Greetings everyone! The patch notes for this week’s server maintenance are now live, and it is quite a long list this time around. You can read all of the notes from this week after the jump. Continue Reading »
Greetings all, it’s time for another edition of the Community Q&A. This week the developers talk about the story decisions behind one of the Sith Warrior companions (you have to be logged in to see due to spoilers), discuss character mergers in respect to the Legacy System, and touch on a few crafting questions. You can find all the questions and answers from this week after the jump. Due to the spoilers associated with the Sith Warrior question it will be omitted, but you can find the question and answer over at this week’s Community Q&A post. Continue Reading »
Another Friday, another Q&A session between the developers and the community. This week we found out about some more features that may be included in the game at a later date (such as a mentoring system and some guild leader functionality), got some economy questions answered, learned the hows and whys of the companions, and a whole bunch more.
You can find all of this week’s questions and answers after the jump. If you want to submit a question to BioWare head over to the official forums and leave your question with the developers. Who knows, you may just find your question among those that are tackled next Friday! Continue Reading »
Servers went down, servers came back up, and we were presented with a nice healthy amount of patch notes for our trouble. There were a lot of little fixes in this weeks maintenance, and some little quality of life improvements as well. Almost all areas of the game have been hit with some fixes this week, not surprising since the game has needed some bugs ironed out since the release of 1.2.
Check after the jump for the full list of patch notes this week, and let us know your thoughts on them in the comments section below. Continue Reading »
Friday, oyu are indeed an amazing day. it’s the herald of the weekend, a day for fun with friends and family, and of course the day that the team over at BioWare takes the time to answer some of the community’s questions about SWTOR. This week the developers answer some questions about future game events, dual spec, a groupfinder, character transfers, crafting crit chances, and a whole slew of other topics.
As usual there is a bunch of great info that comes out of these weekly Q&A sessions that make it worth every SWTOR player’s time to check out the full article. Some of the future features are subject to change of course, but getting a little insight into what the team is working on for future content is always awesome. You can read all of this week’s questions and answers after the jump, and we would love to hear your thoughts on them in the comments below. Continue Reading »
The 1.2 discussion in the Community Q&A from last week was so huge a single week could’t fit it all in. This week’s post built on the premise from last week, having the BioWare developers take some time to answer all of our burning 1.2 questions. This week the developers talk about some changes in PvP armor and what players can do with their commendations once 1.2 goes live, answer some crafting questions about reverse engineering and augments, and the chance of new items being added to the VIP fleet vendors. There is also talk of a few bugs people are seeing on the PTS getting fixed, ability and class tweeks, and the titles those who spent the time helping to test update 1.2 can expect to receive.
BioWare also reminded players that to get the most out of these Community Q&A threads they should focus on asking questions about current game mechanics, not those that may be in development. Asking questions about future content is allowed of course, but more often than not they will not be able to release many details about these features other than “you will see them in the future.”
You can check out all of this week’s questions and answers after the jump, and if you have a question for the developers you can post it here on the official forums. Maybe you will see you question in next week’s post! As always please feel free o let us know what you think of this week’s Q&A session in the comments section below. Continue Reading »
This week’s Community Q&A was all about the developers bringing players the answers to some of the most burning 1.2 questions they have come across, and boy did they deliver. This week’s article is chock full of all kinds of 1.2 goodness, including what has been my favorite response to a question since the Q&A articles began:
Aymi: You guys are including a whole bunch of things to motivate us to reroll and unlock stuff through Legacy, but if I’m playing on one server because the community is great, I’ll be limited to eight characters. You said during the Guild Summit you were going to think about it at some point, any update on that?
Daniel Erickson: We are 100% committed to providing more character slots per server in the future but unfortunately we’re not ready to talk about how that will work.
This is great news for players like me who have already used up all 8 character slots but have no interest in switching servers. Outside of that little gem there is still a metric ton of great info in the article, including a huge answer from Georg Zoeller about how gear and reverse engineering is going to work in 1.2.
Head on over to the official SWTOR site and read the article at your earliest opportunity. You will not regret it. And as always feel free to share your thoughts on everything with us in the comments section below!
One of the big announcements to come out of BioWare in recent weeks has to be the upcoming changes to the crafting system in game update 1.2. While the system itself has been generally well received, there have been some big issues with the current end-game viability of most of the skills. In order to improve all the skills many of them are getting new recipes, the ability to craft new modable gear, the removing the Bind On Pickup requirement for some of the recipes. BioWare posted a nice bit of information on the specifics of the changes we can expect to see when 1.2 hits the live server.
Check after the jump for all the info. Continue Reading »
After a short hiatus last week (due to the Guild Summit), the weekly Q&A session between developers and the community is back this week.
As you might expect there are more than a few questions about the game features discussed during the Guild Summit, including the chances of getting an in-combat revive for the Trooper/Bounty Hunter healers (it is something that may be included in the future), increasing the amount of character spots players have on a server, and how changes to the crafting system will affect mats. There was also talk of pop up blockers for crew skills, adding more Quickbars, and upgrading the achievement system.
For all of this week’s questions and answers check after the jump, and let us know what you think of this week’s session in the comments below. Continue Reading »
The first official SWTOR GUild Summit officially kicks off today! As a special treat BioWare is going to be doing a livestream of today’s festivities starting at 10 am CST. Can’t catch the stream as it goes live? Don’t worry! We will be providing up to the minute details about the various reveals and facts announced by the developers as the day progresses.
Just check after the jump for all the reveals. This post will be updated all day long with all the facts, so keep checking back for more info! For a schedule of today’s events check out our previous post.
Update: The livestream is over. Thanks to everyone who joined us for the updates and a big thanks to BioWare for streaming today’s events for us! Continue Reading »