This week’s patch notes are as plentiful as last week’s notes, not surprising as we are still seeing some of the bugs from 1.2 hanging around. There are also some nice little quality of life features added, such as players reviving a “Timed Run” buff when attempting Eternity Vault or Karagga’s Palace on Nightmare Mode in order for them to better track the time needed to defeat them in order to gain the special titles.
You can find all of this week’s notes after the jump. Continue Reading »
Another Tuesday, another round of scheduled server maintenance. This week’s patch notes are filled with a bunch of quality of life fixes, such as being able to properly add offline players to your friends list, as well as some class damage changes, like Gunslingers and Snipers receiving a 5% damage boost to several abilities.
Check after the jump to see all of this week’s fixes, and as always we welcome your comments in the comments section below! Continue Reading »
The servers were down for an unscheduled maintenance last night in order to get in a couples fixes players have been experiencing since the launch of 1.2. This is not the first time the servers have gone down unexpectedly since 1.2, but it’s important to realize that this is not unusual. Whenever a big update like we saw with 1.2 gets deployed there will inevitably be a few bugs that seek through that need some TLC. While there is always the hope that these unscheduled maintenance periods are a rare occurrence, it is at least good to know that the development team is hard at work keeping SWTOR up and working for us. Here are the patch notes from last night’s maintenance:
1.2.0c Patch Notes
4/19/2012
General
- Corrected an audio issue that could cause a loud, perpetual “jet engine” sound that is most noticeable on the Republic and Imperial Fleets.
- Corrected a rare issue that could cause players to be unable to access their guild.
Classes and Combat
Bounty Hunter
Mercenary
- Heatseeker Missile: This ability will now only gain extra damage from your additional stacks of Heat Signatures and will not incorrectly detect debuffs from other players.
Trooper
Commando
- Demolition Round: This ability will now only gain extra damage from your additional stacks of Gravity Vortex and will not incorrectly detect debuffs from other players.
World Event
- Jeelvic the Jawa will no longer take more DNA samples than intended for purchases.
- Players who were not properly granted final event codex entry and title for defeating Infected Trapjaw, Zama Brak, and Urtagh will be granted both the title and codex entry.
PvP
- Increased rewards for players on the losing side of Warzone matches.
- Players will now receive rewards for Warzones if they have earned at least one medal.
Servers will be going down tonight at 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 6AM CDT (4AM PDT/7AM EDT/12PM BST/1PM CEST/9PM AEST) while BioWare deploys a patch. While the serves are expected to be down for 4 hours the maintenance time could be extended as necessary. Players will be required to download a copy of the patch upon launching the game after the servers go back online.
It’s the time of the week for you regularly scheduled server maintenance, but with a nice twist this week.
The servers will not be going down at all so no need to stop your play session for some updates! Just keep on swinging those lightsabers and fireing those blaster folks, because the fun just will not stop this week.
This week we have been overwhelmed with a cornucopia of various patch notes. We have literally been overwhelemed with patch note goodness.
Wait, did I say overwhelmed? Because I meant there were two notes this week. Yep, two patch notes.
The first fix this week was all about our favorite Wookiee, Bowdaar. Apparently some folks were not being granted Bowdaar when he should have joined your team, denying Smugglers everywhere to send a big, hairy tank straight into the middle of their foes. Bowdaar should no be joining your team as intended, and has been retroactively added to the squad of those players who did not get the Wookiee when they should have.
The second patch dealt with a glitch centered around the Imperial mission “Thus, Always, To Tyrants”. It seems that when players would use the Emergency Fleet Pass to leave the mission they would find a pair of bulkhead doors on the Security Deck to be locked, denying them the ability to complete the mission. This has been fixed so now players are free to leave the ship when they like without fear of being unable to finish the mission when they return.
That’s all for the Patch Notes this week folks, check back with us after next week’s server maintenance to get the run down on all the in gmae changes that come with the fix.
It’s time again for our weekly SWTOR server maintenance. The servers will be down from 2AM CDT (12AM PDT/3AM EDT/7AM GMT/8AM CET/6PM AEST) and are expected to be back up around 10AM CDT (8AM PDT/11AM EDT/3PM GMT/4PM CET/2AM AEST-Wednesday). All servers will be offline during this period as BioWare performs their weekly updates and bug fixes.
As always the servers could be down for longer than the intended 8 hours, and could very easily come back online before the 8 hours are up as well. If there are any major changes to the server downtime we will update this post accordingly.
It’s Friday and that means it is weekly Q&A time from the developers over at BioWare. They only released answers to 8 of the community member’s questions this week but with them going over the limit every week up till now it is hard to complain about something like that, especially considering as we should get a bunch of new info this week from the Guild Summit.
We get a little insight this week into the chances we will get mailboxes and GTN hubs in our ships and it looks like these options, or ones similar to them, will be included as unlockable features within the legacy system. Snuck into the end of this answer was the hint that BioWare will be talking more about legacy features in the near future, something everyone is looking forward to. BioWare also talk about neutral alignment gear, server maintenance times, and crfated gear v.s. endgame gear in patch 1.2.
See all of this week’s questions and answers after the jump. Continue Reading »
It’s that time of the week again, maintenance time. Servers will be going down tonight starting at 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) and are scheduled to remain down until 6AM CST (4AM PST/7AM EST/12PM GMT/1PM CET).
As always the servers could come back online before the four hours are up, or they could stay down longer if need be. We shall keep you posted if the times change for any reason.