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Spreading the Holiday Thanks!

Published by under Role Play on Nov. 25. 2011.

((The RP XP with MJ #14))

 

I hope those of you relative to my time zone here in the U.S. had a spectacular Thanksgiving, and I hope those of you about to try Star Wars: The Old Republic for the first time ever during today’s launch of the Beta Stress Test Weekend have as much fun testing the game as I have.

 

Since I’ve been tied up with all kinds of holiday fun this week, not to mention all the holiday fun we’ll be experiencing in open–err, I mean ‘weekend‘–beta, I thought I’d make this week’s RP XP with MJ much, much shorter. In fact, I’m going to make it so short I’m not even going to write it.
I’ll be back next week with a very special edition of ((The RP XP with MJ)). Until then, good hunting out there in Betaland! And, if you see someone throw up a “LFG-RP” in General chat, it’s probably me. Come say ‘hi’… In character, of course.
Now, I’ll head out and let these guys take it from here. You’ve probably heard that RolePlayers “hear voices.” Well, sometimes we like to let ’em out. These guys, whom you might recognize, wanted to come out and say a few words about what they’re thankful for….
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4 responses so far

TOR Lore: The Shan Family

Published by under Lore on Nov. 24. 2011.

Disclaimer: This article will reveal some minor spoilers from Revan, as well as some other novels/comics that have been released regarding The Old Republic.

The Shan family has stood out as one of the most important families in the Old Republic era, with at least two members of the family playing extremely important roles in some of the biggest conflicts during their time. Known for their prodigious talent in whatever area of expertise they specialized in, the Shan family has the ability to get things done. With their tendency to be tied into the grand scheme of things, it is important to look back on what this family has contributed to the galaxy, and their members’ roles in moving the story of The Old Republic forward. Continue Reading »

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SWTOR Crafting: Crew Skill Combos & More

Published by under Beta, Crafting on Nov. 23. 2011.

In our last look at Crafting, we examined how Reverse Engineering adds a new layer of refinement to SWTOR’s crafting.  Today, we’re going to take a look at how the current skills interface with one another.  Even if you had a chance to play with an earlier revision, some changes have been introduced resulting in certain skill pairings that were not previously in place.  Fret not though, for we’re here to explain how things are implemented in the current build!

 

One thing to bear in mind is that, while certain Crew Skills benefit each other greatly (e.g., self-sufficient Armormech crafters would likely take Scavenging to provide their own materials), there is nothing that forces you to do so.  On the contrary, if one were so inclined, they could take 3 Gathering skills, or 3 Mission Skills.  The only limit to the system is that you can only take one Crafting Skill.  Other than that, it’s completely up to you.

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7 responses so far

Reverse Engineering: SWTOR’s Ace in the Sleeve for Crafting

Published by under Beta, Crafting, Game Mechanics on Nov. 22. 2011.

Like in other games, once you hit a certain level of crafting in SWTOR, you’ll go to your nearest Crew Skill Trainer and learn a number of new recipes.  In this regard, crafting in SWTOR hasn’t broken any new ground, but BioWare has an ace up their sleeve in this department.  Crafting has undergone a number of iterations throughout Beta, but one aspect that has crafters excited is the ability to reverse engineer our goods. There have been changes made to this mechanic as well, to expand its role in how crafters will approach their trades.

Do we have your attention yet?  Excellent.  Now here comes the fun part.

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5 responses so far

We stopped putting food out under the bridge……

Published by under community news on Nov. 21. 2011.

@BraxKedren to @dawnsrose: What should/could Bioware do to clean up their forums.

@Drast_SL to @dawnsrose: Why anonymity makes most people a douche bag.

We stopped putting food out under the bridge……

 

Do you avoid official forums, or even some of the fan sites due to the level of negative interaction you get from comments? Continue Reading »

6 responses so far

Galaxy’s Most Wanted: Adaram

Published by under community news on Nov. 20. 2011.

It’s that time again folks. Time to add another name to the wanted list. This week’s most wanted goes by the name Adaram, old timer, ALTaholic, and all around great guy. Continue Reading »

4 responses so far

Community Contribution Forums Spotlight

Published by under Bounty Hunter, community news, Imperial Agent, Interview, Lore, Role Play on Nov. 19. 2011.

This was created by Dreddon

 

@Saravi_ to @dawnsrose Ever tried to navigate the swtor Fan Art forum? So much hard work/talent, lost under new posts. There’s got to be a better way!

 

This is a good point. I have posted in that forum, and I read a couple of people’s work. But, my word, there is a ton of very good products in this forum. Is there truly a better way to organize it? Continue Reading »

One response so far

RP in SWTOR: A Review From Beta

Published by under Beta, Role Play on Nov. 19. 2011.

((The RP XP with MJ – SPECIAL REPORT))

Behold, my very first RP in SWTOR. Thank you, Tyliana, whoever you were.

 

I’m a dedicated heavy RolePlayer. So, what do you think I wanted to test first upon setting foot in the world of Star Wars: The Old Republic?

 

Yup. Crafting.

 

Nah, just kidding. It’s RP! I was curious to check out the chat system, emotes, and the areas that could serve as backdrops for RP scenarios. I also wanted to see if it was possible to engage in RP-related PVP and how well RP adapted into the flash points or the scores of missions. Let’s take a look….

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6 responses so far

What is in a name? -James Ohlen Reveals The Legacy System in SWTOR

James Ohlen (updated)

Hey Everyone,

This build has our first iteration of the Legacy System! At its core the Legacy system is about allowing players to create a family tree of characters. Family is pretty important to the Star Wars universe, with the Skywalker family having one of the most interesting dynamics in movie history. This version is just the foundational components that we will use to build upon in the future. Here are the features of this iteration:

  • Once your character has completed their Chapter 1 storyline, they will be able to choose a Legacy Last Name. This Legacy Last Name must be unique and is shared across all characters on that server – so choose carefully!
  • Once you have unlocked your Legacy, any and all characters on that server will now contribute to that player’s Legacy Experience Points. Much like normal experience points, when you reach certain Legacy thresholds, you will increase your Legacy Level.


We already have plans for how we will expand the functionality of the Legacy System in one of our major post-ship patches. This will include being able to shape your Legacy’s family tree, and give you a reward for all those Legacy Levels.

We look forward to reading your feedback on the Legacy System!

–James

 

So announced today is a Legacy System. This system is going to allow you to choose a legacy name for your character, once they complete chapter 1.  Now up to this point we have heard that last names will not be available in game. I get the feeling this particular feature has been on and off the table so many times that saying it is not going to happen is the safest route, cause then if it does it is a bonus. Continue Reading »

2 responses so far

SWTour embargo/NDA lifted

Published by under Beta, beta testing, Breaking News, news on Nov. 18. 2011.

Return Flight from Fan Summit #2

 

Quietly the embargo for the Fan Summit #2 dropped today. When I say quiet, I mean that we didn’t get an announcement about incoming media blitz. What we have gotten is a volume of posts that are making me try to prioritize for myself. Not only do we have the North American sites, we also have the European sites. Continue Reading »

One response so far

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