With the first blog that I will post about the crew skills system in SWTOR I wanted to reach back into a dev blog from the main site and show you why it was that I decided I was going to partake in this crafting system they are creating.
from the dev blog entitled ” closer look at crew skills” written by Patrick Malott
You can find what I am referring to there. I wanted to take just the first part because to me it says enough to let me know I like where this is heading…
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Swtorcrafter Bounty Hunter!
About the author,
Swtorcrafter is a crafter at heart, dating back to the start of the Ultima Online beta. It was there that he developed his love of massively multiplayer online crafting systems, in game economies and fan site creation. It was there in that realm that he was first introduced to what it was like to play online with other people instead of just a single player PC game.
It was a grand six years, the longest he has been in any one MMO since.
He has searched countless realms searching for that feeling again, sometimes finding satisfaction, sometimes not.
Now as he grows older he decides it is time to “go all in” one last time to try to find that perfect anvil, the crafting system of his dreams, and the community to share his thoughts and insights with.
*Enter stage right*
The Game: Star Wars The Old Republic MMO by Bioware.
The Community: www.swtor-life.com
*fingers crossed*
Mythic Entertainment is a developer and publisher of a well publicized, but somewhat lackluster MMO based on a well loved and known world of Warhammer (no pun intended – I know the chicken and egg story in this one and I am allowed to make fun of it!). They were lately mentioned in the news since they took over the European operation of Warhammer Online from an outsourced company GOA. They are also owned by EA (used to be EA Mythic at one point). What does this have to do wih SWTOR?
Bioware, developer of SWTOR is also part of EA and they seem to have “NOM NOM”-ed Mythic so it is from now on known as Bioware Mythic (notice whose name is first here!). There was some talk a while back about the two studios becoming a part of the same MMO/RPG department within EA, but this was never confirmed. I guess that now they are not separate entities anymore. I hope swtor benefits from all the experience Mythic is bringing to the table and also that they leave all the bad stuff in some dusty corner in the old office.
In an interview with CVG, Bioware lead designer and story writer, Daniel Erickson has said that the well publicized, fully voiced, conversation system in The Old Republic is “totally inked from Mass Effect”.
I must say that I enjoyed Mass Effect back in the day and I am really curious to see how it all works out in the MMO type game. I’ll also be revisiting Mass Effect 2 and Dragon Age to try and figure what we can expect in SWTOR, but more about that later.
The interview was conducted during this year’s E3 (the ultimate source of news for all swtor sites for months to come!) and you can read some excerpts in the CVG article. Here’s the most interesting bit for me:
Mass Effect changed the world because you became the hero. You actually became the most interesting thing on screen -you got all the best lines, and to be super cool. We had to go back and rewrite everything. The story telling system is totally inked from Mass Effect.
News spotted @ Massively.