will say iexplore.exe *32. If you are using the 64-bit version, it will say iexplore.exe.

To switch to the 32-bit version of Internet Explorer, simply choose the program listed as Internet Explorer (not Internet Explorer 64-bit) program from your Start Menu.

We are in the process of getting more information about this issue in order to find a resolution. We apologize for any inconvenience.
1815003
 Amy Crider Website Feedback and Support Game Testing - Known Solutions and Bugs 1256246220

Hi all,

We've recently encountered an error with the Star Wars: The Old Republic Game Testing sign up page and users of the 64-bit version of Internet Explorer on Windows 64-bit platforms. When using Internet Explorer 64-bit, the system scanning program will either fail, or it will appear to have completed properly and submit your data, but it will actually fail to scan your system or submit your specifications to BioWare.

For this reason, we are encouraging users to either use the 32-bit version of Internet Explorer when signing up for the STAR WARS: The Old Republic testing process, or to switch to another supported browser. If you're on a Windows 64-bit system, you can identify the version of Internet Explorer you are using by bringing up the Task Manager and selecting the Processes tab. Then find iexplore.exe. If you are using the 32-bit version, it will say iexplore.exe *32. If you are using the 64-bit version, it will say iexplore.exe.

To switch to the 32-bit version of Internet Explorer, simply choose the program listed as Internet Explorer (not Internet Explorer 64-bit) program from your Start Menu.

We are in the process of getting more information about this issue in order to find a resolution. We apologize for any inconvenience.
1814995
 Amy Crider Website Feedback and Support Game Testing - Issues Signing Up [Oct 1, 2009] 1256221860
Quote:
Originally Posted by maxjam
Still can't sign up - been trying every few days since it was announced.

Initially I tried on my mac, then on a windows vista partition. Yesterday I picked up my new Windows 7 machine and still get the same error... When I enter my details it says I must enter a city.

I live in the UK and I am triple checked my details in both my account area and when filling the data in to try and become a tester.

Hi Maxjam,

Macs are not supported at this time since the game is only available for PC.

For your other issue - does your city happen to have a hyphen in the name? If so, try it without the hyphen and let me know if it doesn't work. (This issue should be fixed in an upcoming build)
1812460
 Amy Crider Website Feedback and Support Game Testing - Issues Signing Up [Oct 1, 2009] 1256055060
Hi guys, we are trying to get more information on issue where Operating Systems are not showing on the system scan results. If this is affecting you can you post (or Private Message me) your machine data?

Thanks!
Amy
1802138
 Sean Dahlberg Website Feedback and Support Game Testing - Issues Signing Up [Oct 1, 2009] 1254525000
Quote:
Originally Posted by SeanDahlberg
[color=#f9d648]UPDATE: The team is still working on various solutions for the looping issue that some users are experiencing. Your patience is appreciated while we are working on this. And remember, the order in which an individual signs up has no bearing on who gets chosen for testing.
We have put up another update that has greatly alleviated this issue. We are still working on other solutions but users should no longer be stuck in a constant loop.
1686631
 Sean Dahlberg Website Feedback and Support Game Testing - Issues Signing Up [Oct 1, 2009] 1254474300
Quote:
Originally Posted by neuroradoznalost
So could anyone from the tech support please fix this problem. One part of your staff is telling me to sign under a different country and the other is saying not too. Please say something, give us a sign oh mighty ones
It's really offensive and politically incorrect not to be able to use my home country (which I say again is not a third world country) but being able to use all the other countries.
If your country happens to be one of the ones not currently working, we'd ask that you sign up for Game Testing at a later date. We are currently working to address this issue and when we have it fixed, we'll notify everyone. I know some people want to sign up now because they feel it will give them a better chance to get into our Game Testing program. This is not the case; the order in which people sign up has no bearing on how we select applicants.

Quote:
Originally Posted by Verbatim
One more problem. The scan results showed my Sound Card as "Logitech Mic (QuickCam S5500)" I dont think this is right :P

Any thoughts?
We are working on an update that shows all components. Currently, if you have multiple components of a single type (for example, integrated soundcards as well as one in your PCI slot, or Video Cards in SLI), the display is only show the end-user one of those (randomly). In the database, though, we are capturing all components. I went over to the team and looked at the database to verify this... we even have someone who signed up that has four (4) video cards installed in his or her system. Yes, I know... four! One of the updates being worked on will display all components to you before you submit and not just one.
1682443
 Sean Dahlberg Website Feedback and Support Game Testing - Issues Signing Up [Oct 1, 2009] 1254466740
Quote:
Originally Posted by Verbatim
This worked instantly for me.
My problem was that it never stopped scanning.
The solution was installing Service Pack 1 to my Vista 32-bit.

The scan took 2 seconds.

Thanks!
We have not been able to verify this ourselves, but numerous users running Vista have said that installing Service Pack 1 has alleviated their issues with the System Scan utility.
1681418
 Sean Dahlberg Website Feedback and Support Game Testing - Issues Signing Up [Oct 1, 2009] 1254465060
Quote:
Originally Posted by Atavax
im not seeing a system specifications link in my account page... also, when i go to my account page, and i set it to yes, i am interested in testing, then put save, it always resets to no. so doing it 1 step at a time doesnt seem to work. and when i try to do all of them at the same time, after step 2, i always get sent back to step 1. the only thing im leaving blank is the 2nd line of address that isnt a required field...
Sounds like you're having the same "looping" issues as others. Here is our most recent update on this problem:
Quote:
Originally Posted by SeanDahlberg
The team is still working on various solutions for the looping issue that some users are experiencing. Your patience is appreciated while we are working on this. And remember, the order in which an individual signs up has no bearing on who gets chosen for testing.

ialsoagree has a great thread of known solutions, too. Check it out, he may have addressed something we have not here:

http://swtor.com/community/showthread.php?t=75371
1681171
 Sean Dahlberg Website Feedback and Support Game Testing - Issues Signing Up [Oct 1, 2009] 1254402060
If you haven't noticed it, we announced that we are currently accepting sign-ups for our Game Testing program. If you haven't had a chance yet, please view our Game Tester Frequently Asked Questions.

We recognize and have heard from some of you that there are some difficulties in registering with us, and want you to know that we are working to provide you with ongoing solutions. We will be updating this post regularly with new information.
  • Will signing up today increase my chances of being selected to test Star Wars: The Old Republic?
    No, we will be selecting testers from the Star Wars: The Old Republic community based on various requirements such as systems specifications, age, and region. The order in which you sign up for testing has no bearing on the selection process.
  • When I fill out the personal data, it sends me back to the Game Tester Terms & Conditions.
    Please ensure that all information is filled out in your BASIC account info and that you have selected (radio button) "Yes, I would like to be considered for testing."
  • The system scan isn't working properly.
    Please make sure to have the most recent version of Java installed on your computer (you may have to restart your browser if you install or update Java). Also, ensure that you are accepting the ActiveX request at the top of the page.
  • I'm using Windows Vista but the System Scan doesn't appear to be working
    We have not been able to verify this ourselves, but numerous users running Vista have said that installing Service Pack 1 has alleviated their issues with the System Scan utility.
    Quote:
    Originally Posted by Verbatim
    This worked instantly for me.
    My problem was that it never stopped scanning.
    The solution was installing Service Pack 1 to my Vista 32-bit.

    The scan took 2 seconds.
  • I am getting stuck on accepting the Terms of Service.
    Clean out your temporary internet files and cookies for swtor.com. To learn more about cookies, visit this website.
  • I am unable to get past the Account Information Page when signing up for Star Wars: The Old Republic Game Testing. It continues to loop.
    We are currently working on a resolution to this issue. You may also wish to fill in the alternate phone number, listed as phone (other), as it has rectified this issue for some users. Also, many community members have been recommending the following:
    Quote:
    Originally Posted by ialsoagree
    You should be able to solve your problem by going to My Account http://www.swtor.com/user/account and at the bottom next to system specifications hit the update button.
    We are investigating this issue. Currently it appears as if you update each piece individually through "My Account", you can bypass this issue.
    • Go to My Account.
    • Select "Yes, I would like to be considered for testing." (Radio Button) and a save.
    • From My Account, go to "System Specifications" and click on the "Update" button.
    • From My Account, go to Contact Info and click on the "Edit" button.
  • I am not able to submit my system scan information.
    Please make sure you are using one of the following supported browsers: Microsoft Internet Explorer 7.0+ and Firefox 3.0+. We also recommend enabling JavaScript, ActiveX, and using the latest browser plug-ins for Adobe Flash Player.
  • I receive an error message stating that my Phone Number is too long.
    You only need to enter your city code and the phone number. The formatting isn't important. If you've used the international country code (i.e. 0049 or +49 for Germany), it may be that the number is too long.
  • When I have to re-do the Contact Information after being sent back to the Terms & Conditions, the Country is always reset to the United States.
    This is a known issue. Please make sure, that you're entering your respective country on every try (Germany, Swiss or Austria), to be selected for the according test phases!
  • I have not received my validation email yet when attempting to sign up.
    The Old Republic community members using either Hotmail or Yahoo email providers may not be receiving transactional emails at this time. This includes validation and password recovery emails. We are looking into the situation and will update you when we can.
  • I have not received an email after signing up.
    An email is not sent out when you have finished signing up. You will see a congratulations message on the Tester Portal, though.

If you are having a problem that isn't listed above or none of the above fixes the issue you are having, please reply here. Also, please be as detailed as possible in your post, specifying what browser and operating system you are using (to include what version).


UPDATE: The team is still working on various solutions for the looping issue that some users are experiencing. Your patience is appreciated while we are working on this. And remember, the order in which an individual signs up has no bearing on who gets chosen for testing.

ialsoagree has a great thread of known solutions, too. Check it out, he may have addressed something we have not here:

http://swtor.com/community/showthread.php?t=75371
1676227
 Daniel Erickson General Discussion The Official Daniel Erickson Appreciation Thread. 1252503840
Quote:
Originally Posted by Noxios
Daniel,

I was woundering if it was possible to have a slow fall to the dark side as a Jedi. I mean, not that the image of a jedi enjoying is evil coffee and his evil pancakes in the morning is not amusing. But considering they are chosen at a young age and supervised by jedi a jedi master going on sociopathic behavior from the get go would seem extreme.

So basicaly is it like a slow fall like making choices that the Jedi could persuade himself would be for the greater good but in fact are evil and agaisnt the code? Or is there an option like that for players that qould like to get do a slow fall. Sloly behing tempted and corrupted by the dark side.

I know it is still in dev and the Jedi is not release yet but.

Kepp up the good work!


One of the things we did with each class at the start of designing them was to pinpoint where on the dark/light scale they would start--basically where society would expect them to be and what makes sense with their background. So a Sith Warrior would have more expectations of dark side than a bounty hunter, a smuggler would be less light side than a Jedi. Then from there we offer the decisions in game to slowly move you in other directions. So you are exactly right that a Sith Warrior might get the option to do something truly evil from the first hour of the game but a Jedi would not as it makes no sense that nobody has noticed he was a psychopath during training. He has to wait and learn to make Evil Tea and Evil Cereal first, then work his way up to Evil Pancakes.
1561940
 Joanne Laroche For Newcomers Russian players :: PYCCK|/|M 1252434300
Hello!

We just wanted to give a quick reminder to everyone to please keep all postings here on the English forums in the English language.

Thank you!
1556974
 Daniel Erickson General Discussion The Official Daniel Erickson Appreciation Thread. 1251465420
Hey Folks,

I am both highly flattered and even more highly embarrassed by this thread. I apologize for the state of my head in the interviews from Germany. I had gone to Europe two weeks earlier to wander and see the sights so was far overdue for the shaving. Every day I’m touched by how much passion—directed or undirected, negative or positive—this community shows for the work we’ve dedicated years of our lives to.
1473230
 Daniel Erickson General Discussion The Official Daniel Erickson Appreciation Thread. 1251465000
This is true. I do sign in rarely and post even less but that doesn't mean I'm not around all the time.
1473200
 Amy Crider Sith Warrior Sith Warrior Class 1250708760
Attention Members of the Empire!

The latest class in Star Wars: The Old Republic has been announced - the Sith Warrior! Stay tuned this week for the Developer Walkthrough with a sneak peek at the Sith Warrior in action, and later the final Sith Warrior website unveiling next Friday August, 28th.

Learn more about the Sith Warrior by checking out the GameSpot Sith Warrior Q&A with Creative Director James Ohlen and Associate Lead Designer Emmanuel Lusinchi.
1405187
 Amy Crider Fan Art ASCII art 1249486500
Quote:
Originally Posted by ilsabav
For all of you who don't know about this:

1. Windows Key + R
2. Type in "telnet towel.blinkenlights.nl"
3. Bask in the nerdy glory that is Star Wars in ascii art format
No work is getting done today thanks to you :P!

I am actually working on a smaller Leia ascii, but I can't seem to get her face right...grrr.
1331684
 Alyssa Gobelle Games Updated: Server Check in - TCPrime/Test Center 1247845140
Kathlean Vegas
<Unity>
New Unity,(1st) Mayor, Naboo

*Wave* to my peeps!
1195647
 Amy Crider Community Creations Singleplayer Pazaak Online 1247584560
Awesome job!
1176295
 Daniel Erickson General Discussion Aurebesh on the TOR website. 1246021680
Quote:
Originally Posted by Farlark
It was not well done, you are right. I could not find some of the symbols in the key posted but i did find most of them. it is still jibberish. Here is what i translated(probably not correct). "xshqunchqeox" - that is what it said according to my translation.
First of all, some amazing investigation being done on this thread. As for the above, I notice the assumption seems to be that the ancient Sith spoke galactic basic at home, just because they used the same alphabet...
1051248
 Brian Arndt Fan Art "the Dawn of a Beast" 1245272580
Thats an amazing image! Great work!
980809
 Amy Crider Community Creations A Dev in the life of TOR 1245248160
Pretty hilarious
978078
 Alyssa Gobelle General Discussion Aurebesh on the TOR website. 1244835480
Quote:
Originally Posted by docforrester
Great job! I think you missed a little something to the right of his feet though, I could only make out a tiny portion of the bottom half: A lot of sr...? It's very faint, any ideas?
Sharp eyes, this one has.
937403
 Alyssa Gobelle General Discussion Aurebesh on the TOR website. 1243967040
Good to see you guys have started scratching at the surface of the HoloNet. There are lot's of little nuggets to find on almost all the pages if you look closely..
834198
 Amy Crider General Discussion Aurebesh on the TOR website. 1243966920
Nice observations! Alyssa is a sneaky one!
834184
 Jesse Sky STAR WARS Discussion Ewoks Vs Jawas who wins? 1242917400
You can't stop a sandcrawler with a bunch of sticks and rocks.
780783
 Sean Dahlberg For Newcomers How do I play the game? 1237670880
I see this question a lot so figured I'd post this here:

Star Wars™: The Old Republic™ is currently still in production and we have not announced our release date yet.

Recently, we announced that our Game Testing Program is currently underway. If you wish to learn more about that, simply read this post.

To keep informed as to the status, be sure to join our newsletter. We also encourage you to visit the official website to view regularly scheduled content updates or subscribe to our Latest News RSS Feed. We also post updates on some of the social network sites; you can find pages for the The Old Republic on Facebook, MySpace, and Twitter.
518913
 Amy Crider Website Feedback and Support Forum Updates Coming Soon 1236097200
Quote:
Originally Posted by Blounty
Also I think the "poll" page needs some polls for us to fill in
This is coming in the update as well
456817
 Amy Crider Fan Art SW:Tor Sig 1225749360
Looks awesome!
147185
 Kyle Garner General Discussion Quests you want to see in game 1224827280
Quote:
Originally Posted by Gregthegen
"An Ancient Sorrow"

Darth "-----", The republic soldier that you tortured gave us some interesting ideas as to the possible location of Darth Revan, with the sighting of the Ebon Hawk in the Alderaan system, I am sending you to investigate the rumor, eliminate the Ebon Hawk's current owners, and bring it back to me.

Do not fail me as your predecessor "LUKEPAWNSHAXORZ" did, we are still cleaning up his remains from the sides of the starport.
<disclaimer>Cannot gaurantee any content which may or may not make it into the game nor confirm any cannon which may or may not exist.</discaimer>

Hmmmm... this sounds interesting, keep going... perhaps an escape pod or two? Other ideas?
54253
 Edgar Glowacki For Newcomers Any Polish here? 1224738600
----- I'm one.
27843
 Chris Buzon STAR WARS Discussion Sith or Jedi - Who will you be? 1224618840
I am curious about people's gaming preference - Would you rather be a Sith, or a Jedi?
2

5 responses so far

5 Responses to “Developer Tracker”

  1. […] Visit Star Wars: The Old Republic Developer Tracker page […]

  2. […] speculation and nowhere near final we have Daniel Erickson posting on the official forums. You can check what he had to say on our Dev Tracker page (I am just linking there to show off how you can now link to single posts on our Dev Tracker page) […]

  3. […] in a response to the cries from the community after the information was released, Georg Zoeller had this to say to better explain the frequency and their use, and to explain Bioware’s thought process on […]

  4. […] issue is infamous for its races/classes chart that mentions the Cyborg for the first time and that Daniel Erickson said is wrong to some extent. What I found interesting is that they clearly put the following stamp at the start of the article: […]

  5. May Fourth News Bonanza | Swtor Lifeon 05 May 2011 at 1:35 pm

    […] posted on the thread in the official forum to clarify some things and you can find his responses here, here and here.   John Riccitiello, CEO of Electornic Arts, held his regular phone conference […]