UK Event Revelations
It has been a week since fans of the Old Republic were able to play the game at the London event. As with any hands-on event, we were flooded with impressions and information from people that got to play the game. The cool thing is that most of these impressions come from your regular gamers and not the gaming press or fansites since very few got to be there (or are under an embargo). What I found encouraging that most impressions were very positive, even from people that used to be skeptics before. Here’s a compilation of the most important things we’ve learned from the event and surprisingly most of these are rather big and brand new revelations. Sources for most of these are the transcript of the Q&A after the event by DogHouseGamer and player impressions found in this thread on the official forum. I would also suggest visiting Moon Over Endor and reading their great hands-on impressions, or listening to Aartan Away podcast as they were also at the event.
- At this time companion characters are allowed in flashpoints and they occupy a live player’s spot (so if you have two players with one companion each in a group none else will be able to join unless a companion is “de-summoned”). It was said at the event that:
CCs are powerful but they are not the same as having smart humans nor are they equal in power. So on a less difficult Flashpoint with amazing players or players that had a couple extra levels it’s likely possible to two man or three man them but I will say that when Alex and I (*Daniel Erickson) tried to two-man the Heroics on Dromund Kaas with our CCs we got stomped flat.
- There is a Social points mechanic. You get social points when you win multiplayer dialogue stuff. They’re things that say “hey, I’m a social guy. I talk to other players.” Social points will be used to purchase “thing you can use to socialize with”.
- In hard to reach or seldom visited places on planets there are Datacrons that can be collected and that will permanently increase one of your base stats. There are very few of these on each planet and are designed as an exploration reward. Kandycane is the first person ever seen to get one at an event.
- Daniel Erickson confirmed that players will earn titles as they progress through The Old Republic. Often cited examples were titles for Sith players including Darth and Lord.
- There are light side and dark side icons on the dialogue wheel if you are using the mouse. If you are using number keys to pick dialogue options, you’ll never see them. So if you hate the idea of choosing wrong, you’re going to be a mouse user for dialogue. If you hate the idea of hand holding you’ll be a number key player. Best of both worlds.
- The number of slots in a player’s inventory will be upgradeable, though it may take some saving in order to afford increasing your total slots. Reports tell that the first inventory upgrade costs 15,000 credits. For context, the average low-level mob drops about 20 credits.
- Codex entries will automatically fill in as players enter new areas, these will be essential for both the completionist and the lore-lover.
- Swimming is not implemented in the game and is not planned for launch! The explanation behind this is that there is no content associated to water surfaces and the feature needs a lot of man hours to be made properly, so they chose to put more important stuff in the game for launch instead. (Read the full explanation by Georg Zoeller here)
- Class quest answers are not arranged by Dark Side/Light Side but by class appropriateness. So the most “Boba Fett” response (curt, professional, all business) goes on the top of the Bounty Hunter. The most “Vader” on top of the Sith Warrior etc. So if you’re playing purely to your class fantasy you can just keep moving along easily. So in similar situations a Sith Warrior might have a “[Kill Him]” option as a first response but an Inquisitor might have it second and the first response might be trying to look deeper at the situation and discover what’s really going on.