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Tag Archive 'Game Mechanics'

Bioware Don’t Dumb Down My Crew Skills In SWTOR!

Published by under Crafting,SwtorCrafter on Oct. 30. 2011.

Dumbing Down!

 

As a person who is still not in beta testing at this time I have the freedom to speak my mind and theorize on certain in game mechanics in SWTOR because legitimately I do not know for sure what some of them truly are like.  I have not as yet been infiltrated and absorbed by beta testing knowledge so I am still pure in my speculations and ramblings.

Take crew skills and crafting in SWTOR for instance, they have released a lot of general information in the past from mainly one dev diary and a lot of fansite interviews and some various Q&A’s found on the internet at different sites.

There is information out there, but it is just so up in the air right now what with all the rumors and hub bub I have been hearing floating around about how they are changing so many things about the crafting system at this time.

While I understand that they must change things as a result of feedback from the testers and actual time people have spent kicking the tires and such, the things I am hearing are worrying me to no end.

 

Why you ask?

 

Well OK, you twisted my arm.

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23 responses so far

On Cover and Gunslinging

Published by under Class,Game Mechanics,gameplay,Imperial Agent,PvP,Skills,Smuggler on May. 25. 2011.

Continuing his streak of highly informative posts on the main SWTOR forums, Principal Lead Combat Designer Georg Zoeller, voted most likely in his class to scream out “Mein Luftkissenfahrzeug ist voller Aale!” at inappropriate times,  stopped by once more to enlighten us about Smugglers and their Cover mechanics.

 

Georg Zoeller - The Wookiee Whisperer

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3 responses so far

Macro-roni and Cheese? Not at Launch, But…

Published by under Blog,Bounty Hunter,Breaking News,Game Mechanics,news on May. 23. 2011.

One of our favorite forum do-gooders, Georg Zoeller, dropped by the main forums today to wish us a Happy Rapt… no, my apologies!  He wanted to clear up a few things about auto-attacking, and whether or not there would be macro functionality in SWTOR at launch:

Macros are a pretty broad term for certain convenience and advanced user functions at this time. Some of those features are present as possible key binds in the game, others are not.

We’re not opposed to macros, we don’t hate them, in fact we will probably add them, but probably not for launch.

So what does this mean for us?

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8 responses so far