Another Friday, another Q&A session between the developers and the community. This week we found out about some more features that may be included in the game at a later date (such as a mentoring system and some guild leader functionality), got some economy questions answered, learned the hows and whys of the companions, and a whole bunch more.
You can find all of this week’s questions and answers after the jump. If you want to submit a question to BioWare head over to the official forums and leave your question with the developers. Who knows, you may just find your question among those that are tackled next Friday! Continue Reading »
Servers went down, servers came back up, and we were presented with a nice healthy amount of patch notes for our trouble. There were a lot of little fixes in this weeks maintenance, and some little quality of life improvements as well. Almost all areas of the game have been hit with some fixes this week, not surprising since the game has needed some bugs ironed out since the release of 1.2.
Check after the jump for the full list of patch notes this week, and let us know your thoughts on them in the comments section below. Continue Reading »
Friday, oyu are indeed an amazing day. it’s the herald of the weekend, a day for fun with friends and family, and of course the day that the team over at BioWare takes the time to answer some of the community’s questions about SWTOR. This week the developers answer some questions about future game events, dual spec, a groupfinder, character transfers, crafting crit chances, and a whole slew of other topics.
As usual there is a bunch of great info that comes out of these weekly Q&A sessions that make it worth every SWTOR player’s time to check out the full article. Some of the future features are subject to change of course, but getting a little insight into what the team is working on for future content is always awesome. You can read all of this week’s questions and answers after the jump, and we would love to hear your thoughts on them in the comments below. Continue Reading »
SWTOR fansite landscape was always rich and full of various projects. It includes some of the most popular podcasts in the gaming space, there have been fansites active for 3+ years and people always loved talking, writing and contemplating about Star Wars: The Old Republic. It is no surprise that new projects keep coming up. The latest project is a bit special for us here at SWTOR Life, because one of our own – Joshrooms – participates in it. It is a vodcast (video podcast) called “Inside SWTOR” with several panelists discussing the current happenings in SWTOR. All panelists are members of the Pillars of Ashla PvP/PvE guild on the Juyo server and they play SWTOR very actively. They have produced 2 episodes so far and you can see things getting a bit more relaxed and smooth. If there is one new SWTOR project you want to look out for, this is the one. Oh yeah, and Joshrooms sports and EPIC beard :). You can keep up with new episodes by subscribing to the Fragworld Youtube channel or following http://tor-world.com, which is their home website.
BioWare announced yesterday that SWTOR is officially coming to new areas of Europe and the Middle East. Players in those regions will be able to purchase either the Standard or Digital Deluxe editions, both of which come with 30 days of free game time. Prices for subscriptions will be as follows; One Month Subscription (automatically billed every 30 days): €12.99/$14.99USD/549RUB per month. Three Month Subscription (automatically billed every 90 days): €11.99/$13.99USD/499.67RUB per month (one-time charge of €35.97/$41.97USD/1499RUB). Six Month Subscription (automatically billed every 180 days): €10.99/$12.99USD/466.50RUB per month (one-time charge €65.94/$77.94USD/2799RUB).
Any answeres about the launch can be found on the Additional European and Middle Eastern Launch FAQ. The big question some players in this region may have is if there will be additional servers brought online for this launch? The answer is no, and players are encouraged to find a home on one of the current European servers. You will find a list of all the countries included in this launch below. Continue Reading »
You may recall that a few months ago SWTOR was officially released in the Asia-Pacific region. When the servers were brought up for the region it was announced that players who lived in that region and currently had characters on North American or European servers would be able to transfer their characters to the Asia-Pacific servers a few months down the line. Well that time is now.
This is a free service being offered only to players who live in that region, and while it is great news for these players the road has not necessarily been a smooth one so far. The process is largely a manual one for the time being, and due to this Mr. Stephen Reid is communicating quite frequently with players of that region to try and help make sure any problems with the transfers get handled smoothly. Check below for some of the quotes from Stephen Reid, and be sure to check out the Asia-Pacific FAQ if you have any questions about the transfer. Continue Reading »
Another Tuesday, another round of scheduled server maintenance. This week’s patch notes are filled with a bunch of quality of life fixes, such as being able to properly add offline players to your friends list, as well as some class damage changes, like Gunslingers and Snipers receiving a 5% damage boost to several abilities.
Check after the jump to see all of this week’s fixes, and as always we welcome your comments in the comments section below! Continue Reading »
Ah Firday, day of my most favorite thing ever on the SWTOR forums: the Community Q&A. Questions answered this week have actually been gathered from two weeks ago, but they are no less relevant on the current game state. I always love it when I see a game company opening up direct communication with their fans, so kudos to BioWare for taking the time out even during busy weeks like this one must be in order to reach out to the community.
The servers were down for an unscheduled maintenance last night in order to get in a couples fixes players have been experiencing since the launch of 1.2. This is not the first time the servers have gone down unexpectedly since 1.2, but it’s important to realize that this is not unusual. Whenever a big update like we saw with 1.2 gets deployed there will inevitably be a few bugs that seek through that need some TLC. While there is always the hope that these unscheduled maintenance periods are a rare occurrence, it is at least good to know that the development team is hard at work keeping SWTOR up and working for us. Here are the patch notes from last night’s maintenance:
1.2.0c Patch Notes
4/19/2012
General
Corrected an audio issue that could cause a loud, perpetual “jet engine” sound that is most noticeable on the Republic and Imperial Fleets.
Corrected a rare issue that could cause players to be unable to access their guild.
Classes and Combat
Bounty Hunter
Mercenary
Heatseeker Missile: This ability will now only gain extra damage from your additional stacks of Heat Signatures and will not incorrectly detect debuffs from other players.
Trooper
Commando
Demolition Round: This ability will now only gain extra damage from your additional stacks of Gravity Vortex and will not incorrectly detect debuffs from other players.
World Event
Jeelvic the Jawa will no longer take more DNA samples than intended for purchases.
Players who were not properly granted final event codex entry and title for defeating Infected Trapjaw, Zama Brak, and Urtagh will be granted both the title and codex entry.
PvP
Increased rewards for players on the losing side of Warzone matches.
Players will now receive rewards for Warzones if they have earned at least one medal.
Servers will be going down tonight at 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST) while BioWare deploys a patch. While the serves are expected to be down for 4 hours the maintenance time could be extended as necessary. Players will be required to download a copy of the patch upon launching the game after the servers go back online.