PvP is going to be changing in 1.2. Now this is no surprise for most players, BioWare has be very vocal about their desire to improve on PvP with the launch of their newest game update. But some players (myself included) may be wondering exactly what that means. Sure, some info has been made public through various sources, but there has not been a nice long post from a developer talking about all the changes we can expect to see.
Gabe Amatangelo made it his mission to change that.
Gabe went the distance and made a huge blog post about what players can expect to see on the PvP horizon. While he does emphasize that when the new update launches the ranked PvP will be considered in “Pre-Session”, with more improvements coming the the future, he still does a fantastic job on outlining what we all can expect to see in our PvP future. Gabe talkes about Ranked Warzones, the new rewards system, the AFK Vote Kick option, and some new ststs players can expect to see at the end of the match. Even if you just dable in PvP now and again it is well worth a read, and guilds who plan on grouping up for some Ranked Warzone madness need to head over and give it a read asap!
You can find the full post over on the SWTOR site, and we welcome your thoughts on the issue in our comments section below!
Georg Zoeller shared an exciting new blog post that gave players a sneak peak at some economy changes coming our way in the near future. In a particularly awesome touch it was presented to us in a nice little story fashion, making it the first blog post that was full of a little lore flair (keep it up Georg!).
According to the post we should be seeing a decrease in the speeder prices of certain high end models, as well as the ability to sell back speeders they already purchased. It also looks like the tier 1 and 2 speeder licenses are going to be reduced in price, though the tier 3 speeders may be seeing an increase in price to offset these discounts. Make sure to keep an eye on all the speeder vendors once 1.1.5 drops to check out all the changes.
It also looks like players can expect to see a bunch of new color crystals coming to the fleet for them to purchase. These will including purple crystals for the Republic players, high level black-yellow crystals at the pre-order crystal vendor, and some of the rare white crystals everyone has been talking about since a player was able to obtain one through an exploit (the player had his crystal taken away once it was determined that he gained it through illegitimate means). No word yet on the pricing of these crystals, but don’t be surprised if some of the rarer crystals set you back a large amount of credits.
Head on over to the SWTOR site and read the full post in all its story-based glory for the full rundown.
Rich Vogel, Executive Producer and member of the original development team, posted a lengthy blog post today entitled “Busting Bugs and Fixing Exploits”. As you can imagine the post is all about how the team at BioWare goes about fixing bugs in their system; what gets prioritized, how they attempt to discover them, and more. It is chock full of great information on how the team at BioWare works.
More after the jump. Continue Reading »
The question I want to pose to you today is;
What will your worth be as a crafter in Star Wars The Old Republic MMO?
I think on this subject a lot because to me it is very important. I derive great pleasure from being able to learn all the details about a crafting system in a massively multiplayer online game that I call home away from home.
I then achieve even more pleasure when I am able to take that knowledge and produce the finest items available to me as a master of that craft, in the most efficient manner. Provided that the game system I am in will allow the crafters to produce top-tier items. When I do however find a game that allows this, it is a joy to be a crafter because I know the fame that awaits the diligent, the methodical.
I have been called a “min-maxer” before and that’s ok. To achieve greatness and fame in a crafting arena one must be efficient, and creative. One must use a crafting and in-game economy to maximum effectiveness to be considered a true master.
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With the first blog that I will post about the crew skills system in SWTOR I wanted to reach back into a dev blog from the main site and show you why it was that I decided I was going to partake in this crafting system they are creating.
from the dev blog entitled ” closer look at crew skills” written by Patrick Malott
You can find what I am referring to there. I wanted to take just the first part because to me it says enough to let me know I like where this is heading…
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Yesterday was all about music on the official The Old Republic site. We first got a brand new developer’s dispatch video covering the music we’ll be hearing in the game and right after that we got to read the very first blog by Orion Kellogg, Audio Producer at LucasArts (awesome name btw). He begins his deb blog entry by quoting George Lucas no less and than he continues to talk about the voice acting, alien tongues, following in the footsteps of John Williams in regards to music and of course the creation of all the Star Wars sounds (in his own words: “the pew-pew of a blaster rifle”). You can read the full dev blog here.
To make yesterday the most awesome Friday update ever, Sean Dahlberg also announced the release of the seventh issue of Blood of the Empire™. Teneb Kel finds himself beaten and bloodied in the aftermath of the Lenico colony’s destruction. Trapped on a strange planet, he must draw upon the ancient Sith arts in order to ensure his survival–and to learn the secrets he needs to resume his vendetta against Exal Kressh. Check out the latest issue of Blood of the Empire now!