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Tag Archive 'Georg Zöller'

And the Dev Post of the Month Award Goes To …

Published by under humor on Apr. 11. 2011.

Stephen Reid Cuts Features from SWTOR

Georg Zoller made, what is probably, the funniest post on the official forums in weeks (or evah!). It was a response to one of the people that commented something about Stephen Reid cutting the swimming feature out of the HERO engine while Bioware modified it for SWTOR. I don’t know if the person that made this “accusation” ever again appeared on the forum, since I can’t think of a comback to this post.

Let me fill you in on a secret.

Stephen, in his function as Community Manager, prints the source code of the game engine we are using onto giant paper sheets. Daily. He then proceeds to personally use a pair of oversized, green scissors to cut out vital parts of it. We then scan the results, run them through optical character recognition, synthesize the output into wave files and feed them to the lip synching program that outputs the result using a mockup of Admiral Ackbar placed in an empty test level.

Our valiant IT department has set up a webcam pointed onto a giant 50′ monitor, focused on Admiral Ackbars lips. The image from the webcam is translated to a programmer equally skilled in COBOL and lip reading, who inputs the resulting source code directly from the screen into the source code repository, where it is stored on magnetic cards that are swiped by several dozen interns and flown via pigeon to London, UK, to deliver the latest and greatest demo to the showfloor.

This estemeed gentlemen and ladies, is how games are made.

(In other words – Stephen didn’t cut anything, and decisions on swimming were made long before he even arrived in the building.)

2 responses so far

Compilation of last week’s developer answers

Published by under news on Feb. 21. 2011.

Despite being a Fan Friday, this Friday update also brought us another Q&A with the developers section. Along with that, the developers have been very active on the forums lately and they have been answering various questions from the fans. Here’s a compilation of the most interesting Q&A from all of these sources.

Q: I would like to see an option to merchant sell all gray loot items in your inventory at once. Going a step further, if there was a way to mark items in your bag as you loot them so that when you sell them off everything that was marked is sold.

A: In TOR, you indeed have the option to command your faithful (or scornful) companion to make a trip to the nearest market to lighten your backpack and fatten your wallet by selling objects of purely monetary value.
Answered by: Georg Zöller, Principal Lead Combat Designer
Source

Q: I really hope they give us access to on-ship storage. Our personal vault should be there rather than some imaginary bank system for items that we access from everywhere in the universe.

A: Your ship’s cargo hold is, indeed, your bank.
Answered by: Damion Schubert, Lead Combat Designer
Source

Q: I hope Bioware has a Beta test just for PvP, I’m worried about balance…

A: Have no doubt, we aim to ensure every Advanced Class has at least one spec that has its place in competitive PvP. The PvP team is already diligently tuning classes based on testing results and will continue to do so as new functions come online. By functions, I mean things like enabling Smugglers in cover to be immune to ‘charge’ and ‘pull’ abilities.
Answered by: Gabe Amatangelo, Lead PvP Designer
Source

Q: Will armor be HP based? wich means you can loose your armor due to wear and tear?

A: Armor takes damage during gameplay, but still offers full benefits until such time that it is completely broken. Armor can be repaired for credits. No, we are not looking at permanently destroying items.
Answered by: Damion Schubert, Lead Combat Designer
Source

Q: In this game, we know the reasons why the Jedi hate the Sith so much. And most of us recognize that the Jedi are a pretty “good” organization. But what hasn’t been talked about a huge amount is why the Sith hate the Jedi. How do the Sith view the Jedi? Why do they think they would make better rulers? Do the Sith actually think that the Sith themselves are “evil”? Do they believe that Force has two sides, a dark side and a light?

A: Sith are evil.

The Sith philosophy is evil and encourages evil in its participants. We can get into endless philosophical discussions about whether anything is actually evil or actually good but if we are speaking from our modern, western view on the concept of evil then the Sith clearly qualify. They are encouraged to put the personal over the group, power over compassion and to judge everything’s worthiness to survive on its ability to fight for that survival. Mercy, sympathy, generosity, these are seen as weaknesses. Anger and rage are seen as strengths. These are not people most of us want to work with or have as neighbors.

That does not mean, however, that the Sith see themselves as evil.

In the Star Wars universe, followers of the Sith philosophy genuinely believe that these things we deem evil, are actually in the best interests of a society. They look at the disorder, corruption and infighting of the Republic and they scoff. “What those people lack,” an Imperial thinks, “is strong leadership.”

It’s equally important to remember that you don’t have to believe in any of this to play on the Empire’s side in The Old Republic. You can be the exception to the rule. You are merely making a choice to be someone who was born on that side of the fence. Or, in the case of the Bounty Hunter, someone who tends to work in that part of space. The light side Sith who works tirelessly to make his Empire a better place is a deeply compelling character.
Answered by: Daniel Erickson, Master of the Universe
Source
Editor Note: I highly recommend you go and read all of Daniel’s answer because, as always, he was very detailed in his explanation.

You can read the full Q&A from last Friday update by following this link

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