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Tag Archive 'beta'

Advanced Classes: Bounty Hunter

Published by under Bounty Hunter,Class on Apr. 11. 2011.

Going through all the blog posts and tweets and everything else has left me exhausted. The amount of information given in this last Friday Update is staggering if you think about it, as it is something actual about our classes we are playing at launch. In the bigger picture, if you look at it like I do, it really breaks down class roles, and that leads to the reality of how close we actually are to finally playing this game. With all of this, I am going to try to dissect some of this information in relation to the Bounty Hunter.

Diving straight in, I am going to start with this quote below:

Choosing an Advanced Class is very important in The Old Republic, as within your Advanced Class, your character will reach their full potential. Your Advanced Class choice dramatically alters the gameplay experience of your base class by providing access to two exclusive skill trees per Advanced Class, with a third being shared between both Advanced Classes.

So how I take this is that this plays out like any other MMO so far, even the venerable Warcraft and how their Talent trees used to be when it wasn’t so restricted. This basically say “Hey, pick the AC you want, you still get the base class abilities of the class itself, thus this being the Bounty Hunter. You can even place some points in the other AC. So, just like WOW, we get 3 talent tress to mess with to fine tune the type of player we want to be and how we play.

Now, as much as I hate “cookie-cutter” builds on classes, I don’t see a way Bioware can stop this. Some abilities are going to be better than others and there will be those that will probably force those upon you depending on the role you pick. With this in mind, I hope that Bioware gives us the “Dual Spec” option so that we can have 2 builds based on what we are doing (Soloing/Group).

Something else I picked up on is this:

As you level up, your character will gain abilities from three sources:

  • Through trainers, from their base class (e.g. Sith Warrior)
  • Through trainers, from their advanced class (e.g. Marauder)
  • Through skill points spent in the skill trees of their Advanced Class

 

So no longer is it the run to one trainer and you’re done. We now have to hit up the Base Class (Bounty Hunter) but we also have to fine the AC trainer that we are playing, in my case which will be the Mercenary. This is interesting as unless these are always grouped up, you have to make sure to remember where each are to make sure all of your abilities are up to par.

Now the fine folks over at Bioware even gave us the break-down on the roles for the Bounty Hunters:

Bounty Hunter Advanced Classes

Mercenary (Roles: Mid – Long Range Damage Dealing, Healing)

PowerTech (Roles: Close – Mid Range Damage Dealing, Tanking)

  • As previously announced, the Bounty Hunter’s Mercenary Advanced Class now features the ‘Bodyguard’ skill tree, allowing this iconic class to fill the role of a medic if desired.
  • The ‘Advanced Prototype’ skill tree, shared between both Bounty Hunter ACs, now features an upgrade to the base class flamethrower, which allows the player to rotate while using the ability.

We now see how the Bounty Hunter breaks down. Mercenary breaks down into a DPS/Healer role and the Powertech breaks down into a DPS/Tank role. Now for all you WOW’ers out there, Bounty Hunters look to have the possibility of being Paladins of Swtor.

Those that are going the Tank Bounty Hunter will also have that DPS chance of speeding up their leveling without sacrificing the Tank aspect of it. It also plays

I, like many, think this last update was a great one. it really moves use one step closer to that fateful date where we all get to jump in game and put all this information we have been hoarding for so long to the test. In regards to the Bounty Hunter, playing a main healer and knowing I have DPS choices to help in the leveling process make me very happy as well.

9 responses so far

Crew Skills and Crafting “crits” in Star Wars The Old Republic MMO

Published by under Crafting,SwtorCrafter on Mar. 28. 2011.

 

Something I have been wondering about for quite some time is the level of item one can expect to craft after a “crafting crit” takes place during item creation.  Will the created item be on par with raid loot drops, PVP drops, or other drops or rewards from missions?
Read on!

Continue Reading »

12 responses so far

Scam Alert

Published by under beta testing on Mar. 21. 2011.

The Old Republic is a strange beast. It has more than 1 million registered forum accounts, more than 260.000 Facebook Likes and more than 25000 registered guilds and the game hasn’t even entered closed beta stage. There’s another oddity we are now seeing. There is a scam going around offering game testing access for money. Scam, for a game that is not out yet. That must be some kind of first.

All jokes aside, I can understand being eager to play the game, but giving money for something that you are not sure even exists should be a big no-no for everyone. If you receive an offer or and email telling you you can purchase access to the game testing program, know that your credit card info can be stolen, you can receive a non-legitimate game testing account and rest assured that even if the aforementioned plights do not strike Bioware will notice the account is now being played from another IP, town, state or country and will ban you for life. Let me spell that our for you F O R    L I F E. You don’t want that, now do you?

Here’s the official word on recognizing and avoiding this scam:

It has come to our attention that there are multiple individuals and sites claiming to sell testing accounts, “beta keys,” or other offers of access to our Game Testing Program. All of these offers are false. BioWare is not issuing invites to Game Testing via any method other than those we outline here on SWTOR.com.

We must caution you that these offers are often scams designed to steal your money, credit card information, or identity. While we understand that you are eager to participate in Game Testing, your security is extremely important, and attempting to participate in these offers could put you in very real danger.

Furthermore, the sale of accounts with access to the Game Testing Program is strictly prohibited by the Game Testing Agreement. We closely monitor the activities of all accounts involved in the Game Testing Program, and are quick to notice accounts that change hands. In the event that an account in the Game Testing Program does change ownership, we immediately take action to the fullest extent possible, including permanently banning the account from the Service.

You may also encounter e-mail scams that indicate you have been invited to the Game Testing Program. If you are invited to the real Game Testing Program, you will receive an e-mail with instructions from no-reply@bioware.swtor.com. Any other e-mail address claiming to offer an invitation is likely to be a scam. If you receive an e-mail and are in doubt or are concerned about its validity, please forward your concerns to bwacommunitysupport at bioware DOT com. If you do receive a genuine testing invitation from us, you will also be able to view the invitation and testing information at www.swtor.com/tester.

If you discover a scam pretending to offer access to the Game Testing Program, please forward all relevant information to us at bwacommunitysupport AT bioware DOT com. Your security and the security of your fellow community members is important to us, and we appreciate your help.

One response so far

Will you auction house or gather in Star Wars The Old Republic MMO?

Published by under Crafting,SwtorCrafter on Mar. 17. 2011.

 

 

My question to you today is:

 

Based on your normal play style how do you see yourself acquiring the materials you need to craft in SWTOR?

 

Will you use the auction house mechanic relying on other players to provide the auctions for you to buy, or will you rely on yourself and your companions to gather what you need via the gathering mechanics and the missions?

Read on!

Continue Reading »

9 responses so far

Well That Was A Strange Week

Published by under Blog,Editorial on Mar. 16. 2011.

With Pax now behind us, how did BioWare deliver ?

 

Well, they gave us exactly  what they said they would (not everything we wanted as fans). What they told us before Pax, they had the goods there. They had the early levels on the Sith classes, and what seemed to be a very respectable mid lvl instance. A great deal of interviews have come in, and I’m sure many more are on the way.

In respect to the game play, most every comment is positive, and from the footage we have seen, the instance does look like a highly engaging, and a somewhat challenging, fun packed run.

 

The only downside I would call out, is that of queues, that none could of foreseen. A 7 hour wait after 10 minutesof Pax opening, I’m sure you could have had four times the amount of games running, and demand would still outweigh the supply.

Continue Reading »

One response so far

A glimpse into the numbers of people involved in Star Wars The Old Republic “game testing”, from James Ohlen

Published by under beta testing,Events,Live Coverage,PAX East on Mar. 13. 2011.

swtorpax

 

In their latest interview from the PAX East convention of 2011, Darth Hater sat down with Bioware’s creative director, James Ohlen.

 

Darth Hater: “We also heard that in your dialogue system, you are tracking metrics on when people are pausing to see how long they’re taking to make decisions and things like that to really work on the dialogue. So you are getting ton of information from the testers?”

 

James Ohlen: “We keep on getting more and more information as the testing groups get larger. We had two groups of a thousand players on a shard and that got us a lot of information because it was a lot more people playing together. We were able to see a population that was not indicative of the final game, but it was closer to it because the populations were so much bigger than just a couple hundred. We’re able to use that to make a lot of adjustments; it also validated a lot design decisions we made months earlier. The game really gets a lot better every single month. It is pretty impressive. The developer teams are getting faster at making changes and making adjustments to feedback. Two years ago it would take so long to see a change in the game, but now you see changes every month.”

From what I remember in the past, we have never really gotten a definitive number from a developer about just how many people are involved in “game testing”.  If I remember correctly the only estimations of a number came from the statement of “more than I could fit in my office” or something to that effect. (the actual quote escapes me at the moment but it was very similar to that statement)

When they tell me that they have two groups of a thousand players on a shard that gives me a better idea as to how far they are along in the numbers of people that they have allowed in at this point.  I figure it is more than two thousand at this point, but at least I now have a baseline reference.

The comment that they were “on a shard”  also makes me wonder if they also have the ability of running more than one shard at this time with their current server structure.  I am thinking they do and that they may be currently operating several shards at this point in time.  Maybe a private in house version for the developers only that showcases the latest builds, maybe a couple for outside the office testers, and etc.   I may be way off base,  as this is just speculation on my part.

In the end though, with this developer interaction I feel better about the testing process going on at Bioware.  One of my fears from the past was that they didn’t have the amount of people testing their game that they needed to find out all that was necessary.  That a small minority of people testing would sway the design decisions in directions I as a MMO veteran did not approve of for my gaming time.

With a number of at the very least two thousand testing the game, I feel much better that a wider view of MMO mechanic and game play design is being addressed.

Now if I could just get my hands on it and test out the “Crew skills system” I could die a happy man.      🙂



3 responses so far

Bioware developers panel appearances for PAX East 2011

Published by under Breaking News on Mar. 10. 2011.

Just like the awesome community manager he is Stephen Reid has no sooner had his feet hit the dirt in Boston and he is already filling us in on what to expect from them at PAX.

In the dev tracker we get the following response on what panels the Bioware developers wil be speaking at during the conference.

Here is the list,  read on and if you are lucky enough to attend, have fun trying to make them all and still play the game!   I wish all the developers and the fans good luck and hope to see some great coverage coming our way soon!

(lucky bastards) 🙂

Stephen Reid:

Hello from Boston!

With PAX East 2011 just a day away – well, give or take about eight hours, given my late post – I’m very pleased to tell you about a few guest appearances BioWare staff members will be making on various panels over the weekend.

Please note, these are not official panels for Star Wars: The Old Republic. They are panels on various subjects that we were asked to provide speakers for. If you attend any of these panels, there is no guarantee that The Old Republic will even be spoken of… well alright, it’s pretty likely.

However, like I said, they’re not official panels for TOR and we’re not aiming to make huge announcements at any of them! In that vein, we will also not be providing ‘official’ coverage of them. However, I expect a few fansites might pop along. (And to them, I apologize for the late notification!)

They’ll all be very interesting panels to attend, and now we have all the details confirmed we wanted to give PAX attendees a chance to organize their schedules around them. So, without further ado, here are the details, in chronological order, as lifted from the official PAX East schedule:

PANEL: Video Game Comics: Lifting the Curse

LOCATION: Wyvern Theatre
TIME: Friday, 10:30am – 11:30am

DESCRIPTION: Comic books based on video games have not traditionally been very well received. While some have sold well, most are at the bottom of the barrel when it comes to critics and direct market sales. How can the tide turn? What needs to be in a video game comic to make it worth reading? And could Video Game comics wind up being the savior of the comic book industry? Join representatives from across the comic book industry and moderator Lucas Siegel, Site Editor of Newsarama.com as they figure out how to remove the curse of the terrible video game comic.

Panelists include: Lucas Siegel [Site Editor, Newsarama] and Rob Chestney, [Creative Services Manager, BioWare Austin, and author of Star Wars: The Old Republic – Threat of Peace (Dark Horse Comics)]

PANEL: Interactive Drama: Dialogue as Gameplay

LOCATION: Cat Theatre
TIME: Friday, 2:00pm – 3:00pm

DESCRIPTION: Do narrative games provide dialogue choices that enhance gameplay? Is it important to develop relationships through interactive choices between player and non-player characters? How are interactive conversation choices designed and how important is the user interface? What does it mean to experience Interactive Drama in a gameplay mechanic of dialogue choices?

Panelists include: Jonathon Myers [Co-Founder, Writer, Reactive Games], Stephen Dinehart [Chief Wizard, NarrWare], Dan Tanguay [Design Specialist, Vicarious Visions], Emily Short [Interactive Fiction Author, Independent], Jeff Orkin [PhD Candidate, AI Researcher, MIT Media Lab], Martin VanVelsen [Senior Research Engineer, Carnegie Mellon University], Daniel Erickson [Writing Director, BioWare Austin]

PANEL: MMORPG.com: The Future of Online Gaming

LOCATION: Naga Theatre
TIME: Saturday, 5:00pm – 6:00pm

A panel of MMORPG experts gather to chat with fans on where the online game market is going. With games moving into the mobile space, free to play pricing models and five major launches in 2011 the online market is in for a major year. The panel will have speakers from some of the top upcoming games in the online space plus legends in the industry. Fan will be able to ask questions and get answers from top development studios about upcoming games as we hope to explore where online games will be going for the next decade.

Panelists include: Curt Schilling [38 Studios], Scott Hartsman [Trion], Colin Johanson [ArenaNet], Craig Alexander [Turbine], Garret Fuller [MMORPG.com] and James Ohlen [BioWare Austin]

 

If you make it to PAX, check out these panels, folks!

One response so far

Pre Launch Guild Program announced for Star Wars The Old Republic.

Published by under Breaking News on Mar. 09. 2011.

 

 

Today we got a big surprise, a Wednesday update!  Today it was announced that Bioware has included a Pre Launch Program for Guilds in SWTOR.

Allison Berryman tells us the following:

 

Today, we’re excited to announce the launch of the new Guild Headquarters (HQ) as well as the Pre-Launch Guild Program. Many members of the community have already been organizing guilds on the forums, and we’re now happy to provide the tools to officially register and reserve your guild’s name. In this new section of the website, you can search for an existing guild to join or you can create a new guild and begin recruiting members. When Star Wars™: The Old Republic™ launches, you may be able to import your guild directly into the game, subject to availability and meeting certain criteria*.

Every guild gets its own guild mini-site on www.StarWarsTheOldRepublic.com, complete with information about the guild, its recruitment status, and its own public and private forums. Create or join a guild now and you’ll have the opportunity to have your own space to socialize and organize before the game launches. Every guild is automatically entered into the searchable guild database, which makes it easy for players to find their ideal guild. Get your guild together early and get ready for The Old Republic!

To learn more about guilds in The Old Republic, check out the Guilds Game System page for details, and to search for or join a guild, visit the Guild HQ now! Also be sure to visit the Guilds FAQ for answers to commonly asked questions.

*Conditions and restrictions apply. See Guilds FAQ for full details.

To report bugs, please use this thread in the Website Feedback and Support forum. Please note that some words and phrases, particularly some relating directly to Star Wars, are restricted. If you feel your desired guild name is restricted in error, please contact us using the site support form.

 

The end result is guilds now have the capability to reserve their in game name, that can be huge for some guilds that have names that are contested.  I see the possibility for griefing here, but hey what are you going to do as a game development company?  You have to give players the chance to reserve some things.

The main thing I do not like about this process is this little nugget of uncertainty…..

 

*”We will make reasonable efforts to ensure that qualifying guilds are imported into a server that meets your specified preferences, but we cannot make any guarantees given the anticipated volume of guilds (among other factors). All server placements therefore remain in our sole discretion. We also cannot take responsibility for technical errors or glitches that prevent your guild from importing into the game as planned. See Terms of Service for more details.

When we begin placing guilds on servers, we will take into account all the information that has been provided, including the server type and the allies and adversaries you have selected. We will make reasonable efforts to place each guild according to their specified preferences but cannot make any guarantees given the anticipated volume of guilds (among other factors).

 

So what this means is that Bioware will be placing your guild on a server at release, you dont pick they do, and if your lucky you will get to land on the server type you have chosen (pve,pvp,rp-pve)

I dont find this to be very cool at all.  As a guild I should be able to choose the server I wish to play on.  What if certain guilds want to be aligned in game but they get “placed” on different servers?  I don’t think Bioware has put enough thought into this aspect of the system and frankly I am sad about that.  I can understand the reasoning behind it such as server balancing and such but I dont like when my liberties that I have grown used too in past MMO’s are taken away.

There are other requirements or “criteria”  that will need to be met if a guild can successfully use the pre-launch system in phase 3, for example:

 

1) At the beginning of Phase 3, the guild leader must log in to the website and verify that their guild remains active and wants to be imported; and

2) The guild has at least four members who have pre-ordered the game by the time we initiate the import.

3)Guilds will have no more than 500 members.

 

The pre-order requirement is fair i think.  They could have made it higher but i think they chose to be fair and allow guilds that may be smaller the chance to still use the system.  I plan to pre-order.

Also we got a look at what might be the final server play style designations?

 

“Why are there multiple server types?

Star Wars: The Old Republic will offer different server types that emphasize different styles of game play such as Player-vs-Environment, Player-vs-Player, and Role- Play. When your guild gets transferred into the game, it will be placed on the server type that most matches your selection.

Player-vs-Environment (PvE) servers can be considered representative of the standard play style and rule set. The focus on PvE servers is on experiencing the story and working with friends against the non-player enemies in the game world.

Player-vs-Player (PvP) servers have a slightly different rule set as PvE servers. On a PvP server, players may be attacked by other players from the opposing faction in more areas of the game world.

Role-Playing (RP) servers use the standard PvE rule set, but are identified as great places for players who enjoy acting out their characters in the game world to congregate and find other like-minded players.”

 

So no big deviation from the norm here, PVE, PVP, and RP are pretty much the standard server types and what most players have grown to expect.  I think most of us expected just this type of classification.

All in all it is a pretty neat addition to the options a guild has in game and out of the game, and it helps them get organized pre-game.  This is very important for most guilds that will have formed their member base before release.

I give it a thumbs up even though I am not too pleased with the server placement being out of my control.



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How can a guild best support their crafters in Star Wars The Old Republic, part two

Published by under SwtorCrafter on Feb. 25. 2011.

 

Swtorcrafter Bounty Hunter!

How can a guild best support their crafters in SWTOR, part 2

 

With the small amount of material available on the crew skills system it is really hard to speculate on what I think will be important for a guild to focus on when trying to support their crafting efforts.  I am going to speculate anyway though because it can’t hurt to guess at this stage.

Read on!

Continue Reading »

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How can a guild best support their crafters in Star Wars The Old Republic MMO?

Published by under SwtorCrafter on Feb. 22. 2011.

 

Swtorcrafter Bounty Hunter!

(A topic suggested by my loyal blog reader Daelda, thanks!)

The question I want to pose to you today is:

How can a guild best support their crafters in SWTOR?

 

One of the things I absolutely hate to see in a guild group is a lack of optimization of equipment.  When I see guild groups in game and I mouse over their equipment and they are wearing shoddy, mismatched gear that is tiers below the optimization that I as a crafter know is available, it makes me sad.

It could be this way for many reasons, either they don’t know any better, or possibly their guild crafters are failing in gearing up the guild.  If it is the latter then possibly it stems from a lack of support from the people they need to be gearing up.

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