Today a new post popped up on the forums from Stephen Reid that relayed a question from Game Director James Ohlen. What Ohlen wants to know is this, what kind of Open World PvP do players like the most and what kind of Open World PvP do players want to see in SWTOR?
Now it is no secret that players have be hoping for a more interesting Open World PvP ever since the release of SWTOR. Well no everyone has a chance to weigh in and share their opinions with the big man himself. Here is the official post on the subject.
What kind of Open World PVP excites you most?
You can vote in the attached poll. Here are some more details on each type of objective:
‘Raw’ Open World – faction vs faction, with no faction population restriction mechanics AKA ‘true’ Open World PvP. Factions claim objectives.
PvPvE balanced – bolstering the underdog faction through NPCs, turrets, etc. Factions claim objectives.
Faction population capped – strict balancing in place between faction populations in objective areas. Factions claim objectives.
Guild based – everyone is your enemy except players in your guild. Guilds claim objectives.
Remember, you can follow James on Twitter @JamesOhlen; you can follow our main account @SWTOR.
You can head over to the forums and vote in the official poll here. The poll will only be open until April 4th, so be sure to get over and weigh in if this is a subject near and dear to your heart. Feel free to let us know what you think in the comments below as well!
I am pausing here to take a good look around. I have talked about the first three planets that have actual PvP on them. I have also touch on the two planets that have no actual world PvP on them after the origin planets.
I want to give you a list of planets and their levels for each faction. There is not much difference in the list, except that the origin planets are different and there are two planets that trade places depending on the faction. Other than that, both factions are on the same planets at the same levels. Continue Reading »
The planet Alderaan has been known throughout the galaxy as a place for knowledge, freedom, unity and the goal of peace. Many feel that if Coruscant is the heart of the Republic then Alderaan is the soul. The treaty of Coruscant disrupted that relationship and Alderaan withdrew from the Republic and became focused on the civil war among the noble houses.
The beauty and peace of Alderaan is now scarred with the blood and smoke of war. The once peaceful and smooth political process has degenerated into treachery and war. Added into all of this confusion, the Empire has backed an old forgotten noble house, Thul, and the Republic has been providing backing for another well known and old noble house: Organa. Continue Reading »
There are two safe zones on Tatooine. Anchorhead is the space port and Republic safe zone. Mos Ila is the space port for the Imperial side. Everything in between is PvP. There is even a small area that you can go free-for-all called Outlaw’s Den.
Here are a few things I’ve noticed. First, I play Republic, and on a PvP server. As I roam the sands of Tatooine, I see very few Imperial players. I am not sure if it’s just how the quests are spread out, but as I leveled on this planet, and coming back for a visit to refresh my memory, I saw very few Imperial players. Continue Reading »
Players just can’t stop finding ways to exploit on Ilum despite the changes made with BioWare’s first big game update. Luckily BioWare’s PvP man, Gabe Amatangelo, hopped on the forums to give everyone the rundown on the issue at hand.
It seems that players would capture the control points and then camp in the opposing faction’s medcenters in order to keep enemies from leaving their base in order to recapture control points. The original game design had enemy players instantly dying when they entered the enemy’s base, much like in warzones, but this feature was not working properly after the 1.1 update. Bioware is pushing out an Emergency Patch to fix this issue and is scheduled to begin at 8AM CST (6AM PST/ 9AM EST/ 2PM GMT/ 3PM CET) on 1/19 and end at 12PM (noon) CST (10AM PST/ 1PM EST/ 6PM GMT/ 7PM CET). Until then the population cap on Ilum has been reduced, taxis that lead into the area have been disabled, and the developers are encouraging players to avoid Ilum until the patch is released.
Associate Community Manager Joveth Gonzalez also made it clear that BioWare was well aware of the individuals who to advantage of this exploit and will be evaluating the situation and taking action as necessary. We will be keeping an eye on this situation as it develops and will bring you any updates as they unfold.
UPDATE: This maintenance period is now scheduled to begin at approximately 9:30AM CST (7:30AM PST/ 10:30AM EST/ 3:30PM GMT/ 4:30PM CET) on 1/19 and end at 1:30PM CST (11:30AM PST/ 3:30PM EST/ 7:30PM GMT/ 8:30PM CET).
Players who have played since launch already know the order of the planets near the beginning of your epic adventure. The Empire starts out either on Hutta (Imperial Agent and Bounty Hunter) or on Korriban (Sith Warrior and Sith Inquisitor) then moves on to the capital planet of Dromund Kaas. The Republic starts out on either Ord Mantell (Smuggler and Trooper) or on Tython (Jedi Knight and Jedi Consular) then moves on to the capital planet of Coruscant. These are the sanctuary planets. The opposing faction can’t visit these locations. So where does PvP start? Continue Reading »
One of my absolute favorite reveals of Pax Prime came from the Sunday presentation in the main theater. Of course Darth Hater was there and they did a outstanding job of covering it for us that could not attend, they brought us the scoop on what the Developers are referring to as open world pvp. It looks fun, it looks exciting for sure!