After the flood of info from San Diego Comic Con came in I decided to have some fun with it and ponder just what was my top ten info releases for me personally. I start with number ten and work my way to the one I felt to be personally the coolest. I wonder if your interests are similar to mine, or if you have even seen all this stuff yet?
One of the things I have really liked about crafting systems in past games I have played was the ability to break items down into raw resources or the ability to “Deconstruct” them. Sure the ability usually was present to just go gather myself and gain the resources I needed that way. Also I could just go to the auction house and buy them, but sometimes it wasn’t practical to do either or economical with crazy server prices and it was just easier to deconstruct stuff I had lying around for the few ingots of a certain type of metal or wooden grips, etc, I needed at the time.
I would like to thank Mr. Daniel Erickson for his time and giving us this great interview. We were honored to bring the community questions to him and are happy that we were able to get most of them answered. You can check out this thread on the official forums to see what were all the questions that were asked and which ones did get answers.
From the interview that me and Serge had with Damion Schubert and the Developer Q&A we attended with him, I got wind of something that has my ears perked for sure. The mention or hinting at a new mechanic on the horizon for crew skills in SWTOR.
I was hit by the realization of what I think I understand them to be planning immediately. In the Q&A with Damion Schubert when the first question of the session was asked to him, he replied with a response that included this little gem about a mystery “research system”
As part of our Fan Site Summit experience at Bioware offices in Austin, Texas, we got a chance to participate in two Q&A sessions that were organized with Damion Schubert, Lead Systems Designer, Daniel Erickson, Lead writer and Blaine Christine, Live Producer for Star Wars: The Old Republic. We managed to ask one question to each of them and I am providing you with a transcripts of these questions and answers along with complete audio recording of the Q&A sessions so you can hear what other sites asked and got answers for.
I would also like to mention that the impression you get when asking these developers questions is that they are really smart and approachable. I thought that the Imperial Agent question (that we actually got asked by one of the community members on the official forums) was going to catch them off-guard, but they had an answer right off the bat. They want to tell you everything about the game that they have been building for so long and it always take an effort for them to constrain themselves to not spilling the beans on not-yet-released information.
I was recently given the opportunity to play the Bounty Hunter class in an origin world experience at the first ever Bioware Fan Site Summit. It was a fun time indeed and I am thankful for the opportunity. It has answered a lot of questions for me personally about more than just the class, but on a broader level of having to do with my views on the game.
Swtor-Life.com has been given the honor of interviewing Damion Schubert, the Lead Systems Designer for Bioware, as part of the Fan Site Summit 2011. We gathered the majority of questions for the interview from the community and we thank you for making your voice heard.
Join us now as we dive right into just who Damion is for the company and what he has been involved with in the past, and the goodies we have to look forward to in the Crew Skills system! There are exclusive reveals about the yet unannounced aspects of the Crew Skills system to be found in this interview and we will be providing a transcript shortly.
A big thank you to all who posted questions in this thread on the official forums where we asked the community for their choice of questions to go to Damion, some of you got the answers I hope you were looking for.
Join me in my next Swtorcrafter crafting article where I discuss this information in depth, there is a ton of it to wring out of this interview!
Something I have been wondering about for quite some time is the level of item one can expect to craft after a “crafting crit” takes place during item creation. Will the created item be on par with raid loot drops, PVP drops, or other drops or rewards from missions? Read on!
Based on your normal play style how do you see yourself acquiring the materials you need to craft in SWTOR?
Will you use the auction house mechanic relying on other players to provide the auctions for you to buy, or will you rely on yourself and your companions to gather what you need via the gathering mechanics and the missions?
How can a guild best support their crafters in SWTOR, part 2
With the small amount of material available on the crew skills system it is really hard to speculate on what I think will be important for a guild to focus on when trying to support their crafting efforts. I am going to speculate anyway though because it can’t hurt to guess at this stage.