Today SWTOR’s Lead Interface Artist, Michael Voigt, guided players though what options will be available to players when they can begin customizing their UI when we finally get our hands on game update 1.2. In the video Mr. Voigt shows off how players can open up the customization window, some of the default layouts available to them, and the options for full customization if they choose to employ them. Players will even be able to save the customization they perform for one character, making it easy to set up all your characters after you are done. You will even be able to share your customizations with your friends, which is perfect for showing what you like as well as helping any MMO newbies who may not understand how they can optimize their experience.
Check out the video and let us know what you think in the comments section below!
Are you one of the lucky few who will able to attend PAX East this weekend? If so you can expect to see the SWTOR Developers there talking about, and showing off, game update 1.2.
Attendees will have a chance to meet and chat with the Developers, play some of the new 1.2 content (using the Razer peripherals developed for The Old republic no less), and will even be able to grab exclusive Black and White Tauntaun Mini-Pets, which can only be obtained by coming to one of the events SWTOR will be at this year. James Ohlen will also be part of a panel put together by MMORPG.com titled: The Future of Online Gaming. this panel will be discussing where the MMO genre is going in the next 10 years, and attendees are welcome to bring questions to ask members of the panel.
Check after the jump for a full list of events this weekend, and if you are one of the lucky few who will be in attendance we hope you have a ton of fun! Continue Reading »
BioWare released the first two videos of the Guild Summit panel today. Both the Operations and PvP videos were released, making these excellent views for any end game player who is wondering what they can expect from update 1.2 and beyond. BioWare will be releasing more of the videos next week. Keep an eye on swtor-life for the videos as soon as they are released.
Comments Off on First Videos From Guild Summit Made Public
BioWare had a nice full day of surprises in store for players yesterday, and this one may have been the most unexpected of them all. The Developers have decided to start their very own podcast, with developer interviews and news straight from BioWare.
The first episode launched yesterday and is focused around the combat changes players will be experiencing in 1.2. Combat designers Austin Peckenpaugh and Cameron Winston sat down with show hosts Eric Musco and Brooks Guthrie to talk class balance, the new Warzone Novare Coast, and even gave a little hint to a new Heroic World Boss we can expect to see on Voss, the Nightmare Pilgrim. One of the most interesting little tidbits of info out of the show was concerning forum posts, specifically what kind of posts get the most attention from the developers (here’s a hint: Whining about your individual assumptions and experience is less likely to get noticed. Instead offer expanations about the overall game experience that are affecting the community as a whole without making unproven assumptions.).
Head on over to the official site and check out the new podcast. This first episode clocks in at just under 20 minutes long, hopefully the shows length will be extended a bit in the future. in the mean time be sure to let us know what you think of the new show in our comments section below!
Comments Off on New SWTOR Podcast Straight from the Developers
This week’s Community Q&A was all about the developers bringing players the answers to some of the most burning 1.2 questions they have come across, and boy did they deliver. This week’s article is chock full of all kinds of 1.2 goodness, including what has been my favorite response to a question since the Q&A articles began:
Aymi: You guys are including a whole bunch of things to motivate us to reroll and unlock stuff through Legacy, but if I’m playing on one server because the community is great, I’ll be limited to eight characters. You said during the Guild Summit you were going to think about it at some point, any update on that?
Daniel Erickson: We are 100% committed to providing more character slots per server in the future but unfortunately we’re not ready to talk about how that will work.
This is great news for players like me who have already used up all 8 character slots but have no interest in switching servers. Outside of that little gem there is still a metric ton of great info in the article, including a huge answer from Georg Zoeller about how gear and reverse engineering is going to work in 1.2.
Head on over to the official SWTOR site and read the article at your earliest opportunity. You will not regret it. And as always feel free to share your thoughts on everything with us in the comments section below!
Comments Off on March 30th Community Q&A: A 1.2 Discussion
Today William Wallace, Senior Game Designer for SWTOR, posted a nice long Developer Blog talking all about the Legacy System. Players who have been following the development of the Legacy System and all the news since the Guild Summit may find a lot of the info presented here to be a re-hash of what they have heard before, but there are a few new gems of information placed in there to make it worth a read for even the most dedicated TOR player.
Along with going over some of the new features we can expect Mr. Wallace also talks about the design philosophy behind some of the choice BioWare has made about the features they want to make available to players. Are you curious as to why Smugglers may be Force Choking their way to victory during their quests? Maybe you want to know how an Inquisitor can be calling down Orbital Strikes from the Imperial Fleet? Well all this is touched on by Mr. Wallace.
Check after the jump for the full article, and let us know what you think in the comments below! Continue Reading »
During the Guild Summit it was announced that Game Update 1.2 will include, among many other things, that players can expect to see some in-game events starting up. Now the details as to what these events will be and what players can expect to see from them is scarce, but recently SWTOR’s Community Manager, Mr. Stephen Reid, has offered up some more tidbits of data to give players some idea of what they can expect. Continue Reading »
Comments Off on Stephen Reid Weighs in on In-Game Events
One of the big announcements to come out of BioWare in recent weeks has to be the upcoming changes to the crafting system in game update 1.2. While the system itself has been generally well received, there have been some big issues with the current end-game viability of most of the skills. In order to improve all the skills many of them are getting new recipes, the ability to craft new modable gear, the removing the Bind On Pickup requirement for some of the recipes. BioWare posted a nice bit of information on the specifics of the changes we can expect to see when 1.2 hits the live server.
The Day 2 Embargo on the Guild Summit has been lifted and a plethora of new information is now coming our way. PC Gamer has posted a really nice article that takes an in depth look at they star of the Guild Summit, the Legacy System. While this was an early version of the 1.2 changes, meaning everything is subject to change, it is still a great little in-depth look at some of the features we can expect to see when 1.2 finally hits the main stage.
With all the information that came out of the recent Guild Summit it is only natural that players are looking for some clarification on all the various tidbits that have been released. Ever since the summit the SWTOR forums have been flooded with post from people looking for info, wanting more details, and the inevitable complaining about gameplay features they have not even experienced yet. Luckily for everyone the master of the forum posts, Mr. Georg Zoeller, has been laying down some of his famous yellow posts to squash some of the rumors and questions running across the boards. Continue Reading »