twitter logo and link to our twitter account
SWTOR Life Logo
Search our SWTOR Database

Tag Archive 'species'

April 27th Community Q&A

Published by under community news on Apr. 28. 2012.

Friday, oyu are indeed an amazing day. it’s the herald of the weekend, a day for fun with friends and family, and of course the day that the team over at BioWare takes the time to answer some of the community’s questions about SWTOR. This week the developers answer some questions about future game events, dual spec, a groupfinder, character transfers, crafting crit chances, and a whole slew of other topics.

 

As usual there is a bunch of great info that comes out of these weekly Q&A sessions that make it worth every SWTOR player’s time to check out the full article. Some of the future features are subject to change of course, but getting a little insight into what the team is working on for future content is always awesome. You can read all of this week’s questions and answers after the jump, and we would love to hear your thoughts on them in the comments below. Continue Reading »

Comments Off on April 27th Community Q&A

TOR Lore: 1.2 and You

Published by under Lore on Apr. 11. 2012.

Greetings once again everyone! You may have noticed that TOR Lore has not been appearing on the site for the past few weeks. This is because I need to retreat deep into my lore cave and recharge my geek power cells in order to keep bringing you all of the sweet lore tidbits that you love. But now I am back, recharged and ready to go!

 

To celebrate my somewhat Ali-like return to the realm of lore I am going to be talking about some of the changes we will be seeing in 1.2, specifically how these changes are going to affect us from the lore immersion of our game. It’s no secret that there are players out there who are not happy with some of these changes and their reaching implications. I am referring to the Legacy unlocks, specifically the various species unlocks and Heroic Abilities. How are these going to affect our immersion, and are these changes going to be positive or negative? Continue Reading »

One response so far

TOR Lore: Zabrak

Published by under Lore on Jan. 26. 2012.

The Zabrak are a popular race in Star Wars due in no small part to the species’ most famous member, Darth Maul. Their horned heads and tattooed faces cultivate an image of a fierce and intimidating race, and in truth they are a fiercely independent and tough species. Yet for all their harshness they carry with them a great sense of pride and self-determination, not unlike humans. Today we will take a closer look at the Zabrak and what sets them apart from the other numerous species in the Star Wars universe. Continue Reading »

Comments Off on TOR Lore: Zabrak

TOR Lore- Origin of the Sith Pureblood

Published by under Lore on Sep. 15. 2011.

Female Pureblood 

There are some alien species within the Star Wars universe that anyone can recognize. You could show a picture of a Twi’lek, Wookiee, or Rodian to just about any random person on the street and they will be able to tell you that have seen them before, even if they can’t tell you their name. Yet there exists, in The Old Republic, several species that even some of more dedicated fans may have little to no prior knowledge of. Today we are going to take a look that the history behind one of those species, the Sith Pureblood. You will never see a Pureblood in the movies, and they don’t show up in very many of the games or stories in the expanded universe. Despite this, they are, in my opinion anyway, one of the most interesting species in TOR as their history is tied to the very beginnings of the Sith faction.

  Continue Reading »

7 responses so far

List of Playable Race/Class Combinations

Published by under Class,news,rumor,speculation on Apr. 09. 2011.

PC Gamer 2011 May Cover

Darth Hater got a tip from one of their forum visitors that May issue of UK PC Gamer has released what they claim to be an entire list of species and compatible classes in Star Wars the Old Republic. Here’s the list:

 

Humans: Can play every class.
Zabraks: Can play every class.
Miraluka: Jedi Knight, Jedi Consular
Sith Pureblood: Sith Warrior, Sith Inquisitor
Chiss: Imperial Agent, Bounty Hunter
Rattataki: Imperial Agent, Bounty Hunter, Sith Inquisitor
Mirialan: Trooper, Smuggler, Jedi Knight, Jedi Consular
Twi’lek: Sith Inquisitor, Jedi Knight, Jedi Consular, Smuggler
Cyborg: Trooper, Smuggler, Imperial Agent, Sith Warrior, Bounty Hunter

 

This is a great piece of information to speculate on. We first see there are no Cathar on the list (which is going to disappoint a lot of furry fans …) and then there are the Cyborg. For me, a huge sci-fi geek, the prospect of having a Cyborg character is dream fulfilling. I can’t decide which would be more cool, Cyborg light saber wielding Sith Warrior (ala general Grievous) or a dashing Imperial Agent whose cybernetic implants are all the talk among the ladies. Prospect of having such character almost makes me change my mind and play Empire at start. My Trooper and Smuggler Cyborgs would have a dark backstory as to why half their body is metal and not flesh. I wonder though why they didn’t do Jedi Knight Cyborgs. I mean, Luke Skywalker could be imagined as cyborg with his robotic arm and all.

To prove that his list is just speculation and nowhere near final we have Daniel Erickson posting on the official forums. You can check what he had to say on our Dev Tracker page (I am just linking there to show off how you can now link to single posts on our Dev Tracker page) or you can just read his post bellow:

Hey Folks,

The species/class combo list you’re referencing is not accurate. If it does appear in the magazine, that’s unfortunate.

My guess is that an enthusiastic member of the press wrote down everything he saw in the character creation screen which, as we’ve stated often, is nowhere near final. Occasionally we’ll have species in odd classes or in all classes because of a bug or testing.

Hope that helps!

Daniel

Comments Off on List of Playable Race/Class Combinations

For every human there is a non-human

Published by under Species on Aug. 07. 2010.

A red guy, a green guy, a blind guy and an evil guy walk into a bar… That is how we can sum up the latest Friday update by Sean Dahlberg. Joining the Rattataki, Chiss and Twi’lek are 4 new distinct species. Empire’s fans can be very happy because they will be able to choose to be Sith Pureblood, descendants of the original Sith race and they will be fierce Sith Warriors. Another Empire fan favorite, the Zabrak, are making an appearance. One of the most notable Zabrak is Darth Maul, the double-bladed lightsaber wielding, sharp head horn wearing Sith that killed Qui-Gon Jinn in Episode I. The Zabrak will be awesome Sith Inquisitors.
Republic is not so lucky. They will be able to play wise and mystical, yet somewhat frog looking Mirialans as Jedi Consulars. If you like green, than they are the way to go. To somewhat save the situation there are Miraluka. Although they are blind as bats and sport a hood over their faces, they are very skilled with the force and see their surroundings entirely through the Force. All future Jedi Knights will be able to play as these force masters.
This way each class will have a playable non-human species representative. The prospect of having certain races limited to playing only certain classes is bumming out some of our community friends (Jacob from TorUniverse.com for one) and I hope that this imposed lack of choice will work out fine in the end.

Miraluka Mirialan Sith Pureblood Zabrak

As a special treat we also have a new Timeline entry narrated by everyone’s favorite synthetic, Mr. Lance Henriksen. This one talks about The Mandalorian Wars and we see the beginning of the fall of Revan and Malak, which I am sure all Knights of the Old Republic fans will appreciate. Making his appearance in the video is also Lt. Carth Onasi, one of the most loved characters in the original KOTOR game.

Comments Off on For every human there is a non-human